takomi 2.1.45 → 2.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (679) hide show
  1. package/.pi/README.md +5 -5
  2. package/.pi/agents/architect.md +2 -2
  3. package/.pi/agents/designer.md +2 -2
  4. package/.pi/agents/worker.md +32 -0
  5. package/.pi/extensions/oauth-router/README.md +3 -3
  6. package/.pi/extensions/oauth-router/config.ts +34 -34
  7. package/.pi/extensions/oauth-router/report-ui.ts +205 -205
  8. package/.pi/extensions/oauth-router/scripts/vibe-verify.py +5 -5
  9. package/.pi/extensions/takomi-context-manager/diagnostics.ts +560 -560
  10. package/.pi/extensions/takomi-context-manager/model-policy-gate.ts +15 -103
  11. package/.pi/extensions/takomi-context-manager/policy-tools.ts +93 -93
  12. package/.pi/extensions/takomi-context-manager/skill-categories.d.ts +11 -11
  13. package/.pi/extensions/takomi-context-manager/skill-tools.ts +208 -208
  14. package/.pi/extensions/takomi-context-manager/tool-renderers.ts +112 -112
  15. package/.pi/extensions/takomi-runtime/command-text.ts +5 -4
  16. package/.pi/extensions/takomi-runtime/commands.ts +17 -17
  17. package/.pi/extensions/takomi-runtime/gate-provenance.ts +24 -24
  18. package/.pi/extensions/takomi-runtime/index.ts +278 -86
  19. package/.pi/extensions/takomi-runtime/model-routing-defaults.ts +168 -232
  20. package/.pi/extensions/takomi-runtime/profile.ts +9 -8
  21. package/.pi/extensions/takomi-runtime/routing-policy.ts +84 -65
  22. package/.pi/extensions/takomi-runtime/shared.ts +7 -30
  23. package/.pi/extensions/takomi-runtime/tool-renderers.ts +234 -234
  24. package/.pi/extensions/takomi-runtime/workflow-catalog.ts +54 -54
  25. package/.pi/extensions/takomi-subagents/agents.ts +5 -0
  26. package/.pi/extensions/takomi-subagents/async-lifecycle.ts +401 -401
  27. package/.pi/extensions/takomi-subagents/detached-results.ts +940 -940
  28. package/.pi/extensions/takomi-subagents/index.ts +4 -0
  29. package/.pi/extensions/takomi-subagents/native-render.ts +253 -250
  30. package/.pi/extensions/takomi-subagents/pi-subagents-engine.ts +7 -1
  31. package/.pi/extensions/takomi-subagents/result-heartbeat.ts +55 -55
  32. package/.pi/extensions/takomi-subagents/subagent-ux.ts +162 -162
  33. package/.pi/extensions/takomi-subagents/tool-runner.ts +65 -1
  34. package/.pi/settings.json +39 -36
  35. package/.pi/takomi/model-routing.md +6 -0
  36. package/.pi/takomi-profile.json +8 -4
  37. package/README.md +1 -1
  38. package/assets/.agent/skills/embedded-captions/CATALOG.md +93 -93
  39. package/assets/.agent/skills/embedded-captions/SKILL.md +286 -286
  40. package/assets/.agent/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -35
  41. package/assets/.agent/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -115
  42. package/assets/.agent/skills/embedded-captions/assets/fonts/char-widths.json +2211 -2211
  43. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +241 -241
  44. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +241 -241
  45. package/assets/.agent/skills/embedded-captions/dna/README.md +148 -148
  46. package/assets/.agent/skills/embedded-captions/dna/chrome.json +68 -68
  47. package/assets/.agent/skills/embedded-captions/dna/cream.json +69 -69
  48. package/assets/.agent/skills/embedded-captions/dna/documentary.json +62 -62
  49. package/assets/.agent/skills/embedded-captions/dna/editorial.json +70 -70
  50. package/assets/.agent/skills/embedded-captions/dna/glitch.json +82 -82
  51. package/assets/.agent/skills/embedded-captions/dna/ink.json +65 -65
  52. package/assets/.agent/skills/embedded-captions/dna/keynote.json +62 -62
  53. package/assets/.agent/skills/embedded-captions/dna/loud.json +75 -75
  54. package/assets/.agent/skills/embedded-captions/dna/neon.json +58 -58
  55. package/assets/.agent/skills/embedded-captions/dna/velocity.json +89 -89
  56. package/assets/.agent/skills/embedded-captions/modes/cinematic/README.md +48 -48
  57. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -98
  58. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -188
  59. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -134
  60. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -179
  61. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -81
  62. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -170
  63. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -16
