three-stdlib 2.22.8 → 2.22.10
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- package/dist/animation/AnimationClipCreator.js +49 -50
- package/dist/animation/AnimationClipCreator.mjs +49 -50
- package/dist/animation/CCDIKSolver.d.ts +9 -4
- package/dist/animation/CCDIKSolver.js +193 -148
- package/dist/animation/CCDIKSolver.mjs +194 -149
- package/dist/animation/MMDAnimationHelper.js +613 -515
- package/dist/animation/MMDAnimationHelper.mjs +613 -515
- package/dist/animation/MMDPhysics.d.ts +6 -1
- package/dist/animation/MMDPhysics.js +728 -718
- package/dist/animation/MMDPhysics.mjs +729 -719
- package/dist/cameras/CinematicCamera.d.ts +2 -2
- package/dist/controls/ArcballControls.d.ts +1 -1
- package/dist/controls/ArcballControls.js +38 -44
- package/dist/controls/ArcballControls.mjs +39 -45
- package/dist/controls/DeviceOrientationControls.js +2 -1
- package/dist/controls/DeviceOrientationControls.mjs +2 -1
- package/dist/controls/FirstPersonControls.d.ts +1 -1
- package/dist/controls/FirstPersonControls.js +1 -1
- package/dist/controls/FirstPersonControls.mjs +1 -1
- package/dist/controls/PointerLockControls.js +2 -2
- package/dist/controls/PointerLockControls.mjs +2 -2
- package/dist/controls/TransformControls.d.ts +1 -1
- package/dist/controls/experimental/CameraControls.d.ts +1 -1
- package/dist/csm/CSM.js +4 -4
- package/dist/csm/CSM.mjs +4 -4
- package/dist/csm/CSMFrustum.js +1 -1
- package/dist/csm/CSMFrustum.mjs +1 -1
- package/dist/csm/CSMShader.js +14 -10
- package/dist/csm/CSMShader.mjs +14 -10
- package/dist/curves/CurveExtras.js +52 -62
- package/dist/curves/CurveExtras.mjs +53 -63
- package/dist/curves/NURBSUtils.d.ts +18 -20
- package/dist/curves/NURBSUtils.js +17 -17
- package/dist/curves/NURBSUtils.mjs +17 -17
- package/dist/deprecated/Geometry.js +26 -26
- package/dist/deprecated/Geometry.mjs +27 -27
- package/dist/effects/AnaglyphEffect.js +95 -114
- package/dist/effects/AnaglyphEffect.mjs +95 -114
- package/dist/effects/AsciiEffect.js +144 -162
- package/dist/effects/AsciiEffect.mjs +144 -162
- package/dist/effects/OutlineEffect.js +253 -276
- package/dist/effects/OutlineEffect.mjs +253 -276
- package/dist/effects/ParallaxBarrierEffect.js +61 -60
- package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
- package/dist/effects/PeppersGhostEffect.js +84 -81
- package/dist/effects/PeppersGhostEffect.mjs +84 -81
- package/dist/effects/StereoEffect.js +31 -28
- package/dist/effects/StereoEffect.mjs +31 -28
- package/dist/environments/RoomEnvironment.d.ts +6 -5
- package/dist/exporters/GLTFExporter.d.ts +109 -441
- package/dist/exporters/GLTFExporter.js +912 -581
- package/dist/exporters/GLTFExporter.mjs +912 -581
- package/dist/geometries/ConvexGeometry.js +0 -3
- package/dist/geometries/ConvexGeometry.mjs +0 -3
- package/dist/geometries/LightningStrike.d.ts +3 -3
- package/dist/geometries/LightningStrike.js +80 -75
- package/dist/geometries/LightningStrike.mjs +80 -75
- package/dist/geometries/ParametricGeometries.js +75 -74
- package/dist/geometries/ParametricGeometries.mjs +75 -74
- package/dist/geometries/RoundedBoxGeometry.js +1 -1
- package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
- package/dist/geometries/TextGeometry.d.ts +1 -1
- package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
- package/dist/helpers/RectAreaLightHelper.js +2 -2
- package/dist/helpers/RectAreaLightHelper.mjs +2 -2
- package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
- package/dist/helpers/VertexNormalsHelper.js +15 -22
- package/dist/helpers/VertexNormalsHelper.mjs +16 -23
- package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
- package/dist/helpers/VertexTangentsHelper.js +12 -14
- package/dist/helpers/VertexTangentsHelper.mjs +12 -14
- package/dist/index.d.ts +1 -66
- package/dist/index.js +5 -370
- package/dist/index.mjs +9 -374
- package/dist/interactive/InteractiveGroup.js +1 -1
- package/dist/interactive/InteractiveGroup.mjs +1 -1
- package/dist/interactive/SelectionBox.js +122 -125
- package/dist/interactive/SelectionBox.mjs +122 -125
- package/dist/interactive/SelectionHelper.js +45 -48
- package/dist/interactive/SelectionHelper.mjs +45 -48
- package/dist/libs/MeshoptDecoder.d.ts +1 -1
- package/dist/libs/MotionControllers.d.ts +15 -14
- package/dist/libs/MotionControllers.js +10 -10
- package/dist/libs/MotionControllers.mjs +10 -10
- package/dist/lights/LightProbeGenerator.js +43 -43
- package/dist/lights/LightProbeGenerator.mjs +43 -43
- package/dist/lights/RectAreaLightUniformsLib.js +9 -5
- package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
- package/dist/lines/LineMaterial.js +271 -271
- package/dist/lines/LineMaterial.mjs +272 -272
- package/dist/lines/LineSegments2.js +12 -12
- package/dist/lines/LineSegments2.mjs +12 -12
- package/dist/lines/LineSegmentsGeometry.js +2 -2
- package/dist/lines/LineSegmentsGeometry.mjs +2 -2
- package/dist/lines/Wireframe.js +2 -2
- package/dist/lines/Wireframe.mjs +2 -2
- package/dist/loaders/3DMLoader.d.ts +2 -1
- package/dist/loaders/3MFLoader.d.ts +2 -1
- package/dist/loaders/AMFLoader.d.ts +2 -1
