three-base 2.0.142 → 2.0.166
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/DirectionalLight.d.ts +6 -6
- package/DirectionalLight.js +68 -68
- package/EventMap.d.ts +103 -103
- package/EventMap.js +17 -17
- package/EventMesh.d.ts +18 -18
- package/EventMesh.js +59 -59
- package/ExtrudeMesh.d.ts +112 -112
- package/ExtrudeMesh.js +342 -342
- package/FPScontrol.d.ts +531 -511
- package/FPScontrol.js +1866 -1799
- package/FPScontrol.ts +1922 -1855
- package/Fire/Fire.d.ts +28 -28
- package/Fire/Fire.js +80 -80
- package/Fire/FireGeometry.d.ts +9 -9
- package/Fire/FireGeometry.js +40 -40
- package/Fire/FireMaterial.d.ts +28 -28
- package/Fire/FireMaterial.js +32 -32
- package/Fire/index.d.ts +2 -2
- package/Fire/index.js +2 -2
- package/GLTFDracoLoader.d.ts +71 -71
- package/GLTFDracoLoader.js +266 -266
- package/GLTFDracoLoader.ts +1 -1
- package/Grass/Grass.d.ts +8 -8
- package/Grass/Grass.js +38 -38
- package/Grass/index.d.ts +2 -2
- package/Grass/index.js +2 -2
- package/Ground1/Ground1.d.ts +10 -10
- package/Ground1/Ground1.js +71 -71
- package/Ground1/index.d.ts +1 -1
- package/Ground1/index.js +1 -1
- package/MeshBase.d.ts +36 -36
- package/MeshBase.js +251 -247
- package/MeshBase.ts +6 -2
- package/Mirror.d.ts +25 -25
- package/Mirror.js +143 -143
- package/MktMesh/MktMesh.d.ts +301 -291
- package/MktMesh/MktMesh.js +1064 -1045
- package/MktMesh/MktMesh.ts +32 -11
- package/MktMesh/assetUrl.d.ts +59 -35
- package/MktMesh/assetUrl.js +165 -69
- package/MktMesh/assetUrl.ts +164 -69
- package/MktMesh/mktMappingShader.d.ts +12 -12
- package/MktMesh/mktMappingShader.js +138 -138
- package/MktMesh/mktMappingShader.ts +139 -139
- package/MktMesh/mktShader.d.ts +263 -263
- package/MktMesh/mktShader.js +1236 -1236
- package/MktMesh/mktShader.ts +1344 -1344
- package/MktMesh/panoBitmapTexture.d.ts +25 -25
- package/MktMesh/panoBitmapTexture.js +52 -52
- package/MktMesh/panoBitmapTexture.ts +54 -54
- package/MktMesh/panoSlotBind.d.ts +29 -29
- package/MktMesh/panoSlotBind.js +106 -106
- package/MktMesh/panoSlotBind.ts +153 -153
- package/MktMesh/panoSlotRoster.d.ts +22 -22
- package/MktMesh/panoSlotRoster.js +169 -169
- package/MktMesh/panoSlotRoster.ts +168 -168
- package/MktMesh/panoTileStitcher.d.ts +119 -119
- package/MktMesh/panoTileStitcher.js +529 -529
- package/MktMesh/panoTileStitcher.ts +616 -616
- package/MktMesh/types.d.ts +75 -75
- package/MktMesh/types.js +1 -1
- package/MktMesh/wallCapTessellate.d.ts +33 -33
- package/MktMesh/wallCapTessellate.js +97 -97
- package/MktMesh/wallCapTessellate.ts +68 -68
- package/PipeMesh/PathGeometry.d.ts +44 -44
- package/PipeMesh/PathGeometry.js +307 -307
- package/PipeMesh/PathPoint.d.ts +17 -17
- package/PipeMesh/PathPoint.js +31 -31
- package/PipeMesh/PathPointList.d.ts +31 -31
- package/PipeMesh/PathPointList.js +209 -209
- package/PipeMesh/PathTubeGeometry.d.ts +25 -25
- package/PipeMesh/PathTubeGeometry.js +130 -130
- package/PipeMesh/PipeMesh.d.ts +25 -25
- package/PipeMesh/PipeMesh.js +63 -63
- package/PipeMesh/index.d.ts +1 -1
- package/PipeMesh/index.js +1 -1
- package/PlaneModal1/PlaneModal1.d.ts +34 -34
- package/PlaneModal1/PlaneModal1.js +109 -109
- package/PlaneModal1/index.d.ts +1 -1
- package/PlaneModal1/index.js +1 -1
- package/PlaneText.d.ts +27 -27
- package/PlaneText.js +35 -35
- package/PlaneWithHtml.d.ts +13 -13
- package/PlaneWithHtml.js +66 -64
- package/PlaneWithHtml.ts +3 -1
- package/PointLight/PointLight.d.ts +13 -13
- package/PointLight/PointLight.js +64 -64
- package/PointLight/index.d.ts +1 -1
- package/PointLight/index.js +1 -1
- package/Sky/Sky.d.ts +9 -9
- package/Sky/Sky.js +22 -22
- package/Sky/index.d.ts +1 -1
- package/Sky/index.js +1 -1
- package/SpotLight.d.ts +6 -6
- package/SpotLight.js +72 -72
- package/SpriteModal1/SpriteModal1.d.ts +33 -33
- package/SpriteModal1/SpriteModal1.js +116 -116
- package/SpriteModal1/index.d.ts +1 -1
- package/SpriteModal1/index.js +1 -1
- package/SpriteText.d.ts +46 -46
- package/SpriteText.js +176 -176
- package/SpriteText2.d.ts +48 -48
- package/SpriteText2.js +223 -223
- package/SpriteText3.d.ts +86 -86
- package/SpriteText3.js +517 -517
- package/SpriteText3.ts +599 -599
- package/SpriteWithHtml.d.ts +9 -9
- package/SpriteWithHtml.js +46 -44
- package/SpriteWithHtml.ts +3 -1
- package/Text3D/Text3D.d.ts +20 -20
- package/Text3D/Text3D.js +58 -58
- package/Text3D/fontController.d.ts +60 -60
- package/Text3D/fontController.js +166 -166
- package/Text3D/index.d.ts +1 -1
- package/Text3D/index.js +1 -1
- package/ThreeBase.d.ts +248 -248
- package/ThreeBase.js +1202 -1202
- package/ThreeBase.ts +1314 -1314
- package/ThreeMouse.d.ts +53 -54
- package/ThreeMouse.js +453 -453
- package/Transition.d.ts +45 -45
- package/Transition.js +209 -209
- package/Water/Water.d.ts +5 -5
- package/Water/Water.js +44 -44
- package/Water/index.d.ts +2 -2
- package/Water/index.js +2 -2
- package/WaterFlow/FloatingDuck.d.ts +88 -88
- package/WaterFlow/FloatingDuck.js +307 -307
- package/WaterFlow/FloatingDuck.ts +445 -445
- package/WaterFlow/GPUFluidSimulation.d.ts +56 -56
- package/WaterFlow/GPUFluidSimulation.js +781 -781
- package/WaterFlow/GPUFluidSimulation.ts +827 -827
- package/WaterFlow/ReservoirSystem.d.ts +106 -106
- package/WaterFlow/ReservoirSystem.js +611 -611
- package/WaterFlow/ReservoirSystem.ts +754 -754
- package/WaterFlow/SPHField.d.ts +35 -35
- package/WaterFlow/SPHField.js +203 -203
- package/WaterFlow/SPHField.ts +228 -228
- package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -69
- package/WaterFlow/ScreenSpaceFluidPass.js +728 -728
- package/WaterFlow/ScreenSpaceFluidPass.ts +789 -789
- package/WaterFlow/ShallowWaterSurface.d.ts +45 -45
- package/WaterFlow/ShallowWaterSurface.js +438 -438
- package/WaterFlow/ShallowWaterSurface.ts +510 -510
- package/WaterFlow/WaterFlow.d.ts +87 -87
- package/WaterFlow/WaterFlow.js +171 -171
- package/WaterFlow/WaterFlow.ts +219 -219
- package/WaterFlow/types.d.ts +161 -161
- package/WaterFlow/types.js +1 -1
- package/WaterFlow/types.ts +189 -189
- package/WaterFlow/waterFlowPass.d.ts +3 -3
- package/WaterFlow/waterFlowPass.js +20 -20
- package/WaterFlow/waterFlowPass.ts +40 -40
- package/collisionOBB.d.ts +42 -42
- package/collisionOBB.js +112 -112
- package/collisionOBB.ts +108 -108
- package/declare.d.ts +25 -25
- package/index.d.ts +1 -1
- package/index.js +1 -1
- package/instanced/InstancedBatch.d.ts +57 -57
- package/instanced/InstancedBatch.js +348 -348
- package/instanced/InstancedBatch.ts +406 -406
- package/instanced/InstancedChild.d.ts +174 -174
