three-stdlib 2.35.4 → 2.35.5
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- package/_polyfill/CapsuleGeometry.cjs +17 -20
- package/_polyfill/CapsuleGeometry.cjs.map +1 -1
- package/_polyfill/CapsuleGeometry.js +17 -20
- package/_polyfill/CapsuleGeometry.js.map +1 -1
- package/_polyfill/constants.cjs +1 -1
- package/_polyfill/constants.cjs.map +1 -1
- package/_polyfill/constants.js +1 -1
- package/_polyfill/constants.js.map +1 -1
- package/animation/AnimationClipCreator.cjs +13 -13
- package/animation/AnimationClipCreator.cjs.map +1 -1
- package/animation/AnimationClipCreator.js +13 -13
- package/animation/AnimationClipCreator.js.map +1 -1
- package/animation/CCDIKSolver.cjs +11 -11
- package/animation/CCDIKSolver.cjs.map +1 -1
- package/animation/CCDIKSolver.js +12 -12
- package/animation/CCDIKSolver.js.map +1 -1
- package/animation/MMDAnimationHelper.cjs +1 -1
- package/animation/MMDAnimationHelper.cjs.map +1 -1
- package/animation/MMDAnimationHelper.js +1 -1
- package/animation/MMDAnimationHelper.js.map +1 -1
- package/animation/MMDPhysics.cjs +4 -4
- package/animation/MMDPhysics.cjs.map +1 -1
- package/animation/MMDPhysics.js +4 -4
- package/animation/MMDPhysics.js.map +1 -1
- package/controls/ArcballControls.cjs +2 -2
- package/controls/ArcballControls.cjs.map +1 -1
- package/controls/ArcballControls.js +3 -3
- package/controls/ArcballControls.js.map +1 -1
- package/controls/FirstPersonControls.cjs +1 -1
- package/controls/FirstPersonControls.cjs.map +1 -1
- package/controls/FirstPersonControls.js +1 -1
- package/controls/FirstPersonControls.js.map +1 -1
- package/controls/OrbitControls.cjs +2 -2
- package/controls/OrbitControls.cjs.map +1 -1
- package/controls/OrbitControls.js +3 -3
- package/controls/OrbitControls.js.map +1 -1
- package/controls/PointerLockControls.cjs +2 -2
- package/controls/PointerLockControls.cjs.map +1 -1
- package/controls/PointerLockControls.js +3 -3
- package/controls/PointerLockControls.js.map +1 -1
- package/csm/CSM.cjs +4 -4
- package/csm/CSM.cjs.map +1 -1
- package/csm/CSM.js +5 -5
- package/csm/CSM.js.map +1 -1
- package/csm/CSMFrustum.cjs +1 -1
- package/csm/CSMFrustum.cjs.map +1 -1
- package/csm/CSMFrustum.js +2 -2
- package/csm/CSMFrustum.js.map +1 -1
- package/deprecated/Geometry.cjs +715 -722
- package/deprecated/Geometry.cjs.map +1 -1
- package/deprecated/Geometry.js +716 -723
- package/deprecated/Geometry.js.map +1 -1
- package/effects/AnaglyphEffect.cjs +1 -2
- package/effects/AnaglyphEffect.cjs.map +1 -1
- package/effects/AnaglyphEffect.js +2 -3
- package/effects/AnaglyphEffect.js.map +1 -1
- package/effects/OutlineEffect.cjs +1 -2
- package/effects/OutlineEffect.cjs.map +1 -1
- package/effects/OutlineEffect.js +2 -3
- package/effects/OutlineEffect.js.map +1 -1
- package/effects/ParallaxBarrierEffect.cjs +1 -2
- package/effects/ParallaxBarrierEffect.cjs.map +1 -1
- package/effects/ParallaxBarrierEffect.js +2 -3
- package/effects/ParallaxBarrierEffect.js.map +1 -1
- package/exporters/DRACOExporter.cjs +122 -133
- package/exporters/DRACOExporter.cjs.map +1 -1
- package/exporters/DRACOExporter.d.ts +21 -23
- package/exporters/DRACOExporter.js +122 -133
- package/exporters/DRACOExporter.js.map +1 -1
- package/exporters/GLTFExporter.cjs +167 -170
- package/exporters/GLTFExporter.cjs.map +1 -1
- package/exporters/GLTFExporter.js +167 -170
- package/exporters/GLTFExporter.js.map +1 -1
- package/geometries/LightningStrike.cjs +515 -524
- package/geometries/LightningStrike.cjs.map +1 -1
- package/geometries/LightningStrike.js +515 -524
- package/geometries/LightningStrike.js.map +1 -1
- package/geometries/RoundedBoxGeometry.cjs +1 -1
- package/geometries/RoundedBoxGeometry.cjs.map +1 -1
- package/geometries/RoundedBoxGeometry.js +2 -2
- package/geometries/RoundedBoxGeometry.js.map +1 -1
- package/helpers/RaycasterHelper.cjs +2 -2
- package/helpers/RaycasterHelper.cjs.map +1 -1
- package/helpers/RaycasterHelper.js +3 -3
- package/helpers/RaycasterHelper.js.map +1 -1
- package/helpers/VertexNormalsHelper.cjs +3 -3
- package/helpers/VertexNormalsHelper.cjs.map +1 -1
- package/helpers/VertexNormalsHelper.js +4 -4
- package/helpers/VertexNormalsHelper.js.map +1 -1
- package/helpers/VertexTangentsHelper.cjs +2 -2
- package/helpers/VertexTangentsHelper.cjs.map +1 -1
- package/helpers/VertexTangentsHelper.js +3 -3
- package/helpers/VertexTangentsHelper.js.map +1 -1
- package/interactive/InteractiveGroup.cjs +1 -1
- package/interactive/InteractiveGroup.cjs.map +1 -1
- package/interactive/InteractiveGroup.js +2 -2
- package/interactive/InteractiveGroup.js.map +1 -1
- package/interactive/SelectionBox.cjs +15 -15
- package/interactive/SelectionBox.cjs.map +1 -1
- package/interactive/SelectionBox.js +16 -16
