three-stdlib 2.22.8 → 2.22.10

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Files changed (629) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TransformControls.d.ts +1 -1
  23. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  24. package/dist/csm/CSM.js +4 -4
  25. package/dist/csm/CSM.mjs +4 -4
  26. package/dist/csm/CSMFrustum.js +1 -1
  27. package/dist/csm/CSMFrustum.mjs +1 -1
  28. package/dist/csm/CSMShader.js +14 -10
  29. package/dist/csm/CSMShader.mjs +14 -10
  30. package/dist/curves/CurveExtras.js +52 -62
  31. package/dist/curves/CurveExtras.mjs +53 -63
  32. package/dist/curves/NURBSUtils.d.ts +18 -20
  33. package/dist/curves/NURBSUtils.js +17 -17
  34. package/dist/curves/NURBSUtils.mjs +17 -17
  35. package/dist/deprecated/Geometry.js +26 -26
  36. package/dist/deprecated/Geometry.mjs +27 -27
  37. package/dist/effects/AnaglyphEffect.js +95 -114
  38. package/dist/effects/AnaglyphEffect.mjs +95 -114
  39. package/dist/effects/AsciiEffect.js +144 -162
  40. package/dist/effects/AsciiEffect.mjs +144 -162
  41. package/dist/effects/OutlineEffect.js +253 -276
  42. package/dist/effects/OutlineEffect.mjs +253 -276
  43. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  44. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  45. package/dist/effects/PeppersGhostEffect.js +84 -81
  46. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  47. package/dist/effects/StereoEffect.js +31 -28
  48. package/dist/effects/StereoEffect.mjs +31 -28
  49. package/dist/environments/RoomEnvironment.d.ts +6 -5
  50. package/dist/exporters/GLTFExporter.d.ts +109 -441
  51. package/dist/exporters/GLTFExporter.js +912 -581
  52. package/dist/exporters/GLTFExporter.mjs +912 -581
  53. package/dist/geometries/ConvexGeometry.js +0 -3
  54. package/dist/geometries/ConvexGeometry.mjs +0 -3
  55. package/dist/geometries/LightningStrike.d.ts +3 -3
  56. package/dist/geometries/LightningStrike.js +80 -75
  57. package/dist/geometries/LightningStrike.mjs +80 -75
  58. package/dist/geometries/ParametricGeometries.js +75 -74
  59. package/dist/geometries/ParametricGeometries.mjs +75 -74
  60. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  61. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  62. package/dist/geometries/TextGeometry.d.ts +1 -1
  63. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  64. package/dist/helpers/RectAreaLightHelper.js +2 -2
  65. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  66. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  67. package/dist/helpers/VertexNormalsHelper.js +15 -22
  68. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  69. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  70. package/dist/helpers/VertexTangentsHelper.js +12 -14
  71. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  72. package/dist/index.d.ts +1 -66
  73. package/dist/index.js +5 -370
  74. package/dist/index.mjs +9 -374
  75. package/dist/interactive/InteractiveGroup.js +1 -1
  76. package/dist/interactive/InteractiveGroup.mjs +1 -1
  77. package/dist/interactive/SelectionBox.js +122 -125
  78. package/dist/interactive/SelectionBox.mjs +122 -125
  79. package/dist/interactive/SelectionHelper.js +45 -48
  80. package/dist/interactive/SelectionHelper.mjs +45 -48
  81. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  82. package/dist/libs/MotionControllers.d.ts +15 -14
  83. package/dist/libs/MotionControllers.js +10 -10
  84. package/dist/libs/MotionControllers.mjs +10 -10
  85. package/dist/lights/LightProbeGenerator.js +43 -43
  86. package/dist/lights/LightProbeGenerator.mjs +43 -43
  87. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  88. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  89. package/dist/lines/LineMaterial.js +271 -271
  90. package/dist/lines/LineMaterial.mjs +272 -272
  91. package/dist/lines/LineSegments2.js +12 -12
  92. package/dist/lines/LineSegments2.mjs +12 -12
  93. package/dist/lines/LineSegmentsGeometry.js +2 -2
  94. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  95. package/dist/lines/Wireframe.js +2 -2
  96. package/dist/lines/Wireframe.mjs +2 -2
  97. package/dist/loaders/3DMLoader.d.ts +2 -1
  98. package/dist/loaders/3MFLoader.d.ts +2 -1
  99. package/dist/loaders/AMFLoader.d.ts +2 -1
  100. package/dist/loaders/AssimpLoader.d.ts +20 -0
  101. package/dist/loaders/AssimpLoader.js +520 -482
  102. package/dist/loaders/AssimpLoader.mjs +520 -482
  103. package/dist/loaders/BVHLoader.d.ts +2 -1
  104. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.js +23 -14
  106. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  107. package/dist/loaders/ColladaLoader.d.ts +2 -1
  108. package/dist/loaders/DRACOLoader.d.ts +2 -1
  109. package/dist/loaders/FBXLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.js +2 -2
  111. package/dist/loaders/FBXLoader.mjs +2 -2
  112. package/dist/loaders/FontLoader.d.ts +4 -4
  113. package/dist/loaders/FontLoader.js +2 -1
  114. package/dist/loaders/FontLoader.mjs +2 -1
  115. package/dist/loaders/GCodeLoader.d.ts +2 -1
