three-base 2.0.142 → 2.0.166

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (231) hide show
  1. package/DirectionalLight.d.ts +6 -6
  2. package/DirectionalLight.js +68 -68
  3. package/EventMap.d.ts +103 -103
  4. package/EventMap.js +17 -17
  5. package/EventMesh.d.ts +18 -18
  6. package/EventMesh.js +59 -59
  7. package/ExtrudeMesh.d.ts +112 -112
  8. package/ExtrudeMesh.js +342 -342
  9. package/FPScontrol.d.ts +531 -511
  10. package/FPScontrol.js +1866 -1799
  11. package/FPScontrol.ts +1922 -1855
  12. package/Fire/Fire.d.ts +28 -28
  13. package/Fire/Fire.js +80 -80
  14. package/Fire/FireGeometry.d.ts +9 -9
  15. package/Fire/FireGeometry.js +40 -40
  16. package/Fire/FireMaterial.d.ts +28 -28
  17. package/Fire/FireMaterial.js +32 -32
  18. package/Fire/index.d.ts +2 -2
  19. package/Fire/index.js +2 -2
  20. package/GLTFDracoLoader.d.ts +71 -71
  21. package/GLTFDracoLoader.js +266 -266
  22. package/GLTFDracoLoader.ts +1 -1
  23. package/Grass/Grass.d.ts +8 -8
  24. package/Grass/Grass.js +38 -38
  25. package/Grass/index.d.ts +2 -2
  26. package/Grass/index.js +2 -2
  27. package/Ground1/Ground1.d.ts +10 -10
  28. package/Ground1/Ground1.js +71 -71
  29. package/Ground1/index.d.ts +1 -1
  30. package/Ground1/index.js +1 -1
  31. package/MeshBase.d.ts +36 -36
  32. package/MeshBase.js +251 -247
  33. package/MeshBase.ts +6 -2
  34. package/Mirror.d.ts +25 -25
  35. package/Mirror.js +143 -143
  36. package/MktMesh/MktMesh.d.ts +301 -291
  37. package/MktMesh/MktMesh.js +1064 -1045
  38. package/MktMesh/MktMesh.ts +32 -11
  39. package/MktMesh/assetUrl.d.ts +59 -35
  40. package/MktMesh/assetUrl.js +165 -69
  41. package/MktMesh/assetUrl.ts +164 -69
  42. package/MktMesh/mktMappingShader.d.ts +12 -12
  43. package/MktMesh/mktMappingShader.js +138 -138
  44. package/MktMesh/mktMappingShader.ts +139 -139
  45. package/MktMesh/mktShader.d.ts +263 -263
  46. package/MktMesh/mktShader.js +1236 -1236
  47. package/MktMesh/mktShader.ts +1344 -1344
  48. package/MktMesh/panoBitmapTexture.d.ts +25 -25
  49. package/MktMesh/panoBitmapTexture.js +52 -52
  50. package/MktMesh/panoBitmapTexture.ts +54 -54
  51. package/MktMesh/panoSlotBind.d.ts +29 -29
  52. package/MktMesh/panoSlotBind.js +106 -106
  53. package/MktMesh/panoSlotBind.ts +153 -153
  54. package/MktMesh/panoSlotRoster.d.ts +22 -22
  55. package/MktMesh/panoSlotRoster.js +169 -169
  56. package/MktMesh/panoSlotRoster.ts +168 -168
  57. package/MktMesh/panoTileStitcher.d.ts +119 -119
  58. package/MktMesh/panoTileStitcher.js +529 -529
  59. package/MktMesh/panoTileStitcher.ts +616 -616
  60. package/MktMesh/types.d.ts +75 -75
  61. package/MktMesh/types.js +1 -1
  62. package/MktMesh/wallCapTessellate.d.ts +33 -33
  63. package/MktMesh/wallCapTessellate.js +97 -97
  64. package/MktMesh/wallCapTessellate.ts +68 -68
  65. package/PipeMesh/PathGeometry.d.ts +44 -44
  66. package/PipeMesh/PathGeometry.js +307 -307
  67. package/PipeMesh/PathPoint.d.ts +17 -17
  68. package/PipeMesh/PathPoint.js +31 -31
  69. package/PipeMesh/PathPointList.d.ts +31 -31
  70. package/PipeMesh/PathPointList.js +209 -209
  71. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  72. package/PipeMesh/PathTubeGeometry.js +130 -130
  73. package/PipeMesh/PipeMesh.d.ts +25 -25
  74. package/PipeMesh/PipeMesh.js +63 -63
  75. package/PipeMesh/index.d.ts +1 -1
  76. package/PipeMesh/index.js +1 -1
  77. package/PlaneModal1/PlaneModal1.d.ts +34 -34
