three-base 2.0.142 → 2.0.166

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (231) hide show
  1. package/DirectionalLight.d.ts +6 -6
  2. package/DirectionalLight.js +68 -68
  3. package/EventMap.d.ts +103 -103
  4. package/EventMap.js +17 -17
  5. package/EventMesh.d.ts +18 -18
  6. package/EventMesh.js +59 -59
  7. package/ExtrudeMesh.d.ts +112 -112
  8. package/ExtrudeMesh.js +342 -342
  9. package/FPScontrol.d.ts +531 -511
  10. package/FPScontrol.js +1866 -1799
  11. package/FPScontrol.ts +1922 -1855
  12. package/Fire/Fire.d.ts +28 -28
  13. package/Fire/Fire.js +80 -80
  14. package/Fire/FireGeometry.d.ts +9 -9
  15. package/Fire/FireGeometry.js +40 -40
  16. package/Fire/FireMaterial.d.ts +28 -28
  17. package/Fire/FireMaterial.js +32 -32
  18. package/Fire/index.d.ts +2 -2
  19. package/Fire/index.js +2 -2
  20. package/GLTFDracoLoader.d.ts +71 -71
  21. package/GLTFDracoLoader.js +266 -266
  22. package/GLTFDracoLoader.ts +1 -1
  23. package/Grass/Grass.d.ts +8 -8
  24. package/Grass/Grass.js +38 -38
  25. package/Grass/index.d.ts +2 -2
  26. package/Grass/index.js +2 -2
  27. package/Ground1/Ground1.d.ts +10 -10
  28. package/Ground1/Ground1.js +71 -71
  29. package/Ground1/index.d.ts +1 -1
  30. package/Ground1/index.js +1 -1
  31. package/MeshBase.d.ts +36 -36
  32. package/MeshBase.js +251 -247
  33. package/MeshBase.ts +6 -2
  34. package/Mirror.d.ts +25 -25
  35. package/Mirror.js +143 -143
  36. package/MktMesh/MktMesh.d.ts +301 -291
  37. package/MktMesh/MktMesh.js +1064 -1045
  38. package/MktMesh/MktMesh.ts +32 -11
  39. package/MktMesh/assetUrl.d.ts +59 -35
  40. package/MktMesh/assetUrl.js +165 -69
  41. package/MktMesh/assetUrl.ts +164 -69
  42. package/MktMesh/mktMappingShader.d.ts +12 -12
  43. package/MktMesh/mktMappingShader.js +138 -138
  44. package/MktMesh/mktMappingShader.ts +139 -139
  45. package/MktMesh/mktShader.d.ts +263 -263
  46. package/MktMesh/mktShader.js +1236 -1236
  47. package/MktMesh/mktShader.ts +1344 -1344
  48. package/MktMesh/panoBitmapTexture.d.ts +25 -25
  49. package/MktMesh/panoBitmapTexture.js +52 -52
  50. package/MktMesh/panoBitmapTexture.ts +54 -54
  51. package/MktMesh/panoSlotBind.d.ts +29 -29
  52. package/MktMesh/panoSlotBind.js +106 -106
  53. package/MktMesh/panoSlotBind.ts +153 -153
  54. package/MktMesh/panoSlotRoster.d.ts +22 -22
  55. package/MktMesh/panoSlotRoster.js +169 -169
  56. package/MktMesh/panoSlotRoster.ts +168 -168
  57. package/MktMesh/panoTileStitcher.d.ts +119 -119
  58. package/MktMesh/panoTileStitcher.js +529 -529
  59. package/MktMesh/panoTileStitcher.ts +616 -616
  60. package/MktMesh/types.d.ts +75 -75
  61. package/MktMesh/types.js +1 -1
  62. package/MktMesh/wallCapTessellate.d.ts +33 -33
  63. package/MktMesh/wallCapTessellate.js +97 -97
  64. package/MktMesh/wallCapTessellate.ts +68 -68
  65. package/PipeMesh/PathGeometry.d.ts +44 -44
  66. package/PipeMesh/PathGeometry.js +307 -307
  67. package/PipeMesh/PathPoint.d.ts +17 -17
  68. package/PipeMesh/PathPoint.js +31 -31
  69. package/PipeMesh/PathPointList.d.ts +31 -31
  70. package/PipeMesh/PathPointList.js +209 -209
  71. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  72. package/PipeMesh/PathTubeGeometry.js +130 -130
  73. package/PipeMesh/PipeMesh.d.ts +25 -25
  74. package/PipeMesh/PipeMesh.js +63 -63
  75. package/PipeMesh/index.d.ts +1 -1
  76. package/PipeMesh/index.js +1 -1
  77. package/PlaneModal1/PlaneModal1.d.ts +34 -34
  78. package/PlaneModal1/PlaneModal1.js +109 -109
  79. package/PlaneModal1/index.d.ts +1 -1
  80. package/PlaneModal1/index.js +1 -1
  81. package/PlaneText.d.ts +27 -27
  82. package/PlaneText.js +35 -35
  83. package/PlaneWithHtml.d.ts +13 -13
  84. package/PlaneWithHtml.js +66 -64
  85. package/PlaneWithHtml.ts +3 -1
  86. package/PointLight/PointLight.d.ts +13 -13
