three-base 2.0.142 → 2.0.166

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (231) hide show
  1. package/DirectionalLight.d.ts +6 -6
  2. package/DirectionalLight.js +68 -68
  3. package/EventMap.d.ts +103 -103
  4. package/EventMap.js +17 -17
  5. package/EventMesh.d.ts +18 -18
  6. package/EventMesh.js +59 -59
  7. package/ExtrudeMesh.d.ts +112 -112
  8. package/ExtrudeMesh.js +342 -342
  9. package/FPScontrol.d.ts +531 -511
  10. package/FPScontrol.js +1866 -1799
  11. package/FPScontrol.ts +1922 -1855
  12. package/Fire/Fire.d.ts +28 -28
  13. package/Fire/Fire.js +80 -80
  14. package/Fire/FireGeometry.d.ts +9 -9
  15. package/Fire/FireGeometry.js +40 -40
  16. package/Fire/FireMaterial.d.ts +28 -28
  17. package/Fire/FireMaterial.js +32 -32
  18. package/Fire/index.d.ts +2 -2
  19. package/Fire/index.js +2 -2
  20. package/GLTFDracoLoader.d.ts +71 -71
  21. package/GLTFDracoLoader.js +266 -266
  22. package/GLTFDracoLoader.ts +1 -1
  23. package/Grass/Grass.d.ts +8 -8
  24. package/Grass/Grass.js +38 -38
  25. package/Grass/index.d.ts +2 -2
  26. package/Grass/index.js +2 -2
  27. package/Ground1/Ground1.d.ts +10 -10
  28. package/Ground1/Ground1.js +71 -71
  29. package/Ground1/index.d.ts +1 -1
  30. package/Ground1/index.js +1 -1
  31. package/MeshBase.d.ts +36 -36
  32. package/MeshBase.js +251 -247
  33. package/MeshBase.ts +6 -2
  34. package/Mirror.d.ts +25 -25
  35. package/Mirror.js +143 -143
  36. package/MktMesh/MktMesh.d.ts +301 -291
  37. package/MktMesh/MktMesh.js +1064 -1045
  38. package/MktMesh/MktMesh.ts +32 -11
  39. package/MktMesh/assetUrl.d.ts +59 -35
  40. package/MktMesh/assetUrl.js +165 -69
  41. package/MktMesh/assetUrl.ts +164 -69
  42. package/MktMesh/mktMappingShader.d.ts +12 -12
  43. package/MktMesh/mktMappingShader.js +138 -138
  44. package/MktMesh/mktMappingShader.ts +139 -139
  45. package/MktMesh/mktShader.d.ts +263 -263
  46. package/MktMesh/mktShader.js +1236 -1236
  47. package/MktMesh/mktShader.ts +1344 -1344
  48. package/MktMesh/panoBitmapTexture.d.ts +25 -25
  49. package/MktMesh/panoBitmapTexture.js +52 -52
  50. package/MktMesh/panoBitmapTexture.ts +54 -54
  51. package/MktMesh/panoSlotBind.d.ts +29 -29
  52. package/MktMesh/panoSlotBind.js +106 -106
  53. package/MktMesh/panoSlotBind.ts +153 -153
  54. package/MktMesh/panoSlotRoster.d.ts +22 -22
  55. package/MktMesh/panoSlotRoster.js +169 -169
  56. package/MktMesh/panoSlotRoster.ts +168 -168
  57. package/MktMesh/panoTileStitcher.d.ts +119 -119
  58. package/MktMesh/panoTileStitcher.js +529 -529
  59. package/MktMesh/panoTileStitcher.ts +616 -616
  60. package/MktMesh/types.d.ts +75 -75
  61. package/MktMesh/types.js +1 -1
  62. package/MktMesh/wallCapTessellate.d.ts +33 -33
  63. package/MktMesh/wallCapTessellate.js +97 -97
  64. package/MktMesh/wallCapTessellate.ts +68 -68
  65. package/PipeMesh/PathGeometry.d.ts +44 -44
  66. package/PipeMesh/PathGeometry.js +307 -307
  67. package/PipeMesh/PathPoint.d.ts +17 -17
  68. package/PipeMesh/PathPoint.js +31 -31
  69. package/PipeMesh/PathPointList.d.ts +31 -31
  70. package/PipeMesh/PathPointList.js +209 -209
  71. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  72. package/PipeMesh/PathTubeGeometry.js +130 -130
  73. package/PipeMesh/PipeMesh.d.ts +25 -25
  74. package/PipeMesh/PipeMesh.js +63 -63
  75. package/PipeMesh/index.d.ts +1 -1
  76. package/PipeMesh/index.js +1 -1
  77. package/PlaneModal1/PlaneModal1.d.ts +34 -34
  78. package/PlaneModal1/PlaneModal1.js +109 -109
  79. package/PlaneModal1/index.d.ts +1 -1
  80. package/PlaneModal1/index.js +1 -1
  81. package/PlaneText.d.ts +27 -27
  82. package/PlaneText.js +35 -35
  83. package/PlaneWithHtml.d.ts +13 -13
  84. package/PlaneWithHtml.js +66 -64
  85. package/PlaneWithHtml.ts +3 -1
  86. package/PointLight/PointLight.d.ts +13 -13
  87. package/PointLight/PointLight.js +64 -64
  88. package/PointLight/index.d.ts +1 -1
  89. package/PointLight/index.js +1 -1
  90. package/Sky/Sky.d.ts +9 -9
  91. package/Sky/Sky.js +22 -22
  92. package/Sky/index.d.ts +1 -1
  93. package/Sky/index.js +1 -1
  94. package/SpotLight.d.ts +6 -6
  95. package/SpotLight.js +72 -72
  96. package/SpriteModal1/SpriteModal1.d.ts +33 -33
  97. package/SpriteModal1/SpriteModal1.js +116 -116
