takomi 2.1.45 → 2.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (679) hide show
  1. package/.pi/README.md +5 -5
  2. package/.pi/agents/architect.md +2 -2
  3. package/.pi/agents/designer.md +2 -2
  4. package/.pi/agents/worker.md +32 -0
  5. package/.pi/extensions/oauth-router/README.md +3 -3
  6. package/.pi/extensions/oauth-router/config.ts +34 -34
  7. package/.pi/extensions/oauth-router/report-ui.ts +205 -205
  8. package/.pi/extensions/oauth-router/scripts/vibe-verify.py +5 -5
  9. package/.pi/extensions/takomi-context-manager/diagnostics.ts +560 -560
  10. package/.pi/extensions/takomi-context-manager/model-policy-gate.ts +15 -103
  11. package/.pi/extensions/takomi-context-manager/policy-tools.ts +93 -93
  12. package/.pi/extensions/takomi-context-manager/skill-categories.d.ts +11 -11
  13. package/.pi/extensions/takomi-context-manager/skill-tools.ts +208 -208
  14. package/.pi/extensions/takomi-context-manager/tool-renderers.ts +112 -112
  15. package/.pi/extensions/takomi-runtime/command-text.ts +5 -4
  16. package/.pi/extensions/takomi-runtime/commands.ts +17 -17
  17. package/.pi/extensions/takomi-runtime/gate-provenance.ts +24 -24
  18. package/.pi/extensions/takomi-runtime/index.ts +278 -86
  19. package/.pi/extensions/takomi-runtime/model-routing-defaults.ts +168 -232
  20. package/.pi/extensions/takomi-runtime/profile.ts +9 -8
  21. package/.pi/extensions/takomi-runtime/routing-policy.ts +84 -65
  22. package/.pi/extensions/takomi-runtime/shared.ts +7 -30
  23. package/.pi/extensions/takomi-runtime/tool-renderers.ts +234 -234
  24. package/.pi/extensions/takomi-runtime/workflow-catalog.ts +54 -54
  25. package/.pi/extensions/takomi-subagents/agents.ts +5 -0
  26. package/.pi/extensions/takomi-subagents/async-lifecycle.ts +401 -401
  27. package/.pi/extensions/takomi-subagents/detached-results.ts +940 -940
  28. package/.pi/extensions/takomi-subagents/index.ts +4 -0
  29. package/.pi/extensions/takomi-subagents/native-render.ts +253 -250
  30. package/.pi/extensions/takomi-subagents/pi-subagents-engine.ts +7 -1
  31. package/.pi/extensions/takomi-subagents/result-heartbeat.ts +55 -55
  32. package/.pi/extensions/takomi-subagents/subagent-ux.ts +162 -162
  33. package/.pi/extensions/takomi-subagents/tool-runner.ts +65 -1
  34. package/.pi/settings.json +39 -36
  35. package/.pi/takomi/model-routing.md +6 -0
  36. package/.pi/takomi-profile.json +8 -4
  37. package/README.md +1 -1
  38. package/assets/.agent/skills/embedded-captions/CATALOG.md +93 -93
  39. package/assets/.agent/skills/embedded-captions/SKILL.md +286 -286
  40. package/assets/.agent/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -35
  41. package/assets/.agent/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -115
  42. package/assets/.agent/skills/embedded-captions/assets/fonts/char-widths.json +2211 -2211
  43. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +241 -241
  44. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +241 -241
  45. package/assets/.agent/skills/embedded-captions/dna/README.md +148 -148
  46. package/assets/.agent/skills/embedded-captions/dna/chrome.json +68 -68
  47. package/assets/.agent/skills/embedded-captions/dna/cream.json +69 -69
  48. package/assets/.agent/skills/embedded-captions/dna/documentary.json +62 -62
  49. package/assets/.agent/skills/embedded-captions/dna/editorial.json +70 -70
  50. package/assets/.agent/skills/embedded-captions/dna/glitch.json +82 -82
  51. package/assets/.agent/skills/embedded-captions/dna/ink.json +65 -65
  52. package/assets/.agent/skills/embedded-captions/dna/keynote.json +62 -62
  53. package/assets/.agent/skills/embedded-captions/dna/loud.json +75 -75
  54. package/assets/.agent/skills/embedded-captions/dna/neon.json +58 -58
  55. package/assets/.agent/skills/embedded-captions/dna/velocity.json +89 -89
  56. package/assets/.agent/skills/embedded-captions/modes/cinematic/README.md +48 -48
  57. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -98
  58. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -188
  59. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -134
  60. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -179
  61. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -81
  62. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -170
  63. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -16
  64. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -226
  65. package/assets/.agent/skills/embedded-captions/modes/cinematic/engine.html +355 -355
  66. package/assets/.agent/skills/embedded-captions/modes/standard/_anatomy.md +233 -233
  67. package/assets/.agent/skills/embedded-captions/modes/standard/_motion.md +192 -192
  68. package/assets/.agent/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -97
  69. package/assets/.agent/skills/embedded-captions/references/aesthetic-principles.md +168 -168
  70. package/assets/.agent/skills/embedded-captions/references/anti-patterns.md +188 -188
  71. package/assets/.agent/skills/embedded-captions/references/bespoke-vs-presets.md +178 -178
  72. package/assets/.agent/skills/embedded-captions/references/caption-grouping.md +130 -130
  73. package/assets/.agent/skills/embedded-captions/references/composition-craft.md +522 -522
  74. package/assets/.agent/skills/embedded-captions/references/direction-catalog.md +138 -138
  75. package/assets/.agent/skills/embedded-captions/references/example-renders/champion.html +371 -371
  76. package/assets/.agent/skills/embedded-captions/references/example-renders/memory-wall.html +334 -334
  77. package/assets/.agent/skills/embedded-captions/references/failure-modes.md +145 -145
  78. package/assets/.agent/skills/embedded-captions/references/layout-heuristics.md +238 -238
  79. package/assets/.agent/skills/embedded-captions/references/motion-vocabulary.md +148 -148
  80. package/assets/.agent/skills/embedded-captions/references/rail.md +68 -68
  81. package/assets/.agent/skills/embedded-captions/references/reference-bar.md +47 -47
  82. package/assets/.agent/skills/embedded-captions/references/scene-types.md +94 -94
  83. package/assets/.agent/skills/embedded-captions/references/test-set.md +66 -66
  84. package/assets/.agent/skills/embedded-captions/references/typographic-moves.md +266 -266
  85. package/assets/.agent/skills/embedded-captions/references/typography-presets.md +63 -63
  86. package/assets/.agent/skills/embedded-captions/scripts/audio-envelope.cjs +95 -95
  87. package/assets/.agent/skills/embedded-captions/scripts/check-occlusion.cjs +250 -250
  88. package/assets/.agent/skills/embedded-captions/scripts/check-overflow.cjs +194 -194
  89. package/assets/.agent/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -233
  90. package/assets/.agent/skills/embedded-captions/scripts/check-timing.cjs +173 -173
  91. package/assets/.agent/skills/embedded-captions/scripts/fill-timings.cjs +124 -124
  92. package/assets/.agent/skills/embedded-captions/scripts/fit-fonts.cjs +158 -158
  93. package/assets/.agent/skills/embedded-captions/scripts/gen-stroke-path.py +46 -46
  94. package/assets/.agent/skills/embedded-captions/scripts/inject-fonts.cjs +169 -169
  95. package/assets/.agent/skills/embedded-captions/scripts/lib-dna.cjs +201 -201
