three-stdlib 2.35.4 → 2.35.5

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Files changed (514) hide show
  1. package/_polyfill/CapsuleGeometry.cjs +17 -20
  2. package/_polyfill/CapsuleGeometry.cjs.map +1 -1
  3. package/_polyfill/CapsuleGeometry.js +17 -20
  4. package/_polyfill/CapsuleGeometry.js.map +1 -1
  5. package/_polyfill/constants.cjs +1 -1
  6. package/_polyfill/constants.cjs.map +1 -1
  7. package/_polyfill/constants.js +1 -1
  8. package/_polyfill/constants.js.map +1 -1
  9. package/animation/AnimationClipCreator.cjs +13 -13
  10. package/animation/AnimationClipCreator.cjs.map +1 -1
  11. package/animation/AnimationClipCreator.js +13 -13
  12. package/animation/AnimationClipCreator.js.map +1 -1
  13. package/animation/CCDIKSolver.cjs +11 -11
  14. package/animation/CCDIKSolver.cjs.map +1 -1
  15. package/animation/CCDIKSolver.js +12 -12
  16. package/animation/CCDIKSolver.js.map +1 -1
  17. package/animation/MMDAnimationHelper.cjs +1 -1
  18. package/animation/MMDAnimationHelper.cjs.map +1 -1
  19. package/animation/MMDAnimationHelper.js +1 -1
  20. package/animation/MMDAnimationHelper.js.map +1 -1
  21. package/animation/MMDPhysics.cjs +4 -4
  22. package/animation/MMDPhysics.cjs.map +1 -1
  23. package/animation/MMDPhysics.js +4 -4
  24. package/animation/MMDPhysics.js.map +1 -1
  25. package/controls/ArcballControls.cjs +2 -2
  26. package/controls/ArcballControls.cjs.map +1 -1
  27. package/controls/ArcballControls.js +3 -3
  28. package/controls/ArcballControls.js.map +1 -1
  29. package/controls/FirstPersonControls.cjs +1 -1
  30. package/controls/FirstPersonControls.cjs.map +1 -1
  31. package/controls/FirstPersonControls.js +1 -1
  32. package/controls/FirstPersonControls.js.map +1 -1
  33. package/controls/OrbitControls.cjs +2 -2
  34. package/controls/OrbitControls.cjs.map +1 -1
  35. package/controls/OrbitControls.js +3 -3
  36. package/controls/OrbitControls.js.map +1 -1
  37. package/controls/PointerLockControls.cjs +2 -2
  38. package/controls/PointerLockControls.cjs.map +1 -1
  39. package/controls/PointerLockControls.js +3 -3
  40. package/controls/PointerLockControls.js.map +1 -1
  41. package/csm/CSM.cjs +4 -4
  42. package/csm/CSM.cjs.map +1 -1
  43. package/csm/CSM.js +5 -5
  44. package/csm/CSM.js.map +1 -1
  45. package/csm/CSMFrustum.cjs +1 -1
  46. package/csm/CSMFrustum.cjs.map +1 -1
  47. package/csm/CSMFrustum.js +2 -2
  48. package/csm/CSMFrustum.js.map +1 -1
  49. package/deprecated/Geometry.cjs +715 -722
  50. package/deprecated/Geometry.cjs.map +1 -1
  51. package/deprecated/Geometry.js +716 -723
  52. package/deprecated/Geometry.js.map +1 -1
  53. package/effects/AnaglyphEffect.cjs +1 -2
  54. package/effects/AnaglyphEffect.cjs.map +1 -1
  55. package/effects/AnaglyphEffect.js +2 -3
  56. package/effects/AnaglyphEffect.js.map +1 -1
  57. package/effects/OutlineEffect.cjs +1 -2
  58. package/effects/OutlineEffect.cjs.map +1 -1
  59. package/effects/OutlineEffect.js +2 -3
  60. package/effects/OutlineEffect.js.map +1 -1
  61. package/effects/ParallaxBarrierEffect.cjs +1 -2
  62. package/effects/ParallaxBarrierEffect.cjs.map +1 -1
  63. package/effects/ParallaxBarrierEffect.js +2 -3
  64. package/effects/ParallaxBarrierEffect.js.map +1 -1
  65. package/exporters/DRACOExporter.cjs +122 -133
  66. package/exporters/DRACOExporter.cjs.map +1 -1
  67. package/exporters/DRACOExporter.d.ts +21 -23
  68. package/exporters/DRACOExporter.js +122 -133
  69. package/exporters/DRACOExporter.js.map +1 -1
  70. package/exporters/GLTFExporter.cjs +167 -170
  71. package/exporters/GLTFExporter.cjs.map +1 -1
  72. package/exporters/GLTFExporter.js +167 -170
  73. package/exporters/GLTFExporter.js.map +1 -1
  74. package/geometries/LightningStrike.cjs +515 -524
  75. package/geometries/LightningStrike.cjs.map +1 -1
  76. package/geometries/LightningStrike.js +515 -524
  77. package/geometries/LightningStrike.js.map +1 -1
  78. package/geometries/RoundedBoxGeometry.cjs +1 -1
  79. package/geometries/RoundedBoxGeometry.cjs.map +1 -1
  80. package/geometries/RoundedBoxGeometry.js +2 -2
  81. package/geometries/RoundedBoxGeometry.js.map +1 -1
  82. package/helpers/RaycasterHelper.cjs +2 -2
  83. package/helpers/RaycasterHelper.cjs.map +1 -1
  84. package/helpers/RaycasterHelper.js +3 -3
  85. package/helpers/RaycasterHelper.js.map +1 -1
  86. package/helpers/VertexNormalsHelper.cjs +3 -3
  87. package/helpers/VertexNormalsHelper.cjs.map +1 -1
  88. package/helpers/VertexNormalsHelper.js +4 -4
  89. package/helpers/VertexNormalsHelper.js.map +1 -1
  90. package/helpers/VertexTangentsHelper.cjs +2 -2
  91. package/helpers/VertexTangentsHelper.cjs.map +1 -1
  92. package/helpers/VertexTangentsHelper.js +3 -3
  93. package/helpers/VertexTangentsHelper.js.map +1 -1
  94. package/interactive/InteractiveGroup.cjs +1 -1
  95. package/interactive/InteractiveGroup.cjs.map +1 -1
  96. package/interactive/InteractiveGroup.js +2 -2
  97. package/interactive/InteractiveGroup.js.map +1 -1
  98. package/interactive/SelectionBox.cjs +15 -15
  99. package/interactive/SelectionBox.cjs.map +1 -1
  100. package/interactive/SelectionBox.js +16 -16
  101. package/interactive/SelectionBox.js.map +1 -1
  102. package/libs/chevrotain.cjs +1 -1
  103. package/libs/chevrotain.cjs.map +1 -1
  104. package/libs/chevrotain.js +1 -1
  105. package/libs/chevrotain.js.map +1 -1
  106. package/libs/lottie.cjs +1 -1
  107. package/libs/lottie.cjs.map +1 -1
  108. package/libs/lottie.js +1 -1
  109. package/libs/lottie.js.map +1 -1
  110. package/libs/opentype.cjs +1 -1
  111. package/libs/opentype.cjs.map +1 -1
  112. package/libs/opentype.js +1 -1
  113. package/libs/opentype.js.map +1 -1
  114. package/lights/LightProbeGenerator.cjs +5 -5
  115. package/lights/LightProbeGenerator.cjs.map +1 -1
  116. package/lights/LightProbeGenerator.js +5 -5
  117. package/lights/LightProbeGenerator.js.map +1 -1
  118. package/lights/RectAreaLightUniformsLib.cjs +3 -3
  119. package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
  120. package/lights/RectAreaLightUniformsLib.js +3 -3
  121. package/lights/RectAreaLightUniformsLib.js.map +1 -1
  122. package/lines/LineMaterial.cjs +1 -2
  123. package/lines/LineMaterial.cjs.map +1 -1
  124. package/lines/LineMaterial.js +2 -3
  125. package/lines/LineMaterial.js.map +1 -1
  126. package/lines/LineSegments2.cjs +13 -13
  127. package/lines/LineSegments2.cjs.map +1 -1
  128. package/lines/LineSegments2.js +14 -14
  129. package/lines/LineSegments2.js.map +1 -1
  130. package/lines/LineSegmentsGeometry.cjs +2 -2
  131. package/lines/LineSegmentsGeometry.cjs.map +1 -1
  132. package/lines/LineSegmentsGeometry.js +3 -3
  133. package/lines/LineSegmentsGeometry.js.map +1 -1
  134. package/lines/Wireframe.cjs +3 -3
  135. package/lines/Wireframe.cjs.map +1 -1
  136. package/lines/Wireframe.js +4 -4
  137. package/lines/Wireframe.js.map +1 -1
  138. package/loaders/BasisTextureLoader.cjs +435 -441
  139. package/loaders/BasisTextureLoader.cjs.map +1 -1
  140. package/loaders/BasisTextureLoader.js +435 -441
  141. package/loaders/BasisTextureLoader.js.map +1 -1
  142. package/loaders/EXRLoader.cjs +1 -2
  143. package/loaders/EXRLoader.cjs.map +1 -1
  144. package/loaders/EXRLoader.js +2 -3