  116. package/dist/loaders/GLTFLoader.d.ts +11 -9
  117. package/dist/loaders/GLTFLoader.js +2 -2
  118. package/dist/loaders/GLTFLoader.mjs +2 -2
  119. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  120. package/dist/loaders/KMZLoader.d.ts +2 -1
  121. package/dist/loaders/KTX2Loader.js +34 -15
  122. package/dist/loaders/KTX2Loader.mjs +35 -16
  123. package/dist/loaders/LDrawLoader.d.ts +2 -1
  124. package/dist/loaders/LDrawLoader.js +3 -3
  125. package/dist/loaders/LDrawLoader.mjs +3 -3
  126. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  127. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  128. package/dist/loaders/LWOLoader.d.ts +2 -1
  129. package/dist/loaders/LottieLoader.d.ts +2 -1
  130. package/dist/loaders/MD2Loader.d.ts +2 -1
  131. package/dist/loaders/MDDLoader.d.ts +2 -1
  132. package/dist/loaders/MMDLoader.d.ts +2 -1
  133. package/dist/loaders/MTLLoader.d.ts +2 -1
  134. package/dist/loaders/OBJLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.js +5 -5
  136. package/dist/loaders/OBJLoader.mjs +5 -5
  137. package/dist/loaders/PCDLoader.d.ts +2 -1
  138. package/dist/loaders/PDBLoader.d.ts +2 -1
  139. package/dist/loaders/PLYLoader.d.ts +2 -1
  140. package/dist/loaders/PRWMLoader.d.ts +2 -1
  141. package/dist/loaders/RGBMLoader.js +924 -918
  142. package/dist/loaders/RGBMLoader.mjs +924 -918
  143. package/dist/loaders/STLLoader.d.ts +2 -1
  144. package/dist/loaders/SVGLoader.d.ts +2 -1
  145. package/dist/loaders/TDSLoader.d.ts +2 -1
  146. package/dist/loaders/TTFLoader.d.ts +2 -1
  147. package/dist/loaders/TiltLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.js +3 -1
  149. package/dist/loaders/TiltLoader.mjs +3 -1
  150. package/dist/loaders/VOXLoader.d.ts +4 -2
  151. package/dist/loaders/VRMLLoader.d.ts +2 -1
  152. package/dist/loaders/VRMLoader.d.ts +20 -0
  153. package/dist/loaders/VTKLoader.d.ts +2 -1
  154. package/dist/loaders/XLoader.d.ts +20 -0
  155. package/dist/loaders/XLoader.js +1 -1
  156. package/dist/loaders/XLoader.mjs +1 -1
  157. package/dist/loaders/XYZLoader.d.ts +2 -1
  158. package/dist/loaders/lwo/IFFParser.js +104 -110
  159. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  160. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  161. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  162. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  163. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  164. package/dist/math/Capsule.d.ts +1 -1
  165. package/dist/math/Capsule.js +90 -92
  166. package/dist/math/Capsule.mjs +90 -92
  167. package/dist/math/ColorConverter.js +26 -36
  168. package/dist/math/ColorConverter.mjs +26 -36
  169. package/dist/math/ConvexHull.js +16 -17
  170. package/dist/math/ConvexHull.mjs +17 -18
  171. package/dist/math/ImprovedNoise.js +41 -39
  172. package/dist/math/ImprovedNoise.mjs +41 -39
  173. package/dist/math/Lut.js +65 -63
  174. package/dist/math/Lut.mjs +66 -64
  175. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  176. package/dist/math/MeshSurfaceSampler.js +85 -89
  177. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  178. package/dist/math/OBB.js +68 -88
  179. package/dist/math/OBB.mjs +68 -88
  180. package/dist/math/Octree.js +240 -245
  181. package/dist/math/Octree.mjs +240 -245
  182. package/dist/misc/ConvexObjectBreaker.js +114 -120
  183. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  184. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  185. package/dist/misc/GPUComputationRenderer.js +191 -157
  186. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  187. package/dist/misc/Gyroscope.js +16 -18
  188. package/dist/misc/Gyroscope.mjs +17 -19
  189. package/dist/misc/MD2Character.js +88 -86
  190. package/dist/misc/MD2Character.mjs +89 -87
  191. package/dist/misc/MD2CharacterComplex.js +106 -105
  192. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  193. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  194. package/dist/misc/MorphAnimMesh.js +33 -33
  195. package/dist/misc/MorphAnimMesh.mjs +33 -33
  196. package/dist/misc/MorphBlendMesh.js +68 -68
  197. package/dist/misc/MorphBlendMesh.mjs +68 -68
  198. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  199. package/dist/misc/RollerCoaster.js +321 -314
  200. package/dist/misc/RollerCoaster.mjs +322 -315
  201. package/dist/misc/Volume.d.ts +1 -1
  202. package/dist/misc/Volume.js +169 -166
  203. package/dist/misc/Volume.mjs +170 -167
  204. package/dist/misc/VolumeSlice.js +50 -51
  205. package/dist/misc/VolumeSlice.mjs +50 -51
  206. package/dist/modifiers/CurveModifier.d.ts +2 -2
  207. package/dist/modifiers/CurveModifier.js +1 -1
  208. package/dist/modifiers/CurveModifier.mjs +1 -1
  209. package/dist/modifiers/SimplifyModifier.js +2 -1
  210. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  211. package/dist/objects/Lensflare.js +32 -21
  212. package/dist/objects/Lensflare.mjs +33 -22
  213. package/dist/objects/LightningStorm.d.ts +3 -3