  96. package/assets/.agent/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -1205
  97. package/assets/.agent/skills/embedded-captions/scripts/make-composition.cjs +404 -404
  98. package/assets/.agent/skills/embedded-captions/scripts/make-theme.cjs +8781 -8781
  99. package/assets/.agent/skills/embedded-captions/scripts/matte.cjs +279 -279
  100. package/assets/.agent/skills/embedded-captions/scripts/measure-layout.cjs +293 -293
  101. package/assets/.agent/skills/embedded-captions/scripts/prepare.sh +39 -39
  102. package/assets/.agent/skills/embedded-captions/scripts/preview-frames.cjs +268 -268
  103. package/assets/.agent/skills/embedded-captions/scripts/render-and-composite.sh +469 -469
  104. package/assets/.agent/skills/embedded-captions/scripts/render-theme.sh +34 -34
  105. package/assets/.agent/skills/embedded-captions/scripts/safe-zones.cjs +813 -813
  106. package/assets/.agent/skills/embedded-captions/scripts/transcribe.cjs +332 -332
  107. package/assets/.agent/skills/embedded-captions/themes/PORTING.md +49 -49
  108. package/assets/.agent/skills/embedded-captions/themes/README.md +244 -244
  109. package/assets/.agent/skills/embedded-captions/themes/anchor.json +27 -27
  110. package/assets/.agent/skills/embedded-captions/themes/arcade.json +51 -51
  111. package/assets/.agent/skills/embedded-captions/themes/aurora.json +41 -41
  112. package/assets/.agent/skills/embedded-captions/themes/biolume.json +35 -35
  113. package/assets/.agent/skills/embedded-captions/themes/brush.json +74 -74
  114. package/assets/.agent/skills/embedded-captions/themes/chalkboard.json +52 -52
  115. package/assets/.agent/skills/embedded-captions/themes/dossier.json +56 -56
  116. package/assets/.agent/skills/embedded-captions/themes/graffiti.json +62 -62
  117. package/assets/.agent/skills/embedded-captions/themes/hologram.json +41 -41
  118. package/assets/.agent/skills/embedded-captions/themes/inkwater.json +43 -43
  119. package/assets/.agent/skills/embedded-captions/themes/laser.json +46 -46
  120. package/assets/.agent/skills/embedded-captions/themes/lastpage.json +33 -33
  121. package/assets/.agent/skills/embedded-captions/themes/neonsign.json +53 -53
  122. package/assets/.agent/skills/embedded-captions/themes/nightcity.json +56 -56
  123. package/assets/.agent/skills/embedded-captions/themes/ordnance.json +54 -54
  124. package/assets/.agent/skills/embedded-captions/themes/papercut.json +37 -37
  125. package/assets/.agent/skills/embedded-captions/themes/popup.json +46 -46
  126. package/assets/.agent/skills/embedded-captions/themes/ransom.json +62 -62
  127. package/assets/.agent/skills/embedded-captions/themes/scoreboard.json +54 -54
  128. package/assets/.agent/skills/embedded-captions/themes/spectrum.json +46 -46
  129. package/assets/.agent/skills/embedded-captions/themes/stardust.json +29 -29
  130. package/assets/.agent/skills/embedded-captions/themes/stomp.json +43 -43
  131. package/assets/.agent/skills/embedded-captions/themes/terminal.json +49 -49
  132. package/assets/.agent/skills/embedded-captions/themes/thunder.json +44 -44
  133. package/assets/.agent/skills/embedded-captions/themes/transit.json +44 -44
  134. package/assets/.agent/skills/embedded-captions/themes/vhs.json +47 -47
  135. package/assets/.agent/skills/faceless-explainer/SKILL.md +209 -209
  136. package/assets/.agent/skills/faceless-explainer/references/cut-catalog.md +215 -215
  137. package/assets/.agent/skills/faceless-explainer/references/motion-language.md +156 -156
  138. package/assets/.agent/skills/faceless-explainer/references/story-design.md +248 -248
  139. package/assets/.agent/skills/faceless-explainer/references/visual-design.md +146 -146
  140. package/assets/.agent/skills/faceless-explainer/scripts/assemble-index.mjs +570 -570
  141. package/assets/.agent/skills/faceless-explainer/scripts/audio.mjs +253 -253
  142. package/assets/.agent/skills/faceless-explainer/scripts/build-frame.mjs +536 -536
  143. package/assets/.agent/skills/faceless-explainer/scripts/captions.mjs +508 -508
  144. package/assets/.agent/skills/faceless-explainer/scripts/lib/assets.mjs +55 -55
  145. package/assets/.agent/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -45
  146. package/assets/.agent/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -249
  147. package/assets/.agent/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -204
  148. package/assets/.agent/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -38
  149. package/assets/.agent/skills/faceless-explainer/scripts/lib/transitions.json +71 -71
  150. package/assets/.agent/skills/faceless-explainer/scripts/transitions.mjs +320 -320
  151. package/assets/.agent/skills/faceless-explainer/sub-agents/frame-worker.md +75 -75
  152. package/assets/.agent/skills/figma/SKILL.md +121 -121
  153. package/assets/.agent/skills/general-video/SKILL.md +143 -143
  154. package/assets/.agent/skills/hyperframes/SKILL.md +164 -164
  155. package/assets/.agent/skills/hyperframes-animation/SKILL.md +84 -84
  156. package/assets/.agent/skills/hyperframes-animation/adapters/animate-text.md +64 -64
  157. package/assets/.agent/skills/hyperframes-animation/adapters/animejs.md +114 -114
  158. package/assets/.agent/skills/hyperframes-animation/adapters/css-animations.md +143 -143
  159. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -118
  160. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -96
  161. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -96
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  163. package/assets/.agent/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -507
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  167. package/assets/.agent/skills/hyperframes-animation/adapters/waapi.md +101 -101
  168. package/assets/.agent/skills/hyperframes-animation/blueprints/comparison-split.md +27 -27
  169. package/assets/.agent/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -44
  170. package/assets/.agent/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -28
  171. package/assets/.agent/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -57
  172. package/assets/.agent/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -46
  173. package/assets/.agent/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -53
  174. package/assets/.agent/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -66
  175. package/assets/.agent/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -78
  176. package/assets/.agent/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -69
  177. package/assets/.agent/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -28
  178. package/assets/.agent/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -37
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  184. package/assets/.agent/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -382
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@@ -1,507 +1,507 @@
1
- # Visual Techniques Reference
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-
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- 13 proven techniques from production HyperFrames videos. Use these in your storyboard and compositions to create visually rich, professional output. Each technique includes a minimal code pattern you can adapt.
