three-stdlib 2.22.8 → 2.22.10
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- package/dist/animation/AnimationClipCreator.js +49 -50
- package/dist/animation/AnimationClipCreator.mjs +49 -50
- package/dist/animation/CCDIKSolver.d.ts +9 -4
- package/dist/animation/CCDIKSolver.js +193 -148
- package/dist/animation/CCDIKSolver.mjs +194 -149
- package/dist/animation/MMDAnimationHelper.js +613 -515
- package/dist/animation/MMDAnimationHelper.mjs +613 -515
- package/dist/animation/MMDPhysics.d.ts +6 -1
- package/dist/animation/MMDPhysics.js +728 -718
- package/dist/animation/MMDPhysics.mjs +729 -719
- package/dist/cameras/CinematicCamera.d.ts +2 -2
- package/dist/controls/ArcballControls.d.ts +1 -1
- package/dist/controls/ArcballControls.js +38 -44
- package/dist/controls/ArcballControls.mjs +39 -45
- package/dist/controls/DeviceOrientationControls.js +2 -1
- package/dist/controls/DeviceOrientationControls.mjs +2 -1
- package/dist/controls/FirstPersonControls.d.ts +1 -1
- package/dist/controls/FirstPersonControls.js +1 -1
- package/dist/controls/FirstPersonControls.mjs +1 -1
- package/dist/controls/PointerLockControls.js +2 -2
- package/dist/controls/PointerLockControls.mjs +2 -2
- package/dist/controls/TransformControls.d.ts +1 -1
- package/dist/controls/experimental/CameraControls.d.ts +1 -1
- package/dist/csm/CSM.js +4 -4
- package/dist/csm/CSM.mjs +4 -4
- package/dist/csm/CSMFrustum.js +1 -1
- package/dist/csm/CSMFrustum.mjs +1 -1
- package/dist/csm/CSMShader.js +14 -10
- package/dist/csm/CSMShader.mjs +14 -10
- package/dist/curves/CurveExtras.js +52 -62
- package/dist/curves/CurveExtras.mjs +53 -63
- package/dist/curves/NURBSUtils.d.ts +18 -20
- package/dist/curves/NURBSUtils.js +17 -17
- package/dist/curves/NURBSUtils.mjs +17 -17
- package/dist/deprecated/Geometry.js +26 -26
- package/dist/deprecated/Geometry.mjs +27 -27
- package/dist/effects/AnaglyphEffect.js +95 -114
- package/dist/effects/AnaglyphEffect.mjs +95 -114
- package/dist/effects/AsciiEffect.js +144 -162
- package/dist/effects/AsciiEffect.mjs +144 -162
- package/dist/effects/OutlineEffect.js +253 -276
- package/dist/effects/OutlineEffect.mjs +253 -276
- package/dist/effects/ParallaxBarrierEffect.js +61 -60
- package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
- package/dist/effects/PeppersGhostEffect.js +84 -81
- package/dist/effects/PeppersGhostEffect.mjs +84 -81
- package/dist/effects/StereoEffect.js +31 -28
- package/dist/effects/StereoEffect.mjs +31 -28
- package/dist/environments/RoomEnvironment.d.ts +6 -5
- package/dist/exporters/GLTFExporter.d.ts +109 -441
- package/dist/exporters/GLTFExporter.js +912 -581
- package/dist/exporters/GLTFExporter.mjs +912 -581
- package/dist/geometries/ConvexGeometry.js +0 -3
- package/dist/geometries/ConvexGeometry.mjs +0 -3
- package/dist/geometries/LightningStrike.d.ts +3 -3
- package/dist/geometries/LightningStrike.js +80 -75
- package/dist/geometries/LightningStrike.mjs +80 -75
- package/dist/geometries/ParametricGeometries.js +75 -74
- package/dist/geometries/ParametricGeometries.mjs +75 -74
- package/dist/geometries/RoundedBoxGeometry.js +1 -1
- package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
- package/dist/geometries/TextGeometry.d.ts +1 -1
- package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
- package/dist/helpers/RectAreaLightHelper.js +2 -2
- package/dist/helpers/RectAreaLightHelper.mjs +2 -2
- package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
- package/dist/helpers/VertexNormalsHelper.js +15 -22
- package/dist/helpers/VertexNormalsHelper.mjs +16 -23
- package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
- package/dist/helpers/VertexTangentsHelper.js +12 -14
- package/dist/helpers/VertexTangentsHelper.mjs +12 -14
- package/dist/index.d.ts +1 -66
- package/dist/index.js +5 -370
- package/dist/index.mjs +9 -374
- package/dist/interactive/InteractiveGroup.js +1 -1
- package/dist/interactive/InteractiveGroup.mjs +1 -1
- package/dist/interactive/SelectionBox.js +122 -125
- package/dist/interactive/SelectionBox.mjs +122 -125
- package/dist/interactive/SelectionHelper.js +45 -48
- package/dist/interactive/SelectionHelper.mjs +45 -48
- package/dist/libs/MeshoptDecoder.d.ts +1 -1
- package/dist/libs/MotionControllers.d.ts +15 -14
- package/dist/libs/MotionControllers.js +10 -10
- package/dist/libs/MotionControllers.mjs +10 -10
- package/dist/lights/LightProbeGenerator.js +43 -43
- package/dist/lights/LightProbeGenerator.mjs +43 -43
- package/dist/lights/RectAreaLightUniformsLib.js +9 -5
- package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