  145. package/loaders/EXRLoader.js.map +1 -1
  146. package/loaders/FBXLoader.cjs +2 -2
  147. package/loaders/FBXLoader.cjs.map +1 -1
  148. package/loaders/FBXLoader.js +2 -2
  149. package/loaders/FBXLoader.js.map +1 -1
  150. package/loaders/FontLoader.cjs +2 -2
  151. package/loaders/FontLoader.cjs.map +1 -1
  152. package/loaders/FontLoader.d.ts +2 -2
  153. package/loaders/FontLoader.js +2 -2
  154. package/loaders/FontLoader.js.map +1 -1
  155. package/loaders/GLTFLoader.cjs +2 -2
  156. package/loaders/GLTFLoader.cjs.map +1 -1
  157. package/loaders/GLTFLoader.js +2 -2
  158. package/loaders/GLTFLoader.js.map +1 -1
  159. package/loaders/KTX2Loader.cjs +374 -377
  160. package/loaders/KTX2Loader.cjs.map +1 -1
  161. package/loaders/KTX2Loader.js +374 -377
  162. package/loaders/KTX2Loader.js.map +1 -1
  163. package/loaders/LDrawLoader.cjs +4 -5
  164. package/loaders/LDrawLoader.cjs.map +1 -1
  165. package/loaders/LDrawLoader.js +5 -6
  166. package/loaders/LDrawLoader.js.map +1 -1
  167. package/loaders/OBJLoader.cjs +5 -5
  168. package/loaders/OBJLoader.cjs.map +1 -1
  169. package/loaders/OBJLoader.js +6 -6
  170. package/loaders/OBJLoader.js.map +1 -1
  171. package/loaders/PRWMLoader.cjs +43 -46
  172. package/loaders/PRWMLoader.cjs.map +1 -1
  173. package/loaders/PRWMLoader.js +43 -46
  174. package/loaders/PRWMLoader.js.map +1 -1
  175. package/loaders/SVGLoader.cjs +1688 -1694
  176. package/loaders/SVGLoader.cjs.map +1 -1
  177. package/loaders/SVGLoader.js +1688 -1694
  178. package/loaders/SVGLoader.js.map +1 -1
  179. package/loaders/XLoader.cjs +1 -1
  180. package/loaders/XLoader.cjs.map +1 -1
  181. package/loaders/XLoader.js +1 -1
  182. package/loaders/XLoader.js.map +1 -1
  183. package/math/Capsule.cjs +3 -3
  184. package/math/Capsule.cjs.map +1 -1
  185. package/math/Capsule.js +3 -3
  186. package/math/Capsule.js.map +1 -1
  187. package/math/ColorConverter.cjs +9 -9
  188. package/math/ColorConverter.cjs.map +1 -1
  189. package/math/ColorConverter.js +9 -9
  190. package/math/ColorConverter.js.map +1 -1
  191. package/math/ConvexHull.cjs +50 -53
  192. package/math/ConvexHull.cjs.map +1 -1
  193. package/math/ConvexHull.js +50 -53
  194. package/math/ConvexHull.js.map +1 -1
  195. package/math/ImprovedNoise.cjs +1 -1
  196. package/math/ImprovedNoise.cjs.map +1 -1
  197. package/math/ImprovedNoise.js +1 -1
  198. package/math/ImprovedNoise.js.map +1 -1
  199. package/math/MeshSurfaceSampler.cjs +2 -2
  200. package/math/MeshSurfaceSampler.cjs.map +1 -1
  201. package/math/MeshSurfaceSampler.js +2 -2
  202. package/math/MeshSurfaceSampler.js.map +1 -1
  203. package/math/OBB.cjs +14 -14
  204. package/math/OBB.cjs.map +1 -1
  205. package/math/OBB.js +15 -15
  206. package/math/OBB.js.map +1 -1
  207. package/math/Octree.cjs +7 -7
  208. package/math/Octree.cjs.map +1 -1
  209. package/math/Octree.js +8 -8
  210. package/math/Octree.js.map +1 -1
  211. package/misc/ConvexObjectBreaker.cjs +268 -271
  212. package/misc/ConvexObjectBreaker.cjs.map +1 -1
  213. package/misc/ConvexObjectBreaker.js +269 -272
  214. package/misc/ConvexObjectBreaker.js.map +1 -1
  215. package/misc/Gyroscope.cjs +6 -6
  216. package/misc/Gyroscope.cjs.map +1 -1
  217. package/misc/Gyroscope.js +7 -7
  218. package/misc/Gyroscope.js.map +1 -1
  219. package/modifiers/CurveModifier.cjs +1 -1
  220. package/modifiers/CurveModifier.cjs.map +1 -1
  221. package/modifiers/CurveModifier.js +2 -2
  222. package/modifiers/CurveModifier.js.map +1 -1
  223. package/modifiers/SimplifyModifier.cjs +2 -2
  224. package/modifiers/SimplifyModifier.cjs.map +1 -1
  225. package/modifiers/SimplifyModifier.js +2 -2
  226. package/modifiers/SimplifyModifier.js.map +1 -1
  227. package/objects/BatchedMesh.cjs +2 -2
  228. package/objects/BatchedMesh.cjs.map +1 -1
  229. package/objects/BatchedMesh.js +3 -3
  230. package/objects/BatchedMesh.js.map +1 -1
  231. package/objects/GroundProjectedEnv.cjs +1 -2
  232. package/objects/GroundProjectedEnv.cjs.map +1 -1
  233. package/objects/GroundProjectedEnv.js +2 -3
  234. package/objects/GroundProjectedEnv.js.map +1 -1
  235. package/objects/Lensflare.cjs +206 -209
  236. package/objects/Lensflare.cjs.map +1 -1
  237. package/objects/Lensflare.js +206 -209
  238. package/objects/Lensflare.js.map +1 -1
  239. package/objects/Reflector.cjs +146 -154
  240. package/objects/Reflector.cjs.map +1 -1
  241. package/objects/Reflector.js +146 -154
  242. package/objects/Reflector.js.map +1 -1
  243. package/objects/ReflectorForSSRPass.cjs +180 -183
  244. package/objects/ReflectorForSSRPass.cjs.map +1 -1
  245. package/objects/ReflectorForSSRPass.js +180 -183
  246. package/objects/ReflectorForSSRPass.js.map +1 -1
  247. package/objects/Refractor.cjs +161 -164
  248. package/objects/Refractor.cjs.map +1 -1
  249. package/objects/Refractor.js +161 -164
  250. package/objects/Refractor.js.map +1 -1
  251. package/objects/ShadowMesh.cjs +1 -1
  252. package/objects/ShadowMesh.cjs.map +1 -1
  253. package/objects/ShadowMesh.js +2 -2
  254. package/objects/ShadowMesh.js.map +1 -1
  255. package/objects/Sky.cjs +32 -35
  256. package/objects/Sky.cjs.map +1 -1
  257. package/objects/Sky.d.ts +6 -100
  258. package/objects/Sky.js +32 -35
  259. package/objects/Sky.js.map +1 -1
  260. package/objects/Water.cjs +1 -2
  261. package/objects/Water.cjs.map +1 -1
  262. package/objects/Water.js +2 -3
  263. package/objects/Water.js.map +1 -1
  264. package/objects/Water2.cjs +140 -143
  265. package/objects/Water2.cjs.map +1 -1
  266. package/objects/Water2.js +140 -143
  267. package/objects/Water2.js.map +1 -1
  268. package/package.json +1 -1
  269. package/postprocessing/SAOPass.cjs +264 -267
  270. package/postprocessing/SAOPass.cjs.map +1 -1
  271. package/postprocessing/SAOPass.js +264 -267
  272. package/postprocessing/SAOPass.js.map +1 -1
  273. package/postprocessing/SSAOPass.cjs +250 -253
  274. package/postprocessing/SSAOPass.cjs.map +1 -1
  275. package/postprocessing/SSAOPass.js +250 -253
  276. package/postprocessing/SSAOPass.js.map +1 -1
  277. package/postprocessing/SSRPass.cjs +376 -379
  278. package/postprocessing/SSRPass.cjs.map +1 -1
  279. package/postprocessing/SSRPass.js +376 -379
  280. package/postprocessing/SSRPass.js.map +1 -1
  281. package/postprocessing/UnrealBloomPass.cjs +202 -205
  282. package/postprocessing/UnrealBloomPass.cjs.map +1 -1
  283. package/postprocessing/UnrealBloomPass.js +202 -205
  284. package/postprocessing/UnrealBloomPass.js.map +1 -1
  285. package/renderers/CSS2DRenderer.cjs +5 -5
  286. package/renderers/CSS2DRenderer.cjs.map +1 -1
  287. package/renderers/CSS2DRenderer.js +5 -5
  288. package/renderers/CSS2DRenderer.js.map +1 -1
  289. package/renderers/CSS3DRenderer.cjs +5 -5
  290. package/renderers/CSS3DRenderer.cjs.map +1 -1
  291. package/renderers/CSS3DRenderer.js +6 -6
  292. package/renderers/CSS3DRenderer.js.map +1 -1
  293. package/shaders/ACESFilmicToneMappingShader.cjs +46 -71
  294. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  295. package/shaders/ACESFilmicToneMappingShader.js +46 -71
  296. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  297. package/shaders/AfterimageShader.cjs +22 -41
  298. package/shaders/AfterimageShader.cjs.map +1 -1
