three-stdlib 2.35.4 → 2.35.5

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Files changed (514) hide show
  1. package/_polyfill/CapsuleGeometry.cjs +17 -20
  2. package/_polyfill/CapsuleGeometry.cjs.map +1 -1
  3. package/_polyfill/CapsuleGeometry.js +17 -20
  4. package/_polyfill/CapsuleGeometry.js.map +1 -1
  5. package/_polyfill/constants.cjs +1 -1
  6. package/_polyfill/constants.cjs.map +1 -1
  7. package/_polyfill/constants.js +1 -1
  8. package/_polyfill/constants.js.map +1 -1
  9. package/animation/AnimationClipCreator.cjs +13 -13
  10. package/animation/AnimationClipCreator.cjs.map +1 -1
  11. package/animation/AnimationClipCreator.js +13 -13
  12. package/animation/AnimationClipCreator.js.map +1 -1
  13. package/animation/CCDIKSolver.cjs +11 -11
  14. package/animation/CCDIKSolver.cjs.map +1 -1
  15. package/animation/CCDIKSolver.js +12 -12
  16. package/animation/CCDIKSolver.js.map +1 -1
  17. package/animation/MMDAnimationHelper.cjs +1 -1
  18. package/animation/MMDAnimationHelper.cjs.map +1 -1
  19. package/animation/MMDAnimationHelper.js +1 -1
  20. package/animation/MMDAnimationHelper.js.map +1 -1
  21. package/animation/MMDPhysics.cjs +4 -4
  22. package/animation/MMDPhysics.cjs.map +1 -1
  23. package/animation/MMDPhysics.js +4 -4
  24. package/animation/MMDPhysics.js.map +1 -1
  25. package/controls/ArcballControls.cjs +2 -2
  26. package/controls/ArcballControls.cjs.map +1 -1
  27. package/controls/ArcballControls.js +3 -3
  28. package/controls/ArcballControls.js.map +1 -1
  29. package/controls/FirstPersonControls.cjs +1 -1
  30. package/controls/FirstPersonControls.cjs.map +1 -1
  31. package/controls/FirstPersonControls.js +1 -1
  32. package/controls/FirstPersonControls.js.map +1 -1
  33. package/controls/OrbitControls.cjs +2 -2
  34. package/controls/OrbitControls.cjs.map +1 -1
  35. package/controls/OrbitControls.js +3 -3
  36. package/controls/OrbitControls.js.map +1 -1
  37. package/controls/PointerLockControls.cjs +2 -2
  38. package/controls/PointerLockControls.cjs.map +1 -1
  39. package/controls/PointerLockControls.js +3 -3
  40. package/controls/PointerLockControls.js.map +1 -1
  41. package/csm/CSM.cjs +4 -4
  42. package/csm/CSM.cjs.map +1 -1
  43. package/csm/CSM.js +5 -5
  44. package/csm/CSM.js.map +1 -1
  45. package/csm/CSMFrustum.cjs +1 -1
  46. package/csm/CSMFrustum.cjs.map +1 -1
  47. package/csm/CSMFrustum.js +2 -2
  48. package/csm/CSMFrustum.js.map +1 -1
  49. package/deprecated/Geometry.cjs +715 -722
  50. package/deprecated/Geometry.cjs.map +1 -1
  51. package/deprecated/Geometry.js +716 -723
  52. package/deprecated/Geometry.js.map +1 -1
  53. package/effects/AnaglyphEffect.cjs +1 -2
  54. package/effects/AnaglyphEffect.cjs.map +1 -1
  55. package/effects/AnaglyphEffect.js +2 -3
  56. package/effects/AnaglyphEffect.js.map +1 -1
  57. package/effects/OutlineEffect.cjs +1 -2
  58. package/effects/OutlineEffect.cjs.map +1 -1
  59. package/effects/OutlineEffect.js +2 -3
  60. package/effects/OutlineEffect.js.map +1 -1
  61. package/effects/ParallaxBarrierEffect.cjs +1 -2
  62. package/effects/ParallaxBarrierEffect.cjs.map +1 -1
  63. package/effects/ParallaxBarrierEffect.js +2 -3
  64. package/effects/ParallaxBarrierEffect.js.map +1 -1
  65. package/exporters/DRACOExporter.cjs +122 -133
  66. package/exporters/DRACOExporter.cjs.map +1 -1
  67. package/exporters/DRACOExporter.d.ts +21 -23
  68. package/exporters/DRACOExporter.js +122 -133
  69. package/exporters/DRACOExporter.js.map +1 -1
  70. package/exporters/GLTFExporter.cjs +167 -170
  71. package/exporters/GLTFExporter.cjs.map +1 -1
  72. package/exporters/GLTFExporter.js +167 -170
  73. package/exporters/GLTFExporter.js.map +1 -1
  74. package/geometries/LightningStrike.cjs +515 -524
  75. package/geometries/LightningStrike.cjs.map +1 -1
  76. package/geometries/LightningStrike.js +515 -524
  77. package/geometries/LightningStrike.js.map +1 -1
  78. package/geometries/RoundedBoxGeometry.cjs +1 -1
  79. package/geometries/RoundedBoxGeometry.cjs.map +1 -1
  80. package/geometries/RoundedBoxGeometry.js +2 -2
  81. package/geometries/RoundedBoxGeometry.js.map +1 -1
  82. package/helpers/RaycasterHelper.cjs +2 -2
  83. package/helpers/RaycasterHelper.cjs.map +1 -1
  84. package/helpers/RaycasterHelper.js +3 -3
  85. package/helpers/RaycasterHelper.js.map +1 -1
  86. package/helpers/VertexNormalsHelper.cjs +3 -3
  87. package/helpers/VertexNormalsHelper.cjs.map +1 -1
  88. package/helpers/VertexNormalsHelper.js +4 -4
  89. package/helpers/VertexNormalsHelper.js.map +1 -1
  90. package/helpers/VertexTangentsHelper.cjs +2 -2
  91. package/helpers/VertexTangentsHelper.cjs.map +1 -1
  92. package/helpers/VertexTangentsHelper.js +3 -3
  93. package/helpers/VertexTangentsHelper.js.map +1 -1
  94. package/interactive/InteractiveGroup.cjs +1 -1
  95. package/interactive/InteractiveGroup.cjs.map +1 -1
  96. package/interactive/InteractiveGroup.js +2 -2
  97. package/interactive/InteractiveGroup.js.map +1 -1
  98. package/interactive/SelectionBox.cjs +15 -15
  99. package/interactive/SelectionBox.cjs.map +1 -1
  100. package/interactive/SelectionBox.js +16 -16
  101. package/interactive/SelectionBox.js.map +1 -1
  102. package/libs/chevrotain.cjs +1 -1
  103. package/libs/chevrotain.cjs.map +1 -1
  104. package/libs/chevrotain.js +1 -1
  105. package/libs/chevrotain.js.map +1 -1
  106. package/libs/lottie.cjs +1 -1
  107. package/libs/lottie.cjs.map +1 -1
  108. package/libs/lottie.js +1 -1
  109. package/libs/lottie.js.map +1 -1
  110. package/libs/opentype.cjs +1 -1
  111. package/libs/opentype.cjs.map +1 -1
  112. package/libs/opentype.js +1 -1
  113. package/libs/opentype.js.map +1 -1
  114. package/lights/LightProbeGenerator.cjs +5 -5
  115. package/lights/LightProbeGenerator.cjs.map +1 -1
  116. package/lights/LightProbeGenerator.js +5 -5
  117. package/lights/LightProbeGenerator.js.map +1 -1
  118. package/lights/RectAreaLightUniformsLib.cjs +3 -3
