warp-lang 1.7.0__py3-none-manylinux_2_34_aarch64.whl

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Files changed (429) hide show
  1. warp/__init__.py +139 -0
  2. warp/__init__.pyi +1 -0
  3. warp/autograd.py +1142 -0
  4. warp/bin/warp-clang.so +0 -0
  5. warp/bin/warp.so +0 -0
  6. warp/build.py +557 -0
  7. warp/build_dll.py +405 -0
  8. warp/builtins.py +6855 -0
  9. warp/codegen.py +3969 -0
  10. warp/config.py +158 -0
  11. warp/constants.py +57 -0
  12. warp/context.py +6812 -0
  13. warp/dlpack.py +462 -0
  14. warp/examples/__init__.py +24 -0
  15. warp/examples/assets/bear.usd +0 -0
  16. warp/examples/assets/bunny.usd +0 -0
  17. warp/examples/assets/cartpole.urdf +110 -0
  18. warp/examples/assets/crazyflie.usd +0 -0
  19. warp/examples/assets/cube.usd +0 -0
  20. warp/examples/assets/nonuniform.usd +0 -0
  21. warp/examples/assets/nv_ant.xml +92 -0
  22. warp/examples/assets/nv_humanoid.xml +183 -0
  23. warp/examples/assets/nvidia_logo.png +0 -0
  24. warp/examples/assets/pixel.jpg +0 -0
  25. warp/examples/assets/quadruped.urdf +268 -0
  26. warp/examples/assets/rocks.nvdb +0 -0
  27. warp/examples/assets/rocks.usd +0 -0
  28. warp/examples/assets/sphere.usd +0 -0
  29. warp/examples/assets/square_cloth.usd +0 -0
  30. warp/examples/benchmarks/benchmark_api.py +389 -0
  31. warp/examples/benchmarks/benchmark_cloth.py +296 -0
  32. warp/examples/benchmarks/benchmark_cloth_cupy.py +96 -0
  33. warp/examples/benchmarks/benchmark_cloth_jax.py +105 -0
  34. warp/examples/benchmarks/benchmark_cloth_numba.py +161 -0
  35. warp/examples/benchmarks/benchmark_cloth_numpy.py +85 -0
  36. warp/examples/benchmarks/benchmark_cloth_paddle.py +94 -0
  37. warp/examples/benchmarks/benchmark_cloth_pytorch.py +94 -0
  38. warp/examples/benchmarks/benchmark_cloth_taichi.py +120 -0
  39. warp/examples/benchmarks/benchmark_cloth_warp.py +153 -0
  40. warp/examples/benchmarks/benchmark_gemm.py +164 -0
  41. warp/examples/benchmarks/benchmark_interop_paddle.py +166 -0
  42. warp/examples/benchmarks/benchmark_interop_torch.py +166 -0
  43. warp/examples/benchmarks/benchmark_launches.py +301 -0
  44. warp/examples/benchmarks/benchmark_tile_load_store.py +103 -0
  45. warp/examples/browse.py +37 -0
  46. warp/examples/core/example_cupy.py +86 -0
  47. warp/examples/core/example_dem.py +241 -0
  48. warp/examples/core/example_fluid.py +299 -0
  49. warp/examples/core/example_graph_capture.py +150 -0
  50. warp/examples/core/example_marching_cubes.py +194 -0
  51. warp/examples/core/example_mesh.py +180 -0
  52. warp/examples/core/example_mesh_intersect.py +211 -0
  53. warp/examples/core/example_nvdb.py +182 -0
  54. warp/examples/core/example_raycast.py +111 -0
  55. warp/examples/core/example_raymarch.py +205 -0
  56. warp/examples/core/example_render_opengl.py +193 -0
  57. warp/examples/core/example_sample_mesh.py +300 -0
  58. warp/examples/core/example_sph.py +411 -0
  59. warp/examples/core/example_torch.py +211 -0
  60. warp/examples/core/example_wave.py +269 -0
  61. warp/examples/fem/example_adaptive_grid.py +286 -0
  62. warp/examples/fem/example_apic_fluid.py +423 -0
  63. warp/examples/fem/example_burgers.py +261 -0
  64. warp/examples/fem/example_convection_diffusion.py +178 -0
  65. warp/examples/fem/example_convection_diffusion_dg.py +204 -0
  66. warp/examples/fem/example_deformed_geometry.py +172 -0
  67. warp/examples/fem/example_diffusion.py +196 -0
  68. warp/examples/fem/example_diffusion_3d.py +225 -0
  69. warp/examples/fem/example_diffusion_mgpu.py +220 -0
  70. warp/examples/fem/example_distortion_energy.py +228 -0
  71. warp/examples/fem/example_magnetostatics.py +240 -0
  72. warp/examples/fem/example_mixed_elasticity.py +291 -0
  73. warp/examples/fem/example_navier_stokes.py +261 -0
  74. warp/examples/fem/example_nonconforming_contact.py +298 -0
  75. warp/examples/fem/example_stokes.py +213 -0
  76. warp/examples/fem/example_stokes_transfer.py +262 -0
  77. warp/examples/fem/example_streamlines.py +352 -0
  78. warp/examples/fem/utils.py +1000 -0
  79. warp/examples/interop/example_jax_callable.py +116 -0
  80. warp/examples/interop/example_jax_ffi_callback.py +132 -0
  81. warp/examples/interop/example_jax_kernel.py +205 -0
  82. warp/examples/optim/example_bounce.py +266 -0
  83. warp/examples/optim/example_cloth_throw.py +228 -0
  84. warp/examples/optim/example_diffray.py +561 -0
  85. warp/examples/optim/example_drone.py +870 -0
  86. warp/examples/optim/example_fluid_checkpoint.py +497 -0
  87. warp/examples/optim/example_inverse_kinematics.py +182 -0
  88. warp/examples/optim/example_inverse_kinematics_torch.py +191 -0
  89. warp/examples/optim/example_softbody_properties.py +400 -0
  90. warp/examples/optim/example_spring_cage.py +245 -0
  91. warp/examples/optim/example_trajectory.py +227 -0
  92. warp/examples/sim/example_cartpole.py +143 -0
  93. warp/examples/sim/example_cloth.py +225 -0
  94. warp/examples/sim/example_cloth_self_contact.py +322 -0
  95. warp/examples/sim/example_granular.py +130 -0
  96. warp/examples/sim/example_granular_collision_sdf.py +202 -0
  97. warp/examples/sim/example_jacobian_ik.py +244 -0
  98. warp/examples/sim/example_particle_chain.py +124 -0
  99. warp/examples/sim/example_quadruped.py +203 -0
  100. warp/examples/sim/example_rigid_chain.py +203 -0
  101. warp/examples/sim/example_rigid_contact.py +195 -0
