three-base 2.0.142 → 2.0.166
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/DirectionalLight.d.ts +6 -6
- package/DirectionalLight.js +68 -68
- package/EventMap.d.ts +103 -103
- package/EventMap.js +17 -17
- package/EventMesh.d.ts +18 -18
- package/EventMesh.js +59 -59
- package/ExtrudeMesh.d.ts +112 -112
- package/ExtrudeMesh.js +342 -342
- package/FPScontrol.d.ts +531 -511
- package/FPScontrol.js +1866 -1799
- package/FPScontrol.ts +1922 -1855
- package/Fire/Fire.d.ts +28 -28
- package/Fire/Fire.js +80 -80
- package/Fire/FireGeometry.d.ts +9 -9
- package/Fire/FireGeometry.js +40 -40
- package/Fire/FireMaterial.d.ts +28 -28
- package/Fire/FireMaterial.js +32 -32
- package/Fire/index.d.ts +2 -2
- package/Fire/index.js +2 -2
- package/GLTFDracoLoader.d.ts +71 -71
- package/GLTFDracoLoader.js +266 -266
- package/GLTFDracoLoader.ts +1 -1
- package/Grass/Grass.d.ts +8 -8
- package/Grass/Grass.js +38 -38
- package/Grass/index.d.ts +2 -2
- package/Grass/index.js +2 -2
- package/Ground1/Ground1.d.ts +10 -10
- package/Ground1/Ground1.js +71 -71
- package/Ground1/index.d.ts +1 -1
- package/Ground1/index.js +1 -1
- package/MeshBase.d.ts +36 -36
- package/MeshBase.js +251 -247
- package/MeshBase.ts +6 -2
- package/Mirror.d.ts +25 -25
- package/Mirror.js +143 -143
- package/MktMesh/MktMesh.d.ts +301 -291
- package/MktMesh/MktMesh.js +1064 -1045
- package/MktMesh/MktMesh.ts +32 -11
- package/MktMesh/assetUrl.d.ts +59 -35
- package/MktMesh/assetUrl.js +165 -69
- package/MktMesh/assetUrl.ts +164 -69
- package/MktMesh/mktMappingShader.d.ts +12 -12
- package/MktMesh/mktMappingShader.js +138 -138
- package/MktMesh/mktMappingShader.ts +139 -139
- package/MktMesh/mktShader.d.ts +263 -263
- package/MktMesh/mktShader.js +1236 -1236
- package/MktMesh/mktShader.ts +1344 -1344
- package/MktMesh/panoBitmapTexture.d.ts +25 -25
- package/MktMesh/panoBitmapTexture.js +52 -52
- package/MktMesh/panoBitmapTexture.ts +54 -54
- package/MktMesh/panoSlotBind.d.ts +29 -29
- package/MktMesh/panoSlotBind.js +106 -106
- package/MktMesh/panoSlotBind.ts +153 -153
- package/MktMesh/panoSlotRoster.d.ts +22 -22
- package/MktMesh/panoSlotRoster.js +169 -169
- package/MktMesh/panoSlotRoster.ts +168 -168
- package/MktMesh/panoTileStitcher.d.ts +119 -119
- package/MktMesh/panoTileStitcher.js +529 -529
- package/MktMesh/panoTileStitcher.ts +616 -616
- package/MktMesh/types.d.ts +75 -75
- package/MktMesh/types.js +1 -1
- package/MktMesh/wallCapTessellate.d.ts +33 -33
- package/MktMesh/wallCapTessellate.js +97 -97
- package/MktMesh/wallCapTessellate.ts +68 -68
- package/PipeMesh/PathGeometry.d.ts +44 -44
- package/PipeMesh/PathGeometry.js +307 -307
- package/PipeMesh/PathPoint.d.ts +17 -17
- package/PipeMesh/PathPoint.js +31 -31
- package/PipeMesh/PathPointList.d.ts +31 -31
- package/PipeMesh/PathPointList.js +209 -209
- package/PipeMesh/PathTubeGeometry.d.ts +25 -25
- package/PipeMesh/PathTubeGeometry.js +130 -130
- package/PipeMesh/PipeMesh.d.ts +25 -25
- package/PipeMesh/PipeMesh.js +63 -63
- package/PipeMesh/index.d.ts +1 -1
- package/PipeMesh/index.js +1 -1
- package/PlaneModal1/PlaneModal1.d.ts +34 -34
- package/PlaneModal1/PlaneModal1.js +109 -109
- package/PlaneModal1/index.d.ts +1 -1
- package/PlaneModal1/index.js +1 -1
- package/PlaneText.d.ts +27 -27
- package/PlaneText.js +35 -35
- package/PlaneWithHtml.d.ts +13 -13
- package/PlaneWithHtml.js +66 -64
- package/PlaneWithHtml.ts +3 -1
- package/PointLight/PointLight.d.ts +13 -13
- package/PointLight/PointLight.js +64 -64
- package/PointLight/index.d.ts +1 -1
- package/PointLight/index.js +1 -1
- package/Sky/Sky.d.ts +9 -9
- package/Sky/Sky.js +22 -22
- package/Sky/index.d.ts +1 -1
- package/Sky/index.js +1 -1
- package/SpotLight.d.ts +6 -6
- package/SpotLight.js +72 -72
- package/SpriteModal1/SpriteModal1.d.ts +33 -33
- package/SpriteModal1/SpriteModal1.js +116 -116
- package/SpriteModal1/index.d.ts +1 -1
- package/SpriteModal1/index.js +1 -1
- package/SpriteText.d.ts +46 -46
- package/SpriteText.js +176 -176
- package/SpriteText2.d.ts +48 -48
- package/SpriteText2.js +223 -223
- package/SpriteText3.d.ts +86 -86
- package/SpriteText3.js +517 -517