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-
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- These are NOT advanced — they're standard motion design patterns that every composition should use at least 2-3 of.
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-
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- ## Contents
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-
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- - SVG path drawing
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- - Canvas 2D procedural art
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- - CSS 3D transforms
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- - Per-word kinetic typography
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- - Lottie animation
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- - Video compositing
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- - Character-by-character typing
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- - Variable font axis animation
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- - GSAP MotionPathPlugin
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- - Velocity-matched transitions
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- - Audio-reactive animation
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- - Clip-path reveal masks
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- - WebGL fragment shader art
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- - When to use what
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-
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- > **Capturing live HTML/CSS as a GPU texture** (3D rotation + bloom, magnetic warp, shatter, liquid surface, portal, plus GLSL post-processing) is a separate, heavier capability — see `adapters/html-in-canvas-patterns.md`. Use it for 1–3 hero beats per video, not every beat.
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- >
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- > **Easing vocabulary** — the full ease-family palette (character + mood mapping) lives in `adapters/gsap-easing-and-stagger.md`. Every composition should use at least 3 different easings.
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- >
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- > **Named text-animation effects** (24 IDs like `typewriter`, `kinetic-center-build`, `soft-blur-in`) come from the external `animate-text` skill — see `adapters/animate-text.md` for the vocabulary and how to load it.
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-
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- ---
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-
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- ## 1. SVG Path Drawing
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-
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- A path draws itself in real-time, like someone tracing with a pen. Use for revealing diagrams, arrows, connector lines, or brand marks.
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-
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- ```html
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- <svg viewBox="0 0 400 200">
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- <path
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- class="draw-path"
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- d="M 50 100 L 200 50 L 350 100"
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- stroke="#c84f1c"
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- stroke-width="4"
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- fill="none"
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- stroke-linecap="round"
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- />
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- </svg>
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- <style>
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- .draw-path {
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- stroke-dasharray: 280;
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- stroke-dashoffset: 280;
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- }
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- </style>
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- <script>
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- tl.to(".draw-path", { strokeDashoffset: 0, duration: 0.7, ease: "power2.out" }, 0.5);
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- </script>
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- ```
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-
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- Use `path.getTotalLength()` to calculate the dasharray value dynamically.
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-
60
- ---
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-
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- ## 2. Canvas 2D Procedural Art
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-
64
- Animated noise, particle fields, data visualizations — anything that evolves frame-by-frame. Drive it with a GSAP proxy.
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-
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- ```html
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- <canvas id="proc-canvas" width="1920" height="1080"></canvas>
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- <script>
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- var canvas = document.getElementById("proc-canvas");
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- var ctx = canvas.getContext("2d");
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-
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- function hash(x, y) {
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- var n = x * 374761393 + y * 668265263;
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- n = (n ^ (n >> 13)) * 1274126177;
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- return ((n ^ (n >> 16)) & 0x7fffffff) / 0x7fffffff;
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- }
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-
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- function drawFrame(t) {
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- ctx.fillStyle = "#0a0a0a";
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- ctx.fillRect(0, 0, 1920, 1080);
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- for (var i = 0; i < 200; i++) {
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- var x = hash(i, 0) * 1920;
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- var y = hash(i, 1) * 1080;
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- var brightness = hash(i, Math.floor(t * 10)) * 255;
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- ctx.fillStyle = "rgba(255, 255, 255, " + brightness / 255 + ")";
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- ctx.beginPath();
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- ctx.arc(x, y, 2, 0, Math.PI * 2);
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- ctx.fill();
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- }
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- }
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-
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- var proxy = { time: 0 };
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- tl.to(
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- proxy,
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- {
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- time: 5,
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- duration: 5,
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- ease: "none",
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- onUpdate: function () {
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- drawFrame(proxy.time);
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- },
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- },
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- 0,
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- );
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- </script>
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- ```
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-
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- The `hash()` function is deterministic — same frame renders identically every time.
109
-
110
- ---
111
-
112
- ## 3. CSS 3D Transforms
113
-
114
- Perspective rotations create depth. Use for product showcases, card flips, architectural reveals.
115
-
116
- ```html
117
- <div class="stage" style="perspective: 900px;">
118
- <div class="card-3d" style="transform-style: preserve-3d;">
119
- <div class="face front">Product</div>
120
- <div class="face back" style="transform: rotateY(180deg);">Details</div>
121
- </div>
122
- </div>
123
- <script>
124
- tl.to(".card-3d", { rotationY: 360, rotationX: 15, duration: 1.2, ease: "sine.inOut" }, 0);
125
- </script>
126
- ```
127
-
128
- Always set `perspective` on the parent, `transform-style: preserve-3d` on the animated element.
129
-
130
- ---
131
-
132
- ## 4. Per-Word Kinetic Typography
133
-
134
- Words appear one-by-one, synced to transcript.json timestamps. The core technique for narration-driven videos.
135
-
136
- ```html
137
- <div class="headline">
138
- <span class="word w-0">Anything</span>
139
- <span class="word w-1">a</span>
140
- <span class="word w-2">browser</span>
141
- <span class="word w-3">can</span>
142
- <span class="word w-4">render</span>
143
- </div>
144
- <style>
145
- .word {
146
- display: inline-block;
147
- opacity: 0;
148
- margin: 0 0.12em;
149
- }
150
- </style>
151
- <script>
152
- // Word onset times from transcript.json (seconds relative to beat start)
153
- var timings = [0.0, 0.23, 0.28, 0.63, 0.78];
154
- var slides = [80, 60, 50, 25, 12]; // horizontal slide decay (px)
155
-
156
- document.querySelectorAll(".word").forEach(function (word, i) {
157
- tl.from(
158
- word,
159
- {
160
- x: slides[i],
161
- y: 14,
162
- opacity: 0,
163
- duration: 0.35,
164
- ease: "power2.out",
165
- },
166
- timings[i],
167
- );
168
- });
169
- </script>
170
- ```
171
-
172
- The slide distance DECAYS per word (80→12px) — mimics a camera settling.
173
-
174
- ---
175
-
176
- ## 5. Lottie Animation
177
-
178
- Vector animations that play inside a composition. Use for logos, character animations, icons.
