three-stdlib 2.35.4 → 2.35.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (514) hide show
  1. package/_polyfill/CapsuleGeometry.cjs +17 -20
  2. package/_polyfill/CapsuleGeometry.cjs.map +1 -1
  3. package/_polyfill/CapsuleGeometry.js +17 -20
  4. package/_polyfill/CapsuleGeometry.js.map +1 -1
  5. package/_polyfill/constants.cjs +1 -1
  6. package/_polyfill/constants.cjs.map +1 -1
  7. package/_polyfill/constants.js +1 -1
  8. package/_polyfill/constants.js.map +1 -1
  9. package/animation/AnimationClipCreator.cjs +13 -13
  10. package/animation/AnimationClipCreator.cjs.map +1 -1
  11. package/animation/AnimationClipCreator.js +13 -13
  12. package/animation/AnimationClipCreator.js.map +1 -1
  13. package/animation/CCDIKSolver.cjs +11 -11
  14. package/animation/CCDIKSolver.cjs.map +1 -1
  15. package/animation/CCDIKSolver.js +12 -12
  16. package/animation/CCDIKSolver.js.map +1 -1
  17. package/animation/MMDAnimationHelper.cjs +1 -1
  18. package/animation/MMDAnimationHelper.cjs.map +1 -1
  19. package/animation/MMDAnimationHelper.js +1 -1
  20. package/animation/MMDAnimationHelper.js.map +1 -1
  21. package/animation/MMDPhysics.cjs +4 -4
  22. package/animation/MMDPhysics.cjs.map +1 -1
  23. package/animation/MMDPhysics.js +4 -4
  24. package/animation/MMDPhysics.js.map +1 -1
  25. package/controls/ArcballControls.cjs +2 -2
  26. package/controls/ArcballControls.cjs.map +1 -1
  27. package/controls/ArcballControls.js +3 -3
  28. package/controls/ArcballControls.js.map +1 -1
  29. package/controls/FirstPersonControls.cjs +1 -1
  30. package/controls/FirstPersonControls.cjs.map +1 -1
  31. package/controls/FirstPersonControls.js +1 -1
  32. package/controls/FirstPersonControls.js.map +1 -1
  33. package/controls/OrbitControls.cjs +2 -2
  34. package/controls/OrbitControls.cjs.map +1 -1
  35. package/controls/OrbitControls.js +3 -3
  36. package/controls/OrbitControls.js.map +1 -1
  37. package/controls/PointerLockControls.cjs +2 -2
  38. package/controls/PointerLockControls.cjs.map +1 -1
  39. package/controls/PointerLockControls.js +3 -3
  40. package/controls/PointerLockControls.js.map +1 -1
  41. package/csm/CSM.cjs +4 -4
  42. package/csm/CSM.cjs.map +1 -1
  43. package/csm/CSM.js +5 -5
  44. package/csm/CSM.js.map +1 -1
  45. package/csm/CSMFrustum.cjs +1 -1
  46. package/csm/CSMFrustum.cjs.map +1 -1
  47. package/csm/CSMFrustum.js +2 -2
  48. package/csm/CSMFrustum.js.map +1 -1
  49. package/deprecated/Geometry.cjs +715 -722
  50. package/deprecated/Geometry.cjs.map +1 -1
  51. package/deprecated/Geometry.js +716 -723
  52. package/deprecated/Geometry.js.map +1 -1
  53. package/effects/AnaglyphEffect.cjs +1 -2
  54. package/effects/AnaglyphEffect.cjs.map +1 -1
  55. package/effects/AnaglyphEffect.js +2 -3
  56. package/effects/AnaglyphEffect.js.map +1 -1
  57. package/effects/OutlineEffect.cjs +1 -2
  58. package/effects/OutlineEffect.cjs.map +1 -1
  59. package/effects/OutlineEffect.js +2 -3
  60. package/effects/OutlineEffect.js.map +1 -1
  61. package/effects/ParallaxBarrierEffect.cjs +1 -2
  62. package/effects/ParallaxBarrierEffect.cjs.map +1 -1
  63. package/effects/ParallaxBarrierEffect.js +2 -3
  64. package/effects/ParallaxBarrierEffect.js.map +1 -1
  65. package/exporters/DRACOExporter.cjs +122 -133
  66. package/exporters/DRACOExporter.cjs.map +1 -1
  67. package/exporters/DRACOExporter.d.ts +21 -23
  68. package/exporters/DRACOExporter.js +122 -133
  69. package/exporters/DRACOExporter.js.map +1 -1
  70. package/exporters/GLTFExporter.cjs +167 -170
  71. package/exporters/GLTFExporter.cjs.map +1 -1
  72. package/exporters/GLTFExporter.js +167 -170
  73. package/exporters/GLTFExporter.js.map +1 -1
  74. package/geometries/LightningStrike.cjs +515 -524
  75. package/geometries/LightningStrike.cjs.map +1 -1
  76. package/geometries/LightningStrike.js +515 -524
  77. package/geometries/LightningStrike.js.map +1 -1
  78. package/geometries/RoundedBoxGeometry.cjs +1 -1
  79. package/geometries/RoundedBoxGeometry.cjs.map +1 -1
  80. package/geometries/RoundedBoxGeometry.js +2 -2
  81. package/geometries/RoundedBoxGeometry.js.map +1 -1
  82. package/helpers/RaycasterHelper.cjs +2 -2
  83. package/helpers/RaycasterHelper.cjs.map +1 -1
  84. package/helpers/RaycasterHelper.js +3 -3
  85. package/helpers/RaycasterHelper.js.map +1 -1
  86. package/helpers/VertexNormalsHelper.cjs +3 -3
  87. package/helpers/VertexNormalsHelper.cjs.map +1 -1
  88. package/helpers/VertexNormalsHelper.js +4 -4
  89. package/helpers/VertexNormalsHelper.js.map +1 -1
  90. package/helpers/VertexTangentsHelper.cjs +2 -2
  91. package/helpers/VertexTangentsHelper.cjs.map +1 -1
  92. package/helpers/VertexTangentsHelper.js +3 -3
  93. package/helpers/VertexTangentsHelper.js.map +1 -1
  94. package/interactive/InteractiveGroup.cjs +1 -1
  95. package/interactive/InteractiveGroup.cjs.map +1 -1
  96. package/interactive/InteractiveGroup.js +2 -2
  97. package/interactive/InteractiveGroup.js.map +1 -1
  98. package/interactive/SelectionBox.cjs +15 -15
  99. package/interactive/SelectionBox.cjs.map +1 -1
  100. package/interactive/SelectionBox.js +16 -16
  101. package/interactive/SelectionBox.js.map +1 -1
  102. package/libs/chevrotain.cjs +1 -1
  103. package/libs/chevrotain.cjs.map +1 -1
  104. package/libs/chevrotain.js +1 -1
  105. package/libs/chevrotain.js.map +1 -1
  106. package/libs/lottie.cjs +1 -1
  107. package/libs/lottie.cjs.map +1 -1
  108. package/libs/lottie.js +1 -1
  109. package/libs/lottie.js.map +1 -1
  110. package/libs/opentype.cjs +1 -1
  111. package/libs/opentype.cjs.map +1 -1
  112. package/libs/opentype.js +1 -1
  113. package/libs/opentype.js.map +1 -1
  114. package/lights/LightProbeGenerator.cjs +5 -5
  115. package/lights/LightProbeGenerator.cjs.map +1 -1
  116. package/lights/LightProbeGenerator.js +5 -5
  117. package/lights/LightProbeGenerator.js.map +1 -1
  118. package/lights/RectAreaLightUniformsLib.cjs +3 -3
  119. package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
  120. package/lights/RectAreaLightUniformsLib.js +3 -3
  121. package/lights/RectAreaLightUniformsLib.js.map +1 -1
  122. package/lines/LineMaterial.cjs +1 -2
  123. package/lines/LineMaterial.cjs.map +1 -1
  124. package/lines/LineMaterial.js +2 -3
  125. package/lines/LineMaterial.js.map +1 -1
  126. package/lines/LineSegments2.cjs +13 -13
  127. package/lines/LineSegments2.cjs.map +1 -1
  128. package/lines/LineSegments2.js +14 -14
  129. package/lines/LineSegments2.js.map +1 -1
