three-base 2.0.142 → 2.0.166

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (231) hide show
  1. package/DirectionalLight.d.ts +6 -6
  2. package/DirectionalLight.js +68 -68
  3. package/EventMap.d.ts +103 -103
  4. package/EventMap.js +17 -17
  5. package/EventMesh.d.ts +18 -18
  6. package/EventMesh.js +59 -59
  7. package/ExtrudeMesh.d.ts +112 -112
  8. package/ExtrudeMesh.js +342 -342
  9. package/FPScontrol.d.ts +531 -511
  10. package/FPScontrol.js +1866 -1799
  11. package/FPScontrol.ts +1922 -1855
  12. package/Fire/Fire.d.ts +28 -28
  13. package/Fire/Fire.js +80 -80
  14. package/Fire/FireGeometry.d.ts +9 -9
  15. package/Fire/FireGeometry.js +40 -40
  16. package/Fire/FireMaterial.d.ts +28 -28
  17. package/Fire/FireMaterial.js +32 -32
  18. package/Fire/index.d.ts +2 -2
  19. package/Fire/index.js +2 -2
  20. package/GLTFDracoLoader.d.ts +71 -71
  21. package/GLTFDracoLoader.js +266 -266
  22. package/GLTFDracoLoader.ts +1 -1
  23. package/Grass/Grass.d.ts +8 -8
  24. package/Grass/Grass.js +38 -38
  25. package/Grass/index.d.ts +2 -2
  26. package/Grass/index.js +2 -2
  27. package/Ground1/Ground1.d.ts +10 -10
  28. package/Ground1/Ground1.js +71 -71
  29. package/Ground1/index.d.ts +1 -1
  30. package/Ground1/index.js +1 -1
  31. package/MeshBase.d.ts +36 -36
  32. package/MeshBase.js +251 -247
  33. package/MeshBase.ts +6 -2
  34. package/Mirror.d.ts +25 -25
  35. package/Mirror.js +143 -143
  36. package/MktMesh/MktMesh.d.ts +301 -291
  37. package/MktMesh/MktMesh.js +1064 -1045
  38. package/MktMesh/MktMesh.ts +32 -11
  39. package/MktMesh/assetUrl.d.ts +59 -35
  40. package/MktMesh/assetUrl.js +165 -69
  41. package/MktMesh/assetUrl.ts +164 -69
  42. package/MktMesh/mktMappingShader.d.ts +12 -12
  43. package/MktMesh/mktMappingShader.js +138 -138
  44. package/MktMesh/mktMappingShader.ts +139 -139
  45. package/MktMesh/mktShader.d.ts +263 -263
  46. package/MktMesh/mktShader.js +1236 -1236
  47. package/MktMesh/mktShader.ts +1344 -1344
  48. package/MktMesh/panoBitmapTexture.d.ts +25 -25
  49. package/MktMesh/panoBitmapTexture.js +52 -52
  50. package/MktMesh/panoBitmapTexture.ts +54 -54
  51. package/MktMesh/panoSlotBind.d.ts +29 -29
  52. package/MktMesh/panoSlotBind.js +106 -106
  53. package/MktMesh/panoSlotBind.ts +153 -153
  54. package/MktMesh/panoSlotRoster.d.ts +22 -22
  55. package/MktMesh/panoSlotRoster.js +169 -169
  56. package/MktMesh/panoSlotRoster.ts +168 -168
  57. package/MktMesh/panoTileStitcher.d.ts +119 -119
  58. package/MktMesh/panoTileStitcher.js +529 -529
  59. package/MktMesh/panoTileStitcher.ts +616 -616
  60. package/MktMesh/types.d.ts +75 -75
  61. package/MktMesh/types.js +1 -1
  62. package/MktMesh/wallCapTessellate.d.ts +33 -33
  63. package/MktMesh/wallCapTessellate.js +97 -97
  64. package/MktMesh/wallCapTessellate.ts +68 -68
  65. package/PipeMesh/PathGeometry.d.ts +44 -44
  66. package/PipeMesh/PathGeometry.js +307 -307
  67. package/PipeMesh/PathPoint.d.ts +17 -17
  68. package/PipeMesh/PathPoint.js +31 -31
  69. package/PipeMesh/PathPointList.d.ts +31 -31
  70. package/PipeMesh/PathPointList.js +209 -209
  71. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  72. package/PipeMesh/PathTubeGeometry.js +130 -130
  73. package/PipeMesh/PipeMesh.d.ts +25 -25
  74. package/PipeMesh/PipeMesh.js +63 -63
  75. package/PipeMesh/index.d.ts +1 -1
  76. package/PipeMesh/index.js +1 -1
  77. package/PlaneModal1/PlaneModal1.d.ts +34 -34
  78. package/PlaneModal1/PlaneModal1.js +109 -109
  79. package/PlaneModal1/index.d.ts +1 -1
  80. package/PlaneModal1/index.js +1 -1
  81. package/PlaneText.d.ts +27 -27
  82. package/PlaneText.js +35 -35
  83. package/PlaneWithHtml.d.ts +13 -13
  84. package/PlaneWithHtml.js +66 -64
  85. package/PlaneWithHtml.ts +3 -1
  86. package/PointLight/PointLight.d.ts +13 -13
  87. package/PointLight/PointLight.js +64 -64
  88. package/PointLight/index.d.ts +1 -1
  89. package/PointLight/index.js +1 -1
  90. package/Sky/Sky.d.ts +9 -9
  91. package/Sky/Sky.js +22 -22
  92. package/Sky/index.d.ts +1 -1
  93. package/Sky/index.js +1 -1
  94. package/SpotLight.d.ts +6 -6
  95. package/SpotLight.js +72 -72
  96. package/SpriteModal1/SpriteModal1.d.ts +33 -33
  97. package/SpriteModal1/SpriteModal1.js +116 -116
  98. package/SpriteModal1/index.d.ts +1 -1
  99. package/SpriteModal1/index.js +1 -1
  100. package/SpriteText.d.ts +46 -46
  101. package/SpriteText.js +176 -176
  102. package/SpriteText2.d.ts +48 -48
  103. package/SpriteText2.js +223 -223
  104. package/SpriteText3.d.ts +86 -86
  105. package/SpriteText3.js +517 -517
  106. package/SpriteText3.ts +599 -599
  107. package/SpriteWithHtml.d.ts +9 -9
  108. package/SpriteWithHtml.js +46 -44
  109. package/SpriteWithHtml.ts +3 -1
  110. package/Text3D/Text3D.d.ts +20 -20
  111. package/Text3D/Text3D.js +58 -58
  112. package/Text3D/fontController.d.ts +60 -60
  113. package/Text3D/fontController.js +166 -166
  114. package/Text3D/index.d.ts +1 -1
  115. package/Text3D/index.js +1 -1
  116. package/ThreeBase.d.ts +248 -248
  117. package/ThreeBase.js +1202 -1202
  118. package/ThreeBase.ts +1314 -1314
  119. package/ThreeMouse.d.ts +53 -54
  120. package/ThreeMouse.js +453 -453
  121. package/Transition.d.ts +45 -45