  64. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -226
  65. package/assets/.agent/skills/embedded-captions/modes/cinematic/engine.html +355 -355
  66. package/assets/.agent/skills/embedded-captions/modes/standard/_anatomy.md +233 -233
  67. package/assets/.agent/skills/embedded-captions/modes/standard/_motion.md +192 -192
  68. package/assets/.agent/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -97
  69. package/assets/.agent/skills/embedded-captions/references/aesthetic-principles.md +168 -168
  70. package/assets/.agent/skills/embedded-captions/references/anti-patterns.md +188 -188
  71. package/assets/.agent/skills/embedded-captions/references/bespoke-vs-presets.md +178 -178
  72. package/assets/.agent/skills/embedded-captions/references/caption-grouping.md +130 -130
  73. package/assets/.agent/skills/embedded-captions/references/composition-craft.md +522 -522
  74. package/assets/.agent/skills/embedded-captions/references/direction-catalog.md +138 -138
  75. package/assets/.agent/skills/embedded-captions/references/example-renders/champion.html +371 -371
  76. package/assets/.agent/skills/embedded-captions/references/example-renders/memory-wall.html +334 -334
  77. package/assets/.agent/skills/embedded-captions/references/failure-modes.md +145 -145
  78. package/assets/.agent/skills/embedded-captions/references/layout-heuristics.md +238 -238
  79. package/assets/.agent/skills/embedded-captions/references/motion-vocabulary.md +148 -148
  80. package/assets/.agent/skills/embedded-captions/references/rail.md +68 -68
  81. package/assets/.agent/skills/embedded-captions/references/reference-bar.md +47 -47
  82. package/assets/.agent/skills/embedded-captions/references/scene-types.md +94 -94
  83. package/assets/.agent/skills/embedded-captions/references/test-set.md +66 -66
  84. package/assets/.agent/skills/embedded-captions/references/typographic-moves.md +266 -266
  85. package/assets/.agent/skills/embedded-captions/references/typography-presets.md +63 -63
  86. package/assets/.agent/skills/embedded-captions/scripts/audio-envelope.cjs +95 -95
  87. package/assets/.agent/skills/embedded-captions/scripts/check-occlusion.cjs +250 -250
  88. package/assets/.agent/skills/embedded-captions/scripts/check-overflow.cjs +194 -194
  89. package/assets/.agent/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -233
  90. package/assets/.agent/skills/embedded-captions/scripts/check-timing.cjs +173 -173
  91. package/assets/.agent/skills/embedded-captions/scripts/fill-timings.cjs +124 -124
  92. package/assets/.agent/skills/embedded-captions/scripts/fit-fonts.cjs +158 -158
  93. package/assets/.agent/skills/embedded-captions/scripts/gen-stroke-path.py +46 -46
  94. package/assets/.agent/skills/embedded-captions/scripts/inject-fonts.cjs +169 -169
  95. package/assets/.agent/skills/embedded-captions/scripts/lib-dna.cjs +201 -201
  96. package/assets/.agent/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -1205
  97. package/assets/.agent/skills/embedded-captions/scripts/make-composition.cjs +404 -404
  98. package/assets/.agent/skills/embedded-captions/scripts/make-theme.cjs +8781 -8781
  99. package/assets/.agent/skills/embedded-captions/scripts/matte.cjs +279 -279
  100. package/assets/.agent/skills/embedded-captions/scripts/measure-layout.cjs +293 -293
  101. package/assets/.agent/skills/embedded-captions/scripts/prepare.sh +39 -39
  102. package/assets/.agent/skills/embedded-captions/scripts/preview-frames.cjs +268 -268
  103. package/assets/.agent/skills/embedded-captions/scripts/render-and-composite.sh +469 -469
  104. package/assets/.agent/skills/embedded-captions/scripts/render-theme.sh +34 -34
  105. package/assets/.agent/skills/embedded-captions/scripts/safe-zones.cjs +813 -813
  106. package/assets/.agent/skills/embedded-captions/scripts/transcribe.cjs +332 -332
  107. package/assets/.agent/skills/embedded-captions/themes/PORTING.md +49 -49
  108. package/assets/.agent/skills/embedded-captions/themes/README.md +244 -244
  109. package/assets/.agent/skills/embedded-captions/themes/anchor.json +27 -27
  110. package/assets/.agent/skills/embedded-captions/themes/arcade.json +51 -51
  111. package/assets/.agent/skills/embedded-captions/themes/aurora.json +41 -41
  112. package/assets/.agent/skills/embedded-captions/themes/biolume.json +35 -35
  113. package/assets/.agent/skills/embedded-captions/themes/brush.json +74 -74
