warp-lang 1.7.0__py3-none-manylinux_2_34_aarch64.whl

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Files changed (429) hide show
  1. warp/__init__.py +139 -0
  2. warp/__init__.pyi +1 -0
  3. warp/autograd.py +1142 -0
  4. warp/bin/warp-clang.so +0 -0
  5. warp/bin/warp.so +0 -0
  6. warp/build.py +557 -0
  7. warp/build_dll.py +405 -0
  8. warp/builtins.py +6855 -0
  9. warp/codegen.py +3969 -0
  10. warp/config.py +158 -0
  11. warp/constants.py +57 -0
  12. warp/context.py +6812 -0
  13. warp/dlpack.py +462 -0
  14. warp/examples/__init__.py +24 -0
  15. warp/examples/assets/bear.usd +0 -0
  16. warp/examples/assets/bunny.usd +0 -0
  17. warp/examples/assets/cartpole.urdf +110 -0
  18. warp/examples/assets/crazyflie.usd +0 -0
  19. warp/examples/assets/cube.usd +0 -0
  20. warp/examples/assets/nonuniform.usd +0 -0
  21. warp/examples/assets/nv_ant.xml +92 -0
  22. warp/examples/assets/nv_humanoid.xml +183 -0
  23. warp/examples/assets/nvidia_logo.png +0 -0
  24. warp/examples/assets/pixel.jpg +0 -0
  25. warp/examples/assets/quadruped.urdf +268 -0
  26. warp/examples/assets/rocks.nvdb +0 -0
  27. warp/examples/assets/rocks.usd +0 -0
  28. warp/examples/assets/sphere.usd +0 -0
  29. warp/examples/assets/square_cloth.usd +0 -0
  30. warp/examples/benchmarks/benchmark_api.py +389 -0
  31. warp/examples/benchmarks/benchmark_cloth.py +296 -0
  32. warp/examples/benchmarks/benchmark_cloth_cupy.py +96 -0
  33. warp/examples/benchmarks/benchmark_cloth_jax.py +105 -0
  34. warp/examples/benchmarks/benchmark_cloth_numba.py +161 -0
  35. warp/examples/benchmarks/benchmark_cloth_numpy.py +85 -0
  36. warp/examples/benchmarks/benchmark_cloth_paddle.py +94 -0
  37. warp/examples/benchmarks/benchmark_cloth_pytorch.py +94 -0
  38. warp/examples/benchmarks/benchmark_cloth_taichi.py +120 -0
  39. warp/examples/benchmarks/benchmark_cloth_warp.py +153 -0
  40. warp/examples/benchmarks/benchmark_gemm.py +164 -0
  41. warp/examples/benchmarks/benchmark_interop_paddle.py +166 -0
  42. warp/examples/benchmarks/benchmark_interop_torch.py +166 -0
  43. warp/examples/benchmarks/benchmark_launches.py +301 -0
  44. warp/examples/benchmarks/benchmark_tile_load_store.py +103 -0
  45. warp/examples/browse.py +37 -0
  46. warp/examples/core/example_cupy.py +86 -0
  47. warp/examples/core/example_dem.py +241 -0
  48. warp/examples/core/example_fluid.py +299 -0
  49. warp/examples/core/example_graph_capture.py +150 -0
  50. warp/examples/core/example_marching_cubes.py +194 -0
  51. warp/examples/core/example_mesh.py +180 -0
  52. warp/examples/core/example_mesh_intersect.py +211 -0
  53. warp/examples/core/example_nvdb.py +182 -0
  54. warp/examples/core/example_raycast.py +111 -0
  55. warp/examples/core/example_raymarch.py +205 -0
  56. warp/examples/core/example_render_opengl.py +193 -0
  57. warp/examples/core/example_sample_mesh.py +300 -0
  58. warp/examples/core/example_sph.py +411 -0
  59. warp/examples/core/example_torch.py +211 -0
  60. warp/examples/core/example_wave.py +269 -0
  61. warp/examples/fem/example_adaptive_grid.py +286 -0
  62. warp/examples/fem/example_apic_fluid.py +423 -0
  63. warp/examples/fem/example_burgers.py +261 -0
  64. warp/examples/fem/example_convection_diffusion.py +178 -0
  65. warp/examples/fem/example_convection_diffusion_dg.py +204 -0
  66. warp/examples/fem/example_deformed_geometry.py +172 -0
  67. warp/examples/fem/example_diffusion.py +196 -0
  68. warp/examples/fem/example_diffusion_3d.py +225 -0
  69. warp/examples/fem/example_diffusion_mgpu.py +220 -0
  70. warp/examples/fem/example_distortion_energy.py +228 -0
  71. warp/examples/fem/example_magnetostatics.py +240 -0
  72. warp/examples/fem/example_mixed_elasticity.py +291 -0
  73. warp/examples/fem/example_navier_stokes.py +261 -0
  74. warp/examples/fem/example_nonconforming_contact.py +298 -0
  75. warp/examples/fem/example_stokes.py +213 -0
  76. warp/examples/fem/example_stokes_transfer.py +262 -0
  77. warp/examples/fem/example_streamlines.py +352 -0
  78. warp/examples/fem/utils.py +1000 -0
  79. warp/examples/interop/example_jax_callable.py +116 -0
  80. warp/examples/interop/example_jax_ffi_callback.py +132 -0
  81. warp/examples/interop/example_jax_kernel.py +205 -0
  82. warp/examples/optim/example_bounce.py +266 -0
  83. warp/examples/optim/example_cloth_throw.py +228 -0
  84. warp/examples/optim/example_diffray.py +561 -0
  85. warp/examples/optim/example_drone.py +870 -0
  86. warp/examples/optim/example_fluid_checkpoint.py +497 -0
  87. warp/examples/optim/example_inverse_kinematics.py +182 -0
