three-stdlib 2.35.4 → 2.35.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/_polyfill/CapsuleGeometry.cjs +17 -20
- package/_polyfill/CapsuleGeometry.cjs.map +1 -1
- package/_polyfill/CapsuleGeometry.js +17 -20
- package/_polyfill/CapsuleGeometry.js.map +1 -1
- package/_polyfill/constants.cjs +1 -1
- package/_polyfill/constants.cjs.map +1 -1
- package/_polyfill/constants.js +1 -1
- package/_polyfill/constants.js.map +1 -1
- package/animation/AnimationClipCreator.cjs +13 -13
- package/animation/AnimationClipCreator.cjs.map +1 -1
- package/animation/AnimationClipCreator.js +13 -13
- package/animation/AnimationClipCreator.js.map +1 -1
- package/animation/CCDIKSolver.cjs +11 -11
- package/animation/CCDIKSolver.cjs.map +1 -1
- package/animation/CCDIKSolver.js +12 -12
- package/animation/CCDIKSolver.js.map +1 -1
- package/animation/MMDAnimationHelper.cjs +1 -1
- package/animation/MMDAnimationHelper.cjs.map +1 -1
- package/animation/MMDAnimationHelper.js +1 -1
- package/animation/MMDAnimationHelper.js.map +1 -1
- package/animation/MMDPhysics.cjs +4 -4
- package/animation/MMDPhysics.cjs.map +1 -1
- package/animation/MMDPhysics.js +4 -4
- package/animation/MMDPhysics.js.map +1 -1
- package/controls/ArcballControls.cjs +2 -2
- package/controls/ArcballControls.cjs.map +1 -1
- package/controls/ArcballControls.js +3 -3
- package/controls/ArcballControls.js.map +1 -1
- package/controls/FirstPersonControls.cjs +1 -1
- package/controls/FirstPersonControls.cjs.map +1 -1
- package/controls/FirstPersonControls.js +1 -1
- package/controls/FirstPersonControls.js.map +1 -1
- package/controls/OrbitControls.cjs +2 -2
- package/controls/OrbitControls.cjs.map +1 -1
- package/controls/OrbitControls.js +3 -3
- package/controls/OrbitControls.js.map +1 -1
- package/controls/PointerLockControls.cjs +2 -2
- package/controls/PointerLockControls.cjs.map +1 -1
- package/controls/PointerLockControls.js +3 -3
- package/controls/PointerLockControls.js.map +1 -1
- package/csm/CSM.cjs +4 -4
- package/csm/CSM.cjs.map +1 -1
- package/csm/CSM.js +5 -5
- package/csm/CSM.js.map +1 -1
- package/csm/CSMFrustum.cjs +1 -1
- package/csm/CSMFrustum.cjs.map +1 -1
- package/csm/CSMFrustum.js +2 -2
- package/csm/CSMFrustum.js.map +1 -1
- package/deprecated/Geometry.cjs +715 -722
- package/deprecated/Geometry.cjs.map +1 -1
- package/deprecated/Geometry.js +716 -723
- package/deprecated/Geometry.js.map +1 -1
- package/effects/AnaglyphEffect.cjs +1 -2
- package/effects/AnaglyphEffect.cjs.map +1 -1
- package/effects/AnaglyphEffect.js +2 -3
- package/effects/AnaglyphEffect.js.map +1 -1
- package/effects/OutlineEffect.cjs +1 -2
- package/effects/OutlineEffect.cjs.map +1 -1
- package/effects/OutlineEffect.js +2 -3
- package/effects/OutlineEffect.js.map +1 -1
- package/effects/ParallaxBarrierEffect.cjs +1 -2
- package/effects/ParallaxBarrierEffect.cjs.map +1 -1
- package/effects/ParallaxBarrierEffect.js +2 -3
- package/effects/ParallaxBarrierEffect.js.map +1 -1
- package/exporters/DRACOExporter.cjs +122 -133
- package/exporters/DRACOExporter.cjs.map +1 -1
- package/exporters/DRACOExporter.d.ts +21 -23
- package/exporters/DRACOExporter.js +122 -133
- package/exporters/DRACOExporter.js.map +1 -1
- package/exporters/GLTFExporter.cjs +167 -170
- package/exporters/GLTFExporter.cjs.map +1 -1
- package/exporters/GLTFExporter.js +167 -170
- package/exporters/GLTFExporter.js.map +1 -1
- package/geometries/LightningStrike.cjs +515 -524
- package/geometries/LightningStrike.cjs.map +1 -1
- package/geometries/LightningStrike.js +515 -524
- package/geometries/LightningStrike.js.map +1 -1
- package/geometries/RoundedBoxGeometry.cjs +1 -1
- package/geometries/RoundedBoxGeometry.cjs.map +1 -1
- package/geometries/RoundedBoxGeometry.js +2 -2
- package/geometries/RoundedBoxGeometry.js.map +1 -1
- package/helpers/RaycasterHelper.cjs +2 -2
- package/helpers/RaycasterHelper.cjs.map +1 -1
- package/helpers/RaycasterHelper.js +3 -3
- package/helpers/RaycasterHelper.js.map +1 -1
- package/helpers/VertexNormalsHelper.cjs +3 -3
- package/helpers/VertexNormalsHelper.cjs.map +1 -1
- package/helpers/VertexNormalsHelper.js +4 -4
- package/helpers/VertexNormalsHelper.js.map +1 -1
- package/helpers/VertexTangentsHelper.cjs +2 -2
- package/helpers/VertexTangentsHelper.cjs.map +1 -1
- package/helpers/VertexTangentsHelper.js +3 -3
- package/helpers/VertexTangentsHelper.js.map +1 -1
- package/interactive/InteractiveGroup.cjs +1 -1
- package/interactive/InteractiveGroup.cjs.map +1 -1
- package/interactive/InteractiveGroup.js +2 -2
- package/interactive/InteractiveGroup.js.map +1 -1
- package/interactive/SelectionBox.cjs +15 -15
- package/interactive/SelectionBox.cjs.map +1 -1
- package/interactive/SelectionBox.js +16 -16
- package/interactive/SelectionBox.js.map +1 -1
- package/libs/chevrotain.cjs +1 -1
- package/libs/chevrotain.cjs.map +1 -1
- package/libs/chevrotain.js +1 -1
- package/libs/chevrotain.js.map +1 -1
- package/libs/lottie.cjs +1 -1
- package/libs/lottie.cjs.map +1 -1
- package/libs/lottie.js +1 -1
- package/libs/lottie.js.map +1 -1
- package/libs/opentype.cjs +1 -1
- package/libs/opentype.cjs.map +1 -1
- package/libs/opentype.js +1 -1
- package/libs/opentype.js.map +1 -1
- package/lights/LightProbeGenerator.cjs +5 -5
- package/lights/LightProbeGenerator.cjs.map +1 -1
- package/lights/LightProbeGenerator.js +5 -5
- package/lights/LightProbeGenerator.js.map +1 -1
- package/lights/RectAreaLightUniformsLib.cjs +3 -3
- package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
- package/lights/RectAreaLightUniformsLib.js +3 -3
- package/lights/RectAreaLightUniformsLib.js.map +1 -1
- package/lines/LineMaterial.cjs +1 -2
- package/lines/LineMaterial.cjs.map +1 -1
- package/lines/LineMaterial.js +2 -3
- package/lines/LineMaterial.js.map +1 -1
- package/lines/LineSegments2.cjs +13 -13
- package/lines/LineSegments2.cjs.map +1 -1
- package/lines/LineSegments2.js +14 -14
- package/lines/LineSegments2.js.map +1 -1
- package/lines/LineSegmentsGeometry.cjs +2 -2
- package/lines/LineSegmentsGeometry.cjs.map +1 -1
- package/lines/LineSegmentsGeometry.js +3 -3
- package/lines/LineSegmentsGeometry.js.map +1 -1
- package/lines/Wireframe.cjs +3 -3
- package/lines/Wireframe.cjs.map +1 -1
- package/lines/Wireframe.js +4 -4
- package/lines/Wireframe.js.map +1 -1
- package/loaders/BasisTextureLoader.cjs +435 -441
