three-stdlib 2.22.8 → 2.22.10

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Files changed (629) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TransformControls.d.ts +1 -1
  23. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  24. package/dist/csm/CSM.js +4 -4
  25. package/dist/csm/CSM.mjs +4 -4
  26. package/dist/csm/CSMFrustum.js +1 -1
  27. package/dist/csm/CSMFrustum.mjs +1 -1
  28. package/dist/csm/CSMShader.js +14 -10
  29. package/dist/csm/CSMShader.mjs +14 -10
  30. package/dist/curves/CurveExtras.js +52 -62
  31. package/dist/curves/CurveExtras.mjs +53 -63
  32. package/dist/curves/NURBSUtils.d.ts +18 -20
  33. package/dist/curves/NURBSUtils.js +17 -17
  34. package/dist/curves/NURBSUtils.mjs +17 -17
  35. package/dist/deprecated/Geometry.js +26 -26
  36. package/dist/deprecated/Geometry.mjs +27 -27
  37. package/dist/effects/AnaglyphEffect.js +95 -114
  38. package/dist/effects/AnaglyphEffect.mjs +95 -114
  39. package/dist/effects/AsciiEffect.js +144 -162
  40. package/dist/effects/AsciiEffect.mjs +144 -162
  41. package/dist/effects/OutlineEffect.js +253 -276
  42. package/dist/effects/OutlineEffect.mjs +253 -276
  43. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  44. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  45. package/dist/effects/PeppersGhostEffect.js +84 -81
  46. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  47. package/dist/effects/StereoEffect.js +31 -28
  48. package/dist/effects/StereoEffect.mjs +31 -28
  49. package/dist/environments/RoomEnvironment.d.ts +6 -5
  50. package/dist/exporters/GLTFExporter.d.ts +109 -441
  51. package/dist/exporters/GLTFExporter.js +912 -581
  52. package/dist/exporters/GLTFExporter.mjs +912 -581
  53. package/dist/geometries/ConvexGeometry.js +0 -3
  54. package/dist/geometries/ConvexGeometry.mjs +0 -3
  55. package/dist/geometries/LightningStrike.d.ts +3 -3
  56. package/dist/geometries/LightningStrike.js +80 -75
  57. package/dist/geometries/LightningStrike.mjs +80 -75
  58. package/dist/geometries/ParametricGeometries.js +75 -74
  59. package/dist/geometries/ParametricGeometries.mjs +75 -74
  60. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  61. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  62. package/dist/geometries/TextGeometry.d.ts +1 -1
  63. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  64. package/dist/helpers/RectAreaLightHelper.js +2 -2
  65. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  66. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  67. package/dist/helpers/VertexNormalsHelper.js +15 -22
  68. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  69. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  70. package/dist/helpers/VertexTangentsHelper.js +12 -14
  71. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  72. package/dist/index.d.ts +1 -66
  73. package/dist/index.js +5 -370
  74. package/dist/index.mjs +9 -374
  75. package/dist/interactive/InteractiveGroup.js +1 -1
  76. package/dist/interactive/InteractiveGroup.mjs +1 -1
  77. package/dist/interactive/SelectionBox.js +122 -125
  78. package/dist/interactive/SelectionBox.mjs +122 -125
  79. package/dist/interactive/SelectionHelper.js +45 -48
  80. package/dist/interactive/SelectionHelper.mjs +45 -48
  81. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  82. package/dist/libs/MotionControllers.d.ts +15 -14
  83. package/dist/libs/MotionControllers.js +10 -10
  84. package/dist/libs/MotionControllers.mjs +10 -10
  85. package/dist/lights/LightProbeGenerator.js +43 -43
  86. package/dist/lights/LightProbeGenerator.mjs +43 -43
  87. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  88. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  89. package/dist/lines/LineMaterial.js +271 -271
  90. package/dist/lines/LineMaterial.mjs +272 -272
  91. package/dist/lines/LineSegments2.js +12 -12
  92. package/dist/lines/LineSegments2.mjs +12 -12
  93. package/dist/lines/LineSegmentsGeometry.js +2 -2
  94. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  95. package/dist/lines/Wireframe.js +2 -2
  96. package/dist/lines/Wireframe.mjs +2 -2
  97. package/dist/loaders/3DMLoader.d.ts +2 -1
  98. package/dist/loaders/3MFLoader.d.ts +2 -1
  99. package/dist/loaders/AMFLoader.d.ts +2 -1
  100. package/dist/loaders/AssimpLoader.d.ts +20 -0
  101. package/dist/loaders/AssimpLoader.js +520 -482
  102. package/dist/loaders/AssimpLoader.mjs +520 -482
  103. package/dist/loaders/BVHLoader.d.ts +2 -1
  104. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.js +23 -14
  106. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  107. package/dist/loaders/ColladaLoader.d.ts +2 -1
  108. package/dist/loaders/DRACOLoader.d.ts +2 -1
  109. package/dist/loaders/FBXLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.js +2 -2
  111. package/dist/loaders/FBXLoader.mjs +2 -2
  112. package/dist/loaders/FontLoader.d.ts +4 -4
  113. package/dist/loaders/FontLoader.js +2 -1
