three-base 2.0.142 → 2.0.166

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Files changed (231) hide show
  1. package/DirectionalLight.d.ts +6 -6
  2. package/DirectionalLight.js +68 -68
  3. package/EventMap.d.ts +103 -103
  4. package/EventMap.js +17 -17
  5. package/EventMesh.d.ts +18 -18
  6. package/EventMesh.js +59 -59
  7. package/ExtrudeMesh.d.ts +112 -112
  8. package/ExtrudeMesh.js +342 -342
  9. package/FPScontrol.d.ts +531 -511
  10. package/FPScontrol.js +1866 -1799
  11. package/FPScontrol.ts +1922 -1855
  12. package/Fire/Fire.d.ts +28 -28
  13. package/Fire/Fire.js +80 -80
  14. package/Fire/FireGeometry.d.ts +9 -9
  15. package/Fire/FireGeometry.js +40 -40
  16. package/Fire/FireMaterial.d.ts +28 -28
  17. package/Fire/FireMaterial.js +32 -32
  18. package/Fire/index.d.ts +2 -2
  19. package/Fire/index.js +2 -2
  20. package/GLTFDracoLoader.d.ts +71 -71
  21. package/GLTFDracoLoader.js +266 -266
  22. package/GLTFDracoLoader.ts +1 -1
  23. package/Grass/Grass.d.ts +8 -8
  24. package/Grass/Grass.js +38 -38
  25. package/Grass/index.d.ts +2 -2
  26. package/Grass/index.js +2 -2
  27. package/Ground1/Ground1.d.ts +10 -10
  28. package/Ground1/Ground1.js +71 -71
  29. package/Ground1/index.d.ts +1 -1
  30. package/Ground1/index.js +1 -1
  31. package/MeshBase.d.ts +36 -36
  32. package/MeshBase.js +251 -247
  33. package/MeshBase.ts +6 -2
  34. package/Mirror.d.ts +25 -25
  35. package/Mirror.js +143 -143
  36. package/MktMesh/MktMesh.d.ts +301 -291
  37. package/MktMesh/MktMesh.js +1064 -1045
  38. package/MktMesh/MktMesh.ts +32 -11
  39. package/MktMesh/assetUrl.d.ts +59 -35
  40. package/MktMesh/assetUrl.js +165 -69
  41. package/MktMesh/assetUrl.ts +164 -69
  42. package/MktMesh/mktMappingShader.d.ts +12 -12
  43. package/MktMesh/mktMappingShader.js +138 -138
  44. package/MktMesh/mktMappingShader.ts +139 -139
  45. package/MktMesh/mktShader.d.ts +263 -263
  46. package/MktMesh/mktShader.js +1236 -1236
  47. package/MktMesh/mktShader.ts +1344 -1344
  48. package/MktMesh/panoBitmapTexture.d.ts +25 -25
  49. package/MktMesh/panoBitmapTexture.js +52 -52
  50. package/MktMesh/panoBitmapTexture.ts +54 -54
  51. package/MktMesh/panoSlotBind.d.ts +29 -29
  52. package/MktMesh/panoSlotBind.js +106 -106
  53. package/MktMesh/panoSlotBind.ts +153 -153
  54. package/MktMesh/panoSlotRoster.d.ts +22 -22
  55. package/MktMesh/panoSlotRoster.js +169 -169
  56. package/MktMesh/panoSlotRoster.ts +168 -168
  57. package/MktMesh/panoTileStitcher.d.ts +119 -119
  58. package/MktMesh/panoTileStitcher.js +529 -529
  59. package/MktMesh/panoTileStitcher.ts +616 -616
  60. package/MktMesh/types.d.ts +75 -75
  61. package/MktMesh/types.js +1 -1
  62. package/MktMesh/wallCapTessellate.d.ts +33 -33
  63. package/MktMesh/wallCapTessellate.js +97 -97
  64. package/MktMesh/wallCapTessellate.ts +68 -68
  65. package/PipeMesh/PathGeometry.d.ts +44 -44
  66. package/PipeMesh/PathGeometry.js +307 -307
  67. package/PipeMesh/PathPoint.d.ts +17 -17
