three-stdlib 2.22.8 → 2.22.10
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- package/dist/animation/AnimationClipCreator.js +49 -50
- package/dist/animation/AnimationClipCreator.mjs +49 -50
- package/dist/animation/CCDIKSolver.d.ts +9 -4
- package/dist/animation/CCDIKSolver.js +193 -148
- package/dist/animation/CCDIKSolver.mjs +194 -149
- package/dist/animation/MMDAnimationHelper.js +613 -515
- package/dist/animation/MMDAnimationHelper.mjs +613 -515
- package/dist/animation/MMDPhysics.d.ts +6 -1
- package/dist/animation/MMDPhysics.js +728 -718
- package/dist/animation/MMDPhysics.mjs +729 -719
- package/dist/cameras/CinematicCamera.d.ts +2 -2
- package/dist/controls/ArcballControls.d.ts +1 -1
- package/dist/controls/ArcballControls.js +38 -44
- package/dist/controls/ArcballControls.mjs +39 -45
- package/dist/controls/DeviceOrientationControls.js +2 -1
- package/dist/controls/DeviceOrientationControls.mjs +2 -1
- package/dist/controls/FirstPersonControls.d.ts +1 -1
- package/dist/controls/FirstPersonControls.js +1 -1
- package/dist/controls/FirstPersonControls.mjs +1 -1
- package/dist/controls/PointerLockControls.js +2 -2
- package/dist/controls/PointerLockControls.mjs +2 -2
- package/dist/controls/TransformControls.d.ts +1 -1
- package/dist/controls/experimental/CameraControls.d.ts +1 -1
- package/dist/csm/CSM.js +4 -4
- package/dist/csm/CSM.mjs +4 -4
- package/dist/csm/CSMFrustum.js +1 -1
- package/dist/csm/CSMFrustum.mjs +1 -1
- package/dist/csm/CSMShader.js +14 -10
- package/dist/csm/CSMShader.mjs +14 -10
- package/dist/curves/CurveExtras.js +52 -62
- package/dist/curves/CurveExtras.mjs +53 -63
- package/dist/curves/NURBSUtils.d.ts +18 -20
- package/dist/curves/NURBSUtils.js +17 -17
- package/dist/curves/NURBSUtils.mjs +17 -17
- package/dist/deprecated/Geometry.js +26 -26
- package/dist/deprecated/Geometry.mjs +27 -27
- package/dist/effects/AnaglyphEffect.js +95 -114
- package/dist/effects/AnaglyphEffect.mjs +95 -114
- package/dist/effects/AsciiEffect.js +144 -162
- package/dist/effects/AsciiEffect.mjs +144 -162
- package/dist/effects/OutlineEffect.js +253 -276
- package/dist/effects/OutlineEffect.mjs +253 -276
- package/dist/effects/ParallaxBarrierEffect.js +61 -60
- package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
- package/dist/effects/PeppersGhostEffect.js +84 -81
- package/dist/effects/PeppersGhostEffect.mjs +84 -81
- package/dist/effects/StereoEffect.js +31 -28
- package/dist/effects/StereoEffect.mjs +31 -28
- package/dist/environments/RoomEnvironment.d.ts +6 -5
- package/dist/exporters/GLTFExporter.d.ts +109 -441
- package/dist/exporters/GLTFExporter.js +912 -581
- package/dist/exporters/GLTFExporter.mjs +912 -581
- package/dist/geometries/ConvexGeometry.js +0 -3
- package/dist/geometries/ConvexGeometry.mjs +0 -3
- package/dist/geometries/LightningStrike.d.ts +3 -3
- package/dist/geometries/LightningStrike.js +80 -75
- package/dist/geometries/LightningStrike.mjs +80 -75
- package/dist/geometries/ParametricGeometries.js +75 -74
- package/dist/geometries/ParametricGeometries.mjs +75 -74
- package/dist/geometries/RoundedBoxGeometry.js +1 -1
- package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
- package/dist/geometries/TextGeometry.d.ts +1 -1
- package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
- package/dist/helpers/RectAreaLightHelper.js +2 -2
- package/dist/helpers/RectAreaLightHelper.mjs +2 -2
- package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
- package/dist/helpers/VertexNormalsHelper.js +15 -22
- package/dist/helpers/VertexNormalsHelper.mjs +16 -23
- package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
- package/dist/helpers/VertexTangentsHelper.js +12 -14
- package/dist/helpers/VertexTangentsHelper.mjs +12 -14
- package/dist/index.d.ts +1 -66
- package/dist/index.js +5 -370
- package/dist/index.mjs +9 -374
- package/dist/interactive/InteractiveGroup.js +1 -1
- package/dist/interactive/InteractiveGroup.mjs +1 -1
- package/dist/interactive/SelectionBox.js +122 -125
- package/dist/interactive/SelectionBox.mjs +122 -125
- package/dist/interactive/SelectionHelper.js +45 -48
- package/dist/interactive/SelectionHelper.mjs +45 -48
- package/dist/libs/MeshoptDecoder.d.ts +1 -1
- package/dist/libs/MotionControllers.d.ts +15 -14
- package/dist/libs/MotionControllers.js +10 -10
- package/dist/libs/MotionControllers.mjs +10 -10
- package/dist/lights/LightProbeGenerator.js +43 -43
- package/dist/lights/LightProbeGenerator.mjs +43 -43
- package/dist/lights/RectAreaLightUniformsLib.js +9 -5
- package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
- package/dist/lines/LineMaterial.js +271 -271
- package/dist/lines/LineMaterial.mjs +272 -272
- package/dist/lines/LineSegments2.js +12 -12
- package/dist/lines/LineSegments2.mjs +12 -12
- package/dist/lines/LineSegmentsGeometry.js +2 -2
- package/dist/lines/LineSegmentsGeometry.mjs +2 -2
- package/dist/lines/Wireframe.js +2 -2
- package/dist/lines/Wireframe.mjs +2 -2
- package/dist/loaders/3DMLoader.d.ts +2 -1
- package/dist/loaders/3MFLoader.d.ts +2 -1
- package/dist/loaders/AMFLoader.d.ts +2 -1
- package/dist/loaders/AssimpLoader.d.ts +20 -0
- package/dist/loaders/AssimpLoader.js +520 -482
- package/dist/loaders/AssimpLoader.mjs +520 -482
- package/dist/loaders/BVHLoader.d.ts +2 -1
- package/dist/loaders/BasisTextureLoader.d.ts +2 -1
- package/dist/loaders/BasisTextureLoader.js +23 -14
- package/dist/loaders/BasisTextureLoader.mjs +24 -15
- package/dist/loaders/ColladaLoader.d.ts +2 -1
- package/dist/loaders/DRACOLoader.d.ts +2 -1
- package/dist/loaders/FBXLoader.d.ts +2 -1
- package/dist/loaders/FBXLoader.js +2 -2
- package/dist/loaders/FBXLoader.mjs +2 -2
- package/dist/loaders/FontLoader.d.ts +4 -4
- package/dist/loaders/FontLoader.js +2 -1
- package/dist/loaders/FontLoader.mjs +2 -1
- package/dist/loaders/GCodeLoader.d.ts +2 -1
- package/dist/loaders/GLTFLoader.d.ts +11 -9
- package/dist/loaders/GLTFLoader.js +2 -2
- package/dist/loaders/GLTFLoader.mjs +2 -2
- package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
- package/dist/loaders/KMZLoader.d.ts +2 -1
- package/dist/loaders/KTX2Loader.js +34 -15
- package/dist/loaders/KTX2Loader.mjs +35 -16
- package/dist/loaders/LDrawLoader.d.ts +2 -1
- package/dist/loaders/LDrawLoader.js +3 -3
- package/dist/loaders/LDrawLoader.mjs +3 -3
- package/dist/loaders/LUT3dlLoader.d.ts +3 -2
- package/dist/loaders/LUTCubeLoader.d.ts +3 -2
- package/dist/loaders/LWOLoader.d.ts +2 -1
- package/dist/loaders/LottieLoader.d.ts +2 -1
- package/dist/loaders/MD2Loader.d.ts +2 -1
- package/dist/loaders/MDDLoader.d.ts +2 -1
- package/dist/loaders/MMDLoader.d.ts +2 -1
- package/dist/loaders/MTLLoader.d.ts +2 -1
- package/dist/loaders/OBJLoader.d.ts +2 -1
- package/dist/loaders/OBJLoader.js +5 -5
- package/dist/loaders/OBJLoader.mjs +5 -5
- package/dist/loaders/PCDLoader.d.ts +2 -1
- package/dist/loaders/PDBLoader.d.ts +2 -1
