three-stdlib 2.35.4 → 2.35.5
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- package/_polyfill/CapsuleGeometry.cjs +17 -20
- package/_polyfill/CapsuleGeometry.cjs.map +1 -1
- package/_polyfill/CapsuleGeometry.js +17 -20
- package/_polyfill/CapsuleGeometry.js.map +1 -1
- package/_polyfill/constants.cjs +1 -1
- package/_polyfill/constants.cjs.map +1 -1
- package/_polyfill/constants.js +1 -1
- package/_polyfill/constants.js.map +1 -1
- package/animation/AnimationClipCreator.cjs +13 -13
- package/animation/AnimationClipCreator.cjs.map +1 -1
- package/animation/AnimationClipCreator.js +13 -13
- package/animation/AnimationClipCreator.js.map +1 -1
- package/animation/CCDIKSolver.cjs +11 -11
- package/animation/CCDIKSolver.cjs.map +1 -1
- package/animation/CCDIKSolver.js +12 -12
- package/animation/CCDIKSolver.js.map +1 -1
- package/animation/MMDAnimationHelper.cjs +1 -1
- package/animation/MMDAnimationHelper.cjs.map +1 -1
- package/animation/MMDAnimationHelper.js +1 -1
- package/animation/MMDAnimationHelper.js.map +1 -1
- package/animation/MMDPhysics.cjs +4 -4
- package/animation/MMDPhysics.cjs.map +1 -1
- package/animation/MMDPhysics.js +4 -4
- package/animation/MMDPhysics.js.map +1 -1
- package/controls/ArcballControls.cjs +2 -2
- package/controls/ArcballControls.cjs.map +1 -1
- package/controls/ArcballControls.js +3 -3
- package/controls/ArcballControls.js.map +1 -1
- package/controls/FirstPersonControls.cjs +1 -1
- package/controls/FirstPersonControls.cjs.map +1 -1
- package/controls/FirstPersonControls.js +1 -1
- package/controls/FirstPersonControls.js.map +1 -1
- package/controls/OrbitControls.cjs +2 -2
- package/controls/OrbitControls.cjs.map +1 -1
- package/controls/OrbitControls.js +3 -3
- package/controls/OrbitControls.js.map +1 -1
- package/controls/PointerLockControls.cjs +2 -2
- package/controls/PointerLockControls.cjs.map +1 -1
- package/controls/PointerLockControls.js +3 -3
- package/controls/PointerLockControls.js.map +1 -1
- package/csm/CSM.cjs +4 -4
- package/csm/CSM.cjs.map +1 -1
- package/csm/CSM.js +5 -5
- package/csm/CSM.js.map +1 -1
- package/csm/CSMFrustum.cjs +1 -1
- package/csm/CSMFrustum.cjs.map +1 -1
- package/csm/CSMFrustum.js +2 -2
- package/csm/CSMFrustum.js.map +1 -1
- package/deprecated/Geometry.cjs +715 -722
- package/deprecated/Geometry.cjs.map +1 -1
- package/deprecated/Geometry.js +716 -723
- package/deprecated/Geometry.js.map +1 -1
- package/effects/AnaglyphEffect.cjs +1 -2
- package/effects/AnaglyphEffect.cjs.map +1 -1
- package/effects/AnaglyphEffect.js +2 -3
- package/effects/AnaglyphEffect.js.map +1 -1
- package/effects/OutlineEffect.cjs +1 -2
- package/effects/OutlineEffect.cjs.map +1 -1
- package/effects/OutlineEffect.js +2 -3
- package/effects/OutlineEffect.js.map +1 -1
- package/effects/ParallaxBarrierEffect.cjs +1 -2
- package/effects/ParallaxBarrierEffect.cjs.map +1 -1
- package/effects/ParallaxBarrierEffect.js +2 -3
- package/effects/ParallaxBarrierEffect.js.map +1 -1
- package/exporters/DRACOExporter.cjs +122 -133
- package/exporters/DRACOExporter.cjs.map +1 -1
- package/exporters/DRACOExporter.d.ts +21 -23
- package/exporters/DRACOExporter.js +122 -133
- package/exporters/DRACOExporter.js.map +1 -1
- package/exporters/GLTFExporter.cjs +167 -170
- package/exporters/GLTFExporter.cjs.map +1 -1
- package/exporters/GLTFExporter.js +167 -170
- package/exporters/GLTFExporter.js.map +1 -1
- package/geometries/LightningStrike.cjs +515 -524
- package/geometries/LightningStrike.cjs.map +1 -1
- package/geometries/LightningStrike.js +515 -524
- package/geometries/LightningStrike.js.map +1 -1
- package/geometries/RoundedBoxGeometry.cjs +1 -1
- package/geometries/RoundedBoxGeometry.cjs.map +1 -1
- package/geometries/RoundedBoxGeometry.js +2 -2
- package/geometries/RoundedBoxGeometry.js.map +1 -1
- package/helpers/RaycasterHelper.cjs +2 -2
- package/helpers/RaycasterHelper.cjs.map +1 -1
- package/helpers/RaycasterHelper.js +3 -3
- package/helpers/RaycasterHelper.js.map +1 -1
- package/helpers/VertexNormalsHelper.cjs +3 -3
- package/helpers/VertexNormalsHelper.cjs.map +1 -1
- package/helpers/VertexNormalsHelper.js +4 -4
- package/helpers/VertexNormalsHelper.js.map +1 -1
- package/helpers/VertexTangentsHelper.cjs +2 -2
- package/helpers/VertexTangentsHelper.cjs.map +1 -1
- package/helpers/VertexTangentsHelper.js +3 -3
- package/helpers/VertexTangentsHelper.js.map +1 -1
- package/interactive/InteractiveGroup.cjs +1 -1
- package/interactive/InteractiveGroup.cjs.map +1 -1
- package/interactive/InteractiveGroup.js +2 -2
- package/interactive/InteractiveGroup.js.map +1 -1
- package/interactive/SelectionBox.cjs +15 -15
- package/interactive/SelectionBox.cjs.map +1 -1
- package/interactive/SelectionBox.js +16 -16
- package/interactive/SelectionBox.js.map +1 -1
- package/libs/chevrotain.cjs +1 -1
- package/libs/chevrotain.cjs.map +1 -1
- package/libs/chevrotain.js +1 -1
- package/libs/chevrotain.js.map +1 -1
- package/libs/lottie.cjs +1 -1
- package/libs/lottie.cjs.map +1 -1
- package/libs/lottie.js +1 -1
- package/libs/lottie.js.map +1 -1
- package/libs/opentype.cjs +1 -1
- package/libs/opentype.cjs.map +1 -1
- package/libs/opentype.js +1 -1
- package/libs/opentype.js.map +1 -1
- package/lights/LightProbeGenerator.cjs +5 -5
- package/lights/LightProbeGenerator.cjs.map +1 -1
- package/lights/LightProbeGenerator.js +5 -5
- package/lights/LightProbeGenerator.js.map +1 -1
- package/lights/RectAreaLightUniformsLib.cjs +3 -3
- package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
- package/lights/RectAreaLightUniformsLib.js +3 -3
- package/lights/RectAreaLightUniformsLib.js.map +1 -1
- package/lines/LineMaterial.cjs +1 -2
- package/lines/LineMaterial.cjs.map +1 -1
- package/lines/LineMaterial.js +2 -3
- package/lines/LineMaterial.js.map +1 -1
- package/lines/LineSegments2.cjs +13 -13
- package/lines/LineSegments2.cjs.map +1 -1
- package/lines/LineSegments2.js +14 -14
- package/lines/LineSegments2.js.map +1 -1
- package/lines/LineSegmentsGeometry.cjs +2 -2
- package/lines/LineSegmentsGeometry.cjs.map +1 -1
- package/lines/LineSegmentsGeometry.js +3 -3
- package/lines/LineSegmentsGeometry.js.map +1 -1
- package/lines/Wireframe.cjs +3 -3
- package/lines/Wireframe.cjs.map +1 -1
- package/lines/Wireframe.js +4 -4
- package/lines/Wireframe.js.map +1 -1
