takomi 2.1.45 → 2.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (679) hide show
  1. package/.pi/README.md +5 -5
  2. package/.pi/agents/architect.md +2 -2
  3. package/.pi/agents/designer.md +2 -2
  4. package/.pi/agents/worker.md +32 -0
  5. package/.pi/extensions/oauth-router/README.md +3 -3
  6. package/.pi/extensions/oauth-router/config.ts +34 -34
  7. package/.pi/extensions/oauth-router/report-ui.ts +205 -205
  8. package/.pi/extensions/oauth-router/scripts/vibe-verify.py +5 -5
  9. package/.pi/extensions/takomi-context-manager/diagnostics.ts +560 -560
  10. package/.pi/extensions/takomi-context-manager/model-policy-gate.ts +15 -103
  11. package/.pi/extensions/takomi-context-manager/policy-tools.ts +93 -93
  12. package/.pi/extensions/takomi-context-manager/skill-categories.d.ts +11 -11
  13. package/.pi/extensions/takomi-context-manager/skill-tools.ts +208 -208
  14. package/.pi/extensions/takomi-context-manager/tool-renderers.ts +112 -112
  15. package/.pi/extensions/takomi-runtime/command-text.ts +5 -4
  16. package/.pi/extensions/takomi-runtime/commands.ts +17 -17
  17. package/.pi/extensions/takomi-runtime/gate-provenance.ts +24 -24
  18. package/.pi/extensions/takomi-runtime/index.ts +278 -86
  19. package/.pi/extensions/takomi-runtime/model-routing-defaults.ts +168 -232
  20. package/.pi/extensions/takomi-runtime/profile.ts +9 -8
  21. package/.pi/extensions/takomi-runtime/routing-policy.ts +84 -65
  22. package/.pi/extensions/takomi-runtime/shared.ts +7 -30
  23. package/.pi/extensions/takomi-runtime/tool-renderers.ts +234 -234
  24. package/.pi/extensions/takomi-runtime/workflow-catalog.ts +54 -54
  25. package/.pi/extensions/takomi-subagents/agents.ts +5 -0
  26. package/.pi/extensions/takomi-subagents/async-lifecycle.ts +401 -401
  27. package/.pi/extensions/takomi-subagents/detached-results.ts +940 -940
  28. package/.pi/extensions/takomi-subagents/index.ts +4 -0
  29. package/.pi/extensions/takomi-subagents/native-render.ts +253 -250
  30. package/.pi/extensions/takomi-subagents/pi-subagents-engine.ts +7 -1
  31. package/.pi/extensions/takomi-subagents/result-heartbeat.ts +55 -55
  32. package/.pi/extensions/takomi-subagents/subagent-ux.ts +162 -162
  33. package/.pi/extensions/takomi-subagents/tool-runner.ts +65 -1
  34. package/.pi/settings.json +39 -36
  35. package/.pi/takomi/model-routing.md +6 -0
  36. package/.pi/takomi-profile.json +8 -4
  37. package/README.md +1 -1
  38. package/assets/.agent/skills/embedded-captions/CATALOG.md +93 -93
  39. package/assets/.agent/skills/embedded-captions/SKILL.md +286 -286
  40. package/assets/.agent/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -35
  41. package/assets/.agent/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -115
  42. package/assets/.agent/skills/embedded-captions/assets/fonts/char-widths.json +2211 -2211
  43. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +241 -241
  44. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +241 -241
  45. package/assets/.agent/skills/embedded-captions/dna/README.md +148 -148
  46. package/assets/.agent/skills/embedded-captions/dna/chrome.json +68 -68
  47. package/assets/.agent/skills/embedded-captions/dna/cream.json +69 -69
  48. package/assets/.agent/skills/embedded-captions/dna/documentary.json +62 -62
  49. package/assets/.agent/skills/embedded-captions/dna/editorial.json +70 -70
  50. package/assets/.agent/skills/embedded-captions/dna/glitch.json +82 -82
  51. package/assets/.agent/skills/embedded-captions/dna/ink.json +65 -65
  52. package/assets/.agent/skills/embedded-captions/dna/keynote.json +62 -62
  53. package/assets/.agent/skills/embedded-captions/dna/loud.json +75 -75
  54. package/assets/.agent/skills/embedded-captions/dna/neon.json +58 -58
  55. package/assets/.agent/skills/embedded-captions/dna/velocity.json +89 -89
  56. package/assets/.agent/skills/embedded-captions/modes/cinematic/README.md +48 -48
  57. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -98
  58. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -188
  59. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -134
  60. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -179
  61. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -81
  62. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -170
  63. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -16
  64. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -226
  65. package/assets/.agent/skills/embedded-captions/modes/cinematic/engine.html +355 -355
  66. package/assets/.agent/skills/embedded-captions/modes/standard/_anatomy.md +233 -233
  67. package/assets/.agent/skills/embedded-captions/modes/standard/_motion.md +192 -192
  68. package/assets/.agent/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -97
  69. package/assets/.agent/skills/embedded-captions/references/aesthetic-principles.md +168 -168
  70. package/assets/.agent/skills/embedded-captions/references/anti-patterns.md +188 -188
  71. package/assets/.agent/skills/embedded-captions/references/bespoke-vs-presets.md +178 -178
  72. package/assets/.agent/skills/embedded-captions/references/caption-grouping.md +130 -130
  73. package/assets/.agent/skills/embedded-captions/references/composition-craft.md +522 -522
  74. package/assets/.agent/skills/embedded-captions/references/direction-catalog.md +138 -138
  75. package/assets/.agent/skills/embedded-captions/references/example-renders/champion.html +371 -371
  76. package/assets/.agent/skills/embedded-captions/references/example-renders/memory-wall.html +334 -334
  77. package/assets/.agent/skills/embedded-captions/references/failure-modes.md +145 -145
  78. package/assets/.agent/skills/embedded-captions/references/layout-heuristics.md +238 -238
  79. package/assets/.agent/skills/embedded-captions/references/motion-vocabulary.md +148 -148
  80. package/assets/.agent/skills/embedded-captions/references/rail.md +68 -68
  81. package/assets/.agent/skills/embedded-captions/references/reference-bar.md +47 -47
  82. package/assets/.agent/skills/embedded-captions/references/scene-types.md +94 -94
  83. package/assets/.agent/skills/embedded-captions/references/test-set.md +66 -66
  84. package/assets/.agent/skills/embedded-captions/references/typographic-moves.md +266 -266
  85. package/assets/.agent/skills/embedded-captions/references/typography-presets.md +63 -63
  86. package/assets/.agent/skills/embedded-captions/scripts/audio-envelope.cjs +95 -95
  87. package/assets/.agent/skills/embedded-captions/scripts/check-occlusion.cjs +250 -250
  88. package/assets/.agent/skills/embedded-captions/scripts/check-overflow.cjs +194 -194
  89. package/assets/.agent/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -233
  90. package/assets/.agent/skills/embedded-captions/scripts/check-timing.cjs +173 -173
  91. package/assets/.agent/skills/embedded-captions/scripts/fill-timings.cjs +124 -124
  92. package/assets/.agent/skills/embedded-captions/scripts/fit-fonts.cjs +158 -158
  93. package/assets/.agent/skills/embedded-captions/scripts/gen-stroke-path.py +46 -46
  94. package/assets/.agent/skills/embedded-captions/scripts/inject-fonts.cjs +169 -169
  95. package/assets/.agent/skills/embedded-captions/scripts/lib-dna.cjs +201 -201
