three-stdlib 2.22.8 → 2.22.10
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- package/dist/animation/AnimationClipCreator.js +49 -50
- package/dist/animation/AnimationClipCreator.mjs +49 -50
- package/dist/animation/CCDIKSolver.d.ts +9 -4
- package/dist/animation/CCDIKSolver.js +193 -148
- package/dist/animation/CCDIKSolver.mjs +194 -149
- package/dist/animation/MMDAnimationHelper.js +613 -515
- package/dist/animation/MMDAnimationHelper.mjs +613 -515
- package/dist/animation/MMDPhysics.d.ts +6 -1
- package/dist/animation/MMDPhysics.js +728 -718
- package/dist/animation/MMDPhysics.mjs +729 -719
- package/dist/cameras/CinematicCamera.d.ts +2 -2
- package/dist/controls/ArcballControls.d.ts +1 -1
- package/dist/controls/ArcballControls.js +38 -44
- package/dist/controls/ArcballControls.mjs +39 -45
- package/dist/controls/DeviceOrientationControls.js +2 -1
- package/dist/controls/DeviceOrientationControls.mjs +2 -1
- package/dist/controls/FirstPersonControls.d.ts +1 -1
- package/dist/controls/FirstPersonControls.js +1 -1
- package/dist/controls/FirstPersonControls.mjs +1 -1
- package/dist/controls/PointerLockControls.js +2 -2
- package/dist/controls/PointerLockControls.mjs +2 -2
- package/dist/controls/TransformControls.d.ts +1 -1
- package/dist/controls/experimental/CameraControls.d.ts +1 -1
- package/dist/csm/CSM.js +4 -4
- package/dist/csm/CSM.mjs +4 -4
- package/dist/csm/CSMFrustum.js +1 -1
- package/dist/csm/CSMFrustum.mjs +1 -1
- package/dist/csm/CSMShader.js +14 -10
- package/dist/csm/CSMShader.mjs +14 -10
- package/dist/curves/CurveExtras.js +52 -62
- package/dist/curves/CurveExtras.mjs +53 -63
- package/dist/curves/NURBSUtils.d.ts +18 -20
- package/dist/curves/NURBSUtils.js +17 -17
- package/dist/curves/NURBSUtils.mjs +17 -17
- package/dist/deprecated/Geometry.js +26 -26
- package/dist/deprecated/Geometry.mjs +27 -27
- package/dist/effects/AnaglyphEffect.js +95 -114
- package/dist/effects/AnaglyphEffect.mjs +95 -114
- package/dist/effects/AsciiEffect.js +144 -162
- package/dist/effects/AsciiEffect.mjs +144 -162
- package/dist/effects/OutlineEffect.js +253 -276
- package/dist/effects/OutlineEffect.mjs +253 -276
- package/dist/effects/ParallaxBarrierEffect.js +61 -60
- package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
- package/dist/effects/PeppersGhostEffect.js +84 -81
- package/dist/effects/PeppersGhostEffect.mjs +84 -81
- package/dist/effects/StereoEffect.js +31 -28
- package/dist/effects/StereoEffect.mjs +31 -28
- package/dist/environments/RoomEnvironment.d.ts +6 -5
- package/dist/exporters/GLTFExporter.d.ts +109 -441
- package/dist/exporters/GLTFExporter.js +912 -581
- package/dist/exporters/GLTFExporter.mjs +912 -581
- package/dist/geometries/ConvexGeometry.js +0 -3
- package/dist/geometries/ConvexGeometry.mjs +0 -3
- package/dist/geometries/LightningStrike.d.ts +3 -3
- package/dist/geometries/LightningStrike.js +80 -75
- package/dist/geometries/LightningStrike.mjs +80 -75
- package/dist/geometries/ParametricGeometries.js +75 -74
- package/dist/geometries/ParametricGeometries.mjs +75 -74
- package/dist/geometries/RoundedBoxGeometry.js +1 -1
- package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
- package/dist/geometries/TextGeometry.d.ts +1 -1
- package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
- package/dist/helpers/RectAreaLightHelper.js +2 -2
- package/dist/helpers/RectAreaLightHelper.mjs +2 -2
- package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
- package/dist/helpers/VertexNormalsHelper.js +15 -22
- package/dist/helpers/VertexNormalsHelper.mjs +16 -23
- package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
- package/dist/helpers/VertexTangentsHelper.js +12 -14
- package/dist/helpers/VertexTangentsHelper.mjs +12 -14
- package/dist/index.d.ts +1 -66
- package/dist/index.js +5 -370
- package/dist/index.mjs +9 -374
- package/dist/interactive/InteractiveGroup.js +1 -1
- package/dist/interactive/InteractiveGroup.mjs +1 -1
- package/dist/interactive/SelectionBox.js +122 -125
- package/dist/interactive/SelectionBox.mjs +122 -125
- package/dist/interactive/SelectionHelper.js +45 -48
- package/dist/interactive/SelectionHelper.mjs +45 -48
- package/dist/libs/MeshoptDecoder.d.ts +1 -1
- package/dist/libs/MotionControllers.d.ts +15 -14
- package/dist/libs/MotionControllers.js +10 -10
- package/dist/libs/MotionControllers.mjs +10 -10
- package/dist/lights/LightProbeGenerator.js +43 -43
- package/dist/lights/LightProbeGenerator.mjs +43 -43
- package/dist/lights/RectAreaLightUniformsLib.js +9 -5
- package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
- package/dist/lines/LineMaterial.js +271 -271
- package/dist/lines/LineMaterial.mjs +272 -272
- package/dist/lines/LineSegments2.js +12 -12
- package/dist/lines/LineSegments2.mjs +12 -12
- package/dist/lines/LineSegmentsGeometry.js +2 -2
- package/dist/lines/LineSegmentsGeometry.mjs +2 -2
- package/dist/lines/Wireframe.js +2 -2
- package/dist/lines/Wireframe.mjs +2 -2
- package/dist/loaders/3DMLoader.d.ts +2 -1
- package/dist/loaders/3MFLoader.d.ts +2 -1
- package/dist/loaders/AMFLoader.d.ts +2 -1
- package/dist/loaders/AssimpLoader.d.ts +20 -0
- package/dist/loaders/AssimpLoader.js +520 -482
- package/dist/loaders/AssimpLoader.mjs +520 -482
- package/dist/loaders/BVHLoader.d.ts +2 -1
- package/dist/loaders/BasisTextureLoader.d.ts +2 -1
- package/dist/loaders/BasisTextureLoader.js +23 -14
- package/dist/loaders/BasisTextureLoader.mjs +24 -15
- package/dist/loaders/ColladaLoader.d.ts +2 -1
- package/dist/loaders/DRACOLoader.d.ts +2 -1
- package/dist/loaders/FBXLoader.d.ts +2 -1
- package/dist/loaders/FBXLoader.js +2 -2
- package/dist/loaders/FBXLoader.mjs +2 -2
- package/dist/loaders/FontLoader.d.ts +4 -4
- package/dist/loaders/FontLoader.js +2 -1
- package/dist/loaders/FontLoader.mjs +2 -1
- package/dist/loaders/GCodeLoader.d.ts +2 -1
- package/dist/loaders/GLTFLoader.d.ts +11 -9
- package/dist/loaders/GLTFLoader.js +2 -2
- package/dist/loaders/GLTFLoader.mjs +2 -2
- package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
- package/dist/loaders/KMZLoader.d.ts +2 -1
- package/dist/loaders/KTX2Loader.js +34 -15
- package/dist/loaders/KTX2Loader.mjs +35 -16
- package/dist/loaders/LDrawLoader.d.ts +2 -1
- package/dist/loaders/LDrawLoader.js +3 -3
- package/dist/loaders/LDrawLoader.mjs +3 -3
- package/dist/loaders/LUT3dlLoader.d.ts +3 -2
- package/dist/loaders/LUTCubeLoader.d.ts +3 -2
- package/dist/loaders/LWOLoader.d.ts +2 -1
- package/dist/loaders/LottieLoader.d.ts +2 -1
- package/dist/loaders/MD2Loader.d.ts +2 -1
- package/dist/loaders/MDDLoader.d.ts +2 -1
- package/dist/loaders/MMDLoader.d.ts +2 -1
- package/dist/loaders/MTLLoader.d.ts +2 -1
- package/dist/loaders/OBJLoader.d.ts +2 -1
- package/dist/loaders/OBJLoader.js +5 -5
- package/dist/loaders/OBJLoader.mjs +5 -5
- package/dist/loaders/PCDLoader.d.ts +2 -1
- package/dist/loaders/PDBLoader.d.ts +2 -1
- package/dist/loaders/PLYLoader.d.ts +2 -1
- package/dist/loaders/PRWMLoader.d.ts +2 -1
- package/dist/loaders/RGBMLoader.js +924 -918
- package/dist/loaders/RGBMLoader.mjs +924 -918
- package/dist/loaders/STLLoader.d.ts +2 -1
- package/dist/loaders/SVGLoader.d.ts +2 -1
- package/dist/loaders/TDSLoader.d.ts +2 -1
- package/dist/loaders/TTFLoader.d.ts +2 -1
- package/dist/loaders/TiltLoader.d.ts +2 -1
- package/dist/loaders/TiltLoader.js +3 -1
- package/dist/loaders/TiltLoader.mjs +3 -1
- package/dist/loaders/VOXLoader.d.ts +4 -2
- package/dist/loaders/VRMLLoader.d.ts +2 -1
- package/dist/loaders/VRMLoader.d.ts +20 -0
- package/dist/loaders/VTKLoader.d.ts +2 -1
- package/dist/loaders/XLoader.d.ts +20 -0
- package/dist/loaders/XLoader.js +1 -1
- package/dist/loaders/XLoader.mjs +1 -1
- package/dist/loaders/XYZLoader.d.ts +2 -1
- package/dist/loaders/lwo/IFFParser.js +104 -110
- package/dist/loaders/lwo/IFFParser.mjs +104 -110
- package/dist/loaders/lwo/LWO2Parser.js +18 -33
- package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
- package/dist/loaders/lwo/LWO3Parser.js +17 -33
- package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
- package/dist/math/Capsule.d.ts +1 -1
- package/dist/math/Capsule.js +90 -92