- package/dist/loaders/AssimpLoader.d.ts +20 -0
- package/dist/loaders/AssimpLoader.js +520 -482
- package/dist/loaders/AssimpLoader.mjs +520 -482
- package/dist/loaders/BVHLoader.d.ts +2 -1
- package/dist/loaders/BasisTextureLoader.d.ts +2 -1
- package/dist/loaders/BasisTextureLoader.js +23 -14
- package/dist/loaders/BasisTextureLoader.mjs +24 -15
- package/dist/loaders/ColladaLoader.d.ts +2 -1
- package/dist/loaders/DRACOLoader.d.ts +2 -1
- package/dist/loaders/FBXLoader.d.ts +2 -1
- package/dist/loaders/FBXLoader.js +2 -2
- package/dist/loaders/FBXLoader.mjs +2 -2
- package/dist/loaders/FontLoader.d.ts +4 -4
- package/dist/loaders/FontLoader.js +2 -1
- package/dist/loaders/FontLoader.mjs +2 -1
- package/dist/loaders/GCodeLoader.d.ts +2 -1
- package/dist/loaders/GLTFLoader.d.ts +11 -9
- package/dist/loaders/GLTFLoader.js +2 -2
- package/dist/loaders/GLTFLoader.mjs +2 -2
- package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
- package/dist/loaders/KMZLoader.d.ts +2 -1
- package/dist/loaders/KTX2Loader.js +34 -15
- package/dist/loaders/KTX2Loader.mjs +35 -16
- package/dist/loaders/LDrawLoader.d.ts +2 -1
- package/dist/loaders/LDrawLoader.js +3 -3
- package/dist/loaders/LDrawLoader.mjs +3 -3
- package/dist/loaders/LUT3dlLoader.d.ts +3 -2
- package/dist/loaders/LUTCubeLoader.d.ts +3 -2
- package/dist/loaders/LWOLoader.d.ts +2 -1
- package/dist/loaders/LottieLoader.d.ts +2 -1
- package/dist/loaders/MD2Loader.d.ts +2 -1
- package/dist/loaders/MDDLoader.d.ts +2 -1
- package/dist/loaders/MMDLoader.d.ts +2 -1
- package/dist/loaders/MTLLoader.d.ts +2 -1
- package/dist/loaders/OBJLoader.d.ts +2 -1
- package/dist/loaders/OBJLoader.js +5 -5
- package/dist/loaders/OBJLoader.mjs +5 -5
- package/dist/loaders/PCDLoader.d.ts +2 -1
- package/dist/loaders/PDBLoader.d.ts +2 -1
- package/dist/loaders/PLYLoader.d.ts +2 -1
- package/dist/loaders/PRWMLoader.d.ts +2 -1
- package/dist/loaders/RGBMLoader.js +924 -918
- package/dist/loaders/RGBMLoader.mjs +924 -918
- package/dist/loaders/STLLoader.d.ts +2 -1
- package/dist/loaders/SVGLoader.d.ts +2 -1
- package/dist/loaders/TDSLoader.d.ts +2 -1
- package/dist/loaders/TTFLoader.d.ts +2 -1
- package/dist/loaders/TiltLoader.d.ts +2 -1
- package/dist/loaders/TiltLoader.js +3 -1
- package/dist/loaders/TiltLoader.mjs +3 -1
- package/dist/loaders/VOXLoader.d.ts +4 -2
- package/dist/loaders/VRMLLoader.d.ts +2 -1
- package/dist/loaders/VRMLoader.d.ts +20 -0
- package/dist/loaders/VTKLoader.d.ts +2 -1
- package/dist/loaders/XLoader.d.ts +20 -0
- package/dist/loaders/XLoader.js +1 -1
- package/dist/loaders/XLoader.mjs +1 -1
- package/dist/loaders/XYZLoader.d.ts +2 -1
- package/dist/loaders/lwo/IFFParser.js +104 -110
- package/dist/loaders/lwo/IFFParser.mjs +104 -110
- package/dist/loaders/lwo/LWO2Parser.js +18 -33
- package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
- package/dist/loaders/lwo/LWO3Parser.js +17 -33
- package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
- package/dist/math/Capsule.d.ts +1 -1
- package/dist/math/Capsule.js +90 -92
- package/dist/math/Capsule.mjs +90 -92
- package/dist/math/ColorConverter.js +26 -36
- package/dist/math/ColorConverter.mjs +26 -36
- package/dist/math/ConvexHull.js +16 -17
- package/dist/math/ConvexHull.mjs +17 -18
- package/dist/math/ImprovedNoise.js +41 -39
- package/dist/math/ImprovedNoise.mjs +41 -39
- package/dist/math/Lut.js +65 -63
- package/dist/math/Lut.mjs +66 -64
- package/dist/math/MeshSurfaceSampler.d.ts +3 -0
- package/dist/math/MeshSurfaceSampler.js +85 -89
- package/dist/math/MeshSurfaceSampler.mjs +85 -89
- package/dist/math/OBB.js +68 -88
- package/dist/math/OBB.mjs +68 -88
- package/dist/math/Octree.js +240 -245
- package/dist/math/Octree.mjs +240 -245
- package/dist/misc/ConvexObjectBreaker.js +114 -120
- package/dist/misc/ConvexObjectBreaker.mjs +115 -121
- package/dist/misc/GPUComputationRenderer.d.ts +1 -0
- package/dist/misc/GPUComputationRenderer.js +191 -157
- package/dist/misc/GPUComputationRenderer.mjs +192 -158
- package/dist/misc/Gyroscope.js +16 -18
- package/dist/misc/Gyroscope.mjs +17 -19
- package/dist/misc/MD2Character.js +88 -86
- package/dist/misc/MD2Character.mjs +89 -87
- package/dist/misc/MD2CharacterComplex.js +106 -105
- package/dist/misc/MD2CharacterComplex.mjs +107 -106
- package/dist/misc/MorphAnimMesh.d.ts +1 -1
- package/dist/misc/MorphAnimMesh.js +33 -33
- package/dist/misc/MorphAnimMesh.mjs +33 -33
- package/dist/misc/MorphBlendMesh.js +68 -68
- package/dist/misc/MorphBlendMesh.mjs +68 -68
- package/dist/misc/ProgressiveLightmap.d.ts +1 -2
- package/dist/misc/RollerCoaster.js +321 -314
- package/dist/misc/RollerCoaster.mjs +322 -315
- package/dist/misc/Volume.d.ts +1 -1
- package/dist/misc/Volume.js +169 -166
- package/dist/misc/Volume.mjs +170 -167
- package/dist/misc/VolumeSlice.js +50 -51
- package/dist/misc/VolumeSlice.mjs +50 -51
- package/dist/modifiers/CurveModifier.d.ts +2 -2
- package/dist/modifiers/CurveModifier.js +1 -1
- package/dist/modifiers/CurveModifier.mjs +1 -1
- package/dist/modifiers/SimplifyModifier.js +2 -1
- package/dist/modifiers/SimplifyModifier.mjs +2 -1
