three-stdlib 2.22.8 → 2.22.10

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Files changed (629) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TransformControls.d.ts +1 -1
  23. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  24. package/dist/csm/CSM.js +4 -4
  25. package/dist/csm/CSM.mjs +4 -4
  26. package/dist/csm/CSMFrustum.js +1 -1
  27. package/dist/csm/CSMFrustum.mjs +1 -1
  28. package/dist/csm/CSMShader.js +14 -10
  29. package/dist/csm/CSMShader.mjs +14 -10
  30. package/dist/curves/CurveExtras.js +52 -62
  31. package/dist/curves/CurveExtras.mjs +53 -63
  32. package/dist/curves/NURBSUtils.d.ts +18 -20
  33. package/dist/curves/NURBSUtils.js +17 -17
  34. package/dist/curves/NURBSUtils.mjs +17 -17
  35. package/dist/deprecated/Geometry.js +26 -26
  36. package/dist/deprecated/Geometry.mjs +27 -27
  37. package/dist/effects/AnaglyphEffect.js +95 -114
  38. package/dist/effects/AnaglyphEffect.mjs +95 -114
  39. package/dist/effects/AsciiEffect.js +144 -162
  40. package/dist/effects/AsciiEffect.mjs +144 -162
  41. package/dist/effects/OutlineEffect.js +253 -276
  42. package/dist/effects/OutlineEffect.mjs +253 -276
  43. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  44. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  45. package/dist/effects/PeppersGhostEffect.js +84 -81
  46. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  47. package/dist/effects/StereoEffect.js +31 -28
  48. package/dist/effects/StereoEffect.mjs +31 -28
  49. package/dist/environments/RoomEnvironment.d.ts +6 -5
  50. package/dist/exporters/GLTFExporter.d.ts +109 -441
  51. package/dist/exporters/GLTFExporter.js +912 -581
  52. package/dist/exporters/GLTFExporter.mjs +912 -581
  53. package/dist/geometries/ConvexGeometry.js +0 -3
  54. package/dist/geometries/ConvexGeometry.mjs +0 -3
  55. package/dist/geometries/LightningStrike.d.ts +3 -3
  56. package/dist/geometries/LightningStrike.js +80 -75
  57. package/dist/geometries/LightningStrike.mjs +80 -75
  58. package/dist/geometries/ParametricGeometries.js +75 -74
  59. package/dist/geometries/ParametricGeometries.mjs +75 -74
  60. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  61. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  62. package/dist/geometries/TextGeometry.d.ts +1 -1
  63. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  64. package/dist/helpers/RectAreaLightHelper.js +2 -2
  65. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  66. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  67. package/dist/helpers/VertexNormalsHelper.js +15 -22
  68. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  69. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  70. package/dist/helpers/VertexTangentsHelper.js +12 -14
  71. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  72. package/dist/index.d.ts +1 -66
  73. package/dist/index.js +5 -370
  74. package/dist/index.mjs +9 -374
  75. package/dist/interactive/InteractiveGroup.js +1 -1
  76. package/dist/interactive/InteractiveGroup.mjs +1 -1
  77. package/dist/interactive/SelectionBox.js +122 -125
  78. package/dist/interactive/SelectionBox.mjs +122 -125
  79. package/dist/interactive/SelectionHelper.js +45 -48
  80. package/dist/interactive/SelectionHelper.mjs +45 -48
  81. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  82. package/dist/libs/MotionControllers.d.ts +15 -14
  83. package/dist/libs/MotionControllers.js +10 -10
  84. package/dist/libs/MotionControllers.mjs +10 -10
  85. package/dist/lights/LightProbeGenerator.js +43 -43
  86. package/dist/lights/LightProbeGenerator.mjs +43 -43
  87. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  88. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  89. package/dist/lines/LineMaterial.js +271 -271
  90. package/dist/lines/LineMaterial.mjs +272 -272
  91. package/dist/lines/LineSegments2.js +12 -12
  92. package/dist/lines/LineSegments2.mjs +12 -12
  93. package/dist/lines/LineSegmentsGeometry.js +2 -2
  94. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  95. package/dist/lines/Wireframe.js +2 -2
  96. package/dist/lines/Wireframe.mjs +2 -2
  97. package/dist/loaders/3DMLoader.d.ts +2 -1
  98. package/dist/loaders/3MFLoader.d.ts +2 -1
  99. package/dist/loaders/AMFLoader.d.ts +2 -1
  100. package/dist/loaders/AssimpLoader.d.ts +20 -0
  101. package/dist/loaders/AssimpLoader.js +520 -482
  102. package/dist/loaders/AssimpLoader.mjs +520 -482
  103. package/dist/loaders/BVHLoader.d.ts +2 -1
  104. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.js +23 -14
  106. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  107. package/dist/loaders/ColladaLoader.d.ts +2 -1
  108. package/dist/loaders/DRACOLoader.d.ts +2 -1
  109. package/dist/loaders/FBXLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.js +2 -2
  111. package/dist/loaders/FBXLoader.mjs +2 -2
  112. package/dist/loaders/FontLoader.d.ts +4 -4
  113. package/dist/loaders/FontLoader.js +2 -1
  114. package/dist/loaders/FontLoader.mjs +2 -1
  115. package/dist/loaders/GCodeLoader.d.ts +2 -1
  116. package/dist/loaders/GLTFLoader.d.ts +11 -9
  117. package/dist/loaders/GLTFLoader.js +2 -2
  118. package/dist/loaders/GLTFLoader.mjs +2 -2
  119. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  120. package/dist/loaders/KMZLoader.d.ts +2 -1
  121. package/dist/loaders/KTX2Loader.js +34 -15
  122. package/dist/loaders/KTX2Loader.mjs +35 -16
  123. package/dist/loaders/LDrawLoader.d.ts +2 -1
  124. package/dist/loaders/LDrawLoader.js +3 -3
  125. package/dist/loaders/LDrawLoader.mjs +3 -3
  126. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  127. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  128. package/dist/loaders/LWOLoader.d.ts +2 -1
  129. package/dist/loaders/LottieLoader.d.ts +2 -1
  130. package/dist/loaders/MD2Loader.d.ts +2 -1
  131. package/dist/loaders/MDDLoader.d.ts +2 -1
  132. package/dist/loaders/MMDLoader.d.ts +2 -1
  133. package/dist/loaders/MTLLoader.d.ts +2 -1
  134. package/dist/loaders/OBJLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.js +5 -5
  136. package/dist/loaders/OBJLoader.mjs +5 -5
  137. package/dist/loaders/PCDLoader.d.ts +2 -1
