three-stdlib 2.35.4 → 2.35.5
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- package/_polyfill/CapsuleGeometry.cjs +17 -20
- package/_polyfill/CapsuleGeometry.cjs.map +1 -1
- package/_polyfill/CapsuleGeometry.js +17 -20
- package/_polyfill/CapsuleGeometry.js.map +1 -1
- package/_polyfill/constants.cjs +1 -1
- package/_polyfill/constants.cjs.map +1 -1
- package/_polyfill/constants.js +1 -1
- package/_polyfill/constants.js.map +1 -1
- package/animation/AnimationClipCreator.cjs +13 -13
- package/animation/AnimationClipCreator.cjs.map +1 -1
- package/animation/AnimationClipCreator.js +13 -13
- package/animation/AnimationClipCreator.js.map +1 -1
- package/animation/CCDIKSolver.cjs +11 -11
- package/animation/CCDIKSolver.cjs.map +1 -1
- package/animation/CCDIKSolver.js +12 -12
- package/animation/CCDIKSolver.js.map +1 -1
- package/animation/MMDAnimationHelper.cjs +1 -1
- package/animation/MMDAnimationHelper.cjs.map +1 -1
- package/animation/MMDAnimationHelper.js +1 -1
- package/animation/MMDAnimationHelper.js.map +1 -1
- package/animation/MMDPhysics.cjs +4 -4
- package/animation/MMDPhysics.cjs.map +1 -1
- package/animation/MMDPhysics.js +4 -4
- package/animation/MMDPhysics.js.map +1 -1
- package/controls/ArcballControls.cjs +2 -2
- package/controls/ArcballControls.cjs.map +1 -1
- package/controls/ArcballControls.js +3 -3
- package/controls/ArcballControls.js.map +1 -1
- package/controls/FirstPersonControls.cjs +1 -1
- package/controls/FirstPersonControls.cjs.map +1 -1
- package/controls/FirstPersonControls.js +1 -1
- package/controls/FirstPersonControls.js.map +1 -1
- package/controls/OrbitControls.cjs +2 -2
- package/controls/OrbitControls.cjs.map +1 -1
- package/controls/OrbitControls.js +3 -3
- package/controls/OrbitControls.js.map +1 -1
- package/controls/PointerLockControls.cjs +2 -2
- package/controls/PointerLockControls.cjs.map +1 -1
- package/controls/PointerLockControls.js +3 -3
- package/controls/PointerLockControls.js.map +1 -1
- package/csm/CSM.cjs +4 -4
- package/csm/CSM.cjs.map +1 -1
- package/csm/CSM.js +5 -5
- package/csm/CSM.js.map +1 -1
- package/csm/CSMFrustum.cjs +1 -1
- package/csm/CSMFrustum.cjs.map +1 -1
- package/csm/CSMFrustum.js +2 -2
- package/csm/CSMFrustum.js.map +1 -1
- package/deprecated/Geometry.cjs +715 -722
- package/deprecated/Geometry.cjs.map +1 -1
- package/deprecated/Geometry.js +716 -723
- package/deprecated/Geometry.js.map +1 -1
- package/effects/AnaglyphEffect.cjs +1 -2
- package/effects/AnaglyphEffect.cjs.map +1 -1
- package/effects/AnaglyphEffect.js +2 -3
- package/effects/AnaglyphEffect.js.map +1 -1
- package/effects/OutlineEffect.cjs +1 -2
- package/effects/OutlineEffect.cjs.map +1 -1
- package/effects/OutlineEffect.js +2 -3
- package/effects/OutlineEffect.js.map +1 -1
- package/effects/ParallaxBarrierEffect.cjs +1 -2
- package/effects/ParallaxBarrierEffect.cjs.map +1 -1
- package/effects/ParallaxBarrierEffect.js +2 -3
- package/effects/ParallaxBarrierEffect.js.map +1 -1
- package/exporters/DRACOExporter.cjs +122 -133
- package/exporters/DRACOExporter.cjs.map +1 -1
- package/exporters/DRACOExporter.d.ts +21 -23
- package/exporters/DRACOExporter.js +122 -133
- package/exporters/DRACOExporter.js.map +1 -1
- package/exporters/GLTFExporter.cjs +167 -170
- package/exporters/GLTFExporter.cjs.map +1 -1
- package/exporters/GLTFExporter.js +167 -170
- package/exporters/GLTFExporter.js.map +1 -1
- package/geometries/LightningStrike.cjs +515 -524
- package/geometries/LightningStrike.cjs.map +1 -1
- package/geometries/LightningStrike.js +515 -524
- package/geometries/LightningStrike.js.map +1 -1
- package/geometries/RoundedBoxGeometry.cjs +1 -1
- package/geometries/RoundedBoxGeometry.cjs.map +1 -1
- package/geometries/RoundedBoxGeometry.js +2 -2
- package/geometries/RoundedBoxGeometry.js.map +1 -1
- package/helpers/RaycasterHelper.cjs +2 -2
- package/helpers/RaycasterHelper.cjs.map +1 -1
- package/helpers/RaycasterHelper.js +3 -3
- package/helpers/RaycasterHelper.js.map +1 -1
- package/helpers/VertexNormalsHelper.cjs +3 -3
- package/helpers/VertexNormalsHelper.cjs.map +1 -1
- package/helpers/VertexNormalsHelper.js +4 -4
- package/helpers/VertexNormalsHelper.js.map +1 -1
- package/helpers/VertexTangentsHelper.cjs +2 -2
- package/helpers/VertexTangentsHelper.cjs.map +1 -1
- package/helpers/VertexTangentsHelper.js +3 -3
- package/helpers/VertexTangentsHelper.js.map +1 -1
- package/interactive/InteractiveGroup.cjs +1 -1
- package/interactive/InteractiveGroup.cjs.map +1 -1
- package/interactive/InteractiveGroup.js +2 -2
- package/interactive/InteractiveGroup.js.map +1 -1
- package/interactive/SelectionBox.cjs +15 -15
- package/interactive/SelectionBox.cjs.map +1 -1
- package/interactive/SelectionBox.js +16 -16
- package/interactive/SelectionBox.js.map +1 -1
- package/libs/chevrotain.cjs +1 -1
- package/libs/chevrotain.cjs.map +1 -1
- package/libs/chevrotain.js +1 -1
- package/libs/chevrotain.js.map +1 -1
- package/libs/lottie.cjs +1 -1
- package/libs/lottie.cjs.map +1 -1
- package/libs/lottie.js +1 -1
- package/libs/lottie.js.map +1 -1
- package/libs/opentype.cjs +1 -1
- package/libs/opentype.cjs.map +1 -1
- package/libs/opentype.js +1 -1
- package/libs/opentype.js.map +1 -1
- package/lights/LightProbeGenerator.cjs +5 -5
- package/lights/LightProbeGenerator.cjs.map +1 -1
- package/lights/LightProbeGenerator.js +5 -5
- package/lights/LightProbeGenerator.js.map +1 -1
- package/lights/RectAreaLightUniformsLib.cjs +3 -3
- package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
- package/lights/RectAreaLightUniformsLib.js +3 -3
- package/lights/RectAreaLightUniformsLib.js.map +1 -1
- package/lines/LineMaterial.cjs +1 -2
- package/lines/LineMaterial.cjs.map +1 -1
- package/lines/LineMaterial.js +2 -3
- package/lines/LineMaterial.js.map +1 -1
- package/lines/LineSegments2.cjs +13 -13
- package/lines/LineSegments2.cjs.map +1 -1
- package/lines/LineSegments2.js +14 -14
- package/lines/LineSegments2.js.map +1 -1
- package/lines/LineSegmentsGeometry.cjs +2 -2
- package/lines/LineSegmentsGeometry.cjs.map +1 -1
- package/lines/LineSegmentsGeometry.js +3 -3
- package/lines/LineSegmentsGeometry.js.map +1 -1
- package/lines/Wireframe.cjs +3 -3
- package/lines/Wireframe.cjs.map +1 -1
- package/lines/Wireframe.js +4 -4
- package/lines/Wireframe.js.map +1 -1
- package/loaders/BasisTextureLoader.cjs +435 -441
- package/loaders/BasisTextureLoader.cjs.map +1 -1
- package/loaders/BasisTextureLoader.js +435 -441
- package/loaders/BasisTextureLoader.js.map +1 -1
- package/loaders/EXRLoader.cjs +1 -2
- package/loaders/EXRLoader.cjs.map +1 -1
- package/loaders/EXRLoader.js +2 -3
- package/loaders/EXRLoader.js.map +1 -1
- package/loaders/FBXLoader.cjs +2 -2
- package/loaders/FBXLoader.cjs.map +1 -1
- package/loaders/FBXLoader.js +2 -2
- package/loaders/FBXLoader.js.map +1 -1
- package/loaders/FontLoader.cjs +2 -2
- package/loaders/FontLoader.cjs.map +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/FontLoader.js +2 -2
- package/loaders/FontLoader.js.map +1 -1
- package/loaders/GLTFLoader.cjs +2 -2
- package/loaders/GLTFLoader.cjs.map +1 -1
- package/loaders/GLTFLoader.js +2 -2
- package/loaders/GLTFLoader.js.map +1 -1
- package/loaders/KTX2Loader.cjs +374 -377
- package/loaders/KTX2Loader.cjs.map +1 -1
- package/loaders/KTX2Loader.js +374 -377
- package/loaders/KTX2Loader.js.map +1 -1
- package/loaders/LDrawLoader.cjs +4 -5
- package/loaders/LDrawLoader.cjs.map +1 -1
- package/loaders/LDrawLoader.js +5 -6
- package/loaders/LDrawLoader.js.map +1 -1
- package/loaders/OBJLoader.cjs +5 -5
- package/loaders/OBJLoader.cjs.map +1 -1
- package/loaders/OBJLoader.js +6 -6
- package/loaders/OBJLoader.js.map +1 -1
- package/loaders/PRWMLoader.cjs +43 -46
- package/loaders/PRWMLoader.cjs.map +1 -1
- package/loaders/PRWMLoader.js +43 -46
- package/loaders/PRWMLoader.js.map +1 -1
- package/loaders/SVGLoader.cjs +1688 -1694
- package/loaders/SVGLoader.cjs.map +1 -1
- package/loaders/SVGLoader.js +1688 -1694
- package/loaders/SVGLoader.js.map +1 -1
- package/loaders/XLoader.cjs +1 -1
- package/loaders/XLoader.cjs.map +1 -1
- package/loaders/XLoader.js +1 -1
- package/loaders/XLoader.js.map +1 -1
- package/math/Capsule.cjs +3 -3
- package/math/Capsule.cjs.map +1 -1
- package/math/Capsule.js +3 -3
- package/math/Capsule.js.map +1 -1
- package/math/ColorConverter.cjs +9 -9
- package/math/ColorConverter.cjs.map +1 -1
- package/math/ColorConverter.js +9 -9
- package/math/ColorConverter.js.map +1 -1
- package/math/ConvexHull.cjs +50 -53
- package/math/ConvexHull.cjs.map +1 -1
- package/math/ConvexHull.js +50 -53
- package/math/ConvexHull.js.map +1 -1
- package/math/ImprovedNoise.cjs +1 -1
- package/math/ImprovedNoise.cjs.map +1 -1
- package/math/ImprovedNoise.js +1 -1
- package/math/ImprovedNoise.js.map +1 -1
- package/math/MeshSurfaceSampler.cjs +2 -2
- package/math/MeshSurfaceSampler.cjs.map +1 -1
- package/math/MeshSurfaceSampler.js +2 -2
- package/math/MeshSurfaceSampler.js.map +1 -1
- package/math/OBB.cjs +14 -14
- package/math/OBB.cjs.map +1 -1
- package/math/OBB.js +15 -15
- package/math/OBB.js.map +1 -1
- package/math/Octree.cjs +7 -7
- package/math/Octree.cjs.map +1 -1
- package/math/Octree.js +8 -8
- package/math/Octree.js.map +1 -1
- package/misc/ConvexObjectBreaker.cjs +268 -271
- package/misc/ConvexObjectBreaker.cjs.map +1 -1
- package/misc/ConvexObjectBreaker.js +269 -272
- package/misc/ConvexObjectBreaker.js.map +1 -1
- package/misc/Gyroscope.cjs +6 -6
- package/misc/Gyroscope.cjs.map +1 -1
- package/misc/Gyroscope.js +7 -7
- package/misc/Gyroscope.js.map +1 -1
- package/modifiers/CurveModifier.cjs +1 -1
- package/modifiers/CurveModifier.cjs.map +1 -1
- package/modifiers/CurveModifier.js +2 -2
- package/modifiers/CurveModifier.js.map +1 -1
- package/modifiers/SimplifyModifier.cjs +2 -2
- package/modifiers/SimplifyModifier.cjs.map +1 -1
- package/modifiers/SimplifyModifier.js +2 -2
- package/modifiers/SimplifyModifier.js.map +1 -1
- package/objects/BatchedMesh.cjs +2 -2
- package/objects/BatchedMesh.cjs.map +1 -1