  214. package/dist/objects/LightningStorm.js +3 -3
  215. package/dist/objects/LightningStorm.mjs +3 -3
  216. package/dist/objects/MarchingCubes.d.ts +1 -0
  217. package/dist/objects/MarchingCubes.js +4362 -10
  218. package/dist/objects/MarchingCubes.mjs +4363 -11
  219. package/dist/objects/Reflector.d.ts +5 -2
  220. package/dist/objects/Reflector.js +39 -12
  221. package/dist/objects/Reflector.mjs +40 -13
  222. package/dist/objects/ReflectorForSSRPass.js +25 -21
  223. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  224. package/dist/objects/ReflectorRTT.d.ts +6 -0
  225. package/dist/objects/Refractor.d.ts +5 -2
  226. package/dist/objects/Refractor.js +39 -12
  227. package/dist/objects/Refractor.mjs +40 -13
  228. package/dist/objects/ShadowMesh.d.ts +6 -3
  229. package/dist/objects/ShadowMesh.js +7 -3
  230. package/dist/objects/ShadowMesh.mjs +8 -4
  231. package/dist/objects/Sky.js +181 -137
  232. package/dist/objects/Sky.mjs +182 -138
  233. package/dist/objects/Water.d.ts +3 -3
  234. package/dist/objects/Water.js +3 -2
  235. package/dist/objects/Water.mjs +3 -2
  236. package/dist/objects/Water2.d.ts +2 -2
  237. package/dist/objects/Water2.js +16 -18
  238. package/dist/objects/Water2.mjs +17 -19
  239. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  240. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  241. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  242. package/dist/postprocessing/BokehPass.d.ts +1 -1
  243. package/dist/postprocessing/ClearPass.d.ts +3 -3
  244. package/dist/postprocessing/CubeTexturePass.js +37 -33
  245. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  246. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  247. package/dist/postprocessing/LUTPass.d.ts +3 -3
  248. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  249. package/dist/postprocessing/SAOPass.d.ts +5 -6
  250. package/dist/postprocessing/SAOPass.js +151 -145
  251. package/dist/postprocessing/SAOPass.mjs +153 -147
  252. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  253. package/dist/postprocessing/SSAARenderPass.js +78 -55
  254. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  255. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  256. package/dist/postprocessing/SSAOPass.js +17 -10
  257. package/dist/postprocessing/SSAOPass.mjs +17 -10
  258. package/dist/postprocessing/SSRPass.d.ts +6 -7
  259. package/dist/postprocessing/SSRPass.js +235 -262
  260. package/dist/postprocessing/SSRPass.mjs +237 -264
  261. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  262. package/dist/postprocessing/TAARenderPass.js +106 -27
  263. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  264. package/dist/postprocessing/TexturePass.d.ts +2 -2
  265. package/dist/postprocessing/TexturePass.js +24 -22
  266. package/dist/postprocessing/TexturePass.mjs +25 -23
  267. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  268. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  269. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  270. package/dist/renderers/CSS2DRenderer.js +5 -4
  271. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  272. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  273. package/dist/renderers/CSS3DRenderer.js +147 -113
  274. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  275. package/dist/renderers/Projector.js +377 -389
  276. package/dist/renderers/Projector.mjs +377 -389
  277. package/dist/renderers/SVGRenderer.js +280 -275
  278. package/dist/renderers/SVGRenderer.mjs +280 -275
  279. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  280. package/dist/shaders/AfterimageShader.d.ts +1 -1
  281. package/dist/shaders/BasicShader.d.ts +1 -1
  282. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  283. package/dist/shaders/BokehShader.d.ts +2 -2
  284. package/dist/shaders/BokehShader2.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.js +1 -1
  286. package/dist/shaders/BokehShader2.mjs +1 -1
  287. package/dist/shaders/ColorCorrectionShader.js +3 -3
  288. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  289. package/dist/shaders/ColorifyShader.js +1 -1
  290. package/dist/shaders/ColorifyShader.mjs +1 -1
  291. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  292. package/dist/shaders/ConvolutionShader.js +1 -1
  293. package/dist/shaders/ConvolutionShader.mjs +1 -1
  294. package/dist/shaders/CopyShader.d.ts +1 -1
  295. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  296. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  298. package/dist/shaders/DotScreenShader.js +2 -2
  299. package/dist/shaders/DotScreenShader.mjs +2 -2
  300. package/dist/shaders/FXAAShader.js +1 -1
  301. package/dist/shaders/FXAAShader.mjs +1 -1
  302. package/dist/shaders/FreiChenShader.js +1 -1
  303. package/dist/shaders/FreiChenShader.mjs +1 -1
  304. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  305. package/dist/shaders/GodRaysShader.js +4 -4
  306. package/dist/shaders/GodRaysShader.mjs +4 -4