- package/instanced/InstancedChild.js +264 -264
- package/instanced/InstancedChild.ts +327 -327
- package/instanced/InstancedGroup.d.ts +43 -43
- package/instanced/InstancedGroup.js +126 -126
- package/instanced/InstancedGroup.ts +137 -137
- package/instanced/InstancedMeshBase.d.ts +38 -38
- package/instanced/InstancedMeshBase.js +282 -282
- package/instanced/InstancedTemplate.d.ts +46 -46
- package/instanced/InstancedTemplate.js +125 -125
- package/keyControls.d.ts +29 -30
- package/keyControls.js +101 -101
- package/lensflare/LensFlare.d.ts +39 -39
- package/lensflare/LensFlare.js +284 -284
- package/package.json +6 -1
- package/pass/bloom_pass.d.ts +2 -2
- package/pass/bloom_pass.js +174 -174
- package/pass/cover_pass.d.ts +2 -2
- package/pass/cover_pass.js +108 -108
- package/pass/debugDepthState.d.ts +20 -20
- package/pass/debugDepthState.js +9 -9
- package/pass/debugDepthState.ts +22 -22
- package/pass/depthTestBias.d.ts +12 -12
- package/pass/depthTestBias.js +12 -12
- package/pass/depthTestBias.ts +12 -12
- package/pass/effectUserData.d.ts +27 -27
- package/pass/effectUserData.js +1 -1
- package/pass/effectUserData.ts +46 -46
- package/pass/frosted_glass_pass.d.ts +2 -2
- package/pass/frosted_glass_pass.js +150 -150
- package/pass/fsQuad.d.ts +9 -9
- package/pass/fsQuad.js +28 -28
- package/pass/glow_pass.d.ts +2 -2
- package/pass/glow_pass.js +350 -350
- package/pass/screen_bloom_pass.d.ts +11 -11
- package/pass/screen_bloom_pass.js +136 -136
- package/pass/ssao_pass.d.ts +88 -88
- package/pass/ssao_pass.js +799 -799
- package/pass/ssao_pass.ts +918 -918
- package/pass/stroke_pass.d.ts +2 -2
- package/pass/stroke_pass.js +267 -267
- package/shaders/FXAAShaderMaterial.d.ts +3 -3
- package/shaders/FXAAShaderMaterial.js +20 -20
- package/shaders/baseDepthVisShader.d.ts +11 -11
- package/shaders/baseDepthVisShader.js +36 -36
- package/shaders/baseDepthVisShader.ts +36 -36
- package/shaders/baseTextureToRenderShader.d.ts +2 -2
- package/shaders/baseTextureToRenderShader.js +19 -19
- package/shaders/copyShader.d.ts +3 -3
- package/shaders/copyShader.js +13 -13
- package/shaders/debugDepthCompareShader.d.ts +14 -14
- package/shaders/debugDepthCompareShader.js +49 -49
- package/shaders/debugDepthCompareShader.ts +50 -50
- package/shaders/debugDepthJudgeShader.d.ts +18 -18
- package/shaders/debugDepthJudgeShader.js +52 -52
- package/shaders/debugDepthJudgeShader.ts +54 -54
- package/shaders/debugExcludedShader.d.ts +13 -13
- package/shaders/debugExcludedShader.js +46 -46
- package/shaders/debugExcludedShader.ts +48 -48
- package/spriteTextBg.d.ts +1 -1
- package/spriteTextBg.js +20 -20
- package/spriteTextBg.ts +20 -20
- package/threeLoader.d.ts +35 -35
- package/threeLoader.js +518 -518
- package/threeUtils.d.ts +71 -53
- package/threeUtils.js +363 -329
- package/threeUtils.ts +35 -0
- package/types.d.ts +2 -2
- package/types.js +6 -6
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import * as THREE from 'three';
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/** 鸭子可活动的水域边界(x 范围 + z 半宽 + 中心)。 */
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interface DuckBounds {
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basinMinX: number;
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basinMaxX: number;
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basinHalfZ: number;
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centerZ: number;
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}
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/** 水面采样结果(由 ShallowWaterSurface.sampleSurface 回填,供浮力/倾斜计算读高度与坡度)。 */
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interface DuckSurfaceSample {
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height?: number;
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velocityY?: number;
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slopeX?: number;
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slopeZ?: number;
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flowX?: number;
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flowZ?: number;
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impact?: number;
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}
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/** 构造选项。 */
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export interface FloatingDuckOptions {
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basinMinX: number;
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basinMaxX: number;
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basinHalfZ: number;
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waterY: number;
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startX?: number;
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startZ?: number;
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}
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/** setEnvironment / clampToBounds 用的环境口径。 */
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export interface DuckEnvironment {
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minX: number;
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maxX: number;
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halfZ: number;
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centerZ?: number;
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waterY: number;
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}
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/** update 的可调项。 */
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export interface DuckUpdateOptions {
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surface?: DuckSurfaceSampler | null;
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impactX?: number;
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impactZ?: number;
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impactEnergy?: number;
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emitting?: boolean;
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}
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/** 只取 update 真正用到的水面能力(避免与 ShallowWaterSurface 形成类型环)。 */
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interface DuckSurfaceSampler {
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sampleSurface(
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worldX: number,
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worldZ: number,
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target?: DuckSurfaceSample,
