three-base 2.0.142 → 2.0.166

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (231) hide show
  1. package/DirectionalLight.d.ts +6 -6
  2. package/DirectionalLight.js +68 -68
  3. package/EventMap.d.ts +103 -103
  4. package/EventMap.js +17 -17
  5. package/EventMesh.d.ts +18 -18
  6. package/EventMesh.js +59 -59
  7. package/ExtrudeMesh.d.ts +112 -112
  8. package/ExtrudeMesh.js +342 -342
  9. package/FPScontrol.d.ts +531 -511
  10. package/FPScontrol.js +1866 -1799
  11. package/FPScontrol.ts +1922 -1855
  12. package/Fire/Fire.d.ts +28 -28
  13. package/Fire/Fire.js +80 -80
  14. package/Fire/FireGeometry.d.ts +9 -9
  15. package/Fire/FireGeometry.js +40 -40
  16. package/Fire/FireMaterial.d.ts +28 -28
  17. package/Fire/FireMaterial.js +32 -32
  18. package/Fire/index.d.ts +2 -2
  19. package/Fire/index.js +2 -2
  20. package/GLTFDracoLoader.d.ts +71 -71
  21. package/GLTFDracoLoader.js +266 -266
  22. package/GLTFDracoLoader.ts +1 -1
  23. package/Grass/Grass.d.ts +8 -8
  24. package/Grass/Grass.js +38 -38
  25. package/Grass/index.d.ts +2 -2
  26. package/Grass/index.js +2 -2
  27. package/Ground1/Ground1.d.ts +10 -10
  28. package/Ground1/Ground1.js +71 -71
  29. package/Ground1/index.d.ts +1 -1
  30. package/Ground1/index.js +1 -1
  31. package/MeshBase.d.ts +36 -36
  32. package/MeshBase.js +251 -247
  33. package/MeshBase.ts +6 -2
  34. package/Mirror.d.ts +25 -25
  35. package/Mirror.js +143 -143
  36. package/MktMesh/MktMesh.d.ts +301 -291
  37. package/MktMesh/MktMesh.js +1064 -1045
  38. package/MktMesh/MktMesh.ts +32 -11
  39. package/MktMesh/assetUrl.d.ts +59 -35
  40. package/MktMesh/assetUrl.js +165 -69
  41. package/MktMesh/assetUrl.ts +164 -69
  42. package/MktMesh/mktMappingShader.d.ts +12 -12
  43. package/MktMesh/mktMappingShader.js +138 -138
  44. package/MktMesh/mktMappingShader.ts +139 -139
  45. package/MktMesh/mktShader.d.ts +263 -263
  46. package/MktMesh/mktShader.js +1236 -1236
  47. package/MktMesh/mktShader.ts +1344 -1344
  48. package/MktMesh/panoBitmapTexture.d.ts +25 -25
  49. package/MktMesh/panoBitmapTexture.js +52 -52
  50. package/MktMesh/panoBitmapTexture.ts +54 -54
  51. package/MktMesh/panoSlotBind.d.ts +29 -29
  52. package/MktMesh/panoSlotBind.js +106 -106
  53. package/MktMesh/panoSlotBind.ts +153 -153
  54. package/MktMesh/panoSlotRoster.d.ts +22 -22
  55. package/MktMesh/panoSlotRoster.js +169 -169
  56. package/MktMesh/panoSlotRoster.ts +168 -168
  57. package/MktMesh/panoTileStitcher.d.ts +119 -119
  58. package/MktMesh/panoTileStitcher.js +529 -529
  59. package/MktMesh/panoTileStitcher.ts +616 -616
  60. package/MktMesh/types.d.ts +75 -75
  61. package/MktMesh/types.js +1 -1
  62. package/MktMesh/wallCapTessellate.d.ts +33 -33
  63. package/MktMesh/wallCapTessellate.js +97 -97
  64. package/MktMesh/wallCapTessellate.ts +68 -68
  65. package/PipeMesh/PathGeometry.d.ts +44 -44
  66. package/PipeMesh/PathGeometry.js +307 -307
  67. package/PipeMesh/PathPoint.d.ts +17 -17
  68. package/PipeMesh/PathPoint.js +31 -31
  69. package/PipeMesh/PathPointList.d.ts +31 -31
  70. package/PipeMesh/PathPointList.js +209 -209
  71. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  72. package/PipeMesh/PathTubeGeometry.js +130 -130