- package/SpriteText3.ts +599 -599
- package/SpriteWithHtml.d.ts +9 -9
- package/SpriteWithHtml.js +46 -44
- package/SpriteWithHtml.ts +3 -1
- package/Text3D/Text3D.d.ts +20 -20
- package/Text3D/Text3D.js +58 -58
- package/Text3D/fontController.d.ts +60 -60
- package/Text3D/fontController.js +166 -166
- package/Text3D/index.d.ts +1 -1
- package/Text3D/index.js +1 -1
- package/ThreeBase.d.ts +248 -248
- package/ThreeBase.js +1202 -1202
- package/ThreeBase.ts +1314 -1314
- package/ThreeMouse.d.ts +53 -54
- package/ThreeMouse.js +453 -453
- package/Transition.d.ts +45 -45
- package/Transition.js +209 -209
- package/Water/Water.d.ts +5 -5
- package/Water/Water.js +44 -44
- package/Water/index.d.ts +2 -2
- package/Water/index.js +2 -2
- package/WaterFlow/FloatingDuck.d.ts +88 -88
- package/WaterFlow/FloatingDuck.js +307 -307
- package/WaterFlow/FloatingDuck.ts +445 -445
- package/WaterFlow/GPUFluidSimulation.d.ts +56 -56
- package/WaterFlow/GPUFluidSimulation.js +781 -781
- package/WaterFlow/GPUFluidSimulation.ts +827 -827
- package/WaterFlow/ReservoirSystem.d.ts +106 -106
- package/WaterFlow/ReservoirSystem.js +611 -611
- package/WaterFlow/ReservoirSystem.ts +754 -754
- package/WaterFlow/SPHField.d.ts +35 -35
- package/WaterFlow/SPHField.js +203 -203
- package/WaterFlow/SPHField.ts +228 -228
- package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -69
- package/WaterFlow/ScreenSpaceFluidPass.js +728 -728
- package/WaterFlow/ScreenSpaceFluidPass.ts +789 -789
- package/WaterFlow/ShallowWaterSurface.d.ts +45 -45
- package/WaterFlow/ShallowWaterSurface.js +438 -438
- package/WaterFlow/ShallowWaterSurface.ts +510 -510
- package/WaterFlow/WaterFlow.d.ts +87 -87
- package/WaterFlow/WaterFlow.js +171 -171
- package/WaterFlow/WaterFlow.ts +219 -219
- package/WaterFlow/types.d.ts +161 -161
- package/WaterFlow/types.js +1 -1
- package/WaterFlow/types.ts +189 -189
- package/WaterFlow/waterFlowPass.d.ts +3 -3
- package/WaterFlow/waterFlowPass.js +20 -20
- package/WaterFlow/waterFlowPass.ts +40 -40
- package/collisionOBB.d.ts +42 -42
- package/collisionOBB.js +112 -112
- package/collisionOBB.ts +108 -108
- package/declare.d.ts +25 -25
- package/index.d.ts +1 -1
- package/index.js +1 -1
- package/instanced/InstancedBatch.d.ts +57 -57
- package/instanced/InstancedBatch.js +348 -348
- package/instanced/InstancedBatch.ts +406 -406
- package/instanced/InstancedChild.d.ts +174 -174
- package/instanced/InstancedChild.js +264 -264
- package/instanced/InstancedChild.ts +327 -327
- package/instanced/InstancedGroup.d.ts +43 -43
- package/instanced/InstancedGroup.js +126 -126
- package/instanced/InstancedGroup.ts +137 -137
- package/instanced/InstancedMeshBase.d.ts +38 -38
- package/instanced/InstancedMeshBase.js +282 -282
- package/instanced/InstancedTemplate.d.ts +46 -46
- package/instanced/InstancedTemplate.js +125 -125
- package/keyControls.d.ts +29 -30
- package/keyControls.js +101 -101
- package/lensflare/LensFlare.d.ts +39 -39
- package/lensflare/LensFlare.js +284 -284
- package/package.json +6 -1
- package/pass/bloom_pass.d.ts +2 -2
- package/pass/bloom_pass.js +174 -174
- package/pass/cover_pass.d.ts +2 -2
- package/pass/cover_pass.js +108 -108
- package/pass/debugDepthState.d.ts +20 -20
- package/pass/debugDepthState.js +9 -9
- package/pass/debugDepthState.ts +22 -22
- package/pass/depthTestBias.d.ts +12 -12
- package/pass/depthTestBias.js +12 -12
- package/pass/depthTestBias.ts +12 -12
- package/pass/effectUserData.d.ts +27 -27
- package/pass/effectUserData.js +1 -1
- package/pass/effectUserData.ts +46 -46
- package/pass/frosted_glass_pass.d.ts +2 -2
- package/pass/frosted_glass_pass.js +150 -150
- package/pass/fsQuad.d.ts +9 -9
- package/pass/fsQuad.js +28 -28
- package/pass/glow_pass.d.ts +2 -2
- package/pass/glow_pass.js +350 -350
- package/pass/screen_bloom_pass.d.ts +11 -11
- package/pass/screen_bloom_pass.js +136 -136
- package/pass/ssao_pass.d.ts +88 -88
- package/pass/ssao_pass.js +799 -799
- package/pass/ssao_pass.ts +918 -918
- package/pass/stroke_pass.d.ts +2 -2
- package/pass/stroke_pass.js +267 -267
- package/shaders/FXAAShaderMaterial.d.ts +3 -3