- package/objects/BatchedMesh.js +3 -3
- package/objects/BatchedMesh.js.map +1 -1
- package/objects/GroundProjectedEnv.cjs +1 -2
- package/objects/GroundProjectedEnv.cjs.map +1 -1
- package/objects/GroundProjectedEnv.js +2 -3
- package/objects/GroundProjectedEnv.js.map +1 -1
- package/objects/Lensflare.cjs +206 -209
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.js +206 -209
- package/objects/Lensflare.js.map +1 -1
- package/objects/Reflector.cjs +146 -154
- package/objects/Reflector.cjs.map +1 -1
- package/objects/Reflector.js +146 -154
- package/objects/Reflector.js.map +1 -1
- package/objects/ReflectorForSSRPass.cjs +180 -183
- package/objects/ReflectorForSSRPass.cjs.map +1 -1
- package/objects/ReflectorForSSRPass.js +180 -183
- package/objects/ReflectorForSSRPass.js.map +1 -1
- package/objects/Refractor.cjs +161 -164
- package/objects/Refractor.cjs.map +1 -1
- package/objects/Refractor.js +161 -164
- package/objects/Refractor.js.map +1 -1
- package/objects/ShadowMesh.cjs +1 -1
- package/objects/ShadowMesh.cjs.map +1 -1
- package/objects/ShadowMesh.js +2 -2
- package/objects/ShadowMesh.js.map +1 -1
- package/objects/Sky.cjs +32 -35
- package/objects/Sky.cjs.map +1 -1
- package/objects/Sky.d.ts +6 -100
- package/objects/Sky.js +32 -35
- package/objects/Sky.js.map +1 -1
- package/objects/Water.cjs +1 -2
- package/objects/Water.cjs.map +1 -1
- package/objects/Water.js +2 -3
- package/objects/Water.js.map +1 -1
- package/objects/Water2.cjs +140 -143
- package/objects/Water2.cjs.map +1 -1
- package/objects/Water2.js +140 -143
- package/objects/Water2.js.map +1 -1
- package/package.json +1 -1
- package/postprocessing/SAOPass.cjs +264 -267
- package/postprocessing/SAOPass.cjs.map +1 -1
- package/postprocessing/SAOPass.js +264 -267
- package/postprocessing/SAOPass.js.map +1 -1
- package/postprocessing/SSAOPass.cjs +250 -253
- package/postprocessing/SSAOPass.cjs.map +1 -1
- package/postprocessing/SSAOPass.js +250 -253
- package/postprocessing/SSAOPass.js.map +1 -1
- package/postprocessing/SSRPass.cjs +376 -379
- package/postprocessing/SSRPass.cjs.map +1 -1
- package/postprocessing/SSRPass.js +376 -379
- package/postprocessing/SSRPass.js.map +1 -1
- package/postprocessing/UnrealBloomPass.cjs +202 -205
- package/postprocessing/UnrealBloomPass.cjs.map +1 -1
- package/postprocessing/UnrealBloomPass.js +202 -205
- package/postprocessing/UnrealBloomPass.js.map +1 -1
- package/renderers/CSS2DRenderer.cjs +5 -5
- package/renderers/CSS2DRenderer.cjs.map +1 -1
- package/renderers/CSS2DRenderer.js +5 -5
- package/renderers/CSS2DRenderer.js.map +1 -1
- package/renderers/CSS3DRenderer.cjs +5 -5
- package/renderers/CSS3DRenderer.cjs.map +1 -1
- package/renderers/CSS3DRenderer.js +6 -6
- package/renderers/CSS3DRenderer.js.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +46 -71
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +46 -71
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.cjs +22 -41
- package/shaders/AfterimageShader.cjs.map +1 -1
- package/shaders/AfterimageShader.js +22 -41
- package/shaders/AfterimageShader.js.map +1 -1
- package/shaders/BasicShader.cjs +6 -20
- package/shaders/BasicShader.cjs.map +1 -1
- package/shaders/BasicShader.js +6 -20
- package/shaders/BasicShader.js.map +1 -1
- package/shaders/BleachBypassShader.cjs +26 -46
- package/shaders/BleachBypassShader.cjs.map +1 -1
- package/shaders/BleachBypassShader.js +26 -46
- package/shaders/BleachBypassShader.js.map +1 -1
- package/shaders/BlendShader.cjs +19 -33
- package/shaders/BlendShader.cjs.map +1 -1
- package/shaders/BlendShader.js +19 -33
- package/shaders/BlendShader.js.map +1 -1
- package/shaders/BokehShader.cjs +90 -117
- package/shaders/BokehShader.cjs.map +1 -1
- package/shaders/BokehShader.js +90 -117
- package/shaders/BokehShader.js.map +1 -1
- package/shaders/BokehShader2.cjs +232 -333
- package/shaders/BokehShader2.cjs.map +1 -1
- package/shaders/BokehShader2.js +232 -333
- package/shaders/BokehShader2.js.map +1 -1
- package/shaders/BrightnessContrastShader.cjs +22 -38
- package/shaders/BrightnessContrastShader.cjs.map +1 -1
- package/shaders/BrightnessContrastShader.js +22 -38
- package/shaders/BrightnessContrastShader.js.map +1 -1
- package/shaders/ColorCorrectionShader.cjs +21 -35
- package/shaders/ColorCorrectionShader.cjs.map +1 -1
- package/shaders/ColorCorrectionShader.js +21 -35
- package/shaders/ColorCorrectionShader.js.map +1 -1
- package/shaders/ColorifyShader.cjs +19 -34
- package/shaders/ColorifyShader.cjs.map +1 -1
- package/shaders/ColorifyShader.js +19 -34
- package/shaders/ColorifyShader.js.map +1 -1
- package/shaders/ConvolutionShader.cjs +24 -43
- package/shaders/ConvolutionShader.cjs.map +1 -1
- package/shaders/ConvolutionShader.js +24 -43
- package/shaders/ConvolutionShader.js.map +1 -1
- package/shaders/CopyShader.cjs +16 -30
- package/shaders/CopyShader.cjs.map +1 -1
- package/shaders/CopyShader.js +16 -30
- package/shaders/CopyShader.js.map +1 -1
- package/shaders/DOFMipMapShader.cjs +21 -38
- package/shaders/DOFMipMapShader.cjs.map +1 -1
- package/shaders/DOFMipMapShader.js +21 -38
- package/shaders/DOFMipMapShader.js.map +1 -1
- package/shaders/DepthLimitedBlurShader.cjs +69 -98
- package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
- package/shaders/DepthLimitedBlurShader.js +69 -98
- package/shaders/DepthLimitedBlurShader.js.map +1 -1
- package/shaders/DigitalGlitch.cjs +59 -70
- package/shaders/DigitalGlitch.cjs.map +1 -1
- package/shaders/DigitalGlitch.js +59 -70
- package/shaders/DigitalGlitch.js.map +1 -1
- package/shaders/DotScreenShader.cjs +28 -49
- package/shaders/DotScreenShader.cjs.map +1 -1
- package/shaders/DotScreenShader.js +28 -49
- package/shaders/DotScreenShader.js.map +1 -1
- package/shaders/FXAAShader.cjs +1089 -1098
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.js +1089 -1098
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FilmShader.cjs +29 -57
- package/shaders/FilmShader.cjs.map +1 -1
- package/shaders/FilmShader.js +29 -57
- package/shaders/FilmShader.js.map +1 -1
- package/shaders/FocusShader.cjs +43 -70
- package/shaders/FocusShader.cjs.map +1 -1
- package/shaders/FocusShader.js +43 -70
- package/shaders/FocusShader.js.map +1 -1
- package/shaders/FreiChenShader.cjs +53 -74
- package/shaders/FreiChenShader.cjs.map +1 -1
- package/shaders/FreiChenShader.js +53 -74
- package/shaders/FreiChenShader.js.map +1 -1
- package/shaders/FresnelShader.cjs +35 -55
- package/shaders/FresnelShader.cjs.map +1 -1
- package/shaders/FresnelShader.js +35 -55
- package/shaders/FresnelShader.js.map +1 -1
- package/shaders/GammaCorrectionShader.cjs +19 -33
- package/shaders/GammaCorrectionShader.cjs.map +1 -1
- package/shaders/GammaCorrectionShader.js +19 -33
- package/shaders/GammaCorrectionShader.js.map +1 -1
- package/shaders/GodRaysShader.cjs +116 -193
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.js +116 -193
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HalftoneShader.cjs +192 -270
- package/shaders/HalftoneShader.cjs.map +1 -1
- package/shaders/HalftoneShader.js +192 -270
- package/shaders/HalftoneShader.js.map +1 -1
- package/shaders/HorizontalTiltShiftShader.cjs +27 -43
- package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
- package/shaders/HorizontalTiltShiftShader.js +27 -43
- package/shaders/HorizontalTiltShiftShader.js.map +1 -1
- package/shaders/HueSaturationShader.cjs +31 -47
- package/shaders/HueSaturationShader.cjs.map +1 -1
- package/shaders/HueSaturationShader.js +31 -47
- package/shaders/HueSaturationShader.js.map +1 -1
- package/shaders/KaleidoShader.cjs +24 -37
- package/shaders/KaleidoShader.cjs.map +1 -1
- package/shaders/KaleidoShader.js +24 -37
- package/shaders/KaleidoShader.js.map +1 -1
- package/shaders/LuminosityHighPassShader.cjs +24 -43
- package/shaders/LuminosityHighPassShader.cjs.map +1 -1
- package/shaders/LuminosityHighPassShader.js +24 -43
- package/shaders/LuminosityHighPassShader.js.map +1 -1
- package/shaders/LuminosityShader.cjs +17 -34
- package/shaders/LuminosityShader.cjs.map +1 -1
- package/shaders/LuminosityShader.js +17 -34
- package/shaders/LuminosityShader.js.map +1 -1
- package/shaders/MirrorShader.cjs +26 -39
- package/shaders/MirrorShader.cjs.map +1 -1
- package/shaders/MirrorShader.js +26 -39
- package/shaders/MirrorShader.js.map +1 -1
- package/shaders/NormalMapShader.cjs +21 -36
- package/shaders/NormalMapShader.cjs.map +1 -1
- package/shaders/NormalMapShader.js +21 -36
- package/shaders/NormalMapShader.js.map +1 -1
- package/shaders/ParallaxShader.cjs +97 -147
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +97 -147
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/PixelShader.cjs +18 -31
- package/shaders/PixelShader.cjs.map +1 -1
- package/shaders/PixelShader.js +18 -31
- package/shaders/PixelShader.js.map +1 -1
- package/shaders/RGBShiftShader.cjs +20 -33
- package/shaders/RGBShiftShader.cjs.map +1 -1
- package/shaders/RGBShiftShader.js +20 -33
- package/shaders/RGBShiftShader.js.map +1 -1
- package/shaders/SAOShader.cjs +117 -154
- package/shaders/SAOShader.cjs.map +1 -1
- package/shaders/SAOShader.js +117 -154
- package/shaders/SAOShader.js.map +1 -1
- package/shaders/SMAAShader.cjs +270 -358
- package/shaders/SMAAShader.cjs.map +1 -1
- package/shaders/SMAAShader.js +270 -358
- package/shaders/SMAAShader.js.map +1 -1
- package/shaders/SSAOShader.cjs +142 -236
- package/shaders/SSAOShader.cjs.map +1 -1
- package/shaders/SSAOShader.js +142 -236
- package/shaders/SSAOShader.js.map +1 -1
- package/shaders/SSRShader.cjs +4 -4
- package/shaders/SSRShader.cjs.map +1 -1
- package/shaders/SSRShader.js +4 -4
- package/shaders/SSRShader.js.map +1 -1
- package/shaders/SepiaShader.cjs +20 -36
- package/shaders/SepiaShader.cjs.map +1 -1
- package/shaders/SepiaShader.js +20 -36
- package/shaders/SepiaShader.js.map +1 -1
- package/shaders/SobelOperatorShader.cjs +37 -64
- package/shaders/SobelOperatorShader.cjs.map +1 -1
- package/shaders/SobelOperatorShader.js +37 -64
- package/shaders/SobelOperatorShader.js.map +1 -1