  114. package/dist/loaders/FontLoader.mjs +2 -1
  115. package/dist/loaders/GCodeLoader.d.ts +2 -1
  116. package/dist/loaders/GLTFLoader.d.ts +11 -9
  117. package/dist/loaders/GLTFLoader.js +2 -2
  118. package/dist/loaders/GLTFLoader.mjs +2 -2
  119. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  120. package/dist/loaders/KMZLoader.d.ts +2 -1
  121. package/dist/loaders/KTX2Loader.js +34 -15
  122. package/dist/loaders/KTX2Loader.mjs +35 -16
  123. package/dist/loaders/LDrawLoader.d.ts +2 -1
  124. package/dist/loaders/LDrawLoader.js +3 -3
  125. package/dist/loaders/LDrawLoader.mjs +3 -3
  126. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  127. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  128. package/dist/loaders/LWOLoader.d.ts +2 -1
  129. package/dist/loaders/LottieLoader.d.ts +2 -1
  130. package/dist/loaders/MD2Loader.d.ts +2 -1
  131. package/dist/loaders/MDDLoader.d.ts +2 -1
  132. package/dist/loaders/MMDLoader.d.ts +2 -1
  133. package/dist/loaders/MTLLoader.d.ts +2 -1
  134. package/dist/loaders/OBJLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.js +5 -5
  136. package/dist/loaders/OBJLoader.mjs +5 -5
  137. package/dist/loaders/PCDLoader.d.ts +2 -1
  138. package/dist/loaders/PDBLoader.d.ts +2 -1
  139. package/dist/loaders/PLYLoader.d.ts +2 -1
  140. package/dist/loaders/PRWMLoader.d.ts +2 -1
  141. package/dist/loaders/RGBMLoader.js +924 -918
  142. package/dist/loaders/RGBMLoader.mjs +924 -918
  143. package/dist/loaders/STLLoader.d.ts +2 -1
  144. package/dist/loaders/SVGLoader.d.ts +2 -1
  145. package/dist/loaders/TDSLoader.d.ts +2 -1
  146. package/dist/loaders/TTFLoader.d.ts +2 -1
  147. package/dist/loaders/TiltLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.js +3 -1
  149. package/dist/loaders/TiltLoader.mjs +3 -1
  150. package/dist/loaders/VOXLoader.d.ts +4 -2
  151. package/dist/loaders/VRMLLoader.d.ts +2 -1
  152. package/dist/loaders/VRMLoader.d.ts +20 -0
  153. package/dist/loaders/VTKLoader.d.ts +2 -1
  154. package/dist/loaders/XLoader.d.ts +20 -0
  155. package/dist/loaders/XLoader.js +1 -1
  156. package/dist/loaders/XLoader.mjs +1 -1
  157. package/dist/loaders/XYZLoader.d.ts +2 -1
  158. package/dist/loaders/lwo/IFFParser.js +104 -110
  159. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  160. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  161. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  162. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  163. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  164. package/dist/math/Capsule.d.ts +1 -1
  165. package/dist/math/Capsule.js +90 -92
  166. package/dist/math/Capsule.mjs +90 -92
  167. package/dist/math/ColorConverter.js +26 -36
  168. package/dist/math/ColorConverter.mjs +26 -36
  169. package/dist/math/ConvexHull.js +16 -17
  170. package/dist/math/ConvexHull.mjs +17 -18
  171. package/dist/math/ImprovedNoise.js +41 -39
  172. package/dist/math/ImprovedNoise.mjs +41 -39
  173. package/dist/math/Lut.js +65 -63
  174. package/dist/math/Lut.mjs +66 -64
  175. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  176. package/dist/math/MeshSurfaceSampler.js +85 -89
  177. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  178. package/dist/math/OBB.js +68 -88
  179. package/dist/math/OBB.mjs +68 -88
  180. package/dist/math/Octree.js +240 -245
  181. package/dist/math/Octree.mjs +240 -245
  182. package/dist/misc/ConvexObjectBreaker.js +114 -120
  183. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  184. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  185. package/dist/misc/GPUComputationRenderer.js +191 -157
  186. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  187. package/dist/misc/Gyroscope.js +16 -18
  188. package/dist/misc/Gyroscope.mjs +17 -19
  189. package/dist/misc/MD2Character.js +88 -86
  190. package/dist/misc/MD2Character.mjs +89 -87
  191. package/dist/misc/MD2CharacterComplex.js +106 -105
  192. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  193. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  194. package/dist/misc/MorphAnimMesh.js +33 -33
  195. package/dist/misc/MorphAnimMesh.mjs +33 -33
  196. package/dist/misc/MorphBlendMesh.js +68 -68
  197. package/dist/misc/MorphBlendMesh.mjs +68 -68
  198. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  199. package/dist/misc/RollerCoaster.js +321 -314
  200. package/dist/misc/RollerCoaster.mjs +322 -315
  201. package/dist/misc/Volume.d.ts +1 -1
  202. package/dist/misc/Volume.js +169 -166
  203. package/dist/misc/Volume.mjs +170 -167
  204. package/dist/misc/VolumeSlice.js +50 -51
  205. package/dist/misc/VolumeSlice.mjs +50 -51
  206. package/dist/modifiers/CurveModifier.d.ts +2 -2
  207. package/dist/modifiers/CurveModifier.js +1 -1
  208. package/dist/modifiers/CurveModifier.mjs +1 -1
  209. package/dist/modifiers/SimplifyModifier.js +2 -1
  210. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  211. package/dist/objects/Lensflare.js +32 -21