- package/loaders/BasisTextureLoader.cjs +435 -441
- package/loaders/BasisTextureLoader.cjs.map +1 -1
- package/loaders/BasisTextureLoader.js +435 -441
- package/loaders/BasisTextureLoader.js.map +1 -1
- package/loaders/EXRLoader.cjs +1 -2
- package/loaders/EXRLoader.cjs.map +1 -1
- package/loaders/EXRLoader.js +2 -3
- package/loaders/EXRLoader.js.map +1 -1
- package/loaders/FBXLoader.cjs +2 -2
- package/loaders/FBXLoader.cjs.map +1 -1
- package/loaders/FBXLoader.js +2 -2
- package/loaders/FBXLoader.js.map +1 -1
- package/loaders/FontLoader.cjs +2 -2
- package/loaders/FontLoader.cjs.map +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/FontLoader.js +2 -2
- package/loaders/FontLoader.js.map +1 -1
- package/loaders/GLTFLoader.cjs +2 -2
- package/loaders/GLTFLoader.cjs.map +1 -1
- package/loaders/GLTFLoader.js +2 -2
- package/loaders/GLTFLoader.js.map +1 -1
- package/loaders/KTX2Loader.cjs +374 -377
- package/loaders/KTX2Loader.cjs.map +1 -1
- package/loaders/KTX2Loader.js +374 -377
- package/loaders/KTX2Loader.js.map +1 -1
- package/loaders/LDrawLoader.cjs +4 -5
- package/loaders/LDrawLoader.cjs.map +1 -1
- package/loaders/LDrawLoader.js +5 -6
- package/loaders/LDrawLoader.js.map +1 -1
- package/loaders/OBJLoader.cjs +5 -5
- package/loaders/OBJLoader.cjs.map +1 -1
- package/loaders/OBJLoader.js +6 -6
- package/loaders/OBJLoader.js.map +1 -1
- package/loaders/PRWMLoader.cjs +43 -46
- package/loaders/PRWMLoader.cjs.map +1 -1
- package/loaders/PRWMLoader.js +43 -46
- package/loaders/PRWMLoader.js.map +1 -1
- package/loaders/SVGLoader.cjs +1688 -1694
- package/loaders/SVGLoader.cjs.map +1 -1
- package/loaders/SVGLoader.js +1688 -1694
- package/loaders/SVGLoader.js.map +1 -1
- package/loaders/XLoader.cjs +1 -1
- package/loaders/XLoader.cjs.map +1 -1
- package/loaders/XLoader.js +1 -1
- package/loaders/XLoader.js.map +1 -1
- package/math/Capsule.cjs +3 -3
- package/math/Capsule.cjs.map +1 -1
- package/math/Capsule.js +3 -3
- package/math/Capsule.js.map +1 -1
- package/math/ColorConverter.cjs +9 -9
- package/math/ColorConverter.cjs.map +1 -1
- package/math/ColorConverter.js +9 -9
- package/math/ColorConverter.js.map +1 -1
- package/math/ConvexHull.cjs +50 -53
- package/math/ConvexHull.cjs.map +1 -1
- package/math/ConvexHull.js +50 -53
- package/math/ConvexHull.js.map +1 -1
- package/math/ImprovedNoise.cjs +1 -1
- package/math/ImprovedNoise.cjs.map +1 -1
- package/math/ImprovedNoise.js +1 -1
- package/math/ImprovedNoise.js.map +1 -1
- package/math/MeshSurfaceSampler.cjs +2 -2
- package/math/MeshSurfaceSampler.cjs.map +1 -1
- package/math/MeshSurfaceSampler.js +2 -2
- package/math/MeshSurfaceSampler.js.map +1 -1
- package/math/OBB.cjs +14 -14
- package/math/OBB.cjs.map +1 -1
- package/math/OBB.js +15 -15
- package/math/OBB.js.map +1 -1
- package/math/Octree.cjs +7 -7
- package/math/Octree.cjs.map +1 -1
- package/math/Octree.js +8 -8
- package/math/Octree.js.map +1 -1
- package/misc/ConvexObjectBreaker.cjs +268 -271
- package/misc/ConvexObjectBreaker.cjs.map +1 -1
- package/misc/ConvexObjectBreaker.js +269 -272
- package/misc/ConvexObjectBreaker.js.map +1 -1
- package/misc/Gyroscope.cjs +6 -6
- package/misc/Gyroscope.cjs.map +1 -1
- package/misc/Gyroscope.js +7 -7
- package/misc/Gyroscope.js.map +1 -1
- package/modifiers/CurveModifier.cjs +1 -1
- package/modifiers/CurveModifier.cjs.map +1 -1
- package/modifiers/CurveModifier.js +2 -2
- package/modifiers/CurveModifier.js.map +1 -1
- package/modifiers/SimplifyModifier.cjs +2 -2
- package/modifiers/SimplifyModifier.cjs.map +1 -1
- package/modifiers/SimplifyModifier.js +2 -2
- package/modifiers/SimplifyModifier.js.map +1 -1
- package/objects/BatchedMesh.cjs +2 -2
- package/objects/BatchedMesh.cjs.map +1 -1
- package/objects/BatchedMesh.js +3 -3
- package/objects/BatchedMesh.js.map +1 -1
- package/objects/GroundProjectedEnv.cjs +1 -2
- package/objects/GroundProjectedEnv.cjs.map +1 -1
- package/objects/GroundProjectedEnv.js +2 -3
- package/objects/GroundProjectedEnv.js.map +1 -1
- package/objects/Lensflare.cjs +206 -209
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.js +206 -209
- package/objects/Lensflare.js.map +1 -1
- package/objects/Reflector.cjs +146 -154
- package/objects/Reflector.cjs.map +1 -1
- package/objects/Reflector.js +146 -154
- package/objects/Reflector.js.map +1 -1
- package/objects/ReflectorForSSRPass.cjs +180 -183
- package/objects/ReflectorForSSRPass.cjs.map +1 -1
- package/objects/ReflectorForSSRPass.js +180 -183
- package/objects/ReflectorForSSRPass.js.map +1 -1
- package/objects/Refractor.cjs +161 -164
- package/objects/Refractor.cjs.map +1 -1
- package/objects/Refractor.js +161 -164
- package/objects/Refractor.js.map +1 -1
- package/objects/ShadowMesh.cjs +1 -1
- package/objects/ShadowMesh.cjs.map +1 -1
- package/objects/ShadowMesh.js +2 -2
- package/objects/ShadowMesh.js.map +1 -1
- package/objects/Sky.cjs +32 -35
- package/objects/Sky.cjs.map +1 -1
- package/objects/Sky.d.ts +6 -100
- package/objects/Sky.js +32 -35
- package/objects/Sky.js.map +1 -1
- package/objects/Water.cjs +1 -2
- package/objects/Water.cjs.map +1 -1
- package/objects/Water.js +2 -3
- package/objects/Water.js.map +1 -1
- package/objects/Water2.cjs +140 -143
- package/objects/Water2.cjs.map +1 -1
- package/objects/Water2.js +140 -143
- package/objects/Water2.js.map +1 -1
- package/package.json +1 -1
- package/postprocessing/SAOPass.cjs +264 -267
- package/postprocessing/SAOPass.cjs.map +1 -1
- package/postprocessing/SAOPass.js +264 -267
- package/postprocessing/SAOPass.js.map +1 -1
- package/postprocessing/SSAOPass.cjs +250 -253
- package/postprocessing/SSAOPass.cjs.map +1 -1
- package/postprocessing/SSAOPass.js +250 -253
- package/postprocessing/SSAOPass.js.map +1 -1
- package/postprocessing/SSRPass.cjs +376 -379
- package/postprocessing/SSRPass.cjs.map +1 -1
- package/postprocessing/SSRPass.js +376 -379
- package/postprocessing/SSRPass.js.map +1 -1
- package/postprocessing/UnrealBloomPass.cjs +202 -205
- package/postprocessing/UnrealBloomPass.cjs.map +1 -1
- package/postprocessing/UnrealBloomPass.js +202 -205
- package/postprocessing/UnrealBloomPass.js.map +1 -1
- package/renderers/CSS2DRenderer.cjs +5 -5
- package/renderers/CSS2DRenderer.cjs.map +1 -1
- package/renderers/CSS2DRenderer.js +5 -5
- package/renderers/CSS2DRenderer.js.map +1 -1