- package/shaders/TechnicolorShader.cjs +16 -29
- package/shaders/TechnicolorShader.cjs.map +1 -1
- package/shaders/TechnicolorShader.js +16 -29
- package/shaders/TechnicolorShader.js.map +1 -1
- package/shaders/ToneMapShader.cjs +35 -55
- package/shaders/ToneMapShader.cjs.map +1 -1
- package/shaders/ToneMapShader.js +35 -55
- package/shaders/ToneMapShader.js.map +1 -1
- package/shaders/ToonShader.cjs +165 -275
- package/shaders/ToonShader.cjs.map +1 -1
- package/shaders/ToonShader.js +165 -275
- package/shaders/ToonShader.js.map +1 -1
- package/shaders/TriangleBlurShader.cjs +27 -50
- package/shaders/TriangleBlurShader.cjs.map +1 -1
- package/shaders/TriangleBlurShader.js +27 -50
- package/shaders/TriangleBlurShader.js.map +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs +17 -32
- package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
- package/shaders/UnpackDepthRGBAShader.js +17 -32
- package/shaders/UnpackDepthRGBAShader.js.map +1 -1
- package/shaders/VerticalTiltShiftShader.cjs +27 -43
- package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
- package/shaders/VerticalTiltShiftShader.js +27 -43
- package/shaders/VerticalTiltShiftShader.js.map +1 -1
- package/shaders/VignetteShader.cjs +27 -43
- package/shaders/VignetteShader.cjs.map +1 -1
- package/shaders/VignetteShader.js +27 -43
- package/shaders/VignetteShader.js.map +1 -1
- package/shaders/VolumeShader.cjs +213 -264
- package/shaders/VolumeShader.cjs.map +1 -1
- package/shaders/VolumeShader.js +213 -264
- package/shaders/VolumeShader.js.map +1 -1
- package/shaders/WaterRefractionShader.cjs +35 -63
- package/shaders/WaterRefractionShader.cjs.map +1 -1
- package/shaders/WaterRefractionShader.js +35 -63
- package/shaders/WaterRefractionShader.js.map +1 -1
- package/utils/GeometryCompressionUtils.cjs +1 -2
- package/utils/GeometryCompressionUtils.cjs.map +1 -1
- package/utils/GeometryCompressionUtils.js +2 -3
- package/utils/GeometryCompressionUtils.js.map +1 -1
- package/utils/RoughnessMipmapper.cjs +3 -3
- package/utils/RoughnessMipmapper.cjs.map +1 -1
- package/utils/RoughnessMipmapper.js +4 -4
- package/utils/RoughnessMipmapper.js.map +1 -1
- package/webxr/ARButton.cjs +106 -109
- package/webxr/ARButton.cjs.map +1 -1
- package/webxr/ARButton.d.ts +3 -4
- package/webxr/ARButton.js +106 -109
- package/webxr/ARButton.js.map +1 -1
- package/webxr/OculusHandPointerModel.cjs +2 -2
- package/webxr/OculusHandPointerModel.cjs.map +1 -1
- package/webxr/OculusHandPointerModel.js +2 -2
- package/webxr/OculusHandPointerModel.js.map +1 -1
- package/webxr/VRButton.cjs +95 -98
- package/webxr/VRButton.cjs.map +1 -1
- package/webxr/VRButton.d.ts +5 -6
- package/webxr/VRButton.js +95 -98
- package/webxr/VRButton.js.map +1 -1
- package/webxr/XRHandPrimitiveModel.cjs +2 -2
- package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
- package/webxr/XRHandPrimitiveModel.js +3 -3
- package/webxr/XRHandPrimitiveModel.js.map +1 -1
package/shaders/FXAAShader.js
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const FXAAShader = {
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|
-
|
513
|
-
#
|
514
|
-
|
515
|
-
|
516
|
-
|
517
|
-
|
518
|
-
|
519
|
-
|
520
|
-
|
521
|
-
|
522
|
-
#
|
523
|
-
|
524
|
-
|
525
|
-
|
526
|
-
|
527
|
-
|
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|
-
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|
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|
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|
541
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|
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566
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|
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569
|
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|
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578
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579
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581
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582
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583
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584
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611
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614
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615
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616
|
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617
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618
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619
|
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620
|
-
|
621
|
-
|
622
|
-
|
623
|
-
|
624
|
-
|
625
|
-
|
626
|
-
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627
|
-
|
628
|
-
|
629
|
-
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630
|
-
|
631
|
-
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632
|
-
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633
|
-
|
634
|
-
|
635
|
-
|
636
|
-
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637
|
-
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638
|
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639
|
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640
|
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641
|
-
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642
|
-
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643
|
-
|
644
|
-
|
645
|
-
|
646
|
-
|
647
|
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648
|
-
|
649
|
-
|
650
|
-
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651
|
-
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652
|
-
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653
|
-
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654
|
-
|
655
|
-
|
656
|
-
|
657
|
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658
|
-
|
659
|
-
|
660
|
-
|
661
|
-
|
662
|
-
|
663
|
-
|
664
|
-
|
665
|
-
|
666
|
-
|
667
|
-
|
668
|
-
|
669
|
-
|
670
|
-
|
671
|
-
|
672
|
-
|
673
|
-
|
674
|
-
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675
|
-
|
676
|
-
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677
|
-
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678
|
-
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679
|
-
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680
|
-
|
681
|
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|
-
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|
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684
|
-
|
685
|
-
|
686
|
-
|
687
|
-
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688
|
-
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689
|
-
|
690
|
-
|
691
|
-
|
692
|
-
|
693
|
-
|
694
|
-
|
695
|
-
|
696
|
-
|
697
|
-
|
698
|
-
|
699
|
-
|
700
|
-
|
701
|
-
)
|
702
|
-
|
703
|
-
|
704
|
-
|
705
|
-
|
706
|
-
#
|
707
|
-
|
708
|
-
|
709
|
-
|
710
|
-
|
711
|
-
|
712
|
-
|
713
|
-
|
714
|
-
|
715
|
-
#
|
716
|
-
|
717
|
-
|
718
|
-
|
719
|
-
|
720
|
-
|
721
|
-
|
722
|
-
|
723
|
-
|
724
|
-
|
725
|
-
|
726
|
-
#define
|
727
|
-
|
728
|
-
#define
|
729
|
-
|
730
|
-
|
731
|
-
|
732
|
-
|
733
|
-
|
734
|
-
|
735
|
-
|
736
|
-
|
737
|
-
|
738
|
-
|
739
|
-
|
740
|
-
|
741
|
-
|
742
|
-
|
743
|
-
|
744
|
-
|
745
|
-
|
746
|
-
|
747
|
-
|
748
|
-
|
749
|
-
|
750
|
-
|
751
|
-
|
752
|
-
|
753
|
-
|
754
|
-
|
755
|
-
|
756
|
-
|
757
|
-
|
758
|
-
|
759
|
-
|
760
|
-
|
761
|
-
|
762
|
-
|
763
|
-
|
764
|
-
if(
|
765
|
-
|
766
|
-
|
767
|
-
|
768
|
-
|
769
|
-
|
770
|
-
|
771
|
-
|
772
|
-
|
773
|
-
|
774
|
-
|
775
|
-
|
776
|
-
|
777
|
-
|
778
|
-
|
779
|
-
|
780
|
-
|
781
|
-
|
782
|
-
|
783
|
-
|
784
|
-
|
785
|
-
|
786
|
-
|
787
|
-
|
788
|
-
|
789
|
-
|
790
|
-
|
791
|
-
|
792
|
-
|
793
|
-
|
794
|
-
|
795
|
-
|
796
|
-
|
797
|
-
|
798
|
-
|
799
|
-
|
800
|
-
|
801
|
-
|
802
|
-
|
803
|
-
|
804
|
-
|
805
|
-
|
806
|
-
|
807
|
-
|
808
|
-
|
809
|
-
|
810
|
-
|
811
|
-
|
812
|
-
|
813
|
-
|
814
|
-
|
815
|
-
|
816
|
-
|
817
|
-
|
818
|
-
|
819
|
-
|
820
|
-
|
821
|
-
|
822
|
-
|
823
|
-
|
824
|
-
|
825
|
-
|
826
|
-
|
827
|
-
|
828
|
-
|
829
|
-
|
830
|
-
|
831
|
-
|
832
|
-
|
833
|
-
|
834
|
-
|
835
|
-
|
836
|
-
|
837
|
-
|
838
|
-
|
839
|
-
|
840
|
-
|
841
|
-
|
842
|
-
|
843
|
-
|
844
|
-
|
845
|
-
|
846
|
-
|
847
|
-
|
848
|
-
|
849
|
-
|
850
|
-
|
851
|
-
|
852
|
-
|
853
|
-
|
854
|
-
|
855
|
-
|
856
|
-
|
857
|
-
|
858
|
-
if(!
|
859
|
-
if(!doneN)
|
860
|
-
|
861
|
-
|
862
|
-
|
863
|
-
|
864
|
-
if(
|
865
|
-
|
866
|
-
|
867
|
-
|
868
|
-
|
869
|
-
|
870
|
-
|
871
|
-
if(!doneN)
|
872
|
-
if(!
|
873
|
-
|
874
|
-
if(!doneP)
|
875
|
-
|
876
|
-
|
877
|
-
|
878
|
-
if(
|
879
|
-
|
880
|
-
|
881
|
-
|
882
|
-
|
883
|
-
|
884
|
-
|
885
|
-
if(!doneN)
|
886
|
-
if(!
|
887
|
-
|
888
|
-
if(!doneP)
|
889
|
-
|
890
|
-
|
891
|
-
|
892
|
-
if(
|
893
|
-
|
894
|
-
|
895
|
-
|
896
|
-
|
897
|
-
|
898
|
-
|
899
|
-
if(!doneN)
|
900
|
-
if(!
|
901
|
-
|
902
|
-
if(!doneP)
|
903
|
-
|
904
|
-
|
905
|
-
|
906
|
-
if(
|
907
|
-
|
908
|
-
|
909
|
-
|
910
|
-
|
911
|
-
|
912
|
-
|
913
|
-
if(!doneN)
|
914
|
-
if(!
|
915
|
-
|
916
|
-
if(!doneP)
|
917
|
-
|
918
|
-
|
919
|
-
|
920
|
-
if(
|
921
|
-
|
922
|
-
|
923
|
-
|
924
|
-
|
925
|
-
|
926
|
-
|
927
|
-
if(!doneN)
|
928
|
-
if(!
|
929
|
-
|
930
|
-
if(!doneP)
|
931
|
-
|
932
|
-
|
933
|
-
|
934
|
-
if(
|
935
|
-
|
936
|
-
|
937
|
-
|
938
|
-
|
939
|
-
|
940
|
-
|
941
|
-
|
942
|
-
|
943
|
-
|
944
|
-
|
945
|
-
|
946
|
-
|
947
|
-
|
948
|
-
if(
|
949
|
-
|
950
|
-
|
951
|
-
|
952
|
-
|
953
|
-
|
954
|
-
|
955
|
-
if(!doneN)
|
956
|
-
if(!
|
957
|
-
|
958
|
-
if(!doneP)
|
959
|
-
|
960
|
-
|
961
|
-
|
962
|
-
if(
|
963
|
-
|
964
|
-
|
965
|
-
|
966
|
-
|
967
|
-
|
968
|
-
|
969
|
-
if(!doneN)
|
970
|
-
if(!
|
971
|
-
|
972
|
-
if(!doneP)
|
973
|
-
|
974
|
-
|
975
|
-
|
976
|
-
if(
|
977
|
-
|
978
|
-
|
979
|
-
|
980
|
-
|
981
|
-
|
982
|
-
|
983
|
-
if(!doneN)
|
984
|
-
if(!
|
985
|
-
|
986
|
-
if(!doneP)
|
987
|
-
|
988
|
-
|
989
|
-
|
990
|
-
if(
|
991
|
-
|
992
|
-
|
993
|
-
|
994
|
-
|
995
|
-
|
996
|
-
|
997
|
-
if(!doneN)
|
998
|
-
if(!
