three-stdlib 2.22.8 → 2.22.10
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- package/dist/animation/AnimationClipCreator.js +49 -50
- package/dist/animation/AnimationClipCreator.mjs +49 -50
- package/dist/animation/CCDIKSolver.d.ts +9 -4
- package/dist/animation/CCDIKSolver.js +193 -148
- package/dist/animation/CCDIKSolver.mjs +194 -149
- package/dist/animation/MMDAnimationHelper.js +613 -515
- package/dist/animation/MMDAnimationHelper.mjs +613 -515
- package/dist/animation/MMDPhysics.d.ts +6 -1
- package/dist/animation/MMDPhysics.js +728 -718
- package/dist/animation/MMDPhysics.mjs +729 -719
- package/dist/cameras/CinematicCamera.d.ts +2 -2
- package/dist/controls/ArcballControls.d.ts +1 -1
- package/dist/controls/ArcballControls.js +38 -44
- package/dist/controls/ArcballControls.mjs +39 -45
- package/dist/controls/DeviceOrientationControls.js +2 -1
- package/dist/controls/DeviceOrientationControls.mjs +2 -1
- package/dist/controls/FirstPersonControls.d.ts +1 -1
- package/dist/controls/FirstPersonControls.js +1 -1
- package/dist/controls/FirstPersonControls.mjs +1 -1
- package/dist/controls/PointerLockControls.js +2 -2
- package/dist/controls/PointerLockControls.mjs +2 -2
- package/dist/controls/TransformControls.d.ts +1 -1
- package/dist/controls/experimental/CameraControls.d.ts +1 -1
- package/dist/csm/CSM.js +4 -4
- package/dist/csm/CSM.mjs +4 -4
- package/dist/csm/CSMFrustum.js +1 -1
- package/dist/csm/CSMFrustum.mjs +1 -1
- package/dist/csm/CSMShader.js +14 -10
- package/dist/csm/CSMShader.mjs +14 -10
- package/dist/curves/CurveExtras.js +52 -62
- package/dist/curves/CurveExtras.mjs +53 -63
- package/dist/curves/NURBSUtils.d.ts +18 -20
- package/dist/curves/NURBSUtils.js +17 -17
- package/dist/curves/NURBSUtils.mjs +17 -17
- package/dist/deprecated/Geometry.js +26 -26
- package/dist/deprecated/Geometry.mjs +27 -27
- package/dist/effects/AnaglyphEffect.js +95 -114
- package/dist/effects/AnaglyphEffect.mjs +95 -114
- package/dist/effects/AsciiEffect.js +144 -162
- package/dist/effects/AsciiEffect.mjs +144 -162
- package/dist/effects/OutlineEffect.js +253 -276
- package/dist/effects/OutlineEffect.mjs +253 -276
- package/dist/effects/ParallaxBarrierEffect.js +61 -60
- package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
- package/dist/effects/PeppersGhostEffect.js +84 -81
- package/dist/effects/PeppersGhostEffect.mjs +84 -81
- package/dist/effects/StereoEffect.js +31 -28
- package/dist/effects/StereoEffect.mjs +31 -28
- package/dist/environments/RoomEnvironment.d.ts +6 -5
- package/dist/exporters/GLTFExporter.d.ts +109 -441
- package/dist/exporters/GLTFExporter.js +912 -581
- package/dist/exporters/GLTFExporter.mjs +912 -581
- package/dist/geometries/ConvexGeometry.js +0 -3
- package/dist/geometries/ConvexGeometry.mjs +0 -3
- package/dist/geometries/LightningStrike.d.ts +3 -3
- package/dist/geometries/LightningStrike.js +80 -75
- package/dist/geometries/LightningStrike.mjs +80 -75
- package/dist/geometries/ParametricGeometries.js +75 -74
- package/dist/geometries/ParametricGeometries.mjs +75 -74
- package/dist/geometries/RoundedBoxGeometry.js +1 -1
- package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
- package/dist/geometries/TextGeometry.d.ts +1 -1
- package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
- package/dist/helpers/RectAreaLightHelper.js +2 -2
- package/dist/helpers/RectAreaLightHelper.mjs +2 -2
- package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
- package/dist/helpers/VertexNormalsHelper.js +15 -22
- package/dist/helpers/VertexNormalsHelper.mjs +16 -23
- package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
- package/dist/helpers/VertexTangentsHelper.js +12 -14
- package/dist/helpers/VertexTangentsHelper.mjs +12 -14
- package/dist/index.d.ts +1 -66
- package/dist/index.js +5 -370
- package/dist/index.mjs +9 -374
- package/dist/interactive/InteractiveGroup.js +1 -1
- package/dist/interactive/InteractiveGroup.mjs +1 -1
- package/dist/interactive/SelectionBox.js +122 -125
- package/dist/interactive/SelectionBox.mjs +122 -125
- package/dist/interactive/SelectionHelper.js +45 -48
- package/dist/interactive/SelectionHelper.mjs +45 -48
- package/dist/libs/MeshoptDecoder.d.ts +1 -1
- package/dist/libs/MotionControllers.d.ts +15 -14
- package/dist/libs/MotionControllers.js +10 -10
- package/dist/libs/MotionControllers.mjs +10 -10
- package/dist/lights/LightProbeGenerator.js +43 -43
- package/dist/lights/LightProbeGenerator.mjs +43 -43
- package/dist/lights/RectAreaLightUniformsLib.js +9 -5
- package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
- package/dist/lines/LineMaterial.js +271 -271
- package/dist/lines/LineMaterial.mjs +272 -272
- package/dist/lines/LineSegments2.js +12 -12
- package/dist/lines/LineSegments2.mjs +12 -12
- package/dist/lines/LineSegmentsGeometry.js +2 -2
- package/dist/lines/LineSegmentsGeometry.mjs +2 -2
- package/dist/lines/Wireframe.js +2 -2
- package/dist/lines/Wireframe.mjs +2 -2
- package/dist/loaders/3DMLoader.d.ts +2 -1
- package/dist/loaders/3MFLoader.d.ts +2 -1
- package/dist/loaders/AMFLoader.d.ts +2 -1
- package/dist/loaders/AssimpLoader.d.ts +20 -0
- package/dist/loaders/AssimpLoader.js +520 -482
- package/dist/loaders/AssimpLoader.mjs +520 -482
- package/dist/loaders/BVHLoader.d.ts +2 -1
- package/dist/loaders/BasisTextureLoader.d.ts +2 -1
- package/dist/loaders/BasisTextureLoader.js +23 -14
- package/dist/loaders/BasisTextureLoader.mjs +24 -15
- package/dist/loaders/ColladaLoader.d.ts +2 -1
- package/dist/loaders/DRACOLoader.d.ts +2 -1
- package/dist/loaders/FBXLoader.d.ts +2 -1
- package/dist/loaders/FBXLoader.js +2 -2
- package/dist/loaders/FBXLoader.mjs +2 -2
- package/dist/loaders/FontLoader.d.ts +4 -4
- package/dist/loaders/FontLoader.js +2 -1
- package/dist/loaders/FontLoader.mjs +2 -1
- package/dist/loaders/GCodeLoader.d.ts +2 -1
- package/dist/loaders/GLTFLoader.d.ts +11 -9
- package/dist/loaders/GLTFLoader.js +2 -2
- package/dist/loaders/GLTFLoader.mjs +2 -2
- package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
- package/dist/loaders/KMZLoader.d.ts +2 -1
- package/dist/loaders/KTX2Loader.js +34 -15
- package/dist/loaders/KTX2Loader.mjs +35 -16
- package/dist/loaders/LDrawLoader.d.ts +2 -1
- package/dist/loaders/LDrawLoader.js +3 -3
- package/dist/loaders/LDrawLoader.mjs +3 -3
- package/dist/loaders/LUT3dlLoader.d.ts +3 -2
- package/dist/loaders/LUTCubeLoader.d.ts +3 -2
- package/dist/loaders/LWOLoader.d.ts +2 -1
- package/dist/loaders/LottieLoader.d.ts +2 -1
- package/dist/loaders/MD2Loader.d.ts +2 -1
- package/dist/loaders/MDDLoader.d.ts +2 -1
- package/dist/loaders/MMDLoader.d.ts +2 -1
- package/dist/loaders/MTLLoader.d.ts +2 -1
- package/dist/loaders/OBJLoader.d.ts +2 -1
- package/dist/loaders/OBJLoader.js +5 -5
- package/dist/loaders/OBJLoader.mjs +5 -5
- package/dist/loaders/PCDLoader.d.ts +2 -1
- package/dist/loaders/PDBLoader.d.ts +2 -1
- package/dist/loaders/PLYLoader.d.ts +2 -1
- package/dist/loaders/PRWMLoader.d.ts +2 -1
- package/dist/loaders/RGBMLoader.js +924 -918
- package/dist/loaders/RGBMLoader.mjs +924 -918
- package/dist/loaders/STLLoader.d.ts +2 -1
- package/dist/loaders/SVGLoader.d.ts +2 -1
- package/dist/loaders/TDSLoader.d.ts +2 -1
- package/dist/loaders/TTFLoader.d.ts +2 -1
- package/dist/loaders/TiltLoader.d.ts +2 -1
- package/dist/loaders/TiltLoader.js +3 -1
- package/dist/loaders/TiltLoader.mjs +3 -1
- package/dist/loaders/VOXLoader.d.ts +4 -2
- package/dist/loaders/VRMLLoader.d.ts +2 -1
- package/dist/loaders/VRMLoader.d.ts +20 -0
- package/dist/loaders/VTKLoader.d.ts +2 -1
- package/dist/loaders/XLoader.d.ts +20 -0
- package/dist/loaders/XLoader.js +1 -1
- package/dist/loaders/XLoader.mjs +1 -1
- package/dist/loaders/XYZLoader.d.ts +2 -1
- package/dist/loaders/lwo/IFFParser.js +104 -110
- package/dist/loaders/lwo/IFFParser.mjs +104 -110
- package/dist/loaders/lwo/LWO2Parser.js +18 -33
- package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
- package/dist/loaders/lwo/LWO3Parser.js +17 -33
- package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
- package/dist/math/Capsule.d.ts +1 -1
- package/dist/math/Capsule.js +90 -92
- package/dist/math/Capsule.mjs +90 -92
- package/dist/math/ColorConverter.js +26 -36
- package/dist/math/ColorConverter.mjs +26 -36
- package/dist/math/ConvexHull.js +16 -17
- package/dist/math/ConvexHull.mjs +17 -18
- package/dist/math/ImprovedNoise.js +41 -39