- package/loaders/BasisTextureLoader.cjs.map +1 -1
- package/loaders/BasisTextureLoader.js +435 -441
- package/loaders/BasisTextureLoader.js.map +1 -1
- package/loaders/EXRLoader.cjs +1 -2
- package/loaders/EXRLoader.cjs.map +1 -1
- package/loaders/EXRLoader.js +2 -3
- package/loaders/EXRLoader.js.map +1 -1
- package/loaders/FBXLoader.cjs +2 -2
- package/loaders/FBXLoader.cjs.map +1 -1
- package/loaders/FBXLoader.js +2 -2
- package/loaders/FBXLoader.js.map +1 -1
- package/loaders/FontLoader.cjs +2 -2
- package/loaders/FontLoader.cjs.map +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/FontLoader.js +2 -2
- package/loaders/FontLoader.js.map +1 -1
- package/loaders/GLTFLoader.cjs +2 -2
- package/loaders/GLTFLoader.cjs.map +1 -1
- package/loaders/GLTFLoader.js +2 -2
- package/loaders/GLTFLoader.js.map +1 -1
- package/loaders/KTX2Loader.cjs +374 -377
- package/loaders/KTX2Loader.cjs.map +1 -1
- package/loaders/KTX2Loader.js +374 -377
- package/loaders/KTX2Loader.js.map +1 -1
- package/loaders/LDrawLoader.cjs +4 -5
- package/loaders/LDrawLoader.cjs.map +1 -1
- package/loaders/LDrawLoader.js +5 -6
- package/loaders/LDrawLoader.js.map +1 -1
- package/loaders/OBJLoader.cjs +5 -5
- package/loaders/OBJLoader.cjs.map +1 -1
- package/loaders/OBJLoader.js +6 -6
- package/loaders/OBJLoader.js.map +1 -1
- package/loaders/PRWMLoader.cjs +43 -46
- package/loaders/PRWMLoader.cjs.map +1 -1
- package/loaders/PRWMLoader.js +43 -46
- package/loaders/PRWMLoader.js.map +1 -1
- package/loaders/SVGLoader.cjs +1688 -1694
- package/loaders/SVGLoader.cjs.map +1 -1
- package/loaders/SVGLoader.js +1688 -1694
- package/loaders/SVGLoader.js.map +1 -1
- package/loaders/XLoader.cjs +1 -1
- package/loaders/XLoader.cjs.map +1 -1
- package/loaders/XLoader.js +1 -1
- package/loaders/XLoader.js.map +1 -1
- package/math/Capsule.cjs +3 -3
- package/math/Capsule.cjs.map +1 -1
- package/math/Capsule.js +3 -3
- package/math/Capsule.js.map +1 -1
- package/math/ColorConverter.cjs +9 -9
- package/math/ColorConverter.cjs.map +1 -1
- package/math/ColorConverter.js +9 -9
- package/math/ColorConverter.js.map +1 -1
- package/math/ConvexHull.cjs +50 -53
- package/math/ConvexHull.cjs.map +1 -1
- package/math/ConvexHull.js +50 -53
- package/math/ConvexHull.js.map +1 -1
- package/math/ImprovedNoise.cjs +1 -1
- package/math/ImprovedNoise.cjs.map +1 -1
- package/math/ImprovedNoise.js +1 -1
- package/math/ImprovedNoise.js.map +1 -1
- package/math/MeshSurfaceSampler.cjs +2 -2
- package/math/MeshSurfaceSampler.cjs.map +1 -1
- package/math/MeshSurfaceSampler.js +2 -2
- package/math/MeshSurfaceSampler.js.map +1 -1
- package/math/OBB.cjs +14 -14
- package/math/OBB.cjs.map +1 -1
- package/math/OBB.js +15 -15
- package/math/OBB.js.map +1 -1
- package/math/Octree.cjs +7 -7
- package/math/Octree.cjs.map +1 -1
- package/math/Octree.js +8 -8
- package/math/Octree.js.map +1 -1
- package/misc/ConvexObjectBreaker.cjs +268 -271
- package/misc/ConvexObjectBreaker.cjs.map +1 -1
- package/misc/ConvexObjectBreaker.js +269 -272
- package/misc/ConvexObjectBreaker.js.map +1 -1
- package/misc/Gyroscope.cjs +6 -6
- package/misc/Gyroscope.cjs.map +1 -1
- package/misc/Gyroscope.js +7 -7
- package/misc/Gyroscope.js.map +1 -1
- package/modifiers/CurveModifier.cjs +1 -1
- package/modifiers/CurveModifier.cjs.map +1 -1
- package/modifiers/CurveModifier.js +2 -2
- package/modifiers/CurveModifier.js.map +1 -1
- package/modifiers/SimplifyModifier.cjs +2 -2
- package/modifiers/SimplifyModifier.cjs.map +1 -1
- package/modifiers/SimplifyModifier.js +2 -2
- package/modifiers/SimplifyModifier.js.map +1 -1
- package/objects/BatchedMesh.cjs +2 -2
- package/objects/BatchedMesh.cjs.map +1 -1
- package/objects/BatchedMesh.js +3 -3
- package/objects/BatchedMesh.js.map +1 -1
- package/objects/GroundProjectedEnv.cjs +1 -2
- package/objects/GroundProjectedEnv.cjs.map +1 -1
- package/objects/GroundProjectedEnv.js +2 -3
- package/objects/GroundProjectedEnv.js.map +1 -1
- package/objects/Lensflare.cjs +206 -209
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.js +206 -209
- package/objects/Lensflare.js.map +1 -1
- package/objects/Reflector.cjs +146 -154
- package/objects/Reflector.cjs.map +1 -1
- package/objects/Reflector.js +146 -154
- package/objects/Reflector.js.map +1 -1
- package/objects/ReflectorForSSRPass.cjs +180 -183
- package/objects/ReflectorForSSRPass.cjs.map +1 -1
- package/objects/ReflectorForSSRPass.js +180 -183
- package/objects/ReflectorForSSRPass.js.map +1 -1
- package/objects/Refractor.cjs +161 -164
- package/objects/Refractor.cjs.map +1 -1
- package/objects/Refractor.js +161 -164
- package/objects/Refractor.js.map +1 -1
- package/objects/ShadowMesh.cjs +1 -1
- package/objects/ShadowMesh.cjs.map +1 -1
- package/objects/ShadowMesh.js +2 -2
- package/objects/ShadowMesh.js.map +1 -1
- package/objects/Sky.cjs +32 -35
- package/objects/Sky.cjs.map +1 -1
- package/objects/Sky.d.ts +6 -100
- package/objects/Sky.js +32 -35
- package/objects/Sky.js.map +1 -1
- package/objects/Water.cjs +1 -2
- package/objects/Water.cjs.map +1 -1
- package/objects/Water.js +2 -3
- package/objects/Water.js.map +1 -1
- package/objects/Water2.cjs +140 -143
- package/objects/Water2.cjs.map +1 -1
- package/objects/Water2.js +140 -143
- package/objects/Water2.js.map +1 -1
- package/package.json +1 -1
- package/postprocessing/SAOPass.cjs +264 -267
- package/postprocessing/SAOPass.cjs.map +1 -1
- package/postprocessing/SAOPass.js +264 -267
- package/postprocessing/SAOPass.js.map +1 -1
- package/postprocessing/SSAOPass.cjs +250 -253
- package/postprocessing/SSAOPass.cjs.map +1 -1
- package/postprocessing/SSAOPass.js +250 -253
- package/postprocessing/SSAOPass.js.map +1 -1
- package/postprocessing/SSRPass.cjs +376 -379
- package/postprocessing/SSRPass.cjs.map +1 -1
- package/postprocessing/SSRPass.js +376 -379
- package/postprocessing/SSRPass.js.map +1 -1
- package/postprocessing/UnrealBloomPass.cjs +202 -205
- package/postprocessing/UnrealBloomPass.cjs.map +1 -1
- package/postprocessing/UnrealBloomPass.js +202 -205
- package/postprocessing/UnrealBloomPass.js.map +1 -1
- package/renderers/CSS2DRenderer.cjs +5 -5
- package/renderers/CSS2DRenderer.cjs.map +1 -1
- package/renderers/CSS2DRenderer.js +5 -5
- package/renderers/CSS2DRenderer.js.map +1 -1
- package/renderers/CSS3DRenderer.cjs +5 -5
- package/renderers/CSS3DRenderer.cjs.map +1 -1