  130. package/lines/LineSegmentsGeometry.cjs +2 -2
  131. package/lines/LineSegmentsGeometry.cjs.map +1 -1
  132. package/lines/LineSegmentsGeometry.js +3 -3
  133. package/lines/LineSegmentsGeometry.js.map +1 -1
  134. package/lines/Wireframe.cjs +3 -3
  135. package/lines/Wireframe.cjs.map +1 -1
  136. package/lines/Wireframe.js +4 -4
  137. package/lines/Wireframe.js.map +1 -1
  138. package/loaders/BasisTextureLoader.cjs +435 -441
  139. package/loaders/BasisTextureLoader.cjs.map +1 -1
  140. package/loaders/BasisTextureLoader.js +435 -441
  141. package/loaders/BasisTextureLoader.js.map +1 -1
  142. package/loaders/EXRLoader.cjs +1 -2
  143. package/loaders/EXRLoader.cjs.map +1 -1
  144. package/loaders/EXRLoader.js +2 -3
  145. package/loaders/EXRLoader.js.map +1 -1
  146. package/loaders/FBXLoader.cjs +2 -2
  147. package/loaders/FBXLoader.cjs.map +1 -1
  148. package/loaders/FBXLoader.js +2 -2
  149. package/loaders/FBXLoader.js.map +1 -1
  150. package/loaders/FontLoader.cjs +2 -2
  151. package/loaders/FontLoader.cjs.map +1 -1
  152. package/loaders/FontLoader.d.ts +2 -2
  153. package/loaders/FontLoader.js +2 -2
  154. package/loaders/FontLoader.js.map +1 -1
  155. package/loaders/GLTFLoader.cjs +2 -2
  156. package/loaders/GLTFLoader.cjs.map +1 -1
  157. package/loaders/GLTFLoader.js +2 -2
  158. package/loaders/GLTFLoader.js.map +1 -1
  159. package/loaders/KTX2Loader.cjs +374 -377
  160. package/loaders/KTX2Loader.cjs.map +1 -1
  161. package/loaders/KTX2Loader.js +374 -377
  162. package/loaders/KTX2Loader.js.map +1 -1
  163. package/loaders/LDrawLoader.cjs +4 -5
  164. package/loaders/LDrawLoader.cjs.map +1 -1
  165. package/loaders/LDrawLoader.js +5 -6
  166. package/loaders/LDrawLoader.js.map +1 -1
  167. package/loaders/OBJLoader.cjs +5 -5
  168. package/loaders/OBJLoader.cjs.map +1 -1
  169. package/loaders/OBJLoader.js +6 -6
  170. package/loaders/OBJLoader.js.map +1 -1
  171. package/loaders/PRWMLoader.cjs +43 -46
  172. package/loaders/PRWMLoader.cjs.map +1 -1
  173. package/loaders/PRWMLoader.js +43 -46
  174. package/loaders/PRWMLoader.js.map +1 -1
  175. package/loaders/SVGLoader.cjs +1688 -1694
  176. package/loaders/SVGLoader.cjs.map +1 -1
  177. package/loaders/SVGLoader.js +1688 -1694
  178. package/loaders/SVGLoader.js.map +1 -1
  179. package/loaders/XLoader.cjs +1 -1
  180. package/loaders/XLoader.cjs.map +1 -1
  181. package/loaders/XLoader.js +1 -1
  182. package/loaders/XLoader.js.map +1 -1
  183. package/math/Capsule.cjs +3 -3
  184. package/math/Capsule.cjs.map +1 -1
  185. package/math/Capsule.js +3 -3
  186. package/math/Capsule.js.map +1 -1
  187. package/math/ColorConverter.cjs +9 -9
  188. package/math/ColorConverter.cjs.map +1 -1
  189. package/math/ColorConverter.js +9 -9
  190. package/math/ColorConverter.js.map +1 -1
  191. package/math/ConvexHull.cjs +50 -53
  192. package/math/ConvexHull.cjs.map +1 -1
  193. package/math/ConvexHull.js +50 -53
  194. package/math/ConvexHull.js.map +1 -1
  195. package/math/ImprovedNoise.cjs +1 -1
  196. package/math/ImprovedNoise.cjs.map +1 -1
  197. package/math/ImprovedNoise.js +1 -1
  198. package/math/ImprovedNoise.js.map +1 -1
  199. package/math/MeshSurfaceSampler.cjs +2 -2
  200. package/math/MeshSurfaceSampler.cjs.map +1 -1
  201. package/math/MeshSurfaceSampler.js +2 -2
  202. package/math/MeshSurfaceSampler.js.map +1 -1
  203. package/math/OBB.cjs +14 -14
  204. package/math/OBB.cjs.map +1 -1
  205. package/math/OBB.js +15 -15
  206. package/math/OBB.js.map +1 -1
  207. package/math/Octree.cjs +7 -7
  208. package/math/Octree.cjs.map +1 -1
  209. package/math/Octree.js +8 -8
  210. package/math/Octree.js.map +1 -1
  211. package/misc/ConvexObjectBreaker.cjs +268 -271
  212. package/misc/ConvexObjectBreaker.cjs.map +1 -1
  213. package/misc/ConvexObjectBreaker.js +269 -272
  214. package/misc/ConvexObjectBreaker.js.map +1 -1
  215. package/misc/Gyroscope.cjs +6 -6
  216. package/misc/Gyroscope.cjs.map +1 -1
  217. package/misc/Gyroscope.js +7 -7
  218. package/misc/Gyroscope.js.map +1 -1
  219. package/modifiers/CurveModifier.cjs +1 -1
  220. package/modifiers/CurveModifier.cjs.map +1 -1
  221. package/modifiers/CurveModifier.js +2 -2
  222. package/modifiers/CurveModifier.js.map +1 -1
  223. package/modifiers/SimplifyModifier.cjs +2 -2
  224. package/modifiers/SimplifyModifier.cjs.map +1 -1
  225. package/modifiers/SimplifyModifier.js +2 -2
  226. package/modifiers/SimplifyModifier.js.map +1 -1
  227. package/objects/BatchedMesh.cjs +2 -2
  228. package/objects/BatchedMesh.cjs.map +1 -1
  229. package/objects/BatchedMesh.js +3 -3
  230. package/objects/BatchedMesh.js.map +1 -1
  231. package/objects/GroundProjectedEnv.cjs +1 -2
  232. package/objects/GroundProjectedEnv.cjs.map +1 -1
  233. package/objects/GroundProjectedEnv.js +2 -3
  234. package/objects/GroundProjectedEnv.js.map +1 -1
  235. package/objects/Lensflare.cjs +206 -209
  236. package/objects/Lensflare.cjs.map +1 -1
  237. package/objects/Lensflare.js +206 -209
  238. package/objects/Lensflare.js.map +1 -1
  239. package/objects/Reflector.cjs +146 -154
  240. package/objects/Reflector.cjs.map +1 -1
  241. package/objects/Reflector.js +146 -154
  242. package/objects/Reflector.js.map +1 -1
  243. package/objects/ReflectorForSSRPass.cjs +180 -183
  244. package/objects/ReflectorForSSRPass.cjs.map +1 -1
  245. package/objects/ReflectorForSSRPass.js +180 -183
  246. package/objects/ReflectorForSSRPass.js.map +1 -1
  247. package/objects/Refractor.cjs +161 -164
  248. package/objects/Refractor.cjs.map +1 -1
  249. package/objects/Refractor.js +161 -164
  250. package/objects/Refractor.js.map +1 -1
  251. package/objects/ShadowMesh.cjs +1 -1
  252. package/objects/ShadowMesh.cjs.map +1 -1
  253. package/objects/ShadowMesh.js +2 -2
  254. package/objects/ShadowMesh.js.map +1 -1
  255. package/objects/Sky.cjs +32 -35
  256. package/objects/Sky.cjs.map +1 -1
  257. package/objects/Sky.d.ts +6 -100
  258. package/objects/Sky.js +32 -35
  259. package/objects/Sky.js.map +1 -1
  260. package/objects/Water.cjs +1 -2
  261. package/objects/Water.cjs.map +1 -1
  262. package/objects/Water.js +2 -3
  263. package/objects/Water.js.map +1 -1
  264. package/objects/Water2.cjs +140 -143
  265. package/objects/Water2.cjs.map +1 -1
  266. package/objects/Water2.js +140 -143
  267. package/objects/Water2.js.map +1 -1
  268. package/package.json +1 -1
  269. package/postprocessing/SAOPass.cjs +264 -267
  270. package/postprocessing/SAOPass.cjs.map +1 -1