- package/interactive/SelectionBox.js.map +1 -1
- package/libs/chevrotain.cjs +1 -1
- package/libs/chevrotain.cjs.map +1 -1
- package/libs/chevrotain.js +1 -1
- package/libs/chevrotain.js.map +1 -1
- package/libs/lottie.cjs +1 -1
- package/libs/lottie.cjs.map +1 -1
- package/libs/lottie.js +1 -1
- package/libs/lottie.js.map +1 -1
- package/libs/opentype.cjs +1 -1
- package/libs/opentype.cjs.map +1 -1
- package/libs/opentype.js +1 -1
- package/libs/opentype.js.map +1 -1
- package/lights/LightProbeGenerator.cjs +5 -5
- package/lights/LightProbeGenerator.cjs.map +1 -1
- package/lights/LightProbeGenerator.js +5 -5
- package/lights/LightProbeGenerator.js.map +1 -1
- package/lights/RectAreaLightUniformsLib.cjs +3 -3
- package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
- package/lights/RectAreaLightUniformsLib.js +3 -3
- package/lights/RectAreaLightUniformsLib.js.map +1 -1
- package/lines/LineMaterial.cjs +1 -2
- package/lines/LineMaterial.cjs.map +1 -1
- package/lines/LineMaterial.js +2 -3
- package/lines/LineMaterial.js.map +1 -1
- package/lines/LineSegments2.cjs +13 -13
- package/lines/LineSegments2.cjs.map +1 -1
- package/lines/LineSegments2.js +14 -14
- package/lines/LineSegments2.js.map +1 -1
- package/lines/LineSegmentsGeometry.cjs +2 -2
- package/lines/LineSegmentsGeometry.cjs.map +1 -1
- package/lines/LineSegmentsGeometry.js +3 -3
- package/lines/LineSegmentsGeometry.js.map +1 -1
- package/lines/Wireframe.cjs +3 -3
- package/lines/Wireframe.cjs.map +1 -1
- package/lines/Wireframe.js +4 -4
- package/lines/Wireframe.js.map +1 -1
- package/loaders/BasisTextureLoader.cjs +435 -441
- package/loaders/BasisTextureLoader.cjs.map +1 -1
- package/loaders/BasisTextureLoader.js +435 -441
- package/loaders/BasisTextureLoader.js.map +1 -1
- package/loaders/EXRLoader.cjs +1 -2
- package/loaders/EXRLoader.cjs.map +1 -1
- package/loaders/EXRLoader.js +2 -3
- package/loaders/EXRLoader.js.map +1 -1
- package/loaders/FBXLoader.cjs +2 -2
- package/loaders/FBXLoader.cjs.map +1 -1
- package/loaders/FBXLoader.js +2 -2
- package/loaders/FBXLoader.js.map +1 -1
- package/loaders/FontLoader.cjs +2 -2
- package/loaders/FontLoader.cjs.map +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/FontLoader.js +2 -2
- package/loaders/FontLoader.js.map +1 -1
- package/loaders/GLTFLoader.cjs +2 -2
- package/loaders/GLTFLoader.cjs.map +1 -1
- package/loaders/GLTFLoader.js +2 -2
- package/loaders/GLTFLoader.js.map +1 -1
- package/loaders/KTX2Loader.cjs +374 -377
- package/loaders/KTX2Loader.cjs.map +1 -1
- package/loaders/KTX2Loader.js +374 -377
- package/loaders/KTX2Loader.js.map +1 -1
- package/loaders/LDrawLoader.cjs +4 -5
- package/loaders/LDrawLoader.cjs.map +1 -1
- package/loaders/LDrawLoader.js +5 -6
- package/loaders/LDrawLoader.js.map +1 -1
- package/loaders/OBJLoader.cjs +5 -5
- package/loaders/OBJLoader.cjs.map +1 -1
- package/loaders/OBJLoader.js +6 -6
- package/loaders/OBJLoader.js.map +1 -1
- package/loaders/PRWMLoader.cjs +43 -46
- package/loaders/PRWMLoader.cjs.map +1 -1
- package/loaders/PRWMLoader.js +43 -46
- package/loaders/PRWMLoader.js.map +1 -1
- package/loaders/SVGLoader.cjs +1688 -1694
- package/loaders/SVGLoader.cjs.map +1 -1
- package/loaders/SVGLoader.js +1688 -1694
- package/loaders/SVGLoader.js.map +1 -1
- package/loaders/XLoader.cjs +1 -1
- package/loaders/XLoader.cjs.map +1 -1
- package/loaders/XLoader.js +1 -1
- package/loaders/XLoader.js.map +1 -1
- package/math/Capsule.cjs +3 -3
- package/math/Capsule.cjs.map +1 -1
- package/math/Capsule.js +3 -3
- package/math/Capsule.js.map +1 -1
- package/math/ColorConverter.cjs +9 -9
- package/math/ColorConverter.cjs.map +1 -1
- package/math/ColorConverter.js +9 -9
- package/math/ColorConverter.js.map +1 -1
- package/math/ConvexHull.cjs +50 -53
- package/math/ConvexHull.cjs.map +1 -1
- package/math/ConvexHull.js +50 -53
- package/math/ConvexHull.js.map +1 -1
- package/math/ImprovedNoise.cjs +1 -1
- package/math/ImprovedNoise.cjs.map +1 -1
- package/math/ImprovedNoise.js +1 -1
- package/math/ImprovedNoise.js.map +1 -1
- package/math/MeshSurfaceSampler.cjs +2 -2
- package/math/MeshSurfaceSampler.cjs.map +1 -1
- package/math/MeshSurfaceSampler.js +2 -2
- package/math/MeshSurfaceSampler.js.map +1 -1
- package/math/OBB.cjs +14 -14
- package/math/OBB.cjs.map +1 -1
- package/math/OBB.js +15 -15
- package/math/OBB.js.map +1 -1
- package/math/Octree.cjs +7 -7
- package/math/Octree.cjs.map +1 -1
- package/math/Octree.js +8 -8
- package/math/Octree.js.map +1 -1
- package/misc/ConvexObjectBreaker.cjs +268 -271
- package/misc/ConvexObjectBreaker.cjs.map +1 -1
- package/misc/ConvexObjectBreaker.js +269 -272
- package/misc/ConvexObjectBreaker.js.map +1 -1
- package/misc/Gyroscope.cjs +6 -6
- package/misc/Gyroscope.cjs.map +1 -1