  307. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  308. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  310. package/dist/shaders/NormalMapShader.js +2 -2
  311. package/dist/shaders/NormalMapShader.mjs +2 -2
  312. package/dist/shaders/SAOShader.d.ts +2 -2
  313. package/dist/shaders/SAOShader.js +3 -3
  314. package/dist/shaders/SAOShader.mjs +3 -3
  315. package/dist/shaders/SMAAShader.js +3 -3
  316. package/dist/shaders/SMAAShader.mjs +3 -3
  317. package/dist/shaders/SSAOShader.js +4 -4
  318. package/dist/shaders/SSAOShader.mjs +4 -4
  319. package/dist/shaders/SSRShader.js +4 -4
  320. package/dist/shaders/SSRShader.mjs +4 -4
  321. package/dist/shaders/SobelOperatorShader.js +1 -1
  322. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  323. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  324. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  325. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  326. package/dist/shaders/ToonShader.js +25 -25
  327. package/dist/shaders/ToonShader.mjs +25 -25
  328. package/dist/shaders/TriangleBlurShader.js +1 -1
  329. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  330. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  331. package/dist/shaders/VolumeShader.js +2 -2
  332. package/dist/shaders/VolumeShader.mjs +2 -2
  333. package/dist/shaders/types.d.ts +2 -2
  334. package/dist/types/Loader.d.ts +4 -0
  335. package/dist/types/Loader.js +26 -0
  336. package/dist/types/Loader.mjs +9 -0
  337. package/dist/types/shared.d.ts +2 -2
  338. package/dist/types/utils.d.ts +1 -1
  339. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  340. package/dist/utils/BufferGeometryUtils.js +1 -1
  341. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  342. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  343. package/dist/utils/RoughnessMipmapper.js +79 -75
  344. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  345. package/dist/utils/ShadowMapViewer.js +103 -106
  346. package/dist/utils/ShadowMapViewer.mjs +103 -106
  347. package/dist/utils/SkeletonUtils.d.ts +5 -21
  348. package/dist/utils/SkeletonUtils.js +182 -263
  349. package/dist/utils/SkeletonUtils.mjs +183 -264
  350. package/dist/utils/UVsDebug.js +37 -42
  351. package/dist/utils/UVsDebug.mjs +37 -42
  352. package/dist/webxr/ARButton.d.ts +2 -1
  353. package/dist/webxr/OculusHandModel.d.ts +2 -1
  354. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  355. package/dist/webxr/OculusHandPointerModel.js +2 -2
  356. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  357. package/dist/webxr/VRButton.d.ts +2 -1
  358. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  359. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  360. package/package.json +5 -6
  361. package/dist/custom.d.ts +0 -5
  362. package/dist/loaders/NodeMaterialLoader.js +0 -146
  363. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  364. package/dist/nodes/Nodes.js +0 -347
  365. package/dist/nodes/Nodes.mjs +0 -347
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@@ -1,298 +1,275 @@
1
1
  import { Color, ShaderMaterial, UniformsUtils, UniformsLib, BackSide } from "three";
2
- const OutlineEffect = function(renderer, parameters) {
3
- parameters = parameters || {};
4
- this.enabled = true;
5
- const defaultThickness = parameters.defaultThickness !== void 0 ? parameters.defaultThickness : 3e-3;
6
- const defaultColor = new Color().fromArray(
7
- parameters.defaultColor !== void 0 ? parameters.defaultColor : [0, 0, 0]
8
- );
9
- const defaultAlpha = parameters.defaultAlpha !== void 0 ? parameters.defaultAlpha : 1;
10
- const defaultKeepAlive = parameters.defaultKeepAlive !== void 0 ? parameters.defaultKeepAlive : false;
11
- const cache = {};
12
- const removeThresholdCount = 60;
13
- const originalMaterials = {};
14
- const originalOnBeforeRenders = {};
15
- const uniformsOutline = {
16
- outlineThickness: { value: defaultThickness },
17
- outlineColor: { value: defaultColor },
18
- outlineAlpha: { value: defaultAlpha }
19
- };
20
- const vertexShader = [
21
- "#include <common>",
22
- "#include <uv_pars_vertex>",
23
- "#include <displacementmap_pars_vertex>",
24
- "#include <fog_pars_vertex>",
25
- "#include <morphtarget_pars_vertex>",
26
- "#include <skinning_pars_vertex>",
27
- "#include <logdepthbuf_pars_vertex>",
28
- "#include <clipping_planes_pars_vertex>",
29
- "uniform float outlineThickness;",
30
- "vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {",
31
- " float thickness = outlineThickness;",
32
- " const float ratio = 1.0;",
33
- // TODO: support outline thickness ratio for each vertex
34
- " vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );",
35
- // NOTE: subtract pos2 from pos because BackSide objectNormal is negative
36
- " vec4 norm = normalize( pos - pos2 );",
37
- " return pos + norm * thickness * pos.w * ratio;",
38
- "}",
39
- "void main() {",
40
- " #include <uv_vertex>",
41
- " #include <beginnormal_vertex>",
42
- " #include <morphnormal_vertex>",
43
- " #include <skinbase_vertex>",
44
- " #include <skinnormal_vertex>",