- package/dist/math/ImprovedNoise.mjs +41 -39
- package/dist/math/Lut.js +65 -63
- package/dist/math/Lut.mjs +66 -64
- package/dist/math/MeshSurfaceSampler.d.ts +3 -0
- package/dist/math/MeshSurfaceSampler.js +85 -89
- package/dist/math/MeshSurfaceSampler.mjs +85 -89
- package/dist/math/OBB.js +68 -88
- package/dist/math/OBB.mjs +68 -88
- package/dist/math/Octree.js +240 -245
- package/dist/math/Octree.mjs +240 -245
- package/dist/misc/ConvexObjectBreaker.js +114 -120
- package/dist/misc/ConvexObjectBreaker.mjs +115 -121
- package/dist/misc/GPUComputationRenderer.d.ts +1 -0
- package/dist/misc/GPUComputationRenderer.js +191 -157
- package/dist/misc/GPUComputationRenderer.mjs +192 -158
- package/dist/misc/Gyroscope.js +16 -18
- package/dist/misc/Gyroscope.mjs +17 -19
- package/dist/misc/MD2Character.js +88 -86
- package/dist/misc/MD2Character.mjs +89 -87
- package/dist/misc/MD2CharacterComplex.js +106 -105
- package/dist/misc/MD2CharacterComplex.mjs +107 -106
- package/dist/misc/MorphAnimMesh.d.ts +1 -1
- package/dist/misc/MorphAnimMesh.js +33 -33
- package/dist/misc/MorphAnimMesh.mjs +33 -33
- package/dist/misc/MorphBlendMesh.js +68 -68
- package/dist/misc/MorphBlendMesh.mjs +68 -68
- package/dist/misc/ProgressiveLightmap.d.ts +1 -2
- package/dist/misc/RollerCoaster.js +321 -314
- package/dist/misc/RollerCoaster.mjs +322 -315
- package/dist/misc/Volume.d.ts +1 -1
- package/dist/misc/Volume.js +169 -166
- package/dist/misc/Volume.mjs +170 -167
- package/dist/misc/VolumeSlice.js +50 -51
- package/dist/misc/VolumeSlice.mjs +50 -51
- package/dist/modifiers/CurveModifier.d.ts +2 -2
- package/dist/modifiers/CurveModifier.js +1 -1
- package/dist/modifiers/CurveModifier.mjs +1 -1
- package/dist/modifiers/SimplifyModifier.js +2 -1
- package/dist/modifiers/SimplifyModifier.mjs +2 -1
- package/dist/objects/Lensflare.js +32 -21
- package/dist/objects/Lensflare.mjs +33 -22
- package/dist/objects/LightningStorm.d.ts +3 -3
- package/dist/objects/LightningStorm.js +3 -3
- package/dist/objects/LightningStorm.mjs +3 -3
- package/dist/objects/MarchingCubes.d.ts +1 -0
- package/dist/objects/MarchingCubes.js +4362 -10
- package/dist/objects/MarchingCubes.mjs +4363 -11
- package/dist/objects/Reflector.d.ts +5 -2
- package/dist/objects/Reflector.js +39 -12
- package/dist/objects/Reflector.mjs +40 -13
- package/dist/objects/ReflectorForSSRPass.js +25 -21
- package/dist/objects/ReflectorForSSRPass.mjs +26 -22
- package/dist/objects/ReflectorRTT.d.ts +6 -0
- package/dist/objects/Refractor.d.ts +5 -2
- package/dist/objects/Refractor.js +39 -12
- package/dist/objects/Refractor.mjs +40 -13
- package/dist/objects/ShadowMesh.d.ts +6 -3
- package/dist/objects/ShadowMesh.js +7 -3
- package/dist/objects/ShadowMesh.mjs +8 -4
- package/dist/objects/Sky.js +181 -137
- package/dist/objects/Sky.mjs +182 -138
- package/dist/objects/Water.d.ts +3 -3
- package/dist/objects/Water.js +3 -2
- package/dist/objects/Water.mjs +3 -2
- package/dist/objects/Water2.d.ts +2 -2
- package/dist/objects/Water2.js +16 -18
- package/dist/objects/Water2.mjs +17 -19
- package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
- package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
- package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
- package/dist/postprocessing/BokehPass.d.ts +1 -1
- package/dist/postprocessing/ClearPass.d.ts +3 -3
- package/dist/postprocessing/CubeTexturePass.js +37 -33
- package/dist/postprocessing/CubeTexturePass.mjs +37 -33
- package/dist/postprocessing/HalftonePass.d.ts +1 -1
- package/dist/postprocessing/LUTPass.d.ts +3 -3
- package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
- package/dist/postprocessing/SAOPass.d.ts +5 -6
- package/dist/postprocessing/SAOPass.js +151 -145
- package/dist/postprocessing/SAOPass.mjs +153 -147
- package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
- package/dist/postprocessing/SSAARenderPass.js +78 -55
- package/dist/postprocessing/SSAARenderPass.mjs +80 -57
- package/dist/postprocessing/SSAOPass.d.ts +4 -5
- package/dist/postprocessing/SSAOPass.js +17 -10
- package/dist/postprocessing/SSAOPass.mjs +17 -10
- package/dist/postprocessing/SSRPass.d.ts +6 -7
- package/dist/postprocessing/SSRPass.js +235 -262
- package/dist/postprocessing/SSRPass.mjs +237 -264
- package/dist/postprocessing/TAARenderPass.d.ts +2 -2
- package/dist/postprocessing/TAARenderPass.js +106 -27
- package/dist/postprocessing/TAARenderPass.mjs +107 -28
- package/dist/postprocessing/TexturePass.d.ts +2 -2
- package/dist/postprocessing/TexturePass.js +24 -22
- package/dist/postprocessing/TexturePass.mjs +25 -23
- package/dist/postprocessing/UnrealBloomPass.js +175 -118
- package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
- package/dist/renderers/CSS2DRenderer.d.ts +2 -1
- package/dist/renderers/CSS2DRenderer.js +5 -4
- package/dist/renderers/CSS2DRenderer.mjs +6 -5
- package/dist/renderers/CSS3DRenderer.d.ts +1 -1
- package/dist/renderers/CSS3DRenderer.js +147 -113
- package/dist/renderers/CSS3DRenderer.mjs +148 -114
- package/dist/renderers/Projector.js +377 -389
- package/dist/renderers/Projector.mjs +377 -389
- package/dist/renderers/SVGRenderer.js +280 -275
- package/dist/renderers/SVGRenderer.mjs +280 -275
- package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/dist/shaders/AfterimageShader.d.ts +1 -1
- package/dist/shaders/BasicShader.d.ts +1 -1
- package/dist/shaders/BleachBypassShader.d.ts +1 -1
- package/dist/shaders/BokehShader.d.ts +2 -2
- package/dist/shaders/BokehShader2.d.ts +2 -2
- package/dist/shaders/BokehShader2.js +1 -1
- package/dist/shaders/BokehShader2.mjs +1 -1
- package/dist/shaders/ColorCorrectionShader.js +3 -3
- package/dist/shaders/ColorCorrectionShader.mjs +3 -3
- package/dist/shaders/ColorifyShader.js +1 -1
- package/dist/shaders/ColorifyShader.mjs +1 -1
- package/dist/shaders/ConvolutionShader.d.ts +2 -2
- package/dist/shaders/ConvolutionShader.js +1 -1
- package/dist/shaders/ConvolutionShader.mjs +1 -1
- package/dist/shaders/CopyShader.d.ts +1 -1
- package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/dist/shaders/DepthLimitedBlurShader.js +2 -2
- package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
- package/dist/shaders/DotScreenShader.js +2 -2
- package/dist/shaders/DotScreenShader.mjs +2 -2
- package/dist/shaders/FXAAShader.js +1 -1
- package/dist/shaders/FXAAShader.mjs +1 -1
- package/dist/shaders/FreiChenShader.js +1 -1
- package/dist/shaders/FreiChenShader.mjs +1 -1
- package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
- package/dist/shaders/GodRaysShader.js +4 -4
- package/dist/shaders/GodRaysShader.mjs +4 -4
- package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
- package/dist/shaders/LuminosityHighPassShader.js +1 -1
- package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
- package/dist/shaders/NormalMapShader.js +2 -2
- package/dist/shaders/NormalMapShader.mjs +2 -2
- package/dist/shaders/SAOShader.d.ts +2 -2
- package/dist/shaders/SAOShader.js +3 -3
- package/dist/shaders/SAOShader.mjs +3 -3
- package/dist/shaders/SMAAShader.js +3 -3
- package/dist/shaders/SMAAShader.mjs +3 -3
- package/dist/shaders/SSAOShader.js +4 -4
- package/dist/shaders/SSAOShader.mjs +4 -4
- package/dist/shaders/SSRShader.js +4 -4
- package/dist/shaders/SSRShader.mjs +4 -4
- package/dist/shaders/SobelOperatorShader.js +1 -1
- package/dist/shaders/SobelOperatorShader.mjs +1 -1
- package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
- package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
- package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
- package/dist/shaders/ToonShader.js +25 -25
- package/dist/shaders/ToonShader.mjs +25 -25
- package/dist/shaders/TriangleBlurShader.js +1 -1
- package/dist/shaders/TriangleBlurShader.mjs +1 -1
- package/dist/shaders/VerticalBlurShader.d.ts +1 -1
- package/dist/shaders/VolumeShader.js +2 -2
- package/dist/shaders/VolumeShader.mjs +2 -2
- package/dist/shaders/types.d.ts +2 -2
- package/dist/types/Loader.d.ts +4 -0
- package/dist/types/Loader.js +26 -0
- package/dist/types/Loader.mjs +9 -0
- package/dist/types/shared.d.ts +2 -2
- package/dist/types/utils.d.ts +1 -1
- package/dist/utils/BufferGeometryUtils.d.ts +2 -2
- package/dist/utils/BufferGeometryUtils.js +1 -1
- package/dist/utils/BufferGeometryUtils.mjs +1 -1
- package/dist/utils/RoughnessMipmapper.d.ts +8 -0
- package/dist/utils/RoughnessMipmapper.js +79 -75