- package/dist/objects/Lensflare.js +32 -21
- package/dist/objects/Lensflare.mjs +33 -22
- package/dist/objects/LightningStorm.d.ts +3 -3
- package/dist/objects/LightningStorm.js +3 -3
- package/dist/objects/LightningStorm.mjs +3 -3
- package/dist/objects/MarchingCubes.d.ts +1 -0
- package/dist/objects/MarchingCubes.js +4362 -10
- package/dist/objects/MarchingCubes.mjs +4363 -11
- package/dist/objects/Reflector.d.ts +5 -2
- package/dist/objects/Reflector.js +39 -12
- package/dist/objects/Reflector.mjs +40 -13
- package/dist/objects/ReflectorForSSRPass.js +25 -21
- package/dist/objects/ReflectorForSSRPass.mjs +26 -22
- package/dist/objects/ReflectorRTT.d.ts +6 -0
- package/dist/objects/Refractor.d.ts +5 -2
- package/dist/objects/Refractor.js +39 -12
- package/dist/objects/Refractor.mjs +40 -13
- package/dist/objects/ShadowMesh.d.ts +6 -3
- package/dist/objects/ShadowMesh.js +7 -3
- package/dist/objects/ShadowMesh.mjs +8 -4
- package/dist/objects/Sky.js +181 -137
- package/dist/objects/Sky.mjs +182 -138
- package/dist/objects/Water.d.ts +3 -3
- package/dist/objects/Water.js +3 -2
- package/dist/objects/Water.mjs +3 -2
- package/dist/objects/Water2.d.ts +2 -2
- package/dist/objects/Water2.js +16 -18
- package/dist/objects/Water2.mjs +17 -19
- package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
- package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
- package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
- package/dist/postprocessing/BokehPass.d.ts +1 -1
- package/dist/postprocessing/ClearPass.d.ts +3 -3
- package/dist/postprocessing/CubeTexturePass.js +37 -33
- package/dist/postprocessing/CubeTexturePass.mjs +37 -33
- package/dist/postprocessing/HalftonePass.d.ts +1 -1
- package/dist/postprocessing/LUTPass.d.ts +3 -3
- package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
- package/dist/postprocessing/SAOPass.d.ts +5 -6
- package/dist/postprocessing/SAOPass.js +151 -145
- package/dist/postprocessing/SAOPass.mjs +153 -147
- package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
- package/dist/postprocessing/SSAARenderPass.js +78 -55
- package/dist/postprocessing/SSAARenderPass.mjs +80 -57
- package/dist/postprocessing/SSAOPass.d.ts +4 -5
- package/dist/postprocessing/SSAOPass.js +17 -10
- package/dist/postprocessing/SSAOPass.mjs +17 -10
- package/dist/postprocessing/SSRPass.d.ts +6 -7
- package/dist/postprocessing/SSRPass.js +235 -262
- package/dist/postprocessing/SSRPass.mjs +237 -264
- package/dist/postprocessing/TAARenderPass.d.ts +2 -2
- package/dist/postprocessing/TAARenderPass.js +106 -27
- package/dist/postprocessing/TAARenderPass.mjs +107 -28
- package/dist/postprocessing/TexturePass.d.ts +2 -2
- package/dist/postprocessing/TexturePass.js +24 -22
- package/dist/postprocessing/TexturePass.mjs +25 -23
- package/dist/postprocessing/UnrealBloomPass.js +175 -118
- package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
- package/dist/renderers/CSS2DRenderer.d.ts +2 -1
- package/dist/renderers/CSS2DRenderer.js +5 -4
- package/dist/renderers/CSS2DRenderer.mjs +6 -5
- package/dist/renderers/CSS3DRenderer.d.ts +1 -1
- package/dist/renderers/CSS3DRenderer.js +147 -113
- package/dist/renderers/CSS3DRenderer.mjs +148 -114
- package/dist/renderers/Projector.js +377 -389
- package/dist/renderers/Projector.mjs +377 -389
- package/dist/renderers/SVGRenderer.js +280 -275
- package/dist/renderers/SVGRenderer.mjs +280 -275
- package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/dist/shaders/AfterimageShader.d.ts +1 -1
- package/dist/shaders/BasicShader.d.ts +1 -1
- package/dist/shaders/BleachBypassShader.d.ts +1 -1
- package/dist/shaders/BokehShader.d.ts +2 -2
- package/dist/shaders/BokehShader2.d.ts +2 -2
- package/dist/shaders/BokehShader2.js +1 -1
- package/dist/shaders/BokehShader2.mjs +1 -1
- package/dist/shaders/ColorCorrectionShader.js +3 -3
- package/dist/shaders/ColorCorrectionShader.mjs +3 -3
- package/dist/shaders/ColorifyShader.js +1 -1
- package/dist/shaders/ColorifyShader.mjs +1 -1
- package/dist/shaders/ConvolutionShader.d.ts +2 -2
- package/dist/shaders/ConvolutionShader.js +1 -1
- package/dist/shaders/ConvolutionShader.mjs +1 -1
- package/dist/shaders/CopyShader.d.ts +1 -1
- package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/dist/shaders/DepthLimitedBlurShader.js +2 -2
- package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
- package/dist/shaders/DotScreenShader.js +2 -2
- package/dist/shaders/DotScreenShader.mjs +2 -2
- package/dist/shaders/FXAAShader.js +1 -1
- package/dist/shaders/FXAAShader.mjs +1 -1
- package/dist/shaders/FreiChenShader.js +1 -1
- package/dist/shaders/FreiChenShader.mjs +1 -1
- package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
- package/dist/shaders/GodRaysShader.js +4 -4
- package/dist/shaders/GodRaysShader.mjs +4 -4
- package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
- package/dist/shaders/LuminosityHighPassShader.js +1 -1
- package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
- package/dist/shaders/NormalMapShader.js +2 -2
- package/dist/shaders/NormalMapShader.mjs +2 -2
- package/dist/shaders/SAOShader.d.ts +2 -2
