three-stdlib 2.22.8 → 2.22.10

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Files changed (629) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TransformControls.d.ts +1 -1
  23. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  24. package/dist/csm/CSM.js +4 -4
  25. package/dist/csm/CSM.mjs +4 -4
  26. package/dist/csm/CSMFrustum.js +1 -1
  27. package/dist/csm/CSMFrustum.mjs +1 -1
  28. package/dist/csm/CSMShader.js +14 -10
  29. package/dist/csm/CSMShader.mjs +14 -10
  30. package/dist/curves/CurveExtras.js +52 -62
  31. package/dist/curves/CurveExtras.mjs +53 -63
  32. package/dist/curves/NURBSUtils.d.ts +18 -20
  33. package/dist/curves/NURBSUtils.js +17 -17
  34. package/dist/curves/NURBSUtils.mjs +17 -17
  35. package/dist/deprecated/Geometry.js +26 -26
  36. package/dist/deprecated/Geometry.mjs +27 -27
  37. package/dist/effects/AnaglyphEffect.js +95 -114
  38. package/dist/effects/AnaglyphEffect.mjs +95 -114
  39. package/dist/effects/AsciiEffect.js +144 -162
  40. package/dist/effects/AsciiEffect.mjs +144 -162
  41. package/dist/effects/OutlineEffect.js +253 -276
  42. package/dist/effects/OutlineEffect.mjs +253 -276
  43. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  44. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  45. package/dist/effects/PeppersGhostEffect.js +84 -81
  46. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  47. package/dist/effects/StereoEffect.js +31 -28
  48. package/dist/effects/StereoEffect.mjs +31 -28
  49. package/dist/environments/RoomEnvironment.d.ts +6 -5
  50. package/dist/exporters/GLTFExporter.d.ts +109 -441
  51. package/dist/exporters/GLTFExporter.js +912 -581
  52. package/dist/exporters/GLTFExporter.mjs +912 -581
  53. package/dist/geometries/ConvexGeometry.js +0 -3
  54. package/dist/geometries/ConvexGeometry.mjs +0 -3
  55. package/dist/geometries/LightningStrike.d.ts +3 -3
  56. package/dist/geometries/LightningStrike.js +80 -75
  57. package/dist/geometries/LightningStrike.mjs +80 -75
  58. package/dist/geometries/ParametricGeometries.js +75 -74
  59. package/dist/geometries/ParametricGeometries.mjs +75 -74
  60. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  61. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  62. package/dist/geometries/TextGeometry.d.ts +1 -1
  63. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  64. package/dist/helpers/RectAreaLightHelper.js +2 -2
  65. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  66. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  67. package/dist/helpers/VertexNormalsHelper.js +15 -22
  68. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  69. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  70. package/dist/helpers/VertexTangentsHelper.js +12 -14
  71. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  72. package/dist/index.d.ts +1 -66
  73. package/dist/index.js +5 -370
  74. package/dist/index.mjs +9 -374
  75. package/dist/interactive/InteractiveGroup.js +1 -1
  76. package/dist/interactive/InteractiveGroup.mjs +1 -1
  77. package/dist/interactive/SelectionBox.js +122 -125
  78. package/dist/interactive/SelectionBox.mjs +122 -125
  79. package/dist/interactive/SelectionHelper.js +45 -48
  80. package/dist/interactive/SelectionHelper.mjs +45 -48
  81. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  82. package/dist/libs/MotionControllers.d.ts +15 -14
  83. package/dist/libs/MotionControllers.js +10 -10
  84. package/dist/libs/MotionControllers.mjs +10 -10
  85. package/dist/lights/LightProbeGenerator.js +43 -43
  86. package/dist/lights/LightProbeGenerator.mjs +43 -43
  87. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  88. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  89. package/dist/lines/LineMaterial.js +271 -271
  90. package/dist/lines/LineMaterial.mjs +272 -272
  91. package/dist/lines/LineSegments2.js +12 -12
  92. package/dist/lines/LineSegments2.mjs +12 -12
  93. package/dist/lines/LineSegmentsGeometry.js +2 -2
  94. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  95. package/dist/lines/Wireframe.js +2 -2
  96. package/dist/lines/Wireframe.mjs +2 -2
  97. package/dist/loaders/3DMLoader.d.ts +2 -1
  98. package/dist/loaders/3MFLoader.d.ts +2 -1
  99. package/dist/loaders/AMFLoader.d.ts +2 -1
  100. package/dist/loaders/AssimpLoader.d.ts +20 -0
  101. package/dist/loaders/AssimpLoader.js +520 -482
  102. package/dist/loaders/AssimpLoader.mjs +520 -482
  103. package/dist/loaders/BVHLoader.d.ts +2 -1
  104. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.js +23 -14
  106. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  107. package/dist/loaders/ColladaLoader.d.ts +2 -1
  108. package/dist/loaders/DRACOLoader.d.ts +2 -1
  109. package/dist/loaders/FBXLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.js +2 -2
  111. package/dist/loaders/FBXLoader.mjs +2 -2
  112. package/dist/loaders/FontLoader.d.ts +4 -4
  113. package/dist/loaders/FontLoader.js +2 -1