  68. package/PipeMesh/PathPoint.js +31 -31
  69. package/PipeMesh/PathPointList.d.ts +31 -31
  70. package/PipeMesh/PathPointList.js +209 -209
  71. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  72. package/PipeMesh/PathTubeGeometry.js +130 -130
  73. package/PipeMesh/PipeMesh.d.ts +25 -25
  74. package/PipeMesh/PipeMesh.js +63 -63
  75. package/PipeMesh/index.d.ts +1 -1
  76. package/PipeMesh/index.js +1 -1
  77. package/PlaneModal1/PlaneModal1.d.ts +34 -34
  78. package/PlaneModal1/PlaneModal1.js +109 -109
  79. package/PlaneModal1/index.d.ts +1 -1
  80. package/PlaneModal1/index.js +1 -1
  81. package/PlaneText.d.ts +27 -27
  82. package/PlaneText.js +35 -35
  83. package/PlaneWithHtml.d.ts +13 -13
  84. package/PlaneWithHtml.js +66 -64
  85. package/PlaneWithHtml.ts +3 -1
  86. package/PointLight/PointLight.d.ts +13 -13
  87. package/PointLight/PointLight.js +64 -64
  88. package/PointLight/index.d.ts +1 -1
  89. package/PointLight/index.js +1 -1
  90. package/Sky/Sky.d.ts +9 -9
  91. package/Sky/Sky.js +22 -22
  92. package/Sky/index.d.ts +1 -1
  93. package/Sky/index.js +1 -1
  94. package/SpotLight.d.ts +6 -6
  95. package/SpotLight.js +72 -72
  96. package/SpriteModal1/SpriteModal1.d.ts +33 -33
  97. package/SpriteModal1/SpriteModal1.js +116 -116
  98. package/SpriteModal1/index.d.ts +1 -1
  99. package/SpriteModal1/index.js +1 -1
  100. package/SpriteText.d.ts +46 -46
  101. package/SpriteText.js +176 -176
  102. package/SpriteText2.d.ts +48 -48
  103. package/SpriteText2.js +223 -223
  104. package/SpriteText3.d.ts +86 -86
  105. package/SpriteText3.js +517 -517
  106. package/SpriteText3.ts +599 -599
  107. package/SpriteWithHtml.d.ts +9 -9
  108. package/SpriteWithHtml.js +46 -44
  109. package/SpriteWithHtml.ts +3 -1
  110. package/Text3D/Text3D.d.ts +20 -20
  111. package/Text3D/Text3D.js +58 -58
  112. package/Text3D/fontController.d.ts +60 -60
  113. package/Text3D/fontController.js +166 -166
  114. package/Text3D/index.d.ts +1 -1
  115. package/Text3D/index.js +1 -1
  116. package/ThreeBase.d.ts +248 -248
  117. package/ThreeBase.js +1202 -1202
  118. package/ThreeBase.ts +1314 -1314
  119. package/ThreeMouse.d.ts +53 -54
  120. package/ThreeMouse.js +453 -453
  121. package/Transition.d.ts +45 -45
  122. package/Transition.js +209 -209
  123. package/Water/Water.d.ts +5 -5
  124. package/Water/Water.js +44 -44
  125. package/Water/index.d.ts +2 -2
  126. package/Water/index.js +2 -2
  127. package/WaterFlow/FloatingDuck.d.ts +88 -88
  128. package/WaterFlow/FloatingDuck.js +307 -307
  129. package/WaterFlow/FloatingDuck.ts +445 -445
  130. package/WaterFlow/GPUFluidSimulation.d.ts +56 -56
  131. package/WaterFlow/GPUFluidSimulation.js +781 -781
  132. package/WaterFlow/GPUFluidSimulation.ts +827 -827
  133. package/WaterFlow/ReservoirSystem.d.ts +106 -106
  134. package/WaterFlow/ReservoirSystem.js +611 -611
  135. package/WaterFlow/ReservoirSystem.ts +754 -754