  271. package/postprocessing/SAOPass.js +264 -267
  272. package/postprocessing/SAOPass.js.map +1 -1
  273. package/postprocessing/SSAOPass.cjs +250 -253
  274. package/postprocessing/SSAOPass.cjs.map +1 -1
  275. package/postprocessing/SSAOPass.js +250 -253
  276. package/postprocessing/SSAOPass.js.map +1 -1
  277. package/postprocessing/SSRPass.cjs +376 -379
  278. package/postprocessing/SSRPass.cjs.map +1 -1
  279. package/postprocessing/SSRPass.js +376 -379
  280. package/postprocessing/SSRPass.js.map +1 -1
  281. package/postprocessing/UnrealBloomPass.cjs +202 -205
  282. package/postprocessing/UnrealBloomPass.cjs.map +1 -1
  283. package/postprocessing/UnrealBloomPass.js +202 -205
  284. package/postprocessing/UnrealBloomPass.js.map +1 -1
  285. package/renderers/CSS2DRenderer.cjs +5 -5
  286. package/renderers/CSS2DRenderer.cjs.map +1 -1
  287. package/renderers/CSS2DRenderer.js +5 -5
  288. package/renderers/CSS2DRenderer.js.map +1 -1
  289. package/renderers/CSS3DRenderer.cjs +5 -5
  290. package/renderers/CSS3DRenderer.cjs.map +1 -1
  291. package/renderers/CSS3DRenderer.js +6 -6
  292. package/renderers/CSS3DRenderer.js.map +1 -1
  293. package/shaders/ACESFilmicToneMappingShader.cjs +46 -71
  294. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  295. package/shaders/ACESFilmicToneMappingShader.js +46 -71
  296. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  297. package/shaders/AfterimageShader.cjs +22 -41
  298. package/shaders/AfterimageShader.cjs.map +1 -1
  299. package/shaders/AfterimageShader.js +22 -41
  300. package/shaders/AfterimageShader.js.map +1 -1
  301. package/shaders/BasicShader.cjs +6 -20
  302. package/shaders/BasicShader.cjs.map +1 -1
  303. package/shaders/BasicShader.js +6 -20
  304. package/shaders/BasicShader.js.map +1 -1
  305. package/shaders/BleachBypassShader.cjs +26 -46
  306. package/shaders/BleachBypassShader.cjs.map +1 -1
  307. package/shaders/BleachBypassShader.js +26 -46
  308. package/shaders/BleachBypassShader.js.map +1 -1
  309. package/shaders/BlendShader.cjs +19 -33
  310. package/shaders/BlendShader.cjs.map +1 -1
  311. package/shaders/BlendShader.js +19 -33
  312. package/shaders/BlendShader.js.map +1 -1
  313. package/shaders/BokehShader.cjs +90 -117
  314. package/shaders/BokehShader.cjs.map +1 -1
  315. package/shaders/BokehShader.js +90 -117
  316. package/shaders/BokehShader.js.map +1 -1
  317. package/shaders/BokehShader2.cjs +232 -333
  318. package/shaders/BokehShader2.cjs.map +1 -1
  319. package/shaders/BokehShader2.js +232 -333
  320. package/shaders/BokehShader2.js.map +1 -1
  321. package/shaders/BrightnessContrastShader.cjs +22 -38
  322. package/shaders/BrightnessContrastShader.cjs.map +1 -1
  323. package/shaders/BrightnessContrastShader.js +22 -38
  324. package/shaders/BrightnessContrastShader.js.map +1 -1
  325. package/shaders/ColorCorrectionShader.cjs +21 -35
  326. package/shaders/ColorCorrectionShader.cjs.map +1 -1
  327. package/shaders/ColorCorrectionShader.js +21 -35
  328. package/shaders/ColorCorrectionShader.js.map +1 -1
  329. package/shaders/ColorifyShader.cjs +19 -34
  330. package/shaders/ColorifyShader.cjs.map +1 -1
  331. package/shaders/ColorifyShader.js +19 -34
  332. package/shaders/ColorifyShader.js.map +1 -1
  333. package/shaders/ConvolutionShader.cjs +24 -43
  334. package/shaders/ConvolutionShader.cjs.map +1 -1
  335. package/shaders/ConvolutionShader.js +24 -43
  336. package/shaders/ConvolutionShader.js.map +1 -1
  337. package/shaders/CopyShader.cjs +16 -30
  338. package/shaders/CopyShader.cjs.map +1 -1
  339. package/shaders/CopyShader.js +16 -30
  340. package/shaders/CopyShader.js.map +1 -1
  341. package/shaders/DOFMipMapShader.cjs +21 -38
  342. package/shaders/DOFMipMapShader.cjs.map +1 -1
  343. package/shaders/DOFMipMapShader.js +21 -38
  344. package/shaders/DOFMipMapShader.js.map +1 -1
  345. package/shaders/DepthLimitedBlurShader.cjs +69 -98
  346. package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
  347. package/shaders/DepthLimitedBlurShader.js +69 -98
  348. package/shaders/DepthLimitedBlurShader.js.map +1 -1
  349. package/shaders/DigitalGlitch.cjs +59 -70
  350. package/shaders/DigitalGlitch.cjs.map +1 -1
  351. package/shaders/DigitalGlitch.js +59 -70
  352. package/shaders/DigitalGlitch.js.map +1 -1
  353. package/shaders/DotScreenShader.cjs +28 -49
  354. package/shaders/DotScreenShader.cjs.map +1 -1
  355. package/shaders/DotScreenShader.js +28 -49
  356. package/shaders/DotScreenShader.js.map +1 -1
  357. package/shaders/FXAAShader.cjs +1089 -1098
  358. package/shaders/FXAAShader.cjs.map +1 -1
  359. package/shaders/FXAAShader.js +1089 -1098
  360. package/shaders/FXAAShader.js.map +1 -1
  361. package/shaders/FilmShader.cjs +29 -57
  362. package/shaders/FilmShader.cjs.map +1 -1
  363. package/shaders/FilmShader.js +29 -57
  364. package/shaders/FilmShader.js.map +1 -1
  365. package/shaders/FocusShader.cjs +43 -70
  366. package/shaders/FocusShader.cjs.map +1 -1
  367. package/shaders/FocusShader.js +43 -70
  368. package/shaders/FocusShader.js.map +1 -1
  369. package/shaders/FreiChenShader.cjs +53 -74
  370. package/shaders/FreiChenShader.cjs.map +1 -1
  371. package/shaders/FreiChenShader.js +53 -74
  372. package/shaders/FreiChenShader.js.map +1 -1
  373. package/shaders/FresnelShader.cjs +35 -55
  374. package/shaders/FresnelShader.cjs.map +1 -1
  375. package/shaders/FresnelShader.js +35 -55
  376. package/shaders/FresnelShader.js.map +1 -1
  377. package/shaders/GammaCorrectionShader.cjs +19 -33
  378. package/shaders/GammaCorrectionShader.cjs.map +1 -1
  379. package/shaders/GammaCorrectionShader.js +19 -33
  380. package/shaders/GammaCorrectionShader.js.map +1 -1
  381. package/shaders/GodRaysShader.cjs +116 -193
  382. package/shaders/GodRaysShader.cjs.map +1 -1
  383. package/shaders/GodRaysShader.js +116 -193
  384. package/shaders/GodRaysShader.js.map +1 -1
  385. package/shaders/HalftoneShader.cjs +192 -270
  386. package/shaders/HalftoneShader.cjs.map +1 -1
  387. package/shaders/HalftoneShader.js +192 -270
  388. package/shaders/HalftoneShader.js.map +1 -1
  389. package/shaders/HorizontalTiltShiftShader.cjs +27 -43
  390. package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
  391. package/shaders/HorizontalTiltShiftShader.js +27 -43
  392. package/shaders/HorizontalTiltShiftShader.js.map +1 -1
  393. package/shaders/HueSaturationShader.cjs +31 -47
  394. package/shaders/HueSaturationShader.cjs.map +1 -1