- package/dist/shaders/SAOShader.js +3 -3
- package/dist/shaders/SAOShader.mjs +3 -3
- package/dist/shaders/SMAAShader.js +3 -3
- package/dist/shaders/SMAAShader.mjs +3 -3
- package/dist/shaders/SSAOShader.js +4 -4
- package/dist/shaders/SSAOShader.mjs +4 -4
- package/dist/shaders/SSRShader.js +4 -4
- package/dist/shaders/SSRShader.mjs +4 -4
- package/dist/shaders/SobelOperatorShader.js +1 -1
- package/dist/shaders/SobelOperatorShader.mjs +1 -1
- package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
- package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
- package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
- package/dist/shaders/ToonShader.js +25 -25
- package/dist/shaders/ToonShader.mjs +25 -25
- package/dist/shaders/TriangleBlurShader.js +1 -1
- package/dist/shaders/TriangleBlurShader.mjs +1 -1
- package/dist/shaders/VerticalBlurShader.d.ts +1 -1
- package/dist/shaders/VolumeShader.js +2 -2
- package/dist/shaders/VolumeShader.mjs +2 -2
- package/dist/shaders/types.d.ts +2 -2
- package/dist/types/Loader.d.ts +4 -0
- package/dist/types/Loader.js +26 -0
- package/dist/types/Loader.mjs +9 -0
- package/dist/types/shared.d.ts +2 -2
- package/dist/types/utils.d.ts +1 -1
- package/dist/utils/BufferGeometryUtils.d.ts +2 -2
- package/dist/utils/BufferGeometryUtils.js +1 -1
- package/dist/utils/BufferGeometryUtils.mjs +1 -1
- package/dist/utils/RoughnessMipmapper.d.ts +8 -0
- package/dist/utils/RoughnessMipmapper.js +79 -75
- package/dist/utils/RoughnessMipmapper.mjs +79 -75
- package/dist/utils/ShadowMapViewer.js +103 -106
- package/dist/utils/ShadowMapViewer.mjs +103 -106
- package/dist/utils/SkeletonUtils.d.ts +5 -21
- package/dist/utils/SkeletonUtils.js +182 -263
- package/dist/utils/SkeletonUtils.mjs +183 -264
- package/dist/utils/UVsDebug.js +37 -42
- package/dist/utils/UVsDebug.mjs +37 -42
- package/dist/webxr/ARButton.d.ts +2 -1
- package/dist/webxr/OculusHandModel.d.ts +2 -1
- package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
- package/dist/webxr/OculusHandPointerModel.js +2 -2
- package/dist/webxr/OculusHandPointerModel.mjs +2 -2
- package/dist/webxr/VRButton.d.ts +2 -1
- package/dist/webxr/XRHandPrimitiveModel.js +2 -2
- package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
- package/package.json +5 -6
- package/dist/custom.d.ts +0 -5
- package/dist/loaders/NodeMaterialLoader.js +0 -146
- package/dist/loaders/NodeMaterialLoader.mjs +0 -146
- package/dist/nodes/Nodes.js +0 -347
- package/dist/nodes/Nodes.mjs +0 -347
- package/dist/nodes/ShaderNode.js +0 -408
- package/dist/nodes/ShaderNode.mjs +0 -408
- package/dist/nodes/accessors/BufferNode.js +0 -14
- package/dist/nodes/accessors/BufferNode.mjs +0 -15
- package/dist/nodes/accessors/CameraNode.js +0 -43
- package/dist/nodes/accessors/CameraNode.mjs +0 -44
- package/dist/nodes/accessors/CubeTextureNode.js +0 -41
- package/dist/nodes/accessors/CubeTextureNode.mjs +0 -42
- package/dist/nodes/accessors/MaterialNode.js +0 -70
- package/dist/nodes/accessors/MaterialNode.mjs +0 -71
- package/dist/nodes/accessors/MaterialReferenceNode.js +0 -13
- package/dist/nodes/accessors/MaterialReferenceNode.mjs +0 -14
- package/dist/nodes/accessors/ModelNode.js +0 -8
- package/dist/nodes/accessors/ModelNode.mjs +0 -9
- package/dist/nodes/accessors/ModelViewProjectionNode.js +0 -23
- package/dist/nodes/accessors/ModelViewProjectionNode.mjs +0 -24
- package/dist/nodes/accessors/NormalNode.js +0 -61
- package/dist/nodes/accessors/NormalNode.mjs +0 -62
- package/dist/nodes/accessors/Object3DNode.js +0 -75
- package/dist/nodes/accessors/Object3DNode.mjs +0 -76
- package/dist/nodes/accessors/PointUVNode.js +0 -12
- package/dist/nodes/accessors/PointUVNode.mjs +0 -13
- package/dist/nodes/accessors/PositionNode.js +0 -64
- package/dist/nodes/accessors/PositionNode.mjs +0 -65
- package/dist/nodes/accessors/ReferenceNode.js +0 -36
- package/dist/nodes/accessors/ReferenceNode.mjs +0 -37
- package/dist/nodes/accessors/ReflectNode.js +0 -42
- package/dist/nodes/accessors/ReflectNode.mjs +0 -43
- package/dist/nodes/accessors/SkinningNode.js +0 -57
- package/dist/nodes/accessors/SkinningNode.mjs +0 -58
- package/dist/nodes/accessors/TextureNode.js +0 -53
- package/dist/nodes/accessors/TextureNode.mjs +0 -54
- package/dist/nodes/accessors/UVNode.js +0 -22
- package/dist/nodes/accessors/UVNode.mjs +0 -23
- package/dist/nodes/core/ArrayUniformNode.js +0 -13
- package/dist/nodes/core/ArrayUniformNode.mjs +0 -14
- package/dist/nodes/core/AttributeNode.js +0 -29
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- package/dist/nodes/core/CodeNode.mjs +0 -28
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- package/dist/nodes/core/ConstNode.mjs +0 -14
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- package/dist/nodes/core/NodeUniform.mjs +0 -18
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- package/dist/nodes/core/UniformNode.mjs +0 -23
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- package/dist/nodes/display/ColorSpaceNode.mjs +0 -62
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- package/dist/renderers/webgpu/WebGPUSampledTexture.mjs +0 -40