- package/dist/loaders/PLYLoader.d.ts +2 -1
- package/dist/loaders/PRWMLoader.d.ts +2 -1
- package/dist/loaders/RGBMLoader.js +924 -918
- package/dist/loaders/RGBMLoader.mjs +924 -918
- package/dist/loaders/STLLoader.d.ts +2 -1
- package/dist/loaders/SVGLoader.d.ts +2 -1
- package/dist/loaders/TDSLoader.d.ts +2 -1
- package/dist/loaders/TTFLoader.d.ts +2 -1
- package/dist/loaders/TiltLoader.d.ts +2 -1
- package/dist/loaders/TiltLoader.js +3 -1
- package/dist/loaders/TiltLoader.mjs +3 -1
- package/dist/loaders/VOXLoader.d.ts +4 -2
- package/dist/loaders/VRMLLoader.d.ts +2 -1
- package/dist/loaders/VRMLoader.d.ts +20 -0
- package/dist/loaders/VTKLoader.d.ts +2 -1
- package/dist/loaders/XLoader.d.ts +20 -0
- package/dist/loaders/XLoader.js +1 -1
- package/dist/loaders/XLoader.mjs +1 -1
- package/dist/loaders/XYZLoader.d.ts +2 -1
- package/dist/loaders/lwo/IFFParser.js +104 -110
- package/dist/loaders/lwo/IFFParser.mjs +104 -110
- package/dist/loaders/lwo/LWO2Parser.js +18 -33
- package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
- package/dist/loaders/lwo/LWO3Parser.js +17 -33
- package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
- package/dist/math/Capsule.d.ts +1 -1
- package/dist/math/Capsule.js +90 -92
- package/dist/math/Capsule.mjs +90 -92
- package/dist/math/ColorConverter.js +26 -36
- package/dist/math/ColorConverter.mjs +26 -36
- package/dist/math/ConvexHull.js +16 -17
- package/dist/math/ConvexHull.mjs +17 -18
- package/dist/math/ImprovedNoise.js +41 -39
- package/dist/math/ImprovedNoise.mjs +41 -39
- package/dist/math/Lut.js +65 -63
- package/dist/math/Lut.mjs +66 -64
- package/dist/math/MeshSurfaceSampler.d.ts +3 -0
- package/dist/math/MeshSurfaceSampler.js +85 -89
- package/dist/math/MeshSurfaceSampler.mjs +85 -89
- package/dist/math/OBB.js +68 -88
- package/dist/math/OBB.mjs +68 -88
- package/dist/math/Octree.js +240 -245
- package/dist/math/Octree.mjs +240 -245
- package/dist/misc/ConvexObjectBreaker.js +114 -120
- package/dist/misc/ConvexObjectBreaker.mjs +115 -121
- package/dist/misc/GPUComputationRenderer.d.ts +1 -0
- package/dist/misc/GPUComputationRenderer.js +191 -157
- package/dist/misc/GPUComputationRenderer.mjs +192 -158
- package/dist/misc/Gyroscope.js +16 -18
- package/dist/misc/Gyroscope.mjs +17 -19
- package/dist/misc/MD2Character.js +88 -86
- package/dist/misc/MD2Character.mjs +89 -87
- package/dist/misc/MD2CharacterComplex.js +106 -105
- package/dist/misc/MD2CharacterComplex.mjs +107 -106
- package/dist/misc/MorphAnimMesh.d.ts +1 -1
- package/dist/misc/MorphAnimMesh.js +33 -33
- package/dist/misc/MorphAnimMesh.mjs +33 -33
- package/dist/misc/MorphBlendMesh.js +68 -68
- package/dist/misc/MorphBlendMesh.mjs +68 -68
- package/dist/misc/ProgressiveLightmap.d.ts +1 -2
- package/dist/misc/RollerCoaster.js +321 -314
- package/dist/misc/RollerCoaster.mjs +322 -315
- package/dist/misc/Volume.d.ts +1 -1
- package/dist/misc/Volume.js +169 -166
- package/dist/misc/Volume.mjs +170 -167
- package/dist/misc/VolumeSlice.js +50 -51
- package/dist/misc/VolumeSlice.mjs +50 -51
- package/dist/modifiers/CurveModifier.d.ts +2 -2
- package/dist/modifiers/CurveModifier.js +1 -1
- package/dist/modifiers/CurveModifier.mjs +1 -1
- package/dist/modifiers/SimplifyModifier.js +2 -1
- package/dist/modifiers/SimplifyModifier.mjs +2 -1
- package/dist/objects/Lensflare.js +32 -21
- package/dist/objects/Lensflare.mjs +33 -22
- package/dist/objects/LightningStorm.d.ts +3 -3
- package/dist/objects/LightningStorm.js +3 -3
- package/dist/objects/LightningStorm.mjs +3 -3
- package/dist/objects/MarchingCubes.d.ts +1 -0
- package/dist/objects/MarchingCubes.js +4362 -10
- package/dist/objects/MarchingCubes.mjs +4363 -11
- package/dist/objects/Reflector.d.ts +5 -2
- package/dist/objects/Reflector.js +39 -12
- package/dist/objects/Reflector.mjs +40 -13
- package/dist/objects/ReflectorForSSRPass.js +25 -21
- package/dist/objects/ReflectorForSSRPass.mjs +26 -22
- package/dist/objects/ReflectorRTT.d.ts +6 -0
- package/dist/objects/Refractor.d.ts +5 -2
- package/dist/objects/Refractor.js +39 -12
- package/dist/objects/Refractor.mjs +40 -13
- package/dist/objects/ShadowMesh.d.ts +6 -3
- package/dist/objects/ShadowMesh.js +7 -3
- package/dist/objects/ShadowMesh.mjs +8 -4
- package/dist/objects/Sky.js +181 -137
- package/dist/objects/Sky.mjs +182 -138
- package/dist/objects/Water.d.ts +3 -3
- package/dist/objects/Water.js +3 -2
- package/dist/objects/Water.mjs +3 -2
- package/dist/objects/Water2.d.ts +2 -2
- package/dist/objects/Water2.js +16 -18
- package/dist/objects/Water2.mjs +17 -19
- package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
- package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
- package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
- package/dist/postprocessing/BokehPass.d.ts +1 -1
- package/dist/postprocessing/ClearPass.d.ts +3 -3
- package/dist/postprocessing/CubeTexturePass.js +37 -33
- package/dist/postprocessing/CubeTexturePass.mjs +37 -33
- package/dist/postprocessing/HalftonePass.d.ts +1 -1
- package/dist/postprocessing/LUTPass.d.ts +3 -3
- package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
- package/dist/postprocessing/SAOPass.d.ts +5 -6
- package/dist/postprocessing/SAOPass.js +151 -145
- package/dist/postprocessing/SAOPass.mjs +153 -147
- package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
- package/dist/postprocessing/SSAARenderPass.js +78 -55
- package/dist/postprocessing/SSAARenderPass.mjs +80 -57
- package/dist/postprocessing/SSAOPass.d.ts +4 -5
- package/dist/postprocessing/SSAOPass.js +17 -10
- package/dist/postprocessing/SSAOPass.mjs +17 -10
- package/dist/postprocessing/SSRPass.d.ts +6 -7
- package/dist/postprocessing/SSRPass.js +235 -262
- package/dist/postprocessing/SSRPass.mjs +237 -264
- package/dist/postprocessing/TAARenderPass.d.ts +2 -2
- package/dist/postprocessing/TAARenderPass.js +106 -27
- package/dist/postprocessing/TAARenderPass.mjs +107 -28
- package/dist/postprocessing/TexturePass.d.ts +2 -2
- package/dist/postprocessing/TexturePass.js +24 -22
- package/dist/postprocessing/TexturePass.mjs +25 -23
- package/dist/postprocessing/UnrealBloomPass.js +175 -118
- package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
- package/dist/renderers/CSS2DRenderer.d.ts +2 -1
- package/dist/renderers/CSS2DRenderer.js +5 -4
- package/dist/renderers/CSS2DRenderer.mjs +6 -5
- package/dist/renderers/CSS3DRenderer.d.ts +1 -1
- package/dist/renderers/CSS3DRenderer.js +147 -113
- package/dist/renderers/CSS3DRenderer.mjs +148 -114
- package/dist/renderers/Projector.js +377 -389
- package/dist/renderers/Projector.mjs +377 -389
- package/dist/renderers/SVGRenderer.js +280 -275
- package/dist/renderers/SVGRenderer.mjs +280 -275
- package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/dist/shaders/AfterimageShader.d.ts +1 -1
- package/dist/shaders/BasicShader.d.ts +1 -1