- package/dist/math/Capsule.mjs +90 -92
- package/dist/math/ColorConverter.js +26 -36
- package/dist/math/ColorConverter.mjs +26 -36
- package/dist/math/ConvexHull.js +16 -17
- package/dist/math/ConvexHull.mjs +17 -18
- package/dist/math/ImprovedNoise.js +41 -39
- package/dist/math/ImprovedNoise.mjs +41 -39
- package/dist/math/Lut.js +65 -63
- package/dist/math/Lut.mjs +66 -64
- package/dist/math/MeshSurfaceSampler.d.ts +3 -0
- package/dist/math/MeshSurfaceSampler.js +85 -89
- package/dist/math/MeshSurfaceSampler.mjs +85 -89
- package/dist/math/OBB.js +68 -88
- package/dist/math/OBB.mjs +68 -88
- package/dist/math/Octree.js +240 -245
- package/dist/math/Octree.mjs +240 -245
- package/dist/misc/ConvexObjectBreaker.js +114 -120
- package/dist/misc/ConvexObjectBreaker.mjs +115 -121
- package/dist/misc/GPUComputationRenderer.d.ts +1 -0
- package/dist/misc/GPUComputationRenderer.js +191 -157
- package/dist/misc/GPUComputationRenderer.mjs +192 -158
- package/dist/misc/Gyroscope.js +16 -18
- package/dist/misc/Gyroscope.mjs +17 -19
- package/dist/misc/MD2Character.js +88 -86
- package/dist/misc/MD2Character.mjs +89 -87
- package/dist/misc/MD2CharacterComplex.js +106 -105
- package/dist/misc/MD2CharacterComplex.mjs +107 -106
- package/dist/misc/MorphAnimMesh.d.ts +1 -1
- package/dist/misc/MorphAnimMesh.js +33 -33
- package/dist/misc/MorphAnimMesh.mjs +33 -33
- package/dist/misc/MorphBlendMesh.js +68 -68
- package/dist/misc/MorphBlendMesh.mjs +68 -68
- package/dist/misc/ProgressiveLightmap.d.ts +1 -2
- package/dist/misc/RollerCoaster.js +321 -314
- package/dist/misc/RollerCoaster.mjs +322 -315
- package/dist/misc/Volume.d.ts +1 -1
- package/dist/misc/Volume.js +169 -166
- package/dist/misc/Volume.mjs +170 -167
- package/dist/misc/VolumeSlice.js +50 -51
- package/dist/misc/VolumeSlice.mjs +50 -51
- package/dist/modifiers/CurveModifier.d.ts +2 -2
- package/dist/modifiers/CurveModifier.js +1 -1
- package/dist/modifiers/CurveModifier.mjs +1 -1
- package/dist/modifiers/SimplifyModifier.js +2 -1
- package/dist/modifiers/SimplifyModifier.mjs +2 -1
- package/dist/objects/Lensflare.js +32 -21
- package/dist/objects/Lensflare.mjs +33 -22
- package/dist/objects/LightningStorm.d.ts +3 -3
- package/dist/objects/LightningStorm.js +3 -3
- package/dist/objects/LightningStorm.mjs +3 -3
- package/dist/objects/MarchingCubes.d.ts +1 -0
- package/dist/objects/MarchingCubes.js +4362 -10
- package/dist/objects/MarchingCubes.mjs +4363 -11
- package/dist/objects/Reflector.d.ts +5 -2
- package/dist/objects/Reflector.js +39 -12
- package/dist/objects/Reflector.mjs +40 -13
- package/dist/objects/ReflectorForSSRPass.js +25 -21
- package/dist/objects/ReflectorForSSRPass.mjs +26 -22
- package/dist/objects/ReflectorRTT.d.ts +6 -0
- package/dist/objects/Refractor.d.ts +5 -2
- package/dist/objects/Refractor.js +39 -12
- package/dist/objects/Refractor.mjs +40 -13
- package/dist/objects/ShadowMesh.d.ts +6 -3
- package/dist/objects/ShadowMesh.js +7 -3
- package/dist/objects/ShadowMesh.mjs +8 -4
- package/dist/objects/Sky.js +181 -137
- package/dist/objects/Sky.mjs +182 -138
- package/dist/objects/Water.d.ts +3 -3
- package/dist/objects/Water.js +3 -2
- package/dist/objects/Water.mjs +3 -2
- package/dist/objects/Water2.d.ts +2 -2
- package/dist/objects/Water2.js +16 -18
- package/dist/objects/Water2.mjs +17 -19
- package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
- package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
- package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
- package/dist/postprocessing/BokehPass.d.ts +1 -1
- package/dist/postprocessing/ClearPass.d.ts +3 -3
- package/dist/postprocessing/CubeTexturePass.js +37 -33
- package/dist/postprocessing/CubeTexturePass.mjs +37 -33
- package/dist/postprocessing/HalftonePass.d.ts +1 -1
- package/dist/postprocessing/LUTPass.d.ts +3 -3
- package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
- package/dist/postprocessing/SAOPass.d.ts +5 -6
- package/dist/postprocessing/SAOPass.js +151 -145
- package/dist/postprocessing/SAOPass.mjs +153 -147
- package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
- package/dist/postprocessing/SSAARenderPass.js +78 -55
- package/dist/postprocessing/SSAARenderPass.mjs +80 -57
- package/dist/postprocessing/SSAOPass.d.ts +4 -5
- package/dist/postprocessing/SSAOPass.js +17 -10
- package/dist/postprocessing/SSAOPass.mjs +17 -10
- package/dist/postprocessing/SSRPass.d.ts +6 -7
- package/dist/postprocessing/SSRPass.js +235 -262
- package/dist/postprocessing/SSRPass.mjs +237 -264
- package/dist/postprocessing/TAARenderPass.d.ts +2 -2
- package/dist/postprocessing/TAARenderPass.js +106 -27
- package/dist/postprocessing/TAARenderPass.mjs +107 -28
- package/dist/postprocessing/TexturePass.d.ts +2 -2
- package/dist/postprocessing/TexturePass.js +24 -22
- package/dist/postprocessing/TexturePass.mjs +25 -23
- package/dist/postprocessing/UnrealBloomPass.js +175 -118
- package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
- package/dist/renderers/CSS2DRenderer.d.ts +2 -1
- package/dist/renderers/CSS2DRenderer.js +5 -4
- package/dist/renderers/CSS2DRenderer.mjs +6 -5
- package/dist/renderers/CSS3DRenderer.d.ts +1 -1
- package/dist/renderers/CSS3DRenderer.js +147 -113
- package/dist/renderers/CSS3DRenderer.mjs +148 -114
- package/dist/renderers/Projector.js +377 -389
- package/dist/renderers/Projector.mjs +377 -389
- package/dist/renderers/SVGRenderer.js +280 -275
- package/dist/renderers/SVGRenderer.mjs +280 -275
- package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/dist/shaders/AfterimageShader.d.ts +1 -1
- package/dist/shaders/BasicShader.d.ts +1 -1
- package/dist/shaders/BleachBypassShader.d.ts +1 -1
- package/dist/shaders/BokehShader.d.ts +2 -2
- package/dist/shaders/BokehShader2.d.ts +2 -2
- package/dist/shaders/BokehShader2.js +1 -1
- package/dist/shaders/BokehShader2.mjs +1 -1
- package/dist/shaders/ColorCorrectionShader.js +3 -3
- package/dist/shaders/ColorCorrectionShader.mjs +3 -3
- package/dist/shaders/ColorifyShader.js +1 -1
- package/dist/shaders/ColorifyShader.mjs +1 -1
- package/dist/shaders/ConvolutionShader.d.ts +2 -2
- package/dist/shaders/ConvolutionShader.js +1 -1
- package/dist/shaders/ConvolutionShader.mjs +1 -1
- package/dist/shaders/CopyShader.d.ts +1 -1
- package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/dist/shaders/DepthLimitedBlurShader.js +2 -2
- package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
- package/dist/shaders/DotScreenShader.js +2 -2
- package/dist/shaders/DotScreenShader.mjs +2 -2
- package/dist/shaders/FXAAShader.js +1 -1
- package/dist/shaders/FXAAShader.mjs +1 -1
- package/dist/shaders/FreiChenShader.js +1 -1
- package/dist/shaders/FreiChenShader.mjs +1 -1
- package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
- package/dist/shaders/GodRaysShader.js +4 -4
- package/dist/shaders/GodRaysShader.mjs +4 -4
- package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
- package/dist/shaders/LuminosityHighPassShader.js +1 -1
- package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
- package/dist/shaders/NormalMapShader.js +2 -2
- package/dist/shaders/NormalMapShader.mjs +2 -2
- package/dist/shaders/SAOShader.d.ts +2 -2
- package/dist/shaders/SAOShader.js +3 -3
- package/dist/shaders/SAOShader.mjs +3 -3
- package/dist/shaders/SMAAShader.js +3 -3
- package/dist/shaders/SMAAShader.mjs +3 -3
- package/dist/shaders/SSAOShader.js +4 -4
- package/dist/shaders/SSAOShader.mjs +4 -4
- package/dist/shaders/SSRShader.js +4 -4
- package/dist/shaders/SSRShader.mjs +4 -4
- package/dist/shaders/SobelOperatorShader.js +1 -1
- package/dist/shaders/SobelOperatorShader.mjs +1 -1
- package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
- package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
- package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
- package/dist/shaders/ToonShader.js +25 -25
- package/dist/shaders/ToonShader.mjs +25 -25
- package/dist/shaders/TriangleBlurShader.js +1 -1
- package/dist/shaders/TriangleBlurShader.mjs +1 -1
- package/dist/shaders/VerticalBlurShader.d.ts +1 -1
- package/dist/shaders/VolumeShader.js +2 -2
