three-stdlib 2.35.4 → 2.35.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (514) hide show
  1. package/_polyfill/CapsuleGeometry.cjs +17 -20
  2. package/_polyfill/CapsuleGeometry.cjs.map +1 -1
  3. package/_polyfill/CapsuleGeometry.js +17 -20
  4. package/_polyfill/CapsuleGeometry.js.map +1 -1
  5. package/_polyfill/constants.cjs +1 -1
  6. package/_polyfill/constants.cjs.map +1 -1
  7. package/_polyfill/constants.js +1 -1
  8. package/_polyfill/constants.js.map +1 -1
  9. package/animation/AnimationClipCreator.cjs +13 -13
  10. package/animation/AnimationClipCreator.cjs.map +1 -1
  11. package/animation/AnimationClipCreator.js +13 -13
  12. package/animation/AnimationClipCreator.js.map +1 -1
  13. package/animation/CCDIKSolver.cjs +11 -11
  14. package/animation/CCDIKSolver.cjs.map +1 -1
  15. package/animation/CCDIKSolver.js +12 -12
  16. package/animation/CCDIKSolver.js.map +1 -1
  17. package/animation/MMDAnimationHelper.cjs +1 -1
  18. package/animation/MMDAnimationHelper.cjs.map +1 -1
  19. package/animation/MMDAnimationHelper.js +1 -1
  20. package/animation/MMDAnimationHelper.js.map +1 -1
  21. package/animation/MMDPhysics.cjs +4 -4
  22. package/animation/MMDPhysics.cjs.map +1 -1
  23. package/animation/MMDPhysics.js +4 -4
  24. package/animation/MMDPhysics.js.map +1 -1
  25. package/controls/ArcballControls.cjs +2 -2
  26. package/controls/ArcballControls.cjs.map +1 -1
  27. package/controls/ArcballControls.js +3 -3
  28. package/controls/ArcballControls.js.map +1 -1
  29. package/controls/FirstPersonControls.cjs +1 -1
  30. package/controls/FirstPersonControls.cjs.map +1 -1
  31. package/controls/FirstPersonControls.js +1 -1
  32. package/controls/FirstPersonControls.js.map +1 -1
  33. package/controls/OrbitControls.cjs +2 -2
  34. package/controls/OrbitControls.cjs.map +1 -1
  35. package/controls/OrbitControls.js +3 -3
  36. package/controls/OrbitControls.js.map +1 -1
  37. package/controls/PointerLockControls.cjs +2 -2
  38. package/controls/PointerLockControls.cjs.map +1 -1
  39. package/controls/PointerLockControls.js +3 -3
  40. package/controls/PointerLockControls.js.map +1 -1
  41. package/csm/CSM.cjs +4 -4
  42. package/csm/CSM.cjs.map +1 -1
  43. package/csm/CSM.js +5 -5
  44. package/csm/CSM.js.map +1 -1
  45. package/csm/CSMFrustum.cjs +1 -1
  46. package/csm/CSMFrustum.cjs.map +1 -1
  47. package/csm/CSMFrustum.js +2 -2
  48. package/csm/CSMFrustum.js.map +1 -1
  49. package/deprecated/Geometry.cjs +715 -722
  50. package/deprecated/Geometry.cjs.map +1 -1
  51. package/deprecated/Geometry.js +716 -723
  52. package/deprecated/Geometry.js.map +1 -1
  53. package/effects/AnaglyphEffect.cjs +1 -2
  54. package/effects/AnaglyphEffect.cjs.map +1 -1
  55. package/effects/AnaglyphEffect.js +2 -3
  56. package/effects/AnaglyphEffect.js.map +1 -1
  57. package/effects/OutlineEffect.cjs +1 -2
  58. package/effects/OutlineEffect.cjs.map +1 -1
  59. package/effects/OutlineEffect.js +2 -3
  60. package/effects/OutlineEffect.js.map +1 -1
  61. package/effects/ParallaxBarrierEffect.cjs +1 -2
  62. package/effects/ParallaxBarrierEffect.cjs.map +1 -1
  63. package/effects/ParallaxBarrierEffect.js +2 -3
  64. package/effects/ParallaxBarrierEffect.js.map +1 -1
  65. package/exporters/DRACOExporter.cjs +122 -133
  66. package/exporters/DRACOExporter.cjs.map +1 -1
  67. package/exporters/DRACOExporter.d.ts +21 -23
  68. package/exporters/DRACOExporter.js +122 -133
  69. package/exporters/DRACOExporter.js.map +1 -1
  70. package/exporters/GLTFExporter.cjs +167 -170
  71. package/exporters/GLTFExporter.cjs.map +1 -1
  72. package/exporters/GLTFExporter.js +167 -170
  73. package/exporters/GLTFExporter.js.map +1 -1
  74. package/geometries/LightningStrike.cjs +515 -524
  75. package/geometries/LightningStrike.cjs.map +1 -1
  76. package/geometries/LightningStrike.js +515 -524
  77. package/geometries/LightningStrike.js.map +1 -1
  78. package/geometries/RoundedBoxGeometry.cjs +1 -1
  79. package/geometries/RoundedBoxGeometry.cjs.map +1 -1
  80. package/geometries/RoundedBoxGeometry.js +2 -2
  81. package/geometries/RoundedBoxGeometry.js.map +1 -1
  82. package/helpers/RaycasterHelper.cjs +2 -2
  83. package/helpers/RaycasterHelper.cjs.map +1 -1
  84. package/helpers/RaycasterHelper.js +3 -3
  85. package/helpers/RaycasterHelper.js.map +1 -1
  86. package/helpers/VertexNormalsHelper.cjs +3 -3
  87. package/helpers/VertexNormalsHelper.cjs.map +1 -1
  88. package/helpers/VertexNormalsHelper.js +4 -4
  89. package/helpers/VertexNormalsHelper.js.map +1 -1
  90. package/helpers/VertexTangentsHelper.cjs +2 -2
  91. package/helpers/VertexTangentsHelper.cjs.map +1 -1
  92. package/helpers/VertexTangentsHelper.js +3 -3
  93. package/helpers/VertexTangentsHelper.js.map +1 -1
  94. package/interactive/InteractiveGroup.cjs +1 -1
  95. package/interactive/InteractiveGroup.cjs.map +1 -1
  96. package/interactive/InteractiveGroup.js +2 -2
  97. package/interactive/InteractiveGroup.js.map +1 -1
  98. package/interactive/SelectionBox.cjs +15 -15
  99. package/interactive/SelectionBox.cjs.map +1 -1
  100. package/interactive/SelectionBox.js +16 -16
  101. package/interactive/SelectionBox.js.map +1 -1
  102. package/libs/chevrotain.cjs +1 -1
  103. package/libs/chevrotain.cjs.map +1 -1
  104. package/libs/chevrotain.js +1 -1
  105. package/libs/chevrotain.js.map +1 -1
  106. package/libs/lottie.cjs +1 -1
  107. package/libs/lottie.cjs.map +1 -1
  108. package/libs/lottie.js +1 -1
  109. package/libs/lottie.js.map +1 -1
  110. package/libs/opentype.cjs +1 -1
  111. package/libs/opentype.cjs.map +1 -1
  112. package/libs/opentype.js +1 -1
  113. package/libs/opentype.js.map +1 -1
  114. package/lights/LightProbeGenerator.cjs +5 -5
  115. package/lights/LightProbeGenerator.cjs.map +1 -1
  116. package/lights/LightProbeGenerator.js +5 -5
  117. package/lights/LightProbeGenerator.js.map +1 -1
  118. package/lights/RectAreaLightUniformsLib.cjs +3 -3
  119. package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
  120. package/lights/RectAreaLightUniformsLib.js +3 -3
  121. package/lights/RectAreaLightUniformsLib.js.map +1 -1
  122. package/lines/LineMaterial.cjs +1 -2
  123. package/lines/LineMaterial.cjs.map +1 -1
  124. package/lines/LineMaterial.js +2 -3
  125. package/lines/LineMaterial.js.map +1 -1
  126. package/lines/LineSegments2.cjs +13 -13
  127. package/lines/LineSegments2.cjs.map +1 -1
  128. package/lines/LineSegments2.js +14 -14
  129. package/lines/LineSegments2.js.map +1 -1