- package/dist/lines/LineMaterial.js +271 -271
- package/dist/lines/LineMaterial.mjs +272 -272
- package/dist/lines/LineSegments2.js +12 -12
- package/dist/lines/LineSegments2.mjs +12 -12
- package/dist/lines/LineSegmentsGeometry.js +2 -2
- package/dist/lines/LineSegmentsGeometry.mjs +2 -2
- package/dist/lines/Wireframe.js +2 -2
- package/dist/lines/Wireframe.mjs +2 -2
- package/dist/loaders/3DMLoader.d.ts +2 -1
- package/dist/loaders/3MFLoader.d.ts +2 -1
- package/dist/loaders/AMFLoader.d.ts +2 -1
- package/dist/loaders/AssimpLoader.d.ts +20 -0
- package/dist/loaders/AssimpLoader.js +520 -482
- package/dist/loaders/AssimpLoader.mjs +520 -482
- package/dist/loaders/BVHLoader.d.ts +2 -1
- package/dist/loaders/BasisTextureLoader.d.ts +2 -1
- package/dist/loaders/BasisTextureLoader.js +23 -14
- package/dist/loaders/BasisTextureLoader.mjs +24 -15
- package/dist/loaders/ColladaLoader.d.ts +2 -1
- package/dist/loaders/DRACOLoader.d.ts +2 -1
- package/dist/loaders/FBXLoader.d.ts +2 -1
- package/dist/loaders/FBXLoader.js +2 -2
- package/dist/loaders/FBXLoader.mjs +2 -2
- package/dist/loaders/FontLoader.d.ts +4 -4
- package/dist/loaders/FontLoader.js +2 -1
- package/dist/loaders/FontLoader.mjs +2 -1
- package/dist/loaders/GCodeLoader.d.ts +2 -1
- package/dist/loaders/GLTFLoader.d.ts +11 -9
- package/dist/loaders/GLTFLoader.js +2 -2
- package/dist/loaders/GLTFLoader.mjs +2 -2
- package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
- package/dist/loaders/KMZLoader.d.ts +2 -1
- package/dist/loaders/KTX2Loader.js +34 -15
- package/dist/loaders/KTX2Loader.mjs +35 -16
- package/dist/loaders/LDrawLoader.d.ts +2 -1
- package/dist/loaders/LDrawLoader.js +3 -3
- package/dist/loaders/LDrawLoader.mjs +3 -3
- package/dist/loaders/LUT3dlLoader.d.ts +3 -2
- package/dist/loaders/LUTCubeLoader.d.ts +3 -2
- package/dist/loaders/LWOLoader.d.ts +2 -1
- package/dist/loaders/LottieLoader.d.ts +2 -1
- package/dist/loaders/MD2Loader.d.ts +2 -1
- package/dist/loaders/MDDLoader.d.ts +2 -1
- package/dist/loaders/MMDLoader.d.ts +2 -1
- package/dist/loaders/MTLLoader.d.ts +2 -1
- package/dist/loaders/OBJLoader.d.ts +2 -1
- package/dist/loaders/OBJLoader.js +5 -5
- package/dist/loaders/OBJLoader.mjs +5 -5
- package/dist/loaders/PCDLoader.d.ts +2 -1
- package/dist/loaders/PDBLoader.d.ts +2 -1
- package/dist/loaders/PLYLoader.d.ts +2 -1
- package/dist/loaders/PRWMLoader.d.ts +2 -1
- package/dist/loaders/RGBMLoader.js +924 -918
- package/dist/loaders/RGBMLoader.mjs +924 -918
- package/dist/loaders/STLLoader.d.ts +2 -1
- package/dist/loaders/SVGLoader.d.ts +2 -1
- package/dist/loaders/TDSLoader.d.ts +2 -1
- package/dist/loaders/TTFLoader.d.ts +2 -1
- package/dist/loaders/TiltLoader.d.ts +2 -1
- package/dist/loaders/TiltLoader.js +3 -1
- package/dist/loaders/TiltLoader.mjs +3 -1
- package/dist/loaders/VOXLoader.d.ts +4 -2
- package/dist/loaders/VRMLLoader.d.ts +2 -1
- package/dist/loaders/VRMLoader.d.ts +20 -0
- package/dist/loaders/VTKLoader.d.ts +2 -1
- package/dist/loaders/XLoader.d.ts +20 -0
- package/dist/loaders/XLoader.js +1 -1
- package/dist/loaders/XLoader.mjs +1 -1
- package/dist/loaders/XYZLoader.d.ts +2 -1
- package/dist/loaders/lwo/IFFParser.js +104 -110
- package/dist/loaders/lwo/IFFParser.mjs +104 -110
- package/dist/loaders/lwo/LWO2Parser.js +18 -33
- package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
- package/dist/loaders/lwo/LWO3Parser.js +17 -33
- package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
- package/dist/math/Capsule.d.ts +1 -1
- package/dist/math/Capsule.js +90 -92
- package/dist/math/Capsule.mjs +90 -92
- package/dist/math/ColorConverter.js +26 -36
- package/dist/math/ColorConverter.mjs +26 -36
- package/dist/math/ConvexHull.js +16 -17
- package/dist/math/ConvexHull.mjs +17 -18
- package/dist/math/ImprovedNoise.js +41 -39
- package/dist/math/ImprovedNoise.mjs +41 -39
- package/dist/math/Lut.js +65 -63
- package/dist/math/Lut.mjs +66 -64
- package/dist/math/MeshSurfaceSampler.d.ts +3 -0
- package/dist/math/MeshSurfaceSampler.js +85 -89
- package/dist/math/MeshSurfaceSampler.mjs +85 -89
- package/dist/math/OBB.js +68 -88
- package/dist/math/OBB.mjs +68 -88
- package/dist/math/Octree.js +240 -245
- package/dist/math/Octree.mjs +240 -245
- package/dist/misc/ConvexObjectBreaker.js +114 -120
- package/dist/misc/ConvexObjectBreaker.mjs +115 -121
- package/dist/misc/GPUComputationRenderer.d.ts +1 -0
- package/dist/misc/GPUComputationRenderer.js +191 -157
- package/dist/misc/GPUComputationRenderer.mjs +192 -158
- package/dist/misc/Gyroscope.js +16 -18
- package/dist/misc/Gyroscope.mjs +17 -19
- package/dist/misc/MD2Character.js +88 -86