- package/dist/shaders/VolumeShader.mjs +2 -2
- package/dist/shaders/types.d.ts +2 -2
- package/dist/types/Loader.d.ts +4 -0
- package/dist/types/Loader.js +26 -0
- package/dist/types/Loader.mjs +9 -0
- package/dist/types/shared.d.ts +2 -2
- package/dist/types/utils.d.ts +1 -1
- package/dist/utils/BufferGeometryUtils.d.ts +2 -2
- package/dist/utils/BufferGeometryUtils.js +1 -1
- package/dist/utils/BufferGeometryUtils.mjs +1 -1
- package/dist/utils/RoughnessMipmapper.d.ts +8 -0
- package/dist/utils/RoughnessMipmapper.js +79 -75
- package/dist/utils/RoughnessMipmapper.mjs +79 -75
- package/dist/utils/ShadowMapViewer.js +103 -106
- package/dist/utils/ShadowMapViewer.mjs +103 -106
- package/dist/utils/SkeletonUtils.d.ts +5 -21
- package/dist/utils/SkeletonUtils.js +182 -263
- package/dist/utils/SkeletonUtils.mjs +183 -264
- package/dist/utils/UVsDebug.js +37 -42
- package/dist/utils/UVsDebug.mjs +37 -42
- package/dist/webxr/ARButton.d.ts +2 -1
- package/dist/webxr/OculusHandModel.d.ts +2 -1
- package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
- package/dist/webxr/OculusHandPointerModel.js +2 -2
- package/dist/webxr/OculusHandPointerModel.mjs +2 -2
- package/dist/webxr/VRButton.d.ts +2 -1
- package/dist/webxr/XRHandPrimitiveModel.js +2 -2
- package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
- package/package.json +5 -6
- package/dist/custom.d.ts +0 -5
- package/dist/loaders/NodeMaterialLoader.js +0 -146
- package/dist/loaders/NodeMaterialLoader.mjs +0 -146
- package/dist/nodes/Nodes.js +0 -347
- package/dist/nodes/Nodes.mjs +0 -347
- package/dist/nodes/ShaderNode.js +0 -408
- package/dist/nodes/ShaderNode.mjs +0 -408
- package/dist/nodes/accessors/BufferNode.js +0 -14
- package/dist/nodes/accessors/BufferNode.mjs +0 -15
- package/dist/nodes/accessors/CameraNode.js +0 -43
- package/dist/nodes/accessors/CameraNode.mjs +0 -44
- package/dist/nodes/accessors/CubeTextureNode.js +0 -41
- package/dist/nodes/accessors/CubeTextureNode.mjs +0 -42
- package/dist/nodes/accessors/MaterialNode.js +0 -70
- package/dist/nodes/accessors/MaterialNode.mjs +0 -71
- package/dist/nodes/accessors/MaterialReferenceNode.js +0 -13
- package/dist/nodes/accessors/MaterialReferenceNode.mjs +0 -14
- package/dist/nodes/accessors/ModelNode.js +0 -8
- package/dist/nodes/accessors/ModelNode.mjs +0 -9
- package/dist/nodes/accessors/ModelViewProjectionNode.js +0 -23
- package/dist/nodes/accessors/ModelViewProjectionNode.mjs +0 -24
- package/dist/nodes/accessors/NormalNode.js +0 -61
- package/dist/nodes/accessors/NormalNode.mjs +0 -62
- package/dist/nodes/accessors/Object3DNode.js +0 -75
- package/dist/nodes/accessors/Object3DNode.mjs +0 -76
- package/dist/nodes/accessors/PointUVNode.js +0 -12
- package/dist/nodes/accessors/PointUVNode.mjs +0 -13
- package/dist/nodes/accessors/PositionNode.js +0 -64
- package/dist/nodes/accessors/PositionNode.mjs +0 -65
- package/dist/nodes/accessors/ReferenceNode.js +0 -36
- package/dist/nodes/accessors/ReferenceNode.mjs +0 -37
- package/dist/nodes/accessors/ReflectNode.js +0 -42
- package/dist/nodes/accessors/ReflectNode.mjs +0 -43
- package/dist/nodes/accessors/SkinningNode.js +0 -57
- package/dist/nodes/accessors/SkinningNode.mjs +0 -58
- package/dist/nodes/accessors/TextureNode.js +0 -53
- package/dist/nodes/accessors/TextureNode.mjs +0 -54
- package/dist/nodes/accessors/UVNode.js +0 -22
- package/dist/nodes/accessors/UVNode.mjs +0 -23
- package/dist/nodes/core/ArrayUniformNode.js +0 -13
- package/dist/nodes/core/ArrayUniformNode.mjs +0 -14
- package/dist/nodes/core/AttributeNode.js +0 -29
- package/dist/nodes/core/AttributeNode.mjs +0 -30
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this._updateBones();
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if (isNonDefaultScale) {
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if (parent !== null)
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mesh.parent = parent;
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mesh.
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mesh.scale.copy(scale);
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}
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manager.freeThreeVector3(scale);
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manager.freeThreeQuaternion(quaternion);
|
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manager.freeThreeVector3(position);
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return this;
|
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}
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/**
|
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* Resets rigid bodies transorm to current bone's.
|
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*
|
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* @return {MMDPhysics}
|
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+
*/
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reset() {
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for (let i = 0, il = this.bodies.length; i < il; i++) {
|
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this.bodies[i].reset();
|
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}
|
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return this;
|
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+
}
|
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/**
|
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* Warm ups Rigid bodies. Calculates cycles steps.
|
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*
|
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+
* @param {Integer} cycles
|
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+
* @return {MMDPhysics}
|
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|
+
*/
|
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|
+
warmup(cycles) {
|
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|
+
for (let i = 0; i < cycles; i++) {
|
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|
+
this.update(1 / 60);
|
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|
+
}
|
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|
+
return this;
|
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|
+
}
|
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|
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/**
|
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|
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* Sets gravity.
|
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|
+
*
|
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|
+
* @param {Vector3} gravity
|
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|
+
* @return {MMDPhysicsHelper}
|
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|
+
*/
|
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|
+
setGravity(gravity) {
|
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|
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this.world.setGravity(new Ammo.btVector3(gravity.x, gravity.y, gravity.z));
|
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|
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this.gravity.copy(gravity);
|
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|
+
return this;
|
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|
+
}
|
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|
+
/**
|
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|
+
* Creates MMDPhysicsHelper
|
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|
+
*
|
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|
+
* @return {MMDPhysicsHelper}
|
107
|
+
*/
|
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|
+
createHelper() {
|
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|
+
return new MMDPhysicsHelper(this.mesh, this);
|
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|
+
}
|
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|
+
// private methods
|
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|
+
_init(mesh, rigidBodyParams, constraintParams) {
|
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|
+
const manager = this.manager;
|
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|