- package/dist/shaders/BleachBypassShader.d.ts +1 -1
- package/dist/shaders/BokehShader.d.ts +2 -2
- package/dist/shaders/BokehShader2.d.ts +2 -2
- package/dist/shaders/BokehShader2.js +1 -1
- package/dist/shaders/BokehShader2.mjs +1 -1
- package/dist/shaders/ColorCorrectionShader.js +3 -3
- package/dist/shaders/ColorCorrectionShader.mjs +3 -3
- package/dist/shaders/ColorifyShader.js +1 -1
- package/dist/shaders/ColorifyShader.mjs +1 -1
- package/dist/shaders/ConvolutionShader.d.ts +2 -2
- package/dist/shaders/ConvolutionShader.js +1 -1
- package/dist/shaders/ConvolutionShader.mjs +1 -1
- package/dist/shaders/CopyShader.d.ts +1 -1
- package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/dist/shaders/DepthLimitedBlurShader.js +2 -2
- package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
- package/dist/shaders/DotScreenShader.js +2 -2
- package/dist/shaders/DotScreenShader.mjs +2 -2
- package/dist/shaders/FXAAShader.js +1 -1
- package/dist/shaders/FXAAShader.mjs +1 -1
- package/dist/shaders/FreiChenShader.js +1 -1
- package/dist/shaders/FreiChenShader.mjs +1 -1
- package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
- package/dist/shaders/GodRaysShader.js +4 -4
- package/dist/shaders/GodRaysShader.mjs +4 -4
- package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
- package/dist/shaders/LuminosityHighPassShader.js +1 -1
- package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
- package/dist/shaders/NormalMapShader.js +2 -2
- package/dist/shaders/NormalMapShader.mjs +2 -2
- package/dist/shaders/SAOShader.d.ts +2 -2
- package/dist/shaders/SAOShader.js +3 -3
- package/dist/shaders/SAOShader.mjs +3 -3
- package/dist/shaders/SMAAShader.js +3 -3
- package/dist/shaders/SMAAShader.mjs +3 -3
- package/dist/shaders/SSAOShader.js +4 -4
- package/dist/shaders/SSAOShader.mjs +4 -4
- package/dist/shaders/SSRShader.js +4 -4
- package/dist/shaders/SSRShader.mjs +4 -4
- package/dist/shaders/SobelOperatorShader.js +1 -1
- package/dist/shaders/SobelOperatorShader.mjs +1 -1
- package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
- package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
- package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
- package/dist/shaders/ToonShader.js +25 -25
- package/dist/shaders/ToonShader.mjs +25 -25
- package/dist/shaders/TriangleBlurShader.js +1 -1
- package/dist/shaders/TriangleBlurShader.mjs +1 -1
- package/dist/shaders/VerticalBlurShader.d.ts +1 -1
- package/dist/shaders/VolumeShader.js +2 -2
- package/dist/shaders/VolumeShader.mjs +2 -2
- package/dist/shaders/types.d.ts +2 -2
- package/dist/types/Loader.d.ts +4 -0
- package/dist/types/Loader.js +26 -0
- package/dist/types/Loader.mjs +9 -0
- package/dist/types/shared.d.ts +2 -2
- package/dist/types/utils.d.ts +1 -1
- package/dist/utils/BufferGeometryUtils.d.ts +2 -2
- package/dist/utils/BufferGeometryUtils.js +1 -1
- package/dist/utils/BufferGeometryUtils.mjs +1 -1
- package/dist/utils/RoughnessMipmapper.d.ts +8 -0
- package/dist/utils/RoughnessMipmapper.js +79 -75
- package/dist/utils/RoughnessMipmapper.mjs +79 -75
- package/dist/utils/ShadowMapViewer.js +103 -106
- package/dist/utils/ShadowMapViewer.mjs +103 -106
- package/dist/utils/SkeletonUtils.d.ts +5 -21
- package/dist/utils/SkeletonUtils.js +182 -263
- package/dist/utils/SkeletonUtils.mjs +183 -264
- package/dist/utils/UVsDebug.js +37 -42
- package/dist/utils/UVsDebug.mjs +37 -42
- package/dist/webxr/ARButton.d.ts +2 -1
- package/dist/webxr/OculusHandModel.d.ts +2 -1
- package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
- package/dist/webxr/OculusHandPointerModel.js +2 -2
- package/dist/webxr/OculusHandPointerModel.mjs +2 -2
- package/dist/webxr/VRButton.d.ts +2 -1
- package/dist/webxr/XRHandPrimitiveModel.js +2 -2
- package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
- package/package.json +5 -6
- package/dist/custom.d.ts +0 -5
- package/dist/loaders/NodeMaterialLoader.js +0 -146
- package/dist/loaders/NodeMaterialLoader.mjs +0 -146
- package/dist/nodes/Nodes.js +0 -347
- package/dist/nodes/Nodes.mjs +0 -347
- package/dist/nodes/ShaderNode.js +0 -408
- package/dist/nodes/ShaderNode.mjs +0 -408
- package/dist/nodes/accessors/BufferNode.js +0 -14
- package/dist/nodes/accessors/BufferNode.mjs +0 -15
- package/dist/nodes/accessors/CameraNode.js +0 -43
- package/dist/nodes/accessors/CameraNode.mjs +0 -44
- package/dist/nodes/accessors/CubeTextureNode.js +0 -41
- package/dist/nodes/accessors/CubeTextureNode.mjs +0 -42
- package/dist/nodes/accessors/MaterialNode.js +0 -70
- package/dist/nodes/accessors/MaterialNode.mjs +0 -71
- package/dist/nodes/accessors/MaterialReferenceNode.js +0 -13
- package/dist/nodes/accessors/MaterialReferenceNode.mjs +0 -14
- package/dist/nodes/accessors/ModelNode.js +0 -8
- package/dist/nodes/accessors/ModelNode.mjs +0 -9
- package/dist/nodes/accessors/ModelViewProjectionNode.js +0 -23
- package/dist/nodes/accessors/ModelViewProjectionNode.mjs +0 -24
- package/dist/nodes/accessors/NormalNode.js +0 -61
- package/dist/nodes/accessors/NormalNode.mjs +0 -62
- package/dist/nodes/accessors/Object3DNode.js +0 -75
- package/dist/nodes/accessors/Object3DNode.mjs +0 -76
- package/dist/nodes/accessors/PointUVNode.js +0 -12
- package/dist/nodes/accessors/PointUVNode.mjs +0 -13
- package/dist/nodes/accessors/PositionNode.js +0 -64
- package/dist/nodes/accessors/PositionNode.mjs +0 -65
- package/dist/nodes/accessors/ReferenceNode.js +0 -36
- package/dist/nodes/accessors/ReferenceNode.mjs +0 -37
- package/dist/nodes/accessors/ReflectNode.js +0 -42
- package/dist/nodes/accessors/ReflectNode.mjs +0 -43
- package/dist/nodes/accessors/SkinningNode.js +0 -57
- package/dist/nodes/accessors/SkinningNode.mjs +0 -58
- package/dist/nodes/accessors/TextureNode.js +0 -53
- package/dist/nodes/accessors/TextureNode.mjs +0 -54
- package/dist/nodes/accessors/UVNode.js +0 -22
- package/dist/nodes/accessors/UVNode.mjs +0 -23
- package/dist/nodes/core/ArrayUniformNode.js +0 -13
- package/dist/nodes/core/ArrayUniformNode.mjs +0 -14
- package/dist/nodes/core/AttributeNode.js +0 -29
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add(object, params = {}) {
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}
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*/
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remove(object) {
|
78
|
+
if (object.isSkinnedMesh) {
|
79
|
+
this._removeMesh(object);
|
80
|
+
} else if (object.isCamera) {
|
81
|
+
this._clearCamera(object);
|
82
|
+
} else if (object.type === "Audio") {
|
83
|
+
this._clearAudio(object);
|
84
|
+
} else {
|
85
|
+
throw new Error(
|
86
|
+
"THREE.MMDAnimationHelper.remove: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."
|
87
|
+
);
|
88
|
+
}
|
89
|
+
if (this.configuration.sync)
|
90
|
+
this._syncDuration();
|
91
|
+
return this;
|
92
|
+
}
|
93
|
+
/**
|
94
|
+
* Updates the animation.