  299. package/shaders/AfterimageShader.js +22 -41
  300. package/shaders/AfterimageShader.js.map +1 -1
  301. package/shaders/BasicShader.cjs +6 -20
  302. package/shaders/BasicShader.cjs.map +1 -1
  303. package/shaders/BasicShader.js +6 -20
  304. package/shaders/BasicShader.js.map +1 -1
  305. package/shaders/BleachBypassShader.cjs +26 -46
  306. package/shaders/BleachBypassShader.cjs.map +1 -1
  307. package/shaders/BleachBypassShader.js +26 -46
  308. package/shaders/BleachBypassShader.js.map +1 -1
  309. package/shaders/BlendShader.cjs +19 -33
  310. package/shaders/BlendShader.cjs.map +1 -1
  311. package/shaders/BlendShader.js +19 -33
  312. package/shaders/BlendShader.js.map +1 -1
  313. package/shaders/BokehShader.cjs +90 -117
  314. package/shaders/BokehShader.cjs.map +1 -1
  315. package/shaders/BokehShader.js +90 -117
  316. package/shaders/BokehShader.js.map +1 -1
  317. package/shaders/BokehShader2.cjs +232 -333
  318. package/shaders/BokehShader2.cjs.map +1 -1
  319. package/shaders/BokehShader2.js +232 -333
  320. package/shaders/BokehShader2.js.map +1 -1
  321. package/shaders/BrightnessContrastShader.cjs +22 -38
  322. package/shaders/BrightnessContrastShader.cjs.map +1 -1
  323. package/shaders/BrightnessContrastShader.js +22 -38
  324. package/shaders/BrightnessContrastShader.js.map +1 -1
  325. package/shaders/ColorCorrectionShader.cjs +21 -35
  326. package/shaders/ColorCorrectionShader.cjs.map +1 -1
  327. package/shaders/ColorCorrectionShader.js +21 -35
  328. package/shaders/ColorCorrectionShader.js.map +1 -1
  329. package/shaders/ColorifyShader.cjs +19 -34
  330. package/shaders/ColorifyShader.cjs.map +1 -1
  331. package/shaders/ColorifyShader.js +19 -34
  332. package/shaders/ColorifyShader.js.map +1 -1
  333. package/shaders/ConvolutionShader.cjs +24 -43
  334. package/shaders/ConvolutionShader.cjs.map +1 -1
  335. package/shaders/ConvolutionShader.js +24 -43
  336. package/shaders/ConvolutionShader.js.map +1 -1
  337. package/shaders/CopyShader.cjs +16 -30
  338. package/shaders/CopyShader.cjs.map +1 -1
  339. package/shaders/CopyShader.js +16 -30
  340. package/shaders/CopyShader.js.map +1 -1
  341. package/shaders/DOFMipMapShader.cjs +21 -38
  342. package/shaders/DOFMipMapShader.cjs.map +1 -1
  343. package/shaders/DOFMipMapShader.js +21 -38
  344. package/shaders/DOFMipMapShader.js.map +1 -1
  345. package/shaders/DepthLimitedBlurShader.cjs +69 -98
  346. package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
  347. package/shaders/DepthLimitedBlurShader.js +69 -98
  348. package/shaders/DepthLimitedBlurShader.js.map +1 -1
  349. package/shaders/DigitalGlitch.cjs +59 -70
  350. package/shaders/DigitalGlitch.cjs.map +1 -1
  351. package/shaders/DigitalGlitch.js +59 -70
  352. package/shaders/DigitalGlitch.js.map +1 -1
  353. package/shaders/DotScreenShader.cjs +28 -49
  354. package/shaders/DotScreenShader.cjs.map +1 -1
  355. package/shaders/DotScreenShader.js +28 -49
  356. package/shaders/DotScreenShader.js.map +1 -1
  357. package/shaders/FXAAShader.cjs +1089 -1098
  358. package/shaders/FXAAShader.cjs.map +1 -1
  359. package/shaders/FXAAShader.js +1089 -1098
  360. package/shaders/FXAAShader.js.map +1 -1
  361. package/shaders/FilmShader.cjs +29 -57
  362. package/shaders/FilmShader.cjs.map +1 -1
  363. package/shaders/FilmShader.js +29 -57
  364. package/shaders/FilmShader.js.map +1 -1
  365. package/shaders/FocusShader.cjs +43 -70
  366. package/shaders/FocusShader.cjs.map +1 -1
  367. package/shaders/FocusShader.js +43 -70
  368. package/shaders/FocusShader.js.map +1 -1
  369. package/shaders/FreiChenShader.cjs +53 -74
  370. package/shaders/FreiChenShader.cjs.map +1 -1
  371. package/shaders/FreiChenShader.js +53 -74
  372. package/shaders/FreiChenShader.js.map +1 -1
  373. package/shaders/FresnelShader.cjs +35 -55
  374. package/shaders/FresnelShader.cjs.map +1 -1
  375. package/shaders/FresnelShader.js +35 -55
  376. package/shaders/FresnelShader.js.map +1 -1
  377. package/shaders/GammaCorrectionShader.cjs +19 -33
  378. package/shaders/GammaCorrectionShader.cjs.map +1 -1
  379. package/shaders/GammaCorrectionShader.js +19 -33
  380. package/shaders/GammaCorrectionShader.js.map +1 -1
  381. package/shaders/GodRaysShader.cjs +116 -193
  382. package/shaders/GodRaysShader.cjs.map +1 -1
  383. package/shaders/GodRaysShader.js +116 -193
  384. package/shaders/GodRaysShader.js.map +1 -1
  385. package/shaders/HalftoneShader.cjs +192 -270
  386. package/shaders/HalftoneShader.cjs.map +1 -1
  387. package/shaders/HalftoneShader.js +192 -270
  388. package/shaders/HalftoneShader.js.map +1 -1
  389. package/shaders/HorizontalTiltShiftShader.cjs +27 -43
  390. package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
  391. package/shaders/HorizontalTiltShiftShader.js +27 -43
  392. package/shaders/HorizontalTiltShiftShader.js.map +1 -1
  393. package/shaders/HueSaturationShader.cjs +31 -47
  394. package/shaders/HueSaturationShader.cjs.map +1 -1
  395. package/shaders/HueSaturationShader.js +31 -47
  396. package/shaders/HueSaturationShader.js.map +1 -1
  397. package/shaders/KaleidoShader.cjs +24 -37
  398. package/shaders/KaleidoShader.cjs.map +1 -1
  399. package/shaders/KaleidoShader.js +24 -37
  400. package/shaders/KaleidoShader.js.map +1 -1
  401. package/shaders/LuminosityHighPassShader.cjs +24 -43
  402. package/shaders/LuminosityHighPassShader.cjs.map +1 -1
  403. package/shaders/LuminosityHighPassShader.js +24 -43
  404. package/shaders/LuminosityHighPassShader.js.map +1 -1
  405. package/shaders/LuminosityShader.cjs +17 -34
  406. package/shaders/LuminosityShader.cjs.map +1 -1
  407. package/shaders/LuminosityShader.js +17 -34
  408. package/shaders/LuminosityShader.js.map +1 -1
  409. package/shaders/MirrorShader.cjs +26 -39
  410. package/shaders/MirrorShader.cjs.map +1 -1
  411. package/shaders/MirrorShader.js +26 -39
  412. package/shaders/MirrorShader.js.map +1 -1
  413. package/shaders/NormalMapShader.cjs +21 -36
  414. package/shaders/NormalMapShader.cjs.map +1 -1
  415. package/shaders/NormalMapShader.js +21 -36
  416. package/shaders/NormalMapShader.js.map +1 -1
  417. package/shaders/ParallaxShader.cjs +97 -147
  418. package/shaders/ParallaxShader.cjs.map +1 -1
  419. package/shaders/ParallaxShader.js +97 -147
  420. package/shaders/ParallaxShader.js.map +1 -1
  421. package/shaders/PixelShader.cjs +18 -31
  422. package/shaders/PixelShader.cjs.map +1 -1
  423. package/shaders/PixelShader.js +18 -31
  424. package/shaders/PixelShader.js.map +1 -1
  425. package/shaders/RGBShiftShader.cjs +20 -33
  426. package/shaders/RGBShiftShader.cjs.map +1 -1
  427. package/shaders/RGBShiftShader.js +20 -33
  428. package/shaders/RGBShiftShader.js.map +1 -1
  429. package/shaders/SAOShader.cjs +117 -154
  430. package/shaders/SAOShader.cjs.map +1 -1
  431. package/shaders/SAOShader.js +117 -154
  432. package/shaders/SAOShader.js.map +1 -1
  433. package/shaders/SMAAShader.cjs +270 -358
  434. package/shaders/SMAAShader.cjs.map +1 -1
  435. package/shaders/SMAAShader.js +270 -358
  436. package/shaders/SMAAShader.js.map +1 -1
  437. package/shaders/SSAOShader.cjs +142 -236
  438. package/shaders/SSAOShader.cjs.map +1 -1
  439. package/shaders/SSAOShader.js +142 -236