  212. package/dist/objects/Lensflare.mjs +33 -22
  213. package/dist/objects/LightningStorm.d.ts +3 -3
  214. package/dist/objects/LightningStorm.js +3 -3
  215. package/dist/objects/LightningStorm.mjs +3 -3
  216. package/dist/objects/MarchingCubes.d.ts +1 -0
  217. package/dist/objects/MarchingCubes.js +4362 -10
  218. package/dist/objects/MarchingCubes.mjs +4363 -11
  219. package/dist/objects/Reflector.d.ts +5 -2
  220. package/dist/objects/Reflector.js +39 -12
  221. package/dist/objects/Reflector.mjs +40 -13
  222. package/dist/objects/ReflectorForSSRPass.js +25 -21
  223. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  224. package/dist/objects/ReflectorRTT.d.ts +6 -0
  225. package/dist/objects/Refractor.d.ts +5 -2
  226. package/dist/objects/Refractor.js +39 -12
  227. package/dist/objects/Refractor.mjs +40 -13
  228. package/dist/objects/ShadowMesh.d.ts +6 -3
  229. package/dist/objects/ShadowMesh.js +7 -3
  230. package/dist/objects/ShadowMesh.mjs +8 -4
  231. package/dist/objects/Sky.js +181 -137
  232. package/dist/objects/Sky.mjs +182 -138
  233. package/dist/objects/Water.d.ts +3 -3
  234. package/dist/objects/Water.js +3 -2
  235. package/dist/objects/Water.mjs +3 -2
  236. package/dist/objects/Water2.d.ts +2 -2
  237. package/dist/objects/Water2.js +16 -18
  238. package/dist/objects/Water2.mjs +17 -19
  239. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  240. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  241. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  242. package/dist/postprocessing/BokehPass.d.ts +1 -1
  243. package/dist/postprocessing/ClearPass.d.ts +3 -3
  244. package/dist/postprocessing/CubeTexturePass.js +37 -33
  245. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  246. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  247. package/dist/postprocessing/LUTPass.d.ts +3 -3
  248. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  249. package/dist/postprocessing/SAOPass.d.ts +5 -6
  250. package/dist/postprocessing/SAOPass.js +151 -145
  251. package/dist/postprocessing/SAOPass.mjs +153 -147
  252. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  253. package/dist/postprocessing/SSAARenderPass.js +78 -55
  254. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  255. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  256. package/dist/postprocessing/SSAOPass.js +17 -10
  257. package/dist/postprocessing/SSAOPass.mjs +17 -10
  258. package/dist/postprocessing/SSRPass.d.ts +6 -7
  259. package/dist/postprocessing/SSRPass.js +235 -262
  260. package/dist/postprocessing/SSRPass.mjs +237 -264
  261. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  262. package/dist/postprocessing/TAARenderPass.js +106 -27
  263. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  264. package/dist/postprocessing/TexturePass.d.ts +2 -2
  265. package/dist/postprocessing/TexturePass.js +24 -22
  266. package/dist/postprocessing/TexturePass.mjs +25 -23
  267. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  268. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  269. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  270. package/dist/renderers/CSS2DRenderer.js +5 -4
  271. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  272. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  273. package/dist/renderers/CSS3DRenderer.js +147 -113
  274. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  275. package/dist/renderers/Projector.js +377 -389
  276. package/dist/renderers/Projector.mjs +377 -389
  277. package/dist/renderers/SVGRenderer.js +280 -275
  278. package/dist/renderers/SVGRenderer.mjs +280 -275
  279. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  280. package/dist/shaders/AfterimageShader.d.ts +1 -1
  281. package/dist/shaders/BasicShader.d.ts +1 -1
  282. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  283. package/dist/shaders/BokehShader.d.ts +2 -2
  284. package/dist/shaders/BokehShader2.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.js +1 -1
  286. package/dist/shaders/BokehShader2.mjs +1 -1
  287. package/dist/shaders/ColorCorrectionShader.js +3 -3
  288. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  289. package/dist/shaders/ColorifyShader.js +1 -1
  290. package/dist/shaders/ColorifyShader.mjs +1 -1
  291. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  292. package/dist/shaders/ConvolutionShader.js +1 -1
  293. package/dist/shaders/ConvolutionShader.mjs +1 -1
  294. package/dist/shaders/CopyShader.d.ts +1 -1
  295. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  296. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  298. package/dist/shaders/DotScreenShader.js +2 -2
  299. package/dist/shaders/DotScreenShader.mjs +2 -2
  300. package/dist/shaders/FXAAShader.js +1 -1
  301. package/dist/shaders/FXAAShader.mjs +1 -1
  302. package/dist/shaders/FreiChenShader.js +1 -1
  303. package/dist/shaders/FreiChenShader.mjs +1 -1