- package/dist/misc/MD2Character.mjs +89 -87
- package/dist/misc/MD2CharacterComplex.js +106 -105
- package/dist/misc/MD2CharacterComplex.mjs +107 -106
- package/dist/misc/MorphAnimMesh.d.ts +1 -1
- package/dist/misc/MorphAnimMesh.js +33 -33
- package/dist/misc/MorphAnimMesh.mjs +33 -33
- package/dist/misc/MorphBlendMesh.js +68 -68
- package/dist/misc/MorphBlendMesh.mjs +68 -68
- package/dist/misc/ProgressiveLightmap.d.ts +1 -2
- package/dist/misc/RollerCoaster.js +321 -314
- package/dist/misc/RollerCoaster.mjs +322 -315
- package/dist/misc/Volume.d.ts +1 -1
- package/dist/misc/Volume.js +169 -166
- package/dist/misc/Volume.mjs +170 -167
- package/dist/misc/VolumeSlice.js +50 -51
- package/dist/misc/VolumeSlice.mjs +50 -51
- package/dist/modifiers/CurveModifier.d.ts +2 -2
- package/dist/modifiers/CurveModifier.js +1 -1
- package/dist/modifiers/CurveModifier.mjs +1 -1
- package/dist/modifiers/SimplifyModifier.js +2 -1
- package/dist/modifiers/SimplifyModifier.mjs +2 -1
- package/dist/objects/Lensflare.js +32 -21
- package/dist/objects/Lensflare.mjs +33 -22
- package/dist/objects/LightningStorm.d.ts +3 -3
- package/dist/objects/LightningStorm.js +3 -3
- package/dist/objects/LightningStorm.mjs +3 -3
- package/dist/objects/MarchingCubes.d.ts +1 -0
- package/dist/objects/MarchingCubes.js +4362 -10
- package/dist/objects/MarchingCubes.mjs +4363 -11
- package/dist/objects/Reflector.d.ts +5 -2
- package/dist/objects/Reflector.js +39 -12
- package/dist/objects/Reflector.mjs +40 -13
- package/dist/objects/ReflectorForSSRPass.js +25 -21
- package/dist/objects/ReflectorForSSRPass.mjs +26 -22
- package/dist/objects/ReflectorRTT.d.ts +6 -0
- package/dist/objects/Refractor.d.ts +5 -2
- package/dist/objects/Refractor.js +39 -12
- package/dist/objects/Refractor.mjs +40 -13
- package/dist/objects/ShadowMesh.d.ts +6 -3
- package/dist/objects/ShadowMesh.js +7 -3
- package/dist/objects/ShadowMesh.mjs +8 -4
- package/dist/objects/Sky.js +181 -137
- package/dist/objects/Sky.mjs +182 -138
- package/dist/objects/Water.d.ts +3 -3
- package/dist/objects/Water.js +3 -2
- package/dist/objects/Water.mjs +3 -2
- package/dist/objects/Water2.d.ts +2 -2
- package/dist/objects/Water2.js +16 -18
- package/dist/objects/Water2.mjs +17 -19
- package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
- package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
- package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
- package/dist/postprocessing/BokehPass.d.ts +1 -1
- package/dist/postprocessing/ClearPass.d.ts +3 -3
- package/dist/postprocessing/CubeTexturePass.js +37 -33
- package/dist/postprocessing/CubeTexturePass.mjs +37 -33
- package/dist/postprocessing/HalftonePass.d.ts +1 -1
- package/dist/postprocessing/LUTPass.d.ts +3 -3
- package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
- package/dist/postprocessing/SAOPass.d.ts +5 -6
- package/dist/postprocessing/SAOPass.js +151 -145
- package/dist/postprocessing/SAOPass.mjs +153 -147
- package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
- package/dist/postprocessing/SSAARenderPass.js +78 -55
- package/dist/postprocessing/SSAARenderPass.mjs +80 -57
- package/dist/postprocessing/SSAOPass.d.ts +4 -5
- package/dist/postprocessing/SSAOPass.js +17 -10
- package/dist/postprocessing/SSAOPass.mjs +17 -10
- package/dist/postprocessing/SSRPass.d.ts +6 -7
- package/dist/postprocessing/SSRPass.js +235 -262
- package/dist/postprocessing/SSRPass.mjs +237 -264
- package/dist/postprocessing/TAARenderPass.d.ts +2 -2
- package/dist/postprocessing/TAARenderPass.js +106 -27
- package/dist/postprocessing/TAARenderPass.mjs +107 -28
- package/dist/postprocessing/TexturePass.d.ts +2 -2
- package/dist/postprocessing/TexturePass.js +24 -22
- package/dist/postprocessing/TexturePass.mjs +25 -23
- package/dist/postprocessing/UnrealBloomPass.js +175 -118
- package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
- package/dist/renderers/CSS2DRenderer.d.ts +2 -1
- package/dist/renderers/CSS2DRenderer.js +5 -4
- package/dist/renderers/CSS2DRenderer.mjs +6 -5
- package/dist/renderers/CSS3DRenderer.d.ts +1 -1
- package/dist/renderers/CSS3DRenderer.js +147 -113
- package/dist/renderers/CSS3DRenderer.mjs +148 -114
- package/dist/renderers/Projector.js +377 -389
- package/dist/renderers/Projector.mjs +377 -389
- package/dist/renderers/SVGRenderer.js +280 -275
- package/dist/renderers/SVGRenderer.mjs +280 -275
- package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/dist/shaders/AfterimageShader.d.ts +1 -1
- package/dist/shaders/BasicShader.d.ts +1 -1
- package/dist/shaders/BleachBypassShader.d.ts +1 -1