  440. package/shaders/SSAOShader.js.map +1 -1
  441. package/shaders/SSRShader.cjs +4 -4
  442. package/shaders/SSRShader.cjs.map +1 -1
  443. package/shaders/SSRShader.js +4 -4
  444. package/shaders/SSRShader.js.map +1 -1
  445. package/shaders/SepiaShader.cjs +20 -36
  446. package/shaders/SepiaShader.cjs.map +1 -1
  447. package/shaders/SepiaShader.js +20 -36
  448. package/shaders/SepiaShader.js.map +1 -1
  449. package/shaders/SobelOperatorShader.cjs +37 -64
  450. package/shaders/SobelOperatorShader.cjs.map +1 -1
  451. package/shaders/SobelOperatorShader.js +37 -64
  452. package/shaders/SobelOperatorShader.js.map +1 -1
  453. package/shaders/TechnicolorShader.cjs +16 -29
  454. package/shaders/TechnicolorShader.cjs.map +1 -1
  455. package/shaders/TechnicolorShader.js +16 -29
  456. package/shaders/TechnicolorShader.js.map +1 -1
  457. package/shaders/ToneMapShader.cjs +35 -55
  458. package/shaders/ToneMapShader.cjs.map +1 -1
  459. package/shaders/ToneMapShader.js +35 -55
  460. package/shaders/ToneMapShader.js.map +1 -1
  461. package/shaders/ToonShader.cjs +165 -275
  462. package/shaders/ToonShader.cjs.map +1 -1
  463. package/shaders/ToonShader.js +165 -275
  464. package/shaders/ToonShader.js.map +1 -1
  465. package/shaders/TriangleBlurShader.cjs +27 -50
  466. package/shaders/TriangleBlurShader.cjs.map +1 -1
  467. package/shaders/TriangleBlurShader.js +27 -50
  468. package/shaders/TriangleBlurShader.js.map +1 -1
  469. package/shaders/UnpackDepthRGBAShader.cjs +17 -32
  470. package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
  471. package/shaders/UnpackDepthRGBAShader.js +17 -32
  472. package/shaders/UnpackDepthRGBAShader.js.map +1 -1
  473. package/shaders/VerticalTiltShiftShader.cjs +27 -43
  474. package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
  475. package/shaders/VerticalTiltShiftShader.js +27 -43
  476. package/shaders/VerticalTiltShiftShader.js.map +1 -1
  477. package/shaders/VignetteShader.cjs +27 -43
  478. package/shaders/VignetteShader.cjs.map +1 -1
  479. package/shaders/VignetteShader.js +27 -43
  480. package/shaders/VignetteShader.js.map +1 -1
  481. package/shaders/VolumeShader.cjs +213 -264
  482. package/shaders/VolumeShader.cjs.map +1 -1
  483. package/shaders/VolumeShader.js +213 -264
  484. package/shaders/VolumeShader.js.map +1 -1
  485. package/shaders/WaterRefractionShader.cjs +35 -63
  486. package/shaders/WaterRefractionShader.cjs.map +1 -1
  487. package/shaders/WaterRefractionShader.js +35 -63
  488. package/shaders/WaterRefractionShader.js.map +1 -1
  489. package/utils/GeometryCompressionUtils.cjs +1 -2
  490. package/utils/GeometryCompressionUtils.cjs.map +1 -1
  491. package/utils/GeometryCompressionUtils.js +2 -3
  492. package/utils/GeometryCompressionUtils.js.map +1 -1
  493. package/utils/RoughnessMipmapper.cjs +3 -3
  494. package/utils/RoughnessMipmapper.cjs.map +1 -1
  495. package/utils/RoughnessMipmapper.js +4 -4
  496. package/utils/RoughnessMipmapper.js.map +1 -1
  497. package/webxr/ARButton.cjs +106 -109
  498. package/webxr/ARButton.cjs.map +1 -1
  499. package/webxr/ARButton.d.ts +3 -4
  500. package/webxr/ARButton.js +106 -109
  501. package/webxr/ARButton.js.map +1 -1
  502. package/webxr/OculusHandPointerModel.cjs +2 -2
  503. package/webxr/OculusHandPointerModel.cjs.map +1 -1
  504. package/webxr/OculusHandPointerModel.js +2 -2
  505. package/webxr/OculusHandPointerModel.js.map +1 -1
  506. package/webxr/VRButton.cjs +95 -98
  507. package/webxr/VRButton.cjs.map +1 -1
  508. package/webxr/VRButton.d.ts +5 -6
  509. package/webxr/VRButton.js +95 -98
  510. package/webxr/VRButton.js.map +1 -1
  511. package/webxr/XRHandPrimitiveModel.cjs +2 -2
  512. package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
  513. package/webxr/XRHandPrimitiveModel.js +3 -3
  514. package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -10,406 +10,403 @@ const THREE = require("three");
10
10
  const Pass = require("./Pass.cjs");
11
11
  const SSRShader = require("../shaders/SSRShader.cjs");
12
12
  const CopyShader = require("../shaders/CopyShader.cjs");
13
- const SSRPass = /* @__PURE__ */ (() => {
14
- const _SSRPass = class extends Pass.Pass {
15
- constructor({ renderer, scene, camera, width, height, selects, bouncing = false, groundReflector }) {
16
- super();
17
- this.width = width !== void 0 ? width : 512;
18
- this.height = height !== void 0 ? height : 512;
19
- this.clear = true;
20
- this.renderer = renderer;
21
- this.scene = scene;
22
- this.camera = camera;
23
- this.groundReflector = groundReflector;
24
- this.opacity = SSRShader.SSRShader.uniforms.opacity.value;
25
- this.output = 0;
26
- this.maxDistance = SSRShader.SSRShader.uniforms.maxDistance.value;
27
- this.thickness = SSRShader.SSRShader.uniforms.thickness.value;
28
- this.tempColor = new THREE.Color();
29
- this._selects = selects;
30
- this.selective = Array.isArray(this._selects);
31
- Object.defineProperty(this, "selects", {
32
- get() {
33
- return this._selects;
34
- },
35
- set(val) {
36
- if (this._selects === val)
37
- return;
38
- this._selects = val;
39
- if (Array.isArray(val)) {
40
- this.selective = true;
41
- this.ssrMaterial.defines.SELECTIVE = true;
42
- this.ssrMaterial.needsUpdate = true;
43
- } else {
44
- this.selective = false;
45
- this.ssrMaterial.defines.SELECTIVE = false;
46
- this.ssrMaterial.needsUpdate = true;
47
- }
48
- }
49
- });
50
- this._bouncing = bouncing;
51
- Object.defineProperty(this, "bouncing", {
52
- get() {
53
- return this._bouncing;
54
- },
55
- set(val) {
56
- if (this._bouncing === val)
57
- return;
58
- this._bouncing = val;
59
- if (val) {
60
- this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
61
- } else {
62
- this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
63
- }
64
- }
65
- });
66
- this.blur = true;
67
- this._distanceAttenuation = SSRShader.SSRShader.defines.DISTANCE_ATTENUATION;
68
- Object.defineProperty(this, "distanceAttenuation", {
69
- get() {
70
- return this._distanceAttenuation;
71
- },
72
- set(val) {
73
- if (this._distanceAttenuation === val)
74
- return;
75
- this._distanceAttenuation = val;
76
- this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
13
+ const _SSRPass = class extends Pass.Pass {
14
+ constructor({ renderer, scene, camera, width, height, selects, bouncing = false, groundReflector }) {
15
+ super();
16
+ this.width = width !== void 0 ? width : 512;
17
+ this.height = height !== void 0 ? height : 512;
18
+ this.clear = true;
19
+ this.renderer = renderer;
20
+ this.scene = scene;
21
+ this.camera = camera;
22
+ this.groundReflector = groundReflector;
23
+ this.opacity = SSRShader.SSRShader.uniforms.opacity.value;
24
+ this.output = 0;
25
+ this.maxDistance = SSRShader.SSRShader.uniforms.maxDistance.value;
26
+ this.thickness = SSRShader.SSRShader.uniforms.thickness.value;
27
+ this.tempColor = new THREE.Color();
28
+ this._selects = selects;
29
+ this.selective = Array.isArray(this._selects);
30
+ Object.defineProperty(this, "selects", {
31
+ get() {
32
+ return this._selects;
33
+ },
34
+ set(val) {
35
+ if (this._selects === val)
36
+ return;
37
+ this._selects = val;
38
+ if (Array.isArray(val)) {
39
+ this.selective = true;
40