|
999
|
-
|
1000
|
-
if(!doneP)
|
1001
|
-
|
1002
|
-
|
1003
|
-
|
1004
|
-
if(
|
1005
|
-
|
1006
|
-
|
1007
|
-
|
1008
|
-
|
1009
|
-
|
1010
|
-
|
1011
|
-
|
1012
|
-
|
1013
|
-
|
1014
|
-
|
1015
|
-
|
1016
|
-
|
1017
|
-
|
1018
|
-
|
1019
|
-
|
1020
|
-
|
1021
|
-
|
1022
|
-
|
1023
|
-
|
1024
|
-
|
1025
|
-
|
1026
|
-
|
1027
|
-
|
1028
|
-
|
1029
|
-
|
1030
|
-
|
1031
|
-
|
1032
|
-
|
1033
|
-
|
1034
|
-
|
1035
|
-
|
1036
|
-
|
1037
|
-
|
1038
|
-
|
1039
|
-
|
1040
|
-
/*--------------------------------------------------------------------------*/
|
1041
|
-
|
1042
|
-
|
1043
|
-
|
1044
|
-
|
1045
|
-
|
1046
|
-
|
1047
|
-
|
1048
|
-
|
1049
|
-
|
1050
|
-
|
1051
|
-
|
1052
|
-
|
1053
|
-
|
1054
|
-
|
1055
|
-
|
1056
|
-
|
1057
|
-
|
1058
|
-
|
1059
|
-
|
1060
|
-
|
1061
|
-
|
1062
|
-
|
1063
|
-
|
1064
|
-
|
1065
|
-
|
1066
|
-
|
1067
|
-
|
1068
|
-
|
1069
|
-
|
1070
|
-
|
1071
|
-
|
1072
|
-
|
1073
|
-
|
1074
|
-
|
1075
|
-
|
1076
|
-
|
1077
|
-
|
1078
|
-
|
1079
|
-
|
1080
|
-
|
1081
|
-
|
1082
|
-
|
1083
|
-
|
1084
|
-
|
1085
|
-
|
1086
|
-
|
1087
|
-
|
1088
|
-
|
1089
|
-
|
1090
|
-
|
1091
|
-
|
1092
|
-
|
1093
|
-
|
1094
|
-
|
1095
|
-
0.0,
|
1096
|
-
vec4(0.0)
|
1097
|
-
);
|
1098
|
-
|
1099
|
-
// TODO avoid querying texture twice for same texel
|
1100
|
-
gl_FragColor.a = texture2D(tDiffuse, vUv).a;
|
1101
|
-
}
|
1102
|
-
`
|
1103
|
-
)
|
7
|
+
vertexShader: [
|
8
|
+
"varying vec2 vUv;",
|
9
|
+
"void main() {",
|
10
|
+
" vUv = uv;",
|
11
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
+
"}"
|
13
|
+
].join("\n"),
|
14
|
+
fragmentShader: [
|
15
|
+
"precision highp float;",
|
16
|
+
"",
|
17
|
+
"uniform sampler2D tDiffuse;",
|
18
|
+
"",
|
19
|
+
"uniform vec2 resolution;",
|
20
|
+
"",
|
21
|
+
"varying vec2 vUv;",
|
22
|
+
"",
|
23
|
+
"// FXAA 3.11 implementation by NVIDIA, ported to WebGL by Agost Biro (biro@archilogic.com)",
|
24
|
+
"",
|
25
|
+
"//----------------------------------------------------------------------------------",
|
26
|
+
"// File: es3-keplerFXAAassetsshaders/FXAA_DefaultES.frag",
|
27
|
+
"// SDK Version: v3.00",
|
28
|
+
"// Email: gameworks@nvidia.com",
|
29
|
+
"// Site: http://developer.nvidia.com/",
|
30
|
+
"//",
|
31
|
+
"// Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved.",
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"// Redistribution and use in source and binary forms, with or without",
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"// modification, are permitted provided that the following conditions",
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"// are met:",
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"// * Redistributions of source code must retain the above copyright",
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"// notice, this list of conditions and the following disclaimer.",
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"// * Redistributions in binary form must reproduce the above copyright",
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"// notice, this list of conditions and the following disclaimer in the",
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"// documentation and/or other materials provided with the distribution.",
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"// * Neither the name of NVIDIA CORPORATION nor the names of its",
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"// contributors may be used to endorse or promote products derived",
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"// from this software without specific prior written permission.",
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"//",
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"// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY",
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"// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE",
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"// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR",
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"// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR",
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"// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,",
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"// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,",
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"// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR",
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"// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY",
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"// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT",
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"// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE",
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"// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.",
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"//",
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"//----------------------------------------------------------------------------------",
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"",
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"#define FXAA_PC 1",
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"#define FXAA_GLSL_100 1",
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"#define FXAA_QUALITY_PRESET 12",
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"",
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"#define FXAA_GREEN_AS_LUMA 1",
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"",
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"/*--------------------------------------------------------------------------*/",
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"#ifndef FXAA_PC_CONSOLE",
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" //",
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" // The console algorithm for PC is included",
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" // for developers targeting really low spec machines.",
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" // Likely better to just run FXAA_PC, and use a really low preset.",
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" //",
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" #define FXAA_PC_CONSOLE 0",
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"#endif",
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"/*--------------------------------------------------------------------------*/",
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"#ifndef FXAA_GLSL_120",
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" #define FXAA_GLSL_120 0",
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"#endif",
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"/*--------------------------------------------------------------------------*/",
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"#ifndef FXAA_GLSL_130",
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" #define FXAA_GLSL_130 0",
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"#endif",
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"/*--------------------------------------------------------------------------*/",
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"#ifndef FXAA_HLSL_3",
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" #define FXAA_HLSL_3 0",
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"#endif",
|
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"/*--------------------------------------------------------------------------*/",
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"#ifndef FXAA_HLSL_4",
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" #define FXAA_HLSL_4 0",
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"#endif",
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"/*--------------------------------------------------------------------------*/",
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"#ifndef FXAA_HLSL_5",
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" #define FXAA_HLSL_5 0",
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"#endif",
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"/*==========================================================================*/",
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"#ifndef FXAA_GREEN_AS_LUMA",
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" //",
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" // For those using non-linear color,",
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" // and either not able to get luma in alpha, or not wanting to,",
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" // this enables FXAA to run using green as a proxy for luma.",
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" // So with this enabled, no need to pack luma in alpha.",
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" //",
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" // This will turn off AA on anything which lacks some amount of green.",
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" // Pure red and blue or combination of only R and B, will get no AA.",
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" //",
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" // Might want to lower the settings for both,",
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" // fxaaConsoleEdgeThresholdMin",
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" // fxaaQualityEdgeThresholdMin",
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" // In order to insure AA does not get turned off on colors",
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" // which contain a minor amount of green.",
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" //",
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" // 1 = On.",
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" // 0 = Off.",
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" //",
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" #define FXAA_GREEN_AS_LUMA 0",
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"#endif",
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"/*--------------------------------------------------------------------------*/",
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+
"#ifndef FXAA_EARLY_EXIT",
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" //",
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" // Controls algorithm's early exit path.",
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" // On PS3 turning this ON adds 2 cycles to the shader.",
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" // On 360 turning this OFF adds 10ths of a millisecond to the shader.",
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" // Turning this off on console will result in a more blurry image.",
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" // So this defaults to on.",
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" //",
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" // 1 = On.",
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" // 0 = Off.",
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" //",
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" #define FXAA_EARLY_EXIT 1",
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"#endif",
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"/*--------------------------------------------------------------------------*/",
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"#ifndef FXAA_DISCARD",
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" //",
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" // Only valid for PC OpenGL currently.",
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" // Probably will not work when FXAA_GREEN_AS_LUMA = 1.",
|
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" //",
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" // 1 = Use discard on pixels which don't need AA.",
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" // For APIs which enable concurrent TEX+ROP from same surface.",
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" // 0 = Return unchanged color on pixels which don't need AA.",
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" //",
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" #define FXAA_DISCARD 0",
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"#endif",
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+
"/*--------------------------------------------------------------------------*/",
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+
"#ifndef FXAA_FAST_PIXEL_OFFSET",
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" //",
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" // Used for GLSL 120 only.",
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" //",
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" // 1 = GL API supports fast pixel offsets",
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" // 0 = do not use fast pixel offsets",
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" //",