  136. package/WaterFlow/SPHField.d.ts +35 -35
  137. package/WaterFlow/SPHField.js +203 -203
  138. package/WaterFlow/SPHField.ts +228 -228
  139. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -69
  140. package/WaterFlow/ScreenSpaceFluidPass.js +728 -728
  141. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -789
  142. package/WaterFlow/ShallowWaterSurface.d.ts +45 -45
  143. package/WaterFlow/ShallowWaterSurface.js +438 -438
  144. package/WaterFlow/ShallowWaterSurface.ts +510 -510
  145. package/WaterFlow/WaterFlow.d.ts +87 -87
  146. package/WaterFlow/WaterFlow.js +171 -171
  147. package/WaterFlow/WaterFlow.ts +219 -219
  148. package/WaterFlow/types.d.ts +161 -161
  149. package/WaterFlow/types.js +1 -1
  150. package/WaterFlow/types.ts +189 -189
  151. package/WaterFlow/waterFlowPass.d.ts +3 -3
  152. package/WaterFlow/waterFlowPass.js +20 -20
  153. package/WaterFlow/waterFlowPass.ts +40 -40
  154. package/collisionOBB.d.ts +42 -42
  155. package/collisionOBB.js +112 -112
  156. package/collisionOBB.ts +108 -108
  157. package/declare.d.ts +25 -25
  158. package/index.d.ts +1 -1
  159. package/index.js +1 -1
  160. package/instanced/InstancedBatch.d.ts +57 -57
  161. package/instanced/InstancedBatch.js +348 -348
  162. package/instanced/InstancedBatch.ts +406 -406
  163. package/instanced/InstancedChild.d.ts +174 -174
  164. package/instanced/InstancedChild.js +264 -264
  165. package/instanced/InstancedChild.ts +327 -327
  166. package/instanced/InstancedGroup.d.ts +43 -43
  167. package/instanced/InstancedGroup.js +126 -126
  168. package/instanced/InstancedGroup.ts +137 -137
  169. package/instanced/InstancedMeshBase.d.ts +38 -38
  170. package/instanced/InstancedMeshBase.js +282 -282
  171. package/instanced/InstancedTemplate.d.ts +46 -46
  172. package/instanced/InstancedTemplate.js +125 -125
  173. package/keyControls.d.ts +29 -30
  174. package/keyControls.js +101 -101
  175. package/lensflare/LensFlare.d.ts +39 -39
  176. package/lensflare/LensFlare.js +284 -284
  177. package/package.json +6 -1
  178. package/pass/bloom_pass.d.ts +2 -2
  179. package/pass/bloom_pass.js +174 -174
  180. package/pass/cover_pass.d.ts +2 -2
  181. package/pass/cover_pass.js +108 -108
  182. package/pass/debugDepthState.d.ts +20 -20
  183. package/pass/debugDepthState.js +9 -9
  184. package/pass/debugDepthState.ts +22 -22
  185. package/pass/depthTestBias.d.ts +12 -12
  186. package/pass/depthTestBias.js +12 -12
  187. package/pass/depthTestBias.ts +12 -12
  188. package/pass/effectUserData.d.ts +27 -27
  189. package/pass/effectUserData.js +1 -1
  190. package/pass/effectUserData.ts +46 -46
  191. package/pass/frosted_glass_pass.d.ts +2 -2
  192. package/pass/frosted_glass_pass.js +150 -150
  193. package/pass/fsQuad.d.ts +9 -9
  194. package/pass/fsQuad.js +28 -28
  195. package/pass/glow_pass.d.ts +2 -2
  196. package/pass/glow_pass.js +350 -350
  197. package/pass/screen_bloom_pass.d.ts +11 -11