+
const parent = mesh.parent;
|
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|
+
if (parent !== null)
|
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|
+
mesh.parent = null;
|
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|
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const currentPosition = manager.allocThreeVector3();
|
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|
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const currentQuaternion = manager.allocThreeQuaternion();
|
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|
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const currentScale = manager.allocThreeVector3();
|
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|
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currentPosition.copy(mesh.position);
|
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currentQuaternion.copy(mesh.quaternion);
|
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|
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currentScale.copy(mesh.scale);
|
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|
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mesh.position.set(0, 0, 0);
|
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|
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mesh.quaternion.set(0, 0, 0, 1);
|
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|
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mesh.scale.set(1, 1, 1);
|
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|
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mesh.updateMatrixWorld(true);
|
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|
+
if (this.world === null) {
|
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|
+
this.world = this._createWorld();
|
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|
+
this.setGravity(this.gravity);
|
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|
+
}
|
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|
+
this._initRigidBodies(rigidBodyParams);
|
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|
+
this._initConstraints(constraintParams);
|
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|
+
if (parent !== null)
|
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|
+
mesh.parent = parent;
|
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|
+
mesh.position.copy(currentPosition);
|
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|
+
mesh.quaternion.copy(currentQuaternion);
|
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|
+
mesh.scale.copy(currentScale);
|
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|
+
mesh.updateMatrixWorld(true);
|
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|
+
this.reset();
|
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|
+
manager.freeThreeVector3(currentPosition);
|
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|
+
manager.freeThreeQuaternion(currentQuaternion);
|
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|
+
manager.freeThreeVector3(currentScale);
|
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|
+
}
|
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|
+
_createWorld() {
|
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|
+
const config = new Ammo.btDefaultCollisionConfiguration();
|
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|
+
const dispatcher = new Ammo.btCollisionDispatcher(config);
|
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|
+
const cache = new Ammo.btDbvtBroadphase();
|
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|
+
const solver = new Ammo.btSequentialImpulseConstraintSolver();
|
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|
+
const world = new Ammo.btDiscreteDynamicsWorld(dispatcher, cache, solver, config);
|
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|
+
return world;
|
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|
+
}
|
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|
+
_initRigidBodies(rigidBodies) {
|
153
|
+
for (let i = 0, il = rigidBodies.length; i < il; i++) {
|
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|
+
this.bodies.push(new RigidBody(this.mesh, this.world, rigidBodies[i], this.manager));
|
155
|
+
}
|
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|
+
}
|
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|
+
_initConstraints(constraints) {
|
158
|
+
for (let i = 0, il = constraints.length; i < il; i++) {
|
159
|
+
const params = constraints[i];
|
160
|
+
const bodyA = this.bodies[params.rigidBodyIndex1];
|
161
|
+
const bodyB = this.bodies[params.rigidBodyIndex2];
|
162
|
+
this.constraints.push(new Constraint(this.mesh, this.world, bodyA, bodyB, params, this.manager));
|
163
|
+
}
|
164
|
+
}
|
165
|
+
_stepSimulation(delta) {
|
166
|
+
const unitStep = this.unitStep;
|
167
|
+
let stepTime = delta;
|
168
|
+
let maxStepNum = (delta / unitStep | 0) + 1;
|
169
|
+
if (stepTime < unitStep) {
|
170
|
+
stepTime = unitStep;
|
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|
+
maxStepNum = 1;
|
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|
+
}
|
173
|
+
if (maxStepNum > this.maxStepNum) {
|
174
|
+
maxStepNum = this.maxStepNum;
|
175
|
+
}
|
176
|
+
this.world.stepSimulation(stepTime, maxStepNum, unitStep);
|
177
|
+
}
|
178
|
+
_updateRigidBodies() {
|
179
|
+
for (let i = 0, il = this.bodies.length; i < il; i++) {
|
180
|
+
this.bodies[i].updateFromBone();
|
182
181
|
}
|
183
|
-
}
|
184
|
-
|
182
|
+
}
|
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|
+
_updateBones() {
|
184
|
+
for (let i = 0, il = this.bodies.length; i < il; i++) {
|
185
|
+
this.bodies[i].updateBone();
|
186
|
+
}
|
187
|
+
}
|
188
|
+
}
|
189
|
+
class ResourceManager {
|
190
|
+
constructor() {
|
185
191
|
this.threeVector3s = [];
|
186
192
|
this.threeMatrix4s = [];
|
187
193
|
this.threeQuaternions = [];
|
@@ -190,272 +196,271 @@ const MMDPhysics = (() => {
|
|
190
196
|
this.quaternions = [];
|
191
197
|
this.vector3s = [];
|
192
198
|
}
|
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|
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|
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getBasis
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
443
|
-
|
444
|
-
|
445
|
-
|
446
|
-
|
447
|
-
y = (m[5] + m[7]) / s;
|
448
|
-
z = 0.25 * s;
|
449
|
-
}
|
450
|
-
const q = this.allocQuaternion();
|
451
|
-
q.setX(x);
|
452
|
-
q.setY(y);
|
453
|
-
q.setZ(z);
|
454
|
-
q.setW(w);
|
455
|
-
return q;
|
199
|
+
allocThreeVector3() {
|
200
|
+
return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new THREE.Vector3();
|
201
|
+
}
|
202
|
+
freeThreeVector3(v) {
|
203
|
+
this.threeVector3s.push(v);
|
204
|
+
}
|
205
|
+
allocThreeMatrix4() {
|
206
|
+
return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new THREE.Matrix4();
|
207
|
+
}
|
208
|
+
freeThreeMatrix4(m) {
|
209
|
+
this.threeMatrix4s.push(m);
|
210
|
+
}
|
211
|
+
allocThreeQuaternion() {
|
212
|
+
return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new THREE.Quaternion();
|
213
|
+
}
|
214
|
+
freeThreeQuaternion(q) {
|
215
|
+
this.threeQuaternions.push(q);
|
216
|
+
}
|
217
|
+
allocThreeEuler() {
|
218
|
+
return this.threeEulers.length > 0 ? this.threeEulers.pop() : new THREE.Euler();
|
219
|
+
}
|
220
|
+
freeThreeEuler(e) {
|
221
|
+
this.threeEulers.push(e);
|
222
|
+
}
|
223
|
+
allocTransform() {
|
224
|
+
return this.transforms.length > 0 ? this.transforms.pop() : new Ammo.btTransform();
|
225
|
+
}
|
226
|
+
freeTransform(t) {
|
227
|
+
this.transforms.push(t);
|
228
|
+
}
|
229
|
+
allocQuaternion() {
|
230
|
+
return this.quaternions.length > 0 ? this.quaternions.pop() : new Ammo.btQuaternion();
|
231
|
+
}
|
232
|
+
freeQuaternion(q) {
|
233
|
+
this.quaternions.push(q);
|
234
|
+
}
|
235
|
+
allocVector3() {
|
236
|
+
return this.vector3s.length > 0 ? this.vector3s.pop() : new Ammo.btVector3();
|
237
|
+
}
|
238
|
+
freeVector3(v) {
|
239
|
+
this.vector3s.push(v);
|
240
|
+
}
|
241
|
+
setIdentity(t) {
|
242
|
+
t.setIdentity();
|
243
|
+
}
|
244
|
+
getBasis(t) {