  87. package/PointLight/PointLight.js +64 -64
  88. package/PointLight/index.d.ts +1 -1
  89. package/PointLight/index.js +1 -1
  90. package/Sky/Sky.d.ts +9 -9
  91. package/Sky/Sky.js +22 -22
  92. package/Sky/index.d.ts +1 -1
  93. package/Sky/index.js +1 -1
  94. package/SpotLight.d.ts +6 -6
  95. package/SpotLight.js +72 -72
  96. package/SpriteModal1/SpriteModal1.d.ts +33 -33
  97. package/SpriteModal1/SpriteModal1.js +116 -116
  98. package/SpriteModal1/index.d.ts +1 -1
  99. package/SpriteModal1/index.js +1 -1
  100. package/SpriteText.d.ts +46 -46
  101. package/SpriteText.js +176 -176
  102. package/SpriteText2.d.ts +48 -48
  103. package/SpriteText2.js +223 -223
  104. package/SpriteText3.d.ts +86 -86
  105. package/SpriteText3.js +517 -517
  106. package/SpriteText3.ts +599 -599
  107. package/SpriteWithHtml.d.ts +9 -9
  108. package/SpriteWithHtml.js +46 -44
  109. package/SpriteWithHtml.ts +3 -1
  110. package/Text3D/Text3D.d.ts +20 -20
  111. package/Text3D/Text3D.js +58 -58
  112. package/Text3D/fontController.d.ts +60 -60
  113. package/Text3D/fontController.js +166 -166
  114. package/Text3D/index.d.ts +1 -1
  115. package/Text3D/index.js +1 -1
  116. package/ThreeBase.d.ts +248 -248
  117. package/ThreeBase.js +1202 -1202
  118. package/ThreeBase.ts +1314 -1314
  119. package/ThreeMouse.d.ts +53 -54
  120. package/ThreeMouse.js +453 -453
  121. package/Transition.d.ts +45 -45
  122. package/Transition.js +209 -209
  123. package/Water/Water.d.ts +5 -5
  124. package/Water/Water.js +44 -44
  125. package/Water/index.d.ts +2 -2
  126. package/Water/index.js +2 -2
  127. package/WaterFlow/FloatingDuck.d.ts +88 -88
  128. package/WaterFlow/FloatingDuck.js +307 -307
  129. package/WaterFlow/FloatingDuck.ts +445 -445
  130. package/WaterFlow/GPUFluidSimulation.d.ts +56 -56
  131. package/WaterFlow/GPUFluidSimulation.js +781 -781
  132. package/WaterFlow/GPUFluidSimulation.ts +827 -827
  133. package/WaterFlow/ReservoirSystem.d.ts +106 -106
  134. package/WaterFlow/ReservoirSystem.js +611 -611
  135. package/WaterFlow/ReservoirSystem.ts +754 -754
  136. package/WaterFlow/SPHField.d.ts +35 -35
  137. package/WaterFlow/SPHField.js +203 -203
  138. package/WaterFlow/SPHField.ts +228 -228
  139. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -69
  140. package/WaterFlow/ScreenSpaceFluidPass.js +728 -728
  141. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -789
  142. package/WaterFlow/ShallowWaterSurface.d.ts +45 -45
  143. package/WaterFlow/ShallowWaterSurface.js +438 -438
  144. package/WaterFlow/ShallowWaterSurface.ts +510 -510
  145. package/WaterFlow/WaterFlow.d.ts +87 -87
  146. package/WaterFlow/WaterFlow.js +171 -171
  147. package/WaterFlow/WaterFlow.ts +219 -219
  148. package/WaterFlow/types.d.ts +161 -161
  149. package/WaterFlow/types.js +1 -1
  150. package/WaterFlow/types.ts +189 -189
  151. package/WaterFlow/waterFlowPass.d.ts +3 -3
  152. package/WaterFlow/waterFlowPass.js +20 -20
  153. package/WaterFlow/waterFlowPass.ts +40 -40
  154. package/collisionOBB.d.ts +42 -42
  155. package/collisionOBB.js +112 -112
  156. package/collisionOBB.ts +108 -108
  157. package/declare.d.ts +25 -25
  158. package/index.d.ts +1 -1
  159. package/index.js +1 -1
  160. package/instanced/InstancedBatch.d.ts +57 -57
  161. package/instanced/InstancedBatch.js +348 -348
  162. package/instanced/InstancedBatch.ts +406 -406
  163. package/instanced/InstancedChild.d.ts +174 -174
  164. package/instanced/InstancedChild.js +264 -264
  165. package/instanced/InstancedChild.ts +327 -327
  166. package/instanced/InstancedGroup.d.ts +43 -43
  167. package/instanced/InstancedGroup.js +126 -126
  168. package/instanced/InstancedGroup.ts +137 -137
  169. package/instanced/InstancedMeshBase.d.ts +38 -38