  98. package/SpriteModal1/index.d.ts +1 -1
  99. package/SpriteModal1/index.js +1 -1
  100. package/SpriteText.d.ts +46 -46
  101. package/SpriteText.js +176 -176
  102. package/SpriteText2.d.ts +48 -48
  103. package/SpriteText2.js +223 -223
  104. package/SpriteText3.d.ts +86 -86
  105. package/SpriteText3.js +517 -517
  106. package/SpriteText3.ts +599 -599
  107. package/SpriteWithHtml.d.ts +9 -9
  108. package/SpriteWithHtml.js +46 -44
  109. package/SpriteWithHtml.ts +3 -1
  110. package/Text3D/Text3D.d.ts +20 -20
  111. package/Text3D/Text3D.js +58 -58
  112. package/Text3D/fontController.d.ts +60 -60
  113. package/Text3D/fontController.js +166 -166
  114. package/Text3D/index.d.ts +1 -1
  115. package/Text3D/index.js +1 -1
  116. package/ThreeBase.d.ts +248 -248
  117. package/ThreeBase.js +1202 -1202
  118. package/ThreeBase.ts +1314 -1314
  119. package/ThreeMouse.d.ts +53 -54
  120. package/ThreeMouse.js +453 -453
  121. package/Transition.d.ts +45 -45
  122. package/Transition.js +209 -209
  123. package/Water/Water.d.ts +5 -5
  124. package/Water/Water.js +44 -44
  125. package/Water/index.d.ts +2 -2
  126. package/Water/index.js +2 -2
  127. package/WaterFlow/FloatingDuck.d.ts +88 -88
  128. package/WaterFlow/FloatingDuck.js +307 -307
  129. package/WaterFlow/FloatingDuck.ts +445 -445
  130. package/WaterFlow/GPUFluidSimulation.d.ts +56 -56
  131. package/WaterFlow/GPUFluidSimulation.js +781 -781
  132. package/WaterFlow/GPUFluidSimulation.ts +827 -827
  133. package/WaterFlow/ReservoirSystem.d.ts +106 -106
  134. package/WaterFlow/ReservoirSystem.js +611 -611
  135. package/WaterFlow/ReservoirSystem.ts +754 -754
  136. package/WaterFlow/SPHField.d.ts +35 -35
  137. package/WaterFlow/SPHField.js +203 -203
  138. package/WaterFlow/SPHField.ts +228 -228
  139. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -69
  140. package/WaterFlow/ScreenSpaceFluidPass.js +728 -728
  141. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -789
  142. package/WaterFlow/ShallowWaterSurface.d.ts +45 -45
  143. package/WaterFlow/ShallowWaterSurface.js +438 -438
  144. package/WaterFlow/ShallowWaterSurface.ts +510 -510
  145. package/WaterFlow/WaterFlow.d.ts +87 -87
  146. package/WaterFlow/WaterFlow.js +171 -171
  147. package/WaterFlow/WaterFlow.ts +219 -219
  148. package/WaterFlow/types.d.ts +161 -161
  149. package/WaterFlow/types.js +1 -1
  150. package/WaterFlow/types.ts +189 -189
  151. package/WaterFlow/waterFlowPass.d.ts +3 -3
  152. package/WaterFlow/waterFlowPass.js +20 -20
  153. package/WaterFlow/waterFlowPass.ts +40 -40
  154. package/collisionOBB.d.ts +42 -42
  155. package/collisionOBB.js +112 -112
  156. package/collisionOBB.ts +108 -108
  157. package/declare.d.ts +25 -25
  158. package/index.d.ts +1 -1
  159. package/index.js +1 -1
  160. package/instanced/InstancedBatch.d.ts +57 -57
  161. package/instanced/InstancedBatch.js +348 -348
  162. package/instanced/InstancedBatch.ts +406 -406
  163. package/instanced/InstancedChild.d.ts +174 -174
  164. package/instanced/InstancedChild.js +264 -264
  165. package/instanced/InstancedChild.ts +327 -327
  166. package/instanced/InstancedGroup.d.ts +43 -43
  167. package/instanced/InstancedGroup.js +126 -126
  168. package/instanced/InstancedGroup.ts +137 -137
  169. package/instanced/InstancedMeshBase.d.ts +38 -38
  170. package/instanced/InstancedMeshBase.js +282 -282
  171. package/instanced/InstancedTemplate.d.ts +46 -46
  172. package/instanced/InstancedTemplate.js +125 -125
  173. package/keyControls.d.ts +29 -30
  174. package/keyControls.js +101 -101
  175. package/lensflare/LensFlare.d.ts +39 -39
  176. package/lensflare/LensFlare.js +284 -284
  177. package/package.json +6 -1
  178. package/pass/bloom_pass.d.ts +2 -2
  179. package/pass/bloom_pass.js +174 -174
  180. package/pass/cover_pass.d.ts +2 -2
  181. package/pass/cover_pass.js +108 -108
  182. package/pass/debugDepthState.d.ts +20 -20
  183. package/pass/debugDepthState.js +9 -9
  184. package/pass/debugDepthState.ts +22 -22
  185. package/pass/depthTestBias.d.ts +12 -12
  186. package/pass/depthTestBias.js +12 -12
  187. package/pass/depthTestBias.ts +12 -12
  188. package/pass/effectUserData.d.ts +27 -27
  189. package/pass/effectUserData.js +1 -1
  190. package/pass/effectUserData.ts +46 -46