+ this.ssrMaterial.defines.SELECTIVE = true;
77
41
  this.ssrMaterial.needsUpdate = true;
78
- }
79
- });
80
- this._fresnel = SSRShader.SSRShader.defines.FRESNEL;
81
- Object.defineProperty(this, "fresnel", {
82
- get() {
83
- return this._fresnel;
84
- },
85
- set(val) {
86
- if (this._fresnel === val)
87
- return;
88
- this._fresnel = val;
89
- this.ssrMaterial.defines.FRESNEL = val;
42
+ } else {
43
+ this.selective = false;
44
+ this.ssrMaterial.defines.SELECTIVE = false;
90
45
  this.ssrMaterial.needsUpdate = true;
91
46
  }
92
- });
93
- this._infiniteThick = SSRShader.SSRShader.defines.INFINITE_THICK;
94
- Object.defineProperty(this, "infiniteThick", {
95
- get() {
96
- return this._infiniteThick;
97
- },
98
- set(val) {
99
- if (this._infiniteThick === val)
100
- return;
101
- this._infiniteThick = val;
102
- this.ssrMaterial.defines.INFINITE_THICK = val;
103
- this.ssrMaterial.needsUpdate = true;
47
+ }
48
+ });
49
+ this._bouncing = bouncing;
50
+ Object.defineProperty(this, "bouncing", {
51
+ get() {
52
+ return this._bouncing;
53
+ },
54
+ set(val) {
55
+ if (this._bouncing === val)
56
+ return;
57
+ this._bouncing = val;
58
+ if (val) {
59
+ this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
60
+ } else {
61
+ this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
104
62
  }
105
- });
106
- const depthTexture = new THREE.DepthTexture();
107
- depthTexture.type = THREE.UnsignedShortType;
108
- depthTexture.minFilter = THREE.NearestFilter;
109
- depthTexture.magFilter = THREE.NearestFilter;
110
- this.beautyRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
111
- minFilter: THREE.NearestFilter,
112
- magFilter: THREE.NearestFilter,
113
- type: THREE.HalfFloatType,
114
- depthTexture,
115
- depthBuffer: true
116
- });
117
- this.prevRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
118
- minFilter: THREE.NearestFilter,
119
- magFilter: THREE.NearestFilter
120
- });
121
- this.normalRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
122
- minFilter: THREE.NearestFilter,
123
- magFilter: THREE.NearestFilter,
124
- type: THREE.HalfFloatType
125
- });
126
- this.metalnessRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
127
- minFilter: THREE.NearestFilter,
128
- magFilter: THREE.NearestFilter,
129
- type: THREE.HalfFloatType
130
- });
131
- this.ssrRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
132
- minFilter: THREE.NearestFilter,
133
- magFilter: THREE.NearestFilter
134
- });
135
- this.blurRenderTarget = this.ssrRenderTarget.clone();
136
- this.blurRenderTarget2 = this.ssrRenderTarget.clone();
137
- this.ssrMaterial = new THREE.ShaderMaterial({
138
- defines: Object.assign({}, SSRShader.SSRShader.defines, {
139
- MAX_STEP: Math.sqrt(this.width * this.width + this.height * this.height)
140
- }),
141
- uniforms: THREE.UniformsUtils.clone(SSRShader.SSRShader.uniforms),
142
- vertexShader: SSRShader.SSRShader.vertexShader,
143
- fragmentShader: SSRShader.SSRShader.fragmentShader,
144
- blending: THREE.NoBlending
145
- });
146
- this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
147
- this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
148
- this.ssrMaterial.defines.SELECTIVE = this.selective;
149
- this.ssrMaterial.needsUpdate = true;
150
- this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
151
- this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
152
- this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
153
- this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
154
- this.ssrMaterial.uniforms["thickness"].value = this.thickness;
155
- this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
156
- this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
157
- this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
158
- this.normalMaterial = new THREE.MeshNormalMaterial();
159
- this.normalMaterial.blending = THREE.NoBlending;
160
- this.metalnessOnMaterial = new THREE.MeshBasicMaterial({
161
- color: "white"
162
- });
163
- this.metalnessOffMaterial = new THREE.MeshBasicMaterial({
164
- color: "black"
165
- });
166
- this.blurMaterial = new THREE.ShaderMaterial({
167
- defines: Object.assign({}, SSRShader.SSRBlurShader.defines),
168
- uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms),
169
- vertexShader: SSRShader.SSRBlurShader.vertexShader,
170
- fragmentShader: SSRShader.SSRBlurShader.fragmentShader
171
- });
172
- this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
173
- this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
174
- this.blurMaterial2 = new THREE.ShaderMaterial({
175
- defines: Object.assign({}, SSRShader.SSRBlurShader.defines),
176
- uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms),
177
- vertexShader: SSRShader.SSRBlurShader.vertexShader,
178
- fragmentShader: SSRShader.SSRBlurShader.fragmentShader
179
- });
180
- this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
181
- this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
182
- this.depthRenderMaterial = new THREE.ShaderMaterial({
183
- defines: Object.assign({}, SSRShader.SSRDepthShader.defines),
184
- uniforms: THREE.UniformsUtils.clone(SSRShader.SSRDepthShader.uniforms),
185
- vertexShader: SSRShader.SSRDepthShader.vertexShader,
186
- fragmentShader: SSRShader.SSRDepthShader.fragmentShader,
187
- blending: THREE.NoBlending
188
- });
189
- this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
190
- this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
191
- this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
192
- this.copyMaterial = new THREE.ShaderMaterial({
193
- uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
194
- vertexShader: CopyShader.CopyShader.vertexShader,
195
- fragmentShader: CopyShader.CopyShader.fragmentShader,
196
- transparent: true,
197
- depthTest: false,
198
- depthWrite: false,
199
- blendSrc: THREE.SrcAlphaFactor,
200
- blendDst: THREE.OneMinusSrcAlphaFactor,
201
- blendEquation: THREE.AddEquation,
202
- blendSrcAlpha: THREE.SrcAlphaFactor,
203
- blendDstAlpha: THREE.OneMinusSrcAlphaFactor,
204
- blendEquationAlpha: THREE.AddEquation
205
- // premultipliedAlpha:true,
206
- });
207
- this.fsQuad = new Pass.FullScreenQuad(null);
208
- this.originalClearColor = new THREE.Color();
209
- }
210
- dispose() {
211
- this.beautyRenderTarget.dispose();
212
- this.prevRenderTarget.dispose();
213
- this.normalRenderTarget.dispose();
214
- this.metalnessRenderTarget.dispose();
215
- this.ssrRenderTarget.dispose();
216
- this.blurRenderTarget.dispose();
217
- this.blurRenderTarget2.dispose();
218
- this.normalMaterial.dispose();
219
- this.metalnessOnMaterial.dispose();
220
- this.metalnessOffMaterial.dispose();
221
- this.blurMaterial.dispose();
222
- this.blurMaterial2.dispose();
223
- this.copyMaterial.dispose();
224
- this.depthRenderMaterial.dispose();
225
- this.fsQuad.dispose();
226
- }
227
- render(renderer, writeBuffer) {
228
- renderer.setRenderTarget(this.beautyRenderTarget);
229
- renderer.clear();
230
- if (this.groundReflector) {
231
- this.groundReflector.visible = false;
232
- this.groundReflector.doRender(this.renderer, this.scene, this.camera);
233
- this.groundReflector.visible = true;
234
63
  }
235
- renderer.render(this.scene, this.camera);
236
- if (this.groundReflector)
237