- package/dist/shaders/BokehShader.d.ts +2 -2
- package/dist/shaders/BokehShader2.d.ts +2 -2
- package/dist/shaders/BokehShader2.js +1 -1
- package/dist/shaders/BokehShader2.mjs +1 -1
- package/dist/shaders/ColorCorrectionShader.js +3 -3
- package/dist/shaders/ColorCorrectionShader.mjs +3 -3
- package/dist/shaders/ColorifyShader.js +1 -1
- package/dist/shaders/ColorifyShader.mjs +1 -1
- package/dist/shaders/ConvolutionShader.d.ts +2 -2
- package/dist/shaders/ConvolutionShader.js +1 -1
- package/dist/shaders/ConvolutionShader.mjs +1 -1
- package/dist/shaders/CopyShader.d.ts +1 -1
- package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/dist/shaders/DepthLimitedBlurShader.js +2 -2
- package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
- package/dist/shaders/DotScreenShader.js +2 -2
- package/dist/shaders/DotScreenShader.mjs +2 -2
- package/dist/shaders/FXAAShader.js +1 -1
- package/dist/shaders/FXAAShader.mjs +1 -1
- package/dist/shaders/FreiChenShader.js +1 -1
- package/dist/shaders/FreiChenShader.mjs +1 -1
- package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
- package/dist/shaders/GodRaysShader.js +4 -4
- package/dist/shaders/GodRaysShader.mjs +4 -4
- package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
- package/dist/shaders/LuminosityHighPassShader.js +1 -1
- package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
- package/dist/shaders/NormalMapShader.js +2 -2
- package/dist/shaders/NormalMapShader.mjs +2 -2
- package/dist/shaders/SAOShader.d.ts +2 -2
- package/dist/shaders/SAOShader.js +3 -3
- package/dist/shaders/SAOShader.mjs +3 -3
- package/dist/shaders/SMAAShader.js +3 -3
- package/dist/shaders/SMAAShader.mjs +3 -3
- package/dist/shaders/SSAOShader.js +4 -4
- package/dist/shaders/SSAOShader.mjs +4 -4
- package/dist/shaders/SSRShader.js +4 -4
- package/dist/shaders/SSRShader.mjs +4 -4
- package/dist/shaders/SobelOperatorShader.js +1 -1
- package/dist/shaders/SobelOperatorShader.mjs +1 -1
- package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
- package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
- package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
- package/dist/shaders/ToonShader.js +25 -25
- package/dist/shaders/ToonShader.mjs +25 -25
- package/dist/shaders/TriangleBlurShader.js +1 -1
- package/dist/shaders/TriangleBlurShader.mjs +1 -1
- package/dist/shaders/VerticalBlurShader.d.ts +1 -1
- package/dist/shaders/VolumeShader.js +2 -2
- package/dist/shaders/VolumeShader.mjs +2 -2
- package/dist/shaders/types.d.ts +2 -2
- package/dist/types/Loader.d.ts +4 -0
- package/dist/types/Loader.js +26 -0
- package/dist/types/Loader.mjs +9 -0
- package/dist/types/shared.d.ts +2 -2
- package/dist/types/utils.d.ts +1 -1
- package/dist/utils/BufferGeometryUtils.d.ts +2 -2
- package/dist/utils/BufferGeometryUtils.js +1 -1
- package/dist/utils/BufferGeometryUtils.mjs +1 -1
- package/dist/utils/RoughnessMipmapper.d.ts +8 -0
- package/dist/utils/RoughnessMipmapper.js +79 -75
- package/dist/utils/RoughnessMipmapper.mjs +79 -75
- package/dist/utils/ShadowMapViewer.js +103 -106
- package/dist/utils/ShadowMapViewer.mjs +103 -106
- package/dist/utils/SkeletonUtils.d.ts +5 -21
- package/dist/utils/SkeletonUtils.js +182 -263
- package/dist/utils/SkeletonUtils.mjs +183 -264
- package/dist/utils/UVsDebug.js +37 -42
- package/dist/utils/UVsDebug.mjs +37 -42
- package/dist/webxr/ARButton.d.ts +2 -1
- package/dist/webxr/OculusHandModel.d.ts +2 -1
- package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
- package/dist/webxr/OculusHandPointerModel.js +2 -2
- package/dist/webxr/OculusHandPointerModel.mjs +2 -2
- package/dist/webxr/VRButton.d.ts +2 -1
- package/dist/webxr/XRHandPrimitiveModel.js +2 -2
- package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
- package/package.json +5 -6
- package/dist/custom.d.ts +0 -5
- package/dist/loaders/NodeMaterialLoader.js +0 -146
- package/dist/loaders/NodeMaterialLoader.mjs +0 -146
- package/dist/nodes/Nodes.js +0 -347
- package/dist/nodes/Nodes.mjs +0 -347
- package/dist/nodes/ShaderNode.js +0 -408
- package/dist/nodes/ShaderNode.mjs +0 -408
- package/dist/nodes/accessors/BufferNode.js +0 -14
- package/dist/nodes/accessors/BufferNode.mjs +0 -15
- package/dist/nodes/accessors/CameraNode.js +0 -43
- package/dist/nodes/accessors/CameraNode.mjs +0 -44
- package/dist/nodes/accessors/CubeTextureNode.js +0 -41
- package/dist/nodes/accessors/CubeTextureNode.mjs +0 -42
- package/dist/nodes/accessors/MaterialNode.js +0 -70
- package/dist/nodes/accessors/MaterialNode.mjs +0 -71
- package/dist/nodes/accessors/MaterialReferenceNode.js +0 -13