- package/misc/Gyroscope.js +7 -7
- package/misc/Gyroscope.js.map +1 -1
- package/modifiers/CurveModifier.cjs +1 -1
- package/modifiers/CurveModifier.cjs.map +1 -1
- package/modifiers/CurveModifier.js +2 -2
- package/modifiers/CurveModifier.js.map +1 -1
- package/modifiers/SimplifyModifier.cjs +2 -2
- package/modifiers/SimplifyModifier.cjs.map +1 -1
- package/modifiers/SimplifyModifier.js +2 -2
- package/modifiers/SimplifyModifier.js.map +1 -1
- package/objects/BatchedMesh.cjs +2 -2
- package/objects/BatchedMesh.cjs.map +1 -1
- package/objects/BatchedMesh.js +3 -3
- package/objects/BatchedMesh.js.map +1 -1
- package/objects/GroundProjectedEnv.cjs +1 -2
- package/objects/GroundProjectedEnv.cjs.map +1 -1
- package/objects/GroundProjectedEnv.js +2 -3
- package/objects/GroundProjectedEnv.js.map +1 -1
- package/objects/Lensflare.cjs +206 -209
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.js +206 -209
- package/objects/Lensflare.js.map +1 -1
- package/objects/Reflector.cjs +146 -154
- package/objects/Reflector.cjs.map +1 -1
- package/objects/Reflector.js +146 -154
- package/objects/Reflector.js.map +1 -1
- package/objects/ReflectorForSSRPass.cjs +180 -183
- package/objects/ReflectorForSSRPass.cjs.map +1 -1
- package/objects/ReflectorForSSRPass.js +180 -183
- package/objects/ReflectorForSSRPass.js.map +1 -1
- package/objects/Refractor.cjs +161 -164
- package/objects/Refractor.cjs.map +1 -1
- package/objects/Refractor.js +161 -164
- package/objects/Refractor.js.map +1 -1
- package/objects/ShadowMesh.cjs +1 -1
- package/objects/ShadowMesh.cjs.map +1 -1
- package/objects/ShadowMesh.js +2 -2
- package/objects/ShadowMesh.js.map +1 -1
- package/objects/Sky.cjs +32 -35
- package/objects/Sky.cjs.map +1 -1
- package/objects/Sky.d.ts +6 -100
- package/objects/Sky.js +32 -35
- package/objects/Sky.js.map +1 -1
- package/objects/Water.cjs +1 -2
- package/objects/Water.cjs.map +1 -1
- package/objects/Water.js +2 -3
- package/objects/Water.js.map +1 -1
- package/objects/Water2.cjs +140 -143
- package/objects/Water2.cjs.map +1 -1
- package/objects/Water2.js +140 -143
- package/objects/Water2.js.map +1 -1
- package/package.json +1 -1
- package/postprocessing/SAOPass.cjs +264 -267
- package/postprocessing/SAOPass.cjs.map +1 -1
- package/postprocessing/SAOPass.js +264 -267
- package/postprocessing/SAOPass.js.map +1 -1
- package/postprocessing/SSAOPass.cjs +250 -253
- package/postprocessing/SSAOPass.cjs.map +1 -1
- package/postprocessing/SSAOPass.js +250 -253
- package/postprocessing/SSAOPass.js.map +1 -1
- package/postprocessing/SSRPass.cjs +376 -379
- package/postprocessing/SSRPass.cjs.map +1 -1
- package/postprocessing/SSRPass.js +376 -379
- package/postprocessing/SSRPass.js.map +1 -1
- package/postprocessing/UnrealBloomPass.cjs +202 -205
- package/postprocessing/UnrealBloomPass.cjs.map +1 -1
- package/postprocessing/UnrealBloomPass.js +202 -205
- package/postprocessing/UnrealBloomPass.js.map +1 -1
- package/renderers/CSS2DRenderer.cjs +5 -5
- package/renderers/CSS2DRenderer.cjs.map +1 -1
- package/renderers/CSS2DRenderer.js +5 -5
- package/renderers/CSS2DRenderer.js.map +1 -1
- package/renderers/CSS3DRenderer.cjs +5 -5
- package/renderers/CSS3DRenderer.cjs.map +1 -1
- package/renderers/CSS3DRenderer.js +6 -6
- package/renderers/CSS3DRenderer.js.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +46 -71
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +46 -71
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.cjs +22 -41
- package/shaders/AfterimageShader.cjs.map +1 -1
- package/shaders/AfterimageShader.js +22 -41
- package/shaders/AfterimageShader.js.map +1 -1
- package/shaders/BasicShader.cjs +6 -20
- package/shaders/BasicShader.cjs.map +1 -1
- package/shaders/BasicShader.js +6 -20
- package/shaders/BasicShader.js.map +1 -1
- package/shaders/BleachBypassShader.cjs +26 -46
- package/shaders/BleachBypassShader.cjs.map +1 -1
- package/shaders/BleachBypassShader.js +26 -46
- package/shaders/BleachBypassShader.js.map +1 -1
- package/shaders/BlendShader.cjs +19 -33
- package/shaders/BlendShader.cjs.map +1 -1
- package/shaders/BlendShader.js +19 -33
- package/shaders/BlendShader.js.map +1 -1
- package/shaders/BokehShader.cjs +90 -117
- package/shaders/BokehShader.cjs.map +1 -1
- package/shaders/BokehShader.js +90 -117
- package/shaders/BokehShader.js.map +1 -1
- package/shaders/BokehShader2.cjs +232 -333
- package/shaders/BokehShader2.cjs.map +1 -1
- package/shaders/BokehShader2.js +232 -333
- package/shaders/BokehShader2.js.map +1 -1
- package/shaders/BrightnessContrastShader.cjs +22 -38
- package/shaders/BrightnessContrastShader.cjs.map +1 -1
- package/shaders/BrightnessContrastShader.js +22 -38
- package/shaders/BrightnessContrastShader.js.map +1 -1