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- package/dist/renderers/webgpu/WebGPUSampler.mjs +0 -15
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- package/dist/renderers/webgpu/WebGPUTextureUtils.js +0 -97
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- package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.js +0 -164
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import { Color, DepthTexture, UnsignedShortType, NearestFilter, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, NoBlending, MeshNormalMaterial, MeshBasicMaterial, SrcAlphaFactor, OneMinusSrcAlphaFactor, AddEquation, NormalBlending } from "three";
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this._isFresnel = SSRShader.defines.isFresnel;
|
83
|
-
Object.defineProperty(this, "isFresnel", {
|
84
|
-
get() {
|
85
|
-
return this._isFresnel;
|
86
|
-
},
|
87
|
-
set(val) {
|
88
|
-
if (this._isFresnel === val)
|
89
|
-
return;
|
90
|
-
this._isFresnel = val;
|
91
|
-
this.ssrMaterial.defines.isFresnel = val;
|
92
|
-
this.ssrMaterial.needsUpdate = true;
|
93
|
-
}
|
94
|
-
});
|
95
|
-
this._isInfiniteThick = SSRShader.defines.isInfiniteThick;
|
96
|
-
Object.defineProperty(this, "isInfiniteThick", {
|
97
|
-
get() {
|
98
|
-
return this._isInfiniteThick;
|
99
|
-
},
|
100
|
-
set(val) {
|
101
|
-
if (this._isInfiniteThick === val)
|
102
|
-
return;
|
103
|
-
this._isInfiniteThick = val;
|
104
|
-
this.ssrMaterial.defines.isInfiniteThick = val;
|
105
|
-
this.ssrMaterial.needsUpdate = true;
|
106
|
-
}
|
107
|
-
});
|
108
|
-
this.thickTolerance = SSRShader.uniforms.thickTolerance.value;
|
109
|
-
var depthTexture = new DepthTexture();
|
110
|
-
depthTexture.type = UnsignedShortType;
|
111
|
-
depthTexture.minFilter = NearestFilter;
|
112
|
-
depthTexture.maxFilter = NearestFilter;
|
113
|
-
this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
114
|
-
minFilter: LinearFilter,
|
115
|
-
magFilter: LinearFilter,
|
116
|
-
format: RGBAFormat,
|
117
|
-
depthTexture,
|
118
|
-
depthBuffer: true
|
119
|
-
});
|
120
|
-
this.prevRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
121
|
-
minFilter: LinearFilter,
|
122
|
-
magFilter: LinearFilter,
|
123
|
-
format: RGBAFormat
|
124
|
-
});
|
125
|
-
this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
126
|
-
minFilter: NearestFilter,
|
127
|
-
magFilter: NearestFilter,
|
128
|
-
format: RGBAFormat,
|
129
|
-
type: HalfFloatType
|
130
|
-
});
|
131
|
-
this.metalnessRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
132
|
-
minFilter: NearestFilter,
|
133
|
-
magFilter: NearestFilter,
|
134
|
-
format: RGBAFormat
|
135
|
-
});
|
136
|
-
this.ssrRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
137
|
-
minFilter: LinearFilter,
|
138
|
-
magFilter: LinearFilter,
|
139
|
-
format: RGBAFormat
|
140
|
-
});
|
141
|
-
this.blurRenderTarget = this.ssrRenderTarget.clone();
|
142
|
-
this.blurRenderTarget2 = this.ssrRenderTarget.clone();
|
143
|
-
if (SSRShader === void 0) {
|
144
|
-
console.error("THREE.SSRPass: The pass relies on SSRShader.");
|
145
|
-
}
|
146
|
-
this.ssrMaterial = new ShaderMaterial({
|
147
|
-
defines: Object.assign(
|
148
|
-
{
|
149
|
-
MAX_STEP: Math.sqrt(window.innerWidth * window.innerWidth + window.innerHeight * window.innerHeight)
|
89
|
+
});
|
90
|
+
this._infiniteThick = SSRShader.defines.INFINITE_THICK;
|
91
|
+
Object.defineProperty(this, "infiniteThick", {
|
92
|
+
get() {
|
93
|
+
return this._infiniteThick;
|
150
94
|
},
|
151
|
-
|
152
|
-
|
153
|
-
|
154
|
-
|
155
|
-
|
156
|
-
|
157
|
-
|
158
|
-
|
159
|
-
|
95
|
+
set(val) {
|
96
|
+
if (this._infiniteThick === val)
|
97
|
+
return;
|
98
|
+
this._infiniteThick = val;
|
99
|
+
this.ssrMaterial.defines.INFINITE_THICK = val;
|
100
|
+
this.ssrMaterial.needsUpdate = true;
|
101
|
+
}
|
102
|
+
});
|
103
|
+
const depthTexture = new DepthTexture();
|
104
|
+
depthTexture.type = UnsignedShortType;
|
105
|
+
depthTexture.minFilter = NearestFilter;
|
106
|
+
depthTexture.magFilter = NearestFilter;
|
107
|
+
this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
108
|
+
minFilter: NearestFilter,
|
109
|
+
magFilter: NearestFilter,
|
110
|
+
type: HalfFloatType,
|
111
|
+
depthTexture,
|
112
|
+
depthBuffer: true
|
113
|
+
});
|
114
|
+
this.prevRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
115
|
+
minFilter: NearestFilter,
|
116
|
+
magFilter: NearestFilter
|
117
|
+
});
|
118
|
+
this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
119
|
+
minFilter: NearestFilter,
|
120
|
+
magFilter: NearestFilter,
|
121
|
+
type: HalfFloatType
|
122
|
+
});
|
123
|
+
this.metalnessRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
124
|
+
minFilter: NearestFilter,
|
125
|
+
magFilter: NearestFilter,
|
126
|
+
type: HalfFloatType
|
127
|
+
});
|
128
|
+
this.ssrRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
129
|
+
minFilter: NearestFilter,
|
130
|
+
magFilter: NearestFilter
|
131
|
+
});
|
132
|
+
this.blurRenderTarget = this.ssrRenderTarget.clone();
|
133
|
+
this.blurRenderTarget2 = this.ssrRenderTarget.clone();