  88. warp/examples/optim/example_inverse_kinematics_torch.py +191 -0
  89. warp/examples/optim/example_softbody_properties.py +400 -0
  90. warp/examples/optim/example_spring_cage.py +245 -0
  91. warp/examples/optim/example_trajectory.py +227 -0
  92. warp/examples/sim/example_cartpole.py +143 -0
  93. warp/examples/sim/example_cloth.py +225 -0
  94. warp/examples/sim/example_cloth_self_contact.py +322 -0
  95. warp/examples/sim/example_granular.py +130 -0
  96. warp/examples/sim/example_granular_collision_sdf.py +202 -0
  97. warp/examples/sim/example_jacobian_ik.py +244 -0
  98. warp/examples/sim/example_particle_chain.py +124 -0
  99. warp/examples/sim/example_quadruped.py +203 -0
  100. warp/examples/sim/example_rigid_chain.py +203 -0
  101. warp/examples/sim/example_rigid_contact.py +195 -0
  102. warp/examples/sim/example_rigid_force.py +133 -0
  103. warp/examples/sim/example_rigid_gyroscopic.py +115 -0
  104. warp/examples/sim/example_rigid_soft_contact.py +140 -0
  105. warp/examples/sim/example_soft_body.py +196 -0
  106. warp/examples/tile/example_tile_cholesky.py +87 -0
  107. warp/examples/tile/example_tile_convolution.py +66 -0
  108. warp/examples/tile/example_tile_fft.py +55 -0
  109. warp/examples/tile/example_tile_filtering.py +113 -0
  110. warp/examples/tile/example_tile_matmul.py +85 -0
  111. warp/examples/tile/example_tile_mlp.py +383 -0
  112. warp/examples/tile/example_tile_nbody.py +199 -0
  113. warp/examples/tile/example_tile_walker.py +327 -0
  114. warp/fabric.py +355 -0
  115. warp/fem/__init__.py +106 -0
  116. warp/fem/adaptivity.py +508 -0
  117. warp/fem/cache.py +572 -0
  118. warp/fem/dirichlet.py +202 -0
  119. warp/fem/domain.py +411 -0
  120. warp/fem/field/__init__.py +125 -0
  121. warp/fem/field/field.py +619 -0
  122. warp/fem/field/nodal_field.py +326 -0
  123. warp/fem/field/restriction.py +37 -0
  124. warp/fem/field/virtual.py +848 -0
  125. warp/fem/geometry/__init__.py +32 -0
  126. warp/fem/geometry/adaptive_nanogrid.py +857 -0
  127. warp/fem/geometry/closest_point.py +84 -0
  128. warp/fem/geometry/deformed_geometry.py +221 -0
  129. warp/fem/geometry/element.py +776 -0
  130. warp/fem/geometry/geometry.py +362 -0
  131. warp/fem/geometry/grid_2d.py +392 -0
  132. warp/fem/geometry/grid_3d.py +452 -0
  133. warp/fem/geometry/hexmesh.py +911 -0
  134. warp/fem/geometry/nanogrid.py +571 -0
  135. warp/fem/geometry/partition.py +389 -0
  136. warp/fem/geometry/quadmesh.py +663 -0
  137. warp/fem/geometry/tetmesh.py +855 -0
  138. warp/fem/geometry/trimesh.py +806 -0
  139. warp/fem/integrate.py +2335 -0
  140. warp/fem/linalg.py +419 -0
  141. warp/fem/operator.py +293 -0
  142. warp/fem/polynomial.py +229 -0
  143. warp/fem/quadrature/__init__.py +17 -0
  144. warp/fem/quadrature/pic_quadrature.py +299 -0
  145. warp/fem/quadrature/quadrature.py +591 -0
  146. warp/fem/space/__init__.py +228 -0
  147. warp/fem/space/basis_function_space.py +468 -0
  148. warp/fem/space/basis_space.py +667 -0
  149. warp/fem/space/dof_mapper.py +251 -0
  150. warp/fem/space/function_space.py +309 -0
  151. warp/fem/space/grid_2d_function_space.py +177 -0
  152. warp/fem/space/grid_3d_function_space.py +227 -0
  153. warp/fem/space/hexmesh_function_space.py +257 -0
  154. warp/fem/space/nanogrid_function_space.py +201 -0
  155. warp/fem/space/partition.py +367 -0
  156. warp/fem/space/quadmesh_function_space.py +223 -0
  157. warp/fem/space/restriction.py +179 -0
  158. warp/fem/space/shape/__init__.py +143 -0
  159. warp/fem/space/shape/cube_shape_function.py +1105 -0
  160. warp/fem/space/shape/shape_function.py +133 -0
  161. warp/fem/space/shape/square_shape_function.py +926 -0
  162. warp/fem/space/shape/tet_shape_function.py +834 -0
  163. warp/fem/space/shape/triangle_shape_function.py +672 -0
  164. warp/fem/space/tetmesh_function_space.py +271 -0
  165. warp/fem/space/topology.py +424 -0
  166. warp/fem/space/trimesh_function_space.py +194 -0
  167. warp/fem/types.py +99 -0
  168. warp/fem/utils.py +420 -0
  169. warp/jax.py +187 -0
  170. warp/jax_experimental/__init__.py +16 -0
  171. warp/jax_experimental/custom_call.py +351 -0
  172. warp/jax_experimental/ffi.py +698 -0
  173. warp/jax_experimental/xla_ffi.py +602 -0
  174. warp/math.py +244 -0
  175. warp/native/array.h +1145 -0
  176. warp/native/builtin.h +1800 -0
  177. warp/native/bvh.cpp +492 -0
  178. warp/native/bvh.cu +791 -0
  179. warp/native/bvh.h +554 -0
  180. warp/native/clang/clang.cpp +536 -0