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+
" #ifdef GL_EXT_gpu_shader4",
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+
" #define FXAA_FAST_PIXEL_OFFSET 1",
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" #endif",
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+
" #ifdef GL_NV_gpu_shader5",
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" #define FXAA_FAST_PIXEL_OFFSET 1",
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" #endif",
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" #ifdef GL_ARB_gpu_shader5",
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" #define FXAA_FAST_PIXEL_OFFSET 1",
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" #endif",
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" #ifndef FXAA_FAST_PIXEL_OFFSET",
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" #define FXAA_FAST_PIXEL_OFFSET 0",
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" #endif",
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+
"#endif",
|
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+
"/*--------------------------------------------------------------------------*/",
|
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+
"#ifndef FXAA_GATHER4_ALPHA",
|
165
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" //",
|
166
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+
" // 1 = API supports gather4 on alpha channel.",
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+
" // 0 = API does not support gather4 on alpha channel.",
|
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|
+
" //",
|
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+
" #if (FXAA_HLSL_5 == 1)",
|
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+
" #define FXAA_GATHER4_ALPHA 1",
|
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" #endif",
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+
" #ifdef GL_ARB_gpu_shader5",
|
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+
" #define FXAA_GATHER4_ALPHA 1",
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" #endif",
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+
" #ifdef GL_NV_gpu_shader5",
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" #define FXAA_GATHER4_ALPHA 1",
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" #endif",
|
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+
" #ifndef FXAA_GATHER4_ALPHA",
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+
" #define FXAA_GATHER4_ALPHA 0",
|
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" #endif",
|
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"#endif",
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"",
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"",
|
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+
"/*============================================================================",
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+
" FXAA QUALITY - TUNING KNOBS",
|
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+
"------------------------------------------------------------------------------",
|
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+
"NOTE the other tuning knobs are now in the shader function inputs!",
|
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|
+
"============================================================================*/",
|
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|
+
"#ifndef FXAA_QUALITY_PRESET",
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" //",
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" // Choose the quality preset.",
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" // This needs to be compiled into the shader as it effects code.",
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" // Best option to include multiple presets is to",
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" // in each shader define the preset, then include this file.",
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" //",
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" // OPTIONS",
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" // -----------------------------------------------------------------------",
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" // 10 to 15 - default medium dither (10=fastest, 15=highest quality)",
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+
" // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality)",
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+
" // 39 - no dither, very expensive",
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" //",
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+
" // NOTES",
|
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|
+
" // -----------------------------------------------------------------------",
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+
" // 12 = slightly faster then FXAA 3.9 and higher edge quality (default)",
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+
" // 13 = about same speed as FXAA 3.9 and better than 12",
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+
" // 23 = closest to FXAA 3.9 visually and performance wise",
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|
+
" // _ = the lowest digit is directly related to performance",
|
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|
+
" // _ = the highest digit is directly related to style",
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+
" //",
|
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+
" #define FXAA_QUALITY_PRESET 12",
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+
"#endif",
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+
"",
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|
+
"",
|
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|
+
"/*============================================================================",
|
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+
"",
|
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+
" FXAA QUALITY - PRESETS",
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+
"",
|
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|
+
"============================================================================*/",
|
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|
+
"",
|
220
|
+
"/*============================================================================",
|
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|
+
" FXAA QUALITY - MEDIUM DITHER PRESETS",
|
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|
+
"============================================================================*/",
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|
+
"#if (FXAA_QUALITY_PRESET == 10)",
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+
" #define FXAA_QUALITY_PS 3",
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+
" #define FXAA_QUALITY_P0 1.5",
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|
+
" #define FXAA_QUALITY_P1 3.0",
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+
" #define FXAA_QUALITY_P2 12.0",
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|
+
"#endif",
|
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|
+
"/*--------------------------------------------------------------------------*/",
|
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|
+
"#if (FXAA_QUALITY_PRESET == 11)",
|
231
|
+
" #define FXAA_QUALITY_PS 4",
|
232
|
+
" #define FXAA_QUALITY_P0 1.0",
|
233
|
+
" #define FXAA_QUALITY_P1 1.5",
|
234
|
+
" #define FXAA_QUALITY_P2 3.0",
|
235
|
+
" #define FXAA_QUALITY_P3 12.0",
|
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|
+
"#endif",
|
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|
+
"/*--------------------------------------------------------------------------*/",
|
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|
+
"#if (FXAA_QUALITY_PRESET == 12)",
|
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|
+
" #define FXAA_QUALITY_PS 5",
|
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|
+
" #define FXAA_QUALITY_P0 1.0",
|
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|
+
" #define FXAA_QUALITY_P1 1.5",
|
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|
+
" #define FXAA_QUALITY_P2 2.0",
|
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|
+
" #define FXAA_QUALITY_P3 4.0",
|
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|
+
" #define FXAA_QUALITY_P4 12.0",
|
245
|
+
"#endif",
|
246
|
+
"/*--------------------------------------------------------------------------*/",
|
247
|
+
"#if (FXAA_QUALITY_PRESET == 13)",
|
248
|
+
" #define FXAA_QUALITY_PS 6",
|
249
|
+
" #define FXAA_QUALITY_P0 1.0",
|
250
|
+
" #define FXAA_QUALITY_P1 1.5",
|
251
|
+
" #define FXAA_QUALITY_P2 2.0",
|
252
|
+
" #define FXAA_QUALITY_P3 2.0",
|
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|
+
" #define FXAA_QUALITY_P4 4.0",
|
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|
+
" #define FXAA_QUALITY_P5 12.0",
|
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|
+
"#endif",
|
256
|
+
"/*--------------------------------------------------------------------------*/",
|
257
|
+
"#if (FXAA_QUALITY_PRESET == 14)",
|
258
|
+
" #define FXAA_QUALITY_PS 7",
|
259
|
+
" #define FXAA_QUALITY_P0 1.0",
|
260
|
+
" #define FXAA_QUALITY_P1 1.5",
|
261
|
+
" #define FXAA_QUALITY_P2 2.0",
|
262
|
+
" #define FXAA_QUALITY_P3 2.0",
|
263
|
+
" #define FXAA_QUALITY_P4 2.0",
|
264
|
+
" #define FXAA_QUALITY_P5 4.0",
|
265
|
+
" #define FXAA_QUALITY_P6 12.0",
|
266
|
+
"#endif",
|
267
|
+
"/*--------------------------------------------------------------------------*/",
|
268
|
+
"#if (FXAA_QUALITY_PRESET == 15)",
|
269
|
+
" #define FXAA_QUALITY_PS 8",
|
270
|
+
" #define FXAA_QUALITY_P0 1.0",
|
271
|
+
" #define FXAA_QUALITY_P1 1.5",
|
272
|
+
" #define FXAA_QUALITY_P2 2.0",
|
273
|
+
" #define FXAA_QUALITY_P3 2.0",
|
274
|
+
" #define FXAA_QUALITY_P4 2.0",
|
275
|
+
" #define FXAA_QUALITY_P5 2.0",
|
276
|
+
" #define FXAA_QUALITY_P6 4.0",
|
277
|
+
" #define FXAA_QUALITY_P7 12.0",
|
278
|
+
"#endif",
|
279
|
+
"",
|
280
|
+
"/*============================================================================",
|
281
|
+
" FXAA QUALITY - LOW DITHER PRESETS",
|
282
|
+
"============================================================================*/",
|
283
|
+
"#if (FXAA_QUALITY_PRESET == 20)",
|
284
|
+
" #define FXAA_QUALITY_PS 3",
|
285
|
+
" #define FXAA_QUALITY_P0 1.5",
|
286
|
+
" #define FXAA_QUALITY_P1 2.0",
|
287
|
+
" #define FXAA_QUALITY_P2 8.0",
|
288
|
+
"#endif",
|
289
|
+
"/*--------------------------------------------------------------------------*/",
|
290
|
+
"#if (FXAA_QUALITY_PRESET == 21)",
|
291
|
+
" #define FXAA_QUALITY_PS 4",
|
292
|
+
" #define FXAA_QUALITY_P0 1.0",
|
293
|
+
" #define FXAA_QUALITY_P1 1.5",
|
294
|
+
" #define FXAA_QUALITY_P2 2.0",
|
295
|
+
" #define FXAA_QUALITY_P3 8.0",
|
296
|
+
"#endif",
|
297
|
+
"/*--------------------------------------------------------------------------*/",
|
298
|
+
"#if (FXAA_QUALITY_PRESET == 22)",
|
299
|
+
" #define FXAA_QUALITY_PS 5",
|
300
|
+
" #define FXAA_QUALITY_P0 1.0",
|
301
|
+
" #define FXAA_QUALITY_P1 1.5",
|
302
|
+
" #define FXAA_QUALITY_P2 2.0",
|
303
|
+
" #define FXAA_QUALITY_P3 2.0",
|
304
|
+
" #define FXAA_QUALITY_P4 8.0",
|
305
|
+
"#endif",
|
306
|
+
"/*--------------------------------------------------------------------------*/",
|
307
|
+
"#if (FXAA_QUALITY_PRESET == 23)",
|
308
|
+
" #define FXAA_QUALITY_PS 6",
|
309
|
+
" #define FXAA_QUALITY_P0 1.0",
|
310
|
+
" #define FXAA_QUALITY_P1 1.5",
|
311
|
+
" #define FXAA_QUALITY_P2 2.0",
|
312
|
+
" #define FXAA_QUALITY_P3 2.0",
|
313
|
+
" #define FXAA_QUALITY_P4 2.0",
|
314
|
+
" #define FXAA_QUALITY_P5 8.0",
|
315
|
+
"#endif",
|
316
|
+
"/*--------------------------------------------------------------------------*/",
|
317
|
+
"#if (FXAA_QUALITY_PRESET == 24)",
|
318
|
+
" #define FXAA_QUALITY_PS 7",
|
319
|
+
" #define FXAA_QUALITY_P0 1.0",
|
320
|
+
" #define FXAA_QUALITY_P1 1.5",
|
321
|
+
" #define FXAA_QUALITY_P2 2.0",
|
322
|
+
" #define FXAA_QUALITY_P3 2.0",
|
323
|
+
" #define FXAA_QUALITY_P4 2.0",
|
324
|
+
" #define FXAA_QUALITY_P5 3.0",
|
325
|
+
" #define FXAA_QUALITY_P6 8.0",
|
326
|
+
"#endif",
|
327
|
+
"/*--------------------------------------------------------------------------*/",
|
328
|
+
"#if (FXAA_QUALITY_PRESET == 25)",
|
329
|
+
" #define FXAA_QUALITY_PS 8",
|
330
|
+
" #define FXAA_QUALITY_P0 1.0",
|
331
|
+
" #define FXAA_QUALITY_P1 1.5",
|
332
|
+
" #define FXAA_QUALITY_P2 2.0",
|
333
|
+
" #define FXAA_QUALITY_P3 2.0",
|
334
|
+
" #define FXAA_QUALITY_P4 2.0",
|
335
|
+
" #define FXAA_QUALITY_P5 2.0",
|
336
|
+
" #define FXAA_QUALITY_P6 4.0",
|
337
|
+
" #define FXAA_QUALITY_P7 8.0",
|
338
|
+
"#endif",
|
339
|
+
"/*--------------------------------------------------------------------------*/",
|
340
|
+
"#if (FXAA_QUALITY_PRESET == 26)",
|
341
|
+
" #define FXAA_QUALITY_PS 9",
|
342
|
+
" #define FXAA_QUALITY_P0 1.0",
|
343
|
+
" #define FXAA_QUALITY_P1 1.5",
|
344
|
+
" #define FXAA_QUALITY_P2 2.0",
|
345
|
+
" #define FXAA_QUALITY_P3 2.0",
|
346
|
+