  122. package/Transition.js +209 -209
  123. package/Water/Water.d.ts +5 -5
  124. package/Water/Water.js +44 -44
  125. package/Water/index.d.ts +2 -2
  126. package/Water/index.js +2 -2
  127. package/WaterFlow/FloatingDuck.d.ts +88 -88
  128. package/WaterFlow/FloatingDuck.js +307 -307
  129. package/WaterFlow/FloatingDuck.ts +445 -445
  130. package/WaterFlow/GPUFluidSimulation.d.ts +56 -56
  131. package/WaterFlow/GPUFluidSimulation.js +781 -781
  132. package/WaterFlow/GPUFluidSimulation.ts +827 -827
  133. package/WaterFlow/ReservoirSystem.d.ts +106 -106
  134. package/WaterFlow/ReservoirSystem.js +611 -611
  135. package/WaterFlow/ReservoirSystem.ts +754 -754
  136. package/WaterFlow/SPHField.d.ts +35 -35
  137. package/WaterFlow/SPHField.js +203 -203
  138. package/WaterFlow/SPHField.ts +228 -228
  139. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -69
  140. package/WaterFlow/ScreenSpaceFluidPass.js +728 -728
  141. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -789
  142. package/WaterFlow/ShallowWaterSurface.d.ts +45 -45
  143. package/WaterFlow/ShallowWaterSurface.js +438 -438
  144. package/WaterFlow/ShallowWaterSurface.ts +510 -510
  145. package/WaterFlow/WaterFlow.d.ts +87 -87
  146. package/WaterFlow/WaterFlow.js +171 -171
  147. package/WaterFlow/WaterFlow.ts +219 -219
  148. package/WaterFlow/types.d.ts +161 -161
  149. package/WaterFlow/types.js +1 -1
  150. package/WaterFlow/types.ts +189 -189
  151. package/WaterFlow/waterFlowPass.d.ts +3 -3
  152. package/WaterFlow/waterFlowPass.js +20 -20
  153. package/WaterFlow/waterFlowPass.ts +40 -40
  154. package/collisionOBB.d.ts +42 -42
  155. package/collisionOBB.js +112 -112
  156. package/collisionOBB.ts +108 -108
  157. package/declare.d.ts +25 -25
  158. package/index.d.ts +1 -1
  159. package/index.js +1 -1
  160. package/instanced/InstancedBatch.d.ts +57 -57
  161. package/instanced/InstancedBatch.js +348 -348
  162. package/instanced/InstancedBatch.ts +406 -406
  163. package/instanced/InstancedChild.d.ts +174 -174
  164. package/instanced/InstancedChild.js +264 -264
  165. package/instanced/InstancedChild.ts +327 -327
  166. package/instanced/InstancedGroup.d.ts +43 -43
  167. package/instanced/InstancedGroup.js +126 -126
  168. package/instanced/InstancedGroup.ts +137 -137
  169. package/instanced/InstancedMeshBase.d.ts +38 -38
  170. package/instanced/InstancedMeshBase.js +282 -282
  171. package/instanced/InstancedTemplate.d.ts +46 -46
  172. package/instanced/InstancedTemplate.js +125 -125
  173. package/keyControls.d.ts +29 -30
  174. package/keyControls.js +101 -101
  175. package/lensflare/LensFlare.d.ts +39 -39
  176. package/lensflare/LensFlare.js +284 -284
  177. package/package.json +6 -1
  178. package/pass/bloom_pass.d.ts +2 -2
  179. package/pass/bloom_pass.js +174 -174
  180. package/pass/cover_pass.d.ts +2 -2
  181. package/pass/cover_pass.js +108 -108
  182. package/pass/debugDepthState.d.ts +20 -20
  183. package/pass/debugDepthState.js +9 -9
  184. package/pass/debugDepthState.ts +22 -22
  185. package/pass/depthTestBias.d.ts +12 -12
  186. package/pass/depthTestBias.js +12 -12
  187. package/pass/depthTestBias.ts +12 -12
  188. package/pass/effectUserData.d.ts +27 -27
  189. package/pass/effectUserData.js +1 -1
  190. package/pass/effectUserData.ts +46 -46
  191. package/pass/frosted_glass_pass.d.ts +2 -2
  192. package/pass/frosted_glass_pass.js +150 -150
  193. package/pass/fsQuad.d.ts +9 -9
  194. package/pass/fsQuad.js +28 -28
  195. package/pass/glow_pass.d.ts +2 -2
  196. package/pass/glow_pass.js +350 -350
  197. package/pass/screen_bloom_pass.d.ts +11 -11
  198. package/pass/screen_bloom_pass.js +136 -136
  199. package/pass/ssao_pass.d.ts +88 -88
  200. package/pass/ssao_pass.js +799 -799
  201. package/pass/ssao_pass.ts +918 -918
  202. package/pass/stroke_pass.d.ts +2 -2
  203. package/pass/stroke_pass.js +267 -267
  204. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  205. package/shaders/FXAAShaderMaterial.js +20 -20
  206. package/shaders/baseDepthVisShader.d.ts +11 -11
  207. package/shaders/baseDepthVisShader.js +36 -36
  208. package/shaders/baseDepthVisShader.ts +36 -36
  209. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  210. package/shaders/baseTextureToRenderShader.js +19 -19
  211. package/shaders/copyShader.d.ts +3 -3
  212. package/shaders/copyShader.js +13 -13
  213. package/shaders/debugDepthCompareShader.d.ts +14 -14
  214. package/shaders/debugDepthCompareShader.js +49 -49
  215. package/shaders/debugDepthCompareShader.ts +50 -50
  216. package/shaders/debugDepthJudgeShader.d.ts +18 -18
  217. package/shaders/debugDepthJudgeShader.js +52 -52
  218. package/shaders/debugDepthJudgeShader.ts +54 -54
  219. package/shaders/debugExcludedShader.d.ts +13 -13
  220. package/shaders/debugExcludedShader.js +46 -46
  221. package/shaders/debugExcludedShader.ts +48 -48
  222. package/spriteTextBg.d.ts +1 -1
  223. package/spriteTextBg.js +20 -20
  224. package/spriteTextBg.ts +20 -20
  225. package/threeLoader.d.ts +35 -35
  226. package/threeLoader.js +518 -518
  227. package/threeUtils.d.ts +71 -53
  228. package/threeUtils.js +363 -329
  229. package/threeUtils.ts +35 -0