  102. warp/examples/sim/example_rigid_force.py +133 -0
  103. warp/examples/sim/example_rigid_gyroscopic.py +115 -0
  104. warp/examples/sim/example_rigid_soft_contact.py +140 -0
  105. warp/examples/sim/example_soft_body.py +196 -0
  106. warp/examples/tile/example_tile_cholesky.py +87 -0
  107. warp/examples/tile/example_tile_convolution.py +66 -0
  108. warp/examples/tile/example_tile_fft.py +55 -0
  109. warp/examples/tile/example_tile_filtering.py +113 -0
  110. warp/examples/tile/example_tile_matmul.py +85 -0
  111. warp/examples/tile/example_tile_mlp.py +383 -0
  112. warp/examples/tile/example_tile_nbody.py +199 -0
  113. warp/examples/tile/example_tile_walker.py +327 -0
  114. warp/fabric.py +355 -0
  115. warp/fem/__init__.py +106 -0
  116. warp/fem/adaptivity.py +508 -0
  117. warp/fem/cache.py +572 -0
  118. warp/fem/dirichlet.py +202 -0
  119. warp/fem/domain.py +411 -0
  120. warp/fem/field/__init__.py +125 -0
  121. warp/fem/field/field.py +619 -0
  122. warp/fem/field/nodal_field.py +326 -0
  123. warp/fem/field/restriction.py +37 -0
  124. warp/fem/field/virtual.py +848 -0
  125. warp/fem/geometry/__init__.py +32 -0
  126. warp/fem/geometry/adaptive_nanogrid.py +857 -0
  127. warp/fem/geometry/closest_point.py +84 -0
  128. warp/fem/geometry/deformed_geometry.py +221 -0
  129. warp/fem/geometry/element.py +776 -0
  130. warp/fem/geometry/geometry.py +362 -0
  131. warp/fem/geometry/grid_2d.py +392 -0
  132. warp/fem/geometry/grid_3d.py +452 -0
  133. warp/fem/geometry/hexmesh.py +911 -0
  134. warp/fem/geometry/nanogrid.py +571 -0
  135. warp/fem/geometry/partition.py +389 -0
  136. warp/fem/geometry/quadmesh.py +663 -0
  137. warp/fem/geometry/tetmesh.py +855 -0
  138. warp/fem/geometry/trimesh.py +806 -0
  139. warp/fem/integrate.py +2335 -0
  140. warp/fem/linalg.py +419 -0
  141. warp/fem/operator.py +293 -0
  142. warp/fem/polynomial.py +229 -0
  143. warp/fem/quadrature/__init__.py +17 -0
  144. warp/fem/quadrature/pic_quadrature.py +299 -0
  145. warp/fem/quadrature/quadrature.py +591 -0
  146. warp/fem/space/__init__.py +228 -0
  147. warp/fem/space/basis_function_space.py +468 -0
  148. warp/fem/space/basis_space.py +667 -0
  149. warp/fem/space/dof_mapper.py +251 -0
  150. warp/fem/space/function_space.py +309 -0
  151. warp/fem/space/grid_2d_function_space.py +177 -0
  152. warp/fem/space/grid_3d_function_space.py +227 -0
  153. warp/fem/space/hexmesh_function_space.py +257 -0
  154. warp/fem/space/nanogrid_function_space.py +201 -0
  155. warp/fem/space/partition.py +367 -0
  156. warp/fem/space/quadmesh_function_space.py +223 -0
  157. warp/fem/space/restriction.py +179 -0
  158. warp/fem/space/shape/__init__.py +143 -0
  159. warp/fem/space/shape/cube_shape_function.py +1105 -0
  160. warp/fem/space/shape/shape_function.py +133 -0
  161. warp/fem/space/shape/square_shape_function.py +926 -0
  162. warp/fem/space/shape/tet_shape_function.py +834 -0
  163. warp/fem/space/shape/triangle_shape_function.py +672 -0
  164. warp/fem/space/tetmesh_function_space.py +271 -0
  165. warp/fem/space/topology.py +424 -0
  166. warp/fem/space/trimesh_function_space.py +194 -0
  167. warp/fem/types.py +99 -0
  168. warp/fem/utils.py +420 -0
  169. warp/jax.py +187 -0
  170. warp/jax_experimental/__init__.py +16 -0
  171. warp/jax_experimental/custom_call.py +351 -0
  172. warp/jax_experimental/ffi.py +698 -0
  173. warp/jax_experimental/xla_ffi.py +602 -0
  174. warp/math.py +244 -0
  175. warp/native/array.h +1145 -0
  176. warp/native/builtin.h +1800 -0
  177. warp/native/bvh.cpp +492 -0
  178. warp/native/bvh.cu +791 -0
  179. warp/native/bvh.h +554 -0
  180. warp/native/clang/clang.cpp +536 -0
  181. warp/native/coloring.cpp +613 -0
  182. warp/native/crt.cpp +51 -0
  183. warp/native/crt.h +362 -0
  184. warp/native/cuda_crt.h +1058 -0
  185. warp/native/cuda_util.cpp +646 -0
  186. warp/native/cuda_util.h +307 -0
  187. warp/native/error.cpp +77 -0
  188. warp/native/error.h +36 -0
  189. warp/native/exports.h +1878 -0
  190. warp/native/fabric.h +245 -0
  191. warp/native/hashgrid.cpp +311 -0
  192. warp/native/hashgrid.cu +87 -0
  193. warp/native/hashgrid.h +240 -0
  194. warp/native/initializer_array.h +41 -0
  195. warp/native/intersect.h +1230 -0
  196. warp/native/intersect_adj.h +375 -0
  197. warp/native/intersect_tri.h +339 -0
  198. warp/native/marching.cpp +19 -0
  199. warp/native/marching.cu +514 -0
  200. warp/native/marching.h +19 -0
  201. warp/native/mat.h +2220 -0
  202. warp/native/mathdx.cpp +87 -0
  203. warp/native/matnn.h +343 -0
  204. warp/native/mesh.cpp +266 -0
  205. warp/native/mesh.cu +404 -0
  206. warp/native/mesh.h +1980 -0
  207. warp/native/nanovdb/GridHandle.h +366 -0
  208. warp/native/nanovdb/HostBuffer.h +590 -0
  209. warp/native/nanovdb/NanoVDB.h +6624 -0
  210. warp/native/nanovdb/PNanoVDB.h +3390 -0
  211. warp/native/noise.h +859 -0
  212. warp/native/quat.h +1371 -0
  213. warp/native/rand.h +342 -0
  214. warp/native/range.h +139 -0
  215. warp/native/reduce.cpp +174 -0
  216. warp/native/reduce.cu +364 -0
  217. warp/native/runlength_encode.cpp +79 -0
  218. warp/native/runlength_encode.cu +61 -0
  219. warp/native/scan.cpp +47 -0
  220. warp/native/scan.cu +53 -0
  221. warp/native/scan.h +23 -0
  222. warp/native/solid_angle.h +466 -0
  223. warp/native/sort.cpp +251 -0
  224. warp/native/sort.cu +277 -0