  114. package/dist/loaders/FontLoader.mjs +2 -1
  115. package/dist/loaders/GCodeLoader.d.ts +2 -1
  116. package/dist/loaders/GLTFLoader.d.ts +11 -9
  117. package/dist/loaders/GLTFLoader.js +2 -2
  118. package/dist/loaders/GLTFLoader.mjs +2 -2
  119. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  120. package/dist/loaders/KMZLoader.d.ts +2 -1
  121. package/dist/loaders/KTX2Loader.js +34 -15
  122. package/dist/loaders/KTX2Loader.mjs +35 -16
  123. package/dist/loaders/LDrawLoader.d.ts +2 -1
  124. package/dist/loaders/LDrawLoader.js +3 -3
  125. package/dist/loaders/LDrawLoader.mjs +3 -3
  126. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  127. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  128. package/dist/loaders/LWOLoader.d.ts +2 -1
  129. package/dist/loaders/LottieLoader.d.ts +2 -1
  130. package/dist/loaders/MD2Loader.d.ts +2 -1
  131. package/dist/loaders/MDDLoader.d.ts +2 -1
  132. package/dist/loaders/MMDLoader.d.ts +2 -1
  133. package/dist/loaders/MTLLoader.d.ts +2 -1
  134. package/dist/loaders/OBJLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.js +5 -5
  136. package/dist/loaders/OBJLoader.mjs +5 -5
  137. package/dist/loaders/PCDLoader.d.ts +2 -1
  138. package/dist/loaders/PDBLoader.d.ts +2 -1
  139. package/dist/loaders/PLYLoader.d.ts +2 -1
  140. package/dist/loaders/PRWMLoader.d.ts +2 -1
  141. package/dist/loaders/RGBMLoader.js +924 -918
  142. package/dist/loaders/RGBMLoader.mjs +924 -918
  143. package/dist/loaders/STLLoader.d.ts +2 -1
  144. package/dist/loaders/SVGLoader.d.ts +2 -1
  145. package/dist/loaders/TDSLoader.d.ts +2 -1
  146. package/dist/loaders/TTFLoader.d.ts +2 -1
  147. package/dist/loaders/TiltLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.js +3 -1
  149. package/dist/loaders/TiltLoader.mjs +3 -1
  150. package/dist/loaders/VOXLoader.d.ts +4 -2
  151. package/dist/loaders/VRMLLoader.d.ts +2 -1
  152. package/dist/loaders/VRMLoader.d.ts +20 -0
  153. package/dist/loaders/VTKLoader.d.ts +2 -1
  154. package/dist/loaders/XLoader.d.ts +20 -0
  155. package/dist/loaders/XLoader.js +1 -1
  156. package/dist/loaders/XLoader.mjs +1 -1
  157. package/dist/loaders/XYZLoader.d.ts +2 -1
  158. package/dist/loaders/lwo/IFFParser.js +104 -110
  159. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  160. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  161. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  162. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  163. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  164. package/dist/math/Capsule.d.ts +1 -1
  165. package/dist/math/Capsule.js +90 -92
  166. package/dist/math/Capsule.mjs +90 -92
  167. package/dist/math/ColorConverter.js +26 -36
  168. package/dist/math/ColorConverter.mjs +26 -36
  169. package/dist/math/ConvexHull.js +16 -17
  170. package/dist/math/ConvexHull.mjs +17 -18
  171. package/dist/math/ImprovedNoise.js +41 -39
  172. package/dist/math/ImprovedNoise.mjs +41 -39
  173. package/dist/math/Lut.js +65 -63
  174. package/dist/math/Lut.mjs +66 -64
  175. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  176. package/dist/math/MeshSurfaceSampler.js +85 -89
  177. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  178. package/dist/math/OBB.js +68 -88
  179. package/dist/math/OBB.mjs +68 -88
  180. package/dist/math/Octree.js +240 -245
  181. package/dist/math/Octree.mjs +240 -245
  182. package/dist/misc/ConvexObjectBreaker.js +114 -120
  183. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  184. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  185. package/dist/misc/GPUComputationRenderer.js +191 -157
  186. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  187. package/dist/misc/Gyroscope.js +16 -18
  188. package/dist/misc/Gyroscope.mjs +17 -19
  189. package/dist/misc/MD2Character.js +88 -86
  190. package/dist/misc/MD2Character.mjs +89 -87
  191. package/dist/misc/MD2CharacterComplex.js +106 -105
  192. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  193. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  194. package/dist/misc/MorphAnimMesh.js +33 -33
  195. package/dist/misc/MorphAnimMesh.mjs +33 -33
  196. package/dist/misc/MorphBlendMesh.js +68 -68
  197. package/dist/misc/MorphBlendMesh.mjs +68 -68
  198. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  199. package/dist/misc/RollerCoaster.js +321 -314
  200. package/dist/misc/RollerCoaster.mjs +322 -315
  201. package/dist/misc/Volume.d.ts +1 -1
  202. package/dist/misc/Volume.js +169 -166
  203. package/dist/misc/Volume.mjs +170 -167
  204. package/dist/misc/VolumeSlice.js +50 -51
  205. package/dist/misc/VolumeSlice.mjs +50 -51
  206. package/dist/modifiers/CurveModifier.d.ts +2 -2
  207. package/dist/modifiers/CurveModifier.js +1 -1
  208. package/dist/modifiers/CurveModifier.mjs +1 -1
  209. package/dist/modifiers/SimplifyModifier.js +2 -1
  210. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  211. package/dist/objects/Lensflare.js +32 -21