  198. package/pass/screen_bloom_pass.js +136 -136
  199. package/pass/ssao_pass.d.ts +88 -88
  200. package/pass/ssao_pass.js +799 -799
  201. package/pass/ssao_pass.ts +918 -918
  202. package/pass/stroke_pass.d.ts +2 -2
  203. package/pass/stroke_pass.js +267 -267
  204. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  205. package/shaders/FXAAShaderMaterial.js +20 -20
  206. package/shaders/baseDepthVisShader.d.ts +11 -11
  207. package/shaders/baseDepthVisShader.js +36 -36
  208. package/shaders/baseDepthVisShader.ts +36 -36
  209. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  210. package/shaders/baseTextureToRenderShader.js +19 -19
  211. package/shaders/copyShader.d.ts +3 -3
  212. package/shaders/copyShader.js +13 -13
  213. package/shaders/debugDepthCompareShader.d.ts +14 -14
  214. package/shaders/debugDepthCompareShader.js +49 -49
  215. package/shaders/debugDepthCompareShader.ts +50 -50
  216. package/shaders/debugDepthJudgeShader.d.ts +18 -18
  217. package/shaders/debugDepthJudgeShader.js +52 -52
  218. package/shaders/debugDepthJudgeShader.ts +54 -54
  219. package/shaders/debugExcludedShader.d.ts +13 -13
  220. package/shaders/debugExcludedShader.js +46 -46
  221. package/shaders/debugExcludedShader.ts +48 -48
  222. package/spriteTextBg.d.ts +1 -1
  223. package/spriteTextBg.js +20 -20
  224. package/spriteTextBg.ts +20 -20
  225. package/threeLoader.d.ts +35 -35
  226. package/threeLoader.js +518 -518
  227. package/threeUtils.d.ts +71 -53
  228. package/threeUtils.js +363 -329
  229. package/threeUtils.ts +35 -0
  230. package/types.d.ts +2 -2
  231. package/types.js +6 -6
@@ -357,7 +357,7 @@ export default class GLTFDracoLoader extends GLTFLoader {
357
357
 
358
358
  const ptr = draco._malloc(byteLength);
359
359
  decoder.GetAttributeDataArrayForAllPoints(dracoGeometry, attribute, dataType, byteLength, ptr);
360
- const array = new attributeType(draco.HEAPF32.buffer, ptr, numValues).slice();
360
+ const array = new attributeType(draco.HEAPF32.buffer as ArrayBuffer, ptr, numValues).slice();
361
361
  draco._free(ptr);
362
362
 
363
363
  return {
package/Grass/Grass.d.ts CHANGED
@@ -1,8 +1,8 @@
1
- import { Mesh, MeshLambertMaterial, PlaneGeometry, Texture } from "three";
2
- export default class Grass extends Mesh {
3
- constructor();
4
- geometry: PlaneGeometry;
5
- map: Texture;
6
- material: MeshLambertMaterial;
7
- setSize(width: number, height: number): void;
8
- }
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+ import { Mesh, MeshLambertMaterial, PlaneGeometry, Texture } from "three";
2
+ export default class Grass extends Mesh {
3
+ constructor();
4
+ geometry: PlaneGeometry;
5
+ map: Texture;
6
+ material: MeshLambertMaterial;
7
+ setSize(width: number, height: number): void;
8
+ }
package/Grass/Grass.js CHANGED
@@ -1,38 +1,38 @@
1
- /*
2
- * @Author: xiaosihan
3
- * @Date: 2024-09-14 22:58:16
4
- * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2024-09-14 23:20:39
