three-stdlib 2.22.8 → 2.22.10

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Files changed (629) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TransformControls.d.ts +1 -1
  23. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  24. package/dist/csm/CSM.js +4 -4
  25. package/dist/csm/CSM.mjs +4 -4
  26. package/dist/csm/CSMFrustum.js +1 -1
  27. package/dist/csm/CSMFrustum.mjs +1 -1
  28. package/dist/csm/CSMShader.js +14 -10
  29. package/dist/csm/CSMShader.mjs +14 -10
  30. package/dist/curves/CurveExtras.js +52 -62
  31. package/dist/curves/CurveExtras.mjs +53 -63
  32. package/dist/curves/NURBSUtils.d.ts +18 -20
  33. package/dist/curves/NURBSUtils.js +17 -17
  34. package/dist/curves/NURBSUtils.mjs +17 -17
  35. package/dist/deprecated/Geometry.js +26 -26
  36. package/dist/deprecated/Geometry.mjs +27 -27
  37. package/dist/effects/AnaglyphEffect.js +95 -114
  38. package/dist/effects/AnaglyphEffect.mjs +95 -114
  39. package/dist/effects/AsciiEffect.js +144 -162
  40. package/dist/effects/AsciiEffect.mjs +144 -162
  41. package/dist/effects/OutlineEffect.js +253 -276
  42. package/dist/effects/OutlineEffect.mjs +253 -276
  43. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  44. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  45. package/dist/effects/PeppersGhostEffect.js +84 -81
  46. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  47. package/dist/effects/StereoEffect.js +31 -28
  48. package/dist/effects/StereoEffect.mjs +31 -28
  49. package/dist/environments/RoomEnvironment.d.ts +6 -5
  50. package/dist/exporters/GLTFExporter.d.ts +109 -441
  51. package/dist/exporters/GLTFExporter.js +912 -581
  52. package/dist/exporters/GLTFExporter.mjs +912 -581
  53. package/dist/geometries/ConvexGeometry.js +0 -3
  54. package/dist/geometries/ConvexGeometry.mjs +0 -3
  55. package/dist/geometries/LightningStrike.d.ts +3 -3
  56. package/dist/geometries/LightningStrike.js +80 -75
  57. package/dist/geometries/LightningStrike.mjs +80 -75
  58. package/dist/geometries/ParametricGeometries.js +75 -74
  59. package/dist/geometries/ParametricGeometries.mjs +75 -74
  60. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  61. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  62. package/dist/geometries/TextGeometry.d.ts +1 -1
  63. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  64. package/dist/helpers/RectAreaLightHelper.js +2 -2
  65. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  66. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  67. package/dist/helpers/VertexNormalsHelper.js +15 -22
  68. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  69. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  70. package/dist/helpers/VertexTangentsHelper.js +12 -14
  71. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  72. package/dist/index.d.ts +1 -66
  73. package/dist/index.js +5 -370
  74. package/dist/index.mjs +9 -374
  75. package/dist/interactive/InteractiveGroup.js +1 -1
  76. package/dist/interactive/InteractiveGroup.mjs +1 -1
  77. package/dist/interactive/SelectionBox.js +122 -125
  78. package/dist/interactive/SelectionBox.mjs +122 -125
  79. package/dist/interactive/SelectionHelper.js +45 -48
  80. package/dist/interactive/SelectionHelper.mjs +45 -48
  81. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  82. package/dist/libs/MotionControllers.d.ts +15 -14
  83. package/dist/libs/MotionControllers.js +10 -10
  84. package/dist/libs/MotionControllers.mjs +10 -10
  85. package/dist/lights/LightProbeGenerator.js +43 -43
  86. package/dist/lights/LightProbeGenerator.mjs +43 -43
  87. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  88. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  89. package/dist/lines/LineMaterial.js +271 -271
  90. package/dist/lines/LineMaterial.mjs +272 -272
  91. package/dist/lines/LineSegments2.js +12 -12
  92. package/dist/lines/LineSegments2.mjs +12 -12
  93. package/dist/lines/LineSegmentsGeometry.js +2 -2
  94. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  95. package/dist/lines/Wireframe.js +2 -2
  96. package/dist/lines/Wireframe.mjs +2 -2
  97. package/dist/loaders/3DMLoader.d.ts +2 -1
  98. package/dist/loaders/3MFLoader.d.ts +2 -1
  99. package/dist/loaders/AMFLoader.d.ts +2 -1
  100. package/dist/loaders/AssimpLoader.d.ts +20 -0
  101. package/dist/loaders/AssimpLoader.js +520 -482
  102. package/dist/loaders/AssimpLoader.mjs +520 -482
  103. package/dist/loaders/BVHLoader.d.ts +2 -1
  104. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.js +23 -14
  106. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  107. package/dist/loaders/ColladaLoader.d.ts +2 -1