  119. package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
  120. package/lights/RectAreaLightUniformsLib.js +3 -3
  121. package/lights/RectAreaLightUniformsLib.js.map +1 -1
  122. package/lines/LineMaterial.cjs +1 -2
  123. package/lines/LineMaterial.cjs.map +1 -1
  124. package/lines/LineMaterial.js +2 -3
  125. package/lines/LineMaterial.js.map +1 -1
  126. package/lines/LineSegments2.cjs +13 -13
  127. package/lines/LineSegments2.cjs.map +1 -1
  128. package/lines/LineSegments2.js +14 -14
  129. package/lines/LineSegments2.js.map +1 -1
  130. package/lines/LineSegmentsGeometry.cjs +2 -2
  131. package/lines/LineSegmentsGeometry.cjs.map +1 -1
  132. package/lines/LineSegmentsGeometry.js +3 -3
  133. package/lines/LineSegmentsGeometry.js.map +1 -1
  134. package/lines/Wireframe.cjs +3 -3
  135. package/lines/Wireframe.cjs.map +1 -1
  136. package/lines/Wireframe.js +4 -4
  137. package/lines/Wireframe.js.map +1 -1
  138. package/loaders/BasisTextureLoader.cjs +435 -441
  139. package/loaders/BasisTextureLoader.cjs.map +1 -1
  140. package/loaders/BasisTextureLoader.js +435 -441
  141. package/loaders/BasisTextureLoader.js.map +1 -1
  142. package/loaders/EXRLoader.cjs +1 -2
  143. package/loaders/EXRLoader.cjs.map +1 -1
  144. package/loaders/EXRLoader.js +2 -3
  145. package/loaders/EXRLoader.js.map +1 -1
  146. package/loaders/FBXLoader.cjs +2 -2
  147. package/loaders/FBXLoader.cjs.map +1 -1
  148. package/loaders/FBXLoader.js +2 -2
  149. package/loaders/FBXLoader.js.map +1 -1
  150. package/loaders/FontLoader.cjs +2 -2
  151. package/loaders/FontLoader.cjs.map +1 -1
  152. package/loaders/FontLoader.d.ts +2 -2
  153. package/loaders/FontLoader.js +2 -2
  154. package/loaders/FontLoader.js.map +1 -1
  155. package/loaders/GLTFLoader.cjs +2 -2
  156. package/loaders/GLTFLoader.cjs.map +1 -1
  157. package/loaders/GLTFLoader.js +2 -2
  158. package/loaders/GLTFLoader.js.map +1 -1
  159. package/loaders/KTX2Loader.cjs +374 -377
  160. package/loaders/KTX2Loader.cjs.map +1 -1
  161. package/loaders/KTX2Loader.js +374 -377
  162. package/loaders/KTX2Loader.js.map +1 -1
  163. package/loaders/LDrawLoader.cjs +4 -5
  164. package/loaders/LDrawLoader.cjs.map +1 -1
  165. package/loaders/LDrawLoader.js +5 -6
  166. package/loaders/LDrawLoader.js.map +1 -1
  167. package/loaders/OBJLoader.cjs +5 -5
  168. package/loaders/OBJLoader.cjs.map +1 -1
  169. package/loaders/OBJLoader.js +6 -6
  170. package/loaders/OBJLoader.js.map +1 -1
  171. package/loaders/PRWMLoader.cjs +43 -46
  172. package/loaders/PRWMLoader.cjs.map +1 -1
  173. package/loaders/PRWMLoader.js +43 -46
  174. package/loaders/PRWMLoader.js.map +1 -1
  175. package/loaders/SVGLoader.cjs +1688 -1694
  176. package/loaders/SVGLoader.cjs.map +1 -1
  177. package/loaders/SVGLoader.js +1688 -1694
  178. package/loaders/SVGLoader.js.map +1 -1
  179. package/loaders/XLoader.cjs +1 -1
  180. package/loaders/XLoader.cjs.map +1 -1
  181. package/loaders/XLoader.js +1 -1
  182. package/loaders/XLoader.js.map +1 -1
  183. package/math/Capsule.cjs +3 -3
  184. package/math/Capsule.cjs.map +1 -1
  185. package/math/Capsule.js +3 -3
  186. package/math/Capsule.js.map +1 -1
  187. package/math/ColorConverter.cjs +9 -9
  188. package/math/ColorConverter.cjs.map +1 -1
  189. package/math/ColorConverter.js +9 -9
  190. package/math/ColorConverter.js.map +1 -1
  191. package/math/ConvexHull.cjs +50 -53
  192. package/math/ConvexHull.cjs.map +1 -1
  193. package/math/ConvexHull.js +50 -53
  194. package/math/ConvexHull.js.map +1 -1
  195. package/math/ImprovedNoise.cjs +1 -1
  196. package/math/ImprovedNoise.cjs.map +1 -1
  197. package/math/ImprovedNoise.js +1 -1
  198. package/math/ImprovedNoise.js.map +1 -1
  199. package/math/MeshSurfaceSampler.cjs +2 -2
  200. package/math/MeshSurfaceSampler.cjs.map +1 -1
  201. package/math/MeshSurfaceSampler.js +2 -2
  202. package/math/MeshSurfaceSampler.js.map +1 -1
  203. package/math/OBB.cjs +14 -14
  204. package/math/OBB.cjs.map +1 -1
  205. package/math/OBB.js +15 -15
  206. package/math/OBB.js.map +1 -1
  207. package/math/Octree.cjs +7 -7
  208. package/math/Octree.cjs.map +1 -1
  209. package/math/Octree.js +8 -8
  210. package/math/Octree.js.map +1 -1
  211. package/misc/ConvexObjectBreaker.cjs +268 -271
  212. package/misc/ConvexObjectBreaker.cjs.map +1 -1
  213. package/misc/ConvexObjectBreaker.js +269 -272
  214. package/misc/ConvexObjectBreaker.js.map +1 -1
  215. package/misc/Gyroscope.cjs +6 -6
  216. package/misc/Gyroscope.cjs.map +1 -1
  217. package/misc/Gyroscope.js +7 -7
  218. package/misc/Gyroscope.js.map +1 -1
  219. package/modifiers/CurveModifier.cjs +1 -1
  220. package/modifiers/CurveModifier.cjs.map +1 -1
  221. package/modifiers/CurveModifier.js +2 -2
  222. package/modifiers/CurveModifier.js.map +1 -1
  223. package/modifiers/SimplifyModifier.cjs +2 -2
  224. package/modifiers/SimplifyModifier.cjs.map +1 -1
  225. package/modifiers/SimplifyModifier.js +2 -2
  226. package/modifiers/SimplifyModifier.js.map +1 -1
  227. package/objects/BatchedMesh.cjs +2 -2
  228. package/objects/BatchedMesh.cjs.map +1 -1
  229. package/objects/BatchedMesh.js +3 -3
  230. package/objects/BatchedMesh.js.map +1 -1
  231. package/objects/GroundProjectedEnv.cjs +1 -2
  232. package/objects/GroundProjectedEnv.cjs.map +1 -1
  233. package/objects/GroundProjectedEnv.js +2 -3
  234. package/objects/GroundProjectedEnv.js.map +1 -1
  235. package/objects/Lensflare.cjs +206 -209
  236. package/objects/Lensflare.cjs.map +1 -1
  237. package/objects/Lensflare.js +206 -209
  238. package/objects/Lensflare.js.map +1 -1
  239. package/objects/Reflector.cjs +146 -154
  240. package/objects/Reflector.cjs.map +1 -1
  241. package/objects/Reflector.js +146 -154
  242. package/objects/Reflector.js.map +1 -1
  243. package/objects/ReflectorForSSRPass.cjs +180 -183
  244. package/objects/ReflectorForSSRPass.cjs.map +1 -1
  245. package/objects/ReflectorForSSRPass.js +180 -183