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- */
7
- import { DoubleSide, MathUtils, Mesh, MeshLambertMaterial, PlaneGeometry, RepeatWrapping, TextureLoader, } from "three";
8
- import grassJPG from "./grass.jpg";
9
- // 草地Mesh
10
- export default class Grass extends Mesh {
11
- constructor() {
12
- super();
13
- }
14
- geometry = (() => {
15
- const geometry = new PlaneGeometry(1, 1, 1, 1);
16
- geometry.rotateX(MathUtils.degToRad(90));
17
- return geometry;
18
- })();
19
- map = (() => {
20
- const map = new TextureLoader().load(grassJPG);
21
- map.wrapS = map.wrapT = RepeatWrapping;
22
- map.repeat.set(1, 1);
23
- return map;
24
- })();
25
- material = (() => {
26
- const material = new MeshLambertMaterial({
27
- map: this.map,
28
- side: DoubleSide,
29
- });
30
- return material;
31
- })();
32
- // 设置尺寸
33
- setSize(width, height) {
34
- this.scale.set(width, 1, height);
35
- this.map.repeat.set(width, height);
36
- // this.material.uniforms.size.value.set(width * 0.001, height * 0.001);
37
- }
38
- }
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2024-09-14 22:58:16
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2024-09-14 23:20:39
6
+ */
7
+ import { DoubleSide, MathUtils, Mesh, MeshLambertMaterial, PlaneGeometry, RepeatWrapping, TextureLoader, } from "three";
8
+ import grassJPG from "./grass.jpg";
9
+ // 草地Mesh
10
+ export default class Grass extends Mesh {
11
+ constructor() {
12
+ super();
13
+ }
14
+ geometry = (() => {
15
+ const geometry = new PlaneGeometry(1, 1, 1, 1);
16
+ geometry.rotateX(MathUtils.degToRad(90));
17
+ return geometry;
18
+ })();
19
+ map = (() => {
20
+ const map = new TextureLoader().load(grassJPG);
21
+ map.wrapS = map.wrapT = RepeatWrapping;
22
+ map.repeat.set(1, 1);
23
+ return map;
24
+ })();
25
+ material = (() => {
26
+ const material = new MeshLambertMaterial({
27
+ map: this.map,
28
+ side: DoubleSide,
29
+ });
30
+ return material;
31
+ })();
32
+ // 设置尺寸
33
+ setSize(width, height) {
34
+ this.scale.set(width, 1, height);
35
+ this.map.repeat.set(width, height);
36
+ // this.material.uniforms.size.value.set(width * 0.001, height * 0.001);
37
+ }
38
+ }
package/Grass/index.d.ts CHANGED
@@ -1,2 +1,2 @@
1
- export { default } from "./Grass";
2
- export * from "./Grass";
1
+ export { default } from "./Grass";
2
+ export * from "./Grass";
package/Grass/index.js CHANGED
@@ -1,2 +1,2 @@
1
- export { default } from "./Grass";
2
- export * from "./Grass";
1
+ export { default } from "./Grass";
2
+ export * from "./Grass";
@@ -1,10 +1,10 @@
1
- import { Matrix4, Mesh, PlaneGeometry, ShaderMaterial } from "three";
2
- /** 装饰地板(随机渐变的深灰、不透明) */
3
- export default class Ground1 extends Mesh {
4
- tempMatrix: Matrix4;
5
- constructor();
6
- renderOrder: number;
7
- geometry: PlaneGeometry;
8
- setSize(width: number, height: number): void;
9
- material: ShaderMaterial;
10
- }
1
+ import { Matrix4, Mesh, PlaneGeometry, ShaderMaterial } from "three";
2
+ /** 装饰地板(随机渐变的深灰、不透明) */
3