  114. package/assets/.agent/skills/embedded-captions/themes/chalkboard.json +52 -52
  115. package/assets/.agent/skills/embedded-captions/themes/dossier.json +56 -56
  116. package/assets/.agent/skills/embedded-captions/themes/graffiti.json +62 -62
  117. package/assets/.agent/skills/embedded-captions/themes/hologram.json +41 -41
  118. package/assets/.agent/skills/embedded-captions/themes/inkwater.json +43 -43
  119. package/assets/.agent/skills/embedded-captions/themes/laser.json +46 -46
  120. package/assets/.agent/skills/embedded-captions/themes/lastpage.json +33 -33
  121. package/assets/.agent/skills/embedded-captions/themes/neonsign.json +53 -53
  122. package/assets/.agent/skills/embedded-captions/themes/nightcity.json +56 -56
  123. package/assets/.agent/skills/embedded-captions/themes/ordnance.json +54 -54
  124. package/assets/.agent/skills/embedded-captions/themes/papercut.json +37 -37
  125. package/assets/.agent/skills/embedded-captions/themes/popup.json +46 -46
  126. package/assets/.agent/skills/embedded-captions/themes/ransom.json +62 -62
  127. package/assets/.agent/skills/embedded-captions/themes/scoreboard.json +54 -54
  128. package/assets/.agent/skills/embedded-captions/themes/spectrum.json +46 -46
  129. package/assets/.agent/skills/embedded-captions/themes/stardust.json +29 -29
  130. package/assets/.agent/skills/embedded-captions/themes/stomp.json +43 -43
  131. package/assets/.agent/skills/embedded-captions/themes/terminal.json +49 -49
  132. package/assets/.agent/skills/embedded-captions/themes/thunder.json +44 -44
  133. package/assets/.agent/skills/embedded-captions/themes/transit.json +44 -44
  134. package/assets/.agent/skills/embedded-captions/themes/vhs.json +47 -47
  135. package/assets/.agent/skills/faceless-explainer/SKILL.md +209 -209
  136. package/assets/.agent/skills/faceless-explainer/references/cut-catalog.md +215 -215
  137. package/assets/.agent/skills/faceless-explainer/references/motion-language.md +156 -156
  138. package/assets/.agent/skills/faceless-explainer/references/story-design.md +248 -248
  139. package/assets/.agent/skills/faceless-explainer/references/visual-design.md +146 -146
  140. package/assets/.agent/skills/faceless-explainer/scripts/assemble-index.mjs +570 -570
  141. package/assets/.agent/skills/faceless-explainer/scripts/audio.mjs +253 -253
  142. package/assets/.agent/skills/faceless-explainer/scripts/build-frame.mjs +536 -536
  143. package/assets/.agent/skills/faceless-explainer/scripts/captions.mjs +508 -508
  144. package/assets/.agent/skills/faceless-explainer/scripts/lib/assets.mjs +55 -55
  145. package/assets/.agent/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -45
  146. package/assets/.agent/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -249
  147. package/assets/.agent/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -204
  148. package/assets/.agent/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -38
  149. package/assets/.agent/skills/faceless-explainer/scripts/lib/transitions.json +71 -71
  150. package/assets/.agent/skills/faceless-explainer/scripts/transitions.mjs +320 -320
  151. package/assets/.agent/skills/faceless-explainer/sub-agents/frame-worker.md +75 -75
  152. package/assets/.agent/skills/figma/SKILL.md +121 -121
  153. package/assets/.agent/skills/general-video/SKILL.md +143 -143
  154. package/assets/.agent/skills/hyperframes/SKILL.md +164 -164
  155. package/assets/.agent/skills/hyperframes-animation/SKILL.md +84 -84
  156. package/assets/.agent/skills/hyperframes-animation/adapters/animate-text.md +64 -64
  157. package/assets/.agent/skills/hyperframes-animation/adapters/animejs.md +114 -114
  158. package/assets/.agent/skills/hyperframes-animation/adapters/css-animations.md +143 -143
  159. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -118
  160. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -96
  161. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -96
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  163. package/assets/.agent/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -507
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  167. package/assets/.agent/skills/hyperframes-animation/adapters/waapi.md +101 -101
  168. package/assets/.agent/skills/hyperframes-animation/blueprints/comparison-split.md +27 -27