  78. package/PlaneModal1/PlaneModal1.js +109 -109
  79. package/PlaneModal1/index.d.ts +1 -1
  80. package/PlaneModal1/index.js +1 -1
  81. package/PlaneText.d.ts +27 -27
  82. package/PlaneText.js +35 -35
  83. package/PlaneWithHtml.d.ts +13 -13
  84. package/PlaneWithHtml.js +66 -64
  85. package/PlaneWithHtml.ts +3 -1
  86. package/PointLight/PointLight.d.ts +13 -13
  87. package/PointLight/PointLight.js +64 -64
  88. package/PointLight/index.d.ts +1 -1
  89. package/PointLight/index.js +1 -1
  90. package/Sky/Sky.d.ts +9 -9
  91. package/Sky/Sky.js +22 -22
  92. package/Sky/index.d.ts +1 -1
  93. package/Sky/index.js +1 -1
  94. package/SpotLight.d.ts +6 -6
  95. package/SpotLight.js +72 -72
  96. package/SpriteModal1/SpriteModal1.d.ts +33 -33
  97. package/SpriteModal1/SpriteModal1.js +116 -116
  98. package/SpriteModal1/index.d.ts +1 -1
  99. package/SpriteModal1/index.js +1 -1
  100. package/SpriteText.d.ts +46 -46
  101. package/SpriteText.js +176 -176
  102. package/SpriteText2.d.ts +48 -48
  103. package/SpriteText2.js +223 -223
  104. package/SpriteText3.d.ts +86 -86
  105. package/SpriteText3.js +517 -517
  106. package/SpriteText3.ts +599 -599
  107. package/SpriteWithHtml.d.ts +9 -9
  108. package/SpriteWithHtml.js +46 -44
  109. package/SpriteWithHtml.ts +3 -1
  110. package/Text3D/Text3D.d.ts +20 -20
  111. package/Text3D/Text3D.js +58 -58
  112. package/Text3D/fontController.d.ts +60 -60
  113. package/Text3D/fontController.js +166 -166
  114. package/Text3D/index.d.ts +1 -1
  115. package/Text3D/index.js +1 -1
  116. package/ThreeBase.d.ts +248 -248
  117. package/ThreeBase.js +1202 -1202
  118. package/ThreeBase.ts +1314 -1314
  119. package/ThreeMouse.d.ts +53 -54
  120. package/ThreeMouse.js +453 -453
  121. package/Transition.d.ts +45 -45
  122. package/Transition.js +209 -209
  123. package/Water/Water.d.ts +5 -5
  124. package/Water/Water.js +44 -44
  125. package/Water/index.d.ts +2 -2
  126. package/Water/index.js +2 -2
  127. package/WaterFlow/FloatingDuck.d.ts +88 -88
  128. package/WaterFlow/FloatingDuck.js +307 -307
  129. package/WaterFlow/FloatingDuck.ts +445 -445
  130. package/WaterFlow/GPUFluidSimulation.d.ts +56 -56
  131. package/WaterFlow/GPUFluidSimulation.js +781 -781
  132. package/WaterFlow/GPUFluidSimulation.ts +827 -827
  133. package/WaterFlow/ReservoirSystem.d.ts +106 -106
  134. package/WaterFlow/ReservoirSystem.js +611 -611
  135. package/WaterFlow/ReservoirSystem.ts +754 -754
  136. package/WaterFlow/SPHField.d.ts +35 -35
  137. package/WaterFlow/SPHField.js +203 -203
  138. package/WaterFlow/SPHField.ts +228 -228
  139. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -69
  140. package/WaterFlow/ScreenSpaceFluidPass.js +728 -728
  141. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -789
  142. package/WaterFlow/ShallowWaterSurface.d.ts +45 -45
  143. package/WaterFlow/ShallowWaterSurface.js +438 -438
  144. package/WaterFlow/ShallowWaterSurface.ts +510 -510
  145. package/WaterFlow/WaterFlow.d.ts +87 -87
  146. package/WaterFlow/WaterFlow.js +171 -171
  147. package/WaterFlow/WaterFlow.ts +219 -219
  148. package/WaterFlow/types.d.ts +161 -161
  149. package/WaterFlow/types.js +1 -1
  150. package/WaterFlow/types.ts +189 -189
  151. package/WaterFlow/waterFlowPass.d.ts +3 -3
  152. package/WaterFlow/waterFlowPass.js +20 -20
  153. package/WaterFlow/waterFlowPass.ts +40 -40
  154. package/collisionOBB.d.ts +42 -42
  155. package/collisionOBB.js +112 -112
  156. package/collisionOBB.ts +108 -108