- package/renderers/CSS3DRenderer.cjs +5 -5
- package/renderers/CSS3DRenderer.cjs.map +1 -1
- package/renderers/CSS3DRenderer.js +6 -6
- package/renderers/CSS3DRenderer.js.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +46 -71
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +46 -71
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.cjs +22 -41
- package/shaders/AfterimageShader.cjs.map +1 -1
- package/shaders/AfterimageShader.js +22 -41
- package/shaders/AfterimageShader.js.map +1 -1
- package/shaders/BasicShader.cjs +6 -20
- package/shaders/BasicShader.cjs.map +1 -1
- package/shaders/BasicShader.js +6 -20
- package/shaders/BasicShader.js.map +1 -1
- package/shaders/BleachBypassShader.cjs +26 -46
- package/shaders/BleachBypassShader.cjs.map +1 -1
- package/shaders/BleachBypassShader.js +26 -46
- package/shaders/BleachBypassShader.js.map +1 -1
- package/shaders/BlendShader.cjs +19 -33
- package/shaders/BlendShader.cjs.map +1 -1
- package/shaders/BlendShader.js +19 -33
- package/shaders/BlendShader.js.map +1 -1
- package/shaders/BokehShader.cjs +90 -117
- package/shaders/BokehShader.cjs.map +1 -1
- package/shaders/BokehShader.js +90 -117
- package/shaders/BokehShader.js.map +1 -1
- package/shaders/BokehShader2.cjs +232 -333
- package/shaders/BokehShader2.cjs.map +1 -1
- package/shaders/BokehShader2.js +232 -333
- package/shaders/BokehShader2.js.map +1 -1
- package/shaders/BrightnessContrastShader.cjs +22 -38
- package/shaders/BrightnessContrastShader.cjs.map +1 -1
- package/shaders/BrightnessContrastShader.js +22 -38
- package/shaders/BrightnessContrastShader.js.map +1 -1
- package/shaders/ColorCorrectionShader.cjs +21 -35
- package/shaders/ColorCorrectionShader.cjs.map +1 -1
- package/shaders/ColorCorrectionShader.js +21 -35
- package/shaders/ColorCorrectionShader.js.map +1 -1
- package/shaders/ColorifyShader.cjs +19 -34
- package/shaders/ColorifyShader.cjs.map +1 -1
- package/shaders/ColorifyShader.js +19 -34
- package/shaders/ColorifyShader.js.map +1 -1
- package/shaders/ConvolutionShader.cjs +24 -43
- package/shaders/ConvolutionShader.cjs.map +1 -1
- package/shaders/ConvolutionShader.js +24 -43
- package/shaders/ConvolutionShader.js.map +1 -1
- package/shaders/CopyShader.cjs +16 -30
- package/shaders/CopyShader.cjs.map +1 -1
- package/shaders/CopyShader.js +16 -30
- package/shaders/CopyShader.js.map +1 -1
- package/shaders/DOFMipMapShader.cjs +21 -38
- package/shaders/DOFMipMapShader.cjs.map +1 -1
- package/shaders/DOFMipMapShader.js +21 -38
- package/shaders/DOFMipMapShader.js.map +1 -1
- package/shaders/DepthLimitedBlurShader.cjs +69 -98
- package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
- package/shaders/DepthLimitedBlurShader.js +69 -98
- package/shaders/DepthLimitedBlurShader.js.map +1 -1
- package/shaders/DigitalGlitch.cjs +59 -70
- package/shaders/DigitalGlitch.cjs.map +1 -1
- package/shaders/DigitalGlitch.js +59 -70
- package/shaders/DigitalGlitch.js.map +1 -1
- package/shaders/DotScreenShader.cjs +28 -49
- package/shaders/DotScreenShader.cjs.map +1 -1
- package/shaders/DotScreenShader.js +28 -49
- package/shaders/DotScreenShader.js.map +1 -1
- package/shaders/FXAAShader.cjs +1089 -1098
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.js +1089 -1098
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FilmShader.cjs +29 -57
- package/shaders/FilmShader.cjs.map +1 -1
- package/shaders/FilmShader.js +29 -57
- package/shaders/FilmShader.js.map +1 -1
- package/shaders/FocusShader.cjs +43 -70
- package/shaders/FocusShader.cjs.map +1 -1
- package/shaders/FocusShader.js +43 -70
- package/shaders/FocusShader.js.map +1 -1
- package/shaders/FreiChenShader.cjs +53 -74
- package/shaders/FreiChenShader.cjs.map +1 -1
- package/shaders/FreiChenShader.js +53 -74
- package/shaders/FreiChenShader.js.map +1 -1
- package/shaders/FresnelShader.cjs +35 -55
- package/shaders/FresnelShader.cjs.map +1 -1
- package/shaders/FresnelShader.js +35 -55
- package/shaders/FresnelShader.js.map +1 -1
- package/shaders/GammaCorrectionShader.cjs +19 -33
- package/shaders/GammaCorrectionShader.cjs.map +1 -1
- package/shaders/GammaCorrectionShader.js +19 -33
- package/shaders/GammaCorrectionShader.js.map +1 -1
- package/shaders/GodRaysShader.cjs +116 -193
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.js +116 -193
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HalftoneShader.cjs +192 -270
- package/shaders/HalftoneShader.cjs.map +1 -1
- package/shaders/HalftoneShader.js +192 -270
- package/shaders/HalftoneShader.js.map +1 -1
- package/shaders/HorizontalTiltShiftShader.cjs +27 -43
- package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
- package/shaders/HorizontalTiltShiftShader.js +27 -43
- package/shaders/HorizontalTiltShiftShader.js.map +1 -1
- package/shaders/HueSaturationShader.cjs +31 -47
- package/shaders/HueSaturationShader.cjs.map +1 -1
- package/shaders/HueSaturationShader.js +31 -47
- package/shaders/HueSaturationShader.js.map +1 -1
- package/shaders/KaleidoShader.cjs +24 -37
- package/shaders/KaleidoShader.cjs.map +1 -1
- package/shaders/KaleidoShader.js +24 -37
- package/shaders/KaleidoShader.js.map +1 -1
- package/shaders/LuminosityHighPassShader.cjs +24 -43
- package/shaders/LuminosityHighPassShader.cjs.map +1 -1
- package/shaders/LuminosityHighPassShader.js +24 -43
- package/shaders/LuminosityHighPassShader.js.map +1 -1
- package/shaders/LuminosityShader.cjs +17 -34
- package/shaders/LuminosityShader.cjs.map +1 -1
- package/shaders/LuminosityShader.js +17 -34
- package/shaders/LuminosityShader.js.map +1 -1
- package/shaders/MirrorShader.cjs +26 -39
- package/shaders/MirrorShader.cjs.map +1 -1
- package/shaders/MirrorShader.js +26 -39
- package/shaders/MirrorShader.js.map +1 -1
- package/shaders/NormalMapShader.cjs +21 -36
- package/shaders/NormalMapShader.cjs.map +1 -1
- package/shaders/NormalMapShader.js +21 -36
- package/shaders/NormalMapShader.js.map +1 -1
- package/shaders/ParallaxShader.cjs +97 -147
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +97 -147
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/PixelShader.cjs +18 -31
- package/shaders/PixelShader.cjs.map +1 -1
- package/shaders/PixelShader.js +18 -31
- package/shaders/PixelShader.js.map +1 -1
- package/shaders/RGBShiftShader.cjs +20 -33
- package/shaders/RGBShiftShader.cjs.map +1 -1