  304. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  305. package/dist/shaders/GodRaysShader.js +4 -4
  306. package/dist/shaders/GodRaysShader.mjs +4 -4
  307. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  308. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  310. package/dist/shaders/NormalMapShader.js +2 -2
  311. package/dist/shaders/NormalMapShader.mjs +2 -2
  312. package/dist/shaders/SAOShader.d.ts +2 -2
  313. package/dist/shaders/SAOShader.js +3 -3
  314. package/dist/shaders/SAOShader.mjs +3 -3
  315. package/dist/shaders/SMAAShader.js +3 -3
  316. package/dist/shaders/SMAAShader.mjs +3 -3
  317. package/dist/shaders/SSAOShader.js +4 -4
  318. package/dist/shaders/SSAOShader.mjs +4 -4
  319. package/dist/shaders/SSRShader.js +4 -4
  320. package/dist/shaders/SSRShader.mjs +4 -4
  321. package/dist/shaders/SobelOperatorShader.js +1 -1
  322. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  323. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  324. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  325. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  326. package/dist/shaders/ToonShader.js +25 -25
  327. package/dist/shaders/ToonShader.mjs +25 -25
  328. package/dist/shaders/TriangleBlurShader.js +1 -1
  329. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  330. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  331. package/dist/shaders/VolumeShader.js +2 -2
  332. package/dist/shaders/VolumeShader.mjs +2 -2
  333. package/dist/shaders/types.d.ts +2 -2
  334. package/dist/types/Loader.d.ts +4 -0
  335. package/dist/types/Loader.js +26 -0
  336. package/dist/types/Loader.mjs +9 -0
  337. package/dist/types/shared.d.ts +2 -2
  338. package/dist/types/utils.d.ts +1 -1
  339. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  340. package/dist/utils/BufferGeometryUtils.js +1 -1
  341. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  342. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  343. package/dist/utils/RoughnessMipmapper.js +79 -75
  344. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  345. package/dist/utils/ShadowMapViewer.js +103 -106
  346. package/dist/utils/ShadowMapViewer.mjs +103 -106
  347. package/dist/utils/SkeletonUtils.d.ts +5 -21
  348. package/dist/utils/SkeletonUtils.js +182 -263
  349. package/dist/utils/SkeletonUtils.mjs +183 -264
  350. package/dist/utils/UVsDebug.js +37 -42
  351. package/dist/utils/UVsDebug.mjs +37 -42
  352. package/dist/webxr/ARButton.d.ts +2 -1
  353. package/dist/webxr/OculusHandModel.d.ts +2 -1
  354. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  355. package/dist/webxr/OculusHandPointerModel.js +2 -2
  356. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  357. package/dist/webxr/VRButton.d.ts +2 -1
  358. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  359. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  360. package/package.json +5 -6
  361. package/dist/custom.d.ts +0 -5
  362. package/dist/loaders/NodeMaterialLoader.js +0 -146
  363. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  364. package/dist/nodes/Nodes.js +0 -347
  365. package/dist/nodes/Nodes.mjs +0 -347
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- function renderObject(object, scene, camera, cameraCSSMatrix) {
75
- if (object instanceof CSS3DObject) {
76
- object.onBeforeRender(_this, scene, camera);
77
- var style;
78
- if (object instanceof CSS3DSprite) {
79
- matrix.copy(camera.matrixWorldInverse);
80
- matrix.transpose();
81
- matrix.copyPosition(object.matrixWorld);
82
- matrix.scale(object.scale);
83
- matrix.elements[3] = 0;
84
- matrix.elements[7] = 0;
85
- matrix.elements[11] = 0;
86
- matrix.elements[15] = 1;
87
- style = getObjectCSSMatrix(matrix);
41
+ }
42
+ const _matrix = /* @__PURE__ */ new THREE.Matrix4();
43
+ const _matrix2 = /* @__PURE__ */ new THREE.Matrix4();
44
+ class CSS3DRenderer {
45
+ constructor(parameters = {}) {
46
+ const _this = this;
47
+ let _width, _height;
48
+ let _widthHalf, _heightHalf;
49
+ const cache = {
50
+ camera: { fov: 0, style: "" },
51
+ objects: /* @__PURE__ */ new WeakMap()
52
+ };
53
+ const domElement = parameters.element !== void 0 ? parameters.element : document.createElement("div");
54
+ domElement.style.overflow = "hidden";
55
+ this.domElement = domElement;
56
+ const viewElement = document.createElement("div");
57
+ viewElement.style.transformOrigin = "0 0";
58
+ viewElement.style.pointerEvents = "none";
59
+ domElement.appendChild(viewElement);
60
+ const cameraElement = document.createElement("div");
61
+ cameraElement.style.transformStyle = "preserve-3d";
62
+ viewElement.appendChild(cameraElement);
63
+ this.getSize = function() {
64
+ return {
65
+ width: _width,
66
+ height: _height
67
+ };
68
+ };
69
+ this.render = function(scene, camera) {
70
+ const fov = camera.projectionMatrix.elements[5] * _heightHalf;
71
+ if (cache.camera.fov !== fov) {
72
+ viewElement.style.perspective = camera.isPerspectiveCamera ? fov + "px" : "";
73