  157. package/declare.d.ts +25 -25
  158. package/index.d.ts +1 -1
  159. package/index.js +1 -1
  160. package/instanced/InstancedBatch.d.ts +57 -57
  161. package/instanced/InstancedBatch.js +348 -348
  162. package/instanced/InstancedBatch.ts +406 -406
  163. package/instanced/InstancedChild.d.ts +174 -174
  164. package/instanced/InstancedChild.js +264 -264
  165. package/instanced/InstancedChild.ts +327 -327
  166. package/instanced/InstancedGroup.d.ts +43 -43
  167. package/instanced/InstancedGroup.js +126 -126
  168. package/instanced/InstancedGroup.ts +137 -137
  169. package/instanced/InstancedMeshBase.d.ts +38 -38
  170. package/instanced/InstancedMeshBase.js +282 -282
  171. package/instanced/InstancedTemplate.d.ts +46 -46
  172. package/instanced/InstancedTemplate.js +125 -125
  173. package/keyControls.d.ts +29 -30
  174. package/keyControls.js +101 -101
  175. package/lensflare/LensFlare.d.ts +39 -39
  176. package/lensflare/LensFlare.js +284 -284
  177. package/package.json +6 -1
  178. package/pass/bloom_pass.d.ts +2 -2
  179. package/pass/bloom_pass.js +174 -174
  180. package/pass/cover_pass.d.ts +2 -2
  181. package/pass/cover_pass.js +108 -108
  182. package/pass/debugDepthState.d.ts +20 -20
  183. package/pass/debugDepthState.js +9 -9
  184. package/pass/debugDepthState.ts +22 -22
  185. package/pass/depthTestBias.d.ts +12 -12
  186. package/pass/depthTestBias.js +12 -12
  187. package/pass/depthTestBias.ts +12 -12
  188. package/pass/effectUserData.d.ts +27 -27
  189. package/pass/effectUserData.js +1 -1
  190. package/pass/effectUserData.ts +46 -46
  191. package/pass/frosted_glass_pass.d.ts +2 -2
  192. package/pass/frosted_glass_pass.js +150 -150
  193. package/pass/fsQuad.d.ts +9 -9
  194. package/pass/fsQuad.js +28 -28
  195. package/pass/glow_pass.d.ts +2 -2
  196. package/pass/glow_pass.js +350 -350
  197. package/pass/screen_bloom_pass.d.ts +11 -11
  198. package/pass/screen_bloom_pass.js +136 -136
  199. package/pass/ssao_pass.d.ts +88 -88
  200. package/pass/ssao_pass.js +799 -799
  201. package/pass/ssao_pass.ts +918 -918
  202. package/pass/stroke_pass.d.ts +2 -2
  203. package/pass/stroke_pass.js +267 -267
  204. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  205. package/shaders/FXAAShaderMaterial.js +20 -20
  206. package/shaders/baseDepthVisShader.d.ts +11 -11
  207. package/shaders/baseDepthVisShader.js +36 -36
  208. package/shaders/baseDepthVisShader.ts +36 -36
  209. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  210. package/shaders/baseTextureToRenderShader.js +19 -19
  211. package/shaders/copyShader.d.ts +3 -3
  212. package/shaders/copyShader.js +13 -13
  213. package/shaders/debugDepthCompareShader.d.ts +14 -14
  214. package/shaders/debugDepthCompareShader.js +49 -49
  215. package/shaders/debugDepthCompareShader.ts +50 -50
  216. package/shaders/debugDepthJudgeShader.d.ts +18 -18
  217. package/shaders/debugDepthJudgeShader.js +52 -52
  218. package/shaders/debugDepthJudgeShader.ts +54 -54
  219. package/shaders/debugExcludedShader.d.ts +13 -13
  220. package/shaders/debugExcludedShader.js +46 -46
  221. package/shaders/debugExcludedShader.ts +48 -48
  222. package/spriteTextBg.d.ts +1 -1
  223. package/spriteTextBg.js +20 -20
  224. package/spriteTextBg.ts +20 -20
  225. package/threeLoader.d.ts +35 -35
  226. package/threeLoader.js +518 -518
  227. package/threeUtils.d.ts +71 -53
  228. package/threeUtils.js +363 -329