  138. package/dist/loaders/PDBLoader.d.ts +2 -1
  139. package/dist/loaders/PLYLoader.d.ts +2 -1
  140. package/dist/loaders/PRWMLoader.d.ts +2 -1
  141. package/dist/loaders/RGBMLoader.js +924 -918
  142. package/dist/loaders/RGBMLoader.mjs +924 -918
  143. package/dist/loaders/STLLoader.d.ts +2 -1
  144. package/dist/loaders/SVGLoader.d.ts +2 -1
  145. package/dist/loaders/TDSLoader.d.ts +2 -1
  146. package/dist/loaders/TTFLoader.d.ts +2 -1
  147. package/dist/loaders/TiltLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.js +3 -1
  149. package/dist/loaders/TiltLoader.mjs +3 -1
  150. package/dist/loaders/VOXLoader.d.ts +4 -2
  151. package/dist/loaders/VRMLLoader.d.ts +2 -1
  152. package/dist/loaders/VRMLoader.d.ts +20 -0
  153. package/dist/loaders/VTKLoader.d.ts +2 -1
  154. package/dist/loaders/XLoader.d.ts +20 -0
  155. package/dist/loaders/XLoader.js +1 -1
  156. package/dist/loaders/XLoader.mjs +1 -1
  157. package/dist/loaders/XYZLoader.d.ts +2 -1
  158. package/dist/loaders/lwo/IFFParser.js +104 -110
  159. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  160. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  161. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  162. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  163. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  164. package/dist/math/Capsule.d.ts +1 -1
  165. package/dist/math/Capsule.js +90 -92
  166. package/dist/math/Capsule.mjs +90 -92
  167. package/dist/math/ColorConverter.js +26 -36
  168. package/dist/math/ColorConverter.mjs +26 -36
  169. package/dist/math/ConvexHull.js +16 -17
  170. package/dist/math/ConvexHull.mjs +17 -18
  171. package/dist/math/ImprovedNoise.js +41 -39
  172. package/dist/math/ImprovedNoise.mjs +41 -39
  173. package/dist/math/Lut.js +65 -63
  174. package/dist/math/Lut.mjs +66 -64
  175. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  176. package/dist/math/MeshSurfaceSampler.js +85 -89
  177. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  178. package/dist/math/OBB.js +68 -88
  179. package/dist/math/OBB.mjs +68 -88
  180. package/dist/math/Octree.js +240 -245
  181. package/dist/math/Octree.mjs +240 -245
  182. package/dist/misc/ConvexObjectBreaker.js +114 -120
  183. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  184. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  185. package/dist/misc/GPUComputationRenderer.js +191 -157
  186. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  187. package/dist/misc/Gyroscope.js +16 -18
  188. package/dist/misc/Gyroscope.mjs +17 -19
  189. package/dist/misc/MD2Character.js +88 -86
  190. package/dist/misc/MD2Character.mjs +89 -87
  191. package/dist/misc/MD2CharacterComplex.js +106 -105
  192. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  193. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  194. package/dist/misc/MorphAnimMesh.js +33 -33
  195. package/dist/misc/MorphAnimMesh.mjs +33 -33
  196. package/dist/misc/MorphBlendMesh.js +68 -68
  197. package/dist/misc/MorphBlendMesh.mjs +68 -68
  198. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  199. package/dist/misc/RollerCoaster.js +321 -314
  200. package/dist/misc/RollerCoaster.mjs +322 -315
  201. package/dist/misc/Volume.d.ts +1 -1
  202. package/dist/misc/Volume.js +169 -166
  203. package/dist/misc/Volume.mjs +170 -167
  204. package/dist/misc/VolumeSlice.js +50 -51
  205. package/dist/misc/VolumeSlice.mjs +50 -51
  206. package/dist/modifiers/CurveModifier.d.ts +2 -2
  207. package/dist/modifiers/CurveModifier.js +1 -1
  208. package/dist/modifiers/CurveModifier.mjs +1 -1
  209. package/dist/modifiers/SimplifyModifier.js +2 -1
  210. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  211. package/dist/objects/Lensflare.js +32 -21
  212. package/dist/objects/Lensflare.mjs +33 -22
  213. package/dist/objects/LightningStorm.d.ts +3 -3
  214. package/dist/objects/LightningStorm.js +3 -3
  215. package/dist/objects/LightningStorm.mjs +3 -3
  216. package/dist/objects/MarchingCubes.d.ts +1 -0
  217. package/dist/objects/MarchingCubes.js +4362 -10
  218. package/dist/objects/MarchingCubes.mjs +4363 -11
  219. package/dist/objects/Reflector.d.ts +5 -2
  220. package/dist/objects/Reflector.js +39 -12
  221. package/dist/objects/Reflector.mjs +40 -13
  222. package/dist/objects/ReflectorForSSRPass.js +25 -21
  223. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  224. package/dist/objects/ReflectorRTT.d.ts +6 -0
  225. package/dist/objects/Refractor.d.ts +5 -2
  226. package/dist/objects/Refractor.js +39 -12
  227. package/dist/objects/Refractor.mjs +40 -13
  228. package/dist/objects/ShadowMesh.d.ts +6 -3
  229. package/dist/objects/ShadowMesh.js +7 -3
  230. package/dist/objects/ShadowMesh.mjs +8 -4
  231. package/dist/objects/Sky.js +181 -137
  232. package/dist/objects/Sky.mjs +182 -138
  233. package/dist/objects/Water.d.ts +3 -3
  234. package/dist/objects/Water.js +3 -2
  235. package/dist/objects/Water.mjs +3 -2
  236. package/dist/objects/Water2.d.ts +2 -2
  237. package/dist/objects/Water2.js +16 -18
  238. package/dist/objects/Water2.mjs +17 -19
  239. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  240. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  241. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  242. package/dist/postprocessing/BokehPass.d.ts +1 -1
  243. package/dist/postprocessing/ClearPass.d.ts +3 -3
  244. package/dist/postprocessing/CubeTexturePass.js +37 -33
  245. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  246. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  247. package/dist/postprocessing/LUTPass.d.ts +3 -3
  248. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  249. package/dist/postprocessing/SAOPass.d.ts +5 -6
  250. package/dist/postprocessing/SAOPass.js +151 -145
  251. package/dist/postprocessing/SAOPass.mjs +153 -147
  252. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  253. package/dist/postprocessing/SSAARenderPass.js +78 -55
  254. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  255. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  256. package/dist/postprocessing/SSAOPass.js +17 -10
  257. package/dist/postprocessing/SSAOPass.mjs +17 -10