45
- " #include <begin_vertex>",
46
- " #include <morphtarget_vertex>",
47
- " #include <skinning_vertex>",
48
- " #include <displacementmap_vertex>",
49
- " #include <project_vertex>",
50
- " vec3 outlineNormal = - objectNormal;",
51
- // the outline material is always rendered with BackSide
52
- " gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );",
53
- " #include <logdepthbuf_vertex>",
54
- " #include <clipping_planes_vertex>",
55
- " #include <fog_vertex>",
56
- "}"
57
- ].join("\n");
58
- const fragmentShader = [
59
- "#include <common>",
60
- "#include <fog_pars_fragment>",
61
- "#include <logdepthbuf_pars_fragment>",
62
- "#include <clipping_planes_pars_fragment>",
63
- "uniform vec3 outlineColor;",
64
- "uniform float outlineAlpha;",
65
- "void main() {",
66
- " #include <clipping_planes_fragment>",
67
- " #include <logdepthbuf_fragment>",
68
- " gl_FragColor = vec4( outlineColor, outlineAlpha );",
69
- " #include <tonemapping_fragment>",
70
- " #include <encodings_fragment>",
71
- " #include <fog_fragment>",
72
- " #include <premultiplied_alpha_fragment>",
73
- "}"
74
- ].join("\n");
75
- function createMaterial() {
76
- return new ShaderMaterial({
77
- type: "OutlineEffect",
78
- uniforms: UniformsUtils.merge([UniformsLib["fog"], UniformsLib["displacementmap"], uniformsOutline]),
79
- vertexShader,
80
- fragmentShader,
81
- side: BackSide
82
- });
83
- }
84
- function getOutlineMaterialFromCache(originalMaterial) {
85
- let data = cache[originalMaterial.uuid];
86
- if (data === void 0) {
87
- data = {
88
- material: createMaterial(),
89
- used: true,
90
- keepAlive: defaultKeepAlive,
91
- count: 0
92
- };
93
- cache[originalMaterial.uuid] = data;
2
+ class OutlineEffect {
3
+ constructor(renderer, parameters = {}) {
4
+ this.enabled = true;
5
+ const defaultThickness = parameters.defaultThickness !== void 0 ? parameters.defaultThickness : 3e-3;
6
+ const defaultColor = new Color().fromArray(
7
+ parameters.defaultColor !== void 0 ? parameters.defaultColor : [0, 0, 0]
8
+ );
9
+ const defaultAlpha = parameters.defaultAlpha !== void 0 ? parameters.defaultAlpha : 1;
10
+ const defaultKeepAlive = parameters.defaultKeepAlive !== void 0 ? parameters.defaultKeepAlive : false;
11
+ const cache = {};
12
+ const removeThresholdCount = 60;
13
+ const originalMaterials = {};
14
+ const originalOnBeforeRenders = {};
15
+ const uniformsOutline = {
16
+ outlineThickness: { value: defaultThickness },
17
+ outlineColor: { value: defaultColor },
18
+ outlineAlpha: { value: defaultAlpha }
19
+ };
20
+ const vertexShader = [
21
+ "#include <common>",
22
+ "#include <uv_pars_vertex>",
23
+ "#include <displacementmap_pars_vertex>",
24
+ "#include <fog_pars_vertex>",
25
+ "#include <morphtarget_pars_vertex>",
26
+ "#include <skinning_pars_vertex>",
27
+ "#include <logdepthbuf_pars_vertex>",
28
+ "#include <clipping_planes_pars_vertex>",
29
+ "uniform float outlineThickness;",
30
+ "vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {",
31
+ " float thickness = outlineThickness;",
32
+ " const float ratio = 1.0;",
33
+ // TODO: support outline thickness ratio for each vertex
34
+ " vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );",
35
+ // NOTE: subtract pos2 from pos because BackSide objectNormal is negative
36
+ " vec4 norm = normalize( pos - pos2 );",
37
+ " return pos + norm * thickness * pos.w * ratio;",
38
+ "}",
39
+ "void main() {",
40
+ " #include <uv_vertex>",
41
+ " #include <beginnormal_vertex>",
42
+ " #include <morphnormal_vertex>",
43
+ " #include <skinbase_vertex>",
44
+ " #include <skinnormal_vertex>",
45
+ " #include <begin_vertex>",
46
+ " #include <morphtarget_vertex>",
47
+ " #include <skinning_vertex>",
48
+ " #include <displacementmap_vertex>",
49
+ " #include <project_vertex>",
50
+ " vec3 outlineNormal = - objectNormal;",
51
+ // the outline material is always rendered with BackSide
52
+ " gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );",
53
+ " #include <logdepthbuf_vertex>",
54
+ " #include <clipping_planes_vertex>",
55
+ " #include <fog_vertex>",
56
+ "}"
57
+ ].join("\n");
58
+ const fragmentShader = [
59
+ "#include <common>",
60
+ "#include <fog_pars_fragment>",
61
+ "#include <logdepthbuf_pars_fragment>",
62
+ "#include <clipping_planes_pars_fragment>",
63
+ "uniform vec3 outlineColor;",
64
+ "uniform float outlineAlpha;",
65
+ "void main() {",
66
+ " #include <clipping_planes_fragment>",
67
+ " #include <logdepthbuf_fragment>",
68
+ " gl_FragColor = vec4( outlineColor, outlineAlpha );",
69
+ " #include <tonemapping_fragment>",
70
+ " #include <encodings_fragment>",
71
+ " #include <fog_fragment>",
72
+ " #include <premultiplied_alpha_fragment>",
73
+ "}"
74
+ ].join("\n");
75
+ function createMaterial() {
76
+ return new ShaderMaterial({
77
+ type: "OutlineEffect",
78
+ uniforms: UniformsUtils.merge([UniformsLib["fog"], UniformsLib["displacementmap"], uniformsOutline]),
79
+ vertexShader,
80
+ fragmentShader,
81
+ side: BackSide
82
+ });
94
83
  }
95
- data.used = true;
96
- return data.material;
97
- }