  229. package/threeUtils.ts +35 -0
  230. package/types.d.ts +2 -2
  231. package/types.js +6 -6
@@ -1,130 +1,130 @@
1
- import { StaticDrawUsage } from 'three/src/constants.js';
2
- import { PathGeometry } from './PathGeometry.js';
3
- import { PathPoint } from './PathPoint.js';
4
- import { BufferAttribute } from 'three/src/core/BufferAttribute.js';
5
- import { Vector3 } from 'three/src/math/Vector3.js';
6
- /**
7
- * PathTubeGeometry
8
- */
9
- class PathTubeGeometry extends PathGeometry {
10
- /**
11
- * @param {Object|Number} initData - If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
12
- * @param {Boolean} [generateUv2=false]
13
- */
14
- constructor(initData, generateUv2 = false) {
15
- super(initData, generateUv2);
16
- }
17
- _initByData(pathPointList, options = {}, usage, generateUv2) {
18
- const vertexData = generateTubeVertexData(pathPointList, options, generateUv2);
19
- if (vertexData && vertexData.count !== 0) {
20
- this.setAttribute('position', new BufferAttribute(new Float32Array(vertexData.position), 3).setUsage(usage || StaticDrawUsage));
21
- this.setAttribute('normal', new BufferAttribute(new Float32Array(vertexData.normal), 3).setUsage(usage || StaticDrawUsage));
22
- this.setAttribute('uv', new BufferAttribute(new Float32Array(vertexData.uv), 2).setUsage(usage || StaticDrawUsage));
23
- if (generateUv2) {
24
- this.setAttribute('uv2', new BufferAttribute(new Float32Array(vertexData.uv2), 2).setUsage(usage || StaticDrawUsage));
25
- }
26
- this.setIndex(vertexData.indices);
27
- }
28
- else {
29
- this._initByMaxVertex(2, generateUv2);
30
- }
31
- }
32
- /**
33
- * Update geometry by PathPointList instance
34
- * @param {PathPointList} pathPointList
35
- * @param {Object} options
36
- * @param {Number} [options.radius=0.1]
37
- * @param {Number} [options.progress=1]
38
- * @param {Boolean} [options.radialSegments=8]
39
- * @param {String} [options.startRad=0]
40
- */
41
- update(pathPointList, options) {
42
- const generateUv2 = !!this.getAttribute('uv2');
43
- const vertexData = generateTubeVertexData(pathPointList, options, generateUv2);
44
- if (vertexData) {
45
- this._updateAttributes(vertexData.position, vertexData.normal, vertexData.uv, generateUv2 ? vertexData.uv2 : null, vertexData.indices);
46
- this.drawRange.count = vertexData.count;
47
- }
48
- else {
49
- this.drawRange.count = 0;
50
- }
51
- }
52
- }
53
- export { PathTubeGeometry };
54
- // Vertex Data Generate Functions
55
- function generateTubeVertexData(pathPointList, options, generateUv2 = false) {
56
- const radius = options.radius || 0.1;
57
- const progress = options.progress !== undefined ? options.progress : 1;
58
- const radialSegments = Math.max(2, options.radialSegments || 8);
59
- const startRad = options.startRad || 0;
60
- const circum = radius * 2 * Math.PI;
61
- const totalDistance = pathPointList.distance();
62
- const progressDistance = progress * totalDistance;
63
- if (progressDistance == 0) {
64
- return null;
65
- }
66
- let count = 0;
67
- // modify data
68
- const position = [];
69
- const normal = [];
70
- const uv = [];
71
- const uv2 = [];
72
- const indices = [];
73
- let verticesCount = 0;
74
- const normalDir = new Vector3();
75
- function addVertices(pathPoint, radius, radialSegments) {
76
- const first = position.length === 0;
77
- const uvDist = pathPoint.dist / circum;
78
- const uvDist2 = pathPoint.dist / totalDistance;
79
- for (let r = 0; r <= radialSegments; r++) {
80
- let _r = r;
81