  212. package/dist/objects/Lensflare.mjs +33 -22
  213. package/dist/objects/LightningStorm.d.ts +3 -3
  214. package/dist/objects/LightningStorm.js +3 -3
  215. package/dist/objects/LightningStorm.mjs +3 -3
  216. package/dist/objects/MarchingCubes.d.ts +1 -0
  217. package/dist/objects/MarchingCubes.js +4362 -10
  218. package/dist/objects/MarchingCubes.mjs +4363 -11
  219. package/dist/objects/Reflector.d.ts +5 -2
  220. package/dist/objects/Reflector.js +39 -12
  221. package/dist/objects/Reflector.mjs +40 -13
  222. package/dist/objects/ReflectorForSSRPass.js +25 -21
  223. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  224. package/dist/objects/ReflectorRTT.d.ts +6 -0
  225. package/dist/objects/Refractor.d.ts +5 -2
  226. package/dist/objects/Refractor.js +39 -12
  227. package/dist/objects/Refractor.mjs +40 -13
  228. package/dist/objects/ShadowMesh.d.ts +6 -3
  229. package/dist/objects/ShadowMesh.js +7 -3
  230. package/dist/objects/ShadowMesh.mjs +8 -4
  231. package/dist/objects/Sky.js +181 -137
  232. package/dist/objects/Sky.mjs +182 -138
  233. package/dist/objects/Water.d.ts +3 -3
  234. package/dist/objects/Water.js +3 -2
  235. package/dist/objects/Water.mjs +3 -2
  236. package/dist/objects/Water2.d.ts +2 -2
  237. package/dist/objects/Water2.js +16 -18
  238. package/dist/objects/Water2.mjs +17 -19
  239. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  240. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  241. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  242. package/dist/postprocessing/BokehPass.d.ts +1 -1
  243. package/dist/postprocessing/ClearPass.d.ts +3 -3
  244. package/dist/postprocessing/CubeTexturePass.js +37 -33
  245. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  246. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  247. package/dist/postprocessing/LUTPass.d.ts +3 -3
  248. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  249. package/dist/postprocessing/SAOPass.d.ts +5 -6
  250. package/dist/postprocessing/SAOPass.js +151 -145
  251. package/dist/postprocessing/SAOPass.mjs +153 -147
  252. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  253. package/dist/postprocessing/SSAARenderPass.js +78 -55
  254. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  255. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  256. package/dist/postprocessing/SSAOPass.js +17 -10
  257. package/dist/postprocessing/SSAOPass.mjs +17 -10
  258. package/dist/postprocessing/SSRPass.d.ts +6 -7
  259. package/dist/postprocessing/SSRPass.js +235 -262
  260. package/dist/postprocessing/SSRPass.mjs +237 -264
  261. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  262. package/dist/postprocessing/TAARenderPass.js +106 -27
  263. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  264. package/dist/postprocessing/TexturePass.d.ts +2 -2
  265. package/dist/postprocessing/TexturePass.js +24 -22
  266. package/dist/postprocessing/TexturePass.mjs +25 -23
  267. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  268. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  269. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  270. package/dist/renderers/CSS2DRenderer.js +5 -4
  271. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  272. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  273. package/dist/renderers/CSS3DRenderer.js +147 -113
  274. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  275. package/dist/renderers/Projector.js +377 -389
  276. package/dist/renderers/Projector.mjs +377 -389
  277. package/dist/renderers/SVGRenderer.js +280 -275
  278. package/dist/renderers/SVGRenderer.mjs +280 -275
  279. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  280. package/dist/shaders/AfterimageShader.d.ts +1 -1
  281. package/dist/shaders/BasicShader.d.ts +1 -1
  282. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  283. package/dist/shaders/BokehShader.d.ts +2 -2
  284. package/dist/shaders/BokehShader2.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.js +1 -1
  286. package/dist/shaders/BokehShader2.mjs +1 -1
  287. package/dist/shaders/ColorCorrectionShader.js +3 -3
  288. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  289. package/dist/shaders/ColorifyShader.js +1 -1
  290. package/dist/shaders/ColorifyShader.mjs +1 -1
  291. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  292. package/dist/shaders/ConvolutionShader.js +1 -1
  293. package/dist/shaders/ConvolutionShader.mjs +1 -1
  294. package/dist/shaders/CopyShader.d.ts +1 -1
  295. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  296. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  298. package/dist/shaders/DotScreenShader.js +2 -2
  299. package/dist/shaders/DotScreenShader.mjs +2 -2
  300. package/dist/shaders/FXAAShader.js +1 -1
  301. package/dist/shaders/FXAAShader.mjs +1 -1
  302. package/dist/shaders/FreiChenShader.js +1 -1
  303. package/dist/shaders/FreiChenShader.mjs +1 -1