  246. package/objects/ReflectorForSSRPass.js.map +1 -1
  247. package/objects/Refractor.cjs +161 -164
  248. package/objects/Refractor.cjs.map +1 -1
  249. package/objects/Refractor.js +161 -164
  250. package/objects/Refractor.js.map +1 -1
  251. package/objects/ShadowMesh.cjs +1 -1
  252. package/objects/ShadowMesh.cjs.map +1 -1
  253. package/objects/ShadowMesh.js +2 -2
  254. package/objects/ShadowMesh.js.map +1 -1
  255. package/objects/Sky.cjs +32 -35
  256. package/objects/Sky.cjs.map +1 -1
  257. package/objects/Sky.d.ts +6 -100
  258. package/objects/Sky.js +32 -35
  259. package/objects/Sky.js.map +1 -1
  260. package/objects/Water.cjs +1 -2
  261. package/objects/Water.cjs.map +1 -1
  262. package/objects/Water.js +2 -3
  263. package/objects/Water.js.map +1 -1
  264. package/objects/Water2.cjs +140 -143
  265. package/objects/Water2.cjs.map +1 -1
  266. package/objects/Water2.js +140 -143
  267. package/objects/Water2.js.map +1 -1
  268. package/package.json +1 -1
  269. package/postprocessing/SAOPass.cjs +264 -267
  270. package/postprocessing/SAOPass.cjs.map +1 -1
  271. package/postprocessing/SAOPass.js +264 -267
  272. package/postprocessing/SAOPass.js.map +1 -1
  273. package/postprocessing/SSAOPass.cjs +250 -253
  274. package/postprocessing/SSAOPass.cjs.map +1 -1
  275. package/postprocessing/SSAOPass.js +250 -253
  276. package/postprocessing/SSAOPass.js.map +1 -1
  277. package/postprocessing/SSRPass.cjs +376 -379
  278. package/postprocessing/SSRPass.cjs.map +1 -1
  279. package/postprocessing/SSRPass.js +376 -379
  280. package/postprocessing/SSRPass.js.map +1 -1
  281. package/postprocessing/UnrealBloomPass.cjs +202 -205
  282. package/postprocessing/UnrealBloomPass.cjs.map +1 -1
  283. package/postprocessing/UnrealBloomPass.js +202 -205
  284. package/postprocessing/UnrealBloomPass.js.map +1 -1
  285. package/renderers/CSS2DRenderer.cjs +5 -5
  286. package/renderers/CSS2DRenderer.cjs.map +1 -1
  287. package/renderers/CSS2DRenderer.js +5 -5
  288. package/renderers/CSS2DRenderer.js.map +1 -1
  289. package/renderers/CSS3DRenderer.cjs +5 -5
  290. package/renderers/CSS3DRenderer.cjs.map +1 -1
  291. package/renderers/CSS3DRenderer.js +6 -6
  292. package/renderers/CSS3DRenderer.js.map +1 -1
  293. package/shaders/ACESFilmicToneMappingShader.cjs +46 -71
  294. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  295. package/shaders/ACESFilmicToneMappingShader.js +46 -71
  296. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  297. package/shaders/AfterimageShader.cjs +22 -41
  298. package/shaders/AfterimageShader.cjs.map +1 -1
  299. package/shaders/AfterimageShader.js +22 -41
  300. package/shaders/AfterimageShader.js.map +1 -1
  301. package/shaders/BasicShader.cjs +6 -20
  302. package/shaders/BasicShader.cjs.map +1 -1
  303. package/shaders/BasicShader.js +6 -20
  304. package/shaders/BasicShader.js.map +1 -1
  305. package/shaders/BleachBypassShader.cjs +26 -46
  306. package/shaders/BleachBypassShader.cjs.map +1 -1
  307. package/shaders/BleachBypassShader.js +26 -46
  308. package/shaders/BleachBypassShader.js.map +1 -1
  309. package/shaders/BlendShader.cjs +19 -33
  310. package/shaders/BlendShader.cjs.map +1 -1
  311. package/shaders/BlendShader.js +19 -33
  312. package/shaders/BlendShader.js.map +1 -1
  313. package/shaders/BokehShader.cjs +90 -117
  314. package/shaders/BokehShader.cjs.map +1 -1
  315. package/shaders/BokehShader.js +90 -117
  316. package/shaders/BokehShader.js.map +1 -1
  317. package/shaders/BokehShader2.cjs +232 -333
  318. package/shaders/BokehShader2.cjs.map +1 -1
  319. package/shaders/BokehShader2.js +232 -333
  320. package/shaders/BokehShader2.js.map +1 -1
  321. package/shaders/BrightnessContrastShader.cjs +22 -38
  322. package/shaders/BrightnessContrastShader.cjs.map +1 -1
  323. package/shaders/BrightnessContrastShader.js +22 -38
  324. package/shaders/BrightnessContrastShader.js.map +1 -1
  325. package/shaders/ColorCorrectionShader.cjs +21 -35
  326. package/shaders/ColorCorrectionShader.cjs.map +1 -1
  327. package/shaders/ColorCorrectionShader.js +21 -35
  328. package/shaders/ColorCorrectionShader.js.map +1 -1
  329. package/shaders/ColorifyShader.cjs +19 -34
  330. package/shaders/ColorifyShader.cjs.map +1 -1
  331. package/shaders/ColorifyShader.js +19 -34
  332. package/shaders/ColorifyShader.js.map +1 -1
  333. package/shaders/ConvolutionShader.cjs +24 -43
  334. package/shaders/ConvolutionShader.cjs.map +1 -1
  335. package/shaders/ConvolutionShader.js +24 -43
  336. package/shaders/ConvolutionShader.js.map +1 -1
  337. package/shaders/CopyShader.cjs +16 -30
  338. package/shaders/CopyShader.cjs.map +1 -1
  339. package/shaders/CopyShader.js +16 -30
  340. package/shaders/CopyShader.js.map +1 -1
  341. package/shaders/DOFMipMapShader.cjs +21 -38
  342. package/shaders/DOFMipMapShader.cjs.map +1 -1
  343. package/shaders/DOFMipMapShader.js +21 -38
  344. package/shaders/DOFMipMapShader.js.map +1 -1
  345. package/shaders/DepthLimitedBlurShader.cjs +69 -98
  346. package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
  347. package/shaders/DepthLimitedBlurShader.js +69 -98
  348. package/shaders/DepthLimitedBlurShader.js.map +1 -1
  349. package/shaders/DigitalGlitch.cjs +59 -70
  350. package/shaders/DigitalGlitch.cjs.map +1 -1
  351. package/shaders/DigitalGlitch.js +59 -70
  352. package/shaders/DigitalGlitch.js.map +1 -1
  353. package/shaders/DotScreenShader.cjs +28 -49
  354. package/shaders/DotScreenShader.cjs.map +1 -1
  355. package/shaders/DotScreenShader.js +28 -49
  356. package/shaders/DotScreenShader.js.map +1 -1
  357. package/shaders/FXAAShader.cjs +1089 -1098
  358. package/shaders/FXAAShader.cjs.map +1 -1
  359. package/shaders/FXAAShader.js +1089 -1098
  360. package/shaders/FXAAShader.js.map +1 -1
  361. package/shaders/FilmShader.cjs +29 -57
  362. package/shaders/FilmShader.cjs.map +1 -1
  363. package/shaders/FilmShader.js +29 -57
  364. package/shaders/FilmShader.js.map +1 -1