+ export default class Ground1 extends Mesh {
4
+ tempMatrix: Matrix4;
5
+ constructor();
6
+ renderOrder: number;
7
+ geometry: PlaneGeometry;
8
+ setSize(width: number, height: number): void;
9
+ material: ShaderMaterial;
10
+ }
@@ -1,65 +1,65 @@
1
- /*
2
- * @Author: xiaosihan
3
- * @Date: 2022-09-20 23:06:00
4
- * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2024-08-17 02:16:56
6
- *
7
- * ⭐ 2026-09-20 皇上旨两改:
8
- * ① 原「科技感装饰地板」(三张格子贴图 + 紫色扩散动画 `#8D108E` + 格子线 `#263C56`)
9
- * → 深灰地板(每帧 3 次贴图采样、贴图平铺无各向异性 → 摩尔纹 + home 页卡顿元凶之一)。
10
- * ② 皇上再旨「地板就是**随机渐变**的深灰色、**不透明**」:
11
- * → 深灰区间内用 **value noise 做随机渐变**(无贴图、零采样,天然无摩尔纹);
12
- * → `transparent: false`、alpha 恒 1(不透明)。
13
- *
14
- * ⚠️ 不透明带来的变化与对策:
15
- * - 原靠「径向 alpha 淡出」柔化 500×500 地板的边界;不透明后改用**径向压暗**(乘 0.72~1.0)
16
- * 弱化硬边 —— 若哪天皇上要「边界完全消失」,只能改回 alpha 淡出(即恢复 transparent)。
17
- * - 调试线(FPScontrol)两条口径分家(2026-09-25 皇上逐条定案):**10 条射线辅助线开深度测试**,
18
- * 正是靠本地板「不透明 + depthWrite:true」才挡得住埋进地里的那半截线;**8/9 两条回弹向量线
19
- * 保持穿透显示**(关深度测试 + renderOrder:9999),照旧常显在最前。
20
- * ⚠️ 若哪天把本地板改回 transparent + depthWrite:false,射线辅助线会重新穿地浮出来。
21
- *
22
- * ⚠️ 改动红线(这几条被别处依赖,**不许顺手改**):
23
- * - `userData.fpsCollision = true`:FPScontrol 把地板当碰撞体(见 FPScontrol.ts 地面处理段)。
24
- * - `userData.aoFloor = true`:ssao_pass / debugExcludedShader 的「地板类半透明」特例按此标记走
25
- * (默认不写进可见深度图;物体落在地板上仍有接触 AO)。
26
- * - ShaderMaterial 必须含 logdepthbuf chunk;linear 输出必须 `#include <colorspace_fragment>`;
27
- * 否则末端 sRGB 编码会二次编码 → 发白。
28
- */
29
- import { Color, DoubleSide, Matrix4, Mesh, PlaneGeometry, ShaderChunk, ShaderMaterial } from "three";
30
- import { MathUtils } from "three";
31
- const { degToRad } = MathUtils;
32
- /** 装饰地板(随机渐变的深灰、不透明) */
33
- export default class Ground1 extends Mesh {
34
- tempMatrix = new Matrix4();
35
- constructor() {
36
- super();
37
- // 标记为自己参与 FPS 碰撞检测
38
- this.userData.fpsCollision = true;
39
- // 标记为"地板类半透明":参与世界空间 AO(物体落在它上需要接触 AO),
40
- // 但透过它看到的物体(如从下方透视)仍照常显示描边/辉光、且不被它的接触 AO 乘黑。
41
- // 见 three-base/pass/ssao_pass.ts 的复合守卫说明。
42
- this.userData.aoFloor = true;
43
- }
44
- renderOrder = -1;
45
- geometry = (() => {
46
- const geo = new PlaneGeometry(1, 1, 1, 1);
47
- geo.rotateX(degToRad(-90));
48
- return geo;
49
- })();
50
- // 设置尺寸
51
- setSize(width, height) {
52
- this.scale.set(width, 1, height);
53
- }
54
- material = new ShaderMaterial({
55
- uniforms: {
56
- /** 随机渐变的**暗端**深灰(three 的 Color 存 linear,末端 colorspace_fragment 编码回 sRGB) */
57
- colorDark: { value: new Color("#2A2E33") },
58
- /** 随机渐变的**亮端**深灰 */
59
- colorLight: { value: new Color("#3D434B") },
60
- /** 低频噪声格数(越大斑块越碎;9 → 500×500 地板上每块约 55m 的大块渐变) */
61
- noiseScale: { value: 9 },
62
- },
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2022-09-20 23:06:00
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2024-08-17 02:16:56
6
+ *
7
+ * ⭐ 2026-09-20 皇上旨两改:
8
+ * ① 原「科技感装饰地板」(三张格子贴图 + 紫色扩散动画 `#8D108E` + 格子线 `#263C56`)
9
+ * → 深灰地板(每帧 3 次贴图采样、贴图平铺无各向异性 → 摩尔纹 + home 页卡顿元凶之一)。
10
+ * ② 皇上再旨「地板就是**随机渐变**的深灰色、**不透明**」:
11
+ * → 深灰区间内用 **value noise 做随机渐变**(无贴图、零采样,天然无摩尔纹);
12
+ * → `transparent: false`、alpha 恒 1(不透明)。
13
+ *
14
+ * ⚠️ 不透明带来的变化与对策:
15
+ * - 原靠「径向 alpha 淡出」柔化 500×500 地板的边界;不透明后改用**径向压暗**(乘 0.72~1.0)
16
+ * 弱化硬边 —— 若哪天皇上要「边界完全消失」,只能改回 alpha 淡出(即恢复 transparent)。
17
+ * - 调试线(FPScontrol)两条口径分家(2026-09-25 皇上逐条定案):**10 条射线辅助线开深度测试**,
18
+ * 正是靠本地板「不透明 + depthWrite:true」才挡得住埋进地里的那半截线;**8/9 两条回弹向量线
19
+ * 保持穿透显示**(关深度测试 + renderOrder:9999),照旧常显在最前。
20
+ * ⚠️ 若哪天把本地板改回 transparent + depthWrite:false,射线辅助线会重新穿地浮出来。
21
+ *
22
+ * ⚠️ 改动红线(这几条被别处依赖,**不许顺手改**):
23
+ * - `userData.fpsCollision = true`:FPScontrol 把地板当碰撞体(见 FPScontrol.ts 地面处理段)。
24
+ * - `userData.aoFloor = true`:ssao_pass / debugExcludedShader 的「地板类半透明」特例按此标记走
25
+ * (默认不写进可见深度图;物体落在地板上仍有接触 AO)。
26
+ * - ShaderMaterial 必须含 logdepthbuf chunk;linear 输出必须 `#include <colorspace_fragment>`;
27
+ * 否则末端 sRGB 编码会二次编码 → 发白。
28
+ */
29
+ import { Color, DoubleSide, Matrix4, Mesh, PlaneGeometry, ShaderChunk, ShaderMaterial } from "three";
30
+ import { MathUtils } from "three";
31
+ const { degToRad } = MathUtils;
32
+ /** 装饰地板(随机渐变的深灰、不透明) */
33
+ export default class Ground1 extends Mesh {
34
+ tempMatrix = new Matrix4();
35
+ constructor() {
36
+ super();
37
+ // 标记为自己参与 FPS 碰撞检测
38
+ this.userData.fpsCollision = true;
39
+ // 标记为"地板类半透明":参与世界空间 AO(物体落在它上需要接触 AO),
40
+ // 但透过它看到的物体(如从下方透视)仍照常显示描边/辉光、且不被它的接触 AO 乘黑。
41
+ // 见 three-base/pass/ssao_pass.ts 的复合守卫说明。
42
+ this.userData.aoFloor = true;
43
+ }
44
+ renderOrder = -1;
45
+ geometry = (() => {
46
+ const geo = new PlaneGeometry(1, 1, 1, 1);
47
+ geo.rotateX(degToRad(-90));
48
+ return geo;
49
+ })();
50
+ // 设置尺寸
51
+ setSize(width, height) {
52
+ this.scale.set(width, 1, height);
53
+ }
54
+ material = new ShaderMaterial({
55
+ uniforms: {
56
+ /** 随机渐变的**暗端**深灰(three 的 Color 存 linear,末端 colorspace_fragment 编码回 sRGB) */
57
+ colorDark: { value: new Color("#2A2E33") },
58
+ /** 随机渐变的**亮端**深灰 */
59
+ colorLight: { value: new Color("#3D434B") },
60
+ /** 低频噪声格数(越大斑块越碎;9 → 500×500 地板上每块约 55m 的大块渐变) */
61
+ noiseScale: { value: 9 },
62
+ },
63
63
  vertexShader: `
64
64
  ${ShaderChunk.common}
65
65
  ${ShaderChunk.logdepthbuf_pars_vertex}
@@ -69,7 +69,7 @@ export default class Ground1 extends Mesh {
69
69
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
70
70
  ${ShaderChunk.logdepthbuf_vertex}
71
71
  }
72
- `,
72
+ `,
73
73
  fragmentShader: `
74
74
  ${ShaderChunk.logdepthbuf_pars_fragment}
75
75
  uniform vec3 colorDark;
@@ -103,11 +103,11 @@ export default class Ground1 extends Mesh {
103
103
  ${ShaderChunk.logdepthbuf_fragment}
104
104
  #include <colorspace_fragment>
105
105
  }
106
- `,
107
- depthTest: true,
108
- depthWrite: true,
109
- // ⭐ 皇上 2026-09-20 旨:地板**不透明**
110
- transparent: false,
111
- side: DoubleSide,
112
- });
113
- }
106
+ `,
107
+ depthTest: true,
108
+ depthWrite: true,
109
+ // ⭐ 皇上 2026-09-20 旨:地板**不透明**
110
+ transparent: false,
111
+ side: DoubleSide,
112
+ });
113
+ }