- package/dist/utils/RoughnessMipmapper.mjs +79 -75
- package/dist/utils/ShadowMapViewer.js +103 -106
- package/dist/utils/ShadowMapViewer.mjs +103 -106
- package/dist/utils/SkeletonUtils.d.ts +5 -21
- package/dist/utils/SkeletonUtils.js +182 -263
- package/dist/utils/SkeletonUtils.mjs +183 -264
- package/dist/utils/UVsDebug.js +37 -42
- package/dist/utils/UVsDebug.mjs +37 -42
- package/dist/webxr/ARButton.d.ts +2 -1
- package/dist/webxr/OculusHandModel.d.ts +2 -1
- package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
- package/dist/webxr/OculusHandPointerModel.js +2 -2
- package/dist/webxr/OculusHandPointerModel.mjs +2 -2
- package/dist/webxr/VRButton.d.ts +2 -1
- package/dist/webxr/XRHandPrimitiveModel.js +2 -2
- package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
- package/package.json +5 -6
- package/dist/custom.d.ts +0 -5
- package/dist/loaders/NodeMaterialLoader.js +0 -146
- package/dist/loaders/NodeMaterialLoader.mjs +0 -146
- package/dist/nodes/Nodes.js +0 -347
- package/dist/nodes/Nodes.mjs +0 -347
- package/dist/nodes/ShaderNode.js +0 -408
- package/dist/nodes/ShaderNode.mjs +0 -408
- package/dist/nodes/accessors/BufferNode.js +0 -14
- package/dist/nodes/accessors/BufferNode.mjs +0 -15
- package/dist/nodes/accessors/CameraNode.js +0 -43
- package/dist/nodes/accessors/CameraNode.mjs +0 -44
- package/dist/nodes/accessors/CubeTextureNode.js +0 -41
- package/dist/nodes/accessors/CubeTextureNode.mjs +0 -42
- package/dist/nodes/accessors/MaterialNode.js +0 -70
- package/dist/nodes/accessors/MaterialNode.mjs +0 -71
- package/dist/nodes/accessors/MaterialReferenceNode.js +0 -13
- package/dist/nodes/accessors/MaterialReferenceNode.mjs +0 -14
- package/dist/nodes/accessors/ModelNode.js +0 -8
- package/dist/nodes/accessors/ModelNode.mjs +0 -9
- package/dist/nodes/accessors/ModelViewProjectionNode.js +0 -23
- package/dist/nodes/accessors/ModelViewProjectionNode.mjs +0 -24
- package/dist/nodes/accessors/NormalNode.js +0 -61
- package/dist/nodes/accessors/NormalNode.mjs +0 -62
- package/dist/nodes/accessors/Object3DNode.js +0 -75
- package/dist/nodes/accessors/Object3DNode.mjs +0 -76
- package/dist/nodes/accessors/PointUVNode.js +0 -12
- package/dist/nodes/accessors/PointUVNode.mjs +0 -13
- package/dist/nodes/accessors/PositionNode.js +0 -64
- package/dist/nodes/accessors/PositionNode.mjs +0 -65
- package/dist/nodes/accessors/ReferenceNode.js +0 -36
- package/dist/nodes/accessors/ReferenceNode.mjs +0 -37
- package/dist/nodes/accessors/ReflectNode.js +0 -42
- package/dist/nodes/accessors/ReflectNode.mjs +0 -43
- package/dist/nodes/accessors/SkinningNode.js +0 -57
- package/dist/nodes/accessors/SkinningNode.mjs +0 -58
- package/dist/nodes/accessors/TextureNode.js +0 -53
- package/dist/nodes/accessors/TextureNode.mjs +0 -54
- package/dist/nodes/accessors/UVNode.js +0 -22
- package/dist/nodes/accessors/UVNode.mjs +0 -23
- package/dist/nodes/core/ArrayUniformNode.js +0 -13
- package/dist/nodes/core/ArrayUniformNode.mjs +0 -14
- package/dist/nodes/core/AttributeNode.js +0 -29
- package/dist/nodes/core/AttributeNode.mjs +0 -30
- package/dist/nodes/core/BypassNode.js +0 -21
- package/dist/nodes/core/BypassNode.mjs +0 -22
- package/dist/nodes/core/CodeNode.js +0 -27
- package/dist/nodes/core/CodeNode.mjs +0 -28
- package/dist/nodes/core/ConstNode.js +0 -13
- package/dist/nodes/core/ConstNode.mjs +0 -14
- package/dist/nodes/core/ContextNode.js +0 -21
- package/dist/nodes/core/ContextNode.mjs +0 -22
- package/dist/nodes/core/ExpressionNode.js +0 -18
- package/dist/nodes/core/ExpressionNode.mjs +0 -19
- package/dist/nodes/core/FunctionCallNode.js +0 -36
- package/dist/nodes/core/FunctionCallNode.mjs +0 -37
- package/dist/nodes/core/FunctionNode.js +0 -55
- package/dist/nodes/core/FunctionNode.mjs +0 -56
- package/dist/nodes/core/InputNode.js +0 -37
- package/dist/nodes/core/InputNode.mjs +0 -38
- package/dist/nodes/core/Node.js +0 -138
- package/dist/nodes/core/Node.mjs +0 -139
- package/dist/nodes/core/NodeAttribute.js +0 -9
- package/dist/nodes/core/NodeAttribute.mjs +0 -10
- package/dist/nodes/core/NodeBuilder.js +0 -402
- package/dist/nodes/core/NodeBuilder.mjs +0 -402
- package/dist/nodes/core/NodeCode.js +0 -10
- package/dist/nodes/core/NodeCode.mjs +0 -11
- package/dist/nodes/core/NodeFrame.js +0 -34
- package/dist/nodes/core/NodeFrame.mjs +0 -35
- package/dist/nodes/core/NodeFunctionInput.js +0 -12
- package/dist/nodes/core/NodeFunctionInput.mjs +0 -13
- package/dist/nodes/core/NodeKeywords.js +0 -43
- package/dist/nodes/core/NodeKeywords.mjs +0 -44
- package/dist/nodes/core/NodeUniform.js +0 -17
- package/dist/nodes/core/NodeUniform.mjs +0 -18
- package/dist/nodes/core/NodeUtils.js +0 -57
- package/dist/nodes/core/NodeUtils.mjs +0 -57
- package/dist/nodes/core/NodeVar.js +0 -9
- package/dist/nodes/core/NodeVar.mjs +0 -10
- package/dist/nodes/core/NodeVary.js +0 -9
- package/dist/nodes/core/NodeVary.mjs +0 -10
- package/dist/nodes/core/PropertyNode.js +0 -20
- package/dist/nodes/core/PropertyNode.mjs +0 -21
- package/dist/nodes/core/TempNode.js +0 -24
- package/dist/nodes/core/TempNode.mjs +0 -25
- package/dist/nodes/core/UniformNode.js +0 -22
- package/dist/nodes/core/UniformNode.mjs +0 -23
- package/dist/nodes/core/VarNode.js +0 -30
- package/dist/nodes/core/VarNode.mjs +0 -31
- package/dist/nodes/core/VaryNode.js +0 -29
- package/dist/nodes/core/VaryNode.mjs +0 -30
- package/dist/nodes/core/constants.js +0 -24
- package/dist/nodes/core/constants.mjs +0 -24
- package/dist/nodes/display/ColorSpaceNode.js +0 -62
- package/dist/nodes/display/ColorSpaceNode.mjs +0 -62
- package/dist/nodes/display/NormalMapNode.js +0 -53
- package/dist/nodes/display/NormalMapNode.mjs +0 -54
- package/dist/nodes/fog/FogNode.js +0 -14
- package/dist/nodes/fog/FogNode.mjs +0 -15
- package/dist/nodes/fog/FogRangeNode.js +0 -16
- package/dist/nodes/fog/FogRangeNode.mjs +0 -17
- package/dist/nodes/functions/BSDFs.js +0 -64
- package/dist/nodes/functions/BSDFs.mjs +0 -64
- package/dist/nodes/lights/LightContextNode.js +0 -34
- package/dist/nodes/lights/LightContextNode.mjs +0 -35
- package/dist/nodes/lights/LightNode.js +0 -57
- package/dist/nodes/lights/LightNode.mjs +0 -58
- package/dist/nodes/lights/LightsNode.js +0 -58
- package/dist/nodes/lights/LightsNode.mjs +0 -59
- package/dist/nodes/loaders/NodeLoader.js +0 -195
- package/dist/nodes/loaders/NodeLoader.mjs +0 -196
- package/dist/nodes/loaders/NodeMaterialLoader.js +0 -23
- package/dist/nodes/loaders/NodeMaterialLoader.mjs +0 -24
- package/dist/nodes/loaders/NodeObjectLoader.js +0 -39
- package/dist/nodes/loaders/NodeObjectLoader.mjs +0 -40
- package/dist/nodes/materials/LineBasicNodeMaterial.js +0 -26
- package/dist/nodes/materials/LineBasicNodeMaterial.mjs +0 -27
- package/dist/nodes/materials/Materials.js +0 -24
- package/dist/nodes/materials/Materials.mjs +0 -24
- package/dist/nodes/materials/MeshBasicNodeMaterial.js +0 -27
- package/dist/nodes/materials/MeshBasicNodeMaterial.mjs +0 -28
- package/dist/nodes/materials/MeshStandardNodeMaterial.js +0 -40
- package/dist/nodes/materials/MeshStandardNodeMaterial.mjs +0 -41
- package/dist/nodes/materials/NodeMaterial.js +0 -63
- package/dist/nodes/materials/NodeMaterial.mjs +0 -64
- package/dist/nodes/materials/PointsNodeMaterial.js +0 -29
- package/dist/nodes/materials/PointsNodeMaterial.mjs +0 -30
- package/dist/nodes/math/CondNode.js +0 -40
- package/dist/nodes/math/CondNode.mjs +0 -41
- package/dist/nodes/math/MathNode.js +0 -165
- package/dist/nodes/math/MathNode.mjs +0 -166
- package/dist/nodes/math/OperatorNode.js +0 -102
- package/dist/nodes/math/OperatorNode.mjs +0 -103
- package/dist/nodes/procedural/CheckerNode.js +0 -20
- package/dist/nodes/procedural/CheckerNode.mjs +0 -21
- package/dist/nodes/utils/ArrayElementNode.js +0 -18
- package/dist/nodes/utils/ArrayElementNode.mjs +0 -19
- package/dist/nodes/utils/ConvertNode.js +0 -24
- package/dist/nodes/utils/ConvertNode.mjs +0 -25
- package/dist/nodes/utils/JoinNode.js +0 -25
- package/dist/nodes/utils/JoinNode.mjs +0 -26
- package/dist/nodes/utils/MatcapUVNode.js +0 -15
- package/dist/nodes/utils/MatcapUVNode.mjs +0 -16
- package/dist/nodes/utils/OscNode.js +0 -49
- package/dist/nodes/utils/OscNode.mjs +0 -50
- package/dist/nodes/utils/SplitNode.js +0 -44
- package/dist/nodes/utils/SplitNode.mjs +0 -45
- package/dist/nodes/utils/SpriteSheetUVNode.js +0 -39