  130. package/lines/LineSegmentsGeometry.cjs +2 -2
  131. package/lines/LineSegmentsGeometry.cjs.map +1 -1
  132. package/lines/LineSegmentsGeometry.js +3 -3
  133. package/lines/LineSegmentsGeometry.js.map +1 -1
  134. package/lines/Wireframe.cjs +3 -3
  135. package/lines/Wireframe.cjs.map +1 -1
  136. package/lines/Wireframe.js +4 -4
  137. package/lines/Wireframe.js.map +1 -1
  138. package/loaders/BasisTextureLoader.cjs +435 -441
  139. package/loaders/BasisTextureLoader.cjs.map +1 -1
  140. package/loaders/BasisTextureLoader.js +435 -441
  141. package/loaders/BasisTextureLoader.js.map +1 -1
  142. package/loaders/EXRLoader.cjs +1 -2
  143. package/loaders/EXRLoader.cjs.map +1 -1
  144. package/loaders/EXRLoader.js +2 -3
  145. package/loaders/EXRLoader.js.map +1 -1
  146. package/loaders/FBXLoader.cjs +2 -2
  147. package/loaders/FBXLoader.cjs.map +1 -1
  148. package/loaders/FBXLoader.js +2 -2
  149. package/loaders/FBXLoader.js.map +1 -1
  150. package/loaders/FontLoader.cjs +2 -2
  151. package/loaders/FontLoader.cjs.map +1 -1
  152. package/loaders/FontLoader.d.ts +2 -2
  153. package/loaders/FontLoader.js +2 -2
  154. package/loaders/FontLoader.js.map +1 -1
  155. package/loaders/GLTFLoader.cjs +2 -2
  156. package/loaders/GLTFLoader.cjs.map +1 -1
  157. package/loaders/GLTFLoader.js +2 -2
  158. package/loaders/GLTFLoader.js.map +1 -1
  159. package/loaders/KTX2Loader.cjs +374 -377
  160. package/loaders/KTX2Loader.cjs.map +1 -1
  161. package/loaders/KTX2Loader.js +374 -377
  162. package/loaders/KTX2Loader.js.map +1 -1
  163. package/loaders/LDrawLoader.cjs +4 -5
  164. package/loaders/LDrawLoader.cjs.map +1 -1
  165. package/loaders/LDrawLoader.js +5 -6
  166. package/loaders/LDrawLoader.js.map +1 -1
  167. package/loaders/OBJLoader.cjs +5 -5
  168. package/loaders/OBJLoader.cjs.map +1 -1
  169. package/loaders/OBJLoader.js +6 -6
  170. package/loaders/OBJLoader.js.map +1 -1
  171. package/loaders/PRWMLoader.cjs +43 -46
  172. package/loaders/PRWMLoader.cjs.map +1 -1
  173. package/loaders/PRWMLoader.js +43 -46
  174. package/loaders/PRWMLoader.js.map +1 -1
  175. package/loaders/SVGLoader.cjs +1688 -1694
  176. package/loaders/SVGLoader.cjs.map +1 -1
  177. package/loaders/SVGLoader.js +1688 -1694
  178. package/loaders/SVGLoader.js.map +1 -1
  179. package/loaders/XLoader.cjs +1 -1
  180. package/loaders/XLoader.cjs.map +1 -1
  181. package/loaders/XLoader.js +1 -1
  182. package/loaders/XLoader.js.map +1 -1
  183. package/math/Capsule.cjs +3 -3
  184. package/math/Capsule.cjs.map +1 -1
  185. package/math/Capsule.js +3 -3
  186. package/math/Capsule.js.map +1 -1
  187. package/math/ColorConverter.cjs +9 -9
  188. package/math/ColorConverter.cjs.map +1 -1
  189. package/math/ColorConverter.js +9 -9
  190. package/math/ColorConverter.js.map +1 -1
  191. package/math/ConvexHull.cjs +50 -53
  192. package/math/ConvexHull.cjs.map +1 -1
  193. package/math/ConvexHull.js +50 -53
  194. package/math/ConvexHull.js.map +1 -1
  195. package/math/ImprovedNoise.cjs +1 -1
  196. package/math/ImprovedNoise.cjs.map +1 -1
  197. package/math/ImprovedNoise.js +1 -1
  198. package/math/ImprovedNoise.js.map +1 -1
  199. package/math/MeshSurfaceSampler.cjs +2 -2
  200. package/math/MeshSurfaceSampler.cjs.map +1 -1
  201. package/math/MeshSurfaceSampler.js +2 -2
  202. package/math/MeshSurfaceSampler.js.map +1 -1
  203. package/math/OBB.cjs +14 -14
  204. package/math/OBB.cjs.map +1 -1
  205. package/math/OBB.js +15 -15
  206. package/math/OBB.js.map +1 -1
  207. package/math/Octree.cjs +7 -7
  208. package/math/Octree.cjs.map +1 -1
  209. package/math/Octree.js +8 -8
  210. package/math/Octree.js.map +1 -1
  211. package/misc/ConvexObjectBreaker.cjs +268 -271
  212. package/misc/ConvexObjectBreaker.cjs.map +1 -1
  213. package/misc/ConvexObjectBreaker.js +269 -272
  214. package/misc/ConvexObjectBreaker.js.map +1 -1
  215. package/misc/Gyroscope.cjs +6 -6
  216. package/misc/Gyroscope.cjs.map +1 -1
  217. package/misc/Gyroscope.js +7 -7
  218. package/misc/Gyroscope.js.map +1 -1
  219. package/modifiers/CurveModifier.cjs +1 -1
  220. package/modifiers/CurveModifier.cjs.map +1 -1
  221. package/modifiers/CurveModifier.js +2 -2
  222. package/modifiers/CurveModifier.js.map +1 -1
  223. package/modifiers/SimplifyModifier.cjs +2 -2
  224. package/modifiers/SimplifyModifier.cjs.map +1 -1
  225. package/modifiers/SimplifyModifier.js +2 -2
  226. package/modifiers/SimplifyModifier.js.map +1 -1
  227. package/objects/BatchedMesh.cjs +2 -2
  228. package/objects/BatchedMesh.cjs.map +1 -1
  229. package/objects/BatchedMesh.js +3 -3
  230. package/objects/BatchedMesh.js.map +1 -1
  231. package/objects/GroundProjectedEnv.cjs +1 -2
  232. package/objects/GroundProjectedEnv.cjs.map +1 -1
  233. package/objects/GroundProjectedEnv.js +2 -3
  234. package/objects/GroundProjectedEnv.js.map +1 -1
  235. package/objects/Lensflare.cjs +206 -209
  236. package/objects/Lensflare.cjs.map +1 -1
  237. package/objects/Lensflare.js +206 -209
  238. package/objects/Lensflare.js.map +1 -1
  239. package/objects/Reflector.cjs +146 -154
  240. package/objects/Reflector.cjs.map +1 -1
  241. package/objects/Reflector.js +146 -154
  242. package/objects/Reflector.js.map +1 -1
  243. package/objects/ReflectorForSSRPass.cjs +180 -183
  244. package/objects/ReflectorForSSRPass.cjs.map +1 -1
  245. package/objects/ReflectorForSSRPass.js +180 -183
  246. package/objects/ReflectorForSSRPass.js.map +1 -1
  247. package/objects/Refractor.cjs +161 -164
  248. package/objects/Refractor.cjs.map +1 -1
  249. package/objects/Refractor.js +161 -164
  250. package/objects/Refractor.js.map +1 -1
  251. package/objects/ShadowMesh.cjs +1 -1
  252. package/objects/ShadowMesh.cjs.map +1 -1
  253. package/objects/ShadowMesh.js +2 -2
  254. package/objects/ShadowMesh.js.map +1 -1
  255. package/objects/Sky.cjs +32 -35
  256. package/objects/Sky.cjs.map +1 -1
  257. package/objects/Sky.d.ts +6 -100
  258. package/objects/Sky.js +32 -35
  259. package/objects/Sky.js.map +1 -1
  260. package/objects/Water.cjs +1 -2
  261. package/objects/Water.cjs.map +1 -1
  262. package/objects/Water.js +2 -3
  263. package/objects/Water.js.map +1 -1
  264. package/objects/Water2.cjs +140 -143
  265. package/objects/Water2.cjs.map +1 -1
  266. package/objects/Water2.js +140 -143
  267. package/objects/Water2.js.map +1 -1
  268. package/package.json +1 -1
  269. package/postprocessing/SAOPass.cjs +264 -267
  270. package/postprocessing/SAOPass.cjs.map +1 -1