  191. package/pass/frosted_glass_pass.d.ts +2 -2
  192. package/pass/frosted_glass_pass.js +150 -150
  193. package/pass/fsQuad.d.ts +9 -9
  194. package/pass/fsQuad.js +28 -28
  195. package/pass/glow_pass.d.ts +2 -2
  196. package/pass/glow_pass.js +350 -350
  197. package/pass/screen_bloom_pass.d.ts +11 -11
  198. package/pass/screen_bloom_pass.js +136 -136
  199. package/pass/ssao_pass.d.ts +88 -88
  200. package/pass/ssao_pass.js +799 -799
  201. package/pass/ssao_pass.ts +918 -918
  202. package/pass/stroke_pass.d.ts +2 -2
  203. package/pass/stroke_pass.js +267 -267
  204. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  205. package/shaders/FXAAShaderMaterial.js +20 -20
  206. package/shaders/baseDepthVisShader.d.ts +11 -11
  207. package/shaders/baseDepthVisShader.js +36 -36
  208. package/shaders/baseDepthVisShader.ts +36 -36
  209. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  210. package/shaders/baseTextureToRenderShader.js +19 -19
  211. package/shaders/copyShader.d.ts +3 -3
  212. package/shaders/copyShader.js +13 -13
  213. package/shaders/debugDepthCompareShader.d.ts +14 -14
  214. package/shaders/debugDepthCompareShader.js +49 -49
  215. package/shaders/debugDepthCompareShader.ts +50 -50
  216. package/shaders/debugDepthJudgeShader.d.ts +18 -18
  217. package/shaders/debugDepthJudgeShader.js +52 -52
  218. package/shaders/debugDepthJudgeShader.ts +54 -54
  219. package/shaders/debugExcludedShader.d.ts +13 -13
  220. package/shaders/debugExcludedShader.js +46 -46
  221. package/shaders/debugExcludedShader.ts +48 -48
  222. package/spriteTextBg.d.ts +1 -1
  223. package/spriteTextBg.js +20 -20
  224. package/spriteTextBg.ts +20 -20
  225. package/threeLoader.d.ts +35 -35
  226. package/threeLoader.js +518 -518
  227. package/threeUtils.d.ts +71 -53
  228. package/threeUtils.js +363 -329
  229. package/threeUtils.ts +35 -0
  230. package/types.d.ts +2 -2
  231. package/types.js +6 -6
@@ -1,38 +1,38 @@
1
- import { Color, Event, Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Mesh, Object3D, Quaternion, Vector3 } from "three";
2
- import MeshBase from "../MeshBase";
3
- import { DebouncedFuncLeading } from "lodash";
4
- export default class InstancedMeshBase extends MeshBase {
5
- constructor(url?: string);
6
- count: number;
7
- size: Vector3;
8
- meshCollect: Record<string, Mesh[]>;
9
- instanceCollect: Record<string, InstancedMesh>;
10
- colorMap: Map<String, Color>;
11
- static _position: Vector3;
12
- static _scale: Vector3;
13
- static _rotation: Euler;
14
- static _Quaternion: Quaternion;
15
- static _matrix: Matrix4;
16
- instanceMatrix: InstancedBufferAttribute;
17
- instanceColor: InstancedBufferAttribute;
18
- reset(...object: Object3D[]): this;
19
- loadModel(url: string | File | Array<File>, filename?: string): Promise<void>;
20
- computeBoundingSphere: DebouncedFuncLeading<() => void>;
21
- setCount(count?: number): Promise<void>;
22
- setMatrixAt(index: number, matrix?: Matrix4): Promise<void>;
23
- setTRS(index: number, { position, rotation, scale, }: {
24
- position?: Vector3;
25
- rotation?: Euler;
26
- scale?: Vector3;
27
- }): Promise<void>;
28
- getTRS(index?: number): Promise<{
29
- position: Vector3;
30
- rotation: Euler;
31
- scale: Vector3;
32
- }>;
33
- setColorAt(index: number, color: (instancedMesh: InstancedMesh) => Color | undefined): Promise<void>;
34
- getColorAt(index?: number): Promise<Color>;
35
- updateMatrixWorld(force?: boolean): void;
36
- addEventListener<T extends string>(name: T, callback: (e: Event<T, this>) => void): Promise<void>;
37
- removeEventListener<T extends string>(name: T, callback: (e: Event<T, this>) => void): void;
38
- }
1
+ import { Color, Event, Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Mesh, Object3D, Quaternion, Vector3 } from "three";
2
+ import MeshBase from "../MeshBase";
3
+ import { DebouncedFuncLeading } from "lodash";
4
+ export default class InstancedMeshBase extends MeshBase {
5
+ constructor(url?: string);
6
+ count: number;
7
+ size: Vector3;
8
+ meshCollect: Record<string, Mesh[]>;
9
+ instanceCollect: Record<string, InstancedMesh>;
10
+ colorMap: Map<String, Color>;
11
+ static _position: Vector3;
12
+ static _scale: Vector3;
13
+ static _rotation: Euler;
14