179
-
180
- ```html
181
- <div id="logo-anim" class="lottie" style="width:500px;height:500px;"></div>
182
- <script src="https://cdnjs.cloudflare.com/ajax/libs/bodymovin/5.12.2/lottie.min.js"></script>
183
- <script>
184
- window.__hfLottie = window.__hfLottie || [];
185
-
186
- const anim = lottie.loadAnimation({
187
- container: document.getElementById("logo-anim"),
188
- renderer: "svg",
189
- loop: false,
190
- autoplay: false,
191
- path: "../capture/assets/lottie/animation-0.json",
192
- });
193
- window.__hfLottie.push(anim); // REQUIRED — adapter seeks every registered instance
194
-
195
- gsap.set("#logo-anim", { scale: 0.3, opacity: 0 });
196
- tl.to("#logo-anim", { scale: 1, opacity: 1, duration: 0.35, ease: "back.out(1.6)" }, 0.2);
197
- </script>
198
- ```
199
-
200
- `autoplay: false` + `loop: false` + `window.__hfLottie.push()` are mandatory — HyperFrames seeks each registered player to composition time, so anything left on `autoplay`/`loop` runs in wall-clock and renders non-deterministically. The adapter seeks absolute time (no modulo loop, no playback-rate scaling): bake repeating cycles or non-default speed into the Lottie asset or an explicit timeline, then verify the render. Full contract + `.lottie`/dotLottie variant: `adapters/lottie.md`.
201
-
202
- ---
203
-
204
- ## 6. Video Compositing
205
-
206
- Embed real video footage inside compositions. Videos must be `muted` with `playsinline`.
207
-
208
- ```html
209
- <div class="video-frame" style="width:680px;height:840px;border-radius:16px;overflow:hidden;">
210
- <video
211
- id="footage"
212
- src="../capture/assets/videos/clip.mp4"
213
- muted
214
- playsinline
215
- style="width:100%;height:100%;object-fit:cover;"
216
- ></video>
217
- </div>
218
- <script>
219
- // Video playback is controlled by the framework — don't call play() manually
220
- tl.from(".video-frame", { scale: 0.9, opacity: 0, duration: 0.3, ease: "power2.out" }, 0);
221
- </script>
222
- ```
223
-
224
- The HyperFrames runtime handles video seeking and playback.
225
-
226
- ---
227
-
228
- ## 7. Character-by-Character Typing
229
-
230
- Terminal typing effect using `tl.call()` to update text content character by character.
231
-
232
- ```html
233
- <div class="terminal-line">
234
- <span class="prompt">❯</span>
235
- <span class="typed" id="typed-text"></span>
236
- <span class="cursor" style="width:11px;height:22px;background:#333;display:inline-block;"></span>
237
- </div>
238
- <script>
239
- var CMD = "npx hyperframes init";
240
- var typed = document.getElementById("typed-text");
241
-
242
- // Cursor blinks
243
- tl.to(".cursor", { opacity: 0, duration: 0.12, yoyo: true, repeat: 20, ease: "steps(1)" }, 0);
244
-
245
- // Type each character
246
- for (var i = 0; i < CMD.length; i++) {
247
- (function (idx) {
248
- tl.call(
249
- function () {
250
- typed.textContent = CMD.substring(0, idx + 1);
251
- },
252
- null,
253
- (idx / CMD.length) * 0.9,
254
- );
255
- })(i);
256
- }
257
- </script>
258
- ```
259
-
260
- Use `ease: "steps(1)"` for cursor blink — creates discrete on/off.
261
-
262
- ---
263
-
264
- ## 8. Variable Font Axis Animation
265
-
266
- Animate font-variation-settings to reshape glyphs in real-time. Works with variable fonts that have axes like optical size (opsz), weight (wght), softness (SOFT).
267
-
268
- ```html
269
- <style>
270
- /* Load the captured local variable font — do NOT use Google Fonts @import.
271
- Replace this placeholder with an @font-face pointing to ../capture/assets/fonts/. */
272
- @font-face {
273
- font-family: "Fraunces";
274
- src: url("../capture/assets/fonts/Fraunces-Variable.woff2") format("woff2");
275
- font-weight: 100 900;
276
- font-style: normal;
277
- font-display: block;
278
- }
279
- .wordmark {
280
- --opsz: 144;
281
- --wght: 440;
282
- font-family: "Fraunces", serif;
283
- font-variation-settings:
284
- "opsz" var(--opsz),
285
- "wght" var(--wght);
286
- font-size: 200px;
287
- }
288
- </style>
289
- <script>
290
- tl.to(".wordmark", { "--opsz": 72, "--wght": 300, duration: 0.45, ease: "power2.out" }, 0);
291
- </script>
292
- ```
293
-
294
- The glyph subtly reshapes as axes animate — optical size adjusts detail, weight changes thickness.
295
-
296
- ---
297
-
298
- ## 9. GSAP MotionPathPlugin
299
-
300
- Animate an element along an arbitrary SVG path. Use for sliders following curves, particles along trajectories, guided reveals.
301
-
302
- ```html
303
- <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/MotionPathPlugin.min.js"></script>
304
- <div class="dot" style="width:20px;height:20px;background:#2a8a7c;border-radius:50%;"></div>
305
- <script>
306
- gsap.registerPlugin(MotionPathPlugin);
307
- tl.to(
308
- ".dot",
309
- {
310
- motionPath: { path: "M 12 300 C 280 280 520 80 820 50 S 1200 48 1308 38" },
311
- duration: 1.5,
312
- ease: "power2.out",
313
- },
314
- 0,
315
- );
316
- </script>
317
- ```
318
-
319
- ---
320
-
321
- ## 10. Velocity-Matched Transitions
322
-
323
- Exit one beat and enter the next with matched velocities — creates perceived continuous motion.
324
-
325
- ```javascript
326
- // EXIT (in outgoing composition): accelerating with blur
327
- tl.to(
328
- ".content",
329
- {
330
- y: -150,
331
- filter: "blur(30px)",
332
- opacity: 0,
333
- duration: 0.33,
334
- ease: "power2.in", // accelerates
335
- },
336
- beatDuration - 0.33,
337
- );
338
-
339
- // ENTRY (in incoming composition): decelerating from blur
340
- gsap.set(".content", { y: 150, filter: "blur(30px)" });
341
- tl.to(
342
- ".content",
343
- {
344
- y: 0,
345
- filter: "blur(0px)",
346
- duration: 1.0,
347
- ease: "power2.out", // decelerates
348
- },
349
- 0,
350
- );
351
- ```
352
-
353
- The fastest point of both curves meets at the cut — the viewer perceives smooth camera motion. Match ease families: `.in` for exits, `.out` for entries.
354
-
355
- ---
356
-
357
- ## 11. Audio-Reactive Animation
358
-
359
- Drive any GSAP-tweenable property from the playing audio. Bass pulses a logo on kick drums. Treble glows a CTA on cymbals. Amplitude breathes a background during quiet phrases. The result: motion that feels locked to the track in a way pre-authored tweens never can.
360
-
361
- **When to use:** Any video with music or dramatic narration — brand reels, product launches, hype edits. Skip for calm/tutorial pacing.