  304. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  305. package/dist/shaders/GodRaysShader.js +4 -4
  306. package/dist/shaders/GodRaysShader.mjs +4 -4
  307. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  308. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  310. package/dist/shaders/NormalMapShader.js +2 -2
  311. package/dist/shaders/NormalMapShader.mjs +2 -2
  312. package/dist/shaders/SAOShader.d.ts +2 -2
  313. package/dist/shaders/SAOShader.js +3 -3
  314. package/dist/shaders/SAOShader.mjs +3 -3
  315. package/dist/shaders/SMAAShader.js +3 -3
  316. package/dist/shaders/SMAAShader.mjs +3 -3
  317. package/dist/shaders/SSAOShader.js +4 -4
  318. package/dist/shaders/SSAOShader.mjs +4 -4
  319. package/dist/shaders/SSRShader.js +4 -4
  320. package/dist/shaders/SSRShader.mjs +4 -4
  321. package/dist/shaders/SobelOperatorShader.js +1 -1
  322. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  323. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  324. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  325. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  326. package/dist/shaders/ToonShader.js +25 -25
  327. package/dist/shaders/ToonShader.mjs +25 -25
  328. package/dist/shaders/TriangleBlurShader.js +1 -1
  329. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  330. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  331. package/dist/shaders/VolumeShader.js +2 -2
  332. package/dist/shaders/VolumeShader.mjs +2 -2
  333. package/dist/shaders/types.d.ts +2 -2
  334. package/dist/types/Loader.d.ts +4 -0
  335. package/dist/types/Loader.js +26 -0
  336. package/dist/types/Loader.mjs +9 -0
  337. package/dist/types/shared.d.ts +2 -2
  338. package/dist/types/utils.d.ts +1 -1
  339. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  340. package/dist/utils/BufferGeometryUtils.js +1 -1
  341. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  342. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  343. package/dist/utils/RoughnessMipmapper.js +79 -75
  344. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  345. package/dist/utils/ShadowMapViewer.js +103 -106
  346. package/dist/utils/ShadowMapViewer.mjs +103 -106
  347. package/dist/utils/SkeletonUtils.d.ts +5 -21
  348. package/dist/utils/SkeletonUtils.js +182 -263
  349. package/dist/utils/SkeletonUtils.mjs +183 -264
  350. package/dist/utils/UVsDebug.js +37 -42
  351. package/dist/utils/UVsDebug.mjs +37 -42
  352. package/dist/webxr/ARButton.d.ts +2 -1
  353. package/dist/webxr/OculusHandModel.d.ts +2 -1
  354. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  355. package/dist/webxr/OculusHandPointerModel.js +2 -2
  356. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  357. package/dist/webxr/VRButton.d.ts +2 -1
  358. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  359. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  360. package/package.json +5 -6
  361. package/dist/custom.d.ts +0 -5
  362. package/dist/loaders/NodeMaterialLoader.js +0 -146
  363. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  364. package/dist/nodes/Nodes.js +0 -347
  365. package/dist/nodes/Nodes.mjs +0 -347
  366. package/dist/nodes/ShaderNode.js +0 -408
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@@ -1,54 +0,0 @@
1
- import TempNode from "../core/TempNode.mjs";
2
- import ModelNode from "../accessors/ModelNode.mjs";
3
- import { ShaderNode, dFdx, dFdy, cross, add, mul, max, dot, cond, equal, inversesqrt, normalize, sub, join, positionView, normalView, uv } from "../ShaderNode.mjs";
4
- import { TangentSpaceNormalMap, ObjectSpaceNormalMap } from "three";
5
- const perturbNormal2ArbNode = new ShaderNode((inputs) => {
6
- const { eye_pos, surf_norm, mapN, faceDirection, uv: uv2 } = inputs;
7
- const q0 = dFdx(eye_pos.xyz);
8
- const q1 = dFdy(eye_pos.xyz);
9
- const st0 = dFdx(uv2.st);
10
- const st1 = dFdy(uv2.st);
11
- const N = surf_norm;
12
- const q1perp = cross(q1, N);
13
- const q0perp = cross(N, q0);
14
- const T = add(mul(q1perp, st0.x), mul(q0perp, st1.x));
15
- const B = add(mul(q1perp, st0.y), mul(q0perp, st1.y));
16
- const det = max(dot(T, T), dot(B, B));
17
- const scale = cond(equal(det, 0), 0, mul(faceDirection, inversesqrt(det)));
18
- return normalize(add(mul(T, mul(mapN.x, scale)), mul(B, mul(mapN.y, scale)), mul(N, mapN.z)));
19
- });
20
- class NormalMapNode extends TempNode {
21
- constructor(node, scaleNode = null) {
22
- super("vec3");
23
- this.node = node;
24
- this.scaleNode = scaleNode;
25
- this.normalMapType = TangentSpaceNormalMap;
26
- }
27
- generate(builder) {
28
- const type = this.getNodeType(builder);
29
- const { normalMapType, scaleNode } = this;
30
- const normalOP = mul(this.node, 2);
31
- let normalMap = sub(normalOP, 1);
32
- if (scaleNode !== null) {
33
- const normalMapScale = mul(normalMap.xy, scaleNode);
34
- normalMap = join(normalMapScale, normalMap.z);
35
- }
36
- if (normalMapType === ObjectSpaceNormalMap) {