  230. package/types.d.ts +2 -2
  231. package/types.js +6 -6
package/threeLoader.js CHANGED
@@ -1,518 +1,518 @@
1
- /*
2
- * @Author: xiaosihan
3
- * @Date: 2022-04-07 16:42:26
4
- * @Last Modified by: xiaosihan
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- * @Last Modified time: 2025-01-15 20:34:19
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- */
7
- import { CanvasTexture, DefaultLoadingManager, EventDispatcher, LinearFilter, LinearMipmapLinearFilter, Mesh, MeshStandardMaterial, RepeatWrapping, SRGBColorSpace, Texture, TextureLoader, VideoTexture } from "three";
8
- import { MathUtils } from "three";
9
- const { generateUUID } = MathUtils;
10
- import { FBXLoader } from "three/examples/jsm/loaders/FBXLoader";
11
- import GLTFDracoLoader from "./GLTFDracoLoader";
12
- import { MTLLoader } from "three/examples/jsm/loaders/MTLLoader";
13
- import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader";
14
- import { STLLoader } from "three/examples/jsm/loaders/STLLoader";
15
- import { USDZLoader } from "three/examples/jsm/loaders/USDZLoader";
16
- // 引入静态资源
17
- import axios from "axios";
18
- import { isArray, isEmpty, isNull, isString, isUndefined } from "lodash";
19
- import { PLYLoader, TGALoader } from "three/examples/jsm/Addons";
20
- import threeUtils from "./threeUtils";
21
- DefaultLoadingManager.addHandler(/tga$/, new TGALoader());
22
- // 加载器
23
- class ThreeLoader extends EventDispatcher {
24
- constructor() {
25
- super();
26
- DefaultLoadingManager.onStart = () => {
27
- this.onload = false;
28
- };
29
- // 资源加载进度
30
- DefaultLoadingManager.onProgress = (url, loaded, total) => {
31
- if (loaded < total) {
32
- this.dispatchEvent({ type: "loadding" });
33
- }
34
- else if (loaded === total) {
35
- this.dispatchEvent({ type: "onLoad" });
36
- }
37
- };
38
- DefaultLoadingManager.onLoad = () => {
39
- this.onload = true;
40
- };
41
- // 资源替换
42
- DefaultLoadingManager.setURLModifier((url) => {
43
- //全路径匹配资源
44
- if (this._blobs[url]) {
45
- return this._blobs[url];
46
- }
47
- const filename = url
48
- .replace(`blob:${location.origin}/`, "")
49
- .replace(/^\.\//, "");
50
- let new_url = this._blobs[filename] || url;
51
- //如果全匹配没有匹配到资源,就尝试文件名匹配
52
- if (!this._blobs[filename]) {
53
- const blobKey = Object.keys(this._blobs).find((key) => this.getFilename(key) === this.getFilename(filename)) || "";
54
- new_url = this._blobs[blobKey] || url;
55
- }
56
- return new_url;
57
- });
58
- }
59
- // 从url 中提取文件名
60
- getFilename(url) {
61
- // 移除URL的查询字符串和哈希部分
62
- const path = url.split("?")[0].split("#")[0];
63
- // 使用lastIndexOf和substring从路径中提取文件名
64
- const filename = path.substring(path.lastIndexOf("/") + 1);
65
- return filename;
66
- }
67
- uuid = generateUUID();
68
- // 各向异性
69
- anisotropy = 16;
70
- // 设置各向异性 由渲染器来调用并设置
71
- setAnisotropy(v) {
72
- this.anisotropy = v;
73
- }
74
- // 纹理对向缓存
75
- textureMap = new Map();
76
- // 纹理加载器
77
- textureLoader = new TextureLoader();
78
- // 获取地址对应的单例纹理对象
79
- getTexture(src) {
80
- if (src instanceof HTMLCanvasElement) {
81
- const canvasTexture = new CanvasTexture(src);
82
- canvasTexture.wrapS = canvasTexture.wrapT = RepeatWrapping;
83
- canvasTexture.anisotropy = this.anisotropy;
84
- canvasTexture.colorSpace = SRGBColorSpace;
85
- // 三线性 + 各向异性:贴图缩小时自动选 mip 层级,根治地面/路面等高频重复贴图的摩尔纹(零运行时成本)
86
- canvasTexture.generateMipmaps = true;
87
- canvasTexture.minFilter = LinearMipmapLinearFilter;
88
- canvasTexture.magFilter = LinearFilter;
89
- return canvasTexture;
90
- }
91
- let texture = this.textureMap.get(src);
92
- if (!texture) {
93
- if (/\.(mp4|mov)$/i.test(src)) {
94
- const videoDom = document.createElement("video");
95
- videoDom.autoplay = true;
96
- videoDom.loop = true;
97
- videoDom.muted = true;
98
- videoDom.preload = "auto";
99
- videoDom.playsInline = true;
100
- videoDom.src = src;
101
- videoDom.crossOrigin = "anonymous";
102
- videoDom.play();
103
- const firstOptoin = () => {
104
- videoDom.pause();
105
- videoDom.play();
106
- document.removeEventListener("pointerup", firstOptoin);
107
- document.removeEventListener("touchstart", firstOptoin);
108
- };
109
- document.addEventListener("pointerup", firstOptoin);
110
- document.addEventListener("touchstart", firstOptoin);
111
- texture = new VideoTexture(videoDom);
112
- }
113
- else {
114
- texture = this.textureLoader.load(src, (tex) => {
115
- tex.image.crossOrigin = "anonymous";
116
- });
117
- }
118
- this.textureMap.set(src, texture);
119
- }
120
- texture.wrapS = texture.wrapT = RepeatWrapping;
121
- texture.anisotropy = this.anisotropy;
122
- texture.colorSpace = SRGBColorSpace;
123
- // 三线性 + 各向异性:贴图缩小时自动选 mip 层级并沿视角方向保留细节,
124
- // 根治地面 / 路面 / UV 等高频重复贴图缩小时的摩尔纹(GPU 原生能力,运行时几乎零成本)。
125
- // 这是摩尔纹的"正确"解法,比 SSAA 暴力全屏超采样省几个数量级的填充量。
126
- texture.generateMipmaps = true;
127
- texture.minFilter = LinearMipmapLinearFilter;
128
- texture.magFilter = LinearFilter;
129
- return texture;
130
- }
131
- // 资源列表
132
- _blobs = {};
133
- // fbx模型加载器
134
- fbxLoader = new FBXLoader();
135
- //obj 加载器
136
- objLoader = new OBJLoader();
137
- // stl 加载器
138
- stlLoader = new STLLoader();
139
- //ply加载器
140
- plyLoader = new PLYLoader();
141
- // 材质加载器
142
- mtlLoader = new MTLLoader();
143