98
- function getOutlineMaterial(originalMaterial) {
99
- const outlineMaterial = getOutlineMaterialFromCache(originalMaterial);
100
- originalMaterials[outlineMaterial.uuid] = originalMaterial;
101
- updateOutlineMaterial(outlineMaterial, originalMaterial);
102
- return outlineMaterial;
103
- }
104
- function isCompatible(object) {
105
- const geometry = object.geometry;
106
- let hasNormals = false;
107
- if (object.geometry !== void 0) {
108
- if (geometry.isBufferGeometry) {
109
- hasNormals = geometry.attributes.normal !== void 0;
110
- } else {
111
- hasNormals = true;
84
+ function getOutlineMaterialFromCache(originalMaterial) {
85
+ let data = cache[originalMaterial.uuid];
86
+ if (data === void 0) {
87
+ data = {
88
+ material: createMaterial(),
89
+ used: true,
90
+ keepAlive: defaultKeepAlive,
91
+ count: 0
92
+ };
93
+ cache[originalMaterial.uuid] = data;
112
94
  }
95
+ data.used = true;
96
+ return data.material;
113
97
  }
114
- return object.isMesh === true && object.material !== void 0 && hasNormals === true;
115
- }
116
- function setOutlineMaterial(object) {
117
- if (isCompatible(object) === false)
118
- return;
119
- if (Array.isArray(object.material)) {
120
- for (let i = 0, il = object.material.length; i < il; i++) {
121
- object.material[i] = getOutlineMaterial(object.material[i]);
122
- }
123
- } else {
124
- object.material = getOutlineMaterial(object.material);
98
+ function getOutlineMaterial(originalMaterial) {
99
+ const outlineMaterial = getOutlineMaterialFromCache(originalMaterial);
100
+ originalMaterials[outlineMaterial.uuid] = originalMaterial;
101
+ updateOutlineMaterial(outlineMaterial, originalMaterial);
102
+ return outlineMaterial;
125
103
  }
126
- originalOnBeforeRenders[object.uuid] = object.onBeforeRender;
127
- object.onBeforeRender = onBeforeRender;
128
- }
129
- function restoreOriginalMaterial(object) {
130
- if (isCompatible(object) === false)
131
- return;
132
- if (Array.isArray(object.material)) {
133
- for (let i = 0, il = object.material.length; i < il; i++) {
134
- object.material[i] = originalMaterials[object.material[i].uuid];
135
- }
136
- } else {
137
- object.material = originalMaterials[object.material.uuid];
104
+ function isCompatible(object) {
105
+ const geometry = object.geometry;
106
+ const hasNormals = geometry !== void 0 && geometry.attributes.normal !== void 0;
107
+ return object.isMesh === true && object.material !== void 0 && hasNormals === true;
138
108
  }
139
- object.onBeforeRender = originalOnBeforeRenders[object.uuid];
140
- }
141
- function onBeforeRender(renderer2, scene, camera, geometry, material) {
142
- const originalMaterial = originalMaterials[material.uuid];
143
- if (originalMaterial === void 0)
144
- return;
145
- updateUniforms(material, originalMaterial);
146
- }
147
- function updateUniforms(material, originalMaterial) {
148
- const outlineParameters = originalMaterial.userData.outlineParameters;
149
- material.uniforms.outlineAlpha.value = originalMaterial.opacity;
150
- if (outlineParameters !== void 0) {
151
- if (outlineParameters.thickness !== void 0) {
152
- material.uniforms.outlineThickness.value = outlineParameters.thickness;
109
+ function setOutlineMaterial(object) {
110
+ if (isCompatible(object) === false)
111
+ return;
112
+ if (Array.isArray(object.material)) {
113
+ for (let i = 0, il = object.material.length; i < il; i++) {
114
+ object.material[i] = getOutlineMaterial(object.material[i]);
115
+ }
116
+ } else {
117
+ object.material = getOutlineMaterial(object.material);
153
118
  }
154
- if (outlineParameters.color !== void 0)
155
- material.uniforms.outlineColor.value.fromArray(outlineParameters.color);
156
- if (outlineParameters.alpha !== void 0)
157
- material.uniforms.outlineAlpha.value = outlineParameters.alpha;
119
+ originalOnBeforeRenders[object.uuid] = object.onBeforeRender;
120
+ object.onBeforeRender = onBeforeRender;
158
121
  }
159
- if (originalMaterial.displacementMap) {
160
- material.uniforms.displacementMap.value = originalMaterial.displacementMap;
161
- material.uniforms.displacementScale.value = originalMaterial.displacementScale;
162
- material.uniforms.displacementBias.value = originalMaterial.displacementBias;
163
- }
164
- }
165
- function updateOutlineMaterial(material, originalMaterial) {
166
- if (material.name === "invisible")
167
- return;
168
- const outlineParameters = originalMaterial.userData.outlineParameters;
169
- material.skinning = originalMaterial.skinning;
170
- material.morphTargets = originalMaterial.morphTargets;
171
- material.morphNormals = originalMaterial.morphNormals;
172
- material.fog = originalMaterial.fog;
173
- material.toneMapped = originalMaterial.toneMapped;
174
- material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
175
- material.displacementMap = originalMaterial.displacementMap;
176
- if (outlineParameters !== void 0) {
177
- if (originalMaterial.visible === false) {
178
- material.visible = false;
122
+ function restoreOriginalMaterial(object) {
123