37
- const vertexNormalNode = mul(new ModelNode(ModelNode.NORMAL_MATRIX), normalMap);
38
- const normal = normalize(vertexNormalNode);
39
- return normal.build(builder, type);
40
- } else if (normalMapType === TangentSpaceNormalMap) {
41
- const perturbNormal2ArbCall = perturbNormal2ArbNode({
42
- eye_pos: positionView,
43
- surf_norm: normalView,
44
- mapN: normalMap,
45
- faceDirection: 1,
46
- uv: uv()
47
- });
48
- return perturbNormal2ArbCall.build(builder, type);
49
- }
50
- }
51
- }
52
- export {
53
- NormalMapNode as default
54
- };
@@ -1,14 +0,0 @@
1
- "use strict";
2
- const Node = require("../core/Node.js");
3
- class FogNode extends Node {
4
- constructor(colorNode, factorNode) {
5
- super("float");
6
- this.colorNode = colorNode;
7
- this.factorNode = factorNode;
8
- }
9
- generate(builder) {
10
- return this.factorNode.build(builder, "float");
11
- }
12
- }
13
- FogNode.prototype.isFogNode = true;
14
- module.exports = FogNode;
@@ -1,15 +0,0 @@
1
- import Node from "../core/Node.mjs";
2
- class FogNode extends Node {
3
- constructor(colorNode, factorNode) {
4
- super("float");
5
- this.colorNode = colorNode;
6
- this.factorNode = factorNode;
7
- }
8
- generate(builder) {
9
- return this.factorNode.build(builder, "float");
10
- }
11
- }
12
- FogNode.prototype.isFogNode = true;
13
- export {
14
- FogNode as default
15
- };
@@ -1,16 +0,0 @@
1
- "use strict";
2
- const FogNode = require("./FogNode.js");
3
- const ShaderNode = require("../ShaderNode.js");
4
- class FogRangeNode extends FogNode {
5
- constructor(colorNode, nearNode, farNode) {
6
- super(colorNode);
7
- this.nearNode = nearNode;
8
- this.farNode = farNode;
9
- }
10
- generate(builder) {
11
- this.factorNode = ShaderNode.smoothstep(this.nearNode, this.farNode, ShaderNode.negate(ShaderNode.positionView.z));
12
- return super.generate(builder);
13
- }
14
- }
15
- FogRangeNode.prototype.isFogRangeNode = true;
16
- module.exports = FogRangeNode;
@@ -1,17 +0,0 @@
1
- import FogNode from "./FogNode.mjs";
2
- import { smoothstep, negate, positionView } from "../ShaderNode.mjs";
3
- class FogRangeNode extends FogNode {
4
- constructor(colorNode, nearNode, farNode) {
5
- super(colorNode);
6
- this.nearNode = nearNode;
7
- this.farNode = farNode;
8
- }
9
- generate(builder) {
10
- this.factorNode = smoothstep(this.nearNode, this.farNode, negate(positionView.z));
11
- return super.generate(builder);
12
- }
13
- }
14
- FogRangeNode.prototype.isFogRangeNode = true;
15
- export {
16
- FogRangeNode as default
17
- };
@@ -1,64 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const ShaderNode = require("../ShaderNode.js");
4
- const F_Schlick = new ShaderNode.ShaderNode((inputs) => {
5
- const { f0, f90, dotVH } = inputs;
6
- const fresnel = ShaderNode.exp2(ShaderNode.mul(ShaderNode.sub(ShaderNode.mul(-5.55473, dotVH), 6.98316), dotVH));
7
- return ShaderNode.add(ShaderNode.mul(f0, ShaderNode.sub(1, fresnel)), ShaderNode.mul(f90, fresnel));
8
- });
9
- const BRDF_Lambert = new ShaderNode.ShaderNode((inputs) => {
10
- return ShaderNode.mul(1 / Math.PI, inputs.diffuseColor);
11
- });
12
- const getDistanceAttenuation = new ShaderNode.ShaderNode((inputs) => {
13
- const { lightDistance, cutoffDistance, decayExponent } = inputs;
14
- return ShaderNode.cond(
15
- ShaderNode.and(ShaderNode.greaterThan(cutoffDistance, 0), ShaderNode.greaterThan(decayExponent, 0)),
16
- ShaderNode.pow(ShaderNode.saturate(ShaderNode.add(ShaderNode.div(ShaderNode.negate(lightDistance), cutoffDistance), 1)), decayExponent),
17
- 1
18
- );
19
- });
20
- const V_GGX_SmithCorrelated = new ShaderNode.ShaderNode((inputs) => {
21
- const { alpha, dotNL, dotNV } = inputs;
22
- const a2 = ShaderNode.pow2(alpha);
23
- const gv = ShaderNode.mul(dotNL, ShaderNode.sqrt(ShaderNode.add(a2, ShaderNode.mul(ShaderNode.sub(1, a2), ShaderNode.pow2(dotNV)))));
24
- const gl = ShaderNode.mul(dotNV, ShaderNode.sqrt(ShaderNode.add(a2, ShaderNode.mul(ShaderNode.sub(1, a2), ShaderNode.pow2(dotNL)))));
25
- return ShaderNode.div(0.5, ShaderNode.max(ShaderNode.add(gv, gl), ShaderNode.EPSILON));
26
- });
27
- const D_GGX = new ShaderNode.ShaderNode((inputs) => {
28
- const { alpha, dotNH } = inputs;
29
- const a2 = ShaderNode.pow2(alpha);
30
- const denom = ShaderNode.add(ShaderNode.mul(ShaderNode.pow2(dotNH), ShaderNode.sub(a2, 1)), 1);
31
- return ShaderNode.mul(1 / Math.PI, ShaderNode.div(a2, ShaderNode.pow2(denom)));
32
- });
33
- const BRDF_GGX = new ShaderNode.ShaderNode((inputs) => {
34
- const { lightDirection, f0, f90, roughness } = inputs;
35
- const alpha = ShaderNode.pow2(roughness);
36
- const halfDir = ShaderNode.normalize(ShaderNode.add(lightDirection, ShaderNode.positionViewDirection));
37
- const dotNL = ShaderNode.saturate(ShaderNode.dot(ShaderNode.transformedNormalView, lightDirection));
38
- const dotNV = ShaderNode.saturate(ShaderNode.dot(ShaderNode.transformedNormalView, ShaderNode.positionViewDirection));
39