- if (_r == radialSegments) {
82
- _r = 0;
83
- }
84
- normalDir
85
- .copy(pathPoint.up)
86
- .applyAxisAngle(pathPoint.dir, startRad + (Math.PI * 2 * _r) / radialSegments)
87
- .normalize();
88
- position.push(pathPoint.pos.x + normalDir.x * radius * pathPoint.widthScale, pathPoint.pos.y + normalDir.y * radius * pathPoint.widthScale, pathPoint.pos.z + normalDir.z * radius * pathPoint.widthScale);
89
- normal.push(normalDir.x, normalDir.y, normalDir.z);
90
- uv.push(uvDist, r / radialSegments);
91
- if (generateUv2) {
92
- uv2.push(uvDist2, r / radialSegments);
93
- }
94
- verticesCount++;
95
- }
96
- if (!first) {
97
- const begin1 = verticesCount - (radialSegments + 1) * 2;
98
- const begin2 = verticesCount - (radialSegments + 1);
99
- for (let i = 0; i < radialSegments; i++) {
100
- indices.push(begin2 + i, begin1 + i, begin1 + i + 1, begin2 + i, begin1 + i + 1, begin2 + i + 1);
101
- count += 6;
102
- }
103
- }
104
- }
105
- if (progressDistance > 0) {
106
- for (let i = 0; i < pathPointList.count; i++) {
107
- const pathPoint = pathPointList.array[i];
108
- if (pathPoint.dist > progressDistance) {
109
- const prevPoint = pathPointList.array[i - 1];
110
- const lastPoint = new PathPoint();
111
- // linear lerp for progress
112
- const alpha = (progressDistance - prevPoint.dist) / (pathPoint.dist - prevPoint.dist);
113
- lastPoint.lerpPathPoints(prevPoint, pathPoint, alpha);
114
- addVertices(lastPoint, radius, radialSegments);
115
- break;
116
- }
117
- else {
118
- addVertices(pathPoint, radius, radialSegments);
119
- }
120
- }
121
- }
122
- return {
123
- position,
124
- normal,
125
- uv,
126
- uv2,
127
- indices,
128
- count,
129
- };
130
- }
1
+ import { StaticDrawUsage } from 'three/src/constants.js';
2
+ import { PathGeometry } from './PathGeometry.js';
3
+ import { PathPoint } from './PathPoint.js';
4
+ import { BufferAttribute } from 'three/src/core/BufferAttribute.js';
5
+ import { Vector3 } from 'three/src/math/Vector3.js';
6
+ /**
7
+ * PathTubeGeometry
8
+ */
9
+ class PathTubeGeometry extends PathGeometry {
10
+ /**
11
+ * @param {Object|Number} initData - If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
12
+ * @param {Boolean} [generateUv2=false]
13
+ */
14
+ constructor(initData, generateUv2 = false) {
15
+ super(initData, generateUv2);
16
+ }
17
+ _initByData(pathPointList, options = {}, usage, generateUv2) {
18
+ const vertexData = generateTubeVertexData(pathPointList, options, generateUv2);
19
+ if (vertexData && vertexData.count !== 0) {
20
+ this.setAttribute('position', new BufferAttribute(new Float32Array(vertexData.position), 3).setUsage(usage || StaticDrawUsage));
21
+ this.setAttribute('normal', new BufferAttribute(new Float32Array(vertexData.normal), 3).setUsage(usage || StaticDrawUsage));
22
+ this.setAttribute('uv', new BufferAttribute(new Float32Array(vertexData.uv), 2).setUsage(usage || StaticDrawUsage));
23
+ if (generateUv2) {
24
+ this.setAttribute('uv2', new BufferAttribute(new Float32Array(vertexData.uv2), 2).setUsage(usage || StaticDrawUsage));
25
+ }
26
+ this.setIndex(vertexData.indices);
27
+ }
28
+ else {
29
+ this._initByMaxVertex(2, generateUv2);
30
+ }
31
+ }
32
+ /**
33
+ * Update geometry by PathPointList instance
34
+ * @param {PathPointList} pathPointList
35
+ * @param {Object} options
36
+ * @param {Number} [options.radius=0.1]
37
+ * @param {Number} [options.progress=1]
38
+ * @param {Boolean} [options.radialSegments=8]
39
+ * @param {String} [options.startRad=0]
