three-stdlib 2.35.4 → 2.35.5
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- package/_polyfill/CapsuleGeometry.cjs +17 -20
- package/_polyfill/CapsuleGeometry.cjs.map +1 -1
- package/_polyfill/CapsuleGeometry.js +17 -20
- package/_polyfill/CapsuleGeometry.js.map +1 -1
- package/_polyfill/constants.cjs +1 -1
- package/_polyfill/constants.cjs.map +1 -1
- package/_polyfill/constants.js +1 -1
- package/_polyfill/constants.js.map +1 -1
- package/animation/AnimationClipCreator.cjs +13 -13
- package/animation/AnimationClipCreator.cjs.map +1 -1
- package/animation/AnimationClipCreator.js +13 -13
- package/animation/AnimationClipCreator.js.map +1 -1
- package/animation/CCDIKSolver.cjs +11 -11
- package/animation/CCDIKSolver.cjs.map +1 -1
- package/animation/CCDIKSolver.js +12 -12
- package/animation/CCDIKSolver.js.map +1 -1
- package/animation/MMDAnimationHelper.cjs +1 -1
- package/animation/MMDAnimationHelper.cjs.map +1 -1
- package/animation/MMDAnimationHelper.js +1 -1
- package/animation/MMDAnimationHelper.js.map +1 -1
- package/animation/MMDPhysics.cjs +4 -4
- package/animation/MMDPhysics.cjs.map +1 -1
- package/animation/MMDPhysics.js +4 -4
- package/animation/MMDPhysics.js.map +1 -1
- package/controls/ArcballControls.cjs +2 -2
- package/controls/ArcballControls.cjs.map +1 -1
- package/controls/ArcballControls.js +3 -3
- package/controls/ArcballControls.js.map +1 -1
- package/controls/FirstPersonControls.cjs +1 -1
- package/controls/FirstPersonControls.cjs.map +1 -1
- package/controls/FirstPersonControls.js +1 -1
- package/controls/FirstPersonControls.js.map +1 -1
- package/controls/OrbitControls.cjs +2 -2
- package/controls/OrbitControls.cjs.map +1 -1
- package/controls/OrbitControls.js +3 -3
- package/controls/OrbitControls.js.map +1 -1
- package/controls/PointerLockControls.cjs +2 -2
- package/controls/PointerLockControls.cjs.map +1 -1
- package/controls/PointerLockControls.js +3 -3
- package/controls/PointerLockControls.js.map +1 -1
- package/csm/CSM.cjs +4 -4
- package/csm/CSM.cjs.map +1 -1
- package/csm/CSM.js +5 -5
- package/csm/CSM.js.map +1 -1
- package/csm/CSMFrustum.cjs +1 -1
- package/csm/CSMFrustum.cjs.map +1 -1
- package/csm/CSMFrustum.js +2 -2
- package/csm/CSMFrustum.js.map +1 -1
- package/deprecated/Geometry.cjs +715 -722
- package/deprecated/Geometry.cjs.map +1 -1
- package/deprecated/Geometry.js +716 -723
- package/deprecated/Geometry.js.map +1 -1
- package/effects/AnaglyphEffect.cjs +1 -2
- package/effects/AnaglyphEffect.cjs.map +1 -1
- package/effects/AnaglyphEffect.js +2 -3
- package/effects/AnaglyphEffect.js.map +1 -1
- package/effects/OutlineEffect.cjs +1 -2
- package/effects/OutlineEffect.cjs.map +1 -1
- package/effects/OutlineEffect.js +2 -3
- package/effects/OutlineEffect.js.map +1 -1
- package/effects/ParallaxBarrierEffect.cjs +1 -2
- package/effects/ParallaxBarrierEffect.cjs.map +1 -1
- package/effects/ParallaxBarrierEffect.js +2 -3
- package/effects/ParallaxBarrierEffect.js.map +1 -1
- package/exporters/DRACOExporter.cjs +122 -133
- package/exporters/DRACOExporter.cjs.map +1 -1
- package/exporters/DRACOExporter.d.ts +21 -23
- package/exporters/DRACOExporter.js +122 -133
- package/exporters/DRACOExporter.js.map +1 -1
- package/exporters/GLTFExporter.cjs +167 -170
- package/exporters/GLTFExporter.cjs.map +1 -1
- package/exporters/GLTFExporter.js +167 -170
- package/exporters/GLTFExporter.js.map +1 -1
- package/geometries/LightningStrike.cjs +515 -524
- package/geometries/LightningStrike.cjs.map +1 -1
- package/geometries/LightningStrike.js +515 -524
- package/geometries/LightningStrike.js.map +1 -1
- package/geometries/RoundedBoxGeometry.cjs +1 -1
- package/geometries/RoundedBoxGeometry.cjs.map +1 -1
- package/geometries/RoundedBoxGeometry.js +2 -2
- package/geometries/RoundedBoxGeometry.js.map +1 -1
- package/helpers/RaycasterHelper.cjs +2 -2
- package/helpers/RaycasterHelper.cjs.map +1 -1
- package/helpers/RaycasterHelper.js +3 -3
- package/helpers/RaycasterHelper.js.map +1 -1
- package/helpers/VertexNormalsHelper.cjs +3 -3
- package/helpers/VertexNormalsHelper.cjs.map +1 -1
- package/helpers/VertexNormalsHelper.js +4 -4
- package/helpers/VertexNormalsHelper.js.map +1 -1
- package/helpers/VertexTangentsHelper.cjs +2 -2
- package/helpers/VertexTangentsHelper.cjs.map +1 -1
- package/helpers/VertexTangentsHelper.js +3 -3
- package/helpers/VertexTangentsHelper.js.map +1 -1
- package/interactive/InteractiveGroup.cjs +1 -1
- package/interactive/InteractiveGroup.cjs.map +1 -1
- package/interactive/InteractiveGroup.js +2 -2
- package/interactive/InteractiveGroup.js.map +1 -1
- package/interactive/SelectionBox.cjs +15 -15
- package/interactive/SelectionBox.cjs.map +1 -1
- package/interactive/SelectionBox.js +16 -16
- package/interactive/SelectionBox.js.map +1 -1
- package/libs/chevrotain.cjs +1 -1
- package/libs/chevrotain.cjs.map +1 -1
- package/libs/chevrotain.js +1 -1
- package/libs/chevrotain.js.map +1 -1
- package/libs/lottie.cjs +1 -1
- package/libs/lottie.cjs.map +1 -1
- package/libs/lottie.js +1 -1
- package/libs/lottie.js.map +1 -1
- package/libs/opentype.cjs +1 -1
- package/libs/opentype.cjs.map +1 -1
- package/libs/opentype.js +1 -1
- package/libs/opentype.js.map +1 -1
- package/lights/LightProbeGenerator.cjs +5 -5
- package/lights/LightProbeGenerator.cjs.map +1 -1
- package/lights/LightProbeGenerator.js +5 -5
- package/lights/LightProbeGenerator.js.map +1 -1
- package/lights/RectAreaLightUniformsLib.cjs +3 -3
- package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
- package/lights/RectAreaLightUniformsLib.js +3 -3
- package/lights/RectAreaLightUniformsLib.js.map +1 -1
- package/lines/LineMaterial.cjs +1 -2
- package/lines/LineMaterial.cjs.map +1 -1
- package/lines/LineMaterial.js +2 -3
- package/lines/LineMaterial.js.map +1 -1
- package/lines/LineSegments2.cjs +13 -13
- package/lines/LineSegments2.cjs.map +1 -1
- package/lines/LineSegments2.js +14 -14
- package/lines/LineSegments2.js.map +1 -1
- package/lines/LineSegmentsGeometry.cjs +2 -2
- package/lines/LineSegmentsGeometry.cjs.map +1 -1
- package/lines/LineSegmentsGeometry.js +3 -3
- package/lines/LineSegmentsGeometry.js.map +1 -1
- package/lines/Wireframe.cjs +3 -3
- package/lines/Wireframe.cjs.map +1 -1
- package/lines/Wireframe.js +4 -4
- package/lines/Wireframe.js.map +1 -1
- package/loaders/BasisTextureLoader.cjs +435 -441
- package/loaders/BasisTextureLoader.cjs.map +1 -1
- package/loaders/BasisTextureLoader.js +435 -441
- package/loaders/BasisTextureLoader.js.map +1 -1
- package/loaders/EXRLoader.cjs +1 -2
- package/loaders/EXRLoader.cjs.map +1 -1
- package/loaders/EXRLoader.js +2 -3
- package/loaders/EXRLoader.js.map +1 -1
- package/loaders/FBXLoader.cjs +2 -2
- package/loaders/FBXLoader.cjs.map +1 -1