" #define FXAA_QUALITY_P4 2.0",
|
347
|
+
" #define FXAA_QUALITY_P5 2.0",
|
348
|
+
" #define FXAA_QUALITY_P6 2.0",
|
349
|
+
" #define FXAA_QUALITY_P7 4.0",
|
350
|
+
" #define FXAA_QUALITY_P8 8.0",
|
351
|
+
"#endif",
|
352
|
+
"/*--------------------------------------------------------------------------*/",
|
353
|
+
"#if (FXAA_QUALITY_PRESET == 27)",
|
354
|
+
" #define FXAA_QUALITY_PS 10",
|
355
|
+
" #define FXAA_QUALITY_P0 1.0",
|
356
|
+
" #define FXAA_QUALITY_P1 1.5",
|
357
|
+
" #define FXAA_QUALITY_P2 2.0",
|
358
|
+
" #define FXAA_QUALITY_P3 2.0",
|
359
|
+
" #define FXAA_QUALITY_P4 2.0",
|
360
|
+
" #define FXAA_QUALITY_P5 2.0",
|
361
|
+
" #define FXAA_QUALITY_P6 2.0",
|
362
|
+
" #define FXAA_QUALITY_P7 2.0",
|
363
|
+
" #define FXAA_QUALITY_P8 4.0",
|
364
|
+
" #define FXAA_QUALITY_P9 8.0",
|
365
|
+
"#endif",
|
366
|
+
"/*--------------------------------------------------------------------------*/",
|
367
|
+
"#if (FXAA_QUALITY_PRESET == 28)",
|
368
|
+
" #define FXAA_QUALITY_PS 11",
|
369
|
+
" #define FXAA_QUALITY_P0 1.0",
|
370
|
+
" #define FXAA_QUALITY_P1 1.5",
|
371
|
+
" #define FXAA_QUALITY_P2 2.0",
|
372
|
+
" #define FXAA_QUALITY_P3 2.0",
|
373
|
+
" #define FXAA_QUALITY_P4 2.0",
|
374
|
+
" #define FXAA_QUALITY_P5 2.0",
|
375
|
+
" #define FXAA_QUALITY_P6 2.0",
|
376
|
+
" #define FXAA_QUALITY_P7 2.0",
|
377
|
+
" #define FXAA_QUALITY_P8 2.0",
|
378
|
+
" #define FXAA_QUALITY_P9 4.0",
|
379
|
+
" #define FXAA_QUALITY_P10 8.0",
|
380
|
+
"#endif",
|
381
|
+
"/*--------------------------------------------------------------------------*/",
|
382
|
+
"#if (FXAA_QUALITY_PRESET == 29)",
|
383
|
+
" #define FXAA_QUALITY_PS 12",
|
384
|
+
" #define FXAA_QUALITY_P0 1.0",
|
385
|
+
" #define FXAA_QUALITY_P1 1.5",
|
386
|
+
" #define FXAA_QUALITY_P2 2.0",
|
387
|
+
" #define FXAA_QUALITY_P3 2.0",
|
388
|
+
" #define FXAA_QUALITY_P4 2.0",
|
389
|
+
" #define FXAA_QUALITY_P5 2.0",
|
390
|
+
" #define FXAA_QUALITY_P6 2.0",
|
391
|
+
" #define FXAA_QUALITY_P7 2.0",
|
392
|
+
" #define FXAA_QUALITY_P8 2.0",
|
393
|
+
" #define FXAA_QUALITY_P9 2.0",
|
394
|
+
" #define FXAA_QUALITY_P10 4.0",
|
395
|
+
" #define FXAA_QUALITY_P11 8.0",
|
396
|
+
"#endif",
|
397
|
+
"",
|
398
|
+
"/*============================================================================",
|
399
|
+
" FXAA QUALITY - EXTREME QUALITY",
|
400
|
+
"============================================================================*/",
|
401
|
+
"#if (FXAA_QUALITY_PRESET == 39)",
|
402
|
+
" #define FXAA_QUALITY_PS 12",
|
403
|
+
" #define FXAA_QUALITY_P0 1.0",
|
404
|
+
" #define FXAA_QUALITY_P1 1.0",
|
405
|
+
" #define FXAA_QUALITY_P2 1.0",
|
406
|
+
" #define FXAA_QUALITY_P3 1.0",
|
407
|
+
" #define FXAA_QUALITY_P4 1.0",
|
408
|
+
" #define FXAA_QUALITY_P5 1.5",
|
409
|
+
" #define FXAA_QUALITY_P6 2.0",
|
410
|
+
" #define FXAA_QUALITY_P7 2.0",
|
411
|
+
" #define FXAA_QUALITY_P8 2.0",
|
412
|
+
" #define FXAA_QUALITY_P9 2.0",
|
413
|
+
" #define FXAA_QUALITY_P10 4.0",
|
414
|
+
" #define FXAA_QUALITY_P11 8.0",
|
415
|
+
"#endif",
|
416
|
+
"",
|
417
|
+
"",
|
418
|
+
"",
|
419
|
+
"/*============================================================================",
|
420
|
+
"",
|
421
|
+
" API PORTING",
|
422
|
+
"",
|
423
|
+
"============================================================================*/",
|
424
|
+
"#if (FXAA_GLSL_100 == 1) || (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1)",
|
425
|
+
" #define FxaaBool bool",
|
426
|
+
" #define FxaaDiscard discard",
|
427
|
+
" #define FxaaFloat float",
|
428
|
+
" #define FxaaFloat2 vec2",
|
429
|
+
" #define FxaaFloat3 vec3",
|
430
|
+
" #define FxaaFloat4 vec4",
|
431
|
+
" #define FxaaHalf float",
|
432
|
+
" #define FxaaHalf2 vec2",
|
433
|
+
" #define FxaaHalf3 vec3",
|
434
|
+
" #define FxaaHalf4 vec4",
|
435
|
+
" #define FxaaInt2 ivec2",
|
436
|
+
" #define FxaaSat(x) clamp(x, 0.0, 1.0)",
|
437
|
+
" #define FxaaTex sampler2D",
|
438
|
+
"#else",
|
439
|
+
" #define FxaaBool bool",
|
440
|
+
" #define FxaaDiscard clip(-1)",
|
441
|
+
" #define FxaaFloat float",
|
442
|
+
" #define FxaaFloat2 float2",
|
443
|
+
" #define FxaaFloat3 float3",
|
444
|
+
" #define FxaaFloat4 float4",
|
445
|
+
" #define FxaaHalf half",
|
446
|
+
" #define FxaaHalf2 half2",
|
447
|
+
" #define FxaaHalf3 half3",
|
448
|
+
" #define FxaaHalf4 half4",
|
449
|
+
" #define FxaaSat(x) saturate(x)",
|
450
|
+
"#endif",
|
451
|
+
"/*--------------------------------------------------------------------------*/",
|
452
|
+
"#if (FXAA_GLSL_100 == 1)",
|
453
|
+
" #define FxaaTexTop(t, p) texture2D(t, p, 0.0)",
|
454
|
+
" #define FxaaTexOff(t, p, o, r) texture2D(t, p + (o * r), 0.0)",
|
455
|
+
"#endif",
|
456
|
+
"/*--------------------------------------------------------------------------*/",
|
457
|
+
"#if (FXAA_GLSL_120 == 1)",
|
458
|
+
" // Requires,",
|
459
|
+
" // #version 120",
|
460
|
+
" // And at least,",
|
461
|
+
" // #extension GL_EXT_gpu_shader4 : enable",
|
462
|
+
" // (or set FXAA_FAST_PIXEL_OFFSET 1 to work like DX9)",
|
463
|
+
" #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0)",
|
464
|
+
" #if (FXAA_FAST_PIXEL_OFFSET == 1)",
|
465
|
+
" #define FxaaTexOff(t, p, o, r) texture2DLodOffset(t, p, 0.0, o)",
|
466
|
+
" #else",
|
467
|
+
" #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0)",
|
468
|
+
" #endif",
|
469
|
+
" #if (FXAA_GATHER4_ALPHA == 1)",
|
470
|
+
" // use #extension GL_ARB_gpu_shader5 : enable",
|
471
|
+
" #define FxaaTexAlpha4(t, p) textureGather(t, p, 3)",
|
472
|
+
" #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3)",
|
473
|
+
" #define FxaaTexGreen4(t, p) textureGather(t, p, 1)",
|
474
|
+
" #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1)",
|
475
|
+
" #endif",
|
476
|
+
"#endif",
|
477
|
+
"/*--------------------------------------------------------------------------*/",
|
478
|
+
"#if (FXAA_GLSL_130 == 1)",
|
479
|
+
' // Requires "#version 130" or better',
|
480
|
+
" #define FxaaTexTop(t, p) textureLod(t, p, 0.0)",
|
481
|
+
" #define FxaaTexOff(t, p, o, r) textureLodOffset(t, p, 0.0, o)",
|
482
|
+
" #if (FXAA_GATHER4_ALPHA == 1)",
|
483
|
+
" // use #extension GL_ARB_gpu_shader5 : enable",
|
484
|
+
" #define FxaaTexAlpha4(t, p) textureGather(t, p, 3)",
|
485
|
+
" #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3)",
|
486
|
+
" #define FxaaTexGreen4(t, p) textureGather(t, p, 1)",
|
487
|
+
" #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1)",
|
488
|
+
" #endif",
|
489
|
+
"#endif",
|
490
|
+
"/*--------------------------------------------------------------------------*/",
|
491
|
+
"#if (FXAA_HLSL_3 == 1)",
|
492
|
+
" #define FxaaInt2 float2",
|
493
|
+
" #define FxaaTex sampler2D",
|
494
|
+
" #define FxaaTexTop(t, p) tex2Dlod(t, float4(p, 0.0, 0.0))",
|
495
|
+
" #define FxaaTexOff(t, p, o, r) tex2Dlod(t, float4(p + (o * r), 0, 0))",
|
496
|
+
"#endif",
|
497
|
+
"/*--------------------------------------------------------------------------*/",
|
498
|
+
"#if (FXAA_HLSL_4 == 1)",
|
499
|
+
" #define FxaaInt2 int2",
|
500
|
+
" struct FxaaTex { SamplerState smpl; Texture2D tex; };",
|
501
|
+
" #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0)",
|
502
|
+
" #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o)",
|
503
|
+
"#endif",
|
504
|
+
"/*--------------------------------------------------------------------------*/",
|
505
|
+
"#if (FXAA_HLSL_5 == 1)",
|
506
|
+
" #define FxaaInt2 int2",
|
507
|
+
" struct FxaaTex { SamplerState smpl; Texture2D tex; };",
|
508
|
+
" #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0)",
|
509
|
+
" #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o)",
|
510
|
+
" #define FxaaTexAlpha4(t, p) t.tex.GatherAlpha(t.smpl, p)",
|
511
|
+
" #define FxaaTexOffAlpha4(t, p, o) t.tex.GatherAlpha(t.smpl, p, o)",
|
512
|
+
" #define FxaaTexGreen4(t, p) t.tex.GatherGreen(t.smpl, p)",
|
513
|
+
" #define FxaaTexOffGreen4(t, p, o) t.tex.GatherGreen(t.smpl, p, o)",
|
514
|
+
"#endif",
|
515
|
+
"",
|
516
|
+
"",
|
517
|
+
"/*============================================================================",
|
518
|
+
" GREEN AS LUMA OPTION SUPPORT FUNCTION",
|
519
|
+
"============================================================================*/",
|
520
|
+
"#if (FXAA_GREEN_AS_LUMA == 0)",
|
521
|
+
" FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.w; }",
|
522
|
+
"#else",
|
523
|
+
" FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; }",
|
524
|
+
"#endif",
|
525
|
+
"",
|
526
|
+
"",
|
527
|
+
"",
|
528
|
+
"",
|
529
|
+
"/*============================================================================",
|
530
|
+
"",
|
531
|
+
" FXAA3 QUALITY - PC",
|
532
|
+
"",
|
533
|
+
"============================================================================*/",
|
534
|
+
"#if (FXAA_PC == 1)",
|
535
|
+
"/*--------------------------------------------------------------------------*/",
|
536
|
+
"FxaaFloat4 FxaaPixelShader(",
|
537
|
+
" //",
|
538
|
+
" // Use noperspective interpolation here (turn off perspective interpolation).",
|
539
|
+
" // {xy} = center of pixel",
|
540
|
+
" FxaaFloat2 pos,",
|
541
|
+
" //",
|
542
|
+
" // Used only for FXAA Console, and not used on the 360 version.",
|
543
|
+
" // Use noperspective interpolation here (turn off perspective interpolation).",
|
544
|
+
" // {xy_} = upper left of pixel",
|
545
|
+
" // {_zw} = lower right of pixel",
|
546
|
+
" FxaaFloat4 fxaaConsolePosPos,",
|
547
|
+
" //",
|
548
|
+
" // Input color texture.",
|
549
|
+
" // {rgb_} = color in linear or perceptual color space",
|
550
|
+
" // if (FXAA_GREEN_AS_LUMA == 0)",
|
551
|
+
" // {__a} = luma in perceptual color space (not linear)",
|
552
|
+
" FxaaTex tex,",
|
553
|
+
" //",
|
554
|
+
" // Only used on the optimized 360 version of FXAA Console.",
|
555
|
+
' // For everything but 360, just use the same input here as for "tex".',
|
556
|
+
" // For 360, same texture, just alias with a 2nd sampler.",
|
557
|
+
" // This sampler needs to have an exponent bias of -1.",
|
558
|
+
" FxaaTex fxaaConsole360TexExpBiasNegOne,",
|
559
|
+
" //",
|
560
|
+
" // Only used on the optimized 360 version of FXAA Console.",
|
561
|
+
' // For everything but 360, just use the same input here as for "tex".',
|
562
|
+
" // For 360, same texture, just alias with a 3nd sampler.",
|
563
|
+
" // This sampler needs to have an exponent bias of -2.",
|
564
|
+
" FxaaTex fxaaConsole360TexExpBiasNegTwo,",
|
565
|
+
" //",
|
566
|
+
" // Only used on FXAA Quality.",
|
567
|
+
" // This must be from a constant/uniform.",
|
568
|
+
" // {x_} = 1.0/screenWidthInPixels",
|
569
|
+
" // {_y} = 1.0/screenHeightInPixels",
|
570
|
+
" FxaaFloat2 fxaaQualityRcpFrame,",
|
571
|
+
" //",
|
572
|
+
" // Only used on FXAA Console.",
|
573
|
+
" // This must be from a constant/uniform.",
|
574
|
+
" // This effects sub-pixel AA quality and inversely sharpness.",
|
575
|
+
" // Where N ranges between,",
|
576
|
+
" // N = 0.50 (default)",
|
577
|
+
" // N = 0.33 (sharper)",
|
578
|
+
" // {x__} = -N/screenWidthInPixels",
|
579
|
+
" // {_y_} = -N/screenHeightInPixels",
|
580
|
+
" // {_z_} = N/screenWidthInPixels",
|
581
|
+
" // {__w} = N/screenHeightInPixels",
|
582
|
+
" FxaaFloat4 fxaaConsoleRcpFrameOpt,",
|
583
|
+
" //",
|
584
|
+
" // Only used on FXAA Console.",
|
585
|
+
" // Not used on 360, but used on PS3 and PC.",
|
586
|
+
" // This must be from a constant/uniform.",
|
587
|
+
" // {x__} = -2.0/screenWidthInPixels",
|
588
|
+
" // {_y_} = -2.0/screenHeightInPixels",
|
589
|
+
" // {_z_} = 2.0/screenWidthInPixels",
|
590
|
+
" // {__w} = 2.0/screenHeightInPixels",
|
591
|
+
" FxaaFloat4 fxaaConsoleRcpFrameOpt2,",
|
592
|
+
" //",
|
593
|
+
" // Only used on FXAA Console.",
|
594
|
+
" // Only used on 360 in place of fxaaConsoleRcpFrameOpt2.",
|
595
|
+
" // This must be from a constant/uniform.",
|
596
|
+
" // {x__} = 8.0/screenWidthInPixels",
|
597
|
+
" // {_y_} = 8.0/screenHeightInPixels",
|
598
|
+
" // {_z_} = -4.0/screenWidthInPixels",
|
599
|
+
" // {__w} = -4.0/screenHeightInPixels",
|
600
|
+
" FxaaFloat4 fxaaConsole360RcpFrameOpt2,",
|
601
|
+
" //",
|
602
|
+
" // Only used on FXAA Quality.",
|
603
|
+
" // This used to be the FXAA_QUALITY_SUBPIX define.",
|
604
|
+
" // It is here now to allow easier tuning.",
|
605
|
+
" // Choose the amount of sub-pixel aliasing removal.",
|
606
|
+
" // This can effect sharpness.",
|
607
|
+
" // 1.00 - upper limit (softer)",
|
608
|
+
" // 0.75 - default amount of filtering",
|
609
|
+
" // 0.50 - lower limit (sharper, less sub-pixel aliasing removal)",
|
610
|
+
" // 0.25 - almost off",
|
611
|
+
" // 0.00 - completely off",
|
612
|
+
" FxaaFloat fxaaQualitySubpix,",
|
613
|
+
" //",
|
614
|
+
" // Only used on FXAA Quality.",
|
615
|
+
" // This used to be the FXAA_QUALITY_EDGE_THRESHOLD define.",
|
616
|
+
" // It is here now to allow easier tuning.",
|
617
|
+
" // The minimum amount of local contrast required to apply algorithm.",
|
618
|
+
" // 0.333 - too little (faster)",
|
619
|
+
" // 0.250 - low quality",
|
620
|
+
" // 0.166 - default",
|
621
|
+
" // 0.125 - high quality",
|
622
|
+
" // 0.063 - overkill (slower)",
|
623
|
+
" FxaaFloat fxaaQualityEdgeThreshold,",