  225. warp/native/sort.h +33 -0
  226. warp/native/sparse.cpp +378 -0
  227. warp/native/sparse.cu +524 -0
  228. warp/native/spatial.h +657 -0
  229. warp/native/svd.h +702 -0
  230. warp/native/temp_buffer.h +46 -0
  231. warp/native/tile.h +2584 -0
  232. warp/native/tile_reduce.h +264 -0
  233. warp/native/vec.h +1426 -0
  234. warp/native/volume.cpp +501 -0
  235. warp/native/volume.cu +67 -0
  236. warp/native/volume.h +969 -0
  237. warp/native/volume_builder.cu +477 -0
  238. warp/native/volume_builder.h +52 -0
  239. warp/native/volume_impl.h +70 -0
  240. warp/native/warp.cpp +1082 -0
  241. warp/native/warp.cu +3636 -0
  242. warp/native/warp.h +381 -0
  243. warp/optim/__init__.py +17 -0
  244. warp/optim/adam.py +163 -0
  245. warp/optim/linear.py +1137 -0
  246. warp/optim/sgd.py +112 -0
  247. warp/paddle.py +407 -0
  248. warp/render/__init__.py +18 -0
  249. warp/render/render_opengl.py +3518 -0
  250. warp/render/render_usd.py +784 -0
  251. warp/render/utils.py +160 -0
  252. warp/sim/__init__.py +65 -0
  253. warp/sim/articulation.py +793 -0
  254. warp/sim/collide.py +2395 -0
  255. warp/sim/graph_coloring.py +300 -0
  256. warp/sim/import_mjcf.py +790 -0
  257. warp/sim/import_snu.py +227 -0
  258. warp/sim/import_urdf.py +579 -0
  259. warp/sim/import_usd.py +894 -0
  260. warp/sim/inertia.py +324 -0
  261. warp/sim/integrator.py +242 -0
  262. warp/sim/integrator_euler.py +1997 -0
  263. warp/sim/integrator_featherstone.py +2101 -0
  264. warp/sim/integrator_vbd.py +2048 -0
  265. warp/sim/integrator_xpbd.py +3292 -0
  266. warp/sim/model.py +4791 -0
  267. warp/sim/particles.py +121 -0
  268. warp/sim/render.py +427 -0
  269. warp/sim/utils.py +428 -0
  270. warp/sparse.py +2057 -0
  271. warp/stubs.py +3333 -0
  272. warp/tape.py +1203 -0
  273. warp/tests/__init__.py +1 -0
  274. warp/tests/__main__.py +4 -0
  275. warp/tests/assets/curlnoise_golden.npy +0 -0
  276. warp/tests/assets/mlp_golden.npy +0 -0
  277. warp/tests/assets/pixel.npy +0 -0
  278. warp/tests/assets/pnoise_golden.npy +0 -0
  279. warp/tests/assets/spiky.usd +0 -0
  280. warp/tests/assets/test_grid.nvdb +0 -0
  281. warp/tests/assets/test_index_grid.nvdb +0 -0
  282. warp/tests/assets/test_int32_grid.nvdb +0 -0
  283. warp/tests/assets/test_vec_grid.nvdb +0 -0
  284. warp/tests/assets/torus.nvdb +0 -0
  285. warp/tests/assets/torus.usda +105 -0
  286. warp/tests/aux_test_class_kernel.py +34 -0
  287. warp/tests/aux_test_compile_consts_dummy.py +18 -0
  288. warp/tests/aux_test_conditional_unequal_types_kernels.py +29 -0
  289. warp/tests/aux_test_dependent.py +29 -0
  290. warp/tests/aux_test_grad_customs.py +29 -0
  291. warp/tests/aux_test_instancing_gc.py +26 -0
  292. warp/tests/aux_test_module_unload.py +23 -0
  293. warp/tests/aux_test_name_clash1.py +40 -0
  294. warp/tests/aux_test_name_clash2.py +40 -0
  295. warp/tests/aux_test_reference.py +9 -0
  296. warp/tests/aux_test_reference_reference.py +8 -0
  297. warp/tests/aux_test_square.py +16 -0
  298. warp/tests/aux_test_unresolved_func.py +22 -0
  299. warp/tests/aux_test_unresolved_symbol.py +22 -0
  300. warp/tests/cuda/__init__.py +0 -0
  301. warp/tests/cuda/test_async.py +676 -0
  302. warp/tests/cuda/test_ipc.py +124 -0
  303. warp/tests/cuda/test_mempool.py +233 -0
  304. warp/tests/cuda/test_multigpu.py +169 -0
  305. warp/tests/cuda/test_peer.py +139 -0
  306. warp/tests/cuda/test_pinned.py +84 -0
  307. warp/tests/cuda/test_streams.py +634 -0
  308. warp/tests/geometry/__init__.py +0 -0
  309. warp/tests/geometry/test_bvh.py +200 -0
  310. warp/tests/geometry/test_hash_grid.py +221 -0
  311. warp/tests/geometry/test_marching_cubes.py +74 -0
  312. warp/tests/geometry/test_mesh.py +316 -0
  313. warp/tests/geometry/test_mesh_query_aabb.py +399 -0
  314. warp/tests/geometry/test_mesh_query_point.py +932 -0
  315. warp/tests/geometry/test_mesh_query_ray.py +311 -0
  316. warp/tests/geometry/test_volume.py +1103 -0
  317. warp/tests/geometry/test_volume_write.py +346 -0
  318. warp/tests/interop/__init__.py +0 -0
  319. warp/tests/interop/test_dlpack.py +729 -0
  320. warp/tests/interop/test_jax.py +371 -0
  321. warp/tests/interop/test_paddle.py +800 -0
  322. warp/tests/interop/test_torch.py +1001 -0
  323. warp/tests/run_coverage_serial.py +39 -0
  324. warp/tests/sim/__init__.py +0 -0
  325. warp/tests/sim/disabled_kinematics.py +244 -0
  326. warp/tests/sim/flaky_test_sim_grad.py +290 -0
  327. warp/tests/sim/test_collision.py +604 -0
  328. warp/tests/sim/test_coloring.py +258 -0
  329. warp/tests/sim/test_model.py +224 -0
  330. warp/tests/sim/test_sim_grad_bounce_linear.py +212 -0
  331. warp/tests/sim/test_sim_kinematics.py +98 -0
  332. warp/tests/sim/test_vbd.py +597 -0
  333. warp/tests/test_adam.py +163 -0
  334. warp/tests/test_arithmetic.py +1096 -0
  335. warp/tests/test_array.py +2972 -0
  336. warp/tests/test_array_reduce.py +156 -0
  337. warp/tests/test_assert.py +250 -0
  338. warp/tests/test_atomic.py +153 -0
  339. warp/tests/test_bool.py +220 -0
  340. warp/tests/test_builtins_resolution.py +1298 -0
  341. warp/tests/test_closest_point_edge_edge.py +327 -0
  342. warp/tests/test_codegen.py +810 -0
  343. warp/tests/test_codegen_instancing.py +1495 -0
  344. warp/tests/test_compile_consts.py +215 -0
  345. warp/tests/test_conditional.py +252 -0
  346. warp/tests/test_context.py +42 -0