+ cache.camera.fov = fov;
74
+ }
75
+ if (camera.view && camera.view.enabled) {
76
+ viewElement.style.transform = `translate( ${-camera.view.offsetX * (_width / camera.view.width)}px, ${-camera.view.offsetY * (_height / camera.view.height)}px )`;
77
+ viewElement.style.transform += `scale( ${camera.view.fullWidth / camera.view.width}, ${camera.view.fullHeight / camera.view.height} )`;
88
78
  } else {
89
- style = getObjectCSSMatrix(object.matrixWorld);
79
+ viewElement.style.transform = "";
90
80
  }
91
- var element = object.element;
92
- var cachedObject = cache.objects.get(object);
93
- if (cachedObject === void 0 || cachedObject.style !== style) {
94
- element.style.transform = style;
95
- var objectData = { style };
96
- cache.objects.set(object, objectData);
81
+ if (scene.matrixWorldAutoUpdate === true)
82
+ scene.updateMatrixWorld();
83
+ if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
84
+ camera.updateMatrixWorld();
85
+ let tx, ty;
86
+ if (camera.isOrthographicCamera) {
87
+ tx = -(camera.right + camera.left) / 2;
88
+ ty = (camera.top + camera.bottom) / 2;
97
89
  }
98
- element.style.display = object.visible ? "" : "none";
99
- if (element.parentNode !== cameraElement) {
100
- cameraElement.appendChild(element);
90
+ const scaleByViewOffset = camera.view && camera.view.enabled ? camera.view.height / camera.view.fullHeight : 1;
91
+ const cameraCSSMatrix = camera.isOrthographicCamera ? `scale( ${scaleByViewOffset} )scale(` + fov + ")translate(" + epsilon(tx) + "px," + epsilon(ty) + "px)" + getCameraCSSMatrix(camera.matrixWorldInverse) : `scale( ${scaleByViewOffset} )translateZ(` + fov + "px)" + getCameraCSSMatrix(camera.matrixWorldInverse);
92
+ const style = cameraCSSMatrix + "translate(" + _widthHalf + "px," + _heightHalf + "px)";
93
+ if (cache.camera.style !== style) {
94
+ cameraElement.style.transform = style;
95
+ cache.camera.style = style;
101
96
  }
102
- object.onAfterRender(_this, scene, camera);
103
- }
104
- for (let i = 0, l = object.children.length; i < l; i++) {
105
- renderObject(object.children[i], scene, camera, cameraCSSMatrix);
97
+ renderObject(scene, scene, camera, cameraCSSMatrix);
98
+ };
99
+ this.setSize = function(width, height) {
100
+ _width = width;
101
+ _height = height;
102
+ _widthHalf = _width / 2;
103
+ _heightHalf = _height / 2;
104
+ domElement.style.width = width + "px";
105
+ domElement.style.height = height + "px";
106
+ viewElement.style.width = width + "px";
107
+ viewElement.style.height = height + "px";
108
+ cameraElement.style.width = width + "px";
109
+ cameraElement.style.height = height + "px";
110
+ };
111
+ function epsilon(value) {
112
+ return Math.abs(value) < 1e-10 ? 0 : value;
106
113
  }
107
- }
108
- this.render = function(scene, camera) {
109
- var fov = camera.projectionMatrix.elements[5] * _heightHalf;
110
- if (cache.camera.fov !== fov) {
111
- domElement.style.perspective = camera.isPerspectiveCamera ? fov + "px" : "";
112
- cache.camera.fov = fov;
114
+ function getCameraCSSMatrix(matrix) {
115
+ const elements = matrix.elements;
116
+ return "matrix3d(" + epsilon(elements[0]) + "," + epsilon(-elements[1]) + "," + epsilon(elements[2]) + "," + epsilon(elements[3]) + "," + epsilon(elements[4]) + "," + epsilon(-elements[5]) + "," + epsilon(elements[6]) + "," + epsilon(elements[7]) + "," + epsilon(elements[8]) + "," + epsilon(-elements[9]) + "," + epsilon(elements[10]) + "," + epsilon(elements[11]) + "," + epsilon(elements[12]) + "," + epsilon(-elements[13]) + "," + epsilon(elements[14]) + "," + epsilon(elements[15]) + ")";
113
117
  }
114
- if (scene.autoUpdate === true)
115
- scene.updateMatrixWorld();
116
- if (camera.parent === null)
117
- camera.updateMatrixWorld();
118
- if (camera.isOrthographicCamera) {
119
- var tx = -(camera.right + camera.left) / 2;
120
- var ty = (camera.top + camera.bottom) / 2;
118
+ function getObjectCSSMatrix(matrix) {
119
+ const elements = matrix.elements;
120
+ const matrix3d = "matrix3d(" + epsilon(elements[0]) + "," + epsilon(elements[1]) + "," + epsilon(elements[2]) + "," + epsilon(elements[3]) + "," + epsilon(-elements[4]) + "," + epsilon(-elements[5]) + "," + epsilon(-elements[6]) + "," + epsilon(-elements[7]) + "," + epsilon(elements[8]) + "," + epsilon(elements[9]) + "," + epsilon(elements[10]) + "," + epsilon(elements[11]) + "," + epsilon(elements[12]) + "," + epsilon(elements[13]) + "," + epsilon(elements[14]) + "," + epsilon(elements[15]) + ")";
121
+ return "translate(-50%,-50%)" + matrix3d;
121
122
  }
122
- var cameraCSSMatrix = camera.isOrthographicCamera ? "scale(" + fov + ")translate(" + epsilon(tx) + "px," + epsilon(ty) + "px)" + getCameraCSSMatrix(camera.matrixWorldInverse) : "translateZ(" + fov + "px)" + getCameraCSSMatrix(camera.matrixWorldInverse);
123
- var style = cameraCSSMatrix + "translate(" + _widthHalf + "px," + _heightHalf + "px)";
124
- if (cache.camera.style !== style) {
125
- cameraElement.style.transform = style;
126
- cache.camera.style = style;