  395. package/shaders/HueSaturationShader.js +31 -47
  396. package/shaders/HueSaturationShader.js.map +1 -1
  397. package/shaders/KaleidoShader.cjs +24 -37
  398. package/shaders/KaleidoShader.cjs.map +1 -1
  399. package/shaders/KaleidoShader.js +24 -37
  400. package/shaders/KaleidoShader.js.map +1 -1
  401. package/shaders/LuminosityHighPassShader.cjs +24 -43
  402. package/shaders/LuminosityHighPassShader.cjs.map +1 -1
  403. package/shaders/LuminosityHighPassShader.js +24 -43
  404. package/shaders/LuminosityHighPassShader.js.map +1 -1
  405. package/shaders/LuminosityShader.cjs +17 -34
  406. package/shaders/LuminosityShader.cjs.map +1 -1
  407. package/shaders/LuminosityShader.js +17 -34
  408. package/shaders/LuminosityShader.js.map +1 -1
  409. package/shaders/MirrorShader.cjs +26 -39
  410. package/shaders/MirrorShader.cjs.map +1 -1
  411. package/shaders/MirrorShader.js +26 -39
  412. package/shaders/MirrorShader.js.map +1 -1
  413. package/shaders/NormalMapShader.cjs +21 -36
  414. package/shaders/NormalMapShader.cjs.map +1 -1
  415. package/shaders/NormalMapShader.js +21 -36
  416. package/shaders/NormalMapShader.js.map +1 -1
  417. package/shaders/ParallaxShader.cjs +97 -147
  418. package/shaders/ParallaxShader.cjs.map +1 -1
  419. package/shaders/ParallaxShader.js +97 -147
  420. package/shaders/ParallaxShader.js.map +1 -1
  421. package/shaders/PixelShader.cjs +18 -31
  422. package/shaders/PixelShader.cjs.map +1 -1
  423. package/shaders/PixelShader.js +18 -31
  424. package/shaders/PixelShader.js.map +1 -1
  425. package/shaders/RGBShiftShader.cjs +20 -33
  426. package/shaders/RGBShiftShader.cjs.map +1 -1
  427. package/shaders/RGBShiftShader.js +20 -33
  428. package/shaders/RGBShiftShader.js.map +1 -1
  429. package/shaders/SAOShader.cjs +117 -154
  430. package/shaders/SAOShader.cjs.map +1 -1
  431. package/shaders/SAOShader.js +117 -154
  432. package/shaders/SAOShader.js.map +1 -1
  433. package/shaders/SMAAShader.cjs +270 -358
  434. package/shaders/SMAAShader.cjs.map +1 -1
  435. package/shaders/SMAAShader.js +270 -358
  436. package/shaders/SMAAShader.js.map +1 -1
  437. package/shaders/SSAOShader.cjs +142 -236
  438. package/shaders/SSAOShader.cjs.map +1 -1
  439. package/shaders/SSAOShader.js +142 -236
  440. package/shaders/SSAOShader.js.map +1 -1
  441. package/shaders/SSRShader.cjs +4 -4
  442. package/shaders/SSRShader.cjs.map +1 -1
  443. package/shaders/SSRShader.js +4 -4
  444. package/shaders/SSRShader.js.map +1 -1
  445. package/shaders/SepiaShader.cjs +20 -36
  446. package/shaders/SepiaShader.cjs.map +1 -1
  447. package/shaders/SepiaShader.js +20 -36
  448. package/shaders/SepiaShader.js.map +1 -1
  449. package/shaders/SobelOperatorShader.cjs +37 -64
  450. package/shaders/SobelOperatorShader.cjs.map +1 -1
  451. package/shaders/SobelOperatorShader.js +37 -64
  452. package/shaders/SobelOperatorShader.js.map +1 -1
  453. package/shaders/TechnicolorShader.cjs +16 -29
  454. package/shaders/TechnicolorShader.cjs.map +1 -1
  455. package/shaders/TechnicolorShader.js +16 -29
  456. package/shaders/TechnicolorShader.js.map +1 -1
  457. package/shaders/ToneMapShader.cjs +35 -55
  458. package/shaders/ToneMapShader.cjs.map +1 -1
  459. package/shaders/ToneMapShader.js +35 -55
  460. package/shaders/ToneMapShader.js.map +1 -1
  461. package/shaders/ToonShader.cjs +165 -275
  462. package/shaders/ToonShader.cjs.map +1 -1
  463. package/shaders/ToonShader.js +165 -275
  464. package/shaders/ToonShader.js.map +1 -1
  465. package/shaders/TriangleBlurShader.cjs +27 -50
  466. package/shaders/TriangleBlurShader.cjs.map +1 -1
  467. package/shaders/TriangleBlurShader.js +27 -50
  468. package/shaders/TriangleBlurShader.js.map +1 -1
  469. package/shaders/UnpackDepthRGBAShader.cjs +17 -32
  470. package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
  471. package/shaders/UnpackDepthRGBAShader.js +17 -32
  472. package/shaders/UnpackDepthRGBAShader.js.map +1 -1
  473. package/shaders/VerticalTiltShiftShader.cjs +27 -43
  474. package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
  475. package/shaders/VerticalTiltShiftShader.js +27 -43
  476. package/shaders/VerticalTiltShiftShader.js.map +1 -1
  477. package/shaders/VignetteShader.cjs +27 -43
  478. package/shaders/VignetteShader.cjs.map +1 -1
  479. package/shaders/VignetteShader.js +27 -43
  480. package/shaders/VignetteShader.js.map +1 -1
  481. package/shaders/VolumeShader.cjs +213 -264
  482. package/shaders/VolumeShader.cjs.map +1 -1
  483. package/shaders/VolumeShader.js +213 -264
  484. package/shaders/VolumeShader.js.map +1 -1
  485. package/shaders/WaterRefractionShader.cjs +35 -63
  486. package/shaders/WaterRefractionShader.cjs.map +1 -1
  487. package/shaders/WaterRefractionShader.js +35 -63
  488. package/shaders/WaterRefractionShader.js.map +1 -1
  489. package/utils/GeometryCompressionUtils.cjs +1 -2
  490. package/utils/GeometryCompressionUtils.cjs.map +1 -1
  491. package/utils/GeometryCompressionUtils.js +2 -3
  492. package/utils/GeometryCompressionUtils.js.map +1 -1
  493. package/utils/RoughnessMipmapper.cjs +3 -3
  494. package/utils/RoughnessMipmapper.cjs.map +1 -1
  495. package/utils/RoughnessMipmapper.js +4 -4
  496. package/utils/RoughnessMipmapper.js.map +1 -1
  497. package/webxr/ARButton.cjs +106 -109
  498. package/webxr/ARButton.cjs.map +1 -1
  499. package/webxr/ARButton.d.ts +3 -4
  500. package/webxr/ARButton.js +106 -109
  501. package/webxr/ARButton.js.map +1 -1
  502. package/webxr/OculusHandPointerModel.cjs +2 -2
  503. package/webxr/OculusHandPointerModel.cjs.map +1 -1
  504. package/webxr/OculusHandPointerModel.js +2 -2
  505. package/webxr/OculusHandPointerModel.js.map +1 -1
  506. package/webxr/VRButton.cjs +95 -98
  507. package/webxr/VRButton.cjs.map +1 -1
  508. package/webxr/VRButton.d.ts +5 -6
  509. package/webxr/VRButton.js +95 -98
  510. package/webxr/VRButton.js.map +1 -1
  511. package/webxr/XRHandPrimitiveModel.cjs +2 -2
  512. package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
  513. package/webxr/XRHandPrimitiveModel.js +3 -3
  514. package/webxr/XRHandPrimitiveModel.js.map +1 -1
package/objects/Water2.js CHANGED
@@ -8,145 +8,144 @@ import { Mesh, Vector4, Color, Vector2, Matrix4, Clock, ShaderMaterial, Uniforms
8
8
  import { Reflector } from "./Reflector.js";
9
9
  import { Refractor } from "./Refractor.js";
10
10
  import { version } from "../_polyfill/constants.js";
11
- const Water2 = /* @__PURE__ */ (() => {
