three-base 2.0.142 → 2.0.166

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Files changed (231) hide show
  1. package/DirectionalLight.d.ts +6 -6
  2. package/DirectionalLight.js +68 -68
  3. package/EventMap.d.ts +103 -103
  4. package/EventMap.js +17 -17
  5. package/EventMesh.d.ts +18 -18
  6. package/EventMesh.js +59 -59
  7. package/ExtrudeMesh.d.ts +112 -112
  8. package/ExtrudeMesh.js +342 -342
  9. package/FPScontrol.d.ts +531 -511
  10. package/FPScontrol.js +1866 -1799
  11. package/FPScontrol.ts +1922 -1855
  12. package/Fire/Fire.d.ts +28 -28
  13. package/Fire/Fire.js +80 -80
  14. package/Fire/FireGeometry.d.ts +9 -9
  15. package/Fire/FireGeometry.js +40 -40
  16. package/Fire/FireMaterial.d.ts +28 -28
  17. package/Fire/FireMaterial.js +32 -32
  18. package/Fire/index.d.ts +2 -2
  19. package/Fire/index.js +2 -2
  20. package/GLTFDracoLoader.d.ts +71 -71
  21. package/GLTFDracoLoader.js +266 -266
  22. package/GLTFDracoLoader.ts +1 -1
  23. package/Grass/Grass.d.ts +8 -8
  24. package/Grass/Grass.js +38 -38
  25. package/Grass/index.d.ts +2 -2
  26. package/Grass/index.js +2 -2
  27. package/Ground1/Ground1.d.ts +10 -10
  28. package/Ground1/Ground1.js +71 -71
  29. package/Ground1/index.d.ts +1 -1
  30. package/Ground1/index.js +1 -1
  31. package/MeshBase.d.ts +36 -36
  32. package/MeshBase.js +251 -247
  33. package/MeshBase.ts +6 -2
  34. package/Mirror.d.ts +25 -25
  35. package/Mirror.js +143 -143
  36. package/MktMesh/MktMesh.d.ts +301 -291
  37. package/MktMesh/MktMesh.js +1064 -1045
  38. package/MktMesh/MktMesh.ts +32 -11
  39. package/MktMesh/assetUrl.d.ts +59 -35
  40. package/MktMesh/assetUrl.js +165 -69
  41. package/MktMesh/assetUrl.ts +164 -69
  42. package/MktMesh/mktMappingShader.d.ts +12 -12
  43. package/MktMesh/mktMappingShader.js +138 -138
  44. package/MktMesh/mktMappingShader.ts +139 -139
  45. package/MktMesh/mktShader.d.ts +263 -263
  46. package/MktMesh/mktShader.js +1236 -1236
  47. package/MktMesh/mktShader.ts +1344 -1344
  48. package/MktMesh/panoBitmapTexture.d.ts +25 -25
  49. package/MktMesh/panoBitmapTexture.js +52 -52
  50. package/MktMesh/panoBitmapTexture.ts +54 -54
  51. package/MktMesh/panoSlotBind.d.ts +29 -29
  52. package/MktMesh/panoSlotBind.js +106 -106
  53. package/MktMesh/panoSlotBind.ts +153 -153
  54. package/MktMesh/panoSlotRoster.d.ts +22 -22
  55. package/MktMesh/panoSlotRoster.js +169 -169
  56. package/MktMesh/panoSlotRoster.ts +168 -168
  57. package/MktMesh/panoTileStitcher.d.ts +119 -119
  58. package/MktMesh/panoTileStitcher.js +529 -529
  59. package/MktMesh/panoTileStitcher.ts +616 -616
  60. package/MktMesh/types.d.ts +75 -75
  61. package/MktMesh/types.js +1 -1
  62. package/MktMesh/wallCapTessellate.d.ts +33 -33
  63. package/MktMesh/wallCapTessellate.js +97 -97
  64. package/MktMesh/wallCapTessellate.ts +68 -68
  65. package/PipeMesh/PathGeometry.d.ts +44 -44
  66. package/PipeMesh/PathGeometry.js +307 -307
  67. package/PipeMesh/PathPoint.d.ts +17 -17
  68. package/PipeMesh/PathPoint.js +31 -31