|
245
|
+
var q = this.allocQuaternion();
|
246
|
+
t.getBasis().getRotation(q);
|
247
|
+
return q;
|
248
|
+
}
|
249
|
+
getBasisAsMatrix3(t) {
|
250
|
+
var q = this.getBasis(t);
|
251
|
+
var m = this.quaternionToMatrix3(q);
|
252
|
+
this.freeQuaternion(q);
|
253
|
+
return m;
|
254
|
+
}
|
255
|
+
getOrigin(t) {
|
256
|
+
return t.getOrigin();
|
257
|
+
}
|
258
|
+
setOrigin(t, v) {
|
259
|
+
t.getOrigin().setValue(v.x(), v.y(), v.z());
|
260
|
+
}
|
261
|
+
copyOrigin(t1, t2) {
|
262
|
+
var o = t2.getOrigin();
|
263
|
+
this.setOrigin(t1, o);
|
264
|
+
}
|
265
|
+
setBasis(t, q) {
|
266
|
+
t.setRotation(q);
|
267
|
+
}
|
268
|
+
setBasisFromMatrix3(t, m) {
|
269
|
+
var q = this.matrix3ToQuaternion(m);
|
270
|
+
this.setBasis(t, q);
|
271
|
+
this.freeQuaternion(q);
|
272
|
+
}
|
273
|
+
setOriginFromArray3(t, a) {
|
274
|
+
t.getOrigin().setValue(a[0], a[1], a[2]);
|
275
|
+
}
|
276
|
+
setOriginFromThreeVector3(t, v) {
|
277
|
+
t.getOrigin().setValue(v.x, v.y, v.z);
|
278
|
+
}
|
279
|
+
setBasisFromArray3(t, a) {
|
280
|
+
var thQ = this.allocThreeQuaternion();
|
281
|
+
var thE = this.allocThreeEuler();
|
282
|
+
thE.set(a[0], a[1], a[2]);
|
283
|
+
this.setBasisFromThreeQuaternion(t, thQ.setFromEuler(thE));
|
284
|
+
this.freeThreeEuler(thE);
|
285
|
+
this.freeThreeQuaternion(thQ);
|
286
|
+
}
|
287
|
+
setBasisFromThreeQuaternion(t, a) {
|
288
|
+
var q = this.allocQuaternion();
|
289
|
+
q.setX(a.x);
|
290
|
+
q.setY(a.y);
|
291
|
+
q.setZ(a.z);
|
292
|
+
q.setW(a.w);
|
293
|
+
this.setBasis(t, q);
|
294
|
+
this.freeQuaternion(q);
|
295
|
+
}
|
296
|
+
multiplyTransforms(t1, t2) {
|
297
|
+
var t = this.allocTransform();
|
298
|
+
this.setIdentity(t);
|
299
|
+
var m1 = this.getBasisAsMatrix3(t1);
|
300
|
+
var m2 = this.getBasisAsMatrix3(t2);
|
301
|
+
var o1 = this.getOrigin(t1);
|
302
|
+
var o2 = this.getOrigin(t2);
|
303
|
+
var v1 = this.multiplyMatrix3ByVector3(m1, o2);
|
304
|
+
var v2 = this.addVector3(v1, o1);
|
305
|
+
this.setOrigin(t, v2);
|
306
|
+
var m3 = this.multiplyMatrices3(m1, m2);
|
307
|
+
this.setBasisFromMatrix3(t, m3);
|
308
|
+
this.freeVector3(v1);
|
309
|
+
this.freeVector3(v2);
|
310
|
+
return t;
|
311
|
+
}
|
312
|
+
inverseTransform(t) {
|
313
|
+
var t2 = this.allocTransform();
|
314
|
+
var m1 = this.getBasisAsMatrix3(t);
|
315
|
+
var o = this.getOrigin(t);
|
316
|
+
var m2 = this.transposeMatrix3(m1);
|
317
|
+
var v1 = this.negativeVector3(o);
|
318
|
+
var v2 = this.multiplyMatrix3ByVector3(m2, v1);
|
319
|
+
this.setOrigin(t2, v2);
|
320
|
+
this.setBasisFromMatrix3(t2, m2);
|
321
|
+
this.freeVector3(v1);
|
322
|
+
this.freeVector3(v2);
|
323
|
+
return t2;
|
324
|
+
}
|
325
|
+
multiplyMatrices3(m1, m2) {
|
326
|
+
var m3 = [];
|
327
|
+
var v10 = this.rowOfMatrix3(m1, 0);
|
328
|
+
var v11 = this.rowOfMatrix3(m1, 1);
|
329
|
+
var v12 = this.rowOfMatrix3(m1, 2);
|
330
|
+
var v20 = this.columnOfMatrix3(m2, 0);
|
331
|
+
var v21 = this.columnOfMatrix3(m2, 1);
|
332
|
+
var v22 = this.columnOfMatrix3(m2, 2);
|
333
|
+
m3[0] = this.dotVectors3(v10, v20);
|
334
|
+
m3[1] = this.dotVectors3(v10, v21);
|
335
|
+
m3[2] = this.dotVectors3(v10, v22);
|
336
|
+
m3[3] = this.dotVectors3(v11, v20);
|
337
|
+
m3[4] = this.dotVectors3(v11, v21);
|
338
|
+
m3[5] = this.dotVectors3(v11, v22);
|
339
|
+
m3[6] = this.dotVectors3(v12, v20);
|
340
|
+
m3[7] = this.dotVectors3(v12, v21);
|
341
|
+
m3[8] = this.dotVectors3(v12, v22);
|
342
|
+
this.freeVector3(v10);
|
343
|
+
this.freeVector3(v11);
|
344
|
+
this.freeVector3(v12);
|
345
|
+
this.freeVector3(v20);
|
346
|
+
this.freeVector3(v21);
|
347
|
+
this.freeVector3(v22);
|
348
|
+
return m3;
|
349
|
+
}
|
350
|
+
addVector3(v1, v2) {
|
351
|
+
var v = this.allocVector3();
|
352
|
+
v.setValue(v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z());
|
353
|
+
return v;
|
354
|
+
}
|
355
|
+
dotVectors3(v1, v2) {
|
356
|
+
return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
|
357
|
+
}
|
358
|
+
rowOfMatrix3(m, i) {
|
359
|
+
var v = this.allocVector3();
|
360
|
+
v.setValue(m[i * 3 + 0], m[i * 3 + 1], m[i * 3 + 2]);
|
361
|
+
return v;
|
362
|
+
}
|
363
|
+
columnOfMatrix3(m, i) {
|
364
|
+
var v = this.allocVector3();
|
365
|
+
v.setValue(m[i + 0], m[i + 3], m[i + 6]);
|
366
|
+
return v;
|
367
|
+
}
|
368
|
+
negativeVector3(v) {
|
369
|
+
var v2 = this.allocVector3();
|
370
|
+
v2.setValue(-v.x(), -v.y(), -v.z());
|
371
|
+
return v2;
|
372
|
+
}
|
373
|
+
multiplyMatrix3ByVector3(m, v) {
|
374
|
+
var v4 = this.allocVector3();
|
375
|
+
var v0 = this.rowOfMatrix3(m, 0);
|
376
|
+
var v1 = this.rowOfMatrix3(m, 1);
|
377
|
+
var v2 = this.rowOfMatrix3(m, 2);
|
378
|
+
var x = this.dotVectors3(v0, v);
|
379
|
+
var y = this.dotVectors3(v1, v);
|
380
|
+
var z = this.dotVectors3(v2, v);
|
381
|
+
v4.setValue(x, y, z);
|
382
|
+
this.freeVector3(v0);
|
383
|
+
this.freeVector3(v1);
|
384
|
+
this.freeVector3(v2);
|
385
|
+
return v4;
|
386
|
+
}
|
387
|
+
transposeMatrix3(m) {
|
388
|
+
var m2 = [];
|
389
|
+
m2[0] = m[0];
|
390
|
+
m2[1] = m[3];
|
391
|
+
m2[2] = m[6];
|
392
|
+
m2[3] = m[1];
|
393
|
+
m2[4] = m[4];
|
394
|
+
m2[5] = m[7];
|
395
|
+
m2[6] = m[2];
|
396
|
+
m2[7] = m[5];
|
397
|
+
m2[8] = m[8];
|
398
|
+
return m2;
|
399
|
+
}
|
400
|
+
quaternionToMatrix3(q) {
|
401
|
+
var m = [];
|
402
|
+
var x = q.x();
|
403
|
+
var y = q.y();
|
404
|
+
var z = q.z();
|
405
|
+
var w = q.w();
|
406
|
+
var xx = x * x;
|
407
|
+
var yy = y * y;
|
408
|
+
var zz = z * z;
|
409
|
+
var xy = x * y;
|
410
|
+
var yz = y * z;
|
411
|
+
var zx = z * x;
|
412
|
+
var xw = x * w;
|
413
|
+
var yw = y * w;
|
414
|
+
var zw = z * w;
|
415
|
+
m[0] = 1 - 2 * (yy + zz);
|
416
|
+
m[1] = 2 * (xy - zw);
|
417
|
+
m[2] = 2 * (zx + yw);
|
418
|
+
m[3] = 2 * (xy + zw);
|
419
|
+
m[4] = 1 - 2 * (zz + xx);
|
420
|
+
m[5] = 2 * (yz - xw);
|
421
|
+
m[6] = 2 * (zx - yw);
|
422
|
+
m[7] = 2 * (yz + xw);
|
423
|
+
m[8] = 1 - 2 * (xx + yy);
|
424
|
+
return m;
|
425
|
+
}
|
426
|
+
matrix3ToQuaternion(m) {
|
427
|
+
var t = m[0] + m[4] + m[8];
|
428
|
+
var s, x, y, z, w;
|
429
|
+
if (t > 0) {
|
430
|
+
s = Math.sqrt(t + 1) * 2;
|
431
|
+
w = 0.25 * s;
|
432
|
+
x = (m[7] - m[5]) / s;
|
433
|
+
y = (m[2] - m[6]) / s;
|
434
|
+
z = (m[3] - m[1]) / s;
|
435
|
+
} else if (m[0] > m[4] && m[0] > m[8]) {
|
436
|
+
s = Math.sqrt(1 + m[0] - m[4] - m[8]) * 2;
|
437
|
+
w = (m[7] - m[5]) / s;
|
438
|
+
x = 0.25 * s;
|
439
|
+
y = (m[1] + m[3]) / s;
|
440
|
+
z = (m[2] + m[6]) / s;
|
441
|
+
} else if (m[4] > m[8]) {
|
442
|
+
s = Math.sqrt(1 + m[4] - m[0] - m[8]) * 2;
|
443
|
+
w = (m[2] - m[6]) / s;
|
444
|
+
x = (m[1] + m[3]) / s;
|
445
|
+
y = 0.25 * s;
|
446
|
+
z = (m[5] + m[7]) / s;
|
447
|
+
} else {
|
448
|
+
s = Math.sqrt(1 + m[8] - m[0] - m[4]) * 2;
|
449
|
+
w = (m[3] - m[1]) / s;
|
450
|
+
x = (m[2] + m[6]) / s;
|
451
|
+
y = (m[5] + m[7]) / s;
|
452
|
+
z = 0.25 * s;
|
456
453
|
}
|
457
|
-
|
458
|
-
|
454
|
+
var q = this.allocQuaternion();
|
455
|
+
q.setX(x);
|
456
|
+
q.setY(y);
|
457
|
+
q.setZ(z);
|
458
|
+
q.setW(w);
|
459
|
+
return q;
|
460
|
+
}
|
461
|
+
}
|
462
|
+
class RigidBody {
|
463
|
+
constructor(mesh, world, params, manager) {
|
459
464
|
this.mesh = mesh;
|
460
465
|
this.world = world;
|
461
466
|
this.params = params;
|
@@ -466,175 +471,182 @@ const MMDPhysics = (() => {
|
|
466
471
|
this.boneOffsetFormInverse = null;
|
467
472
|
this._init();
|
468
473
|
}
|
469
|
-
|
470
|
-
|
471
|
-
|
472
|
-
|
473
|
-
|
474
|
-
|
475
|
-
|
476
|
-
|
474
|
+
/**
|
475
|
+
* Resets rigid body transform to the current bone's.
|
476
|
+
*
|
477
|
+
* @return {RigidBody}
|
478
|
+
*/
|
479
|
+
reset() {
|
480
|
+
this._setTransformFromBone();
|
481
|
+
return this;
|
482
|
+
}
|
483
|
+
/**
|
484
|
+
* Updates rigid body's transform from the current bone.
|
485
|
+
*
|
486
|
+
* @return {RidigBody}
|
487
|
+
*/
|
488
|
+
updateFromBone() {
|
489
|
+
if (this.params.boneIndex !== -1 && this.params.type === 0) {
|
477
490
|
this._setTransformFromBone();
|
491
|
+
}
|
492
|
+
return this;
|
493
|
+
}
|
494
|
+
/**
|
495
|
+
* Updates bone from the current ridid body's transform.