  170. package/instanced/InstancedMeshBase.js +282 -282
  171. package/instanced/InstancedTemplate.d.ts +46 -46
  172. package/instanced/InstancedTemplate.js +125 -125
  173. package/keyControls.d.ts +29 -30
  174. package/keyControls.js +101 -101
  175. package/lensflare/LensFlare.d.ts +39 -39
  176. package/lensflare/LensFlare.js +284 -284
  177. package/package.json +6 -1
  178. package/pass/bloom_pass.d.ts +2 -2
  179. package/pass/bloom_pass.js +174 -174
  180. package/pass/cover_pass.d.ts +2 -2
  181. package/pass/cover_pass.js +108 -108
  182. package/pass/debugDepthState.d.ts +20 -20
  183. package/pass/debugDepthState.js +9 -9
  184. package/pass/debugDepthState.ts +22 -22
  185. package/pass/depthTestBias.d.ts +12 -12
  186. package/pass/depthTestBias.js +12 -12
  187. package/pass/depthTestBias.ts +12 -12
  188. package/pass/effectUserData.d.ts +27 -27
  189. package/pass/effectUserData.js +1 -1
  190. package/pass/effectUserData.ts +46 -46
  191. package/pass/frosted_glass_pass.d.ts +2 -2
  192. package/pass/frosted_glass_pass.js +150 -150
  193. package/pass/fsQuad.d.ts +9 -9
  194. package/pass/fsQuad.js +28 -28
  195. package/pass/glow_pass.d.ts +2 -2
  196. package/pass/glow_pass.js +350 -350
  197. package/pass/screen_bloom_pass.d.ts +11 -11
  198. package/pass/screen_bloom_pass.js +136 -136
  199. package/pass/ssao_pass.d.ts +88 -88
  200. package/pass/ssao_pass.js +799 -799
  201. package/pass/ssao_pass.ts +918 -918
  202. package/pass/stroke_pass.d.ts +2 -2
  203. package/pass/stroke_pass.js +267 -267
  204. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  205. package/shaders/FXAAShaderMaterial.js +20 -20
  206. package/shaders/baseDepthVisShader.d.ts +11 -11
  207. package/shaders/baseDepthVisShader.js +36 -36
  208. package/shaders/baseDepthVisShader.ts +36 -36
  209. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  210. package/shaders/baseTextureToRenderShader.js +19 -19
  211. package/shaders/copyShader.d.ts +3 -3
  212. package/shaders/copyShader.js +13 -13
  213. package/shaders/debugDepthCompareShader.d.ts +14 -14
  214. package/shaders/debugDepthCompareShader.js +49 -49
  215. package/shaders/debugDepthCompareShader.ts +50 -50
  216. package/shaders/debugDepthJudgeShader.d.ts +18 -18
  217. package/shaders/debugDepthJudgeShader.js +52 -52
  218. package/shaders/debugDepthJudgeShader.ts +54 -54
  219. package/shaders/debugExcludedShader.d.ts +13 -13
  220. package/shaders/debugExcludedShader.js +46 -46
  221. package/shaders/debugExcludedShader.ts +48 -48
  222. package/spriteTextBg.d.ts +1 -1
  223. package/spriteTextBg.js +20 -20
  224. package/spriteTextBg.ts +20 -20
  225. package/threeLoader.d.ts +35 -35
  226. package/threeLoader.js +518 -518
  227. package/threeUtils.d.ts +71 -53
  228. package/threeUtils.js +363 -329
  229. package/threeUtils.ts +35 -0
  230. package/types.d.ts +2 -2
  231. package/types.js +6 -6
@@ -1,6 +1,6 @@
1
- import { DirectionalLight as THREEDirectionalLight, Group, Object3DEventMap } from "three";
2
- /** 平行光(dev 模式显示方向箭头 + 阴影范围线框) */
3
- export default class DirectionalLight extends THREEDirectionalLight {
4
- constructor(color?: string, intensity?: number);
5
- _devGroup: Group<Object3DEventMap> | false;
6
- }
1
+ import { DirectionalLight as THREEDirectionalLight, Group, Object3DEventMap } from "three";
2
+ /** 平行光(dev 模式显示方向箭头 + 阴影范围线框) */
3
+ export default class DirectionalLight extends THREEDirectionalLight {
4
+ constructor(color?: string, intensity?: number);
5
+ _devGroup: Group<Object3DEventMap> | false;
6
+ }
@@ -1,68 +1,68 @@
1
- /*
2
- * @Author: xiaosihan
3
- * @Date: 2024-06-08 14:00:00
4
- * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2024-06-08 14:00:00
6
- */
7