- package/dist/nodes/utils/SpriteSheetUVNode.mjs +0 -40
- package/dist/nodes/utils/TimerNode.js +0 -43
- package/dist/nodes/utils/TimerNode.mjs +0 -44
- package/dist/offscreen/jank.js +0 -26
- package/dist/offscreen/jank.mjs +0 -27
- package/dist/offscreen/offscreen.js +0 -8
- package/dist/offscreen/offscreen.mjs +0 -7
- package/dist/offscreen/scene.js +0 -68
- package/dist/offscreen/scene.mjs +0 -52
- package/dist/renderers/nodes/accessors/CameraNode.js +0 -62
- package/dist/renderers/nodes/accessors/CameraNode.mjs +0 -63
- package/dist/renderers/nodes/accessors/ModelNode.js +0 -60
- package/dist/renderers/nodes/accessors/ModelNode.mjs +0 -61
- package/dist/renderers/nodes/accessors/ModelViewProjectionNode.js +0 -20
- package/dist/renderers/nodes/accessors/ModelViewProjectionNode.mjs +0 -21
- package/dist/renderers/nodes/accessors/NormalNode.js +0 -60
- package/dist/renderers/nodes/accessors/NormalNode.mjs +0 -61
- package/dist/renderers/nodes/accessors/PositionNode.js +0 -29
- package/dist/renderers/nodes/accessors/PositionNode.mjs +0 -30
- package/dist/renderers/nodes/accessors/UVNode.js +0 -12
- package/dist/renderers/nodes/accessors/UVNode.mjs +0 -13
- package/dist/renderers/nodes/core/AttributeNode.js +0 -34
- package/dist/renderers/nodes/core/AttributeNode.mjs +0 -35
- package/dist/renderers/nodes/core/InputNode.js +0 -30
- package/dist/renderers/nodes/core/InputNode.mjs +0 -31
- package/dist/renderers/nodes/core/Node.js +0 -33
- package/dist/renderers/nodes/core/Node.mjs +0 -34
- package/dist/renderers/nodes/core/NodeAttribute.js +0 -9
- package/dist/renderers/nodes/core/NodeAttribute.mjs +0 -10
- package/dist/renderers/nodes/core/NodeBuilder.js +0 -248
- package/dist/renderers/nodes/core/NodeBuilder.mjs +0 -249
- package/dist/renderers/nodes/core/NodeFrame.js +0 -34
- package/dist/renderers/nodes/core/NodeFrame.mjs +0 -35
- package/dist/renderers/nodes/core/NodeSlot.js +0 -9
- package/dist/renderers/nodes/core/NodeSlot.mjs +0 -10
- package/dist/renderers/nodes/core/NodeUniform.js +0 -17
- package/dist/renderers/nodes/core/NodeUniform.mjs +0 -18
- package/dist/renderers/nodes/core/NodeVary.js +0 -10
- package/dist/renderers/nodes/core/NodeVary.mjs +0 -11
- package/dist/renderers/nodes/core/VaryNode.js +0 -21
- package/dist/renderers/nodes/core/VaryNode.mjs +0 -22
- package/dist/renderers/nodes/core/constants.js +0 -22
- package/dist/renderers/nodes/core/constants.mjs +0 -22
- package/dist/renderers/nodes/inputs/ColorNode.js +0 -10
- package/dist/renderers/nodes/inputs/ColorNode.mjs +0 -11
- package/dist/renderers/nodes/inputs/FloatNode.js +0 -10
- package/dist/renderers/nodes/inputs/FloatNode.mjs +0 -11
- package/dist/renderers/nodes/inputs/Matrix3Node.js +0 -11
- package/dist/renderers/nodes/inputs/Matrix3Node.mjs +0 -12
- package/dist/renderers/nodes/inputs/Matrix4Node.js +0 -11
- package/dist/renderers/nodes/inputs/Matrix4Node.mjs +0 -12
- package/dist/renderers/nodes/inputs/TextureNode.js +0 -19
- package/dist/renderers/nodes/inputs/TextureNode.mjs +0 -20
- package/dist/renderers/nodes/inputs/Vector2Node.js +0 -10
- package/dist/renderers/nodes/inputs/Vector2Node.mjs +0 -11
- package/dist/renderers/nodes/inputs/Vector3Node.js +0 -11
- package/dist/renderers/nodes/inputs/Vector3Node.mjs +0 -12
- package/dist/renderers/nodes/inputs/Vector4Node.js +0 -11
- package/dist/renderers/nodes/inputs/Vector4Node.mjs +0 -12
- package/dist/renderers/nodes/math/MathNode.js +0 -54
- package/dist/renderers/nodes/math/MathNode.mjs +0 -55
- package/dist/renderers/nodes/math/OperatorNode.js +0 -41
- package/dist/renderers/nodes/math/OperatorNode.mjs +0 -42
- package/dist/renderers/nodes/utils/SwitchNode.js +0 -19
- package/dist/renderers/nodes/utils/SwitchNode.mjs +0 -20
- package/dist/renderers/nodes/utils/TimerNode.js +0 -13
- package/dist/renderers/nodes/utils/TimerNode.mjs +0 -14
- package/dist/renderers/webgpu/WebGPU.js +0 -23
- package/dist/renderers/webgpu/WebGPU.mjs +0 -24
- package/dist/renderers/webgpu/WebGPUAttributes.js +0 -68
- package/dist/renderers/webgpu/WebGPUAttributes.mjs +0 -69
- package/dist/renderers/webgpu/WebGPUBackground.js +0 -60
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- package/dist/renderers/webgpu/WebGPUBindings.js +0 -154
- package/dist/renderers/webgpu/WebGPUBindings.mjs +0 -155
- package/dist/renderers/webgpu/WebGPUComputePipelines.js +0 -43
- package/dist/renderers/webgpu/WebGPUComputePipelines.mjs +0 -44
- package/dist/renderers/webgpu/WebGPUGeometries.js +0 -40
- package/dist/renderers/webgpu/WebGPUGeometries.mjs +0 -41
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- package/dist/renderers/webgpu/WebGPURenderLists.js +0 -118
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- package/dist/renderers/webgpu/WebGPURenderPipelines.mjs +0 -546
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- package/dist/renderers/webgpu/WebGPURenderer.mjs +0 -575
- package/dist/renderers/webgpu/WebGPUSampledTexture.js +0 -40
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- package/dist/renderers/webgpu/WebGPUTextureRenderer.js +0 -22
- package/dist/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
- package/dist/renderers/webgpu/WebGPUTextureUtils.js +0 -97
- package/dist/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
- package/dist/renderers/webgpu/WebGPUTextures.js +0 -483
- package/dist/renderers/webgpu/WebGPUTextures.mjs +0 -484
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- package/dist/renderers/webgpu/WebGPUUniform.mjs +0 -81
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- package/dist/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
- package/dist/renderers/webgpu/constants.js +0 -241
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- package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.js +0 -164
- package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.js +0 -73
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
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@@ -7,9 +7,6 @@ class ConvexGeometry extends THREE.BufferGeometry {
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console.error("THREE.ConvexGeometry: ConvexGeometry relies on ConvexHull");
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}
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const convexHull = new ConvexHull.ConvexHull().setFromPoints(points);
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const faces = convexHull.faces;
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if (ConvexHull === void 0) {
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console.error("THREE.ConvexGeometry: ConvexGeometry relies on ConvexHull");
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}
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const convexHull = new ConvexHull().setFromPoints(points);
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for (let i = 0; i < faces.length; i++) {
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export class LightningStrike {
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export class LightningStrike extends BufferGeometry {
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copy(source: LightningStrike):
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copy(source: LightningStrike): this
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}
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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const SimplexNoise = require("../math/SimplexNoise.js");
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class
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constructor(rayParameters) {
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const _LightningStrike = class extends THREE.BufferGeometry {
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constructor(rayParameters = {}) {
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super();
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this.isLightningStrike = true;
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this.type = "LightningStrike";
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rayParameters
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this.init(LightningStrike.copyParameters(rayParameters, rayParameters));
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this.init(_LightningStrike.copyParameters(rayParameters, rayParameters));
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}