- // gltf 加载器(内置 draco 解码器,无需外部 draco 依赖)
144
- gltfLoader = new GLTFDracoLoader();
145
- //usdz加载器
146
- usdzLoader = new USDZLoader();
147
- //把贴图的 flipy 设置为 fasle
148
- setFlipYIsFalse(material) {
149
- if (material instanceof Array) {
150
- material.map((m) => this.setFlipYIsFalse(m));
151
- }
152
- else {
153
- const m = material;
154
- const parame = [
155
- "map",
156
- "lightMap",
157
- "aoMap",
158
- "emissiveMap",
159
- "bumpMap",
160
- "normalMap",
161
- "displacementMap",
162
- "alphaMap",
163
- "envMap",
164
- ];
165
- parame.map((param) => {
166
- const t = m[param];
167
- if (t && t instanceof Texture) {
168
- t.flipY = false;
169
- }
170
- });
171
- }
172
- }
173
- /** 加载模型支持glb,gltf,fbx,stl,obj,usdz,dae,zip */
174
- async loadModel(url, filename = "") {
175
- if ((isString(url) || isArray(url)) &&
176
- isEmpty(url) &&
177
- isUndefined(url) &&
178
- isNull(url)) {
179
- throw new Error(`loadModel:无效的参数 url=${url}`);
180
- }
181
- // 本次需要销毁的bloburl,加载完成后就去销毁本次的文件
182
- const revokeObjectfile = [];
183
- // 获取模型文件的后缀
184
- const suffix = await (async () => {
185
- if (isString(url)) {
186
- return threeUtils.getSuffix(filename || url);
187
- }
188
- else if (url instanceof File) {
189
- return threeUtils.getSuffix(filename || url.name);
190
- }
191
- else if (url instanceof Array) {
192
- let suffix = "";
193
- const suffixs = [
194
- "zip",
195
- "obj",
196
- "glb",
197
- "gltf",
198
- "fbx",
199
- "dae",
200
- "stl",
201
- "ply",
202
- "usdz",
203
- ];
204
- for (let file of url) {
205
- suffix = threeUtils.getSuffix(file.name);
206
- if (suffixs.includes(suffix)) {
207
- break;
208
- }
209
- }
210
- return threeUtils.getSuffix(filename || suffix);
211
- }
212
- return "";
213
- })();
214
- //获取模型文件的地址
215
- const modelurl = await (async () => {
216
- if (isString(url)) {
217
- // 如果是 / 开头的路径,补全为完整 URL(兼容 Vite base: "./" 的情况)
218
- if (url.startsWith("/") && typeof location !== "undefined") {
219
- return location.origin + url;
220
- }
221
- return url;
222
- }
223
- else if (url instanceof File) {
224
- const bloburl = await threeUtils.fileToBloburl(url);
225
- this._blobs[url.name] = bloburl;
226
- revokeObjectfile.push(url.name);
227
- return bloburl;
228
- }
229
- else if (url instanceof Array) {
230
- let modelurl = "";
231
- const suffixs = [
232
- "zip",
233
- "obj",
234
- "glb",
235
- "gltf",
236
- "fbx",
237
- "dae",
238
- "stl",
239
- "usdz",
240
- ];
241
- for (let file of url) {
242
- const bloburl = await threeUtils.fileToBloburl(file);
243
- this._blobs[file.name] = bloburl;
244
- revokeObjectfile.push(file.name);
245
- if (suffixs.includes(threeUtils.getSuffix(file.name))) {
246
- modelurl = file.name;
247
- }
248
- }
249
- return modelurl;
250
- }
251
- return "";
252
- })();
253
- switch (suffix) {
254
- case "zip":
255
- const JSZip = (await import("jszip")).default;
256
- let arrayBuffer = isString(url)
257
- ? await axios
258
- .get(url, {
259
- responseType: "arraybuffer",
260
- })
261
- .then((res) => res.data)
262
- : url instanceof File
263
- ? url
264
- : url[0];
265
- return await JSZip.loadAsync(arrayBuffer).then(async (zip) => {
266
- for (let filename in zip.files) {
267
- if (!zip.files[filename].dir) {
268
- // 不读文件夹
269
- await zip
270
- .file(filename)
271
- .async("blob")
272
- .then((blob) => {
273
- var blobURL = URL.createObjectURL(blob);
274
- this._blobs[filename] = blobURL;
275
- revokeObjectfile.push(filename);
276
- });
277
- }
278
- }
279
- let objLoader = new OBJLoader();
280
- // 如果有mtl文件就加载mtl文件
281
- let mtl = Object.keys(zip.files).find((filename) => /\.mtl$/.test(filename));
282
- if (mtl) {
283
- const materials = await this.mtlLoader.loadAsync(mtl);
284
- objLoader.setMaterials(materials);
285
- }
286
- //如果有obj就加载obj模型
287
- let obj = Object.keys(zip.files).find((filename) => /\.obj$/.test(filename));
288
- if (obj) {
289
- const objObject3d = await objLoader.loadAsync(obj);
290
- revokeObjectfile.map((filename) => {
291
- URL.revokeObjectURL(this._blobs[filename]);
292
- delete this._blobs[filename];
293
- });
294
- objObject3d.traverse((child) => {
295
- if (child instanceof Mesh) {
296
- const mesh = child;
297
- // 如果obj没有材质就给默认的材质
298
- if (!objLoader.materials) {
299
- mesh.material = new MeshStandardMaterial({
300
- metalness: 0.5,
301
- roughness: 0.5,
302
- });
303
- }
304
- const uv = mesh.geometry.getAttribute("uv");
305
- if (uv) {
306
- for (let i = 0; i < uv.count; i++) {
307
- uv.setY(i, 1 - uv.getY(i));
308
- }
309
- }
310
- // obj只翻转uv不翻转贴图
311
- this.setFlipYIsFalse(mesh.material);
312
- }
313
- });
314
- return objObject3d;
315
- }
316
- //如果有gltf文件就加载gltf文件
317
- let gltf = Object.keys(zip.files).find((filename) => /\.(gltf|glb)$/.test(filename));
318
- if (gltf) {
319
- return await this.loadModel(gltf);
320
- }
321
- //如果有dae文件就加载dae文件
322
- let dae = Object.keys(zip.files).find((filename) => /\.dae$/.test(filename));
323
- if (dae) {
324
- return await this.loadModel(dae);
325
- }
326
- //如果有fbx文件就加载fbx文件
327
- let fbx = Object.keys(zip.files).find((filename) => /\.fbx$/.test(filename));
328
- if (fbx) {
329
- return await this.loadModel(fbx);
330
- }
331
- //如果有usdz文件就加载usdz文件
332
- let usdz = Object.keys(zip.files).find((filename) => /\.usdz$/.test(filename));