  108. package/dist/loaders/DRACOLoader.d.ts +2 -1
  109. package/dist/loaders/FBXLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.js +2 -2
  111. package/dist/loaders/FBXLoader.mjs +2 -2
  112. package/dist/loaders/FontLoader.d.ts +4 -4
  113. package/dist/loaders/FontLoader.js +2 -1
  114. package/dist/loaders/FontLoader.mjs +2 -1
  115. package/dist/loaders/GCodeLoader.d.ts +2 -1
  116. package/dist/loaders/GLTFLoader.d.ts +11 -9
  117. package/dist/loaders/GLTFLoader.js +2 -2
  118. package/dist/loaders/GLTFLoader.mjs +2 -2
  119. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  120. package/dist/loaders/KMZLoader.d.ts +2 -1
  121. package/dist/loaders/KTX2Loader.js +34 -15
  122. package/dist/loaders/KTX2Loader.mjs +35 -16
  123. package/dist/loaders/LDrawLoader.d.ts +2 -1
  124. package/dist/loaders/LDrawLoader.js +3 -3
  125. package/dist/loaders/LDrawLoader.mjs +3 -3
  126. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  127. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  128. package/dist/loaders/LWOLoader.d.ts +2 -1
  129. package/dist/loaders/LottieLoader.d.ts +2 -1
  130. package/dist/loaders/MD2Loader.d.ts +2 -1
  131. package/dist/loaders/MDDLoader.d.ts +2 -1
  132. package/dist/loaders/MMDLoader.d.ts +2 -1
  133. package/dist/loaders/MTLLoader.d.ts +2 -1
  134. package/dist/loaders/OBJLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.js +5 -5
  136. package/dist/loaders/OBJLoader.mjs +5 -5
  137. package/dist/loaders/PCDLoader.d.ts +2 -1
  138. package/dist/loaders/PDBLoader.d.ts +2 -1
  139. package/dist/loaders/PLYLoader.d.ts +2 -1
  140. package/dist/loaders/PRWMLoader.d.ts +2 -1
  141. package/dist/loaders/RGBMLoader.js +924 -918
  142. package/dist/loaders/RGBMLoader.mjs +924 -918
  143. package/dist/loaders/STLLoader.d.ts +2 -1
  144. package/dist/loaders/SVGLoader.d.ts +2 -1
  145. package/dist/loaders/TDSLoader.d.ts +2 -1
  146. package/dist/loaders/TTFLoader.d.ts +2 -1
  147. package/dist/loaders/TiltLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.js +3 -1
  149. package/dist/loaders/TiltLoader.mjs +3 -1
  150. package/dist/loaders/VOXLoader.d.ts +4 -2
  151. package/dist/loaders/VRMLLoader.d.ts +2 -1
  152. package/dist/loaders/VRMLoader.d.ts +20 -0
  153. package/dist/loaders/VTKLoader.d.ts +2 -1
  154. package/dist/loaders/XLoader.d.ts +20 -0
  155. package/dist/loaders/XLoader.js +1 -1
  156. package/dist/loaders/XLoader.mjs +1 -1
  157. package/dist/loaders/XYZLoader.d.ts +2 -1
  158. package/dist/loaders/lwo/IFFParser.js +104 -110
  159. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  160. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  161. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  162. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  163. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  164. package/dist/math/Capsule.d.ts +1 -1
  165. package/dist/math/Capsule.js +90 -92
  166. package/dist/math/Capsule.mjs +90 -92
  167. package/dist/math/ColorConverter.js +26 -36
  168. package/dist/math/ColorConverter.mjs +26 -36
  169. package/dist/math/ConvexHull.js +16 -17
  170. package/dist/math/ConvexHull.mjs +17 -18
  171. package/dist/math/ImprovedNoise.js +41 -39
  172. package/dist/math/ImprovedNoise.mjs +41 -39
  173. package/dist/math/Lut.js +65 -63
  174. package/dist/math/Lut.mjs +66 -64
  175. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  176. package/dist/math/MeshSurfaceSampler.js +85 -89
  177. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  178. package/dist/math/OBB.js +68 -88
  179. package/dist/math/OBB.mjs +68 -88
  180. package/dist/math/Octree.js +240 -245
  181. package/dist/math/Octree.mjs +240 -245
  182. package/dist/misc/ConvexObjectBreaker.js +114 -120
  183. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  184. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  185. package/dist/misc/GPUComputationRenderer.js +191 -157
  186. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  187. package/dist/misc/Gyroscope.js +16 -18
  188. package/dist/misc/Gyroscope.mjs +17 -19
  189. package/dist/misc/MD2Character.js +88 -86
  190. package/dist/misc/MD2Character.mjs +89 -87
  191. package/dist/misc/MD2CharacterComplex.js +106 -105
  192. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  193. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  194. package/dist/misc/MorphAnimMesh.js +33 -33
  195. package/dist/misc/MorphAnimMesh.mjs +33 -33
  196. package/dist/misc/MorphBlendMesh.js +68 -68
  197. package/dist/misc/MorphBlendMesh.mjs +68 -68
  198. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  199. package/dist/misc/RollerCoaster.js +321 -314