  181. warp/native/coloring.cpp +613 -0
  182. warp/native/crt.cpp +51 -0
  183. warp/native/crt.h +362 -0
  184. warp/native/cuda_crt.h +1058 -0
  185. warp/native/cuda_util.cpp +646 -0
  186. warp/native/cuda_util.h +307 -0
  187. warp/native/error.cpp +77 -0
  188. warp/native/error.h +36 -0
  189. warp/native/exports.h +1878 -0
  190. warp/native/fabric.h +245 -0
  191. warp/native/hashgrid.cpp +311 -0
  192. warp/native/hashgrid.cu +87 -0
  193. warp/native/hashgrid.h +240 -0
  194. warp/native/initializer_array.h +41 -0
  195. warp/native/intersect.h +1230 -0
  196. warp/native/intersect_adj.h +375 -0
  197. warp/native/intersect_tri.h +339 -0
  198. warp/native/marching.cpp +19 -0
  199. warp/native/marching.cu +514 -0
  200. warp/native/marching.h +19 -0
  201. warp/native/mat.h +2220 -0
  202. warp/native/mathdx.cpp +87 -0
  203. warp/native/matnn.h +343 -0
  204. warp/native/mesh.cpp +266 -0
  205. warp/native/mesh.cu +404 -0
  206. warp/native/mesh.h +1980 -0
  207. warp/native/nanovdb/GridHandle.h +366 -0
  208. warp/native/nanovdb/HostBuffer.h +590 -0
  209. warp/native/nanovdb/NanoVDB.h +6624 -0
  210. warp/native/nanovdb/PNanoVDB.h +3390 -0
  211. warp/native/noise.h +859 -0
  212. warp/native/quat.h +1371 -0
  213. warp/native/rand.h +342 -0
  214. warp/native/range.h +139 -0
  215. warp/native/reduce.cpp +174 -0
  216. warp/native/reduce.cu +364 -0
  217. warp/native/runlength_encode.cpp +79 -0
  218. warp/native/runlength_encode.cu +61 -0
  219. warp/native/scan.cpp +47 -0
  220. warp/native/scan.cu +53 -0
  221. warp/native/scan.h +23 -0
  222. warp/native/solid_angle.h +466 -0
  223. warp/native/sort.cpp +251 -0
  224. warp/native/sort.cu +277 -0
  225. warp/native/sort.h +33 -0
  226. warp/native/sparse.cpp +378 -0
  227. warp/native/sparse.cu +524 -0
  228. warp/native/spatial.h +657 -0
  229. warp/native/svd.h +702 -0
  230. warp/native/temp_buffer.h +46 -0
  231. warp/native/tile.h +2584 -0
  232. warp/native/tile_reduce.h +264 -0
  233. warp/native/vec.h +1426 -0
  234. warp/native/volume.cpp +501 -0
  235. warp/native/volume.cu +67 -0
  236. warp/native/volume.h +969 -0
  237. warp/native/volume_builder.cu +477 -0
  238. warp/native/volume_builder.h +52 -0
  239. warp/native/volume_impl.h +70 -0
  240. warp/native/warp.cpp +1082 -0
  241. warp/native/warp.cu +3636 -0
  242. warp/native/warp.h +381 -0
  243. warp/optim/__init__.py +17 -0
  244. warp/optim/adam.py +163 -0
  245. warp/optim/linear.py +1137 -0
  246. warp/optim/sgd.py +112 -0
  247. warp/paddle.py +407 -0
  248. warp/render/__init__.py +18 -0
  249. warp/render/render_opengl.py +3518 -0
  250. warp/render/render_usd.py +784 -0
  251. warp/render/utils.py +160 -0
  252. warp/sim/__init__.py +65 -0
  253. warp/sim/articulation.py +793 -0
  254. warp/sim/collide.py +2395 -0
  255. warp/sim/graph_coloring.py +300 -0
  256. warp/sim/import_mjcf.py +790 -0
  257. warp/sim/import_snu.py +227 -0
  258. warp/sim/import_urdf.py +579 -0
  259. warp/sim/import_usd.py +894 -0
  260. warp/sim/inertia.py +324 -0
  261. warp/sim/integrator.py +242 -0
  262. warp/sim/integrator_euler.py +1997 -0
  263. warp/sim/integrator_featherstone.py +2101 -0
  264. warp/sim/integrator_vbd.py +2048 -0
  265. warp/sim/integrator_xpbd.py +3292 -0
  266. warp/sim/model.py +4791 -0
  267. warp/sim/particles.py +121 -0
  268. warp/sim/render.py +427 -0
  269. warp/sim/utils.py +428 -0
  270. warp/sparse.py +2057 -0
  271. warp/stubs.py +3333 -0
  272. warp/tape.py +1203 -0
  273. warp/tests/__init__.py +1 -0
  274. warp/tests/__main__.py +4 -0
  275. warp/tests/assets/curlnoise_golden.npy +0 -0
  276. warp/tests/assets/mlp_golden.npy +0 -0
  277. warp/tests/assets/pixel.npy +0 -0
  278. warp/tests/assets/pnoise_golden.npy +0 -0
  279. warp/tests/assets/spiky.usd +0 -0
  280. warp/tests/assets/test_grid.nvdb +0 -0
  281. warp/tests/assets/test_index_grid.nvdb +0 -0
  282. warp/tests/assets/test_int32_grid.nvdb +0 -0
  283. warp/tests/assets/test_vec_grid.nvdb +0 -0
  284. warp/tests/assets/torus.nvdb +0 -0
  285. warp/tests/assets/torus.usda +105 -0
  286. warp/tests/aux_test_class_kernel.py +34 -0
  287. warp/tests/aux_test_compile_consts_dummy.py +18 -0
  288. warp/tests/aux_test_conditional_unequal_types_kernels.py +29 -0
  289. warp/tests/aux_test_dependent.py +29 -0
  290. warp/tests/aux_test_grad_customs.py +29 -0
  291. warp/tests/aux_test_instancing_gc.py +26 -0
  292. warp/tests/aux_test_module_unload.py +23 -0
  293. warp/tests/aux_test_name_clash1.py +40 -0
  294. warp/tests/aux_test_name_clash2.py +40 -0