- package/shaders/ColorCorrectionShader.cjs +21 -35
- package/shaders/ColorCorrectionShader.cjs.map +1 -1
- package/shaders/ColorCorrectionShader.js +21 -35
- package/shaders/ColorCorrectionShader.js.map +1 -1
- package/shaders/ColorifyShader.cjs +19 -34
- package/shaders/ColorifyShader.cjs.map +1 -1
- package/shaders/ColorifyShader.js +19 -34
- package/shaders/ColorifyShader.js.map +1 -1
- package/shaders/ConvolutionShader.cjs +24 -43
- package/shaders/ConvolutionShader.cjs.map +1 -1
- package/shaders/ConvolutionShader.js +24 -43
- package/shaders/ConvolutionShader.js.map +1 -1
- package/shaders/CopyShader.cjs +16 -30
- package/shaders/CopyShader.cjs.map +1 -1
- package/shaders/CopyShader.js +16 -30
- package/shaders/CopyShader.js.map +1 -1
- package/shaders/DOFMipMapShader.cjs +21 -38
- package/shaders/DOFMipMapShader.cjs.map +1 -1
- package/shaders/DOFMipMapShader.js +21 -38
- package/shaders/DOFMipMapShader.js.map +1 -1
- package/shaders/DepthLimitedBlurShader.cjs +69 -98
- package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
- package/shaders/DepthLimitedBlurShader.js +69 -98
- package/shaders/DepthLimitedBlurShader.js.map +1 -1
- package/shaders/DigitalGlitch.cjs +59 -70
- package/shaders/DigitalGlitch.cjs.map +1 -1
- package/shaders/DigitalGlitch.js +59 -70
- package/shaders/DigitalGlitch.js.map +1 -1
- package/shaders/DotScreenShader.cjs +28 -49
- package/shaders/DotScreenShader.cjs.map +1 -1
- package/shaders/DotScreenShader.js +28 -49
- package/shaders/DotScreenShader.js.map +1 -1
- package/shaders/FXAAShader.cjs +1089 -1098
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.js +1089 -1098
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FilmShader.cjs +29 -57
- package/shaders/FilmShader.cjs.map +1 -1
- package/shaders/FilmShader.js +29 -57
- package/shaders/FilmShader.js.map +1 -1
- package/shaders/FocusShader.cjs +43 -70
- package/shaders/FocusShader.cjs.map +1 -1
- package/shaders/FocusShader.js +43 -70
- package/shaders/FocusShader.js.map +1 -1
- package/shaders/FreiChenShader.cjs +53 -74
- package/shaders/FreiChenShader.cjs.map +1 -1
- package/shaders/FreiChenShader.js +53 -74
- package/shaders/FreiChenShader.js.map +1 -1
- package/shaders/FresnelShader.cjs +35 -55
- package/shaders/FresnelShader.cjs.map +1 -1
- package/shaders/FresnelShader.js +35 -55
- package/shaders/FresnelShader.js.map +1 -1
- package/shaders/GammaCorrectionShader.cjs +19 -33
- package/shaders/GammaCorrectionShader.cjs.map +1 -1
- package/shaders/GammaCorrectionShader.js +19 -33
- package/shaders/GammaCorrectionShader.js.map +1 -1
- package/shaders/GodRaysShader.cjs +116 -193
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.js +116 -193
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HalftoneShader.cjs +192 -270
- package/shaders/HalftoneShader.cjs.map +1 -1
- package/shaders/HalftoneShader.js +192 -270
- package/shaders/HalftoneShader.js.map +1 -1
- package/shaders/HorizontalTiltShiftShader.cjs +27 -43
- package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
- package/shaders/HorizontalTiltShiftShader.js +27 -43
- package/shaders/HorizontalTiltShiftShader.js.map +1 -1
- package/shaders/HueSaturationShader.cjs +31 -47
- package/shaders/HueSaturationShader.cjs.map +1 -1
- package/shaders/HueSaturationShader.js +31 -47
- package/shaders/HueSaturationShader.js.map +1 -1
- package/shaders/KaleidoShader.cjs +24 -37
- package/shaders/KaleidoShader.cjs.map +1 -1
- package/shaders/KaleidoShader.js +24 -37
- package/shaders/KaleidoShader.js.map +1 -1
- package/shaders/LuminosityHighPassShader.cjs +24 -43
- package/shaders/LuminosityHighPassShader.cjs.map +1 -1
- package/shaders/LuminosityHighPassShader.js +24 -43
- package/shaders/LuminosityHighPassShader.js.map +1 -1
- package/shaders/LuminosityShader.cjs +17 -34
- package/shaders/LuminosityShader.cjs.map +1 -1
- package/shaders/LuminosityShader.js +17 -34
- package/shaders/LuminosityShader.js.map +1 -1
- package/shaders/MirrorShader.cjs +26 -39
- package/shaders/MirrorShader.cjs.map +1 -1
- package/shaders/MirrorShader.js +26 -39
- package/shaders/MirrorShader.js.map +1 -1
- package/shaders/NormalMapShader.cjs +21 -36
- package/shaders/NormalMapShader.cjs.map +1 -1
- package/shaders/NormalMapShader.js +21 -36
- package/shaders/NormalMapShader.js.map +1 -1
- package/shaders/ParallaxShader.cjs +97 -147
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +97 -147
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/PixelShader.cjs +18 -31
- package/shaders/PixelShader.cjs.map +1 -1
- package/shaders/PixelShader.js +18 -31
- package/shaders/PixelShader.js.map +1 -1
- package/shaders/RGBShiftShader.cjs +20 -33
- package/shaders/RGBShiftShader.cjs.map +1 -1