- package/loaders/FBXLoader.js +2 -2
- package/loaders/FBXLoader.js.map +1 -1
- package/loaders/FontLoader.cjs +2 -2
- package/loaders/FontLoader.cjs.map +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/FontLoader.js +2 -2
- package/loaders/FontLoader.js.map +1 -1
- package/loaders/GLTFLoader.cjs +2 -2
- package/loaders/GLTFLoader.cjs.map +1 -1
- package/loaders/GLTFLoader.js +2 -2
- package/loaders/GLTFLoader.js.map +1 -1
- package/loaders/KTX2Loader.cjs +374 -377
- package/loaders/KTX2Loader.cjs.map +1 -1
- package/loaders/KTX2Loader.js +374 -377
- package/loaders/KTX2Loader.js.map +1 -1
- package/loaders/LDrawLoader.cjs +4 -5
- package/loaders/LDrawLoader.cjs.map +1 -1
- package/loaders/LDrawLoader.js +5 -6
- package/loaders/LDrawLoader.js.map +1 -1
- package/loaders/OBJLoader.cjs +5 -5
- package/loaders/OBJLoader.cjs.map +1 -1
- package/loaders/OBJLoader.js +6 -6
- package/loaders/OBJLoader.js.map +1 -1
- package/loaders/PRWMLoader.cjs +43 -46
- package/loaders/PRWMLoader.cjs.map +1 -1
- package/loaders/PRWMLoader.js +43 -46
- package/loaders/PRWMLoader.js.map +1 -1
- package/loaders/SVGLoader.cjs +1688 -1694
- package/loaders/SVGLoader.cjs.map +1 -1
- package/loaders/SVGLoader.js +1688 -1694
- package/loaders/SVGLoader.js.map +1 -1
- package/loaders/XLoader.cjs +1 -1
- package/loaders/XLoader.cjs.map +1 -1
- package/loaders/XLoader.js +1 -1
- package/loaders/XLoader.js.map +1 -1
- package/math/Capsule.cjs +3 -3
- package/math/Capsule.cjs.map +1 -1
- package/math/Capsule.js +3 -3
- package/math/Capsule.js.map +1 -1
- package/math/ColorConverter.cjs +9 -9
- package/math/ColorConverter.cjs.map +1 -1
- package/math/ColorConverter.js +9 -9
- package/math/ColorConverter.js.map +1 -1
- package/math/ConvexHull.cjs +50 -53
- package/math/ConvexHull.cjs.map +1 -1
- package/math/ConvexHull.js +50 -53
- package/math/ConvexHull.js.map +1 -1
- package/math/ImprovedNoise.cjs +1 -1
- package/math/ImprovedNoise.cjs.map +1 -1
- package/math/ImprovedNoise.js +1 -1
- package/math/ImprovedNoise.js.map +1 -1
- package/math/MeshSurfaceSampler.cjs +2 -2
- package/math/MeshSurfaceSampler.cjs.map +1 -1
- package/math/MeshSurfaceSampler.js +2 -2
- package/math/MeshSurfaceSampler.js.map +1 -1
- package/math/OBB.cjs +14 -14
- package/math/OBB.cjs.map +1 -1
- package/math/OBB.js +15 -15
- package/math/OBB.js.map +1 -1
- package/math/Octree.cjs +7 -7
- package/math/Octree.cjs.map +1 -1
- package/math/Octree.js +8 -8
- package/math/Octree.js.map +1 -1
- package/misc/ConvexObjectBreaker.cjs +268 -271
- package/misc/ConvexObjectBreaker.cjs.map +1 -1
- package/misc/ConvexObjectBreaker.js +269 -272
- package/misc/ConvexObjectBreaker.js.map +1 -1
- package/misc/Gyroscope.cjs +6 -6
- package/misc/Gyroscope.cjs.map +1 -1
- package/misc/Gyroscope.js +7 -7
- package/misc/Gyroscope.js.map +1 -1
- package/modifiers/CurveModifier.cjs +1 -1
- package/modifiers/CurveModifier.cjs.map +1 -1
- package/modifiers/CurveModifier.js +2 -2
- package/modifiers/CurveModifier.js.map +1 -1
- package/modifiers/SimplifyModifier.cjs +2 -2
- package/modifiers/SimplifyModifier.cjs.map +1 -1
- package/modifiers/SimplifyModifier.js +2 -2
- package/modifiers/SimplifyModifier.js.map +1 -1
- package/objects/BatchedMesh.cjs +2 -2
- package/objects/BatchedMesh.cjs.map +1 -1
- package/objects/BatchedMesh.js +3 -3
- package/objects/BatchedMesh.js.map +1 -1
- package/objects/GroundProjectedEnv.cjs +1 -2
- package/objects/GroundProjectedEnv.cjs.map +1 -1
- package/objects/GroundProjectedEnv.js +2 -3
- package/objects/GroundProjectedEnv.js.map +1 -1
- package/objects/Lensflare.cjs +206 -209
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.js +206 -209
- package/objects/Lensflare.js.map +1 -1
- package/objects/Reflector.cjs +146 -154
- package/objects/Reflector.cjs.map +1 -1
- package/objects/Reflector.js +146 -154
- package/objects/Reflector.js.map +1 -1
- package/objects/ReflectorForSSRPass.cjs +180 -183
- package/objects/ReflectorForSSRPass.cjs.map +1 -1
- package/objects/ReflectorForSSRPass.js +180 -183
- package/objects/ReflectorForSSRPass.js.map +1 -1
- package/objects/Refractor.cjs +161 -164
- package/objects/Refractor.cjs.map +1 -1
- package/objects/Refractor.js +161 -164
- package/objects/Refractor.js.map +1 -1
- package/objects/ShadowMesh.cjs +1 -1
- package/objects/ShadowMesh.cjs.map +1 -1
- package/objects/ShadowMesh.js +2 -2
- package/objects/ShadowMesh.js.map +1 -1
- package/objects/Sky.cjs +32 -35
- package/objects/Sky.cjs.map +1 -1
- package/objects/Sky.d.ts +6 -100
- package/objects/Sky.js +32 -35
- package/objects/Sky.js.map +1 -1
- package/objects/Water.cjs +1 -2
- package/objects/Water.cjs.map +1 -1
- package/objects/Water.js +2 -3
- package/objects/Water.js.map +1 -1
- package/objects/Water2.cjs +140 -143
- package/objects/Water2.cjs.map +1 -1
- package/objects/Water2.js +140 -143
- package/objects/Water2.js.map +1 -1
- package/package.json +1 -1
- package/postprocessing/SAOPass.cjs +264 -267
- package/postprocessing/SAOPass.cjs.map +1 -1
- package/postprocessing/SAOPass.js +264 -267
- package/postprocessing/SAOPass.js.map +1 -1
- package/postprocessing/SSAOPass.cjs +250 -253
- package/postprocessing/SSAOPass.cjs.map +1 -1
- package/postprocessing/SSAOPass.js +250 -253
- package/postprocessing/SSAOPass.js.map +1 -1
- package/postprocessing/SSRPass.cjs +376 -379
- package/postprocessing/SSRPass.cjs.map +1 -1
- package/postprocessing/SSRPass.js +376 -379
- package/postprocessing/SSRPass.js.map +1 -1
- package/postprocessing/UnrealBloomPass.cjs +202 -205
- package/postprocessing/UnrealBloomPass.cjs.map +1 -1
- package/postprocessing/UnrealBloomPass.js +202 -205
- package/postprocessing/UnrealBloomPass.js.map +1 -1
- package/renderers/CSS2DRenderer.cjs +5 -5
- package/renderers/CSS2DRenderer.cjs.map +1 -1
- package/renderers/CSS2DRenderer.js +5 -5
- package/renderers/CSS2DRenderer.js.map +1 -1
- package/renderers/CSS3DRenderer.cjs +5 -5
- package/renderers/CSS3DRenderer.cjs.map +1 -1
- package/renderers/CSS3DRenderer.js +6 -6
- package/renderers/CSS3DRenderer.js.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +46 -71
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +46 -71
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.cjs +22 -41
- package/shaders/AfterimageShader.cjs.map +1 -1
- package/shaders/AfterimageShader.js +22 -41
- package/shaders/AfterimageShader.js.map +1 -1
- package/shaders/BasicShader.cjs +6 -20
- package/shaders/BasicShader.cjs.map +1 -1
- package/shaders/BasicShader.js +6 -20
- package/shaders/BasicShader.js.map +1 -1
- package/shaders/BleachBypassShader.cjs +26 -46
- package/shaders/BleachBypassShader.cjs.map +1 -1
- package/shaders/BleachBypassShader.js +26 -46
- package/shaders/BleachBypassShader.js.map +1 -1