|
134
|
+
this.ssrMaterial = new ShaderMaterial({
|
135
|
+
defines: Object.assign({}, SSRShader.defines, {
|
136
|
+
MAX_STEP: Math.sqrt(this.width * this.width + this.height * this.height)
|
137
|
+
}),
|
138
|
+
uniforms: UniformsUtils.clone(SSRShader.uniforms),
|
139
|
+
vertexShader: SSRShader.vertexShader,
|
140
|
+
fragmentShader: SSRShader.fragmentShader,
|
141
|
+
blending: NoBlending
|
142
|
+
});
|
143
|
+
this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
144
|
+
this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
|
145
|
+
this.ssrMaterial.defines.SELECTIVE = this.selective;
|
160
146
|
this.ssrMaterial.needsUpdate = true;
|
147
|
+
this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
|
148
|
+
this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
|
149
|
+
this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
|
150
|
+
this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
|
151
|
+
this.ssrMaterial.uniforms["thickness"].value = this.thickness;
|
152
|
+
this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
|
153
|
+
this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
|
154
|
+
this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
|
155
|
+
this.normalMaterial = new MeshNormalMaterial();
|
156
|
+
this.normalMaterial.blending = NoBlending;
|
157
|
+
this.metalnessOnMaterial = new MeshBasicMaterial({
|
158
|
+
color: "white"
|
159
|
+
});
|
160
|
+
this.metalnessOffMaterial = new MeshBasicMaterial({
|
161
|
+
color: "black"
|
162
|
+
});
|
163
|
+
this.blurMaterial = new ShaderMaterial({
|
164
|
+
defines: Object.assign({}, SSRBlurShader.defines),
|
165
|
+
uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
|
166
|
+
vertexShader: SSRBlurShader.vertexShader,
|
167
|
+
fragmentShader: SSRBlurShader.fragmentShader
|
168
|
+
});
|
169
|
+
this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
170
|
+
this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
|
171
|
+
this.blurMaterial2 = new ShaderMaterial({
|
172
|
+
defines: Object.assign({}, SSRBlurShader.defines),
|
173
|
+
uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
|
174
|
+
vertexShader: SSRBlurShader.vertexShader,
|
175
|
+
fragmentShader: SSRBlurShader.fragmentShader
|
176
|
+
});
|
177
|
+
this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
|
178
|
+
this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
|
179
|
+
this.depthRenderMaterial = new ShaderMaterial({
|
180
|
+
defines: Object.assign({}, SSRDepthShader.defines),
|
181
|
+
uniforms: UniformsUtils.clone(SSRDepthShader.uniforms),
|
182
|
+
vertexShader: SSRDepthShader.vertexShader,
|
183
|
+
fragmentShader: SSRDepthShader.fragmentShader,
|
184
|
+
blending: NoBlending
|
185
|
+
});
|
186
|
+
this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
|
187
|
+
this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
|
188
|
+
this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
|
189
|
+
this.copyMaterial = new ShaderMaterial({
|
190
|
+
uniforms: UniformsUtils.clone(CopyShader.uniforms),
|
191
|
+
vertexShader: CopyShader.vertexShader,
|
192
|
+
fragmentShader: CopyShader.fragmentShader,
|
193
|
+
transparent: true,
|
194
|
+
depthTest: false,
|
195
|
+
depthWrite: false,
|
196
|
+
blendSrc: SrcAlphaFactor,
|
197
|
+
blendDst: OneMinusSrcAlphaFactor,
|
198
|
+
blendEquation: AddEquation,
|
199
|
+
blendSrcAlpha: SrcAlphaFactor,
|
200
|
+
blendDstAlpha: OneMinusSrcAlphaFactor,
|
201
|
+
blendEquationAlpha: AddEquation
|
202
|
+
// premultipliedAlpha:true,
|
203
|
+
});
|
204
|
+
this.fsQuad = new FullScreenQuad(null);
|
205
|
+
this.originalClearColor = new Color();
|
161
206
|
}
|
162
|
-
|
163
|
-
this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
|
164
|
-
this.ssrMaterial.defines.isSelective = this.isSelective;
|
165
|
-
this.ssrMaterial.needsUpdate = true;
|
166
|
-
this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
|
167
|
-
this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
|
168
|
-
this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
|
169
|
-
this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
|
170
|
-
this.ssrMaterial.uniforms["surfDist"].value = this.surfDist;
|
171
|
-
this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
|
172
|
-
this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
|
173
|
-
this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
|
174
|
-
this.normalMaterial = new MeshNormalMaterial({ morphTargets });
|
175
|
-
this.normalMaterial.blending = NoBlending;
|
176
|
-
this.metalnessOnMaterial = new MeshBasicMaterial({
|
177
|
-
color: "white"
|
178
|
-
});
|
179
|
-
this.metalnessOffMaterial = new MeshBasicMaterial({
|
180
|
-
color: "black"
|
181
|
-
});
|
182
|
-
this.blurMaterial = new ShaderMaterial({
|
183
|
-
defines: Object.assign({}, SSRBlurShader.defines),
|
184
|
-
uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
|
185
|
-
vertexShader: SSRBlurShader.vertexShader,
|
186
|
-
fragmentShader: SSRBlurShader.fragmentShader
|
187
|
-
});
|
188
|
-
this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
189
|
-