- package/dist/nodes/accessors/MaterialReferenceNode.mjs +0 -14
- package/dist/nodes/accessors/ModelNode.js +0 -8
- package/dist/nodes/accessors/ModelNode.mjs +0 -9
- package/dist/nodes/accessors/ModelViewProjectionNode.js +0 -23
- package/dist/nodes/accessors/ModelViewProjectionNode.mjs +0 -24
- package/dist/nodes/accessors/NormalNode.js +0 -61
- package/dist/nodes/accessors/NormalNode.mjs +0 -62
- package/dist/nodes/accessors/Object3DNode.js +0 -75
- package/dist/nodes/accessors/Object3DNode.mjs +0 -76
- package/dist/nodes/accessors/PointUVNode.js +0 -12
- package/dist/nodes/accessors/PointUVNode.mjs +0 -13
- package/dist/nodes/accessors/PositionNode.js +0 -64
- package/dist/nodes/accessors/PositionNode.mjs +0 -65
- package/dist/nodes/accessors/ReferenceNode.js +0 -36
- package/dist/nodes/accessors/ReferenceNode.mjs +0 -37
- package/dist/nodes/accessors/ReflectNode.js +0 -42
- package/dist/nodes/accessors/ReflectNode.mjs +0 -43
- package/dist/nodes/accessors/SkinningNode.js +0 -57
- package/dist/nodes/accessors/SkinningNode.mjs +0 -58
- package/dist/nodes/accessors/TextureNode.js +0 -53
- package/dist/nodes/accessors/TextureNode.mjs +0 -54
- package/dist/nodes/accessors/UVNode.js +0 -22
- package/dist/nodes/accessors/UVNode.mjs +0 -23
- package/dist/nodes/core/ArrayUniformNode.js +0 -13
- package/dist/nodes/core/ArrayUniformNode.mjs +0 -14
- package/dist/nodes/core/AttributeNode.js +0 -29
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import { ShaderMaterial, UniformsUtils, UniformsLib, Vector2 } from "three";
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class LineMaterial extends ShaderMaterial {
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constructor(parameters) {
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super({
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worldUnits: { value: 1 },
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bool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column
|
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120
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|
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|
-
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+
if ( perspective ) {
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|
-
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|
+
if ( start.z < 0.0 && end.z >= 0.0 ) {
|
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|
-
|
125
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+
trimSegment( start, end );
|
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126
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-
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|
+
} else if ( end.z < 0.0 && start.z >= 0.0 ) {
|
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128
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-
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+
trimSegment( end, start );
|
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}
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}
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-
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-
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+
// clip space
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+
vec4 clipStart = projectionMatrix * start;
|
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+
vec4 clipEnd = projectionMatrix * end;
|
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138
|
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-
|
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-
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|
+
// ndc space
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+
vec3 ndcStart = clipStart.xyz / clipStart.w;
|
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+
vec3 ndcEnd = clipEnd.xyz / clipEnd.w;
|
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142
|
|
135
|
-
|
136
|
-
|
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|
+
// direction
|
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+
vec2 dir = ndcEnd.xy - ndcStart.xy;
|
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145
|
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-
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-
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+
// account for clip-space aspect ratio
|
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+
dir.x *= aspect;
|
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+
dir = normalize( dir );
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149