- package/shaders/RGBShiftShader.js +20 -33
- package/shaders/RGBShiftShader.js.map +1 -1
- package/shaders/SAOShader.cjs +117 -154
- package/shaders/SAOShader.cjs.map +1 -1
- package/shaders/SAOShader.js +117 -154
- package/shaders/SAOShader.js.map +1 -1
- package/shaders/SMAAShader.cjs +270 -358
- package/shaders/SMAAShader.cjs.map +1 -1
- package/shaders/SMAAShader.js +270 -358
- package/shaders/SMAAShader.js.map +1 -1
- package/shaders/SSAOShader.cjs +142 -236
- package/shaders/SSAOShader.cjs.map +1 -1
- package/shaders/SSAOShader.js +142 -236
- package/shaders/SSAOShader.js.map +1 -1
- package/shaders/SSRShader.cjs +4 -4
- package/shaders/SSRShader.cjs.map +1 -1
- package/shaders/SSRShader.js +4 -4
- package/shaders/SSRShader.js.map +1 -1
- package/shaders/SepiaShader.cjs +20 -36
- package/shaders/SepiaShader.cjs.map +1 -1
- package/shaders/SepiaShader.js +20 -36
- package/shaders/SepiaShader.js.map +1 -1
- package/shaders/SobelOperatorShader.cjs +37 -64
- package/shaders/SobelOperatorShader.cjs.map +1 -1
- package/shaders/SobelOperatorShader.js +37 -64
- package/shaders/SobelOperatorShader.js.map +1 -1
- package/shaders/TechnicolorShader.cjs +16 -29
- package/shaders/TechnicolorShader.cjs.map +1 -1
- package/shaders/TechnicolorShader.js +16 -29
- package/shaders/TechnicolorShader.js.map +1 -1
- package/shaders/ToneMapShader.cjs +35 -55
- package/shaders/ToneMapShader.cjs.map +1 -1
- package/shaders/ToneMapShader.js +35 -55
- package/shaders/ToneMapShader.js.map +1 -1
- package/shaders/ToonShader.cjs +165 -275
- package/shaders/ToonShader.cjs.map +1 -1
- package/shaders/ToonShader.js +165 -275
- package/shaders/ToonShader.js.map +1 -1
- package/shaders/TriangleBlurShader.cjs +27 -50
- package/shaders/TriangleBlurShader.cjs.map +1 -1
- package/shaders/TriangleBlurShader.js +27 -50
- package/shaders/TriangleBlurShader.js.map +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs +17 -32
- package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
- package/shaders/UnpackDepthRGBAShader.js +17 -32
- package/shaders/UnpackDepthRGBAShader.js.map +1 -1
- package/shaders/VerticalTiltShiftShader.cjs +27 -43
- package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
- package/shaders/VerticalTiltShiftShader.js +27 -43
- package/shaders/VerticalTiltShiftShader.js.map +1 -1
- package/shaders/VignetteShader.cjs +27 -43
- package/shaders/VignetteShader.cjs.map +1 -1
- package/shaders/VignetteShader.js +27 -43
- package/shaders/VignetteShader.js.map +1 -1
- package/shaders/VolumeShader.cjs +213 -264
- package/shaders/VolumeShader.cjs.map +1 -1
- package/shaders/VolumeShader.js +213 -264
- package/shaders/VolumeShader.js.map +1 -1
- package/shaders/WaterRefractionShader.cjs +35 -63
- package/shaders/WaterRefractionShader.cjs.map +1 -1
- package/shaders/WaterRefractionShader.js +35 -63
- package/shaders/WaterRefractionShader.js.map +1 -1
- package/utils/GeometryCompressionUtils.cjs +1 -2
- package/utils/GeometryCompressionUtils.cjs.map +1 -1
- package/utils/GeometryCompressionUtils.js +2 -3
- package/utils/GeometryCompressionUtils.js.map +1 -1
- package/utils/RoughnessMipmapper.cjs +3 -3
- package/utils/RoughnessMipmapper.cjs.map +1 -1
- package/utils/RoughnessMipmapper.js +4 -4
- package/utils/RoughnessMipmapper.js.map +1 -1
- package/webxr/ARButton.cjs +106 -109
- package/webxr/ARButton.cjs.map +1 -1
- package/webxr/ARButton.d.ts +3 -4
- package/webxr/ARButton.js +106 -109
- package/webxr/ARButton.js.map +1 -1
- package/webxr/OculusHandPointerModel.cjs +2 -2
- package/webxr/OculusHandPointerModel.cjs.map +1 -1
- package/webxr/OculusHandPointerModel.js +2 -2
- package/webxr/OculusHandPointerModel.js.map +1 -1
- package/webxr/VRButton.cjs +95 -98
- package/webxr/VRButton.cjs.map +1 -1
- package/webxr/VRButton.d.ts +5 -6
- package/webxr/VRButton.js +95 -98
- package/webxr/VRButton.js.map +1 -1
- package/webxr/XRHandPrimitiveModel.cjs +2 -2
- package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
- package/webxr/XRHandPrimitiveModel.js +3 -3
- package/webxr/XRHandPrimitiveModel.js.map +1 -1
package/shaders/BokehShader2.js
CHANGED
@@ -23,346 +23,245 @@ const BokehShader2 = {
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dithering: { value: 1e-4 },
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pentagon: { value: 0 },
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shaderFocus: { value: 1 },
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focusCoords: { value:
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focusCoords: { value: new Vector2() }
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vertexShader:
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}
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// Blur depth?