+ if (isCompatible(object) === false)
124
+ return;
125
+ if (Array.isArray(object.material)) {
126
+ for (let i = 0, il = object.material.length; i < il; i++) {
127
+ object.material[i] = originalMaterials[object.material[i].uuid];
128
+ }
179
129
  } else {
180
- material.visible = outlineParameters.visible !== void 0 ? outlineParameters.visible : true;
130
+ object.material = originalMaterials[object.material.uuid];
181
131
  }
182
- material.transparent = outlineParameters.alpha !== void 0 && outlineParameters.alpha < 1 ? true : originalMaterial.transparent;
183
- if (outlineParameters.keepAlive !== void 0) {
184
- cache[originalMaterial.uuid].keepAlive = outlineParameters.keepAlive;
185
- }
186
- } else {
187
- material.transparent = originalMaterial.transparent;
188
- material.visible = originalMaterial.visible;
189
- }
190
- if (originalMaterial.wireframe === true || originalMaterial.depthTest === false)
191
- material.visible = false;
192
- if (originalMaterial.clippingPlanes) {
193
- material.clipping = true;
194
- material.clippingPlanes = originalMaterial.clippingPlanes;
195
- material.clipIntersection = originalMaterial.clipIntersection;
196
- material.clipShadows = originalMaterial.clipShadows;
132
+ object.onBeforeRender = originalOnBeforeRenders[object.uuid];
197
133
  }
198
- material.version = originalMaterial.version;
199
- }
200
- function cleanupCache() {
201
- let keys;
202
- keys = Object.keys(originalMaterials);
203
- for (let i = 0, il = keys.length; i < il; i++) {
204
- originalMaterials[keys[i]] = void 0;
134
+ function onBeforeRender(renderer2, scene, camera, geometry, material) {
135
+ const originalMaterial = originalMaterials[material.uuid];
136
+ if (originalMaterial === void 0)
137
+ return;
138
+ updateUniforms(material, originalMaterial);
205
139
  }
206
- keys = Object.keys(originalOnBeforeRenders);
207
- for (let i = 0, il = keys.length; i < il; i++) {
208
- originalOnBeforeRenders[keys[i]] = void 0;
140
+ function updateUniforms(material, originalMaterial) {
141
+ const outlineParameters = originalMaterial.userData.outlineParameters;
142
+ material.uniforms.outlineAlpha.value = originalMaterial.opacity;
143
+ if (outlineParameters !== void 0) {
144
+ if (outlineParameters.thickness !== void 0)
145
+ material.uniforms.outlineThickness.value = outlineParameters.thickness;
146
+ if (outlineParameters.color !== void 0)
147
+ material.uniforms.outlineColor.value.fromArray(outlineParameters.color);
148
+ if (outlineParameters.alpha !== void 0)
149
+ material.uniforms.outlineAlpha.value = outlineParameters.alpha;
150
+ }
151
+ if (originalMaterial.displacementMap) {
152
+ material.uniforms.displacementMap.value = originalMaterial.displacementMap;
153
+ material.uniforms.displacementScale.value = originalMaterial.displacementScale;
154
+ material.uniforms.displacementBias.value = originalMaterial.displacementBias;
155
+ }
209
156
  }
210
- keys = Object.keys(cache);
211
- for (let i = 0, il = keys.length; i < il; i++) {
212
- const key = keys[i];
213
- if (cache[key].used === false) {
214
- cache[key].count++;
215
- if (cache[key].keepAlive === false && cache[key].count > removeThresholdCount) {
216
- delete cache[key];
157
+ function updateOutlineMaterial(material, originalMaterial) {
158
+ if (material.name === "invisible")
159
+ return;
160
+ const outlineParameters = originalMaterial.userData.outlineParameters;
161
+ material.fog = originalMaterial.fog;
162
+ material.toneMapped = originalMaterial.toneMapped;
163
+ material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
164
+ material.displacementMap = originalMaterial.displacementMap;
165
+ if (outlineParameters !== void 0) {
166
+ if (originalMaterial.visible === false) {
167
+ material.visible = false;
168
+ } else {
169
+ material.visible = outlineParameters.visible !== void 0 ? outlineParameters.visible : true;
217
170
  }
171
+ material.transparent = outlineParameters.alpha !== void 0 && outlineParameters.alpha < 1 ? true : originalMaterial.transparent;
172
+ if (outlineParameters.keepAlive !== void 0)
173
+ cache[originalMaterial.uuid].keepAlive = outlineParameters.keepAlive;
218
174
  } else {
219
- cache[key].used = false;
220
- cache[key].count = 0;
175
+ material.transparent = originalMaterial.transparent;
176
+ material.visible = originalMaterial.visible;
221
177
  }
178
+ if (originalMaterial.wireframe === true || originalMaterial.depthTest === false)
179
+ material.visible = false;
180
+ if (originalMaterial.clippingPlanes) {
181
+ material.clipping = true;
182
+ material.clippingPlanes = originalMaterial.clippingPlanes;
183
+ material.clipIntersection = originalMaterial.clipIntersection;
184
+ material.clipShadows = originalMaterial.clipShadows;
185
+ }
186
+ material.version = originalMaterial.version;
222
187
  }
223
- }
224
- this.render = function(scene, camera) {
225
- let renderTarget;
226
- let forceClear = false;
227
- if (arguments[2] !== void 0) {
228
- console.warn(
229
- "THREE.OutlineEffect.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead."