|
496
|
+
*
|
497
|
+
* @return {RidigBody}
|
498
|
+
*/
|
499
|
+
updateBone() {
|
500
|
+
if (this.params.type === 0 || this.params.boneIndex === -1) {
|
478
501
|
return this;
|
479
|
-
}
|
480
|
-
|
481
|
-
|
482
|
-
|
483
|
-
|
484
|
-
|
485
|
-
|
486
|
-
|
487
|
-
|
488
|
-
|
489
|
-
|
490
|
-
|
491
|
-
|
492
|
-
|
493
|
-
|
494
|
-
|
495
|
-
|
496
|
-
|
497
|
-
|
498
|
-
|
499
|
-
|
500
|
-
|
501
|
-
|
502
|
-
this._updateBonePosition();
|
503
|
-
}
|
504
|
-
this.bone.updateMatrixWorld(true);
|
505
|
-
if (this.params.type === 2) {
|
506
|
-
this._setPositionFromBone();
|
507
|
-
}
|
508
|
-
return this;
|
509
|
-
},
|
510
|
-
// private methods
|
511
|
-
_init: function() {
|
512
|
-
function generateShape(p) {
|
513
|
-
switch (p.shapeType) {
|
514
|
-
case 0:
|
515
|
-
return new Ammo.btSphereShape(p.width);
|
516
|
-
case 1:
|
517
|
-
return new Ammo.btBoxShape(new Ammo.btVector3(p.width, p.height, p.depth));
|
518
|
-
case 2:
|
519
|
-
return new Ammo.btCapsuleShape(p.width, p.height);
|
520
|
-
default:
|
521
|
-
throw `unknown shape type ${p.shapeType}`;
|
522
|
-
}
|
523
|
-
}
|
524
|
-
const manager = this.manager;
|
525
|
-
const params = this.params;
|
526
|
-
const bones = this.mesh.skeleton.bones;
|
527
|
-
const bone = params.boneIndex === -1 ? new THREE.Bone() : bones[params.boneIndex];
|
528
|
-
const shape = generateShape(params);
|
529
|
-
const weight = params.type === 0 ? 0 : params.weight;
|
530
|
-
const localInertia = manager.allocVector3();
|
531
|
-
localInertia.setValue(0, 0, 0);
|
532
|
-
if (weight !== 0) {
|
533
|
-
shape.calculateLocalInertia(weight, localInertia);
|
534
|
-
}
|
535
|
-
const boneOffsetForm = manager.allocTransform();
|
536
|
-
manager.setIdentity(boneOffsetForm);
|
537
|
-
manager.setOriginFromArray3(boneOffsetForm, params.position);
|
538
|
-
manager.setBasisFromArray3(boneOffsetForm, params.rotation);
|
539
|
-
const vector = manager.allocThreeVector3();
|
540
|
-
const boneForm = manager.allocTransform();
|
541
|
-
manager.setIdentity(boneForm);
|
542
|
-
manager.setOriginFromThreeVector3(boneForm, bone.getWorldPosition(vector));
|
543
|
-
const form = manager.multiplyTransforms(boneForm, boneOffsetForm);
|
544
|
-
const state = new Ammo.btDefaultMotionState(form);
|
545
|
-
const info = new Ammo.btRigidBodyConstructionInfo(weight, state, shape, localInertia);
|
546
|
-
info.set_m_friction(params.friction);
|
547
|
-
info.set_m_restitution(params.restitution);
|
548
|
-
const body = new Ammo.btRigidBody(info);
|
549
|
-
if (params.type === 0) {
|
550
|
-
body.setCollisionFlags(body.getCollisionFlags() | 2);
|
551
|
-
body.setActivationState(4);
|
552
|
-
}
|
553
|
-
body.setDamping(params.positionDamping, params.rotationDamping);
|
554
|
-
body.setSleepingThresholds(0, 0);
|
555
|
-
this.world.addRigidBody(body, 1 << params.groupIndex, params.groupTarget);
|
556
|
-
this.body = body;
|
557
|
-
this.bone = bone;
|
558
|
-
this.boneOffsetForm = boneOffsetForm;
|
559
|
-
this.boneOffsetFormInverse = manager.inverseTransform(boneOffsetForm);
|
560
|
-
manager.freeVector3(localInertia);
|
561
|
-
manager.freeTransform(form);
|
562
|
-
manager.freeTransform(boneForm);
|
563
|
-
manager.freeThreeVector3(vector);
|
564
|
-
},
|
565
|
-
_getBoneTransform: function() {
|
566
|
-
const manager = this.manager;
|
567
|
-
const p = manager.allocThreeVector3();
|
568
|
-
const q = manager.allocThreeQuaternion();
|
569
|
-
const s = manager.allocThreeVector3();
|
570
|
-
this.bone.matrixWorld.decompose(p, q, s);
|
571
|
-
const tr = manager.allocTransform();
|
572
|
-
manager.setOriginFromThreeVector3(tr, p);
|
573
|
-
manager.setBasisFromThreeQuaternion(tr, q);
|
574
|
-
const form = manager.multiplyTransforms(tr, this.boneOffsetForm);
|
575
|
-
manager.freeTransform(tr);
|
576
|
-
manager.freeThreeVector3(s);
|
577
|
-
manager.freeThreeQuaternion(q);
|
578
|
-
manager.freeThreeVector3(p);
|
579
|
-
return form;
|
580
|
-
},
|
581
|
-
_getWorldTransformForBone: function() {
|
582
|
-
const manager = this.manager;
|
583
|
-
const tr = this.body.getCenterOfMassTransform();
|
584
|
-
return manager.multiplyTransforms(tr, this.boneOffsetFormInverse);
|
585
|
-
},
|
586
|
-
_setTransformFromBone: function() {
|
587
|
-
const manager = this.manager;
|
588
|
-
const form = this._getBoneTransform();
|
589
|
-
this.body.setCenterOfMassTransform(form);
|
590
|
-
this.body.getMotionState().setWorldTransform(form);
|
591
|
-
manager.freeTransform(form);
|
592
|
-
},
|
593
|
-
_setPositionFromBone: function() {
|
594
|
-
const manager = this.manager;
|
595
|
-
const form = this._getBoneTransform();
|
596
|
-
const tr = manager.allocTransform();
|
597
|
-
this.body.getMotionState().getWorldTransform(tr);
|
598
|
-
manager.copyOrigin(tr, form);
|
599
|
-
this.body.setCenterOfMassTransform(tr);
|
600
|
-
this.body.getMotionState().setWorldTransform(tr);
|
601
|
-
manager.freeTransform(tr);
|
602
|
-
manager.freeTransform(form);
|
603
|
-
},
|
604
|
-
_updateBoneRotation: function() {
|
605
|
-
const manager = this.manager;
|
606
|
-
const tr = this._getWorldTransformForBone();
|
607
|
-
const q = manager.getBasis(tr);
|
608
|
-
const thQ = manager.allocThreeQuaternion();
|
609
|
-
const thQ2 = manager.allocThreeQuaternion();
|
610
|
-
const thQ3 = manager.allocThreeQuaternion();
|
611
|
-
thQ.set(q.x(), q.y(), q.z(), q.w());
|
612
|
-
thQ2.setFromRotationMatrix(this.bone.matrixWorld);
|
613
|
-
thQ2.conjugate();
|
614
|
-
thQ2.multiply(thQ);
|
615
|
-
thQ3.setFromRotationMatrix(this.bone.matrix);
|
616
|
-
this.bone.quaternion.copy(thQ2.multiply(thQ3).normalize());
|
617
|
-
manager.freeThreeQuaternion(thQ);
|
618
|
-
manager.freeThreeQuaternion(thQ2);
|
619
|
-
manager.freeThreeQuaternion(thQ3);
|
620
|
-
manager.freeQuaternion(q);
|
621
|
-
manager.freeTransform(tr);
|
622
|
-
},
|
623
|
-
_updateBonePosition: function() {
|
624
|
-
const manager = this.manager;
|
625
|
-
const tr = this._getWorldTransformForBone();
|
626
|
-
const thV = manager.allocThreeVector3();
|
627
|
-
const o = manager.getOrigin(tr);
|
628
|
-
thV.set(o.x(), o.y(), o.z());
|
629
|
-
if (this.bone.parent) {
|
630
|
-
this.bone.parent.worldToLocal(thV);
|
502
|
+
}
|
503
|
+
this._updateBoneRotation();
|
504
|
+
if (this.params.type === 1) {
|
505
|
+
this._updateBonePosition();
|
506
|
+
}
|
507
|
+
this.bone.updateMatrixWorld(true);
|
508
|
+
if (this.params.type === 2) {
|
509
|
+
this._setPositionFromBone();
|
510
|
+
}
|
511
|
+
return this;
|
512
|
+
}
|
513
|
+
// private methods
|
514
|
+
_init() {
|
515
|
+
function generateShape(p) {
|
516
|
+
switch (p.shapeType) {
|
517
|
+
case 0:
|
518
|
+
return new Ammo.btSphereShape(p.width);
|
519
|
+
case 1:
|
520
|
+
return new Ammo.btBoxShape(new Ammo.btVector3(p.width, p.height, p.depth));
|
521
|
+
case 2:
|
522
|
+
return new Ammo.btCapsuleShape(p.width, p.height);
|
523
|
+
default:
|
524
|
+
throw new Error("unknown shape type " + p.shapeType);
|
631
525
|
}
|
632
|
-
this.bone.position.copy(thV);
|
633
|
-
manager.freeThreeVector3(thV);
|
634
|
-
manager.freeTransform(tr);
|
635
526
|
}
|
636
|
-
|
637
|
-
|
527
|
+
const manager = this.manager;
|
528
|
+
const params = this.params;
|
529
|
+
const bones = this.mesh.skeleton.bones;
|
530
|
+
const bone = params.boneIndex === -1 ? new THREE.Bone() : bones[params.boneIndex];