  365. package/shaders/FocusShader.cjs +43 -70
  366. package/shaders/FocusShader.cjs.map +1 -1
  367. package/shaders/FocusShader.js +43 -70
  368. package/shaders/FocusShader.js.map +1 -1
  369. package/shaders/FreiChenShader.cjs +53 -74
  370. package/shaders/FreiChenShader.cjs.map +1 -1
  371. package/shaders/FreiChenShader.js +53 -74
  372. package/shaders/FreiChenShader.js.map +1 -1
  373. package/shaders/FresnelShader.cjs +35 -55
  374. package/shaders/FresnelShader.cjs.map +1 -1
  375. package/shaders/FresnelShader.js +35 -55
  376. package/shaders/FresnelShader.js.map +1 -1
  377. package/shaders/GammaCorrectionShader.cjs +19 -33
  378. package/shaders/GammaCorrectionShader.cjs.map +1 -1
  379. package/shaders/GammaCorrectionShader.js +19 -33
  380. package/shaders/GammaCorrectionShader.js.map +1 -1
  381. package/shaders/GodRaysShader.cjs +116 -193
  382. package/shaders/GodRaysShader.cjs.map +1 -1
  383. package/shaders/GodRaysShader.js +116 -193
  384. package/shaders/GodRaysShader.js.map +1 -1
  385. package/shaders/HalftoneShader.cjs +192 -270
  386. package/shaders/HalftoneShader.cjs.map +1 -1
  387. package/shaders/HalftoneShader.js +192 -270
  388. package/shaders/HalftoneShader.js.map +1 -1
  389. package/shaders/HorizontalTiltShiftShader.cjs +27 -43
  390. package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
  391. package/shaders/HorizontalTiltShiftShader.js +27 -43
  392. package/shaders/HorizontalTiltShiftShader.js.map +1 -1
  393. package/shaders/HueSaturationShader.cjs +31 -47
  394. package/shaders/HueSaturationShader.cjs.map +1 -1
  395. package/shaders/HueSaturationShader.js +31 -47
  396. package/shaders/HueSaturationShader.js.map +1 -1
  397. package/shaders/KaleidoShader.cjs +24 -37
  398. package/shaders/KaleidoShader.cjs.map +1 -1
  399. package/shaders/KaleidoShader.js +24 -37
  400. package/shaders/KaleidoShader.js.map +1 -1
  401. package/shaders/LuminosityHighPassShader.cjs +24 -43
  402. package/shaders/LuminosityHighPassShader.cjs.map +1 -1
  403. package/shaders/LuminosityHighPassShader.js +24 -43
  404. package/shaders/LuminosityHighPassShader.js.map +1 -1
  405. package/shaders/LuminosityShader.cjs +17 -34
  406. package/shaders/LuminosityShader.cjs.map +1 -1
  407. package/shaders/LuminosityShader.js +17 -34
  408. package/shaders/LuminosityShader.js.map +1 -1
  409. package/shaders/MirrorShader.cjs +26 -39
  410. package/shaders/MirrorShader.cjs.map +1 -1
  411. package/shaders/MirrorShader.js +26 -39
  412. package/shaders/MirrorShader.js.map +1 -1
  413. package/shaders/NormalMapShader.cjs +21 -36
  414. package/shaders/NormalMapShader.cjs.map +1 -1
  415. package/shaders/NormalMapShader.js +21 -36
  416. package/shaders/NormalMapShader.js.map +1 -1
  417. package/shaders/ParallaxShader.cjs +97 -147
  418. package/shaders/ParallaxShader.cjs.map +1 -1
  419. package/shaders/ParallaxShader.js +97 -147
  420. package/shaders/ParallaxShader.js.map +1 -1
  421. package/shaders/PixelShader.cjs +18 -31
  422. package/shaders/PixelShader.cjs.map +1 -1
  423. package/shaders/PixelShader.js +18 -31
  424. package/shaders/PixelShader.js.map +1 -1
  425. package/shaders/RGBShiftShader.cjs +20 -33
  426. package/shaders/RGBShiftShader.cjs.map +1 -1
  427. package/shaders/RGBShiftShader.js +20 -33
  428. package/shaders/RGBShiftShader.js.map +1 -1
  429. package/shaders/SAOShader.cjs +117 -154
  430. package/shaders/SAOShader.cjs.map +1 -1
  431. package/shaders/SAOShader.js +117 -154
  432. package/shaders/SAOShader.js.map +1 -1
  433. package/shaders/SMAAShader.cjs +270 -358
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  435. package/shaders/SMAAShader.js +270 -358
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  437. package/shaders/SSAOShader.cjs +142 -236
  438. package/shaders/SSAOShader.cjs.map +1 -1
  439. package/shaders/SSAOShader.js +142 -236
  440. package/shaders/SSAOShader.js.map +1 -1
  441. package/shaders/SSRShader.cjs +4 -4
  442. package/shaders/SSRShader.cjs.map +1 -1
  443. package/shaders/SSRShader.js +4 -4
  444. package/shaders/SSRShader.js.map +1 -1
  445. package/shaders/SepiaShader.cjs +20 -36
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  447. package/shaders/SepiaShader.js +20 -36
  448. package/shaders/SepiaShader.js.map +1 -1
  449. package/shaders/SobelOperatorShader.cjs +37 -64
  450. package/shaders/SobelOperatorShader.cjs.map +1 -1
  451. package/shaders/SobelOperatorShader.js +37 -64
  452. package/shaders/SobelOperatorShader.js.map +1 -1
  453. package/shaders/TechnicolorShader.cjs +16 -29
  454. package/shaders/TechnicolorShader.cjs.map +1 -1
  455. package/shaders/TechnicolorShader.js +16 -29
  456. package/shaders/TechnicolorShader.js.map +1 -1
  457. package/shaders/ToneMapShader.cjs +35 -55
  458. package/shaders/ToneMapShader.cjs.map +1 -1
  459. package/shaders/ToneMapShader.js +35 -55
  460. package/shaders/ToneMapShader.js.map +1 -1
  461. package/shaders/ToonShader.cjs +165 -275
  462. package/shaders/ToonShader.cjs.map +1 -1
  463. package/shaders/ToonShader.js +165 -275
  464. package/shaders/ToonShader.js.map +1 -1
  465. package/shaders/TriangleBlurShader.cjs +27 -50
  466. package/shaders/TriangleBlurShader.cjs.map +1 -1
  467. package/shaders/TriangleBlurShader.js +27 -50
  468. package/shaders/TriangleBlurShader.js.map +1 -1
  469. package/shaders/UnpackDepthRGBAShader.cjs +17 -32
  470. package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
  471. package/shaders/UnpackDepthRGBAShader.js +17 -32
  472. package/shaders/UnpackDepthRGBAShader.js.map +1 -1
  473. package/shaders/VerticalTiltShiftShader.cjs +27 -43
  474. package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
  475. package/shaders/VerticalTiltShiftShader.js +27 -43
  476. package/shaders/VerticalTiltShiftShader.js.map +1 -1
  477. package/shaders/VignetteShader.cjs +27 -43
  478. package/shaders/VignetteShader.cjs.map +1 -1
  479. package/shaders/VignetteShader.js +27 -43