- const dotNH = ShaderNode.saturate(ShaderNode.dot(ShaderNode.transformedNormalView, halfDir));
40
- const dotVH = ShaderNode.saturate(ShaderNode.dot(ShaderNode.positionViewDirection, halfDir));
41
- const F = F_Schlick({ f0, f90, dotVH });
42
- const V = V_GGX_SmithCorrelated({ alpha, dotNL, dotNV });
43
- const D = D_GGX({ alpha, dotNH });
44
- return ShaderNode.mul(F, ShaderNode.mul(V, D));
45
- });
46
- const RE_Direct_Physical = new ShaderNode.ShaderNode((inputs) => {
47
- const { lightDirection, lightColor, directDiffuse, directSpecular } = inputs;
48
- const dotNL = ShaderNode.saturate(ShaderNode.dot(ShaderNode.transformedNormalView, lightDirection));
49
- let irradiance = ShaderNode.mul(dotNL, lightColor);
50
- irradiance = ShaderNode.mul(irradiance, Math.PI);
51
- ShaderNode.addTo(directDiffuse, ShaderNode.mul(irradiance, BRDF_Lambert({ diffuseColor: ShaderNode.diffuseColor.rgb })));
52
- ShaderNode.addTo(directSpecular, ShaderNode.mul(irradiance, BRDF_GGX({ lightDirection, f0: ShaderNode.specularColor, f90: 1, roughness: ShaderNode.roughness })));
53
- });
54
- const PhysicalLightingModel = new ShaderNode.ShaderNode((inputs) => {
55
- RE_Direct_Physical(inputs);
56
- });
57
- exports.BRDF_GGX = BRDF_GGX;
58
- exports.BRDF_Lambert = BRDF_Lambert;
59
- exports.D_GGX = D_GGX;
60
- exports.F_Schlick = F_Schlick;
61
- exports.PhysicalLightingModel = PhysicalLightingModel;
62
- exports.RE_Direct_Physical = RE_Direct_Physical;
63
- exports.V_GGX_SmithCorrelated = V_GGX_SmithCorrelated;
64
- exports.getDistanceAttenuation = getDistanceAttenuation;
@@ -1,64 +0,0 @@
1
- import { ShaderNode, exp2, mul, sub, add, cond, and, greaterThan, pow, saturate, div, negate, pow2, sqrt, max, EPSILON, normalize, positionViewDirection, dot, transformedNormalView, addTo, diffuseColor, specularColor, roughness } from "../ShaderNode.mjs";
2
- const F_Schlick = new ShaderNode((inputs) => {
3
- const { f0, f90, dotVH } = inputs;
4
- const fresnel = exp2(mul(sub(mul(-5.55473, dotVH), 6.98316), dotVH));
5
- return add(mul(f0, sub(1, fresnel)), mul(f90, fresnel));
6
- });
7
- const BRDF_Lambert = new ShaderNode((inputs) => {
8
- return mul(1 / Math.PI, inputs.diffuseColor);
9
- });
10
- const getDistanceAttenuation = new ShaderNode((inputs) => {
11
- const { lightDistance, cutoffDistance, decayExponent } = inputs;
12
- return cond(
13
- and(greaterThan(cutoffDistance, 0), greaterThan(decayExponent, 0)),
14
- pow(saturate(add(div(negate(lightDistance), cutoffDistance), 1)), decayExponent),
15
- 1
16
- );
17
- });
18
- const V_GGX_SmithCorrelated = new ShaderNode((inputs) => {
19
- const { alpha, dotNL, dotNV } = inputs;
20
- const a2 = pow2(alpha);
21
- const gv = mul(dotNL, sqrt(add(a2, mul(sub(1, a2), pow2(dotNV)))));
22
- const gl = mul(dotNV, sqrt(add(a2, mul(sub(1, a2), pow2(dotNL)))));
23
- return div(0.5, max(add(gv, gl), EPSILON));
24
- });
25
- const D_GGX = new ShaderNode((inputs) => {
26
- const { alpha, dotNH } = inputs;
27
- const a2 = pow2(alpha);
28
- const denom = add(mul(pow2(dotNH), sub(a2, 1)), 1);
29
- return mul(1 / Math.PI, div(a2, pow2(denom)));
30
- });
31
- const BRDF_GGX = new ShaderNode((inputs) => {
32
- const { lightDirection, f0, f90, roughness: roughness2 } = inputs;
33
- const alpha = pow2(roughness2);
34
- const halfDir = normalize(add(lightDirection, positionViewDirection));
35
- const dotNL = saturate(dot(transformedNormalView, lightDirection));
36
- const dotNV = saturate(dot(transformedNormalView, positionViewDirection));
37
- const dotNH = saturate(dot(transformedNormalView, halfDir));
38
- const dotVH = saturate(dot(positionViewDirection, halfDir));
39
- const F = F_Schlick({ f0, f90, dotVH });
40
- const V = V_GGX_SmithCorrelated({ alpha, dotNL, dotNV });
41
- const D = D_GGX({ alpha, dotNH });
42
- return mul(F, mul(V, D));
43
- });
44
- const RE_Direct_Physical = new ShaderNode((inputs) => {
45
- const { lightDirection, lightColor, directDiffuse, directSpecular } = inputs;
46
- const dotNL = saturate(dot(transformedNormalView, lightDirection));
47
- let irradiance = mul(dotNL, lightColor);
48
- irradiance = mul(irradiance, Math.PI);
49
- addTo(directDiffuse, mul(irradiance, BRDF_Lambert({ diffuseColor: diffuseColor.rgb })));
50
- addTo(directSpecular, mul(irradiance, BRDF_GGX({ lightDirection, f0: specularColor, f90: 1, roughness })));
51
- });
52
- const PhysicalLightingModel = new ShaderNode((inputs) => {
53
- RE_Direct_Physical(inputs);
54
- });
55
- export {
56
- BRDF_GGX,
57
- BRDF_Lambert,
58
- D_GGX,
59
- F_Schlick,
60
- PhysicalLightingModel,
61
- RE_Direct_Physical,
62
- V_GGX_SmithCorrelated,
63
- getDistanceAttenuation
64
- };
@@ -1,34 +0,0 @@
1
- "use strict";
2
- const ContextNode = require("../core/ContextNode.js");
3
- const VarNode = require("../core/VarNode.js");
4
- const UniformNode = require("../core/UniformNode.js");
5
- const OperatorNode = require("../math/OperatorNode.js");
6
- const BSDFs = require("../functions/BSDFs.js");
7
- const THREE = require("three");
8