  295. warp/tests/aux_test_reference.py +9 -0
  296. warp/tests/aux_test_reference_reference.py +8 -0
  297. warp/tests/aux_test_square.py +16 -0
  298. warp/tests/aux_test_unresolved_func.py +22 -0
  299. warp/tests/aux_test_unresolved_symbol.py +22 -0
  300. warp/tests/cuda/__init__.py +0 -0
  301. warp/tests/cuda/test_async.py +676 -0
  302. warp/tests/cuda/test_ipc.py +124 -0
  303. warp/tests/cuda/test_mempool.py +233 -0
  304. warp/tests/cuda/test_multigpu.py +169 -0
  305. warp/tests/cuda/test_peer.py +139 -0
  306. warp/tests/cuda/test_pinned.py +84 -0
  307. warp/tests/cuda/test_streams.py +634 -0
  308. warp/tests/geometry/__init__.py +0 -0
  309. warp/tests/geometry/test_bvh.py +200 -0
  310. warp/tests/geometry/test_hash_grid.py +221 -0
  311. warp/tests/geometry/test_marching_cubes.py +74 -0
  312. warp/tests/geometry/test_mesh.py +316 -0
  313. warp/tests/geometry/test_mesh_query_aabb.py +399 -0
  314. warp/tests/geometry/test_mesh_query_point.py +932 -0
  315. warp/tests/geometry/test_mesh_query_ray.py +311 -0
  316. warp/tests/geometry/test_volume.py +1103 -0
  317. warp/tests/geometry/test_volume_write.py +346 -0
  318. warp/tests/interop/__init__.py +0 -0
  319. warp/tests/interop/test_dlpack.py +729 -0
  320. warp/tests/interop/test_jax.py +371 -0
  321. warp/tests/interop/test_paddle.py +800 -0
  322. warp/tests/interop/test_torch.py +1001 -0
  323. warp/tests/run_coverage_serial.py +39 -0
  324. warp/tests/sim/__init__.py +0 -0
  325. warp/tests/sim/disabled_kinematics.py +244 -0
  326. warp/tests/sim/flaky_test_sim_grad.py +290 -0
  327. warp/tests/sim/test_collision.py +604 -0
  328. warp/tests/sim/test_coloring.py +258 -0
  329. warp/tests/sim/test_model.py +224 -0
  330. warp/tests/sim/test_sim_grad_bounce_linear.py +212 -0
  331. warp/tests/sim/test_sim_kinematics.py +98 -0
  332. warp/tests/sim/test_vbd.py +597 -0
  333. warp/tests/test_adam.py +163 -0
  334. warp/tests/test_arithmetic.py +1096 -0
  335. warp/tests/test_array.py +2972 -0
  336. warp/tests/test_array_reduce.py +156 -0
  337. warp/tests/test_assert.py +250 -0
  338. warp/tests/test_atomic.py +153 -0
  339. warp/tests/test_bool.py +220 -0
  340. warp/tests/test_builtins_resolution.py +1298 -0
  341. warp/tests/test_closest_point_edge_edge.py +327 -0
  342. warp/tests/test_codegen.py +810 -0
  343. warp/tests/test_codegen_instancing.py +1495 -0
  344. warp/tests/test_compile_consts.py +215 -0
  345. warp/tests/test_conditional.py +252 -0
  346. warp/tests/test_context.py +42 -0
  347. warp/tests/test_copy.py +238 -0
  348. warp/tests/test_ctypes.py +638 -0
  349. warp/tests/test_dense.py +73 -0
  350. warp/tests/test_devices.py +97 -0
  351. warp/tests/test_examples.py +482 -0
  352. warp/tests/test_fabricarray.py +996 -0
  353. warp/tests/test_fast_math.py +74 -0
  354. warp/tests/test_fem.py +2003 -0
  355. warp/tests/test_fp16.py +136 -0
  356. warp/tests/test_func.py +454 -0
  357. warp/tests/test_future_annotations.py +98 -0
  358. warp/tests/test_generics.py +656 -0
  359. warp/tests/test_grad.py +893 -0
  360. warp/tests/test_grad_customs.py +339 -0
  361. warp/tests/test_grad_debug.py +341 -0
  362. warp/tests/test_implicit_init.py +411 -0
  363. warp/tests/test_import.py +45 -0
  364. warp/tests/test_indexedarray.py +1140 -0
  365. warp/tests/test_intersect.py +73 -0
  366. warp/tests/test_iter.py +76 -0
  367. warp/tests/test_large.py +177 -0
  368. warp/tests/test_launch.py +411 -0
  369. warp/tests/test_lerp.py +151 -0
  370. warp/tests/test_linear_solvers.py +193 -0
  371. warp/tests/test_lvalue.py +427 -0
  372. warp/tests/test_mat.py +2089 -0
  373. warp/tests/test_mat_lite.py +122 -0
  374. warp/tests/test_mat_scalar_ops.py +2913 -0
  375. warp/tests/test_math.py +178 -0
  376. warp/tests/test_mlp.py +282 -0
  377. warp/tests/test_module_hashing.py +258 -0
  378. warp/tests/test_modules_lite.py +44 -0
  379. warp/tests/test_noise.py +252 -0
  380. warp/tests/test_operators.py +299 -0
  381. warp/tests/test_options.py +129 -0
  382. warp/tests/test_overwrite.py +551 -0
  383. warp/tests/test_print.py +339 -0
  384. warp/tests/test_quat.py +2315 -0
  385. warp/tests/test_rand.py +339 -0
  386. warp/tests/test_reload.py +302 -0
  387. warp/tests/test_rounding.py +185 -0
  388. warp/tests/test_runlength_encode.py +196 -0
  389. warp/tests/test_scalar_ops.py +105 -0
  390. warp/tests/test_smoothstep.py +108 -0
  391. warp/tests/test_snippet.py +318 -0
  392. warp/tests/test_sparse.py +582 -0
  393. warp/tests/test_spatial.py +2229 -0
  394. warp/tests/test_special_values.py +361 -0