333
- if (usdz) {
334
- return await this.loadModel(usdz);
335
- }
336
- //如果有stl文件就加载stl文件
337
- let stl = Object.keys(zip.files).find((filename) => /\.stl$/.test(filename));
338
- if (stl) {
339
- return await this.loadModel(stl);
340
- }
341
- //如果有ply文件就加载ply文件
342
- let ply = Object.keys(zip.files).find((filename) => /\.ply$/.test(filename));
343
- if (ply) {
344
- return await this.loadModel(ply);
345
- }
346
- //如果有zip文件就加载zip文件
347
- let zipFile = Object.keys(zip.files).find((filename) => /\.zip$/.test(filename));
348
- if (zipFile) {
349
- return await this.loadModel(zipFile);
350
- }
351
- if ([obj, gltf, dae, fbx, usdz, stl, ply].every((v) => !v)) {
352
- throw new Error(`${url}压缩包里没有obj.glb.gltf.dae.fbx.usde.stl,ply模型文件`);
353
- }
354
- });
355
- case "fbx":
356
- return await threeLoader.fbxLoader
357
- .loadAsync(modelurl)
358
- .then((res) => {
359
- revokeObjectfile.map((filename) => {
360
- URL.revokeObjectURL(this._blobs[filename]);
361
- delete this._blobs[filename];
362
- });
363
- return res;
364
- })
365
- .catch(() => {
366
- console.error(`${url},加载失败`);
367
- return undefined;
368
- });
369
- case "gltf":
370
- case "glb":
371
- return await threeLoader.gltfLoader
372
- .loadAsync(modelurl)
373
- .then((res) => {
374
- revokeObjectfile.map((filename) => {
375
- URL.revokeObjectURL(this._blobs[filename]);
376
- delete this._blobs[filename];
377
- });
378
- res.scene.animations = res.animations;
379
- return res.scene;
380
- })
381
- .catch((err) => {
382
- // 打印详细错误信息,方便调试
383
- console.error(`${url},加载失败`, err);
384
- return undefined;
385
- });
386
- case "stl":
387
- return await threeLoader.stlLoader
388
- .loadAsync(modelurl)
389
- .then((geometry) => {
390
- revokeObjectfile.map((filename) => {
391
- URL.revokeObjectURL(this._blobs[filename]);
392
- delete this._blobs[filename];
393
- });
394
- return new Mesh(geometry, new MeshStandardMaterial({
395
- metalness: 0.5,
396
- roughness: 0.5,
397
- }));
398
- })
399
- .catch(() => {
400
- console.error(`${url},加载失败`);
401
- return undefined;
402
- });
403
- case "ply":
404
- return await threeLoader.plyLoader
405
- .loadAsync(modelurl)
406
- .then(async (geometry) => {
407
- revokeObjectfile.map((filename) => {
408
- URL.revokeObjectURL(this._blobs[filename]);
409
- delete this._blobs[filename];
410
- });
411
- // 没有法线就创建法线
412
- if (!geometry.getAttribute("normal")) {
413
- geometry.computeVertexNormals();
414
- }
415
- //是否需要绕x轴旋转
416
- const plyNeedRotationX = await new Promise(async (resolve) => {
417
- // 读取文件内容
418
- const res = await axios.get(modelurl);
419
- // if (res.match(/\b(Blender|binary_little_endian)\b/)) {
420
- // resolve(true);
421
- // } else {
422
- // resolve(false);
423
- // }
424
- });
425
- const plyMesh = new Mesh(geometry, new MeshStandardMaterial({
426
- metalness: 0.5,
427
- roughness: 0.5,
428
- vertexColors: Boolean(geometry.getAttribute("color")),
429
- }));
430
- if (plyNeedRotationX) {
431
- plyMesh.rotation.x = -Math.PI / 2;
432
- }
433
- return plyMesh;
434
- })
435
- .catch(() => {
436
- console.error(`${url},加载失败`);
437
- return undefined;
438
- });
439
- case "usdz":
440
- return await threeLoader.usdzLoader
441
- .loadAsync(modelurl)
442
- .then((res) => {
443
- revokeObjectfile.map((filename) => {
444
- URL.revokeObjectURL(this._blobs[filename]);
445
- delete this._blobs[filename];
446
- });
447
- res.traverse((child) => {
448
- if (child instanceof Mesh) {
449
- const mesh = child;
450
- if (Array.isArray(mesh.material)) {
451
- mesh.material.forEach((mat) => {
452
- mat.transparent = true;
453
- });
454
- }
455
- else {
456
- mesh.material.transparent = true;
457
- }
458
- }
459
- });
460
- return res;
461
- })
462
- .catch((err) => {
463
- console.error(`${url},加载失败`, err);
464
- return undefined;
465
- });
466
- case "obj":
467
- let objLoader = new OBJLoader();
468
- // 如果有mtl文件就加载mtl文件
469
- let mtl = revokeObjectfile.find((filename) => /\.mtl$/.test(filename));
470
- if (mtl) {
471
- const materials = await this.mtlLoader.loadAsync(mtl);
472
- objLoader.setMaterials(materials);
473
- }
474
- const objObject3d = await objLoader.loadAsync(modelurl);
475
- revokeObjectfile.map((filename) => {
476
- URL.revokeObjectURL(this._blobs[filename]);
477
- delete this._blobs[filename];
478
- });
479
- objObject3d.traverse((child) => {
480
- if (child instanceof Mesh) {
481
- const mesh = child;
482
- // 如果obj没有材质就给默认的材质
483
- if (!this.objLoader.materials) {
484
- mesh.material = new MeshStandardMaterial({
485
- metalness: 0.5,
486
- roughness: 0.5,
487
- });
488
- }
489
- const uv = mesh.geometry.getAttribute("uv");
490
- if (uv) {
491
- for (let i = 0; i < uv.count; i++) {
492
- uv.setY(i, 1 - uv.getY(i));
493
- }
494
- }
495
- // obj只翻转uv不翻转贴图
496
- this.setFlipYIsFalse(mesh.material);
497
- }
498
- });
499
- return objObject3d;
500
- default:
501
- revokeObjectfile.map((filename) => {
502
- URL.revokeObjectURL(this._blobs[filename]);
503
- delete this._blobs[filename];
504
- });
505
- if (suffix) {
506
- console.warn(`${suffix},不支持的格式`);
507
- }
508
- else {
509
- console.warn(`${url},不支持的格式,请尝试使用 suffix 参数来指定一下格式`);
510
- }
511
- }
512
- }
513
- // 是否加载完成
514
- onload = true;
515
- }
516