362
-
363
- **How it works:** Pre-extract audio frequency bands into a JSON file, then sample per-frame via `tl.call()`:
364
-
365
- ```js
366
- // audio-data.json: { fps: 30, totalFrames: 900, frames: [{ bands: [0.82, 0.45, 0.31, ...] }, ...] }
367
- for (var f = 0; f < AUDIO_DATA.totalFrames; f++) {
368
- tl.call(
369
- (function (frame) {
370
- return function () {
371
- var bass = frame.bands[0]; // 0–1
372
- var treble = frame.bands[13];
373
- gsap.set(".logo", { scale: 1 + bass * 0.04 }); // 3–4% pulse on bass
374
- gsap.set(".cta", { filter: `drop-shadow(0 0 ${treble * 24}px #00C3FF)` });
375
- };
376
- })(AUDIO_DATA.frames[f]),
377
- [],
378
- f / AUDIO_DATA.fps,
379
- );
380
- }
381
- ```
382
-
383
- Per-frame sampling is required — a single tween will not react. Use the extract script:
384
-
385
- ```bash
386
- python3 skills/hyperframes-creative/scripts/extract-audio-data.py narration.wav --fps 30 --bands 16 -o audio-data.json
387
- ```
388
-
389
- Keep text/logo intensity subtle (≤5% scale, ≤30% glow) — audio-reactive motion on tiny elements reads as jitter. Bigger backgrounds can push to 10–30%.
390
-
391
- **Never do:** equalizer bars, spectrum analyzers, waveform displays, strobing, rainbow color cycling. The audio provides _timing and intensity_; the visual vocabulary still comes from the brand. See `skills/hyperframes-creative/references/audio-reactive.md` for the full API and anti-patterns.
392
-
393
- ---
394
-
395
- ## 12. Clip-Path Reveal Masks
396
-
397
- A fixed window that content slides through — text or images enter from one side and are clipped by an invisible boundary. Different from SVG path drawing: the mask is static, the content moves.
398
-
399
- ```html
400
- <div id="reveal-mask">
401
- <div id="reveal-content">Your headline text here</div>
402
- </div>
403
- <style>
404
- #reveal-mask {
405
- position: absolute;
406
- inset: 0;
407
- clip-path: inset(0 200px 0 0); /* clips 200px from right */
408
- display: flex;
409
- align-items: center;
410
- justify-content: center;
411
- }
412
- #reveal-content {
413
- font-size: 108px;
414
- white-space: nowrap;
415
- }
416
- </style>
417
- <script>
418
- // Content starts offscreen right, slides left through the mask window
419
- gsap.set("#reveal-content", { x: 400, opacity: 0 });
420
- tl.to("#reveal-content", { x: 0, opacity: 1, duration: 1, ease: "power2.out" }, 0);
421
- </script>
422
- ```
423
-
424
- Variations: `clip-path: circle(0% at 50% 50%)` → `circle(100%)` for iris reveals. `clip-path: polygon(...)` for custom shapes.
425
-
426
- ---
427
-
428
- ## 13. WebGL Fragment Shader Art
429
-
430
- Full GPU generative backgrounds — domain-warped FBM noise, cosine palette coloring, iridescent organic patterns. Far richer than Canvas 2D.
431
-
432
- ```html
433
- <canvas id="shader-bg" width="1920" height="1080"></canvas>
434
- <script>
435
- var canvas = document.getElementById("shader-bg");
436
- var gl = canvas.getContext("webgl");
437
- if (!gl) {
438
- /* fallback to gradient */
439
- }
440
-
441
- var fsrc = `
442
- precision mediump float;
443
- varying vec2 v_uv;
444
- uniform float u_time;
445
- uniform vec2 u_res;
446
-
447
- float hash(vec2 p) { return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453); }
448
- float noise(vec2 p) {
449
- vec2 i = floor(p), f = fract(p);
450
- f = f * f * (3.0 - 2.0 * f);
451
- return mix(mix(hash(i), hash(i+vec2(1,0)), f.x),
452
- mix(hash(i+vec2(0,1)), hash(i+vec2(1,1)), f.x), f.y);
453
- }
454
- float fbm(vec2 p) {
455
- float v = 0.0, a = 0.5;
456
- mat2 R = mat2(0.8, 0.6, -0.6, 0.8);
457
- for (int i = 0; i < 5; i++) { v += a*noise(p); p = R*p*2.02; a *= 0.5; }
458
- return v;
459
- }
460
- vec3 palette(float t) {
461
- return vec3(0.5)+vec3(0.5)*cos(6.28318*(vec3(1)*t+vec3(0.0,0.33,0.67)));
462
- }
463
- void main() {
464
- vec2 uv = v_uv; uv.x *= u_res.x/u_res.y;
465
- float t = u_time * 0.4;
466
- vec2 q = vec2(fbm(uv*3.0+t*0.3), fbm(uv*3.0+vec2(5.2,1.3)+t*0.2));
467
- vec2 r = vec2(fbm(uv*3.0+q*4.0+vec2(1.7,9.2)+t*0.15), fbm(uv*3.0+q*4.0+vec2(8.3,2.8)+t*0.1));
468
- float n = fbm(uv*3.0+r*2.0);
469
- vec3 col = palette(n*2.0+t*0.2);
470
- col = mix(col, palette(length(q)*3.0+t*0.1), 0.4);
471
- col *= 0.7+0.3*n;
472
- float vig = 1.0-0.4*length(v_uv-0.5);
473
- gl_FragColor = vec4(col*vig, 1.0);
474
- }
475
- `;
476
-
477
- // Compile, link, set up fullscreen quad, then render via GSAP proxy:
478
- var proxy = { time: 0.5 };
479
- tl.to(
480
- proxy,
481
- {
482
- time: 5,
483
- duration: BEAT_DUR,
484
- ease: "none",
485
- onUpdate: function () {
486
- gl.uniform1f(uTime, proxy.time);
487
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
488
- },
489
- },
490
- 0,
491
- );
492
- </script>
493
- ```
494
-
495
- Always include a Canvas 2D gradient fallback for environments without WebGL.
496
-
497
- ---
498
-
499
- ## When to Use What
500
-
501
- | Video energy | Techniques to combine |
502
- | ------------------------------ | --------------------------------------------------------------- |
503
- | High impact (launches, promos) | Per-word typography + velocity transitions + counter animations |
504
- | Cinematic (tours, stories) | SVG path drawing + video compositing + 3D transforms |
505
- | Technical (dev tools, APIs) | Character typing + Canvas 2D procedural + MotionPath |
506
- | Premium (luxury, enterprise) | Variable font animation + Lottie + slow velocity transitions |
507
- | Data-driven (stats, metrics) | Canvas 2D procedural + counter animations + SVG path drawing |
1
+ # Visual Techniques Reference
2
+
3
+ 13 proven techniques from production HyperFrames videos. Use these in your storyboard and compositions to create visually rich, professional output. Each technique includes a minimal code pattern you can adapt.
4
+
5
+ These are NOT advanced — they're standard motion design patterns that every composition should use at least 2-3 of.