- this.groundReflector.visible = false;
238
- this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
239
- if (this.selective) {
240
- this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0);
64
+ });
65
+ this.blur = true;
66
+ this._distanceAttenuation = SSRShader.SSRShader.defines.DISTANCE_ATTENUATION;
67
+ Object.defineProperty(this, "distanceAttenuation", {
68
+ get() {
69
+ return this._distanceAttenuation;
70
+ },
71
+ set(val) {
72
+ if (this._distanceAttenuation === val)
73
+ return;
74
+ this._distanceAttenuation = val;
75
+ this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
76
+ this.ssrMaterial.needsUpdate = true;
241
77
  }
242
- this.ssrMaterial.uniforms["opacity"].value = this.opacity;
243
- this.ssrMaterial.uniforms["maxDistance"].value = this.maxDistance;
244
- this.ssrMaterial.uniforms["thickness"].value = this.thickness;
245
- this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget);
246
- if (this.blur) {
247
- this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
248
- this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
78
+ });
79
+ this._fresnel = SSRShader.SSRShader.defines.FRESNEL;
80
+ Object.defineProperty(this, "fresnel", {
81
+ get() {
82
+ return this._fresnel;
83
+ },
84
+ set(val) {
85
+ if (this._fresnel === val)
86
+ return;
87
+ this._fresnel = val;
88
+ this.ssrMaterial.defines.FRESNEL = val;
89
+ this.ssrMaterial.needsUpdate = true;
249
90
  }
250
- switch (this.output) {
251
- case _SSRPass.OUTPUT.Default:
252
- if (this.bouncing) {
253
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
254
- this.copyMaterial.blending = THREE.NoBlending;
255
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
256
- if (this.blur)
257
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
258
- else
259
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
260
- this.copyMaterial.blending = THREE.NormalBlending;
261
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
262
- this.copyMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
263
- this.copyMaterial.blending = THREE.NoBlending;
264
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
265
- } else {
266
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
267
- this.copyMaterial.blending = THREE.NoBlending;
268
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
269
- if (this.blur)
270
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
271
- else
272
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
273
- this.copyMaterial.blending = THREE.NormalBlending;
274
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
275
- }
276
- break;
277
- case _SSRPass.OUTPUT.SSR:
91
+ });
92
+ this._infiniteThick = SSRShader.SSRShader.defines.INFINITE_THICK;
93
+ Object.defineProperty(this, "infiniteThick", {
94
+ get() {
95
+ return this._infiniteThick;
96
+ },
97
+ set(val) {
98
+ if (this._infiniteThick === val)
99
+ return;
100
+ this._infiniteThick = val;
101
+ this.ssrMaterial.defines.INFINITE_THICK = val;
102
+ this.ssrMaterial.needsUpdate = true;
103
+ }
104
+ });
105
+ const depthTexture = new THREE.DepthTexture();
106
+ depthTexture.type = THREE.UnsignedShortType;
107
+ depthTexture.minFilter = THREE.NearestFilter;
108
+ depthTexture.magFilter = THREE.NearestFilter;
109
+ this.beautyRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
110
+ minFilter: THREE.NearestFilter,
111
+ magFilter: THREE.NearestFilter,
112
+ type: THREE.HalfFloatType,
113
+ depthTexture,
114
+ depthBuffer: true
115
+ });
116
+ this.prevRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
117
+ minFilter: THREE.NearestFilter,
118
+ magFilter: THREE.NearestFilter
119
+ });
120
+ this.normalRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
121
+ minFilter: THREE.NearestFilter,
122
+ magFilter: THREE.NearestFilter,
123
+ type: THREE.HalfFloatType
124
+ });
125
+ this.metalnessRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
126
+ minFilter: THREE.NearestFilter,
127
+ magFilter: THREE.NearestFilter,
128
+ type: THREE.HalfFloatType
129
+ });
130
+ this.ssrRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
131
+ minFilter: THREE.NearestFilter,
132
+ magFilter: THREE.NearestFilter
133
+ });
134
+ this.blurRenderTarget = this.ssrRenderTarget.clone();
135
+ this.blurRenderTarget2 = this.ssrRenderTarget.clone();
136
+ this.ssrMaterial = new THREE.ShaderMaterial({
137
+ defines: Object.assign({}, SSRShader.SSRShader.defines, {
138
+ MAX_STEP: Math.sqrt(this.width * this.width + this.height * this.height)
139
+ }),
140
+ uniforms: THREE.UniformsUtils.clone(SSRShader.SSRShader.uniforms),
141
+ vertexShader: SSRShader.SSRShader.vertexShader,
142
+ fragmentShader: SSRShader.SSRShader.fragmentShader,
143
+ blending: THREE.NoBlending
144
+ });
145
+ this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
146
+ this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
147
+ this.ssrMaterial.defines.SELECTIVE = this.selective;
148
+ this.ssrMaterial.needsUpdate = true;
149
+ this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
150
+ this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
151
+ this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
152
+ this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
153
+ this.ssrMaterial.uniforms["thickness"].value = this.thickness;
154
+ this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
155
+ this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
156
+ this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
157
+ this.normalMaterial = new THREE.MeshNormalMaterial();
158
+ this.normalMaterial.blending = THREE.NoBlending;
159
+ this.metalnessOnMaterial = new THREE.MeshBasicMaterial({
160
+ color: "white"
161
+ });
162
+ this.metalnessOffMaterial = new THREE.MeshBasicMaterial({
163
+ color: "black"
164
+ });
165
+ this.blurMaterial = new THREE.ShaderMaterial({
166
+ defines: Object.assign({}, SSRShader.SSRBlurShader.defines),
167
+ uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms),
168
+ vertexShader: SSRShader.SSRBlurShader.vertexShader,
169
+ fragmentShader: SSRShader.SSRBlurShader.fragmentShader
170
+ });
171
+ this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
172
+ this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
173
+ this.blurMaterial2 = new THREE.ShaderMaterial({
174
+ defines: Object.assign({}, SSRShader.SSRBlurShader.defines),
175
+ uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms),
176
+ vertexShader: SSRShader.SSRBlurShader.vertexShader,
177
+ fragmentShader: SSRShader.SSRBlurShader.fragmentShader
178
+ });
179
+ this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
180
+ this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
181
+ this.depthRenderMaterial = new THREE.ShaderMaterial({
182
+ defines: Object.assign({}, SSRShader.SSRDepthShader.defines),
183
+ uniforms: THREE.UniformsUtils.clone(SSRShader.SSRDepthShader.uniforms),
184
+ vertexShader: SSRShader.SSRDepthShader.vertexShader,
185
+ fragmentShader: SSRShader.SSRDepthShader.fragmentShader,
186
+ blending: THREE.NoBlending
187
+ });
188
+ this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
189
+ this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
190
+ this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
191
+ this.copyMaterial = new THREE.ShaderMaterial({