|
95
|
+
*
|
96
|
+
* @param {Number} delta
|
97
|
+
* @return {MMDAnimationHelper}
|
98
|
+
*/
|
99
|
+
update(delta) {
|
100
|
+
if (this.audioManager !== null)
|
101
|
+
this.audioManager.control(delta);
|
102
|
+
for (let i = 0; i < this.meshes.length; i++) {
|
103
|
+
this._animateMesh(this.meshes[i], delta);
|
104
|
+
}
|
105
|
+
if (this.sharedPhysics)
|
106
|
+
this._updateSharedPhysics(delta);
|
107
|
+
if (this.camera !== null)
|
108
|
+
this._animateCamera(this.camera, delta);
|
109
|
+
return this;
|
110
|
+
}
|
111
|
+
/**
|
112
|
+
* Changes the pose of SkinnedMesh as VPD specifies.
|
113
|
+
*
|
114
|
+
* @param {THREE.SkinnedMesh} mesh
|
115
|
+
* @param {Object} vpd - VPD content parsed MMDParser
|
116
|
+
* @param {Object} params - (optional)
|
117
|
+
* @param {boolean} params.resetPose - Default is true.
|
118
|
+
* @param {boolean} params.ik - Default is true.
|
119
|
+
* @param {boolean} params.grant - Default is true.
|
120
|
+
* @return {MMDAnimationHelper}
|
121
|
+
*/
|
122
|
+
pose(mesh, vpd, params = {}) {
|
123
|
+
if (params.resetPose !== false)
|
124
|
+
mesh.pose();
|
125
|
+
const bones = mesh.skeleton.bones;
|
126
|
+
const boneParams = vpd.bones;
|
127
|
+
const boneNameDictionary = {};
|
128
|
+
for (let i = 0, il = bones.length; i < il; i++) {
|
129
|
+
boneNameDictionary[bones[i].name] = i;
|
130
|
+
}
|
131
|
+
const vector = new THREE.Vector3();
|
132
|
+
const quaternion = new THREE.Quaternion();
|
133
|
+
for (let i = 0, il = boneParams.length; i < il; i++) {
|
134
|
+
const boneParam = boneParams[i];
|
135
|
+
const boneIndex = boneNameDictionary[boneParam.name];
|
136
|
+
if (boneIndex === void 0)
|
137
|
+
continue;
|
138
|
+
const bone = bones[boneIndex];
|
139
|
+
bone.position.add(vector.fromArray(boneParam.translation));
|
140
|
+
bone.quaternion.multiply(quaternion.fromArray(boneParam.quaternion));
|
141
|
+
}
|
142
|
+
mesh.updateMatrixWorld(true);
|
143
|
+
if (this.configuration.pmxAnimation && mesh.geometry.userData.MMD && mesh.geometry.userData.MMD.format === "pmx") {
|
144
|
+
const sortedBonesData = this._sortBoneDataArray(mesh.geometry.userData.MMD.bones.slice());
|
145
|
+
const ikSolver = params.ik !== false ? this._createCCDIKSolver(mesh) : null;
|
146
|
+
const grantSolver = params.grant !== false ? this.createGrantSolver(mesh) : null;
|
147
|
+
this._animatePMXMesh(mesh, sortedBonesData, ikSolver, grantSolver);
|
148
|
+
} else {
|
141
149
|
if (params.ik !== false) {
|
142
|
-
this._createCCDIKSolver(mesh).update(
|
150
|
+
this._createCCDIKSolver(mesh).update();
|
143
151
|
}
|
144
152
|
if (params.grant !== false) {
|
145
153
|
this.createGrantSolver(mesh).update();
|
146
154
|
}
|
147
|
-
|
148
|
-
|
149
|
-
|
150
|
-
|
151
|
-
|
152
|
-
|
153
|
-
|
154
|
-
|
155
|
-
|
156
|
-
|
157
|
-
|
158
|
-
|
159
|
-
|
160
|
-
|
161
|
-
|
162
|
-
|
163
|
-
this._optimizeIK(this.meshes[i], enabled);
|
164
|
-
}
|
165
|
-
}
|
166
|
-
return this;
|
167
|
-
},
|
168
|
-
/**
|
169
|
-
* Creates an GrantSolver instance.
|
170
|
-
*
|
171
|
-
* @param {THREE.SkinnedMesh} mesh
|
172
|
-
* @return {GrantSolver}
|
173
|
-
*/
|
174
|
-
createGrantSolver: function(mesh) {
|
175
|
-
return new GrantSolver(mesh, mesh.geometry.userData.MMD.grants);
|
176
|
-
},
|
177
|
-
// private methods
|
178
|
-
_addMesh: function(mesh, params) {
|
179
|
-
if (this.meshes.indexOf(mesh) >= 0) {
|
180
|
-
throw new Error(`THREE.MMDAnimationHelper._addMesh: SkinnedMesh '${mesh.name}' has already been added.`);
|
181
|
-
}
|
182
|
-
this.meshes.push(mesh);
|
183
|
-
this.objects.set(mesh, { looped: false });
|
184
|
-
this._setupMeshAnimation(mesh, params.animation);
|
185
|
-
if (params.physics !== false) {
|
186
|
-
this._setupMeshPhysics(mesh, params);
|
187
|
-
}
|
188
|
-
return this;
|
189
|
-
},
|
190
|
-
_setupCamera: function(camera, params) {
|
191
|
-
if (this.camera === camera) {
|
192
|
-
throw new Error(`THREE.MMDAnimationHelper._setupCamera: Camera '${camera.name}' has already been set.`);
|
193
|
-
}
|
194
|
-
if (this.camera)
|
195
|
-
this.clearCamera(this.camera);
|
196
|
-
this.camera = camera;
|
197
|
-
camera.add(this.cameraTarget);
|
198
|
-
this.objects.set(camera, {});
|
199
|
-
if (params.animation !== void 0) {
|
200
|
-
this._setupCameraAnimation(camera, params.animation);
|
201
|
-
}
|
202
|
-
return this;
|
203
|
-
},
|
204
|
-
_setupAudio: function(audio, params) {
|
205
|
-
if (this.audio === audio) {
|
206
|
-
throw new Error(`THREE.MMDAnimationHelper._setupAudio: Audio '${audio.name}' has already been set.`);
|
207
|
-
}
|
208
|
-
if (this.audio)
|
209
|
-
this.clearAudio(this.audio);
|
210
|
-
this.audio = audio;
|
211
|
-
this.audioManager = new AudioManager(audio, params);
|
212
|
-
this.objects.set(this.audioManager, {
|
213
|
-
duration: this.audioManager.duration
|
214
|
-
});
|
215
|
-
return this;
|
216
|
-
},
|
217
|
-
_removeMesh: function(mesh) {
|
218
|
-
let found = false;
|
219
|
-
let writeIndex = 0;
|
155
|
+
}
|
156
|
+
return this;
|
157
|
+
}
|
158
|
+
/**
|
159
|
+
* Enabes/Disables an animation feature.
|
160
|
+
*
|
161
|
+
* @param {string} key
|
162
|
+
* @param {boolean} enabled
|
163
|
+
* @return {MMDAnimationHelper}
|
164
|
+
*/
|
165
|
+
enable(key, enabled) {
|
166
|
+
if (this.enabled[key] === void 0) {
|
167
|
+
throw new Error("THREE.MMDAnimationHelper.enable: unknown key " + key);
|
168
|
+
}
|
169
|
+
this.enabled[key] = enabled;
|
170
|
+
if (key === "physics") {
|
220
171
|
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
221
|
-
|
222
|
-
this.objects.delete(mesh);
|
223
|
-
found = true;
|
224
|
-
continue;
|
225
|
-
}
|
226
|
-
this.meshes[writeIndex++] = this.meshes[i];
|
227
|
-
}
|
228
|
-
if (!found) {
|
229
|
-
throw new Error(`THREE.MMDAnimationHelper._removeMesh: SkinnedMesh '${mesh.name}' has not been added yet.`);
|
230
|
-
}
|
231
|
-
this.meshes.length = writeIndex;
|
232
|
-
return this;
|
233
|
-
},
|
234
|
-
_clearCamera: function(camera) {
|
235
|
-
if (camera !== this.camera) {
|
236
|
-
throw new Error(`THREE.MMDAnimationHelper._clearCamera: Camera '${camera.name}' has not been set yet.`);
|
237
|
-
}
|
238
|
-
this.camera.remove(this.cameraTarget);
|
239
|
-
this.objects.delete(this.camera);
|
240
|
-
this.camera = null;
|
241
|
-
return this;
|
242
|
-
},
|
243
|
-
_clearAudio: function(audio) {
|
244
|
-
if (audio !== this.audio) {
|
245
|
-
throw new Error(`THREE.MMDAnimationHelper._clearAudio: Audio '${audio.name}' has not been set yet.`);
|
172
|
+
this._optimizeIK(this.meshes[i], enabled);
|
246
173
|
}
|
247
|
-
|
248
|
-
|
249
|
-
|
250
|
-
|
251
|
-
|
252
|
-
|
253
|
-
|
254
|
-
|
255
|
-
|
256
|
-
|
257
|
-
|
258
|
-
|
259
|
-
|
260
|
-
|
261
|
-
|
262
|
-
|
263
|
-
|
264
|
-
|
265
|
-
|
266
|
-
|
267
|
-
|
268
|
-
|
269
|
-
|
270
|
-
|
271
|
-
|
174
|
+
}
|
175
|
+
return this;
|
176
|
+
}
|
177
|
+
/**
|
178
|
+
* Creates an GrantSolver instance.