- package/shaders/BlendShader.cjs +19 -33
- package/shaders/BlendShader.cjs.map +1 -1
- package/shaders/BlendShader.js +19 -33
- package/shaders/BlendShader.js.map +1 -1
- package/shaders/BokehShader.cjs +90 -117
- package/shaders/BokehShader.cjs.map +1 -1
- package/shaders/BokehShader.js +90 -117
- package/shaders/BokehShader.js.map +1 -1
- package/shaders/BokehShader2.cjs +232 -333
- package/shaders/BokehShader2.cjs.map +1 -1
- package/shaders/BokehShader2.js +232 -333
- package/shaders/BokehShader2.js.map +1 -1
- package/shaders/BrightnessContrastShader.cjs +22 -38
- package/shaders/BrightnessContrastShader.cjs.map +1 -1
- package/shaders/BrightnessContrastShader.js +22 -38
- package/shaders/BrightnessContrastShader.js.map +1 -1
- package/shaders/ColorCorrectionShader.cjs +21 -35
- package/shaders/ColorCorrectionShader.cjs.map +1 -1
- package/shaders/ColorCorrectionShader.js +21 -35
- package/shaders/ColorCorrectionShader.js.map +1 -1
- package/shaders/ColorifyShader.cjs +19 -34
- package/shaders/ColorifyShader.cjs.map +1 -1
- package/shaders/ColorifyShader.js +19 -34
- package/shaders/ColorifyShader.js.map +1 -1
- package/shaders/ConvolutionShader.cjs +24 -43
- package/shaders/ConvolutionShader.cjs.map +1 -1
- package/shaders/ConvolutionShader.js +24 -43
- package/shaders/ConvolutionShader.js.map +1 -1
- package/shaders/CopyShader.cjs +16 -30
- package/shaders/CopyShader.cjs.map +1 -1
- package/shaders/CopyShader.js +16 -30
- package/shaders/CopyShader.js.map +1 -1
- package/shaders/DOFMipMapShader.cjs +21 -38
- package/shaders/DOFMipMapShader.cjs.map +1 -1
- package/shaders/DOFMipMapShader.js +21 -38
- package/shaders/DOFMipMapShader.js.map +1 -1
- package/shaders/DepthLimitedBlurShader.cjs +69 -98
- package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
- package/shaders/DepthLimitedBlurShader.js +69 -98
- package/shaders/DepthLimitedBlurShader.js.map +1 -1
- package/shaders/DigitalGlitch.cjs +59 -70
- package/shaders/DigitalGlitch.cjs.map +1 -1
- package/shaders/DigitalGlitch.js +59 -70
- package/shaders/DigitalGlitch.js.map +1 -1
- package/shaders/DotScreenShader.cjs +28 -49
- package/shaders/DotScreenShader.cjs.map +1 -1
- package/shaders/DotScreenShader.js +28 -49
- package/shaders/DotScreenShader.js.map +1 -1
- package/shaders/FXAAShader.cjs +1089 -1098
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.js +1089 -1098
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FilmShader.cjs +29 -57
- package/shaders/FilmShader.cjs.map +1 -1
- package/shaders/FilmShader.js +29 -57
- package/shaders/FilmShader.js.map +1 -1
- package/shaders/FocusShader.cjs +43 -70
- package/shaders/FocusShader.cjs.map +1 -1
- package/shaders/FocusShader.js +43 -70
- package/shaders/FocusShader.js.map +1 -1
- package/shaders/FreiChenShader.cjs +53 -74
- package/shaders/FreiChenShader.cjs.map +1 -1
- package/shaders/FreiChenShader.js +53 -74
- package/shaders/FreiChenShader.js.map +1 -1
- package/shaders/FresnelShader.cjs +35 -55
- package/shaders/FresnelShader.cjs.map +1 -1
- package/shaders/FresnelShader.js +35 -55
- package/shaders/FresnelShader.js.map +1 -1
- package/shaders/GammaCorrectionShader.cjs +19 -33
- package/shaders/GammaCorrectionShader.cjs.map +1 -1
- package/shaders/GammaCorrectionShader.js +19 -33
- package/shaders/GammaCorrectionShader.js.map +1 -1
- package/shaders/GodRaysShader.cjs +116 -193
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.js +116 -193
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HalftoneShader.cjs +192 -270
- package/shaders/HalftoneShader.cjs.map +1 -1
- package/shaders/HalftoneShader.js +192 -270
- package/shaders/HalftoneShader.js.map +1 -1
- package/shaders/HorizontalTiltShiftShader.cjs +27 -43
- package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
- package/shaders/HorizontalTiltShiftShader.js +27 -43
- package/shaders/HorizontalTiltShiftShader.js.map +1 -1
- package/shaders/HueSaturationShader.cjs +31 -47
- package/shaders/HueSaturationShader.cjs.map +1 -1
- package/shaders/HueSaturationShader.js +31 -47
- package/shaders/HueSaturationShader.js.map +1 -1
- package/shaders/KaleidoShader.cjs +24 -37
- package/shaders/KaleidoShader.cjs.map +1 -1
- package/shaders/KaleidoShader.js +24 -37
- package/shaders/KaleidoShader.js.map +1 -1
- package/shaders/LuminosityHighPassShader.cjs +24 -43
- package/shaders/LuminosityHighPassShader.cjs.map +1 -1
- package/shaders/LuminosityHighPassShader.js +24 -43
- package/shaders/LuminosityHighPassShader.js.map +1 -1
- package/shaders/LuminosityShader.cjs +17 -34
- package/shaders/LuminosityShader.cjs.map +1 -1
- package/shaders/LuminosityShader.js +17 -34
- package/shaders/LuminosityShader.js.map +1 -1
- package/shaders/MirrorShader.cjs +26 -39
- package/shaders/MirrorShader.cjs.map +1 -1
- package/shaders/MirrorShader.js +26 -39
- package/shaders/MirrorShader.js.map +1 -1
- package/shaders/NormalMapShader.cjs +21 -36
- package/shaders/NormalMapShader.cjs.map +1 -1
- package/shaders/NormalMapShader.js +21 -36
- package/shaders/NormalMapShader.js.map +1 -1
- package/shaders/ParallaxShader.cjs +97 -147
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +97 -147
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/PixelShader.cjs +18 -31
- package/shaders/PixelShader.cjs.map +1 -1
- package/shaders/PixelShader.js +18 -31
- package/shaders/PixelShader.js.map +1 -1
- package/shaders/RGBShiftShader.cjs +20 -33
- package/shaders/RGBShiftShader.cjs.map +1 -1
- package/shaders/RGBShiftShader.js +20 -33
- package/shaders/RGBShiftShader.js.map +1 -1
- package/shaders/SAOShader.cjs +117 -154
- package/shaders/SAOShader.cjs.map +1 -1
- package/shaders/SAOShader.js +117 -154
- package/shaders/SAOShader.js.map +1 -1
- package/shaders/SMAAShader.cjs +270 -358
- package/shaders/SMAAShader.cjs.map +1 -1
- package/shaders/SMAAShader.js +270 -358
- package/shaders/SMAAShader.js.map +1 -1
- package/shaders/SSAOShader.cjs +142 -236
- package/shaders/SSAOShader.cjs.map +1 -1
- package/shaders/SSAOShader.js +142 -236
- package/shaders/SSAOShader.js.map +1 -1
- package/shaders/SSRShader.cjs +4 -4
- package/shaders/SSRShader.cjs.map +1 -1
- package/shaders/SSRShader.js +4 -4
- package/shaders/SSRShader.js.map +1 -1
- package/shaders/SepiaShader.cjs +20 -36
- package/shaders/SepiaShader.cjs.map +1 -1
- package/shaders/SepiaShader.js +20 -36
- package/shaders/SepiaShader.js.map +1 -1
- package/shaders/SobelOperatorShader.cjs +37 -64
- package/shaders/SobelOperatorShader.cjs.map +1 -1
- package/shaders/SobelOperatorShader.js +37 -64
- package/shaders/SobelOperatorShader.js.map +1 -1
- package/shaders/TechnicolorShader.cjs +16 -29
- package/shaders/TechnicolorShader.cjs.map +1 -1
- package/shaders/TechnicolorShader.js +16 -29