@@ -1 +1 @@
1
- export { default } from "./Ground1";
1
+ export { default } from "./Ground1";
package/Ground1/index.js CHANGED
@@ -1 +1 @@
1
- export { default } from "./Ground1";
1
+ export { default } from "./Ground1";
package/MeshBase.d.ts CHANGED
@@ -1,36 +1,36 @@
1
- import { AnimationAction, AnimationMixer, Clock, Group, Mesh, Object3D, Vector3 } from "three";
2
- export default class MeshBase extends Group {
3
- constructor(url?: string);
4
- url: string;
5
- static models: Map<string, Object3D>;
6
- static loadModeling: Map<string, boolean>;
7
- loaded: boolean;
8
- hasAnimation: boolean;
9
- mixer?: AnimationMixer;
10
- animationActions: {
11
- [key: string]: AnimationAction;
12
- };
13
- getSuffix(filename: string): string;
14
- reset(...object: Object3D[]): this;
15
- protected ensureNormals(root: Object3D): void;
16
- loadModel(url: string | File | Array<File>, filename?: string): Promise<void>;
17
- frustumCulled: boolean;
18
- castShadow: boolean;
19
- receiveShadow: boolean;
20
- resoles: Array<(value: void | PromiseLike<void>) => void>;
21
- awaitLoaded(): Promise<void>;
22
- traverseMesh(callback: (mesh: Mesh) => void): Promise<void>;
23
- clock: Clock;
24
- setClipActionWeight(weights?: {
25
- [key: string]: number;
26
- }): Promise<void>;
27
- getAnimas(): string[];
28
- setAnimas(anima?: string): void;
29
- stop(): void;
30
- updateMatrix(): void;
31
- getSize(): Promise<Vector3>;
32
- center(): Promise<void>;
33
- alignBottom(y?: number): Promise<void>;
34
- scaleTo(size?: number, key?: Array<"x" | "y" | "z">): Promise<void>;
35
- expandBynormal(length: number): void;
36
- }
1
+ import { AnimationAction, AnimationMixer, Clock, Group, Mesh, Object3D, Vector3 } from "three";
2
+ export default class MeshBase extends Group {
3
+ constructor(url?: string);
4
+ url: string;
5
+ static models: Map<string, Object3D>;
6
+ static loadModeling: Map<string, boolean>;
7
+ loaded: boolean;
8
+ hasAnimation: boolean;
9
+ mixer?: AnimationMixer;
10
+ animationActions: {
11
+ [key: string]: AnimationAction;
12
+ };
13
+ getSuffix(filename: string): string;
14
+ reset(...object: Object3D[]): this;
15
+ protected ensureNormals(root: Object3D): void;
16
+ loadModel(url: string | File | Array<File>, filename?: string): Promise<void>;
17
+ frustumCulled: boolean;
18
+ castShadow: boolean;
19
+ receiveShadow: boolean;
20
+ resoles: Array<(value: void | PromiseLike<void>) => void>;
21
+ awaitLoaded(): Promise<void>;
22
+ traverseMesh(callback: (mesh: Mesh) => void): Promise<void>;
23
+ clock: Clock;
24
+ setClipActionWeight(weights?: {
25
+ [key: string]: number;
26
+ }): Promise<void>;
27
+ getAnimas(): string[];
28
+ setAnimas(anima?: string): void;
29
+ stop(): void;
30
+ updateMatrix(): void;
31
+ getSize(): Promise<Vector3>;
32
+ center(): Promise<void>;
33
+ alignBottom(y?: number): Promise<void>;
34
+ scaleTo(size?: number, key?: Array<"x" | "y" | "z">): Promise<void>;
35
+ expandBynormal(length: number): void;
36
+ }