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): DuckSurfaceSample;
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}
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/** 三元组(球体用:位置 / 缩放 / 旋转)。 */
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type Vec3Tuple = [number, number, number];
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function addScaledSphere(
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group: THREE.Group,
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geometry: THREE.BufferGeometry,
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material: THREE.Material,
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position: Vec3Tuple,
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scale: Vec3Tuple,
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rotation: Vec3Tuple | null = null,
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): THREE.Mesh {
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const mesh = new THREE.Mesh(geometry, material);
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mesh.position.set(...position);
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mesh.scale.set(...scale);
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if (rotation) mesh.rotation.set(...rotation);
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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group.add(mesh);
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return mesh;
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}
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/** 漂浮的橡皮鸭:跟随水面高度/坡度做浮沉与倾斜,可被鼠标拖拽。 */
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export class FloatingDuck {
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private readonly bounds: DuckBounds;
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/** 静水面高度;setEnvironment 会随容器变化更新(故非 readonly)。 */
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private waterY: number;
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private readonly start: THREE.Vector3;
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private readonly velocity: THREE.Vector3;
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private readonly surfaceSample: DuckSurfaceSample;
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private yaw: number;
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private yawVelocity: number;
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private pitch: number;
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private roll: number;
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private readonly radiusX: number;
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private readonly radiusZ: number;
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private active: boolean;
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private dragging: boolean;
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private readonly dragOffset: THREE.Vector2;
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private readonly dragVelocity: THREE.Vector2;
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private readonly lastDragPosition: THREE.Vector2;
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private readonly group: THREE.Group;
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private readonly model: THREE.Group;
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private readonly pickGeometry: THREE.SphereGeometry;
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private readonly pickMaterial: THREE.MeshBasicMaterial;
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private readonly pickMesh: THREE.Mesh;
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private readonly yellowMaterial: THREE.MeshPhysicalMaterial;
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private readonly wingMaterial: THREE.MeshPhysicalMaterial;
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private readonly beakMaterial: THREE.MeshPhysicalMaterial;
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private readonly eyeMaterial: THREE.MeshStandardMaterial;
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private readonly highlightMaterial: THREE.MeshBasicMaterial;
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private readonly sphereGeometry: THREE.SphereGeometry;
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private readonly body: THREE.Mesh;
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private readonly head: THREE.Mesh;
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private readonly beak: THREE.Mesh;
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private readonly tailGeometry: THREE.ConeGeometry;
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private readonly tail: THREE.Mesh;
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constructor({
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startX = 1.2,
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startZ = 0.24,
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}: FloatingDuckOptions) {
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this.bounds = { basinMinX, basinMaxX, basinHalfZ, centerZ: 0 };
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this.waterY = waterY;
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this.start = new THREE.Vector3(startX, waterY - 0.016, startZ);
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this.velocity = new THREE.Vector3();
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this.surfaceSample = {};
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this.yaw = Math.PI;
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this.pitch = 0;
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this.roll = 0;
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this.radiusX = 0.19;
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this.radiusZ = 0.145;
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this.active = true;
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this.dragging = false;
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this.dragOffset = new THREE.Vector2();
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this.dragVelocity = new THREE.Vector2();
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this.lastDragPosition = new THREE.Vector2();
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this.group = new THREE.Group();
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this.group.name = 'floating-rubber-duck';
