three-stdlib 2.35.4 → 2.35.5

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Files changed (514) hide show
  1. package/_polyfill/CapsuleGeometry.cjs +17 -20
  2. package/_polyfill/CapsuleGeometry.cjs.map +1 -1
  3. package/_polyfill/CapsuleGeometry.js +17 -20
  4. package/_polyfill/CapsuleGeometry.js.map +1 -1
  5. package/_polyfill/constants.cjs +1 -1
  6. package/_polyfill/constants.cjs.map +1 -1
  7. package/_polyfill/constants.js +1 -1
  8. package/_polyfill/constants.js.map +1 -1
  9. package/animation/AnimationClipCreator.cjs +13 -13
  10. package/animation/AnimationClipCreator.cjs.map +1 -1
  11. package/animation/AnimationClipCreator.js +13 -13
  12. package/animation/AnimationClipCreator.js.map +1 -1
  13. package/animation/CCDIKSolver.cjs +11 -11
  14. package/animation/CCDIKSolver.cjs.map +1 -1
  15. package/animation/CCDIKSolver.js +12 -12
  16. package/animation/CCDIKSolver.js.map +1 -1
  17. package/animation/MMDAnimationHelper.cjs +1 -1
  18. package/animation/MMDAnimationHelper.cjs.map +1 -1
  19. package/animation/MMDAnimationHelper.js +1 -1
  20. package/animation/MMDAnimationHelper.js.map +1 -1
  21. package/animation/MMDPhysics.cjs +4 -4
  22. package/animation/MMDPhysics.cjs.map +1 -1
  23. package/animation/MMDPhysics.js +4 -4
  24. package/animation/MMDPhysics.js.map +1 -1
  25. package/controls/ArcballControls.cjs +2 -2
  26. package/controls/ArcballControls.cjs.map +1 -1
  27. package/controls/ArcballControls.js +3 -3
  28. package/controls/ArcballControls.js.map +1 -1
  29. package/controls/FirstPersonControls.cjs +1 -1
  30. package/controls/FirstPersonControls.cjs.map +1 -1
  31. package/controls/FirstPersonControls.js +1 -1
  32. package/controls/FirstPersonControls.js.map +1 -1
  33. package/controls/OrbitControls.cjs +2 -2
  34. package/controls/OrbitControls.cjs.map +1 -1
  35. package/controls/OrbitControls.js +3 -3
  36. package/controls/OrbitControls.js.map +1 -1
  37. package/controls/PointerLockControls.cjs +2 -2
  38. package/controls/PointerLockControls.cjs.map +1 -1
  39. package/controls/PointerLockControls.js +3 -3
  40. package/controls/PointerLockControls.js.map +1 -1
  41. package/csm/CSM.cjs +4 -4
  42. package/csm/CSM.cjs.map +1 -1
  43. package/csm/CSM.js +5 -5
  44. package/csm/CSM.js.map +1 -1
  45. package/csm/CSMFrustum.cjs +1 -1
  46. package/csm/CSMFrustum.cjs.map +1 -1
  47. package/csm/CSMFrustum.js +2 -2
  48. package/csm/CSMFrustum.js.map +1 -1
  49. package/deprecated/Geometry.cjs +715 -722
  50. package/deprecated/Geometry.cjs.map +1 -1
  51. package/deprecated/Geometry.js +716 -723
  52. package/deprecated/Geometry.js.map +1 -1
  53. package/effects/AnaglyphEffect.cjs +1 -2
  54. package/effects/AnaglyphEffect.cjs.map +1 -1
  55. package/effects/AnaglyphEffect.js +2 -3
  56. package/effects/AnaglyphEffect.js.map +1 -1
  57. package/effects/OutlineEffect.cjs +1 -2
  58. package/effects/OutlineEffect.cjs.map +1 -1
  59. package/effects/OutlineEffect.js +2 -3
  60. package/effects/OutlineEffect.js.map +1 -1
  61. package/effects/ParallaxBarrierEffect.cjs +1 -2
  62. package/effects/ParallaxBarrierEffect.cjs.map +1 -1
  63. package/effects/ParallaxBarrierEffect.js +2 -3
  64. package/effects/ParallaxBarrierEffect.js.map +1 -1
  65. package/exporters/DRACOExporter.cjs +122 -133
  66. package/exporters/DRACOExporter.cjs.map +1 -1
  67. package/exporters/DRACOExporter.d.ts +21 -23
  68. package/exporters/DRACOExporter.js +122 -133
  69. package/exporters/DRACOExporter.js.map +1 -1
  70. package/exporters/GLTFExporter.cjs +167 -170
  71. package/exporters/GLTFExporter.cjs.map +1 -1
  72. package/exporters/GLTFExporter.js +167 -170
  73. package/exporters/GLTFExporter.js.map +1 -1
  74. package/geometries/LightningStrike.cjs +515 -524
  75. package/geometries/LightningStrike.cjs.map +1 -1
  76. package/geometries/LightningStrike.js +515 -524
  77. package/geometries/LightningStrike.js.map +1 -1
  78. package/geometries/RoundedBoxGeometry.cjs +1 -1
  79. package/geometries/RoundedBoxGeometry.cjs.map +1 -1
  80. package/geometries/RoundedBoxGeometry.js +2 -2
  81. package/geometries/RoundedBoxGeometry.js.map +1 -1
  82. package/helpers/RaycasterHelper.cjs +2 -2
  83. package/helpers/RaycasterHelper.cjs.map +1 -1
  84. package/helpers/RaycasterHelper.js +3 -3
  85. package/helpers/RaycasterHelper.js.map +1 -1
  86. package/helpers/VertexNormalsHelper.cjs +3 -3
  87. package/helpers/VertexNormalsHelper.cjs.map +1 -1
  88. package/helpers/VertexNormalsHelper.js +4 -4
  89. package/helpers/VertexNormalsHelper.js.map +1 -1
  90. package/helpers/VertexTangentsHelper.cjs +2 -2
  91. package/helpers/VertexTangentsHelper.cjs.map +1 -1
  92. package/helpers/VertexTangentsHelper.js +3 -3
  93. package/helpers/VertexTangentsHelper.js.map +1 -1
  94. package/interactive/InteractiveGroup.cjs +1 -1
  95. package/interactive/InteractiveGroup.cjs.map +1 -1
  96. package/interactive/InteractiveGroup.js +2 -2
  97. package/interactive/InteractiveGroup.js.map +1 -1
  98. package/interactive/SelectionBox.cjs +15 -15
  99. package/interactive/SelectionBox.cjs.map +1 -1
  100. package/interactive/SelectionBox.js +16 -16
  101. package/interactive/SelectionBox.js.map +1 -1
  102. package/libs/chevrotain.cjs +1 -1
  103. package/libs/chevrotain.cjs.map +1 -1
  104. package/libs/chevrotain.js +1 -1
  105. package/libs/chevrotain.js.map +1 -1
  106. package/libs/lottie.cjs +1 -1
  107. package/libs/lottie.cjs.map +1 -1
  108. package/libs/lottie.js +1 -1
  109. package/libs/lottie.js.map +1 -1
  110. package/libs/opentype.cjs +1 -1
  111. package/libs/opentype.cjs.map +1 -1
  112. package/libs/opentype.js +1 -1
  113. package/libs/opentype.js.map +1 -1
  114. package/lights/LightProbeGenerator.cjs +5 -5
  115. package/lights/LightProbeGenerator.cjs.map +1 -1
  116. package/lights/LightProbeGenerator.js +5 -5
  117. package/lights/LightProbeGenerator.js.map +1 -1
  118. package/lights/RectAreaLightUniformsLib.cjs +3 -3
  119. package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
  120. package/lights/RectAreaLightUniformsLib.js +3 -3
  121. package/lights/RectAreaLightUniformsLib.js.map +1 -1
  122. package/lines/LineMaterial.cjs +1 -2
  123. package/lines/LineMaterial.cjs.map +1 -1
  124. package/lines/LineMaterial.js +2 -3
  125. package/lines/LineMaterial.js.map +1 -1
  126. package/lines/LineSegments2.cjs +13 -13
  127. package/lines/LineSegments2.cjs.map +1 -1
  128. package/lines/LineSegments2.js +14 -14
  129. package/lines/LineSegments2.js.map +1 -1
  130. package/lines/LineSegmentsGeometry.cjs +2 -2
  131. package/lines/LineSegmentsGeometry.cjs.map +1 -1
  132. package/lines/LineSegmentsGeometry.js +3 -3
  133. package/lines/LineSegmentsGeometry.js.map +1 -1
  134. package/lines/Wireframe.cjs +3 -3
  135. package/lines/Wireframe.cjs.map +1 -1
  136. package/lines/Wireframe.js +4 -4
  137. package/lines/Wireframe.js.map +1 -1
  138. package/loaders/BasisTextureLoader.cjs +435 -441
  139. package/loaders/BasisTextureLoader.cjs.map +1 -1
  140. package/loaders/BasisTextureLoader.js +435 -441
  141. package/loaders/BasisTextureLoader.js.map +1 -1