192
+ uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
193
+ vertexShader: CopyShader.CopyShader.vertexShader,
194
+ fragmentShader: CopyShader.CopyShader.fragmentShader,
195
+ transparent: true,
196
+ depthTest: false,
197
+ depthWrite: false,
198
+ blendSrc: THREE.SrcAlphaFactor,
199
+ blendDst: THREE.OneMinusSrcAlphaFactor,
200
+ blendEquation: THREE.AddEquation,
201
+ blendSrcAlpha: THREE.SrcAlphaFactor,
202
+ blendDstAlpha: THREE.OneMinusSrcAlphaFactor,
203
+ blendEquationAlpha: THREE.AddEquation
204
+ // premultipliedAlpha:true,
205
+ });
206
+ this.fsQuad = new Pass.FullScreenQuad(null);
207
+ this.originalClearColor = new THREE.Color();
208
+ }
209
+ dispose() {
210
+ this.beautyRenderTarget.dispose();
211
+ this.prevRenderTarget.dispose();
212
+ this.normalRenderTarget.dispose();
213
+ this.metalnessRenderTarget.dispose();
214
+ this.ssrRenderTarget.dispose();
215
+ this.blurRenderTarget.dispose();
216
+ this.blurRenderTarget2.dispose();
217
+ this.normalMaterial.dispose();
218
+ this.metalnessOnMaterial.dispose();
219
+ this.metalnessOffMaterial.dispose();
220
+ this.blurMaterial.dispose();
221
+ this.blurMaterial2.dispose();
222
+ this.copyMaterial.dispose();
223
+ this.depthRenderMaterial.dispose();
224
+ this.fsQuad.dispose();
225
+ }
226
+ render(renderer, writeBuffer) {
227
+ renderer.setRenderTarget(this.beautyRenderTarget);
228
+ renderer.clear();
229
+ if (this.groundReflector) {
230
+ this.groundReflector.visible = false;
231
+ this.groundReflector.doRender(this.renderer, this.scene, this.camera);
232
+ this.groundReflector.visible = true;
233
+ }
234
+ renderer.render(this.scene, this.camera);
235
+ if (this.groundReflector)
236
+ this.groundReflector.visible = false;
237
+ this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
238
+ if (this.selective) {
239
+ this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0);
240
+ }
241
+ this.ssrMaterial.uniforms["opacity"].value = this.opacity;
242
+ this.ssrMaterial.uniforms["maxDistance"].value = this.maxDistance;
243
+ this.ssrMaterial.uniforms["thickness"].value = this.thickness;
244
+ this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget);
245
+ if (this.blur) {
246
+ this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
247
+ this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
248
+ }
249
+ switch (this.output) {
250
+ case _SSRPass.OUTPUT.Default:
251
+ if (this.bouncing) {
252
+ this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
253
+ this.copyMaterial.blending = THREE.NoBlending;
254
+ this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
278
255
  if (this.blur)
279
256
  this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
280
257
  else
281
258
  this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
259
+ this.copyMaterial.blending = THREE.NormalBlending;
260
+ this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
261
+ this.copyMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
282
262
  this.copyMaterial.blending = THREE.NoBlending;
283
263
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
284
- if (this.bouncing) {
285
- if (this.blur)
286
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
287
- else
288
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
289
- this.copyMaterial.blending = THREE.NoBlending;
290
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
291
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
292
- this.copyMaterial.blending = THREE.NormalBlending;
293
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
294
- }
295
- break;
296
- case _SSRPass.OUTPUT.Beauty:
264
+ } else {
297
265
  this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
298
266
  this.copyMaterial.blending = THREE.NoBlending;
299
267
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
300
- break;
301
- case _SSRPass.OUTPUT.Depth:
302
- this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
303
- break;
304
- case _SSRPass.OUTPUT.Normal:
305
- this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
306
- this.copyMaterial.blending = THREE.NoBlending;
268
+ if (this.blur)
269
+ this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
270
+ else
271
+ this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
272
+ this.copyMaterial.blending = THREE.NormalBlending;
307
273
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
308
- break;
309
- case _SSRPass.OUTPUT.Metalness:
310
- this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture;
274
+ }
275
+ break;
276
+ case _SSRPass.OUTPUT.SSR:
277
+ if (this.blur)
278
+ this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
279
+ else
280
+ this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
281
+ this.copyMaterial.blending = THREE.NoBlending;
282
+ this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
283
+ if (this.bouncing) {
284
+ if (this.blur)
285
+ this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
286
+ else
287
+ this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
311
288
  this.copyMaterial.blending = THREE.NoBlending;
312
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
313
- break;
314
- default:
315
- console.warn("THREE.SSRPass: Unknown output type.");
316
- }
317
- }
318
- renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
319
- this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
320
- const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
321
- const originalAutoClear = renderer.autoClear;
322
- renderer.setRenderTarget(renderTarget);
323
- renderer.autoClear = false;
324
- if (clearColor !== void 0 && clearColor !== null) {
325
- renderer.setClearColor(clearColor);
326
- renderer.setClearAlpha(clearAlpha || 0);
327
- renderer.clear();
328
- }
329
- this.fsQuad.material = passMaterial;
330
- this.fsQuad.render(renderer);
331
- renderer.autoClear = originalAutoClear;
332
- renderer.setClearColor(this.originalClearColor);
333
- renderer.setClearAlpha(originalClearAlpha);
289
+ this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
290
+ this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
291
+ this.copyMaterial.blending = THREE.NormalBlending;
292
+ this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
293
+ }
294
+ break;
295
+ case _SSRPass.OUTPUT.Beauty:
296
+ this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
297
+ this.copyMaterial.blending = THREE.NoBlending;
298
+ this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
299
+ break;
300
+ case _SSRPass.OUTPUT.Depth:
301
+ this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
302
+ break;
303
+ case _SSRPass.OUTPUT.Normal:
304
+ this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
305
+ this.copyMaterial.blending = THREE.NoBlending;
306
+ this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
307
+ break;
308
+ case _SSRPass.OUTPUT.Metalness:
309
+ this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture;
310
+ this.copyMaterial.blending = THREE.NoBlending;
311
+ this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
312
+ break;
313
+ default:
314
+ console.warn("THREE.SSRPass: Unknown output type.");
334
315
  }
335
- renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
336
- this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
337