- const threeLoader = new ThreeLoader();
517
- window.threeLoader = threeLoader;
518
- export default threeLoader;
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2022-04-07 16:42:26
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2025-01-15 20:34:19
6
+ */
7
+ import { CanvasTexture, DefaultLoadingManager, EventDispatcher, LinearFilter, LinearMipmapLinearFilter, Mesh, MeshStandardMaterial, RepeatWrapping, SRGBColorSpace, Texture, TextureLoader, VideoTexture } from "three";
8
+ import { MathUtils } from "three";
9
+ const { generateUUID } = MathUtils;
10
+ import { FBXLoader } from "three/examples/jsm/loaders/FBXLoader";
11
+ import GLTFDracoLoader from "./GLTFDracoLoader";
12
+ import { MTLLoader } from "three/examples/jsm/loaders/MTLLoader";
13
+ import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader";
14
+ import { STLLoader } from "three/examples/jsm/loaders/STLLoader";
15
+ import { USDZLoader } from "three/examples/jsm/loaders/USDZLoader";
16
+ // 引入静态资源
17
+ import axios from "axios";
18
+ import { isArray, isEmpty, isNull, isString, isUndefined } from "lodash";
19
+ import { PLYLoader, TGALoader } from "three/examples/jsm/Addons";
20
+ import threeUtils from "./threeUtils";
21
+ DefaultLoadingManager.addHandler(/tga$/, new TGALoader());
22
+ // 加载器
23
+ class ThreeLoader extends EventDispatcher {
24
+ constructor() {
25
+ super();
26
+ DefaultLoadingManager.onStart = () => {
27
+ this.onload = false;
28
+ };
29
+ // 资源加载进度
30
+ DefaultLoadingManager.onProgress = (url, loaded, total) => {
31
+ if (loaded < total) {
32
+ this.dispatchEvent({ type: "loadding" });
33
+ }
34
+ else if (loaded === total) {
35
+ this.dispatchEvent({ type: "onLoad" });
36
+ }
37
+ };
38
+ DefaultLoadingManager.onLoad = () => {
39
+ this.onload = true;
40
+ };
41
+ // 资源替换
42
+ DefaultLoadingManager.setURLModifier((url) => {
43
+ //全路径匹配资源
44
+ if (this._blobs[url]) {
45
+ return this._blobs[url];
46
+ }
47
+ const filename = url
48
+ .replace(`blob:${location.origin}/`, "")
49
+ .replace(/^\.\//, "");
50
+ let new_url = this._blobs[filename] || url;
51
+ //如果全匹配没有匹配到资源,就尝试文件名匹配
52
+ if (!this._blobs[filename]) {
53
+ const blobKey = Object.keys(this._blobs).find((key) => this.getFilename(key) === this.getFilename(filename)) || "";
54
+ new_url = this._blobs[blobKey] || url;
55
+ }
56
+ return new_url;
57
+ });
58
+ }
59
+ // 从url 中提取文件名
60
+ getFilename(url) {
61
+ // 移除URL的查询字符串和哈希部分
62
+ const path = url.split("?")[0].split("#")[0];
63
+ // 使用lastIndexOf和substring从路径中提取文件名
64
+ const filename = path.substring(path.lastIndexOf("/") + 1);
65
+ return filename;
66
+ }
67
+ uuid = generateUUID();
68
+ // 各向异性
69
+ anisotropy = 16;
70
+ // 设置各向异性 由渲染器来调用并设置
71
+ setAnisotropy(v) {
72
+ this.anisotropy = v;
73
+ }
74
+ // 纹理对向缓存
75
+ textureMap = new Map();
76
+ // 纹理加载器
77
+ textureLoader = new TextureLoader();
78
+ // 获取地址对应的单例纹理对象
79
+ getTexture(src) {
80
+ if (src instanceof HTMLCanvasElement) {
81
+ const canvasTexture = new CanvasTexture(src);
82
+ canvasTexture.wrapS = canvasTexture.wrapT = RepeatWrapping;
83
+ canvasTexture.anisotropy = this.anisotropy;
84
+ canvasTexture.colorSpace = SRGBColorSpace;
85
+ // 三线性 + 各向异性:贴图缩小时自动选 mip 层级,根治地面/路面等高频重复贴图的摩尔纹(零运行时成本)
86
+ canvasTexture.generateMipmaps = true;
87
+ canvasTexture.minFilter = LinearMipmapLinearFilter;
88
+ canvasTexture.magFilter = LinearFilter;
89
+ return canvasTexture;
90
+ }
91
+ let texture = this.textureMap.get(src);
92
+ if (!texture) {
93
+ if (/\.(mp4|mov)$/i.test(src)) {
94
+ const videoDom = document.createElement("video");
95
+ videoDom.autoplay = true;
96
+ videoDom.loop = true;
97
+ videoDom.muted = true;
98
+ videoDom.preload = "auto";
99
+ videoDom.playsInline = true;
100
+ videoDom.src = src;
101
+ videoDom.crossOrigin = "anonymous";
102
+ videoDom.play();
103
+ const firstOptoin = () => {
104
+ videoDom.pause();
105
+ videoDom.play();
106
+ document.removeEventListener("pointerup", firstOptoin);
107
+ document.removeEventListener("touchstart", firstOptoin);
108
+ };
109
+ document.addEventListener("pointerup", firstOptoin);
110
+ document.addEventListener("touchstart", firstOptoin);
111
+ texture = new VideoTexture(videoDom);
112
+ }
113
+ else {
114
+ texture = this.textureLoader.load(src, (tex) => {
115
+ tex.image.crossOrigin = "anonymous";
116
+ });
117
+ }
118
+ this.textureMap.set(src, texture);
119
+ }
120
+ texture.wrapS = texture.wrapT = RepeatWrapping;
121
+ texture.anisotropy = this.anisotropy;
122
+ texture.colorSpace = SRGBColorSpace;
123
+ // 三线性 + 各向异性:贴图缩小时自动选 mip 层级并沿视角方向保留细节,
124
+ // 根治地面 / 路面 / UV 等高频重复贴图缩小时的摩尔纹(GPU 原生能力,运行时几乎零成本)。
125
+ // 这是摩尔纹的"正确"解法,比 SSAA 暴力全屏超采样省几个数量级的填充量。
126
+ texture.generateMipmaps = true;
127
+ texture.minFilter = LinearMipmapLinearFilter;
128
+ texture.magFilter = LinearFilter;
129
+ return texture;
130
+ }
131
+ // 资源列表
132
+ _blobs = {};
133
+ // fbx模型加载器
134
+ fbxLoader = new FBXLoader();
135
+ //obj 加载器
136
+ objLoader = new OBJLoader();
137
+ // stl 加载器
138
+ stlLoader = new STLLoader();
139
+ //ply加载器
140
+ plyLoader = new PLYLoader();
141
+ // 材质加载器
142
+ mtlLoader = new MTLLoader();
143
+ // gltf 加载器(内置 draco 解码器,无需外部 draco 依赖)
144
+ gltfLoader = new GLTFDracoLoader();
145
+ //usdz加载器
146