|
179
|
+
*
|
180
|
+
* @param {THREE.SkinnedMesh} mesh
|
181
|
+
* @return {GrantSolver}
|
182
|
+
*/
|
183
|
+
createGrantSolver(mesh) {
|
184
|
+
return new GrantSolver(mesh, mesh.geometry.userData.MMD.grants);
|
185
|
+
}
|
186
|
+
// private methods
|
187
|
+
_addMesh(mesh, params) {
|
188
|
+
if (this.meshes.indexOf(mesh) >= 0) {
|
189
|
+
throw new Error("THREE.MMDAnimationHelper._addMesh: SkinnedMesh '" + mesh.name + "' has already been added.");
|
190
|
+
}
|
191
|
+
this.meshes.push(mesh);
|
192
|
+
this.objects.set(mesh, { looped: false });
|
193
|
+
this._setupMeshAnimation(mesh, params.animation);
|
194
|
+
if (params.physics !== false) {
|
195
|
+
this._setupMeshPhysics(mesh, params);
|
196
|
+
}
|
197
|
+
return this;
|
198
|
+
}
|
199
|
+
_setupCamera(camera, params) {
|
200
|
+
if (this.camera === camera) {
|
201
|
+
throw new Error("THREE.MMDAnimationHelper._setupCamera: Camera '" + camera.name + "' has already been set.");
|
202
|
+
}
|
203
|
+
if (this.camera)
|
204
|
+
this.clearCamera(this.camera);
|
205
|
+
this.camera = camera;
|
206
|
+
camera.add(this.cameraTarget);
|
207
|
+
this.objects.set(camera, {});
|
208
|
+
if (params.animation !== void 0) {
|
209
|
+
this._setupCameraAnimation(camera, params.animation);
|
210
|
+
}
|
211
|
+
return this;
|
212
|
+
}
|
213
|
+
_setupAudio(audio, params) {
|
214
|
+
if (this.audio === audio) {
|
215
|
+
throw new Error("THREE.MMDAnimationHelper._setupAudio: Audio '" + audio.name + "' has already been set.");
|
216
|
+
}
|
217
|
+
if (this.audio)
|
218
|
+
this.clearAudio(this.audio);
|
219
|
+
this.audio = audio;
|
220
|
+
this.audioManager = new AudioManager(audio, params);
|
221
|
+
this.objects.set(this.audioManager, {
|
222
|
+
duration: this.audioManager.duration
|
223
|
+
});
|
224
|
+
return this;
|
225
|
+
}
|
226
|
+
_removeMesh(mesh) {
|
227
|
+
let found = false;
|
228
|
+
let writeIndex = 0;
|
229
|
+
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
230
|
+
if (this.meshes[i] === mesh) {
|
231
|
+
this.objects.delete(mesh);
|
232
|
+
found = true;
|
233
|
+
continue;
|
234
|
+
}
|
235
|
+
this.meshes[writeIndex++] = this.meshes[i];
|
236
|
+
}
|
237
|
+
if (!found) {
|
238
|
+
throw new Error(
|
239
|
+
"THREE.MMDAnimationHelper._removeMesh: SkinnedMesh '" + mesh.name + "' has not been added yet."
|
240
|
+
);
|
241
|
+
}
|
242
|
+
this.meshes.length = writeIndex;
|
243
|
+
return this;
|
244
|
+
}
|
245
|
+
_clearCamera(camera) {
|
246
|
+
if (camera !== this.camera) {
|
247
|
+
throw new Error("THREE.MMDAnimationHelper._clearCamera: Camera '" + camera.name + "' has not been set yet.");
|
248
|
+
}
|
249
|
+
this.camera.remove(this.cameraTarget);
|
250
|
+
this.objects.delete(this.camera);
|
251
|
+
this.camera = null;
|
252
|
+
return this;
|
253
|
+
}
|
254
|
+
_clearAudio(audio) {
|
255
|
+
if (audio !== this.audio) {
|
256
|
+
throw new Error("THREE.MMDAnimationHelper._clearAudio: Audio '" + audio.name + "' has not been set yet.");
|
257
|
+
}
|
258
|
+
this.objects.delete(this.audioManager);
|
259
|
+
this.audio = null;
|
260
|
+
this.audioManager = null;
|
261
|
+
return this;
|
262
|
+
}
|
263
|
+
_setupMeshAnimation(mesh, animation) {
|
264
|
+
const objects = this.objects.get(mesh);
|
265
|
+
if (animation !== void 0) {
|
272
266
|
const animations = Array.isArray(animation) ? animation : [animation];
|
273
|
-
|
274
|
-
objects.mixer = new THREE.AnimationMixer(camera);
|
267
|
+
objects.mixer = new THREE.AnimationMixer(mesh);
|
275
268
|
for (let i = 0, il = animations.length; i < il; i++) {
|
276
269
|
objects.mixer.clipAction(animations[i]).play();
|
277
270
|
}
|
278
|
-
|
279
|
-
|
280
|
-
|
281
|
-
|
282
|
-
|
283
|
-
|
284
|
-
|
285
|
-
|
286
|
-
|
287
|
-
|
288
|
-
|
289
|
-
|
290
|
-
|
291
|
-
|
292
|
-
|
293
|
-
|
294
|
-
|
295
|
-
|
296
|
-
|
297
|
-
|
298
|
-
|
299
|
-
|
300
|
-
const
|
301
|
-
if (
|
302
|
-
|
303
|
-
|
304
|
-
|
271
|
+
objects.mixer.addEventListener("loop", function(event) {
|
272
|
+
const tracks = event.action._clip.tracks;
|
273
|
+
if (tracks.length > 0 && tracks[0].name.slice(0, 6) !== ".bones")
|
274
|
+
return;
|
275
|
+
objects.looped = true;
|
276
|
+
});
|
277
|
+
}
|
278
|
+
objects.ikSolver = this._createCCDIKSolver(mesh);
|
279
|
+
objects.grantSolver = this.createGrantSolver(mesh);
|
280
|
+
return this;
|
281
|
+
}
|
282
|
+
_setupCameraAnimation(camera, animation) {
|
283
|
+
const animations = Array.isArray(animation) ? animation : [animation];
|
284
|
+
const objects = this.objects.get(camera);
|
285
|
+
objects.mixer = new THREE.AnimationMixer(camera);
|
286
|
+
for (let i = 0, il = animations.length; i < il; i++) {
|
287
|
+
objects.mixer.clipAction(animations[i]).play();
|
288
|
+
}
|
289
|
+
}
|
290
|
+
_setupMeshPhysics(mesh, params) {
|
291
|
+
const objects = this.objects.get(mesh);
|
292
|
+
if (params.world === void 0 && this.sharedPhysics) {
|
293
|
+
const masterPhysics = this._getMasterPhysics();
|
294
|
+
if (masterPhysics !== null)
|
295
|
+
world = masterPhysics.world;
|
296
|
+
}
|
297
|
+
objects.physics = this._createMMDPhysics(mesh, params);
|
298
|
+
if (objects.mixer && params.animationWarmup !== false) {
|
299
|
+
this._animateMesh(mesh, 0);
|
300
|
+
objects.physics.reset();
|
301
|
+
}
|
302
|
+
objects.physics.warmup(params.warmup !== void 0 ? params.warmup : 60);
|
303
|
+
this._optimizeIK(mesh, true);
|
304
|
+
}
|
305
|
+
_animateMesh(mesh, delta) {
|
306
|
+
const objects = this.objects.get(mesh);
|
307
|
+
const mixer = objects.mixer;
|
308
|
+
const ikSolver = objects.ikSolver;
|
309
|
+
const grantSolver = objects.grantSolver;
|
310
|
+
const physics = objects.physics;
|
311
|
+
const looped = objects.looped;
|
312
|
+
if (mixer && this.enabled.animation) {
|
313
|
+
this._restoreBones(mesh);
|
314
|
+
mixer.update(delta);
|
315
|
+
this._saveBones(mesh);
|
316
|
+
if (this.configuration.pmxAnimation && mesh.geometry.userData.MMD && mesh.geometry.userData.MMD.format === "pmx") {
|
317
|
+
if (!objects.sortedBonesData)
|
318
|
+
objects.sortedBonesData = this._sortBoneDataArray(mesh.geometry.userData.MMD.bones.slice());
|
319
|
+
this._animatePMXMesh(
|
320
|
+
mesh,
|
321
|
+
objects.sortedBonesData,
|
322
|
+
ikSolver && this.enabled.ik ? ikSolver : null,
|
323
|
+
grantSolver && this.enabled.grant ? grantSolver : null
|
324
|
+
);
|
325
|
+
} else {
|
305
326
|
if (ikSolver && this.enabled.ik) {
|
306
327
|
mesh.updateMatrixWorld(true);
|
307
328
|
ikSolver.update();
|
@@ -310,75 +331,112 @@ const MMDAnimationHelper = (() => {
|
|
310
331
|
grantSolver.update();
|
311
332
|
}
|
312
333
|
}
|
313
|
-
|
314
|
-
|
315
|
-
|
316
|
-
|
317
|
-
|
318
|
-
|
319
|
-
|
320
|
-
|
321
|
-
|
322
|
-
}
|
323
|
-
|
324
|
-
|
325
|
-
|
326
|
-
|
327
|
-
|
328
|
-
|
329
|
-
|
330
|
-
|
334
|
+
}
|
335
|
+
if (looped === true && this.enabled.physics) {
|
336
|
+
if (physics && this.configuration.resetPhysicsOnLoop)
|
337
|
+
physics.reset();
|
338
|
+
objects.looped = false;
|
339
|
+
}
|
340
|
+
if (physics && this.enabled.physics && !this.sharedPhysics) {
|
341
|
+
this.onBeforePhysics(mesh);
|
342
|
+
physics.update(delta);
|
343
|
+
}
|
344
|
+
}
|
345
|
+
// Sort bones in order by 1. transformationClass and 2. bone index.