- package/renderers/CSS3DRenderer.js +6 -6
- package/renderers/CSS3DRenderer.js.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +46 -71
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +46 -71
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.cjs +22 -41
- package/shaders/AfterimageShader.cjs.map +1 -1
- package/shaders/AfterimageShader.js +22 -41
- package/shaders/AfterimageShader.js.map +1 -1
- package/shaders/BasicShader.cjs +6 -20
- package/shaders/BasicShader.cjs.map +1 -1
- package/shaders/BasicShader.js +6 -20
- package/shaders/BasicShader.js.map +1 -1
- package/shaders/BleachBypassShader.cjs +26 -46
- package/shaders/BleachBypassShader.cjs.map +1 -1
- package/shaders/BleachBypassShader.js +26 -46
- package/shaders/BleachBypassShader.js.map +1 -1
- package/shaders/BlendShader.cjs +19 -33
- package/shaders/BlendShader.cjs.map +1 -1
- package/shaders/BlendShader.js +19 -33
- package/shaders/BlendShader.js.map +1 -1
- package/shaders/BokehShader.cjs +90 -117
- package/shaders/BokehShader.cjs.map +1 -1
- package/shaders/BokehShader.js +90 -117
- package/shaders/BokehShader.js.map +1 -1
- package/shaders/BokehShader2.cjs +232 -333
- package/shaders/BokehShader2.cjs.map +1 -1
- package/shaders/BokehShader2.js +232 -333
- package/shaders/BokehShader2.js.map +1 -1
- package/shaders/BrightnessContrastShader.cjs +22 -38
- package/shaders/BrightnessContrastShader.cjs.map +1 -1
- package/shaders/BrightnessContrastShader.js +22 -38
- package/shaders/BrightnessContrastShader.js.map +1 -1
- package/shaders/ColorCorrectionShader.cjs +21 -35
- package/shaders/ColorCorrectionShader.cjs.map +1 -1
- package/shaders/ColorCorrectionShader.js +21 -35
- package/shaders/ColorCorrectionShader.js.map +1 -1
- package/shaders/ColorifyShader.cjs +19 -34
- package/shaders/ColorifyShader.cjs.map +1 -1
- package/shaders/ColorifyShader.js +19 -34
- package/shaders/ColorifyShader.js.map +1 -1
- package/shaders/ConvolutionShader.cjs +24 -43
- package/shaders/ConvolutionShader.cjs.map +1 -1
- package/shaders/ConvolutionShader.js +24 -43
- package/shaders/ConvolutionShader.js.map +1 -1
- package/shaders/CopyShader.cjs +16 -30
- package/shaders/CopyShader.cjs.map +1 -1
- package/shaders/CopyShader.js +16 -30
- package/shaders/CopyShader.js.map +1 -1
- package/shaders/DOFMipMapShader.cjs +21 -38
- package/shaders/DOFMipMapShader.cjs.map +1 -1
- package/shaders/DOFMipMapShader.js +21 -38
- package/shaders/DOFMipMapShader.js.map +1 -1
- package/shaders/DepthLimitedBlurShader.cjs +69 -98
- package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
- package/shaders/DepthLimitedBlurShader.js +69 -98
- package/shaders/DepthLimitedBlurShader.js.map +1 -1
- package/shaders/DigitalGlitch.cjs +59 -70
- package/shaders/DigitalGlitch.cjs.map +1 -1
- package/shaders/DigitalGlitch.js +59 -70
- package/shaders/DigitalGlitch.js.map +1 -1
- package/shaders/DotScreenShader.cjs +28 -49
- package/shaders/DotScreenShader.cjs.map +1 -1
- package/shaders/DotScreenShader.js +28 -49
- package/shaders/DotScreenShader.js.map +1 -1
- package/shaders/FXAAShader.cjs +1089 -1098
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.js +1089 -1098
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FilmShader.cjs +29 -57
- package/shaders/FilmShader.cjs.map +1 -1
- package/shaders/FilmShader.js +29 -57
- package/shaders/FilmShader.js.map +1 -1
- package/shaders/FocusShader.cjs +43 -70
- package/shaders/FocusShader.cjs.map +1 -1
- package/shaders/FocusShader.js +43 -70
- package/shaders/FocusShader.js.map +1 -1
- package/shaders/FreiChenShader.cjs +53 -74
- package/shaders/FreiChenShader.cjs.map +1 -1
- package/shaders/FreiChenShader.js +53 -74
- package/shaders/FreiChenShader.js.map +1 -1
- package/shaders/FresnelShader.cjs +35 -55
- package/shaders/FresnelShader.cjs.map +1 -1
- package/shaders/FresnelShader.js +35 -55
- package/shaders/FresnelShader.js.map +1 -1
- package/shaders/GammaCorrectionShader.cjs +19 -33
- package/shaders/GammaCorrectionShader.cjs.map +1 -1
- package/shaders/GammaCorrectionShader.js +19 -33
- package/shaders/GammaCorrectionShader.js.map +1 -1
- package/shaders/GodRaysShader.cjs +116 -193
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.js +116 -193
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HalftoneShader.cjs +192 -270
- package/shaders/HalftoneShader.cjs.map +1 -1
- package/shaders/HalftoneShader.js +192 -270
- package/shaders/HalftoneShader.js.map +1 -1
- package/shaders/HorizontalTiltShiftShader.cjs +27 -43
- package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
- package/shaders/HorizontalTiltShiftShader.js +27 -43
- package/shaders/HorizontalTiltShiftShader.js.map +1 -1
- package/shaders/HueSaturationShader.cjs +31 -47
- package/shaders/HueSaturationShader.cjs.map +1 -1
- package/shaders/HueSaturationShader.js +31 -47
- package/shaders/HueSaturationShader.js.map +1 -1
- package/shaders/KaleidoShader.cjs +24 -37
- package/shaders/KaleidoShader.cjs.map +1 -1
- package/shaders/KaleidoShader.js +24 -37
- package/shaders/KaleidoShader.js.map +1 -1
- package/shaders/LuminosityHighPassShader.cjs +24 -43
- package/shaders/LuminosityHighPassShader.cjs.map +1 -1
- package/shaders/LuminosityHighPassShader.js +24 -43
- package/shaders/LuminosityHighPassShader.js.map +1 -1
- package/shaders/LuminosityShader.cjs +17 -34
- package/shaders/LuminosityShader.cjs.map +1 -1
- package/shaders/LuminosityShader.js +17 -34
- package/shaders/LuminosityShader.js.map +1 -1
- package/shaders/MirrorShader.cjs +26 -39
- package/shaders/MirrorShader.cjs.map +1 -1
- package/shaders/MirrorShader.js +26 -39
- package/shaders/MirrorShader.js.map +1 -1
- package/shaders/NormalMapShader.cjs +21 -36
- package/shaders/NormalMapShader.cjs.map +1 -1
- package/shaders/NormalMapShader.js +21 -36
- package/shaders/NormalMapShader.js.map +1 -1
- package/shaders/ParallaxShader.cjs +97 -147
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +97 -147
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/PixelShader.cjs +18 -31
- package/shaders/PixelShader.cjs.map +1 -1
- package/shaders/PixelShader.js +18 -31
- package/shaders/PixelShader.js.map +1 -1
- package/shaders/RGBShiftShader.cjs +20 -33
- package/shaders/RGBShiftShader.cjs.map +1 -1
- package/shaders/RGBShiftShader.js +20 -33
- package/shaders/RGBShiftShader.js.map +1 -1