  142. package/loaders/EXRLoader.cjs +1 -2
  143. package/loaders/EXRLoader.cjs.map +1 -1
  144. package/loaders/EXRLoader.js +2 -3
  145. package/loaders/EXRLoader.js.map +1 -1
  146. package/loaders/FBXLoader.cjs +2 -2
  147. package/loaders/FBXLoader.cjs.map +1 -1
  148. package/loaders/FBXLoader.js +2 -2
  149. package/loaders/FBXLoader.js.map +1 -1
  150. package/loaders/FontLoader.cjs +2 -2
  151. package/loaders/FontLoader.cjs.map +1 -1
  152. package/loaders/FontLoader.d.ts +2 -2
  153. package/loaders/FontLoader.js +2 -2
  154. package/loaders/FontLoader.js.map +1 -1
  155. package/loaders/GLTFLoader.cjs +2 -2
  156. package/loaders/GLTFLoader.cjs.map +1 -1
  157. package/loaders/GLTFLoader.js +2 -2
  158. package/loaders/GLTFLoader.js.map +1 -1
  159. package/loaders/KTX2Loader.cjs +374 -377
  160. package/loaders/KTX2Loader.cjs.map +1 -1
  161. package/loaders/KTX2Loader.js +374 -377
  162. package/loaders/KTX2Loader.js.map +1 -1
  163. package/loaders/LDrawLoader.cjs +4 -5
  164. package/loaders/LDrawLoader.cjs.map +1 -1
  165. package/loaders/LDrawLoader.js +5 -6
  166. package/loaders/LDrawLoader.js.map +1 -1
  167. package/loaders/OBJLoader.cjs +5 -5
  168. package/loaders/OBJLoader.cjs.map +1 -1
  169. package/loaders/OBJLoader.js +6 -6
  170. package/loaders/OBJLoader.js.map +1 -1
  171. package/loaders/PRWMLoader.cjs +43 -46
  172. package/loaders/PRWMLoader.cjs.map +1 -1
  173. package/loaders/PRWMLoader.js +43 -46
  174. package/loaders/PRWMLoader.js.map +1 -1
  175. package/loaders/SVGLoader.cjs +1688 -1694
  176. package/loaders/SVGLoader.cjs.map +1 -1
  177. package/loaders/SVGLoader.js +1688 -1694
  178. package/loaders/SVGLoader.js.map +1 -1
  179. package/loaders/XLoader.cjs +1 -1
  180. package/loaders/XLoader.cjs.map +1 -1
  181. package/loaders/XLoader.js +1 -1
  182. package/loaders/XLoader.js.map +1 -1
  183. package/math/Capsule.cjs +3 -3
  184. package/math/Capsule.cjs.map +1 -1
  185. package/math/Capsule.js +3 -3
  186. package/math/Capsule.js.map +1 -1
  187. package/math/ColorConverter.cjs +9 -9
  188. package/math/ColorConverter.cjs.map +1 -1
  189. package/math/ColorConverter.js +9 -9
  190. package/math/ColorConverter.js.map +1 -1
  191. package/math/ConvexHull.cjs +50 -53
  192. package/math/ConvexHull.cjs.map +1 -1
  193. package/math/ConvexHull.js +50 -53
  194. package/math/ConvexHull.js.map +1 -1
  195. package/math/ImprovedNoise.cjs +1 -1
  196. package/math/ImprovedNoise.cjs.map +1 -1
  197. package/math/ImprovedNoise.js +1 -1
  198. package/math/ImprovedNoise.js.map +1 -1
  199. package/math/MeshSurfaceSampler.cjs +2 -2
  200. package/math/MeshSurfaceSampler.cjs.map +1 -1
  201. package/math/MeshSurfaceSampler.js +2 -2
  202. package/math/MeshSurfaceSampler.js.map +1 -1
  203. package/math/OBB.cjs +14 -14
  204. package/math/OBB.cjs.map +1 -1
  205. package/math/OBB.js +15 -15
  206. package/math/OBB.js.map +1 -1
  207. package/math/Octree.cjs +7 -7
  208. package/math/Octree.cjs.map +1 -1
  209. package/math/Octree.js +8 -8
  210. package/math/Octree.js.map +1 -1
  211. package/misc/ConvexObjectBreaker.cjs +268 -271
  212. package/misc/ConvexObjectBreaker.cjs.map +1 -1
  213. package/misc/ConvexObjectBreaker.js +269 -272
  214. package/misc/ConvexObjectBreaker.js.map +1 -1
  215. package/misc/Gyroscope.cjs +6 -6
  216. package/misc/Gyroscope.cjs.map +1 -1
  217. package/misc/Gyroscope.js +7 -7
  218. package/misc/Gyroscope.js.map +1 -1
  219. package/modifiers/CurveModifier.cjs +1 -1
  220. package/modifiers/CurveModifier.cjs.map +1 -1
  221. package/modifiers/CurveModifier.js +2 -2
  222. package/modifiers/CurveModifier.js.map +1 -1
  223. package/modifiers/SimplifyModifier.cjs +2 -2
  224. package/modifiers/SimplifyModifier.cjs.map +1 -1
  225. package/modifiers/SimplifyModifier.js +2 -2
  226. package/modifiers/SimplifyModifier.js.map +1 -1
  227. package/objects/BatchedMesh.cjs +2 -2
  228. package/objects/BatchedMesh.cjs.map +1 -1
  229. package/objects/BatchedMesh.js +3 -3
  230. package/objects/BatchedMesh.js.map +1 -1
  231. package/objects/GroundProjectedEnv.cjs +1 -2
  232. package/objects/GroundProjectedEnv.cjs.map +1 -1
  233. package/objects/GroundProjectedEnv.js +2 -3
  234. package/objects/GroundProjectedEnv.js.map +1 -1
  235. package/objects/Lensflare.cjs +206 -209
  236. package/objects/Lensflare.cjs.map +1 -1
  237. package/objects/Lensflare.js +206 -209
  238. package/objects/Lensflare.js.map +1 -1
  239. package/objects/Reflector.cjs +146 -154
  240. package/objects/Reflector.cjs.map +1 -1
  241. package/objects/Reflector.js +146 -154
  242. package/objects/Reflector.js.map +1 -1
  243. package/objects/ReflectorForSSRPass.cjs +180 -183
  244. package/objects/ReflectorForSSRPass.cjs.map +1 -1
  245. package/objects/ReflectorForSSRPass.js +180 -183
  246. package/objects/ReflectorForSSRPass.js.map +1 -1
  247. package/objects/Refractor.cjs +161 -164
  248. package/objects/Refractor.cjs.map +1 -1
  249. package/objects/Refractor.js +161 -164
  250. package/objects/Refractor.js.map +1 -1
  251. package/objects/ShadowMesh.cjs +1 -1
  252. package/objects/ShadowMesh.cjs.map +1 -1
  253. package/objects/ShadowMesh.js +2 -2
  254. package/objects/ShadowMesh.js.map +1 -1
  255. package/objects/Sky.cjs +32 -35
  256. package/objects/Sky.cjs.map +1 -1
  257. package/objects/Sky.d.ts +6 -100
  258. package/objects/Sky.js +32 -35
  259. package/objects/Sky.js.map +1 -1
  260. package/objects/Water.cjs +1 -2
  261. package/objects/Water.cjs.map +1 -1
  262. package/objects/Water.js +2 -3
  263. package/objects/Water.js.map +1 -1
  264. package/objects/Water2.cjs +140 -143
  265. package/objects/Water2.cjs.map +1 -1
  266. package/objects/Water2.js +140 -143
  267. package/objects/Water2.js.map +1 -1
  268. package/package.json +1 -1
  269. package/postprocessing/SAOPass.cjs +264 -267
  270. package/postprocessing/SAOPass.cjs.map +1 -1
  271. package/postprocessing/SAOPass.js +264 -267
  272. package/postprocessing/SAOPass.js.map +1 -1
  273. package/postprocessing/SSAOPass.cjs +250 -253
  274. package/postprocessing/SSAOPass.cjs.map +1 -1
  275. package/postprocessing/SSAOPass.js +250 -253
  276. package/postprocessing/SSAOPass.js.map +1 -1
  277. package/postprocessing/SSRPass.cjs +376 -379
  278. package/postprocessing/SSRPass.cjs.map +1 -1
  279. package/postprocessing/SSRPass.js +376 -379
  280. package/postprocessing/SSRPass.js.map +1 -1
  281. package/postprocessing/UnrealBloomPass.cjs +202 -205
  282. package/postprocessing/UnrealBloomPass.cjs.map +1 -1
  283. package/postprocessing/UnrealBloomPass.js +202 -205
  284. package/postprocessing/UnrealBloomPass.js.map +1 -1
  285. package/renderers/CSS2DRenderer.cjs +5 -5
  286. package/renderers/CSS2DRenderer.cjs.map +1 -1
  287. package/renderers/CSS2DRenderer.js +5 -5
  288. package/renderers/CSS2DRenderer.js.map +1 -1
  289. package/renderers/CSS3DRenderer.cjs +5 -5
  290. package/renderers/CSS3DRenderer.cjs.map +1 -1
  291. package/renderers/CSS3DRenderer.js +6 -6
  292. package/renderers/CSS3DRenderer.js.map +1 -1
  293. package/shaders/ACESFilmicToneMappingShader.cjs +46 -71