123
+ function renderObject(object, scene, camera, cameraCSSMatrix) {
124
+ if (object.isCSS3DObject) {
125
+ const visible = object.visible === true && object.layers.test(camera.layers) === true;
126
+ object.element.style.display = visible === true ? "" : "none";
127
+ if (visible === true) {
128
+ object.onBeforeRender(_this, scene, camera);
129
+ let style;
130
+ if (object.isCSS3DSprite) {
131
+ _matrix.copy(camera.matrixWorldInverse);
132
+ _matrix.transpose();
133
+ if (object.rotation2D !== 0)
134
+ _matrix.multiply(_matrix2.makeRotationZ(object.rotation2D));
135
+ object.matrixWorld.decompose(_position, _quaternion, _scale);
136
+ _matrix.setPosition(_position);
137
+ _matrix.scale(_scale);
138
+ _matrix.elements[3] = 0;
139
+ _matrix.elements[7] = 0;
140
+ _matrix.elements[11] = 0;
141
+ _matrix.elements[15] = 1;
142
+ style = getObjectCSSMatrix(_matrix);
143
+ } else {
144
+ style = getObjectCSSMatrix(object.matrixWorld);
145
+ }
146
+ const element = object.element;
147
+ const cachedObject = cache.objects.get(object);
148
+ if (cachedObject === void 0 || cachedObject.style !== style) {
149
+ element.style.transform = style;
150
+ const objectData = { style };
151
+ cache.objects.set(object, objectData);
152
+ }
153
+ if (element.parentNode !== cameraElement) {
154
+ cameraElement.appendChild(element);
155
+ }
156
+ object.onAfterRender(_this, scene, camera);
157
+ }
158
+ }
159
+ for (let i = 0, l = object.children.length; i < l; i++) {
160
+ renderObject(object.children[i], scene, camera, cameraCSSMatrix);
161
+ }
127
162
  }
128
- renderObject(scene, scene, camera, cameraCSSMatrix);
129
- };
130
- };
163
+ }
164
+ }
131
165
  exports.CSS3DObject = CSS3DObject;
132
166
  exports.CSS3DRenderer = CSS3DRenderer;
133
167
  exports.CSS3DSprite = CSS3DSprite;
@@ -1,131 +1,165 @@
1
- import { Object3D, Matrix4 } from "three";
2
- var CSS3DObject = function(element) {
3
- Object3D.call(this);
4
- this.element = element || document.createElement("div");
5
- this.element.style.position = "absolute";
6
- this.element.style.pointerEvents = "auto";
7
- this.addEventListener("removed", function() {
8
- this.traverse(function(object) {
9
- if (object.element instanceof Element && object.element.parentNode !== null) {
10
- object.element.parentNode.removeChild(object.element);
11
- }
1
+ import { Vector3, Quaternion, Object3D, Matrix4 } from "three";
2
+ const _position = /* @__PURE__ */ new Vector3();
3
+ const _quaternion = /* @__PURE__ */ new Quaternion();
4
+ const _scale = /* @__PURE__ */ new Vector3();
5
+ class CSS3DObject extends Object3D {
6
+ constructor(element = document.createElement("div")) {
7
+ super();
8
+ this.isCSS3DObject = true;
9
+ this.element = element;
10
+ this.element.style.position = "absolute";
11
+ this.element.style.pointerEvents = "auto";
12
+ this.element.style.userSelect = "none";
13
+ this.element.setAttribute("draggable", false);
14
+ this.addEventListener("removed", function() {
15
+ this.traverse(function(object) {
16
+ if (object.element instanceof Element && object.element.parentNode !== null) {
17
+ object.element.parentNode.removeChild(object.element);
18
+ }
19
+ });
12
20
  });
13
- });
14
- };
15
- CSS3DObject.prototype = Object.assign(Object.create(Object3D.prototype), {
16
- constructor: CSS3DObject,
17
- copy: function(source, recursive) {
18
- Object3D.prototype.copy.call(this, source, recursive);
21
+ }
22
+ copy(source, recursive) {
23
+ super.copy(source, recursive);
19
24
  this.element = source.element.cloneNode(true);
20
25
  return this;
21
26
  }
22
- });
23
- var CSS3DSprite = function(element) {
24
- CSS3DObject.call(this, element);
25
- };
26
- CSS3DSprite.prototype = Object.create(CSS3DObject.prototype);
27
- CSS3DSprite.prototype.constructor = CSS3DSprite;
28
- var CSS3DRenderer = function() {
29
- var _this = this;
30
- var _width, _height;
31
- var _widthHalf, _heightHalf;
32
- var matrix = new Matrix4();
33
- var cache = {
34
- camera: { fov: 0, style: "" },
35
- objects: /* @__PURE__ */ new WeakMap()
36
- };
37
- var domElement = document.createElement("div");
38
- domElement.style.overflow = "hidden";
39
- this.domElement = domElement;
40
- var cameraElement = document.createElement("div");
41
- cameraElement.style.transformStyle = "preserve-3d";
42
- cameraElement.style.pointerEvents = "none";
43
- domElement.appendChild(cameraElement);
44
- this.getSize = function() {
45
- return {
46
- width: _width,
47
- height: _height
48
- };
49
- };
50
- this.setSize = function(width, height) {
51
- _width = width;
52
- _height = height;
53
- _widthHalf = _width / 2;
54
- _heightHalf = _height / 2;
55
- domElement.style.width = width + "px";
56
- domElement.style.height = height + "px";
57
- cameraElement.style.width = width + "px";
58
- cameraElement.style.height = height + "px";
59
- };
60
- function epsilon(value) {
61
- return Math.abs(value) < 1e-10 ? 0 : value;
27
+ }
28
+ class CSS3DSprite extends CSS3DObject {
29