- package/shaders/SAOShader.cjs +117 -154
- package/shaders/SAOShader.cjs.map +1 -1
- package/shaders/SAOShader.js +117 -154
- package/shaders/SAOShader.js.map +1 -1
- package/shaders/SMAAShader.cjs +270 -358
- package/shaders/SMAAShader.cjs.map +1 -1
- package/shaders/SMAAShader.js +270 -358
- package/shaders/SMAAShader.js.map +1 -1
- package/shaders/SSAOShader.cjs +142 -236
- package/shaders/SSAOShader.cjs.map +1 -1
- package/shaders/SSAOShader.js +142 -236
- package/shaders/SSAOShader.js.map +1 -1
- package/shaders/SSRShader.cjs +4 -4
- package/shaders/SSRShader.cjs.map +1 -1
- package/shaders/SSRShader.js +4 -4
- package/shaders/SSRShader.js.map +1 -1
- package/shaders/SepiaShader.cjs +20 -36
- package/shaders/SepiaShader.cjs.map +1 -1
- package/shaders/SepiaShader.js +20 -36
- package/shaders/SepiaShader.js.map +1 -1
- package/shaders/SobelOperatorShader.cjs +37 -64
- package/shaders/SobelOperatorShader.cjs.map +1 -1
- package/shaders/SobelOperatorShader.js +37 -64
- package/shaders/SobelOperatorShader.js.map +1 -1
- package/shaders/TechnicolorShader.cjs +16 -29
- package/shaders/TechnicolorShader.cjs.map +1 -1
- package/shaders/TechnicolorShader.js +16 -29
- package/shaders/TechnicolorShader.js.map +1 -1
- package/shaders/ToneMapShader.cjs +35 -55
- package/shaders/ToneMapShader.cjs.map +1 -1
- package/shaders/ToneMapShader.js +35 -55
- package/shaders/ToneMapShader.js.map +1 -1
- package/shaders/ToonShader.cjs +165 -275
- package/shaders/ToonShader.cjs.map +1 -1
- package/shaders/ToonShader.js +165 -275
- package/shaders/ToonShader.js.map +1 -1
- package/shaders/TriangleBlurShader.cjs +27 -50
- package/shaders/TriangleBlurShader.cjs.map +1 -1
- package/shaders/TriangleBlurShader.js +27 -50
- package/shaders/TriangleBlurShader.js.map +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs +17 -32
- package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
- package/shaders/UnpackDepthRGBAShader.js +17 -32
- package/shaders/UnpackDepthRGBAShader.js.map +1 -1
- package/shaders/VerticalTiltShiftShader.cjs +27 -43
- package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
- package/shaders/VerticalTiltShiftShader.js +27 -43
- package/shaders/VerticalTiltShiftShader.js.map +1 -1
- package/shaders/VignetteShader.cjs +27 -43
- package/shaders/VignetteShader.cjs.map +1 -1
- package/shaders/VignetteShader.js +27 -43
- package/shaders/VignetteShader.js.map +1 -1
- package/shaders/VolumeShader.cjs +213 -264
- package/shaders/VolumeShader.cjs.map +1 -1
- package/shaders/VolumeShader.js +213 -264
- package/shaders/VolumeShader.js.map +1 -1
- package/shaders/WaterRefractionShader.cjs +35 -63
- package/shaders/WaterRefractionShader.cjs.map +1 -1
- package/shaders/WaterRefractionShader.js +35 -63
- package/shaders/WaterRefractionShader.js.map +1 -1
- package/utils/GeometryCompressionUtils.cjs +1 -2
- package/utils/GeometryCompressionUtils.cjs.map +1 -1
- package/utils/GeometryCompressionUtils.js +2 -3
- package/utils/GeometryCompressionUtils.js.map +1 -1
- package/utils/RoughnessMipmapper.cjs +3 -3
- package/utils/RoughnessMipmapper.cjs.map +1 -1
- package/utils/RoughnessMipmapper.js +4 -4
- package/utils/RoughnessMipmapper.js.map +1 -1
- package/webxr/ARButton.cjs +106 -109
- package/webxr/ARButton.cjs.map +1 -1
- package/webxr/ARButton.d.ts +3 -4
- package/webxr/ARButton.js +106 -109
- package/webxr/ARButton.js.map +1 -1
- package/webxr/OculusHandPointerModel.cjs +2 -2
- package/webxr/OculusHandPointerModel.cjs.map +1 -1
- package/webxr/OculusHandPointerModel.js +2 -2
- package/webxr/OculusHandPointerModel.js.map +1 -1
- package/webxr/VRButton.cjs +95 -98
- package/webxr/VRButton.cjs.map +1 -1
- package/webxr/VRButton.d.ts +5 -6
- package/webxr/VRButton.js +95 -98
- package/webxr/VRButton.js.map +1 -1
- package/webxr/XRHandPrimitiveModel.cjs +2 -2
- package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
- package/webxr/XRHandPrimitiveModel.js +3 -3
- package/webxr/XRHandPrimitiveModel.js.map +1 -1
package/shaders/SMAAShader.cjs
CHANGED
|
@@ -7,100 +7,72 @@ const SMAAEdgesShader = {
|
|
|
7
7
|
},
|
|
8
8
|
uniforms: {
|
|
9
9
|
tDiffuse: { value: null },
|
|
10
|
-
resolution: { value:
|
|
10
|
+
resolution: { value: new THREE.Vector2(1 / 1024, 1 / 512) }
|
|
11
11
|
},
|
|
12
|
-
vertexShader:
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
),
|
|
37
|
-
fragmentShader: (
|
|
38
|
-
/* glsl */
|
|
39
|
-
`
|
|
40
|
-
uniform sampler2D tDiffuse;
|
|
41
|
-
|
|
42
|
-
varying vec2 vUv;
|
|
43
|
-
varying vec4 vOffset[ 3 ];
|
|
44
|
-
|
|
45
|
-
vec4 SMAAColorEdgeDetectionPS( vec2 texcoord, vec4 offset[3], sampler2D colorTex ) {
|
|
46
|
-
vec2 threshold = vec2( SMAA_THRESHOLD, SMAA_THRESHOLD );
|
|
47
|
-
|
|
12
|
+
vertexShader: [
|
|
13
|
+
"uniform vec2 resolution;",
|
|
14
|
+
"varying vec2 vUv;",
|
|
15
|
+
"varying vec4 vOffset[ 3 ];",
|
|
16
|
+
"void SMAAEdgeDetectionVS( vec2 texcoord ) {",
|
|
17
|
+
" vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );",
|
|
18
|
+
// WebGL port note: Changed sign in W component
|
|
19
|
+
" vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );",
|
|
20
|
+
// WebGL port note: Changed sign in W component
|
|
21
|
+
" vOffset[ 2 ] = texcoord.xyxy + resolution.xyxy * vec4( -2.0, 0.0, 0.0, 2.0 );",
|
|
22
|
+
// WebGL port note: Changed sign in W component
|
|
23
|
+
"}",
|
|
24
|
+
"void main() {",
|
|
25
|
+
" vUv = uv;",
|
|
26
|
+
" SMAAEdgeDetectionVS( vUv );",
|
|
27
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
|
28
|
+
"}"
|
|
29
|
+
].join("\n"),
|
|
30
|
+
fragmentShader: [
|
|
31
|
+
"uniform sampler2D tDiffuse;",
|
|
32
|
+
"varying vec2 vUv;",
|
|
33
|
+
"varying vec4 vOffset[ 3 ];",
|
|
34
|
+
"vec4 SMAAColorEdgeDetectionPS( vec2 texcoord, vec4 offset[3], sampler2D colorTex ) {",
|
|
35
|
+
" vec2 threshold = vec2( SMAA_THRESHOLD, SMAA_THRESHOLD );",
|
|
48
36
|
// Calculate color deltas:
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
t = abs( C - Ctop );
|
|
58
|
-
delta.y = max( max( t.r, t.g ), t.b );
|
|
59
|
-
|
|
37
|
+
" vec4 delta;",
|
|
38
|
+
" vec3 C = texture2D( colorTex, texcoord ).rgb;",
|
|
39
|
+
" vec3 Cleft = texture2D( colorTex, offset[0].xy ).rgb;",
|
|
40
|
+
" vec3 t = abs( C - Cleft );",
|
|
41
|
+
" delta.x = max( max( t.r, t.g ), t.b );",
|
|
42
|
+
" vec3 Ctop = texture2D( colorTex, offset[0].zw ).rgb;",