12
- const _Water2 = class extends Mesh {
13
- constructor(geometry, options = {}) {
14
- super(geometry);
15
- this.isWater = true;
16
- this.type = "Water";
17
- const scope = this;
18
- const color = options.color !== void 0 ? new Color(options.color) : new Color(16777215);
19
- const textureWidth = options.textureWidth || 512;
20
- const textureHeight = options.textureHeight || 512;
21
- const clipBias = options.clipBias || 0;
22
- const flowDirection = options.flowDirection || new Vector2(1, 0);
23
- const flowSpeed = options.flowSpeed || 0.03;
24
- const reflectivity = options.reflectivity || 0.02;
25
- const scale = options.scale || 1;
26
- const shader = options.shader || _Water2.WaterShader;
27
- const encoding = options.encoding !== void 0 ? options.encoding : 3e3;
28
- const flowMap = options.flowMap || void 0;
29
- const normalMap0 = options.normalMap0;
30
- const normalMap1 = options.normalMap1;
31
- const cycle = 0.15;
32
- const halfCycle = cycle * 0.5;
33
- const textureMatrix = new Matrix4();
34
- const clock = new Clock();
35
- if (Reflector === void 0) {
36
- console.error("THREE.Water: Required component Reflector not found.");
37
- return;
38
- }
39
- if (Refractor === void 0) {
40
- console.error("THREE.Water: Required component Refractor not found.");
41
- return;
42
- }
43
- const reflector = new Reflector(geometry, {
44
- textureWidth,
45
- textureHeight,
46
- clipBias,
47
- encoding
48
- });
49
- const refractor = new Refractor(geometry, {
50
- textureWidth,
51
- textureHeight,
52
- clipBias,
53
- encoding
54
- });
55
- reflector.matrixAutoUpdate = false;
56
- refractor.matrixAutoUpdate = false;
57
- this.material = new ShaderMaterial({
58
- uniforms: UniformsUtils.merge([UniformsLib["fog"], shader.uniforms]),
59
- vertexShader: shader.vertexShader,
60
- fragmentShader: shader.fragmentShader,
61
- transparent: true,
62
- fog: true
63
- });
64
- if (flowMap !== void 0) {
65
- this.material.defines.USE_FLOWMAP = "";
66
- this.material.uniforms["tFlowMap"] = {
67
- type: "t",
68
- value: flowMap
69
- };
70
- } else {
71
- this.material.uniforms["flowDirection"] = {
72
- type: "v2",
73
- value: flowDirection
74
- };
75
- }
76
- normalMap0.wrapS = normalMap0.wrapT = RepeatWrapping;
77
- normalMap1.wrapS = normalMap1.wrapT = RepeatWrapping;
78
- this.material.uniforms["tReflectionMap"].value = reflector.getRenderTarget().texture;
79
- this.material.uniforms["tRefractionMap"].value = refractor.getRenderTarget().texture;
80
- this.material.uniforms["tNormalMap0"].value = normalMap0;
81
- this.material.uniforms["tNormalMap1"].value = normalMap1;
82
- this.material.uniforms["color"].value = color;
83
- this.material.uniforms["reflectivity"].value = reflectivity;
84
- this.material.uniforms["textureMatrix"].value = textureMatrix;
85
- this.material.uniforms["config"].value.x = 0;
86
- this.material.uniforms["config"].value.y = halfCycle;
87
- this.material.uniforms["config"].value.z = halfCycle;
88
- this.material.uniforms["config"].value.w = scale;
89
- function updateTextureMatrix(camera) {
90
- textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
91
- textureMatrix.multiply(camera.projectionMatrix);
92
- textureMatrix.multiply(camera.matrixWorldInverse);
93
- textureMatrix.multiply(scope.matrixWorld);
94
- }
95
- function updateFlow() {
96
- const delta = clock.getDelta();
97
- const config = scope.material.uniforms["config"];
98
- config.value.x += flowSpeed * delta;
99
- config.value.y = config.value.x + halfCycle;
100
- if (config.value.x >= cycle) {
101
- config.value.x = 0;
102
- config.value.y = halfCycle;
103
- } else if (config.value.y >= cycle) {
104
- config.value.y = config.value.y - cycle;
105
- }
106
- }
107
- this.onBeforeRender = function(renderer, scene, camera) {
108
- updateTextureMatrix(camera);
109
- updateFlow();
110
- scope.visible = false;
111
- reflector.matrixWorld.copy(scope.matrixWorld);
112
- refractor.matrixWorld.copy(scope.matrixWorld);
113
- reflector.onBeforeRender(renderer, scene, camera);
114
- refractor.onBeforeRender(renderer, scene, camera);
115
- scope.visible = true;
11
+ const _Water2 = class extends Mesh {
12
+ constructor(geometry, options = {}) {
13
+ super(geometry);
14
+ this.isWater = true;
15
+ this.type = "Water";
16
+ const scope = this;
17
+ const color = options.color !== void 0 ? new Color(options.color) : new Color(16777215);
18
+ const textureWidth = options.textureWidth || 512;
19
+ const textureHeight = options.textureHeight || 512;
20
+ const clipBias = options.clipBias || 0;
21
+ const flowDirection = options.flowDirection || new Vector2(1, 0);
22
+ const flowSpeed = options.flowSpeed || 0.03;
23
+ const reflectivity = options.reflectivity || 0.02;
24
+ const scale = options.scale || 1;
25
+ const shader = options.shader || _Water2.WaterShader;
26
+ const encoding = options.encoding !== void 0 ? options.encoding : 3e3;
27
+ const flowMap = options.flowMap || void 0;
28
+ const normalMap0 = options.normalMap0;
29
+ const normalMap1 = options.normalMap1;
30
+ const cycle = 0.15;
31
+ const halfCycle = cycle * 0.5;
32
+ const textureMatrix = new Matrix4();
33
+ const clock = new Clock();
34
+ if (Reflector === void 0) {
35
+ console.error("THREE.Water: Required component Reflector not found.");
36
+ return;
37
+ }
38
+ if (Refractor === void 0) {
39
+ console.error("THREE.Water: Required component Refractor not found.");
40
+ return;
41
+ }
42
+ const reflector = new Reflector(geometry, {
43
+ textureWidth,
44
+ textureHeight,
45
+ clipBias,
46
+ encoding
47
+ });
48
+ const refractor = new Refractor(geometry, {
49
+ textureWidth,
50
+ textureHeight,
51
+ clipBias,
52
+ encoding
53
+ });
54
+ reflector.matrixAutoUpdate = false;
55
+ refractor.matrixAutoUpdate = false;
56
+ this.material = new ShaderMaterial({
57
+ uniforms: UniformsUtils.merge([UniformsLib["fog"], shader.uniforms]),
58
+ vertexShader: shader.vertexShader,
59
+ fragmentShader: shader.fragmentShader,
60
+ transparent: true,
61
+ fog: true
62
+ });
63
+ if (flowMap !== void 0) {
64
+ this.material.defines.USE_FLOWMAP = "";
65
+ this.material.uniforms["tFlowMap"] = {
66
+ type: "t",
67
+ value: flowMap
116
68
  };
69
+ } else {
70
+ this.material.uniforms["flowDirection"] = {
71
+ type: "v2",
72
+ value: flowDirection
73
+ };
74
+ }
75
+ normalMap0.wrapS = normalMap0.wrapT = RepeatWrapping;
76
+ normalMap1.wrapS = normalMap1.wrapT = RepeatWrapping;
77
+ this.material.uniforms["tReflectionMap"].value = reflector.getRenderTarget().texture;