+ static _Quaternion: Quaternion;
15
+ static _matrix: Matrix4;
16
+ instanceMatrix: InstancedBufferAttribute;
17
+ instanceColor: InstancedBufferAttribute;
18
+ reset(...object: Object3D[]): this;
19
+ loadModel(url: string | File | Array<File>, filename?: string): Promise<void>;
20
+ computeBoundingSphere: DebouncedFuncLeading<() => void>;
21
+ setCount(count?: number): Promise<void>;
22
+ setMatrixAt(index: number, matrix?: Matrix4): Promise<void>;
23
+ setTRS(index: number, { position, rotation, scale, }: {
24
+ position?: Vector3;
25
+ rotation?: Euler;
26
+ scale?: Vector3;
27
+ }): Promise<void>;
28
+ getTRS(index?: number): Promise<{
29
+ position: Vector3;
30
+ rotation: Euler;
31
+ scale: Vector3;
32
+ }>;
33
+ setColorAt(index: number, color: (instancedMesh: InstancedMesh) => Color | undefined): Promise<void>;
34
+ getColorAt(index?: number): Promise<Color>;
35
+ updateMatrixWorld(force?: boolean): void;
36
+ addEventListener<T extends string>(name: T, callback: (e: Event<T, this>) => void): Promise<void>;
37
+ removeEventListener<T extends string>(name: T, callback: (e: Event<T, this>) => void): void;
38
+ }
@@ -1,282 +1,282 @@
1
- /*
2
- * @Author: xiaosihan
3
- * @Date: 2024-02-05 09:31:57
4
- * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2025-06-25
6
- */
7
- import { first, isString, throttle } from "lodash";
8
- import { Color, Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Quaternion, Vector3 } from "three";
9
- import MeshBase from "../MeshBase";
10
- import threeUtils from "../threeUtils";
11
- import threeLoader from "../threeLoader";
12
- import { dispatchCustomEvent } from "../EventMap";
13
- // 实例模型组对象
14
- export default class InstancedMeshBase extends MeshBase {
15
- constructor(url) {
16
- super(url);
17
- }
18
- count = 0;
19
- size = new Vector3(1, 1, 1);
20
- meshCollect = {};
21
- instanceCollect = {};
22
- colorMap = new Map();
23
- static _position = new Vector3();
24
- static _scale = new Vector3(1, 1, 1);
25
- static _rotation = new Euler();
26
- static _Quaternion = new Quaternion();
27
- static _matrix = new Matrix4();
28
- instanceMatrix = new InstancedBufferAttribute(new Float32Array(0 * 16), 16);
29
- instanceColor = new InstancedBufferAttribute(new Float32Array(0 * 3), 3);
30
- // 重置子元素
31
- reset(...object) {
32
- super.clear();
33
- super.add(...object);
34
- return this;
35
- }
36
- // 重构加载模型的方法
37
- async loadModel(url, filename = "") {
38
- //获取模型文件的地址
39
- const modelurl = await (async () => {
40
- if (isString(url)) {
41
- return url;
42
- }
43
- else if (url instanceof File) {
44
- return url.name;
45
- }
46
- else if (url instanceof Array) {
47
- let modelurl = "";
48
- const suffixs = [
49
- "zip",
50
- "obj",
51
- "glb",
52
- "gltf",
53
- "fbx",
54
- "dae",
55
- "stl",
56
- "usdz",
57
- ];
58
- for (let file of url) {
59
- if (suffixs.includes(threeUtils.getSuffix(file.name))) {
60
- modelurl = file.name;
61
- }
62
- }
63
- return modelurl;
64
- }
65
- return "";
66
- })();
67
- this.url = modelurl || "";
68
- if (!url) {
69
- return;
70
- }
71
- this.loaded = false;
72
- // 没有模型并且没有加载任务时就去加载模型
73
- if (!MeshBase.models.get(this.url) &&
74
- !MeshBase.loadModeling.get(this.url)) {
75
- MeshBase.loadModeling.set(this.url, true);
76
- // 万能加载器
77
- let modal = await threeLoader.loadModel(url, filename);
78
- MeshBase.models.set(this.url, modal);
79
- MeshBase.loadModeling.set(this.url, false);
80
- }
81
- // 如果模型还在加载中, 就等待模型加载完成
82
- do {
83
- await new Promise((resolve) => setTimeout(resolve, 50));
84
- } while (MeshBase.loadModeling.get(this.url));
85
- if (MeshBase.models.get(this.url)) {
86
- const mesh = MeshBase.models.get(this.url);
87
- // 兜底:与 MeshBase 一致,为缺失顶点法线的几何体补算法线,避免 AO 全黑与金属材质发黑
88
- this.ensureNormals(mesh);
89
- this.size.copy(threeUtils.getSize(mesh));
90
- const { meshCollect, instanceCollect } = this;
91
- mesh.updateMatrixWorld(true);
92
- // collect all mesh counts
93
- mesh.traverse((obj) => {
94
- const mesh = obj;
95
- if (mesh.isMesh) {
96
- mesh.matrixWorld.decompose(mesh.position, mesh.quaternion, mesh.scale);
97
- mesh.rotation.setFromQuaternion(mesh.quaternion);
98
- mesh.updateMatrix();
99
- const materialUuid = mesh.material instanceof Array ? mesh.material[0].uuid : mesh.material.uuid;
100