|
531
|
+
const shape = generateShape(params);
|
532
|
+
const weight = params.type === 0 ? 0 : params.weight;
|
533
|
+
const localInertia = manager.allocVector3();
|
534
|
+
localInertia.setValue(0, 0, 0);
|
535
|
+
if (weight !== 0) {
|
536
|
+
shape.calculateLocalInertia(weight, localInertia);
|
537
|
+
}
|
538
|
+
const boneOffsetForm = manager.allocTransform();
|
539
|
+
manager.setIdentity(boneOffsetForm);
|
540
|
+
manager.setOriginFromArray3(boneOffsetForm, params.position);
|
541
|
+
manager.setBasisFromArray3(boneOffsetForm, params.rotation);
|
542
|
+
const vector = manager.allocThreeVector3();
|
543
|
+
const boneForm = manager.allocTransform();
|
544
|
+
manager.setIdentity(boneForm);
|
545
|
+
manager.setOriginFromThreeVector3(boneForm, bone.getWorldPosition(vector));
|
546
|
+
const form = manager.multiplyTransforms(boneForm, boneOffsetForm);
|
547
|
+
const state = new Ammo.btDefaultMotionState(form);
|
548
|
+
const info = new Ammo.btRigidBodyConstructionInfo(weight, state, shape, localInertia);
|
549
|
+
info.set_m_friction(params.friction);
|
550
|
+
info.set_m_restitution(params.restitution);
|
551
|
+
const body = new Ammo.btRigidBody(info);
|
552
|
+
if (params.type === 0) {
|
553
|
+
body.setCollisionFlags(body.getCollisionFlags() | 2);
|
554
|
+
body.setActivationState(4);
|
555
|
+
}
|
556
|
+
body.setDamping(params.positionDamping, params.rotationDamping);
|
557
|
+
body.setSleepingThresholds(0, 0);
|
558
|
+
this.world.addRigidBody(body, 1 << params.groupIndex, params.groupTarget);
|
559
|
+
this.body = body;
|
560
|
+
this.bone = bone;
|
561
|
+
this.boneOffsetForm = boneOffsetForm;
|
562
|
+
this.boneOffsetFormInverse = manager.inverseTransform(boneOffsetForm);
|
563
|
+
manager.freeVector3(localInertia);
|
564
|
+
manager.freeTransform(form);
|
565
|
+
manager.freeTransform(boneForm);
|
566
|
+
manager.freeThreeVector3(vector);
|
567
|
+
}
|
568
|
+
_getBoneTransform() {
|
569
|
+
const manager = this.manager;
|
570
|
+
const p = manager.allocThreeVector3();
|
571
|
+
const q = manager.allocThreeQuaternion();
|
572
|
+
const s = manager.allocThreeVector3();
|
573
|
+
this.bone.matrixWorld.decompose(p, q, s);
|
574
|
+
const tr = manager.allocTransform();
|
575
|
+
manager.setOriginFromThreeVector3(tr, p);
|
576
|
+
manager.setBasisFromThreeQuaternion(tr, q);
|
577
|
+
const form = manager.multiplyTransforms(tr, this.boneOffsetForm);
|
578
|
+
manager.freeTransform(tr);
|
579
|
+
manager.freeThreeVector3(s);
|
580
|
+
manager.freeThreeQuaternion(q);
|
581
|
+
manager.freeThreeVector3(p);
|
582
|
+
return form;
|
583
|
+
}
|
584
|
+
_getWorldTransformForBone() {
|
585
|
+
const manager = this.manager;
|
586
|
+
const tr = this.body.getCenterOfMassTransform();
|
587
|
+
return manager.multiplyTransforms(tr, this.boneOffsetFormInverse);
|
588
|
+
}
|
589
|
+
_setTransformFromBone() {
|
590
|
+
const manager = this.manager;
|
591
|
+
const form = this._getBoneTransform();
|
592
|
+
this.body.setCenterOfMassTransform(form);
|
593
|
+
this.body.getMotionState().setWorldTransform(form);
|
594
|
+
manager.freeTransform(form);
|
595
|
+
}
|
596
|
+
_setPositionFromBone() {
|
597
|
+
const manager = this.manager;
|
598
|
+
const form = this._getBoneTransform();
|
599
|
+
const tr = manager.allocTransform();
|
600
|
+
this.body.getMotionState().getWorldTransform(tr);
|
601
|
+
manager.copyOrigin(tr, form);
|
602
|
+
this.body.setCenterOfMassTransform(tr);
|
603
|
+
this.body.getMotionState().setWorldTransform(tr);
|
604
|
+
manager.freeTransform(tr);
|
605
|
+
manager.freeTransform(form);
|
606
|
+
}
|
607
|
+
_updateBoneRotation() {
|
608
|
+
const manager = this.manager;
|
609
|
+
const tr = this._getWorldTransformForBone();
|
610
|
+
const q = manager.getBasis(tr);
|
611
|
+
const thQ = manager.allocThreeQuaternion();
|
612
|
+
const thQ2 = manager.allocThreeQuaternion();
|
613
|
+
const thQ3 = manager.allocThreeQuaternion();
|
614
|
+
thQ.set(q.x(), q.y(), q.z(), q.w());
|
615
|
+
thQ2.setFromRotationMatrix(this.bone.matrixWorld);
|
616
|
+
thQ2.conjugate();
|
617
|
+
thQ2.multiply(thQ);
|
618
|
+
thQ3.setFromRotationMatrix(this.bone.matrix);
|
619
|
+
this.bone.quaternion.copy(thQ2.multiply(thQ3).normalize());
|
620
|
+
manager.freeThreeQuaternion(thQ);
|
621
|
+
manager.freeThreeQuaternion(thQ2);
|
622
|
+
manager.freeThreeQuaternion(thQ3);
|
623
|
+
manager.freeQuaternion(q);
|
624
|
+
manager.freeTransform(tr);
|
625
|
+
}
|
626
|
+
_updateBonePosition() {
|
627
|
+
const manager = this.manager;
|
628
|
+
const tr = this._getWorldTransformForBone();
|
629
|
+
const thV = manager.allocThreeVector3();
|
630
|
+
const o = manager.getOrigin(tr);
|
631
|
+
thV.set(o.x(), o.y(), o.z());
|
632
|
+
if (this.bone.parent) {
|
633
|
+
this.bone.parent.worldToLocal(thV);
|
634
|
+
}
|
635
|
+
this.bone.position.copy(thV);
|
636
|
+
manager.freeThreeVector3(thV);
|
637
|
+
manager.freeTransform(tr);
|
638
|
+
}
|
639
|
+
}
|
640
|
+
class Constraint {
|
641
|
+
/**
|
642
|
+
* @param {THREE.SkinnedMesh} mesh
|
643
|
+
* @param {Ammo.btDiscreteDynamicsWorld} world
|
644
|
+
* @param {RigidBody} bodyA
|
645
|
+
* @param {RigidBody} bodyB
|
646
|
+
* @param {Object} params
|
647
|
+
* @param {ResourceManager} manager
|
648
|
+
*/
|
649
|
+
constructor(mesh, world, bodyA, bodyB, params, manager) {
|
638
650
|
this.mesh = mesh;
|
639
651
|
this.world = world;
|
640
652
|
this.bodyA = bodyA;
|
@@ -644,73 +656,82 @@ const MMDPhysics = (() => {
|
|
644
656
|
this.constraint = null;
|
645
657
|
this._init();
|
646
658
|
}
|
647
|
-
|
648
|
-
|
649
|
-
|
650
|
-
|
651
|
-
|
652
|
-
|
653
|
-
|
654
|
-
|
655
|
-
|
656
|
-
|
657
|
-
|
658
|
-
|
659
|
-
|
660
|
-
|
661
|
-
|
662
|
-
|
663
|
-
|
664
|
-
|
665
|
-
|
666
|
-
|
667
|
-
|
668
|
-
|
669
|
-
|
670
|
-
|
671
|
-
|
672
|
-
|
673
|
-
|
674
|
-
|
675
|
-
|
676
|
-
|
677
|
-
|
678
|
-
|
679
|
-
|
680
|
-
|
681
|
-
|
682
|
-
constraint.enableSpring(i, true);
|
683
|
-
constraint.setStiffness(i, params.springPosition[i]);
|
684
|
-
}
|
659
|
+
// private method
|
660
|
+
_init() {
|
661
|
+
const manager = this.manager;
|
662
|
+
const params = this.params;
|
663
|
+
const bodyA = this.bodyA;
|
664
|
+
const bodyB = this.bodyB;
|
665
|
+
const form = manager.allocTransform();
|
666
|
+
manager.setIdentity(form);
|
667
|
+
manager.setOriginFromArray3(form, params.position);
|
668
|
+
manager.setBasisFromArray3(form, params.rotation);
|
669
|
+
const formA = manager.allocTransform();
|
670
|
+
const formB = manager.allocTransform();
|
671
|
+
bodyA.body.getMotionState().getWorldTransform(formA);
|
672
|
+
bodyB.body.getMotionState().getWorldTransform(formB);
|
673
|
+
const formInverseA = manager.inverseTransform(formA);
|
674
|
+
const formInverseB = manager.inverseTransform(formB);
|
675
|
+
const formA2 = manager.multiplyTransforms(formInverseA, form);
|
676
|
+
const formB2 = manager.multiplyTransforms(formInverseB, form);
|
677
|
+
const constraint = new Ammo.btGeneric6DofSpringConstraint(bodyA.body, bodyB.body, formA2, formB2, true);
|
678
|
+
const lll = manager.allocVector3();
|
679
|
+
const lul = manager.allocVector3();
|
680
|
+
const all = manager.allocVector3();
|
681
|
+
const aul = manager.allocVector3();
|
682
|
+
lll.setValue(params.translationLimitation1[0], params.translationLimitation1[1], params.translationLimitation1[2]);