+ usdzLoader = new USDZLoader();
147
+ //把贴图的 flipy 设置为 fasle
148
+ setFlipYIsFalse(material) {
149
+ if (material instanceof Array) {
150
+ material.map((m) => this.setFlipYIsFalse(m));
151
+ }
152
+ else {
153
+ const m = material;
154
+ const parame = [
155
+ "map",
156
+ "lightMap",
157
+ "aoMap",
158
+ "emissiveMap",
159
+ "bumpMap",
160
+ "normalMap",
161
+ "displacementMap",
162
+ "alphaMap",
163
+ "envMap",
164
+ ];
165
+ parame.map((param) => {
166
+ const t = m[param];
167
+ if (t && t instanceof Texture) {
168
+ t.flipY = false;
169
+ }
170
+ });
171
+ }
172
+ }
173
+ /** 加载模型支持glb,gltf,fbx,stl,obj,usdz,dae,zip */
174
+ async loadModel(url, filename = "") {
175
+ if ((isString(url) || isArray(url)) &&
176
+ isEmpty(url) &&
177
+ isUndefined(url) &&
178
+ isNull(url)) {
179
+ throw new Error(`loadModel:无效的参数 url=${url}`);
180
+ }
181
+ // 本次需要销毁的bloburl,加载完成后就去销毁本次的文件
182
+ const revokeObjectfile = [];
183
+ // 获取模型文件的后缀
184
+ const suffix = await (async () => {
185
+ if (isString(url)) {
186
+ return threeUtils.getSuffix(filename || url);
187
+ }
188
+ else if (url instanceof File) {
189
+ return threeUtils.getSuffix(filename || url.name);
190
+ }
191
+ else if (url instanceof Array) {
192
+ let suffix = "";
193
+ const suffixs = [
194
+ "zip",
195
+ "obj",
196
+ "glb",
197
+ "gltf",
198
+ "fbx",
199
+ "dae",
200
+ "stl",
201
+ "ply",
202
+ "usdz",
203
+ ];
204
+ for (let file of url) {
205
+ suffix = threeUtils.getSuffix(file.name);
206
+ if (suffixs.includes(suffix)) {
207
+ break;
208
+ }
209
+ }
210
+ return threeUtils.getSuffix(filename || suffix);
211
+ }
212
+ return "";
213
+ })();
214
+ //获取模型文件的地址
215
+ const modelurl = await (async () => {
216
+ if (isString(url)) {
217
+ // 如果是 / 开头的路径,补全为完整 URL(兼容 Vite base: "./" 的情况)
218
+ if (url.startsWith("/") && typeof location !== "undefined") {
219
+ return location.origin + url;
220
+ }
221
+ return url;
222
+ }
223
+ else if (url instanceof File) {
224
+ const bloburl = await threeUtils.fileToBloburl(url);
225
+ this._blobs[url.name] = bloburl;
226
+ revokeObjectfile.push(url.name);
227
+ return bloburl;
228
+ }
229
+ else if (url instanceof Array) {
230
+ let modelurl = "";
231
+ const suffixs = [
232
+ "zip",
233
+ "obj",
234
+ "glb",
235
+ "gltf",
236
+ "fbx",
237
+ "dae",
238
+ "stl",
239
+ "usdz",
240
+ ];
241
+ for (let file of url) {
242
+ const bloburl = await threeUtils.fileToBloburl(file);
243
+ this._blobs[file.name] = bloburl;
244
+ revokeObjectfile.push(file.name);
245
+ if (suffixs.includes(threeUtils.getSuffix(file.name))) {
246
+ modelurl = file.name;
247
+ }
248
+ }
249
+ return modelurl;
250
+ }
251
+ return "";
252
+ })();
253
+ switch (suffix) {
254
+ case "zip":
255
+ const JSZip = (await import("jszip")).default;
256
+ let arrayBuffer = isString(url)
257
+ ? await axios
258
+ .get(url, {
259
+ responseType: "arraybuffer",
260
+ })
261
+ .then((res) => res.data)
262
+ : url instanceof File
263
+ ? url
264
+ : url[0];
265
+ return await JSZip.loadAsync(arrayBuffer).then(async (zip) => {
266
+ for (let filename in zip.files) {
267
+ if (!zip.files[filename].dir) {
268
+ // 不读文件夹
269
+ await zip
270
+ .file(filename)
271
+ .async("blob")
272
+ .then((blob) => {
273
+ var blobURL = URL.createObjectURL(blob);
274
+ this._blobs[filename] = blobURL;
275
+ revokeObjectfile.push(filename);
276
+ });
277
+ }
278
+ }
279
+ let objLoader = new OBJLoader();
280
+ // 如果有mtl文件就加载mtl文件
281
+ let mtl = Object.keys(zip.files).find((filename) => /\.mtl$/.test(filename));
282
+ if (mtl) {
283
+ const materials = await this.mtlLoader.loadAsync(mtl);
284
+ objLoader.setMaterials(materials);
285
+ }
286
+ //如果有obj就加载obj模型
287
+ let obj = Object.keys(zip.files).find((filename) => /\.obj$/.test(filename));
288
+ if (obj) {
289
+ const objObject3d = await objLoader.loadAsync(obj);
290
+ revokeObjectfile.map((filename) => {
291
+ URL.revokeObjectURL(this._blobs[filename]);
292
+ delete this._blobs[filename];
293
+ });
294
+ objObject3d.traverse((child) => {
295
+ if (child instanceof Mesh) {
296
+ const mesh = child;
297
+ // 如果obj没有材质就给默认的材质
298
+ if (!objLoader.materials) {
299
+ mesh.material = new MeshStandardMaterial({
300
+ metalness: 0.5,
301
+ roughness: 0.5,
302
+ });
303
+ }
304
+ const uv = mesh.geometry.getAttribute("uv");
305
+ if (uv) {
306
+ for (let i = 0; i < uv.count; i++) {
307
+ uv.setY(i, 1 - uv.getY(i));
308
+ }
309
+ }
310
+ // obj只翻转uv不翻转贴图
311
+ this.setFlipYIsFalse(mesh.material);
312
+ }
313
+ });
314
+ return objObject3d;
315
+ }
316
+ //如果有gltf文件就加载gltf文件
317
+ let gltf = Object.keys(zip.files).find((filename) => /\.(gltf|glb)$/.test(filename));
318
+ if (gltf) {
319
+ return await this.loadModel(gltf);
320
+ }
321
+ //如果有dae文件就加载dae文件
322
+ let dae = Object.keys(zip.files).find((filename) => /\.dae$/.test(filename));
323
+ if (dae) {
324
+ return await this.loadModel(dae);
325
+ }
326
+ //如果有fbx文件就加载fbx文件
327
+ let fbx = Object.keys(zip.files).find((filename) => /\.fbx$/.test(filename));
328
+ if (fbx) {
329
+ return await this.loadModel(fbx);
330
+ }
331
+ //如果有usdz文件就加载usdz文件
332
+ let usdz = Object.keys(zip.files).find((filename) => /\.usdz$/.test(filename));
333
+ if (usdz) {
334
+ return await this.loadModel(usdz);
335
+ }
336
+ //如果有stl文件就加载stl文件