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static createRandomGenerator() {
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const numSeeds = 2053;
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const seeds = [];
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for (let i = 0; i < numSeeds; i++) {
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seeds.push(Math.random());
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}
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const generator = {
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currentSeed: 0,
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random: function() {
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const value = seeds[generator.currentSeed];
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generator.currentSeed = (generator.currentSeed + 1) % numSeeds;
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return value;
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},
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getSeed: function() {
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return generator.currentSeed / numSeeds;
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},
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setSeed: function(seed) {
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generator.currentSeed = Math.floor(seed * numSeeds) % numSeeds;
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}
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};
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return generator;
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}
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static copyParameters(dest = {}, source = {}) {
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const vecCopy = function(v) {
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if (source === dest) {
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return v;
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} else {
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return v.clone();
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}
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};
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dest.sourceOffset = source.sourceOffset !== void 0 ? vecCopy(source.sourceOffset) : new THREE.Vector3(0, 100, 0), dest.destOffset = source.destOffset !== void 0 ? vecCopy(source.destOffset) : new THREE.Vector3(0, 0, 0), dest.timeScale = source.timeScale !== void 0 ? source.timeScale : 1, dest.roughness = source.roughness !== void 0 ? source.roughness : 0.9, dest.straightness = source.straightness !== void 0 ? source.straightness : 0.7, dest.up0 = source.up0 !== void 0 ? vecCopy(source.up0) : new THREE.Vector3(0, 0, 1);
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dest.up1 = source.up1 !== void 0 ? vecCopy(source.up1) : new THREE.Vector3(0, 0, 1), dest.radius0 = source.radius0 !== void 0 ? source.radius0 : 1, dest.radius1 = source.radius1 !== void 0 ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== void 0 ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== void 0 ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== void 0 ? source.minRadius : 0.2, // These parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
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dest.isEternal = source.isEternal !== void 0 ? source.isEternal : source.birthTime === void 0 || source.deathTime === void 0, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== void 0 ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== void 0 ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== void 0 ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== void 0 ? source.subrayDutyCycle : 0.6;
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dest.maxIterations = source.maxIterations !== void 0 ? source.maxIterations : 9;
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dest.isStatic = source.isStatic !== void 0 ? source.isStatic : false;
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dest.ramification = source.ramification !== void 0 ? source.ramification : 5;
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dest.maxSubrayRecursion = source.maxSubrayRecursion !== void 0 ? source.maxSubrayRecursion : 3;
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dest.recursionProbability = source.recursionProbability !== void 0 ? source.recursionProbability : 0.6;
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dest.generateUVs = source.generateUVs !== void 0 ? source.generateUVs : false;
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dest.randomGenerator = source.randomGenerator, dest.noiseSeed = source.noiseSeed, dest.onDecideSubrayCreation = source.onDecideSubrayCreation, dest.onSubrayCreation = source.onSubrayCreation;
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return dest;
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}
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update(time) {
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if (this.isStatic)
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return;
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if (this.rayParameters.isEternal || this.rayParameters.birthTime <= time && time <= this.rayParameters.deathTime) {
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this.updateMesh(time);
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if (time < this.subrays[0].endPropagationTime) {
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this.state =
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this.state = _LightningStrike.RAY_PROPAGATING;
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} else if (time > this.subrays[0].beginVanishingTime) {
|
21
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-
this.state =
|
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+
this.state = _LightningStrike.RAY_VANISHING;
|
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70
|
} else {
|
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-
this.state =
|
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+
this.state = _LightningStrike.RAY_STEADY;
|
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|
}
|
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|
this.visible = true;
|
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|
} else {
|
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75
|
this.visible = false;
|
28
76
|
if (time < this.rayParameters.birthTime) {
|
29
|
-
this.state =
|
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+
this.state = _LightningStrike.RAY_UNBORN;
|
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78
|
} else {
|
31
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-
this.state =
|
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+
this.state = _LightningStrike.RAY_EXTINGUISHED;
|
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|
}
|
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|
}
|
34
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|
}
|
@@ -53,7 +101,7 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
53
101
|
this.seedGenerator.setSeed(rayParameters.noiseSeed);
|
54
102
|
}
|
55
103
|
} else {
|
56
|
-
this.randomGenerator =
|
104
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+
this.randomGenerator = _LightningStrike.createRandomGenerator();
|
57
105
|
this.seedGenerator = Math;
|
58
106
|
}
|
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107
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if (rayParameters.onDecideSubrayCreation !== void 0) {
|
@@ -64,7 +112,7 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
64
112
|
this.onSubrayCreation = rayParameters.onSubrayCreation;
|
65
113
|
}
|
66
114
|
}
|
67
|
-
this.state =
|
115
|
+
this.state = _LightningStrike.RAY_INITIALIZED;
|
68
116
|
this.maxSubrays = Math.ceil(1 + Math.pow(this.ramification, Math.max(0, this.maxSubrayRecursion - 1)));
|
69
117
|
rayParameters.maxSubrays = this.maxSubrays;
|
70
118
|
this.maxRaySegments = 2 * (1 << this.maxIterations);
|
@@ -296,8 +344,8 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
296
344
|
this.createPrismFaces();
|
297
345
|
}
|
298
346
|
createTriangleVerticesWithoutUVs(pos, up, forwards, radius) {
|
299
|
-
this.side.crossVectors(up, forwards).multiplyScalar(radius *