  96. package/assets/.agent/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -1205
  97. package/assets/.agent/skills/embedded-captions/scripts/make-composition.cjs +404 -404
  98. package/assets/.agent/skills/embedded-captions/scripts/make-theme.cjs +8781 -8781
  99. package/assets/.agent/skills/embedded-captions/scripts/matte.cjs +279 -279
  100. package/assets/.agent/skills/embedded-captions/scripts/measure-layout.cjs +293 -293
  101. package/assets/.agent/skills/embedded-captions/scripts/prepare.sh +39 -39
  102. package/assets/.agent/skills/embedded-captions/scripts/preview-frames.cjs +268 -268
  103. package/assets/.agent/skills/embedded-captions/scripts/render-and-composite.sh +469 -469
  104. package/assets/.agent/skills/embedded-captions/scripts/render-theme.sh +34 -34
  105. package/assets/.agent/skills/embedded-captions/scripts/safe-zones.cjs +813 -813
  106. package/assets/.agent/skills/embedded-captions/scripts/transcribe.cjs +332 -332
  107. package/assets/.agent/skills/embedded-captions/themes/PORTING.md +49 -49
  108. package/assets/.agent/skills/embedded-captions/themes/README.md +244 -244
  109. package/assets/.agent/skills/embedded-captions/themes/anchor.json +27 -27
  110. package/assets/.agent/skills/embedded-captions/themes/arcade.json +51 -51
  111. package/assets/.agent/skills/embedded-captions/themes/aurora.json +41 -41
  112. package/assets/.agent/skills/embedded-captions/themes/biolume.json +35 -35
  113. package/assets/.agent/skills/embedded-captions/themes/brush.json +74 -74
  114. package/assets/.agent/skills/embedded-captions/themes/chalkboard.json +52 -52
  115. package/assets/.agent/skills/embedded-captions/themes/dossier.json +56 -56
  116. package/assets/.agent/skills/embedded-captions/themes/graffiti.json +62 -62
  117. package/assets/.agent/skills/embedded-captions/themes/hologram.json +41 -41
  118. package/assets/.agent/skills/embedded-captions/themes/inkwater.json +43 -43
  119. package/assets/.agent/skills/embedded-captions/themes/laser.json +46 -46
  120. package/assets/.agent/skills/embedded-captions/themes/lastpage.json +33 -33
  121. package/assets/.agent/skills/embedded-captions/themes/neonsign.json +53 -53
  122. package/assets/.agent/skills/embedded-captions/themes/nightcity.json +56 -56
  123. package/assets/.agent/skills/embedded-captions/themes/ordnance.json +54 -54
  124. package/assets/.agent/skills/embedded-captions/themes/papercut.json +37 -37
  125. package/assets/.agent/skills/embedded-captions/themes/popup.json +46 -46
  126. package/assets/.agent/skills/embedded-captions/themes/ransom.json +62 -62
  127. package/assets/.agent/skills/embedded-captions/themes/scoreboard.json +54 -54
  128. package/assets/.agent/skills/embedded-captions/themes/spectrum.json +46 -46
  129. package/assets/.agent/skills/embedded-captions/themes/stardust.json +29 -29
  130. package/assets/.agent/skills/embedded-captions/themes/stomp.json +43 -43
  131. package/assets/.agent/skills/embedded-captions/themes/terminal.json +49 -49
  132. package/assets/.agent/skills/embedded-captions/themes/thunder.json +44 -44
  133. package/assets/.agent/skills/embedded-captions/themes/transit.json +44 -44
  134. package/assets/.agent/skills/embedded-captions/themes/vhs.json +47 -47
  135. package/assets/.agent/skills/faceless-explainer/SKILL.md +209 -209
  136. package/assets/.agent/skills/faceless-explainer/references/cut-catalog.md +215 -215
  137. package/assets/.agent/skills/faceless-explainer/references/motion-language.md +156 -156
  138. package/assets/.agent/skills/faceless-explainer/references/story-design.md +248 -248
  139. package/assets/.agent/skills/faceless-explainer/references/visual-design.md +146 -146
  140. package/assets/.agent/skills/faceless-explainer/scripts/assemble-index.mjs +570 -570
  141. package/assets/.agent/skills/faceless-explainer/scripts/audio.mjs +253 -253
  142. package/assets/.agent/skills/faceless-explainer/scripts/build-frame.mjs +536 -536
  143. package/assets/.agent/skills/faceless-explainer/scripts/captions.mjs +508 -508
  144. package/assets/.agent/skills/faceless-explainer/scripts/lib/assets.mjs +55 -55
  145. package/assets/.agent/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -45
  146. package/assets/.agent/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -249
  147. package/assets/.agent/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -204
  148. package/assets/.agent/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -38
  149. package/assets/.agent/skills/faceless-explainer/scripts/lib/transitions.json +71 -71
  150. package/assets/.agent/skills/faceless-explainer/scripts/transitions.mjs +320 -320
  151. package/assets/.agent/skills/faceless-explainer/sub-agents/frame-worker.md +75 -75
  152. package/assets/.agent/skills/figma/SKILL.md +121 -121
  153. package/assets/.agent/skills/general-video/SKILL.md +143 -143
  154. package/assets/.agent/skills/hyperframes/SKILL.md +164 -164
  155. package/assets/.agent/skills/hyperframes-animation/SKILL.md +84 -84
  156. package/assets/.agent/skills/hyperframes-animation/adapters/animate-text.md +64 -64
  157. package/assets/.agent/skills/hyperframes-animation/adapters/animejs.md +114 -114
  158. package/assets/.agent/skills/hyperframes-animation/adapters/css-animations.md +143 -143
  159. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -118
  160. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -96
  161. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -96
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  163. package/assets/.agent/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -507
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  167. package/assets/.agent/skills/hyperframes-animation/adapters/waapi.md +101 -101
  168. package/assets/.agent/skills/hyperframes-animation/blueprints/comparison-split.md +27 -27
  169. package/assets/.agent/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -44
  170. package/assets/.agent/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -28
  171. package/assets/.agent/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -57
  172. package/assets/.agent/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -46
  173. package/assets/.agent/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -53
  174. package/assets/.agent/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -66
  175. package/assets/.agent/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -78
  176. package/assets/.agent/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -69
  177. package/assets/.agent/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -28
  178. package/assets/.agent/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -37
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  184. package/assets/.agent/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -382
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- # Beat Builder Guide
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-
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- You are building ONE beat of a multi-beat video composition. This file tells you what to read, how to build, how to verify, and how to report back.