- package/shaders/FXAAShaderMaterial.js +20 -20
- package/shaders/baseDepthVisShader.d.ts +11 -11
- package/shaders/baseDepthVisShader.js +36 -36
- package/shaders/baseDepthVisShader.ts +36 -36
- package/shaders/baseTextureToRenderShader.d.ts +2 -2
- package/shaders/baseTextureToRenderShader.js +19 -19
- package/shaders/copyShader.d.ts +3 -3
- package/shaders/copyShader.js +13 -13
- package/shaders/debugDepthCompareShader.d.ts +14 -14
- package/shaders/debugDepthCompareShader.js +49 -49
- package/shaders/debugDepthCompareShader.ts +50 -50
- package/shaders/debugDepthJudgeShader.d.ts +18 -18
- package/shaders/debugDepthJudgeShader.js +52 -52
- package/shaders/debugDepthJudgeShader.ts +54 -54
- package/shaders/debugExcludedShader.d.ts +13 -13
- package/shaders/debugExcludedShader.js +46 -46
- package/shaders/debugExcludedShader.ts +48 -48
- package/spriteTextBg.d.ts +1 -1
- package/spriteTextBg.js +20 -20
- package/spriteTextBg.ts +20 -20
- package/threeLoader.d.ts +35 -35
- package/threeLoader.js +518 -518
- package/threeUtils.d.ts +71 -53
- package/threeUtils.js +363 -329
- package/threeUtils.ts +35 -0
- package/types.d.ts +2 -2
- package/types.js +6 -6
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import * as THREE from 'three';
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import { SPHField } from './SPHField';
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import type { BasinConfig, FluidParameters, FluidSimulationOptions, ReservoirState } from './types';
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/**
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* GPUFluidSimulation —— GPGPU 粒子流体模拟(ping-pong 状态纹理 + 网格辅助 SPH)。
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*
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* ⚠️ 不支持时(非 WebGL2 或缺 EXT_color_buffer_float)构造器**提前 return**,
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* 下列标记 `| null` 的资源字段在空壳实例上不会被赋值;所有读它们的入口
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* (reset / update / 各 setXxx / dispose / positionTexture)都先过 `if (!this.supported) return;` 守卫。
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*/
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export declare class GPUFluidSimulation {
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readonly renderer: THREE.WebGLRenderer;
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readonly size: number;
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readonly count: number;
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readonly nozzle: THREE.Vector3;
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/** x=minX, y=maxX, z=zHalfExtent, w=waterY(与 shader 的 uBasin 一致)。 */
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readonly basin: THREE.Vector4;
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readonly jetDirection: THREE.Vector3;
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/** 1=开启粒子与 basin/地面碰撞回弹,0=关闭(喂给 shader 的 uCollision,故为 0/1)。 */
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collision: number;
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readonly supported: boolean;
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/** ping-pong 状态目标;update() 每帧整体交换 read/write,故非 readonly。 */
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read: THREE.WebGLRenderTarget | null;
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/** ping-pong 状态目标;update() 每帧整体交换 read/write,故非 readonly。 */
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write: THREE.WebGLRenderTarget | null;
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readonly sphField: SPHField | null;
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readonly sphDomainMinimum: THREE.Vector3;
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readonly sphDomainMaximum: THREE.Vector3;
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readonly scene: THREE.Scene;
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readonly camera: THREE.OrthographicCamera;
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/** 材质在 reset/update 间切换(initMaterial ↔ updateMaterial),故类型含 null。 */