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this.model = new THREE.Group();
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this.group.add(this.model);
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this.pickGeometry = new THREE.SphereGeometry(0.29, 12, 8);
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this.pickMaterial = new THREE.MeshBasicMaterial({
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transparent: true,
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depthWrite: false,
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});
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this.pickMesh = new THREE.Mesh(this.pickGeometry, this.pickMaterial);
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this.pickMesh.name = 'rubber-duck-pick-volume';
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this.pickMesh.position.y = 0.13;
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this.pickMesh.layers.set(2);
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this.group.add(this.pickMesh);
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this.yellowMaterial = new THREE.MeshPhysicalMaterial({
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color: 0xf2b705,
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roughness: 0.46,
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metalness: 0,
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clearcoat: 0.32,
|
|
167
|
-
clearcoatRoughness: 0.28,
|
|
168
|
-
});
|
|
169
|
-
this.wingMaterial = new THREE.MeshPhysicalMaterial({
|
|
170
|
-
color: 0xd99b03,
|
|
171
|
-
roughness: 0.48,
|
|
172
|
-
metalness: 0,
|
|
173
|
-
clearcoat: 0.24,
|
|
174
|
-
});
|
|
175
|
-
this.beakMaterial = new THREE.MeshPhysicalMaterial({
|
|
176
|
-
color: 0xe85e06,
|
|
177
|
-
roughness: 0.42,
|
|
178
|
-
metalness: 0,
|
|
179
|
-
clearcoat: 0.25,
|
|
180
|
-
});
|
|
181
|
-
this.eyeMaterial = new THREE.MeshStandardMaterial({ color: 0x101518, roughness: 0.2 });
|
|
182
|
-
this.highlightMaterial = new THREE.MeshBasicMaterial({ color: 0xffffff });
|
|
183
|
-
|
|
184
|
-
this.sphereGeometry = new THREE.SphereGeometry(1, 32, 20);
|
|
185
|
-
this.body = addScaledSphere(
|
|
186
|
-
this.model,
|
|
187
|
-
this.sphereGeometry,
|
|
188
|
-
this.yellowMaterial,
|
|
189
|
-
[0, 0.072, 0],
|
|
190
|
-
[0.19, 0.12, 0.132],
|
|
191
|
-
);
|
|
192
|
-
this.head = addScaledSphere(
|
|
193
|
-
this.model,
|
|
194
|
-
this.sphereGeometry,
|
|
195
|
-
this.yellowMaterial,
|
|
196
|
-
[0.115, 0.205, 0],
|
|
197
|
-
[0.098, 0.102, 0.096],
|
|
198
|
-
);
|
|
199
|
-
this.beak = addScaledSphere(
|
|
200
|
-
this.model,
|
|
201
|
-
this.sphereGeometry,
|
|
202
|
-
this.beakMaterial,
|
|
203
|
-
[0.203, 0.191, 0],
|
|
204
|
-
[0.071, 0.026, 0.047],
|
|
205
|
-
);
|
|
206
|
-
|
|
207
|
-
for (const side of [-1, 1]) {
|
|
208
|
-
addScaledSphere(
|
|
209
|
-
this.model,
|
|
210
|
-
this.sphereGeometry,
|
|
211
|
-
this.wingMaterial,
|
|
212
|
-
[-0.02, 0.092, side * 0.115],
|
|
213
|
-
[0.105, 0.048, 0.052],
|
|
214
|
-
[side * 0.18, 0, side * 0.08],
|
|
215
|
-
);
|
|
216
|
-
addScaledSphere(
|
|
217
|
-
this.model,
|
|
218
|
-
this.sphereGeometry,
|
|
219
|
-
this.eyeMaterial,
|
|
220
|
-
[0.176, 0.237, side * 0.069],
|
|
221
|
-
[0.014, 0.017, 0.011],
|
|
222
|
-
);
|
|
223
|
-
addScaledSphere(
|
|
224
|
-
this.model,
|
|
225
|
-
this.sphereGeometry,
|
|
226
|
-
this.highlightMaterial,
|
|
227
|
-
[0.184, 0.244, side * 0.077],
|
|
228
|
-
[0.0045, 0.005, 0.0035],
|
|
229
|
-
);
|
|
230
|
-
}
|
|
231
|
-
|
|
232
|
-
this.tailGeometry = new THREE.ConeGeometry(0.052, 0.105, 20);
|
|
233
|
-
this.tail = new THREE.Mesh(this.tailGeometry, this.yellowMaterial);
|
|
234
|
-
this.tail.position.set(-0.177, 0.132, 0);
|
|
235
|
-
this.tail.rotation.z = -Math.PI * 0.5;
|
|
236
|
-
this.tail.castShadow = true;
|
|
237
|
-
this.model.add(this.tail);
|
|
238
|
-
|
|
239
|
-
this.reset();
|
|
240
|
-
}
|
|
241
|
-
|
|
242
|
-
setActive(active: boolean): void {
|
|
243
|
-
this.active = active;
|
|
244
|
-
this.group.visible = active;
|
|
245
|
-
}
|
|
246
|
-
|
|
247
|
-
setEnvironment({ minX, maxX, halfZ, centerZ = 0, waterY }: DuckEnvironment, reposition = false): void {
|
|
248
|
-
this.bounds.basinMinX = minX;
|
|
249
|
-
this.bounds.basinMaxX = maxX;
|
|
250
|
-
this.bounds.basinHalfZ = halfZ;
|
|
251
|
-
this.bounds.centerZ = centerZ;
|
|
252
|
-
this.waterY = waterY;
|
|
253
|
-
if (reposition) {
|
|
254
|
-
const receiverWidth = maxX - minX;
|
|
255
|
-
this.place(minX + Math.min(0.75, receiverWidth * 0.35), centerZ + Math.min(0.2, halfZ * 0.3));
|
|
256
|
-
} else {
|
|
257
|
-
this.clampToBounds();
|
|
258
|
-
}
|
|
259
|
-
}
|
|
260
|
-
|
|
261
|
-
place(x: number, z: number): void {
|
|
262
|
-
this.group.position.set(x, this.waterY - 0.016, z);
|
|
263
|
-
this.velocity.set(0, 0, 0);
|
|
264
|
-
this.clampToBounds();
|
|
265
|
-
}
|
|
266
|
-
|
|
267
|
-
translateContainer(deltaX: number, deltaZ: number): void {
|
|
268
|
-
this.group.position.x += deltaX;
|
|
269
|
-
this.group.position.z += deltaZ;
|
|
270
|
-
this.clampToBounds();
|
|
271
|
-
}
|
|
272
|
-
|
|
273
|
-
beginDrag(worldX: number, worldZ: number): void {
|
|
274
|
-
this.dragging = true;
|
|
275
|
-
this.dragOffset.set(this.group.position.x - worldX, this.group.position.z - worldZ);
|
|
276
|
-
this.lastDragPosition.set(this.group.position.x, this.group.position.z);
|
|
277
|
-
this.dragVelocity.set(0, 0);
|
|
278
|
-
this.velocity.x = 0;
|
|
279
|
-
this.velocity.z = 0;
|
|
280
|
-
}
|
|
281
|
-
|
|
282
|
-
dragTo(worldX: number, worldZ: number, deltaSeconds: number): void {
|
|
283
|
-
if (!this.dragging) return;
|
|
284
|
-
const previousX = this.group.position.x;
|
|
285
|
-
const previousZ = this.group.position.z;
|
|
286
|
-
this.group.position.x = worldX + this.dragOffset.x;
|
|
287
|
-
this.group.position.z = worldZ + this.dragOffset.y;
|
|
288
|
-
this.clampToBounds();
|
|
289
|
-
const inverseDelta = 1 / Math.max(deltaSeconds, 1 / 120);
|
|
290
|
-
const measuredX = (this.group.position.x - previousX) * inverseDelta;
|
|
291
|
-
const measuredZ = (this.group.position.z - previousZ) * inverseDelta;
|
|
292
|
-
this.dragVelocity.x = THREE.MathUtils.lerp(this.dragVelocity.x, measuredX, 0.42);
|
|
293
|
-
this.dragVelocity.y = THREE.MathUtils.lerp(this.dragVelocity.y, measuredZ, 0.42);
|
|
294
|
-
this.velocity.x = this.dragVelocity.x;
|
|
295
|
-
this.velocity.z = this.dragVelocity.y;
|
|
296
|
-
this.lastDragPosition.set(this.group.position.x, this.group.position.z);