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-
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- ## Step 1: Read and understand
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-
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- **Required (every beat):**
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-
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- 1. **Load the `hyperframes` skill** — composition rules, data attributes, timeline contract, deterministic rendering. Read the whole skill.
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- 2. **[capabilities.md](capabilities.md)** — full inventory of HyperFrames capabilities (24 sections). Read the Table of Contents first, then deep-dive sections your beat needs.
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- 3. **The beat spec** the main agent gave you — concept, choreography, assets, brand values, timing.
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-
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- **Read based on what your beat needs (pick relevant ones):**
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-
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- | Resource | What it covers | Read when |
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- | ------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------- |
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- | [techniques.md](../../hyperframes/references/techniques.md) | 13 primitive animation techniques: SVG path drawing, Canvas 2D, CSS 3D, kinetic type, variable fonts, MotionPath, etc. | Beat uses any of these techniques |
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- | [text-effects.md](../../hyperframes/references/text-effects.md) | 24 named text animations from `pixel-point/animate-text` (separate skill — load via `/animate-text` for specs) | Beat has text animation |
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- | [html-in-canvas-patterns.md](../../hyperframes/references/html-in-canvas-patterns.md) | HTML-in-Canvas: iPhone/MacBook mockups, liquid glass, magnetic, portal, shatter, text cursor | Beat uses device mockups or WebGL effects on HTML |
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- | [transitions.md](../../hyperframes/references/transitions.md) | Shader transition API, HyperShader.init() pattern, all 14 WebGL shaders | Beat has shader transitions |
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- | [transitions/](../../hyperframes/references/transitions/) | 14 CSS transition category files: push, scale, dissolve, blur, 3D flip, light leak, distortion, grid, mechanical, destruction | Beat uses CSS transitions |
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- | [css-patterns.md](../../hyperframes/references/css-patterns.md) | Text markers: highlight sweeps, hand-drawn circles, burst lines, scribble, sketchout | Beat uses text emphasis/markers |
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- | [audio-reactive.md](../../hyperframes/references/audio-reactive.md) | Bass→scale, mid→shape, treble→glow mappings | Beat reacts to music/audio |
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- | [captions.md](../../hyperframes/references/captions.md) | Per-word karaoke, tone-adaptive styling, positioning | Beat includes captions |
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- | [typography.md](../../hyperframes/references/typography.md) | Font hierarchy, variable fonts, responsive type scaling | Beat has complex typography |
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- | [motion-principles.md](../../hyperframes/references/motion-principles.md) | Velocity matching, easing philosophy, motion continuity | Beat needs polished motion design |
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- | [dynamic-techniques.md](../../hyperframes/references/dynamic-techniques.md) | Counter animations, data-driven visuals, dynamic content | Beat has counters or data visualization |
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- | [video-composition.md](../../hyperframes/references/video-composition.md) | Frame composition, color presence, scale, density rules | General composition quality |
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-
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- **Other skills you can load if needed:**
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-
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- - `/gsap` or `/gsap-core`, `/gsap-timeline`, `/gsap-plugins` — deeper GSAP reference
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- - `/animate-text` — curated text animation catalog with exact JSON specs
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- - `/hyperframes-registry` — if you need to install and wire registry blocks
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- - `/hyperframes-contrast` — audit color contrast (WCAG)
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- - `/lottie`, `/three`, `/waapi`, `/animejs`, `/css-animations` — if beat uses these engines
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-
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- **Always open the captured assets folder before designing the beat:**
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-
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- - `capture/assets/svgs/` — brand logos, icons, decorative marks. SVGs are infinitely scalable and stroke-animatable (path drawing, dash offset). A logo SVG drawing itself onto frame can carry an entire beat.
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- - `capture/assets/` — hero illustrations, screenshots, product art, gradients, photography. These are first-class beat subjects, not background decoration. A breathing hero illustration with a single line of kinetic type is a complete shot.
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- - VIEW every image before placing text on it. Check safe zones, contrast, actual content, where the focal point sits.
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-
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- **If your beat spec names a captured asset, USE it.** Don't substitute a CSS recreation. The user captured these from the real brand site precisely so the video carries the brand's actual visual identity.
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-
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- ## Step 2: Build the composition
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-
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- Save to the path the main agent specified (usually `compositions/beat-N-name.html`).
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-
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- ```html
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- <template>
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- <style>
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- * {
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- margin: 0;
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- padding: 0;
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- box-sizing: border-box;
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- }
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- /* your styles */
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- </style>
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-
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- <div
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- id="beat-N-name"
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- data-composition-id="beat-N-name"
64
- data-width="1920"
65
- data-height="1080"
66
- style="width:1920px; height:1080px; position:relative; overflow:hidden; background:#YOUR_BG;"
67
- >
68
- <!-- your elements -->
69
- </div>
70
-
71
- <script>
72
- (function () {
73
- var BEAT = 5.5; // MUST match data-duration on the host div in index.html
74
- window.__timelines = window.__timelines || {};
75
- var tl = gsap.timeline({ paused: true });
76
-
77
- // your GSAP animations
78
-
79
- window.__timelines["beat-N-name"] = tl;
80
- })();
81
- </script>
82
- </template>
83
- ```
84
-
85
- **Critical:** `data-composition-id`, `data-width`, `data-height` on the root div MUST match the host div in index.html.
86
-
87
- ## Step 3: Lint
88
-
89
- ```bash
90
- npx hyperframes lint .
91
- ```
92
-
93
- Fix ALL errors. Zero errors required.
94
-
95
- ## Step 4: Snapshot and verify
96
-
97
- ```bash
98
- npx hyperframes snapshot . --frames 3
99
- ```
100
-
101
- **READ the contact sheet** (`snapshots/contact-sheet.jpg`). For each frame:
102
-
103
- - Is content visible? (not black, blank, or loading)
104
- - Is text readable, properly positioned, correct font/color?
105
- - Are assets at the right size and position?
106
- - Does the animation state match the beat spec at this timestamp?
107
-
108
- **If anything is wrong:** fix, re-snapshot, re-check. You are done ONLY when every frame matches the spec.
109
-
110
- ## Step 5: Report back honestly
111
-
112
- After lint passes, snapshots are taken, and you've fixed every issue you saw — report back to the main agent with concrete observations. Not "0 errors, looks good." That phrasing is what got prior videos shipped with mismatched brand colors, missing logos, and headlines too small to read.