- const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
338
- const originalAutoClear = renderer.autoClear;
339
- renderer.setRenderTarget(renderTarget);
340
- renderer.autoClear = false;
341
- clearColor = overrideMaterial.clearColor || clearColor;
342
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
343
- if (clearColor !== void 0 && clearColor !== null) {
344
- renderer.setClearColor(clearColor);
345
- renderer.setClearAlpha(clearAlpha || 0);
346
- renderer.clear();
347
- }
348
- this.scene.overrideMaterial = overrideMaterial;
349
- renderer.render(this.scene, this.camera);
350
- this.scene.overrideMaterial = null;
351
- renderer.autoClear = originalAutoClear;
352
- renderer.setClearColor(this.originalClearColor);
353
- renderer.setClearAlpha(originalClearAlpha);
316
+ }
317
+ renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
318
+ this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
319
+ const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
320
+ const originalAutoClear = renderer.autoClear;
321
+ renderer.setRenderTarget(renderTarget);
322
+ renderer.autoClear = false;
323
+ if (clearColor !== void 0 && clearColor !== null) {
324
+ renderer.setClearColor(clearColor);
325
+ renderer.setClearAlpha(clearAlpha || 0);
326
+ renderer.clear();
354
327
  }
355
- renderMetalness(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
356
- this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
357
- const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
358
- const originalAutoClear = renderer.autoClear;
359
- renderer.setRenderTarget(renderTarget);
360
- renderer.autoClear = false;
361
- clearColor = overrideMaterial.clearColor || clearColor;
362
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
363
- if (clearColor !== void 0 && clearColor !== null) {
364
- renderer.setClearColor(clearColor);
365
- renderer.setClearAlpha(clearAlpha || 0);
366
- renderer.clear();
367
- }
368
- this.scene.traverseVisible((child) => {
369
- child._SSRPassBackupMaterial = child.material;
370
- if (this._selects.includes(child)) {
371
- child.material = this.metalnessOnMaterial;
372
- } else {
373
- child.material = this.metalnessOffMaterial;
374
- }
375
- });
376
- renderer.render(this.scene, this.camera);
377
- this.scene.traverseVisible((child) => {
378
- child.material = child._SSRPassBackupMaterial;
379
- });
380
- renderer.autoClear = originalAutoClear;
381
- renderer.setClearColor(this.originalClearColor);
382
- renderer.setClearAlpha(originalClearAlpha);
328
+ this.fsQuad.material = passMaterial;
329
+ this.fsQuad.render(renderer);
330
+ renderer.autoClear = originalAutoClear;
331
+ renderer.setClearColor(this.originalClearColor);
332
+ renderer.setClearAlpha(originalClearAlpha);
333
+ }
334
+ renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
335
+ this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
336
+ const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
337
+ const originalAutoClear = renderer.autoClear;
338
+ renderer.setRenderTarget(renderTarget);
339
+ renderer.autoClear = false;
340
+ clearColor = overrideMaterial.clearColor || clearColor;
341
+ clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
342
+ if (clearColor !== void 0 && clearColor !== null) {
343
+ renderer.setClearColor(clearColor);
344
+ renderer.setClearAlpha(clearAlpha || 0);
345
+ renderer.clear();
383
346
  }
384
- setSize(width, height) {
385
- this.width = width;
386
- this.height = height;
387
- this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height);
388
- this.ssrMaterial.needsUpdate = true;
389
- this.beautyRenderTarget.setSize(width, height);
390
- this.prevRenderTarget.setSize(width, height);
391
- this.ssrRenderTarget.setSize(width, height);
392
- this.normalRenderTarget.setSize(width, height);
393
- this.metalnessRenderTarget.setSize(width, height);
394
- this.blurRenderTarget.setSize(width, height);
395
- this.blurRenderTarget2.setSize(width, height);
396
- this.ssrMaterial.uniforms["resolution"].value.set(width, height);
397
- this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
398
- this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
399
- this.blurMaterial.uniforms["resolution"].value.set(width, height);
400
- this.blurMaterial2.uniforms["resolution"].value.set(width, height);
347
+ this.scene.overrideMaterial = overrideMaterial;
348
+ renderer.render(this.scene, this.camera);
349
+ this.scene.overrideMaterial = null;
350
+ renderer.autoClear = originalAutoClear;
351
+ renderer.setClearColor(this.originalClearColor);
352
+ renderer.setClearAlpha(originalClearAlpha);
353
+ }
354
+ renderMetalness(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
355
+ this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
356
+ const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
357
+ const originalAutoClear = renderer.autoClear;
358
+ renderer.setRenderTarget(renderTarget);
359
+ renderer.autoClear = false;
360
+ clearColor = overrideMaterial.clearColor || clearColor;
361
+ clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
362
+ if (clearColor !== void 0 && clearColor !== null) {
363
+ renderer.setClearColor(clearColor);
364
+ renderer.setClearAlpha(clearAlpha || 0);
365
+ renderer.clear();
401
366
  }
402
- };
403
- let SSRPass2 = _SSRPass;
404
- __publicField(SSRPass2, "OUTPUT", {
405
- Default: 0,
406
- SSR: 1,
407
- Beauty: 3,
408
- Depth: 4,
409
- Normal: 5,
410
- Metalness: 7
411
- });
412
- return SSRPass2;
413
- })();
367
+ this.scene.traverseVisible((child) => {
368
+ child._SSRPassBackupMaterial = child.material;
369
+ if (this._selects.includes(child)) {
370
+ child.material = this.metalnessOnMaterial;
371
+ } else {
372
+ child.material = this.metalnessOffMaterial;
373
+ }
374
+ });
375
+ renderer.render(this.scene, this.camera);
376
+ this.scene.traverseVisible((child) => {
377
+ child.material = child._SSRPassBackupMaterial;
378
+ });
379
+ renderer.autoClear = originalAutoClear;
380
+ renderer.setClearColor(this.originalClearColor);
381
+ renderer.setClearAlpha(originalClearAlpha);
382
+ }
383
+ setSize(width, height) {
384
+ this.width = width;
385
+ this.height = height;
386
+ this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height);
387
+ this.ssrMaterial.needsUpdate = true;
388
+ this.beautyRenderTarget.setSize(width, height);
389
+ this.prevRenderTarget.setSize(width, height);
390
+ this.ssrRenderTarget.setSize(width, height);
391
+ this.normalRenderTarget.setSize(width, height);
392
+ this.metalnessRenderTarget.setSize(width, height);
393
+ this.blurRenderTarget.setSize(width, height);
394
+ this.blurRenderTarget2.setSize(width, height);
395
+ this.ssrMaterial.uniforms["resolution"].value.set(width, height);
396
+ this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
397
+ this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
398
+ this.blurMaterial.uniforms["resolution"].value.set(width, height);
399
+ this.blurMaterial2.uniforms["resolution"].value.set(width, height);
400
+ }
401
+ };
402
+ let SSRPass = _SSRPass;
403
+ __publicField(SSRPass, "OUTPUT", {
404
+ Default: 0,
405
+ SSR: 1,
406
+ Beauty: 3,
407
+ Depth: 4,
408
+ Normal: 5,
409
+ Metalness: 7
410
+ });
414
411
  exports.SSRPass = SSRPass;
415
412
  //# sourceMappingURL=SSRPass.cjs.map