|
|
297
|
-
}
|
|
298
|
-
|
|
299
|
-
endDrag(): void {
|
|
300
|
-
if (!this.dragging) return;
|
|
301
|
-
this.dragging = false;
|
|
302
|
-
const releaseSpeed = Math.hypot(this.dragVelocity.x, this.dragVelocity.y);
|
|
303
|
-
const releaseScale = releaseSpeed > 1.5 ? 1.5 / releaseSpeed : 1;
|
|
304
|
-
this.velocity.x = this.dragVelocity.x * releaseScale;
|
|
305
|
-
this.velocity.z = this.dragVelocity.y * releaseScale;
|
|
306
|
-
this.yawVelocity += THREE.MathUtils.clamp(this.velocity.z * 0.34, -0.7, 0.7);
|
|
307
|
-
}
|
|
308
|
-
|
|
309
|
-
clampToBounds(): void {
|
|
310
|
-
const minX = this.bounds.basinMinX + this.radiusX;
|
|
311
|
-
const maxX = this.bounds.basinMaxX - this.radiusX;
|
|
312
|
-
const minZ = this.bounds.centerZ - this.bounds.basinHalfZ + this.radiusZ;
|
|
313
|
-
const maxZ = this.bounds.centerZ + this.bounds.basinHalfZ - this.radiusZ;
|
|
314
|
-
this.group.position.x = THREE.MathUtils.clamp(this.group.position.x, minX, maxX);
|
|
315
|
-
this.group.position.z = THREE.MathUtils.clamp(this.group.position.z, minZ, maxZ);
|
|
316
|
-
}
|
|
317
|
-
|
|
318
|
-
reset(): void {
|
|
319
|
-
this.group.position.copy(this.start);
|
|
320
|
-
this.velocity.set(0, 0, 0);
|
|
321
|
-
this.yaw = Math.PI;
|
|
322
|
-
this.yawVelocity = 0;
|
|
323
|
-
this.pitch = 0;
|
|
324
|
-
this.roll = 0;
|
|
325
|
-
this.dragging = false;
|
|
326
|
-
this.dragVelocity.set(0, 0);
|
|
327
|
-
this.group.rotation.set(0, this.yaw, 0);
|
|
328
|
-
this.model.rotation.set(0, 0, 0);
|
|
329
|
-
}
|
|
330
|
-
|
|
331
|
-
update(delta: number, elapsed: number, {
|
|
332
|
-
surface = null,
|
|
333
|
-
impactX = 0,
|
|
334
|
-
impactZ = 0,
|
|
335
|
-
impactEnergy = 0,
|
|
336
|
-
emitting = false,
|
|
337
|
-
}: DuckUpdateOptions = {}): void {
|
|
338
|
-
if (!this.active) return;
|
|
339
|
-
const dt = Math.min(delta, 1 / 30);
|
|
340
|
-
const position = this.group.position;
|
|
341
|
-
const sample = surface?.sampleSurface(position.x, position.z, this.surfaceSample) || this.surfaceSample;
|
|
342
|
-
if (!surface) {
|
|
343
|
-
sample.height = 0;
|
|
344
|
-
sample.velocityY = 0;
|
|
345
|
-
sample.slopeX = 0;
|
|
346
|
-
sample.slopeZ = 0;
|
|
347
|
-
sample.flowX = 0;
|
|
348
|
-
sample.flowZ = 0;
|
|
349
|
-
const dx = position.x - impactX;
|
|
350
|
-
const dz = position.z - impactZ;
|
|
351
|
-
const distanceSq = dx * dx + dz * dz;
|
|
352
|
-
const strength = emitting ? Math.min(impactEnergy * 0.065, 0.9) * Math.exp(-distanceSq / 0.48) : 0;
|
|
353
|
-
const inverseDistance = 1 / Math.max(Math.sqrt(distanceSq), 0.06);
|
|
354
|
-
sample.flowX = strength * (0.42 + dx * inverseDistance * 0.68);
|
|
355
|
-
sample.flowZ = strength * dz * inverseDistance * 0.92;
|
|
356
|
-
sample.impact = strength * Math.exp(-distanceSq / 0.095);
|
|
357
|
-
}
|
|
358
|
-
|
|
359
|
-
const equilibriumY = this.waterY + sample.height - 0.016;
|
|
360
|
-
const buoyancyAcceleration = (equilibriumY - position.y) * 34;
|
|
361
|
-
const verticalDamping = (sample.velocityY - this.velocity.y) * 5.8;
|
|
362
|
-
this.velocity.y += (buoyancyAcceleration + verticalDamping - sample.impact * 4.4) * dt;
|
|
363
|
-
|
|
364
|
-
if (!this.dragging) {
|
|
365
|
-
const flowResponse = 2.65;
|
|
366
|
-
this.velocity.x += ((sample.flowX - this.velocity.x) * flowResponse - sample.slopeX * 1.75) * dt;
|
|
367
|
-
this.velocity.z += ((sample.flowZ - this.velocity.z) * flowResponse - sample.slopeZ * 1.75) * dt;
|
|
368
|
-
const horizontalDrag = Math.exp(-0.72 * dt);
|
|
369
|
-
this.velocity.x *= horizontalDrag;
|
|
370
|
-
this.velocity.z *= horizontalDrag;
|
|
371
|
-
const horizontalSpeed = Math.hypot(this.velocity.x, this.velocity.z);
|
|
372
|
-
if (horizontalSpeed > 1.35) {
|
|
373
|
-
const scale = 1.35 / horizontalSpeed;
|
|
374
|
-
this.velocity.x *= scale;
|
|
375
|
-
this.velocity.z *= scale;
|
|
376
|
-
}
|
|
377
|
-
position.x += this.velocity.x * dt;
|
|
378
|
-
position.z += this.velocity.z * dt;
|
|
379
|
-
}
|
|
380
|
-
position.y += this.velocity.y * dt;
|
|
381
|
-
const minX = this.bounds.basinMinX + this.radiusX;
|
|
382
|
-
const maxX = this.bounds.basinMaxX - this.radiusX;
|
|
383
|
-
const minZ = this.bounds.centerZ - this.bounds.basinHalfZ + this.radiusZ;
|
|
384
|
-
const maxZ = this.bounds.centerZ + this.bounds.basinHalfZ - this.radiusZ;
|
|
385
|
-
let collisionTorque = 0;
|
|
386
|
-
if (position.x < minX) {
|
|
387
|
-
position.x = minX;
|
|
388
|
-
this.velocity.x = Math.abs(this.velocity.x) * 0.42;
|
|
389
|
-
collisionTorque += 1.8;
|
|
390
|
-
} else if (position.x > maxX) {
|
|
391
|
-
position.x = maxX;
|
|
392
|
-
this.velocity.x = -Math.abs(this.velocity.x) * 0.42;
|
|
393
|
-
collisionTorque -= 1.8;
|
|
394
|
-
}
|
|
395
|
-
if (position.z < minZ) {
|
|
396
|
-
position.z = minZ;
|
|
397
|
-
this.velocity.z = Math.abs(this.velocity.z) * 0.42;
|
|
398
|
-
collisionTorque -= 1.35;
|
|
399
|
-
} else if (position.z > maxZ) {
|
|
400
|
-
position.z = maxZ;
|
|
401
|
-
this.velocity.z = -Math.abs(this.velocity.z) * 0.42;
|
|
402
|
-
collisionTorque += 1.35;
|
|
403
|
-
}
|
|
404
|
-
|
|
405
|
-
const speedSq = this.velocity.x * this.velocity.x + this.velocity.z * this.velocity.z;
|
|
406
|
-
if (speedSq > 0.0012) {
|
|
407
|
-
const desiredYaw = Math.atan2(-this.velocity.z, this.velocity.x);
|
|
408
|
-
const yawDifference = Math.atan2(Math.sin(desiredYaw - this.yaw), Math.cos(desiredYaw - this.yaw));
|
|
409
|
-
this.yawVelocity += yawDifference * 2.7 * dt;
|
|
410
|
-
}
|
|
411
|
-
const impactSide = THREE.MathUtils.clamp((position.z - impactZ) * 2.2, -1, 1);
|
|
412
|
-
this.yawVelocity += (collisionTorque + sample.impact * impactSide * 2.2) * dt;
|
|
413
|
-
this.yawVelocity *= Math.exp(-2.25 * dt);
|
|
414
|
-
this.yaw += this.yawVelocity * dt;
|
|
415
|
-
|
|
416
|
-
const forwardX = Math.cos(this.yaw);
|
|
417
|
-
const forwardZ = -Math.sin(this.yaw);
|
|
418
|
-
const rightX = Math.sin(this.yaw);
|
|
419
|
-
const rightZ = Math.cos(this.yaw);
|
|
420
|
-
const forwardSlope = sample.slopeX * forwardX + sample.slopeZ * forwardZ;
|
|
421
|
-
const rightSlope = sample.slopeX * rightX + sample.slopeZ * rightZ;
|
|
422
|
-
const desiredPitch = THREE.MathUtils.clamp(Math.atan(forwardSlope) - sample.impact * 0.12, -0.25, 0.25);
|
|
423
|
-
const desiredRoll = THREE.MathUtils.clamp(-Math.atan(rightSlope) - this.yawVelocity * 0.055, -0.24, 0.24);
|
|
424
|
-
const tiltBlend = 1 - Math.exp(-5.2 * dt);
|
|
425
|
-
this.pitch = THREE.MathUtils.lerp(this.pitch, desiredPitch, tiltBlend);
|
|
426
|