|
300
|
-
this.down.copy(up).multiplyScalar(-radius *
|
347
|
+
this.side.crossVectors(up, forwards).multiplyScalar(radius * _LightningStrike.COS30DEG);
|
348
|
+
this.down.copy(up).multiplyScalar(-radius * _LightningStrike.SIN30DEG);
|
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|
const p = this.vPos;
|
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|
const v = this.vertices;
|
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|
p.copy(pos).sub(this.side).add(this.down);
|
@@ -315,8 +363,8 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
315
363
|
this.currentVertex += 3;
|
316
364
|
}
|
317
365
|
createTriangleVerticesWithUVs(pos, up, forwards, radius, u) {
|
318
|
-
this.side.crossVectors(up, forwards).multiplyScalar(radius *
|
319
|
-
this.down.copy(up).multiplyScalar(-radius *
|
366
|
+
this.side.crossVectors(up, forwards).multiplyScalar(radius * _LightningStrike.COS30DEG);
|
367
|
+
this.down.copy(up).multiplyScalar(-radius * _LightningStrike.SIN30DEG);
|
320
368
|
const p = this.vPos;
|
321
369
|
const v = this.vertices;
|
322
370
|
const uv = this.uvs;
|
@@ -342,7 +390,7 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
342
390
|
}
|
343
391
|
createPrismFaces(vertex) {
|
344
392
|
const indices = this.indices;
|
345
|
-
|
393
|
+
vertex = this.currentVertex - 6;
|
346
394
|
indices[this.currentIndex++] = vertex + 1;
|
347
395
|
indices[this.currentIndex++] = vertex + 2;
|
348
396
|
indices[this.currentIndex++] = vertex + 5;
|
@@ -364,7 +412,7 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
364
412
|
}
|
365
413
|
createDefaultSubrayCreationCallbacks() {
|
366
414
|
const random1 = this.randomGenerator.random;
|
367
|
-
this.onDecideSubrayCreation = (segment, lightningStrike)
|
415
|
+
this.onDecideSubrayCreation = function(segment, lightningStrike) {
|
368
416
|
const subray = lightningStrike.currentSubray;
|
369
417
|
const period = lightningStrike.rayParameters.subrayPeriod;
|
370
418
|
const dutyCycle = lightningStrike.rayParameters.subrayDutyCycle;
|
@@ -412,10 +460,10 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
412
460
|
const vec2Forward = new THREE.Vector3();
|
413
461
|
const vec3Side = new THREE.Vector3();
|
414
462
|
const vec4Up = new THREE.Vector3();
|
415
|
-
this.onSubrayCreation = (segment, parentSubray, childSubray, lightningStrike)
|
463
|
+
this.onSubrayCreation = function(segment, parentSubray, childSubray, lightningStrike) {
|
416
464
|
lightningStrike.subrayCylinderPosition(segment, parentSubray, childSubray, 0.5, 0.6, 0.2);
|
417
465
|
};
|
418
|
-
this.subrayConePosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor)
|
466
|
+
this.subrayConePosition = function(segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) {
|
419
467
|
childSubray.pos0.copy(segment.pos0);
|
420
468
|
vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
|
421
469
|
vec2Forward.copy(vec1Pos).normalize();
|
@@ -427,7 +475,7 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
427
475
|
vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
|
428
476
|
childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
|
429
477
|
};
|
430
|
-
this.subrayCylinderPosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor)
|
478
|
+
this.subrayCylinderPosition = function(segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) {
|
431
479
|
childSubray.pos0.copy(segment.pos0);
|
432
480
|
vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
|
433
481
|
vec2Forward.copy(vec1Pos).normalize();
|
@@ -485,64 +533,21 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
485
533
|
}
|
486
534
|
copy(source) {
|
487
535
|
super.copy(source);
|
488
|
-
this.init(
|
536
|
+
this.init(_LightningStrike.copyParameters({}, source.rayParameters));
|
489
537
|
return this;
|
490
538
|
}
|
491
539
|
clone() {
|
492
|
-
return new this.constructor(
|
540
|
+
return new this.constructor(_LightningStrike.copyParameters({}, this.rayParameters));
|
493
541
|
}
|
494
|
-
}
|
495
|
-
LightningStrike.prototype.isLightningStrike = true;
|
496
|
-
LightningStrike.RAY_INITIALIZED = 0;
|
497
|
-
LightningStrike.RAY_UNBORN = 1;
|
498
|
-
LightningStrike.RAY_PROPAGATING = 2;
|
499
|
-
LightningStrike.RAY_STEADY = 3;
|
500
|
-
LightningStrike.RAY_VANISHING = 4;
|
501
|
-
LightningStrike.RAY_EXTINGUISHED = 5;
|
502
|
-
LightningStrike.COS30DEG = Math.cos(30 * Math.PI / 180);
|
503
|
-
LightningStrike.SIN30DEG = Math.sin(30 * Math.PI / 180);
|
504
|
-
LightningStrike.createRandomGenerator = () => {
|
505
|
-
const numSeeds = 2053;
|
506
|
-
const seeds = [];
|
507
|
-
for (let i = 0; i < numSeeds; i++) {
|
508
|
-
seeds.push(Math.random());
|
509
|
-
}
|
510
|
-
const generator = {
|
511
|
-
currentSeed: 0,
|
512
|
-
random: function() {
|
513
|
-
const value = seeds[generator.currentSeed];
|
514
|
-
generator.currentSeed = (generator.currentSeed + 1) % numSeeds;
|
515
|
-
return value;
|
516
|
-
},
|
517
|
-
getSeed: function() {
|
518
|
-
return generator.currentSeed / numSeeds;
|
519
|
-
},
|
520
|
-
setSeed: function(seed) {
|
521
|
-
generator.currentSeed = Math.floor(seed * numSeeds) % numSeeds;
|
522
|
-
}
|
523
|
-
};
|
524
|
-
return generator;
|
525
|
-
};
|
526
|
-
LightningStrike.copyParameters = (dest, source) => {
|
527
|
-
source = source || {};
|
528
|
-
dest = dest || {};
|
529
|
-
const vecCopy = (v) => {
|
530
|
-
if (source === dest) {
|
531
|
-
return v;
|
532
|
-
} else {
|
533
|
-
return v.clone();
|
534
|
-
}
|
535
|
-
};
|
536
|
-
dest.sourceOffset = source.sourceOffset !== void 0 ? vecCopy(source.sourceOffset) : new THREE.Vector3(0, 100, 0), dest.destOffset = source.destOffset !== void 0 ? vecCopy(source.destOffset) : new THREE.Vector3(0, 0, 0), dest.timeScale = source.timeScale !== void 0 ? source.timeScale : 1, dest.roughness = source.roughness !== void 0 ? source.roughness : 0.9, dest.straightness = source.straightness !== void 0 ? source.straightness : 0.7, dest.up0 = source.up0 !== void 0 ? vecCopy(source.up0) : new THREE.Vector3(0, 0, 1);
|
537
|
-
dest.up1 = source.up1 !== void 0 ? vecCopy(source.up1) : new THREE.Vector3(0, 0, 1), dest.radius0 = source.radius0 !== void 0 ? source.radius0 : 1, dest.radius1 = source.radius1 !== void 0 ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== void 0 ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== void 0 ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== void 0 ? source.minRadius : 0.2, // These parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
|
538
|
-
dest.isEternal = source.isEternal !== void 0 ? source.isEternal : source.birthTime === void 0 || source.deathTime === void 0, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== void 0 ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== void 0 ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== void 0 ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== void 0 ? source.subrayDutyCycle : 0.6;
|
539
|
-
dest.maxIterations = source.maxIterations !== void 0 ? source.maxIterations : 9;
|
540
|
-
dest.isStatic = source.isStatic !== void 0 ? source.isStatic : false;
|
541
|
-
dest.ramification = source.ramification !== void 0 ? source.ramification : 5;
|
542
|
-
dest.maxSubrayRecursion = source.maxSubrayRecursion !== void 0 ? source.maxSubrayRecursion : 3;
|
543
|
-
dest.recursionProbability = source.recursionProbability !== void 0 ? source.recursionProbability : 0.6;
|
544
|
-
dest.generateUVs = source.generateUVs !== void 0 ? source.generateUVs : false;
|
545
|
-
dest.randomGenerator = source.randomGenerator, dest.noiseSeed = source.noiseSeed, dest.onDecideSubrayCreation = source.onDecideSubrayCreation, dest.onSubrayCreation = source.onSubrayCreation;
|
546
|
-
return dest;
|
547
542
|
};
|
543
|
+
let LightningStrike = _LightningStrike;
|
544
|
+
// Ray states
|
545
|
+
__publicField(LightningStrike, "RAY_INITIALIZED", 0);
|
546
|
+
__publicField(LightningStrike, "RAY_UNBORN", 1);
|
547
|
+
__publicField(LightningStrike, "RAY_PROPAGATING", 2);
|
548
|
+
__publicField(LightningStrike, "RAY_STEADY", 3);
|
549
|
+
__publicField(LightningStrike, "RAY_VANISHING", 4);
|
550
|
+
__publicField(LightningStrike, "RAY_EXTINGUISHED", 5);
|
551
|
+
__publicField(LightningStrike, "COS30DEG", Math.cos(30 * Math.PI / 180));
|
552
|
+
__publicField(LightningStrike, "SIN30DEG", Math.sin(30 * Math.PI / 180));
|
548
553
|
exports.LightningStrike = LightningStrike;