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if ( depthblur ) {
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depth = linearize(bdepth(vUv.xy));
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}
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//focal plane calculation
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float fDepth = focalDepth;
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if (shaderFocus) {
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fDepth = linearize(texture2D(tDepth,focusCoords).x);
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}
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// dof blur factor calculation
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float blur = 0.0;
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if (manualdof) {
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float a = depth-fDepth; // Focal plane
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float b = (a-fdofstart)/fdofdist; // Far DoF
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float c = (-a-ndofstart)/ndofdist; // Near Dof
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blur = (a>0.0) ? b : c;
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} else {
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float f = focalLength; // focal length in mm
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float d = fDepth*1000.0; // focal plane in mm
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float o = depth*1000.0; // depth in mm
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float a = (o*f)/(o-f);
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float b = (d*f)/(d-f);
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float c = (d-f)/(d*fstop*CoC);
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blur = abs(a-b)*c;
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}
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blur = clamp(blur,0.0,1.0);
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// calculation of pattern for dithering
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vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;
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// getting blur x and y step factor
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float w = (1.0/textureWidth)*blur*maxblur+noise.x;
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float h = (1.0/textureHeight)*blur*maxblur+noise.y;
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// calculation of final color
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vec3 col = vec3(0.0);
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if(blur < 0.05) {
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//some optimization thingy
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col = texture2D(tColor, vUv.xy).rgb;
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} else {
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col = texture2D(tColor, vUv.xy).rgb;
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float s = 1.0;
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int ringsamples;
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for (int i = 1; i <= rings; i++) {
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/*unboxstart*/
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ringsamples = i * samples;
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for (int j = 0 ; j < maxringsamples ; j++) {
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if (j >= ringsamples) break;
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s += gather(float(i), float(j), ringsamples, col, w, h, blur);
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}
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/*unboxend*/
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}
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col /= s; //divide by sample count
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}
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if (showFocus) {
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col = debugFocus(col, blur, depth);
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}
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if (vignetting) {
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col *= vignette();
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}
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gl_FragColor.rgb = col;
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gl_FragColor.a = 1.0;
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}
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`
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)
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"#include <common>",
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"varying vec2 vUv;",
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"uniform sampler2D tColor;",
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"uniform sampler2D tDepth;",
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"uniform float textureWidth;",
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"uniform float textureHeight;",
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"uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below",
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"uniform float focalLength; //focal length in mm",
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"uniform float fstop; //f-stop value",
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"uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range)",
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"/*",
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"make sure that these two values are the same for your camera, otherwise distances will be wrong.",
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"*/",
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"uniform float znear; // camera clipping start",
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"uniform float zfar; // camera clipping end",
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"//------------------------------------------",