  258. package/dist/postprocessing/SSRPass.d.ts +6 -7
  259. package/dist/postprocessing/SSRPass.js +235 -262
  260. package/dist/postprocessing/SSRPass.mjs +237 -264
  261. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  262. package/dist/postprocessing/TAARenderPass.js +106 -27
  263. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  264. package/dist/postprocessing/TexturePass.d.ts +2 -2
  265. package/dist/postprocessing/TexturePass.js +24 -22
  266. package/dist/postprocessing/TexturePass.mjs +25 -23
  267. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  268. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  269. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  270. package/dist/renderers/CSS2DRenderer.js +5 -4
  271. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  272. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  273. package/dist/renderers/CSS3DRenderer.js +147 -113
  274. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  275. package/dist/renderers/Projector.js +377 -389
  276. package/dist/renderers/Projector.mjs +377 -389
  277. package/dist/renderers/SVGRenderer.js +280 -275
  278. package/dist/renderers/SVGRenderer.mjs +280 -275
  279. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  280. package/dist/shaders/AfterimageShader.d.ts +1 -1
  281. package/dist/shaders/BasicShader.d.ts +1 -1
  282. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  283. package/dist/shaders/BokehShader.d.ts +2 -2
  284. package/dist/shaders/BokehShader2.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.js +1 -1
  286. package/dist/shaders/BokehShader2.mjs +1 -1
  287. package/dist/shaders/ColorCorrectionShader.js +3 -3
  288. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  289. package/dist/shaders/ColorifyShader.js +1 -1
  290. package/dist/shaders/ColorifyShader.mjs +1 -1
  291. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  292. package/dist/shaders/ConvolutionShader.js +1 -1
  293. package/dist/shaders/ConvolutionShader.mjs +1 -1
  294. package/dist/shaders/CopyShader.d.ts +1 -1
  295. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  296. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  298. package/dist/shaders/DotScreenShader.js +2 -2
  299. package/dist/shaders/DotScreenShader.mjs +2 -2
  300. package/dist/shaders/FXAAShader.js +1 -1
  301. package/dist/shaders/FXAAShader.mjs +1 -1
  302. package/dist/shaders/FreiChenShader.js +1 -1
  303. package/dist/shaders/FreiChenShader.mjs +1 -1
  304. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  305. package/dist/shaders/GodRaysShader.js +4 -4
  306. package/dist/shaders/GodRaysShader.mjs +4 -4
  307. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  308. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  310. package/dist/shaders/NormalMapShader.js +2 -2
  311. package/dist/shaders/NormalMapShader.mjs +2 -2
  312. package/dist/shaders/SAOShader.d.ts +2 -2
  313. package/dist/shaders/SAOShader.js +3 -3
  314. package/dist/shaders/SAOShader.mjs +3 -3
  315. package/dist/shaders/SMAAShader.js +3 -3
  316. package/dist/shaders/SMAAShader.mjs +3 -3
  317. package/dist/shaders/SSAOShader.js +4 -4
  318. package/dist/shaders/SSAOShader.mjs +4 -4
  319. package/dist/shaders/SSRShader.js +4 -4
  320. package/dist/shaders/SSRShader.mjs +4 -4
  321. package/dist/shaders/SobelOperatorShader.js +1 -1
  322. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  323. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  324. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  325. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  326. package/dist/shaders/ToonShader.js +25 -25
  327. package/dist/shaders/ToonShader.mjs +25 -25
  328. package/dist/shaders/TriangleBlurShader.js +1 -1
  329. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  330. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  331. package/dist/shaders/VolumeShader.js +2 -2
  332. package/dist/shaders/VolumeShader.mjs +2 -2
  333. package/dist/shaders/types.d.ts +2 -2
  334. package/dist/types/Loader.d.ts +4 -0
  335. package/dist/types/Loader.js +26 -0
  336. package/dist/types/Loader.mjs +9 -0
  337. package/dist/types/shared.d.ts +2 -2
  338. package/dist/types/utils.d.ts +1 -1
  339. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  340. package/dist/utils/BufferGeometryUtils.js +1 -1
  341. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  342. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  343. package/dist/utils/RoughnessMipmapper.js +79 -75
  344. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  345. package/dist/utils/ShadowMapViewer.js +103 -106
  346. package/dist/utils/ShadowMapViewer.mjs +103 -106
  347. package/dist/utils/SkeletonUtils.d.ts +5 -21
  348. package/dist/utils/SkeletonUtils.js +182 -263
  349. package/dist/utils/SkeletonUtils.mjs +183 -264
  350. package/dist/utils/UVsDebug.js +37 -42
  351. package/dist/utils/UVsDebug.mjs +37 -42
  352. package/dist/webxr/ARButton.d.ts +2 -1
  353. package/dist/webxr/OculusHandModel.d.ts +2 -1
  354. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  355. package/dist/webxr/OculusHandPointerModel.js +2 -2
  356. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  357. package/dist/webxr/VRButton.d.ts +2 -1
  358. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  359. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  360. package/package.json +5 -6
  361. package/dist/custom.d.ts +0 -5
  362. package/dist/loaders/NodeMaterialLoader.js +0 -146
  363. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  364. package/dist/nodes/Nodes.js +0 -347
  365. package/dist/nodes/Nodes.mjs +0 -347
  366. package/dist/nodes/ShaderNode.js +0 -408
  367. package/dist/nodes/ShaderNode.mjs +0 -408
  368. package/dist/nodes/accessors/BufferNode.js +0 -14
  369. package/dist/nodes/accessors/BufferNode.mjs +0 -15
  370. package/dist/nodes/accessors/CameraNode.js +0 -43
  371. package/dist/nodes/accessors/CameraNode.mjs +0 -44
  372. package/dist/nodes/accessors/CubeTextureNode.js +0 -41
  373. package/dist/nodes/accessors/CubeTextureNode.mjs +0 -42
  374. package/dist/nodes/accessors/MaterialNode.js +0 -70