  73. package/PipeMesh/PipeMesh.d.ts +25 -25
  74. package/PipeMesh/PipeMesh.js +63 -63
  75. package/PipeMesh/index.d.ts +1 -1
  76. package/PipeMesh/index.js +1 -1
  77. package/PlaneModal1/PlaneModal1.d.ts +34 -34
  78. package/PlaneModal1/PlaneModal1.js +109 -109
  79. package/PlaneModal1/index.d.ts +1 -1
  80. package/PlaneModal1/index.js +1 -1
  81. package/PlaneText.d.ts +27 -27
  82. package/PlaneText.js +35 -35
  83. package/PlaneWithHtml.d.ts +13 -13
  84. package/PlaneWithHtml.js +66 -64
  85. package/PlaneWithHtml.ts +3 -1
  86. package/PointLight/PointLight.d.ts +13 -13
  87. package/PointLight/PointLight.js +64 -64
  88. package/PointLight/index.d.ts +1 -1
  89. package/PointLight/index.js +1 -1
  90. package/Sky/Sky.d.ts +9 -9
  91. package/Sky/Sky.js +22 -22
  92. package/Sky/index.d.ts +1 -1
  93. package/Sky/index.js +1 -1
  94. package/SpotLight.d.ts +6 -6
  95. package/SpotLight.js +72 -72
  96. package/SpriteModal1/SpriteModal1.d.ts +33 -33
  97. package/SpriteModal1/SpriteModal1.js +116 -116
  98. package/SpriteModal1/index.d.ts +1 -1
  99. package/SpriteModal1/index.js +1 -1
  100. package/SpriteText.d.ts +46 -46
  101. package/SpriteText.js +176 -176
  102. package/SpriteText2.d.ts +48 -48
  103. package/SpriteText2.js +223 -223
  104. package/SpriteText3.d.ts +86 -86
  105. package/SpriteText3.js +517 -517
  106. package/SpriteText3.ts +599 -599
  107. package/SpriteWithHtml.d.ts +9 -9
  108. package/SpriteWithHtml.js +46 -44
  109. package/SpriteWithHtml.ts +3 -1
  110. package/Text3D/Text3D.d.ts +20 -20
  111. package/Text3D/Text3D.js +58 -58
  112. package/Text3D/fontController.d.ts +60 -60
  113. package/Text3D/fontController.js +166 -166
  114. package/Text3D/index.d.ts +1 -1
  115. package/Text3D/index.js +1 -1
  116. package/ThreeBase.d.ts +248 -248
  117. package/ThreeBase.js +1202 -1202
  118. package/ThreeBase.ts +1314 -1314
  119. package/ThreeMouse.d.ts +53 -54
  120. package/ThreeMouse.js +453 -453
  121. package/Transition.d.ts +45 -45
  122. package/Transition.js +209 -209
  123. package/Water/Water.d.ts +5 -5
  124. package/Water/Water.js +44 -44
  125. package/Water/index.d.ts +2 -2
  126. package/Water/index.js +2 -2
  127. package/WaterFlow/FloatingDuck.d.ts +88 -88
  128. package/WaterFlow/FloatingDuck.js +307 -307
  129. package/WaterFlow/FloatingDuck.ts +445 -445
  130. package/WaterFlow/GPUFluidSimulation.d.ts +56 -56
  131. package/WaterFlow/GPUFluidSimulation.js +781 -781
  132. package/WaterFlow/GPUFluidSimulation.ts +827 -827
  133. package/WaterFlow/ReservoirSystem.d.ts +106 -106
  134. package/WaterFlow/ReservoirSystem.js +611 -611
  135. package/WaterFlow/ReservoirSystem.ts +754 -754
  136. package/WaterFlow/SPHField.d.ts +35 -35
  137. package/WaterFlow/SPHField.js +203 -203
  138. package/WaterFlow/SPHField.ts +228 -228
  139. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -69
  140. package/WaterFlow/ScreenSpaceFluidPass.js +728 -728
  141. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -789
  142. package/WaterFlow/ShallowWaterSurface.d.ts +45 -45
  143. package/WaterFlow/ShallowWaterSurface.js +438 -438
  144. package/WaterFlow/ShallowWaterSurface.ts +510 -510