this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
|
190
|
-
this.blurMaterial2 = new ShaderMaterial({
|
191
|
-
defines: Object.assign({}, SSRBlurShader.defines),
|
192
|
-
uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
|
193
|
-
vertexShader: SSRBlurShader.vertexShader,
|
194
|
-
fragmentShader: SSRBlurShader.fragmentShader
|
195
|
-
});
|
196
|
-
this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
|
197
|
-
this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
|
198
|
-
this.depthRenderMaterial = new ShaderMaterial({
|
199
|
-
defines: Object.assign({}, SSRDepthShader.defines),
|
200
|
-
uniforms: UniformsUtils.clone(SSRDepthShader.uniforms),
|
201
|
-
vertexShader: SSRDepthShader.vertexShader,
|
202
|
-
fragmentShader: SSRDepthShader.fragmentShader,
|
203
|
-
blending: NoBlending
|
204
|
-
});
|
205
|
-
this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
|
206
|
-
this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
|
207
|
-
this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
|
208
|
-
this.copyMaterial = new ShaderMaterial({
|
209
|
-
uniforms: UniformsUtils.clone(CopyShader.uniforms),
|
210
|
-
vertexShader: CopyShader.vertexShader,
|
211
|
-
fragmentShader: CopyShader.fragmentShader,
|
212
|
-
transparent: true,
|
213
|
-
depthTest: false,
|
214
|
-
depthWrite: false,
|
215
|
-
blendSrc: SrcAlphaFactor,
|
216
|
-
blendDst: OneMinusSrcAlphaFactor,
|
217
|
-
blendEquation: AddEquation,
|
218
|
-
blendSrcAlpha: SrcAlphaFactor,
|
219
|
-
blendDstAlpha: OneMinusSrcAlphaFactor,
|
220
|
-
blendEquationAlpha: AddEquation
|
221
|
-
// premultipliedAlpha:true,
|
222
|
-
});
|
223
|
-
this.fsQuad = new FullScreenQuad(null);
|
224
|
-
this.originalClearColor = new Color();
|
225
|
-
};
|
226
|
-
SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
227
|
-
constructor: SSRPass,
|
228
|
-
dispose: function() {
|
207
|
+
dispose() {
|
229
208
|
this.beautyRenderTarget.dispose();
|
230
209
|
this.prevRenderTarget.dispose();
|
231
210
|
this.normalRenderTarget.dispose();
|
@@ -241,18 +220,12 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
|
241
220
|
this.copyMaterial.dispose();
|
242
221
|
this.depthRenderMaterial.dispose();
|
243
222
|
this.fsQuad.dispose();
|
244
|
-
}
|
245
|
-
render
|
246
|
-
if (this.encoding) {
|
247
|
-
if ("colorSpace" in this.beautyRenderTarget.texture) {
|
248
|
-
this.beautyRenderTarget.texture.colorSpace = this.encoding === 3001 ? "srgb" : "srgb-linear";
|
249
|
-
} else {
|
250
|
-
this.beautyRenderTarget.texture.encoding = this.encoding;
|
251
|
-
}
|
252
|
-
}
|
223
|
+
}
|
224
|
+
render(renderer, writeBuffer) {
|
253
225
|
renderer.setRenderTarget(this.beautyRenderTarget);
|
254
226
|
renderer.clear();
|
255
227
|
if (this.groundReflector) {
|
228
|
+
this.groundReflector.visible = false;
|
256
229
|
this.groundReflector.doRender(this.renderer, this.scene, this.camera);
|
257
230
|
this.groundReflector.visible = true;
|
258
231
|
}
|
@@ -260,25 +233,24 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
|
260
233
|
if (this.groundReflector)
|
261
234
|
this.groundReflector.visible = false;
|
262
235
|
this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
|
263
|
-
if (this.
|
236
|
+
if (this.selective) {
|
264
237
|
this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0);
|
265
238
|
}
|
266
239
|
this.ssrMaterial.uniforms["opacity"].value = this.opacity;
|
267
240
|
this.ssrMaterial.uniforms["maxDistance"].value = this.maxDistance;
|
268
|
-
this.ssrMaterial.uniforms["
|
269
|
-
this.ssrMaterial.uniforms["thickTolerance"].value = this.thickTolerance;
|
241
|
+
this.ssrMaterial.uniforms["thickness"].value = this.thickness;
|
270
242
|
this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget);
|
271
|
-
if (this.
|
243
|
+
if (this.blur) {
|
272
244
|
this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
|
273
245
|
this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
|
274
246
|
}
|
275
247
|
switch (this.output) {
|
276
|
-
case
|
277
|
-
if (this.
|
248
|
+
case _SSRPass.OUTPUT.Default:
|
249
|
+
if (this.bouncing) {
|
278
250
|
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
279
251
|
this.copyMaterial.blending = NoBlending;
|
280
252
|
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
281
|
-
if (this.
|
253
|
+
if (this.blur)
|
282
254
|
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
283
255
|
else
|
284
256
|
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
@@ -291,7 +263,7 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
|
291
263
|
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
292
264
|
this.copyMaterial.blending = NoBlending;
|
293
265
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
294
|
-
if (this.
|
266
|
+
if (this.blur)
|
295
267
|
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
296
268
|
else
|
297
269
|
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
@@ -299,15 +271,15 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
|
299
271
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
300
272
|
}
|
301
273
|
break;
|
302
|
-
case
|
303
|
-
if (this.