- const uuid = mesh.geometry.uuid + "/" + materialUuid;
101
- if (meshCollect[uuid]) {
102
- meshCollect[uuid].push(mesh);
103
- }
104
- else {
105
- meshCollect[uuid] = [mesh];
106
- }
107
- }
108
- else {
109
- obj.position.set(0, 0, 0);
110
- obj.scale.set(1, 1, 1);
111
- obj.rotation.set(0, 0, 0);
112
- }
113
- });
114
- this.clear();
115
- // create all instances
116
- Object.keys(meshCollect).forEach((uuid) => {
117
- const meshes = meshCollect[uuid];
118
- const mesh = meshes[0];
119
- const instancedMesh = new InstancedMesh(mesh.geometry, mesh.material, meshes.length * this.count);
120
- instancedMesh.name = mesh.name;
121
- instancedMesh.frustumCulled = false;
122
- instanceCollect[uuid] = instancedMesh;
123
- this.add(instancedMesh);
124
- });
125
- // 加载完成事件
126
- await new Promise((resolve) => setTimeout(resolve, 30));
127
- this.loaded = true;
128
- dispatchCustomEvent(this, { type: "loaded" });
129
- }
130
- }
131
- // 更新包围盒
132
- computeBoundingSphere = throttle(() => {
133
- for (const child of this.children) {
134
- const instancedMesh = child;
135
- instancedMesh.computeBoundingSphere && instancedMesh.computeBoundingSphere();
136
- }
137
- }, 1000);
138
- //初始实例矩阵的数量
139
- async setCount(count = 0) {
140
- if (this.count === count) {
141
- return;
142
- }
143
- await this.awaitLoaded();
144
- const instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
145
- const instanceColor = new InstancedBufferAttribute(new Float32Array(count * 3).fill(1), 3);
146
- for (let i = 0; i < count; i++) {
147
- instanceMatrix.set(InstancedMeshBase._matrix.identity().toArray(), i * 16);
148
- instanceColor.set([1, 1, 1], i * 3);
149
- }
150
- for (let i = 0; i < this.count; i++) {
151
- instanceMatrix.copyAt(i, this.instanceMatrix, i);
152
- instanceColor.copyAt(i, this.instanceColor, i);
153
- }
154
- this.instanceMatrix = instanceMatrix;
155
- this.instanceColor = instanceColor;
156
- this.count = count;
157
- for (const child of this.children) {
158
- const instanceMesh = child;
159
- const im = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
160
- const ic = new InstancedBufferAttribute(new Float32Array(count * 3).fill(1), 3);
161
- for (let i = 0; i < count; i++) {
162
- im.set(InstancedMeshBase._matrix.identity().toArray(), i * 16);
163
- ic.set([1, 1, 1], i * 3);
164
- }
165
- for (let i = 0; i < instanceMesh.count; i++) {
166
- im.copyAt(i, instanceMesh.instanceMatrix, i);
167
- if (instanceMesh.instanceColor) {
168
- ic.copyAt(i, instanceMesh.instanceColor, i);
169
- }
170
- }
171
- instanceMesh.instanceMatrix = im;
172
- instanceMesh.instanceColor = ic;
173
- instanceMesh.count = count;
174
- }
175
- }
176
- // 设置矩阵
177
- async setMatrixAt(index, matrix = new Matrix4().identity()) {
178
- const new_matrix = matrix.clone();
179
- await this.awaitLoaded();
180
- Object.keys(this.meshCollect).forEach((uuid) => {
181
- const instancedMesh = this.instanceCollect[uuid];
182
- const collect = this.meshCollect[uuid];
183
- collect.forEach((mesh, i) => {
184
- InstancedMeshBase._matrix.copy(mesh.matrix);
185
- InstancedMeshBase._matrix.premultiply(new_matrix);
186
- instancedMesh.setMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
187
- instancedMesh.instanceMatrix.needsUpdate = true;
188
- });
189
- });
190
- this.computeBoundingSphere();
191
- }
192
- //设置移动旋转缩放
193
- async setTRS(index, { position, rotation, scale, }) {
194
- const new_position = position ? position.clone() : undefined;
195
- const new_rotation = rotation ? rotation.clone() : undefined;
196
- const new_scale = scale ? scale.clone() : undefined;
197
- await this.awaitLoaded();
198
- Object.keys(this.meshCollect).forEach((uuid) => {
199
- const instancedMesh = this.instanceCollect[uuid];
200
- const collect = this.meshCollect[uuid];
201
- collect.forEach((mesh, i) => {
202
- instancedMesh.getMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
203
- InstancedMeshBase._matrix.premultiply(mesh.matrix.clone().invert());
204
- InstancedMeshBase._matrix.decompose(InstancedMeshBase._position, InstancedMeshBase._Quaternion, InstancedMeshBase._scale);
205
- InstancedMeshBase._rotation.setFromQuaternion(InstancedMeshBase._Quaternion);
206
- new_position && InstancedMeshBase._position.copy(new_position);
207
- new_rotation && InstancedMeshBase._rotation.copy(new_rotation);