  145. package/WaterFlow/WaterFlow.d.ts +87 -87
  146. package/WaterFlow/WaterFlow.js +171 -171
  147. package/WaterFlow/WaterFlow.ts +219 -219
  148. package/WaterFlow/types.d.ts +161 -161
  149. package/WaterFlow/types.js +1 -1
  150. package/WaterFlow/types.ts +189 -189
  151. package/WaterFlow/waterFlowPass.d.ts +3 -3
  152. package/WaterFlow/waterFlowPass.js +20 -20
  153. package/WaterFlow/waterFlowPass.ts +40 -40
  154. package/collisionOBB.d.ts +42 -42
  155. package/collisionOBB.js +112 -112
  156. package/collisionOBB.ts +108 -108
  157. package/declare.d.ts +25 -25
  158. package/index.d.ts +1 -1
  159. package/index.js +1 -1
  160. package/instanced/InstancedBatch.d.ts +57 -57
  161. package/instanced/InstancedBatch.js +348 -348
  162. package/instanced/InstancedBatch.ts +406 -406
  163. package/instanced/InstancedChild.d.ts +174 -174
  164. package/instanced/InstancedChild.js +264 -264
  165. package/instanced/InstancedChild.ts +327 -327
  166. package/instanced/InstancedGroup.d.ts +43 -43
  167. package/instanced/InstancedGroup.js +126 -126
  168. package/instanced/InstancedGroup.ts +137 -137
  169. package/instanced/InstancedMeshBase.d.ts +38 -38
  170. package/instanced/InstancedMeshBase.js +282 -282
  171. package/instanced/InstancedTemplate.d.ts +46 -46
  172. package/instanced/InstancedTemplate.js +125 -125
  173. package/keyControls.d.ts +29 -30
  174. package/keyControls.js +101 -101
  175. package/lensflare/LensFlare.d.ts +39 -39
  176. package/lensflare/LensFlare.js +284 -284
  177. package/package.json +6 -1
  178. package/pass/bloom_pass.d.ts +2 -2
  179. package/pass/bloom_pass.js +174 -174
  180. package/pass/cover_pass.d.ts +2 -2
  181. package/pass/cover_pass.js +108 -108
  182. package/pass/debugDepthState.d.ts +20 -20
  183. package/pass/debugDepthState.js +9 -9
  184. package/pass/debugDepthState.ts +22 -22
  185. package/pass/depthTestBias.d.ts +12 -12
  186. package/pass/depthTestBias.js +12 -12
  187. package/pass/depthTestBias.ts +12 -12
  188. package/pass/effectUserData.d.ts +27 -27
  189. package/pass/effectUserData.js +1 -1
  190. package/pass/effectUserData.ts +46 -46
  191. package/pass/frosted_glass_pass.d.ts +2 -2
  192. package/pass/frosted_glass_pass.js +150 -150
  193. package/pass/fsQuad.d.ts +9 -9
  194. package/pass/fsQuad.js +28 -28
  195. package/pass/glow_pass.d.ts +2 -2
  196. package/pass/glow_pass.js +350 -350
  197. package/pass/screen_bloom_pass.d.ts +11 -11
  198. package/pass/screen_bloom_pass.js +136 -136
  199. package/pass/ssao_pass.d.ts +88 -88
  200. package/pass/ssao_pass.js +799 -799
  201. package/pass/ssao_pass.ts +918 -918
  202. package/pass/stroke_pass.d.ts +2 -2
  203. package/pass/stroke_pass.js +267 -267
  204. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  205. package/shaders/FXAAShaderMaterial.js +20 -20
  206. package/shaders/baseDepthVisShader.d.ts +11 -11
  207. package/shaders/baseDepthVisShader.js +36 -36
  208. package/shaders/baseDepthVisShader.ts +36 -36
  209. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  210. package/shaders/baseTextureToRenderShader.js +19 -19
  211. package/shaders/copyShader.d.ts +3 -3
  212. package/shaders/copyShader.js +13 -13