6
+
7
+ ## Contents
8
+
9
+ - SVG path drawing
10
+ - Canvas 2D procedural art
11
+ - CSS 3D transforms
12
+ - Per-word kinetic typography
13
+ - Lottie animation
14
+ - Video compositing
15
+ - Character-by-character typing
16
+ - Variable font axis animation
17
+ - GSAP MotionPathPlugin
18
+ - Velocity-matched transitions
19
+ - Audio-reactive animation
20
+ - Clip-path reveal masks
21
+ - WebGL fragment shader art
22
+ - When to use what
23
+
24
+ > **Capturing live HTML/CSS as a GPU texture** (3D rotation + bloom, magnetic warp, shatter, liquid surface, portal, plus GLSL post-processing) is a separate, heavier capability — see `adapters/html-in-canvas-patterns.md`. Use it for 1–3 hero beats per video, not every beat.
25
+ >
26
+ > **Easing vocabulary** — the full ease-family palette (character + mood mapping) lives in `adapters/gsap-easing-and-stagger.md`. Every composition should use at least 3 different easings.
27
+ >
28
+ > **Named text-animation effects** (24 IDs like `typewriter`, `kinetic-center-build`, `soft-blur-in`) come from the external `animate-text` skill — see `adapters/animate-text.md` for the vocabulary and how to load it.
29
+
30
+ ---
31
+
32
+ ## 1. SVG Path Drawing
33
+
34
+ A path draws itself in real-time, like someone tracing with a pen. Use for revealing diagrams, arrows, connector lines, or brand marks.
35
+
36
+ ```html
37
+ <svg viewBox="0 0 400 200">
38
+ <path
39
+ class="draw-path"
40
+ d="M 50 100 L 200 50 L 350 100"
41
+ stroke="#c84f1c"
42
+ stroke-width="4"
43
+ fill="none"
44
+ stroke-linecap="round"
45
+ />
46
+ </svg>
47
+ <style>
48
+ .draw-path {
49
+ stroke-dasharray: 280;
50
+ stroke-dashoffset: 280;
51
+ }
52
+ </style>
53
+ <script>
54
+ tl.to(".draw-path", { strokeDashoffset: 0, duration: 0.7, ease: "power2.out" }, 0.5);
55
+ </script>
56
+ ```
57
+
58
+ Use `path.getTotalLength()` to calculate the dasharray value dynamically.
59
+
60
+ ---
61
+
62
+ ## 2. Canvas 2D Procedural Art
63
+
64
+ Animated noise, particle fields, data visualizations — anything that evolves frame-by-frame. Drive it with a GSAP proxy.
65
+
66
+ ```html
67
+ <canvas id="proc-canvas" width="1920" height="1080"></canvas>
68
+ <script>
69
+ var canvas = document.getElementById("proc-canvas");
70
+ var ctx = canvas.getContext("2d");
71
+
72
+ function hash(x, y) {
73
+ var n = x * 374761393 + y * 668265263;
74
+ n = (n ^ (n >> 13)) * 1274126177;
75
+ return ((n ^ (n >> 16)) & 0x7fffffff) / 0x7fffffff;
76
+ }
77
+
78
+ function drawFrame(t) {
79
+ ctx.fillStyle = "#0a0a0a";
80
+ ctx.fillRect(0, 0, 1920, 1080);
81
+ for (var i = 0; i < 200; i++) {
82
+ var x = hash(i, 0) * 1920;
83
+ var y = hash(i, 1) * 1080;
84
+ var brightness = hash(i, Math.floor(t * 10)) * 255;
85
+ ctx.fillStyle = "rgba(255, 255, 255, " + brightness / 255 + ")";
86
+ ctx.beginPath();
87
+ ctx.arc(x, y, 2, 0, Math.PI * 2);
88
+ ctx.fill();
89
+ }
90
+ }
91
+
92
+ var proxy = { time: 0 };
93
+ tl.to(
94
+ proxy,
95
+ {
96
+ time: 5,
97
+ duration: 5,
98
+ ease: "none",
99
+ onUpdate: function () {
100
+ drawFrame(proxy.time);
101
+ },
102
+ },
103
+ 0,
104
+ );
105
+ </script>
106
+ ```
107
+
108
+ The `hash()` function is deterministic — same frame renders identically every time.
109
+
110
+ ---
111
+
112
+ ## 3. CSS 3D Transforms
113
+
114
+ Perspective rotations create depth. Use for product showcases, card flips, architectural reveals.
115
+
116
+ ```html
117
+ <div class="stage" style="perspective: 900px;">
118
+ <div class="card-3d" style="transform-style: preserve-3d;">
119
+ <div class="face front">Product</div>
120
+ <div class="face back" style="transform: rotateY(180deg);">Details</div>
121
+ </div>
122
+ </div>
123
+ <script>
124
+ tl.to(".card-3d", { rotationY: 360, rotationX: 15, duration: 1.2, ease: "sine.inOut" }, 0);
125
+ </script>
126
+ ```
127
+
128
+ Always set `perspective` on the parent, `transform-style: preserve-3d` on the animated element.
129
+
130
+ ---
131
+
132
+ ## 4. Per-Word Kinetic Typography
133
+
134
+ Words appear one-by-one, synced to transcript.json timestamps. The core technique for narration-driven videos.
135
+
136
+ ```html
137
+ <div class="headline">
138
+ <span class="word w-0">Anything</span>
139
+ <span class="word w-1">a</span>
140
+ <span class="word w-2">browser</span>
141
+ <span class="word w-3">can</span>
142
+ <span class="word w-4">render</span>
143
+ </div>
144
+ <style>
145
+ .word {
146
+ display: inline-block;
147
+ opacity: 0;
148
+ margin: 0 0.12em;
149
+ }
150
+ </style>
151
+ <script>
152
+ // Word onset times from transcript.json (seconds relative to beat start)
153
+ var timings = [0.0, 0.23, 0.28, 0.63, 0.78];
154
+ var slides = [80, 60, 50, 25, 12]; // horizontal slide decay (px)
155
+
156
+ document.querySelectorAll(".word").forEach(function (word, i) {
157
+ tl.from(
158
+ word,
159
+ {
160
+ x: slides[i],
161
+ y: 14,
162
+ opacity: 0,
163
+ duration: 0.35,
164
+ ease: "power2.out",
165
+ },
166
+ timings[i],
167
+ );
168
+ });
169
+ </script>
170
+ ```
171
+
172
+ The slide distance DECAYS per word (80→12px) — mimics a camera settling.
173
+
174
+ ---
175
+
176
+ ## 5. Lottie Animation
177
+
178
+ Vector animations that play inside a composition. Use for logos, character animations, icons.