113
-
114
- **The main agent will OPEN your composition file and read it top-to-bottom** to cross-check against DESIGN.md and STORYBOARD.md — does the brand bg/accent hex actually appear in your CSS, are the captured assets the storyboard called for actually referenced, is the headline ≥80px, does the GSAP timeline cover the full beat duration. You cannot pass that check by claiming things you didn't do; the file is on disk, the truth is in the file.
115
-
116
- So in your report, name the hex codes you used, the captured asset paths you placed, the headline `font-size`, and the GSAP timeline's last `tl.fromTo(...)` timestamp. Brief, concrete, true. If anything diverges from DESIGN.md or the storyboard, say so explicitly — the main agent can decide whether to accept the divergence or send you back to fix it. Surprises caught at this hand-off cost minutes; surprises caught at Step 6 cost iterations.
117
-
118
- ### FLAG protocol — required phrasing for non-blocking issues
119
-
120
- When you find any of these, surface them as **FLAGS** in your report, not as conditional suggestions:
121
-
122
- - Visual states that briefly look broken (empty containers, hanging elements, gap moments)
123
- - Spec ambiguities you had to resolve by guessing
124
- - Linter bugs you worked around
125
- - Tween values you changed from the spec because they wouldn't fit
126
-
127
- **Forbidden phrasing:** "if the X feels too long, you could...", "consider tweaking Y", "might want to..."
128
-
129
- **Required phrasing — concrete, actionable, with line numbers:**
130
-
131
- ```
132
- FLAG: at beat-local t=1.2s the doc card is visible but its inner content is still
133
- opacity 0 — a 0.4s empty-panel window.
134
- RECOMMENDED FIX: pull title typewriter from 1.6s → 1.4s
135
- in compositions/beat-5-name.html line 234.
136
- ```
137
-
138
- The main agent MUST EITHER apply each FLAG's fix OR write a one-sentence rejection with reason. Silently dropping a FLAG is a verification failure that gets caught at Step 6 (or worse, in the user's preview).
139
-
140
- ### Spec ambiguity — escalate, don't paper over
141
-
142
- If STORYBOARD.md gives you a transition or transformation but doesn't establish the **start** state, do NOT guess. Examples of ambiguity worth flagging:
143
-
144
- - "Row 1 transitions from Huly Blue to Huly Orange at 3.5s" — but Row 1's initial color isn't specified
145
- - "Headline grows" — but the start size isn't specified
146
- - "Cards slide in" — but the off-screen position isn't specified
147
- - "Subhead appears after the headline" — but exact timing offset isn't specified
148
-
149
- **Required action:** FLAG the ambiguity in your report verbatim:
150
-
151
- ```
152
- FLAG: STORYBOARD.md beat 3 says "Row 1 transitions blue → orange at 3.5s" but
153
- Row 1's initial color is not specified anywhere. I interpreted Row 1 starts
154
- blue and tweened to orange. CONFIRM or correct.
155
- ```
156
-
157
- The main agent then confirms or corrects before Step 6 advances. Picking an interpretation silently means the build looks "fine" while diverging from intent — and the user only notices in motion.
158
-
159
- ### Sub-agent diagnoses are unverified claims, not facts
160
-
161
- When a sub-agent reports "this is a linter false positive" / "this is a known bug" / "this attribute doesn't work as documented" — those are HYPOTHESES, not findings. Sub-agents diagnose from one symptom; they don't have repo-wide context.
162
-
163
- Before propagating any sub-agent diagnosis (e.g., applying the same "workaround" to another beat, or telling the user "this is a known bug"), do ONE of:
164
-
165
- 1. **Verify by reading the source.** Open the file the sub-agent claims is buggy. Confirm the bug exists. Example: "I read `packages/core/src/lint/utils.ts:42` and confirmed the regex matches `url(\"data:image/svg+xml...\")` incorrectly. The workaround is to base64-encode the URI."
166
- 2. **Disclose the unverified claim.** Don't suppress it — surface it. Example: "Sub-agent for beat 2 diagnosed `root_missing_composition_id` as a linter false positive on inline SVG data URIs. I applied the same workaround to beat 4 WITHOUT verifying the underlying claim. Worth filing as a regression against `packages/core/src/lint/utils.ts` to confirm."
167
-
168
- **Forbidden:** silently adopting the workaround pattern and presenting "lint passes" as evidence. If the workaround came from an unverified diagnosis, "lint passes because the diagnosis was correct AND I worked around it" and "lint passes because the diagnosis was wrong but the workaround happened to make the symptom disappear" are both possible. Without verification, you don't know which. The next session inherits the workaround AND the unverified diagnosis.
169
-
170
- ### When you accept a sub-agent's divergence from spec — UPDATE the spec
171
-
172
- If a sub-agent reports "I diverged from STORYBOARD.md because..." AND you accept the divergence, you MUST update STORYBOARD.md to reflect the actual implementation. Otherwise the spec lies about the artifact.
173
-
174
- Examples:
175
-
176
- - Sub-agent: "Storyboard says 'HULY' uppercase but the actual logo asset is lowercase 'huly'. I used lowercase." Accept → edit STORYBOARD.md beat N to say "huly" lowercase. Note the change inline.
177
- - Sub-agent: "Storyboard says cells at 56px but they read too small at 1920×1080. I used 96px." Accept → edit STORYBOARD.md beat N's cell size to 96px.
178
- - Sub-agent: "Storyboard says SFX at t=4.7s but the visual moment lands at t=5.2s; I aligned SFX to the visual." Accept → edit STORYBOARD.md SFX line to t=5.2s.
179
-
180
- **Forbidden:** accepting the divergence silently and leaving the storyboard with the wrong spec. The next session reading STORYBOARD.md will trust it as ground truth. The spec is a contract; if you break the contract, update the contract.
181
-
182
- ---
183
-
184
- ## Continuous motion — the most important rule
185
-
186
- A beat is a SHOT in a film, not a webpage with entrance animations. Your GSAP timeline should have events spread across the ENTIRE beat duration — not just entrance tweens in the first 1-2 seconds followed by nothing. If an element is on screen, it should be doing something. After elements enter, add continuous hold motion: camera dolly, parallax layers moving at different speeds, secondary elements appearing mid-beat, real depth shifts.
187
-
188
- ## You are building a SHOT, not a webpage
189
-
190
- The storyboard tells you the shot framing (close-up / medium / wide / etc.) and the camera move. Implement them. A beat is a moment, not a screenshot. The distinction is **what the camera is doing**, not whether the subject is a UI element or a logo — a tight push-in on a real product screenshot is a shot; a centered card on a parked camera is a webpage.
191
-
192
- **Patterns that turn a shot back into a webpage:**
193
-
194
- These are defaults to avoid, **not absolute prohibitions.** If the storyboard genuinely calls for "the kanban app interface" or "the browser chrome" as the subject of a specific beat (a product tour, a "this is how it works" demo, a stylized window mockup for the closer), then build it. The rule is: don't reach for these patterns by default when the storyboard didn't ask for them.