  69. package/PipeMesh/PathPointList.d.ts +31 -31
  70. package/PipeMesh/PathPointList.js +209 -209
  71. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  72. package/PipeMesh/PathTubeGeometry.js +130 -130
  73. package/PipeMesh/PipeMesh.d.ts +25 -25
  74. package/PipeMesh/PipeMesh.js +63 -63
  75. package/PipeMesh/index.d.ts +1 -1
  76. package/PipeMesh/index.js +1 -1
  77. package/PlaneModal1/PlaneModal1.d.ts +34 -34
  78. package/PlaneModal1/PlaneModal1.js +109 -109
  79. package/PlaneModal1/index.d.ts +1 -1
  80. package/PlaneModal1/index.js +1 -1
  81. package/PlaneText.d.ts +27 -27
  82. package/PlaneText.js +35 -35
  83. package/PlaneWithHtml.d.ts +13 -13
  84. package/PlaneWithHtml.js +66 -64
  85. package/PlaneWithHtml.ts +3 -1
  86. package/PointLight/PointLight.d.ts +13 -13
  87. package/PointLight/PointLight.js +64 -64
  88. package/PointLight/index.d.ts +1 -1
  89. package/PointLight/index.js +1 -1
  90. package/Sky/Sky.d.ts +9 -9
  91. package/Sky/Sky.js +22 -22
  92. package/Sky/index.d.ts +1 -1
  93. package/Sky/index.js +1 -1
  94. package/SpotLight.d.ts +6 -6
  95. package/SpotLight.js +72 -72
  96. package/SpriteModal1/SpriteModal1.d.ts +33 -33
  97. package/SpriteModal1/SpriteModal1.js +116 -116
  98. package/SpriteModal1/index.d.ts +1 -1
  99. package/SpriteModal1/index.js +1 -1
  100. package/SpriteText.d.ts +46 -46
  101. package/SpriteText.js +176 -176
  102. package/SpriteText2.d.ts +48 -48
  103. package/SpriteText2.js +223 -223
  104. package/SpriteText3.d.ts +86 -86
  105. package/SpriteText3.js +517 -517
  106. package/SpriteText3.ts +599 -599
  107. package/SpriteWithHtml.d.ts +9 -9
  108. package/SpriteWithHtml.js +46 -44
  109. package/SpriteWithHtml.ts +3 -1
  110. package/Text3D/Text3D.d.ts +20 -20
  111. package/Text3D/Text3D.js +58 -58
  112. package/Text3D/fontController.d.ts +60 -60
  113. package/Text3D/fontController.js +166 -166
  114. package/Text3D/index.d.ts +1 -1
  115. package/Text3D/index.js +1 -1
  116. package/ThreeBase.d.ts +248 -248
  117. package/ThreeBase.js +1202 -1202
  118. package/ThreeBase.ts +1314 -1314
  119. package/ThreeMouse.d.ts +53 -54
  120. package/ThreeMouse.js +453 -453
  121. package/Transition.d.ts +45 -45
  122. package/Transition.js +209 -209
  123. package/Water/Water.d.ts +5 -5
  124. package/Water/Water.js +44 -44
  125. package/Water/index.d.ts +2 -2
  126. package/Water/index.js +2 -2
  127. package/WaterFlow/FloatingDuck.d.ts +88 -88
  128. package/WaterFlow/FloatingDuck.js +307 -307
  129. package/WaterFlow/FloatingDuck.ts +445 -445
  130. package/WaterFlow/GPUFluidSimulation.d.ts +56 -56
  131. package/WaterFlow/GPUFluidSimulation.js +781 -781
  132. package/WaterFlow/GPUFluidSimulation.ts +827 -827
  133. package/WaterFlow/ReservoirSystem.d.ts +106 -106
  134. package/WaterFlow/ReservoirSystem.js +611 -611
  135. package/WaterFlow/ReservoirSystem.ts +754 -754
  136. package/WaterFlow/SPHField.d.ts +35 -35
  137. package/WaterFlow/SPHField.js +203 -203
  138. package/WaterFlow/SPHField.ts +228 -228