  294. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  295. package/shaders/ACESFilmicToneMappingShader.js +46 -71
  296. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  297. package/shaders/AfterimageShader.cjs +22 -41
  298. package/shaders/AfterimageShader.cjs.map +1 -1
  299. package/shaders/AfterimageShader.js +22 -41
  300. package/shaders/AfterimageShader.js.map +1 -1
  301. package/shaders/BasicShader.cjs +6 -20
  302. package/shaders/BasicShader.cjs.map +1 -1
  303. package/shaders/BasicShader.js +6 -20
  304. package/shaders/BasicShader.js.map +1 -1
  305. package/shaders/BleachBypassShader.cjs +26 -46
  306. package/shaders/BleachBypassShader.cjs.map +1 -1
  307. package/shaders/BleachBypassShader.js +26 -46
  308. package/shaders/BleachBypassShader.js.map +1 -1
  309. package/shaders/BlendShader.cjs +19 -33
  310. package/shaders/BlendShader.cjs.map +1 -1
  311. package/shaders/BlendShader.js +19 -33
  312. package/shaders/BlendShader.js.map +1 -1
  313. package/shaders/BokehShader.cjs +90 -117
  314. package/shaders/BokehShader.cjs.map +1 -1
  315. package/shaders/BokehShader.js +90 -117
  316. package/shaders/BokehShader.js.map +1 -1
  317. package/shaders/BokehShader2.cjs +232 -333
  318. package/shaders/BokehShader2.cjs.map +1 -1
  319. package/shaders/BokehShader2.js +232 -333
  320. package/shaders/BokehShader2.js.map +1 -1
  321. package/shaders/BrightnessContrastShader.cjs +22 -38
  322. package/shaders/BrightnessContrastShader.cjs.map +1 -1
  323. package/shaders/BrightnessContrastShader.js +22 -38
  324. package/shaders/BrightnessContrastShader.js.map +1 -1
  325. package/shaders/ColorCorrectionShader.cjs +21 -35
  326. package/shaders/ColorCorrectionShader.cjs.map +1 -1
  327. package/shaders/ColorCorrectionShader.js +21 -35
  328. package/shaders/ColorCorrectionShader.js.map +1 -1
  329. package/shaders/ColorifyShader.cjs +19 -34
  330. package/shaders/ColorifyShader.cjs.map +1 -1
  331. package/shaders/ColorifyShader.js +19 -34
  332. package/shaders/ColorifyShader.js.map +1 -1
  333. package/shaders/ConvolutionShader.cjs +24 -43
  334. package/shaders/ConvolutionShader.cjs.map +1 -1
  335. package/shaders/ConvolutionShader.js +24 -43
  336. package/shaders/ConvolutionShader.js.map +1 -1
  337. package/shaders/CopyShader.cjs +16 -30
  338. package/shaders/CopyShader.cjs.map +1 -1
  339. package/shaders/CopyShader.js +16 -30
  340. package/shaders/CopyShader.js.map +1 -1
  341. package/shaders/DOFMipMapShader.cjs +21 -38
  342. package/shaders/DOFMipMapShader.cjs.map +1 -1
  343. package/shaders/DOFMipMapShader.js +21 -38
  344. package/shaders/DOFMipMapShader.js.map +1 -1
  345. package/shaders/DepthLimitedBlurShader.cjs +69 -98
  346. package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
  347. package/shaders/DepthLimitedBlurShader.js +69 -98
  348. package/shaders/DepthLimitedBlurShader.js.map +1 -1
  349. package/shaders/DigitalGlitch.cjs +59 -70
  350. package/shaders/DigitalGlitch.cjs.map +1 -1
  351. package/shaders/DigitalGlitch.js +59 -70
  352. package/shaders/DigitalGlitch.js.map +1 -1
  353. package/shaders/DotScreenShader.cjs +28 -49
  354. package/shaders/DotScreenShader.cjs.map +1 -1
  355. package/shaders/DotScreenShader.js +28 -49
  356. package/shaders/DotScreenShader.js.map +1 -1
  357. package/shaders/FXAAShader.cjs +1089 -1098
  358. package/shaders/FXAAShader.cjs.map +1 -1
  359. package/shaders/FXAAShader.js +1089 -1098
  360. package/shaders/FXAAShader.js.map +1 -1
  361. package/shaders/FilmShader.cjs +29 -57
  362. package/shaders/FilmShader.cjs.map +1 -1
  363. package/shaders/FilmShader.js +29 -57
  364. package/shaders/FilmShader.js.map +1 -1
  365. package/shaders/FocusShader.cjs +43 -70
  366. package/shaders/FocusShader.cjs.map +1 -1
  367. package/shaders/FocusShader.js +43 -70
  368. package/shaders/FocusShader.js.map +1 -1
  369. package/shaders/FreiChenShader.cjs +53 -74
  370. package/shaders/FreiChenShader.cjs.map +1 -1
  371. package/shaders/FreiChenShader.js +53 -74
  372. package/shaders/FreiChenShader.js.map +1 -1
  373. package/shaders/FresnelShader.cjs +35 -55
  374. package/shaders/FresnelShader.cjs.map +1 -1
  375. package/shaders/FresnelShader.js +35 -55
  376. package/shaders/FresnelShader.js.map +1 -1
  377. package/shaders/GammaCorrectionShader.cjs +19 -33
  378. package/shaders/GammaCorrectionShader.cjs.map +1 -1
  379. package/shaders/GammaCorrectionShader.js +19 -33
  380. package/shaders/GammaCorrectionShader.js.map +1 -1
  381. package/shaders/GodRaysShader.cjs +116 -193
  382. package/shaders/GodRaysShader.cjs.map +1 -1
  383. package/shaders/GodRaysShader.js +116 -193
  384. package/shaders/GodRaysShader.js.map +1 -1
  385. package/shaders/HalftoneShader.cjs +192 -270
  386. package/shaders/HalftoneShader.cjs.map +1 -1
  387. package/shaders/HalftoneShader.js +192 -270
  388. package/shaders/HalftoneShader.js.map +1 -1
  389. package/shaders/HorizontalTiltShiftShader.cjs +27 -43
  390. package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
  391. package/shaders/HorizontalTiltShiftShader.js +27 -43
  392. package/shaders/HorizontalTiltShiftShader.js.map +1 -1
  393. package/shaders/HueSaturationShader.cjs +31 -47
  394. package/shaders/HueSaturationShader.cjs.map +1 -1
  395. package/shaders/HueSaturationShader.js +31 -47
  396. package/shaders/HueSaturationShader.js.map +1 -1
  397. package/shaders/KaleidoShader.cjs +24 -37
  398. package/shaders/KaleidoShader.cjs.map +1 -1
  399. package/shaders/KaleidoShader.js +24 -37
  400. package/shaders/KaleidoShader.js.map +1 -1
  401. package/shaders/LuminosityHighPassShader.cjs +24 -43
  402. package/shaders/LuminosityHighPassShader.cjs.map +1 -1
  403. package/shaders/LuminosityHighPassShader.js +24 -43
  404. package/shaders/LuminosityHighPassShader.js.map +1 -1
  405. package/shaders/LuminosityShader.cjs +17 -34
  406. package/shaders/LuminosityShader.cjs.map +1 -1
  407. package/shaders/LuminosityShader.js +17 -34
  408. package/shaders/LuminosityShader.js.map +1 -1
  409. package/shaders/MirrorShader.cjs +26 -39
  410. package/shaders/MirrorShader.cjs.map +1 -1
  411. package/shaders/MirrorShader.js +26 -39
  412. package/shaders/MirrorShader.js.map +1 -1
  413. package/shaders/NormalMapShader.cjs +21 -36
  414. package/shaders/NormalMapShader.cjs.map +1 -1
  415. package/shaders/NormalMapShader.js +21 -36
  416. package/shaders/NormalMapShader.js.map +1 -1
  417. package/shaders/ParallaxShader.cjs +97 -147
  418. package/shaders/ParallaxShader.cjs.map +1 -1
  419. package/shaders/ParallaxShader.js +97 -147
  420. package/shaders/ParallaxShader.js.map +1 -1
  421. package/shaders/PixelShader.cjs +18 -31
  422. package/shaders/PixelShader.cjs.map +1 -1
  423. package/shaders/PixelShader.js +18 -31
  424. package/shaders/PixelShader.js.map +1 -1
  425. package/shaders/RGBShiftShader.cjs +20 -33
  426. package/shaders/RGBShiftShader.cjs.map +1 -1
  427. package/shaders/RGBShiftShader.js +20 -33
  428. package/shaders/RGBShiftShader.js.map +1 -1
  429. package/shaders/SAOShader.cjs +117 -154
  430. package/shaders/SAOShader.cjs.map +1 -1
  431. package/shaders/SAOShader.js +117 -154