78
+ this.material.uniforms["tRefractionMap"].value = refractor.getRenderTarget().texture;
79
+ this.material.uniforms["tNormalMap0"].value = normalMap0;
80
+ this.material.uniforms["tNormalMap1"].value = normalMap1;
81
+ this.material.uniforms["color"].value = color;
82
+ this.material.uniforms["reflectivity"].value = reflectivity;
83
+ this.material.uniforms["textureMatrix"].value = textureMatrix;
84
+ this.material.uniforms["config"].value.x = 0;
85
+ this.material.uniforms["config"].value.y = halfCycle;
86
+ this.material.uniforms["config"].value.z = halfCycle;
87
+ this.material.uniforms["config"].value.w = scale;
88
+ function updateTextureMatrix(camera) {
89
+ textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
90
+ textureMatrix.multiply(camera.projectionMatrix);
91
+ textureMatrix.multiply(camera.matrixWorldInverse);
92
+ textureMatrix.multiply(scope.matrixWorld);
117
93
  }
118
- };
119
- let Water22 = _Water2;
120
- __publicField(Water22, "WaterShader", {
121
- uniforms: {
122
- color: {
123
- value: null
124
- },
125
- reflectivity: {
126
- value: 0
127
- },
128
- tReflectionMap: {
129
- value: null
130
- },
131
- tRefractionMap: {
132
- value: null
133
- },
134
- tNormalMap0: {
135
- value: null
136
- },
137
- tNormalMap1: {
138
- value: null
139
- },
140
- textureMatrix: {
141
- value: null
142
- },
143
- config: {
144
- value: /* @__PURE__ */ new Vector4()
94
+ function updateFlow() {
95
+ const delta = clock.getDelta();
96
+ const config = scope.material.uniforms["config"];
97
+ config.value.x += flowSpeed * delta;
98
+ config.value.y = config.value.x + halfCycle;
99
+ if (config.value.x >= cycle) {
100
+ config.value.x = 0;
101
+ config.value.y = halfCycle;
102
+ } else if (config.value.y >= cycle) {
103
+ config.value.y = config.value.y - cycle;
145
104
  }
105
+ }
106
+ this.onBeforeRender = function(renderer, scene, camera) {
107
+ updateTextureMatrix(camera);
108
+ updateFlow();
109
+ scope.visible = false;
110
+ reflector.matrixWorld.copy(scope.matrixWorld);
111
+ refractor.matrixWorld.copy(scope.matrixWorld);
112
+ reflector.onBeforeRender(renderer, scene, camera);
113
+ refractor.onBeforeRender(renderer, scene, camera);
114
+ scope.visible = true;
115
+ };
116
+ }
117
+ };
118
+ let Water2 = _Water2;
119
+ __publicField(Water2, "WaterShader", {
120
+ uniforms: {
121
+ color: {
122
+ value: null
123
+ },
124
+ reflectivity: {
125
+ value: 0
126
+ },
127
+ tReflectionMap: {
128
+ value: null
129
+ },
130
+ tRefractionMap: {
131
+ value: null
146
132
  },
147
- vertexShader: (
148
- /* glsl */
149
- `
133
+ tNormalMap0: {
134
+ value: null
135
+ },
136
+ tNormalMap1: {
137
+ value: null
138
+ },
139
+ textureMatrix: {
140
+ value: null
141
+ },
142
+ config: {
143
+ value: new Vector4()
144
+ }
145
+ },
146
+ vertexShader: (
147
+ /* glsl */
148
+ `
150
149
 
151
150
  #include <common>
152
151
  #include <fog_pars_vertex>
@@ -173,10 +172,10 @@ const Water2 = /* @__PURE__ */ (() => {
173
172
  #include <fog_vertex>
174
173
 
175
174
  }`
176
- ),
177
- fragmentShader: (
178
- /* glsl */
179
- `
175
+ ),
176
+ fragmentShader: (
177
+ /* glsl */
178
+ `
180
179
 
181
180
  #include <common>
182
181
  #include <fog_pars_fragment>
@@ -251,10 +250,8 @@ const Water2 = /* @__PURE__ */ (() => {
251
250
  #include <fog_fragment>
252
251
 
253
252
  }`
254
- )
255
- });
256
- return Water22;
257
- })();
253
+ )
254
+ });
258
255
  export {
259
256
  Water2
260
257
  };
@@ -1 +1 @@
1
- {"version":3,"file":"Water2.js","sources":["../../src/objects/Water2.js"],"sourcesContent":["import {\n Clock,\n Color,\n Matrix4,\n Mesh,\n RepeatWrapping,\n ShaderMaterial,\n UniformsLib,\n UniformsUtils,\n Vector2,\n Vector4,\n} from 'three'\nimport { Reflector } from './Reflector'\nimport { Refractor } from './Refractor'\nimport { version } from '../_polyfill/constants'\n\n/**\n * References:\n *\thttp://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf\n * \thttp://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html\n *\n */\n\nconst Water2 = /* @__PURE__ */ (() => {\n class Water2 extends Mesh {\n static WaterShader = {\n uniforms: {\n color: {\n value: null,\n },\n\n reflectivity: {\n value: 0,\n },\n\n tReflectionMap: {\n value: null,\n },\n\n tRefractionMap: {\n value: null,\n },\n\n tNormalMap0: {\n value: null,\n },\n\n tNormalMap1: {\n value: null,\n },\n\n textureMatrix: {\n value: null,\n },\n\n config: {\n value: /* @__PURE__ */ new Vector4(),\n },\n },\n\n vertexShader: /* glsl */ `\n\n\t\t#include <common>\n\t\t#include <fog_pars_vertex>\n\t\t#include <logdepthbuf_pars_vertex>\n\n\t\tuniform mat4 textureMatrix;\n\n\t\tvarying vec4 vCoord;\n\t\tvarying vec2 vUv;\n\t\tvarying vec3 vToEye;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tvCoord = textureMatrix * vec4( position, 1.0 );\n\n\t\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\t\t\tvToEye = cameraPosition - worldPosition.xyz;\n\n\t\t\tvec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex\n\t\t\tgl_Position = projectionMatrix * mvPosition;\n\n\t\t\t#include <logdepthbuf_vertex>\n\t\t\t#include <fog_vertex>\n\n\t\t}`,\n\n fragmentShader: /* glsl */ `\n\n\t\t#include <common>\n\t\t#include <fog_pars_fragment>\n\t\t#include <logdepthbuf_pars_fragment>\n\n\t\tuniform sampler2D tReflectionMap;\n\t\tuniform sampler2D tRefractionMap;\n\t\tuniform sampler2D tNormalMap0;\n\t\tuniform sampler2D tNormalMap1;\n\n\t\t#ifdef USE_FLOWMAP\n\t\t\tuniform sampler2D tFlowMap;\n\t\t#else\n\t\t\tuniform vec2 flowDirection;\n\t\t#endif\n\n\t\tuniform vec3 color;\n\t\tuniform float reflectivity;\n\t\tuniform vec4 config;\n\n\t\tvarying vec4 vCoord;\n\t\tvarying vec2 vUv;\n\t\tvarying vec3 vToEye;\n\n\t\tvoid main() {\n\n\t\t\t#include <logdepthbuf_fragment>\n\n\t\t\tfloat flowMapOffset0 = config.x;\n\t\t\tfloat flowMapOffset1 = config.y;\n\t\t\tfloat halfCycle = config.z;\n\t\t\tfloat scale = config.w;\n\n\t\t\tvec3 toEye = normalize( vToEye );\n\n\t\t\t// determine flow direction\n\t\t\tvec2 flow;\n\t\t\t#ifdef USE_FLOWMAP\n\t\t\t\tflow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;\n\t\t\t#else\n\t\t\t\tflow = flowDirection;\n\t\t\t#endif\n\t\t\tflow.x *= - 1.0;\n\n\t\t\t// sample normal maps (distort uvs with flowdata)\n\t\t\tvec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );\n\t\t\tvec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );\n\n\t\t\t// linear interpolate to get the final normal color\n\t\t\tfloat flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;\n\t\t\tvec4 