  480. package/shaders/VignetteShader.js.map +1 -1
  481. package/shaders/VolumeShader.cjs +213 -264
  482. package/shaders/VolumeShader.cjs.map +1 -1
  483. package/shaders/VolumeShader.js +213 -264
  484. package/shaders/VolumeShader.js.map +1 -1
  485. package/shaders/WaterRefractionShader.cjs +35 -63
  486. package/shaders/WaterRefractionShader.cjs.map +1 -1
  487. package/shaders/WaterRefractionShader.js +35 -63
  488. package/shaders/WaterRefractionShader.js.map +1 -1
  489. package/utils/GeometryCompressionUtils.cjs +1 -2
  490. package/utils/GeometryCompressionUtils.cjs.map +1 -1
  491. package/utils/GeometryCompressionUtils.js +2 -3
  492. package/utils/GeometryCompressionUtils.js.map +1 -1
  493. package/utils/RoughnessMipmapper.cjs +3 -3
  494. package/utils/RoughnessMipmapper.cjs.map +1 -1
  495. package/utils/RoughnessMipmapper.js +4 -4
  496. package/utils/RoughnessMipmapper.js.map +1 -1
  497. package/webxr/ARButton.cjs +106 -109
  498. package/webxr/ARButton.cjs.map +1 -1
  499. package/webxr/ARButton.d.ts +3 -4
  500. package/webxr/ARButton.js +106 -109
  501. package/webxr/ARButton.js.map +1 -1
  502. package/webxr/OculusHandPointerModel.cjs +2 -2
  503. package/webxr/OculusHandPointerModel.cjs.map +1 -1
  504. package/webxr/OculusHandPointerModel.js +2 -2
  505. package/webxr/OculusHandPointerModel.js.map +1 -1
  506. package/webxr/VRButton.cjs +95 -98
  507. package/webxr/VRButton.cjs.map +1 -1
  508. package/webxr/VRButton.d.ts +5 -6
  509. package/webxr/VRButton.js +95 -98
  510. package/webxr/VRButton.js.map +1 -1
  511. package/webxr/XRHandPrimitiveModel.cjs +2 -2
  512. package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
  513. package/webxr/XRHandPrimitiveModel.js +3 -3
  514. package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -2,295 +2,292 @@
2
2
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
3
  const THREE = require("three");
4
4
  const ConvexGeometry = require("../geometries/ConvexGeometry.cjs");
5
- const _v1 = /* @__PURE__ */ new THREE.Vector3();
6
- const ConvexObjectBreaker = /* @__PURE__ */ (() => {
7
- class ConvexObjectBreaker2 {
8
- constructor(minSizeForBreak = 1.4, smallDelta = 1e-4) {
9
- this.minSizeForBreak = minSizeForBreak;
10
- this.smallDelta = smallDelta;
11
- this.tempLine1 = new THREE.Line3();
12
- this.tempPlane1 = new THREE.Plane();
13
- this.tempPlane2 = new THREE.Plane();
14
- this.tempPlane_Cut = new THREE.Plane();
15
- this.tempCM1 = new THREE.Vector3();
16
- this.tempCM2 = new THREE.Vector3();
17
- this.tempVector3 = new THREE.Vector3();
18
- this.tempVector3_2 = new THREE.Vector3();
19
- this.tempVector3_3 = new THREE.Vector3();
20
- this.tempVector3_P0 = new THREE.Vector3();
21
- this.tempVector3_P1 = new THREE.Vector3();
22
- this.tempVector3_P2 = new THREE.Vector3();
23
- this.tempVector3_N0 = new THREE.Vector3();
24
- this.tempVector3_N1 = new THREE.Vector3();
25
- this.tempVector3_AB = new THREE.Vector3();
26
- this.tempVector3_CB = new THREE.Vector3();
27
- this.tempResultObjects = { object1: null, object2: null };
28
- this.segments = [];
29
- const n = 30 * 30;
30
- for (let i = 0; i < n; i++)
31
- this.segments[i] = false;
32
- }
33
- prepareBreakableObject(object, mass, velocity, angularVelocity, breakable) {
34
- const userData = object.userData;
35
- userData.mass = mass;
36
- userData.velocity = velocity.clone();
37
- userData.angularVelocity = angularVelocity.clone();
38
- userData.breakable = breakable;
39
- }
40
- /*
41
- * @param {int} maxRadialIterations Iterations for radial cuts.
42
- * @param {int} maxRandomIterations Max random iterations for not-radial cuts
43
- *
44
- * Returns the array of pieces
45
- */
46
- subdivideByImpact(object, pointOfImpact, normal, maxRadialIterations, maxRandomIterations) {
47
- const debris = [];
48
- const tempPlane1 = this.tempPlane1;
49
- const tempPlane2 = this.tempPlane2;
50
- this.tempVector3.addVectors(pointOfImpact, normal);
51
- tempPlane1.setFromCoplanarPoints(pointOfImpact, object.position, this.tempVector3);
52
- const maxTotalIterations = maxRandomIterations + maxRadialIterations;
53
- const scope = this;
54
- function subdivideRadial(subObject, startAngle, endAngle, numIterations) {
55
- if (Math.random() < numIterations * 0.05 || numIterations > maxTotalIterations) {
56
- debris.push(subObject);
57
- return;
58
- }
59
- let angle = Math.PI;
60
- if (numIterations === 0) {
61
- tempPlane2.normal.copy(tempPlane1.normal);
62
- tempPlane2.constant = tempPlane1.constant;
5
+ const _v1 = new THREE.Vector3();
6
+ class ConvexObjectBreaker {
7
+ constructor(minSizeForBreak = 1.4, smallDelta = 1e-4) {
8
+ this.minSizeForBreak = minSizeForBreak;
9
+ this.smallDelta = smallDelta;
10
+ this.tempLine1 = new THREE.Line3();
11
+ this.tempPlane1 = new THREE.Plane();
12
+ this.tempPlane2 = new THREE.Plane();
13
+ this.tempPlane_Cut = new THREE.Plane();
14
+ this.tempCM1 = new THREE.Vector3();
15
+ this.tempCM2 = new THREE.Vector3();
16
+ this.tempVector3 = new THREE.Vector3();
17
+ this.tempVector3_2 = new THREE.Vector3();
18
+ this.tempVector3_3 = new THREE.Vector3();
19
+ this.tempVector3_P0 = new THREE.Vector3();
20
+ this.tempVector3_P1 = new THREE.Vector3();
21
+ this.tempVector3_P2 = new THREE.Vector3();
22
+ this.tempVector3_N0 = new THREE.Vector3();
23
+ this.tempVector3_N1 = new THREE.Vector3();
24
+ this.tempVector3_AB = new THREE.Vector3();
25
+ this.tempVector3_CB = new THREE.Vector3();
26
+ this.tempResultObjects = { object1: null, object2: null };
27
+ this.segments = [];
28
+ const n = 30 * 30;
29
+ for (let i = 0; i < n; i++)
30
+ this.segments[i] = false;
31
+ }
32
+ prepareBreakableObject(object, mass, velocity, angularVelocity, breakable) {
33
+ const userData = object.userData;
34
+ userData.mass = mass;
35
+ userData.velocity = velocity.clone();
36
+ userData.angularVelocity = angularVelocity.clone();
37
+ userData.breakable = breakable;
38
+ }
39
+ /*
40
+ * @param {int} maxRadialIterations Iterations for radial cuts.