- package/shaders/TechnicolorShader.js.map +1 -1
- package/shaders/ToneMapShader.cjs +35 -55
- package/shaders/ToneMapShader.cjs.map +1 -1
- package/shaders/ToneMapShader.js +35 -55
- package/shaders/ToneMapShader.js.map +1 -1
- package/shaders/ToonShader.cjs +165 -275
- package/shaders/ToonShader.cjs.map +1 -1
- package/shaders/ToonShader.js +165 -275
- package/shaders/ToonShader.js.map +1 -1
- package/shaders/TriangleBlurShader.cjs +27 -50
- package/shaders/TriangleBlurShader.cjs.map +1 -1
- package/shaders/TriangleBlurShader.js +27 -50
- package/shaders/TriangleBlurShader.js.map +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs +17 -32
- package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
- package/shaders/UnpackDepthRGBAShader.js +17 -32
- package/shaders/UnpackDepthRGBAShader.js.map +1 -1
- package/shaders/VerticalTiltShiftShader.cjs +27 -43
- package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
- package/shaders/VerticalTiltShiftShader.js +27 -43
- package/shaders/VerticalTiltShiftShader.js.map +1 -1
- package/shaders/VignetteShader.cjs +27 -43
- package/shaders/VignetteShader.cjs.map +1 -1
- package/shaders/VignetteShader.js +27 -43
- package/shaders/VignetteShader.js.map +1 -1
- package/shaders/VolumeShader.cjs +213 -264
- package/shaders/VolumeShader.cjs.map +1 -1
- package/shaders/VolumeShader.js +213 -264
- package/shaders/VolumeShader.js.map +1 -1
- package/shaders/WaterRefractionShader.cjs +35 -63
- package/shaders/WaterRefractionShader.cjs.map +1 -1
- package/shaders/WaterRefractionShader.js +35 -63
- package/shaders/WaterRefractionShader.js.map +1 -1
- package/utils/GeometryCompressionUtils.cjs +1 -2
- package/utils/GeometryCompressionUtils.cjs.map +1 -1
- package/utils/GeometryCompressionUtils.js +2 -3
- package/utils/GeometryCompressionUtils.js.map +1 -1
- package/utils/RoughnessMipmapper.cjs +3 -3
- package/utils/RoughnessMipmapper.cjs.map +1 -1
- package/utils/RoughnessMipmapper.js +4 -4
- package/utils/RoughnessMipmapper.js.map +1 -1
- package/webxr/ARButton.cjs +106 -109
- package/webxr/ARButton.cjs.map +1 -1
- package/webxr/ARButton.d.ts +3 -4
- package/webxr/ARButton.js +106 -109
- package/webxr/ARButton.js.map +1 -1
- package/webxr/OculusHandPointerModel.cjs +2 -2
- package/webxr/OculusHandPointerModel.cjs.map +1 -1
- package/webxr/OculusHandPointerModel.js +2 -2
- package/webxr/OculusHandPointerModel.js.map +1 -1
- package/webxr/VRButton.cjs +95 -98
- package/webxr/VRButton.cjs.map +1 -1
- package/webxr/VRButton.d.ts +5 -6
- package/webxr/VRButton.js +95 -98
- package/webxr/VRButton.js.map +1 -1
- package/webxr/XRHandPrimitiveModel.cjs +2 -2
- package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
- package/webxr/XRHandPrimitiveModel.js +3 -3
- package/webxr/XRHandPrimitiveModel.js.map +1 -1
package/shaders/SMAAShader.cjs
CHANGED
@@ -7,100 +7,72 @@ const SMAAEdgesShader = {
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},
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uniforms: {
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tDiffuse: { value: null },
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resolution: { value:
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resolution: { value: new THREE.Vector2(1 / 1024, 1 / 512) }
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},
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vertexShader:
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),
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fragmentShader: (
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/* glsl */
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`
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uniform sampler2D tDiffuse;
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varying vec2 vUv;
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varying vec4 vOffset[ 3 ];
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-
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vec4 SMAAColorEdgeDetectionPS( vec2 texcoord, vec4 offset[3], sampler2D colorTex ) {
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vec2 threshold = vec2( SMAA_THRESHOLD, SMAA_THRESHOLD );
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-
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vertexShader: [
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"uniform vec2 resolution;",
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"varying vec2 vUv;",
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"varying vec4 vOffset[ 3 ];",
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"void SMAAEdgeDetectionVS( vec2 texcoord ) {",
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" vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );",
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// WebGL port note: Changed sign in W component
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" vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );",
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// WebGL port note: Changed sign in W component
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" vOffset[ 2 ] = texcoord.xyxy + resolution.xyxy * vec4( -2.0, 0.0, 0.0, 2.0 );",
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// WebGL port note: Changed sign in W component
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"}",
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"void main() {",
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" vUv = uv;",
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" SMAAEdgeDetectionVS( vUv );",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform sampler2D tDiffuse;",
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"varying vec2 vUv;",
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"varying vec4 vOffset[ 3 ];",
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"vec4 SMAAColorEdgeDetectionPS( vec2 texcoord, vec4 offset[3], sampler2D colorTex ) {",
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" vec2 threshold = vec2( SMAA_THRESHOLD, SMAA_THRESHOLD );",
|
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// Calculate color deltas:
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t = abs( C - Ctop );
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delta.y = max( max( t.r, t.g ), t.b );
|
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-
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" vec4 delta;",
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" vec3 C = texture2D( colorTex, texcoord ).rgb;",
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" vec3 Cleft = texture2D( colorTex, offset[0].xy ).rgb;",
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" vec3 t = abs( C - Cleft );",