  347. warp/tests/test_copy.py +238 -0
  348. warp/tests/test_ctypes.py +638 -0
  349. warp/tests/test_dense.py +73 -0
  350. warp/tests/test_devices.py +97 -0
  351. warp/tests/test_examples.py +482 -0
  352. warp/tests/test_fabricarray.py +996 -0
  353. warp/tests/test_fast_math.py +74 -0
  354. warp/tests/test_fem.py +2003 -0
  355. warp/tests/test_fp16.py +136 -0
  356. warp/tests/test_func.py +454 -0
  357. warp/tests/test_future_annotations.py +98 -0
  358. warp/tests/test_generics.py +656 -0
  359. warp/tests/test_grad.py +893 -0
  360. warp/tests/test_grad_customs.py +339 -0
  361. warp/tests/test_grad_debug.py +341 -0
  362. warp/tests/test_implicit_init.py +411 -0
  363. warp/tests/test_import.py +45 -0
  364. warp/tests/test_indexedarray.py +1140 -0
  365. warp/tests/test_intersect.py +73 -0
  366. warp/tests/test_iter.py +76 -0
  367. warp/tests/test_large.py +177 -0
  368. warp/tests/test_launch.py +411 -0
  369. warp/tests/test_lerp.py +151 -0
  370. warp/tests/test_linear_solvers.py +193 -0
  371. warp/tests/test_lvalue.py +427 -0
  372. warp/tests/test_mat.py +2089 -0
  373. warp/tests/test_mat_lite.py +122 -0
  374. warp/tests/test_mat_scalar_ops.py +2913 -0
  375. warp/tests/test_math.py +178 -0
  376. warp/tests/test_mlp.py +282 -0
  377. warp/tests/test_module_hashing.py +258 -0
  378. warp/tests/test_modules_lite.py +44 -0
  379. warp/tests/test_noise.py +252 -0
  380. warp/tests/test_operators.py +299 -0
  381. warp/tests/test_options.py +129 -0
  382. warp/tests/test_overwrite.py +551 -0
  383. warp/tests/test_print.py +339 -0
  384. warp/tests/test_quat.py +2315 -0
  385. warp/tests/test_rand.py +339 -0
  386. warp/tests/test_reload.py +302 -0
  387. warp/tests/test_rounding.py +185 -0
  388. warp/tests/test_runlength_encode.py +196 -0
  389. warp/tests/test_scalar_ops.py +105 -0
  390. warp/tests/test_smoothstep.py +108 -0
  391. warp/tests/test_snippet.py +318 -0
  392. warp/tests/test_sparse.py +582 -0
  393. warp/tests/test_spatial.py +2229 -0
  394. warp/tests/test_special_values.py +361 -0
  395. warp/tests/test_static.py +592 -0
  396. warp/tests/test_struct.py +734 -0
  397. warp/tests/test_tape.py +204 -0
  398. warp/tests/test_transient_module.py +93 -0
  399. warp/tests/test_triangle_closest_point.py +145 -0
  400. warp/tests/test_types.py +562 -0
  401. warp/tests/test_utils.py +588 -0
  402. warp/tests/test_vec.py +1487 -0
  403. warp/tests/test_vec_lite.py +80 -0
  404. warp/tests/test_vec_scalar_ops.py +2327 -0
  405. warp/tests/test_verify_fp.py +100 -0
  406. warp/tests/tile/__init__.py +0 -0
  407. warp/tests/tile/test_tile.py +780 -0
  408. warp/tests/tile/test_tile_load.py +407 -0
  409. warp/tests/tile/test_tile_mathdx.py +208 -0
  410. warp/tests/tile/test_tile_mlp.py +402 -0
  411. warp/tests/tile/test_tile_reduce.py +447 -0
  412. warp/tests/tile/test_tile_shared_memory.py +247 -0
  413. warp/tests/tile/test_tile_view.py +173 -0
  414. warp/tests/unittest_serial.py +47 -0
  415. warp/tests/unittest_suites.py +427 -0
  416. warp/tests/unittest_utils.py +468 -0
  417. warp/tests/walkthrough_debug.py +93 -0
  418. warp/thirdparty/__init__.py +0 -0
  419. warp/thirdparty/appdirs.py +598 -0
  420. warp/thirdparty/dlpack.py +145 -0
  421. warp/thirdparty/unittest_parallel.py +570 -0
  422. warp/torch.py +391 -0
  423. warp/types.py +5230 -0
  424. warp/utils.py +1137 -0
  425. warp_lang-1.7.0.dist-info/METADATA +516 -0
  426. warp_lang-1.7.0.dist-info/RECORD +429 -0
  427. warp_lang-1.7.0.dist-info/WHEEL +5 -0
  428. warp_lang-1.7.0.dist-info/licenses/LICENSE.md +202 -0
  429. warp_lang-1.7.0.dist-info/top_level.txt +1 -0
@@ -0,0 +1,19 @@
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
16
+ */
17
+
18
+
19
+ // not implemented yet
@@ -0,0 +1,514 @@
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
16
+ */
17
+
18
+ #include "warp.h"
19
+ #include "cuda_util.h"
20
+ #include "scan.h"
21
+
22
+ namespace wp {
23
+
24
+
25
+ // point numbering
26
+
27
+ // 7-----------6
28
+ // /| /|
29
+ // / | / |
30
+ // / | / |
31
+ // 4-----------5 |
32
+ // | | | |
33
+ // | 3-------|---2
34
+ // | / | /
35
+ // | / | /
36
+ // |/ |/
37
+ // 0-----------1
38
+
39
+ // edge numbering
40
+
41
+ // *-----6-----*
42
+ // /| /|
43
+ // 7 | 5 |
44
+ // / 11 / 10
45
+ // *-----4-----* |
46
+ // | | | |
47
+ // | *-----2-|---*
48
+ // 8 / 9 /
49
+ // | 3 | 1
50
+ // |/ |/
51
+ // *-----0-----*
52
+
53
+
54
+ // z
55
+ // | y
56
+ // | /
57
+ // |/
58
+ // 0---- x
59
+
60
+ __constant__ int marchingCubeCorners[8][3] = { {0,0,0}, {1,0,0},{1,1,0},{0,1,0}, {0,0,1}, {1,0,1},{1,1,1},{0,1,1} };
61
+
62
+ __constant__ int firstMarchingCubesId[257] = {
63
+ 0, 0, 3, 6, 12, 15, 21, 27, 36, 39, 45, 51, 60, 66, 75, 84, 90, 93, 99, 105, 114,
64
+ 120, 129, 138, 150, 156, 165, 174, 186, 195, 207, 219, 228, 231, 237, 243, 252, 258, 267, 276, 288,
65
+ 294, 303, 312, 324, 333, 345, 357, 366, 372, 381, 390, 396, 405, 417, 429, 438, 447, 459, 471, 480,
66
+ 492, 507, 522, 528, 531, 537, 543, 552, 558, 567, 576, 588, 594, 603, 612, 624, 633, 645, 657, 666,
67
+ 672, 681, 690, 702, 711, 723, 735, 750, 759, 771, 783, 798, 810, 825, 840, 852, 858, 867, 876, 888,
68
+ 897, 909, 915, 924, 933, 945, 957, 972, 984, 999, 1008, 1014, 1023, 1035, 1047, 1056, 1068, 1083, 1092, 1098,
69
+ 1110, 1125, 1140, 1152, 1167, 1173, 1185, 1188, 1191, 1197, 1203, 1212, 1218, 1227, 1236, 1248, 1254, 1263, 1272, 1284,