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  376. package/dist/nodes/accessors/MaterialReferenceNode.js +0 -13
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  378. package/dist/nodes/accessors/ModelNode.js +0 -8
  379. package/dist/nodes/accessors/ModelNode.mjs +0 -9
  380. package/dist/nodes/accessors/ModelViewProjectionNode.js +0 -23
  381. package/dist/nodes/accessors/ModelViewProjectionNode.mjs +0 -24
  382. package/dist/nodes/accessors/NormalNode.js +0 -61
  383. package/dist/nodes/accessors/NormalNode.mjs +0 -62
  384. package/dist/nodes/accessors/Object3DNode.js +0 -75
  385. package/dist/nodes/accessors/Object3DNode.mjs +0 -76
  386. package/dist/nodes/accessors/PointUVNode.js +0 -12
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  388. package/dist/nodes/accessors/PositionNode.js +0 -64
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  390. package/dist/nodes/accessors/ReferenceNode.js +0 -36
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  395. package/dist/nodes/accessors/SkinningNode.mjs +0 -58
  396. package/dist/nodes/accessors/TextureNode.js +0 -53
  397. package/dist/nodes/accessors/TextureNode.mjs +0 -54
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  430. package/dist/nodes/core/NodeFunctionInput.js +0 -12
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  436. package/dist/nodes/core/NodeUtils.js +0 -57
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  442. package/dist/nodes/core/PropertyNode.js +0 -20
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  458. package/dist/nodes/fog/FogNode.js +0 -14
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  460. package/dist/nodes/fog/FogRangeNode.js +0 -16
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  462. package/dist/nodes/functions/BSDFs.js +0 -64
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  464. package/dist/nodes/lights/LightContextNode.js +0 -34
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  468. package/dist/nodes/lights/LightsNode.js +0 -58
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  470. package/dist/nodes/loaders/NodeLoader.js +0 -195
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  472. package/dist/nodes/loaders/NodeMaterialLoader.js +0 -23
  473. package/dist/nodes/loaders/NodeMaterialLoader.mjs +0 -24
  474. package/dist/nodes/loaders/NodeObjectLoader.js +0 -39
  475. package/dist/nodes/loaders/NodeObjectLoader.mjs +0 -40
  476. package/dist/nodes/materials/LineBasicNodeMaterial.js +0 -26
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  478. package/dist/nodes/materials/Materials.js +0 -24
  479. package/dist/nodes/materials/Materials.mjs +0 -24
  480. package/dist/nodes/materials/MeshBasicNodeMaterial.js +0 -27
  481. package/dist/nodes/materials/MeshBasicNodeMaterial.mjs +0 -28
  482. package/dist/nodes/materials/MeshStandardNodeMaterial.js +0 -40
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  484. package/dist/nodes/materials/NodeMaterial.js +0 -63
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  486. package/dist/nodes/materials/PointsNodeMaterial.js +0 -29
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  508. package/dist/nodes/utils/SpriteSheetUVNode.js +0 -39
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  510. package/dist/nodes/utils/TimerNode.js +0 -43
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  518. package/dist/renderers/nodes/accessors/CameraNode.js +0 -62
  519. package/dist/renderers/nodes/accessors/CameraNode.mjs +0 -63
  520. package/dist/renderers/nodes/accessors/ModelNode.js +0 -60
  521. package/dist/renderers/nodes/accessors/ModelNode.mjs +0 -61
  522. package/dist/renderers/nodes/accessors/ModelViewProjectionNode.js +0 -20
  523. package/dist/renderers/nodes/accessors/ModelViewProjectionNode.mjs +0 -21
  524. package/dist/renderers/nodes/accessors/NormalNode.js +0 -60
  525. package/dist/renderers/nodes/accessors/NormalNode.mjs +0 -61
  526. package/dist/renderers/nodes/accessors/PositionNode.js +0 -29
  527. package/dist/renderers/nodes/accessors/PositionNode.mjs +0 -30
  528. package/dist/renderers/nodes/accessors/UVNode.js +0 -12
  529. package/dist/renderers/nodes/accessors/UVNode.mjs +0 -13
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  534. package/dist/renderers/nodes/core/Node.js +0 -33
  535. package/dist/renderers/nodes/core/Node.mjs +0 -34
  536. package/dist/renderers/nodes/core/NodeAttribute.js +0 -9
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  548. package/dist/renderers/nodes/core/VaryNode.js +0 -21
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  550. package/dist/renderers/nodes/core/constants.js +0 -22
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  578. package/dist/renderers/webgpu/WebGPUAttributes.js +0 -68
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  580. package/dist/renderers/webgpu/WebGPUBackground.js +0 -60
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  629. package/dist/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
@@ -1,305 +1,310 @@
1
1
  import { Object3D, Box2, Color, Vector3, Matrix3, Matrix4, Camera } from "three";
2
2
  import { Projector, RenderableSprite, RenderableLine, RenderableFace } from "./Projector.mjs";
3
- var SVGObject = function(node) {
4
- Object3D.call(this);
5
- this.node = node;
6
- };
7
- SVGObject.prototype = Object.create(Object3D.prototype);
8
- SVGObject.prototype.constructor = SVGObject;
9
- var SVGRenderer = function() {
10
- var _this = this, _renderData, _elements, _lights, _projector = new Projector(), _svg = document.createElementNS("http://www.w3.org/2000/svg", "svg"), _svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf, _v1, _v2, _v3, _clipBox = new Box2(), _elemBox = new Box2(), _color = new Color(), _diffuseColor = new Color(), _ambientLight = new Color(), _directionalLights = new Color(), _pointLights = new Color(), _clearColor = new Color(), _vector3 = new Vector3(), _centroid = new Vector3(), _normal = new Vector3(), _normalViewMatrix = new Matrix3(), _viewMatrix = new Matrix4(), _viewProjectionMatrix = new Matrix4(), _svgPathPool = [], _svgNode, _pathCount = 0, _currentPath, _currentStyle, _quality = 1, _precision = null;