- import { DirectionalLight as THREEDirectionalLight, Group, BufferGeometry, BufferAttribute, LineBasicMaterial, LineSegments, ConeGeometry, MeshBasicMaterial, Mesh } from "three";
8
- import threeUtils from "./threeUtils";
9
- import SpriteText from "./SpriteText";
10
- /** 平行光(dev 模式显示方向箭头 + 阴影范围线框) */
11
- export default class DirectionalLight extends THREEDirectionalLight {
12
- constructor(color = "#fff", intensity = 1) {
13
- super(color, intensity);
14
- }
15
- /* ============ dev 模式可视化 ============ */
16
- _devGroup = threeUtils.isDev && (() => {
17
- const group = new Group();
18
- // ——— 方向箭头 ———
19
- const arrVerts = new Float32Array([
20
- 0, 0, 0.3, 0, 0, -2,
21
- 0, 0, -2, -0.2, 0, -1.6,
22
- 0, 0, -2, 0.2, 0, -1.6,
23
- ]);
24
- const arrGeo = new BufferGeometry();
25
- arrGeo.setAttribute("position", new BufferAttribute(arrVerts, 3));
26
- const arrLine = new LineSegments(arrGeo, new LineBasicMaterial({
27
- color: this.color, depthTest: false,
28
- }));
29
- group.add(arrLine);
30
- // ——— 阴影范围线框 ———
31
- const half = 2;
32
- const rectVerts = new Float32Array([
33
- -half, -half, -2.2, half, -half, -2.2,
34
- half, -half, -2.2, half, half, -2.2,
35
- half, half, -2.2, -half, half, -2.2,
36
- -half, half, -2.2, -half, -half, -2.2,
37
- ]);
38
- const rectGeo = new BufferGeometry();
39
- rectGeo.setAttribute("position", new BufferAttribute(rectVerts, 3));
40
- const rectLine = new LineSegments(rectGeo, new LineBasicMaterial({
41
- color: this.color, depthTest: false,
42
- }));
43
- group.add(rectLine);
44
- // ——— 小锥体箭头头部 ———
45
- const cone = new Mesh(new ConeGeometry(0.15, 0.35, 6), new MeshBasicMaterial({ color: this.color, depthTest: false }));
46
- cone.position.set(0, 0, -2);
47
- cone.rotation.x = Math.PI / 2;
48
- group.add(cone);
49
- // ——— 标签 ———
50
- const label = new SpriteText("平行光\n\n");
51
- label.renderOrder = Infinity;
52
- label.padding = 4;
53
- label.strokeColor = "#333";
54
- label.strokeWidth = 2;
55
- label.position.set(0, -0.5, 0);
56
- label.visible = false;
57
- label.material.color = this.color;
58
- label.material.sizeAttenuation = false;
59
- label.scale.multiplyScalar(0.003);
60
- group.add(label);
61
- // ——— 交互 ———
62
- group.userData = { cursor: "pointer" };
63
- group.addEventListener("mouseenter", () => { label.visible = true; });
64
- group.addEventListener("mouseleave", () => { label.visible = false; });
65
- this.add(group);
66
- return group;
67
- })();
68
- }
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2024-06-08 14:00:00
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2024-06-08 14:00:00
6
+ */
7
+ import { DirectionalLight as THREEDirectionalLight, Group, BufferGeometry, BufferAttribute, LineBasicMaterial, LineSegments, ConeGeometry, MeshBasicMaterial, Mesh } from "three";
8
+ import threeUtils from "./threeUtils";
9
+ import SpriteText from "./SpriteText";
10
+ /** 平行光(dev 模式显示方向箭头 + 阴影范围线框) */
11
+ export default class DirectionalLight extends THREEDirectionalLight {
12
+ constructor(color = "#fff", intensity = 1) {
13
+ super(color, intensity);
14
+ }
15
+ /* ============ dev 模式可视化 ============ */
16
+ _devGroup = threeUtils.isDev && (() => {
17
+ const group = new Group();
18
+ // ——— 方向箭头 ———
19
+ const arrVerts = new Float32Array([
20
+ 0, 0, 0.3, 0, 0, -2,
21
+ 0, 0, -2, -0.2, 0, -1.6,
22
+ 0, 0, -2, 0.2, 0, -1.6,
23
+ ]);
24
+ const arrGeo = new BufferGeometry();
25
+ arrGeo.setAttribute("position", new BufferAttribute(arrVerts, 3));
26
+ const arrLine = new LineSegments(arrGeo, new LineBasicMaterial({
27
+ color: this.color, depthTest: false,
28
+ }));
29
+ group.add(arrLine);
30
+ // ——— 阴影范围线框 ———
31
+ const half = 2;
32
+ const rectVerts = new Float32Array([
33
+ -half, -half, -2.2, half, -half, -2.2,
34
+ half, -half, -2.2, half, half, -2.2,
35
+ half, half, -2.2, -half, half, -2.2,
36
+ -half, half, -2.2, -half, -half, -2.2,