70
+ 1293, 1305, 1317, 1326, 1332, 1341, 1350, 1362, 1371, 1383, 1395, 1410, 1419, 1425, 1437, 1446, 1458, 1467, 1482, 1488,
71
+ 1494, 1503, 1512, 1524, 1533, 1545, 1557, 1572, 1581, 1593, 1605, 1620, 1632, 1647, 1662, 1674, 1683, 1695, 1707, 1716,
72
+ 1728, 1743, 1758, 1770, 1782, 1791, 1806, 1812, 1827, 1839, 1845, 1848, 1854, 1863, 1872, 1884, 1893, 1905, 1917, 1932,
73
+ 1941, 1953, 1965, 1980, 1986, 1995, 2004, 2010, 2019, 2031, 2043, 2058, 2070, 2085, 2100, 2106, 2118, 2127, 2142, 2154,
74
+ 2163, 2169, 2181, 2184, 2193, 2205, 2217, 2232, 2244, 2259, 2268, 2280, 2292, 2307, 2322, 2328, 2337, 2349, 2355, 2358,
75
+ 2364, 2373, 2382, 2388, 2397, 2409, 2415, 2418, 2427, 2433, 2445, 2448, 2454, 2457, 2460, 2460 };
76
+
77
+ __constant__ int marchingCubesIds[2460] = {
78
+ 0, 8, 3, 0, 1, 9, 1, 8, 3, 9, 8, 1, 1, 2, 10, 0, 8, 3, 1, 2, 10, 9, 2, 10, 0, 2, 9, 2, 8, 3, 2,
79
+ 10, 8, 10, 9, 8, 3, 11, 2, 0, 11, 2, 8, 11, 0, 1, 9, 0, 2, 3, 11, 1, 11, 2, 1, 9, 11, 9, 8, 11, 3,
80
+ 10, 1, 11, 10, 3, 0, 10, 1, 0, 8, 10, 8, 11, 10, 3, 9, 0, 3, 11, 9, 11, 10, 9, 9, 8, 10, 10, 8, 11, 4,
81
+ 7, 8, 4, 3, 0, 7, 3, 4, 0, 1, 9, 8, 4, 7, 4, 1, 9, 4, 7, 1, 7, 3, 1, 1, 2, 10, 8, 4, 7, 3,
82
+ 4, 7, 3, 0, 4, 1, 2, 10, 9, 2, 10, 9, 0, 2, 8, 4, 7, 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, 8,
83
+ 4, 7, 3, 11, 2, 11, 4, 7, 11, 2, 4, 2, 0, 4, 9, 0, 1, 8, 4, 7, 2, 3, 11, 4, 7, 11, 9, 4, 11, 9,
84
+ 11, 2, 9, 2, 1, 3, 10, 1, 3, 11, 10, 7, 8, 4, 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, 4, 7, 8, 9,
85
+ 0, 11, 9, 11, 10, 11, 0, 3, 4, 7, 11, 4, 11, 9, 9, 11, 10, 9, 5, 4, 9, 5, 4, 0, 8, 3, 0, 5, 4, 1,
86
+ 5, 0, 8, 5, 4, 8, 3, 5, 3, 1, 5, 1, 2, 10, 9, 5, 4, 3, 0, 8, 1, 2, 10, 4, 9, 5, 5, 2, 10, 5,
87
+ 4, 2, 4, 0, 2, 2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, 9, 5, 4, 2, 3, 11, 0, 11, 2, 0, 8, 11, 4,
88
+ 9, 5, 0, 5, 4, 0, 1, 5, 2, 3, 11, 2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, 10, 3, 11, 10, 1, 3, 9,
89
+ 5, 4, 4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, 5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, 5, 4, 8, 5,
90
+ 8, 10, 10, 8, 11, 9, 7, 8, 5, 7, 9, 9, 3, 0, 9, 5, 3, 5, 7, 3, 0, 7, 8, 0, 1, 7, 1, 5, 7, 1,
91
+ 5, 3, 3, 5, 7, 9, 7, 8, 9, 5, 7, 10, 1, 2, 10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, 8, 0, 2, 8,
92
+ 2, 5, 8, 5, 7, 10, 5, 2, 2, 10, 5, 2, 5, 3, 3, 5, 7, 7, 9, 5, 7, 8, 9, 3, 11, 2, 9, 5, 7, 9,
93
+ 7, 2, 9, 2, 0, 2, 7, 11, 2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, 11, 2, 1, 11, 1, 7, 7, 1, 5, 9,
94
+ 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, 5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, 11, 10, 0, 11,
95
+ 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, 11, 10, 5, 7, 11, 5, 10, 6, 5, 0, 8, 3, 5, 10, 6, 9, 0, 1, 5,
96
+ 10, 6, 1, 8, 3, 1, 9, 8, 5, 10, 6, 1, 6, 5, 2, 6, 1, 1, 6, 5, 1, 2, 6, 3, 0, 8, 9, 6, 5, 9,
97
+ 0, 6, 0, 2, 6, 5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, 2, 3, 11, 10, 6, 5, 11, 0, 8, 11, 2, 0, 10,
98
+ 6, 5, 0, 1, 9, 2, 3, 11, 5, 10, 6, 5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, 6, 3, 11, 6, 5, 3, 5,
99
+ 1, 3, 0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, 3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, 6, 5, 9, 6,
100
+ 9, 11, 11, 9, 8, 5, 10, 6, 4, 7, 8, 4, 3, 0, 4, 7, 3, 6, 5, 10, 1, 9, 0, 5, 10, 6, 8, 4, 7, 10,
101
+ 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, 6, 1, 2, 6, 5, 1, 4, 7, 8, 1, 2, 5, 5, 2, 6, 3, 0, 4, 3,
102
+ 4, 7, 8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, 7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, 3,
103
+ 11, 2, 7, 8, 4, 10, 6, 5, 5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, 0, 1, 9, 4, 7, 8, 2, 3, 11, 5,
104
+ 10, 6, 9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, 8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, 5,
105
+ 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, 0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, 6,
106
+ 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, 10, 4, 9, 6, 4, 10, 4, 10, 6, 4, 9, 10, 0, 8, 3, 10, 0, 1, 10,
107
+ 6, 0, 6, 4, 0, 8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, 1, 4, 9, 1, 2, 4, 2, 6, 4, 3, 0, 8, 1,
108
+ 2, 9, 2, 4, 9, 2, 6, 4, 0, 2, 4, 4, 2, 6, 8, 3, 2, 8, 2, 4, 4, 2, 6, 10, 4, 9, 10, 6, 4, 11,
109
+ 2, 3, 0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, 3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, 6, 4, 1, 6,
110
+ 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, 9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, 8, 11, 1, 8, 1, 0, 11,
111
+ 6, 1, 9, 1, 4, 6, 4, 1, 3, 11, 6, 3, 6, 0, 0, 6, 4, 6, 4, 8, 11, 6, 8, 7, 10, 6, 7, 8, 10, 8,
112
+ 9, 10, 0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, 10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, 10, 6, 7, 10,
113
+ 7, 1, 1, 7, 3, 1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, 2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7,
114
+ 3, 9, 7, 8, 0, 7, 0, 6, 6, 0, 2, 7, 3, 2, 6, 7, 2, 2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, 2,
115
+ 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, 1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, 11,
116
+ 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, 8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, 0, 9, 1, 11,
117