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"//user variables",
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"const int samples = SAMPLES; //samples on the first ring",
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"const int rings = RINGS; //ring count",
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"const int maxringsamples = rings * samples;",
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"uniform bool manualdof; // manual dof calculation",
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"float ndofstart = 1.0; // near dof blur start",
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"float ndofdist = 2.0; // near dof blur falloff distance",
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"float fdofstart = 1.0; // far dof blur start",
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"float fdofdist = 3.0; // far dof blur falloff distance",
|
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"float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm)",
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"uniform bool vignetting; // use optical lens vignetting",
|
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"float vignout = 1.3; // vignetting outer border",
|
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"float vignin = 0.0; // vignetting inner border",
|
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"float vignfade = 22.0; // f-stops till vignete fades",
|
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"uniform bool shaderFocus;",
|
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"// disable if you use external focalDepth value",
|
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"uniform vec2 focusCoords;",
|
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+
"// autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right)",
|
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"// if center of screen use vec2(0.5, 0.5);",
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"uniform float maxblur;",
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"//clamp value of max blur (0.0 = no blur, 1.0 default)",
|
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+
"uniform float threshold; // highlight threshold;",
|
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"uniform float gain; // highlight gain;",
|
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+
"uniform float bias; // bokeh edge bias",
|
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+
"uniform float fringe; // bokeh chromatic aberration / fringing",
|
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"uniform bool noise; //use noise instead of pattern for sample dithering",
|
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+
"uniform float dithering;",
|
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+
"uniform bool depthblur; // blur the depth buffer",
|
80
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+
"float dbsize = 1.25; // depth blur size",
|
81
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+
"/*",
|
82
|
+
"next part is experimental",
|
83
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+
"not looking good with small sample and ring count",
|
84
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+
"looks okay starting from samples = 4, rings = 4",
|
85
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+
"*/",
|
86
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+
"uniform bool pentagon; //use pentagon as bokeh shape?",
|
87
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+
"float feather = 0.4; //pentagon shape feather",
|
88
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+
"//------------------------------------------",
|
89
|
+
"float penta(vec2 coords) {",
|
90
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+
" //pentagonal shape",
|
91
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+
" float scale = float(rings) - 1.3;",
|
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+
" vec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);",
|
93
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+
" vec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);",
|
94
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+
" vec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);",
|
95
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+
" vec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);",
|
96
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+
" vec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);",
|
97
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+
" vec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);",
|
98
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+
" vec4 one = vec4( 1.0 );",
|
99
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+
" vec4 P = vec4((coords),vec2(scale, scale));",
|
100
|
+
" vec4 dist = vec4(0.0);",
|
101
|
+
" float inorout = -4.0;",
|
102
|
+
" dist.x = dot( P, HS0 );",
|
103
|
+
" dist.y = dot( P, HS1 );",
|
104
|
+
" dist.z = dot( P, HS2 );",
|
105
|
+
" dist.w = dot( P, HS3 );",
|
106
|
+
" dist = smoothstep( -feather, feather, dist );",
|
107
|
+
" inorout += dot( dist, one );",
|
108
|
+
" dist.x = dot( P, HS4 );",
|
109
|
+
" dist.y = HS5.w - abs( P.z );",
|
110
|
+
" dist = smoothstep( -feather, feather, dist );",
|
111
|
+
" inorout += dist.x;",
|
112
|
+
" return clamp( inorout, 0.0, 1.0 );",
|
113
|
+
"}",
|
114
|
+
"float bdepth(vec2 coords) {",
|
115
|
+
" // Depth buffer blur",
|
116
|
+
" float d = 0.0;",
|
117
|
+
" float kernel[9];",
|
118
|
+
" vec2 offset[9];",
|
119
|
+
" vec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;",
|
120
|
+
" offset[0] = vec2(-wh.x,-wh.y);",
|
121
|
+
" offset[1] = vec2( 0.0, -wh.y);",
|
122
|
+
" offset[2] = vec2( wh.x -wh.y);",
|
123
|
+
" offset[3] = vec2(-wh.x, 0.0);",
|
124
|
+
" offset[4] = vec2( 0.0, 0.0);",
|
125
|
+
" offset[5] = vec2( wh.x, 0.0);",
|
126
|
+
" offset[6] = vec2(-wh.x, wh.y);",
|
127
|
+
" offset[7] = vec2( 0.0, wh.y);",
|
128
|
+
" offset[8] = vec2( wh.x, wh.y);",
|
129
|
+
" kernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;",
|
130