37
+ ]);
38
+ const rectGeo = new BufferGeometry();
39
+ rectGeo.setAttribute("position", new BufferAttribute(rectVerts, 3));
40
+ const rectLine = new LineSegments(rectGeo, new LineBasicMaterial({
41
+ color: this.color, depthTest: false,
42
+ }));
43
+ group.add(rectLine);
44
+ // ——— 小锥体箭头头部 ———
45
+ const cone = new Mesh(new ConeGeometry(0.15, 0.35, 6), new MeshBasicMaterial({ color: this.color, depthTest: false }));
46
+ cone.position.set(0, 0, -2);
47
+ cone.rotation.x = Math.PI / 2;
48
+ group.add(cone);
49
+ // ——— 标签 ———
50
+ const label = new SpriteText("平行光\n\n");
51
+ label.renderOrder = Infinity;
52
+ label.padding = 4;
53
+ label.strokeColor = "#333";
54
+ label.strokeWidth = 2;
55
+ label.position.set(0, -0.5, 0);
56
+ label.visible = false;
57
+ label.material.color = this.color;
58
+ label.material.sizeAttenuation = false;
59
+ label.scale.multiplyScalar(0.003);
60
+ group.add(label);
61
+ // ——— 交互 ———
62
+ group.userData = { cursor: "pointer" };
63
+ group.addEventListener("mouseenter", () => { label.visible = true; });
64
+ group.addEventListener("mouseleave", () => { label.visible = false; });
65
+ this.add(group);
66
+ return group;
67
+ })();
68
+ }
package/EventMap.d.ts CHANGED
@@ -1,103 +1,103 @@
1
- import type { Object3DEventMap, Vector3 } from "three";
2
- export interface LoadedEvent {
3
- type: "loaded";
4
- }
5
- export interface LoadingEvent {
6
- type: "loadding";
7
- }
8
- export interface OnLoadEvent {
9
- type: "onLoad";
10
- }
11
- export interface BeforeRenderEvent {
12
- type: "beforeRender";
13
- }
14
- export interface AfterRenderEvent {
15
- type: "afterRender";
16
- }
17
- export interface RAFEvent {
18
- type: "requestAnimationFrame";
19
- timeTemp: number;
20
- accumulate: number;
21
- }
22
- export interface KeyAddEvent {
23
- type: "add";
24
- [key: string]: unknown;
25
- }
26
- export interface KeyDeleteEvent {
27
- type: "delete";
28
- [key: string]: unknown;
29
- }
30
- export interface KeyEnterEvent {
31
- type: "enter";
32
- [key: string]: unknown;
33
- }
34
- export interface KeyChangeEvent {
35
- type: "change";
36
- direction: Vector3;
37
- }
38
- export interface FPSJumpStartEvent {
39
- type: "jump_start";
40
- }
41
- export interface FPSJumpEndEvent {
42
- type: "jump_end";
43
- }
44
- export interface FPSMoveStartEvent {
45
- type: "move_start";
46
- }
47
- export interface FPSMoveEndEvent {
48
- type: "move_end";
49
- }
50
- export interface MeshBaseEventMap extends Object3DEventMap {
51
- "loaded": LoadedEvent;
52
- }
53
- export interface ThreeLoaderEventMap extends Object3DEventMap {
54
- "loadding": LoadingEvent;
55
- "onLoad": OnLoadEvent;
56
- }
57
- export interface ThreeBaseEventTypeMap extends Object3DEventMap {
58
- "loadding": LoadingEvent;
59
- "onLoad": OnLoadEvent;
60
- "beforeRender": BeforeRenderEvent;
61
- "afterRender": AfterRenderEvent;
62
- }
63
- export interface ThreeUtilsEventTypeMap extends Object3DEventMap {
64
- "requestAnimationFrame": RAFEvent;
65
- }
66
- export interface KeyControlsEventTypeMap extends Object3DEventMap {
67
- "add": KeyAddEvent;
68
- "delete": KeyDeleteEvent;
69
- "enter": KeyEnterEvent;
70
- "change": KeyChangeEvent;
71
- }
72
- export interface FPScontrolEventTypeMap extends Object3DEventMap {
73
- "jump_start": FPSJumpStartEvent;
74
- "jump_end": FPSJumpEndEvent;
75
- "move_start": FPSMoveStartEvent;
76
- "move_end": FPSMoveEndEvent;
77
- }
78
- export interface SpriteWithHtmlEventMap extends Object3DEventMap {
79
- "loaded": LoadedEvent;
80
- }
81
- export interface PlaneWithHtmlEventMap extends Object3DEventMap {
82
- "loaded": LoadedEvent;
83
- }
84
- export interface InstancedMeshBaseEventMap extends Object3DEventMap {
85
- "loaded": LoadedEvent;
86
- }
87
- /**
88
- * Dispatch a custom-typed event on any Three.js object.