|
274
|
+
case _SSRPass.OUTPUT.SSR:
|
275
|
+
if (this.blur)
|
304
276
|
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
305
277
|
else
|
306
278
|
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
307
279
|
this.copyMaterial.blending = NoBlending;
|
308
280
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
309
|
-
if (this.
|
310
|
-
if (this.
|
281
|
+
if (this.bouncing) {
|
282
|
+
if (this.blur)
|
311
283
|
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
312
284
|
else
|
313
285
|
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
@@ -318,20 +290,20 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
|
318
290
|
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
319
291
|
}
|
320
292
|
break;
|
321
|
-
case
|
293
|
+
case _SSRPass.OUTPUT.Beauty:
|
322
294
|
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
323
295
|
this.copyMaterial.blending = NoBlending;
|
324
296
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
325
297
|
break;
|
326
|
-
case
|
298
|
+
case _SSRPass.OUTPUT.Depth:
|
327
299
|
this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
|
328
300
|
break;
|
329
|
-
case
|
301
|
+
case _SSRPass.OUTPUT.Normal:
|
330
302
|
this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
|
331
303
|
this.copyMaterial.blending = NoBlending;
|
332
304
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
333
305
|
break;
|
334
|
-
case
|
306
|
+
case _SSRPass.OUTPUT.Metalness:
|
335
307
|
this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture;
|
336
308
|
this.copyMaterial.blending = NoBlending;
|
337
309
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
@@ -339,11 +311,11 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
|
339
311
|
default:
|
340
312
|
console.warn("THREE.SSRPass: Unknown output type.");
|
341
313
|
}
|
342
|
-
}
|
343
|
-
renderPass
|
314
|
+
}
|
315
|
+
renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
|
344
316
|
this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
|
345
|
-
|
346
|
-
|
317
|
+
const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
|
318
|
+
const originalAutoClear = renderer.autoClear;
|
347
319
|
renderer.setRenderTarget(renderTarget);
|
348
320
|
renderer.autoClear = false;
|
349
321
|
if (clearColor !== void 0 && clearColor !== null) {
|
@@ -356,11 +328,11 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
|
356
328
|
renderer.autoClear = originalAutoClear;
|
357
329
|
renderer.setClearColor(this.originalClearColor);
|
358
330
|
renderer.setClearAlpha(originalClearAlpha);
|
359
|
-
}
|
360
|
-
renderOverride
|
331
|
+
}
|
332
|
+
renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
361
333
|
this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
|
362
|
-
|
363
|
-
|
334
|
+
const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
|
335
|
+
const originalAutoClear = renderer.autoClear;
|
364
336
|
renderer.setRenderTarget(renderTarget);
|
365
337
|
renderer.autoClear = false;
|
366
338
|
clearColor = overrideMaterial.clearColor || clearColor;
|
@@ -376,11 +348,11 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
|
376
348
|
renderer.autoClear = originalAutoClear;
|
377
349
|
renderer.setClearColor(this.originalClearColor);
|
378
350
|
renderer.setClearAlpha(originalClearAlpha);
|
379
|
-
}
|
380
|
-
renderMetalness
|
351
|
+
}
|
352
|
+
renderMetalness(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
381
353
|
this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
|
382
|
-
|
383
|
-
|
354
|
+
const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
|
355
|
+
const originalAutoClear = renderer.autoClear;
|
384
356
|
renderer.setRenderTarget(renderTarget);
|
385
357
|
renderer.autoClear = false;
|
386
358
|
clearColor = overrideMaterial.clearColor || clearColor;
|
@@ -391,7 +363,7 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
|
391
363
|
renderer.clear();
|
392
364
|
}
|
393
365
|
this.scene.traverseVisible((child) => {
|
394
|
-
child.
|
366
|
+
child._SSRPassBackupMaterial = child.material;
|
395
367
|
if (this._selects.includes(child)) {
|
396
368
|
child.material = this.metalnessOnMaterial;
|
397
369
|
} else {
|
@@ -400,13 +372,13 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
|
400
372
|
});
|
401
373
|
renderer.render(this.scene, this.camera);
|
402
374
|
this.scene.traverseVisible((child) => {
|
403
|
-
child.material = child.
|
375
|
+
child.material = child._SSRPassBackupMaterial;
|
404
376
|
});
|
405
377
|
renderer.autoClear = originalAutoClear;
|
406
378
|
renderer.setClearColor(this.originalClearColor);
|
407
379
|
renderer.setClearAlpha(originalClearAlpha);
|
408
|
-
}
|
409
|
-
setSize
|
380
|
+
}
|
381
|
+
setSize(width, height) {
|
410
382
|
this.width = width;
|
411
383
|
this.height = height;
|
412
384
|
this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height);
|
@@ -424,15 +396,16 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
|
424
396
|
this.blurMaterial.uniforms["resolution"].value.set(width, height);
|
425
397
|
this.blurMaterial2.uniforms["resolution"].value.set(width, height);
|
426
398
|
}
|
427
|
-
}
|
428
|
-
SSRPass
|
399
|
+
};
|
400
|
+
let SSRPass = _SSRPass;
|
401
|
+
__publicField(SSRPass, "OUTPUT", {
|
429
402
|
Default: 0,
|
430
403
|
SSR: 1,
|
431
404
|
Beauty: 3,
|
432
405
|
Depth: 4,
|
433
406
|
Normal: 5,
|
434
407
|
Metalness: 7
|
435
|
-
};
|
408
|
+
});
|
436
409
|
export {
|
437
410
|
SSRPass
|
438
411
|
};
|
@@ -1,8 +1,8 @@
|
|
1
|
-
import { Scene, Camera,
|
1
|
+
import { Scene, Camera, Color } from 'three'
|
2
2
|
|
3
3
|
import { SSAARenderPass } from './SSAARenderPass'
|
4
4
|
|
5
5
|
export class TAARenderPass extends SSAARenderPass {
|
6
|
-
constructor(scene: Scene, camera: Camera, clearColor:
|
6
|
+
constructor(scene: Scene, camera: Camera, clearColor: Color | string | number, clearAlpha: number)
|
7
7
|
accumulate: boolean
|
8
8
|
}
|