|
346
|
+
// In PMX animation system, bone transformations should be processed
|
347
|
+
// in this order.
|
348
|
+
_sortBoneDataArray(boneDataArray) {
|
349
|
+
return boneDataArray.sort(function(a, b) {
|
350
|
+
if (a.transformationClass !== b.transformationClass) {
|
351
|
+
return a.transformationClass - b.transformationClass;
|
352
|
+
} else {
|
353
|
+
return a.index - b.index;
|
331
354
|
}
|
332
|
-
}
|
333
|
-
|
334
|
-
|
335
|
-
|
336
|
-
|
337
|
-
|
338
|
-
|
339
|
-
|
340
|
-
|
341
|
-
|
342
|
-
|
343
|
-
|
344
|
-
|
345
|
-
|
355
|
+
});
|
356
|
+
}
|
357
|
+
// PMX Animation system is a bit too complex and doesn't great match to
|
358
|
+
// Three.js Animation system. This method attempts to simulate it as much as
|
359
|
+
// possible but doesn't perfectly simulate.
|
360
|
+
// This method is more costly than the regular one so
|
361
|
+
// you are recommended to set constructor parameter "pmxAnimation: true"
|
362
|
+
// only if your PMX model animation doesn't work well.
|
363
|
+
// If you need better method you would be required to write your own.
|
364
|
+
_animatePMXMesh(mesh, sortedBonesData, ikSolver, grantSolver) {
|
365
|
+
_quaternionIndex = 0;
|
366
|
+
_grantResultMap.clear();
|
367
|
+
for (let i = 0, il = sortedBonesData.length; i < il; i++) {
|
368
|
+
updateOne(mesh, sortedBonesData[i].index, ikSolver, grantSolver);
|
369
|
+
}
|
370
|
+
mesh.updateMatrixWorld(true);
|
371
|
+
return this;
|
372
|
+
}
|
373
|
+
_animateCamera(camera, delta) {
|
374
|
+
const mixer = this.objects.get(camera).mixer;
|
375
|
+
if (mixer && this.enabled.cameraAnimation) {
|
376
|
+
mixer.update(delta);
|
377
|
+
camera.updateProjectionMatrix();
|
378
|
+
camera.up.set(0, 1, 0);
|
379
|
+
camera.up.applyQuaternion(camera.quaternion);
|
380
|
+
camera.lookAt(this.cameraTarget.position);
|
381
|
+
}
|
382
|
+
}
|
383
|
+
_optimizeIK(mesh, physicsEnabled) {
|
384
|
+
const iks = mesh.geometry.userData.MMD.iks;
|
385
|
+
const bones = mesh.geometry.userData.MMD.bones;
|
386
|
+
for (let i = 0, il = iks.length; i < il; i++) {
|
387
|
+
const ik = iks[i];
|
388
|
+
const links = ik.links;
|
389
|
+
for (let j = 0, jl = links.length; j < jl; j++) {
|
390
|
+
const link = links[j];
|
391
|
+
if (physicsEnabled === true) {
|
392
|
+
link.enabled = bones[link.index].rigidBodyType > 0 ? false : true;
|
393
|
+
} else {
|
394
|
+
link.enabled = true;
|
346
395
|
}
|
347
396
|
}
|
348
|
-
}
|
349
|
-
|
350
|
-
|
351
|
-
|
352
|
-
|
353
|
-
|
354
|
-
|
355
|
-
|
356
|
-
|
357
|
-
|
397
|
+
}
|
398
|
+
}
|
399
|
+
_createCCDIKSolver(mesh) {
|
400
|
+
if (CCDIKSolver.CCDIKSolver === void 0) {
|
401
|
+
throw new Error("THREE.MMDAnimationHelper: Import CCDIKSolver.");
|
402
|
+
}
|
403
|
+
return new CCDIKSolver.CCDIKSolver(mesh, mesh.geometry.userData.MMD.iks);
|
404
|
+
}
|
405
|
+
_createMMDPhysics(mesh, params) {
|
406
|
+
if (MMDPhysics.MMDPhysics === void 0) {
|
407
|
+
throw new Error("THREE.MMDPhysics: Import MMDPhysics.");
|
408
|
+
}
|
409
|
+
return new MMDPhysics.MMDPhysics(mesh, mesh.geometry.userData.MMD.rigidBodies, mesh.geometry.userData.MMD.constraints, params);
|
410
|
+
}
|
411
|
+
/*
|
412
|
+
* Detects the longest duration and then sets it to them to sync.
|
413
|
+
* TODO: Not to access private properties ( ._actions and ._clip )
|
414
|
+
*/
|
415
|
+
_syncDuration() {
|
416
|
+
let max = 0;
|
417
|
+
const objects = this.objects;
|
418
|
+
const meshes = this.meshes;
|
419
|
+
const camera = this.camera;
|
420
|
+
const audioManager = this.audioManager;
|
421
|
+
for (let i = 0, il = meshes.length; i < il; i++) {
|
422
|
+
const mixer = this.objects.get(meshes[i]).mixer;
|
423
|
+
if (mixer === void 0)
|
424
|
+
continue;
|
425
|
+
for (let j = 0; j < mixer._actions.length; j++) {
|
426
|
+
const clip = mixer._actions[j]._clip;
|
427
|
+
if (!objects.has(clip)) {
|
428
|
+
objects.set(clip, {
|
429
|
+
duration: clip.duration
|
430
|
+
});
|
431
|
+
}
|
432
|
+
max = Math.max(max, objects.get(clip).duration);
|
358
433
|
}
|
359
|
-
|
360
|
-
|
361
|
-
|
362
|
-
|
363
|
-
|
364
|
-
|
365
|
-
},
|
366
|
-
/*
|
367
|
-
* Detects the longest duration and then sets it to them to sync.