|
|
43
|
+
" t = abs( C - Ctop );",
|
|
44
|
+
" delta.y = max( max( t.r, t.g ), t.b );",
|
|
60
45
|
// We do the usual threshold:
|
|
61
|
-
|
|
62
|
-
|
|
46
|
+
" vec2 edges = step( threshold, delta.xy );",
|
|
63
47
|
// Then discard if there is no edge:
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
48
|
+
" if ( dot( edges, vec2( 1.0, 1.0 ) ) == 0.0 )",
|
|
49
|
+
" discard;",
|
|
67
50
|
// Calculate right and bottom deltas:
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
delta.w = max( max( t.r, t.g ), t.b );
|
|
75
|
-
|
|
51
|
+
" vec3 Cright = texture2D( colorTex, offset[1].xy ).rgb;",
|
|
52
|
+
" t = abs( C - Cright );",
|
|
53
|
+
" delta.z = max( max( t.r, t.g ), t.b );",
|
|
54
|
+
" vec3 Cbottom = texture2D( colorTex, offset[1].zw ).rgb;",
|
|
55
|
+
" t = abs( C - Cbottom );",
|
|
56
|
+
" delta.w = max( max( t.r, t.g ), t.b );",
|
|
76
57
|
// Calculate the maximum delta in the direct neighborhood:
|
|
77
|
-
|
|
78
|
-
|
|
58
|
+
" float maxDelta = max( max( max( delta.x, delta.y ), delta.z ), delta.w );",
|
|
79
59
|
// Calculate left-left and top-top deltas:
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
delta.w = max( max( t.r, t.g ), t.b );
|
|
87
|
-
|
|
60
|
+
" vec3 Cleftleft = texture2D( colorTex, offset[2].xy ).rgb;",
|
|
61
|
+
" t = abs( C - Cleftleft );",
|
|
62
|
+
" delta.z = max( max( t.r, t.g ), t.b );",
|
|
63
|
+
" vec3 Ctoptop = texture2D( colorTex, offset[2].zw ).rgb;",
|
|
64
|
+
" t = abs( C - Ctoptop );",
|
|
65
|
+
" delta.w = max( max( t.r, t.g ), t.b );",
|
|
88
66
|
// Calculate the final maximum delta:
|
|
89
|
-
|
|
90
|
-
|
|
67
|
+
" maxDelta = max( max( maxDelta, delta.z ), delta.w );",
|
|
91
68
|
// Local contrast adaptation in action:
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
gl_FragColor = SMAAColorEdgeDetectionPS( vUv, vOffset, tDiffuse );
|
|
100
|
-
|
|
101
|
-
}
|
|
102
|
-
`
|
|
103
|
-
)
|
|
69
|
+
" edges.xy *= step( 0.5 * maxDelta, delta.xy );",
|
|
70
|
+
" return vec4( edges, 0.0, 0.0 );",
|
|
71
|
+
"}",
|
|
72
|
+
"void main() {",
|
|
73
|
+
" gl_FragColor = SMAAColorEdgeDetectionPS( vUv, vOffset, tDiffuse );",
|
|
74
|
+
"}"
|
|
75
|
+
].join("\n")
|
|
104
76
|
};
|
|
105
77
|
const SMAAWeightsShader = {
|
|
106
78
|
defines: {
|
|
@@ -113,70 +85,52 @@ const SMAAWeightsShader = {
|
|
|
113
85
|
tDiffuse: { value: null },
|
|
114
86
|
tArea: { value: null },
|
|
115
87
|
tSearch: { value: null },
|
|
116
|
-
resolution: { value:
|
|
88
|
+
resolution: { value: new THREE.Vector2(1 / 1024, 1 / 512) }
|
|
117
89
|
},
|
|
118
|
-
vertexShader:
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
varying vec2 vPixcoord;
|
|
126
|
-
|
|
127
|
-
void SMAABlendingWeightCalculationVS( vec2 texcoord ) {
|
|
128
|
-
vPixcoord = texcoord / resolution;
|
|
129
|
-
|
|
90
|
+
vertexShader: [
|
|
91
|
+
"uniform vec2 resolution;",
|
|
92
|
+
"varying vec2 vUv;",
|
|
93
|
+
"varying vec4 vOffset[ 3 ];",
|
|
94
|
+
"varying vec2 vPixcoord;",
|
|
95
|
+
"void SMAABlendingWeightCalculationVS( vec2 texcoord ) {",
|
|
96
|
+
" vPixcoord = texcoord / resolution;",
|
|
130
97
|
// We will use these offsets for the searches later on (see @PSEUDO_GATHER4):
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
|
|
98
|
+
" vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.25, 0.125, 1.25, 0.125 );",
|
|
99
|
+
// WebGL port note: Changed sign in Y and W components
|
|
100
|
+
" vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.125, 0.25, -0.125, -1.25 );",
|
|
101
|
+
// WebGL port note: Changed sign in Y and W components
|
|
134
102
|
// And these for the searches, they indicate the ends of the loops:
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
|
|
143
|
-
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
uniform vec2 resolution;
|
|
159
|
-
|
|
160
|
-
varying vec2 vUv;
|
|
161
|
-
varying vec4 vOffset[3];
|
|
162
|
-
varying vec2 vPixcoord;
|
|
163
|
-
|
|
164
|
-
#if __VERSION__ == 100
|
|
165
|
-
vec2 round( vec2 x ) {
|
|
166
|
-
return sign( x ) * floor( abs( x ) + 0.5 );
|
|
167
|
-
}
|
|
168
|
-
#endif
|
|
169
|
-
|
|
170
|
-
float SMAASearchLength( sampler2D searchTex, vec2 e, float bias, float scale ) {
|
|
103
|
+
" vOffset[ 2 ] = vec4( vOffset[ 0 ].xz, vOffset[ 1 ].yw ) + vec4( -2.0, 2.0, -2.0, 2.0 ) * resolution.xxyy * float( SMAA_MAX_SEARCH_STEPS );",
|
|
104
|
+
"}",
|
|
105
|
+
"void main() {",
|
|
106
|
+
" vUv = uv;",
|
|
107
|
+
" SMAABlendingWeightCalculationVS( vUv );",
|
|
108
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
|
109
|
+
"}"
|
|
110
|
+
].join("\n"),
|
|
111
|
+
fragmentShader: [
|
|
112
|
+
"#define SMAASampleLevelZeroOffset( tex, coord, offset ) texture2D( tex, coord + float( offset ) * resolution, 0.0 )",
|
|
113
|
+
"uniform sampler2D tDiffuse;",
|
|
114
|
+
"uniform sampler2D tArea;",
|
|
115
|
+
"uniform sampler2D tSearch;",
|
|
116
|
+
"uniform vec2 resolution;",
|
|
117
|
+
"varying vec2 vUv;",
|
|
118
|
+
"varying vec4 vOffset[3];",
|
|
119
|
+
"varying vec2 vPixcoord;",
|
|
120
|
+
"#if __VERSION__ == 100",
|
|
121
|
+
"vec2 round( vec2 x ) {",
|
|
122
|
+
" return sign( x ) * floor( abs( x ) + 0.5 );",
|
|
123
|
+
"}",
|
|
124
|
+
"#endif",
|
|
125
|
+
"float SMAASearchLength( sampler2D searchTex, vec2 e, float bias, float scale ) {",
|
|
171
126
|
// Not required if searchTex accesses are set to point:
|
|
172
127
|
// float2 SEARCH_TEX_PIXEL_SIZE = 1.0 / float2(66.0, 33.0);
|
|
173
128
|
// e = float2(bias, 0.0) + 0.5 * SEARCH_TEX_PIXEL_SIZE +
|
|
174
129
|
// e * float2(scale, 1.0) * float2(64.0, 32.0) * SEARCH_TEX_PIXEL_SIZE;
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
}
|
|
178
|
-
|
|
179
|
-
float SMAASearchXLeft( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
|
130
|
+
" e.r = bias + e.r * scale;",
|
|
131
|
+
" return 255.0 * texture2D( searchTex, e, 0.0 ).r;",
|
|
132
|
+
"}",
|
|
133
|
+
"float SMAASearchXLeft( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {",
|
|
180
134
|
/**
|
|
181
135
|
* @PSEUDO_GATHER4
|
|
182
136
|
* This texcoord has been offset by (-0.25, -0.125) in the vertex shader to
|
|
@@ -184,262 +138,220 @@ const SMAAWeightsShader = {
|
|
|
184
138
|
* Sampling with different offsets in each direction allows to disambiguate
|
|
185
139
|
* which edges are active from the four fetched ones.