- class LightContextNode extends ContextNode {
9
- constructor(node) {
10
- super(node);
11
- }
12
- getNodeType() {
13
- return "vec3";
14
- }
15
- generate(builder) {
16
- const material = builder.material;
17
- let lightingModel = null;
18
- if (material.isMeshStandardMaterial === true) {
19
- lightingModel = BSDFs.PhysicalLightingModel;
20
- }
21
- const directDiffuse = new VarNode(new UniformNode(new THREE.Vector3()), "DirectDiffuse", "vec3");
22
- const directSpecular = new VarNode(new UniformNode(new THREE.Vector3()), "DirectSpecular", "vec3");
23
- this.context.directDiffuse = directDiffuse;
24
- this.context.directSpecular = directSpecular;
25
- if (lightingModel !== null) {
26
- this.context.lightingModel = lightingModel;
27
- }
28
- const type = this.getNodeType(builder);
29
- super.generate(builder, type);
30
- const totalLight = new OperatorNode("+", directDiffuse, directSpecular);
31
- return totalLight.build(builder, type);
32
- }
33
- }
34
- module.exports = LightContextNode;
@@ -1,35 +0,0 @@
1
- import ContextNode from "../core/ContextNode.mjs";
2
- import VarNode from "../core/VarNode.mjs";
3
- import UniformNode from "../core/UniformNode.mjs";
4
- import OperatorNode from "../math/OperatorNode.mjs";
5
- import { PhysicalLightingModel } from "../functions/BSDFs.mjs";
6
- import { Vector3 } from "three";
7
- class LightContextNode extends ContextNode {
8
- constructor(node) {
9
- super(node);
10
- }
11
- getNodeType() {
12
- return "vec3";
13
- }
14
- generate(builder) {
15
- const material = builder.material;
16
- let lightingModel = null;
17
- if (material.isMeshStandardMaterial === true) {
18
- lightingModel = PhysicalLightingModel;
19
- }
20
- const directDiffuse = new VarNode(new UniformNode(new Vector3()), "DirectDiffuse", "vec3");
21
- const directSpecular = new VarNode(new UniformNode(new Vector3()), "DirectSpecular", "vec3");
22
- this.context.directDiffuse = directDiffuse;
23
- this.context.directSpecular = directSpecular;
24
- if (lightingModel !== null) {
25
- this.context.lightingModel = lightingModel;
26
- }
27
- const type = this.getNodeType(builder);
28
- super.generate(builder, type);
29
- const totalLight = new OperatorNode("+", directDiffuse, directSpecular);
30
- return totalLight.build(builder, type);
31
- }
32
- }
33
- export {
34
- LightContextNode as default
35
- };
@@ -1,57 +0,0 @@
1
- "use strict";
2
- const Node = require("../core/Node.js");
3
- const Object3DNode = require("../accessors/Object3DNode.js");
4
- const PositionNode = require("../accessors/PositionNode.js");
5
- const UniformNode = require("../core/UniformNode.js");
6
- const OperatorNode = require("../math/OperatorNode.js");
7
- const MathNode = require("../math/MathNode.js");
8
- const constants = require("../core/constants.js");
9
- const BSDFs = require("../functions/BSDFs.js");
10
- const THREE = require("three");
11
- class LightNode extends Node {
12
- constructor(light = null) {
13
- super("vec3");
14
- this.updateType = constants.NodeUpdateType.Object;
15
- this.light = light;
16
- this._colorNode = new UniformNode(new THREE.Color());
17
- this._lightCutoffDistanceNode = new UniformNode(0);
18
- this._lightDecayExponentNode = new UniformNode(0);
19
- }
20
- getHash() {
21
- return this.light.uuid;
22
- }
23
- update() {
24
- this._colorNode.value.copy(this.light.color).multiplyScalar(this.light.intensity);
25
- this._lightCutoffDistanceNode.value = this.light.distance;
26
- this._lightDecayExponentNode.value = this.light.decay;
27
- }
28
- generate(builder) {
29
- const lightPositionView = new Object3DNode(Object3DNode.VIEW_POSITION);
30
- const positionView = new PositionNode(PositionNode.VIEW);
31
- const lVector = new OperatorNode("-", lightPositionView, positionView);
32
- const lightDirection = new MathNode(MathNode.NORMALIZE, lVector);
33
- const lightDistance = new MathNode(MathNode.LENGTH, lVector);
34
- const lightAttenuation = BSDFs.getDistanceAttenuation({
35
- lightDistance,
36
- cutoffDistance: this._lightCutoffDistanceNode,
37
- decayExponent: this._lightDecayExponentNode
38
- });
39
- const lightColor = new OperatorNode("*", this._colorNode, lightAttenuation);
40
- lightPositionView.object3d = this.light;
41
- const lightingModelFunction = builder.context.lightingModel;
42
- if (lightingModelFunction !== void 0) {
43
- const directDiffuse = builder.context.directDiffuse;
44
- const directSpecular = builder.context.directSpecular;
45
- lightingModelFunction(
46
- {
47
- lightDirection,
48
- lightColor,
49
- directDiffuse,
50
- directSpecular
51
- },
52
- builder
53
- );
54
- }
55
- }
56
- }
57
- module.exports = LightNode;
@@ -1,58 +0,0 @@
1
- import Node from "../core/Node.mjs";
2
- import Object3DNode from "../accessors/Object3DNode.mjs";
3
- import PositionNode from "../accessors/PositionNode.mjs";
4
- import UniformNode from "../core/UniformNode.mjs";
5
- import OperatorNode from "../math/OperatorNode.mjs";
6
- import MathNode from "../math/MathNode.mjs";