|
368
|
-
* TODO: Not to access private properties ( ._actions and ._clip )
|
369
|
-
*/
|
370
|
-
_syncDuration: function() {
|
371
|
-
let max = 0;
|
372
|
-
const objects = this.objects;
|
373
|
-
const meshes = this.meshes;
|
374
|
-
const camera = this.camera;
|
375
|
-
const audioManager = this.audioManager;
|
376
|
-
for (let i = 0, il = meshes.length; i < il; i++) {
|
377
|
-
var mixer = this.objects.get(meshes[i]).mixer;
|
378
|
-
if (mixer === void 0)
|
379
|
-
continue;
|
380
|
-
for (let j = 0; j < mixer._actions.length; j++) {
|
381
|
-
var clip = mixer._actions[j]._clip;
|
434
|
+
}
|
435
|
+
if (camera !== null) {
|
436
|
+
const mixer = this.objects.get(camera).mixer;
|
437
|
+
if (mixer !== void 0) {
|
438
|
+
for (let i = 0, il = mixer._actions.length; i < il; i++) {
|
439
|
+
const clip = mixer._actions[i]._clip;
|
382
440
|
if (!objects.has(clip)) {
|
383
441
|
objects.set(clip, {
|
384
442
|
duration: clip.duration
|
@@ -387,128 +445,162 @@ const MMDAnimationHelper = (() => {
|
|
387
445
|
max = Math.max(max, objects.get(clip).duration);
|
388
446
|
}
|
389
447
|
}
|
390
|
-
|
391
|
-
|
392
|
-
|
393
|
-
|
394
|
-
|
395
|
-
|
396
|
-
|
397
|
-
|
398
|
-
|
399
|
-
|
400
|
-
|
401
|
-
}
|
402
|
-
}
|
403
|
-
}
|
404
|
-
if (audioManager !== null) {
|
405
|
-
max = Math.max(max, objects.get(audioManager).duration);
|
406
|
-
}
|
407
|
-
max += this.configuration.afterglow;
|
408
|
-
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
409
|
-
var mixer = this.objects.get(this.meshes[i]).mixer;
|
410
|
-
if (mixer === void 0)
|
411
|
-
continue;
|
412
|
-
for (let j = 0, jl = mixer._actions.length; j < jl; j++) {
|
413
|
-
mixer._actions[j]._clip.duration = max;
|
414
|
-
}
|
448
|
+
}
|
449
|
+
if (audioManager !== null) {
|
450
|
+
max = Math.max(max, objects.get(audioManager).duration);
|
451
|
+
}
|
452
|
+
max += this.configuration.afterglow;
|
453
|
+
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
454
|
+
const mixer = this.objects.get(this.meshes[i]).mixer;
|
455
|
+
if (mixer === void 0)
|
456
|
+
continue;
|
457
|
+
for (let j = 0, jl = mixer._actions.length; j < jl; j++) {
|
458
|
+
mixer._actions[j]._clip.duration = max;
|
415
459
|
}
|
416
|
-
|
417
|
-
|
418
|
-
|
419
|
-
|
420
|
-
|
421
|
-
|
460
|
+
}
|
461
|
+
if (camera !== null) {
|
462
|
+
const mixer = this.objects.get(camera).mixer;
|
463
|
+
if (mixer !== void 0) {
|
464
|
+
for (let i = 0, il = mixer._actions.length; i < il; i++) {
|
465
|
+
mixer._actions[i]._clip.duration = max;
|
422
466
|
}
|
423
467
|
}
|
424
|
-
|
425
|
-
|
426
|
-
|
427
|
-
}
|
428
|
-
|
429
|
-
|
430
|
-
|
431
|
-
|
432
|
-
|
433
|
-
|
434
|
-
|
435
|
-
|
436
|
-
|
437
|
-
|
438
|
-
|
439
|
-
|
440
|
-
}
|
441
|
-
|
442
|
-
|
443
|
-
|
444
|
-
|
445
|
-
|
446
|
-
|
447
|
-
|
448
|
-
|
449
|
-
|
450
|
-
|
451
|
-
|
452
|
-
|
453
|
-
|
454
|
-
|
455
|
-
|
456
|
-
|
457
|
-
|
458
|
-
|
459
|
-
|
460
|
-
|
461
|
-
|
462
|
-
|
463
|
-
}
|
464
|
-
|
465
|
-
|
466
|
-
|
467
|
-
|
468
|
-
|
469
|
-
|
470
|
-
|
471
|
-
|
472
|
-
|
473
|
-
|
474
|
-
|
475
|
-
}
|
476
|
-
|
477
|
-
|
478
|
-
|
468
|
+
}
|
469
|
+
if (audioManager !== null) {
|
470
|
+
audioManager.duration = max;
|
471
|
+
}
|
472
|
+
}
|
473
|
+
// workaround
|
474
|
+
_updatePropertyMixersBuffer(mesh) {
|
475
|
+
const mixer = this.objects.get(mesh).mixer;
|
476
|
+
const propertyMixers = mixer._bindings;
|
477
|
+
const accuIndex = mixer._accuIndex;
|
478
|
+
for (let i = 0, il = propertyMixers.length; i < il; i++) {
|
479
|
+
const propertyMixer = propertyMixers[i];
|
480
|
+
const buffer = propertyMixer.buffer;
|
481
|
+
const stride = propertyMixer.valueSize;
|
482
|
+
const offset = (accuIndex + 1) * stride;
|
483
|
+
propertyMixer.binding.getValue(buffer, offset);
|
484
|
+
}
|
485
|
+
}
|
486
|
+
/*
|
487
|
+
* Avoiding these two issues by restore/save bones before/after mixer animation.
|
488
|
+
*
|
489
|
+
* 1. PropertyMixer used by AnimationMixer holds cache value in .buffer.
|
490
|
+
* Calculating IK, Grant, and Physics after mixer animation can break
|
491
|
+
* the cache coherency.
|
492
|
+
*
|
493
|
+
* 2. Applying Grant two or more times without reset the posing breaks model.
|
494
|
+
*/
|
495
|
+
_saveBones(mesh) {
|
496
|
+
const objects = this.objects.get(mesh);
|
497
|
+
const bones = mesh.skeleton.bones;
|
498
|
+
let backupBones = objects.backupBones;
|
499
|
+
if (backupBones === void 0) {
|
500
|
+
backupBones = new Float32Array(bones.length * 7);
|
501
|
+
objects.backupBones = backupBones;
|
502
|
+
}
|
503
|
+
for (let i = 0, il = bones.length; i < il; i++) {
|
504
|
+
const bone = bones[i];
|
505
|
+
bone.position.toArray(backupBones, i * 7);
|
506
|
+
bone.quaternion.toArray(backupBones, i * 7 + 3);
|
507
|
+
}
|
508
|
+
}
|
509
|
+
_restoreBones(mesh) {
|
510
|
+
const objects = this.objects.get(mesh);
|
511
|
+
const backupBones = objects.backupBones;
|
512
|
+
if (backupBones === void 0)
|
513
|
+
return;
|
514
|
+
const bones = mesh.skeleton.bones;
|
515
|
+
for (let i = 0, il = bones.length; i < il; i++) {
|
516
|
+
const bone = bones[i];
|
517
|
+
bone.position.fromArray(backupBones, i * 7);
|
518
|
+
bone.quaternion.fromArray(backupBones, i * 7 + 3);
|
519
|
+
}
|
520
|
+
}
|
521
|
+
// experimental
|
522
|
+
_getMasterPhysics() {
|
523
|
+
if (this.masterPhysics !== null)
|
524
|
+
return this.masterPhysics;
|
525
|
+
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
526
|
+
const physics = this.meshes[i].physics;
|
527
|
+
if (physics !== void 0 && physics !== null) {
|
528
|
+
this.masterPhysics = physics;
|
479
529
|
return this.masterPhysics;
|
480
|
-
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
481
|
-
const physics = this.meshes[i].physics;
|
482
|
-
if (physics !== void 0 && physics !== null) {
|
483
|
-
this.masterPhysics = physics;
|
484
|
-
return this.masterPhysics;
|
485
|
-
}
|
486
530
|
}
|
487
|
-
|
488
|
-
|
489
|
-
|
490
|
-
|
491
|
-
|
492
|
-
|
493
|
-
|
494
|
-
|
495
|
-
|
496
|
-
|
497
|
-
|
498
|
-
|
499
|
-
|
531
|
+
}
|
532
|
+
return null;
|
533
|
+
}
|
534
|
+
_updateSharedPhysics(delta) {
|
535
|
+
if (this.meshes.length === 0 || !this.enabled.physics || !this.sharedPhysics)