  169. package/assets/.agent/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -44
  170. package/assets/.agent/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -28
  171. package/assets/.agent/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -57
  172. package/assets/.agent/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -46
  173. package/assets/.agent/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -53
  174. package/assets/.agent/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -66
  175. package/assets/.agent/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -78
  176. package/assets/.agent/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -69
  177. package/assets/.agent/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -28
  178. package/assets/.agent/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -37
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  184. package/assets/.agent/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -382
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@@ -1,349 +1,349 @@
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- ---
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- name: viewport-change
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- description: Virtual camera — simulate zoom / pan / focus-lock by transforming a wrapper around all scene content. Camera moves right → world translates left.
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- metadata:
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- tags: viewport, camera, zoom, pan, focus-lock, virtual-camera
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- ---
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-
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- # Viewport Change (Virtual Camera)
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-
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- Simulates camera effects (zoom / pan / focus-lock on a moving element) by transforming a wrapper around ALL scene content. The "world" moves opposite to the perceived camera. Distinct from [multi-phase-camera](multi-phase-camera.md) (which is 2-3 discrete phases + drift) — viewport-change is a single continuous zoom/pan, often used for focus-lock following a moving element.
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-
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- ## How It Works
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-
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- Camera intent → world transform:
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-
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- - Camera **pans right** → world `translateX(-distance)`
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- - Camera **zooms in** → world `scale(>1)`
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- - Camera **follows element X** → world `translateX(viewportCenter - elementWorldX)` updated per-frame
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-
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- The wrapper holds the camera transform; the elements inside are positioned in "world space" unchanged.
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-
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- **Single-element composite transform (this rule's form).** Both scale and translate live on ONE wrapper as `translate(x, y) scale(S)`. CSS applies scale FIRST, then translate (right-to-left matrix composition), so a point at world offset `(ox, oy)` lands on screen at `(S × ox + x, S × oy + y)`. To map the target to viewport center:
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-
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- ```
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- T = -offset × S
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- ```
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-
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- This is **different from [coordinate-target-zoom](coordinate-target-zoom.md)**, which uses two nested wrappers (outer scales, inner translates) and derives `T = -offset` (independent of S). Use this rule's single-wrapper form when you want one source of truth for camera state (`cam.scale`, `cam.x`, `cam.y`) updated via `onUpdate`; use nested wrappers when scale and translate can tween independently with shared ease.