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readonly mesh: THREE.Mesh<THREE.PlaneGeometry, THREE.ShaderMaterial | null>;
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readonly initialPosition: THREE.DataTexture | null;
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readonly initialVelocity: THREE.DataTexture | null;
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readonly initMaterial: THREE.ShaderMaterial | null;
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readonly updateMaterial: THREE.ShaderMaterial | null;
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constructor(renderer: THREE.WebGLRenderer, { size, nozzle, basin, speed, aperture, jetDirection, collision, }?: FluidSimulationOptions);
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hash(value: number): number;
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reset(): void;
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update(delta: number, elapsed: number): void;
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setParameters({ speed, aperture, fillRatio, emitting, turbulence }: FluidParameters): void;
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setReservoirState({ active, fillRatio }?: ReservoirState): void;
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setContainerMotion(accelerationX?: number, accelerationZ?: number): void;
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setBasin({ minX, maxX, halfZ, centerZ, waterY, wallTop, floorY, containerFloorY, rimWidth, }: BasinConfig): void;
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updateSPHDomain(): void;
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/** 运行时改喷流起点(喷嘴)坐标;会重算 SPH 域,已发射粒子在下一次 respawn 时回到新起点 */
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setNozzle(x: number, y: number, z: number): void;
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/** 运行时改喷流方向(轴向,会被归一化) */
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setJetDirection(dx: number, dy: number, dz: number): void;
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/** 运行时开关粒子与 basin/地面碰撞回弹(默认开启) */
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setCollision(enabled: boolean): void;
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setSPHActiveCount(count: number): void;
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get positionTexture(): THREE.Texture | null;
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get velocityTexture(): THREE.Texture | null;
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dispose(): void;
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}
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import * as THREE from 'three';
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import { SPHField } from './SPHField';
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import type { BasinConfig, FluidParameters, FluidSimulationOptions, ReservoirState } from './types';
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/**
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* GPUFluidSimulation —— GPGPU 粒子流体模拟(ping-pong 状态纹理 + 网格辅助 SPH)。
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*
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* ⚠️ 不支持时(非 WebGL2 或缺 EXT_color_buffer_float)构造器**提前 return**,
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* 下列标记 `| null` 的资源字段在空壳实例上不会被赋值;所有读它们的入口
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* (reset / update / 各 setXxx / dispose / positionTexture)都先过 `if (!this.supported) return;` 守卫。
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*/
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export declare class GPUFluidSimulation {
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readonly renderer: THREE.WebGLRenderer;
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readonly size: number;
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readonly count: number;
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readonly nozzle: THREE.Vector3;
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/** x=minX, y=maxX, z=zHalfExtent, w=waterY(与 shader 的 uBasin 一致)。 */