  200. package/dist/misc/RollerCoaster.mjs +322 -315
  201. package/dist/misc/Volume.d.ts +1 -1
  202. package/dist/misc/Volume.js +169 -166
  203. package/dist/misc/Volume.mjs +170 -167
  204. package/dist/misc/VolumeSlice.js +50 -51
  205. package/dist/misc/VolumeSlice.mjs +50 -51
  206. package/dist/modifiers/CurveModifier.d.ts +2 -2
  207. package/dist/modifiers/CurveModifier.js +1 -1
  208. package/dist/modifiers/CurveModifier.mjs +1 -1
  209. package/dist/modifiers/SimplifyModifier.js +2 -1
  210. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  211. package/dist/objects/Lensflare.js +32 -21
  212. package/dist/objects/Lensflare.mjs +33 -22
  213. package/dist/objects/LightningStorm.d.ts +3 -3
  214. package/dist/objects/LightningStorm.js +3 -3
  215. package/dist/objects/LightningStorm.mjs +3 -3
  216. package/dist/objects/MarchingCubes.d.ts +1 -0
  217. package/dist/objects/MarchingCubes.js +4362 -10
  218. package/dist/objects/MarchingCubes.mjs +4363 -11
  219. package/dist/objects/Reflector.d.ts +5 -2
  220. package/dist/objects/Reflector.js +39 -12
  221. package/dist/objects/Reflector.mjs +40 -13
  222. package/dist/objects/ReflectorForSSRPass.js +25 -21
  223. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  224. package/dist/objects/ReflectorRTT.d.ts +6 -0
  225. package/dist/objects/Refractor.d.ts +5 -2
  226. package/dist/objects/Refractor.js +39 -12
  227. package/dist/objects/Refractor.mjs +40 -13
  228. package/dist/objects/ShadowMesh.d.ts +6 -3
  229. package/dist/objects/ShadowMesh.js +7 -3
  230. package/dist/objects/ShadowMesh.mjs +8 -4
  231. package/dist/objects/Sky.js +181 -137
  232. package/dist/objects/Sky.mjs +182 -138
  233. package/dist/objects/Water.d.ts +3 -3
  234. package/dist/objects/Water.js +3 -2
  235. package/dist/objects/Water.mjs +3 -2
  236. package/dist/objects/Water2.d.ts +2 -2
  237. package/dist/objects/Water2.js +16 -18
  238. package/dist/objects/Water2.mjs +17 -19
  239. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  240. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  241. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  242. package/dist/postprocessing/BokehPass.d.ts +1 -1
  243. package/dist/postprocessing/ClearPass.d.ts +3 -3
  244. package/dist/postprocessing/CubeTexturePass.js +37 -33
  245. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  246. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  247. package/dist/postprocessing/LUTPass.d.ts +3 -3
  248. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  249. package/dist/postprocessing/SAOPass.d.ts +5 -6
  250. package/dist/postprocessing/SAOPass.js +151 -145
  251. package/dist/postprocessing/SAOPass.mjs +153 -147
  252. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  253. package/dist/postprocessing/SSAARenderPass.js +78 -55
  254. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  255. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  256. package/dist/postprocessing/SSAOPass.js +17 -10
  257. package/dist/postprocessing/SSAOPass.mjs +17 -10
  258. package/dist/postprocessing/SSRPass.d.ts +6 -7
  259. package/dist/postprocessing/SSRPass.js +235 -262
  260. package/dist/postprocessing/SSRPass.mjs +237 -264
  261. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  262. package/dist/postprocessing/TAARenderPass.js +106 -27
  263. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  264. package/dist/postprocessing/TexturePass.d.ts +2 -2
  265. package/dist/postprocessing/TexturePass.js +24 -22
  266. package/dist/postprocessing/TexturePass.mjs +25 -23
  267. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  268. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  269. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  270. package/dist/renderers/CSS2DRenderer.js +5 -4
  271. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  272. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  273. package/dist/renderers/CSS3DRenderer.js +147 -113
  274. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  275. package/dist/renderers/Projector.js +377 -389
  276. package/dist/renderers/Projector.mjs +377 -389
  277. package/dist/renderers/SVGRenderer.js +280 -275
  278. package/dist/renderers/SVGRenderer.mjs +280 -275
  279. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  280. package/dist/shaders/AfterimageShader.d.ts +1 -1
  281. package/dist/shaders/BasicShader.d.ts +1 -1
  282. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  283. package/dist/shaders/BokehShader.d.ts +2 -2
  284. package/dist/shaders/BokehShader2.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.js +1 -1