  395. warp/tests/test_static.py +592 -0
  396. warp/tests/test_struct.py +734 -0
  397. warp/tests/test_tape.py +204 -0
  398. warp/tests/test_transient_module.py +93 -0
  399. warp/tests/test_triangle_closest_point.py +145 -0
  400. warp/tests/test_types.py +562 -0
  401. warp/tests/test_utils.py +588 -0
  402. warp/tests/test_vec.py +1487 -0
  403. warp/tests/test_vec_lite.py +80 -0
  404. warp/tests/test_vec_scalar_ops.py +2327 -0
  405. warp/tests/test_verify_fp.py +100 -0
  406. warp/tests/tile/__init__.py +0 -0
  407. warp/tests/tile/test_tile.py +780 -0
  408. warp/tests/tile/test_tile_load.py +407 -0
  409. warp/tests/tile/test_tile_mathdx.py +208 -0
  410. warp/tests/tile/test_tile_mlp.py +402 -0
  411. warp/tests/tile/test_tile_reduce.py +447 -0
  412. warp/tests/tile/test_tile_shared_memory.py +247 -0
  413. warp/tests/tile/test_tile_view.py +173 -0
  414. warp/tests/unittest_serial.py +47 -0
  415. warp/tests/unittest_suites.py +427 -0
  416. warp/tests/unittest_utils.py +468 -0
  417. warp/tests/walkthrough_debug.py +93 -0
  418. warp/thirdparty/__init__.py +0 -0
  419. warp/thirdparty/appdirs.py +598 -0
  420. warp/thirdparty/dlpack.py +145 -0
  421. warp/thirdparty/unittest_parallel.py +570 -0
  422. warp/torch.py +391 -0
  423. warp/types.py +5230 -0
  424. warp/utils.py +1137 -0
  425. warp_lang-1.7.0.dist-info/METADATA +516 -0
  426. warp_lang-1.7.0.dist-info/RECORD +429 -0
  427. warp_lang-1.7.0.dist-info/WHEEL +5 -0
  428. warp_lang-1.7.0.dist-info/licenses/LICENSE.md +202 -0
  429. warp_lang-1.7.0.dist-info/top_level.txt +1 -0
warp/native/bvh.h ADDED
@@ -0,0 +1,554 @@
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
16
+ */
17
+
18
+ #pragma once
19
+
20
+ #include "builtin.h"
21
+ #include "intersect.h"
22
+
23
+ #define BVH_LEAF_SIZE (4)
24
+ #define SAH_NUM_BUCKETS (16)
25
+ #define USE_LOAD4
26
+ #define BVH_QUERY_STACK_SIZE (32)
27
+
28
+ #define BVH_CONSTRUCTOR_SAH (0)
29
+ #define BVH_CONSTRUCTOR_MEDIAN (1)
30
+ #define BVH_CONSTRUCTOR_LBVH (2)
31
+
32
+ namespace wp
33
+ {
34
+
35
+ struct bounds3
36
+ {
37
+ CUDA_CALLABLE inline bounds3() : lower( FLT_MAX)
38
+ , upper(-FLT_MAX) {}
39
+
40
+ CUDA_CALLABLE inline bounds3(const vec3& lower, const vec3& upper) : lower(lower), upper(upper) {}
41
+
42
+ CUDA_CALLABLE inline vec3 center() const { return 0.5f*(lower+upper); }
43
+ CUDA_CALLABLE inline vec3 edges() const { return upper-lower; }
44
+
45
+ CUDA_CALLABLE inline void expand(float r)
46
+ {
47
+ lower -= vec3(r);
48
+ upper += vec3(r);
49
+ }
50
+
51
+ CUDA_CALLABLE inline void expand(const vec3& r)
52
+ {
53
+ lower -= r;
54
+ upper += r;
55
+ }
56
+
57
+ CUDA_CALLABLE inline bool empty() const { return lower[0] >= upper[0] || lower[1] >= upper[1] || lower[2] >= upper[2]; }
58
+
59
+ CUDA_CALLABLE inline bool overlaps(const vec3& p) const
60
+ {
61
+ if (p[0] < lower[0] ||
62
+ p[1] < lower[1] ||
63
+ p[2] < lower[2] ||
64
+ p[0] > upper[0] ||
65
+ p[1] > upper[1] ||
66
+ p[2] > upper[2])
67
+ {
68
+ return false;
69
+ }
70
+ else
71
+ {
72
+ return true;
73
+ }
74
+ }
75
+
76
+ CUDA_CALLABLE inline bool overlaps(const bounds3& b) const
77
+ {
78
+ if (lower[0] > b.upper[0] ||
79
+ lower[1] > b.upper[1] ||
80
+ lower[2] > b.upper[2] ||
81
+ upper[0] < b.lower[0] ||
82
+ upper[1] < b.lower[1] ||
83
+ upper[2] < b.lower[2])
84
+ {
85
+ return false;
86
+ }
87
+ else
88
+ {
89
+ return true;
90
+ }
91
+ }
92
+
93
+ CUDA_CALLABLE inline bool overlaps(const vec3& b_lower, const vec3& b_upper) const
94
+ {
95
+ if (lower[0] > b_upper[0] ||
96
+ lower[1] > b_upper[1] ||
97
+ lower[2] > b_upper[2] ||
98
+ upper[0] < b_lower[0] ||
99
+ upper[1] < b_lower[1] ||
100
+ upper[2] < b_lower[2])
101
+ {
102
+ return false;
103
+ }
104
+ else
105
+ {
106
+ return true;
107
+ }
108
+ }
109
+
110
+ CUDA_CALLABLE inline void add_point(const vec3& p)
111
+ {
112
+ lower = min(lower, p);
113
+ upper = max(upper, p);
114
+ }
115
+
116
+ CUDA_CALLABLE inline void add_bounds(const vec3& lower_other, const vec3& upper_other)
117
+ {
118
+ // lower_other will only impact the lower of the new bounds
119
+ // upper_other will only impact the upper of the new bounds
120
+ // this costs only half of the computation of adding lower_other and upper_other separately
121
+ lower = min(lower, lower_other);
122
+ upper = max(upper, upper_other);
123
+ }
124
+
125
+ CUDA_CALLABLE inline float area() const
126
+ {
127
+ vec3 e = upper-lower;
128
+ return 2.0f*(e[0]*e[1] + e[0]*e[2] + e[1]*e[2]);
129
+ }
130
+
131
+ vec3 lower;