89
- *
90
- * Why a helper instead of overriding `dispatchEvent` on every class?
91
- * Three.js `Object3D.dispatchEvent` is declared as:
92
- * <T extends keyof Object3DEventMap>(event: BaseEvent<T> & …) => void
93
- * Overriding it to accept `{ type: "foo" }` breaks the method signature
94
- * and causes cascading errors. This helper sidesteps the issue cleanly
95
- * by doing a single type assertion internally.
96
- */
97
- export declare function dispatchCustomEvent<TEvt extends {
98
- type: string;
99
- }>(target: {
100
- dispatchEvent(event: {
101
- type: string;
102
- }): void;
103
- }, event: TEvt): void;
1
+ import type { Object3DEventMap, Vector3 } from "three";
2
+ export interface LoadedEvent {
3
+ type: "loaded";
4
+ }
5
+ export interface LoadingEvent {
6
+ type: "loadding";
7
+ }
8
+ export interface OnLoadEvent {
9
+ type: "onLoad";
10
+ }
11
+ export interface BeforeRenderEvent {
12
+ type: "beforeRender";
13
+ }
14
+ export interface AfterRenderEvent {
15
+ type: "afterRender";
16
+ }
17
+ export interface RAFEvent {
18
+ type: "requestAnimationFrame";
19
+ timeTemp: number;
20
+ accumulate: number;
21
+ }
22
+ export interface KeyAddEvent {
23
+ type: "add";
24
+ [key: string]: unknown;
25
+ }
26
+ export interface KeyDeleteEvent {
27
+ type: "delete";
28
+ [key: string]: unknown;
29
+ }
30
+ export interface KeyEnterEvent {
31
+ type: "enter";
32
+ [key: string]: unknown;
33
+ }
34
+ export interface KeyChangeEvent {
35
+ type: "change";
36
+ direction: Vector3;
37
+ }
38
+ export interface FPSJumpStartEvent {
39
+ type: "jump_start";
40
+ }
41
+ export interface FPSJumpEndEvent {
42
+ type: "jump_end";
43
+ }
44
+ export interface FPSMoveStartEvent {
45
+ type: "move_start";
46
+ }
47
+ export interface FPSMoveEndEvent {
48
+ type: "move_end";
49
+ }
50
+ export interface MeshBaseEventMap extends Object3DEventMap {
51
+ "loaded": LoadedEvent;
52
+ }
53
+ export interface ThreeLoaderEventMap extends Object3DEventMap {
54
+ "loadding": LoadingEvent;
55
+ "onLoad": OnLoadEvent;
56
+ }
57
+ export interface ThreeBaseEventTypeMap extends Object3DEventMap {
58
+ "loadding": LoadingEvent;
59
+ "onLoad": OnLoadEvent;
60
+ "beforeRender": BeforeRenderEvent;
61
+ "afterRender": AfterRenderEvent;
62
+ }
63
+ export interface ThreeUtilsEventTypeMap extends Object3DEventMap {
64
+ "requestAnimationFrame": RAFEvent;
65
+ }
66
+ export interface KeyControlsEventTypeMap extends Object3DEventMap {
67
+ "add": KeyAddEvent;
68
+ "delete": KeyDeleteEvent;
69
+ "enter": KeyEnterEvent;
70
+ "change": KeyChangeEvent;
71
+ }
72
+ export interface FPScontrolEventTypeMap extends Object3DEventMap {
73
+ "jump_start": FPSJumpStartEvent;
74
+ "jump_end": FPSJumpEndEvent;
75
+ "move_start": FPSMoveStartEvent;
76
+ "move_end": FPSMoveEndEvent;
77
+ }
78
+ export interface SpriteWithHtmlEventMap extends Object3DEventMap {
79
+ "loaded": LoadedEvent;
80
+ }
81
+ export interface PlaneWithHtmlEventMap extends Object3DEventMap {
82
+ "loaded": LoadedEvent;
83
+ }
84
+ export interface InstancedMeshBaseEventMap extends Object3DEventMap {
85
+ "loaded": LoadedEvent;
86
+ }
87
+ /**
88
+ * Dispatch a custom-typed event on any Three.js object.