  432. package/shaders/SAOShader.js.map +1 -1
  433. package/shaders/SMAAShader.cjs +270 -358
  434. package/shaders/SMAAShader.cjs.map +1 -1
  435. package/shaders/SMAAShader.js +270 -358
  436. package/shaders/SMAAShader.js.map +1 -1
  437. package/shaders/SSAOShader.cjs +142 -236
  438. package/shaders/SSAOShader.cjs.map +1 -1
  439. package/shaders/SSAOShader.js +142 -236
  440. package/shaders/SSAOShader.js.map +1 -1
  441. package/shaders/SSRShader.cjs +4 -4
  442. package/shaders/SSRShader.cjs.map +1 -1
  443. package/shaders/SSRShader.js +4 -4
  444. package/shaders/SSRShader.js.map +1 -1
  445. package/shaders/SepiaShader.cjs +20 -36
  446. package/shaders/SepiaShader.cjs.map +1 -1
  447. package/shaders/SepiaShader.js +20 -36
  448. package/shaders/SepiaShader.js.map +1 -1
  449. package/shaders/SobelOperatorShader.cjs +37 -64
  450. package/shaders/SobelOperatorShader.cjs.map +1 -1
  451. package/shaders/SobelOperatorShader.js +37 -64
  452. package/shaders/SobelOperatorShader.js.map +1 -1
  453. package/shaders/TechnicolorShader.cjs +16 -29
  454. package/shaders/TechnicolorShader.cjs.map +1 -1
  455. package/shaders/TechnicolorShader.js +16 -29
  456. package/shaders/TechnicolorShader.js.map +1 -1
  457. package/shaders/ToneMapShader.cjs +35 -55
  458. package/shaders/ToneMapShader.cjs.map +1 -1
  459. package/shaders/ToneMapShader.js +35 -55
  460. package/shaders/ToneMapShader.js.map +1 -1
  461. package/shaders/ToonShader.cjs +165 -275
  462. package/shaders/ToonShader.cjs.map +1 -1
  463. package/shaders/ToonShader.js +165 -275
  464. package/shaders/ToonShader.js.map +1 -1
  465. package/shaders/TriangleBlurShader.cjs +27 -50
  466. package/shaders/TriangleBlurShader.cjs.map +1 -1
  467. package/shaders/TriangleBlurShader.js +27 -50
  468. package/shaders/TriangleBlurShader.js.map +1 -1
  469. package/shaders/UnpackDepthRGBAShader.cjs +17 -32
  470. package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
  471. package/shaders/UnpackDepthRGBAShader.js +17 -32
  472. package/shaders/UnpackDepthRGBAShader.js.map +1 -1
  473. package/shaders/VerticalTiltShiftShader.cjs +27 -43
  474. package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
  475. package/shaders/VerticalTiltShiftShader.js +27 -43
  476. package/shaders/VerticalTiltShiftShader.js.map +1 -1
  477. package/shaders/VignetteShader.cjs +27 -43
  478. package/shaders/VignetteShader.cjs.map +1 -1
  479. package/shaders/VignetteShader.js +27 -43
  480. package/shaders/VignetteShader.js.map +1 -1
  481. package/shaders/VolumeShader.cjs +213 -264
  482. package/shaders/VolumeShader.cjs.map +1 -1
  483. package/shaders/VolumeShader.js +213 -264
  484. package/shaders/VolumeShader.js.map +1 -1
  485. package/shaders/WaterRefractionShader.cjs +35 -63
  486. package/shaders/WaterRefractionShader.cjs.map +1 -1
  487. package/shaders/WaterRefractionShader.js +35 -63
  488. package/shaders/WaterRefractionShader.js.map +1 -1
  489. package/utils/GeometryCompressionUtils.cjs +1 -2
  490. package/utils/GeometryCompressionUtils.cjs.map +1 -1
  491. package/utils/GeometryCompressionUtils.js +2 -3
  492. package/utils/GeometryCompressionUtils.js.map +1 -1
  493. package/utils/RoughnessMipmapper.cjs +3 -3
  494. package/utils/RoughnessMipmapper.cjs.map +1 -1
  495. package/utils/RoughnessMipmapper.js +4 -4
  496. package/utils/RoughnessMipmapper.js.map +1 -1
  497. package/webxr/ARButton.cjs +106 -109
  498. package/webxr/ARButton.cjs.map +1 -1
  499. package/webxr/ARButton.d.ts +3 -4
  500. package/webxr/ARButton.js +106 -109
  501. package/webxr/ARButton.js.map +1 -1
  502. package/webxr/OculusHandPointerModel.cjs +2 -2
  503. package/webxr/OculusHandPointerModel.cjs.map +1 -1
  504. package/webxr/OculusHandPointerModel.js +2 -2
  505. package/webxr/OculusHandPointerModel.js.map +1 -1
  506. package/webxr/VRButton.cjs +95 -98
  507. package/webxr/VRButton.cjs.map +1 -1
  508. package/webxr/VRButton.d.ts +5 -6
  509. package/webxr/VRButton.js +95 -98
  510. package/webxr/VRButton.js.map +1 -1
  511. package/webxr/XRHandPrimitiveModel.cjs +2 -2
  512. package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
  513. package/webxr/XRHandPrimitiveModel.js +3 -3
  514. package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -8,407 +8,404 @@ import { Color, DepthTexture, UnsignedShortType, NearestFilter, WebGLRenderTarge
8
8
  import { Pass, FullScreenQuad } from "./Pass.js";
9
9
  import { SSRShader, SSRBlurShader, SSRDepthShader } from "../shaders/SSRShader.js";
10
10
  import { CopyShader } from "../shaders/CopyShader.js";
11
- const SSRPass = /* @__PURE__ */ (() => {
12
- const _SSRPass = class extends Pass {
13
- constructor({ renderer, scene, camera, width, height, selects, bouncing = false, groundReflector }) {
14
- super();
15
- this.width = width !== void 0 ? width : 512;
16
- this.height = height !== void 0 ? height : 512;
17
- this.clear = true;
18
- this.renderer = renderer;
19
- this.scene = scene;
20
- this.camera = camera;
21
- this.groundReflector = groundReflector;
22
- this.opacity = SSRShader.uniforms.opacity.value;
23
- this.output = 0;
24
- this.maxDistance = SSRShader.uniforms.maxDistance.value;
25
- this.thickness = SSRShader.uniforms.thickness.value;
26
- this.tempColor = new Color();
27
- this._selects = selects;
28
- this.selective = Array.isArray(this._selects);
29
- Object.defineProperty(this, "selects", {
30
- get() {
31
- return this._selects;
32
- },
33
- set(val) {
34
- if (this._selects === val)
35
- return;
36
- this._selects = val;
37
- if (Array.isArray(val)) {
38
- this.selective = true;
39
- this.ssrMaterial.defines.SELECTIVE = true;
40
- this.ssrMaterial.needsUpdate = true;
41
- } else {
42
- this.selective = false;
43
- this.ssrMaterial.defines.SELECTIVE = false;
44
- this.ssrMaterial.needsUpdate = true;
45
- }
46
- }
47
- });
48
- this._bouncing = bouncing;
49
- Object.defineProperty(this, "bouncing", {
50
- get() {
51
- return this._bouncing;
52
- },
53
- set(val) {
54
- if (this._bouncing === val)
55
- return;
56
- this._bouncing = val;
57
- if (val) {
58
- this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
59
- } else {
60
- this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
61
- }
62
- }
63
- });
64
- this.blur = true;
65
- this._distanceAttenuation = SSRShader.defines.DISTANCE_ATTENUATION;
66
- Object.defineProperty(this, "distanceAttenuation", {
67
- get() {
68
- return this._distanceAttenuation;
69
- },
70
- set(val) {
71
- if (this._distanceAttenuation === val)
72
- return;
73
- this._distanceAttenuation = val;
74
- this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
11
+ const _SSRPass = class extends Pass {
12
+ constructor({ renderer, scene, camera, width, height, selects, bouncing = false, groundReflector }) {
13
+ super();
14
+ this.width = width !== void 0 ? width : 512;
15
+ this.height = height !== void 0 ? height : 512;
16
+ this.clear = true;
17
+ this.renderer = renderer;
18
+ this.scene = scene;
19
+ this.camera = camera;
20
+ this.groundReflector = groundReflector;
21
+ this.opacity = SSRShader.uniforms.opacity.value;
22
+ this.output = 0;
23