  286. package/dist/shaders/BokehShader2.mjs +1 -1
  287. package/dist/shaders/ColorCorrectionShader.js +3 -3
  288. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  289. package/dist/shaders/ColorifyShader.js +1 -1
  290. package/dist/shaders/ColorifyShader.mjs +1 -1
  291. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  292. package/dist/shaders/ConvolutionShader.js +1 -1
  293. package/dist/shaders/ConvolutionShader.mjs +1 -1
  294. package/dist/shaders/CopyShader.d.ts +1 -1
  295. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  296. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  298. package/dist/shaders/DotScreenShader.js +2 -2
  299. package/dist/shaders/DotScreenShader.mjs +2 -2
  300. package/dist/shaders/FXAAShader.js +1 -1
  301. package/dist/shaders/FXAAShader.mjs +1 -1
  302. package/dist/shaders/FreiChenShader.js +1 -1
  303. package/dist/shaders/FreiChenShader.mjs +1 -1
  304. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  305. package/dist/shaders/GodRaysShader.js +4 -4
  306. package/dist/shaders/GodRaysShader.mjs +4 -4
  307. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  308. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  310. package/dist/shaders/NormalMapShader.js +2 -2
  311. package/dist/shaders/NormalMapShader.mjs +2 -2
  312. package/dist/shaders/SAOShader.d.ts +2 -2
  313. package/dist/shaders/SAOShader.js +3 -3
  314. package/dist/shaders/SAOShader.mjs +3 -3
  315. package/dist/shaders/SMAAShader.js +3 -3
  316. package/dist/shaders/SMAAShader.mjs +3 -3
  317. package/dist/shaders/SSAOShader.js +4 -4
  318. package/dist/shaders/SSAOShader.mjs +4 -4
  319. package/dist/shaders/SSRShader.js +4 -4
  320. package/dist/shaders/SSRShader.mjs +4 -4
  321. package/dist/shaders/SobelOperatorShader.js +1 -1
  322. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  323. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  324. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  325. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  326. package/dist/shaders/ToonShader.js +25 -25
  327. package/dist/shaders/ToonShader.mjs +25 -25
  328. package/dist/shaders/TriangleBlurShader.js +1 -1
  329. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  330. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  331. package/dist/shaders/VolumeShader.js +2 -2
  332. package/dist/shaders/VolumeShader.mjs +2 -2
  333. package/dist/shaders/types.d.ts +2 -2
  334. package/dist/types/Loader.d.ts +4 -0
  335. package/dist/types/Loader.js +26 -0
  336. package/dist/types/Loader.mjs +9 -0
  337. package/dist/types/shared.d.ts +2 -2
  338. package/dist/types/utils.d.ts +1 -1
  339. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  340. package/dist/utils/BufferGeometryUtils.js +1 -1
  341. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  342. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  343. package/dist/utils/RoughnessMipmapper.js +79 -75
  344. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  345. package/dist/utils/ShadowMapViewer.js +103 -106
  346. package/dist/utils/ShadowMapViewer.mjs +103 -106
  347. package/dist/utils/SkeletonUtils.d.ts +5 -21
  348. package/dist/utils/SkeletonUtils.js +182 -263
  349. package/dist/utils/SkeletonUtils.mjs +183 -264
  350. package/dist/utils/UVsDebug.js +37 -42
  351. package/dist/utils/UVsDebug.mjs +37 -42
  352. package/dist/webxr/ARButton.d.ts +2 -1
  353. package/dist/webxr/OculusHandModel.d.ts +2 -1
  354. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  355. package/dist/webxr/OculusHandPointerModel.js +2 -2
  356. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  357. package/dist/webxr/VRButton.d.ts +2 -1
  358. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  359. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  360. package/package.json +5 -6
  361. package/dist/custom.d.ts +0 -5
  362. package/dist/loaders/NodeMaterialLoader.js +0 -146
  363. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  364. package/dist/nodes/Nodes.js +0 -347
  365. package/dist/nodes/Nodes.mjs +0 -347
  366. package/dist/nodes/ShaderNode.js +0 -408
  367. package/dist/nodes/ShaderNode.mjs +0 -408
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  629. package/dist/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
@@ -1,62 +1,63 @@
1
- import { Object3D, Box3, MathUtils, TextureLoader, UVMapping, MeshLambertMaterial } from "three";
1
+ import { Object3D, TextureLoader, UVMapping, Box3, MathUtils, MeshLambertMaterial } from "three";
2
2
  import { MD2Loader } from "../loaders/MD2Loader.mjs";
3
3
  import { MorphBlendMesh } from "./MorphBlendMesh.mjs";