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" delta.x = max( max( t.r, t.g ), t.b );",
|
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" vec3 Ctop = texture2D( colorTex, offset[0].zw ).rgb;",
|
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" t = abs( C - Ctop );",
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" delta.y = max( max( t.r, t.g ), t.b );",
|
60
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// We do the usual threshold:
|
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-
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-
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" vec2 edges = step( threshold, delta.xy );",
|
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// Then discard if there is no edge:
|
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-
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-
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66
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-
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" if ( dot( edges, vec2( 1.0, 1.0 ) ) == 0.0 )",
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" discard;",
|
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// Calculate right and bottom deltas:
|
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delta.w = max( max( t.r, t.g ), t.b );
|
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-
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" vec3 Cright = texture2D( colorTex, offset[1].xy ).rgb;",
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" t = abs( C - Cright );",
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" delta.z = max( max( t.r, t.g ), t.b );",
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" vec3 Cbottom = texture2D( colorTex, offset[1].zw ).rgb;",
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" t = abs( C - Cbottom );",
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" delta.w = max( max( t.r, t.g ), t.b );",
|
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// Calculate the maximum delta in the direct neighborhood:
|
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-
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-
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" float maxDelta = max( max( max( delta.x, delta.y ), delta.z ), delta.w );",
|
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// Calculate left-left and top-top deltas:
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delta.w = max( max( t.r, t.g ), t.b );
|
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-
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" vec3 Cleftleft = texture2D( colorTex, offset[2].xy ).rgb;",
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" t = abs( C - Cleftleft );",
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" delta.z = max( max( t.r, t.g ), t.b );",
|
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" vec3 Ctoptop = texture2D( colorTex, offset[2].zw ).rgb;",
|
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" t = abs( C - Ctoptop );",
|
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" delta.w = max( max( t.r, t.g ), t.b );",
|
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// Calculate the final maximum delta:
|
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-
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-
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" maxDelta = max( max( maxDelta, delta.z ), delta.w );",
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// Local contrast adaptation in action:
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gl_FragColor = SMAAColorEdgeDetectionPS( vUv, vOffset, tDiffuse );
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}
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`
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-
)
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" edges.xy *= step( 0.5 * maxDelta, delta.xy );",
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" return vec4( edges, 0.0, 0.0 );",
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"}",
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"void main() {",
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" gl_FragColor = SMAAColorEdgeDetectionPS( vUv, vOffset, tDiffuse );",
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"}"
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].join("\n")
|
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};
|
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const SMAAWeightsShader = {
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defines: {
|
@@ -113,70 +85,52 @@ const SMAAWeightsShader = {
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tDiffuse: { value: null },
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tArea: { value: null },
|
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tSearch: { value: null },
|
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resolution: { value:
|
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resolution: { value: new THREE.Vector2(1 / 1024, 1 / 512) }
|
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},
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vertexShader:
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varying vec2 vPixcoord;
|
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|
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-
void SMAABlendingWeightCalculationVS( vec2 texcoord ) {
|
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vPixcoord = texcoord / resolution;
|
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-
|
90
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vertexShader: [
|
91
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"uniform vec2 resolution;",
|
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"varying vec2 vUv;",
|
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+
"varying vec4 vOffset[ 3 ];",
|
94
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+
"varying vec2 vPixcoord;",
|
95
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+
"void SMAABlendingWeightCalculationVS( vec2 texcoord ) {",
|
96
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+
" vPixcoord = texcoord / resolution;",
|
130
97
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// We will use these offsets for the searches later on (see @PSEUDO_GATHER4):
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-
|
132
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-
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133
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-
|
98
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+
" vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.25, 0.125, 1.25, 0.125 );",
|
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+
// WebGL port note: Changed sign in Y and W components
|
100
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+
" vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.125, 0.25, -0.125, -1.25 );",
|
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// WebGL port note: Changed sign in Y and W components
|
134
102
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// And these for the searches, they indicate the ends of the loops:
|
135
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-
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uniform vec2 resolution;
|
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-
|
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varying vec2 vUv;
|
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varying vec4 vOffset[3];
|
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varying vec2 vPixcoord;
|
163
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-
|
164
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-
#if __VERSION__ == 100
|
165
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vec2 round( vec2 x ) {
|
166
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-
return sign( x ) * floor( abs( x ) + 0.5 );
|
167
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}
|
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-
#endif
|
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|
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float SMAASearchLength( sampler2D searchTex, vec2 e, float bias, float scale ) {
|
103
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+
" vOffset[ 2 ] = vec4( vOffset[ 0 ].xz, vOffset[ 1 ].yw ) + vec4( -2.0, 2.0, -2.0, 2.0 ) * resolution.xxyy * float( SMAA_MAX_SEARCH_STEPS );",
|
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+
"}",
|
105
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"void main() {",
|
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" vUv = uv;",
|
107
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" SMAABlendingWeightCalculationVS( vUv );",
|
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+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
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+
"}"
|
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+
].join("\n"),
|
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+
fragmentShader: [
|
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+
"#define SMAASampleLevelZeroOffset( tex, coord, offset ) texture2D( tex, coord + float( offset ) * resolution, 0.0 )",
|
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+
"uniform sampler2D tDiffuse;",
|
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"uniform sampler2D tArea;",
|
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+
"uniform sampler2D tSearch;",
|
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+
"uniform vec2 resolution;",
|
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+
"varying vec2 vUv;",
|
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+
"varying vec4 vOffset[3];",
|
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+
"varying vec2 vPixcoord;",
|
120
|
+
"#if __VERSION__ == 100",
|
121
|
+
"vec2 round( vec2 x ) {",
|
122
|
+
" return sign( x ) * floor( abs( x ) + 0.5 );",
|
123
|
+
"}",
|
124
|
+
"#endif",
|
125
|
+
"float SMAASearchLength( sampler2D searchTex, vec2 e, float bias, float scale ) {",
|
171
126
|
// Not required if searchTex accesses are set to point:
|
172
127
|
// float2 SEARCH_TEX_PIXEL_SIZE = 1.0 / float2(66.0, 33.0);
|
173
128
|
// e = float2(bias, 0.0) + 0.5 * SEARCH_TEX_PIXEL_SIZE +
|
174
129
|
// e * float2(scale, 1.0) * float2(64.0, 32.0) * SEARCH_TEX_PIXEL_SIZE;
|
175
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-
|
176
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-
|
177
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}
|
178
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-
|
179
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-
float SMAASearchXLeft( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
130
|
+
" e.r = bias + e.r * scale;",
|
131
|
+
" return 255.0 * texture2D( searchTex, e, 0.0 ).r;",
|
132
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+
"}",
|
133
|
+
"float SMAASearchXLeft( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {",
|
180
134
|
/**
|
181
135
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* @PSEUDO_GATHER4
|
182
136
|
* This texcoord has been offset by (-0.25, -0.125) in the vertex shader to
|
@@ -184,262 +138,220 @@ const SMAAWeightsShader = {
|
|
184
138
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* Sampling with different offsets in each direction allows to disambiguate
|
185
139
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* which edges are active from the four fetched ones.
|
186
140
|
*/
|
187
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-
|
188
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|
190
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-
|
191
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-
|
192
|
-
|
193
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-
|
194
|
-
|
141
|
+
" vec2 e = vec2( 0.0, 1.0 );",
|
142
|
+
" for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {",
|
143
|
+
// WebGL port note: Changed while to for
|
144
|
+
" e = texture2D( edgesTex, texcoord, 0.0 ).rg;",
|
145
|
+
" texcoord -= vec2( 2.0, 0.0 ) * resolution;",
|
146
|
+
" if ( ! ( texcoord.x > end && e.g > 0.8281 && e.r == 0.0 ) ) break;",
|
147
|
+
" }",
|
195
148
|
// We correct the previous (-0.25, -0.125) offset we applied:
|
196
|
-
|
197
|
-
|
149
|
+
" texcoord.x += 0.25 * resolution.x;",
|
198
150
|
// The searches are bias by 1, so adjust the coords accordingly:
|
199
|
-
|
200
|
-
|
151
|
+
" texcoord.x += resolution.x;",
|
201
152
|
// Disambiguate the length added by the last step:
|
202
|
-
|
203
|
-
|
204
|
-
|
205
|
-
|
206
|
-
}
|
207
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-
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vec2 SMAAArea( sampler2D areaTex, vec2 dist, float e1, float e2, float offset ) {
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" return texcoord.x;",
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"}",
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" if ( ! ( texcoord.x < end && e.g > 0.8281 && e.r == 0.0 ) ) break;",
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" }",
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"}",
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"float SMAASearchYUp( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {",