- package/shaders/RGBShiftShader.js +20 -33
- package/shaders/RGBShiftShader.js.map +1 -1
- package/shaders/SAOShader.cjs +117 -154
- package/shaders/SAOShader.cjs.map +1 -1
- package/shaders/SAOShader.js +117 -154
- package/shaders/SAOShader.js.map +1 -1
- package/shaders/SMAAShader.cjs +270 -358
- package/shaders/SMAAShader.cjs.map +1 -1
- package/shaders/SMAAShader.js +270 -358
- package/shaders/SMAAShader.js.map +1 -1
- package/shaders/SSAOShader.cjs +142 -236
- package/shaders/SSAOShader.cjs.map +1 -1
- package/shaders/SSAOShader.js +142 -236
- package/shaders/SSAOShader.js.map +1 -1
- package/shaders/SSRShader.cjs +4 -4
- package/shaders/SSRShader.cjs.map +1 -1
- package/shaders/SSRShader.js +4 -4
- package/shaders/SSRShader.js.map +1 -1
- package/shaders/SepiaShader.cjs +20 -36
- package/shaders/SepiaShader.cjs.map +1 -1
- package/shaders/SepiaShader.js +20 -36
- package/shaders/SepiaShader.js.map +1 -1
- package/shaders/SobelOperatorShader.cjs +37 -64
- package/shaders/SobelOperatorShader.cjs.map +1 -1
- package/shaders/SobelOperatorShader.js +37 -64
- package/shaders/SobelOperatorShader.js.map +1 -1
- package/shaders/TechnicolorShader.cjs +16 -29
- package/shaders/TechnicolorShader.cjs.map +1 -1
- package/shaders/TechnicolorShader.js +16 -29
- package/shaders/TechnicolorShader.js.map +1 -1
- package/shaders/ToneMapShader.cjs +35 -55
- package/shaders/ToneMapShader.cjs.map +1 -1
- package/shaders/ToneMapShader.js +35 -55
- package/shaders/ToneMapShader.js.map +1 -1
- package/shaders/ToonShader.cjs +165 -275
- package/shaders/ToonShader.cjs.map +1 -1
- package/shaders/ToonShader.js +165 -275
- package/shaders/ToonShader.js.map +1 -1
- package/shaders/TriangleBlurShader.cjs +27 -50
- package/shaders/TriangleBlurShader.cjs.map +1 -1
- package/shaders/TriangleBlurShader.js +27 -50
- package/shaders/TriangleBlurShader.js.map +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs +17 -32
- package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
- package/shaders/UnpackDepthRGBAShader.js +17 -32
- package/shaders/UnpackDepthRGBAShader.js.map +1 -1
- package/shaders/VerticalTiltShiftShader.cjs +27 -43
- package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
- package/shaders/VerticalTiltShiftShader.js +27 -43
- package/shaders/VerticalTiltShiftShader.js.map +1 -1
- package/shaders/VignetteShader.cjs +27 -43
- package/shaders/VignetteShader.cjs.map +1 -1
- package/shaders/VignetteShader.js +27 -43
- package/shaders/VignetteShader.js.map +1 -1
- package/shaders/VolumeShader.cjs +213 -264
- package/shaders/VolumeShader.cjs.map +1 -1
- package/shaders/VolumeShader.js +213 -264
- package/shaders/VolumeShader.js.map +1 -1
- package/shaders/WaterRefractionShader.cjs +35 -63
- package/shaders/WaterRefractionShader.cjs.map +1 -1
- package/shaders/WaterRefractionShader.js +35 -63
- package/shaders/WaterRefractionShader.js.map +1 -1
- package/utils/GeometryCompressionUtils.cjs +1 -2
- package/utils/GeometryCompressionUtils.cjs.map +1 -1
- package/utils/GeometryCompressionUtils.js +2 -3
- package/utils/GeometryCompressionUtils.js.map +1 -1
- package/utils/RoughnessMipmapper.cjs +3 -3
- package/utils/RoughnessMipmapper.cjs.map +1 -1
- package/utils/RoughnessMipmapper.js +4 -4
- package/utils/RoughnessMipmapper.js.map +1 -1
- package/webxr/ARButton.cjs +106 -109
- package/webxr/ARButton.cjs.map +1 -1
- package/webxr/ARButton.d.ts +3 -4
- package/webxr/ARButton.js +106 -109
- package/webxr/ARButton.js.map +1 -1
- package/webxr/OculusHandPointerModel.cjs +2 -2
- package/webxr/OculusHandPointerModel.cjs.map +1 -1
- package/webxr/OculusHandPointerModel.js +2 -2
- package/webxr/OculusHandPointerModel.js.map +1 -1
- package/webxr/VRButton.cjs +95 -98
- package/webxr/VRButton.cjs.map +1 -1
- package/webxr/VRButton.d.ts +5 -6
- package/webxr/VRButton.js +95 -98
- package/webxr/VRButton.js.map +1 -1
- package/webxr/XRHandPrimitiveModel.cjs +2 -2
- package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
- package/webxr/XRHandPrimitiveModel.js +3 -3
- package/webxr/XRHandPrimitiveModel.js.map +1 -1
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{"version":3,"file":"HorizontalTiltShiftShader.cjs","sources":["../../src/shaders/HorizontalTiltShiftShader.ts"],"sourcesContent":["/**\n * Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position\n *\n * - 9 samples per pass\n * - standard deviation 2.7\n * - \"h\" and \"v\" parameters should be set to \"1 / width\" and \"1 / height\"\n * - \"r\" parameter control where \"focused\" horizontal line lies\n */\n\nexport const HorizontalTiltShiftShader = {\n uniforms: {\n tDiffuse: { value: null },\n h: { value: 1.0 / 512.0 },\n r: { value: 0.35 },\n },\n\n vertexShader:
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{"version":3,"file":"HorizontalTiltShiftShader.cjs","sources":["../../src/shaders/HorizontalTiltShiftShader.ts"],"sourcesContent":["/**\n * Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position\n *\n * - 9 samples per pass\n * - standard deviation 2.7\n * - \"h\" and \"v\" parameters should be set to \"1 / width\" and \"1 / height\"\n * - \"r\" parameter control where \"focused\" horizontal line lies\n */\n\nexport const HorizontalTiltShiftShader = {\n uniforms: {\n tDiffuse: { value: null },\n h: { value: 1.0 / 512.0 },\n r: { value: 0.35 },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform sampler2D tDiffuse;',\n 'uniform float h;',\n 'uniform float r;',\n\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvec4 sum = vec4( 0.0 );',\n\n '\tfloat hh = h * abs( r - vUv.y );',\n\n '\tsum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * hh, vUv.y ) ) * 0.051;',\n '\tsum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * hh, vUv.y ) ) * 0.0918;',\n '\tsum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * hh, vUv.y ) ) * 0.12245;',\n '\tsum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * hh, vUv.y ) ) * 0.1531;',\n '\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;',\n '\tsum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * hh, vUv.y ) ) * 0.1531;',\n '\tsum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * hh, vUv.y ) ) * 0.12245;',\n '\tsum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * hh, vUv.y ) ) * 0.0918;',\n '\tsum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * hh, vUv.y ) ) * 0.051;',\n\n '\tgl_FragColor = sum;',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":";;AASO,MAAM,4BAA4B;AAAA,EACvC,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,GAAG,EAAE,OAAO,IAAM,IAAM;AAAA,IACxB,GAAG,EAAE,OAAO,KAAK;AAAA,EACnB;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;;"}