4
- var MD2CharacterComplex = function() {
5
- var scope = this;
6
- this.scale = 1;
7
- this.animationFPS = 6;
8
- this.transitionFrames = 15;
9
- this.maxSpeed = 275;
10
- this.maxReverseSpeed = -275;
11
- this.frontAcceleration = 600;
12
- this.backAcceleration = 600;
13
- this.frontDecceleration = 600;
14
- this.angularSpeed = 2.5;
15
- this.root = new Object3D();
16
- this.meshBody = null;
17
- this.meshWeapon = null;
18
- this.controls = null;
19
- this.skinsBody = [];
20
- this.skinsWeapon = [];
21
- this.weapons = [];
22
- this.currentSkin = void 0;
23
- this.onLoadComplete = function() {
24
- };
25
- this.meshes = [];
26
- this.animations = {};
27
- this.loadCounter = 0;
28
- this.speed = 0;
29
- this.bodyOrientation = 0;
30
- this.walkSpeed = this.maxSpeed;
31
- this.crouchSpeed = this.maxSpeed * 0.5;
32
- this.activeAnimation = null;
33
- this.oldAnimation = null;
34
- this.enableShadows = function(enable) {
4
+ class MD2CharacterComplex {
5
+ constructor() {
6
+ this.scale = 1;
7
+ this.animationFPS = 6;
8
+ this.transitionFrames = 15;
9
+ this.maxSpeed = 275;
10
+ this.maxReverseSpeed = -275;
11
+ this.frontAcceleration = 600;
12
+ this.backAcceleration = 600;
13
+ this.frontDecceleration = 600;
14
+ this.angularSpeed = 2.5;
15
+ this.root = new Object3D();
16
+ this.meshBody = null;
17
+ this.meshWeapon = null;
18
+ this.controls = null;
19
+ this.skinsBody = [];
20
+ this.skinsWeapon = [];
21
+ this.weapons = [];
22
+ this.currentSkin = void 0;
23
+ this.onLoadComplete = function() {
24
+ };
25
+ this.meshes = [];
26
+ this.animations = {};
27
+ this.loadCounter = 0;
28
+ this.speed = 0;
29
+ this.bodyOrientation = 0;
30
+ this.walkSpeed = this.maxSpeed;
31
+ this.crouchSpeed = this.maxSpeed * 0.5;
32
+ this.activeAnimation = null;
33
+ this.oldAnimation = null;
34
+ }
35
+ enableShadows(enable) {
35
36
  for (let i = 0; i < this.meshes.length; i++) {
36
37
  this.meshes[i].castShadow = enable;
37
38
  this.meshes[i].receiveShadow = enable;
38
39
  }
39
- };
40
- this.setVisible = function(enable) {
40
+ }
41
+ setVisible(enable) {
41
42
  for (let i = 0; i < this.meshes.length; i++) {
42
43
  this.meshes[i].visible = enable;
43
44
  this.meshes[i].visible = enable;
44
45
  }
45
- };
46
- this.shareParts = function(original) {
46
+ }
47
+ shareParts(original) {
47
48
  this.animations = original.animations;
48
49
  this.walkSpeed = original.walkSpeed;
49
50
  this.crouchSpeed = original.crouchSpeed;
50
51
  this.skinsBody = original.skinsBody;
51
52
  this.skinsWeapon = original.skinsWeapon;
52
- var mesh = createPart(original.meshBody.geometry, this.skinsBody[0]);
53
+ const mesh = this._createPart(original.meshBody.geometry, this.skinsBody[0]);
53
54
  mesh.scale.set(this.scale, this.scale, this.scale);
54
55
  this.root.position.y = original.root.position.y;
55
56
  this.root.add(mesh);
56
57
  this.meshBody = mesh;
57
58
  this.meshes.push(mesh);
58
59
  for (let i = 0; i < original.weapons.length; i++) {
59
- var meshWeapon = createPart(original.weapons[i].geometry, this.skinsWeapon[i]);
60
+ const meshWeapon = this._createPart(original.weapons[i].geometry, this.skinsWeapon[i]);
60
61
  meshWeapon.scale.set(this.scale, this.scale, this.scale);
61
62
  meshWeapon.visible = false;
62
63
  meshWeapon.name = original.weapons[i].name;
@@ -65,32 +66,52 @@ var MD2CharacterComplex = function() {
65
66
  this.meshWeapon = meshWeapon;
66
67
  this.meshes.push(meshWeapon);
67
68
  }
68
- };
69
- this.loadParts = function(config) {
69
+ }
70
+ loadParts(config) {
71
+ const scope = this;
72
+ function loadTextures(baseUrl, textureUrls) {
73
+ const textureLoader = new TextureLoader();
74
+ const textures = [];
75
+ for (let i = 0; i < textureUrls.length; i++) {
76
+ textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
77
+ textures[i].mapping = UVMapping;
78
+ textures[i].name = textureUrls[i];
79
+ if ("colorSpace" in textures[i])
80
+ textures[i].colorSpace = "srgb";
81
+ else
82
+ textures[i].encoding = 3001;
83
+ }
84
+ return textures;
85
+ }
86
+ function checkLoadingComplete() {
87
+ scope.loadCounter -= 1;
88
+ if (scope.loadCounter === 0)
89
+ scope.onLoadComplete();
90
+ }
70
91
  this.animations = config.animations;
71
92
  this.walkSpeed = config.walkSpeed;
72
93
  this.crouchSpeed = config.crouchSpeed;
73
94
  this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
74
- var weaponsTextures = [];
95
+ const weaponsTextures = [];
75
96
  for (let i = 0; i < config.weapons.length; i++)
76
97
  weaponsTextures[i] = config.weapons[i][1];
77
98
  this.skinsBody = loadTextures(config.baseUrl + "skins/", config.skins);
78
99