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" vec2 e = vec2( 1.0, 0.0 );",
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" for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {",
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" if ( ! ( texcoord.y > end && e.r > 0.8281 && e.g == 0.0 ) ) break;",
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" }",
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" texcoord.y -= 2.0 * resolution.y;",
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" texcoord.y += resolution.y * SMAASearchLength( searchTex, e.gr, 0.0, 0.5 );",
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" return texcoord.y;",
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"}",
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"float SMAASearchYDown( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {",
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" vec2 e = vec2( 1.0, 0.0 );",
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" for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {",
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// WebGL port note: Changed while to for
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" e = texture2D( edgesTex, texcoord, 0.0 ).rg;",
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" texcoord -= vec2( 0.0, 2.0 ) * resolution;",
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// WebGL port note: Changed sign
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" if ( ! ( texcoord.y < end && e.r > 0.8281 && e.g == 0.0 ) ) break;",
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" }",
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" texcoord.y += 0.25 * resolution.y;",
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// WebGL port note: Changed sign
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" texcoord.y += resolution.y;",
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// WebGL port note: Changed sign
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" texcoord.y += 2.0 * resolution.y;",
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// WebGL port note: Changed sign
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" texcoord.y -= resolution.y * SMAASearchLength( searchTex, e.gr, 0.5, 0.5 );",
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" return texcoord.y;",
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"}",
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"vec2 SMAAArea( sampler2D areaTex, vec2 dist, float e1, float e2, float offset ) {",
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// Rounding prevents precision errors of bilinear filtering:
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" vec2 texcoord = float( SMAA_AREATEX_MAX_DISTANCE ) * round( 4.0 * vec2( e1, e2 ) ) + dist;",
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" texcoord = SMAA_AREATEX_PIXEL_SIZE * texcoord + ( 0.5 * SMAA_AREATEX_PIXEL_SIZE );",
|
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// Move to proper place, according to the subpixel offset:
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if ( e.g > 0.0 ) { // Edge at north
|
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vec2 d;
|
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" texcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset;",
|
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" return texture2D( areaTex, texcoord, 0.0 ).rg;",
|
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"}",
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+
"vec4 SMAABlendingWeightCalculationPS( vec2 texcoord, vec2 pixcoord, vec4 offset[ 3 ], sampler2D edgesTex, sampler2D areaTex, sampler2D searchTex, ivec4 subsampleIndices ) {",
|
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" vec4 weights = vec4( 0.0, 0.0, 0.0, 0.0 );",
|
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+
" vec2 e = texture2D( edgesTex, texcoord ).rg;",
|
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|
+
" if ( e.g > 0.0 ) {",
|
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// Edge at north
|
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" vec2 d;",
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|
// Find the distance to the left:
|
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" vec2 coords;",
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" coords.x = SMAASearchXLeft( edgesTex, searchTex, offset[ 0 ].xy, offset[ 2 ].x );",
|
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+
" coords.y = offset[ 1 ].y;",
|
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|
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// offset[1].y = texcoord.y - 0.25 * resolution.y (@CROSSING_OFFSET)
|
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" d.x = coords.x;",
|
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|
// Now fetch the left crossing edges, two at a time using bilinear
|
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|
// filtering. Sampling at -0.25 (see @CROSSING_OFFSET) enables to
|
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|
// discern what value each edge has:
|
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|
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-
|
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|
+
" float e1 = texture2D( edgesTex, coords, 0.0 ).r;",
|
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235
|
// Find the distance to the right:
|
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|
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-
|
294
|
-
|
236
|
+
" coords.x = SMAASearchXRight( edgesTex, searchTex, offset[ 0 ].zw, offset[ 2 ].y );",
|
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|
+
" d.y = coords.x;",
|
295
238
|
// We want the distances to be in pixel units (doing this here allow to
|
296
239
|
// better interleave arithmetic and memory accesses):
|
297
|
-
|
298
|
-
|
240
|
+
" d = d / resolution.x - pixcoord.x;",
|
299
241
|
// SMAAArea below needs a sqrt, as the areas texture is compressed
|
300
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|
// quadratically:
|
301
|
-
|
302
|
-
|
243
|
+
" vec2 sqrt_d = sqrt( abs( d ) );",
|
303
244
|
// Fetch the right crossing edges:
|
304
|
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|
305
|
-
|
306
|
-
|
245
|
+
" coords.y -= 1.0 * resolution.y;",
|
246
|
+
// WebGL port note: Added
|
247
|
+
" float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 1, 0 ) ).r;",
|
307
248
|
// Ok, we know how this pattern looks like, now it is time for getting
|
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249
|
// the actual area:
|
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|
-
|
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|
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|
313
|
-
|
314
|
-
|
250
|
+
" weights.rg = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.y ) );",
|
251
|
+
" }",
|
252
|
+
" if ( e.r > 0.0 ) {",
|
253
|
+
// Edge at west
|
254
|
+
" vec2 d;",
|
315
255
|
// Find the distance to the top:
|
316
|
-
|
317
|
-
|
318
|
-
|
319
|
-
|
320
|
-
|
321
|
-
|
256
|
+
" vec2 coords;",
|
257
|
+
" coords.y = SMAASearchYUp( edgesTex, searchTex, offset[ 1 ].xy, offset[ 2 ].z );",
|
258
|
+
" coords.x = offset[ 0 ].x;",
|
259
|
+
// offset[1].x = texcoord.x - 0.25 * resolution.x;
|
260
|
+
" d.x = coords.y;",
|
322
261
|
// Fetch the top crossing edges:
|
323
|
-
|
324
|
-
|
262
|
+
" float e1 = texture2D( edgesTex, coords, 0.0 ).g;",
|
325
263
|
// Find the distance to the bottom:
|
326
|
-
|
327
|
-
|
328
|
-
|
264
|
+
" coords.y = SMAASearchYDown( edgesTex, searchTex, offset[ 1 ].zw, offset[ 2 ].w );",
|
265
|
+
" d.y = coords.y;",
|
329
266
|
// We want the distances to be in pixel units:
|
330
|
-
|
331
|
-
|
267
|
+
" d = d / resolution.y - pixcoord.y;",
|
332
268
|
// SMAAArea below needs a sqrt, as the areas texture is compressed
|
333
269
|
// quadratically:
|
334
|
-
|
335
|
-
|
270
|
+
" vec2 sqrt_d = sqrt( abs( d ) );",
|
336
271
|
// Fetch the bottom crossing edges:
|
337
|
-
|
338
|
-
|
339
|
-
|
272
|
+
" coords.y -= 1.0 * resolution.y;",
|
273
|
+
// WebGL port note: Added
|
274
|
+
" float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 0, 1 ) ).g;",
|
340
275
|
// Get the area for this direction:
|
341
|
-
|
342
|
-
|
343
|
-
|
344
|
-
|
345
|
-
|
346
|
-
|
347
|
-
|
348
|
-
|
349
|
-
gl_FragColor = SMAABlendingWeightCalculationPS( vUv, vPixcoord, vOffset, tDiffuse, tArea, tSearch, ivec4( 0.0 ) );
|
350
|
-
|
351
|
-
}
|
352
|
-
`
|
353
|
-
)
|
276
|
+
" weights.ba = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.x ) );",
|
277
|
+
" }",
|
278
|
+
" return weights;",
|
279
|
+
"}",
|
280
|
+
"void main() {",
|
281
|
+
" gl_FragColor = SMAABlendingWeightCalculationPS( vUv, vPixcoord, vOffset, tDiffuse, tArea, tSearch, ivec4( 0.0 ) );",
|
282
|
+
"}"
|
283
|
+
].join("\n")
|
354
284
|
};
|
355
285
|
const SMAABlendShader = {
|
356
286
|
uniforms: {
|
357
287
|
tDiffuse: { value: null },
|
358
288
|
tColor: { value: null },
|
359
|
-
resolution: { value:
|
289
|
+
resolution: { value: new THREE.Vector2(1 / 1024, 1 / 512) }
|
360
290
|
},
|
361
|
-
vertexShader:
|
362
|
-
|
363
|
-
|
364
|
-
|
365
|
-
|
366
|
-
|
367
|
-
|
368
|
-
|
369
|
-
|
370
|
-
|
371
|
-
|
372
|
-
|
373
|
-
|
374
|
-
|
375
|
-
|
376
|
-
|
377
|
-
|
378
|
-
|
379
|
-
|
380
|
-
|
381
|
-
|
382
|
-
|
383
|
-
|
384
|
-
),
|
385
|
-
fragmentShader: (
|
386
|
-
/* glsl */
|
387
|
-
`
|
388
|
-
uniform sampler2D tDiffuse;
|
389
|
-
uniform sampler2D tColor;
|
390
|
-
uniform vec2 resolution;
|
391
|
-
|
392
|
-
varying vec2 vUv;
|
393
|
-
varying vec4 vOffset[ 2 ];
|
394
|
-
|
395
|
-
vec4 SMAANeighborhoodBlendingPS( vec2 texcoord, vec4 offset[ 2 ], sampler2D colorTex, sampler2D blendTex ) {
|
291
|
+
vertexShader: [
|
292
|
+
"uniform vec2 resolution;",
|
293
|
+
"varying vec2 vUv;",
|
294
|
+
"varying vec4 vOffset[ 2 ];",
|
295
|
+
"void SMAANeighborhoodBlendingVS( vec2 texcoord ) {",
|
296
|
+
" vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );",
|
297
|
+
// WebGL port note: Changed sign in W component
|
298
|
+
" vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );",
|
299
|
+
// WebGL port note: Changed sign in W component
|
300
|
+
"}",
|
301
|
+
"void main() {",
|
302
|
+
" vUv = uv;",
|
303
|
+
" SMAANeighborhoodBlendingVS( vUv );",
|
304
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
305
|
+
"}"
|
306
|
+
].join("\n"),
|
307
|
+
fragmentShader: [
|
308
|
+
"uniform sampler2D tDiffuse;",
|
309
|
+
"uniform sampler2D tColor;",
|
310
|
+
"uniform vec2 resolution;",
|
311
|
+
"varying vec2 vUv;",
|
312
|
+
"varying vec4 vOffset[ 2 ];",
|
313
|
+
"vec4 SMAANeighborhoodBlendingPS( vec2 texcoord, vec4 offset[ 2 ], sampler2D colorTex, sampler2D blendTex ) {",
|
396
314
|
// Fetch the blending weights for current pixel:
|
397
|
-
|
398
|
-
|
399
|
-
|
400
|
-
|
401
|
-
|
315
|
+
" vec4 a;",
|
316
|
+
" a.xz = texture2D( blendTex, texcoord ).xz;",
|
317
|
+
" a.y = texture2D( blendTex, offset[ 1 ].zw ).g;",
|
318
|
+
" a.w = texture2D( blendTex, offset[ 1 ].xy ).a;",
|
402
319
|
// Is there any blending weight with a value greater than 0.0?
|
403
|
-
|
404
|
-
|
405
|
-
|
320
|
+
" if ( dot(a, vec4( 1.0, 1.0, 1.0, 1.0 )) < 1e-5 ) {",
|
321
|
+
" return texture2D( colorTex, texcoord, 0.0 );",
|
322
|
+
" } else {",
|
406
323
|
// Up to 4 lines can be crossing a pixel (one through each edge). We
|
407
324
|
// favor blending by choosing the line with the maximum weight for each
|
408
325
|
// direction:
|
409
|
-
|
410
|
-
|
411
|
-
|
412
|
-
|
326
|
+
" vec2 offset;",
|
327
|
+
" offset.x = a.a > a.b ? a.a : -a.b;",
|
328
|
+
// left vs. right
|
329
|
+
" offset.y = a.g > a.r ? -a.g : a.r;",
|
330
|
+
// top vs. bottom // WebGL port note: Changed signs
|
413
331
|
// Then we go in the direction that has the maximum weight:
|
414
|
-
|
415
|
-
|
416
|
-
|
417
|
-
|
418
|
-
|
419
|
-
|
332
|
+
" if ( abs( offset.x ) > abs( offset.y )) {",
|
333
|
+
// horizontal vs. vertical
|
334
|
+
" offset.y = 0.0;",
|
335
|
+
" } else {",
|
336
|
+
" offset.x = 0.0;",
|
337
|
+
" }",
|
420
338
|
// Fetch the opposite color and lerp by hand:
|
421
|
-
|
422
|
-
|
423
|
-
|
424
|
-
|
425
|
-
|
339
|
+
" vec4 C = texture2D( colorTex, texcoord, 0.0 );",
|
340
|
+
" texcoord += sign( offset ) * resolution;",
|
341
|
+
" vec4 Cop = texture2D( colorTex, texcoord, 0.0 );",
|
342
|
+
" float s = abs( offset.x ) > abs( offset.y ) ? abs( offset.x ) : abs( offset.y );",
|
426
343
|
// WebGL port note: Added gamma correction
|
427
|
-
|
428
|
-
|
429
|
-
|
430
|
-
|
431
|
-
|
432
|
-
|
433
|
-
|
434
|
-
|
435
|
-
|
436
|
-
|
437
|
-
|
438
|
-
gl_FragColor = SMAANeighborhoodBlendingPS( vUv, vOffset, tColor, tDiffuse );
|
439
|
-
|
440
|
-
}
|
441
|
-
`
|
442
|
-
)
|
344
|
+
" C.xyz = pow(C.xyz, vec3(2.2));",
|
345
|
+
" Cop.xyz = pow(Cop.xyz, vec3(2.2));",
|
346
|
+
" vec4 mixed = mix(C, Cop, s);",
|
347
|
+
" mixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));",
|
348
|
+
" return mixed;",
|
349
|
+
" }",
|
350
|
+
"}",
|
351
|
+
"void main() {",
|
352
|
+
" gl_FragColor = SMAANeighborhoodBlendingPS( vUv, vOffset, tColor, tDiffuse );",
|
353
|
+
"}"
|
354
|
+
].join("\n")
|
443
355
|
};
|
444
356
|
exports.SMAABlendShader = SMAABlendShader;
|
445
357
|
exports.SMAAEdgesShader = SMAAEdgesShader;
|