+ 6, 7, 7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, 7, 11, 6, 7, 6, 11, 3, 0, 8, 11, 7, 6, 0, 1, 9, 11,
118
+ 7, 6, 8, 1, 9, 8, 3, 1, 11, 7, 6, 10, 1, 2, 6, 11, 7, 1, 2, 10, 3, 0, 8, 6, 11, 7, 2, 9, 0, 2,
119
+ 10, 9, 6, 11, 7, 6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, 7, 2, 3, 6, 2, 7, 7, 0, 8, 7, 6, 0, 6,
120
+ 2, 0, 2, 7, 6, 2, 3, 7, 0, 1, 9, 1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, 10, 7, 6, 10, 1, 7, 1,
121
+ 3, 7, 10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, 0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, 7, 6, 10, 7,
122
+ 10, 8, 8, 10, 9, 6, 8, 4, 11, 8, 6, 3, 6, 11, 3, 0, 6, 0, 4, 6, 8, 6, 11, 8, 4, 6, 9, 0, 1, 9,
123
+ 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, 6, 8, 4, 6, 11, 8, 2, 10, 1, 1, 2, 10, 3, 0, 11, 0, 6, 11, 0,
124
+ 4, 6, 4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, 10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, 8,
125
+ 2, 3, 8, 4, 2, 4, 6, 2, 0, 4, 2, 4, 6, 2, 1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, 1, 9, 4, 1,
126
+ 4, 2, 2, 4, 6, 8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, 10, 1, 0, 10, 0, 6, 6, 0, 4, 4, 6, 3, 4,
127
+ 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, 10, 9, 4, 6, 10, 4, 4, 9, 5, 7, 6, 11, 0, 8, 3, 4, 9, 5, 11,
128
+ 7, 6, 5, 0, 1, 5, 4, 0, 7, 6, 11, 11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, 9, 5, 4, 10, 1, 2, 7,
129
+ 6, 11, 6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, 7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, 3, 4, 8, 3,
130
+ 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, 7, 2, 3, 7, 6, 2, 5, 4, 9, 9, 5, 4, 0, 8, 6, 0, 6, 2, 6,
131
+ 8, 7, 3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, 6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, 9,
132
+ 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, 1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, 4, 0, 10, 4,
133
+ 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, 7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, 6, 9, 5, 6, 11, 9, 11,
134
+ 8, 9, 3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, 0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, 6, 11, 3, 6,
135
+ 3, 5, 5, 3, 1, 1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, 0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1,
136
+ 2, 10, 11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, 6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, 5,
137
+ 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, 9, 5, 6, 9, 6, 0, 0, 6, 2, 1, 5, 8, 1, 8, 0, 5, 6, 8, 3,
138
+ 8, 2, 6, 2, 8, 1, 5, 6, 2, 1, 6, 1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, 10, 1, 0, 10,
139
+ 0, 6, 9, 5, 0, 5, 6, 0, 0, 3, 8, 5, 6, 10, 10, 5, 6, 11, 5, 10, 7, 5, 11, 11, 5, 10, 11, 7, 5, 8,
140
+ 3, 0, 5, 11, 7, 5, 10, 11, 1, 9, 0, 10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, 11, 1, 2, 11, 7, 1, 7,
141
+ 5, 1, 0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, 9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, 7, 5, 2, 7,
142
+ 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, 2, 5, 10, 2, 3, 5, 3, 7, 5, 8, 2, 0, 8, 5, 2, 8, 7, 5, 10,
143
+ 2, 5, 9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, 9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, 1,
144
+ 3, 5, 3, 7, 5, 0, 8, 7, 0, 7, 1, 1, 7, 5, 9, 0, 3, 9, 3, 5, 5, 3, 7, 9, 8, 7, 5, 9, 7, 5,
145
+ 8, 4, 5, 10, 8, 10, 11, 8, 5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, 0, 1, 9, 8, 4, 10, 8, 10, 11, 10,
146
+ 4, 5, 10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, 2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, 0,
147
+ 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, 0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, 9,
148
+ 4, 5, 2, 11, 3, 2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, 5, 10, 2, 5, 2, 4, 4, 2, 0, 3, 10, 2, 3,
149
+ 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, 5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, 8, 4, 5, 8, 5, 3, 3,
150
+ 5, 1, 0, 4, 5, 1, 0, 5, 8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, 9, 4, 5, 4, 11, 7, 4, 9, 11, 9,
151
+ 10, 11, 0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, 1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, 3, 1, 4, 3,
152
+ 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, 4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, 9, 7, 4, 9, 11, 7, 9,
153
+ 1, 11, 2, 11, 1, 0, 8, 3, 11, 7, 4, 11, 4, 2, 2, 4, 0, 11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, 2,
154
+ 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, 9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, 3, 7, 10, 3,
155
+ 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, 1, 10, 2, 8, 7, 4, 4, 9, 1, 4, 1, 7, 7, 1, 3, 4, 9, 1, 4,
156
+ 1, 7, 0, 8, 1, 8, 7, 1, 4, 0, 3, 7, 4, 3, 4, 8, 7, 9, 10, 8, 10, 11, 8, 3, 0, 9, 3, 9, 11, 11,
157
+ 9, 10, 0, 1, 10, 0, 10, 8, 8, 10, 11, 3, 1, 10, 11, 3, 10, 1, 2, 11, 1, 11, 9, 9, 11, 8, 3, 0, 9, 3,
158
+ 9, 11, 1, 2, 9, 2, 11, 9, 0, 2, 11, 8, 0, 11, 3, 2, 11, 2, 3, 8, 2, 8, 10, 10, 8, 9, 9, 10, 2, 0,
159
+ 9, 2, 2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, 1, 10, 2, 1, 3, 8, 9, 1, 8, 0, 9, 1, 0, 3, 8};
160
+
161
+ __constant__ int marchingCubesEdgeLocations[12][4] = {
162
+ // relative cell coords, edge within cell
163
+ {0, 0, 0, 0},
164
+ {1, 0, 0, 1},
165