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-
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- ## HTML
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-
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- ```html
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- <div
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- class="scene"
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- id="viewport-scene"
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- data-composition-id="viewport-scene"
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- data-start="0"
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- data-duration="5"
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- data-track-index="0"
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- >
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- <div class="world" id="world">
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- <div class="content">
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- <div class="hero" id="hero">{Brand}</div>
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- <div class="tagline">{tagline}</div>
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- <div class="cta-row">
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- <div class="cta" id="cta">{ctaUrl}</div>
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- </div>
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- </div>
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- </div>
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- </div>
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- ```
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-
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- ## CSS
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-
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- ```css
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- .scene {
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- position: relative;
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- width: 100%;
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- height: 100%;
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- overflow: hidden;
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- background: {bgGradient};
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- font-family: {font};
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- }
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- .world {
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- position: absolute;
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- inset: 0;
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- display: grid;
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- place-items: center;
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- transform-origin: 50% 50%;
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- will-change: transform;
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- }
72
- .content {
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- display: flex;
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- flex-direction: column;
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- align-items: center;
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- gap: CONTENT_GAP;
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- text-align: center;
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- }
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- .hero {
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- font-size: HERO_FONT_SIZE;
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- font-weight: 900;
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- letter-spacing: HERO_LETTER_SPACING;
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- text-transform: uppercase;
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- color: {textColor};
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- }
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- .tagline {
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- font-size: TAGLINE_FONT_SIZE;
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- font-weight: 600;
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- color: {labelColor};
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- }
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- .cta {
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- display: inline-block;
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- padding: CTA_PADDING_Y CTA_PADDING_X;
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- font-family: {monoFont};
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- font-size: CTA_FONT_SIZE;
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- font-weight: 700;
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- letter-spacing: CTA_LETTER_SPACING;
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- color: {accentColor};
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- text-transform: uppercase;
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- background: {ctaBg};
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- border: 1px solid {ctaBorder};
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- border-radius: CTA_BORDER_RADIUS;
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- }
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- ```
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-
106
- ## GSAP Timeline
107
-
108
- ```html
109
- <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
110
- <script>
111
- window.__timelines = window.__timelines || {};
112
- const tl = gsap.timeline({ paused: true });
113
-
114
- const world = document.getElementById("world");
115
-
116