230
- );
231
- renderTarget = arguments[2];
232
- }
233
- if (arguments[3] !== void 0) {
234
- console.warn("THREE.OutlineEffect.render(): the forceClear argument has been removed. Use .clear() instead.");
235
- forceClear = arguments[3];
188
+ function cleanupCache() {
189
+ let keys;
190
+ keys = Object.keys(originalMaterials);
191
+ for (let i = 0, il = keys.length; i < il; i++) {
192
+ originalMaterials[keys[i]] = void 0;
193
+ }
194
+ keys = Object.keys(originalOnBeforeRenders);
195
+ for (let i = 0, il = keys.length; i < il; i++) {
196
+ originalOnBeforeRenders[keys[i]] = void 0;
197
+ }
198
+ keys = Object.keys(cache);
199
+ for (let i = 0, il = keys.length; i < il; i++) {
200
+ const key = keys[i];
201
+ if (cache[key].used === false) {
202
+ cache[key].count++;
203
+ if (cache[key].keepAlive === false && cache[key].count > removeThresholdCount) {
204
+ delete cache[key];
205
+ }
206
+ } else {
207
+ cache[key].used = false;
208
+ cache[key].count = 0;
209
+ }
210
+ }
236
211
  }
237
- if (renderTarget !== void 0)
238
- renderer.setRenderTarget(renderTarget);
239
- if (forceClear)
240
- renderer.clear();
241
- if (this.enabled === false) {
212
+ this.render = function(scene, camera) {
213
+ if (this.enabled === false) {
214
+ renderer.render(scene, camera);
215
+ return;
216
+ }
217
+ const currentAutoClear = renderer.autoClear;
218
+ renderer.autoClear = this.autoClear;
242
219
  renderer.render(scene, camera);
243
- return;
244
- }
245
- const currentAutoClear = renderer.autoClear;
246
- renderer.autoClear = this.autoClear;
247
- renderer.render(scene, camera);
248
- renderer.autoClear = currentAutoClear;
249
- this.renderOutline(scene, camera);
250
- };
251
- this.renderOutline = (scene, camera) => {
252
- const currentAutoClear = renderer.autoClear;
253
- const currentSceneAutoUpdate = scene.autoUpdate;
254
- const currentSceneBackground = scene.background;
255
- const currentShadowMapEnabled = renderer.shadowMap.enabled;
256
- scene.autoUpdate = false;
257
- scene.background = null;
258
- renderer.autoClear = false;
259
- renderer.shadowMap.enabled = false;
260
- scene.traverse(setOutlineMaterial);
261
- renderer.render(scene, camera);
262
- scene.traverse(restoreOriginalMaterial);
263
- cleanupCache();
264
- scene.autoUpdate = currentSceneAutoUpdate;
265
- scene.background = currentSceneBackground;
266
- renderer.autoClear = currentAutoClear;
267
- renderer.shadowMap.enabled = currentShadowMapEnabled;
268
- };
269
- this.autoClear = renderer.autoClear;
270
- this.domElement = renderer.domElement;
271
- this.shadowMap = renderer.shadowMap;
272
- this.clear = (color, depth, stencil) => {
273
- renderer.clear(color, depth, stencil);
274
- };
275
- this.getPixelRatio = () => renderer.getPixelRatio();
276
- this.setPixelRatio = (value) => {
277
- renderer.setPixelRatio(value);
278
- };
279
- this.getSize = (target) => renderer.getSize(target);
280
- this.setSize = (width, height, updateStyle) => {
281
- renderer.setSize(width, height, updateStyle);
282
- };
283
- this.setViewport = (x, y, width, height) => {
284
- renderer.setViewport(x, y, width, height);
285
- };
286
- this.setScissor = (x, y, width, height) => {
287
- renderer.setScissor(x, y, width, height);
288
- };
289
- this.setScissorTest = (boolean) => {
290
- renderer.setScissorTest(boolean);
291
- };
292
- this.setRenderTarget = (renderTarget) => {
293
- renderer.setRenderTarget(renderTarget);
294
- };
295
- };
220
+ renderer.autoClear = currentAutoClear;
221
+ this.renderOutline(scene, camera);
222
+ };
223
+ this.renderOutline = function(scene, camera) {
224
+ const currentAutoClear = renderer.autoClear;
225
+ const currentSceneAutoUpdate = scene.matrixWorldAutoUpdate;
226
+ const currentSceneBackground = scene.background;
227
+ const currentShadowMapEnabled = renderer.shadowMap.enabled;
228
+ scene.matrixWorldAutoUpdate = false;
229
+ scene.background = null;
230
+ renderer.autoClear = false;
231
+ renderer.shadowMap.enabled = false;
232
+ scene.traverse(setOutlineMaterial);
233
+ renderer.render(scene, camera);
234
+ scene.traverse(restoreOriginalMaterial);
235
+ cleanupCache();
236
+ scene.matrixWorldAutoUpdate = currentSceneAutoUpdate;
237
+ scene.background = currentSceneBackground;
238
+ renderer.autoClear = currentAutoClear;
239
+ renderer.shadowMap.enabled = currentShadowMapEnabled;
240
+ };
241
+ this.autoClear = renderer.autoClear;
242
+ this.domElement = renderer.domElement;
243
+ this.shadowMap = renderer.shadowMap;
244
+ this.clear = function(color, depth, stencil) {
245
+ renderer.clear(color, depth, stencil);
246
+ };
247
+ this.getPixelRatio = function() {
248
+ return renderer.getPixelRatio();
249
+ };
250
+ this.setPixelRatio = function(value) {
251
+ renderer.setPixelRatio(value);
252
+ };
253
+ this.getSize = function(target) {
254
+ return renderer.getSize(target);
255
+ };
256
+ this.setSize = function(width, height, updateStyle) {
257
+ renderer.setSize(width, height, updateStyle);
258
+ };
259
+ this.setViewport = function(x, y, width, height) {
260
+ renderer.setViewport(x, y, width, height);
261
+ };
262
+ this.setScissor = function(x, y, width, height) {
263
+ renderer.setScissor(x, y, width, height);
264
+ };
265
+ this.setScissorTest = function(boolean) {
266
+ renderer.setScissorTest(boolean);
267
+ };
268
+ this.setRenderTarget = function(renderTarget) {
269
+ renderer.setRenderTarget(renderTarget);
270
+ };
271
+ }
272
+ }
296
273
  export {
297
274
  OutlineEffect
298
275
  };