  271. package/postprocessing/SAOPass.js +264 -267
  272. package/postprocessing/SAOPass.js.map +1 -1
  273. package/postprocessing/SSAOPass.cjs +250 -253
  274. package/postprocessing/SSAOPass.cjs.map +1 -1
  275. package/postprocessing/SSAOPass.js +250 -253
  276. package/postprocessing/SSAOPass.js.map +1 -1
  277. package/postprocessing/SSRPass.cjs +376 -379
  278. package/postprocessing/SSRPass.cjs.map +1 -1
  279. package/postprocessing/SSRPass.js +376 -379
  280. package/postprocessing/SSRPass.js.map +1 -1
  281. package/postprocessing/UnrealBloomPass.cjs +202 -205
  282. package/postprocessing/UnrealBloomPass.cjs.map +1 -1
  283. package/postprocessing/UnrealBloomPass.js +202 -205
  284. package/postprocessing/UnrealBloomPass.js.map +1 -1
  285. package/renderers/CSS2DRenderer.cjs +5 -5
  286. package/renderers/CSS2DRenderer.cjs.map +1 -1
  287. package/renderers/CSS2DRenderer.js +5 -5
  288. package/renderers/CSS2DRenderer.js.map +1 -1
  289. package/renderers/CSS3DRenderer.cjs +5 -5
  290. package/renderers/CSS3DRenderer.cjs.map +1 -1
  291. package/renderers/CSS3DRenderer.js +6 -6
  292. package/renderers/CSS3DRenderer.js.map +1 -1
  293. package/shaders/ACESFilmicToneMappingShader.cjs +46 -71
  294. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  295. package/shaders/ACESFilmicToneMappingShader.js +46 -71
  296. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  297. package/shaders/AfterimageShader.cjs +22 -41
  298. package/shaders/AfterimageShader.cjs.map +1 -1
  299. package/shaders/AfterimageShader.js +22 -41
  300. package/shaders/AfterimageShader.js.map +1 -1
  301. package/shaders/BasicShader.cjs +6 -20
  302. package/shaders/BasicShader.cjs.map +1 -1
  303. package/shaders/BasicShader.js +6 -20
  304. package/shaders/BasicShader.js.map +1 -1
  305. package/shaders/BleachBypassShader.cjs +26 -46
  306. package/shaders/BleachBypassShader.cjs.map +1 -1
  307. package/shaders/BleachBypassShader.js +26 -46
  308. package/shaders/BleachBypassShader.js.map +1 -1
  309. package/shaders/BlendShader.cjs +19 -33
  310. package/shaders/BlendShader.cjs.map +1 -1
  311. package/shaders/BlendShader.js +19 -33
  312. package/shaders/BlendShader.js.map +1 -1
  313. package/shaders/BokehShader.cjs +90 -117
  314. package/shaders/BokehShader.cjs.map +1 -1
  315. package/shaders/BokehShader.js +90 -117
  316. package/shaders/BokehShader.js.map +1 -1
  317. package/shaders/BokehShader2.cjs +232 -333
  318. package/shaders/BokehShader2.cjs.map +1 -1
  319. package/shaders/BokehShader2.js +232 -333
  320. package/shaders/BokehShader2.js.map +1 -1
  321. package/shaders/BrightnessContrastShader.cjs +22 -38
  322. package/shaders/BrightnessContrastShader.cjs.map +1 -1
  323. package/shaders/BrightnessContrastShader.js +22 -38
  324. package/shaders/BrightnessContrastShader.js.map +1 -1
  325. package/shaders/ColorCorrectionShader.cjs +21 -35
  326. package/shaders/ColorCorrectionShader.cjs.map +1 -1
  327. package/shaders/ColorCorrectionShader.js +21 -35
  328. package/shaders/ColorCorrectionShader.js.map +1 -1
  329. package/shaders/ColorifyShader.cjs +19 -34
  330. package/shaders/ColorifyShader.cjs.map +1 -1
  331. package/shaders/ColorifyShader.js +19 -34
  332. package/shaders/ColorifyShader.js.map +1 -1
  333. package/shaders/ConvolutionShader.cjs +24 -43
  334. package/shaders/ConvolutionShader.cjs.map +1 -1
  335. package/shaders/ConvolutionShader.js +24 -43
  336. package/shaders/ConvolutionShader.js.map +1 -1
  337. package/shaders/CopyShader.cjs +16 -30
  338. package/shaders/CopyShader.cjs.map +1 -1
  339. package/shaders/CopyShader.js +16 -30
  340. package/shaders/CopyShader.js.map +1 -1
  341. package/shaders/DOFMipMapShader.cjs +21 -38
  342. package/shaders/DOFMipMapShader.cjs.map +1 -1
  343. package/shaders/DOFMipMapShader.js +21 -38
  344. package/shaders/DOFMipMapShader.js.map +1 -1
  345. package/shaders/DepthLimitedBlurShader.cjs +69 -98
  346. package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
  347. package/shaders/DepthLimitedBlurShader.js +69 -98
  348. package/shaders/DepthLimitedBlurShader.js.map +1 -1
  349. package/shaders/DigitalGlitch.cjs +59 -70
  350. package/shaders/DigitalGlitch.cjs.map +1 -1
  351. package/shaders/DigitalGlitch.js +59 -70
  352. package/shaders/DigitalGlitch.js.map +1 -1
  353. package/shaders/DotScreenShader.cjs +28 -49
  354. package/shaders/DotScreenShader.cjs.map +1 -1
  355. package/shaders/DotScreenShader.js +28 -49
  356. package/shaders/DotScreenShader.js.map +1 -1
  357. package/shaders/FXAAShader.cjs +1089 -1098
  358. package/shaders/FXAAShader.cjs.map +1 -1
  359. package/shaders/FXAAShader.js +1089 -1098
  360. package/shaders/FXAAShader.js.map +1 -1
  361. package/shaders/FilmShader.cjs +29 -57
  362. package/shaders/FilmShader.cjs.map +1 -1
  363. package/shaders/FilmShader.js +29 -57
  364. package/shaders/FilmShader.js.map +1 -1
  365. package/shaders/FocusShader.cjs +43 -70
  366. package/shaders/FocusShader.cjs.map +1 -1
  367. package/shaders/FocusShader.js +43 -70
  368. package/shaders/FocusShader.js.map +1 -1
  369. package/shaders/FreiChenShader.cjs +53 -74
  370. package/shaders/FreiChenShader.cjs.map +1 -1
  371. package/shaders/FreiChenShader.js +53 -74
  372. package/shaders/FreiChenShader.js.map +1 -1
  373. package/shaders/FresnelShader.cjs +35 -55
  374. package/shaders/FresnelShader.cjs.map +1 -1
  375. package/shaders/FresnelShader.js +35 -55
  376. package/shaders/FresnelShader.js.map +1 -1
  377. package/shaders/GammaCorrectionShader.cjs +19 -33
  378. package/shaders/GammaCorrectionShader.cjs.map +1 -1
  379. package/shaders/GammaCorrectionShader.js +19 -33
  380. package/shaders/GammaCorrectionShader.js.map +1 -1
  381. package/shaders/GodRaysShader.cjs +116 -193
  382. package/shaders/GodRaysShader.cjs.map +1 -1
  383. package/shaders/GodRaysShader.js +116 -193
  384. package/shaders/GodRaysShader.js.map +1 -1
  385. package/shaders/HalftoneShader.cjs +192 -270
  386. package/shaders/HalftoneShader.cjs.map +1 -1
  387. package/shaders/HalftoneShader.js +192 -270
  388. package/shaders/HalftoneShader.js.map +1 -1
  389. package/shaders/HorizontalTiltShiftShader.cjs +27 -43
  390. package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
  391. package/shaders/HorizontalTiltShiftShader.js +27 -43
  392. package/shaders/HorizontalTiltShiftShader.js.map +1 -1
  393. package/shaders/HueSaturationShader.cjs +31 -47
  394. package/shaders/HueSaturationShader.cjs.map +1 -1