  139. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -69
  140. package/WaterFlow/ScreenSpaceFluidPass.js +728 -728
  141. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -789
  142. package/WaterFlow/ShallowWaterSurface.d.ts +45 -45
  143. package/WaterFlow/ShallowWaterSurface.js +438 -438
  144. package/WaterFlow/ShallowWaterSurface.ts +510 -510
  145. package/WaterFlow/WaterFlow.d.ts +87 -87
  146. package/WaterFlow/WaterFlow.js +171 -171
  147. package/WaterFlow/WaterFlow.ts +219 -219
  148. package/WaterFlow/types.d.ts +161 -161
  149. package/WaterFlow/types.js +1 -1
  150. package/WaterFlow/types.ts +189 -189
  151. package/WaterFlow/waterFlowPass.d.ts +3 -3
  152. package/WaterFlow/waterFlowPass.js +20 -20
  153. package/WaterFlow/waterFlowPass.ts +40 -40
  154. package/collisionOBB.d.ts +42 -42
  155. package/collisionOBB.js +112 -112
  156. package/collisionOBB.ts +108 -108
  157. package/declare.d.ts +25 -25
  158. package/index.d.ts +1 -1
  159. package/index.js +1 -1
  160. package/instanced/InstancedBatch.d.ts +57 -57
  161. package/instanced/InstancedBatch.js +348 -348
  162. package/instanced/InstancedBatch.ts +406 -406
  163. package/instanced/InstancedChild.d.ts +174 -174
  164. package/instanced/InstancedChild.js +264 -264
  165. package/instanced/InstancedChild.ts +327 -327
  166. package/instanced/InstancedGroup.d.ts +43 -43
  167. package/instanced/InstancedGroup.js +126 -126
  168. package/instanced/InstancedGroup.ts +137 -137
  169. package/instanced/InstancedMeshBase.d.ts +38 -38
  170. package/instanced/InstancedMeshBase.js +282 -282
  171. package/instanced/InstancedTemplate.d.ts +46 -46
  172. package/instanced/InstancedTemplate.js +125 -125
  173. package/keyControls.d.ts +29 -30
  174. package/keyControls.js +101 -101
  175. package/lensflare/LensFlare.d.ts +39 -39
  176. package/lensflare/LensFlare.js +284 -284
  177. package/package.json +6 -1
  178. package/pass/bloom_pass.d.ts +2 -2
  179. package/pass/bloom_pass.js +174 -174
  180. package/pass/cover_pass.d.ts +2 -2
  181. package/pass/cover_pass.js +108 -108
  182. package/pass/debugDepthState.d.ts +20 -20
  183. package/pass/debugDepthState.js +9 -9
  184. package/pass/debugDepthState.ts +22 -22
  185. package/pass/depthTestBias.d.ts +12 -12
  186. package/pass/depthTestBias.js +12 -12
  187. package/pass/depthTestBias.ts +12 -12
  188. package/pass/effectUserData.d.ts +27 -27
  189. package/pass/effectUserData.js +1 -1
  190. package/pass/effectUserData.ts +46 -46
  191. package/pass/frosted_glass_pass.d.ts +2 -2
  192. package/pass/frosted_glass_pass.js +150 -150
  193. package/pass/fsQuad.d.ts +9 -9
  194. package/pass/fsQuad.js +28 -28
  195. package/pass/glow_pass.d.ts +2 -2
  196. package/pass/glow_pass.js +350 -350
  197. package/pass/screen_bloom_pass.d.ts +11 -11
  198. package/pass/screen_bloom_pass.js +136 -136
  199. package/pass/ssao_pass.d.ts +88 -88
  200. package/pass/ssao_pass.js +799 -799
  201. package/pass/ssao_pass.ts +918 -918
  202. package/pass/stroke_pass.d.ts +2 -2