|
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-
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150
|
+
#ifdef WORLD_UNITS
|
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-
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-
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-
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|
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// get the offset direction as perpendicular to the view vector
|
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+
vec3 worldDir = normalize( end.xyz - start.xyz );
|
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|
+
vec3 offset;
|
155
|
+
if ( position.y < 0.5 ) {
|
148
156
|
|
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+
offset = normalize( cross( start.xyz, worldDir ) );
|
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158
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} else {
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160
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offset = normalize( cross( end.xyz, worldDir ) );
|
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162
|
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|
+
}
|
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164
|
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-
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|
-
|
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|
+
// sign flip
|
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|
+
if ( position.x < 0.0 ) offset *= - 1.0;
|
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167
|
|
160
|
-
|
168
|
+
float forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );
|
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169
|
|
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-
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|
-
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|
-
|
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|
+
// don't extend the line if we're rendering dashes because we
|
171
|
+
// won't be rendering the endcaps
|
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|
+
#ifndef USE_DASH
|
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173
|
|
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|
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|
-
|
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|
-
|
174
|
+
// extend the line bounds to encompass endcaps
|
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|
+
start.xyz += - worldDir * linewidth * 0.5;
|
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|
+
end.xyz += worldDir * linewidth * 0.5;
|
169
177
|
|
170
|
-
|
171
|
-
|
172
|
-
|
178
|
+
// shift the position of the quad so it hugs the forward edge of the line
|
179
|
+
offset.xy -= dir * forwardOffset;
|
180
|
+
offset.z += 0.5;
|
173
181
|
|
174
|
-
|
182
|
+
#endif
|
175
183
|
|
176
|
-
|
177
|
-
|
184
|
+
// endcaps
|
185
|
+
if ( position.y > 1.0 || position.y < 0.0 ) {
|
178
186
|
|
179
|
-
|
187
|
+
offset.xy += dir * 2.0 * forwardOffset;
|
180
188
|
|
181
|
-
|
189
|
+
}
|
182
190
|
|
183
|
-
|
184
|
-
|
191
|
+
// adjust for linewidth
|
192
|
+
offset *= linewidth * 0.5;
|
185
193
|
|
186
|
-
|
187
|
-
|
188
|
-
|
194
|
+
// set the world position
|
195
|
+
worldPos = ( position.y < 0.5 ) ? start : end;
|
196
|
+
worldPos.xyz += offset;
|
189
197
|
|
190
|
-
|
191
|
-
|
198
|
+
// project the worldpos
|
199
|
+
vec4 clip = projectionMatrix * worldPos;
|
192
200
|
|
193
|
-
|
194
|
-
|
195
|
-
|
196
|
-
|
201
|
+
// shift the depth of the projected points so the line
|
202
|
+
// segments overlap neatly
|
203
|
+
vec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;
|
204
|
+
clip.z = clipPose.z * clip.w;
|
197
205
|
|
198
|
-
|
206
|
+
#else
|
199
207
|
|
200
|
-
|
201
|
-
|
202
|
-
|
203
|
-
|
208
|
+
vec2 offset = vec2( dir.y, - dir.x );
|
209
|
+
// undo aspect ratio adjustment
|
210
|
+
dir.x /= aspect;
|
211
|
+
offset.x /= aspect;
|
204
212
|
|
205
|
-
|
206
|
-
|
213
|
+
// sign flip
|
214
|
+
if ( position.x < 0.0 ) offset *= - 1.0;
|
207
215
|
|
208
|
-
|
209
|
-
|
216
|
+
// endcaps
|
217
|
+
if ( position.y < 0.0 ) {
|
210
218
|
|
211
|
-
|
219
|
+
offset += - dir;
|
212
220
|
|
213
|
-
|
221
|
+
} else if ( position.y > 1.0 ) {
|
214
222
|
|
215
|
-
|
223
|
+
offset += dir;
|
216
224
|
|
217
|
-
|
225
|
+
}
|
218
226
|
|
219
|
-
|
220
|
-
|
227
|
+
// adjust for linewidth
|
228
|
+
offset *= linewidth;
|
221
229
|
|
222
|
-
|
223
|
-
|
230
|
+
// adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...