40
+ */
41
+ update(pathPointList, options) {
42
+ const generateUv2 = !!this.getAttribute('uv2');
43
+ const vertexData = generateTubeVertexData(pathPointList, options, generateUv2);
44
+ if (vertexData) {
45
+ this._updateAttributes(vertexData.position, vertexData.normal, vertexData.uv, generateUv2 ? vertexData.uv2 : null, vertexData.indices);
46
+ this.drawRange.count = vertexData.count;
47
+ }
48
+ else {
49
+ this.drawRange.count = 0;
50
+ }
51
+ }
52
+ }
53
+ export { PathTubeGeometry };
54
+ // Vertex Data Generate Functions
55
+ function generateTubeVertexData(pathPointList, options, generateUv2 = false) {
56
+ const radius = options.radius || 0.1;
57
+ const progress = options.progress !== undefined ? options.progress : 1;
58
+ const radialSegments = Math.max(2, options.radialSegments || 8);
59
+ const startRad = options.startRad || 0;
60
+ const circum = radius * 2 * Math.PI;
61
+ const totalDistance = pathPointList.distance();
62
+ const progressDistance = progress * totalDistance;
63
+ if (progressDistance == 0) {
64
+ return null;
65
+ }
66
+ let count = 0;
67
+ // modify data
68
+ const position = [];
69
+ const normal = [];
70
+ const uv = [];
71
+ const uv2 = [];
72
+ const indices = [];
73
+ let verticesCount = 0;
74
+ const normalDir = new Vector3();
75
+ function addVertices(pathPoint, radius, radialSegments) {
76
+ const first = position.length === 0;
77
+ const uvDist = pathPoint.dist / circum;
78
+ const uvDist2 = pathPoint.dist / totalDistance;
79
+ for (let r = 0; r <= radialSegments; r++) {
80
+ let _r = r;
81
+ if (_r == radialSegments) {
82
+ _r = 0;
83
+ }
84
+ normalDir
85
+ .copy(pathPoint.up)
86
+ .applyAxisAngle(pathPoint.dir, startRad + (Math.PI * 2 * _r) / radialSegments)
87
+ .normalize();
88
+ position.push(pathPoint.pos.x + normalDir.x * radius * pathPoint.widthScale, pathPoint.pos.y + normalDir.y * radius * pathPoint.widthScale, pathPoint.pos.z + normalDir.z * radius * pathPoint.widthScale);
89
+ normal.push(normalDir.x, normalDir.y, normalDir.z);
90
+ uv.push(uvDist, r / radialSegments);
91
+ if (generateUv2) {
92
+ uv2.push(uvDist2, r / radialSegments);
93
+ }
94
+ verticesCount++;
95
+ }
96
+ if (!first) {
97
+ const begin1 = verticesCount - (radialSegments + 1) * 2;
98
+ const begin2 = verticesCount - (radialSegments + 1);
99
+ for (let i = 0; i < radialSegments; i++) {
100
+ indices.push(begin2 + i, begin1 + i, begin1 + i + 1, begin2 + i, begin1 + i + 1, begin2 + i + 1);
101
+ count += 6;
102
+ }
103
+ }
104
+ }
105
+ if (progressDistance > 0) {
106
+ for (let i = 0; i < pathPointList.count; i++) {
107
+ const pathPoint = pathPointList.array[i];
108
+ if (pathPoint.dist > progressDistance) {
109
+ const prevPoint = pathPointList.array[i - 1];
110
+ const lastPoint = new PathPoint();
111
+ // linear lerp for progress
112
+ const alpha = (progressDistance - prevPoint.dist) / (pathPoint.dist - prevPoint.dist);
113
+ lastPoint.lerpPathPoints(prevPoint, pathPoint, alpha);
114
+ addVertices(lastPoint, radius, radialSegments);
115
+ break;
116
+ }
117
+ else {
118
+ addVertices(pathPoint, radius, radialSegments);
119
+ }
120
+ }
121
+ }
122
+ return {
123
+ position,
124
+ normal,
125
+ uv,
126
+ uv2,
127
+ indices,
128
+ count,
129
+ };
130
+ }
@@ -1,25 +1,25 @@
1
- import { Mesh, Vector3, Material } from "three";
2
- import { PathPointList } from "./PathPointList";
3
- import { PathTubeGeometry } from "./PathTubeGeometry";
4
- export type PipeMeshProps = {
5