11
- this.domElement = _svg;
12
- this.autoClear = true;
13
- this.sortObjects = true;
14
- this.sortElements = true;
15
- this.overdraw = 0.5;
16
- this.info = {
17
- render: {
18
- vertices: 0,
19
- faces: 0
20
- }
21
- };
22
- this.setQuality = function(quality) {
23
- switch (quality) {
24
- case "high":
25
- _quality = 1;
26
- break;
27
- case "low":
28
- _quality = 0;
29
- break;
30
- }
31
- };
32
- this.setClearColor = function(color) {
33
- _clearColor.set(color);
34
- };
35
- this.setPixelRatio = function() {
36
- };
37
- this.setSize = function(width, height) {
38
- _svgWidth = width;
39
- _svgHeight = height;
40
- _svgWidthHalf = _svgWidth / 2;
41
- _svgHeightHalf = _svgHeight / 2;
42
- _svg.setAttribute("viewBox", -_svgWidthHalf + " " + -_svgHeightHalf + " " + _svgWidth + " " + _svgHeight);
43
- _svg.setAttribute("width", _svgWidth);
44
- _svg.setAttribute("height", _svgHeight);
45
- _clipBox.min.set(-_svgWidthHalf, -_svgHeightHalf);
46
- _clipBox.max.set(_svgWidthHalf, _svgHeightHalf);
47
- };
48
- this.getSize = function() {
49
- return {
50
- width: _svgWidth,
51
- height: _svgHeight
3
+ class SVGObject extends Object3D {
4
+ constructor(node) {
5
+ super();
6
+ this.isSVGObject = true;
7
+ this.node = node;
8
+ }
9
+ }
10
+ class SVGRenderer {
11
+ constructor() {
12
+ let _renderData, _elements, _lights, _svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf, _v1, _v2, _v3, _svgNode, _pathCount = 0, _precision = null, _quality = 1, _currentPath, _currentStyle;
13
+ const _this = this, _clipBox = new Box2(), _elemBox = new Box2(), _color = new Color(), _diffuseColor = new Color(), _ambientLight = new Color(), _directionalLights = new Color(), _pointLights = new Color(), _clearColor = new Color(), _vector3 = new Vector3(), _centroid = new Vector3(), _normal = new Vector3(), _normalViewMatrix = new Matrix3(), _viewMatrix = new Matrix4(), _viewProjectionMatrix = new Matrix4(), _svgPathPool = [], _projector = new Projector(), _svg = document.createElementNS("http://www.w3.org/2000/svg", "svg");
14
+ this.domElement = _svg;
15
+ this.autoClear = true;
16
+ this.sortObjects = true;
17
+ this.sortElements = true;
18
+ this.overdraw = 0.5;
19
+ this.info = {
20
+ render: {
21
+ vertices: 0,
22
+ faces: 0
23
+ }
24
+ };
25
+ this.setQuality = function(quality) {
26
+ switch (quality) {
27
+ case "high":
28
+ _quality = 1;
29
+ break;
30
+ case "low":
31
+ _quality = 0;
32
+ break;
33
+ }
52
34
  };
53
- };
54
- this.setPrecision = function(precision) {
55
- _precision = precision;
56
- };
57
- function removeChildNodes() {
58
- _pathCount = 0;
59
- while (_svg.childNodes.length > 0) {
60
- _svg.removeChild(_svg.childNodes[0]);
35
+ this.setClearColor = function(color) {
36
+ _clearColor.set(color);
37
+ };
38
+ this.setPixelRatio = function() {
39
+ };
40
+ this.setSize = function(width, height) {
41
+ _svgWidth = width;
42
+ _svgHeight = height;
43
+ _svgWidthHalf = _svgWidth / 2;
44
+ _svgHeightHalf = _svgHeight / 2;
45
+ _svg.setAttribute("viewBox", -_svgWidthHalf + " " + -_svgHeightHalf + " " + _svgWidth + " " + _svgHeight);
46
+ _svg.setAttribute("width", _svgWidth);
47
+ _svg.setAttribute("height", _svgHeight);
48
+ _clipBox.min.set(-_svgWidthHalf, -_svgHeightHalf);
49
+ _clipBox.max.set(_svgWidthHalf, _svgHeightHalf);
50
+ };
51
+ this.getSize = function() {
52
+ return {
53
+ width: _svgWidth,
54
+ height: _svgHeight
55
+ };
56
+ };
57
+ this.setPrecision = function(precision) {
58
+ _precision = precision;
59
+ };
60
+ function removeChildNodes() {
61
+ _pathCount = 0;
62
+ while (_svg.childNodes.length > 0) {
63
+ _svg.removeChild(_svg.childNodes[0]);
64
+ }
61
65
  }
62
- }
63
- function convert(c) {
64
- return _precision !== null ? c.toFixed(_precision) : c;
65
- }
66
- this.clear = function() {
67
- removeChildNodes();
68
- _svg.style.backgroundColor = _clearColor.getStyle();
69
- };
70
- this.render = function(scene, camera) {
71
- if (camera instanceof Camera === false) {
72
- console.error("THREE.SVGRenderer.render: camera is not an instance of Camera.");
73
- return;
66
+ function convert(c) {
67
+ return _precision !== null ? c.toFixed(_precision) : c;
74
68
  }
75
- var background = scene.background;
76
- if (background && background.isColor) {
69
+ this.clear = function() {
77
70
  removeChildNodes();
78
- _svg.style.backgroundColor = background.getStyle();
79
- } else if (this.autoClear === true) {
80
- this.clear();
81
- }
82
- _this.info.render.vertices = 0;
83
- _this.info.render.faces = 0;
84
- _viewMatrix.copy(camera.matrixWorldInverse);
85
- _viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
86
- _renderData = _projector.projectScene(scene, camera, this.sortObjects, this.sortElements);
87
- _elements = _renderData.elements;
88
- _lights = _renderData.lights;
89
- _normalViewMatrix.getNormalMatrix(camera.matrixWorldInverse);
90
- calculateLights(_lights);
91
- _currentPath = "";
92
- _currentStyle = "";
93
- for (let e = 0, el = _elements.length; e < el; e++) {
94
- var element = _elements[e];
95
- var material = element.material;
96
- if (material === void 0 || material.opacity === 0)
97
- continue;
98
- _elemBox.makeEmpty();
99
- if (element instanceof RenderableSprite) {
100
- _v1 = element;
101
- _v1.x *= _svgWidthHalf;
102
- _v1.y *= -_svgHeightHalf;
103
- renderSprite(_v1, element, material);
104
- } else if (element instanceof RenderableLine) {
105
- _v1 = element.v1;
106
- _v2 = element.v2;
107
- _v1.positionScreen.x *= _svgWidthHalf;
108
- _v1.positionScreen.y *= -_svgHeightHalf;
109
- _v2.positionScreen.x *= _svgWidthHalf;
110
- _v2.positionScreen.y *= -_svgHeightHalf;
111
- _elemBox.setFromPoints([_v1.positionScreen, _v2.positionScreen]);
112
- if (_clipBox.intersectsBox(_elemBox) === true) {
113
- renderLine(_v1, _v2, element, material);
114
- }
115
- } else if (element instanceof RenderableFace) {
116
- _v1 = element.v1;
117
- _v2 = element.v2;
118
- _v3 = element.v3;
119
- if (_v1.positionScreen.z < -1 || _v1.positionScreen.z > 1)
120
- continue;
121
- if (_v2.positionScreen.z < -1 || _v2.positionScreen.z > 1)
122
- continue;
123
- if (_v3.positionScreen.z < -1 || _v3.positionScreen.z > 1)
71