- // Camera state — single source of truth. World transform is composed from
117
- // this object inside applyCamera() so the transform string order is stable.
118
- const cam = { scale: 1, x: 0, y: 0 };
119
-
120
- function applyCamera() {
121
- world.style.transform = `translate(${cam.x}px, ${cam.y}px) scale(${cam.scale})`;
122
- }
123
- applyCamera();
124
-
125
- // Phase 1 — content reveal at neutral camera
126
- tl.from(".hero", { opacity: 0, y: HERO_Y, duration: HERO_DUR, ease: "power3.out" }, HERO_START);
127
- tl.from(
128
- ".tagline",
129
- { opacity: 0, y: TAGLINE_Y, duration: TAGLINE_DUR, ease: "power3.out" },
130
- TAGLINE_START,
131
- );
132
-
133
- // Phase 2 — zoom in on CTA (single-element composite transform)
134
- // CSS applies scale FIRST then translate: world point (ox, oy) lands at
135
- // (S × ox + x, S × oy + y). Solve S × offset + T = 0 → T = -offset × S.
136
- // This is DIFFERENT from coordinate-target-zoom (nested wrappers, T = -offset).
137
- const counterY = -TARGET_OFFSET_Y * TARGET_SCALE;
138
-
139
- tl.to(
140
- cam,
141
- {
142
- scale: TARGET_SCALE,
143
- y: counterY,
144
- duration: ZOOM_DUR,
145
- ease: "power3.inOut",
146
- onUpdate: applyCamera,
147
- },
148
- ZOOM_START,
149
- );
150
-
151
- // Phase 3 — CTA reveals/dwells after zoom settles
152
- tl.from(
153
- "#cta",
154
- {
155
- opacity: 0,
156
- scale: CTA_REVEAL_SCALE,
157
- duration: CTA_REVEAL_DUR,
158
- ease: `back.out(${BOUNCE_FACTOR})`,
159
- },
160
- CTA_REVEAL_START,
161
- );
162
-
163
- window.__timelines["viewport-scene"] = tl;
164
- </script>
165
- ```
166
-
167
- ## Scale Value Guide
168
-
169
- | Effect | Scale | Feel |
170
- | ----------- | ----------- | ----------------------------------- |
171
- | Subtle | 1.02 - 1.05 | Barely perceptible — "professional" |
172
- | Medium | 1.05 - 1.15 | "Ta-da" emphasis |
173
- | Noticeable | 1.15 - 1.30 | Focus on region |
174
- | Dramatic | 1.5 - 2.5 | Element fills screen |
175
- | Full-screen | 3.0+ | Element covers viewport |
176
-
177
- | Perception threshold | Result |
178
- | -------------------- | -------------------- |
179
- | < 5% | Imperceptible |
180
- | 10-15% | Comfortable emphasis |
181
- | > 30% | Cinematic / dramatic |
182
-
183
- ## Variations
184
-
185
- ### Focus-lock (camera follows moving cursor/character)
186
-
187
- For an element moving across the world, keep it at fixed screen X. Compute world offset per-frame:
188
-
189
- ```js
190
- const focusEl = document.querySelector(".moving-cursor");
191
- const targetScreenX = VIEWPORT_WIDTH * FOCUS_SCREEN_X_FRAC;
192
- const focusUpdate = { p: 0 };
193
- tl.to(
194
- focusUpdate,
195
- {
196
- p: 1,
197
- duration: FOLLOW_DUR,
198
- ease: "power2.inOut",
199
- onUpdate: () => {
200
- const rect = focusEl.getBoundingClientRect();
201
- const focusWorldX = rect.left + rect.width / 2;
202
- cam.x = targetScreenX - focusWorldX;
203
- applyCamera();
204
- },
205
- },
206
- FOLLOW_START,
207
- );
208
- ```
209
-
210
- ### Composite scale (multi-phase)
211
-
212
- Multiply two scale tweens for compound effects:
213
-
214
- ```js
215
- const scaleUp = { v: 1 };
216
- const scaleDown = { v: 1 };
217
- function applyCompositeCamera() {
218
- cam.scale = scaleUp.v * scaleDown.v;
219
- applyCamera();
220
- }
221
- tl.to(
222
- scaleUp,
223
- { v: SCALE_UP_TARGET, duration: SCALE_UP_DUR, onUpdate: applyCompositeCamera },
224
- SCALE_UP_START,
225
- );
226
- tl.to(
227
- scaleDown,
228
- { v: SCALE_DOWN_TARGET, duration: SCALE_DOWN_DUR, onUpdate: applyCompositeCamera },
229
- SCALE_DOWN_START,
230
- );
231
- ```
232
-
233
- ### Camera mode transition (centered → follow)
234
-
235
- Crossfade between two camera modes via a 0→1 weight tween. At weight 0, mode A; at weight 1, mode B; intermediate is interpolated.
236
-
237
- ## How to Choose Values
238
-
239
- ### Layout (CSS)
240
-
241
- - **CONTENT_GAP** — vertical gap between hero, tagline, and CTA.
242
- - Range: 16-48 px
243
- - Effects: small → tightly stacked (logo-lockup feel); large → airy, editorial
244
- - **HERO_FONT_SIZE / TAGLINE_FONT_SIZE / CTA_FONT_SIZE** — typographic hierarchy.
245
- - Range: hero >> tagline > CTA (hero is the brand mark, CTA is the actionable footer)
246
- - Constraints: hero must remain readable when scaled DOWN at neutral camera AND when scaled UP during the zoom — pick the size at neutral camera, the zoom only enlarges it
247
- - **HERO_LETTER_SPACING / CTA_LETTER_SPACING** — uppercase tracking.
248
- - Range: 4-10 px for uppercase display type; 0 for sentence case
249
- - **CTA_PADDING_X / CTA_PADDING_Y / CTA_BORDER_RADIUS** — pill geometry around the CTA text.
250
- - Constraints: `CTA_BORDER_RADIUS ≥ CTA_FONT_SIZE` to keep the pill ends fully rounded
251
-
252
- ### Phase 1 — Content reveal
253
-
254
- - **HERO_START** — when the hero begins fading in.
255
- - Range: 0.2-0.5s (small offset for a beat of black before content appears)
256
- - **HERO_DUR** — hero fade-up duration.
257
- - Range: 0.6-1.2s
258
- - **HERO_Y** — initial Y offset of hero before fade-up (in px).
259
- - Range: 16-48 px
260
- - **TAGLINE_START** — when the tagline begins fading in.
261
- - Constraints: `≥ HERO_START + 0.3` (let the hero land first so the eye reads top-down)
262
- - **TAGLINE_DUR / TAGLINE_Y** — same shape as hero, typically smaller (`TAGLINE_Y` half of `HERO_Y`).
263
-
264
- ### Phase 2 — Zoom
265
-
266
- - **TARGET_OFFSET_Y** — measured Y offset (in px) of the CTA from viewport center at neutral camera.
267
- - Constraints: derived from layout, NOT a free parameter. Measure via `getBoundingClientRect()` OR compute from `CONTENT_GAP + (HERO_HEIGHT + TAGLINE_HEIGHT) / 2`. Sign matters — positive = below center.
268
- - **TARGET_SCALE** — final magnification of the world.