|
|
186
140
|
*/
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
|
|
141
|
+
" vec2 e = vec2( 0.0, 1.0 );",
|
|
142
|
+
" for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {",
|
|
143
|
+
// WebGL port note: Changed while to for
|
|
144
|
+
" e = texture2D( edgesTex, texcoord, 0.0 ).rg;",
|
|
145
|
+
" texcoord -= vec2( 2.0, 0.0 ) * resolution;",
|
|
146
|
+
" if ( ! ( texcoord.x > end && e.g > 0.8281 && e.r == 0.0 ) ) break;",
|
|
147
|
+
" }",
|
|
195
148
|
// We correct the previous (-0.25, -0.125) offset we applied:
|
|
196
|
-
|
|
197
|
-
|
|
149
|
+
" texcoord.x += 0.25 * resolution.x;",
|
|
198
150
|
// The searches are bias by 1, so adjust the coords accordingly:
|
|
199
|
-
|
|
200
|
-
|
|
151
|
+
" texcoord.x += resolution.x;",
|
|
201
152
|
// Disambiguate the length added by the last step:
|
|
202
|
-
|
|
203
|
-
|
|
204
|
-
|
|
205
|
-
|
|
206
|
-
}
|
|
207
|
-
|
|
208
|
-
|
|
209
|
-
|
|
210
|
-
|
|
211
|
-
|
|
212
|
-
|
|
213
|
-
|
|
214
|
-
|
|
215
|
-
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
|
|
225
|
-
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
|
|
230
|
-
|
|
231
|
-
|
|
232
|
-
|
|
233
|
-
|
|
234
|
-
|
|
235
|
-
|
|
236
|
-
|
|
237
|
-
|
|
238
|
-
|
|
239
|
-
|
|
240
|
-
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
|
|
256
|
-
|
|
257
|
-
|
|
258
|
-
|
|
259
|
-
vec2 SMAAArea( sampler2D areaTex, vec2 dist, float e1, float e2, float offset ) {
|
|
153
|
+
" texcoord.x += 2.0 * resolution.x;",
|
|
154
|
+
// Undo last step
|
|
155
|
+
" texcoord.x -= resolution.x * SMAASearchLength(searchTex, e, 0.0, 0.5);",
|
|
156
|
+
" return texcoord.x;",
|
|
157
|
+
"}",
|
|
158
|
+
"float SMAASearchXRight( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {",
|
|
159
|
+
" vec2 e = vec2( 0.0, 1.0 );",
|
|
160
|
+
" for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {",
|
|
161
|
+
// WebGL port note: Changed while to for
|
|
162
|
+
" e = texture2D( edgesTex, texcoord, 0.0 ).rg;",
|
|
163
|
+
" texcoord += vec2( 2.0, 0.0 ) * resolution;",
|
|
164
|
+
" if ( ! ( texcoord.x < end && e.g > 0.8281 && e.r == 0.0 ) ) break;",
|
|
165
|
+
" }",
|
|
166
|
+
" texcoord.x -= 0.25 * resolution.x;",
|
|
167
|
+
" texcoord.x -= resolution.x;",
|
|
168
|
+
" texcoord.x -= 2.0 * resolution.x;",
|
|
169
|
+
" texcoord.x += resolution.x * SMAASearchLength( searchTex, e, 0.5, 0.5 );",
|
|
170
|
+
" return texcoord.x;",
|
|
171
|
+
"}",
|
|
172
|
+
"float SMAASearchYUp( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {",
|
|
173
|
+
" vec2 e = vec2( 1.0, 0.0 );",
|
|
174
|
+
" for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {",
|
|
175
|
+
// WebGL port note: Changed while to for
|
|
176
|
+
" e = texture2D( edgesTex, texcoord, 0.0 ).rg;",
|
|
177
|
+
" texcoord += vec2( 0.0, 2.0 ) * resolution;",
|
|
178
|
+
// WebGL port note: Changed sign
|
|
179
|
+
" if ( ! ( texcoord.y > end && e.r > 0.8281 && e.g == 0.0 ) ) break;",
|
|
180
|
+
" }",
|
|
181
|
+
" texcoord.y -= 0.25 * resolution.y;",
|
|
182
|
+
// WebGL port note: Changed sign
|
|
183
|
+
" texcoord.y -= resolution.y;",
|
|
184
|
+
// WebGL port note: Changed sign
|
|
185
|
+
" texcoord.y -= 2.0 * resolution.y;",
|
|
186
|
+
// WebGL port note: Changed sign
|
|
187
|
+
" texcoord.y += resolution.y * SMAASearchLength( searchTex, e.gr, 0.0, 0.5 );",
|
|
188
|
+
// WebGL port note: Changed sign
|
|
189
|
+
" return texcoord.y;",
|
|
190
|
+
"}",
|
|
191
|
+
"float SMAASearchYDown( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {",
|
|
192
|
+
" vec2 e = vec2( 1.0, 0.0 );",
|
|
193
|
+
" for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {",
|
|
194
|
+
// WebGL port note: Changed while to for
|
|
195
|
+
" e = texture2D( edgesTex, texcoord, 0.0 ).rg;",
|
|
196
|
+
" texcoord -= vec2( 0.0, 2.0 ) * resolution;",
|
|
197
|
+
// WebGL port note: Changed sign
|
|
198
|
+
" if ( ! ( texcoord.y < end && e.r > 0.8281 && e.g == 0.0 ) ) break;",
|
|
199
|
+
" }",
|
|
200
|
+
" texcoord.y += 0.25 * resolution.y;",
|
|
201
|
+
// WebGL port note: Changed sign
|
|
202
|
+
" texcoord.y += resolution.y;",
|
|
203
|
+
// WebGL port note: Changed sign
|
|
204
|
+
" texcoord.y += 2.0 * resolution.y;",
|
|
205
|
+
// WebGL port note: Changed sign
|
|
206
|
+
" texcoord.y -= resolution.y * SMAASearchLength( searchTex, e.gr, 0.5, 0.5 );",
|
|
207
|
+
// WebGL port note: Changed sign
|
|
208
|
+
" return texcoord.y;",
|
|
209
|
+
"}",
|
|
210
|
+
"vec2 SMAAArea( sampler2D areaTex, vec2 dist, float e1, float e2, float offset ) {",
|
|
260
211
|
// Rounding prevents precision errors of bilinear filtering:
|
|
261
|
-
|
|
262
|
-
|
|
212
|
+
" vec2 texcoord = float( SMAA_AREATEX_MAX_DISTANCE ) * round( 4.0 * vec2( e1, e2 ) ) + dist;",
|
|
263
213
|
// We do a scale and bias for mapping to texel space:
|
|
264
|
-
|
|
265
|
-
|
|
214
|
+