  203. package/pass/stroke_pass.js +267 -267
  204. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  205. package/shaders/FXAAShaderMaterial.js +20 -20
  206. package/shaders/baseDepthVisShader.d.ts +11 -11
  207. package/shaders/baseDepthVisShader.js +36 -36
  208. package/shaders/baseDepthVisShader.ts +36 -36
  209. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  210. package/shaders/baseTextureToRenderShader.js +19 -19
  211. package/shaders/copyShader.d.ts +3 -3
  212. package/shaders/copyShader.js +13 -13
  213. package/shaders/debugDepthCompareShader.d.ts +14 -14
  214. package/shaders/debugDepthCompareShader.js +49 -49
  215. package/shaders/debugDepthCompareShader.ts +50 -50
  216. package/shaders/debugDepthJudgeShader.d.ts +18 -18
  217. package/shaders/debugDepthJudgeShader.js +52 -52
  218. package/shaders/debugDepthJudgeShader.ts +54 -54
  219. package/shaders/debugExcludedShader.d.ts +13 -13
  220. package/shaders/debugExcludedShader.js +46 -46
  221. package/shaders/debugExcludedShader.ts +48 -48
  222. package/spriteTextBg.d.ts +1 -1
  223. package/spriteTextBg.js +20 -20
  224. package/spriteTextBg.ts +20 -20
  225. package/threeLoader.d.ts +35 -35
  226. package/threeLoader.js +518 -518
  227. package/threeUtils.d.ts +71 -53
  228. package/threeUtils.js +363 -329
  229. package/threeUtils.ts +35 -0
  230. package/types.d.ts +2 -2
  231. package/types.js +6 -6
@@ -1,106 +1,106 @@
1
- import * as THREE from 'three';
2
- import { ShallowWaterSurface } from './ShallowWaterSurface';
3
- import type { BasinConfig } from './types';
4
- /**
5
- * 构造选项:几何口径(length/width/壁高)+ 平面位置(centerX/centerZ)+ 尾流水面网格分辨率。
6
- * flowTexture 是溢出水花着色器采样的噪声图,缺省时 uniforms.uFlowMap 为 undefined。
7
- */
8
- export interface ReservoirOptions {
9
- flowTexture?: THREE.Texture;
10
- length?: number;
11
- width?: number;
12
- bottomY?: number;
13
- rimY?: number;
14
- centerX?: number;
15
- centerZ?: number;
16
- waveWidth?: number;
17
- waveHeight?: number;
18
- }
19
- /** update 的入参:入口水流量 + 撞击点/能量 + 是否正在喷射。 */
20
- export interface ReservoirUpdateOptions {
21
- flowRate: number;
22
- captureFraction?: number;
23
- impactX: number;
24
- impactZ?: number;
25
- impactEnergy?: number;
26
- emitting?: boolean;
27
- }
28
- /** update 的出参:本次入流/溢流的口径,供调用方做音效或统计。 */
29
- export interface ReservoirUpdateResult {
30
- captured: boolean;
31
- captureFraction: number;
32
- incomingRate: number;
33
- missedRate: number;
34
- overflowRate: number;
35
- }
36
- export declare class ReservoirSystem {
37
- /** 几何口径(全部由构造参数推导,构造后不变)。 */
38
- private readonly length;
39
- private readonly width;
40
- private readonly bottomY;
41
- private readonly rimY;
42
- private readonly innerBottomY;
43
- private readonly maxWaterY;
44
- private readonly innerLength;
45
- private readonly innerWidth;
46
- private readonly surfaceArea;
47
- private readonly capacity;
48
- /** 水量与溢流状态(每帧变化)。 */
49
- private volume;
50
- private overflowRate;
51
- private motionOverflowRate;
52
- private overflowIntensity;
53
- private active;
54