  this.skinsWeapon = loadTextures(config.baseUrl + "skins/", weaponsTextures);
79
- var loader = new MD2Loader();
100
+ const loader = new MD2Loader();
80
101
  loader.load(config.baseUrl + config.body, function(geo) {
81
- var boundingBox = new Box3();
102
+ const boundingBox = new Box3();
82
103
  boundingBox.setFromBufferAttribute(geo.attributes.position);
83
104
  scope.root.position.y = -scope.scale * boundingBox.min.y;
84
- var mesh = createPart(geo, scope.skinsBody[0]);
105
+ const mesh = scope._createPart(geo, scope.skinsBody[0]);
85
106
  mesh.scale.set(scope.scale, scope.scale, scope.scale);
86
107
  scope.root.add(mesh);
87
108
  scope.meshBody = mesh;
88
109
  scope.meshes.push(mesh);
89
110
  checkLoadingComplete();
90
111
  });
91
- var generateCallback = function(index, name) {
112
+ const generateCallback = function(index, name) {
92
113
  return function(geo) {
93
- var mesh = createPart(geo, scope.skinsWeapon[index]);
114
+ const mesh = scope._createPart(geo, scope.skinsWeapon[index]);
94
115
  mesh.scale.set(scope.scale, scope.scale, scope.scale);
95
116
  mesh.visible = false;
96
117
  mesh.name = name;
@@ -104,14 +125,14 @@ var MD2CharacterComplex = function() {
104
125
  for (let i = 0; i < config.weapons.length; i++) {
105
126
  loader.load(config.baseUrl + config.weapons[i][0], generateCallback(i, config.weapons[i][0]));
106
127
  }
107
- };
108
- this.setPlaybackRate = function(rate) {
128
+ }
129
+ setPlaybackRate(rate) {
109
130
  if (this.meshBody)
110
131
  this.meshBody.duration = this.meshBody.baseDuration / rate;
111
132
  if (this.meshWeapon)
112
133
  this.meshWeapon.duration = this.meshWeapon.baseDuration / rate;
113
- };
114
- this.setWireframe = function(wireframeEnabled) {
134
+ }
135
+ setWireframe(wireframeEnabled) {
115
136
  if (wireframeEnabled) {
116
137
  if (this.meshBody)
117
138
  this.meshBody.material = this.meshBody.materialWireframe;
@@ -123,17 +144,17 @@ var MD2CharacterComplex = function() {
123
144
  if (this.meshWeapon)
124
145
  this.meshWeapon.material = this.meshWeapon.materialTexture;
125
146
  }
126
- };
127
- this.setSkin = function(index) {
147
+ }
148
+ setSkin(index) {
128
149
  if (this.meshBody && this.meshBody.material.wireframe === false) {
129
150
  this.meshBody.material.map = this.skinsBody[index];
130
151
  this.currentSkin = index;
131
152
  }
132
- };
133
- this.setWeapon = function(index) {
153
+ }
154
+ setWeapon(index) {
134
155
  for (let i = 0; i < this.weapons.length; i++)
135
156
  this.weapons[i].visible = false;
136
- var activeWeapon = this.weapons[index];
157
+ const activeWeapon = this.weapons[index];
137
158
  if (activeWeapon) {
138
159
  activeWeapon.visible = true;
139
160
  this.meshWeapon = activeWeapon;
@@ -142,8 +163,8 @@ var MD2CharacterComplex = function() {
142
163
  this.meshWeapon.setAnimationTime(this.activeAnimation, this.meshBody.getAnimationTime(this.activeAnimation));
143
164
  }
144
165
  }
145
- };
146
- this.setAnimation = function(animationName) {
166
+ }
167
+ setAnimation(animationName) {
147
168
  if (animationName === this.activeAnimation || !animationName)
148
169
  return;
149
170
  if (this.meshBody) {
@@ -157,17 +178,17 @@ var MD2CharacterComplex = function() {
157
178
  this.meshWeapon.setAnimationWeight(animationName, 0);
158
179
  this.meshWeapon.playAnimation(animationName);
159
180
  }
160
- };
161
- this.update = function(delta) {
181
+ }
182
+ update(delta) {
162
183
  if (this.controls)
163
184
  this.updateMovementModel(delta);
164
185
  if (this.animations) {
165
186
  this.updateBehaviors();
166
187
  this.updateAnimations(delta);
167
188
  }
168
- };
169
- this.updateAnimations = function(delta) {
170
- var mix = 1;
189
+ }
190
+ updateAnimations(delta) {
191
+ let mix = 1;
171
192
  if (this.blendCounter > 0) {
172
193
  mix = (this.transitionFrames - this.blendCounter) / this.transitionFrames;
173
194
  this.blendCounter -= 1;
@@ -182,11 +203,11 @@ var MD2CharacterComplex = function() {
182
203
  this.meshWeapon.setAnimationWeight(this.activeAnimation, mix);
183
204
  this.meshWeapon.setAnimationWeight(this.oldAnimation, 1 - mix);
184
205
  }
185
- };
186
- this.updateBehaviors = function() {
187
- var controls = this.controls;
188
- var animations = this.animations;
189
- var moveAnimation, idleAnimation;
206
+ }
207
+ updateBehaviors() {
208
+ const controls = this.controls;
209
+ const animations = this.animations;
210
+ let moveAnimation, idleAnimation;
190
211
  if (controls.crouch) {
191
212
  moveAnimation = animations["crouchMove"];
192
213
  idleAnimation = animations["crouchIdle"];
@@ -237,21 +258,22 @@ var MD2CharacterComplex = function() {