  395. package/shaders/HueSaturationShader.js +31 -47
  396. package/shaders/HueSaturationShader.js.map +1 -1
  397. package/shaders/KaleidoShader.cjs +24 -37
  398. package/shaders/KaleidoShader.cjs.map +1 -1
  399. package/shaders/KaleidoShader.js +24 -37
  400. package/shaders/KaleidoShader.js.map +1 -1
  401. package/shaders/LuminosityHighPassShader.cjs +24 -43
  402. package/shaders/LuminosityHighPassShader.cjs.map +1 -1
  403. package/shaders/LuminosityHighPassShader.js +24 -43
  404. package/shaders/LuminosityHighPassShader.js.map +1 -1
  405. package/shaders/LuminosityShader.cjs +17 -34
  406. package/shaders/LuminosityShader.cjs.map +1 -1
  407. package/shaders/LuminosityShader.js +17 -34
  408. package/shaders/LuminosityShader.js.map +1 -1
  409. package/shaders/MirrorShader.cjs +26 -39
  410. package/shaders/MirrorShader.cjs.map +1 -1
  411. package/shaders/MirrorShader.js +26 -39
  412. package/shaders/MirrorShader.js.map +1 -1
  413. package/shaders/NormalMapShader.cjs +21 -36
  414. package/shaders/NormalMapShader.cjs.map +1 -1
  415. package/shaders/NormalMapShader.js +21 -36
  416. package/shaders/NormalMapShader.js.map +1 -1
  417. package/shaders/ParallaxShader.cjs +97 -147
  418. package/shaders/ParallaxShader.cjs.map +1 -1
  419. package/shaders/ParallaxShader.js +97 -147
  420. package/shaders/ParallaxShader.js.map +1 -1
  421. package/shaders/PixelShader.cjs +18 -31
  422. package/shaders/PixelShader.cjs.map +1 -1
  423. package/shaders/PixelShader.js +18 -31
  424. package/shaders/PixelShader.js.map +1 -1
  425. package/shaders/RGBShiftShader.cjs +20 -33
  426. package/shaders/RGBShiftShader.cjs.map +1 -1
  427. package/shaders/RGBShiftShader.js +20 -33
  428. package/shaders/RGBShiftShader.js.map +1 -1
  429. package/shaders/SAOShader.cjs +117 -154
  430. package/shaders/SAOShader.cjs.map +1 -1
  431. package/shaders/SAOShader.js +117 -154
  432. package/shaders/SAOShader.js.map +1 -1
  433. package/shaders/SMAAShader.cjs +270 -358
  434. package/shaders/SMAAShader.cjs.map +1 -1
  435. package/shaders/SMAAShader.js +270 -358
  436. package/shaders/SMAAShader.js.map +1 -1
  437. package/shaders/SSAOShader.cjs +142 -236
  438. package/shaders/SSAOShader.cjs.map +1 -1
  439. package/shaders/SSAOShader.js +142 -236
  440. package/shaders/SSAOShader.js.map +1 -1
  441. package/shaders/SSRShader.cjs +4 -4
  442. package/shaders/SSRShader.cjs.map +1 -1
  443. package/shaders/SSRShader.js +4 -4
  444. package/shaders/SSRShader.js.map +1 -1
  445. package/shaders/SepiaShader.cjs +20 -36
  446. package/shaders/SepiaShader.cjs.map +1 -1
  447. package/shaders/SepiaShader.js +20 -36
  448. package/shaders/SepiaShader.js.map +1 -1
  449. package/shaders/SobelOperatorShader.cjs +37 -64
  450. package/shaders/SobelOperatorShader.cjs.map +1 -1
  451. package/shaders/SobelOperatorShader.js +37 -64
  452. package/shaders/SobelOperatorShader.js.map +1 -1
  453. package/shaders/TechnicolorShader.cjs +16 -29
  454. package/shaders/TechnicolorShader.cjs.map +1 -1
  455. package/shaders/TechnicolorShader.js +16 -29
  456. package/shaders/TechnicolorShader.js.map +1 -1
  457. package/shaders/ToneMapShader.cjs +35 -55
  458. package/shaders/ToneMapShader.cjs.map +1 -1
  459. package/shaders/ToneMapShader.js +35 -55
  460. package/shaders/ToneMapShader.js.map +1 -1
  461. package/shaders/ToonShader.cjs +165 -275
  462. package/shaders/ToonShader.cjs.map +1 -1
  463. package/shaders/ToonShader.js +165 -275
  464. package/shaders/ToonShader.js.map +1 -1
  465. package/shaders/TriangleBlurShader.cjs +27 -50
  466. package/shaders/TriangleBlurShader.cjs.map +1 -1
  467. package/shaders/TriangleBlurShader.js +27 -50
  468. package/shaders/TriangleBlurShader.js.map +1 -1
  469. package/shaders/UnpackDepthRGBAShader.cjs +17 -32
  470. package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
  471. package/shaders/UnpackDepthRGBAShader.js +17 -32
  472. package/shaders/UnpackDepthRGBAShader.js.map +1 -1
  473. package/shaders/VerticalTiltShiftShader.cjs +27 -43
  474. package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
  475. package/shaders/VerticalTiltShiftShader.js +27 -43
  476. package/shaders/VerticalTiltShiftShader.js.map +1 -1
  477. package/shaders/VignetteShader.cjs +27 -43
  478. package/shaders/VignetteShader.cjs.map +1 -1
  479. package/shaders/VignetteShader.js +27 -43
  480. package/shaders/VignetteShader.js.map +1 -1
  481. package/shaders/VolumeShader.cjs +213 -264
  482. package/shaders/VolumeShader.cjs.map +1 -1
  483. package/shaders/VolumeShader.js +213 -264
  484. package/shaders/VolumeShader.js.map +1 -1
  485. package/shaders/WaterRefractionShader.cjs +35 -63
  486. package/shaders/WaterRefractionShader.cjs.map +1 -1
  487. package/shaders/WaterRefractionShader.js +35 -63
  488. package/shaders/WaterRefractionShader.js.map +1 -1
  489. package/utils/GeometryCompressionUtils.cjs +1 -2
  490. package/utils/GeometryCompressionUtils.cjs.map +1 -1
  491. package/utils/GeometryCompressionUtils.js +2 -3
  492. package/utils/GeometryCompressionUtils.js.map +1 -1
  493. package/utils/RoughnessMipmapper.cjs +3 -3
  494. package/utils/RoughnessMipmapper.cjs.map +1 -1
  495. package/utils/RoughnessMipmapper.js +4 -4
  496. package/utils/RoughnessMipmapper.js.map +1 -1
  497. package/webxr/ARButton.cjs +106 -109
  498. package/webxr/ARButton.cjs.map +1 -1
  499. package/webxr/ARButton.d.ts +3 -4
  500. package/webxr/ARButton.js +106 -109
  501. package/webxr/ARButton.js.map +1 -1
  502. package/webxr/OculusHandPointerModel.cjs +2 -2
  503. package/webxr/OculusHandPointerModel.cjs.map +1 -1
  504. package/webxr/OculusHandPointerModel.js +2 -2
  505. package/webxr/OculusHandPointerModel.js.map +1 -1
  506. package/webxr/VRButton.cjs +95 -98
  507. package/webxr/VRButton.cjs.map +1 -1
  508. package/webxr/VRButton.d.ts +5 -6
  509. package/webxr/VRButton.js +95 -98
  510. package/webxr/VRButton.js.map +1 -1
  511. package/webxr/XRHandPrimitiveModel.cjs +2 -2
  512. package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
  513. package/webxr/XRHandPrimitiveModel.js +3 -3
  514. package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -5,51 +5,32 @@ const LuminosityHighPassShader = {
5
5
  tDiffuse: { value: null },
6
6
  luminosityThreshold: { value: 1 },
7
7
  smoothWidth: { value: 1 },
8
- defaultColor: { value: /* @__PURE__ */ new Color(0) },
8
+ defaultColor: { value: new Color(0) },
9
9
  defaultOpacity: { value: 0 }
10
10
  },