+ this.maxDistance = SSRShader.uniforms.maxDistance.value;
24
+ this.thickness = SSRShader.uniforms.thickness.value;
25
+ this.tempColor = new Color();
26
+ this._selects = selects;
27
+ this.selective = Array.isArray(this._selects);
28
+ Object.defineProperty(this, "selects", {
29
+ get() {
30
+ return this._selects;
31
+ },
32
+ set(val) {
33
+ if (this._selects === val)
34
+ return;
35
+ this._selects = val;
36
+ if (Array.isArray(val)) {
37
+ this.selective = true;
38
+ this.ssrMaterial.defines.SELECTIVE = true;
75
39
  this.ssrMaterial.needsUpdate = true;
76
- }
77
- });
78
- this._fresnel = SSRShader.defines.FRESNEL;
79
- Object.defineProperty(this, "fresnel", {
80
- get() {
81
- return this._fresnel;
82
- },
83
- set(val) {
84
- if (this._fresnel === val)
85
- return;
86
- this._fresnel = val;
87
- this.ssrMaterial.defines.FRESNEL = val;
40
+ } else {
41
+ this.selective = false;
42
+ this.ssrMaterial.defines.SELECTIVE = false;
88
43
  this.ssrMaterial.needsUpdate = true;
89
44
  }
90
- });
91
- this._infiniteThick = SSRShader.defines.INFINITE_THICK;
92
- Object.defineProperty(this, "infiniteThick", {
93
- get() {
94
- return this._infiniteThick;
95
- },
96
- set(val) {
97
- if (this._infiniteThick === val)
98
- return;
99
- this._infiniteThick = val;
100
- this.ssrMaterial.defines.INFINITE_THICK = val;
101
- this.ssrMaterial.needsUpdate = true;
45
+ }
46
+ });
47
+ this._bouncing = bouncing;
48
+ Object.defineProperty(this, "bouncing", {
49
+ get() {
50
+ return this._bouncing;
51
+ },
52
+ set(val) {
53
+ if (this._bouncing === val)
54
+ return;
55
+ this._bouncing = val;
56
+ if (val) {
57
+ this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
58
+ } else {
59
+ this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
102
60
  }
103
- });
104
- const depthTexture = new DepthTexture();
105
- depthTexture.type = UnsignedShortType;
106
- depthTexture.minFilter = NearestFilter;
107
- depthTexture.magFilter = NearestFilter;
108
- this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height, {
109
- minFilter: NearestFilter,
110
- magFilter: NearestFilter,
111
- type: HalfFloatType,
112
- depthTexture,
113
- depthBuffer: true
114
- });
115
- this.prevRenderTarget = new WebGLRenderTarget(this.width, this.height, {
116
- minFilter: NearestFilter,
117
- magFilter: NearestFilter
118
- });
119
- this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {
120
- minFilter: NearestFilter,
121
- magFilter: NearestFilter,
122
- type: HalfFloatType
123
- });
124
- this.metalnessRenderTarget = new WebGLRenderTarget(this.width, this.height, {
125
- minFilter: NearestFilter,
126
- magFilter: NearestFilter,
127
- type: HalfFloatType
128
- });
129
- this.ssrRenderTarget = new WebGLRenderTarget(this.width, this.height, {
130
- minFilter: NearestFilter,
131
- magFilter: NearestFilter
132
- });
133
- this.blurRenderTarget = this.ssrRenderTarget.clone();
134
- this.blurRenderTarget2 = this.ssrRenderTarget.clone();
135
- this.ssrMaterial = new ShaderMaterial({
136
- defines: Object.assign({}, SSRShader.defines, {
137
- MAX_STEP: Math.sqrt(this.width * this.width + this.height * this.height)
138
- }),
139
- uniforms: UniformsUtils.clone(SSRShader.uniforms),
140
- vertexShader: SSRShader.vertexShader,
141
- fragmentShader: SSRShader.fragmentShader,
142
- blending: NoBlending
143
- });
144
- this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
145
- this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
146
- this.ssrMaterial.defines.SELECTIVE = this.selective;
147
- this.ssrMaterial.needsUpdate = true;
148
- this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
149
- this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
150
- this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
151
- this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
152
- this.ssrMaterial.uniforms["thickness"].value = this.thickness;
153
- this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
154
- this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
155
- this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
156
- this.normalMaterial = new MeshNormalMaterial();
157
- this.normalMaterial.blending = NoBlending;
158
- this.metalnessOnMaterial = new MeshBasicMaterial({
159
- color: "white"
160
- });
161
- this.metalnessOffMaterial = new MeshBasicMaterial({
162
- color: "black"
163
- });
164
- this.blurMaterial = new ShaderMaterial({
165
- defines: Object.assign({}, SSRBlurShader.defines),
166
- uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
167
- vertexShader: SSRBlurShader.vertexShader,
168
- fragmentShader: SSRBlurShader.fragmentShader
169
- });
170
- this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
171
- this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
172
- this.blurMaterial2 = new ShaderMaterial({
173
- defines: Object.assign({}, SSRBlurShader.defines),
174
- uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
175
- vertexShader: SSRBlurShader.vertexShader,
176
- fragmentShader: SSRBlurShader.fragmentShader
177
- });
178
- this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
179
- this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
180
- this.depthRenderMaterial = new ShaderMaterial({
181
- defines: Object.assign({}, SSRDepthShader.defines),
182
- uniforms: UniformsUtils.clone(SSRDepthShader.uniforms),
183
- vertexShader: SSRDepthShader.vertexShader,
184
- fragmentShader: SSRDepthShader.fragmentShader,
185
- blending: NoBlending
186
- });
187
- this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
188
- this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
189
- this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
190
- this.copyMaterial = new ShaderMaterial({
191
- uniforms: UniformsUtils.clone(CopyShader.uniforms),
192
- vertexShader: CopyShader.vertexShader,
193
- fragmentShader: CopyShader.fragmentShader,
194
- transparent: true,
195
- depthTest: false,
196
- depthWrite: false,
197
- blendSrc: SrcAlphaFactor,
198
- blendDst: OneMinusSrcAlphaFactor,
199
- blendEquation: AddEquation,
200
- blendSrcAlpha: SrcAlphaFactor,
201
- blendDstAlpha: OneMinusSrcAlphaFactor,
202
- blendEquationAlpha: AddEquation
203
- // premultipliedAlpha:true,
204
- });
205
- this.fsQuad = new FullScreenQuad(null);
206
- this.originalClearColor = new Color();
207
- }
208
- dispose() {
209
- this.beautyRenderTarget.dispose();
210
- this.prevRenderTarget.dispose();
211
- this.normalRenderTarget.dispose();
212
- this.metalnessRenderTarget.dispose();
213
- this.ssrRenderTarget.dispose();
214
- this.blurRenderTarget.dispose();
215
- this.blurRenderTarget2.dispose();
216
- this.normalMaterial.dispose();
217
- this.metalnessOnMaterial.dispose();
218
- this.metalnessOffMaterial.dispose();
219
- this.blurMaterial.dispose();
220
- this.blurMaterial2.dispose();
221
- this.copyMaterial.dispose();
222
- this.depthRenderMaterial.dispose();
223
- this.fsQuad.dispose();
224
- }
225
- render(renderer, writeBuffer) {
226
- renderer.setRenderTarget(this.beautyRenderTarget);
227
- renderer.clear();
228
- if (this.groundReflector) {
229
- this.groundReflector.visible = false;
230