7
- import { NodeUpdateType } from "../core/constants.mjs";
8
- import { getDistanceAttenuation } from "../functions/BSDFs.mjs";
9
- import { Color } from "three";
10
- class LightNode extends Node {
11
- constructor(light = null) {
12
- super("vec3");
13
- this.updateType = NodeUpdateType.Object;
14
- this.light = light;
15
- this._colorNode = new UniformNode(new Color());
16
- this._lightCutoffDistanceNode = new UniformNode(0);
17
- this._lightDecayExponentNode = new UniformNode(0);
18
- }
19
- getHash() {
20
- return this.light.uuid;
21
- }
22
- update() {
23
- this._colorNode.value.copy(this.light.color).multiplyScalar(this.light.intensity);
24
- this._lightCutoffDistanceNode.value = this.light.distance;
25
- this._lightDecayExponentNode.value = this.light.decay;
26
- }
27
- generate(builder) {
28
- const lightPositionView = new Object3DNode(Object3DNode.VIEW_POSITION);
29
- const positionView = new PositionNode(PositionNode.VIEW);
30
- const lVector = new OperatorNode("-", lightPositionView, positionView);
31
- const lightDirection = new MathNode(MathNode.NORMALIZE, lVector);
32
- const lightDistance = new MathNode(MathNode.LENGTH, lVector);
33
- const lightAttenuation = getDistanceAttenuation({
34
- lightDistance,
35
- cutoffDistance: this._lightCutoffDistanceNode,
36
- decayExponent: this._lightDecayExponentNode
37
- });
38
- const lightColor = new OperatorNode("*", this._colorNode, lightAttenuation);
39
- lightPositionView.object3d = this.light;
40
- const lightingModelFunction = builder.context.lightingModel;
41
- if (lightingModelFunction !== void 0) {
42
- const directDiffuse = builder.context.directDiffuse;
43
- const directSpecular = builder.context.directSpecular;
44
- lightingModelFunction(
45
- {
46
- lightDirection,
47
- lightColor,
48
- directDiffuse,
49
- directSpecular
50
- },
51
- builder
52
- );
53
- }
54
- }
55
- }
56
- export {
57
- LightNode as default
58
- };
@@ -1,58 +0,0 @@
1
- "use strict";
2
- const Node = require("../core/Node.js");
3
- const LightNode = require("./LightNode.js");
4
- const sortLights = (lights) => {
5
- return lights.sort((a, b) => a.id - b.id);
6
- };
7
- class LightsNode extends Node {
8
- constructor(lightNodes = []) {
9
- super("vec3");
10
- this.lightNodes = lightNodes;
11
- this._hash = null;
12
- }
13
- get hasLight() {
14
- return this.lightNodes.length > 0;
15
- }
16
- generate(builder) {
17
- const lightNodes = this.lightNodes;
18
- for (const lightNode of lightNodes) {
19
- lightNode.build(builder);
20
- }
21
- return "vec3( 0.0 )";
22
- }
23
- getHash() {
24
- if (this._hash === null) {
25
- let hash = "";
26
- const lightNodes = this.lightNodes;
27
- for (const lightNode of lightNodes) {
28
- hash += lightNode.light.uuid + " ";
29
- }
30
- this._hash = hash;
31
- }
32
- return this._hash;
33
- }
34
- getLightNodeByHash(hash) {
35
- const lightNodes = this.lightNodes;
36
- for (const lightNode of lightNodes) {
37
- if (lightNode.light.uuid === hash) {
38
- return lightNode;
39
- }
40
- }
41
- return null;
42
- }
43
- fromLights(lights) {
44
- const lightNodes = [];
45
- lights = sortLights(lights);
46
- for (const light of lights) {
47
- let lightNode = this.getLightNodeByHash(light.uuid);
48
- if (lightNode === null) {
49
- lightNode = new LightNode(light);
50
- }
51
- lightNodes.push(lightNode);
52
- }
53
- this.lightNodes = lightNodes;
54
- this._hash = null;
55
- return this;
56
- }
57
- }
58
- module.exports = LightsNode;
@@ -1,59 +0,0 @@
1
- import Node from "../core/Node.mjs";
2
- import LightNode from "./LightNode.mjs";
3
- const sortLights = (lights) => {
4
- return lights.sort((a, b) => a.id - b.id);
5
- };
6
- class LightsNode extends Node {
7
- constructor(lightNodes = []) {
8
- super("vec3");
9
- this.lightNodes = lightNodes;
10
- this._hash = null;
11
- }
12
- get hasLight() {
13
- return this.lightNodes.length > 0;
14
- }
15
- generate(builder) {
16
- const lightNodes = this.lightNodes;
17
- for (const lightNode of lightNodes) {
18
- lightNode.build(builder);
19
- }
20
- return "vec3( 0.0 )";
21
- }
22
- getHash() {
23
- if (this._hash === null) {
24
- let hash = "";
25
- const lightNodes = this.lightNodes;
26
- for (const lightNode of lightNodes) {
27
- hash += lightNode.light.uuid + " ";
28
- }
29
- this._hash = hash;
30
- }
31
- return this._hash;
32
- }
33
- getLightNodeByHash(hash) {
34
- const lightNodes = this.lightNodes;
35
- for (const lightNode of lightNodes) {
36
- if (lightNode.light.uuid === hash) {
37
- return lightNode;
38
- }
39
- }
40
- return null;
41
- }
42
- fromLights(lights) {
43
- const lightNodes = [];
44
- lights = sortLights(lights);
45
- for (const light of lights) {
46
- let lightNode = this.getLightNodeByHash(light.uuid);
47
- if (lightNode === null) {
48
- lightNode = new LightNode(light);
49
- }
50
- lightNodes.push(lightNode);
51
- }
52
- this.lightNodes = lightNodes;
53
- this._hash = null;
54
- return this;
55
- }
56
- }
57
- export {
58
- LightsNode as default
59
- };