208
- new_scale && InstancedMeshBase._scale.copy(new_scale);
209
- InstancedMeshBase._Quaternion.setFromEuler(InstancedMeshBase._rotation);
210
- InstancedMeshBase._matrix.compose(InstancedMeshBase._position, InstancedMeshBase._Quaternion, InstancedMeshBase._scale);
211
- InstancedMeshBase._matrix.premultiply(mesh.matrix);
212
- instancedMesh.setMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
213
- instancedMesh.instanceMatrix.needsUpdate = true;
214
- });
215
- });
216
- this.computeBoundingSphere();
217
- }
218
- //获取指定位置的移动旋转缩放
219
- async getTRS(index = 0) {
220
- await this.awaitLoaded();
221
- const position = new Vector3();
222
- const rotation = new Euler();
223
- const scale = new Vector3();
224
- const uuid = first(Object.keys(this.instanceCollect));
225
- const instancedMesh = this.instanceCollect[uuid];
226
- if (instancedMesh) {
227
- instancedMesh.getMatrixAt(index, InstancedMeshBase._matrix);
228
- InstancedMeshBase._matrix.decompose(position, InstancedMeshBase._Quaternion, scale);
229
- rotation.setFromQuaternion(InstancedMeshBase._Quaternion);
230
- }
231
- return { position, rotation, scale };
232
- }
233
- // 设置颜色
234
- async setColorAt(index, color) {
235
- await this.awaitLoaded();
236
- Object.keys(this.meshCollect).forEach((uuid) => {
237
- const instancedMesh = this.instanceCollect[uuid];
238
- const collect = this.meshCollect[uuid];
239
- collect.forEach((mesh, i) => {
240
- const c = color(instancedMesh);
241
- if (c) {
242
- instancedMesh.setColorAt(collect.length * index + i, c);
243
- instancedMesh.instanceColor.needsUpdate = true;
244
- }
245
- });
246
- });
247
- }
248
- // 获取颜色
249
- async getColorAt(index = 0) {
250
- await this.awaitLoaded();
251
- const color = new Color();
252
- const uuid = first(Object.keys(this.instanceCollect));
253
- const instancedMesh = this.instanceCollect[uuid];
254
- if (instancedMesh) {
255
- instancedMesh.getColorAt(index, color);
256
- }
257
- return color;
258
- }
259
- // 同步属性
260
- updateMatrixWorld(force) {
261
- super.updateMatrixWorld(force);
262
- const { cursor, enableEvent } = this.userData;
263
- this.traverse((obj) => {
264
- Object.assign(obj.userData, { cursor, enableEvent });
265
- });
266
- }
267
- // 事件监听
268
- async addEventListener(name, callback) {
269
- super.addEventListener(name, callback);
270
- await this.awaitLoaded();
271
- for (const child of this.children) {
272
- child.addEventListener(name, callback);
273
- }
274
- }
275
- // 取消事件的监听
276
- removeEventListener(name, callback) {
277
- super.removeEventListener(name, callback);
278
- for (const child of this.children) {
279
- child.removeEventListener(name, callback);
280
- }
281
- }
282
- }
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2024-02-05 09:31:57
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2025-06-25
6
+ */
7
+ import { first, isString, throttle } from "lodash";
8
+ import { Color, Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Quaternion, Vector3 } from "three";
9
+ import MeshBase from "../MeshBase";
10
+ import threeUtils from "../threeUtils";
11
+ import threeLoader from "../threeLoader";
12
+ import { dispatchCustomEvent } from "../EventMap";
13
+ // 实例模型组对象
14
+ export default class InstancedMeshBase extends MeshBase {
15
+ constructor(url) {
16
+ super(url);
17
+ }
18
+ count = 0;
19
+ size = new Vector3(1, 1, 1);
20
+ meshCollect = {};
21
+ instanceCollect = {};
22
+ colorMap = new Map();
23
+ static _position = new Vector3();
24
+ static _scale = new Vector3(1, 1, 1);
25
+ static _rotation = new Euler();
26
+ static _Quaternion = new Quaternion();
27
+ static _matrix = new Matrix4();
28
+ instanceMatrix = new InstancedBufferAttribute(new Float32Array(0 * 16), 16);
29
+ instanceColor = new InstancedBufferAttribute(new Float32Array(0 * 3), 3);
30
+ // 重置子元素
31
+ reset(...object) {
32
+ super.clear();
33
+ super.add(...object);
34
+ return this;
35
+ }
36
+ // 重构加载模型的方法
37
+ async loadModel(url, filename = "") {
38
+ //获取模型文件的地址
39
+ const modelurl = await (async () => {
40
+ if (isString(url)) {
41
+ return url;
42
+ }
43
+ else if (url instanceof File) {
44
+ return url.name;
45
+ }
46
+ else if (url instanceof Array) {
47
+ let modelurl = "";
48
+ const suffixs = [
49
+ "zip",
50
+ "obj",