11
- vertexShader: (
12
- /* glsl */
13
- `
14
- varying vec2 vUv;
15
-
16
- void main() {
17
-
18
- vUv = uv;
19
-
20
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
21
-
22
- }
23
- `
24
- ),
25
- fragmentShader: (
26
- /* glsl */
27
- `
28
- uniform sampler2D tDiffuse;
29
- uniform vec3 defaultColor;
30
- uniform float defaultOpacity;
31
- uniform float luminosityThreshold;
32
- uniform float smoothWidth;
33
-
34
- varying vec2 vUv;
35
-
36
- void main() {
37
-
38
- vec4 texel = texture2D( tDiffuse, vUv );
39
-
40
- vec3 luma = vec3( 0.299, 0.587, 0.114 );
41
-
42
- float v = dot( texel.xyz, luma );
43
-
44
- vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );
45
-
46
- float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );
47
-
48
- gl_FragColor = mix( outputColor, texel, alpha );
49
-
50
- }
51
- `
52
- )
11
+ vertexShader: [
12
+ "varying vec2 vUv;",
13
+ "void main() {",
14
+ " vUv = uv;",
15
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
16
+ "}"
17
+ ].join("\n"),
18
+ fragmentShader: [
19
+ "uniform sampler2D tDiffuse;",
20
+ "uniform vec3 defaultColor;",
21
+ "uniform float defaultOpacity;",
22
+ "uniform float luminosityThreshold;",
23
+ "uniform float smoothWidth;",
24
+ "varying vec2 vUv;",
25
+ "void main() {",
26
+ " vec4 texel = texture2D( tDiffuse, vUv );",
27
+ " vec3 luma = vec3( 0.299, 0.587, 0.114 );",
28
+ " float v = dot( texel.xyz, luma );",
29
+ " vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );",
30
+ " float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );",
31
+ " gl_FragColor = mix( outputColor, texel, alpha );",
32
+ "}"
33
+ ].join("\n")
53
34
  };
54
35
  export {
55
36
  LuminosityHighPassShader
@@ -1 +1 @@
1
- {"version":3,"file":"LuminosityHighPassShader.js","sources":["../../src/shaders/LuminosityHighPassShader.ts"],"sourcesContent":["import { Color } from 'three'\n\n/**\n * Luminosity\n * http://en.wikipedia.org/wiki/Luminosity\n */\n\nexport const LuminosityHighPassShader = {\n shaderID: 'luminosityHighPass',\n\n uniforms: {\n tDiffuse: { value: null },\n luminosityThreshold: { value: 1.0 },\n smoothWidth: { value: 1.0 },\n defaultColor: { value: /* @__PURE__ */ new Color(0x000000) },\n defaultOpacity: { value: 0.0 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform sampler2D tDiffuse;\n uniform vec3 defaultColor;\n uniform float defaultOpacity;\n uniform float luminosityThreshold;\n uniform float smoothWidth;\n\n varying vec2 vUv;\n\n void main() {\n\n \tvec4 texel = texture2D( tDiffuse, vUv );\n\n \tvec3 luma = vec3( 0.299, 0.587, 0.114 );\n\n \tfloat v = dot( texel.xyz, luma );\n\n \tvec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );\n\n \tfloat alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );\n\n \tgl_FragColor = mix( outputColor, texel, alpha );\n\n }\n `,\n}\n"],"names":[],"mappings":";AAOO,MAAM,2BAA2B;AAAA,EACtC,UAAU;AAAA,EAEV,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,qBAAqB,EAAE,OAAO,EAAI;AAAA,IAClC,aAAa,EAAE,OAAO,EAAI;AAAA,IAC1B,cAAc,EAAE,OAA2B,oBAAA,MAAM,CAAQ,EAAE;AAAA,IAC3D,gBAAgB,EAAE,OAAO,EAAI;AAAA,EAC/B;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAyB7B;"}
1
+ {"version":3,"file":"LuminosityHighPassShader.js","sources":["../../src/shaders/LuminosityHighPassShader.ts"],"sourcesContent":["import { Color } from 'three'\n\n/**\n * Luminosity\n * http://en.wikipedia.org/wiki/Luminosity\n */\n\nexport const LuminosityHighPassShader = {\n shaderID: 'luminosityHighPass',\n\n uniforms: {\n tDiffuse: { value: null },\n luminosityThreshold: { value: 1.0 },\n smoothWidth: { value: 1.0 },\n defaultColor: { value: new Color(0x000000) },\n defaultOpacity: { value: 0.0 },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform sampler2D tDiffuse;',\n 'uniform vec3 defaultColor;',\n 'uniform float defaultOpacity;',\n 'uniform float luminosityThreshold;',\n 'uniform float smoothWidth;',\n\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvec4 texel = texture2D( tDiffuse, vUv );',\n\n '\tvec3 luma = vec3( 0.299, 0.587, 0.114 );',\n\n '\tfloat v = dot( texel.xyz, luma );',\n\n '\tvec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );',\n\n '\tfloat alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );',\n\n '\tgl_FragColor = mix( outputColor, texel, alpha );',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":";AAOO,MAAM,2BAA2B;AAAA,EACtC,UAAU;AAAA,EAEV,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,qBAAqB,EAAE,OAAO,EAAI;AAAA,IAClC,aAAa,EAAE,OAAO,EAAI;AAAA,IAC1B,cAAc,EAAE,OAAO,IAAI,MAAM,CAAQ,EAAE;AAAA,IAC3C,gBAAgB,EAAE,OAAO,EAAI;AAAA,EAC/B;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;"}
@@ -4,40 +4,23 @@ const LuminosityShader = {
4
4
  uniforms: {
5
5
  tDiffuse: { value: null }
6
6
  },
7
- vertexShader: (
8
- /* glsl */
9
- `
10
- varying vec2 vUv;
11
-
12
- void main() {
13
-
14
- vUv = uv;
15
-
16
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
17
-
18
- }
19
- `
20
- ),
21
- fragmentShader: (
22
- /* glsl */
23
- `
24
- #include <common>
25
-
26
- uniform sampler2D tDiffuse;
27
-
28
- varying vec2 vUv;
29
-
30
- void main() {
31
-
32
- vec4 texel = texture2D( tDiffuse, vUv );
33
-
34
- float l = linearToRelativeLuminance( texel.rgb );
35
-
36
- gl_FragColor = vec4( l, l, l, texel.w );
37
-
38
- }
39
- `
40
- )
7
+ vertexShader: [
8
+ "varying vec2 vUv;",
9
+ "void main() {",
10
+ " vUv = uv;",
11
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
+ "}"
13
+ ].join("\n"),
14
+ fragmentShader: [
15
+ "#include <common>",
16
+ "uniform sampler2D tDiffuse;",
17
+ "varying vec2 vUv;",
18
+ "void main() {",
19
+ " vec4 texel = texture2D( tDiffuse, vUv );",
20
+ " float l = linearToRelativeLuminance( texel.rgb );",
21
+ " gl_FragColor = vec4( l, l, l, texel.w );",
22
+ "}"
23
+ ].join("\n")
41
24
  };
42
25
  exports.LuminosityShader = LuminosityShader;
43
26
  //# sourceMappingURL=LuminosityShader.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"LuminosityShader.cjs","sources":["../../src/shaders/LuminosityShader.ts"],"sourcesContent":["/**\n * Luminosity\n * http://en.wikipedia.org/wiki/Luminosity\n */\n\nexport const LuminosityShader = {\n uniforms: {\n tDiffuse: { value: null },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n #include <common>\n\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n void main() {\n\n \tvec4 texel = texture2D( tDiffuse, vUv );\n\n \tfloat l = linearToRelativeLuminance( texel.rgb );\n\n \tgl_FragColor = vec4( l, l, l, texel.w );\n\n }\n `,\n}\n"],"names":[],"mappings":";;AAKO,MAAM,mBAAmB;AAAA,EAC9B,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,EAC1B;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAiB7B;;"}