+ _svg.style.backgroundColor = _clearColor.getStyle();
72
+ };
73
+ this.render = function(scene, camera) {
74
+ if (camera instanceof Camera === false) {
75
+ console.error("THREE.SVGRenderer.render: camera is not an instance of Camera.");
76
+ return;
77
+ }
78
+ const background = scene.background;
79
+ if (background && background.isColor) {
80
+ removeChildNodes();
81
+ _svg.style.backgroundColor = background.getStyle();
82
+ } else if (this.autoClear === true) {
83
+ this.clear();
84
+ }
85
+ _this.info.render.vertices = 0;
86
+ _this.info.render.faces = 0;
87
+ _viewMatrix.copy(camera.matrixWorldInverse);
88
+ _viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
89
+ _renderData = _projector.projectScene(scene, camera, this.sortObjects, this.sortElements);
90
+ _elements = _renderData.elements;
91
+ _lights = _renderData.lights;
92
+ _normalViewMatrix.getNormalMatrix(camera.matrixWorldInverse);
93
+ calculateLights(_lights);
94
+ _currentPath = "";
95
+ _currentStyle = "";
96
+ for (let e = 0, el = _elements.length; e < el; e++) {
97
+ const element = _elements[e];
98
+ const material = element.material;
99
+ if (material === void 0 || material.opacity === 0)
124
100
  continue;
125
- _v1.positionScreen.x *= _svgWidthHalf;
126
- _v1.positionScreen.y *= -_svgHeightHalf;
127
- _v2.positionScreen.x *= _svgWidthHalf;
128
- _v2.positionScreen.y *= -_svgHeightHalf;
129
- _v3.positionScreen.x *= _svgWidthHalf;
130
- _v3.positionScreen.y *= -_svgHeightHalf;
131
- if (this.overdraw > 0) {
132
- expand(_v1.positionScreen, _v2.positionScreen, this.overdraw);
133
- expand(_v2.positionScreen, _v3.positionScreen, this.overdraw);
134
- expand(_v3.positionScreen, _v1.positionScreen, this.overdraw);
101
+ _elemBox.makeEmpty();
102
+ if (element instanceof RenderableSprite) {
103
+ _v1 = element;
104
+ _v1.x *= _svgWidthHalf;
105
+ _v1.y *= -_svgHeightHalf;
106
+ renderSprite(_v1, element, material);
107
+ } else if (element instanceof RenderableLine) {
108
+ _v1 = element.v1;
109
+ _v2 = element.v2;
110
+ _v1.positionScreen.x *= _svgWidthHalf;
111
+ _v1.positionScreen.y *= -_svgHeightHalf;
112
+ _v2.positionScreen.x *= _svgWidthHalf;
113
+ _v2.positionScreen.y *= -_svgHeightHalf;
114
+ _elemBox.setFromPoints([_v1.positionScreen, _v2.positionScreen]);
115
+ if (_clipBox.intersectsBox(_elemBox) === true) {
116
+ renderLine(_v1, _v2, material);
117
+ }
118
+ } else if (element instanceof RenderableFace) {
119
+ _v1 = element.v1;
120
+ _v2 = element.v2;
121
+ _v3 = element.v3;
122
+ if (_v1.positionScreen.z < -1 || _v1.positionScreen.z > 1)
123
+ continue;
124
+ if (_v2.positionScreen.z < -1 || _v2.positionScreen.z > 1)
125
+ continue;
126
+ if (_v3.positionScreen.z < -1 || _v3.positionScreen.z > 1)
127
+ continue;
128
+ _v1.positionScreen.x *= _svgWidthHalf;
129
+ _v1.positionScreen.y *= -_svgHeightHalf;
130
+ _v2.positionScreen.x *= _svgWidthHalf;
131
+ _v2.positionScreen.y *= -_svgHeightHalf;
132
+ _v3.positionScreen.x *= _svgWidthHalf;
133
+ _v3.positionScreen.y *= -_svgHeightHalf;
134
+ if (this.overdraw > 0) {
135
+ expand(_v1.positionScreen, _v2.positionScreen, this.overdraw);
136
+ expand(_v2.positionScreen, _v3.positionScreen, this.overdraw);
137
+ expand(_v3.positionScreen, _v1.positionScreen, this.overdraw);
138
+ }
139
+ _elemBox.setFromPoints([_v1.positionScreen, _v2.positionScreen, _v3.positionScreen]);
140
+ if (_clipBox.intersectsBox(_elemBox) === true) {
141
+ renderFace3(_v1, _v2, _v3, element, material);
142
+ }
143
+ }
144
+ }
145
+ flushPath();
146
+ scene.traverseVisible(function(object) {
147
+ if (object.isSVGObject) {
148
+ _vector3.setFromMatrixPosition(object.matrixWorld);
149
+ _vector3.applyMatrix4(_viewProjectionMatrix);
150
+ if (_vector3.z < -1 || _vector3.z > 1)
151
+ return;
152
+ const x = _vector3.x * _svgWidthHalf;
153
+ const y = -_vector3.y * _svgHeightHalf;
154
+ const node = object.node;
155
+ node.setAttribute("transform", "translate(" + x + "," + y + ")");
156
+ _svg.appendChild(node);
135
157
  }
136
- _elemBox.setFromPoints([_v1.positionScreen, _v2.positionScreen, _v3.positionScreen]);
137
- if (_clipBox.intersectsBox(_elemBox) === true) {
138
- renderFace3(_v1, _v2, _v3, element, material);
158
+ });
159
+ };
160
+ function calculateLights(lights) {
161
+ _ambientLight.setRGB(0, 0, 0);
162
+ _directionalLights.setRGB(0, 0, 0);
163
+ _pointLights.setRGB(0, 0, 0);
164
+ for (let l = 0, ll = lights.length; l < ll; l++) {
165
+ const light = lights[l];
166
+ const lightColor = light.color;
167
+ if (light.isAmbientLight) {
168
+ _ambientLight.r += lightColor.r;
169
+ _ambientLight.g += lightColor.g;
170
+ _ambientLight.b += lightColor.b;
171
+ } else if (light.isDirectionalLight) {
172
+ _directionalLights.r += lightColor.r;
173
+ _directionalLights.g += lightColor.g;
174
+ _directionalLights.b += lightColor.b;
175
+ } else if (light.isPointLight) {
176
+ _pointLights.r += lightColor.r;
177
+ _pointLights.g += lightColor.g;
178
+ _pointLights.b += lightColor.b;
139
179
  }
140
180
  }
141
181
  }
142
- flushPath();
143
- scene.traverseVisible(function(object) {
144
- if (object instanceof SVGObject) {
145
- _vector3.setFromMatrixPosition(object.matrixWorld);
146
- _vector3.applyMatrix4(_viewProjectionMatrix);
147
- if (_vector3.z < -1 || _vector3.z > 1)
148
- return;
149
- var x = _vector3.x * _svgWidthHalf;
150
- var y = -_vector3.y * _svgHeightHalf;
151
- var node = object.node;
152
- node.setAttribute("transform", "translate(" + x + "," + y + ")");
153
- _svg.appendChild(node);
154
- }
155
- });
156
- };
157
- function calculateLights(lights) {
158
- _ambientLight.setRGB(0, 0, 0);
159
- _directionalLights.setRGB(0, 0, 0);
160
- _pointLights.setRGB(0, 0, 0);
161
- for (let l = 0, ll = lights.length; l < ll; l++) {
162
- var light = lights[l];
163
- var lightColor = light.color;
164
- if (light.isAmbientLight) {
165
- _ambientLight.r += lightColor.r;
166
- _ambientLight.g += lightColor.g;
167
- _ambientLight.b += lightColor.b;
168
- } else if (light.isDirectionalLight) {
169
- _directionalLights.r += lightColor.r;
170
- _directionalLights.g += lightColor.g;
171
- _directionalLights.b += lightColor.b;
172
- } else if (light.isPointLight) {
173
- _pointLights.r += lightColor.r;