- vector3s: Array<Vector3>;
6
- radius?: number;
7
- segments?: number;
8
- };
9
- /**
10
- * 创建基础的管道模型
11
- */
12
- export default class PipeMesh extends Mesh<PathTubeGeometry, Material> {
13
- constructor(props: PipeMeshProps);
14
- type: string;
15
- vector3s: Array<Vector3>;
16
- radius: number;
17
- segments: number;
18
- pathPointList: PathPointList;
19
- material: Material;
20
- set(props: PipeMeshProps): void;
21
- setVector(i: number, vector: Vector3): void;
22
- getVector(i: number): Vector3;
23
- setLatestVector(vector: Vector3): void;
24
- getLatestVector(): Vector3;
25
- }
1
+ import { Mesh, Vector3, Material } from "three";
2
+ import { PathPointList } from "./PathPointList";
3
+ import { PathTubeGeometry } from "./PathTubeGeometry";
4
+ export type PipeMeshProps = {
5
+ vector3s: Array<Vector3>;
6
+ radius?: number;
7
+ segments?: number;
8
+ };
9
+ /**
10
+ * 创建基础的管道模型
11
+ */
12
+ export default class PipeMesh extends Mesh<PathTubeGeometry, Material> {
13
+ constructor(props: PipeMeshProps);
14
+ type: string;
15
+ vector3s: Array<Vector3>;
16
+ radius: number;
17
+ segments: number;
18
+ pathPointList: PathPointList;
19
+ material: Material;
20
+ set(props: PipeMeshProps): void;
21
+ setVector(i: number, vector: Vector3): void;
22
+ getVector(i: number): Vector3;
23
+ setLatestVector(vector: Vector3): void;
24
+ getLatestVector(): Vector3;
25
+ }
@@ -1,63 +1,63 @@
1
- /*
2
- * @Author: xiaosihan
3
- * @Date: 2022-02-16 23:13:14
4
- * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2024-11-23 13:06:54
6
- */
7
- import { DoubleSide, DynamicDrawUsage, Mesh, MeshLambertMaterial } from "three";
8
- import { PathPointList } from "./PathPointList";
9
- import { PathTubeGeometry } from "./PathTubeGeometry";
10
- /**
11
- * 创建基础的管道模型
12
- */
13
- export default class PipeMesh extends Mesh {
14
- constructor(props) {
15
- super();
16
- this.set(props);
17
- }
18
- type = "pipemesh";
19
- vector3s = []; // 管道上的点
20
- radius = 1; //管道的半径
21
- segments = 10; //管道的段数
22
- pathPointList = new PathPointList();
23
- material = new MeshLambertMaterial({
24
- side: DoubleSide,
25
- color: "#fff",
26
- });
27
- // 设置数据
28
- set(props) {
29
- this.vector3s = props.vector3s;
30
- this.radius = props.radius || 1;
31
- this.segments = props.segments || 10;
32
- this.pathPointList.set(this.vector3s, props.radius * 2, 10);
33
- this.geometry = new PathTubeGeometry({
34
- pathPointList: this.pathPointList,
35
- options: {
36
- arrow: true,
37
- progress: 1,
38
- radius: props.radius,
39
- radialSegments: this.segments,
40
- },
41
- usage: DynamicDrawUsage,
42
- transparent: true,
43
- });
44
- }
45
- // 设置指定点的坐标
46
- setVector(i, vector) {
47
- this.vector3s[i].copy(vector);
48
- this.pathPointList.set(this.vector3s, this.radius * 2, this.segments);
49
- this.geometry.update(this.pathPointList, { radius: this.radius });
50
- }
51
- // 获取指定点的坐标
52
- getVector(i) {
53
- return this.vector3s[i];
54
- }
55
- // 设置最后一个点的坐标
56
- setLatestVector(vector) {
57
- this.setVector(this.vector3s.length - 1, vector);
58
- }
59
- // 回去最后一个点的坐标
60
- getLatestVector() {
61
- return this.getVector(this.vector3s.length - 1);
62
- }
63
- }
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2022-02-16 23:13:14
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2024-11-23 13:06:54
6
+ */
7
+ import { DoubleSide, DynamicDrawUsage, Mesh, MeshLambertMaterial } from "three";
8
+ import { PathPointList } from "./PathPointList";
9