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sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * hh, vUv.y ) ) * 0.051;
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sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * hh, vUv.y ) ) * 0.0918;
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sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * hh, vUv.y ) ) * 0.12245;
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sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * hh, vUv.y ) ) * 0.1531;
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sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
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" sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * hh, vUv.y ) ) * 0.12245;",
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{"version":3,"file":"HorizontalTiltShiftShader.js","sources":["../../src/shaders/HorizontalTiltShiftShader.ts"],"sourcesContent":["/**\n * Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position\n *\n * - 9 samples per pass\n * - standard deviation 2.7\n * - \"h\" and \"v\" parameters should be set to \"1 / width\" and \"1 / height\"\n * - \"r\" parameter control where \"focused\" horizontal line lies\n */\n\nexport const HorizontalTiltShiftShader = {\n uniforms: {\n tDiffuse: { value: null },\n h: { value: 1.0 / 512.0 },\n r: { value: 0.35 },\n },\n\n vertexShader:
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{"version":3,"file":"HorizontalTiltShiftShader.js","sources":["../../src/shaders/HorizontalTiltShiftShader.ts"],"sourcesContent":["/**\n * Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position\n *\n * - 9 samples per pass\n * - standard deviation 2.7\n * - \"h\" and \"v\" parameters should be set to \"1 / width\" and \"1 / height\"\n * - \"r\" parameter control where \"focused\" horizontal line lies\n */\n\nexport const HorizontalTiltShiftShader = {\n uniforms: {\n tDiffuse: { value: null },\n h: { value: 1.0 / 512.0 },\n r: { value: 0.35 },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform sampler2D tDiffuse;',\n 'uniform float h;',\n 'uniform float r;',\n\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvec4 sum = vec4( 0.0 );',\n\n '\tfloat hh = h * abs( r - vUv.y );',\n\n '\tsum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * hh, vUv.y ) ) * 0.051;',\n '\tsum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * hh, vUv.y ) ) * 0.0918;',\n '\tsum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * hh, vUv.y ) ) * 0.12245;',\n '\tsum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * hh, vUv.y ) ) * 0.1531;',\n '\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;',\n '\tsum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * hh, vUv.y ) ) * 0.1531;',\n '\tsum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * hh, vUv.y ) ) * 0.12245;',\n '\tsum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * hh, vUv.y ) ) * 0.0918;',\n '\tsum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * hh, vUv.y ) ) * 0.051;',\n\n '\tgl_FragColor = sum;',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":"AASO,MAAM,4BAA4B;AAAA,EACvC,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,GAAG,EAAE,OAAO,IAAM,IAAM;AAAA,IACxB,GAAG,EAAE,OAAO,KAAK;AAAA,EACnB;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;"}
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{"version":3,"file":"HueSaturationShader.cjs","sources":["../../src/shaders/HueSaturationShader.ts"],"sourcesContent":["/**\n * Hue and saturation adjustment\n * https://github.com/evanw/glfx.js\n * hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.\n * saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)\n */\n\nexport const HueSaturationShader = {\n uniforms: {\n tDiffuse: { value: null },\n hue: { value: 0 },\n saturation: { value: 0 },\n },\n\n vertexShader:
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{"version":3,"file":"HueSaturationShader.cjs","sources":["../../src/shaders/HueSaturationShader.ts"],"sourcesContent":["/**\n * Hue and saturation adjustment\n * https://github.com/evanw/glfx.js\n * hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.\n * saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)\n */\n\nexport const HueSaturationShader = {\n uniforms: {\n tDiffuse: { value: null },\n hue: { value: 0 },\n saturation: { value: 0 },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform sampler2D tDiffuse;',\n 'uniform float hue;',\n 'uniform float saturation;',\n\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tgl_FragColor = texture2D( tDiffuse, vUv );',\n\n // hue\n '\tfloat angle = hue * 3.14159265;',\n '\tfloat s = sin(angle), c = cos(angle);',\n '\tvec3 weights = (vec3(2.0 * c, -sqrt(3.0) * s - c, sqrt(3.0) * s - c) + 1.0) / 3.0;',\n '\tfloat len = length(gl_FragColor.rgb);',\n '\tgl_FragColor.rgb = vec3(',\n '\t\tdot(gl_FragColor.rgb, weights.xyz),',\n '\t\tdot(gl_FragColor.rgb, weights.zxy),',\n '\t\tdot(gl_FragColor.rgb, weights.yzx)',\n '\t);',\n\n // saturation\n '\tfloat average = (gl_FragColor.r + gl_FragColor.g + gl_FragColor.b) / 3.0;',\n '\tif (saturation > 0.0) {',\n '\t\tgl_FragColor.rgb += (average - gl_FragColor.rgb) * (1.0 - 1.0 / (1.001 - saturation));',\n '\t} else {',\n '\t\tgl_FragColor.rgb += (average - gl_FragColor.rgb) * (-saturation);',\n '\t}',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":";;AAOO,MAAM,sBAAsB;AAAA,EACjC,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,KAAK,EAAE,OAAO,EAAE;AAAA,IAChB,YAAY,EAAE,OAAO,EAAE;AAAA,EACzB;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA;AAAA,IAGA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA;AAAA,IAGA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;;"}
|
@@ -4,55 +4,39 @@ const HueSaturationShader = {
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hue: { value: 0 },
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saturation: { value: 0 }
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},