132
+ vec3 upper;
133
+ };
134
+
135
+ CUDA_CALLABLE inline bounds3 bounds_union(const bounds3& a, const vec3& b)
136
+ {
137
+ return bounds3(min(a.lower, b), max(a.upper, b));
138
+ }
139
+
140
+ CUDA_CALLABLE inline bounds3 bounds_union(const bounds3& a, const bounds3& b)
141
+ {
142
+ return bounds3(min(a.lower, b.lower), max(a.upper, b.upper));
143
+ }
144
+
145
+ CUDA_CALLABLE inline bounds3 bounds_intersection(const bounds3& a, const bounds3& b)
146
+ {
147
+ return bounds3(max(a.lower, b.lower), min(a.upper, b.upper));
148
+ }
149
+
150
+ struct BVHPackedNodeHalf
151
+ {
152
+ float x;
153
+ float y;
154
+ float z;
155
+ // For non-leaf nodes:
156
+ // - 'lower.i' represents the index of the left child node.
157
+ // - 'upper.i' represents the index of the right child node.
158
+ //
159
+ // For leaf nodes:
160
+ // - 'lower.i' indicates the start index of the primitives in 'primitive_indices'.
161
+ // - 'upper.i' indicates the index just after the last primitive in 'primitive_indices'
162
+ unsigned int i : 31;
163
+ unsigned int b : 1;
164
+ };
165
+
166
+ struct BVH
167
+ {
168
+ BVHPackedNodeHalf* node_lowers;
169
+ BVHPackedNodeHalf* node_uppers;
170
+
171
+ // used for fast refits
172
+ int* node_parents;
173
+ int* node_counts;
174
+ // reordered primitive indices corresponds to the ordering of leaf nodes
175
+ int* primitive_indices;
176
+
177
+ int max_depth;
178
+ int max_nodes;
179
+ int num_nodes;
180
+ // since we use packed leaf nodes, the number of them is no longer the number of items, but variable
181
+ int num_leaf_nodes;
182
+
183
+ // pointer (CPU or GPU) to a single integer index in node_lowers, node_uppers
184
+ // representing the root of the tree, this is not always the first node
185
+ // for bottom-up builders
186
+ int* root;
187
+
188
+ // item bounds are not owned by the BVH but by the caller
189
+ vec3* item_lowers;
190
+ vec3* item_uppers;
191
+ int num_items;
192
+
193
+ // cuda context
194
+ void* context;
195
+ };
196
+
197
+ CUDA_CALLABLE inline BVHPackedNodeHalf make_node(const vec3& bound, int child, bool leaf)
198
+ {
199
+ BVHPackedNodeHalf n;
200
+ n.x = bound[0];
201
+ n.y = bound[1];
202
+ n.z = bound[2];
203
+ n.i = (unsigned int)child;
204
+ n.b = (unsigned int)(leaf?1:0);
205
+
206
+ return n;
207
+ }
208
+
209
+ // variation of make_node through volatile pointers used in build_hierarchy
210
+ CUDA_CALLABLE inline void make_node(volatile BVHPackedNodeHalf* n, const vec3& bound, int child, bool leaf)
211
+ {
212
+ n->x = bound[0];
213
+ n->y = bound[1];
214
+ n->z = bound[2];
215
+ n->i = (unsigned int)child;
216
+ n->b = (unsigned int)(leaf?1:0);
217
+ }
218
+
219
+ #ifdef __CUDA_ARCH__
220
+ __device__ inline wp::BVHPackedNodeHalf bvh_load_node(const wp::BVHPackedNodeHalf* nodes, int index)
221
+ {
222
+ #ifdef USE_LOAD4
223
+ //return (const wp::BVHPackedNodeHalf&)(__ldg((const float4*)(nodes)+index));
224
+ return (const wp::BVHPackedNodeHalf&)(*((const float4*)(nodes)+index));
225
+ #else
226
+ return nodes[index];
227
+ #endif // USE_LOAD4
228
+
229
+ }
230
+ #else
231
+ inline wp::BVHPackedNodeHalf bvh_load_node(const wp::BVHPackedNodeHalf* nodes, int index)
232
+ {
233
+ return nodes[index];
234
+ }
235
+ #endif // __CUDACC__
236
+
237
+ CUDA_CALLABLE inline int clz(int x)
238
+ {
239
+ int n;
240
+ if (x == 0) return 32;
241
+ for (n = 0; ((x & 0x80000000) == 0); n++, x <<= 1);
242
+ return n;
243
+ }
244
+
245
+ CUDA_CALLABLE inline uint32_t part1by2(uint32_t n)
246
+ {
247
+ n = (n ^ (n << 16)) & 0xff0000ff;
248
+ n = (n ^ (n << 8)) & 0x0300f00f;
249
+ n = (n ^ (n << 4)) & 0x030c30c3;
250
+ n = (n ^ (n << 2)) & 0x09249249;
251
+
252
+ return n;
253
+ }
254
+
255
+ // Takes values in the range [0, 1] and assigns an index based Morton codes of length 3*lwp2(dim) bits
256
+ template <int dim>
257
+ CUDA_CALLABLE inline uint32_t morton3(float x, float y, float z)
258
+ {
259
+ uint32_t ux = clamp(int(x*dim), 0, dim-1);
260
+ uint32_t uy = clamp(int(y*dim), 0, dim-1);
261
+ uint32_t uz = clamp(int(z*dim), 0, dim-1);
262
+
263
+ return (part1by2(uz) << 2) | (part1by2(uy) << 1) | part1by2(ux);
264
+ }
265
+
266
+ // making the class accessible from python
267
+
268
+ CUDA_CALLABLE inline BVH bvh_get(uint64_t id)
269
+ {
270
+ return *(BVH*)(id);
271
+ }
272
+
273
+ CUDA_CALLABLE inline int bvh_get_num_bounds(uint64_t id)
274
+ {
275
+ BVH bvh = bvh_get(id);
276
+ return bvh.num_items;
277
+ }
278
+
279
+
280
+ // stores state required to traverse the BVH nodes that
281
+ // overlap with a query AABB.