-
this.roll = THREE.MathUtils.lerp(this.roll, desiredRoll, tiltBlend);
|
|
427
|
-
|
|
428
|
-
this.group.rotation.y = this.yaw;
|
|
429
|
-
this.model.rotation.x = this.roll;
|
|
430
|
-
this.model.rotation.z = this.pitch;
|
|
431
|
-
this.model.position.y = Math.sin(elapsed * 3.1 + position.x * 1.7) * 0.0025;
|
|
432
|
-
}
|
|
433
|
-
|
|
434
|
-
dispose(): void {
|
|
435
|
-
this.pickGeometry.dispose();
|
|
436
|
-
this.pickMaterial.dispose();
|
|
437
|
-
this.sphereGeometry.dispose();
|
|
438
|
-
this.tailGeometry.dispose();
|
|
439
|
-
this.yellowMaterial.dispose();
|
|
440
|
-
this.wingMaterial.dispose();
|
|
441
|
-
this.beakMaterial.dispose();
|
|
442
|
-
this.eyeMaterial.dispose();
|
|
443
|
-
this.highlightMaterial.dispose();
|
|
444
|
-
}
|
|
445
|
-
}
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
|
|
3
|
+
/** 鸭子可活动的水域边界(x 范围 + z 半宽 + 中心)。 */
|
|
4
|
+
interface DuckBounds {
|
|
5
|
+
basinMinX: number;
|
|
6
|
+
basinMaxX: number;
|
|
7
|
+
basinHalfZ: number;
|
|
8
|
+
centerZ: number;
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
/** 水面采样结果(由 ShallowWaterSurface.sampleSurface 回填,供浮力/倾斜计算读高度与坡度)。 */
|
|
12
|
+
interface DuckSurfaceSample {
|
|
13
|
+
height?: number;
|
|
14
|
+
velocityY?: number;
|
|
15
|
+
slopeX?: number;
|
|
16
|
+
slopeZ?: number;
|
|
17
|
+
flowX?: number;
|
|
18
|
+
flowZ?: number;
|
|
19
|
+
impact?: number;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
/** 构造选项。 */
|
|
23
|
+
export interface FloatingDuckOptions {
|
|
24
|
+
basinMinX: number;
|
|
25
|
+
basinMaxX: number;
|
|
26
|
+
basinHalfZ: number;
|
|
27
|
+
waterY: number;
|
|
28
|
+
startX?: number;
|
|
29
|
+
startZ?: number;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
/** setEnvironment / clampToBounds 用的环境口径。 */
|
|
33
|
+
export interface DuckEnvironment {
|
|
34
|
+
minX: number;
|
|
35
|
+
maxX: number;
|
|
36
|
+
halfZ: number;
|
|
37
|
+
centerZ?: number;
|
|
38
|
+
waterY: number;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
/** update 的可调项。 */
|
|
42
|
+
export interface DuckUpdateOptions {
|
|
43
|
+
surface?: DuckSurfaceSampler | null;
|
|
44
|
+
impactX?: number;
|
|
45
|
+
impactZ?: number;
|
|
46
|
+
impactEnergy?: number;
|
|
47
|
+
emitting?: boolean;
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
/** 只取 update 真正用到的水面能力(避免与 ShallowWaterSurface 形成类型环)。 */
|
|
51
|
+
interface DuckSurfaceSampler {
|
|
52
|
+
sampleSurface(
|
|
53
|
+
worldX: number,
|
|
54
|
+
worldZ: number,
|
|
55
|
+
target?: DuckSurfaceSample,
|
|
56
|
+
): DuckSurfaceSample;
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
/** 三元组(球体用:位置 / 缩放 / 旋转)。 */
|
|
60
|
+
type Vec3Tuple = [number, number, number];
|
|
61
|
+
|
|
62
|
+
function addScaledSphere(
|
|
63
|
+
group: THREE.Group,
|
|
64
|
+
geometry: THREE.BufferGeometry,
|
|
65
|
+
material: THREE.Material,
|
|
66
|
+
position: Vec3Tuple,
|
|
67
|
+
scale: Vec3Tuple,
|
|
68
|
+
rotation: Vec3Tuple | null = null,
|
|
69
|
+
): THREE.Mesh {
|
|
70
|
+
const mesh = new THREE.Mesh(geometry, material);
|
|
71
|
+
mesh.position.set(...position);
|
|
72
|
+
mesh.scale.set(...scale);
|
|
73
|
+
if (rotation) mesh.rotation.set(...rotation);
|
|
74
|
+
mesh.castShadow = true;
|
|
75
|
+
mesh.receiveShadow = true;
|
|
76
|
+
group.add(mesh);
|
|
77
|
+
return mesh;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
/** 漂浮的橡皮鸭:跟随水面高度/坡度做浮沉与倾斜,可被鼠标拖拽。 */
|
|
81
|
+
export class FloatingDuck {
|
|
82
|
+
private readonly bounds: DuckBounds;
|
|
83
|
+
/** 静水面高度;setEnvironment 会随容器变化更新(故非 readonly)。 */
|
|
84
|
+
private waterY: number;
|
|
85
|
+
private readonly start: THREE.Vector3;
|
|
86
|
+
private readonly velocity: THREE.Vector3;
|
|
87
|
+
private readonly surfaceSample: DuckSurfaceSample;
|
|
88
|
+
private yaw: number;
|
|
89
|
+
private yawVelocity: number;
|
|
90
|
+
private pitch: number;
|
|
91
|
+
private roll: number;
|
|
92
|
+
private readonly radiusX: number;
|
|
93
|
+
private readonly radiusZ: number;
|
|
94
|
+
private active: boolean;
|
|
95
|
+
private dragging: boolean;
|
|
96
|
+
private readonly dragOffset: THREE.Vector2;
|
|
97
|
+
private readonly dragVelocity: THREE.Vector2;
|
|
98
|
+
private readonly lastDragPosition: THREE.Vector2;
|
|
99
|
+
|
|
100
|
+
private readonly group: THREE.Group;
|
|
101
|
+
private readonly model: THREE.Group;
|
|
102
|
+
private readonly pickGeometry: THREE.SphereGeometry;
|
|
103
|
+
private readonly pickMaterial: THREE.MeshBasicMaterial;
|
|
104
|
+
private readonly pickMesh: THREE.Mesh;
|
|
105
|
+
|
|
106
|
+
private readonly yellowMaterial: THREE.MeshPhysicalMaterial;
|
|
107
|
+
private readonly wingMaterial: THREE.MeshPhysicalMaterial;
|
|
108
|
+
private readonly beakMaterial: THREE.MeshPhysicalMaterial;
|
|
109
|
+
private readonly eyeMaterial: THREE.MeshStandardMaterial;
|
|
110
|
+
private readonly highlightMaterial: THREE.MeshBasicMaterial;
|
|
111
|
+
|
|
112
|
+
private readonly sphereGeometry: THREE.SphereGeometry;
|
|
113
|
+
private readonly body: THREE.Mesh;
|
|
114
|
+
private readonly head: THREE.Mesh;
|
|
115
|
+
private readonly beak: THREE.Mesh;
|
|
116
|
+
private readonly tailGeometry: THREE.ConeGeometry;
|
|
117
|
+
private readonly tail: THREE.Mesh;
|
|
118
|
+
|
|
119
|
+
constructor({
|
|
120
|
+
basinMinX,
|
|
121
|
+
basinMaxX,
|
|
122
|
+
basinHalfZ,
|
|
123
|
+
waterY,
|
|
124
|
+
startX = 1.2,
|
|
125
|
+
startZ = 0.24,
|
|
126
|
+
}: FloatingDuckOptions) {
|
|
127
|
+
this.bounds = { basinMinX, basinMaxX, basinHalfZ, centerZ: 0 };
|
|
128
|
+
this.waterY = waterY;
|
|
129
|
+
this.start = new THREE.Vector3(startX, waterY - 0.016, startZ);
|
|
130
|
+
this.velocity = new THREE.Vector3();
|
|
131
|
+
this.surfaceSample = {};
|
|
132
|
+
this.yaw = Math.PI;
|
|
133
|
+
this.yawVelocity = 0;
|
|
134
|
+
this.pitch = 0;
|
|
135
|
+
this.roll = 0;
|
|
136
|
+
this.radiusX = 0.19;
|
|
137
|
+
this.radiusZ = 0.145;
|
|
138
|
+
this.active = true;
|
|
139
|
+
this.dragging = false;
|
|
140
|
+
this.dragOffset = new THREE.Vector2();
|
|
141
|
+
this.dragVelocity = new THREE.Vector2();
|
|
142
|
+
this.lastDragPosition = new THREE.Vector2();
|
|
143
|
+
|
|
144
|
+
this.group = new THREE.Group();
|
|
145
|
+
this.group.name = 'floating-rubber-duck';
|
|
146
|
+
this.model = new THREE.Group();
|
|
147
|
+
this.group.add(this.model);
|
|
148
|
+
|
|
149
|
+
this.pickGeometry = new THREE.SphereGeometry(0.29, 12, 8);
|
|
150
|
+
this.pickMaterial = new THREE.MeshBasicMaterial({
|
|
151
|
+
transparent: true,
|
|
152
|
+
opacity: 0,
|
|
153
|
+