337
+ let stl = Object.keys(zip.files).find((filename) => /\.stl$/.test(filename));
338
+ if (stl) {
339
+ return await this.loadModel(stl);
340
+ }
341
+ //如果有ply文件就加载ply文件
342
+ let ply = Object.keys(zip.files).find((filename) => /\.ply$/.test(filename));
343
+ if (ply) {
344
+ return await this.loadModel(ply);
345
+ }
346
+ //如果有zip文件就加载zip文件
347
+ let zipFile = Object.keys(zip.files).find((filename) => /\.zip$/.test(filename));
348
+ if (zipFile) {
349
+ return await this.loadModel(zipFile);
350
+ }
351
+ if ([obj, gltf, dae, fbx, usdz, stl, ply].every((v) => !v)) {
352
+ throw new Error(`${url}压缩包里没有obj.glb.gltf.dae.fbx.usde.stl,ply模型文件`);
353
+ }
354
+ });
355
+ case "fbx":
356
+ return await threeLoader.fbxLoader
357
+ .loadAsync(modelurl)
358
+ .then((res) => {
359
+ revokeObjectfile.map((filename) => {
360
+ URL.revokeObjectURL(this._blobs[filename]);
361
+ delete this._blobs[filename];
362
+ });
363
+ return res;
364
+ })
365
+ .catch(() => {
366
+ console.error(`${url},加载失败`);
367
+ return undefined;
368
+ });
369
+ case "gltf":
370
+ case "glb":
371
+ return await threeLoader.gltfLoader
372
+ .loadAsync(modelurl)
373
+ .then((res) => {
374
+ revokeObjectfile.map((filename) => {
375
+ URL.revokeObjectURL(this._blobs[filename]);
376
+ delete this._blobs[filename];
377
+ });
378
+ res.scene.animations = res.animations;
379
+ return res.scene;
380
+ })
381
+ .catch((err) => {
382
+ // 打印详细错误信息,方便调试
383
+ console.error(`${url},加载失败`, err);
384
+ return undefined;
385
+ });
386
+ case "stl":
387
+ return await threeLoader.stlLoader
388
+ .loadAsync(modelurl)
389
+ .then((geometry) => {
390
+ revokeObjectfile.map((filename) => {
391
+ URL.revokeObjectURL(this._blobs[filename]);
392
+ delete this._blobs[filename];
393
+ });
394
+ return new Mesh(geometry, new MeshStandardMaterial({
395
+ metalness: 0.5,
396
+ roughness: 0.5,
397
+ }));
398
+ })
399
+ .catch(() => {
400
+ console.error(`${url},加载失败`);
401
+ return undefined;
402
+ });
403
+ case "ply":
404
+ return await threeLoader.plyLoader
405
+ .loadAsync(modelurl)
406
+ .then(async (geometry) => {
407
+ revokeObjectfile.map((filename) => {
408
+ URL.revokeObjectURL(this._blobs[filename]);
409
+ delete this._blobs[filename];
410
+ });
411
+ // 没有法线就创建法线
412
+ if (!geometry.getAttribute("normal")) {
413
+ geometry.computeVertexNormals();
414
+ }
415
+ //是否需要绕x轴旋转
416
+ const plyNeedRotationX = await new Promise(async (resolve) => {
417
+ // 读取文件内容
418
+ const res = await axios.get(modelurl);
419
+ // if (res.match(/\b(Blender|binary_little_endian)\b/)) {
420
+ // resolve(true);
421
+ // } else {
422
+ // resolve(false);
423
+ // }
424
+ });
425
+ const plyMesh = new Mesh(geometry, new MeshStandardMaterial({
426
+ metalness: 0.5,
427
+ roughness: 0.5,
428
+ vertexColors: Boolean(geometry.getAttribute("color")),
429
+ }));
430
+ if (plyNeedRotationX) {
431
+ plyMesh.rotation.x = -Math.PI / 2;
432
+ }
433
+ return plyMesh;
434
+ })
435
+ .catch(() => {
436
+ console.error(`${url},加载失败`);
437
+ return undefined;
438
+ });
439
+ case "usdz":
440
+ return await threeLoader.usdzLoader
441
+ .loadAsync(modelurl)
442
+ .then((res) => {
443
+ revokeObjectfile.map((filename) => {
444
+ URL.revokeObjectURL(this._blobs[filename]);
445
+ delete this._blobs[filename];
446
+ });
447
+ res.traverse((child) => {
448
+ if (child instanceof Mesh) {
449
+ const mesh = child;
450
+ if (Array.isArray(mesh.material)) {
451
+ mesh.material.forEach((mat) => {
452
+ mat.transparent = true;
453
+ });
454
+ }
455
+ else {
456
+ mesh.material.transparent = true;
457
+ }
458
+ }
459
+ });
460
+ return res;
461
+ })
462
+ .catch((err) => {
463
+ console.error(`${url},加载失败`, err);
464
+ return undefined;
465
+ });
466
+ case "obj":
467
+ let objLoader = new OBJLoader();
468
+ // 如果有mtl文件就加载mtl文件
469
+ let mtl = revokeObjectfile.find((filename) => /\.mtl$/.test(filename));
470
+ if (mtl) {
471
+ const materials = await this.mtlLoader.loadAsync(mtl);
472
+ objLoader.setMaterials(materials);
473
+ }
474
+ const objObject3d = await objLoader.loadAsync(modelurl);
475
+ revokeObjectfile.map((filename) => {
476
+ URL.revokeObjectURL(this._blobs[filename]);
477
+ delete this._blobs[filename];
478
+ });
479
+ objObject3d.traverse((child) => {
480
+ if (child instanceof Mesh) {
481
+ const mesh = child;
482
+ // 如果obj没有材质就给默认的材质
483
+ if (!this.objLoader.materials) {
484
+ mesh.material = new MeshStandardMaterial({
485
+ metalness: 0.5,
486
+ roughness: 0.5,
487
+ });
488
+ }
489
+ const uv = mesh.geometry.getAttribute("uv");
490
+ if (uv) {
491
+ for (let i = 0; i < uv.count; i++) {
492
+ uv.setY(i, 1 - uv.getY(i));
493
+ }
494
+ }
495
+ // obj只翻转uv不翻转贴图
496
+ this.setFlipYIsFalse(mesh.material);
497
+ }
498
+ });
499
+ return objObject3d;
500
+ default:
501
+ revokeObjectfile.map((filename) => {
502
+ URL.revokeObjectURL(this._blobs[filename]);
503
+ delete this._blobs[filename];
504
+ });
505
+ if (suffix) {
506
+ console.warn(`${suffix},不支持的格式`);
507
+ }
508
+ else {
509
+ console.warn(`${url},不支持的格式,请尝试使用 suffix 参数来指定一下格式`);
510
+ }
511
+ }
512
+ }
513
+ // 是否加载完成
514
+ onload = true;
515
+ }
516
+ const threeLoader = new ThreeLoader();
517
+ window.threeLoader = threeLoader;
518
+ export default threeLoader;