|
231
|
+
offset /= resolution.y;
|
224
232
|
|
225
|
-
|
226
|
-
|
233
|
+
// select end
|
234
|
+
vec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;
|
227
235
|
|
228
|
-
|
229
|
-
|
236
|
+
// back to clip space
|
237
|
+
offset *= clip.w;
|
230
238
|
|
231
|
-
|
239
|
+
clip.xy += offset;
|
232
240
|
|
233
|
-
|
241
|
+
#endif
|
234
242
|
|
235
|
-
|
243
|
+
gl_Position = clip;
|
236
244
|
|
237
|
-
|
245
|
+
vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation
|
238
246
|
|
239
|
-
|
240
|
-
|
241
|
-
|
247
|
+
#include <logdepthbuf_vertex>
|
248
|
+
#include <clipping_planes_vertex>
|
249
|
+
#include <fog_vertex>
|
242
250
|
|
243
|
-
|
244
|
-
|
245
|
-
|
246
|
-
|
247
|
-
|
248
|
-
|
249
|
-
|
250
|
-
|
251
|
-
|
251
|
+
}
|
252
|
+
`
|
253
|
+
),
|
254
|
+
fragmentShader: (
|
255
|
+
/* glsl */
|
256
|
+
`
|
257
|
+
uniform vec3 diffuse;
|
258
|
+
uniform float opacity;
|
259
|
+
uniform float linewidth;
|
252
260
|
|
253
|
-
|
261
|
+
#ifdef USE_DASH
|
254
262
|
|
255
|
-
|
256
|
-
|
257
|
-
|
263
|
+
uniform float dashOffset;
|
264
|
+
uniform float dashSize;
|
265
|
+
uniform float gapSize;
|
258
266
|
|
259
|
-
|
267
|
+
#endif
|
260
268
|
|
261
|
-
|
269
|
+
varying float vLineDistance;
|
262
270
|
|
263
|
-
|
271
|
+
#ifdef WORLD_UNITS
|
264
272
|
|
265
|
-
|
266
|
-
|
267
|
-
|
273
|
+
varying vec4 worldPos;
|
274
|
+
varying vec3 worldStart;
|
275
|
+
varying vec3 worldEnd;
|
268
276
|
|
269
|
-
|
277
|
+
#ifdef USE_DASH
|
270
278
|
|
271
|
-
|
279
|
+
varying vec2 vUv;
|
272
280
|
|
273
|
-
|
281
|
+
#endif
|
274
282
|
|
275
|
-
|
283
|
+
#else
|
276
284
|
|
277
|
-
|
285
|
+
varying vec2 vUv;
|
278
286
|
|
279
|
-
|
287
|
+
#endif
|
280
288
|
|
281
|
-
|
282
|
-
|
283
|
-
|
284
|
-
|
285
|
-
|
289
|
+
#include <common>
|
290
|
+
#include <color_pars_fragment>
|
291
|
+
#include <fog_pars_fragment>
|
292
|
+
#include <logdepthbuf_pars_fragment>
|
293
|
+
#include <clipping_planes_pars_fragment>
|
286
294
|
|
287
|
-
|
295
|
+
vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {
|
288
296
|
|
289
|
-
|
290
|
-
|
297
|
+
float mua;
|
298
|
+
float mub;
|
291
299
|
|
292
|
-
|
293
|
-
|
300
|
+
vec3 p13 = p1 - p3;
|
301
|
+
vec3 p43 = p4 - p3;
|
294
302
|
|
295
|
-
|
303
|
+
vec3 p21 = p2 - p1;
|
296
304
|
|
297
|
-
|
298
|
-
|
299
|
-
|
300
|
-
|
301
|
-
|
305
|
+
float d1343 = dot( p13, p43 );
|
306
|
+
float d4321 = dot( p43, p21 );
|
307
|
+
float d1321 = dot( p13, p21 );
|
308
|
+
float d4343 = dot( p43, p43 );
|
309
|
+
float d2121 = dot( p21, p21 );
|
302
310
|
|
303
|
-
|
311
|
+
float denom = d2121 * d4343 - d4321 * d4321;
|
304
312
|
|
305
|
-
|
313
|
+
float numer = d1343 * d4321 - d1321 * d4343;
|
306
314
|
|
307
|
-
|
308
|
-
|
309
|
-
|
310
|
-
|
315
|
+
mua = numer / denom;
|
316
|
+
mua = clamp( mua, 0.0, 1.0 );
|
317
|
+
mub = ( d1343 + d4321 * ( mua ) ) / d4343;
|
318
|
+
mub = clamp( mub, 0.0, 1.0 );
|
311
319
|
|
312
|
-
|
320
|
+
return vec2( mua, mub );
|
313
321
|
|
314
|
-
|
322
|
+
}
|
315
323
|
|
316
|
-
|
324
|
+
void main() {
|
317
325
|
|
318
|
-
|
326
|
+
#include <clipping_planes_fragment>
|
319
327
|
|
320
|
-
|
328
|
+
#ifdef USE_DASH
|
321
329
|
|
322
|
-
|
330
|
+
if ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps
|
323
331
|
|
324
|
-
|
332
|
+
if ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX
|
325
333
|
|
326
|
-
|
334
|
+
#endif
|
327
335
|
|
328
|
-
|
336
|
+
float alpha = opacity;
|
329
337
|
|
330
|
-
|
338
|
+
#ifdef WORLD_UNITS
|
331
339
|
|
332
|
-
|
333
|
-
|
334
|
-
|
335
|
-
|
340
|
+
// Find the closest points on the view ray and the line segment
|
341
|
+
vec3 rayEnd = normalize( worldPos.xyz ) * 1e5;
|
342
|
+
vec3 lineDir = worldEnd - worldStart;
|
343
|
+
vec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );
|
336
344
|
|
337
|
-
|
338
|
-
|
339
|
-
|
340
|
-
|
341
|
-
|
345
|
+
vec3 p1 = worldStart + lineDir * params.x;
|
346
|
+
vec3 p2 = rayEnd * params.y;
|
347
|
+
vec3 delta = p1 - p2;
|
348
|
+
float len = length( delta );
|
349
|
+
float norm = len / linewidth;
|
342
350
|
|
343
|
-
|
351
|
+
#ifndef USE_DASH
|
344
352
|
|
345
|
-
|
353
|
+
#ifdef USE_ALPHA_TO_COVERAGE
|
346
354
|
|
347
|
-
|
348
|
-
|
355
|
+
float dnorm = fwidth( norm );
|
356
|
+
alpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );
|
349
357
|
|
350
|
-
|
358
|
+
#else
|
351
359
|
|
352
|
-
|
360
|
+
if ( norm > 0.5 ) {
|
353
361
|
|
354
|
-
|
362
|
+
discard;
|
355
363
|
|
356
|
-
|
364
|
+
}
|
357
365
|
|
358
|
-
|
366
|
+
#endif
|
359
367
|
|
360
|
-
|
368
|
+
#endif
|
361
369
|
|
362
|
-
|
370
|
+
#else
|
363
371
|
|
364
|
-
|
372
|
+
#ifdef USE_ALPHA_TO_COVERAGE
|
365
373
|
|
366
|
-
|
367
|
-
|
368
|
-
|
369
|
-
|
370
|
-
|
374
|
+
// artifacts appear on some hardware if a derivative is taken within a conditional
|
375
|
+
float a = vUv.x;
|
376
|
+
float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
|
377
|
+
float len2 = a * a + b * b;
|
378
|
+
float dlen = fwidth( len2 );
|
371
379
|
|
372
|
-
|
380
|
+
if ( abs( vUv.y ) > 1.0 ) {
|
373
381
|
|
374
|
-
|
382
|
+
alpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );
|
375
383
|
|
376
|
-
|
384
|
+
}
|
377
385
|
|
378
|
-
|
386
|
+
#else
|
379
387
|
|
380
|
-
|
388
|
+
if ( abs( vUv.y ) > 1.0 ) {
|
381
389
|
|
382
|
-
|
383
|
-
|
384
|
-
|
390
|
+
float a = vUv.x;
|
391
|
+
float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
|
392
|
+
float len2 = a * a + b * b;
|
385
393
|
|
386
|
-
|
394
|
+
if ( len2 > 1.0 ) discard;
|
387
395
|
|
388
|
-
|
396
|
+
}
|
389
397
|
|
390
|
-
|
398
|
+
#endif
|
391
399
|
|
392
|
-
|
400
|
+
#endif
|
393
401
|
|
394
|
-
|
402
|
+
vec4 diffuseColor = vec4( diffuse, alpha );
|
395
403
|
|
396
|
-
|
397
|
-
|
404
|
+
#include <logdepthbuf_fragment>
|
405
|
+
#include <color_fragment>
|
398
406
|
|
399
|
-
|
407
|
+
gl_FragColor = vec4( diffuseColor.rgb, alpha );
|
400
408
|
|
401
|
-
|
402
|
-
|
403
|
-
|
404
|
-
|
409
|
+
#include <tonemapping_fragment>
|
410
|
+
#include <encodings_fragment>
|
411
|
+
#include <fog_fragment>
|
412
|
+
#include <premultiplied_alpha_fragment>
|
405
413
|
|
406
|
-
|
407
|
-
|
408
|
-
|
409
|
-
};
|
410
|
-
class LineMaterial extends ShaderMaterial {
|
411
|
-
constructor(parameters) {
|
412
|
-
super({
|
413
|
-
type: "LineMaterial",
|
414
|
-
uniforms: UniformsUtils.clone(ShaderLib["line"].uniforms),
|
415
|
-
vertexShader: ShaderLib["line"].vertexShader,
|
416
|
-
fragmentShader: ShaderLib["line"].fragmentShader,
|
414
|
+
}
|
415
|
+
`
|
416
|
+
),
|
417
417
|
clipping: true
|
418
418
|
// required for clipping support
|
419
419
|
});
|