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vertexShader:
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fragmentShader: (
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/* glsl */
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`
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uniform sampler2D tDiffuse;
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uniform float hue;
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uniform float saturation;
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varying vec2 vUv;
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void main() {
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gl_FragColor = texture2D( tDiffuse, vUv );
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform sampler2D tDiffuse;",
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"uniform float hue;",
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"uniform float saturation;",
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"varying vec2 vUv;",
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"void main() {",
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" gl_FragColor = texture2D( tDiffuse, vUv );",
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// hue
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" float angle = hue * 3.14159265;",
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" float s = sin(angle), c = cos(angle);",
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" vec3 weights = (vec3(2.0 * c, -sqrt(3.0) * s - c, sqrt(3.0) * s - c) + 1.0) / 3.0;",
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" float len = length(gl_FragColor.rgb);",
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" gl_FragColor.rgb = vec3(",
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" dot(gl_FragColor.rgb, weights.xyz),",
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" dot(gl_FragColor.rgb, weights.zxy),",
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" dot(gl_FragColor.rgb, weights.yzx)",
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" );",
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// saturation
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`
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)
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" float average = (gl_FragColor.r + gl_FragColor.g + gl_FragColor.b) / 3.0;",
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" if (saturation > 0.0) {",
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" gl_FragColor.rgb += (average - gl_FragColor.rgb) * (1.0 - 1.0 / (1.001 - saturation));",
|
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" } else {",
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" gl_FragColor.rgb += (average - gl_FragColor.rgb) * (-saturation);",
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" }",
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"}"
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+
].join("\n")
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};
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export {
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HueSaturationShader
|
@@ -1 +1 @@
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1
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-
{"version":3,"file":"HueSaturationShader.js","sources":["../../src/shaders/HueSaturationShader.ts"],"sourcesContent":["/**\n * Hue and saturation adjustment\n * https://github.com/evanw/glfx.js\n * hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.\n * saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)\n */\n\nexport const HueSaturationShader = {\n uniforms: {\n tDiffuse: { value: null },\n hue: { value: 0 },\n saturation: { value: 0 },\n },\n\n vertexShader:
|
1
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+
{"version":3,"file":"HueSaturationShader.js","sources":["../../src/shaders/HueSaturationShader.ts"],"sourcesContent":["/**\n * Hue and saturation adjustment\n * https://github.com/evanw/glfx.js\n * hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.\n * saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)\n */\n\nexport const HueSaturationShader = {\n uniforms: {\n tDiffuse: { value: null },\n hue: { value: 0 },\n saturation: { value: 0 },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform sampler2D tDiffuse;',\n 'uniform float hue;',\n 'uniform float saturation;',\n\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tgl_FragColor = texture2D( tDiffuse, vUv );',\n\n // hue\n '\tfloat angle = hue * 3.14159265;',\n '\tfloat s = sin(angle), c = cos(angle);',\n '\tvec3 weights = (vec3(2.0 * c, -sqrt(3.0) * s - c, sqrt(3.0) * s - c) + 1.0) / 3.0;',\n '\tfloat len = length(gl_FragColor.rgb);',\n '\tgl_FragColor.rgb = vec3(',\n '\t\tdot(gl_FragColor.rgb, weights.xyz),',\n '\t\tdot(gl_FragColor.rgb, weights.zxy),',\n '\t\tdot(gl_FragColor.rgb, weights.yzx)',\n '\t);',\n\n // saturation\n '\tfloat average = (gl_FragColor.r + gl_FragColor.g + gl_FragColor.b) / 3.0;',\n '\tif (saturation > 0.0) {',\n '\t\tgl_FragColor.rgb += (average - gl_FragColor.rgb) * (1.0 - 1.0 / (1.001 - saturation));',\n '\t} else {',\n '\t\tgl_FragColor.rgb += (average - gl_FragColor.rgb) * (-saturation);',\n '\t}',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":"AAOO,MAAM,sBAAsB;AAAA,EACjC,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,KAAK,EAAE,OAAO,EAAE;AAAA,IAChB,YAAY,EAAE,OAAO,EAAE;AAAA,EACzB;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA;AAAA,IAGA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA;AAAA,IAGA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;"}
|
@@ -6,43 +6,30 @@ const KaleidoShader = {
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6
6
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sides: { value: 6 },
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7
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angle: { value: 0 }
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},
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vertexShader:
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vec2 p = vUv - 0.5;
|
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float r = length(p);
|
35
|
-
float a = atan(p.y, p.x) + angle;
|