195
-
196
- - ⚠ **macOS / browser window chrome reproduced in CSS** — traffic-light dots, URL bars, browser tabs. Fine when the storyboard makes the chrome the subject (e.g. "stylized macOS window framing the product UI" for a closer). NOT fine when it's a frame you added around a card "to make it look like an app."
197
- - ⚠ **Full webpage layout** (sidebar + header + footer + main content area) — fine when the beat is genuinely a product tour shot. NOT fine when the beat was supposed to be about _the kanban moment_ and you defaulted to drawing the whole app around it.
198
- - ❌ **Parked-camera composition** — centered card with 60–120px margins on all sides and no camera move. Almost always wrong. Either give it a real push-in / dolly / parallax, or reframe.
199
- - ❌ **"Hold with breathing"** implemented as `y: ±1–2px` or `scale: 1.01` — invisible at 1920×1080+ scale. If continuous motion is required, use camera dolly (scale 1.0 → 1.05), parallax pan (x/y ±30–80px), or progressive reveals.
200
- - ❌ **Hover-state simulations** — videos have no hover. If the brand uses hover effects, show the BEFORE and AFTER as discrete frames in the timeline.
201
- - ❌ **Counter pulses + dot pulses + tiny scale wobbles** as the only motion during the hold — these are "I ran out of ideas" filler.
202
-
203
- The test: if the storyboard says _"this beat is the product tour, viewer sees the app interface"_, building a CSS dashboard with chrome is correct. If the storyboard says _"this beat is the kanban moment, single card sliding home"_, drawing the full app around it is wrong. Read the beat spec carefully.
204
-
205
- **Patterns that ARE shots (do these freely):**
206
-
207
- - ✅ **Captured SVG logo drawing itself stroke-by-stroke** (DrawSVG / path dashoffset) — a complete opener or stinger.
208
- - ✅ **Captured hero illustration with camera dolly** — push-in from 1.0 → 1.08 over 4s, focal element holds frame.
209
- - ✅ **Captured product screenshot with parallax layers** — separate the foreground UI from background panels and move them at different speeds, or use HTML-in-Canvas for an iPhone/MacBook mockup.
210
- - ✅ **Captured asset as the bed, kinetic type as the punchline** — the brand's hero image holds the frame while a one-line message arrives, splits, reflows.
211
- - ✅ **Composed-from-divs UI moment** when the beat is specifically about that UI's interaction (a card sliding into a column, a search result resolving) — this is the legit case for CSS-only composition.
212
-
213
- **Required motion magnitudes** (anything smaller is invisible at video scale):
214
-
215
- | Motion type | Minimum magnitude |
216
- | --------------- | ------------------------------------------- |
217
- | Translate (y/x) | 30px (entrance) / 8px (drift during hold) |
218
- | Scale | 0.05 change (1.0 → 1.05 or larger) |
219
- | Opacity | full 0 → 1 or vice versa for reveals |
220
- | Rotate | 4° minimum to read (Dutch angles, ticks) |
221
- | Camera dolly | scale 1.0 → 1.06 minimum over beat duration |
222
-
223
- **Required cinematography per beat** (the storyboard should give you these; if it doesn't, escalate):
224
-
225
- - A **shot type** (close-up / medium / wide / over-the-shoulder / Dutch)
226
- - A **camera move** (dolly in/out, push, parallax pan, orbit, rack focus)
227
- - A **depth strategy** (what's foreground / midground / background)
228
- - A **purpose** (what specific feeling or noticing the shot delivers)
229
-
230
- If any are missing from the beat spec, the beat is under-defined. Don't fill the gap with "centered layout + breathing" — re-read the spec, and if it's genuinely missing, ask the main agent.
231
-
232
- ## Rules
233
-
234
- - SCRIPT PLACEMENT: scripts inside `<template>`, never after `</template>`. Scripts outside see no DOM.
235
- - GSAP FROM TRAP: never `gsap.from(el, {opacity:0})` with CSS `opacity:0`. It animates 0→0. Use `tl.fromTo()`.
236
- - STYLE: avoid CSS `opacity:0` on GSAP-animated elements. Use GSAP fromTo for initial states.
237
- - ASSET PATHS: project-root-relative. `capture/assets/file.png` ✅ `../capture/assets/file.png` ❌
238
- - SVG VIA IMG: `<img src="logo.svg">` can't inherit CSS color. Inline SVG or `filter: brightness(0) invert(1)`.
239
- - CSS CENTERING: no `transform: translate(-50%, -50%)` with GSAP transforms. Use flexbox or `xPercent/yPercent`.
240
- - QUERYSELECTOR: `document.getElementById("id")` with null guards. No method calls without null check.
241
- - CHARACTER SPANS: `display:inline-block` on spaces collapses them. Use `&nbsp;` or per-word spans.
242
- - COUNTERS: no `onUpdate` for numeric counters — use discrete `tl.set(el, {textContent: "42"}, 2.5)` at timestamps. `onUpdate` and `tl.call()` ARE supported for canvas/WebGL rendering loops and character-by-character typing — see capabilities.md §10.
243
- - TIMELINE: `window.__timelines["beat-N-name"] = tl` synchronously. Key = `data-composition-id`.
244
- - DETERMINISTIC: no `Math.random()`, `Date.now()`, `requestAnimationFrame`, `repeat:-1`.
245
- - Always `tl.fromTo()` not `tl.from()` for entrances.
246
- - Never stack two transform tweens on same element at same time.
247
- - FONTS: copy the `@font-face` block VERBATIM from DESIGN.md's Fonts section. Do NOT guess which `.woff2` file belongs to which family — capture filenames are content-hashed (`14d7ce3e41dcbb66-s.p.woff2`) and there is no visible mapping. If DESIGN.md doesn't include exact `src:` paths per family, STOP and ask the main agent to add them; never pair an arbitrary `.woff2` file with a family name from memory.
248
-
249
- ## Easing — pick per intent
250
-
251
- Do NOT default to `power2.out` on everything.
252
-
253
- | Intent | GSAP Ease | Use for |
254
- | --------------- | --------------------- | ------------------------------------ |
255
- | Snap (iOS feel) | `power4.out` | Hero text, UI elements |
256
- | Whip overshoot | `back.out(1.7)` | Numbers, badges, impact |
257
- | Soft land | `expo.out` | Per-word reveals, gentle entrances |
258
- | Mechanical | `power1.out` | Terminal text, code typing |
259
- | Bounce settle | `elastic.out(1, 0.5)` | Counters, CTA buttons |
260
- | Dramatic | `expo.inOut` | Full-screen statements, hero reveals |
261
- | Drift | `"none"` | Parallax, Ken Burns, camera drift |
262
-
263
- Staggered items: `power4.out` with `stagger: 0.08` to `0.15`.