1
+ {"version":3,"file":"LuminosityShader.cjs","sources":["../../src/shaders/LuminosityShader.ts"],"sourcesContent":["/**\n * Luminosity\n * http://en.wikipedia.org/wiki/Luminosity\n */\n\nexport const LuminosityShader = {\n uniforms: {\n tDiffuse: { value: null },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n '#include <common>',\n\n 'uniform sampler2D tDiffuse;',\n\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvec4 texel = texture2D( tDiffuse, vUv );',\n\n '\tfloat l = linearToRelativeLuminance( texel.rgb );',\n\n '\tgl_FragColor = vec4( l, l, l, texel.w );',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":";;AAKO,MAAM,mBAAmB;AAAA,EAC9B,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,EAC1B;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;;"}
@@ -2,40 +2,23 @@ const LuminosityShader = {
2
2
  uniforms: {
3
3
  tDiffuse: { value: null }
4
4
  },
5
- vertexShader: (
6
- /* glsl */
7
- `
8
- varying vec2 vUv;
9
-
10
- void main() {
11
-
12
- vUv = uv;
13
-
14
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
15
-
16
- }
17
- `
18
- ),
19
- fragmentShader: (
20
- /* glsl */
21
- `
22
- #include <common>
23
-
24
- uniform sampler2D tDiffuse;
25
-
26
- varying vec2 vUv;
27
-
28
- void main() {
29
-
30
- vec4 texel = texture2D( tDiffuse, vUv );
31
-
32
- float l = linearToRelativeLuminance( texel.rgb );
33
-
34
- gl_FragColor = vec4( l, l, l, texel.w );
35
-
36
- }
37
- `
38
- )
5
+ vertexShader: [
6
+ "varying vec2 vUv;",
7
+ "void main() {",
8
+ " vUv = uv;",
9
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
10
+ "}"
11
+ ].join("\n"),
12
+ fragmentShader: [
13
+ "#include <common>",
14
+ "uniform sampler2D tDiffuse;",
15
+ "varying vec2 vUv;",
16
+ "void main() {",
17
+ " vec4 texel = texture2D( tDiffuse, vUv );",
18
+ " float l = linearToRelativeLuminance( texel.rgb );",
19
+ " gl_FragColor = vec4( l, l, l, texel.w );",
20
+ "}"
21
+ ].join("\n")
39
22
  };
40
23
  export {
41
24
  LuminosityShader
@@ -1 +1 @@
1
- {"version":3,"file":"LuminosityShader.js","sources":["../../src/shaders/LuminosityShader.ts"],"sourcesContent":["/**\n * Luminosity\n * http://en.wikipedia.org/wiki/Luminosity\n */\n\nexport const LuminosityShader = {\n uniforms: {\n tDiffuse: { value: null },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n #include <common>\n\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n void main() {\n\n \tvec4 texel = texture2D( tDiffuse, vUv );\n\n \tfloat l = linearToRelativeLuminance( texel.rgb );\n\n \tgl_FragColor = vec4( l, l, l, texel.w );\n\n }\n `,\n}\n"],"names":[],"mappings":"AAKO,MAAM,mBAAmB;AAAA,EAC9B,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,EAC1B;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAiB7B;"}
1
+ {"version":3,"file":"LuminosityShader.js","sources":["../../src/shaders/LuminosityShader.ts"],"sourcesContent":["/**\n * Luminosity\n * http://en.wikipedia.org/wiki/Luminosity\n */\n\nexport const LuminosityShader = {\n uniforms: {\n tDiffuse: { value: null },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n '#include <common>',\n\n 'uniform sampler2D tDiffuse;',\n\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvec4 texel = texture2D( tDiffuse, vUv );',\n\n '\tfloat l = linearToRelativeLuminance( texel.rgb );',\n\n '\tgl_FragColor = vec4( l, l, l, texel.w );',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":"AAKO,MAAM,mBAAmB;AAAA,EAC9B,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,EAC1B;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;"}
@@ -5,45 +5,32 @@ const MirrorShader = {
5
5
  tDiffuse: { value: null },
6
6
  side: { value: 1 }
7
7
  },
8
- vertexShader: (
9
- /* glsl */
10
- `
11
- varying vec2 vUv;
12
-
13
- void main() {
14
-
15
- vUv = uv;
16
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
17
-
18
- }
19
- `
20
- ),
21
- fragmentShader: (
22
- /* glsl */
23
- `
24
- uniform sampler2D tDiffuse;
25
- uniform int side;
26
-
27
- varying vec2 vUv;
28
-
29
- void main() {
30
-
31
- vec2 p = vUv;
32
- if (side == 0){
33
- if (p.x > 0.5) p.x = 1.0 - p.x;
34
- }else if (side == 1){
35
- if (p.x < 0.5) p.x = 1.0 - p.x;
36
- }else if (side == 2){
37
- if (p.y < 0.5) p.y = 1.0 - p.y;
38
- }else if (side == 3){
39
- if (p.y > 0.5) p.y = 1.0 - p.y;
40
- }
41
- vec4 color = texture2D(tDiffuse, p);
42
- gl_FragColor = color;
43
-
44
- }
45
- `
46
- )
8
+ vertexShader: [
9
+ "varying vec2 vUv;",
10
+ "void main() {",
11
+ " vUv = uv;",
12
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
13
+ "}"
14
+ ].join("\n"),
15
+ fragmentShader: [
16
+ "uniform sampler2D tDiffuse;",
17
+ "uniform int side;",
18
+ "varying vec2 vUv;",
19
+ "void main() {",
20
+ " vec2 p = vUv;",
21
+ " if (side == 0){",
22
+ " if (p.x > 0.5) p.x = 1.0 - p.x;",
23
+ " }else if (side == 1){",
24
+ " if (p.x < 0.5) p.x = 1.0 - p.x;",
25
+ " }else if (side == 2){",
26
+ " if (p.y < 0.5) p.y = 1.0 - p.y;",
27
+ " }else if (side == 3){",
28
+ " if (p.y > 0.5) p.y = 1.0 - p.y;",
29
+ " } ",
30
+ " vec4 color = texture2D(tDiffuse, p);",
31
+ " gl_FragColor = color;",
32
+ "}"
33
+ ].join("\n")
47
34
  };
48
35
  exports.MirrorShader = MirrorShader;
49
36
  //# sourceMappingURL=MirrorShader.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"MirrorShader.cjs","sources":["../../src/shaders/MirrorShader.ts"],"sourcesContent":["/**\n * Mirror Shader\n * Copies half the input to the other half\n *\n * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)\n */\n\nexport const MirrorShader = {\n uniforms: {\n tDiffuse: { value: null },\n side: { value: 1 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform sampler2D tDiffuse;\n uniform int side;\n\n varying vec2 vUv;\n\n void main() {\n\n \tvec2 p = vUv;\n \tif (side == 0){\n \t\tif (p.x > 0.5) p.x = 1.0 - p.x;\n \t}else if (side == 1){\n \t\tif (p.x < 0.5) p.x = 1.0 - p.x;\n \t}else if (side == 2){\n \t\tif (p.y < 0.5) p.y = 1.0 - p.y;\n \t}else if (side == 3){\n \t\tif (p.y > 0.5) p.y = 1.0 - p.y;\n \t} \n \tvec4 color = texture2D(tDiffuse, p);\n \tgl_FragColor = color;\n\n }\n `,\n}\n"],"names":[],"mappings":";;AAOO,MAAM,eAAe;AAAA,EAC1B,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,MAAM,EAAE,OAAO,EAAE;AAAA,EACnB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAuB7B;;"}
1