51
+ "glb",
52
+ "gltf",
53
+ "fbx",
54
+ "dae",
55
+ "stl",
56
+ "usdz",
57
+ ];
58
+ for (let file of url) {
59
+ if (suffixs.includes(threeUtils.getSuffix(file.name))) {
60
+ modelurl = file.name;
61
+ }
62
+ }
63
+ return modelurl;
64
+ }
65
+ return "";
66
+ })();
67
+ this.url = modelurl || "";
68
+ if (!url) {
69
+ return;
70
+ }
71
+ this.loaded = false;
72
+ // 没有模型并且没有加载任务时就去加载模型
73
+ if (!MeshBase.models.get(this.url) &&
74
+ !MeshBase.loadModeling.get(this.url)) {
75
+ MeshBase.loadModeling.set(this.url, true);
76
+ // 万能加载器
77
+ let modal = await threeLoader.loadModel(url, filename);
78
+ MeshBase.models.set(this.url, modal);
79
+ MeshBase.loadModeling.set(this.url, false);
80
+ }
81
+ // 如果模型还在加载中, 就等待模型加载完成
82
+ do {
83
+ await new Promise((resolve) => setTimeout(resolve, 50));
84
+ } while (MeshBase.loadModeling.get(this.url));
85
+ if (MeshBase.models.get(this.url)) {
86
+ const mesh = MeshBase.models.get(this.url);
87
+ // 兜底:与 MeshBase 一致,为缺失顶点法线的几何体补算法线,避免 AO 全黑与金属材质发黑
88
+ this.ensureNormals(mesh);
89
+ this.size.copy(threeUtils.getSize(mesh));
90
+ const { meshCollect, instanceCollect } = this;
91
+ mesh.updateMatrixWorld(true);
92
+ // collect all mesh counts
93
+ mesh.traverse((obj) => {
94
+ const mesh = obj;
95
+ if (mesh.isMesh) {
96
+ mesh.matrixWorld.decompose(mesh.position, mesh.quaternion, mesh.scale);
97
+ mesh.rotation.setFromQuaternion(mesh.quaternion);
98
+ mesh.updateMatrix();
99
+ const materialUuid = mesh.material instanceof Array ? mesh.material[0].uuid : mesh.material.uuid;
100
+ const uuid = mesh.geometry.uuid + "/" + materialUuid;
101
+ if (meshCollect[uuid]) {
102
+ meshCollect[uuid].push(mesh);
103
+ }
104
+ else {
105
+ meshCollect[uuid] = [mesh];
106
+ }
107
+ }
108
+ else {
109
+ obj.position.set(0, 0, 0);
110
+ obj.scale.set(1, 1, 1);
111
+ obj.rotation.set(0, 0, 0);
112
+ }
113
+ });
114
+ this.clear();
115
+ // create all instances
116
+ Object.keys(meshCollect).forEach((uuid) => {
117
+ const meshes = meshCollect[uuid];
118
+ const mesh = meshes[0];
119
+ const instancedMesh = new InstancedMesh(mesh.geometry, mesh.material, meshes.length * this.count);
120
+ instancedMesh.name = mesh.name;
121
+ instancedMesh.frustumCulled = false;
122
+ instanceCollect[uuid] = instancedMesh;
123
+ this.add(instancedMesh);
124
+ });
125
+ // 加载完成事件
126
+ await new Promise((resolve) => setTimeout(resolve, 30));
127
+ this.loaded = true;
128
+ dispatchCustomEvent(this, { type: "loaded" });
129
+ }
130
+ }
131
+ // 更新包围盒
132
+ computeBoundingSphere = throttle(() => {
133
+ for (const child of this.children) {
134
+ const instancedMesh = child;
135
+ instancedMesh.computeBoundingSphere && instancedMesh.computeBoundingSphere();
136
+ }
137
+ }, 1000);
138
+ //初始实例矩阵的数量
139
+ async setCount(count = 0) {
140
+ if (this.count === count) {
141
+ return;
142
+ }
143
+ await this.awaitLoaded();
144
+ const instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
145
+ const instanceColor = new InstancedBufferAttribute(new Float32Array(count * 3).fill(1), 3);
146
+ for (let i = 0; i < count; i++) {
147
+ instanceMatrix.set(InstancedMeshBase._matrix.identity().toArray(), i * 16);
148
+ instanceColor.set([1, 1, 1], i * 3);
149
+ }
150
+ for (let i = 0; i < this.count; i++) {
151
+ instanceMatrix.copyAt(i, this.instanceMatrix, i);
152
+ instanceColor.copyAt(i, this.instanceColor, i);
153
+ }
154
+ this.instanceMatrix = instanceMatrix;
155
+ this.instanceColor = instanceColor;
156
+ this.count = count;
157
+ for (const child of this.children) {
158
+ const instanceMesh = child;
159
+ const im = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
160
+ const ic = new InstancedBufferAttribute(new Float32Array(count * 3).fill(1), 3);
161
+ for (let i = 0; i < count; i++) {
162
+ im.set(InstancedMeshBase._matrix.identity().toArray(), i * 16);
163
+ ic.set([1, 1, 1], i * 3);
164
+ }
165
+ for (let i = 0; i < instanceMesh.count; i++) {
166
+ im.copyAt(i, instanceMesh.instanceMatrix, i);
167
+ if (instanceMesh.instanceColor) {
168
+ ic.copyAt(i, instanceMesh.instanceColor, i);
169
+ }
170
+ }
171
+ instanceMesh.instanceMatrix = im;
172
+ instanceMesh.instanceColor = ic;
173
+ instanceMesh.count = count;
174
+ }
175
+ }
176
+ // 设置矩阵
177
+ async setMatrixAt(index, matrix = new Matrix4().identity()) {