  213. package/shaders/debugDepthCompareShader.d.ts +14 -14
  214. package/shaders/debugDepthCompareShader.js +49 -49
  215. package/shaders/debugDepthCompareShader.ts +50 -50
  216. package/shaders/debugDepthJudgeShader.d.ts +18 -18
  217. package/shaders/debugDepthJudgeShader.js +52 -52
  218. package/shaders/debugDepthJudgeShader.ts +54 -54
  219. package/shaders/debugExcludedShader.d.ts +13 -13
  220. package/shaders/debugExcludedShader.js +46 -46
  221. package/shaders/debugExcludedShader.ts +48 -48
  222. package/spriteTextBg.d.ts +1 -1
  223. package/spriteTextBg.js +20 -20
  224. package/spriteTextBg.ts +20 -20
  225. package/threeLoader.d.ts +35 -35
  226. package/threeLoader.js +518 -518
  227. package/threeUtils.d.ts +71 -53
  228. package/threeUtils.js +363 -329
  229. package/threeUtils.ts +35 -0
  230. package/types.d.ts +2 -2
  231. package/types.js +6 -6
package/ExtrudeMesh.d.ts CHANGED
@@ -1,112 +1,112 @@
1
- import { BufferGeometry, Material, Matrix4, Mesh, Vector2, Vector3 } from "three";
2
- export type ExtrudePath = {
3
- vector3: [number, number, number];
4
- radius: number;
5
- segments: number;
6
- scale: {
7
- x: number;
8
- y: number;
9
- };
10
- name: string;
11
- };
12
- export interface ExtrudeMeshProps {
13
- paths: Array<ExtrudePath>;
14
- shapePath: Array<[number, number]>;
15
- closed: boolean;
16
- }
17
- /**
18
- * 挤出模型
19
- * 此组件适合自动生成 公路 河流山川等 2d 平面上的模型
20
- *
21
- * @export
22
- * @class ExtrudeMesh
23
- * @extends {Mesh<BufferGeometry, Material>}
24
- */
25
- export default class ExtrudeMesh extends Mesh<BufferGeometry, Material> {
26
- static temp1Vector2: Vector2;
27
- static temp2Vector2: Vector2;
28
- static temp3Vector2: Vector2;
29
- static tempVector3: Vector3;
30
- static temp1Vector3: Vector3;
31
- static temp2Vector3: Vector3;
32
- static temp3Vector3: Vector3;
33
- static temp1Matrix4: Matrix4;
34
- static temp2Matrix4: Matrix4;
35
- static temp3Matrix4: Matrix4;
36
- constructor(props: ExtrudeMeshProps, material?: Material);
37
- shapePathWidth: number;
38
- pointerWidthRadius: Array<{
39
- vector3: [number, number, number];
40
- matrix: [
41
- number,
42
- number,
43
- number,
44
- number,
45
- number,
46
- number,
47
- number,
48
- number,
49
- number,
50
- number,
51
- number,
52
- number,
53
- number,
54
- number,
55
- number,
56
- number
57
- ];
58
- }>;
59
- computerMatrix(vector1: [number, number, number], vector2: [number, number, number], scale: [number, number, number]): [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number];
60
- /**
61
- * @计算渐变值 computerGradient([3,2,4], 0.3);
62
- * @渐变区间 values:number[]
63
- * @百分比 percentage:number
64
- */
65
- computerGradient(values: number[], percentage: number): number;
66
- computerPointerWidthRadius(paths: Array<ExtrudePath>, closed: boolean): void;
67
- computerPathLength(points: [number, number, number][]): number;
68
- setExtrudeMesh(startP: [number, number, number], // 起点位置
69
- startMatrix4: [
70
- number,
71
- number,
72
- number,
73
- number,
74
- number,
75
- number,
76
- number,
77
- number,
78
- number,
79
- number,
80
- number,
81
- number,
82
- number,
83
- number,
84
- number,
85
- number
86
- ], // 起点位置的矩阵
87
- endP: [number, number, number], // 终点位置