+ {"version":3,"file":"MirrorShader.cjs","sources":["../../src/shaders/MirrorShader.ts"],"sourcesContent":["/**\n * Mirror Shader\n * Copies half the input to the other half\n *\n * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)\n */\n\nexport const MirrorShader = {\n uniforms: {\n tDiffuse: { value: null },\n side: { value: 1 },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform sampler2D tDiffuse;',\n 'uniform int side;',\n\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvec2 p = vUv;',\n '\tif (side == 0){',\n '\t\tif (p.x > 0.5) p.x = 1.0 - p.x;',\n '\t}else if (side == 1){',\n '\t\tif (p.x < 0.5) p.x = 1.0 - p.x;',\n '\t}else if (side == 2){',\n '\t\tif (p.y < 0.5) p.y = 1.0 - p.y;',\n '\t}else if (side == 3){',\n '\t\tif (p.y > 0.5) p.y = 1.0 - p.y;',\n '\t} ',\n '\tvec4 color = texture2D(tDiffuse, p);',\n '\tgl_FragColor = color;',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":";;AAOO,MAAM,eAAe;AAAA,EAC1B,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,MAAM,EAAE,OAAO,EAAE;AAAA,EACnB;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;;"}
@@ -3,45 +3,32 @@ const MirrorShader = {
3
3
  tDiffuse: { value: null },
4
4
  side: { value: 1 }
5
5
  },
6
- vertexShader: (
7
- /* glsl */
8
- `
9
- varying vec2 vUv;
10
-
11
- void main() {
12
-
13
- vUv = uv;
14
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
15
-
16
- }
17
- `
18
- ),
19
- fragmentShader: (
20
- /* glsl */
21
- `
22
- uniform sampler2D tDiffuse;
23
- uniform int side;
24
-
25
- varying vec2 vUv;
26
-
27
- void main() {
28
-
29
- vec2 p = vUv;
30
- if (side == 0){
31
- if (p.x > 0.5) p.x = 1.0 - p.x;
32
- }else if (side == 1){
33
- if (p.x < 0.5) p.x = 1.0 - p.x;
34
- }else if (side == 2){
35
- if (p.y < 0.5) p.y = 1.0 - p.y;
36
- }else if (side == 3){
37
- if (p.y > 0.5) p.y = 1.0 - p.y;
38
- }
39
- vec4 color = texture2D(tDiffuse, p);
40
- gl_FragColor = color;
41
-
42
- }
43
- `
44
- )
6
+ vertexShader: [
7
+ "varying vec2 vUv;",
8
+ "void main() {",
9
+ " vUv = uv;",
10
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
11
+ "}"
12
+ ].join("\n"),
13
+ fragmentShader: [
14
+ "uniform sampler2D tDiffuse;",
15
+ "uniform int side;",
16
+ "varying vec2 vUv;",
17
+ "void main() {",
18
+ " vec2 p = vUv;",
19
+ " if (side == 0){",
20
+ " if (p.x > 0.5) p.x = 1.0 - p.x;",
21
+ " }else if (side == 1){",
22
+ " if (p.x < 0.5) p.x = 1.0 - p.x;",
23
+ " }else if (side == 2){",
24
+ " if (p.y < 0.5) p.y = 1.0 - p.y;",
25
+ " }else if (side == 3){",
26
+ " if (p.y > 0.5) p.y = 1.0 - p.y;",
27
+ " } ",
28
+ " vec4 color = texture2D(tDiffuse, p);",
29
+ " gl_FragColor = color;",
30
+ "}"
31
+ ].join("\n")
45
32
  };
46
33
  export {
47
34
  MirrorShader
@@ -1 +1 @@
1
- {"version":3,"file":"MirrorShader.js","sources":["../../src/shaders/MirrorShader.ts"],"sourcesContent":["/**\n * Mirror Shader\n * Copies half the input to the other half\n *\n * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)\n */\n\nexport const MirrorShader = {\n uniforms: {\n tDiffuse: { value: null },\n side: { value: 1 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform sampler2D tDiffuse;\n uniform int side;\n\n varying vec2 vUv;\n\n void main() {\n\n \tvec2 p = vUv;\n \tif (side == 0){\n \t\tif (p.x > 0.5) p.x = 1.0 - p.x;\n \t}else if (side == 1){\n \t\tif (p.x < 0.5) p.x = 1.0 - p.x;\n \t}else if (side == 2){\n \t\tif (p.y < 0.5) p.y = 1.0 - p.y;\n \t}else if (side == 3){\n \t\tif (p.y > 0.5) p.y = 1.0 - p.y;\n \t} \n \tvec4 color = texture2D(tDiffuse, p);\n \tgl_FragColor = color;\n\n }\n `,\n}\n"],"names":[],"mappings":"AAOO,MAAM,eAAe;AAAA,EAC1B,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,MAAM,EAAE,OAAO,EAAE;AAAA,EACnB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAuB7B;"}
1
+ {"version":3,"file":"MirrorShader.js","sources":["../../src/shaders/MirrorShader.ts"],"sourcesContent":["/**\n * Mirror Shader\n * Copies half the input to the other half\n *\n * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)\n */\n\nexport const MirrorShader = {\n uniforms: {\n tDiffuse: { value: null },\n side: { value: 1 },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform sampler2D tDiffuse;',\n 'uniform int side;',\n\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvec2 p = vUv;',\n '\tif (side == 0){',\n '\t\tif (p.x > 0.5) p.x = 1.0 - p.x;',\n '\t}else if (side == 1){',\n '\t\tif (p.x < 0.5) p.x = 1.0 - p.x;',\n '\t}else if (side == 2){',\n '\t\tif (p.y < 0.5) p.y = 1.0 - p.y;',\n '\t}else if (side == 3){',\n '\t\tif (p.y > 0.5) p.y = 1.0 - p.y;',\n '\t} ',\n '\tvec4 color = texture2D(tDiffuse, p);',\n '\tgl_FragColor = color;',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":"AAOO,MAAM,eAAe;AAAA,EAC1B,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,MAAM,EAAE,OAAO,EAAE;AAAA,EACnB;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;"}
@@ -4,44 +4,29 @@ const THREE = require("three");
4
4
  const NormalMapShader = {
5
5
  uniforms: {
6
6
  heightMap: { value: null },
7
- resolution: { value: /* @__PURE__ */ new THREE.Vector2(512, 512) },
8
- scale: { value: /* @__PURE__ */ new THREE.Vector2(1, 1) },
7
+ resolution: { value: new THREE.Vector2(512, 512) },
8
+ scale: { value: new THREE.Vector2(1, 1) },
9
9
  height: { value: 0.05 }
10
10
  },
11
- vertexShader: (
12
- /* glsl */
13
- `
14
- varying vec2 vUv;
15
-
16
- void main() {
17
-
18
- vUv = uv;
19
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
20
-
21
- }
22
- `
23
- ),
24
- fragmentShader: (
25
- /* glsl */
26
- `
27
- uniform float height;
28
- uniform vec2 resolution;
29
- uniform sampler2D heightMap;
30
-
31
- varying vec2 vUv;
32
-
33
- void main() {
34
-
35
- float val = texture2D( heightMap, vUv ).x;
36
-
37
- float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;
38
- float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;
39
-
40
- gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );
41
-
42
- }
43
- `
44
- )
11
+ vertexShader: [
12
+ "varying vec2 vUv;",
13
+ "void main() {",
14
+ " vUv = uv;",
15
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
16
+ "}"
17
+ ].join("\n"),
18
+ fragmentShader: [
19
+ "uniform float height;",
20
+ "uniform vec2 resolution;",
21
+ "uniform sampler2D heightMap;",
22
+ "varying vec2 vUv;",
23
+ "void main() {",
24
+ " float val = texture2D( heightMap, vUv ).x;",
25
+ " float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;",
26
+ " float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;",
27
+ " gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );",
28
+ "}"
29
+ ].join("\n")
45
30
  };
46
31
  exports.NormalMapShader = NormalMapShader;
47
32