|
@@ -1,32 +1,80 @@
|
|
1
|
+
var __defProp = Object.defineProperty;
|
2
|
+
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
+
var __publicField = (obj, key, value) => {
|
4
|
+
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
+
return value;
|
6
|
+
};
|
1
7
|
import { BufferGeometry, Vector3, Uint32BufferAttribute, Float32BufferAttribute, DynamicDrawUsage, MathUtils } from "three";
|
2
8
|
import { SimplexNoise } from "../math/SimplexNoise.mjs";
|
3
|
-
class
|
4
|
-
constructor(rayParameters) {
|
9
|
+
const _LightningStrike = class extends BufferGeometry {
|
10
|
+
constructor(rayParameters = {}) {
|
5
11
|
super();
|
12
|
+
this.isLightningStrike = true;
|
6
13
|
this.type = "LightningStrike";
|
7
|
-
rayParameters
|
8
|
-
this.init(LightningStrike.copyParameters(rayParameters, rayParameters));
|
14
|
+
this.init(_LightningStrike.copyParameters(rayParameters, rayParameters));
|
9
15
|
this.createMesh();
|
10
16
|
}
|
17
|
+
static createRandomGenerator() {
|
18
|
+
const numSeeds = 2053;
|
19
|
+
const seeds = [];
|
20
|
+
for (let i = 0; i < numSeeds; i++) {
|
21
|
+
seeds.push(Math.random());
|
22
|
+
}
|
23
|
+
const generator = {
|
24
|
+
currentSeed: 0,
|
25
|
+
random: function() {
|
26
|
+
const value = seeds[generator.currentSeed];
|
27
|
+
generator.currentSeed = (generator.currentSeed + 1) % numSeeds;
|
28
|
+
return value;
|
29
|
+
},
|
30
|
+
getSeed: function() {
|
31
|
+
return generator.currentSeed / numSeeds;
|
32
|
+
},
|
33
|
+
setSeed: function(seed) {
|
34
|
+
generator.currentSeed = Math.floor(seed * numSeeds) % numSeeds;
|
35
|
+
}
|
36
|
+
};
|
37
|
+
return generator;
|
38
|
+
}
|
39
|
+
static copyParameters(dest = {}, source = {}) {
|
40
|
+
const vecCopy = function(v) {
|
41
|
+
if (source === dest) {
|
42
|
+
return v;
|
43
|
+
} else {
|
44
|
+
return v.clone();
|
45
|
+
}
|
46
|
+
};
|
47
|
+
dest.sourceOffset = source.sourceOffset !== void 0 ? vecCopy(source.sourceOffset) : new Vector3(0, 100, 0), dest.destOffset = source.destOffset !== void 0 ? vecCopy(source.destOffset) : new Vector3(0, 0, 0), dest.timeScale = source.timeScale !== void 0 ? source.timeScale : 1, dest.roughness = source.roughness !== void 0 ? source.roughness : 0.9, dest.straightness = source.straightness !== void 0 ? source.straightness : 0.7, dest.up0 = source.up0 !== void 0 ? vecCopy(source.up0) : new Vector3(0, 0, 1);
|
48
|
+
dest.up1 = source.up1 !== void 0 ? vecCopy(source.up1) : new Vector3(0, 0, 1), dest.radius0 = source.radius0 !== void 0 ? source.radius0 : 1, dest.radius1 = source.radius1 !== void 0 ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== void 0 ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== void 0 ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== void 0 ? source.minRadius : 0.2, // These parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
|
49
|
+
dest.isEternal = source.isEternal !== void 0 ? source.isEternal : source.birthTime === void 0 || source.deathTime === void 0, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== void 0 ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== void 0 ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== void 0 ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== void 0 ? source.subrayDutyCycle : 0.6;
|
50
|
+
dest.maxIterations = source.maxIterations !== void 0 ? source.maxIterations : 9;
|
51
|
+
dest.isStatic = source.isStatic !== void 0 ? source.isStatic : false;
|
52
|
+
dest.ramification = source.ramification !== void 0 ? source.ramification : 5;
|
53
|
+
dest.maxSubrayRecursion = source.maxSubrayRecursion !== void 0 ? source.maxSubrayRecursion : 3;
|
54
|
+
dest.recursionProbability = source.recursionProbability !== void 0 ? source.recursionProbability : 0.6;
|
55
|
+
dest.generateUVs = source.generateUVs !== void 0 ? source.generateUVs : false;
|
56
|
+
dest.randomGenerator = source.randomGenerator, dest.noiseSeed = source.noiseSeed, dest.onDecideSubrayCreation = source.onDecideSubrayCreation, dest.onSubrayCreation = source.onSubrayCreation;
|
57
|
+
return dest;
|
58
|
+
}
|
11
59
|
update(time) {
|
12
60
|
if (this.isStatic)
|
13
61
|
return;
|
14
62
|
if (this.rayParameters.isEternal || this.rayParameters.birthTime <= time && time <= this.rayParameters.deathTime) {
|
15
63
|
this.updateMesh(time);
|
16
64
|
if (time < this.subrays[0].endPropagationTime) {
|
17
|
-
this.state =
|
65
|
+
this.state = _LightningStrike.RAY_PROPAGATING;
|
18
66
|
} else if (time > this.subrays[0].beginVanishingTime) {
|
19
|
-
this.state =
|
67
|
+
this.state = _LightningStrike.RAY_VANISHING;
|
20
68
|
} else {
|
21
|
-
this.state =
|
69
|
+
this.state = _LightningStrike.RAY_STEADY;
|
22
70
|
}
|
23
71
|
this.visible = true;
|
24
72
|
} else {
|
25
73
|
this.visible = false;
|
26
74
|
if (time < this.rayParameters.birthTime) {
|
27
|
-
this.state =
|
75
|
+
this.state = _LightningStrike.RAY_UNBORN;
|
28
76
|
} else {
|
29
|
-
this.state =
|
77
|
+
this.state = _LightningStrike.RAY_EXTINGUISHED;
|
30
78
|
}
|
31
79
|
}
|
32
80
|
}
|
@@ -51,7 +99,7 @@ class LightningStrike extends BufferGeometry {
|
|
51
99
|
this.seedGenerator.setSeed(rayParameters.noiseSeed);
|
52
100
|
}
|
53
101
|
} else {
|
54
|
-
this.randomGenerator =
|
102
|
+
this.randomGenerator = _LightningStrike.createRandomGenerator();
|
55
103
|
this.seedGenerator = Math;
|
56
104
|
}
|
57
105
|
if (rayParameters.onDecideSubrayCreation !== void 0) {
|
@@ -62,7 +110,7 @@ class LightningStrike extends BufferGeometry {
|
|
62
110
|
this.onSubrayCreation = rayParameters.onSubrayCreation;
|
63
111
|
}
|
64
112
|
}
|
65
|
-
this.state =
|
113
|
+
this.state = _LightningStrike.RAY_INITIALIZED;
|
66
114
|
this.maxSubrays = Math.ceil(1 + Math.pow(this.ramification, Math.max(0, this.maxSubrayRecursion - 1)));
|
67
115
|
rayParameters.maxSubrays = this.maxSubrays;
|
68
116
|
this.maxRaySegments = 2 * (1 << this.maxIterations);
|
@@ -294,8 +342,8 @@ class LightningStrike extends BufferGeometry {
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this.createPrismFaces();
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}
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createTriangleVerticesWithoutUVs(pos, up, forwards, radius) {
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297
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-
this.side.crossVectors(up, forwards).multiplyScalar(radius *
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298
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-
this.down.copy(up).multiplyScalar(-radius *
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345
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+
this.side.crossVectors(up, forwards).multiplyScalar(radius * _LightningStrike.COS30DEG);
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+
this.down.copy(up).multiplyScalar(-radius * _LightningStrike.SIN30DEG);
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const p = this.vPos;
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const v = this.vertices;
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p.copy(pos).sub(this.side).add(this.down);
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@@ -313,8 +361,8 @@ class LightningStrike extends BufferGeometry {
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this.currentVertex += 3;
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}
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createTriangleVerticesWithUVs(pos, up, forwards, radius, u) {
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316
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-
this.side.crossVectors(up, forwards).multiplyScalar(radius *
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317
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-
this.down.copy(up).multiplyScalar(-radius *
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364
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+
this.side.crossVectors(up, forwards).multiplyScalar(radius * _LightningStrike.COS30DEG);
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365
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+
this.down.copy(up).multiplyScalar(-radius * _LightningStrike.SIN30DEG);
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const p = this.vPos;
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const v = this.vertices;
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const uv = this.uvs;