88
- endMatrix4: [
89
- number,
90
- number,
91
- number,
92
- number,
93
- number,
94
- number,
95
- number,
96
- number,
97
- number,
98
- number,
99
- number,
100
- number,
101
- number,
102
- number,
103
- number,
104
- number
105
- ], // 终点位置的矩阵
106
- uvx: number, // uv.x 的起始位置
107
- shapePath: Array<[number, number]>): {
108
- geometryPoint: number[];
109
- uvPoint: number[];
110
- };
111
- updateGeometry(props: ExtrudeMeshProps): void;
112
- }
1
+ import { BufferGeometry, Material, Matrix4, Mesh, Vector2, Vector3 } from "three";
2
+ export type ExtrudePath = {
3
+ vector3: [number, number, number];
4
+ radius: number;
5
+ segments: number;
6
+ scale: {
7
+ x: number;
8
+ y: number;
9
+ };
10
+ name: string;
11
+ };
12
+ export interface ExtrudeMeshProps {
13
+ paths: Array<ExtrudePath>;
14
+ shapePath: Array<[number, number]>;
15
+ closed: boolean;
16
+ }
17
+ /**
18
+ * 挤出模型
19
+ * 此组件适合自动生成 公路 河流山川等 2d 平面上的模型
20
+ *
21
+ * @export
22
+ * @class ExtrudeMesh
23
+ * @extends {Mesh<BufferGeometry, Material>}
24
+ */
25
+ export default class ExtrudeMesh extends Mesh<BufferGeometry, Material> {
26
+ static temp1Vector2: Vector2;
27
+ static temp2Vector2: Vector2;
28
+ static temp3Vector2: Vector2;
29
+ static tempVector3: Vector3;
30
+ static temp1Vector3: Vector3;
31
+ static temp2Vector3: Vector3;
32
+ static temp3Vector3: Vector3;
33
+ static temp1Matrix4: Matrix4;
34
+ static temp2Matrix4: Matrix4;
35
+ static temp3Matrix4: Matrix4;
36
+ constructor(props: ExtrudeMeshProps, material?: Material);
37
+ shapePathWidth: number;
38
+ pointerWidthRadius: Array<{
39
+ vector3: [number, number, number];
40
+ matrix: [
41
+ number,
42
+ number,
43
+ number,
44
+ number,
45
+ number,
46
+ number,
47
+ number,
48
+ number,
49
+ number,
50
+ number,
51
+ number,
52
+ number,
53
+ number,
54
+ number,
55
+ number,
56
+ number
57
+ ];
58
+ }>;
59
+ computerMatrix(vector1: [number, number, number], vector2: [number, number, number], scale: [number, number, number]): [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number];
60
+ /**
61
+ * @计算渐变值 computerGradient([3,2,4], 0.3);
62
+ * @渐变区间 values:number[]
63
+ * @百分比 percentage:number
64
+ */
65
+ computerGradient(values: number[], percentage: number): number;
66
+ computerPointerWidthRadius(paths: Array<ExtrudePath>, closed: boolean): void;
67
+ computerPathLength(points: [number, number, number][]): number;
68
+ setExtrudeMesh(startP: [number, number, number], // 起点位置
69
+ startMatrix4: [
70
+ number,
71
+ number,
72
+ number,
73
+ number,
74
+ number,
75
+ number,
76
+ number,
77
+ number,
78
+ number,
79
+ number,
80
+ number,
81
+ number,
82
+ number,
83
+ number,
84
+ number,
85
+ number
86
+ ], // 起点位置的矩阵
87
+ endP: [number, number, number], // 终点位置
88
+ endMatrix4: [
89
+ number,
90
+ number,
91
+ number,
92
+ number,
93
+ number,
94
+ number,
95
+ number,
96
+ number,
97
+ number,
98
+ number,
99
+ number,
100
+ number,
101
+ number,
102
+ number,
103
+ number,
104
+ number
105
+ ], // 终点位置的矩阵
106
+ uvx: number, // uv.x 的起始位置
107
+ shapePath: Array<[number, number]>): {
108
+ geometryPoint: number[];
109
+ uvPoint: number[];
110
+ };
111
+ updateGeometry(props: ExtrudeMeshProps): void;
112
+ }