|
+
" kernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;",
|
131
|
+
" kernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;",
|
132
|
+
" for( int i=0; i<9; i++ ) {",
|
133
|
+
" float tmp = texture2D(tDepth, coords + offset[i]).r;",
|
134
|
+
" d += tmp * kernel[i];",
|
135
|
+
" }",
|
136
|
+
" return d;",
|
137
|
+
"}",
|
138
|
+
"vec3 color(vec2 coords,float blur) {",
|
139
|
+
" //processing the sample",
|
140
|
+
" vec3 col = vec3(0.0);",
|
141
|
+
" vec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);",
|
142
|
+
" col.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;",
|
143
|
+
" col.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;",
|
144
|
+
" col.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;",
|
145
|
+
" vec3 lumcoeff = vec3(0.299,0.587,0.114);",
|
146
|
+
" float lum = dot(col.rgb, lumcoeff);",
|
147
|
+
" float thresh = max((lum-threshold)*gain, 0.0);",
|
148
|
+
" return col+mix(vec3(0.0),col,thresh*blur);",
|
149
|
+
"}",
|
150
|
+
"vec3 debugFocus(vec3 col, float blur, float depth) {",
|
151
|
+
" float edge = 0.002*depth; //distance based edge smoothing",
|
152
|
+
" float m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);",
|
153
|
+
" float e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);",
|
154
|
+
" col = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);",
|
155
|
+
" col = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);",
|
156
|
+
" return col;",
|
157
|
+
"}",
|
158
|
+
"float linearize(float depth) {",
|
159
|
+
" return -zfar * znear / (depth * (zfar - znear) - zfar);",
|
160
|
+
"}",
|
161
|
+
"float vignette() {",
|
162
|
+
" float dist = distance(vUv.xy, vec2(0.5,0.5));",
|
163
|
+
" dist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);",
|
164
|
+
" return clamp(dist,0.0,1.0);",
|
165
|
+
"}",
|
166
|
+
"float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {",
|
167
|
+
" float rings2 = float(rings);",
|
168
|
+
" float step = PI*2.0 / float(ringsamples);",
|
169
|
+
" float pw = cos(j*step)*i;",
|
170
|
+
" float ph = sin(j*step)*i;",
|
171
|
+
" float p = 1.0;",
|
172
|
+
" if (pentagon) {",
|
173
|
+
" p = penta(vec2(pw,ph));",
|
174
|
+
" }",
|
175
|
+
" col += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;",
|
176
|
+
" return 1.0 * mix(1.0, i /rings2, bias) * p;",
|
177
|
+
"}",
|
178
|
+
"void main() {",
|
179
|
+
" //scene depth calculation",
|
180
|
+
" float depth = linearize(texture2D(tDepth,vUv.xy).x);",
|
181
|
+
" // Blur depth?",
|
182
|
+
" if ( depthblur ) {",
|
183
|
+
" depth = linearize(bdepth(vUv.xy));",
|
184
|
+
" }",
|
185
|
+
" //focal plane calculation",
|
186
|
+
" float fDepth = focalDepth;",
|
187
|
+
" if (shaderFocus) {",
|
188
|
+
" fDepth = linearize(texture2D(tDepth,focusCoords).x);",
|
189
|
+
" }",
|
190
|
+
" // dof blur factor calculation",
|
191
|
+
" float blur = 0.0;",
|
192
|
+
" if (manualdof) {",
|
193
|
+
" float a = depth-fDepth; // Focal plane",
|
194
|
+
" float b = (a-fdofstart)/fdofdist; // Far DoF",
|
195
|
+
" float c = (-a-ndofstart)/ndofdist; // Near Dof",
|
196
|
+
" blur = (a>0.0) ? b : c;",
|
197
|
+
" } else {",
|
198
|
+
" float f = focalLength; // focal length in mm",
|
199
|
+
" float d = fDepth*1000.0; // focal plane in mm",
|
200
|
+
" float o = depth*1000.0; // depth in mm",
|
201
|
+
" float a = (o*f)/(o-f);",
|
202
|
+
" float b = (d*f)/(d-f);",
|
203
|
+
" float c = (d-f)/(d*fstop*CoC);",
|
204
|
+
" blur = abs(a-b)*c;",
|
205
|
+
" }",
|
206
|
+
" blur = clamp(blur,0.0,1.0);",
|
207
|
+
" // calculation of pattern for dithering",
|
208
|
+
" vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;",
|
209
|
+
" // getting blur x and y step factor",
|
210
|
+
" float w = (1.0/textureWidth)*blur*maxblur+noise.x;",
|
211
|
+
" float h = (1.0/textureHeight)*blur*maxblur+noise.y;",
|
212
|
+
" // calculation of final color",
|
213
|
+
" vec3 col = vec3(0.0);",
|
214
|
+
" if(blur < 0.05) {",
|
215
|
+
" //some optimization thingy",
|
216
|
+
" col = texture2D(tColor, vUv.xy).rgb;",
|
217
|
+
" } else {",
|
218
|
+
" col = texture2D(tColor, vUv.xy).rgb;",
|
219
|
+
" float s = 1.0;",
|
220
|
+
" int ringsamples;",
|
221
|
+
" for (int i = 1; i <= rings; i++) {",
|
222
|
+
" /*unboxstart*/",
|
223
|
+
" ringsamples = i * samples;",
|
224
|
+
" for (int j = 0 ; j < maxringsamples ; j++) {",
|
225
|
+
" if (j >= ringsamples) break;",
|
226
|
+
" s += gather(float(i), float(j), ringsamples, col, w, h, blur);",
|
227
|
+
" }",
|
228
|
+
" /*unboxend*/",
|
229
|
+
" }",
|
230
|
+
" col /= s; //divide by sample count",
|
231
|
+
" }",
|
232
|
+
" if (showFocus) {",
|
233
|
+
" col = debugFocus(col, blur, depth);",
|
234
|
+
" }",
|
235
|
+
" if (vignetting) {",
|
236
|
+
" col *= vignette();",
|
237
|
+
" }",
|
238
|
+
" gl_FragColor.rgb = col;",
|
239
|
+
" gl_FragColor.a = 1.0;",
|
240
|
+
"} "
|
241
|
+
].join("\n")
|
329
242
|
};
|
330
243
|
const BokehDepthShader = {
|
331
244
|
uniforms: {
|
332
245
|
mNear: { value: 1 },
|
333
246
|
mFar: { value: 1e3 }
|
334
247
|
},
|
335
|
-
vertexShader:
|
336
|
-
|
337
|
-
|
338
|
-
|
339
|
-
|
340
|
-
|
341
|
-
|
342
|
-
|
343
|
-
|
344
|
-
|
345
|
-
|
346
|
-
|
347
|
-
|
348
|
-
|
349
|
-
|
350
|
-
|
351
|
-
|
352
|
-
`
|
353
|
-
uniform float mNear;
|
354
|
-
uniform float mFar;
|
355
|
-
|
356
|
-
varying float vViewZDepth;
|
357
|
-
|
358
|
-
void main() {
|
359
|
-
|
360
|
-
float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );
|
361
|
-
gl_FragColor = vec4( vec3( color ), 1.0 );
|
362
|
-
|
363
|
-
}
|
364
|
-
`
|
365
|
-
)
|
248
|
+
vertexShader: [
|
249
|
+
"varying float vViewZDepth;",
|
250
|
+
"void main() {",
|
251
|
+
" #include <begin_vertex>",
|
252
|
+
" #include <project_vertex>",
|
253
|
+
" vViewZDepth = - mvPosition.z;",
|
254
|
+
"}"
|
255
|
+
].join("\n"),
|
256
|
+
fragmentShader: [
|
257
|
+
"uniform float mNear;",
|
258
|
+
"uniform float mFar;",
|
259
|
+
"varying float vViewZDepth;",
|
260
|
+
"void main() {",
|
261
|
+
" float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );",
|
262
|
+
" gl_FragColor = vec4( vec3( color ), 1.0 );",
|
263
|
+
"} "
|
264
|
+
].join("\n")
|
366
265
|
};
|
367
266
|
export {
|
368
267
|
BokehDepthShader,
|