depthWrite: false,
|
|
154
|
+
colorWrite: false,
|
|
155
|
+
});
|
|
156
|
+
this.pickMesh = new THREE.Mesh(this.pickGeometry, this.pickMaterial);
|
|
157
|
+
this.pickMesh.name = 'rubber-duck-pick-volume';
|
|
158
|
+
this.pickMesh.position.y = 0.13;
|
|
159
|
+
this.pickMesh.layers.set(2);
|
|
160
|
+
this.group.add(this.pickMesh);
|
|
161
|
+
|
|
162
|
+
this.yellowMaterial = new THREE.MeshPhysicalMaterial({
|
|
163
|
+
color: 0xf2b705,
|
|
164
|
+
roughness: 0.46,
|
|
165
|
+
metalness: 0,
|
|
166
|
+
clearcoat: 0.32,
|
|
167
|
+
clearcoatRoughness: 0.28,
|
|
168
|
+
});
|
|
169
|
+
this.wingMaterial = new THREE.MeshPhysicalMaterial({
|
|
170
|
+
color: 0xd99b03,
|
|
171
|
+
roughness: 0.48,
|
|
172
|
+
metalness: 0,
|
|
173
|
+
clearcoat: 0.24,
|
|
174
|
+
});
|
|
175
|
+
this.beakMaterial = new THREE.MeshPhysicalMaterial({
|
|
176
|
+
color: 0xe85e06,
|
|
177
|
+
roughness: 0.42,
|
|
178
|
+
metalness: 0,
|
|
179
|
+
clearcoat: 0.25,
|
|
180
|
+
});
|
|
181
|
+
this.eyeMaterial = new THREE.MeshStandardMaterial({ color: 0x101518, roughness: 0.2 });
|
|
182
|
+
this.highlightMaterial = new THREE.MeshBasicMaterial({ color: 0xffffff });
|
|
183
|
+
|
|
184
|
+
this.sphereGeometry = new THREE.SphereGeometry(1, 32, 20);
|
|
185
|
+
this.body = addScaledSphere(
|
|
186
|
+
this.model,
|
|
187
|
+
this.sphereGeometry,
|
|
188
|
+
this.yellowMaterial,
|
|
189
|
+
[0, 0.072, 0],
|
|
190
|
+
[0.19, 0.12, 0.132],
|
|
191
|
+
);
|
|
192
|
+
this.head = addScaledSphere(
|
|
193
|
+
this.model,
|
|
194
|
+
this.sphereGeometry,
|
|
195
|
+
this.yellowMaterial,
|
|
196
|
+
[0.115, 0.205, 0],
|
|
197
|
+
[0.098, 0.102, 0.096],
|
|
198
|
+
);
|
|
199
|
+
this.beak = addScaledSphere(
|
|
200
|
+
this.model,
|
|
201
|
+
this.sphereGeometry,
|
|
202
|
+
this.beakMaterial,
|
|
203
|
+
[0.203, 0.191, 0],
|
|
204
|
+
[0.071, 0.026, 0.047],
|
|
205
|
+
);
|
|
206
|
+
|
|
207
|
+
for (const side of [-1, 1]) {
|
|
208
|
+
addScaledSphere(
|
|
209
|
+
this.model,
|
|
210
|
+
this.sphereGeometry,
|
|
211
|
+
this.wingMaterial,
|
|
212
|
+
[-0.02, 0.092, side * 0.115],
|
|
213
|
+
[0.105, 0.048, 0.052],
|
|
214
|
+
[side * 0.18, 0, side * 0.08],
|
|
215
|
+
);
|
|
216
|
+
addScaledSphere(
|
|
217
|
+
this.model,
|
|
218
|
+
this.sphereGeometry,
|
|
219
|
+
this.eyeMaterial,
|
|
220
|
+
[0.176, 0.237, side * 0.069],
|
|
221
|
+
[0.014, 0.017, 0.011],
|
|
222
|
+
);
|
|
223
|
+
addScaledSphere(
|
|
224
|
+
this.model,
|
|
225
|
+
this.sphereGeometry,
|
|
226
|
+
this.highlightMaterial,
|
|
227
|
+
[0.184, 0.244, side * 0.077],
|
|
228
|
+
[0.0045, 0.005, 0.0035],
|
|
229
|
+
);
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
this.tailGeometry = new THREE.ConeGeometry(0.052, 0.105, 20);
|
|
233
|
+
this.tail = new THREE.Mesh(this.tailGeometry, this.yellowMaterial);
|
|
234
|
+
this.tail.position.set(-0.177, 0.132, 0);
|
|
235
|
+
this.tail.rotation.z = -Math.PI * 0.5;
|
|
236
|
+
this.tail.castShadow = true;
|
|
237
|
+
this.model.add(this.tail);
|
|
238
|
+
|
|
239
|
+
this.reset();
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
setActive(active: boolean): void {
|
|
243
|
+
this.active = active;
|
|
244
|
+
this.group.visible = active;
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
setEnvironment({ minX, maxX, halfZ, centerZ = 0, waterY }: DuckEnvironment, reposition = false): void {
|
|
248
|
+
this.bounds.basinMinX = minX;
|
|
249
|
+
this.bounds.basinMaxX = maxX;
|
|
250
|
+
this.bounds.basinHalfZ = halfZ;
|
|
251
|
+
this.bounds.centerZ = centerZ;
|
|
252
|
+
this.waterY = waterY;
|
|
253
|
+
if (reposition) {
|
|
254
|
+
const receiverWidth = maxX - minX;
|
|
255
|
+
this.place(minX + Math.min(0.75, receiverWidth * 0.35), centerZ + Math.min(0.2, halfZ * 0.3));
|
|
256
|
+
} else {
|
|
257
|
+
this.clampToBounds();
|
|
258
|
+
}
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
place(x: number, z: number): void {
|
|
262
|
+
this.group.position.set(x, this.waterY - 0.016, z);
|
|
263
|
+
this.velocity.set(0, 0, 0);
|
|
264
|
+
this.clampToBounds();
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
translateContainer(deltaX: number, deltaZ: number): void {
|
|
268
|
+
this.group.position.x += deltaX;
|
|
269
|
+
this.group.position.z += deltaZ;
|
|
270
|
+
this.clampToBounds();
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
beginDrag(worldX: number, worldZ: number): void {
|
|
274
|
+
this.dragging = true;
|
|
275
|
+
this.dragOffset.set(this.group.position.x - worldX, this.group.position.z - worldZ);
|
|
276
|
+
this.lastDragPosition.set(this.group.position.x, this.group.position.z);
|
|
277
|
+
this.dragVelocity.set(0, 0);
|
|
278
|
+
this.velocity.x = 0;
|
|
279
|
+
this.velocity.z = 0;
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
dragTo(worldX: number, worldZ: number, deltaSeconds: number): void {
|
|
283
|
+
if (!this.dragging) return;
|
|
284
|
+
const previousX = this.group.position.x;
|
|
285
|
+
const previousZ = this.group.position.z;
|
|
286
|
+
this.group.position.x = worldX + this.dragOffset.x;
|
|
287
|
+
this.group.position.z = worldZ + this.dragOffset.y;
|
|
288
|
+
this.clampToBounds();
|
|
289
|
+
const inverseDelta = 1 / Math.max(deltaSeconds, 1 / 120);
|
|
290
|
+
const measuredX = (this.group.position.x - previousX) * inverseDelta;
|
|
291
|
+
const measuredZ = (this.group.position.z - previousZ) * inverseDelta;
|
|
292
|
+
this.dragVelocity.x = THREE.MathUtils.lerp(this.dragVelocity.x, measuredX, 0.42);
|
|
293
|
+
this.dragVelocity.y = THREE.MathUtils.lerp(this.dragVelocity.y, measuredZ, 0.42);
|
|
294
|
+
this.velocity.x = this.dragVelocity.x;
|
|
295
|
+
this.velocity.z = this.dragVelocity.y;
|
|
296
|
+
this.lastDragPosition.set(this.group.position.x, this.group.position.z);
|
|
297
|
+
}
|
|
298
|
+
|
|
299
|
+
endDrag(): void {
|
|
300
|
+
if (!this.dragging) return;
|
|
301
|
+
this.dragging = false;
|
|
302
|
+
const releaseSpeed = Math.hypot(this.dragVelocity.x, this.dragVelocity.y);
|
|
303
|
+
const releaseScale = releaseSpeed > 1.5 ? 1.5 / releaseSpeed : 1;
|
|
304
|
+
this.velocity.x = this.dragVelocity.x * releaseScale;
|
|
305
|
+
this.velocity.z = this.dragVelocity.y * releaseScale;
|
|
306
|
+
this.yawVelocity += THREE.MathUtils.clamp(this.velocity.z * 0.34, -0.7, 0.7);
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
clampToBounds(): void {
|
|
310
|
+
const minX = this.bounds.basinMinX + this.radiusX;
|
|
311
|
+
const maxX = this.bounds.basinMaxX - this.radiusX;
|
|
312
|
+
const minZ = this.bounds.centerZ - this.bounds.basinHalfZ + this.radiusZ;
|
|
313