- private particleFluidMode;
55
- /** 容器晃动(xz 两个分量复用 Vector2 的 x/y)。 */
56
- private readonly motionPreviousPosition;
57
- private readonly motionVelocity;
58
- private readonly motionAcceleration;
59
- private readonly sloshOffset;
60
- private readonly sloshVelocity;
61
- private readonly motionWaveImpulse;
62
- /** 池体节点与拾取体。 */
63
- readonly renderer: THREE.WebGLRenderer;
64
- readonly group: THREE.Group;
65
- readonly hitMeshes: THREE.Mesh[];
66
- readonly rimFoamMaterial: THREE.MeshBasicMaterial;
67
- readonly rimFoamGroup: THREE.Group;
68
- readonly waterMaterial: THREE.ShaderMaterial;
69
- readonly waterBody: THREE.Mesh;
70
- /** 浅水波面;非WebGL2 或缺浮点扩展时为 null(此时只保留水体盒)。 */
71
- readonly surface: ShallowWaterSurface | null;
72
- readonly overflowMaterial: THREE.ShaderMaterial;
73
- readonly overflowGroup: THREE.Group;
74
- /** 溢流粒子(GPU points)的缓冲与状态。 */
75
- readonly dropCount: number;
76
- private readonly dropPositions;
77
- private readonly dropVelocities;
78
- private readonly dropLife;
79
- private readonly dropMaxLife;
80
- private readonly dropBounces;
81
- private readonly dropSizes;
82
- private readonly dropAlpha;
83
- private dropCursor;
84
- private dropAccumulator;
85
- readonly dropMaterial: THREE.ShaderMaterial;
86
- readonly spillPoints: THREE.Points;
87
- constructor(renderer: THREE.WebGLRenderer, { flowTexture, length, width, bottomY, rimY, centerX, centerZ, waveWidth, waveHeight, }?: ReservoirOptions);
88
- setActive(active: boolean): void;
89
- setParticleFluidMode(enabled: boolean): void;
90
- moveTo(x: number, z: number): void;
91
- reset(fillRatio?: number): void;
92
- updateContainerMotion(delta: number): void;
93
- clearSpillParticles(): void;
94
- spawnSpillParticle(): void;
95
- updateSpillParticles(delta: number): void;
96
- updateGeometry(): void;
97
- update(delta: number, elapsed: number, { flowRate, captureFraction, impactX, impactZ, impactEnergy, emitting, }: ReservoirUpdateOptions): ReservoirUpdateResult;
98
- setPixelRatio(pixelRatio: number): void;
99
- get fillRatio(): number;
100
- get waterY(): number;
101
- get centerX(): number;
102
- get centerZ(): number;
103
- get minX(): number;
104
- get maxX(): number;
105
- get collisionBounds(): BasinConfig;
106
- }
1
+ import * as THREE from 'three';
2
+ import { ShallowWaterSurface } from './ShallowWaterSurface';
3
+ import type { BasinConfig } from './types';
4
+ /**
5
+ * 构造选项:几何口径(length/width/壁高)+ 平面位置(centerX/centerZ)+ 尾流水面网格分辨率。
6
+ * flowTexture 是溢出水花着色器采样的噪声图,缺省时 uniforms.uFlowMap 为 undefined。
7
+ */
8
+ export interface ReservoirOptions {
9
+ flowTexture?: THREE.Texture;
10
+ length?: number;
11
+ width?: number;
12
+ bottomY?: number;
13
+ rimY?: number;
14
+ centerX?: number;
15
+ centerZ?: number;
16
+ waveWidth?: number;
17
+ waveHeight?: number;
18
+ }
19
+ /** update 的入参:入口水流量 + 撞击点/能量 + 是否正在喷射。 */
20
+ export interface ReservoirUpdateOptions {
21
+ flowRate: number;
22
+ captureFraction?: number;
23
+ impactX: number;
24
+ impactZ?: number;
25
+ impactEnergy?: number;
26
+ emitting?: boolean;