41
+ * @param {int} maxRandomIterations Max random iterations for not-radial cuts
42
+ *
43
+ * Returns the array of pieces
44
+ */
45
+ subdivideByImpact(object, pointOfImpact, normal, maxRadialIterations, maxRandomIterations) {
46
+ const debris = [];
47
+ const tempPlane1 = this.tempPlane1;
48
+ const tempPlane2 = this.tempPlane2;
49
+ this.tempVector3.addVectors(pointOfImpact, normal);
50
+ tempPlane1.setFromCoplanarPoints(pointOfImpact, object.position, this.tempVector3);
51
+ const maxTotalIterations = maxRandomIterations + maxRadialIterations;
52
+ const scope = this;
53
+ function subdivideRadial(subObject, startAngle, endAngle, numIterations) {
54
+ if (Math.random() < numIterations * 0.05 || numIterations > maxTotalIterations) {
55
+ debris.push(subObject);
56
+ return;
57
+ }
58
+ let angle = Math.PI;
59
+ if (numIterations === 0) {
60
+ tempPlane2.normal.copy(tempPlane1.normal);
61
+ tempPlane2.constant = tempPlane1.constant;
62
+ } else {
63
+ if (numIterations <= maxRadialIterations) {
64
+ angle = (endAngle - startAngle) * (0.2 + 0.6 * Math.random()) + startAngle;
65
+ scope.tempVector3_2.copy(object.position).sub(pointOfImpact).applyAxisAngle(normal, angle).add(pointOfImpact);
66
+ tempPlane2.setFromCoplanarPoints(pointOfImpact, scope.tempVector3, scope.tempVector3_2);
63
67
  } else {
64
- if (numIterations <= maxRadialIterations) {
65
- angle = (endAngle - startAngle) * (0.2 + 0.6 * Math.random()) + startAngle;
66
- scope.tempVector3_2.copy(object.position).sub(pointOfImpact).applyAxisAngle(normal, angle).add(pointOfImpact);
67
- tempPlane2.setFromCoplanarPoints(pointOfImpact, scope.tempVector3, scope.tempVector3_2);
68
- } else {
69
- angle = (0.5 * (numIterations & 1) + 0.2 * (2 - Math.random())) * Math.PI;
70
- scope.tempVector3_2.copy(pointOfImpact).sub(subObject.position).applyAxisAngle(normal, angle).add(subObject.position);
71
- scope.tempVector3_3.copy(normal).add(subObject.position);
72
- tempPlane2.setFromCoplanarPoints(subObject.position, scope.tempVector3_3, scope.tempVector3_2);
73
- }
74
- }
75
- scope.cutByPlane(subObject, tempPlane2, scope.tempResultObjects);
76
- const obj1 = scope.tempResultObjects.object1;
77
- const obj2 = scope.tempResultObjects.object2;
78
- if (obj1) {
79
- subdivideRadial(obj1, startAngle, angle, numIterations + 1);
80
- }
81
- if (obj2) {
82
- subdivideRadial(obj2, angle, endAngle, numIterations + 1);
68
+ angle = (0.5 * (numIterations & 1) + 0.2 * (2 - Math.random())) * Math.PI;
69
+ scope.tempVector3_2.copy(pointOfImpact).sub(subObject.position).applyAxisAngle(normal, angle).add(subObject.position);
70
+ scope.tempVector3_3.copy(normal).add(subObject.position);
71
+ tempPlane2.setFromCoplanarPoints(subObject.position, scope.tempVector3_3, scope.tempVector3_2);
83
72
  }
84
73
  }
85
- subdivideRadial(object, 0, 2 * Math.PI, 0);
86
- return debris;
87
- }
88
- cutByPlane(object, plane, output) {
89
- const geometry = object.geometry;
90
- const coords = geometry.attributes.position.array;
91
- const normals = geometry.attributes.normal.array;
92
- const numPoints = coords.length / 3;
93
- let numFaces = numPoints / 3;
94
- let indices = geometry.getIndex();
95
- if (indices) {
96
- indices = indices.array;
97
- numFaces = indices.length / 3;
74
+ scope.cutByPlane(subObject, tempPlane2, scope.tempResultObjects);
75
+ const obj1 = scope.tempResultObjects.object1;
76
+ const obj2 = scope.tempResultObjects.object2;
77
+ if (obj1) {
78
+ subdivideRadial(obj1, startAngle, angle, numIterations + 1);
98
79
  }
99
- function getVertexIndex(faceIdx, vert) {
100
- const idx = faceIdx * 3 + vert;
101
- return indices ? indices[idx] : idx;
80
+ if (obj2) {
81
+ subdivideRadial(obj2, angle, endAngle, numIterations + 1);
102
82
  }
103
- const points1 = [];
104
- const points2 = [];
105
- const delta = this.smallDelta;
106
- const numPointPairs = numPoints * numPoints;
107
- for (let i = 0; i < numPointPairs; i++)
108
- this.segments[i] = false;
109
- const p0 = this.tempVector3_P0;
110
- const p1 = this.tempVector3_P1;
111
- const n0 = this.tempVector3_N0;
112
- const n1 = this.tempVector3_N1;
113
- for (let i = 0; i < numFaces - 1; i++) {
114
- const a1 = getVertexIndex(i, 0);
115
- const b1 = getVertexIndex(i, 1);
116
- const c1 = getVertexIndex(i, 2);
117
- n0.set(normals[a1], normals[a1] + 1, normals[a1] + 2);
118
- for (let j = i + 1; j < numFaces; j++) {
119
- const a2 = getVertexIndex(j, 0);
120
- const b2 = getVertexIndex(j, 1);
121
- const c2 = getVertexIndex(j, 2);
122
- n1.set(normals[a2], normals[a2] + 1, normals[a2] + 2);
123
- const coplanar = 1 - n0.dot(n1) < delta;
124
- if (coplanar) {
125
- if (a1 === a2 || a1 === b2 || a1 === c2) {
126
- if (b1 === a2 || b1 === b2 || b1 === c2) {
127
- this.segments[a1 * numPoints + b1] = true;
128
- this.segments[b1 * numPoints + a1] = true;
129
- } else {
130
- this.segments[c1 * numPoints + a1] = true;
131
- this.segments[a1 * numPoints + c1] = true;
132
- }
133
- } else if (b1 === a2 || b1 === b2 || b1 === c2) {
134
- this.segments[c1 * numPoints + b1] = true;
135
- this.segments[b1 * numPoints + c1] = true;
83
+ }
84
+ subdivideRadial(object, 0, 2 * Math.PI, 0);
85
+ return debris;
86
+ }
87
+ cutByPlane(object, plane, output) {
88
+ const geometry = object.geometry;
89
+ const coords = geometry.attributes.position.array;
90
+ const normals = geometry.attributes.normal.array;
91
+ const numPoints = coords.length / 3;
92
+ let numFaces = numPoints / 3;
93
+ let indices = geometry.getIndex();
94
+ if (indices) {
95
+ indices = indices.array;
96
+ numFaces = indices.length / 3;
97
+ }
98
+ function getVertexIndex(faceIdx, vert) {
99
+ const idx = faceIdx * 3 + vert;
100
+ return indices ? indices[idx] : idx;
101
+ }
102
+ const points1 = [];
103
+ const points2 = [];
104
+ const delta = this.smallDelta;
105
+ const numPointPairs = numPoints * numPoints;
106
+ for (let i = 0; i < numPointPairs; i++)
107
+ this.segments[i] = false;
108