|
+
const maxZ = this.bounds.centerZ + this.bounds.basinHalfZ - this.radiusZ;
|
|
314
|
+
this.group.position.x = THREE.MathUtils.clamp(this.group.position.x, minX, maxX);
|
|
315
|
+
this.group.position.z = THREE.MathUtils.clamp(this.group.position.z, minZ, maxZ);
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
reset(): void {
|
|
319
|
+
this.group.position.copy(this.start);
|
|
320
|
+
this.velocity.set(0, 0, 0);
|
|
321
|
+
this.yaw = Math.PI;
|
|
322
|
+
this.yawVelocity = 0;
|
|
323
|
+
this.pitch = 0;
|
|
324
|
+
this.roll = 0;
|
|
325
|
+
this.dragging = false;
|
|
326
|
+
this.dragVelocity.set(0, 0);
|
|
327
|
+
this.group.rotation.set(0, this.yaw, 0);
|
|
328
|
+
this.model.rotation.set(0, 0, 0);
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
update(delta: number, elapsed: number, {
|
|
332
|
+
surface = null,
|
|
333
|
+
impactX = 0,
|
|
334
|
+
impactZ = 0,
|
|
335
|
+
impactEnergy = 0,
|
|
336
|
+
emitting = false,
|
|
337
|
+
}: DuckUpdateOptions = {}): void {
|
|
338
|
+
if (!this.active) return;
|
|
339
|
+
const dt = Math.min(delta, 1 / 30);
|
|
340
|
+
const position = this.group.position;
|
|
341
|
+
const sample = surface?.sampleSurface(position.x, position.z, this.surfaceSample) || this.surfaceSample;
|
|
342
|
+
if (!surface) {
|
|
343
|
+
sample.height = 0;
|
|
344
|
+
sample.velocityY = 0;
|
|
345
|
+
sample.slopeX = 0;
|
|
346
|
+
sample.slopeZ = 0;
|
|
347
|
+
sample.flowX = 0;
|
|
348
|
+
sample.flowZ = 0;
|
|
349
|
+
const dx = position.x - impactX;
|
|
350
|
+
const dz = position.z - impactZ;
|
|
351
|
+
const distanceSq = dx * dx + dz * dz;
|
|
352
|
+
const strength = emitting ? Math.min(impactEnergy * 0.065, 0.9) * Math.exp(-distanceSq / 0.48) : 0;
|
|
353
|
+
const inverseDistance = 1 / Math.max(Math.sqrt(distanceSq), 0.06);
|
|
354
|
+
sample.flowX = strength * (0.42 + dx * inverseDistance * 0.68);
|
|
355
|
+
sample.flowZ = strength * dz * inverseDistance * 0.92;
|
|
356
|
+
sample.impact = strength * Math.exp(-distanceSq / 0.095);
|
|
357
|
+
}
|
|
358
|
+
|
|
359
|
+
const equilibriumY = this.waterY + sample.height - 0.016;
|
|
360
|
+
const buoyancyAcceleration = (equilibriumY - position.y) * 34;
|
|
361
|
+
const verticalDamping = (sample.velocityY - this.velocity.y) * 5.8;
|
|
362
|
+
this.velocity.y += (buoyancyAcceleration + verticalDamping - sample.impact * 4.4) * dt;
|
|
363
|
+
|
|
364
|
+
if (!this.dragging) {
|
|
365
|
+
const flowResponse = 2.65;
|
|
366
|
+
this.velocity.x += ((sample.flowX - this.velocity.x) * flowResponse - sample.slopeX * 1.75) * dt;
|
|
367
|
+
this.velocity.z += ((sample.flowZ - this.velocity.z) * flowResponse - sample.slopeZ * 1.75) * dt;
|
|
368
|
+
const horizontalDrag = Math.exp(-0.72 * dt);
|
|
369
|
+
this.velocity.x *= horizontalDrag;
|
|
370
|
+
this.velocity.z *= horizontalDrag;
|
|
371
|
+
const horizontalSpeed = Math.hypot(this.velocity.x, this.velocity.z);
|
|
372
|
+
if (horizontalSpeed > 1.35) {
|
|
373
|
+
const scale = 1.35 / horizontalSpeed;
|
|
374
|
+
this.velocity.x *= scale;
|
|
375
|
+
this.velocity.z *= scale;
|
|
376
|
+
}
|
|
377
|
+
position.x += this.velocity.x * dt;
|
|
378
|
+
position.z += this.velocity.z * dt;
|
|
379
|
+
}
|
|
380
|
+
position.y += this.velocity.y * dt;
|
|
381
|
+
const minX = this.bounds.basinMinX + this.radiusX;
|
|
382
|
+
const maxX = this.bounds.basinMaxX - this.radiusX;
|
|
383
|
+
const minZ = this.bounds.centerZ - this.bounds.basinHalfZ + this.radiusZ;
|
|
384
|
+
const maxZ = this.bounds.centerZ + this.bounds.basinHalfZ - this.radiusZ;
|
|
385
|
+
let collisionTorque = 0;
|
|
386
|
+
if (position.x < minX) {
|
|
387
|
+
position.x = minX;
|
|
388
|
+
this.velocity.x = Math.abs(this.velocity.x) * 0.42;
|
|
389
|
+
collisionTorque += 1.8;
|
|
390
|
+
} else if (position.x > maxX) {
|
|
391
|
+
position.x = maxX;
|
|
392
|
+
this.velocity.x = -Math.abs(this.velocity.x) * 0.42;
|
|
393
|
+
collisionTorque -= 1.8;
|
|
394
|
+
}
|
|
395
|
+
if (position.z < minZ) {
|
|
396
|
+
position.z = minZ;
|
|
397
|
+
this.velocity.z = Math.abs(this.velocity.z) * 0.42;
|
|
398
|
+
collisionTorque -= 1.35;
|
|
399
|
+
} else if (position.z > maxZ) {
|
|
400
|
+
position.z = maxZ;
|
|
401
|
+
this.velocity.z = -Math.abs(this.velocity.z) * 0.42;
|
|
402
|
+
collisionTorque += 1.35;
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
const speedSq = this.velocity.x * this.velocity.x + this.velocity.z * this.velocity.z;
|
|
406
|
+
if (speedSq > 0.0012) {
|
|
407
|
+
const desiredYaw = Math.atan2(-this.velocity.z, this.velocity.x);
|
|
408
|
+
const yawDifference = Math.atan2(Math.sin(desiredYaw - this.yaw), Math.cos(desiredYaw - this.yaw));
|
|
409
|
+
this.yawVelocity += yawDifference * 2.7 * dt;
|
|
410
|
+
}
|
|
411
|
+
const impactSide = THREE.MathUtils.clamp((position.z - impactZ) * 2.2, -1, 1);
|
|
412
|
+
this.yawVelocity += (collisionTorque + sample.impact * impactSide * 2.2) * dt;
|
|
413
|
+
this.yawVelocity *= Math.exp(-2.25 * dt);
|
|
414
|
+
this.yaw += this.yawVelocity * dt;
|
|
415
|
+
|
|
416
|
+
const forwardX = Math.cos(this.yaw);
|
|
417
|
+
const forwardZ = -Math.sin(this.yaw);
|
|
418
|
+
const rightX = Math.sin(this.yaw);
|
|
419
|
+
const rightZ = Math.cos(this.yaw);
|
|
420
|
+
const forwardSlope = sample.slopeX * forwardX + sample.slopeZ * forwardZ;
|
|
421
|
+
const rightSlope = sample.slopeX * rightX + sample.slopeZ * rightZ;
|
|
422
|
+
const desiredPitch = THREE.MathUtils.clamp(Math.atan(forwardSlope) - sample.impact * 0.12, -0.25, 0.25);
|
|
423
|
+
const desiredRoll = THREE.MathUtils.clamp(-Math.atan(rightSlope) - this.yawVelocity * 0.055, -0.24, 0.24);
|
|
424
|
+
const tiltBlend = 1 - Math.exp(-5.2 * dt);
|
|
425
|
+
this.pitch = THREE.MathUtils.lerp(this.pitch, desiredPitch, tiltBlend);
|
|
426
|
+
this.roll = THREE.MathUtils.lerp(this.roll, desiredRoll, tiltBlend);
|
|
427
|
+
|
|
428
|
+
this.group.rotation.y = this.yaw;
|
|
429
|
+
this.model.rotation.x = this.roll;
|
|
430
|
+
this.model.rotation.z = this.pitch;
|
|
431
|
+
this.model.position.y = Math.sin(elapsed * 3.1 + position.x * 1.7) * 0.0025;
|
|
432
|
+
}
|
|
433
|
+
|
|
434
|
+
dispose(): void {
|
|
435
|
+
this.pickGeometry.dispose();
|
|
436
|
+
this.pickMaterial.dispose();
|
|
437
|
+
this.sphereGeometry.dispose();
|
|
438
|
+
this.tailGeometry.dispose();
|
|
439
|
+
this.yellowMaterial.dispose();
|
|
440
|
+
this.wingMaterial.dispose();
|
|
441
|
+
this.beakMaterial.dispose();
|
|
442
|
+
this.eyeMaterial.dispose();
|
|
443
|
+
this.highlightMaterial.dispose();
|
|
444
|
+
}
|
|
445
|
+
}
|