269
- - Range: 1.3× (modest) → 1.6-2.0× (typical CTA zoom) → 3×+ (cinematic)
270
- - Constraints: raster source media needs `sourceResolution ≥ rendered × TARGET_SCALE`; text remains crisp at any scale
271
- - **ZOOM_START** — when the zoom begins.
272
- - Constraints: `≥ TAGLINE_START + TAGLINE_DUR + viewer-scan-time` (give viewer ~0.5s after content lands before camera moves)
273
- - **ZOOM_DUR** — duration of the zoom tween.
274
- - Range: 1.0-2.0s; under 0.8s feels like a teleport, over 2.5s drags
275
-
276
- ### Phase 3 — CTA reveal + dwell
277
-
278
- - **CTA_REVEAL_START** — when the CTA pops in.
279
- - Constraints: `≥ ZOOM_START + ZOOM_DUR × 0.9` (start near the end of the zoom so the CTA "lands" with the camera)
280
- - **CTA_REVEAL_DUR** — CTA fade-in / pop duration.
281
- - Range: 0.4-0.8s
282
- - **CTA_REVEAL_SCALE** — initial scale of the CTA before pop.
283
- - Range: 0.85-0.95 (sub-1 → grows into place); >1.0 inverts to a shrink-into-place feel
284
- - **BOUNCE_FACTOR** — overshoot coefficient for `back.out(${BOUNCE_FACTOR})`.
285
- - Range: 1.2-2.5; lower = subtle settle, higher = pronounced overshoot. The ease family (`back.out`) is the choice; this number tunes its intensity.
286
- - Reference: ease family options: `back.out` (overshoot then settle), `elastic.out` (oscillation), `power3.out` (clean decel, no overshoot)
287
- - **DWELL_DUR** — implicit hold after `CTA_REVEAL_START + CTA_REVEAL_DUR` until `data-duration` ends.
288
- - Range: ≥ 1.0s (see "Climax dwell" in Key Principles)
289
-
290
- ### Focus-lock variation
291
-
292
- - **VIEWPORT_WIDTH** — composition width in px. Real value (`data-width` on the root); not abstract.
293
- - **FOCUS_SCREEN_X_FRAC** — where on screen to lock the focused element.
294
- - Range: 0.4-0.7 (rule of thirds positions); 0.5 is dead center
295
- - **FOLLOW_START / FOLLOW_DUR** — when the follow-cam engages and for how long.
296
- - Constraints: `FOLLOW_DUR` matches the duration the focused element is in motion
297
-
298
- ### Composite-scale variation
299
-
300
- - **SCALE_UP_TARGET / SCALE_DOWN_TARGET** — multiplicative factors composed via `cam.scale = scaleUp.v * scaleDown.v`.
301
- - Effects: combine a slow push-in (`SCALE_UP_TARGET` ~1.15) with a brief release (`SCALE_DOWN_TARGET` ~0.9) for a breath/punch shape
302
- - **SCALE_UP_START / SCALE_UP_DUR / SCALE_DOWN_START / SCALE_DOWN_DUR** — phase timing for each multiplicand.
303
-
304
- ### Color tokens
305
-
306
- - **{bgGradient}** — scene background (typically a dark radial vignette so edges fall off as zoom reveals them)
307
- - **{textColor}** — hero text; highest contrast against `{bgGradient}`
308
- - **{labelColor}** — tagline / secondary copy; one step softer than `{textColor}`
309
- - **{accentColor}** — CTA text + border; reserved hue that pops on reveal
310
- - **{ctaBg} / {ctaBorder}** — semi-transparent fills derived from `{accentColor}` (typical `rgba` at 10-15% / 35-45% alpha)
311
-
312
- ### Font tokens
313
-
314
- - **{font}** — sans-serif body / hero stack (e.g. `"Inter", sans-serif`)
315
- - **{monoFont}** — monospace CTA stack (e.g. `"JetBrains Mono", monospace`); reserved for the URL/code-like CTA so it reads as actionable
316
-
317
- ## Key Principles
318
-
319
- - **World moves opposite to perceived camera** — pan camera right = `translateX(-x)` on the world wrapper. Get this sign right, otherwise everything moves the wrong way.
320
- - **Single-wrapper transform order matters** — `translate(x, y) scale(S)` applies scale first; counter-translate is `T = -offset × S`. Mixing this up with the nested-wrapper form (`T = -offset`) drifts the target off-center as scale changes.