27
+ }
28
+ /** update 的出参:本次入流/溢流的口径,供调用方做音效或统计。 */
29
+ export interface ReservoirUpdateResult {
30
+ captured: boolean;
31
+ captureFraction: number;
32
+ incomingRate: number;
33
+ missedRate: number;
34
+ overflowRate: number;
35
+ }
36
+ export declare class ReservoirSystem {
37
+ /** 几何口径(全部由构造参数推导,构造后不变)。 */
38
+ private readonly length;
39
+ private readonly width;
40
+ private readonly bottomY;
41
+ private readonly rimY;
42
+ private readonly innerBottomY;
43
+ private readonly maxWaterY;
44
+ private readonly innerLength;
45
+ private readonly innerWidth;
46
+ private readonly surfaceArea;
47
+ private readonly capacity;
48
+ /** 水量与溢流状态(每帧变化)。 */
49
+ private volume;
50
+ private overflowRate;
51
+ private motionOverflowRate;
52
+ private overflowIntensity;
53
+ private active;
54
+ private particleFluidMode;
55
+ /** 容器晃动(xz 两个分量复用 Vector2 的 x/y)。 */
56
+ private readonly motionPreviousPosition;
57
+ private readonly motionVelocity;
58
+ private readonly motionAcceleration;
59
+ private readonly sloshOffset;
60
+ private readonly sloshVelocity;
61
+ private readonly motionWaveImpulse;
62
+ /** 池体节点与拾取体。 */
63
+ readonly renderer: THREE.WebGLRenderer;
64
+ readonly group: THREE.Group;
65
+ readonly hitMeshes: THREE.Mesh[];
66
+ readonly rimFoamMaterial: THREE.MeshBasicMaterial;
67
+ readonly rimFoamGroup: THREE.Group;
68
+ readonly waterMaterial: THREE.ShaderMaterial;
69
+ readonly waterBody: THREE.Mesh;
70
+ /** 浅水波面;非WebGL2 或缺浮点扩展时为 null(此时只保留水体盒)。 */
71
+ readonly surface: ShallowWaterSurface | null;
72
+ readonly overflowMaterial: THREE.ShaderMaterial;
73
+ readonly overflowGroup: THREE.Group;
74
+ /** 溢流粒子(GPU points)的缓冲与状态。 */
75
+ readonly dropCount: number;
76
+ private readonly dropPositions;
77
+ private readonly dropVelocities;
78
+ private readonly dropLife;
79
+ private readonly dropMaxLife;
80
+ private readonly dropBounces;
81
+ private readonly dropSizes;
82
+ private readonly dropAlpha;
83
+ private dropCursor;
84
+ private dropAccumulator;
85
+ readonly dropMaterial: THREE.ShaderMaterial;
86
+ readonly spillPoints: THREE.Points;
87
+ constructor(renderer: THREE.WebGLRenderer, { flowTexture, length, width, bottomY, rimY, centerX, centerZ, waveWidth, waveHeight, }?: ReservoirOptions);
88
+ setActive(active: boolean): void;
89
+ setParticleFluidMode(enabled: boolean): void;
90
+ moveTo(x: number, z: number): void;
91
+ reset(fillRatio?: number): void;
92
+ updateContainerMotion(delta: number): void;
93
+ clearSpillParticles(): void;
94
+ spawnSpillParticle(): void;
95
+ updateSpillParticles(delta: number): void;
96
+ updateGeometry(): void;
97
+ update(delta: number, elapsed: number, { flowRate, captureFraction, impactX, impactZ, impactEnergy, emitting, }: ReservoirUpdateOptions): ReservoirUpdateResult;
98
+ setPixelRatio(pixelRatio: number): void;
99
+ get fillRatio(): number;
100
+ get waterY(): number;
101
+ get centerX(): number;
102
+ get centerZ(): number;
103
+ get minX(): number;
104
+ get maxX(): number;
105
+ get collisionBounds(): BasinConfig;
106
+ }