- this.groundReflector.doRender(this.renderer, this.scene, this.camera);
231
- this.groundReflector.visible = true;
232
61
  }
233
- renderer.render(this.scene, this.camera);
234
- if (this.groundReflector)
235
- this.groundReflector.visible = false;
236
- this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
237
- if (this.selective) {
238
- this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0);
62
+ });
63
+ this.blur = true;
64
+ this._distanceAttenuation = SSRShader.defines.DISTANCE_ATTENUATION;
65
+ Object.defineProperty(this, "distanceAttenuation", {
66
+ get() {
67
+ return this._distanceAttenuation;
68
+ },
69
+ set(val) {
70
+ if (this._distanceAttenuation === val)
71
+ return;
72
+ this._distanceAttenuation = val;
73
+ this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
74
+ this.ssrMaterial.needsUpdate = true;
239
75
  }
240
- this.ssrMaterial.uniforms["opacity"].value = this.opacity;
241
- this.ssrMaterial.uniforms["maxDistance"].value = this.maxDistance;
242
- this.ssrMaterial.uniforms["thickness"].value = this.thickness;
243
- this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget);
244
- if (this.blur) {
245
- this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
246
- this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
76
+ });
77
+ this._fresnel = SSRShader.defines.FRESNEL;
78
+ Object.defineProperty(this, "fresnel", {
79
+ get() {
80
+ return this._fresnel;
81
+ },
82
+ set(val) {
83
+ if (this._fresnel === val)
84
+ return;
85
+ this._fresnel = val;
86
+ this.ssrMaterial.defines.FRESNEL = val;
87
+ this.ssrMaterial.needsUpdate = true;
247
88
  }
248
- switch (this.output) {
249
- case _SSRPass.OUTPUT.Default:
250
- if (this.bouncing) {
251
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
252
- this.copyMaterial.blending = NoBlending;
253
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
254
- if (this.blur)
255
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
256
- else
257
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
258
- this.copyMaterial.blending = NormalBlending;
259
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
260
- this.copyMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
261
- this.copyMaterial.blending = NoBlending;
262
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
263
- } else {
264
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
265
- this.copyMaterial.blending = NoBlending;
266
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
267
- if (this.blur)
268
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
269
- else
270
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
271
- this.copyMaterial.blending = NormalBlending;
272
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
273
- }
274
- break;
275
- case _SSRPass.OUTPUT.SSR:
89
+ });
90
+ this._infiniteThick = SSRShader.defines.INFINITE_THICK;
91
+ Object.defineProperty(this, "infiniteThick", {
92
+ get() {
93
+ return this._infiniteThick;
94
+ },
95
+ set(val) {
96
+ if (this._infiniteThick === val)
97
+ return;
98
+ this._infiniteThick = val;
99
+ this.ssrMaterial.defines.INFINITE_THICK = val;
100
+ this.ssrMaterial.needsUpdate = true;
101
+ }
102
+ });
103
+ const depthTexture = new DepthTexture();
104
+ depthTexture.type = UnsignedShortType;
105
+ depthTexture.minFilter = NearestFilter;
106
+ depthTexture.magFilter = NearestFilter;
107
+ this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height, {
108
+ minFilter: NearestFilter,
109
+ magFilter: NearestFilter,
110
+ type: HalfFloatType,
111
+ depthTexture,
112
+ depthBuffer: true
113
+ });
114
+ this.prevRenderTarget = new WebGLRenderTarget(this.width, this.height, {
115
+ minFilter: NearestFilter,
116
+ magFilter: NearestFilter
117
+ });
118
+ this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {
119
+ minFilter: NearestFilter,
120
+ magFilter: NearestFilter,
121
+ type: HalfFloatType
122
+ });
123
+ this.metalnessRenderTarget = new WebGLRenderTarget(this.width, this.height, {
124
+ minFilter: NearestFilter,
125
+ magFilter: NearestFilter,
126
+ type: HalfFloatType
127
+ });
128
+ this.ssrRenderTarget = new WebGLRenderTarget(this.width, this.height, {
129
+ minFilter: NearestFilter,
130
+ magFilter: NearestFilter
131
+ });
132
+ this.blurRenderTarget = this.ssrRenderTarget.clone();
133
+ this.blurRenderTarget2 = this.ssrRenderTarget.clone();
134
+ this.ssrMaterial = new ShaderMaterial({
135
+ defines: Object.assign({}, SSRShader.defines, {
136
+ MAX_STEP: Math.sqrt(this.width * this.width + this.height * this.height)
137
+ }),
138
+ uniforms: UniformsUtils.clone(SSRShader.uniforms),
139
+ vertexShader: SSRShader.vertexShader,
140
+ fragmentShader: SSRShader.fragmentShader,
141
+ blending: NoBlending
142
+ });
143
+ this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
144
+ this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
145
+ this.ssrMaterial.defines.SELECTIVE = this.selective;
146
+ this.ssrMaterial.needsUpdate = true;
147
+ this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
148
+ this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
149
+ this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
150
+ this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
151
+ this.ssrMaterial.uniforms["thickness"].value = this.thickness;
152
+ this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
153
+ this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
154
+ this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
155
+ this.normalMaterial = new MeshNormalMaterial();
156
+ this.normalMaterial.blending = NoBlending;
157
+ this.metalnessOnMaterial = new MeshBasicMaterial({
158
+ color: "white"
159
+ });
160
+ this.metalnessOffMaterial = new MeshBasicMaterial({
161
+ color: "black"
162
+ });
163
+ this.blurMaterial = new ShaderMaterial({
164
+ defines: Object.assign({}, SSRBlurShader.defines),
165
+ uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
166
+ vertexShader: SSRBlurShader.vertexShader,
167
+ fragmentShader: SSRBlurShader.fragmentShader
168
+ });
169
+ this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
170
+ this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
171
+ this.blurMaterial2 = new ShaderMaterial({
172
+ defines: Object.assign({}, SSRBlurShader.defines),
173
+ uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
174
+ vertexShader: SSRBlurShader.vertexShader,
175
+ fragmentShader: SSRBlurShader.fragmentShader
176
+ });
177
+ this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
178
+ this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
179
+ this.depthRenderMaterial = new ShaderMaterial({
180
+ defines: Object.assign({}, SSRDepthShader.defines),
181
+ uniforms: UniformsUtils.clone(SSRDepthShader.uniforms),
182
+ vertexShader: SSRDepthShader.vertexShader,
183
+ fragmentShader: SSRDepthShader.fragmentShader,
184
+ blending: NoBlending
185
+ });
186
+ this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
187
+ this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
188
+ this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
189
+ this.copyMaterial = new ShaderMaterial({
190
+ uniforms: UniformsUtils.clone(CopyShader.uniforms),