+ const p0 = this.tempVector3_P0;
109
+ const p1 = this.tempVector3_P1;
110
+ const n0 = this.tempVector3_N0;
111
+ const n1 = this.tempVector3_N1;
112
+ for (let i = 0; i < numFaces - 1; i++) {
113
+ const a1 = getVertexIndex(i, 0);
114
+ const b1 = getVertexIndex(i, 1);
115
+ const c1 = getVertexIndex(i, 2);
116
+ n0.set(normals[a1], normals[a1] + 1, normals[a1] + 2);
117
+ for (let j = i + 1; j < numFaces; j++) {
118
+ const a2 = getVertexIndex(j, 0);
119
+ const b2 = getVertexIndex(j, 1);
120
+ const c2 = getVertexIndex(j, 2);
121
+ n1.set(normals[a2], normals[a2] + 1, normals[a2] + 2);
122
+ const coplanar = 1 - n0.dot(n1) < delta;
123
+ if (coplanar) {
124
+ if (a1 === a2 || a1 === b2 || a1 === c2) {
125
+ if (b1 === a2 || b1 === b2 || b1 === c2) {
126
+ this.segments[a1 * numPoints + b1] = true;
127
+ this.segments[b1 * numPoints + a1] = true;
128
+ } else {
129
+ this.segments[c1 * numPoints + a1] = true;
130
+ this.segments[a1 * numPoints + c1] = true;
136
131
  }
132
+ } else if (b1 === a2 || b1 === b2 || b1 === c2) {
133
+ this.segments[c1 * numPoints + b1] = true;
134
+ this.segments[b1 * numPoints + c1] = true;
137
135
  }
138
136
  }
139
137
  }
140
- const localPlane = this.tempPlane_Cut;
141
- object.updateMatrix();
142
- ConvexObjectBreaker2.transformPlaneToLocalSpace(plane, object.matrix, localPlane);
143
- for (let i = 0; i < numFaces; i++) {
144
- const va = getVertexIndex(i, 0);
145
- const vb = getVertexIndex(i, 1);
146
- const vc = getVertexIndex(i, 2);
147
- for (let segment = 0; segment < 3; segment++) {
148
- const i0 = segment === 0 ? va : segment === 1 ? vb : vc;
149
- const i1 = segment === 0 ? vb : segment === 1 ? vc : va;
150
- const segmentState = this.segments[i0 * numPoints + i1];
151
- if (segmentState)
152
- continue;
153
- this.segments[i0 * numPoints + i1] = true;
154
- this.segments[i1 * numPoints + i0] = true;
155
- p0.set(coords[3 * i0], coords[3 * i0 + 1], coords[3 * i0 + 2]);
156
- p1.set(coords[3 * i1], coords[3 * i1 + 1], coords[3 * i1 + 2]);
157
- let mark0 = 0;
158
- let d = localPlane.distanceToPoint(p0);
159
- if (d > delta) {
160
- mark0 = 2;
161
- points2.push(p0.clone());
162
- } else if (d < -delta) {
163
- mark0 = 1;
164
- points1.push(p0.clone());
165
- } else {
166
- mark0 = 3;
167
- points1.push(p0.clone());
168
- points2.push(p0.clone());
169
- }
170
- let mark1 = 0;
171
- d = localPlane.distanceToPoint(p1);
172
- if (d > delta) {
173
- mark1 = 2;
174
- points2.push(p1.clone());
175
- } else if (d < -delta) {
176
- mark1 = 1;
177
- points1.push(p1.clone());
178
- } else {
179
- mark1 = 3;
180
- points1.push(p1.clone());
181
- points2.push(p1.clone());
182
- }
183
- if (mark0 === 1 && mark1 === 2 || mark0 === 2 && mark1 === 1) {
184
- this.tempLine1.start.copy(p0);
185
- this.tempLine1.end.copy(p1);
186
- let intersection = new THREE.Vector3();
187
- intersection = localPlane.intersectLine(this.tempLine1, intersection);
188
- if (intersection === null) {
189
- console.error("Internal error: segment does not intersect plane.");
190
- output.segmentedObject1 = null;
191
- output.segmentedObject2 = null;
192
- return 0;
193
- }
194
- points1.push(intersection);
195
- points2.push(intersection.clone());
196
- }
138
+ }
139
+ const localPlane = this.tempPlane_Cut;
140
+ object.updateMatrix();
141
+ ConvexObjectBreaker.transformPlaneToLocalSpace(plane, object.matrix, localPlane);
142
+ for (let i = 0; i < numFaces; i++) {
143
+ const va = getVertexIndex(i, 0);
144
+ const vb = getVertexIndex(i, 1);
145
+ const vc = getVertexIndex(i, 2);
146
+ for (let segment = 0; segment < 3; segment++) {
147
+ const i0 = segment === 0 ? va : segment === 1 ? vb : vc;
148
+ const i1 = segment === 0 ? vb : segment === 1 ? vc : va;
149
+ const segmentState = this.segments[i0 * numPoints + i1];
150
+ if (segmentState)
151
+ continue;
152
+ this.segments[i0 * numPoints + i1] = true;
153
+ this.segments[i1 * numPoints + i0] = true;
154
+ p0.set(coords[3 * i0], coords[3 * i0 + 1], coords[3 * i0 + 2]);
155
+ p1.set(coords[3 * i1], coords[3 * i1 + 1], coords[3 * i1 + 2]);
156
+ let mark0 = 0;
157
+ let d = localPlane.distanceToPoint(p0);
158
+ if (d > delta) {
159
+ mark0 = 2;
160
+ points2.push(p0.clone());
161
+ } else if (d < -delta) {
162
+ mark0 = 1;
163
+ points1.push(p0.clone());
164
+ } else {
165
+ mark0 = 3;
166
+ points1.push(p0.clone());
167
+ points2.push(p0.clone());
197
168
  }
198
- }
199
- const newMass = object.userData.mass * 0.5;
200
- this.tempCM1.set(0, 0, 0);
201
- let radius1 = 0;
202
- const numPoints1 = points1.length;
203
- if (numPoints1 > 0) {
204
- for (let i = 0; i < numPoints1; i++)
205
- this.tempCM1.add(points1[i]);
206
- this.tempCM1.divideScalar(numPoints1);
207
- for (let i = 0; i < numPoints1; i++) {
208
- const p = points1[i];
209
- p.sub(this.tempCM1);
210
- radius1 = Math.max(radius1, p.x, p.y, p.z);
169
+ let mark1 = 0;
170
+ d = localPlane.distanceToPoint(p1);
171
+ if (d > delta) {
172
+ mark1 = 2;
173
+ points2.push(p1.clone());
174
+ } else if (d < -delta) {
175
+ mark1 = 1;
176
+ points1.push(p1.clone());
177
+ } else {
178
+ mark1 = 3;
179
+ points1.push(p1.clone());
180
+ points2.push(p1.clone());
211
181
  }
212
- this.tempCM1.add(object.position);
213
- }
214
- this.tempCM2.set(0, 0, 0);
215
- let radius2 = 0;
216
- const numPoints2 = points2.length;
217
- if (numPoints2 > 0) {
218
- for (let i = 0; i < numPoints2; i++)
219
- this.tempCM2.add(points2[i]);
220
- this.tempCM2.divideScalar(numPoints2);
221
- for (let i = 0; i < numPoints2; i++) {
222
- const p = points2[i];
223
- p.sub(this.tempCM2);
224
- radius2 = Math.max(radius2, p.x, p.y, p.z);
182
+ if (mark0 === 1 && mark1 === 2 || mark0 === 2 && mark1 === 1) {
183
+ this.tempLine1.start.copy(p0);
184
+ this.tempLine1.end.copy(p1);
185
+ let intersection = new THREE.Vector3();
186
+ intersection = localPlane.intersectLine(this.tempLine1, intersection);
187
+ if (intersection === null) {
188
+ console.error("Internal error: segment does not intersect plane.");