282
+ struct bvh_query_t
283
+ {
284
+ CUDA_CALLABLE bvh_query_t()
285
+ : bvh(),
286
+ stack(),
287
+ count(0),
288
+ is_ray(false),
289
+ input_lower(),
290
+ input_upper(),
291
+ bounds_nr(0),
292
+ primitive_counter(-1)
293
+ {}
294
+
295
+ // Required for adjoint computations.
296
+ CUDA_CALLABLE inline bvh_query_t& operator+=(const bvh_query_t& other)
297
+ {
298
+ return *this;
299
+ }
300
+
301
+ BVH bvh;
302
+
303
+ // BVH traversal stack:
304
+ int stack[BVH_QUERY_STACK_SIZE];
305
+ int count;
306
+
307
+ // >= 0 if currently in a packed leaf node
308
+ int primitive_counter;
309
+
310
+ // inputs
311
+ wp::vec3 input_lower; // start for ray
312
+ wp::vec3 input_upper; // dir for ray
313
+
314
+ int bounds_nr;
315
+ bool is_ray;
316
+ };
317
+
318
+ CUDA_CALLABLE inline bool bvh_query_intersection_test(const bvh_query_t& query, const vec3& node_lower, const vec3& node_upper)
319
+ {
320
+ if (query.is_ray)
321
+ {
322
+ float t = 0.0f;
323
+ return intersect_ray_aabb(query.input_lower, query.input_upper, node_lower, node_upper, t);
324
+ }
325
+ else
326
+ {
327
+ return intersect_aabb_aabb(query.input_lower, query.input_upper, node_lower, node_upper);
328
+ }
329
+ }
330
+
331
+ CUDA_CALLABLE inline bvh_query_t bvh_query(
332
+ uint64_t id, bool is_ray, const vec3& lower, const vec3& upper)
333
+ {
334
+ // This routine traverses the BVH tree until it finds
335
+ // the first overlapping bound.
336
+
337
+ // initialize empty
338
+ bvh_query_t query;
339
+
340
+ query.bounds_nr = -1;
341
+
342
+ BVH bvh = bvh_get(id);
343
+
344
+ query.bvh = bvh;
345
+ query.is_ray = is_ray;
346
+
347
+ // optimization: make the latest
348
+ query.stack[0] = *bvh.root;
349
+ query.count = 1;
350
+ query.input_lower = lower;
351
+ query.input_upper = upper;
352
+
353
+ // Navigate through the bvh, find the first overlapping leaf node.
354
+ while (query.count)
355
+ {
356
+ const int node_index = query.stack[--query.count];
357
+ BVHPackedNodeHalf node_lower = bvh_load_node(bvh.node_lowers, node_index);
358
+ BVHPackedNodeHalf node_upper = bvh_load_node(bvh.node_uppers, node_index);
359
+
360
+ if (!bvh_query_intersection_test(query, (vec3&)node_lower, (vec3&)node_upper))
361
+ {
362
+ continue;
363
+ }
364
+
365
+ const int left_index = node_lower.i;
366
+ const int right_index = node_upper.i;
367
+ // Make bounds from this AABB
368
+ if (node_lower.b)
369
+ {
370
+ // Reached a leaf node, point to its first primitive
371
+ // Back up one level and return
372
+ query.primitive_counter = left_index;
373
+ query.stack[query.count++] = node_index;
374
+ return query;
375
+ }
376
+ else
377
+ {
378
+ query.stack[query.count++] = left_index;
379
+ query.stack[query.count++] = right_index;
380
+ }
381
+ }
382
+
383
+ return query;
384
+ }
385
+
386
+ CUDA_CALLABLE inline bvh_query_t bvh_query_aabb(
387
+ uint64_t id, const vec3& lower, const vec3& upper)
388
+ {
389
+ return bvh_query(id, false, lower, upper);
390
+ }
391
+
392
+
393
+ CUDA_CALLABLE inline bvh_query_t bvh_query_ray(
394
+ uint64_t id, const vec3& start, const vec3& dir)
395
+ {
396
+ return bvh_query(id, true, start, 1.0f / dir);
397
+ }
398
+
399
+ //Stub
400
+ CUDA_CALLABLE inline void adj_bvh_query_aabb(uint64_t id, const vec3& lower, const vec3& upper,
401
+ uint64_t, vec3&, vec3&, bvh_query_t&)
402
+ {
403
+ }
404
+
405
+
406
+ CUDA_CALLABLE inline void adj_bvh_query_ray(uint64_t id, const vec3& start, const vec3& dir,
407
+ uint64_t, vec3&, vec3&, bvh_query_t&)
408
+ {
409
+ }
410
+
411
+
412
+ CUDA_CALLABLE inline bool bvh_query_next(bvh_query_t& query, int& index)
413
+ {
414
+ BVH bvh = query.bvh;
415
+
416
+ if (query.primitive_counter != -1)
417
+ // currently in a leaf node which is the last node in the stack
418
+ {
419
+ const int node_index = query.stack[query.count - 1];
420
+ BVHPackedNodeHalf node_lower = bvh_load_node(bvh.node_lowers, node_index);
421
+ BVHPackedNodeHalf node_upper = bvh_load_node(bvh.node_uppers, node_index);
422
+
423
+ const int end = node_upper.i;
424
+ for (int primitive_counter = query.primitive_counter; primitive_counter < end; primitive_counter++)