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@@ -340,7 +388,7 @@ class LightningStrike extends BufferGeometry {
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340
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}
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createPrismFaces(vertex) {
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342
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const indices = this.indices;
|
343
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-
|
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+
vertex = this.currentVertex - 6;
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indices[this.currentIndex++] = vertex + 1;
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indices[this.currentIndex++] = vertex + 2;
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346
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indices[this.currentIndex++] = vertex + 5;
|
@@ -362,7 +410,7 @@ class LightningStrike extends BufferGeometry {
|
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362
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}
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363
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createDefaultSubrayCreationCallbacks() {
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const random1 = this.randomGenerator.random;
|
365
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-
this.onDecideSubrayCreation = (segment, lightningStrike)
|
413
|
+
this.onDecideSubrayCreation = function(segment, lightningStrike) {
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366
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const subray = lightningStrike.currentSubray;
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const period = lightningStrike.rayParameters.subrayPeriod;
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const dutyCycle = lightningStrike.rayParameters.subrayDutyCycle;
|
@@ -410,10 +458,10 @@ class LightningStrike extends BufferGeometry {
|
|
410
458
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const vec2Forward = new Vector3();
|
411
459
|
const vec3Side = new Vector3();
|
412
460
|
const vec4Up = new Vector3();
|
413
|
-
this.onSubrayCreation = (segment, parentSubray, childSubray, lightningStrike)
|
461
|
+
this.onSubrayCreation = function(segment, parentSubray, childSubray, lightningStrike) {
|
414
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|
lightningStrike.subrayCylinderPosition(segment, parentSubray, childSubray, 0.5, 0.6, 0.2);
|
415
463
|
};
|
416
|
-
this.subrayConePosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor)
|
464
|
+
this.subrayConePosition = function(segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) {
|
417
465
|
childSubray.pos0.copy(segment.pos0);
|
418
466
|
vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
|
419
467
|
vec2Forward.copy(vec1Pos).normalize();
|
@@ -425,7 +473,7 @@ class LightningStrike extends BufferGeometry {
|
|
425
473
|
vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
|
426
474
|
childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
|
427
475
|
};
|
428
|
-
this.subrayCylinderPosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor)
|
476
|
+
this.subrayCylinderPosition = function(segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) {
|
429
477
|
childSubray.pos0.copy(segment.pos0);
|
430
478
|
vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
|
431
479
|
vec2Forward.copy(vec1Pos).normalize();
|
@@ -483,66 +531,23 @@ class LightningStrike extends BufferGeometry {
|
|
483
531
|
}
|
484
532
|
copy(source) {
|
485
533
|
super.copy(source);
|
486
|
-
this.init(
|
534
|
+
this.init(_LightningStrike.copyParameters({}, source.rayParameters));
|
487
535
|
return this;
|
488
536
|
}
|
489
537
|
clone() {
|
490
|
-
return new this.constructor(
|
538
|
+
return new this.constructor(_LightningStrike.copyParameters({}, this.rayParameters));
|
491
539
|
}
|
492
|
-
}
|
493
|
-
LightningStrike.prototype.isLightningStrike = true;
|
494
|
-
LightningStrike.RAY_INITIALIZED = 0;
|
495
|
-
LightningStrike.RAY_UNBORN = 1;
|
496
|
-
LightningStrike.RAY_PROPAGATING = 2;
|
497
|
-
LightningStrike.RAY_STEADY = 3;
|
498
|
-
LightningStrike.RAY_VANISHING = 4;
|
499
|
-
LightningStrike.RAY_EXTINGUISHED = 5;
|
500
|
-
LightningStrike.COS30DEG = Math.cos(30 * Math.PI / 180);
|
501
|
-
LightningStrike.SIN30DEG = Math.sin(30 * Math.PI / 180);
|
502
|
-
LightningStrike.createRandomGenerator = () => {
|
503
|
-
const numSeeds = 2053;
|
504
|
-
const seeds = [];
|
505
|
-
for (let i = 0; i < numSeeds; i++) {
|
506
|
-
seeds.push(Math.random());
|
507
|
-
}
|
508
|
-
const generator = {
|
509
|
-
currentSeed: 0,
|
510
|
-
random: function() {
|
511
|
-
const value = seeds[generator.currentSeed];
|
512
|
-
generator.currentSeed = (generator.currentSeed + 1) % numSeeds;
|
513
|
-
return value;
|
514
|
-
},
|
515
|
-
getSeed: function() {
|
516
|
-
return generator.currentSeed / numSeeds;
|
517
|
-
},
|
518
|
-
setSeed: function(seed) {
|
519
|
-
generator.currentSeed = Math.floor(seed * numSeeds) % numSeeds;
|
520
|
-
}
|
521
|
-
};
|
522
|
-
return generator;
|
523
|
-
};
|
524
|
-
LightningStrike.copyParameters = (dest, source) => {
|
525
|
-
source = source || {};
|
526
|
-
dest = dest || {};
|
527
|
-
const vecCopy = (v) => {
|
528
|
-
if (source === dest) {
|
529
|
-
return v;
|
530
|
-
} else {
|
531
|
-
return v.clone();
|
532
|
-
}
|
533
|
-
};
|
534
|
-
dest.sourceOffset = source.sourceOffset !== void 0 ? vecCopy(source.sourceOffset) : new Vector3(0, 100, 0), dest.destOffset = source.destOffset !== void 0 ? vecCopy(source.destOffset) : new Vector3(0, 0, 0), dest.timeScale = source.timeScale !== void 0 ? source.timeScale : 1, dest.roughness = source.roughness !== void 0 ? source.roughness : 0.9, dest.straightness = source.straightness !== void 0 ? source.straightness : 0.7, dest.up0 = source.up0 !== void 0 ? vecCopy(source.up0) : new Vector3(0, 0, 1);
|
535
|
-
dest.up1 = source.up1 !== void 0 ? vecCopy(source.up1) : new Vector3(0, 0, 1), dest.radius0 = source.radius0 !== void 0 ? source.radius0 : 1, dest.radius1 = source.radius1 !== void 0 ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== void 0 ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== void 0 ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== void 0 ? source.minRadius : 0.2, // These parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
|
536
|
-
dest.isEternal = source.isEternal !== void 0 ? source.isEternal : source.birthTime === void 0 || source.deathTime === void 0, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== void 0 ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== void 0 ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== void 0 ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== void 0 ? source.subrayDutyCycle : 0.6;
|
537
|
-
dest.maxIterations = source.maxIterations !== void 0 ? source.maxIterations : 9;
|
538
|
-
dest.isStatic = source.isStatic !== void 0 ? source.isStatic : false;
|
539
|
-
dest.ramification = source.ramification !== void 0 ? source.ramification : 5;
|
540
|
-
dest.maxSubrayRecursion = source.maxSubrayRecursion !== void 0 ? source.maxSubrayRecursion : 3;
|
541
|
-
dest.recursionProbability = source.recursionProbability !== void 0 ? source.recursionProbability : 0.6;
|
542
|
-
dest.generateUVs = source.generateUVs !== void 0 ? source.generateUVs : false;
|
543
|
-
dest.randomGenerator = source.randomGenerator, dest.noiseSeed = source.noiseSeed, dest.onDecideSubrayCreation = source.onDecideSubrayCreation, dest.onSubrayCreation = source.onSubrayCreation;
|
544
|
-
return dest;
|
545
540
|
};
|
541
|
+
let LightningStrike = _LightningStrike;
|
542
|
+
// Ray states
|
543
|
+
__publicField(LightningStrike, "RAY_INITIALIZED", 0);
|
544
|
+
__publicField(LightningStrike, "RAY_UNBORN", 1);
|
545
|
+
__publicField(LightningStrike, "RAY_PROPAGATING", 2);
|
546
|
+
__publicField(LightningStrike, "RAY_STEADY", 3);
|
547
|
+
__publicField(LightningStrike, "RAY_VANISHING", 4);
|
548
|
+
__publicField(LightningStrike, "RAY_EXTINGUISHED", 5);
|
549
|
+
__publicField(LightningStrike, "COS30DEG", Math.cos(30 * Math.PI / 180));
|
550
|
+
__publicField(LightningStrike, "SIN30DEG", Math.sin(30 * Math.PI / 180));
|
546
551
|
export {
|
547
552
|
LightningStrike
|
548
553
|
};
|