1
+ # Beat Builder Guide
2
+
3
+ You are building ONE beat of a multi-beat video composition. This file tells you what to read, how to build, how to verify, and how to report back.
4
+
5
+ ## Step 1: Read and understand
6
+
7
+ **Required (every beat):**
8
+
9
+ 1. **Load the `hyperframes` skill** — composition rules, data attributes, timeline contract, deterministic rendering. Read the whole skill.
10
+ 2. **[capabilities.md](capabilities.md)** — full inventory of HyperFrames capabilities (24 sections). Read the Table of Contents first, then deep-dive sections your beat needs.
11
+ 3. **The beat spec** the main agent gave you — concept, choreography, assets, brand values, timing.
12
+
13
+ **Read based on what your beat needs (pick relevant ones):**
14
+
15
+ | Resource | What it covers | Read when |
16
+ | ------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------- |
17
+ | [techniques.md](../../hyperframes/references/techniques.md) | 13 primitive animation techniques: SVG path drawing, Canvas 2D, CSS 3D, kinetic type, variable fonts, MotionPath, etc. | Beat uses any of these techniques |
18
+ | [text-effects.md](../../hyperframes/references/text-effects.md) | 24 named text animations from `pixel-point/animate-text` (separate skill — load via `/animate-text` for specs) | Beat has text animation |
19
+ | [html-in-canvas-patterns.md](../../hyperframes/references/html-in-canvas-patterns.md) | HTML-in-Canvas: iPhone/MacBook mockups, liquid glass, magnetic, portal, shatter, text cursor | Beat uses device mockups or WebGL effects on HTML |
20
+ | [transitions.md](../../hyperframes/references/transitions.md) | Shader transition API, HyperShader.init() pattern, all 14 WebGL shaders | Beat has shader transitions |
21
+ | [transitions/](../../hyperframes/references/transitions/) | 14 CSS transition category files: push, scale, dissolve, blur, 3D flip, light leak, distortion, grid, mechanical, destruction | Beat uses CSS transitions |
22
+ | [css-patterns.md](../../hyperframes/references/css-patterns.md) | Text markers: highlight sweeps, hand-drawn circles, burst lines, scribble, sketchout | Beat uses text emphasis/markers |
23
+ | [audio-reactive.md](../../hyperframes/references/audio-reactive.md) | Bass→scale, mid→shape, treble→glow mappings | Beat reacts to music/audio |
24
+ | [captions.md](../../hyperframes/references/captions.md) | Per-word karaoke, tone-adaptive styling, positioning | Beat includes captions |
25
+ | [typography.md](../../hyperframes/references/typography.md) | Font hierarchy, variable fonts, responsive type scaling | Beat has complex typography |
26
+ | [motion-principles.md](../../hyperframes/references/motion-principles.md) | Velocity matching, easing philosophy, motion continuity | Beat needs polished motion design |
27
+ | [dynamic-techniques.md](../../hyperframes/references/dynamic-techniques.md) | Counter animations, data-driven visuals, dynamic content | Beat has counters or data visualization |
28
+ | [video-composition.md](../../hyperframes/references/video-composition.md) | Frame composition, color presence, scale, density rules | General composition quality |
29
+
30
+ **Other skills you can load if needed:**
31
+
32
+ - `/gsap` or `/gsap-core`, `/gsap-timeline`, `/gsap-plugins` — deeper GSAP reference
33
+ - `/animate-text` — curated text animation catalog with exact JSON specs
34
+ - `/hyperframes-registry` — if you need to install and wire registry blocks
35
+ - `/hyperframes-contrast` — audit color contrast (WCAG)
36
+ - `/lottie`, `/three`, `/waapi`, `/animejs`, `/css-animations` — if beat uses these engines
37
+
38
+ **Always open the captured assets folder before designing the beat:**
39
+
40
+ - `capture/assets/svgs/` — brand logos, icons, decorative marks. SVGs are infinitely scalable and stroke-animatable (path drawing, dash offset). A logo SVG drawing itself onto frame can carry an entire beat.
41
+ - `capture/assets/` — hero illustrations, screenshots, product art, gradients, photography. These are first-class beat subjects, not background decoration. A breathing hero illustration with a single line of kinetic type is a complete shot.
42
+ - VIEW every image before placing text on it. Check safe zones, contrast, actual content, where the focal point sits.
43
+
44
+ **If your beat spec names a captured asset, USE it.** Don't substitute a CSS recreation. The user captured these from the real brand site precisely so the video carries the brand's actual visual identity.
45
+
46
+ ## Step 2: Build the composition
47
+
48
+ Save to the path the main agent specified (usually `compositions/beat-N-name.html`).
49
+
50
+ ```html
51
+ <template>
52
+ <style>
53
+ * {
54
+ margin: 0;
55
+ padding: 0;
56
+ box-sizing: border-box;
57
+ }
58
+ /* your styles */
59
+ </style>
60
+
61
+ <div
62
+ id="beat-N-name"
63
+ data-composition-id="beat-N-name"
64
+ data-width="1920"
65
+ data-height="1080"
66
+ style="width:1920px; height:1080px; position:relative; overflow:hidden; background:#YOUR_BG;"
67
+ >
68
+ <!-- your elements -->
69
+ </div>
70
+
71
+ <script>
72
+ (function () {
73
+ var BEAT = 5.5; // MUST match data-duration on the host div in index.html
74
+ window.__timelines = window.__timelines || {};
75
+ var tl = gsap.timeline({ paused: true });
76
+
77
+ // your GSAP animations
78
+
79
+ window.__timelines["beat-N-name"] = tl;
80
+ })();
81
+ </script>
82
+ </template>
83
+ ```
84
+
85
+ **Critical:** `data-composition-id`, `data-width`, `data-height` on the root div MUST match the host div in index.html.
86
+
87
+ ## Step 3: Lint
88
+
89
+ ```bash
90
+ npx hyperframes lint .
91
+ ```
92
+
93
+ Fix ALL errors. Zero errors required.
94
+
95
+ ## Step 4: Snapshot and verify
96
+
97
+ ```bash
98
+ npx hyperframes snapshot . --frames 3
99
+ ```
100
+
101
+ **READ the contact sheet** (`snapshots/contact-sheet.jpg`). For each frame:
102
+
103
+ - Is content visible? (not black, blank, or loading)
104
+ - Is text readable, properly positioned, correct font/color?
105
+ - Are assets at the right size and position?
106
+ - Does the animation state match the beat spec at this timestamp?
107
+
108
+ **If anything is wrong:** fix, re-snapshot, re-check. You are done ONLY when every frame matches the spec.
109
+
110
+ ## Step 5: Report back honestly
111
+
112
+ After lint passes, snapshots are taken, and you've fixed every issue you saw — report back to the main agent with concrete observations. Not "0 errors, looks good." That phrasing is what got prior videos shipped with mismatched brand colors, missing logos, and headlines too small to read.