+ constructor(element) {
30
+ super(element);
31
+ this.isCSS3DSprite = true;
32
+ this.rotation2D = 0;
62
33
  }
63
- function getCameraCSSMatrix(matrix2) {
64
- var elements = matrix2.elements;
65
- return "matrix3d(" + epsilon(elements[0]) + "," + epsilon(-elements[1]) + "," + epsilon(elements[2]) + "," + epsilon(elements[3]) + "," + epsilon(elements[4]) + "," + epsilon(-elements[5]) + "," + epsilon(elements[6]) + "," + epsilon(elements[7]) + "," + epsilon(elements[8]) + "," + epsilon(-elements[9]) + "," + epsilon(elements[10]) + "," + epsilon(elements[11]) + "," + epsilon(elements[12]) + "," + epsilon(-elements[13]) + "," + epsilon(elements[14]) + "," + epsilon(elements[15]) + ")";
66
- }
67
- function getObjectCSSMatrix(matrix2) {
68
- var elements = matrix2.elements;
69
- var matrix3d = "matrix3d(" + epsilon(elements[0]) + "," + epsilon(elements[1]) + "," + epsilon(elements[2]) + "," + epsilon(elements[3]) + "," + epsilon(-elements[4]) + "," + epsilon(-elements[5]) + "," + epsilon(-elements[6]) + "," + epsilon(-elements[7]) + "," + epsilon(elements[8]) + "," + epsilon(elements[9]) + "," + epsilon(elements[10]) + "," + epsilon(elements[11]) + "," + epsilon(elements[12]) + "," + epsilon(elements[13]) + "," + epsilon(elements[14]) + "," + epsilon(elements[15]) + ")";
70
- return "translate(-50%,-50%)" + matrix3d;
34
+ copy(source, recursive) {
35
+ super.copy(source, recursive);
36
+ this.rotation2D = source.rotation2D;
37
+ return this;
71
38
  }
72
- function renderObject(object, scene, camera, cameraCSSMatrix) {
73
- if (object instanceof CSS3DObject) {
74
- object.onBeforeRender(_this, scene, camera);
75
- var style;
76
- if (object instanceof CSS3DSprite) {
77
- matrix.copy(camera.matrixWorldInverse);
78
- matrix.transpose();
79
- matrix.copyPosition(object.matrixWorld);
80
- matrix.scale(object.scale);
81
- matrix.elements[3] = 0;
82
- matrix.elements[7] = 0;
83
- matrix.elements[11] = 0;
84
- matrix.elements[15] = 1;
85
- style = getObjectCSSMatrix(matrix);
39
+ }
40
+ const _matrix = /* @__PURE__ */ new Matrix4();
41
+ const _matrix2 = /* @__PURE__ */ new Matrix4();
42
+ class CSS3DRenderer {
43
+ constructor(parameters = {}) {
44
+ const _this = this;
45
+ let _width, _height;
46
+ let _widthHalf, _heightHalf;
47
+ const cache = {
48
+ camera: { fov: 0, style: "" },
49
+ objects: /* @__PURE__ */ new WeakMap()
50
+ };
51
+ const domElement = parameters.element !== void 0 ? parameters.element : document.createElement("div");
52
+ domElement.style.overflow = "hidden";
53
+ this.domElement = domElement;
54
+ const viewElement = document.createElement("div");
55
+ viewElement.style.transformOrigin = "0 0";
56
+ viewElement.style.pointerEvents = "none";
57
+ domElement.appendChild(viewElement);
58
+ const cameraElement = document.createElement("div");
59
+ cameraElement.style.transformStyle = "preserve-3d";
60
+ viewElement.appendChild(cameraElement);
61
+ this.getSize = function() {
62
+ return {
63
+ width: _width,
64
+ height: _height
65
+ };
66
+ };
67
+ this.render = function(scene, camera) {
68
+ const fov = camera.projectionMatrix.elements[5] * _heightHalf;
69
+ if (cache.camera.fov !== fov) {
70
+ viewElement.style.perspective = camera.isPerspectiveCamera ? fov + "px" : "";
71
+ cache.camera.fov = fov;
72
+ }
73
+ if (camera.view && camera.view.enabled) {
74
+ viewElement.style.transform = `translate( ${-camera.view.offsetX * (_width / camera.view.width)}px, ${-camera.view.offsetY * (_height / camera.view.height)}px )`;
75
+ viewElement.style.transform += `scale( ${camera.view.fullWidth / camera.view.width}, ${camera.view.fullHeight / camera.view.height} )`;
86
76
  } else {
87
- style = getObjectCSSMatrix(object.matrixWorld);
77
+ viewElement.style.transform = "";
88
78
  }
89
- var element = object.element;
90
- var cachedObject = cache.objects.get(object);
91
- if (cachedObject === void 0 || cachedObject.style !== style) {
92
- element.style.transform = style;
93
- var objectData = { style };
94
- cache.objects.set(object, objectData);
79
+ if (scene.matrixWorldAutoUpdate === true)
80
+ scene.updateMatrixWorld();
81
+ if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
82
+ camera.updateMatrixWorld();
83
+ let tx, ty;
84
+ if (camera.isOrthographicCamera) {
85
+ tx = -(camera.right + camera.left) / 2;
86
+ ty = (camera.top + camera.bottom) / 2;
95
87
  }
96
- element.style.display = object.visible ? "" : "none";
97
- if (element.parentNode !== cameraElement) {
98
- cameraElement.appendChild(element);
88
+ const scaleByViewOffset = camera.view && camera.view.enabled ? camera.view.height / camera.view.fullHeight : 1;
89
+ const cameraCSSMatrix = camera.isOrthographicCamera ? `scale( ${scaleByViewOffset} )scale(` + fov + ")translate(" + epsilon(tx) + "px," + epsilon(ty) + "px)" + getCameraCSSMatrix(camera.matrixWorldInverse) : `scale( ${scaleByViewOffset} )translateZ(` + fov + "px)" + getCameraCSSMatrix(camera.matrixWorldInverse);
90