" texcoord = SMAA_AREATEX_PIXEL_SIZE * texcoord + ( 0.5 * SMAA_AREATEX_PIXEL_SIZE );",
|
|
266
215
|
// Move to proper place, according to the subpixel offset:
|
|
267
|
-
|
|
268
|
-
|
|
269
|
-
|
|
270
|
-
|
|
271
|
-
|
|
272
|
-
|
|
273
|
-
|
|
274
|
-
|
|
275
|
-
|
|
276
|
-
|
|
277
|
-
if ( e.g > 0.0 ) { // Edge at north
|
|
278
|
-
vec2 d;
|
|
279
|
-
|
|
216
|
+
" texcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset;",
|
|
217
|
+
" return texture2D( areaTex, texcoord, 0.0 ).rg;",
|
|
218
|
+
"}",
|
|
219
|
+
"vec4 SMAABlendingWeightCalculationPS( vec2 texcoord, vec2 pixcoord, vec4 offset[ 3 ], sampler2D edgesTex, sampler2D areaTex, sampler2D searchTex, ivec4 subsampleIndices ) {",
|
|
220
|
+
" vec4 weights = vec4( 0.0, 0.0, 0.0, 0.0 );",
|
|
221
|
+
" vec2 e = texture2D( edgesTex, texcoord ).rg;",
|
|
222
|
+
" if ( e.g > 0.0 ) {",
|
|
223
|
+
// Edge at north
|
|
224
|
+
" vec2 d;",
|
|
280
225
|
// Find the distance to the left:
|
|
281
|
-
|
|
282
|
-
|
|
283
|
-
|
|
284
|
-
|
|
285
|
-
|
|
226
|
+
" vec2 coords;",
|
|
227
|
+
" coords.x = SMAASearchXLeft( edgesTex, searchTex, offset[ 0 ].xy, offset[ 2 ].x );",
|
|
228
|
+
" coords.y = offset[ 1 ].y;",
|
|
229
|
+
// offset[1].y = texcoord.y - 0.25 * resolution.y (@CROSSING_OFFSET)
|
|
230
|
+
" d.x = coords.x;",
|
|
286
231
|
// Now fetch the left crossing edges, two at a time using bilinear
|
|
287
232
|
// filtering. Sampling at -0.25 (see @CROSSING_OFFSET) enables to
|
|
288
233
|
// discern what value each edge has:
|
|
289
|
-
|
|
290
|
-
|
|
234
|
+
" float e1 = texture2D( edgesTex, coords, 0.0 ).r;",
|
|
291
235
|
// Find the distance to the right:
|
|
292
|
-
|
|
293
|
-
|
|
294
|
-
|
|
236
|
+
" coords.x = SMAASearchXRight( edgesTex, searchTex, offset[ 0 ].zw, offset[ 2 ].y );",
|
|
237
|
+
" d.y = coords.x;",
|
|
295
238
|
// We want the distances to be in pixel units (doing this here allow to
|
|
296
239
|
// better interleave arithmetic and memory accesses):
|
|
297
|
-
|
|
298
|
-
|
|
240
|
+
" d = d / resolution.x - pixcoord.x;",
|
|
299
241
|
// SMAAArea below needs a sqrt, as the areas texture is compressed
|
|
300
242
|
// quadratically:
|
|
301
|
-
|
|
302
|
-
|
|
243
|
+
" vec2 sqrt_d = sqrt( abs( d ) );",
|
|
303
244
|
// Fetch the right crossing edges:
|
|
304
|
-
|
|
305
|
-
|
|
306
|
-
|
|
245
|
+
" coords.y -= 1.0 * resolution.y;",
|
|
246
|
+
// WebGL port note: Added
|
|
247
|
+
" float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 1, 0 ) ).r;",
|
|
307
248
|
// Ok, we know how this pattern looks like, now it is time for getting
|
|
308
249
|
// the actual area:
|
|
309
|
-
|
|
310
|
-
|
|
311
|
-
|
|
312
|
-
|
|
313
|
-
|
|
314
|
-
|
|
250
|
+
" weights.rg = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.y ) );",
|
|
251
|
+
" }",
|
|
252
|
+
" if ( e.r > 0.0 ) {",
|
|
253
|
+
// Edge at west
|
|
254
|
+
" vec2 d;",
|
|
315
255
|
// Find the distance to the top:
|
|
316
|
-
|
|
317
|
-
|
|
318
|
-
|
|
319
|
-
|
|
320
|
-
|
|
321
|
-
|
|
256
|
+
" vec2 coords;",
|
|
257
|
+
" coords.y = SMAASearchYUp( edgesTex, searchTex, offset[ 1 ].xy, offset[ 2 ].z );",
|
|
258
|
+
" coords.x = offset[ 0 ].x;",
|
|
259
|
+
// offset[1].x = texcoord.x - 0.25 * resolution.x;
|
|
260
|
+
" d.x = coords.y;",
|
|
322
261
|
// Fetch the top crossing edges:
|
|
323
|
-
|
|
324
|
-
|
|
262
|
+
" float e1 = texture2D( edgesTex, coords, 0.0 ).g;",
|
|
325
263
|
// Find the distance to the bottom:
|
|
326
|
-
|
|
327
|
-
|
|
328
|
-
|
|
264
|
+
" coords.y = SMAASearchYDown( edgesTex, searchTex, offset[ 1 ].zw, offset[ 2 ].w );",
|
|
265
|
+
" d.y = coords.y;",
|
|
329
266
|
// We want the distances to be in pixel units:
|
|
330
|
-
|
|
331
|
-
|
|
267
|
+
" d = d / resolution.y - pixcoord.y;",
|
|
332
268
|
// SMAAArea below needs a sqrt, as the areas texture is compressed
|
|
333
269
|
// quadratically:
|
|
334
|
-
|
|
335
|
-
|
|
270
|
+
" vec2 sqrt_d = sqrt( abs( d ) );",
|
|
336
271
|
// Fetch the bottom crossing edges:
|
|
337
|
-
|
|
338
|
-
|
|
339
|
-
|
|
272
|
+
" coords.y -= 1.0 * resolution.y;",
|
|
273
|
+
// WebGL port note: Added
|
|
274
|
+
" float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 0, 1 ) ).g;",
|
|
340
275
|
// Get the area for this direction:
|
|
341
|
-
|
|
342
|
-
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
|
|
349
|
-
gl_FragColor = SMAABlendingWeightCalculationPS( vUv, vPixcoord, vOffset, tDiffuse, tArea, tSearch, ivec4( 0.0 ) );
|
|
350
|
-
|
|
351
|
-
}
|
|
352
|
-
`
|
|
353
|
-
)
|
|
276
|
+
" weights.ba = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.x ) );",
|
|
277
|
+
" }",
|
|
278
|
+
" return weights;",
|
|
279
|
+
"}",
|
|
280
|
+
"void main() {",
|
|
281
|
+
" gl_FragColor = SMAABlendingWeightCalculationPS( vUv, vPixcoord, vOffset, tDiffuse, tArea, tSearch, ivec4( 0.0 ) );",
|
|
282