113
+
114
+ **The main agent will OPEN your composition file and read it top-to-bottom** to cross-check against DESIGN.md and STORYBOARD.md — does the brand bg/accent hex actually appear in your CSS, are the captured assets the storyboard called for actually referenced, is the headline ≥80px, does the GSAP timeline cover the full beat duration. You cannot pass that check by claiming things you didn't do; the file is on disk, the truth is in the file.
115
+
116
+ So in your report, name the hex codes you used, the captured asset paths you placed, the headline `font-size`, and the GSAP timeline's last `tl.fromTo(...)` timestamp. Brief, concrete, true. If anything diverges from DESIGN.md or the storyboard, say so explicitly — the main agent can decide whether to accept the divergence or send you back to fix it. Surprises caught at this hand-off cost minutes; surprises caught at Step 6 cost iterations.
117
+
118
+ ### FLAG protocol — required phrasing for non-blocking issues
119
+
120
+ When you find any of these, surface them as **FLAGS** in your report, not as conditional suggestions:
121
+
122
+ - Visual states that briefly look broken (empty containers, hanging elements, gap moments)
123
+ - Spec ambiguities you had to resolve by guessing
124
+ - Linter bugs you worked around
125
+ - Tween values you changed from the spec because they wouldn't fit
126
+
127
+ **Forbidden phrasing:** "if the X feels too long, you could...", "consider tweaking Y", "might want to..."
128
+
129
+ **Required phrasing — concrete, actionable, with line numbers:**
130
+
131
+ ```
132
+ FLAG: at beat-local t=1.2s the doc card is visible but its inner content is still
133
+ opacity 0 — a 0.4s empty-panel window.
134
+ RECOMMENDED FIX: pull title typewriter from 1.6s → 1.4s
135
+ in compositions/beat-5-name.html line 234.
136
+ ```
137
+
138
+ The main agent MUST EITHER apply each FLAG's fix OR write a one-sentence rejection with reason. Silently dropping a FLAG is a verification failure that gets caught at Step 6 (or worse, in the user's preview).
139
+
140
+ ### Spec ambiguity — escalate, don't paper over
141
+
142
+ If STORYBOARD.md gives you a transition or transformation but doesn't establish the **start** state, do NOT guess. Examples of ambiguity worth flagging:
143
+
144
+ - "Row 1 transitions from Huly Blue to Huly Orange at 3.5s" — but Row 1's initial color isn't specified
145
+ - "Headline grows" — but the start size isn't specified
146
+ - "Cards slide in" — but the off-screen position isn't specified
147
+ - "Subhead appears after the headline" — but exact timing offset isn't specified
148
+
149
+ **Required action:** FLAG the ambiguity in your report verbatim:
150
+
151
+ ```
152
+ FLAG: STORYBOARD.md beat 3 says "Row 1 transitions blue → orange at 3.5s" but
153
+ Row 1's initial color is not specified anywhere. I interpreted Row 1 starts
154
+ blue and tweened to orange. CONFIRM or correct.
155
+ ```
156
+
157
+ The main agent then confirms or corrects before Step 6 advances. Picking an interpretation silently means the build looks "fine" while diverging from intent — and the user only notices in motion.
158
+
159
+ ### Sub-agent diagnoses are unverified claims, not facts
160
+
161
+ When a sub-agent reports "this is a linter false positive" / "this is a known bug" / "this attribute doesn't work as documented" — those are HYPOTHESES, not findings. Sub-agents diagnose from one symptom; they don't have repo-wide context.
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+ Before propagating any sub-agent diagnosis (e.g., applying the same "workaround" to another beat, or telling the user "this is a known bug"), do ONE of:
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+ 1. **Verify by reading the source.** Open the file the sub-agent claims is buggy. Confirm the bug exists. Example: "I read `packages/core/src/lint/utils.ts:42` and confirmed the regex matches `url(\"data:image/svg+xml...\")` incorrectly. The workaround is to base64-encode the URI."
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+ 2. **Disclose the unverified claim.** Don't suppress it — surface it. Example: "Sub-agent for beat 2 diagnosed `root_missing_composition_id` as a linter false positive on inline SVG data URIs. I applied the same workaround to beat 4 WITHOUT verifying the underlying claim. Worth filing as a regression against `packages/core/src/lint/utils.ts` to confirm."
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+
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+ **Forbidden:** silently adopting the workaround pattern and presenting "lint passes" as evidence. If the workaround came from an unverified diagnosis, "lint passes because the diagnosis was correct AND I worked around it" and "lint passes because the diagnosis was wrong but the workaround happened to make the symptom disappear" are both possible. Without verification, you don't know which. The next session inherits the workaround AND the unverified diagnosis.
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+
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+ ### When you accept a sub-agent's divergence from spec — UPDATE the spec
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+ If a sub-agent reports "I diverged from STORYBOARD.md because..." AND you accept the divergence, you MUST update STORYBOARD.md to reflect the actual implementation. Otherwise the spec lies about the artifact.
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+ Examples:
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+ - Sub-agent: "Storyboard says 'HULY' uppercase but the actual logo asset is lowercase 'huly'. I used lowercase." Accept → edit STORYBOARD.md beat N to say "huly" lowercase. Note the change inline.
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+ - Sub-agent: "Storyboard says cells at 56px but they read too small at 1920×1080. I used 96px." Accept → edit STORYBOARD.md beat N's cell size to 96px.
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+ - Sub-agent: "Storyboard says SFX at t=4.7s but the visual moment lands at t=5.2s; I aligned SFX to the visual." Accept → edit STORYBOARD.md SFX line to t=5.2s.
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+ **Forbidden:** accepting the divergence silently and leaving the storyboard with the wrong spec. The next session reading STORYBOARD.md will trust it as ground truth. The spec is a contract; if you break the contract, update the contract.
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+
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+ ---
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+
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+ ## Continuous motion — the most important rule
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+ A beat is a SHOT in a film, not a webpage with entrance animations. Your GSAP timeline should have events spread across the ENTIRE beat duration — not just entrance tweens in the first 1-2 seconds followed by nothing. If an element is on screen, it should be doing something. After elements enter, add continuous hold motion: camera dolly, parallax layers moving at different speeds, secondary elements appearing mid-beat, real depth shifts.
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+
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+ ## You are building a SHOT, not a webpage
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+ The storyboard tells you the shot framing (close-up / medium / wide / etc.) and the camera move. Implement them. A beat is a moment, not a screenshot. The distinction is **what the camera is doing**, not whether the subject is a UI element or a logo — a tight push-in on a real product screenshot is a shot; a centered card on a parked camera is a webpage.
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+
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+ **Patterns that turn a shot back into a webpage:**
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+ These are defaults to avoid, **not absolute prohibitions.** If the storyboard genuinely calls for "the kanban app interface" or "the browser chrome" as the subject of a specific beat (a product tour, a "this is how it works" demo, a stylized window mockup for the closer), then build it. The rule is: don't reach for these patterns by default when the storyboard didn't ask for them.