189
+ output.segmentedObject1 = null;
190
+ output.segmentedObject2 = null;
191
+ return 0;
192
+ }
193
+ points1.push(intersection);
194
+ points2.push(intersection.clone());
225
195
  }
226
- this.tempCM2.add(object.position);
227
196
  }
228
- let object1 = null;
229
- let object2 = null;
230
- let numObjects = 0;
231
- if (numPoints1 > 4) {
232
- object1 = new THREE.Mesh(new ConvexGeometry.ConvexGeometry(points1), object.material);
233
- object1.position.copy(this.tempCM1);
234
- object1.quaternion.copy(object.quaternion);
235
- this.prepareBreakableObject(
236
- object1,
237
- newMass,
238
- object.userData.velocity,
239
- object.userData.angularVelocity,
240
- 2 * radius1 > this.minSizeForBreak
241
- );
242
- numObjects++;
243
- }
244
- if (numPoints2 > 4) {
245
- object2 = new THREE.Mesh(new ConvexGeometry.ConvexGeometry(points2), object.material);
246
- object2.position.copy(this.tempCM2);
247
- object2.quaternion.copy(object.quaternion);
248
- this.prepareBreakableObject(
249
- object2,
250
- newMass,
251
- object.userData.velocity,
252
- object.userData.angularVelocity,
253
- 2 * radius2 > this.minSizeForBreak
254
- );
255
- numObjects++;
256
- }
257
- output.object1 = object1;
258
- output.object2 = object2;
259
- return numObjects;
260
197
  }
261
- static transformFreeVector(v, m) {
262
- const x = v.x, y = v.y, z = v.z;
263
- const e = m.elements;
264
- v.x = e[0] * x + e[4] * y + e[8] * z;
265
- v.y = e[1] * x + e[5] * y + e[9] * z;
266
- v.z = e[2] * x + e[6] * y + e[10] * z;
267
- return v;
198
+ const newMass = object.userData.mass * 0.5;
199
+ this.tempCM1.set(0, 0, 0);
200
+ let radius1 = 0;
201
+ const numPoints1 = points1.length;
202
+ if (numPoints1 > 0) {
203
+ for (let i = 0; i < numPoints1; i++)
204
+ this.tempCM1.add(points1[i]);
205
+ this.tempCM1.divideScalar(numPoints1);
206
+ for (let i = 0; i < numPoints1; i++) {
207
+ const p = points1[i];
208
+ p.sub(this.tempCM1);
209
+ radius1 = Math.max(radius1, p.x, p.y, p.z);
210
+ }
211
+ this.tempCM1.add(object.position);
268
212
  }
269
- static transformFreeVectorInverse(v, m) {
270
- const x = v.x, y = v.y, z = v.z;
271
- const e = m.elements;
272
- v.x = e[0] * x + e[1] * y + e[2] * z;
273
- v.y = e[4] * x + e[5] * y + e[6] * z;
274
- v.z = e[8] * x + e[9] * y + e[10] * z;
275
- return v;
213
+ this.tempCM2.set(0, 0, 0);
214
+ let radius2 = 0;
215
+ const numPoints2 = points2.length;
216
+ if (numPoints2 > 0) {
217
+ for (let i = 0; i < numPoints2; i++)
218
+ this.tempCM2.add(points2[i]);
219
+ this.tempCM2.divideScalar(numPoints2);
220
+ for (let i = 0; i < numPoints2; i++) {
221
+ const p = points2[i];
222
+ p.sub(this.tempCM2);
223
+ radius2 = Math.max(radius2, p.x, p.y, p.z);
224
+ }
225
+ this.tempCM2.add(object.position);
276
226
  }
277
- static transformTiedVectorInverse(v, m) {
278
- const x = v.x, y = v.y, z = v.z;
279
- const e = m.elements;
280
- v.x = e[0] * x + e[1] * y + e[2] * z - e[12];
281
- v.y = e[4] * x + e[5] * y + e[6] * z - e[13];
282
- v.z = e[8] * x + e[9] * y + e[10] * z - e[14];
283
- return v;
227
+ let object1 = null;
228
+ let object2 = null;
229
+ let numObjects = 0;
230
+ if (numPoints1 > 4) {
231
+ object1 = new THREE.Mesh(new ConvexGeometry.ConvexGeometry(points1), object.material);
232
+ object1.position.copy(this.tempCM1);
233
+ object1.quaternion.copy(object.quaternion);
234
+ this.prepareBreakableObject(
235
+ object1,
236
+ newMass,
237
+ object.userData.velocity,
238
+ object.userData.angularVelocity,
239
+ 2 * radius1 > this.minSizeForBreak
240
+ );
241
+ numObjects++;
284
242
  }
285
- static transformPlaneToLocalSpace(plane, m, resultPlane) {
286
- resultPlane.normal.copy(plane.normal);
287
- resultPlane.constant = plane.constant;
288
- const referencePoint = ConvexObjectBreaker2.transformTiedVectorInverse(plane.coplanarPoint(_v1), m);
289
- ConvexObjectBreaker2.transformFreeVectorInverse(resultPlane.normal, m);
290
- resultPlane.constant = -referencePoint.dot(resultPlane.normal);
243
+ if (numPoints2 > 4) {
244
+ object2 = new THREE.Mesh(new ConvexGeometry.ConvexGeometry(points2), object.material);
245
+ object2.position.copy(this.tempCM2);
246
+ object2.quaternion.copy(object.quaternion);
247
+ this.prepareBreakableObject(
248
+ object2,
249
+ newMass,
250
+ object.userData.velocity,
251
+ object.userData.angularVelocity,
252
+ 2 * radius2 > this.minSizeForBreak
253
+ );
254
+ numObjects++;
291
255
  }
256
+ output.object1 = object1;
257
+ output.object2 = object2;
258
+ return numObjects;
259
+ }
260
+ static transformFreeVector(v, m) {
261
+ const x = v.x, y = v.y, z = v.z;
262
+ const e = m.elements;
263
+ v.x = e[0] * x + e[4] * y + e[8] * z;
264
+ v.y = e[1] * x + e[5] * y + e[9] * z;
265
+ v.z = e[2] * x + e[6] * y + e[10] * z;
266
+ return v;
267
+ }
268
+ static transformFreeVectorInverse(v, m) {
269
+ const x = v.x, y = v.y, z = v.z;
270
+ const e = m.elements;
271
+ v.x = e[0] * x + e[1] * y + e[2] * z;
272
+ v.y = e[4] * x + e[5] * y + e[6] * z;
273
+ v.z = e[8] * x + e[9] * y + e[10] * z;
274
+ return v;
275
+ }
276
+ static transformTiedVectorInverse(v, m) {
277
+ const x = v.x, y = v.y, z = v.z;
278
+ const e = m.elements;
279
+ v.x = e[0] * x + e[1] * y + e[2] * z - e[12];
280
+ v.y = e[4] * x + e[5] * y + e[6] * z - e[13];
281
+ v.z = e[8] * x + e[9] * y + e[10] * z - e[14];
282
+ return v;
283
+ }
284
+ static transformPlaneToLocalSpace(plane, m, resultPlane) {
285
+ resultPlane.normal.copy(plane.normal);
286
+ resultPlane.constant = plane.constant;
287
+ const referencePoint = ConvexObjectBreaker.transformTiedVectorInverse(plane.coplanarPoint(_v1), m);
288
+ ConvexObjectBreaker.transformFreeVectorInverse(resultPlane.normal, m);
289
+ resultPlane.constant = -referencePoint.dot(resultPlane.normal);
292
290
  }
293
- return ConvexObjectBreaker2;
294
- })();
291
+ }
295
292
  exports.ConvexObjectBreaker = ConvexObjectBreaker;
296
293
  //# sourceMappingURL=ConvexObjectBreaker.cjs.map