178
+ const new_matrix = matrix.clone();
179
+ await this.awaitLoaded();
180
+ Object.keys(this.meshCollect).forEach((uuid) => {
181
+ const instancedMesh = this.instanceCollect[uuid];
182
+ const collect = this.meshCollect[uuid];
183
+ collect.forEach((mesh, i) => {
184
+ InstancedMeshBase._matrix.copy(mesh.matrix);
185
+ InstancedMeshBase._matrix.premultiply(new_matrix);
186
+ instancedMesh.setMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
187
+ instancedMesh.instanceMatrix.needsUpdate = true;
188
+ });
189
+ });
190
+ this.computeBoundingSphere();
191
+ }
192
+ //设置移动旋转缩放
193
+ async setTRS(index, { position, rotation, scale, }) {
194
+ const new_position = position ? position.clone() : undefined;
195
+ const new_rotation = rotation ? rotation.clone() : undefined;
196
+ const new_scale = scale ? scale.clone() : undefined;
197
+ await this.awaitLoaded();
198
+ Object.keys(this.meshCollect).forEach((uuid) => {
199
+ const instancedMesh = this.instanceCollect[uuid];
200
+ const collect = this.meshCollect[uuid];
201
+ collect.forEach((mesh, i) => {
202
+ instancedMesh.getMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
203
+ InstancedMeshBase._matrix.premultiply(mesh.matrix.clone().invert());
204
+ InstancedMeshBase._matrix.decompose(InstancedMeshBase._position, InstancedMeshBase._Quaternion, InstancedMeshBase._scale);
205
+ InstancedMeshBase._rotation.setFromQuaternion(InstancedMeshBase._Quaternion);
206
+ new_position && InstancedMeshBase._position.copy(new_position);
207
+ new_rotation && InstancedMeshBase._rotation.copy(new_rotation);
208
+ new_scale && InstancedMeshBase._scale.copy(new_scale);
209
+ InstancedMeshBase._Quaternion.setFromEuler(InstancedMeshBase._rotation);
210
+ InstancedMeshBase._matrix.compose(InstancedMeshBase._position, InstancedMeshBase._Quaternion, InstancedMeshBase._scale);
211
+ InstancedMeshBase._matrix.premultiply(mesh.matrix);
212
+ instancedMesh.setMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
213
+ instancedMesh.instanceMatrix.needsUpdate = true;
214
+ });
215
+ });
216
+ this.computeBoundingSphere();
217
+ }
218
+ //获取指定位置的移动旋转缩放
219
+ async getTRS(index = 0) {
220
+ await this.awaitLoaded();
221
+ const position = new Vector3();
222
+ const rotation = new Euler();
223
+ const scale = new Vector3();
224
+ const uuid = first(Object.keys(this.instanceCollect));
225
+ const instancedMesh = this.instanceCollect[uuid];
226
+ if (instancedMesh) {
227
+ instancedMesh.getMatrixAt(index, InstancedMeshBase._matrix);
228
+ InstancedMeshBase._matrix.decompose(position, InstancedMeshBase._Quaternion, scale);
229
+ rotation.setFromQuaternion(InstancedMeshBase._Quaternion);
230
+ }
231
+ return { position, rotation, scale };
232
+ }
233
+ // 设置颜色
234
+ async setColorAt(index, color) {
235
+ await this.awaitLoaded();
236
+ Object.keys(this.meshCollect).forEach((uuid) => {
237
+ const instancedMesh = this.instanceCollect[uuid];
238
+ const collect = this.meshCollect[uuid];
239
+ collect.forEach((mesh, i) => {
240
+ const c = color(instancedMesh);
241
+ if (c) {
242
+ instancedMesh.setColorAt(collect.length * index + i, c);
243
+ instancedMesh.instanceColor.needsUpdate = true;
244
+ }
245
+ });
246
+ });
247
+ }
248
+ // 获取颜色
249
+ async getColorAt(index = 0) {
250
+ await this.awaitLoaded();
251
+ const color = new Color();
252
+ const uuid = first(Object.keys(this.instanceCollect));
253
+ const instancedMesh = this.instanceCollect[uuid];
254
+ if (instancedMesh) {
255
+ instancedMesh.getColorAt(index, color);
256
+ }
257
+ return color;
258
+ }
259
+ // 同步属性
260
+ updateMatrixWorld(force) {
261
+ super.updateMatrixWorld(force);
262
+ const { cursor, enableEvent } = this.userData;
263
+ this.traverse((obj) => {
264
+ Object.assign(obj.userData, { cursor, enableEvent });
265
+ });
266
+ }
267
+ // 事件监听
268
+ async addEventListener(name, callback) {
269
+ super.addEventListener(name, callback);
270
+ await this.awaitLoaded();
271
+ for (const child of this.children) {
272
+ child.addEventListener(name, callback);
273
+ }
274
+ }
275
+ // 取消事件的监听
276
+ removeEventListener(name, callback) {
277
+ super.removeEventListener(name, callback);
278
+ for (const child of this.children) {
279
+ child.removeEventListener(name, callback);
280
+ }
281
+ }
282
+ }