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+
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+ - ⚠ **macOS / browser window chrome reproduced in CSS** — traffic-light dots, URL bars, browser tabs. Fine when the storyboard makes the chrome the subject (e.g. "stylized macOS window framing the product UI" for a closer). NOT fine when it's a frame you added around a card "to make it look like an app."
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+ - ⚠ **Full webpage layout** (sidebar + header + footer + main content area) — fine when the beat is genuinely a product tour shot. NOT fine when the beat was supposed to be about _the kanban moment_ and you defaulted to drawing the whole app around it.
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+ - ❌ **Parked-camera composition** — centered card with 60–120px margins on all sides and no camera move. Almost always wrong. Either give it a real push-in / dolly / parallax, or reframe.
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+ - ❌ **"Hold with breathing"** implemented as `y: ±1–2px` or `scale: 1.01` — invisible at 1920×1080+ scale. If continuous motion is required, use camera dolly (scale 1.0 → 1.05), parallax pan (x/y ±30–80px), or progressive reveals.
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+ - ❌ **Hover-state simulations** — videos have no hover. If the brand uses hover effects, show the BEFORE and AFTER as discrete frames in the timeline.
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+ - ❌ **Counter pulses + dot pulses + tiny scale wobbles** as the only motion during the hold — these are "I ran out of ideas" filler.
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+
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+ The test: if the storyboard says _"this beat is the product tour, viewer sees the app interface"_, building a CSS dashboard with chrome is correct. If the storyboard says _"this beat is the kanban moment, single card sliding home"_, drawing the full app around it is wrong. Read the beat spec carefully.
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+
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+ **Patterns that ARE shots (do these freely):**
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+
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+ - ✅ **Captured SVG logo drawing itself stroke-by-stroke** (DrawSVG / path dashoffset) — a complete opener or stinger.
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+ - ✅ **Captured hero illustration with camera dolly** — push-in from 1.0 → 1.08 over 4s, focal element holds frame.
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+ - ✅ **Captured product screenshot with parallax layers** — separate the foreground UI from background panels and move them at different speeds, or use HTML-in-Canvas for an iPhone/MacBook mockup.
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+ - ✅ **Captured asset as the bed, kinetic type as the punchline** — the brand's hero image holds the frame while a one-line message arrives, splits, reflows.
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+ - ✅ **Composed-from-divs UI moment** when the beat is specifically about that UI's interaction (a card sliding into a column, a search result resolving) — this is the legit case for CSS-only composition.
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+
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+ **Required motion magnitudes** (anything smaller is invisible at video scale):
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+
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+ | Motion type | Minimum magnitude |
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+ | --------------- | ------------------------------------------- |
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+ | Translate (y/x) | 30px (entrance) / 8px (drift during hold) |
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+ | Scale | 0.05 change (1.0 → 1.05 or larger) |
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+ | Opacity | full 0 → 1 or vice versa for reveals |
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+ | Rotate | 4° minimum to read (Dutch angles, ticks) |
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+ | Camera dolly | scale 1.0 → 1.06 minimum over beat duration |
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+
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+ **Required cinematography per beat** (the storyboard should give you these; if it doesn't, escalate):
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+
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+ - A **shot type** (close-up / medium / wide / over-the-shoulder / Dutch)
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+ - A **camera move** (dolly in/out, push, parallax pan, orbit, rack focus)
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+ - A **depth strategy** (what's foreground / midground / background)
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+ - A **purpose** (what specific feeling or noticing the shot delivers)
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+
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+ If any are missing from the beat spec, the beat is under-defined. Don't fill the gap with "centered layout + breathing" — re-read the spec, and if it's genuinely missing, ask the main agent.
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+
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+ ## Rules
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+
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+ - SCRIPT PLACEMENT: scripts inside `<template>`, never after `</template>`. Scripts outside see no DOM.
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+ - GSAP FROM TRAP: never `gsap.from(el, {opacity:0})` with CSS `opacity:0`. It animates 0→0. Use `tl.fromTo()`.
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+ - STYLE: avoid CSS `opacity:0` on GSAP-animated elements. Use GSAP fromTo for initial states.
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+ - ASSET PATHS: project-root-relative. `capture/assets/file.png` ✅ `../capture/assets/file.png` ❌
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+ - SVG VIA IMG: `<img src="logo.svg">` can't inherit CSS color. Inline SVG or `filter: brightness(0) invert(1)`.
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+ - CSS CENTERING: no `transform: translate(-50%, -50%)` with GSAP transforms. Use flexbox or `xPercent/yPercent`.
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+ - QUERYSELECTOR: `document.getElementById("id")` with null guards. No method calls without null check.
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+ - CHARACTER SPANS: `display:inline-block` on spaces collapses them. Use `&nbsp;` or per-word spans.
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+ - COUNTERS: no `onUpdate` for numeric counters — use discrete `tl.set(el, {textContent: "42"}, 2.5)` at timestamps. `onUpdate` and `tl.call()` ARE supported for canvas/WebGL rendering loops and character-by-character typing — see capabilities.md §10.
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+ - TIMELINE: `window.__timelines["beat-N-name"] = tl` synchronously. Key = `data-composition-id`.
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+ - DETERMINISTIC: no `Math.random()`, `Date.now()`, `requestAnimationFrame`, `repeat:-1`.
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+ - Always `tl.fromTo()` not `tl.from()` for entrances.
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+ - Never stack two transform tweens on same element at same time.
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+ - FONTS: copy the `@font-face` block VERBATIM from DESIGN.md's Fonts section. Do NOT guess which `.woff2` file belongs to which family — capture filenames are content-hashed (`14d7ce3e41dcbb66-s.p.woff2`) and there is no visible mapping. If DESIGN.md doesn't include exact `src:` paths per family, STOP and ask the main agent to add them; never pair an arbitrary `.woff2` file with a family name from memory.
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+
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+ ## Easing — pick per intent
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+ Do NOT default to `power2.out` on everything.
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+ | Intent | GSAP Ease | Use for |
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+ | --------------- | --------------------- | ------------------------------------ |
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+ | Snap (iOS feel) | `power4.out` | Hero text, UI elements |
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+ | Whip overshoot | `back.out(1.7)` | Numbers, badges, impact |
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+ | Soft land | `expo.out` | Per-word reveals, gentle entrances |
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+ | Mechanical | `power1.out` | Terminal text, code typing |
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+ | Bounce settle | `elastic.out(1, 0.5)` | Counters, CTA buttons |
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+ | Dramatic | `expo.inOut` | Full-screen statements, hero reveals |
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+ | Drift | `"none"` | Parallax, Ken Burns, camera drift |
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+
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+ Staggered items: `power4.out` with `stagger: 0.08` to `0.15`.