normalColor = mix( normalColor0, normalColor1, flowLerp );\n\n\t\t\t// calculate normal vector\n\t\t\tvec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );\n\n\t\t\t// calculate the fresnel term to blend reflection and refraction maps\n\t\t\tfloat theta = max( dot( toEye, normal ), 0.0 );\n\t\t\tfloat reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );\n\n\t\t\t// calculate final uv coords\n\t\t\tvec3 coord = vCoord.xyz / vCoord.w;\n\t\t\tvec2 uv = coord.xy + coord.z * normal.xz * 0.05;\n\n\t\t\tvec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );\n\t\t\tvec4 refractColor = texture2D( tRefractionMap, uv );\n\n\t\t\t// multiply water color with the mix of both textures\n\t\t\tgl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );\n\n\t\t\t#include <tonemapping_fragment>\n\t\t\t#include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>\n\t\t\t#include <fog_fragment>\n\n\t\t}`,\n }\n\n constructor(geometry, options = {}) {\n super(geometry)\n\n this.isWater = true\n\n this.type = 'Water'\n\n const scope = this\n\n const color = options.color !== undefined ? new Color(options.color) : new Color(0xffffff)\n const textureWidth = options.textureWidth || 512\n const textureHeight = options.textureHeight || 512\n const clipBias = options.clipBias || 0\n const flowDirection = options.flowDirection || new Vector2(1, 0)\n const flowSpeed = options.flowSpeed || 0.03\n const reflectivity = options.reflectivity || 0.02\n const scale = options.scale || 1\n const shader = options.shader || Water2.WaterShader\n const encoding = options.encoding !== undefined ? options.encoding : 3000\n\n const flowMap = options.flowMap || undefined\n const normalMap0 = options.normalMap0\n const normalMap1 = options.normalMap1\n\n const cycle = 0.15 // a cycle of a flow map phase\n const halfCycle = cycle * 0.5\n const textureMatrix = new Matrix4()\n const clock = new Clock()\n\n // internal components\n\n if (Reflector === undefined) {\n console.error('THREE.Water: Required component Reflector not found.')\n return\n }\n\n if (Refractor === undefined) {\n console.error('THREE.Water: Required component Refractor not found.')\n return\n }\n\n const reflector = new Reflector(geometry, {\n textureWidth: textureWidth,\n textureHeight: textureHeight,\n clipBias: clipBias,\n encoding: encoding,\n })\n\n const refractor = new Refractor(geometry, {\n textureWidth: textureWidth,\n textureHeight: textureHeight,\n clipBias: clipBias,\n encoding: encoding,\n })\n\n reflector.matrixAutoUpdate = false\n refractor.matrixAutoUpdate = false\n\n // material\n\n this.material = new ShaderMaterial({\n uniforms: UniformsUtils.merge([UniformsLib['fog'], shader.uniforms]),\n vertexShader: shader.vertexShader,\n fragmentShader: shader.fragmentShader,\n transparent: true,\n fog: true,\n })\n\n if (flowMap !== undefined) {\n this.material.defines.USE_FLOWMAP = ''\n this.material.uniforms['tFlowMap'] = {\n type: 't',\n value: flowMap,\n }\n } else {\n this.material.uniforms['flowDirection'] = {\n type: 'v2',\n value: flowDirection,\n }\n }\n\n // maps\n\n normalMap0.wrapS = normalMap0.wrapT = RepeatWrapping\n normalMap1.wrapS = normalMap1.wrapT = RepeatWrapping\n\n this.material.uniforms['tReflectionMap'].value = reflector.getRenderTarget().texture\n this.material.uniforms['tRefractionMap'].value = refractor.getRenderTarget().texture\n this.material.uniforms['tNormalMap0'].value = normalMap0\n this.material.uniforms['tNormalMap1'].value = normalMap1\n\n // water\n\n this.material.uniforms['color'].value = color\n this.material.uniforms['reflectivity'].value = reflectivity\n this.material.uniforms['textureMatrix'].value = textureMatrix\n\n // inital values\n\n this.material.uniforms['config'].value.x = 0 // flowMapOffset0\n this.material.uniforms['config'].value.y = halfCycle // flowMapOffset1\n this.material.uniforms['config'].value.z = halfCycle // halfCycle\n this.material.uniforms['config'].value.w = scale // scale\n\n // functions\n\n function updateTextureMatrix(camera) {\n textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0)\n\n textureMatrix.multiply(camera.projectionMatrix)\n textureMatrix.multiply(camera.matrixWorldInverse)\n textureMatrix.multiply(scope.matrixWorld)\n }\n\n function updateFlow() {\n const delta = clock.getDelta()\n const config = scope.material.uniforms['config']\n\n config.value.x += flowSpeed * delta // flowMapOffset0\n config.value.y = config.value.x + halfCycle // flowMapOffset1\n\n // Important: The distance between offsets should be always the value of \"halfCycle\".\n // Moreover, both offsets should be in the range of [ 0, cycle ].\n // This approach ensures a smooth water flow and avoids \"reset\" effects.\n\n if (config.value.x >= cycle) {\n config.value.x = 0\n config.value.y = halfCycle\n } else if (config.value.y >= cycle) {\n config.value.y = config.value.y - 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+ {"version":3,"file":"Water2.js","sources":["../../src/objects/Water2.js"],"sourcesContent":["import {\n Clock,\n Color,\n Matrix4,\n Mesh,\n RepeatWrapping,\n ShaderMaterial,\n UniformsLib,\n UniformsUtils,\n Vector2,\n Vector4,\n} from 'three'\nimport { Reflector } from './Reflector'\nimport { Refractor } from './Refractor'\nimport { version } from '../_polyfill/constants'\n\n/**\n * References:\n *\thttp://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf\n * \thttp://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html\n *\n */\n\nclass Water2 extends Mesh {\n static WaterShader = {\n uniforms: {\n color: {\n value: null,\n },\n\n reflectivity: {\n value: 0,\n },\n\n tReflectionMap: {\n value: null,\n },\n\n tRefractionMap: {\n value: null,\n },\n\n tNormalMap0: {\n value: null,\n },\n\n tNormalMap1: {\n value: null,\n },\n\n textureMatrix: {\n value: null,\n },\n\n config: {\n value: new Vector4(),\n },\n },\n\n vertexShader: /* glsl */ `\n\n\t\t#include <common>\n\t\t#include <fog_pars_vertex>\n\t\t#include <logdepthbuf_pars_vertex>\n\n\t\tuniform mat4 textureMatrix;\n\n\t\tvarying vec4 vCoord;\n\t\tvarying vec2 vUv;\n\t\tvarying vec3 vToEye;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tvCoord = textureMatrix * vec4( position, 1.0 );\n\n\t\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\t\t\tvToEye = cameraPosition - worldPosition.xyz;\n\n\t\t\tvec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex\n\t\t\tgl_Position = projectionMatrix * mvPosition;\n\n\t\t\t#include <logdepthbuf_vertex>\n\t\t\t#include <fog_vertex>\n\n\t\t}`,\n\n fragmentShader: /* glsl */ `\n\n\t\t#include <common>\n\t\t#include <fog_pars_fragment>\n\t\t#include <logdepthbuf_pars_fragment>\n\n\t\tuniform sampler2D tReflectionMap;\n\t\tuniform sampler2D tRefractionMap;\n\t\tuniform sampler2D tNormalMap0;\n\t\tuniform sampler2D tNormalMap1;\n\n\t\t#ifdef USE_FLOWMAP\n\t\t\tuniform sampler2D tFlowMap;\n\t\t#else\n\t\t\tuniform vec2 flowDirection;\n\t\t#endif\n\n\t\tuniform vec3 color;\n\t\tuniform float reflectivity;\n\t\tuniform vec4 config;\n\n\t\tvarying vec4 vCoord;\n\t\tvarying vec2 vUv;\n\t\tvarying vec3 vToEye;\n\n\t\tvoid main() {\n\n\t\t\t#include <logdepthbuf_fragment>\n\n\t\t\tfloat flowMapOffset0 = config.x;\n\t\t\tfloat flowMapOffset1 = config.y;\n\t\t\tfloat halfCycle = config.z;\n\t\t\tfloat scale = config.w;\n\n\t\t\tvec3 toEye = normalize( vToEye );\n\n\t\t\t// determine flow direction\n\t\t\tvec2 flow;\n\t\t\t#ifdef USE_FLOWMAP\n\t\t\t\tflow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;\n\t\t\t#else\n\t\t\t\tflow = flowDirection;\n\t\t\t#endif\n\t\t\tflow.x *= - 1.0;\n\n\t\t\t// sample normal maps (distort uvs with flowdata)\n\t\t\tvec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );\n\t\t\tvec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );\n\n\t\t\t// linear interpolate to get the final normal color\n\t\t\tfloat flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;\n\t\t\tvec4 normalColor = mix( normalColor0, normalColor1, flowLerp );\n\n\t\t\t// calculate normal vector\n\t\t\tvec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );\n\n\t\t\t// calculate the fresnel term to blend reflection and refraction maps\n\t\t\tfloat theta = max( dot( toEye, normal ), 0.0 );\n\t\t\tfloat reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );\n\n\t\t\t// calculate final uv coords\n\t\t\tvec3 coord = vCoord.xyz / vCoord.w;\n\t\t\tvec2 uv = coord.xy + coord.z * normal.xz * 0.05;\n\n\t\t\tvec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );\n\t\t\tvec4 refractColor = texture2D( tRefractionMap, uv );\n\n\t\t\t// multiply water color with the mix of both textures\n\t\t\tgl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );\n\n\t\t\t#include <tonemapping_fragment>\n\t\t\t#include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>\n\t\t\t#include <fog_fragment>\n\n\t\t}`,\n }\n\n constructor(geometry, options = {}) {\n super(geometry)\n\n this.isWater = true\n\n this.type = 'Water'\n\n const scope = this\n\n const color = options.color !== undefined ? new Color(options.color) : new Color(0xffffff)\n const textureWidth = options.textureWidth || 512\n const textureHeight = options.textureHeight || 512\n const clipBias = options.clipBias || 0\n const flowDirection = options.flowDirection || new Vector2(1, 0)\n const flowSpeed = options.flowSpeed || 0.03\n const reflectivity = options.reflectivity || 0.02\n const scale = options.scale || 1\n const shader = options.shader || Water2.WaterShader\n const encoding = options.encoding !== undefined ? options.encoding : 3000\n\n const flowMap = options.flowMap || undefined\n const normalMap0 = options.normalMap0\n const normalMap1 = options.normalMap1\n\n const cycle = 0.15 // a cycle of a flow map phase\n const halfCycle = cycle * 0.5\n const textureMatrix = new Matrix4()\n const clock = new Clock()\n\n // internal components\n\n if (Reflector === undefined) {\n console.error('THREE.Water: Required component Reflector not found.')\n return\n }\n\n if (Refractor === undefined) {\n console.error('THREE.Water: Required component Refractor not found.')\n return\n }\n\n const reflector = new Reflector(geometry, {\n textureWidth: textureWidth,\n textureHeight: textureHeight,\n clipBias: clipBias,\n encoding: encoding,\n })\n\n const refractor = new Refractor(geometry, {\n textureWidth: textureWidth,\n textureHeight: textureHeight,\n clipBias: clipBias,\n encoding: encoding,\n })\n\n reflector.matrixAutoUpdate = false\n refractor.matrixAutoUpdate = false\n\n // material\n\n this.material = new ShaderMaterial({\n uniforms: UniformsUtils.merge([UniformsLib['fog'], shader.uniforms]),\n vertexShader: shader.vertexShader,\n fragmentShader: shader.fragmentShader,\n transparent: true,\n fog: true,\n })\n\n if (flowMap !== undefined) {\n this.material.defines.USE_FLOWMAP = ''\n this.material.uniforms['tFlowMap'] = {\n type: 't',\n value: flowMap,\n }\n } else {\n this.material.uniforms['flowDirection'] = {\n type: 'v2',\n value: flowDirection,\n }\n }\n\n // maps\n\n normalMap0.wrapS = normalMap0.wrapT = RepeatWrapping\n normalMap1.wrapS = normalMap1.wrapT = RepeatWrapping\n\n this.material.uniforms['tReflectionMap'].value = reflector.getRenderTarget().texture\n this.material.uniforms['tRefractionMap'].value = refractor.getRenderTarget().texture\n this.material.uniforms['tNormalMap0'].value = normalMap0\n this.material.uniforms['tNormalMap1'].value = normalMap1\n\n // water\n\n this.material.uniforms['color'].value = color\n this.material.uniforms['reflectivity'].value = reflectivity\n this.material.uniforms['textureMatrix'].value = textureMatrix\n\n // inital values\n\n this.material.uniforms['config'].value.x = 0 // flowMapOffset0\n this.material.uniforms['config'].value.y = halfCycle // flowMapOffset1\n this.material.uniforms['config'].value.z = halfCycle // halfCycle\n this.material.uniforms['config'].value.w = scale // scale\n\n // functions\n\n function updateTextureMatrix(camera) {\n textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0)\n\n textureMatrix.multiply(camera.projectionMatrix)\n textureMatrix.multiply(camera.matrixWorldInverse)\n textureMatrix.multiply(scope.matrixWorld)\n }\n\n function updateFlow() {\n const delta = clock.getDelta()\n const config = scope.material.uniforms['config']\n\n config.value.x += flowSpeed * delta // flowMapOffset0\n config.value.y = config.value.x + halfCycle // flowMapOffset1\n\n // Important: The distance between offsets should be always the value of \"halfCycle\".\n // Moreover, both offsets should be in the range of [ 0, cycle ].\n // This approach ensures a smooth water flow and avoids \"reset\" effects.\n\n if (config.value.x >= cycle) {\n config.value.x = 0\n config.value.y = halfCycle\n } else if (config.value.y >= cycle) {\n config.value.y = config.value.y - 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "three-stdlib",
3
- "version": "2.35.4",
3
+ "version": "2.35.5",
4
4
  "description": "stand-alone library of threejs examples",
5
5
  "keywords": [
6
6
  "three",