|
683
|
+
lul.setValue(params.translationLimitation2[0], params.translationLimitation2[1], params.translationLimitation2[2]);
|
684
|
+
all.setValue(params.rotationLimitation1[0], params.rotationLimitation1[1], params.rotationLimitation1[2]);
|
685
|
+
aul.setValue(params.rotationLimitation2[0], params.rotationLimitation2[1], params.rotationLimitation2[2]);
|
686
|
+
constraint.setLinearLowerLimit(lll);
|
687
|
+
constraint.setLinearUpperLimit(lul);
|
688
|
+
constraint.setAngularLowerLimit(all);
|
689
|
+
constraint.setAngularUpperLimit(aul);
|
690
|
+
for (let i = 0; i < 3; i++) {
|
691
|
+
if (params.springPosition[i] !== 0) {
|
692
|
+
constraint.enableSpring(i, true);
|
693
|
+
constraint.setStiffness(i, params.springPosition[i]);
|
685
694
|
}
|
686
|
-
|
687
|
-
|
688
|
-
|
689
|
-
|
690
|
-
|
695
|
+
}
|
696
|
+
for (let i = 0; i < 3; i++) {
|
697
|
+
if (params.springRotation[i] !== 0) {
|
698
|
+
constraint.enableSpring(i + 3, true);
|
699
|
+
constraint.setStiffness(i + 3, params.springRotation[i]);
|
691
700
|
}
|
692
|
-
|
693
|
-
|
694
|
-
|
695
|
-
|
701
|
+
}
|
702
|
+
if (constraint.setParam !== void 0) {
|
703
|
+
for (let i = 0; i < 6; i++) {
|
704
|
+
constraint.setParam(2, 0.475, i);
|
696
705
|
}
|
697
|
-
this.world.addConstraint(constraint, true);
|
698
|
-
this.constraint = constraint;
|
699
|
-
manager.freeTransform(form);
|
700
|
-
manager.freeTransform(formA);
|
701
|
-
manager.freeTransform(formB);
|
702
|
-
manager.freeTransform(formInverseA);
|
703
|
-
manager.freeTransform(formInverseB);
|
704
|
-
manager.freeTransform(formA2);
|
705
|
-
manager.freeTransform(formB2);
|
706
|
-
manager.freeVector3(lll);
|
707
|
-
manager.freeVector3(lul);
|
708
|
-
manager.freeVector3(all);
|
709
|
-
manager.freeVector3(aul);
|
710
706
|
}
|
711
|
-
|
712
|
-
|
713
|
-
|
707
|
+
this.world.addConstraint(constraint, true);
|
708
|
+
this.constraint = constraint;
|
709
|
+
manager.freeTransform(form);
|
710
|
+
manager.freeTransform(formA);
|
711
|
+
manager.freeTransform(formB);
|
712
|
+
manager.freeTransform(formInverseA);
|
713
|
+
manager.freeTransform(formInverseB);
|
714
|
+
manager.freeTransform(formA2);
|
715
|
+
manager.freeTransform(formB2);
|
716
|
+
manager.freeVector3(lll);
|
717
|
+
manager.freeVector3(lul);
|
718
|
+
manager.freeVector3(all);
|
719
|
+
manager.freeVector3(aul);
|
720
|
+
}
|
721
|
+
}
|
722
|
+
const _position = /* @__PURE__ */ new THREE.Vector3();
|
723
|
+
const _quaternion = /* @__PURE__ */ new THREE.Quaternion();
|
724
|
+
const _scale = /* @__PURE__ */ new THREE.Vector3();
|
725
|
+
const _matrixWorldInv = /* @__PURE__ */ new THREE.Matrix4();
|
726
|
+
class MMDPhysicsHelper extends THREE.Object3D {
|
727
|
+
/**
|
728
|
+
* Visualize Rigid bodies
|
729
|
+
*
|
730
|
+
* @param {THREE.SkinnedMesh} mesh
|
731
|
+
* @param {Physics} physics
|
732
|
+
*/
|
733
|
+
constructor(mesh, physics) {
|
734
|
+
super();
|
714
735
|
this.root = mesh;
|
715
736
|
this.physics = physics;
|
716
737
|
this.matrix.copy(mesh.matrixWorld);
|
@@ -748,72 +769,61 @@ const MMDPhysics = (() => {
|
|
748
769
|
);
|
749
770
|
this._init();
|
750
771
|
}
|
751
|
-
|
752
|
-
|
753
|
-
|
754
|
-
|
755
|
-
|
756
|
-
|
757
|
-
|
758
|
-
|
759
|
-
|
760
|
-
|
761
|
-
|
762
|
-
|
763
|
-
|
764
|
-
|
765
|
-
|
766
|
-
|
767
|
-
|
768
|
-
|
769
|
-
|
770
|
-
|
771
|
-
|
772
|
-
|
773
|
-
|
774
|
-
|
775
|
-
|
776
|
-
|
777
|
-
|
778
|
-
|
779
|
-
|
780
|
-
|
781
|
-
|
782
|
-
const bodies = this.physics.bodies;
|
783
|
-
function createGeometry(param) {
|
784
|
-
switch (param.shapeType) {
|
785
|
-
case 0:
|
786
|
-
return new THREE.SphereGeometry(param.width, 16, 8);
|
787
|
-
case 1:
|
788
|
-
return new THREE.BoxGeometry(param.width * 2, param.height * 2, param.depth * 2, 8, 8, 8);
|
789
|
-
case 2:
|
790
|
-
return new createCapsuleGeometry(param.width, param.height, 16, 8);
|
791
|
-
default:
|
792
|
-
return null;
|
793
|
-
}
|
794
|
-
}
|
795
|
-
function createCapsuleGeometry(radius, cylinderHeight, segmentsRadius, segmentsHeight) {
|
796
|
-
const geometry = new THREE.CylinderGeometry(radius, radius, cylinderHeight, segmentsRadius, segmentsHeight, true);
|
797
|
-
const upperSphere = new THREE.Mesh(
|
798
|
-
new THREE.SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, 0, Math.PI / 2)
|
799
|
-
);
|
800
|
-
const lowerSphere = new THREE.Mesh(
|
801
|
-
new THREE.SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, Math.PI / 2, Math.PI / 2)
|
802
|
-
);
|
803
|
-
upperSphere.position.set(0, cylinderHeight / 2, 0);
|
804
|
-
lowerSphere.position.set(0, -cylinderHeight / 2, 0);
|
805
|
-
upperSphere.updateMatrix();
|
806
|
-
lowerSphere.updateMatrix();
|
807
|
-
geometry.merge(upperSphere.geometry, upperSphere.matrix);
|
808
|
-
geometry.merge(lowerSphere.geometry, lowerSphere.matrix);
|
809
|
-
return geometry;
|
772
|
+
/**
|
773
|
+
* Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
|
774
|
+
*/
|
775
|
+
dispose() {
|
776
|
+
const materials = this.materials;
|
777
|
+
const children = this.children;
|
778
|
+
for (let i = 0; i < materials.length; i++) {
|
779
|
+
materials[i].dispose();
|
780
|
+
}
|
781
|
+
for (let i = 0; i < children.length; i++) {
|
782
|
+
const child = children[i];
|
783
|
+
if (child.isMesh)
|
784
|
+
child.geometry.dispose();
|
785
|
+
}
|
786
|
+
}
|
787
|
+
/**
|
788
|
+
* Updates Rigid Bodies visualization.
|
789
|
+
*/
|
790
|
+
updateMatrixWorld(force) {
|
791
|
+
var mesh = this.root;
|
792
|
+
if (this.visible) {
|
793
|
+
var bodies = this.physics.bodies;
|
794
|
+
_matrixWorldInv.copy(mesh.matrixWorld).decompose(_position, _quaternion, _scale).compose(_position, _quaternion, _scale.set(1, 1, 1)).invert();
|
795
|
+
for (var i = 0, il = bodies.length; i < il; i++) {
|
796
|
+
var body = bodies[i].body;
|
797
|
+
var child = this.children[i];
|
798
|
+
var tr = body.getCenterOfMassTransform();
|
799
|
+
var origin = tr.getOrigin();
|
800
|
+
var rotation = tr.getRotation();
|
801
|
+
child.position.set(origin.x(), origin.y(), origin.z()).applyMatrix4(_matrixWorldInv);
|
802
|
+
child.quaternion.setFromRotationMatrix(_matrixWorldInv).multiply(_quaternion.set(rotation.x(), rotation.y(), rotation.z(), rotation.w()));
|
810
803
|
}
|
811
|
-
|
812
|
-
|
813
|
-
|
804
|
+
}
|
805
|
+
this.matrix.copy(mesh.matrixWorld).decompose(_position, _quaternion, _scale).compose(_position, _quaternion, _scale.set(1, 1, 1));
|
806
|
+
super.updateMatrixWorld(force);
|
807
|
+
}
|
808
|
+
// private method
|
809
|
+
_init() {
|
810
|
+
var bodies = this.physics.bodies;
|
811
|
+
function createGeometry(param2) {
|
812
|
+
switch (param2.shapeType) {
|
813
|
+
case 0:
|
814
|
+
return new THREE.SphereGeometry(param2.width, 16, 8);
|
815
|
+
case 1:
|
816
|
+
return new THREE.BoxGeometry(param2.width * 2, param2.height * 2, param2.depth * 2, 8, 8, 8);
|
817
|
+
case 2:
|
818
|
+
return new THREE.CapsuleGeometry(param2.width, param2.height, 8, 16);
|
819
|
+
default:
|
820
|
+
return null;
|
814
821
|
}
|
815
822
|
}
|
816
|
-
|
817
|
-
|
818
|
-
|
823
|
+
for (var i = 0, il = bodies.length; i < il; i++) {
|
824
|
+
var param = bodies[i].params;
|
825
|
+
this.add(new THREE.Mesh(createGeometry(param), this.materials[param.type]));
|
826
|
+
}
|
827
|
+
}
|
828
|
+
}
|
819
829
|
exports.MMDPhysics = MMDPhysics;
|