179
+
180
+ ```html
181
+ <div id="logo-anim" class="lottie" style="width:500px;height:500px;"></div>
182
+ <script src="https://cdnjs.cloudflare.com/ajax/libs/bodymovin/5.12.2/lottie.min.js"></script>
183
+ <script>
184
+ window.__hfLottie = window.__hfLottie || [];
185
+
186
+ const anim = lottie.loadAnimation({
187
+ container: document.getElementById("logo-anim"),
188
+ renderer: "svg",
189
+ loop: false,
190
+ autoplay: false,
191
+ path: "../capture/assets/lottie/animation-0.json",
192
+ });
193
+ window.__hfLottie.push(anim); // REQUIRED — adapter seeks every registered instance
194
+
195
+ gsap.set("#logo-anim", { scale: 0.3, opacity: 0 });
196
+ tl.to("#logo-anim", { scale: 1, opacity: 1, duration: 0.35, ease: "back.out(1.6)" }, 0.2);
197
+ </script>
198
+ ```
199
+
200
+ `autoplay: false` + `loop: false` + `window.__hfLottie.push()` are mandatory — HyperFrames seeks each registered player to composition time, so anything left on `autoplay`/`loop` runs in wall-clock and renders non-deterministically. The adapter seeks absolute time (no modulo loop, no playback-rate scaling): bake repeating cycles or non-default speed into the Lottie asset or an explicit timeline, then verify the render. Full contract + `.lottie`/dotLottie variant: `adapters/lottie.md`.
201
+
202
+ ---
203
+
204
+ ## 6. Video Compositing
205
+
206
+ Embed real video footage inside compositions. Videos must be `muted` with `playsinline`.
207
+
208
+ ```html
209
+ <div class="video-frame" style="width:680px;height:840px;border-radius:16px;overflow:hidden;">
210
+ <video
211
+ id="footage"
212
+ src="../capture/assets/videos/clip.mp4"
213
+ muted
214
+ playsinline
215
+ style="width:100%;height:100%;object-fit:cover;"
216
+ ></video>
217
+ </div>
218
+ <script>
219
+ // Video playback is controlled by the framework — don't call play() manually
220
+ tl.from(".video-frame", { scale: 0.9, opacity: 0, duration: 0.3, ease: "power2.out" }, 0);
221
+ </script>
222
+ ```
223
+
224
+ The HyperFrames runtime handles video seeking and playback.
225
+
226
+ ---
227
+
228
+ ## 7. Character-by-Character Typing
229
+
230
+ Terminal typing effect using `tl.call()` to update text content character by character.
231
+
232
+ ```html
233
+ <div class="terminal-line">
234
+ <span class="prompt">❯</span>
235
+ <span class="typed" id="typed-text"></span>
236
+ <span class="cursor" style="width:11px;height:22px;background:#333;display:inline-block;"></span>
237
+ </div>
238
+ <script>
239
+ var CMD = "npx hyperframes init";
240
+ var typed = document.getElementById("typed-text");
241
+
242
+ // Cursor blinks
243
+ tl.to(".cursor", { opacity: 0, duration: 0.12, yoyo: true, repeat: 20, ease: "steps(1)" }, 0);
244
+
245
+ // Type each character
246
+ for (var i = 0; i < CMD.length; i++) {
247
+ (function (idx) {
248
+ tl.call(
249
+ function () {
250
+ typed.textContent = CMD.substring(0, idx + 1);
251
+ },
252
+ null,
253
+ (idx / CMD.length) * 0.9,
254
+ );
255
+ })(i);
256
+ }
257
+ </script>
258
+ ```
259
+
260
+ Use `ease: "steps(1)"` for cursor blink — creates discrete on/off.
261
+
262
+ ---
263
+
264
+ ## 8. Variable Font Axis Animation
265
+
266
+ Animate font-variation-settings to reshape glyphs in real-time. Works with variable fonts that have axes like optical size (opsz), weight (wght), softness (SOFT).
267
+
268
+ ```html
269
+ <style>
270
+ /* Load the captured local variable font — do NOT use Google Fonts @import.
271
+ Replace this placeholder with an @font-face pointing to ../capture/assets/fonts/. */
272
+ @font-face {
273
+ font-family: "Fraunces";
274
+ src: url("../capture/assets/fonts/Fraunces-Variable.woff2") format("woff2");
275
+ font-weight: 100 900;
276
+ font-style: normal;
277
+ font-display: block;
278
+ }
279
+ .wordmark {
280
+ --opsz: 144;
281
+ --wght: 440;
282
+ font-family: "Fraunces", serif;
283
+ font-variation-settings:
284
+ "opsz" var(--opsz),
285
+ "wght" var(--wght);
286
+ font-size: 200px;
287
+ }
288
+ </style>
289
+ <script>
290
+ tl.to(".wordmark", { "--opsz": 72, "--wght": 300, duration: 0.45, ease: "power2.out" }, 0);
291
+ </script>
292
+ ```
293
+
294
+ The glyph subtly reshapes as axes animate — optical size adjusts detail, weight changes thickness.
295
+
296
+ ---
297
+
298
+ ## 9. GSAP MotionPathPlugin
299
+
300
+ Animate an element along an arbitrary SVG path. Use for sliders following curves, particles along trajectories, guided reveals.
301
+
302
+ ```html
303
+ <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/MotionPathPlugin.min.js"></script>
304
+ <div class="dot" style="width:20px;height:20px;background:#2a8a7c;border-radius:50%;"></div>
305
+ <script>
306
+ gsap.registerPlugin(MotionPathPlugin);
307
+ tl.to(
308
+ ".dot",
309
+ {
310
+ motionPath: { path: "M 12 300 C 280 280 520 80 820 50 S 1200 48 1308 38" },
311
+ duration: 1.5,
312
+ ease: "power2.out",
313
+ },
314
+ 0,
315
+ );
316
+ </script>
317
+ ```
318
+
319
+ ---
320
+
321
+ ## 10. Velocity-Matched Transitions
322
+
323
+ Exit one beat and enter the next with matched velocities — creates perceived continuous motion.
324
+
325
+ ```javascript
326
+ // EXIT (in outgoing composition): accelerating with blur
327
+ tl.to(
328
+ ".content",
329
+ {
330
+ y: -150,
331
+ filter: "blur(30px)",
332
+ opacity: 0,
333
+ duration: 0.33,
334
+ ease: "power2.in", // accelerates
335
+ },
336
+ beatDuration - 0.33,
337
+ );
338
+
339
+ // ENTRY (in incoming composition): decelerating from blur
340
+ gsap.set(".content", { y: 150, filter: "blur(30px)" });
341
+ tl.to(
342
+ ".content",
343
+ {
344
+ y: 0,
345
+ filter: "blur(0px)",
346
+ duration: 1.0,
347
+ ease: "power2.out", // decelerates
348
+ },
349
+ 0,
350
+ );
351
+ ```
352
+
353
+ The fastest point of both curves meets at the cut — the viewer perceives smooth camera motion. Match ease families: `.in` for exits, `.out` for entries.
354
+
355
+ ---
356
+
357
+ ## 11. Audio-Reactive Animation
358
+
359
+ Drive any GSAP-tweenable property from the playing audio. Bass pulses a logo on kick drums. Treble glows a CTA on cymbals. Amplitude breathes a background during quiet phrases. The result: motion that feels locked to the track in a way pre-authored tweens never can.
360
+
361
+ **When to use:** Any video with music or dramatic narration — brand reels, product launches, hype edits. Skip for calm/tutorial pacing.