+ import { PathTubeGeometry } from "./PathTubeGeometry";
10
+ /**
11
+ * 创建基础的管道模型
12
+ */
13
+ export default class PipeMesh extends Mesh {
14
+ constructor(props) {
15
+ super();
16
+ this.set(props);
17
+ }
18
+ type = "pipemesh";
19
+ vector3s = []; // 管道上的点
20
+ radius = 1; //管道的半径
21
+ segments = 10; //管道的段数
22
+ pathPointList = new PathPointList();
23
+ material = new MeshLambertMaterial({
24
+ side: DoubleSide,
25
+ color: "#fff",
26
+ });
27
+ // 设置数据
28
+ set(props) {
29
+ this.vector3s = props.vector3s;
30
+ this.radius = props.radius || 1;
31
+ this.segments = props.segments || 10;
32
+ this.pathPointList.set(this.vector3s, props.radius * 2, 10);
33
+ this.geometry = new PathTubeGeometry({
34
+ pathPointList: this.pathPointList,
35
+ options: {
36
+ arrow: true,
37
+ progress: 1,
38
+ radius: props.radius,
39
+ radialSegments: this.segments,
40
+ },
41
+ usage: DynamicDrawUsage,
42
+ transparent: true,
43
+ });
44
+ }
45
+ // 设置指定点的坐标
46
+ setVector(i, vector) {
47
+ this.vector3s[i].copy(vector);
48
+ this.pathPointList.set(this.vector3s, this.radius * 2, this.segments);
49
+ this.geometry.update(this.pathPointList, { radius: this.radius });
50
+ }
51
+ // 获取指定点的坐标
52
+ getVector(i) {
53
+ return this.vector3s[i];
54
+ }
55
+ // 设置最后一个点的坐标
56
+ setLatestVector(vector) {
57
+ this.setVector(this.vector3s.length - 1, vector);
58
+ }
59
+ // 回去最后一个点的坐标
60
+ getLatestVector() {
61
+ return this.getVector(this.vector3s.length - 1);
62
+ }
63
+ }
@@ -1 +1 @@
1
- export { default } from "./PipeMesh";
1
+ export { default } from "./PipeMesh";
package/PipeMesh/index.js CHANGED
@@ -1 +1 @@
1
- export { default } from "./PipeMesh";
1
+ export { default } from "./PipeMesh";
@@ -1,34 +1,34 @@
1
- import { Mesh, MeshBasicMaterial, PlaneGeometry, Texture } from "three";
2
- export type PlaneModal1Config = {
3
- size?: number;
4
- title?: string;
5
- titleColor?: string;
6
- texts?: Array<{
7
- text?: string;
8
- color?: string;
9
- size?: number;
10
- }>;
11
- };
12
- type TextItem = {
13
- text: string;
14
- color: string;
15
- size: number;
16
- };
17
- type ConfigType = {
18
- size: number;
19
- title: string;
20
- titleColor: string;
21
- texts: TextItem[];
22
- };
23
- export default class PlaneModal1 extends Mesh {
24
- constructor(config?: PlaneModal1Config);
25
- geometry: PlaneGeometry;
26
- material: MeshBasicMaterial;
27
- static img: HTMLImageElement;
28
- canvas: HTMLCanvasElement;
29
- context: CanvasRenderingContext2D | null;
30
- texture: Texture;
31
- _config: ConfigType;
32
- updata(config: PlaneModal1Config): Promise<void>;
33
- }
34
- export {};
1
+ import { Mesh, MeshBasicMaterial, PlaneGeometry, Texture } from "three";
2
+ export type PlaneModal1Config = {
3
+ size?: number;
4
+ title?: string;
5
+ titleColor?: string;
6
+ texts?: Array<{
7
+ text?: string;
8
+ color?: string;
9
+ size?: number;
10
+ }>;
11
+ };
12
+ type TextItem = {
13
+ text: string;
14
+ color: string;
15
+ size: number;
16
+ };
17
+ type ConfigType = {
18
+ size: number;
19
+ title: string;
20
+ titleColor: string;
21
+ texts: TextItem[];
22
+ };
23
+ export default class PlaneModal1 extends Mesh {
24
+ constructor(config?: PlaneModal1Config);
25
+ geometry: PlaneGeometry;
26
+ material: MeshBasicMaterial;
27
+ static img: HTMLImageElement;
28
+ canvas: HTMLCanvasElement;
29
+ context: CanvasRenderingContext2D | null;
30
+ texture: Texture;
31
+ _config: ConfigType;
32
+ updata(config: PlaneModal1Config): Promise<void>;
33
+ }
34
+ export {};