237
258
  this.meshWeapon.setAnimationDirectionBackward(this.oldAnimation);
238
259
  }
239
260
  }
240
- };
241
- this.updateMovementModel = function(delta) {
242
- var controls = this.controls;
261
+ }
262
+ updateMovementModel(delta) {
263
+ function exponentialEaseOut(k) {
264
+ return k === 1 ? 1 : -Math.pow(2, -10 * k) + 1;
265
+ }
266
+ const controls = this.controls;
243
267
  if (controls.crouch)
244
268
  this.maxSpeed = this.crouchSpeed;
245
269
  else
246
270
  this.maxSpeed = this.walkSpeed;
247
271
  this.maxReverseSpeed = -this.maxSpeed;
248
- if (controls.moveForward) {
272
+ if (controls.moveForward)
249
273
  this.speed = MathUtils.clamp(this.speed + delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed);
250
- }
251
- if (controls.moveBackward) {
274
+ if (controls.moveBackward)
252
275
  this.speed = MathUtils.clamp(this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed);
253
- }
254
- var dir = 1;
276
+ const dir = 1;
255
277
  if (controls.moveLeft) {
256
278
  this.bodyOrientation += delta * this.angularSpeed;
257
279
  this.speed = MathUtils.clamp(
@@ -270,62 +292,41 @@ var MD2CharacterComplex = function() {
270
292
  }
271
293
  if (!(controls.moveForward || controls.moveBackward)) {
272
294
  if (this.speed > 0) {
273
- var k = exponentialEaseOut(this.speed / this.maxSpeed);
295
+ const k = exponentialEaseOut(this.speed / this.maxSpeed);
274
296
  this.speed = MathUtils.clamp(this.speed - k * delta * this.frontDecceleration, 0, this.maxSpeed);
275
297
  } else {
276
- var k = exponentialEaseOut(this.speed / this.maxReverseSpeed);
298
+ const k = exponentialEaseOut(this.speed / this.maxReverseSpeed);
277
299
  this.speed = MathUtils.clamp(this.speed + k * delta * this.backAcceleration, this.maxReverseSpeed, 0);
278
300
  }
279
301
  }
280
- var forwardDelta = this.speed * delta;
302
+ const forwardDelta = this.speed * delta;
281
303
  this.root.position.x += Math.sin(this.bodyOrientation) * forwardDelta;
282
304
  this.root.position.z += Math.cos(this.bodyOrientation) * forwardDelta;
283
305
  this.root.rotation.y = this.bodyOrientation;
284
- };
285
- function loadTextures(baseUrl, textureUrls) {
286
- var textureLoader = new TextureLoader();
287
- var textures = [];
288
- for (let i = 0; i < textureUrls.length; i++) {
289
- textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
290
- textures[i].mapping = UVMapping;
291
- textures[i].name = textureUrls[i];
292
- if ("colorSpace" in textures[i])
293
- textures[i].colorSpace = "srgb";
294
- else
295
- textures[i].encoding = 3001;
296
- }
297
- return textures;
298
306
  }
299
- function createPart(geometry, skinMap) {
300
- var materialWireframe = new MeshLambertMaterial({
307
+ // internal
308
+ _createPart(geometry, skinMap) {
309
+ const materialWireframe = new MeshLambertMaterial({
301
310
  color: 16755200,
302
311
  wireframe: true,
303
312
  morphTargets: true,
304
313
  morphNormals: true
305
314
  });
306
- var materialTexture = new MeshLambertMaterial({
315
+ const materialTexture = new MeshLambertMaterial({
307
316
  color: 16777215,
308
317
  wireframe: false,
309
318
  map: skinMap,
310
319
  morphTargets: true,
311
320
  morphNormals: true
312
321
  });
313
- var mesh = new MorphBlendMesh(geometry, materialTexture);
322
+ const mesh = new MorphBlendMesh(geometry, materialTexture);
314
323
  mesh.rotation.y = -Math.PI / 2;
315
324
  mesh.materialTexture = materialTexture;
316
325
  mesh.materialWireframe = materialWireframe;
317
- mesh.autoCreateAnimations(scope.animationFPS);
326
+ mesh.autoCreateAnimations(this.animationFPS);
318
327
  return mesh;
319
328
  }
320
- function checkLoadingComplete() {
321
- scope.loadCounter -= 1;
322
- if (scope.loadCounter === 0)
323
- scope.onLoadComplete();
324
- }
325
- function exponentialEaseOut(k) {
326
- return k === 1 ? 1 : -Math.pow(2, -10 * k) + 1;
327
- }
328
- };
329
+ }
329
330
  export {
330
331
  MD2CharacterComplex
331
332
  };
@@ -9,5 +9,5 @@ export class MorphAnimMesh extends Mesh {
9
9
  setDirectionBackward(): void
10
10
  playAnimation(label: string, fps: number): void
11
11
  updateAnimation(delta: number): void
12
- copy(source: MorphAnimMesh): this
12
+ copy(source: MorphAnimMesh, recursive?: boolean): this
13
13
  }
@@ -1,40 +1,40 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
3
  const THREE = require("three");
4
- var MorphAnimMesh = function(geometry, material) {
5
- THREE.Mesh.call(this, geometry, material);
6
- this.type = "MorphAnimMesh";
7
- this.mixer = new THREE.AnimationMixer(this);
8
- this.activeAction = null;
9
- };
10
- MorphAnimMesh.prototype = Object.create(THREE.Mesh.prototype);
11