|
624
|
+
" //",
|
625
|
+
" // Only used on FXAA Quality.",
|
626
|
+
" // This used to be the FXAA_QUALITY_EDGE_THRESHOLD_MIN define.",
|
627
|
+
" // It is here now to allow easier tuning.",
|
628
|
+
" // Trims the algorithm from processing darks.",
|
629
|
+
" // 0.0833 - upper limit (default, the start of visible unfiltered edges)",
|
630
|
+
" // 0.0625 - high quality (faster)",
|
631
|
+
" // 0.0312 - visible limit (slower)",
|
632
|
+
" // Special notes when using FXAA_GREEN_AS_LUMA,",
|
633
|
+
" // Likely want to set this to zero.",
|
634
|
+
" // As colors that are mostly not-green",
|
635
|
+
" // will appear very dark in the green channel!",
|
636
|
+
" // Tune by looking at mostly non-green content,",
|
637
|
+
" // then start at zero and increase until aliasing is a problem.",
|
638
|
+
" FxaaFloat fxaaQualityEdgeThresholdMin,",
|
639
|
+
" //",
|
640
|
+
" // Only used on FXAA Console.",
|
641
|
+
" // This used to be the FXAA_CONSOLE_EDGE_SHARPNESS define.",
|
642
|
+
" // It is here now to allow easier tuning.",
|
643
|
+
" // This does not effect PS3, as this needs to be compiled in.",
|
644
|
+
" // Use FXAA_CONSOLE_PS3_EDGE_SHARPNESS for PS3.",
|
645
|
+
" // Due to the PS3 being ALU bound,",
|
646
|
+
" // there are only three safe values here: 2 and 4 and 8.",
|
647
|
+
" // These options use the shaders ability to a free *|/ by 2|4|8.",
|
648
|
+
" // For all other platforms can be a non-power of two.",
|
649
|
+
" // 8.0 is sharper (default!!!)",
|
650
|
+
" // 4.0 is softer",
|
651
|
+
" // 2.0 is really soft (good only for vector graphics inputs)",
|
652
|
+
" FxaaFloat fxaaConsoleEdgeSharpness,",
|
653
|
+
" //",
|
654
|
+
" // Only used on FXAA Console.",
|
655
|
+
" // This used to be the FXAA_CONSOLE_EDGE_THRESHOLD define.",
|
656
|
+
" // It is here now to allow easier tuning.",
|
657
|
+
" // This does not effect PS3, as this needs to be compiled in.",
|
658
|
+
" // Use FXAA_CONSOLE_PS3_EDGE_THRESHOLD for PS3.",
|
659
|
+
" // Due to the PS3 being ALU bound,",
|
660
|
+
" // there are only two safe values here: 1/4 and 1/8.",
|
661
|
+
" // These options use the shaders ability to a free *|/ by 2|4|8.",
|
662
|
+
" // The console setting has a different mapping than the quality setting.",
|
663
|
+
" // Other platforms can use other values.",
|
664
|
+
" // 0.125 leaves less aliasing, but is softer (default!!!)",
|
665
|
+
" // 0.25 leaves more aliasing, and is sharper",
|
666
|
+
" FxaaFloat fxaaConsoleEdgeThreshold,",
|
667
|
+
" //",
|
668
|
+
" // Only used on FXAA Console.",
|
669
|
+
" // This used to be the FXAA_CONSOLE_EDGE_THRESHOLD_MIN define.",
|
670
|
+
" // It is here now to allow easier tuning.",
|
671
|
+
" // Trims the algorithm from processing darks.",
|
672
|
+
" // The console setting has a different mapping than the quality setting.",
|
673
|
+
" // This only applies when FXAA_EARLY_EXIT is 1.",
|
674
|
+
" // This does not apply to PS3,",
|
675
|
+
" // PS3 was simplified to avoid more shader instructions.",
|
676
|
+
" // 0.06 - faster but more aliasing in darks",
|
677
|
+
" // 0.05 - default",
|
678
|
+
" // 0.04 - slower and less aliasing in darks",
|
679
|
+
" // Special notes when using FXAA_GREEN_AS_LUMA,",
|
680
|
+
" // Likely want to set this to zero.",
|
681
|
+
" // As colors that are mostly not-green",
|
682
|
+
" // will appear very dark in the green channel!",
|
683
|
+
" // Tune by looking at mostly non-green content,",
|
684
|
+
" // then start at zero and increase until aliasing is a problem.",
|
685
|
+
" FxaaFloat fxaaConsoleEdgeThresholdMin,",
|
686
|
+
" //",
|
687
|
+
" // Extra constants for 360 FXAA Console only.",
|
688
|
+
" // Use zeros or anything else for other platforms.",
|
689
|
+
" // These must be in physical constant registers and NOT immediates.",
|
690
|
+
" // Immediates will result in compiler un-optimizing.",
|
691
|
+
" // {xyzw} = float4(1.0, -1.0, 0.25, -0.25)",
|
692
|
+
" FxaaFloat4 fxaaConsole360ConstDir",
|
693
|
+
") {",
|
694
|
+
"/*--------------------------------------------------------------------------*/",
|
695
|
+
" FxaaFloat2 posM;",
|
696
|
+
" posM.x = pos.x;",
|
697
|
+
" posM.y = pos.y;",
|
698
|
+
" #if (FXAA_GATHER4_ALPHA == 1)",
|
699
|
+
" #if (FXAA_DISCARD == 0)",
|
700
|
+
" FxaaFloat4 rgbyM = FxaaTexTop(tex, posM);",
|
701
|
+
" #if (FXAA_GREEN_AS_LUMA == 0)",
|
702
|
+
" #define lumaM rgbyM.w",
|
703
|
+
" #else",
|
704
|
+
" #define lumaM rgbyM.y",
|
705
|
+
" #endif",
|
706
|
+
" #endif",
|
707
|
+
" #if (FXAA_GREEN_AS_LUMA == 0)",
|
708
|
+
" FxaaFloat4 luma4A = FxaaTexAlpha4(tex, posM);",
|
709
|
+
" FxaaFloat4 luma4B = FxaaTexOffAlpha4(tex, posM, FxaaInt2(-1, -1));",
|
710
|
+
" #else",
|
711
|
+
" FxaaFloat4 luma4A = FxaaTexGreen4(tex, posM);",
|
712
|
+
" FxaaFloat4 luma4B = FxaaTexOffGreen4(tex, posM, FxaaInt2(-1, -1));",
|
713
|
+
" #endif",
|
714
|
+
" #if (FXAA_DISCARD == 1)",
|
715
|
+
" #define lumaM luma4A.w",
|
716
|
+
" #endif",
|
717
|
+
" #define lumaE luma4A.z",
|
718
|
+
" #define lumaS luma4A.x",
|
719
|
+
" #define lumaSE luma4A.y",
|
720
|
+
" #define lumaNW luma4B.w",
|
721
|
+
" #define lumaN luma4B.z",
|
722
|
+
" #define lumaW luma4B.x",
|
723
|
+
" #else",
|
724
|
+
" FxaaFloat4 rgbyM = FxaaTexTop(tex, posM);",
|
725
|
+
" #if (FXAA_GREEN_AS_LUMA == 0)",
|
726
|
+
" #define lumaM rgbyM.w",
|
727
|
+
" #else",
|
728
|
+
" #define lumaM rgbyM.y",
|
729
|
+
" #endif",
|
730
|
+
" #if (FXAA_GLSL_100 == 1)",
|
731
|
+
" FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 0.0, 1.0), fxaaQualityRcpFrame.xy));",
|
732
|
+
" FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 1.0, 0.0), fxaaQualityRcpFrame.xy));",
|
733
|
+
" FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 0.0,-1.0), fxaaQualityRcpFrame.xy));",
|
734
|
+
" FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2(-1.0, 0.0), fxaaQualityRcpFrame.xy));",
|
735
|
+
" #else",
|
736
|
+
" FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy));",
|
737
|
+
" FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy));",
|
738
|
+
" FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy));",
|
739
|
+
" FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy));",
|
740
|
+
" #endif",
|
741
|
+
" #endif",
|
742
|
+
"/*--------------------------------------------------------------------------*/",
|
743
|
+
" FxaaFloat maxSM = max(lumaS, lumaM);",
|
744
|
+
" FxaaFloat minSM = min(lumaS, lumaM);",
|
745
|
+
" FxaaFloat maxESM = max(lumaE, maxSM);",
|
746
|
+
" FxaaFloat minESM = min(lumaE, minSM);",
|
747
|
+
" FxaaFloat maxWN = max(lumaN, lumaW);",
|
748
|
+
" FxaaFloat minWN = min(lumaN, lumaW);",
|
749
|
+
" FxaaFloat rangeMax = max(maxWN, maxESM);",
|
750
|
+
" FxaaFloat rangeMin = min(minWN, minESM);",
|
751
|
+
" FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold;",
|
752
|
+
" FxaaFloat range = rangeMax - rangeMin;",
|
753
|
+
" FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled);",
|
754
|
+
" FxaaBool earlyExit = range < rangeMaxClamped;",
|
755
|
+
"/*--------------------------------------------------------------------------*/",
|
756
|
+
" if(earlyExit)",
|
757
|
+
" #if (FXAA_DISCARD == 1)",
|
758
|
+
" FxaaDiscard;",
|
759
|
+
" #else",
|
760
|
+
" return rgbyM;",
|
761
|
+
" #endif",
|
762
|
+
"/*--------------------------------------------------------------------------*/",
|
763
|
+
" #if (FXAA_GATHER4_ALPHA == 0)",
|
764
|
+
" #if (FXAA_GLSL_100 == 1)",
|
765
|
+
" FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2(-1.0,-1.0), fxaaQualityRcpFrame.xy));",
|
766
|
+
" FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 1.0, 1.0), fxaaQualityRcpFrame.xy));",
|
767
|
+
" FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 1.0,-1.0), fxaaQualityRcpFrame.xy));",
|
768
|
+
" FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2(-1.0, 1.0), fxaaQualityRcpFrame.xy));",
|
769
|
+
" #else",
|
770
|
+
" FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy));",
|
771
|
+
" FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy));",
|
772
|
+
" FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy));",
|
773
|
+
" FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy));",
|
774
|
+
" #endif",
|
775
|
+
" #else",
|
776
|
+
" FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(1, -1), fxaaQualityRcpFrame.xy));",
|
777
|
+
" FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy));",
|
778
|
+
" #endif",
|
779
|
+
"/*--------------------------------------------------------------------------*/",
|
780
|
+
" FxaaFloat lumaNS = lumaN + lumaS;",
|
781
|
+
" FxaaFloat lumaWE = lumaW + lumaE;",
|
782
|
+
" FxaaFloat subpixRcpRange = 1.0/range;",
|
783
|
+
" FxaaFloat subpixNSWE = lumaNS + lumaWE;",
|
784
|
+
" FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS;",
|
785
|
+
" FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE;",
|
786
|
+
"/*--------------------------------------------------------------------------*/",
|
787
|
+
" FxaaFloat lumaNESE = lumaNE + lumaSE;",
|
788
|
+
" FxaaFloat lumaNWNE = lumaNW + lumaNE;",
|
789
|
+
" FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE;",
|
790
|
+
" FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE;",
|
791
|
+
"/*--------------------------------------------------------------------------*/",
|
792
|
+
" FxaaFloat lumaNWSW = lumaNW + lumaSW;",
|
793
|
+
" FxaaFloat lumaSWSE = lumaSW + lumaSE;",
|
794
|
+
" FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2);",
|
795
|
+
" FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2);",
|
796
|
+
" FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW;",
|
797
|
+
" FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE;",
|
798
|
+
" FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4;",
|
799
|
+
" FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4;",
|
800
|
+
"/*--------------------------------------------------------------------------*/",
|
801
|
+
" FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE;",
|
802
|
+
" FxaaFloat lengthSign = fxaaQualityRcpFrame.x;",
|
803
|
+
" FxaaBool horzSpan = edgeHorz >= edgeVert;",
|
804
|
+
" FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE;",
|
805
|
+
"/*--------------------------------------------------------------------------*/",
|
806
|
+
" if(!horzSpan) lumaN = lumaW;",
|
807
|
+
" if(!horzSpan) lumaS = lumaE;",
|
808
|
+
" if(horzSpan) lengthSign = fxaaQualityRcpFrame.y;",
|
809
|
+
" FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM;",
|
810
|
+
"/*--------------------------------------------------------------------------*/",
|
811
|
+
" FxaaFloat gradientN = lumaN - lumaM;",
|
812
|
+
" FxaaFloat gradientS = lumaS - lumaM;",
|
813
|
+
" FxaaFloat lumaNN = lumaN + lumaM;",
|
814
|
+
" FxaaFloat lumaSS = lumaS + lumaM;",
|
815
|
+
" FxaaBool pairN = abs(gradientN) >= abs(gradientS);",
|
816
|
+
" FxaaFloat gradient = max(abs(gradientN), abs(gradientS));",
|
817
|
+
" if(pairN) lengthSign = -lengthSign;",
|
818
|
+
" FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange);",
|
819
|
+
"/*--------------------------------------------------------------------------*/",
|
820
|
+
" FxaaFloat2 posB;",
|
821
|
+
" posB.x = posM.x;",
|
822
|
+
" posB.y = posM.y;",
|
823
|
+
" FxaaFloat2 offNP;",
|
824
|
+
" offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x;",
|
825
|
+
" offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y;",
|
826
|
+
" if(!horzSpan) posB.x += lengthSign * 0.5;",
|
827
|
+
" if( horzSpan) posB.y += lengthSign * 0.5;",
|
828
|
+
"/*--------------------------------------------------------------------------*/",
|
829
|
+
" FxaaFloat2 posN;",
|
830
|
+
" posN.x = posB.x - offNP.x * FXAA_QUALITY_P0;",
|
831
|
+
" posN.y = posB.y - offNP.y * FXAA_QUALITY_P0;",
|
832
|
+
" FxaaFloat2 posP;",
|
833
|
+
" posP.x = posB.x + offNP.x * FXAA_QUALITY_P0;",
|
834
|
+
" posP.y = posB.y + offNP.y * FXAA_QUALITY_P0;",
|
835
|
+
" FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0;",
|
836
|
+
" FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN));",
|
837
|
+
" FxaaFloat subpixE = subpixC * subpixC;",
|
838
|
+
" FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP));",
|
839
|
+
"/*--------------------------------------------------------------------------*/",
|
840
|
+
" if(!pairN) lumaNN = lumaSS;",
|
841
|
+
" FxaaFloat gradientScaled = gradient * 1.0/4.0;",
|
842
|
+
" FxaaFloat lumaMM = lumaM - lumaNN * 0.5;",
|
843
|
+
" FxaaFloat subpixF = subpixD * subpixE;",
|
844
|
+
" FxaaBool lumaMLTZero = lumaMM < 0.0;",
|
845
|
+
"/*--------------------------------------------------------------------------*/",
|
846
|
+
" lumaEndN -= lumaNN * 0.5;",
|
847
|
+
" lumaEndP -= lumaNN * 0.5;",
|
848
|
+
" FxaaBool doneN = abs(lumaEndN) >= gradientScaled;",
|
849
|
+
" FxaaBool doneP = abs(lumaEndP) >= gradientScaled;",
|
850
|
+
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P1;",
|
851
|
+
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P1;",
|
852
|
+
" FxaaBool doneNP = (!doneN) || (!doneP);",
|
853
|
+
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P1;",
|
854
|
+
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P1;",
|
855
|
+