|
+
"}"
|
|
283
|
+
].join("\n")
|
|
354
284
|
};
|
|
355
285
|
const SMAABlendShader = {
|
|
356
286
|
uniforms: {
|
|
357
287
|
tDiffuse: { value: null },
|
|
358
288
|
tColor: { value: null },
|
|
359
|
-
resolution: { value:
|
|
289
|
+
resolution: { value: new THREE.Vector2(1 / 1024, 1 / 512) }
|
|
360
290
|
},
|
|
361
|
-
vertexShader:
|
|
362
|
-
|
|
363
|
-
|
|
364
|
-
|
|
365
|
-
|
|
366
|
-
|
|
367
|
-
|
|
368
|
-
|
|
369
|
-
|
|
370
|
-
|
|
371
|
-
|
|
372
|
-
|
|
373
|
-
|
|
374
|
-
|
|
375
|
-
|
|
376
|
-
|
|
377
|
-
|
|
378
|
-
|
|
379
|
-
|
|
380
|
-
|
|
381
|
-
|
|
382
|
-
|
|
383
|
-
|
|
384
|
-
),
|
|
385
|
-
fragmentShader: (
|
|
386
|
-
/* glsl */
|
|
387
|
-
`
|
|
388
|
-
uniform sampler2D tDiffuse;
|
|
389
|
-
uniform sampler2D tColor;
|
|
390
|
-
uniform vec2 resolution;
|
|
391
|
-
|
|
392
|
-
varying vec2 vUv;
|
|
393
|
-
varying vec4 vOffset[ 2 ];
|
|
394
|
-
|
|
395
|
-
vec4 SMAANeighborhoodBlendingPS( vec2 texcoord, vec4 offset[ 2 ], sampler2D colorTex, sampler2D blendTex ) {
|
|
291
|
+
vertexShader: [
|
|
292
|
+
"uniform vec2 resolution;",
|
|
293
|
+
"varying vec2 vUv;",
|
|
294
|
+
"varying vec4 vOffset[ 2 ];",
|
|
295
|
+
"void SMAANeighborhoodBlendingVS( vec2 texcoord ) {",
|
|
296
|
+
" vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );",
|
|
297
|
+
// WebGL port note: Changed sign in W component
|
|
298
|
+
" vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );",
|
|
299
|
+
// WebGL port note: Changed sign in W component
|
|
300
|
+
"}",
|
|
301
|
+
"void main() {",
|
|
302
|
+
" vUv = uv;",
|
|
303
|
+
" SMAANeighborhoodBlendingVS( vUv );",
|
|
304
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
|
305
|
+
"}"
|
|
306
|
+
].join("\n"),
|
|
307
|
+
fragmentShader: [
|
|
308
|
+
"uniform sampler2D tDiffuse;",
|
|
309
|
+
"uniform sampler2D tColor;",
|
|
310
|
+
"uniform vec2 resolution;",
|
|
311
|
+
"varying vec2 vUv;",
|
|
312
|
+
"varying vec4 vOffset[ 2 ];",
|
|
313
|
+
"vec4 SMAANeighborhoodBlendingPS( vec2 texcoord, vec4 offset[ 2 ], sampler2D colorTex, sampler2D blendTex ) {",
|
|
396
314
|
// Fetch the blending weights for current pixel:
|
|
397
|
-
|
|
398
|
-
|
|
399
|
-
|
|
400
|
-
|
|
401
|
-
|
|
315
|
+
" vec4 a;",
|
|
316
|
+
" a.xz = texture2D( blendTex, texcoord ).xz;",
|
|
317
|
+
" a.y = texture2D( blendTex, offset[ 1 ].zw ).g;",
|
|
318
|
+
" a.w = texture2D( blendTex, offset[ 1 ].xy ).a;",
|
|
402
319
|
// Is there any blending weight with a value greater than 0.0?
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
|
|
320
|
+
" if ( dot(a, vec4( 1.0, 1.0, 1.0, 1.0 )) < 1e-5 ) {",
|
|
321
|
+
" return texture2D( colorTex, texcoord, 0.0 );",
|
|
322
|
+
" } else {",
|
|
406
323
|
// Up to 4 lines can be crossing a pixel (one through each edge). We
|
|
407
324
|
// favor blending by choosing the line with the maximum weight for each
|
|
408
325
|
// direction:
|
|
409
|
-
|
|
410
|
-
|
|
411
|
-
|
|
412
|
-
|
|
326
|
+
" vec2 offset;",
|
|
327
|
+
" offset.x = a.a > a.b ? a.a : -a.b;",
|
|
328
|
+
// left vs. right
|
|
329
|
+
" offset.y = a.g > a.r ? -a.g : a.r;",
|
|
330
|
+
// top vs. bottom // WebGL port note: Changed signs
|
|
413
331
|
// Then we go in the direction that has the maximum weight:
|
|
414
|
-
|
|
415
|
-
|
|
416
|
-
|
|
417
|
-
|
|
418
|
-
|
|
419
|
-
|
|
332
|
+
" if ( abs( offset.x ) > abs( offset.y )) {",
|
|
333
|
+
// horizontal vs. vertical
|
|
334
|
+
" offset.y = 0.0;",
|
|
335
|
+
" } else {",
|
|
336
|
+
" offset.x = 0.0;",
|
|
337
|
+
" }",
|
|
420
338
|
// Fetch the opposite color and lerp by hand:
|
|
421
|
-
|
|
422
|
-
|
|
423
|
-
|
|
424
|
-
|
|
425
|
-
|
|
339
|
+
" vec4 C = texture2D( colorTex, texcoord, 0.0 );",
|
|
340
|
+
" texcoord += sign( offset ) * resolution;",
|
|
341
|
+
" vec4 Cop = texture2D( colorTex, texcoord, 0.0 );",
|
|
342
|
+
" float s = abs( offset.x ) > abs( offset.y ) ? abs( offset.x ) : abs( offset.y );",
|
|
426
343
|
// WebGL port note: Added gamma correction
|
|
427
|
-
|
|
428
|
-
|
|
429
|
-
|
|
430
|
-
|
|
431
|
-
|
|
432
|
-
|
|
433
|
-
|
|
434
|
-
|
|
435
|
-
|
|
436
|
-
|
|
437
|
-
|
|
438
|
-
gl_FragColor = SMAANeighborhoodBlendingPS( vUv, vOffset, tColor, tDiffuse );
|
|
439
|
-
|
|
440
|
-
}
|
|
441
|
-
`
|
|
442
|
-
)
|
|
344
|
+
" C.xyz = pow(C.xyz, vec3(2.2));",
|
|
345
|
+
" Cop.xyz = pow(Cop.xyz, vec3(2.2));",
|
|
346
|
+
" vec4 mixed = mix(C, Cop, s);",
|
|
347
|
+
" mixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));",
|
|
348
|
+
" return mixed;",
|
|
349
|
+
" }",
|
|
350
|
+
"}",
|
|
351
|
+
"void main() {",
|
|
352
|
+
" gl_FragColor = SMAANeighborhoodBlendingPS( vUv, vOffset, tColor, tDiffuse );",
|
|
353
|
+
"}"
|
|
354
|
+
].join("\n")
|
|
443
355
|
};
|
|
444
356
|
exports.SMAABlendShader = SMAABlendShader;
|
|
445
357
|
exports.SMAAEdgesShader = SMAAEdgesShader;
|