|
536
|
+
return;
|
537
|
+
const physics = this._getMasterPhysics();
|
538
|
+
if (physics === null)
|
539
|
+
return;
|
540
|
+
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
541
|
+
const p = this.meshes[i].physics;
|
542
|
+
if (p !== null && p !== void 0) {
|
543
|
+
p.updateRigidBodies();
|
500
544
|
}
|
501
|
-
|
502
|
-
|
503
|
-
|
504
|
-
|
505
|
-
|
506
|
-
|
545
|
+
}
|
546
|
+
physics.stepSimulation(delta);
|
547
|
+
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
548
|
+
const p = this.meshes[i].physics;
|
549
|
+
if (p !== null && p !== void 0) {
|
550
|
+
p.updateBones();
|
551
|
+
}
|
552
|
+
}
|
553
|
+
}
|
554
|
+
}
|
555
|
+
const _quaternions = [];
|
556
|
+
let _quaternionIndex = 0;
|
557
|
+
function getQuaternion() {
|
558
|
+
if (_quaternionIndex >= _quaternions.length) {
|
559
|
+
_quaternions.push(new THREE.Quaternion());
|
560
|
+
}
|
561
|
+
return _quaternions[_quaternionIndex++];
|
562
|
+
}
|
563
|
+
const _grantResultMap = /* @__PURE__ */ new Map();
|
564
|
+
function updateOne(mesh, boneIndex, ikSolver, grantSolver) {
|
565
|
+
const bones = mesh.skeleton.bones;
|
566
|
+
const bonesData = mesh.geometry.userData.MMD.bones;
|
567
|
+
const boneData = bonesData[boneIndex];
|
568
|
+
const bone = bones[boneIndex];
|
569
|
+
if (_grantResultMap.has(boneIndex))
|
570
|
+
return;
|
571
|
+
const quaternion = getQuaternion();
|
572
|
+
_grantResultMap.set(boneIndex, quaternion.copy(bone.quaternion));
|
573
|
+
if (grantSolver && boneData.grant && !boneData.grant.isLocal && boneData.grant.affectRotation) {
|
574
|
+
const parentIndex = boneData.grant.parentIndex;
|
575
|
+
const ratio = boneData.grant.ratio;
|
576
|
+
if (!_grantResultMap.has(parentIndex)) {
|
577
|
+
updateOne(mesh, parentIndex, ikSolver, grantSolver);
|
578
|
+
}
|
579
|
+
grantSolver.addGrantRotation(bone, _grantResultMap.get(parentIndex), ratio);
|
580
|
+
}
|
581
|
+
if (ikSolver && boneData.ik) {
|
582
|
+
mesh.updateMatrixWorld(true);
|
583
|
+
ikSolver.updateOne(boneData.ik);
|
584
|
+
const links = boneData.ik.links;
|
585
|
+
for (let i = 0, il = links.length; i < il; i++) {
|
586
|
+
const link = links[i];
|
587
|
+
if (link.enabled === false)
|
588
|
+
continue;
|
589
|
+
const linkIndex = link.index;
|
590
|
+
if (_grantResultMap.has(linkIndex)) {
|
591
|
+
_grantResultMap.set(linkIndex, _grantResultMap.get(linkIndex).copy(bones[linkIndex].quaternion));
|
507
592
|
}
|
508
593
|
}
|
509
|
-
}
|
510
|
-
|
511
|
-
|
594
|
+
}
|
595
|
+
quaternion.copy(bone.quaternion);
|
596
|
+
}
|
597
|
+
class AudioManager {
|
598
|
+
/**
|
599
|
+
* @param {THREE.Audio} audio
|
600
|
+
* @param {Object} params - (optional)
|
601
|
+
* @param {Nuumber} params.delayTime
|
602
|
+
*/
|
603
|
+
constructor(audio, params = {}) {
|
512
604
|
this.audio = audio;
|
513
605
|
this.elapsedTime = 0;
|
514
606
|
this.currentTime = 0;
|
@@ -516,75 +608,81 @@ const MMDAnimationHelper = (() => {
|
|
516
608
|
this.audioDuration = this.audio.buffer.duration;
|
517
609
|
this.duration = this.audioDuration + this.delayTime;
|
518
610
|
}
|
519
|
-
|
520
|
-
|
521
|
-
|
522
|
-
|
523
|
-
|
524
|
-
|
525
|
-
|
526
|
-
|
527
|
-
this.
|
528
|
-
|
529
|
-
|
530
|
-
|
531
|
-
|
532
|
-
|
533
|
-
|
534
|
-
|
535
|
-
|
536
|
-
|
537
|
-
|
538
|
-
|
539
|
-
|
540
|
-
|
541
|
-
|
542
|
-
|
543
|
-
|
544
|
-
|
545
|
-
|
546
|
-
|
547
|
-
|
548
|
-
|
549
|
-
|
550
|
-
|
551
|
-
|
611
|
+
/**
|
612
|
+
* @param {Number} delta
|
613
|
+
* @return {AudioManager}
|
614
|
+
*/
|
615
|
+
control(delta) {
|
616
|
+
this.elapsed += delta;
|
617
|
+
this.currentTime += delta;
|
618
|
+
if (this._shouldStopAudio())
|
619
|
+
this.audio.stop();
|
620
|
+
if (this._shouldStartAudio())
|
621
|
+
this.audio.play();
|
622
|
+
return this;
|
623
|
+
}
|
624
|
+
// private methods
|
625
|
+
_shouldStartAudio() {
|
626
|
+
if (this.audio.isPlaying)
|
627
|
+
return false;
|
628
|
+
while (this.currentTime >= this.duration) {
|
629
|
+
this.currentTime -= this.duration;
|
630
|
+
}
|
631
|
+
if (this.currentTime < this.delayTime)
|
632
|
+
return false;
|
633
|
+
if (this.currentTime - this.delayTime > this.audioDuration)
|
634
|
+
return false;
|
635
|
+
return true;
|
636
|
+
}
|
637
|
+
_shouldStopAudio() {
|
638
|
+
return this.audio.isPlaying && this.currentTime >= this.duration;
|
639
|
+
}
|
640
|
+
}
|
641
|
+
const _q = /* @__PURE__ */ new THREE.Quaternion();
|
642
|
+
class GrantSolver {
|
643
|
+
constructor(mesh, grants = []) {
|
552
644
|
this.mesh = mesh;
|
553
|
-
this.grants = grants
|
554
|
-
}
|
555
|
-
|
556
|
-
|
557
|
-
|
558
|
-
|
559
|
-
|
560
|
-
|
561
|
-
|
562
|
-
|
563
|
-
|
564
|
-
|
565
|
-
|
566
|
-
|
567
|
-
|
568
|
-
|
569
|
-
|
570
|
-
|
571
|
-
|
572
|
-
|
573
|
-
|
574
|
-
|
575
|
-
|
576
|
-
|
577
|
-
|
578
|
-
|
579
|
-
|
580
|
-
|
581
|
-
|
582
|
-
|
583
|
-
|
584
|
-
|
585
|
-
}
|
586
|
-
}
|
587
|
-
|
588
|
-
|
589
|
-
|
645
|
+
this.grants = grants;
|
646
|
+
}
|
647
|
+
/**
|
648
|
+
* Solve all the grant bones
|
649
|
+
* @return {GrantSolver}
|
650
|
+
*/
|
651
|
+
update() {
|
652
|
+
const grants = this.grants;
|
653
|
+
for (let i = 0, il = grants.length; i < il; i++) {
|
654
|
+
this.updateOne(grants[i]);
|
655
|
+
}
|
656
|
+
return this;
|
657
|
+
}
|
658
|
+
/**
|
659
|
+
* Solve a grant bone
|
660
|
+
* @param {Object} grant - grant parameter
|
661
|
+
* @return {GrantSolver}
|
662
|
+
*/
|
663
|
+
updateOne(grant) {
|
664
|
+
const bones = this.mesh.skeleton.bones;
|
665
|
+
const bone = bones[grant.index];
|
666
|
+
const parentBone = bones[grant.parentIndex];
|
667
|
+
if (grant.isLocal) {
|
668
|
+
if (grant.affectPosition) {
|
669
|
+
}
|
670
|
+
if (grant.affectRotation) {
|
671
|
+
}
|
672
|
+
} else {
|
673
|
+
if (grant.affectPosition) {
|
674
|
+
}
|
675
|
+
if (grant.affectRotation) {
|
676
|
+
this.addGrantRotation(bone, parentBone.quaternion, grant.ratio);
|
677
|
+
}
|
678
|
+
}
|
679
|
+
return this;
|
680
|
+
}
|
681
|
+
addGrantRotation(bone, q, ratio) {
|
682
|
+
_q.set(0, 0, 0, 1);
|
683
|
+
_q.slerp(q, ratio);
|
684
|
+
bone.quaternion.multiply(_q);
|
685
|
+
return this;
|
686
|
+
}
|
687
|
+
}
|
590
688
|
exports.MMDAnimationHelper = MMDAnimationHelper;
|