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|
-
float tau = 2. * 3.1416 ;
|
37
|
-
a = mod(a, tau/sides);
|
38
|
-
a = abs(a - tau/sides/2.) ;
|
39
|
-
p = r * vec2(cos(a), sin(a));
|
40
|
-
vec4 color = texture2D(tDiffuse, p + 0.5);
|
41
|
-
gl_FragColor = color;
|
42
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-
|
43
|
-
}
|
44
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-
`
|
45
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-
)
|
9
|
+
vertexShader: [
|
10
|
+
"varying vec2 vUv;",
|
11
|
+
"void main() {",
|
12
|
+
" vUv = uv;",
|
13
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+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
14
|
+
"}"
|
15
|
+
].join("\n"),
|
16
|
+
fragmentShader: [
|
17
|
+
"uniform sampler2D tDiffuse;",
|
18
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+
"uniform float sides;",
|
19
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+
"uniform float angle;",
|
20
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+
"varying vec2 vUv;",
|
21
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+
"void main() {",
|
22
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+
" vec2 p = vUv - 0.5;",
|
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+
" float r = length(p);",
|
24
|
+
" float a = atan(p.y, p.x) + angle;",
|
25
|
+
" float tau = 2. * 3.1416 ;",
|
26
|
+
" a = mod(a, tau/sides);",
|
27
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+
" a = abs(a - tau/sides/2.) ;",
|
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" p = r * vec2(cos(a), sin(a));",
|
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+
" vec4 color = texture2D(tDiffuse, p + 0.5);",
|
30
|
+
" gl_FragColor = color;",
|
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+
"}"
|
32
|
+
].join("\n")
|
46
33
|
};
|
47
34
|
exports.KaleidoShader = KaleidoShader;
|
48
35
|
//# sourceMappingURL=KaleidoShader.cjs.map
|
@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"KaleidoShader.cjs","sources":["../../src/shaders/KaleidoShader.ts"],"sourcesContent":["/**\n * Kaleidoscope Shader\n * Radial reflection around center point\n * Ported from: http://pixelshaders.com/editor/\n * by Toby Schachman / http://tobyschachman.com/\n *\n * sides: number of reflections\n * angle: initial angle in radians\n */\n\nexport const KaleidoShader = {\n uniforms: {\n tDiffuse: { value: null },\n sides: { value: 6.0 },\n angle: { value: 0.0 },\n },\n\n vertexShader:
|
1
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+
{"version":3,"file":"KaleidoShader.cjs","sources":["../../src/shaders/KaleidoShader.ts"],"sourcesContent":["/**\n * Kaleidoscope Shader\n * Radial reflection around center point\n * Ported from: http://pixelshaders.com/editor/\n * by Toby Schachman / http://tobyschachman.com/\n *\n * sides: number of reflections\n * angle: initial angle in radians\n */\n\nexport const KaleidoShader = {\n uniforms: {\n tDiffuse: { value: null },\n sides: { value: 6.0 },\n angle: { value: 0.0 },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform sampler2D tDiffuse;',\n 'uniform float sides;',\n 'uniform float angle;',\n\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvec2 p = vUv - 0.5;',\n '\tfloat r = length(p);',\n '\tfloat a = atan(p.y, p.x) + angle;',\n '\tfloat tau = 2. * 3.1416 ;',\n '\ta = mod(a, tau/sides);',\n '\ta = abs(a - tau/sides/2.) ;',\n '\tp = r * vec2(cos(a), sin(a));',\n '\tvec4 color = texture2D(tDiffuse, p + 0.5);',\n '\tgl_FragColor = color;',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":";;AAUO,MAAM,gBAAgB;AAAA,EAC3B,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,OAAO,EAAE,OAAO,EAAI;AAAA,IACpB,OAAO,EAAE,OAAO,EAAI;AAAA,EACtB;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;;"}
|
package/shaders/KaleidoShader.js
CHANGED
@@ -4,43 +4,30 @@ const KaleidoShader = {
|
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4
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sides: { value: 6 },
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5
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angle: { value: 0 }
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},
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vertexShader:
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-
vec2 p = vUv - 0.5;
|
32
|
-
float r = length(p);
|
33
|
-
float a = atan(p.y, p.x) + angle;
|
34
|
-
float tau = 2. * 3.1416 ;
|
35
|
-
a = mod(a, tau/sides);
|
36
|
-
a = abs(a - tau/sides/2.) ;
|
37
|
-
p = r * vec2(cos(a), sin(a));
|
38
|
-
vec4 color = texture2D(tDiffuse, p + 0.5);
|
39
|
-
gl_FragColor = color;
|
40
|
-
|
41
|
-
}
|
42
|
-
`
|
43
|
-
)
|
7
|
+
vertexShader: [
|
8
|
+
"varying vec2 vUv;",
|
9
|
+
"void main() {",
|
10
|
+
" vUv = uv;",
|
11
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
+
"}"
|
13
|
+
].join("\n"),
|
14
|
+
fragmentShader: [
|
15
|
+
"uniform sampler2D tDiffuse;",
|
16
|
+
"uniform float sides;",
|
17
|
+
"uniform float angle;",
|
18
|
+
"varying vec2 vUv;",
|
19
|
+
"void main() {",
|
20
|
+
" vec2 p = vUv - 0.5;",
|
21
|
+
" float r = length(p);",
|
22
|
+
" float a = atan(p.y, p.x) + angle;",
|
23
|
+
" float tau = 2. * 3.1416 ;",
|
24
|
+
" a = mod(a, tau/sides);",
|
25
|
+
" a = abs(a - tau/sides/2.) ;",
|
26
|
+
" p = r * vec2(cos(a), sin(a));",
|
27
|
+
" vec4 color = texture2D(tDiffuse, p + 0.5);",
|
28
|
+
" gl_FragColor = color;",
|
29
|
+
"}"
|
30
|
+
].join("\n")
|
44
31
|
};
|
45
32
|
export {
|
46
33
|
KaleidoShader
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"KaleidoShader.js","sources":["../../src/shaders/KaleidoShader.ts"],"sourcesContent":["/**\n * Kaleidoscope Shader\n * Radial reflection around center point\n * Ported from: http://pixelshaders.com/editor/\n * by Toby Schachman / http://tobyschachman.com/\n *\n * sides: number of reflections\n * angle: initial angle in radians\n */\n\nexport const KaleidoShader = {\n uniforms: {\n tDiffuse: { value: null },\n sides: { value: 6.0 },\n angle: { value: 0.0 },\n },\n\n vertexShader:
|
1