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readonly basin: THREE.Vector4;
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readonly jetDirection: THREE.Vector3;
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/** 1=开启粒子与 basin/地面碰撞回弹,0=关闭(喂给 shader 的 uCollision,故为 0/1)。 */
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collision: number;
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readonly supported: boolean;
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/** ping-pong 状态目标;update() 每帧整体交换 read/write,故非 readonly。 */
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read: THREE.WebGLRenderTarget | null;
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/** ping-pong 状态目标;update() 每帧整体交换 read/write,故非 readonly。 */
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write: THREE.WebGLRenderTarget | null;
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readonly sphField: SPHField | null;
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readonly sphDomainMinimum: THREE.Vector3;
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readonly sphDomainMaximum: THREE.Vector3;
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readonly scene: THREE.Scene;
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readonly camera: THREE.OrthographicCamera;
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/** 材质在 reset/update 间切换(initMaterial ↔ updateMaterial),故类型含 null。 */
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readonly mesh: THREE.Mesh<THREE.PlaneGeometry, THREE.ShaderMaterial | null>;
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readonly initialPosition: THREE.DataTexture | null;
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readonly initialVelocity: THREE.DataTexture | null;
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readonly initMaterial: THREE.ShaderMaterial | null;
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readonly updateMaterial: THREE.ShaderMaterial | null;
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constructor(renderer: THREE.WebGLRenderer, { size, nozzle, basin, speed, aperture, jetDirection, collision, }?: FluidSimulationOptions);
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hash(value: number): number;
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reset(): void;
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update(delta: number, elapsed: number): void;
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setParameters({ speed, aperture, fillRatio, emitting, turbulence }: FluidParameters): void;
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setReservoirState({ active, fillRatio }?: ReservoirState): void;
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setContainerMotion(accelerationX?: number, accelerationZ?: number): void;
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setBasin({ minX, maxX, halfZ, centerZ, waterY, wallTop, floorY, containerFloorY, rimWidth, }: BasinConfig): void;
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updateSPHDomain(): void;
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/** 运行时改喷流起点(喷嘴)坐标;会重算 SPH 域,已发射粒子在下一次 respawn 时回到新起点 */
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setNozzle(x: number, y: number, z: number): void;
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/** 运行时改喷流方向(轴向,会被归一化) */
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setJetDirection(dx: number, dy: number, dz: number): void;
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/** 运行时开关粒子与 basin/地面碰撞回弹(默认开启) */
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setCollision(enabled: boolean): void;
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setSPHActiveCount(count: number): void;
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get positionTexture(): THREE.Texture | null;
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get velocityTexture(): THREE.Texture | null;
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dispose(): void;
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}
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