- MorphAnimMesh.prototype.constructor = MorphAnimMesh;
12
- MorphAnimMesh.prototype.setDirectionForward = function() {
13
- this.mixer.timeScale = 1;
14
- };
15
- MorphAnimMesh.prototype.setDirectionBackward = function() {
16
- this.mixer.timeScale = -1;
17
- };
18
- MorphAnimMesh.prototype.playAnimation = function(label, fps) {
19
- if (this.activeAction) {
20
- this.activeAction.stop();
4
+ class MorphAnimMesh extends THREE.Mesh {
5
+ constructor(geometry, material) {
6
+ super(geometry, material);
7
+ this.type = "MorphAnimMesh";
8
+ this.mixer = new THREE.AnimationMixer(this);
21
9
  this.activeAction = null;
22
10
  }
23
- var clip = THREE.AnimationClip.findByName(this, label);
24
- if (clip) {
25
- var action = this.mixer.clipAction(clip);
26
- action.timeScale = clip.tracks.length * fps / clip.duration;
27
- this.activeAction = action.play();
28
- } else {
29
- throw new Error("THREE.MorphAnimMesh: animations[" + label + "] undefined in .playAnimation()");
11
+ setDirectionForward() {
12
+ this.mixer.timeScale = 1;
30
13
  }
31
- };
32
- MorphAnimMesh.prototype.updateAnimation = function(delta) {
33
- this.mixer.update(delta);
34
- };
35
- MorphAnimMesh.prototype.copy = function(source) {
36
- THREE.Mesh.prototype.copy.call(this, source);
37
- this.mixer = new THREE.AnimationMixer(this);
38
- return this;
39
- };
14
+ setDirectionBackward() {
15
+ this.mixer.timeScale = -1;
16
+ }
17
+ playAnimation(label, fps) {
18
+ if (this.activeAction) {
19
+ this.activeAction.stop();
20
+ this.activeAction = null;
21
+ }
22
+ const clip = THREE.AnimationClip.findByName(this, label);
23
+ if (clip) {
24
+ const action = this.mixer.clipAction(clip);
25
+ action.timeScale = clip.tracks.length * fps / clip.duration;
26
+ this.activeAction = action.play();
27
+ } else {
28
+ throw new Error("THREE.MorphAnimMesh: animations[" + label + "] undefined in .playAnimation()");
29
+ }
30
+ }
31
+ updateAnimation(delta) {
32
+ this.mixer.update(delta);
33
+ }
34
+ copy(source, recursive) {
35
+ super.copy(source, recursive);
36
+ this.mixer = new THREE.AnimationMixer(this);
37
+ return this;
38
+ }
39
+ }
40
40
  exports.MorphAnimMesh = MorphAnimMesh;
@@ -1,40 +1,40 @@
1
1
  import { Mesh, AnimationMixer, AnimationClip } from "three";
2
- var MorphAnimMesh = function(geometry, material) {
3
- Mesh.call(this, geometry, material);
4
- this.type = "MorphAnimMesh";
5
- this.mixer = new AnimationMixer(this);
6
- this.activeAction = null;
7
- };
8
- MorphAnimMesh.prototype = Object.create(Mesh.prototype);
9
- MorphAnimMesh.prototype.constructor = MorphAnimMesh;
10
- MorphAnimMesh.prototype.setDirectionForward = function() {
11
- this.mixer.timeScale = 1;
12
- };
13
- MorphAnimMesh.prototype.setDirectionBackward = function() {
14
- this.mixer.timeScale = -1;
15
- };
16
- MorphAnimMesh.prototype.playAnimation = function(label, fps) {
17
- if (this.activeAction) {
18
- this.activeAction.stop();
2
+ class MorphAnimMesh extends Mesh {
3
+ constructor(geometry, material) {
4
+ super(geometry, material);
5
+ this.type = "MorphAnimMesh";
6
+ this.mixer = new AnimationMixer(this);
19
7
  this.activeAction = null;
20
8
  }
21
- var clip = AnimationClip.findByName(this, label);
22
- if (clip) {
23
- var action = this.mixer.clipAction(clip);
24
- action.timeScale = clip.tracks.length * fps / clip.duration;
25
- this.activeAction = action.play();
26
- } else {
27
- throw new Error("THREE.MorphAnimMesh: animations[" + label + "] undefined in .playAnimation()");
9
+ setDirectionForward() {
10
+ this.mixer.timeScale = 1;
28
11
  }
29
- };
30
- MorphAnimMesh.prototype.updateAnimation = function(delta) {
31
- this.mixer.update(delta);
32
- };
33
- MorphAnimMesh.prototype.copy = function(source) {
34
- Mesh.prototype.copy.call(this, source);
35
- this.mixer = new AnimationMixer(this);
36
- return this;
37
- };
12
+ setDirectionBackward() {
13
+ this.mixer.timeScale = -1;
14
+ }
15
+ playAnimation(label, fps) {
16
+ if (this.activeAction) {
17
+ this.activeAction.stop();
18
+ this.activeAction = null;
19
+ }
20
+ const clip = AnimationClip.findByName(this, label);
21
+ if (clip) {
22
+ const action = this.mixer.clipAction(clip);
23
+ action.timeScale = clip.tracks.length * fps / clip.duration;
24
+ this.activeAction = action.play();
25
+ } else {
26
+ throw new Error("THREE.MorphAnimMesh: animations[" + label + "] undefined in .playAnimation()");
27
+ }
28
+ }
29
+ updateAnimation(delta) {
30
+ this.mixer.update(delta);
31
+ }
32
+ copy(source, recursive) {
33
+ super.copy(source, recursive);
34
+ this.mixer = new AnimationMixer(this);
35
+ return this;
36
+ }
37
+ }
38
38
  export {
39
39
  MorphAnimMesh
40
40
  };