"/*--------------------------------------------------------------------------*/",
|
856
|
+
" if(doneNP) {",
|
857
|
+
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
858
|
+
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
859
|
+
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
860
|
+
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
861
|
+
" doneN = abs(lumaEndN) >= gradientScaled;",
|
862
|
+
" doneP = abs(lumaEndP) >= gradientScaled;",
|
863
|
+
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P2;",
|
864
|
+
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P2;",
|
865
|
+
" doneNP = (!doneN) || (!doneP);",
|
866
|
+
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P2;",
|
867
|
+
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P2;",
|
868
|
+
"/*--------------------------------------------------------------------------*/",
|
869
|
+
" #if (FXAA_QUALITY_PS > 3)",
|
870
|
+
" if(doneNP) {",
|
871
|
+
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
872
|
+
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
873
|
+
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
874
|
+
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
875
|
+
" doneN = abs(lumaEndN) >= gradientScaled;",
|
876
|
+
" doneP = abs(lumaEndP) >= gradientScaled;",
|
877
|
+
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P3;",
|
878
|
+
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P3;",
|
879
|
+
" doneNP = (!doneN) || (!doneP);",
|
880
|
+
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P3;",
|
881
|
+
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P3;",
|
882
|
+
"/*--------------------------------------------------------------------------*/",
|
883
|
+
" #if (FXAA_QUALITY_PS > 4)",
|
884
|
+
" if(doneNP) {",
|
885
|
+
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
886
|
+
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
887
|
+
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
888
|
+
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
889
|
+
" doneN = abs(lumaEndN) >= gradientScaled;",
|
890
|
+
" doneP = abs(lumaEndP) >= gradientScaled;",
|
891
|
+
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P4;",
|
892
|
+
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P4;",
|
893
|
+
" doneNP = (!doneN) || (!doneP);",
|
894
|
+
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P4;",
|
895
|
+
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P4;",
|
896
|
+
"/*--------------------------------------------------------------------------*/",
|
897
|
+
" #if (FXAA_QUALITY_PS > 5)",
|
898
|
+
" if(doneNP) {",
|
899
|
+
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
900
|
+
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
901
|
+
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
902
|
+
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
903
|
+
" doneN = abs(lumaEndN) >= gradientScaled;",
|
904
|
+
" doneP = abs(lumaEndP) >= gradientScaled;",
|
905
|
+
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P5;",
|
906
|
+
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P5;",
|
907
|
+
" doneNP = (!doneN) || (!doneP);",
|
908
|
+
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P5;",
|
909
|
+
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P5;",
|
910
|
+
"/*--------------------------------------------------------------------------*/",
|
911
|
+
" #if (FXAA_QUALITY_PS > 6)",
|
912
|
+
" if(doneNP) {",
|
913
|
+
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
914
|
+
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
915
|
+
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
916
|
+
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
917
|
+
" doneN = abs(lumaEndN) >= gradientScaled;",
|
918
|
+
" doneP = abs(lumaEndP) >= gradientScaled;",
|
919
|
+
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P6;",
|
920
|
+
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P6;",
|
921
|
+
" doneNP = (!doneN) || (!doneP);",
|
922
|
+
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P6;",
|
923
|
+
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P6;",
|
924
|
+
"/*--------------------------------------------------------------------------*/",
|
925
|
+
" #if (FXAA_QUALITY_PS > 7)",
|
926
|
+
" if(doneNP) {",
|
927
|
+
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
928
|
+
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
929
|
+
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
930
|
+
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
931
|
+
" doneN = abs(lumaEndN) >= gradientScaled;",
|
932
|
+
" doneP = abs(lumaEndP) >= gradientScaled;",
|
933
|
+
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P7;",
|
934
|
+
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P7;",
|
935
|
+
" doneNP = (!doneN) || (!doneP);",
|
936
|
+
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P7;",
|
937
|
+
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P7;",
|
938
|
+
"/*--------------------------------------------------------------------------*/",
|
939
|
+
" #if (FXAA_QUALITY_PS > 8)",
|
940
|
+
" if(doneNP) {",
|
941
|
+
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
942
|
+
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
943
|
+
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
944
|
+
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
945
|
+
" doneN = abs(lumaEndN) >= gradientScaled;",
|
946
|
+
" doneP = abs(lumaEndP) >= gradientScaled;",
|
947
|
+
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P8;",
|
948
|
+
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P8;",
|
949
|
+
" doneNP = (!doneN) || (!doneP);",
|
950
|
+
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P8;",
|
951
|
+
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P8;",
|
952
|
+
"/*--------------------------------------------------------------------------*/",
|
953
|
+
" #if (FXAA_QUALITY_PS > 9)",
|
954
|
+
" if(doneNP) {",
|
955
|
+
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
956
|
+
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
957
|
+
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
958
|
+
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
959
|
+
" doneN = abs(lumaEndN) >= gradientScaled;",
|
960
|
+
" doneP = abs(lumaEndP) >= gradientScaled;",
|
961
|
+
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P9;",
|
962
|
+
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P9;",
|
963
|
+
" doneNP = (!doneN) || (!doneP);",
|
964
|
+
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P9;",
|
965
|
+
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P9;",
|
966
|
+
"/*--------------------------------------------------------------------------*/",
|
967
|
+
" #if (FXAA_QUALITY_PS > 10)",
|
968
|
+
" if(doneNP) {",
|
969
|
+
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
970
|
+
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
971
|
+
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
972
|
+
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
973
|
+
" doneN = abs(lumaEndN) >= gradientScaled;",
|
974
|
+
" doneP = abs(lumaEndP) >= gradientScaled;",
|
975
|
+
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P10;",
|
976
|
+
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P10;",
|
977
|
+
" doneNP = (!doneN) || (!doneP);",
|
978
|
+
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P10;",
|
979
|
+
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P10;",
|
980
|
+
"/*--------------------------------------------------------------------------*/",
|
981
|
+
" #if (FXAA_QUALITY_PS > 11)",
|
982
|
+
" if(doneNP) {",
|
983
|
+
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
984
|
+
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
985
|
+
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
986
|
+
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
987
|
+
" doneN = abs(lumaEndN) >= gradientScaled;",
|
988
|
+
" doneP = abs(lumaEndP) >= gradientScaled;",
|
989
|
+
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P11;",
|
990
|
+
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P11;",
|
991
|
+
" doneNP = (!doneN) || (!doneP);",
|
992
|
+
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P11;",
|
993
|
+
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P11;",
|
994
|
+
"/*--------------------------------------------------------------------------*/",
|
995
|
+
" #if (FXAA_QUALITY_PS > 12)",
|
996
|
+
" if(doneNP) {",
|
997
|
+
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
998
|
+
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
999
|
+
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
1000
|
+
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
1001
|
+
" doneN = abs(lumaEndN) >= gradientScaled;",
|
1002
|
+
" doneP = abs(lumaEndP) >= gradientScaled;",
|
1003
|
+
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P12;",
|
1004
|
+
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P12;",
|
1005
|
+
" doneNP = (!doneN) || (!doneP);",
|
1006
|
+
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P12;",
|
1007
|
+
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P12;",
|
1008
|
+
"/*--------------------------------------------------------------------------*/",
|
1009
|
+
" }",
|
1010
|
+
" #endif",
|
1011
|
+
"/*--------------------------------------------------------------------------*/",
|
1012
|
+
" }",
|
1013
|
+
" #endif",
|
1014
|
+
"/*--------------------------------------------------------------------------*/",
|
1015
|
+
" }",
|
1016
|
+
" #endif",
|
1017
|
+
"/*--------------------------------------------------------------------------*/",
|
1018
|
+
" }",
|
1019
|
+
" #endif",
|
1020
|
+
"/*--------------------------------------------------------------------------*/",
|
1021
|
+
" }",
|
1022
|
+
" #endif",
|
1023
|
+
"/*--------------------------------------------------------------------------*/",
|
1024
|
+
" }",
|
1025
|
+
" #endif",
|
1026
|
+
"/*--------------------------------------------------------------------------*/",
|
1027
|
+
" }",
|
1028
|
+
" #endif",
|
1029
|
+
"/*--------------------------------------------------------------------------*/",
|
1030
|
+
" }",
|
1031
|
+
" #endif",
|
1032
|
+
"/*--------------------------------------------------------------------------*/",
|
1033
|
+
" }",
|
1034
|
+
" #endif",
|
1035
|
+
"/*--------------------------------------------------------------------------*/",
|
1036
|
+
" }",
|
1037
|
+
" #endif",
|
1038
|
+
"/*--------------------------------------------------------------------------*/",
|
1039
|
+
" }",
|
1040
|
+
"/*--------------------------------------------------------------------------*/",
|
1041
|
+
" FxaaFloat dstN = posM.x - posN.x;",
|
1042
|
+
" FxaaFloat dstP = posP.x - posM.x;",
|
1043
|
+
" if(!horzSpan) dstN = posM.y - posN.y;",
|
1044
|
+
" if(!horzSpan) dstP = posP.y - posM.y;",
|
1045
|
+
"/*--------------------------------------------------------------------------*/",
|
1046
|
+
" FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero;",
|
1047
|
+
" FxaaFloat spanLength = (dstP + dstN);",
|
1048
|
+
" FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero;",
|
1049
|
+
" FxaaFloat spanLengthRcp = 1.0/spanLength;",
|
1050
|
+
"/*--------------------------------------------------------------------------*/",
|
1051
|
+
" FxaaBool directionN = dstN < dstP;",
|
1052
|
+
" FxaaFloat dst = min(dstN, dstP);",
|
1053
|
+
" FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP;",
|
1054
|
+
" FxaaFloat subpixG = subpixF * subpixF;",
|
1055
|
+
" FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5;",
|
1056
|
+
" FxaaFloat subpixH = subpixG * fxaaQualitySubpix;",
|
1057
|
+
"/*--------------------------------------------------------------------------*/",
|
1058
|
+
" FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0;",
|
1059
|
+
" FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH);",
|
1060
|
+
" if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign;",
|
1061
|
+
" if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign;",
|
1062
|
+
" #if (FXAA_DISCARD == 1)",
|
1063
|
+
" return FxaaTexTop(tex, posM);",
|
1064
|
+
" #else",
|
1065
|
+
" return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM);",
|
1066
|
+
" #endif",
|
1067
|
+
"}",
|
1068
|
+
"/*==========================================================================*/",
|
1069
|
+
"#endif",
|
1070
|
+
"",
|
1071
|
+
"void main() {",
|
1072
|
+
" gl_FragColor = FxaaPixelShader(",
|
1073
|
+
" vUv,",
|
1074
|
+
" vec4(0.0),",
|
1075
|
+
" tDiffuse,",
|
1076
|
+
" tDiffuse,",
|
1077
|
+
" tDiffuse,",
|
1078
|
+
" resolution,",
|
1079
|
+
" vec4(0.0),",
|
1080
|
+
" vec4(0.0),",
|
1081
|
+
" vec4(0.0),",
|
1082
|
+
" 0.75,",
|
1083
|
+
" 0.166,",
|
1084
|
+
" 0.0833,",
|
1085
|
+
" 0.0,",
|
1086
|
+
" 0.0,",
|
1087
|
+
" 0.0,",
|
1088
|
+
" vec4(0.0)",
|
1089
|
+
" );",
|
1090
|
+
"",
|
1091
|
+
" // TODO avoid querying texture twice for same texel",
|
1092
|
+
" gl_FragColor.a = texture2D(tDiffuse, vUv).a;",
|
1093
|
+
"}"
|
1094
|
+
].join("\n")
|
1104
1095
|
};
|
1105
1096
|
export {
|
1106
1097
|
FXAAShader
|