89
+ *
90
+ * Why a helper instead of overriding `dispatchEvent` on every class?
91
+ * Three.js `Object3D.dispatchEvent` is declared as:
92
+ * <T extends keyof Object3DEventMap>(event: BaseEvent<T> & …) => void
93
+ * Overriding it to accept `{ type: "foo" }` breaks the method signature
94
+ * and causes cascading errors. This helper sidesteps the issue cleanly
95
+ * by doing a single type assertion internally.
96
+ */
97
+ export declare function dispatchCustomEvent<TEvt extends {
98
+ type: string;
99
+ }>(target: {
100
+ dispatchEvent(event: {
101
+ type: string;
102
+ }): void;
103
+ }, event: TEvt): void;
package/EventMap.js CHANGED
@@ -1,17 +1,17 @@
1
- // ───────────────────────────────────────
2
- // Helper: type-safe custom-event dispatch
3
- // ───────────────────────────────────────
4
- /**
5
- * Dispatch a custom-typed event on any Three.js object.
6
- *
7
- * Why a helper instead of overriding `dispatchEvent` on every class?
8
- * Three.js `Object3D.dispatchEvent` is declared as:
9
- * <T extends keyof Object3DEventMap>(event: BaseEvent<T> & …) => void
10
- * Overriding it to accept `{ type: "foo" }` breaks the method signature
11
- * and causes cascading errors. This helper sidesteps the issue cleanly
12
- * by doing a single type assertion internally.
13
- */
14
- export function dispatchCustomEvent(target, event) {
15
- // Single type assertion - unavoidable because Three.js types are strict
16
- target.dispatchEvent(event);
17
- }
1
+ // ───────────────────────────────────────
2
+ // Helper: type-safe custom-event dispatch
3
+ // ───────────────────────────────────────
4
+ /**
5
+ * Dispatch a custom-typed event on any Three.js object.
6
+ *
7
+ * Why a helper instead of overriding `dispatchEvent` on every class?
8
+ * Three.js `Object3D.dispatchEvent` is declared as:
9
+ * <T extends keyof Object3DEventMap>(event: BaseEvent<T> & …) => void
10
+ * Overriding it to accept `{ type: "foo" }` breaks the method signature
11
+ * and causes cascading errors. This helper sidesteps the issue cleanly
12
+ * by doing a single type assertion internally.
13
+ */
14
+ export function dispatchCustomEvent(target, event) {
15
+ // Single type assertion - unavoidable because Three.js types are strict
16
+ target.dispatchEvent(event);
17
+ }
package/EventMesh.d.ts CHANGED
@@ -1,18 +1,18 @@
1
- import { BoxGeometry, BufferGeometry, CylinderGeometry, Material, Mesh, MeshNormalMaterial } from "three";
2
- export declare enum CollisionShaere {
3
- cube = "cube",
4
- cylinder = "cylinder"
5
- }
6
- /**
7
- * 碰撞检测用的模型
8
- */
9
- export default class EventMesh extends Mesh<BufferGeometry, Material> {
10
- constructor(type?: CollisionShaere);
11
- static type: typeof CollisionShaere;
12
- static material: MeshNormalMaterial;
13
- renderOrder: number;
14
- static cubeGeo: BoxGeometry;
15
- static cylinderGeo: CylinderGeometry;
16
- isEventMesh: boolean;
17
- setType(type: CollisionShaere): void;
18
- }
1
+ import { BoxGeometry, BufferGeometry, CylinderGeometry, Material, Mesh, MeshNormalMaterial } from "three";
2
+ export declare enum CollisionShaere {
3
+ cube = "cube",// 正方体
4
+ cylinder = "cylinder"
5
+ }
6
+ /**
7
+ * 碰撞检测用的模型
8
+ */
9
+ export default class EventMesh extends Mesh<BufferGeometry, Material> {
10
+ constructor(type?: CollisionShaere);
11
+ static type: typeof CollisionShaere;
12
+ static material: MeshNormalMaterial;
13
+ renderOrder: number;
14
+ static cubeGeo: BoxGeometry;
15