  //# sourceMappingURL=NormalMapShader.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"NormalMapShader.cjs","sources":["../../src/shaders/NormalMapShader.ts"],"sourcesContent":["import { Vector2 } from 'three'\n\n/**\n * Normal map shader\n * - compute normals from heightmap\n */\n\nexport const NormalMapShader = {\n uniforms: {\n heightMap: { value: null },\n resolution: { value: /* @__PURE__ */ new Vector2(512, 512) },\n scale: { value: /* @__PURE__ */ new Vector2(1, 1) },\n height: { value: 0.05 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform float height;\n uniform vec2 resolution;\n uniform sampler2D heightMap;\n\n varying vec2 vUv;\n\n void main() {\n\n \tfloat val = texture2D( heightMap, vUv ).x;\n\n \tfloat valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;\n \tfloat valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;\n\n \tgl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );\n\n }\n `,\n}\n"],"names":["Vector2"],"mappings":";;;AAOO,MAAM,kBAAkB;AAAA,EAC7B,UAAU;AAAA,IACR,WAAW,EAAE,OAAO,KAAK;AAAA,IACzB,YAAY,EAAE,2BAA2BA,MAAQ,QAAA,KAAK,GAAG,EAAE;AAAA,IAC3D,OAAO,EAAE,2BAA2BA,MAAQ,QAAA,GAAG,CAAC,EAAE;AAAA,IAClD,QAAQ,EAAE,OAAO,KAAK;AAAA,EACxB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAkB7B;;"}
1
+ {"version":3,"file":"NormalMapShader.cjs","sources":["../../src/shaders/NormalMapShader.ts"],"sourcesContent":["import { Vector2 } from 'three'\n\n/**\n * Normal map shader\n * - compute normals from heightmap\n */\n\nexport const NormalMapShader = {\n uniforms: {\n heightMap: { value: null },\n resolution: { value: new Vector2(512, 512) },\n scale: { value: new Vector2(1, 1) },\n height: { value: 0.05 },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform float height;',\n 'uniform vec2 resolution;',\n 'uniform sampler2D heightMap;',\n\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tfloat val = texture2D( heightMap, vUv ).x;',\n\n '\tfloat valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;',\n '\tfloat valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;',\n\n '\tgl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );',\n\n '}',\n ].join('\\n'),\n}\n"],"names":["Vector2"],"mappings":";;;AAOO,MAAM,kBAAkB;AAAA,EAC7B,UAAU;AAAA,IACR,WAAW,EAAE,OAAO,KAAK;AAAA,IACzB,YAAY,EAAE,OAAO,IAAIA,MAAQ,QAAA,KAAK,GAAG,EAAE;AAAA,IAC3C,OAAO,EAAE,OAAO,IAAIA,MAAQ,QAAA,GAAG,CAAC,EAAE;AAAA,IAClC,QAAQ,EAAE,OAAO,KAAK;AAAA,EACxB;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;;"}
@@ -2,44 +2,29 @@ import { Vector2 } from "three";
2
2
  const NormalMapShader = {
3
3
  uniforms: {
4
4
  heightMap: { value: null },
5
- resolution: { value: /* @__PURE__ */ new Vector2(512, 512) },
6
- scale: { value: /* @__PURE__ */ new Vector2(1, 1) },
5
+ resolution: { value: new Vector2(512, 512) },
6
+ scale: { value: new Vector2(1, 1) },
7
7
  height: { value: 0.05 }
8
8
  },
9
- vertexShader: (
10
- /* glsl */
11
- `
12
- varying vec2 vUv;
13
-
14
- void main() {
15
-
16
- vUv = uv;
17
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
18
-
19
- }
20
- `
21
- ),
22
- fragmentShader: (
23
- /* glsl */
24
- `
25
- uniform float height;
26
- uniform vec2 resolution;
27
- uniform sampler2D heightMap;
28
-
29
- varying vec2 vUv;
30
-
31
- void main() {
32
-
33
- float val = texture2D( heightMap, vUv ).x;
34
-
35
- float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;
36
- float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;
37
-
38
- gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );
39
-
40
- }
41
- `
42
- )
9
+ vertexShader: [
10
+ "varying vec2 vUv;",
11
+ "void main() {",
12
+ " vUv = uv;",
13
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
+ "}"
15
+ ].join("\n"),
16
+ fragmentShader: [
17
+ "uniform float height;",
18
+ "uniform vec2 resolution;",
19
+ "uniform sampler2D heightMap;",
20
+ "varying vec2 vUv;",
21
+ "void main() {",
22
+ " float val = texture2D( heightMap, vUv ).x;",
23
+ " float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;",
24
+ " float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;",
25
+ " gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );",
26
+ "}"
27
+ ].join("\n")
43
28
  };
44
29
  export {
45
30
  NormalMapShader
@@ -1 +1 @@
1
- {"version":3,"file":"NormalMapShader.js","sources":["../../src/shaders/NormalMapShader.ts"],"sourcesContent":["import { Vector2 } from 'three'\n\n/**\n * Normal map shader\n * - compute normals from heightmap\n */\n\nexport const NormalMapShader = {\n uniforms: {\n heightMap: { value: null },\n resolution: { value: /* @__PURE__ */ new Vector2(512, 512) },\n scale: { value: /* @__PURE__ */ new Vector2(1, 1) },\n height: { value: 0.05 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform float height;\n uniform vec2 resolution;\n uniform sampler2D heightMap;\n\n varying vec2 vUv;\n\n void main() {\n\n \tfloat val = texture2D( heightMap, vUv ).x;\n\n \tfloat valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;\n \tfloat valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;\n\n \tgl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );\n\n }\n `,\n}\n"],"names":[],"mappings":";AAOO,MAAM,kBAAkB;AAAA,EAC7B,UAAU;AAAA,IACR,WAAW,EAAE,OAAO,KAAK;AAAA,IACzB,YAAY,EAAE,2BAA2B,QAAQ,KAAK,GAAG,EAAE;AAAA,IAC3D,OAAO,EAAE,2BAA2B,QAAQ,GAAG,CAAC,EAAE;AAAA,IAClD,QAAQ,EAAE,OAAO,KAAK;AAAA,EACxB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAkB7B;"}
1
+ {"version":3,"file":"NormalMapShader.js","sources":["../../src/shaders/NormalMapShader.ts"],"sourcesContent":["import { Vector2 } from 'three'\n\n/**\n * Normal map shader\n * - compute normals from heightmap\n */\n\nexport const NormalMapShader = {\n uniforms: {\n heightMap: { value: null },\n resolution: { value: new Vector2(512, 512) },\n scale: { value: new Vector2(1, 1) },\n height: { value: 0.05 },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform float height;',\n 'uniform vec2 resolution;',\n 'uniform sampler2D heightMap;',\n\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tfloat val = texture2D( heightMap, vUv ).x;',\n\n '\tfloat valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;',\n '\tfloat valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;',\n\n '\tgl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":";AAOO,MAAM,kBAAkB;AAAA,EAC7B,UAAU;AAAA,IACR,WAAW,EAAE,OAAO,KAAK;AAAA,IACzB,YAAY,EAAE,OAAO,IAAI,QAAQ,KAAK,GAAG,EAAE;AAAA,IAC3C,OAAO,EAAE,OAAO,IAAI,QAAQ,GAAG,CAAC,EAAE;AAAA,IAClC,QAAQ,EAAE,OAAO,KAAK;AAAA,EACxB;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;"}