191
+ vertexShader: CopyShader.vertexShader,
192
+ fragmentShader: CopyShader.fragmentShader,
193
+ transparent: true,
194
+ depthTest: false,
195
+ depthWrite: false,
196
+ blendSrc: SrcAlphaFactor,
197
+ blendDst: OneMinusSrcAlphaFactor,
198
+ blendEquation: AddEquation,
199
+ blendSrcAlpha: SrcAlphaFactor,
200
+ blendDstAlpha: OneMinusSrcAlphaFactor,
201
+ blendEquationAlpha: AddEquation
202
+ // premultipliedAlpha:true,
203
+ });
204
+ this.fsQuad = new FullScreenQuad(null);
205
+ this.originalClearColor = new Color();
206
+ }
207
+ dispose() {
208
+ this.beautyRenderTarget.dispose();
209
+ this.prevRenderTarget.dispose();
210
+ this.normalRenderTarget.dispose();
211
+ this.metalnessRenderTarget.dispose();
212
+ this.ssrRenderTarget.dispose();
213
+ this.blurRenderTarget.dispose();
214
+ this.blurRenderTarget2.dispose();
215
+ this.normalMaterial.dispose();
216
+ this.metalnessOnMaterial.dispose();
217
+ this.metalnessOffMaterial.dispose();
218
+ this.blurMaterial.dispose();
219
+ this.blurMaterial2.dispose();
220
+ this.copyMaterial.dispose();
221
+ this.depthRenderMaterial.dispose();
222
+ this.fsQuad.dispose();
223
+ }
224
+ render(renderer, writeBuffer) {
225
+ renderer.setRenderTarget(this.beautyRenderTarget);
226
+ renderer.clear();
227
+ if (this.groundReflector) {
228
+ this.groundReflector.visible = false;
229
+ this.groundReflector.doRender(this.renderer, this.scene, this.camera);
230
+ this.groundReflector.visible = true;
231
+ }
232
+ renderer.render(this.scene, this.camera);
233
+ if (this.groundReflector)
234
+ this.groundReflector.visible = false;
235
+ this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
236
+ if (this.selective) {
237
+ this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0);
238
+ }
239
+ this.ssrMaterial.uniforms["opacity"].value = this.opacity;
240
+ this.ssrMaterial.uniforms["maxDistance"].value = this.maxDistance;
241
+ this.ssrMaterial.uniforms["thickness"].value = this.thickness;
242
+ this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget);
243
+ if (this.blur) {
244
+ this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
245
+ this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
246
+ }
247
+ switch (this.output) {
248
+ case _SSRPass.OUTPUT.Default:
249
+ if (this.bouncing) {
250
+ this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
251
+ this.copyMaterial.blending = NoBlending;
252
+ this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
276
253
  if (this.blur)
277
254
  this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
278
255
  else
279
256
  this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
257
+ this.copyMaterial.blending = NormalBlending;
258
+ this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
259
+ this.copyMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
280
260
  this.copyMaterial.blending = NoBlending;
281
261
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
282
- if (this.bouncing) {
283
- if (this.blur)
284
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
285
- else
286
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
287
- this.copyMaterial.blending = NoBlending;
288
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
289
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
290
- this.copyMaterial.blending = NormalBlending;
291
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
292
- }
293
- break;
294
- case _SSRPass.OUTPUT.Beauty:
262
+ } else {
295
263
  this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
296
264
  this.copyMaterial.blending = NoBlending;
297
265
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
298
- break;
299
- case _SSRPass.OUTPUT.Depth:
300
- this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
301
- break;
302
- case _SSRPass.OUTPUT.Normal:
303
- this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
304
- this.copyMaterial.blending = NoBlending;
266
+ if (this.blur)
267
+ this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
268
+ else
269
+ this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
270
+ this.copyMaterial.blending = NormalBlending;
305
271
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
306
- break;
307
- case _SSRPass.OUTPUT.Metalness:
308
- this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture;
272
+ }
273
+ break;
274
+ case _SSRPass.OUTPUT.SSR:
275
+ if (this.blur)
276
+ this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
277
+ else
278
+ this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
279
+ this.copyMaterial.blending = NoBlending;
280
+ this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
281
+ if (this.bouncing) {
282
+ if (this.blur)
283
+ this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
284
+ else
285
+ this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
309
286
  this.copyMaterial.blending = NoBlending;
310
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
311
- break;
312
- default:
313
- console.warn("THREE.SSRPass: Unknown output type.");
314
- }
315
- }
316
- renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
317
- this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
318
- const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
319
- const originalAutoClear = renderer.autoClear;
320
- renderer.setRenderTarget(renderTarget);
321
- renderer.autoClear = false;
322
- if (clearColor !== void 0 && clearColor !== null) {
323
- renderer.setClearColor(clearColor);
324
- renderer.setClearAlpha(clearAlpha || 0);
325
- renderer.clear();
326
- }
327
- this.fsQuad.material = passMaterial;
328
- this.fsQuad.render(renderer);
329
- renderer.autoClear = originalAutoClear;
330
- renderer.setClearColor(this.originalClearColor);
331
- renderer.setClearAlpha(originalClearAlpha);
287
+ this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
288
+ this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
289
+ this.copyMaterial.blending = NormalBlending;
290
+ this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
291
+ }
292
+ break;
293
+ case _SSRPass.OUTPUT.Beauty:
294
+ this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
295
+ this.copyMaterial.blending = NoBlending;
296
+ this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
297
+ break;
298
+ case _SSRPass.OUTPUT.Depth:
299
+ this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
300
+ break;
301
+ case _SSRPass.OUTPUT.Normal:
302
+ this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
303
+ this.copyMaterial.blending = NoBlending;
304
+ this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
305
+ break;
306
+ case _SSRPass.OUTPUT.Metalness:
307
+ this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture;
308
+ this.copyMaterial.blending = NoBlending;
309
+ this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
310
+ break;
311
+ default:
312
+ console.warn("THREE.SSRPass: Unknown output type.");
332
313
  }
333
- renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
334
- this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
335
- const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
336
- const originalAutoClear = renderer.autoClear;