+ static cylinderGeo: CylinderGeometry;
16
+ isEventMesh: boolean;
17
+ setType(type: CollisionShaere): void;
18
+ }
package/EventMesh.js CHANGED
@@ -1,59 +1,59 @@
1
- /*
2
- * @Author: xiaosihan
3
- * @Date: 2022-03-20 12:55:37
4
- * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2023-02-07 11:19:56
6
- */
7
- import { BoxGeometry, CylinderGeometry, DoubleSide, Mesh, MeshBasicMaterial, MeshNormalMaterial } from "three";
8
- import threeUtils from "./threeUtils";
9
- // 碰撞的形状
10
- export var CollisionShaere;
11
- (function (CollisionShaere) {
12
- CollisionShaere["cube"] = "cube";
13
- CollisionShaere["cylinder"] = "cylinder"; // 圆柱体
14
- })(CollisionShaere || (CollisionShaere = {}));
15
- /**
16
- * 碰撞检测用的模型
17
- */
18
- export default class EventMesh extends Mesh {
19
- constructor(type = CollisionShaere.cube) {
20
- super();
21
- this.material = EventMesh.material;
22
- this.setType(type);
23
- // 生产环境 不用渲染
24
- if (threeUtils.isProd) {
25
- this.material = new MeshBasicMaterial({
26
- side: DoubleSide,
27
- transparent: true,
28
- opacity: 0.25,
29
- alphaTest: 1
30
- });
31
- }
32
- }
33
- static type = CollisionShaere;
34
- static material = new MeshNormalMaterial({
35
- side: DoubleSide,
36
- transparent: true,
37
- opacity: 0.3,
38
- });
39
- renderOrder = 99;
40
- // 正方体 网格模型
41
- static cubeGeo = new BoxGeometry(1, 1, 1, 1, 1, 1);
42
- // 圆柱体 网格模型
43
- static cylinderGeo = new CylinderGeometry(1, 1, 1, 50, 1, false, 0, Math.PI * 2);
44
- // 是否是碰撞检测专用的模型
45
- isEventMesh = true;
46
- setType(type) {
47
- switch (type) {
48
- case EventMesh.type.cube:
49
- this.geometry = EventMesh.cubeGeo;
50
- break;
51
- case EventMesh.type.cylinder:
52
- this.geometry = EventMesh.cylinderGeo;
53
- break;
54
- default:
55
- break;
56
- }
57
- this.geometry.computeVertexNormals();
58
- }
59
- }
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2022-03-20 12:55:37
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2023-02-07 11:19:56
6
+ */
7
+ import { BoxGeometry, CylinderGeometry, DoubleSide, Mesh, MeshBasicMaterial, MeshNormalMaterial } from "three";
8
+ import threeUtils from "./threeUtils";
9
+ // 碰撞的形状
10
+ export var CollisionShaere;
11
+ (function (CollisionShaere) {
12
+ CollisionShaere["cube"] = "cube";
13
+ CollisionShaere["cylinder"] = "cylinder"; // 圆柱体
14
+ })(CollisionShaere || (CollisionShaere = {}));
15
+ /**
16
+ * 碰撞检测用的模型
17
+ */
18
+ export default class EventMesh extends Mesh {
19
+ constructor(type = CollisionShaere.cube) {
20
+ super();
21
+ this.material = EventMesh.material;
22
+ this.setType(type);
23
+ // 生产环境 不用渲染
24
+ if (threeUtils.isProd) {
25
+ this.material = new MeshBasicMaterial({
26
+ side: DoubleSide,
27
+ transparent: true,
28
+ opacity: 0.25,
29
+ alphaTest: 1
30
+ });
31
+ }
32
+ }
33
+ static type = CollisionShaere;
34
+ static material = new MeshNormalMaterial({
35
+ side: DoubleSide,
36
+ transparent: true,
37
+ opacity: 0.3,
38
+ });
39
+ renderOrder = 99;
40
+ // 正方体 网格模型
41
+ static cubeGeo = new BoxGeometry(1, 1, 1, 1, 1, 1);
42
+ // 圆柱体 网格模型
43
+ static cylinderGeo = new CylinderGeometry(1, 1, 1, 50, 1, false, 0, Math.PI * 2);
44
+ // 是否是碰撞检测专用的模型
45
+ isEventMesh = true;
46
+ setType(type) {
47
+ switch (type) {
48
+ case EventMesh.type.cube:
49
+ this.geometry = EventMesh.cubeGeo;
50
+ break;
51
+ case EventMesh.type.cylinder:
52
+ this.geometry = EventMesh.cylinderGeo;
53
+ break;
54
+ default:
55
+ break;
56
+ }
57
+ this.geometry.computeVertexNormals();
58
+ }
59
+ }