+ {0, 1, 0, 0},
166
+ {0, 0, 0, 1},
167
+
168
+ {0, 0, 1, 0},
169
+ {1, 0, 1, 1},
170
+ {0, 1, 1, 0},
171
+ {0, 0, 1, 1},
172
+
173
+ {0, 0, 0, 2},
174
+ {1, 0, 0, 2},
175
+ {1, 1, 0, 2},
176
+ {0, 1, 0, 2}
177
+ };
178
+
179
+
180
+ // ---------------------------------------------------------------------------------------
181
+ struct MarchingCubes
182
+ {
183
+ MarchingCubes()
184
+ {
185
+ memset(this, 0, sizeof(MarchingCubes));
186
+ first_cell_vert = nullptr;
187
+ first_cell_tri = nullptr;
188
+ cell_verts = nullptr;
189
+ context = nullptr;
190
+ }
191
+
192
+ __device__ __host__ int cell_index(int xi, int yi, int zi) const
193
+ {
194
+ return (xi * ny + yi) * nz + zi;
195
+ }
196
+ __device__ __host__ void cell_coord(int cell_index, int& xi, int& yi, int& zi) const
197
+ {
198
+ zi = cell_index % nz; cell_index /= nz;
199
+ yi = cell_index % ny;
200
+ xi = cell_index / ny;
201
+ }
202
+
203
+ // grid
204
+ int nx;
205
+ int ny;
206
+ int nz;
207
+
208
+ int* first_cell_vert;
209
+ int* first_cell_tri;
210
+ int* cell_verts;
211
+
212
+ int num_cells;
213
+ int max_cells;
214
+
215
+ void* context;
216
+ };
217
+
218
+
219
+ // -----------------------------------------------------------------------------------
220
+ __global__ void count_cell_verts(MarchingCubes mc, const float* density, float threshold)
221
+ {
222
+ int cell_index = blockIdx.x * blockDim.x + threadIdx.x;
223
+ if (cell_index >= mc.num_cells)
224
+ return;
225
+
226
+ int xi, yi, zi;
227
+ mc.cell_coord(cell_index, xi, yi, zi);
228
+
229
+ mc.first_cell_vert[cell_index] = 0;
230
+ if (xi >= mc.nx - 1 || yi >= mc.ny - 1 || zi >= mc.nz - 1)
231
+ return;
232
+
233
+ float d0 = density[cell_index];
234
+ float dx = density[mc.cell_index(xi + 1, yi, zi)];
235
+ float dy = density[mc.cell_index(xi, yi + 1, zi)];
236
+ float dz = density[mc.cell_index(xi, yi, zi + 1)];
237
+
238
+ int num = 0;
239
+ if ((d0 <= threshold && dx >= threshold) || (dx <= threshold && d0 >= threshold))
240
+ num++;
241
+ if ((d0 <= threshold && dy >= threshold) || (dy <= threshold && d0 >= threshold))
242
+ num++;
243
+ if ((d0 <= threshold && dz >= threshold) || (dz <= threshold && d0 >= threshold))
244
+ num++;
245
+
246
+ mc.first_cell_vert[cell_index] = num;
247
+ }
248
+
249
+ // -----------------------------------------------------------------------------------
250
+ __global__ void create_cell_verts(MarchingCubes mc, vec3* __restrict__ vertices, vec3* normals, const float* __restrict__ density, float threshold)
251
+ {
252
+ int cell_index = blockIdx.x * blockDim.x + threadIdx.x;
253
+ if (cell_index >= mc.num_cells)
254
+ return;
255
+
256
+ int xi, yi, zi;
257
+ mc.cell_coord(cell_index, xi, yi, zi);
258
+ if (xi >= mc.nx - 1 || yi >= mc.ny - 1 || zi >= mc.nz - 1)
259
+ return;
260
+
261
+ vec3 p = vec3(xi + 0.5f, yi + 0.5f, zi + 0.5f);
262
+
263
+ float d0 = density[cell_index];
264
+ float ds[3];
265
+ ds[0] = density[mc.cell_index(xi + 1, yi, zi)];
266
+ ds[1] = density[mc.cell_index(xi, yi + 1, zi)];
267
+ ds[2] = density[mc.cell_index(xi, yi, zi + 1)];
268
+
269
+ // vec3 n0 = densityNormal[cell_index];
270
+ // vec3 ns[3];
271
+ // ns[0] = densityNormal[mc.cell_index(xi + 1, yi, zi)];
272
+ // ns[1] = densityNormal[mc.cell_index(xi, yi + 1, zi)];
273
+ // ns[2] = densityNormal[mc.cell_index(xi, yi, zi + 1)];
274
+
275
+ int first = mc.first_cell_vert[cell_index];
276
+
277
+ for (int dim = 0; dim < 3; dim++)
278
+ {
279
+ float d = ds[dim];
280
+ mc.cell_verts[3 * cell_index + dim] = 0;
281
+
282
+ if ((d0 <= threshold && d >= threshold) || (d <= threshold && d0 >= threshold))
283
+ {
284
+ float t = (d != d0) ? clamp((threshold - d0) / (d - d0), 0.0f, 1.0f) : 0.5f;
285
+ int id = first++;
286
+
287
+ vec3 off;
288
+ off[dim] = t;
289
+ vertices[id] = p + off;
290
+
291
+ // vec3 n = normalize(n0 + t * (ns[dim] - n0));
292
+ // normals[id] = -n;
293
+
294
+ mc.cell_verts[3 * cell_index + dim] = id;
295
+ }
296
+ }
297
+ }
298
+
299
+ // -----------------------------------------------------------------------------------
300
+ __global__ void count_cell_tris(MarchingCubes mc, const float* __restrict__ density, float threshold)
301
+ {
302
+ int cell_index = blockIdx.x * blockDim.x + threadIdx.x;
303
+ if (cell_index >= mc.num_cells)
304
+ return;
305
+
306
+ int xi, yi, zi;
307
+ mc.cell_coord(cell_index, xi, yi, zi);
308
+
309
+ mc.first_cell_tri[cell_index] = 0;
310
+ if (xi >= mc.nx - 2 || yi >= mc.ny - 2 || zi >= mc.nz - 2)
311
+ return;
312
+
313
+ int code = 0;
314
+ for (int i = 0; i < 8; i++) {
315
+ int cxi = xi + marchingCubeCorners[i][0];
316
+ int cyi = yi + marchingCubeCorners[i][1];
317
+ int czi = zi + marchingCubeCorners[i][2];
318
+
319
+ if (density[mc.cell_index(cxi, cyi, czi)] >= threshold)
320
+ code |= (1 << i);
321
+ }
322
+
323
+ mc.first_cell_tri[cell_index] = firstMarchingCubesId[code + 1] - firstMarchingCubesId[code];
324
+ }
325
+
326
+ // -----------------------------------------------------------------------------------
327
+ __global__ void create_cell_tris(MarchingCubes mc, const float* __restrict__ density, int* __restrict__ triangles, float threshold)
328
+ {
329
+ int cell_index = blockIdx.x * blockDim.x + threadIdx.x;
330
+ if (cell_index >= mc.num_cells)
331
+ return;
332
+
333
+ int xi, yi, zi;
334
+ mc.cell_coord(cell_index, xi, yi, zi);
335
+ if (xi >= mc.nx - 2 || yi >= mc.ny - 2 || zi >= mc.nz - 2)