362
+
363
+ **How it works:** Pre-extract audio frequency bands into a JSON file, then sample per-frame via `tl.call()`:
364
+
365
+ ```js
366
+ // audio-data.json: { fps: 30, totalFrames: 900, frames: [{ bands: [0.82, 0.45, 0.31, ...] }, ...] }
367
+ for (var f = 0; f < AUDIO_DATA.totalFrames; f++) {
368
+ tl.call(
369
+ (function (frame) {
370
+ return function () {
371
+ var bass = frame.bands[0]; // 0–1
372
+ var treble = frame.bands[13];
373
+ gsap.set(".logo", { scale: 1 + bass * 0.04 }); // 3–4% pulse on bass
374
+ gsap.set(".cta", { filter: `drop-shadow(0 0 ${treble * 24}px #00C3FF)` });
375
+ };
376
+ })(AUDIO_DATA.frames[f]),
377
+ [],
378
+ f / AUDIO_DATA.fps,
379
+ );
380
+ }
381
+ ```
382
+
383
+ Per-frame sampling is required — a single tween will not react. Use the extract script:
384
+
385
+ ```bash
386
+ python3 skills/hyperframes-creative/scripts/extract-audio-data.py narration.wav --fps 30 --bands 16 -o audio-data.json
387
+ ```
388
+
389
+ Keep text/logo intensity subtle (≤5% scale, ≤30% glow) — audio-reactive motion on tiny elements reads as jitter. Bigger backgrounds can push to 10–30%.
390
+
391
+ **Never do:** equalizer bars, spectrum analyzers, waveform displays, strobing, rainbow color cycling. The audio provides _timing and intensity_; the visual vocabulary still comes from the brand. See `skills/hyperframes-creative/references/audio-reactive.md` for the full API and anti-patterns.
392
+
393
+ ---
394
+
395
+ ## 12. Clip-Path Reveal Masks
396
+
397
+ A fixed window that content slides through — text or images enter from one side and are clipped by an invisible boundary. Different from SVG path drawing: the mask is static, the content moves.
398
+
399
+ ```html
400
+ <div id="reveal-mask">
401
+ <div id="reveal-content">Your headline text here</div>
402
+ </div>
403
+ <style>
404
+ #reveal-mask {
405
+ position: absolute;
406
+ inset: 0;
407
+ clip-path: inset(0 200px 0 0); /* clips 200px from right */
408
+ display: flex;
409
+ align-items: center;
410
+ justify-content: center;
411
+ }
412
+ #reveal-content {
413
+ font-size: 108px;
414
+ white-space: nowrap;
415
+ }
416
+ </style>
417
+ <script>
418
+ // Content starts offscreen right, slides left through the mask window
419
+ gsap.set("#reveal-content", { x: 400, opacity: 0 });
420
+ tl.to("#reveal-content", { x: 0, opacity: 1, duration: 1, ease: "power2.out" }, 0);
421
+ </script>
422
+ ```
423
+
424
+ Variations: `clip-path: circle(0% at 50% 50%)` → `circle(100%)` for iris reveals. `clip-path: polygon(...)` for custom shapes.
425
+
426
+ ---
427
+
428
+ ## 13. WebGL Fragment Shader Art
429
+
430
+ Full GPU generative backgrounds — domain-warped FBM noise, cosine palette coloring, iridescent organic patterns. Far richer than Canvas 2D.
431
+
432
+ ```html
433
+ <canvas id="shader-bg" width="1920" height="1080"></canvas>
434
+ <script>
435
+ var canvas = document.getElementById("shader-bg");
436
+ var gl = canvas.getContext("webgl");
437
+ if (!gl) {
438
+ /* fallback to gradient */
439
+ }
440
+
441
+ var fsrc = `
442
+ precision mediump float;
443
+ varying vec2 v_uv;
444
+ uniform float u_time;
445
+ uniform vec2 u_res;
446
+
447
+ float hash(vec2 p) { return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453); }
448
+ float noise(vec2 p) {
449
+ vec2 i = floor(p), f = fract(p);
450
+ f = f * f * (3.0 - 2.0 * f);
451
+ return mix(mix(hash(i), hash(i+vec2(1,0)), f.x),
452
+ mix(hash(i+vec2(0,1)), hash(i+vec2(1,1)), f.x), f.y);
453
+ }
454
+ float fbm(vec2 p) {
455
+ float v = 0.0, a = 0.5;
456
+ mat2 R = mat2(0.8, 0.6, -0.6, 0.8);
457
+ for (int i = 0; i < 5; i++) { v += a*noise(p); p = R*p*2.02; a *= 0.5; }
458
+ return v;
459
+ }
460
+ vec3 palette(float t) {
461
+ return vec3(0.5)+vec3(0.5)*cos(6.28318*(vec3(1)*t+vec3(0.0,0.33,0.67)));
462
+ }
463
+ void main() {
464
+ vec2 uv = v_uv; uv.x *= u_res.x/u_res.y;
465
+ float t = u_time * 0.4;
466
+ vec2 q = vec2(fbm(uv*3.0+t*0.3), fbm(uv*3.0+vec2(5.2,1.3)+t*0.2));
467
+ vec2 r = vec2(fbm(uv*3.0+q*4.0+vec2(1.7,9.2)+t*0.15), fbm(uv*3.0+q*4.0+vec2(8.3,2.8)+t*0.1));
468
+ float n = fbm(uv*3.0+r*2.0);
469
+ vec3 col = palette(n*2.0+t*0.2);
470
+ col = mix(col, palette(length(q)*3.0+t*0.1), 0.4);
471
+ col *= 0.7+0.3*n;
472
+ float vig = 1.0-0.4*length(v_uv-0.5);
473
+ gl_FragColor = vec4(col*vig, 1.0);
474
+ }
475
+ `;
476
+
477
+ // Compile, link, set up fullscreen quad, then render via GSAP proxy:
478
+ var proxy = { time: 0.5 };
479
+ tl.to(
480
+ proxy,
481
+ {
482
+ time: 5,
483
+ duration: BEAT_DUR,
484
+ ease: "none",
485
+ onUpdate: function () {
486
+ gl.uniform1f(uTime, proxy.time);
487
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
488
+ },
489
+ },
490
+ 0,
491
+ );
492
+ </script>
493
+ ```
494
+
495
+ Always include a Canvas 2D gradient fallback for environments without WebGL.
496
+
497
+ ---
498
+
499
+ ## When to Use What
500
+
501
+ | Video energy | Techniques to combine |
502
+ | ------------------------------ | --------------------------------------------------------------- |
503
+ | High impact (launches, promos) | Per-word typography + velocity transitions + counter animations |
504
+ | Cinematic (tours, stories) | SVG path drawing + video compositing + 3D transforms |
505
+ | Technical (dev tools, APIs) | Character typing + Canvas 2D procedural + MotionPath |
506
+ | Premium (luxury, enterprise) | Variable font animation + Lottie + slow velocity transitions |
507
+ | Data-driven (stats, metrics) | Canvas 2D procedural + counter animations + SVG path drawing |