+ const style = cameraCSSMatrix + "translate(" + _widthHalf + "px," + _heightHalf + "px)";
91
+ if (cache.camera.style !== style) {
92
+ cameraElement.style.transform = style;
93
+ cache.camera.style = style;
99
94
  }
100
- object.onAfterRender(_this, scene, camera);
101
- }
102
- for (let i = 0, l = object.children.length; i < l; i++) {
103
- renderObject(object.children[i], scene, camera, cameraCSSMatrix);
95
+ renderObject(scene, scene, camera, cameraCSSMatrix);
96
+ };
97
+ this.setSize = function(width, height) {
98
+ _width = width;
99
+ _height = height;
100
+ _widthHalf = _width / 2;
101
+ _heightHalf = _height / 2;
102
+ domElement.style.width = width + "px";
103
+ domElement.style.height = height + "px";
104
+ viewElement.style.width = width + "px";
105
+ viewElement.style.height = height + "px";
106
+ cameraElement.style.width = width + "px";
107
+ cameraElement.style.height = height + "px";
108
+ };
109
+ function epsilon(value) {
110
+ return Math.abs(value) < 1e-10 ? 0 : value;
104
111
  }
105
- }
106
- this.render = function(scene, camera) {
107
- var fov = camera.projectionMatrix.elements[5] * _heightHalf;
108
- if (cache.camera.fov !== fov) {
109
- domElement.style.perspective = camera.isPerspectiveCamera ? fov + "px" : "";
110
- cache.camera.fov = fov;
112
+ function getCameraCSSMatrix(matrix) {
113
+ const elements = matrix.elements;
114
+ return "matrix3d(" + epsilon(elements[0]) + "," + epsilon(-elements[1]) + "," + epsilon(elements[2]) + "," + epsilon(elements[3]) + "," + epsilon(elements[4]) + "," + epsilon(-elements[5]) + "," + epsilon(elements[6]) + "," + epsilon(elements[7]) + "," + epsilon(elements[8]) + "," + epsilon(-elements[9]) + "," + epsilon(elements[10]) + "," + epsilon(elements[11]) + "," + epsilon(elements[12]) + "," + epsilon(-elements[13]) + "," + epsilon(elements[14]) + "," + epsilon(elements[15]) + ")";
111
115
  }
112
- if (scene.autoUpdate === true)
113
- scene.updateMatrixWorld();
114
- if (camera.parent === null)
115
- camera.updateMatrixWorld();
116
- if (camera.isOrthographicCamera) {
117
- var tx = -(camera.right + camera.left) / 2;
118
- var ty = (camera.top + camera.bottom) / 2;
116
+ function getObjectCSSMatrix(matrix) {
117
+ const elements = matrix.elements;
118
+ const matrix3d = "matrix3d(" + epsilon(elements[0]) + "," + epsilon(elements[1]) + "," + epsilon(elements[2]) + "," + epsilon(elements[3]) + "," + epsilon(-elements[4]) + "," + epsilon(-elements[5]) + "," + epsilon(-elements[6]) + "," + epsilon(-elements[7]) + "," + epsilon(elements[8]) + "," + epsilon(elements[9]) + "," + epsilon(elements[10]) + "," + epsilon(elements[11]) + "," + epsilon(elements[12]) + "," + epsilon(elements[13]) + "," + epsilon(elements[14]) + "," + epsilon(elements[15]) + ")";
119
+ return "translate(-50%,-50%)" + matrix3d;
119
120
  }
120
- var cameraCSSMatrix = camera.isOrthographicCamera ? "scale(" + fov + ")translate(" + epsilon(tx) + "px," + epsilon(ty) + "px)" + getCameraCSSMatrix(camera.matrixWorldInverse) : "translateZ(" + fov + "px)" + getCameraCSSMatrix(camera.matrixWorldInverse);
121
- var style = cameraCSSMatrix + "translate(" + _widthHalf + "px," + _heightHalf + "px)";
122
- if (cache.camera.style !== style) {
123
- cameraElement.style.transform = style;
124
- cache.camera.style = style;
121
+ function renderObject(object, scene, camera, cameraCSSMatrix) {
122
+ if (object.isCSS3DObject) {
123
+ const visible = object.visible === true && object.layers.test(camera.layers) === true;
124
+ object.element.style.display = visible === true ? "" : "none";
125
+ if (visible === true) {
126
+ object.onBeforeRender(_this, scene, camera);
127
+ let style;
128
+ if (object.isCSS3DSprite) {
129
+ _matrix.copy(camera.matrixWorldInverse);
130
+ _matrix.transpose();
131
+ if (object.rotation2D !== 0)
132
+ _matrix.multiply(_matrix2.makeRotationZ(object.rotation2D));
133
+ object.matrixWorld.decompose(_position, _quaternion, _scale);
134
+ _matrix.setPosition(_position);
135
+ _matrix.scale(_scale);
136
+ _matrix.elements[3] = 0;
137
+ _matrix.elements[7] = 0;
138
+ _matrix.elements[11] = 0;
139
+ _matrix.elements[15] = 1;
140
+ style = getObjectCSSMatrix(_matrix);
141
+ } else {
142
+ style = getObjectCSSMatrix(object.matrixWorld);
143
+ }
144
+ const element = object.element;
145
+ const cachedObject = cache.objects.get(object);
146
+ if (cachedObject === void 0 || cachedObject.style !== style) {
147
+ element.style.transform = style;
148
+ const objectData = { style };
149
+ cache.objects.set(object, objectData);
150
+ }
151
+ if (element.parentNode !== cameraElement) {
152
+ cameraElement.appendChild(element);
153
+ }
154
+ object.onAfterRender(_this, scene, camera);
155
+ }
156
+ }
157
+ for (let i = 0, l = object.children.length; i < l; i++) {
158
+ renderObject(object.children[i], scene, camera, cameraCSSMatrix);
159
+ }
125
160
  }
126
- renderObject(scene, scene, camera, cameraCSSMatrix);
127
- };
128
- };
161
+ }
162
+ }
129
163
  export {
130
164
  CSS3DObject,
131
165
  CSS3DRenderer,