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{"version":3,"file":"KaleidoShader.js","sources":["../../src/shaders/KaleidoShader.ts"],"sourcesContent":["/**\n * Kaleidoscope Shader\n * Radial reflection around center point\n * Ported from: http://pixelshaders.com/editor/\n * by Toby Schachman / http://tobyschachman.com/\n *\n * sides: number of reflections\n * angle: initial angle in radians\n */\n\nexport const KaleidoShader = {\n uniforms: {\n tDiffuse: { value: null },\n sides: { value: 6.0 },\n angle: { value: 0.0 },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform sampler2D tDiffuse;',\n 'uniform float sides;',\n 'uniform float angle;',\n\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvec2 p = vUv - 0.5;',\n '\tfloat r = length(p);',\n '\tfloat a = atan(p.y, p.x) + angle;',\n '\tfloat tau = 2. * 3.1416 ;',\n '\ta = mod(a, tau/sides);',\n '\ta = abs(a - tau/sides/2.) ;',\n '\tp = r * vec2(cos(a), sin(a));',\n '\tvec4 color = texture2D(tDiffuse, p + 0.5);',\n '\tgl_FragColor = color;',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":"AAUO,MAAM,gBAAgB;AAAA,EAC3B,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,OAAO,EAAE,OAAO,EAAI;AAAA,IACpB,OAAO,EAAE,OAAO,EAAI;AAAA,EACtB;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;"}
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@@ -7,51 +7,32 @@ const LuminosityHighPassShader = {
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tDiffuse: { value: null },
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luminosityThreshold: { value: 1 },
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smoothWidth: { value: 1 },
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defaultColor: { value:
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defaultColor: { value: new THREE.Color(0) },
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defaultOpacity: { value: 0 }
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},
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vertexShader:
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varying vec2 vUv;
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void main() {
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vec4 texel = texture2D( tDiffuse, vUv );
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vec3 luma = vec3( 0.299, 0.587, 0.114 );
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float v = dot( texel.xyz, luma );
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vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );
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float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );
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gl_FragColor = mix( outputColor, texel, alpha );
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}
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`
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)
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform sampler2D tDiffuse;",
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"uniform vec3 defaultColor;",
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"uniform float defaultOpacity;",
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"uniform float luminosityThreshold;",
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"uniform float smoothWidth;",
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"varying vec2 vUv;",
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"void main() {",
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" vec4 texel = texture2D( tDiffuse, vUv );",
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" vec3 luma = vec3( 0.299, 0.587, 0.114 );",
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" float v = dot( texel.xyz, luma );",
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" vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );",
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" float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );",
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" gl_FragColor = mix( outputColor, texel, alpha );",
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"}"
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].join("\n")
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};
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exports.LuminosityHighPassShader = LuminosityHighPassShader;
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//# sourceMappingURL=LuminosityHighPassShader.cjs.map
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{"version":3,"file":"LuminosityHighPassShader.cjs","sources":["../../src/shaders/LuminosityHighPassShader.ts"],"sourcesContent":["import { Color } from 'three'\n\n/**\n * Luminosity\n * http://en.wikipedia.org/wiki/Luminosity\n */\n\nexport const LuminosityHighPassShader = {\n shaderID: 'luminosityHighPass',\n\n uniforms: {\n tDiffuse: { value: null },\n luminosityThreshold: { value: 1.0 },\n smoothWidth: { value: 1.0 },\n defaultColor: { value:
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{"version":3,"file":"LuminosityHighPassShader.cjs","sources":["../../src/shaders/LuminosityHighPassShader.ts"],"sourcesContent":["import { Color } from 'three'\n\n/**\n * Luminosity\n * http://en.wikipedia.org/wiki/Luminosity\n */\n\nexport const LuminosityHighPassShader = {\n shaderID: 'luminosityHighPass',\n\n uniforms: {\n tDiffuse: { value: null },\n luminosityThreshold: { value: 1.0 },\n smoothWidth: { value: 1.0 },\n defaultColor: { value: new Color(0x000000) },\n defaultOpacity: { value: 0.0 },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform sampler2D tDiffuse;',\n 'uniform vec3 defaultColor;',\n 'uniform float defaultOpacity;',\n 'uniform float luminosityThreshold;',\n 'uniform float smoothWidth;',\n\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvec4 texel = texture2D( tDiffuse, vUv );',\n\n '\tvec3 luma = vec3( 0.299, 0.587, 0.114 );',\n\n '\tfloat v = dot( texel.xyz, luma );',\n\n '\tvec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );',\n\n '\tfloat alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );',\n\n '\tgl_FragColor = mix( outputColor, texel, alpha );',\n\n '}',\n ].join('\\n'),\n}\n"],"names":["Color"],"mappings":";;;AAOO,MAAM,2BAA2B;AAAA,EACtC,UAAU;AAAA,EAEV,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,qBAAqB,EAAE,OAAO,EAAI;AAAA,IAClC,aAAa,EAAE,OAAO,EAAI;AAAA,IAC1B,cAAc,EAAE,OAAO,IAAIA,MAAA,MAAM,CAAQ,EAAE;AAAA,IAC3C,gBAAgB,EAAE,OAAO,EAAI;AAAA,EAC/B;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;;"}
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