337
- renderer.setRenderTarget(renderTarget);
338
- renderer.autoClear = false;
339
- clearColor = overrideMaterial.clearColor || clearColor;
340
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
341
- if (clearColor !== void 0 && clearColor !== null) {
342
- renderer.setClearColor(clearColor);
343
- renderer.setClearAlpha(clearAlpha || 0);
344
- renderer.clear();
345
- }
346
- this.scene.overrideMaterial = overrideMaterial;
347
- renderer.render(this.scene, this.camera);
348
- this.scene.overrideMaterial = null;
349
- renderer.autoClear = originalAutoClear;
350
- renderer.setClearColor(this.originalClearColor);
351
- renderer.setClearAlpha(originalClearAlpha);
314
+ }
315
+ renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
316
+ this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
317
+ const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
318
+ const originalAutoClear = renderer.autoClear;
319
+ renderer.setRenderTarget(renderTarget);
320
+ renderer.autoClear = false;
321
+ if (clearColor !== void 0 && clearColor !== null) {
322
+ renderer.setClearColor(clearColor);
323
+ renderer.setClearAlpha(clearAlpha || 0);
324
+ renderer.clear();
352
325
  }
353
- renderMetalness(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
354
- this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
355
- const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
356
- const originalAutoClear = renderer.autoClear;
357
- renderer.setRenderTarget(renderTarget);
358
- renderer.autoClear = false;
359
- clearColor = overrideMaterial.clearColor || clearColor;
360
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
361
- if (clearColor !== void 0 && clearColor !== null) {
362
- renderer.setClearColor(clearColor);
363
- renderer.setClearAlpha(clearAlpha || 0);
364
- renderer.clear();
365
- }
366
- this.scene.traverseVisible((child) => {
367
- child._SSRPassBackupMaterial = child.material;
368
- if (this._selects.includes(child)) {
369
- child.material = this.metalnessOnMaterial;
370
- } else {
371
- child.material = this.metalnessOffMaterial;
372
- }
373
- });
374
- renderer.render(this.scene, this.camera);
375
- this.scene.traverseVisible((child) => {
376
- child.material = child._SSRPassBackupMaterial;
377
- });
378
- renderer.autoClear = originalAutoClear;
379
- renderer.setClearColor(this.originalClearColor);
380
- renderer.setClearAlpha(originalClearAlpha);
326
+ this.fsQuad.material = passMaterial;
327
+ this.fsQuad.render(renderer);
328
+ renderer.autoClear = originalAutoClear;
329
+ renderer.setClearColor(this.originalClearColor);
330
+ renderer.setClearAlpha(originalClearAlpha);
331
+ }
332
+ renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
333
+ this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
334
+ const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
335
+ const originalAutoClear = renderer.autoClear;
336
+ renderer.setRenderTarget(renderTarget);
337
+ renderer.autoClear = false;
338
+ clearColor = overrideMaterial.clearColor || clearColor;
339
+ clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
340
+ if (clearColor !== void 0 && clearColor !== null) {
341
+ renderer.setClearColor(clearColor);
342
+ renderer.setClearAlpha(clearAlpha || 0);
343
+ renderer.clear();
381
344
  }
382
- setSize(width, height) {
383
- this.width = width;
384
- this.height = height;
385
- this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height);
386
- this.ssrMaterial.needsUpdate = true;
387
- this.beautyRenderTarget.setSize(width, height);
388
- this.prevRenderTarget.setSize(width, height);
389
- this.ssrRenderTarget.setSize(width, height);
390
- this.normalRenderTarget.setSize(width, height);
391
- this.metalnessRenderTarget.setSize(width, height);
392
- this.blurRenderTarget.setSize(width, height);
393
- this.blurRenderTarget2.setSize(width, height);
394
- this.ssrMaterial.uniforms["resolution"].value.set(width, height);
395
- this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
396
- this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
397
- this.blurMaterial.uniforms["resolution"].value.set(width, height);
398
- this.blurMaterial2.uniforms["resolution"].value.set(width, height);
345
+ this.scene.overrideMaterial = overrideMaterial;
346
+ renderer.render(this.scene, this.camera);
347
+ this.scene.overrideMaterial = null;
348
+ renderer.autoClear = originalAutoClear;
349
+ renderer.setClearColor(this.originalClearColor);
350
+ renderer.setClearAlpha(originalClearAlpha);
351
+ }
352
+ renderMetalness(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
353
+ this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
354
+ const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
355
+ const originalAutoClear = renderer.autoClear;
356
+ renderer.setRenderTarget(renderTarget);
357
+ renderer.autoClear = false;
358
+ clearColor = overrideMaterial.clearColor || clearColor;
359
+ clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
360
+ if (clearColor !== void 0 && clearColor !== null) {
361
+ renderer.setClearColor(clearColor);
362
+ renderer.setClearAlpha(clearAlpha || 0);
363
+ renderer.clear();
399
364
  }
400
- };
401
- let SSRPass2 = _SSRPass;
402
- __publicField(SSRPass2, "OUTPUT", {
403
- Default: 0,
404
- SSR: 1,
405
- Beauty: 3,
406
- Depth: 4,
407
- Normal: 5,
408
- Metalness: 7
409
- });
410
- return SSRPass2;
411
- })();
365
+ this.scene.traverseVisible((child) => {
366
+ child._SSRPassBackupMaterial = child.material;
367
+ if (this._selects.includes(child)) {
368
+ child.material = this.metalnessOnMaterial;
369
+ } else {
370
+ child.material = this.metalnessOffMaterial;
371
+ }
372
+ });
373
+ renderer.render(this.scene, this.camera);
374
+ this.scene.traverseVisible((child) => {
375
+ child.material = child._SSRPassBackupMaterial;
376
+ });
377
+ renderer.autoClear = originalAutoClear;
378
+ renderer.setClearColor(this.originalClearColor);
379
+ renderer.setClearAlpha(originalClearAlpha);
380
+ }
381
+ setSize(width, height) {
382
+ this.width = width;
383
+ this.height = height;
384
+ this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height);
385
+ this.ssrMaterial.needsUpdate = true;
386
+ this.beautyRenderTarget.setSize(width, height);
387
+ this.prevRenderTarget.setSize(width, height);
388
+ this.ssrRenderTarget.setSize(width, height);
389
+ this.normalRenderTarget.setSize(width, height);
390
+ this.metalnessRenderTarget.setSize(width, height);
391
+ this.blurRenderTarget.setSize(width, height);
392
+ this.blurRenderTarget2.setSize(width, height);
393
+ this.ssrMaterial.uniforms["resolution"].value.set(width, height);
394
+ this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
395
+ this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
396
+ this.blurMaterial.uniforms["resolution"].value.set(width, height);
397
+ this.blurMaterial2.uniforms["resolution"].value.set(width, height);
398
+ }
399
+ };
400
+ let SSRPass = _SSRPass;
401
+ __publicField(SSRPass, "OUTPUT", {
402
+ Default: 0,
403
+ SSR: 1,
404
+ Beauty: 3,
405
+ Depth: 4,
406
+ Normal: 5,
407
+ Metalness: 7
408
+ });
412
409
  export {
413
410
  SSRPass
414
411
  };