336
+ return;
337
+
338
+ int code = 0;
339
+ for (int i = 0; i < 8; i++)
340
+ {
341
+ int cxi = xi + marchingCubeCorners[i][0];
342
+ int cyi = yi + marchingCubeCorners[i][1];
343
+ int czi = zi + marchingCubeCorners[i][2];
344
+
345
+ if (density[mc.cell_index(cxi, cyi, czi)] >= threshold)
346
+ code |= (1 << i);
347
+ }
348
+
349
+ int firstIn = firstMarchingCubesId[code];
350
+ int num = firstMarchingCubesId[code + 1] - firstIn;
351
+ int firstOut = mc.first_cell_tri[cell_index];
352
+
353
+ for (int i = 0; i < num; i++)
354
+ {
355
+ int eid = marchingCubesIds[firstIn + i];
356
+
357
+ int exi = xi + marchingCubesEdgeLocations[eid][0];
358
+ int eyi = yi + marchingCubesEdgeLocations[eid][1];
359
+ int ezi = zi + marchingCubesEdgeLocations[eid][2];
360
+ int edgeNr = marchingCubesEdgeLocations[eid][3];
361
+
362
+ int id = mc.cell_verts[3 * mc.cell_index(exi, eyi, ezi) + edgeNr];
363
+ triangles[firstOut + i] = id;
364
+ }
365
+ }
366
+
367
+ // -------------------------
368
+ void marching_cubes_resize(MarchingCubes& mc, int nx, int ny, int nz)
369
+ {
370
+ mc.nx = nx;
371
+ mc.ny = ny;
372
+ mc.nz = nz;
373
+
374
+ mc.num_cells = nx*ny*nz;
375
+
376
+ if (mc.num_cells > mc.max_cells)
377
+ {
378
+ ContextGuard guard(mc.context);
379
+
380
+ const int num_to_alloc = mc.num_cells*3/2;
381
+
382
+ free_device(WP_CURRENT_CONTEXT, mc.first_cell_vert);
383
+ free_device(WP_CURRENT_CONTEXT, mc.first_cell_tri);
384
+ free_device(WP_CURRENT_CONTEXT, mc.cell_verts);
385
+
386
+ mc.first_cell_vert = (int*)alloc_device(WP_CURRENT_CONTEXT, sizeof(int) * num_to_alloc);
387
+ mc.first_cell_tri = (int*)alloc_device(WP_CURRENT_CONTEXT, sizeof(int) * num_to_alloc);
388
+ mc.cell_verts = (int*)alloc_device(WP_CURRENT_CONTEXT, sizeof(int) * 3 * num_to_alloc);
389
+
390
+ mc.max_cells = num_to_alloc;
391
+ }
392
+ }
393
+
394
+ // -------------------------
395
+ void marching_cubes_free(MarchingCubes& mc)
396
+ {
397
+ ContextGuard guard(mc.context);
398
+
399
+ free_device(WP_CURRENT_CONTEXT, mc.first_cell_vert);
400
+ free_device(WP_CURRENT_CONTEXT, mc.first_cell_tri);
401
+ free_device(WP_CURRENT_CONTEXT, mc.cell_verts);
402
+ }
403
+
404
+ } // namespace wp
405
+
406
+ uint64_t marching_cubes_create_device(void* context)
407
+ {
408
+ ContextGuard guard(context);
409
+
410
+ wp::MarchingCubes* mc = new wp::MarchingCubes();
411
+
412
+ mc->context = context ? context : cuda_context_get_current();
413
+
414
+ return (uint64_t)(mc);
415
+ }
416
+
417
+ void marching_cubes_destroy_device(uint64_t id)
418
+ {
419
+ if (!id)
420
+ return;
421
+
422
+ wp::MarchingCubes* mc = (wp::MarchingCubes*)(id);
423
+ wp::marching_cubes_free(*mc);
424
+ delete mc;
425
+ }
426
+
427
+
428
+ WP_API int marching_cubes_surface_device(
429
+ uint64_t id,
430
+ const float* field,
431
+ int nx,
432
+ int ny,
433
+ int nz,
434
+ float threshold,
435
+ wp::vec3* verts,
436
+ int* triangles,
437
+ int max_verts,
438
+ int max_tris,
439
+ int* out_num_verts,
440
+ int* out_num_tris)
441
+ {
442
+
443
+ if (!id)
444
+ return -1;
445
+
446
+ if (!field)
447
+ return -1;
448
+
449
+ wp::MarchingCubes& mc = *(wp::MarchingCubes*)(id);
450
+
451
+ ContextGuard guard(mc.context);
452
+
453
+ // reset counts
454
+ *out_num_verts = 0;
455
+ *out_num_tris = 0;
456
+
457
+ // resize temporary memory
458
+ marching_cubes_resize(mc, nx, ny, nz);
459
+
460
+ // create vertices
461
+ wp_launch_device(WP_CURRENT_CONTEXT, wp::count_cell_verts, mc.num_cells, (mc, field, threshold) );
462
+
463
+ int num_last;
464
+ memcpy_d2h(WP_CURRENT_CONTEXT, &num_last, &mc.first_cell_vert[mc.num_cells - 1], sizeof(int));
465
+
466
+ scan_device(mc.first_cell_vert, mc.first_cell_vert, mc.num_cells, false);
467
+
468
+ int num_verts;
469
+ memcpy_d2h(WP_CURRENT_CONTEXT, &num_verts, &mc.first_cell_vert[mc.num_cells - 1], sizeof(int));
470
+ cuda_context_synchronize(WP_CURRENT_CONTEXT);
471
+
472
+ num_verts += num_last;
473
+
474
+ // check we have enough storage, if not then
475
+ // return required vertex buffer size, let user resize
476
+ if (num_verts > max_verts)
477
+ {
478
+ *out_num_verts = num_verts;
479
+ return -1;
480
+ }
481
+
482
+ // create vertices
483
+ wp_launch_device(WP_CURRENT_CONTEXT, wp::create_cell_verts, mc.num_cells, (mc, verts, NULL, field, threshold));
484
+
485
+ // create triangles
486
+ wp_launch_device(WP_CURRENT_CONTEXT, wp::count_cell_tris, mc.num_cells, (mc, field, threshold));
487
+
488
+
489
+ memcpy_d2h(WP_CURRENT_CONTEXT, &num_last, &mc.first_cell_tri[mc.num_cells - 1], sizeof(int));
490
+
491
+ scan_device(mc.first_cell_tri, mc.first_cell_tri, mc.num_cells, false);
492
+
493
+
494
+ int num_indices;
495
+ memcpy_d2h(WP_CURRENT_CONTEXT, &num_indices, &mc.first_cell_tri[mc.num_cells - 1], sizeof(int));
496
+ cuda_context_synchronize(WP_CURRENT_CONTEXT);
497
+
498
+ num_indices += num_last;
499
+
500
+ int num_tris = num_indices/3;
501
+
502
+ if (num_tris > max_tris)
503
+ {
504
+ *out_num_tris = num_tris;
505
+ return -1;
506
+ }
507
+
508
+ wp_launch_device(WP_CURRENT_CONTEXT, wp::create_cell_tris, mc.num_cells, (mc, field, triangles, threshold));
509
+
510
+ *out_num_verts = num_verts;
511
+ *out_num_tris = num_tris;
512
+
513
+ return 0;
514
+ }
warp/native/marching.h ADDED
@@ -0,0 +1,19 @@
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
16
+ */
17
+
18
+ #pragma once
19
+