174
- _pointLights.g += lightColor.g;
175
- _pointLights.b += lightColor.b;
182
+ function calculateLight(lights, position, normal, color) {
183
+ for (let l = 0, ll = lights.length; l < ll; l++) {
184
+ const light = lights[l];
185
+ const lightColor = light.color;
186
+ if (light.isDirectionalLight) {
187
+ const lightPosition = _vector3.setFromMatrixPosition(light.matrixWorld).normalize();
188
+ let amount = normal.dot(lightPosition);
189
+ if (amount <= 0)
190
+ continue;
191
+ amount *= light.intensity;
192
+ color.r += lightColor.r * amount;
193
+ color.g += lightColor.g * amount;
194
+ color.b += lightColor.b * amount;
195
+ } else if (light.isPointLight) {
196
+ const lightPosition = _vector3.setFromMatrixPosition(light.matrixWorld);
197
+ let amount = normal.dot(_vector3.subVectors(lightPosition, position).normalize());
198
+ if (amount <= 0)
199
+ continue;
200
+ amount *= light.distance == 0 ? 1 : 1 - Math.min(position.distanceTo(lightPosition) / light.distance, 1);
201
+ if (amount == 0)
202
+ continue;
203
+ amount *= light.intensity;
204
+ color.r += lightColor.r * amount;
205
+ color.g += lightColor.g * amount;
206
+ color.b += lightColor.b * amount;
207
+ }
176
208
  }
177
209
  }
178
- }
179
- function calculateLight(lights, position, normal, color) {
180
- for (let l = 0, ll = lights.length; l < ll; l++) {
181
- var light = lights[l];
182
- var lightColor = light.color;
183
- if (light.isDirectionalLight) {
184
- var lightPosition = _vector3.setFromMatrixPosition(light.matrixWorld).normalize();
185
- var amount = normal.dot(lightPosition);
186
- if (amount <= 0)
187
- continue;
188
- amount *= light.intensity;
189
- color.r += lightColor.r * amount;
190
- color.g += lightColor.g * amount;
191
- color.b += lightColor.b * amount;
192
- } else if (light.isPointLight) {
193
- var lightPosition = _vector3.setFromMatrixPosition(light.matrixWorld);
194
- var amount = normal.dot(_vector3.subVectors(lightPosition, position).normalize());
195
- if (amount <= 0)
196
- continue;
197
- amount *= light.distance == 0 ? 1 : 1 - Math.min(position.distanceTo(lightPosition) / light.distance, 1);
198
- if (amount == 0)
199
- continue;
200
- amount *= light.intensity;
201
- color.r += lightColor.r * amount;
202
- color.g += lightColor.g * amount;
203
- color.b += lightColor.b * amount;
210
+ function renderSprite(v1, element, material) {
211
+ let scaleX = element.scale.x * _svgWidthHalf;
212
+ let scaleY = element.scale.y * _svgHeightHalf;
213
+ if (material.isPointsMaterial) {
214
+ scaleX *= material.size;
215
+ scaleY *= material.size;
204
216
  }
205
- }
206
- }
207
- function renderSprite(v1, element, material) {
208
- var scaleX = element.scale.x * _svgWidthHalf;
209
- var scaleY = element.scale.y * _svgHeightHalf;
210
- if (material.isPointsMaterial) {
211
- scaleX *= material.size;
212
- scaleY *= material.size;
213
- }
214
- var path = "M" + convert(v1.x - scaleX * 0.5) + "," + convert(v1.y - scaleY * 0.5) + "h" + convert(scaleX) + "v" + convert(scaleY) + "h" + convert(-scaleX) + "z";
215
- var style = "";
216
- if (material.isSpriteMaterial || material.isPointsMaterial) {
217
- style = "fill:" + material.color.getStyle() + ";fill-opacity:" + material.opacity;
218
- }
219
- addPath(style, path);
220
- }
221
- function renderLine(v1, v2, element, material) {
222
- var path = "M" + convert(v1.positionScreen.x) + "," + convert(v1.positionScreen.y) + "L" + convert(v2.positionScreen.x) + "," + convert(v2.positionScreen.y);
223
- if (material.isLineBasicMaterial) {
224
- var style = "fill:none;stroke:" + material.color.getStyle() + ";stroke-opacity:" + material.opacity + ";stroke-width:" + material.linewidth + ";stroke-linecap:" + material.linecap;
225
- if (material.isLineDashedMaterial) {
226
- style = style + ";stroke-dasharray:" + material.dashSize + "," + material.gapSize;
217
+ const path = "M" + convert(v1.x - scaleX * 0.5) + "," + convert(v1.y - scaleY * 0.5) + "h" + convert(scaleX) + "v" + convert(scaleY) + "h" + convert(-scaleX) + "z";
218
+ let style = "";
219
+ if (material.isSpriteMaterial || material.isPointsMaterial) {
220
+ style = "fill:" + material.color.getStyle() + ";fill-opacity:" + material.opacity;
227
221
  }
228
222
  addPath(style, path);
229
223
  }
230
- }
231
- function renderFace3(v1, v2, v3, element, material) {
232
- _this.info.render.vertices += 3;
233
- _this.info.render.faces++;
234
- var path = "M" + convert(v1.positionScreen.x) + "," + convert(v1.positionScreen.y) + "L" + convert(v2.positionScreen.x) + "," + convert(v2.positionScreen.y) + "L" + convert(v3.positionScreen.x) + "," + convert(v3.positionScreen.y) + "z";
235
- var style = "";
236
- if (material.isMeshBasicMaterial) {
237
- _color.copy(material.color);
238
- if (material.vertexColors) {
239
- _color.multiply(element.color);
224
+ function renderLine(v1, v2, material) {
225
+ const path = "M" + convert(v1.positionScreen.x) + "," + convert(v1.positionScreen.y) + "L" + convert(v2.positionScreen.x) + "," + convert(v2.positionScreen.y);
226
+ if (material.isLineBasicMaterial) {
227
+ let style = "fill:none;stroke:" + material.color.getStyle() + ";stroke-opacity:" + material.opacity + ";stroke-width:" + material.linewidth + ";stroke-linecap:" + material.linecap;
228
+ if (material.isLineDashedMaterial) {
229
+ style = style + ";stroke-dasharray:" + material.dashSize + "," + material.gapSize;
230
+ }
231
+ addPath(style, path);
232
+ }
233
+ }
234
+ function renderFace3(v1, v2, v3, element, material) {
235
+ _this.info.render.vertices += 3;
236
+ _this.info.render.faces++;
237
+ const path = "M" + convert(v1.positionScreen.x) + "," + convert(v1.positionScreen.y) + "L" + convert(v2.positionScreen.x) + "," + convert(v2.positionScreen.y) + "L" + convert(v3.positionScreen.x) + "," + convert(v3.positionScreen.y) + "z";
238
+ let style = "";
239
+ if (material.isMeshBasicMaterial) {
240
+ _color.copy(material.color);
241
+ if (material.vertexColors) {
242
+ _color.multiply(element.color);
243
+ }
244
+ } else if (material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial) {
245
+ _diffuseColor.copy(material.color);
246
+ if (material.vertexColors) {
247
+ _diffuseColor.multiply(element.color);