425
+ {
426
+ int primitive_index = bvh.primitive_indices[primitive_counter];
427
+ if (bvh_query_intersection_test(query, bvh.item_lowers[primitive_index], bvh.item_uppers[primitive_index]))
428
+ {
429
+ if (primitive_counter < end - 1)
430
+ // still need to come back to this leaf node for the leftover primitives
431
+ {
432
+ query.primitive_counter = primitive_counter + 1;
433
+ }
434
+ else
435
+ // no need to come back to this leaf node
436
+ {
437
+ query.count--;
438
+ query.primitive_counter = -1;
439
+ }
440
+ index = primitive_index;
441
+ query.bounds_nr = primitive_index;
442
+
443
+ return true;
444
+ }
445
+ }
446
+ // if we reach here that means we have finished the current leaf node without finding intersections
447
+ query.primitive_counter = -1;
448
+ // remove the leaf node from the back of the stack because it is finished
449
+ // and continue the bvh traversal
450
+ query.count--;
451
+ }
452
+
453
+ // Navigate through the bvh, find the first overlapping leaf node.
454
+ while (query.count)
455
+ {
456
+ const int node_index = query.stack[--query.count];
457
+ BVHPackedNodeHalf node_lower = bvh_load_node(bvh.node_lowers, node_index);
458
+ BVHPackedNodeHalf node_upper = bvh_load_node(bvh.node_uppers, node_index);
459
+
460
+ const int left_index = node_lower.i;
461
+ const int right_index = node_upper.i;
462
+
463
+ wp::vec3 lower_pos(node_lower.x, node_lower.y, node_lower.z);
464
+ wp::vec3 upper_pos(node_upper.x, node_upper.y, node_upper.z);
465
+ wp::bounds3 current_bounds(lower_pos, upper_pos);
466
+
467
+ if (!bvh_query_intersection_test(query, (vec3&)node_lower, (vec3&)node_upper))
468
+ {
469
+ continue;
470
+ }
471
+
472
+ if (node_lower.b)
473
+ {
474
+ // found leaf, loop through its content primitives
475
+ const int start = left_index;
476
+ const int end = right_index;
477
+
478
+ for (int primitive_counter = start; primitive_counter < end; primitive_counter++)
479
+ {
480
+ int primitive_index = bvh.primitive_indices[primitive_counter];
481
+ if (bvh_query_intersection_test(query, bvh.item_lowers[primitive_index], bvh.item_uppers[primitive_index]))
482
+ {
483
+ if (primitive_counter < end - 1)
484
+ // still need to come back to this leaf node for the leftover primitives
485
+ {
486
+ query.primitive_counter = primitive_counter + 1;
487
+ query.stack[query.count++] = node_index;
488
+ }
489
+ else
490
+ // no need to come back to this leaf node
491
+ {
492
+ query.primitive_counter = -1;
493
+ }
494
+ index = primitive_index;
495
+ query.bounds_nr = primitive_index;
496
+
497
+ return true;
498
+ }
499
+ }
500
+ }
501
+ else
502
+ {
503
+ query.stack[query.count++] = left_index;
504
+ query.stack[query.count++] = right_index;
505
+ }
506
+ }
507
+ return false;
508
+ }
509
+
510
+
511
+ CUDA_CALLABLE inline int iter_next(bvh_query_t& query)
512
+ {
513
+ return query.bounds_nr;
514
+ }
515
+
516
+ CUDA_CALLABLE inline bool iter_cmp(bvh_query_t& query)
517
+ {
518
+ bool finished = bvh_query_next(query, query.bounds_nr);
519
+ return finished;
520
+ }
521
+
522
+ CUDA_CALLABLE inline bvh_query_t iter_reverse(const bvh_query_t& query)
523
+ {
524
+ // can't reverse BVH queries, users should not rely on traversal ordering
525
+ return query;
526
+ }
527
+
528
+ CUDA_CALLABLE inline void adj_iter_reverse(const bvh_query_t& query, bvh_query_t& adj_query, bvh_query_t& adj_ret)
529
+ {
530
+ }
531
+
532
+
533
+ // stub
534
+ CUDA_CALLABLE inline void adj_bvh_query_next(bvh_query_t& query, int& index, bvh_query_t&, int&, bool&)
535
+ {
536
+
537
+ }
538
+
539
+ CUDA_CALLABLE bool bvh_get_descriptor(uint64_t id, BVH& bvh);
540
+ CUDA_CALLABLE void bvh_add_descriptor(uint64_t id, const BVH& bvh);
541
+ CUDA_CALLABLE void bvh_rem_descriptor(uint64_t id);
542
+
543
+ #if !__CUDA_ARCH__
544
+
545
+ void bvh_create_host(vec3* lowers, vec3* uppers, int num_items, int constructor_type, BVH& bvh);
546
+ void bvh_destroy_host(wp::BVH& bvh);
547
+ void bvh_refit_host(wp::BVH& bvh);
548
+
549
+ void bvh_destroy_device(wp::BVH& bvh);
550
+ void bvh_refit_device(uint64_t id);
551
+
552
+ #endif
553
+
554
+ } // namespace wp