248
+ }
249
+ _color.copy(_ambientLight);
250
+ _centroid.copy(v1.positionWorld).add(v2.positionWorld).add(v3.positionWorld).divideScalar(3);
251
+ calculateLight(_lights, _centroid, element.normalModel, _color);
252
+ _color.multiply(_diffuseColor).add(material.emissive);
253
+ } else if (material.isMeshNormalMaterial) {
254
+ _normal.copy(element.normalModel).applyMatrix3(_normalViewMatrix).normalize();
255
+ _color.setRGB(_normal.x, _normal.y, _normal.z).multiplyScalar(0.5).addScalar(0.5);
240
256
  }
241
- } else if (material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial) {
242
- _diffuseColor.copy(material.color);
243
- if (material.vertexColors) {
244
- _diffuseColor.multiply(element.color);
257
+ if (material.wireframe) {
258
+ style = "fill:none;stroke:" + _color.getStyle() + ";stroke-opacity:" + material.opacity + ";stroke-width:" + material.wireframeLinewidth + ";stroke-linecap:" + material.wireframeLinecap + ";stroke-linejoin:" + material.wireframeLinejoin;
259
+ } else {
260
+ style = "fill:" + _color.getStyle() + ";fill-opacity:" + material.opacity;
245
261
  }
246
- _color.copy(_ambientLight);
247
- _centroid.copy(v1.positionWorld).add(v2.positionWorld).add(v3.positionWorld).divideScalar(3);
248
- calculateLight(_lights, _centroid, element.normalModel, _color);
249
- _color.multiply(_diffuseColor).add(material.emissive);
250
- } else if (material.isMeshNormalMaterial) {
251
- _normal.copy(element.normalModel).applyMatrix3(_normalViewMatrix).normalize();
252
- _color.setRGB(_normal.x, _normal.y, _normal.z).multiplyScalar(0.5).addScalar(0.5);
262
+ addPath(style, path);
253
263
  }
254
- if (material.wireframe) {
255
- style = "fill:none;stroke:" + _color.getStyle() + ";stroke-opacity:" + material.opacity + ";stroke-width:" + material.wireframeLinewidth + ";stroke-linecap:" + material.wireframeLinecap + ";stroke-linejoin:" + material.wireframeLinejoin;
256
- } else {
257
- style = "fill:" + _color.getStyle() + ";fill-opacity:" + material.opacity;
264
+ function expand(v1, v2, pixels) {
265
+ let x = v2.x - v1.x, y = v2.y - v1.y;
266
+ const det = x * x + y * y;
267
+ if (det === 0)
268
+ return;
269
+ const idet = pixels / Math.sqrt(det);
270
+ x *= idet;
271
+ y *= idet;
272
+ v2.x += x;
273
+ v2.y += y;
274
+ v1.x -= x;
275
+ v1.y -= y;
258
276
  }
259
- addPath(style, path);
260
- }
261
- function expand(v1, v2, pixels) {
262
- var x = v2.x - v1.x, y = v2.y - v1.y, det = x * x + y * y, idet;
263
- if (det === 0)
264
- return;
265
- idet = pixels / Math.sqrt(det);
266
- x *= idet;
267
- y *= idet;
268
- v2.x += x;
269
- v2.y += y;
270
- v1.x -= x;
271
- v1.y -= y;
272
- }
273
- function addPath(style, path) {
274
- if (_currentStyle === style) {
275
- _currentPath += path;
276
- } else {
277
- flushPath();
278
- _currentStyle = style;
279
- _currentPath = path;
277
+ function addPath(style, path) {
278
+ if (_currentStyle === style) {
279
+ _currentPath += path;
280
+ } else {
281
+ flushPath();
282
+ _currentStyle = style;
283
+ _currentPath = path;
284
+ }
280
285
  }
281
- }
282
- function flushPath() {
283
- if (_currentPath) {
284
- _svgNode = getPathNode(_pathCount++);
285
- _svgNode.setAttribute("d", _currentPath);
286
- _svgNode.setAttribute("style", _currentStyle);
287
- _svg.appendChild(_svgNode);
286
+ function flushPath() {
287
+ if (_currentPath) {
288
+ _svgNode = getPathNode(_pathCount++);
289
+ _svgNode.setAttribute("d", _currentPath);
290
+ _svgNode.setAttribute("style", _currentStyle);
291
+ _svg.appendChild(_svgNode);
292
+ }
293
+ _currentPath = "";
294
+ _currentStyle = "";
288
295
  }
289
- _currentPath = "";
290
- _currentStyle = "";
291
- }
292
- function getPathNode(id) {
293
- if (_svgPathPool[id] == null) {
294
- _svgPathPool[id] = document.createElementNS("http://www.w3.org/2000/svg", "path");
295
- if (_quality == 0) {
296
- _svgPathPool[id].setAttribute("shape-rendering", "crispEdges");
296
+ function getPathNode(id) {
297
+ if (_svgPathPool[id] == null) {
298
+ _svgPathPool[id] = document.createElementNS("http://www.w3.org/2000/svg", "path");
299
+ if (_quality == 0) {
300
+ _svgPathPool[id].setAttribute("shape-rendering", "crispEdges");
301
+ }
302
+ return _svgPathPool[id];
297
303
  }
298
304
  return _svgPathPool[id];
299
305
  }
300
- return _svgPathPool[id];
301
306
  }
302
- };
307
+ }
303
308
  export {
304
309
  SVGObject,
305
310
  SVGRenderer
@@ -7,7 +7,7 @@
7
7
  */
8
8
  import type { IUniform, Texture } from 'three';
9
9
  import type { IShader } from './types';
10
- export declare type ACESFilmicToneMappingShaderUniforms = {
10
+ export type ACESFilmicToneMappingShaderUniforms = {
11
11
  exposure: IUniform<number>;
12
12
  tDiffuse: IUniform<Texture | null>;
13
13
  };
@@ -5,7 +5,7 @@
5
5
  */
6
6
  import type { IUniform, Texture } from 'three';
7
7
  import type { IShader } from './types';
8
- export declare type AfterimageShaderUniforms = {
8
+ export type AfterimageShaderUniforms = {
9
9
  damp: IUniform<number>;
10
10
  tNew: IUniform<Texture | null>;
11
11
  tOld: IUniform<Texture | null>;
@@ -2,7 +2,7 @@
2
2
  * Simple test shader
3
3
  */
4
4
  import type { IShader } from './types';
5
- export declare type BasicShaderUniforms = {};
5
+ export type BasicShaderUniforms = {};
6
6
  export interface IBasicShader extends IShader<BasicShaderUniforms> {
7
7
  }
8
8
  export declare const BasicShader: IBasicShader;
@@ -5,7 +5,7 @@
5
5
  */
6
6
  import type { IUniform, Texture } from 'three';
7
7
  import type { IShader } from './types';
8
- export declare type BleachBypassShaderUniforms = {
8
+ export type BleachBypassShaderUniforms = {
9
9
  opacity: IUniform<number>;
10
10
  tDiffuse: IUniform<Texture | null>;
11
11
  };
@@ -5,11 +5,11 @@
5
5
  */
6
6
  import type { IUniform, Texture } from 'three';
7
7
  import type { IShader } from './types';
8
- export declare type BokehShaderDefines = {
8
+ export type BokehShaderDefines = {
9
9
  DEPTH_PACKING: number;
10
10
  PERSPECTIVE_CAMERA: number;
11
11
  };
12
- export declare type BokehShaderUniforms = {
12
+ export type BokehShaderUniforms = {
13
13
  aperture: IUniform<number>;
14
14
  aspect: IUniform<number>;
15
15
  farClip: IUniform<number>;