321
- - **`overflow: hidden` on `.scene` REQUIRED** — at any non-1.0 scale the world transform reveals edges or pushes content off-frame.
322
- - **`transform-origin: 50% 50%`** on the world wrapper — centered scaling is what the math assumes.
323
- - **Background on `.scene`, NOT on `.world`** — if background is on the world, transforming the world warps/translates the background.
324
- - **Single source of truth via `cam` object + `applyCamera()`** — when scale and translate both change, write them in ONE place. Otherwise the transform string composition order is unpredictable.
325
- - **Subtle continuous motion > big sudden zoom** — for a feel-natural product video, use 1.05-1.15× zoom over 2-3s. Big > 1.3× zooms read as dramatic narrative moments, save them.
326
- - **Climax dwell >=1s** — after the zoom settles, the comp must continue for >=1s so the viewer can read the focal point.
327
-
328
- ## Critical Constraints
329
-
330
- - **Timeline must be paused**: `gsap.timeline({ paused: true })`
331
- - **Registry key = `data-composition-id`**
332
- - **No CSS `transition` on `.world`** — competes with GSAP
333
- - **`will-change: transform`** on `.world`
334
- - **`overflow: hidden` on `.scene`**
335
- - **`transform-origin: 50% 50%` on `.world`**
336
- - **Background on `.scene`** — never on `.world`
337
- - **Scale and translate share one `onUpdate`** — both read from `cam` and write the composite transform string together; never split them across tweens that touch `world.style.transform` directly
338
-
339
- ## Combinations
340
-
341
- - [multi-phase-camera.md](multi-phase-camera.md) — viewport-change inside one phase of a multi-phase camera
342
- - [coordinate-target-zoom.md](coordinate-target-zoom.md) — alternative for off-center zoom (nested wrappers, `T = -offset` form)
343
- - [sine-wave-loop.md](sine-wave-loop.md) — idle micro-drift after viewport settles
344
-
345
- ## Pairs with HF skills
346
-
347
- - `/hyperframes-animation` — single tween writing composite transform
348
- - `/hyperframes-core` — composition wiring
349
- - `/hyperframes-cli` — `hyperframes lint`
1
+ ---
2
+ name: viewport-change
3
+ description: Virtual camera — simulate zoom / pan / focus-lock by transforming a wrapper around all scene content. Camera moves right → world translates left.
4
+ metadata:
5
+ tags: viewport, camera, zoom, pan, focus-lock, virtual-camera
6
+ ---
7
+
8
+ # Viewport Change (Virtual Camera)
9
+
10
+ Simulates camera effects (zoom / pan / focus-lock on a moving element) by transforming a wrapper around ALL scene content. The "world" moves opposite to the perceived camera. Distinct from [multi-phase-camera](multi-phase-camera.md) (which is 2-3 discrete phases + drift) — viewport-change is a single continuous zoom/pan, often used for focus-lock following a moving element.
11
+
12
+ ## How It Works
13
+
14
+ Camera intent → world transform:
15
+
16
+ - Camera **pans right** → world `translateX(-distance)`
17
+ - Camera **zooms in** → world `scale(>1)`
18
+ - Camera **follows element X** → world `translateX(viewportCenter - elementWorldX)` updated per-frame
19
+
20
+ The wrapper holds the camera transform; the elements inside are positioned in "world space" unchanged.
21
+
22
+ **Single-element composite transform (this rule's form).** Both scale and translate live on ONE wrapper as `translate(x, y) scale(S)`. CSS applies scale FIRST, then translate (right-to-left matrix composition), so a point at world offset `(ox, oy)` lands on screen at `(S × ox + x, S × oy + y)`. To map the target to viewport center:
23
+
24
+ ```
25
+ T = -offset × S
26
+ ```
27
+
28
+ This is **different from [coordinate-target-zoom](coordinate-target-zoom.md)**, which uses two nested wrappers (outer scales, inner translates) and derives `T = -offset` (independent of S). Use this rule's single-wrapper form when you want one source of truth for camera state (`cam.scale`, `cam.x`, `cam.y`) updated via `onUpdate`; use nested wrappers when scale and translate can tween independently with shared ease.
29
+
30
+ ## HTML
31
+
32
+ ```html
33
+ <div
34
+ class="scene"
35
+ id="viewport-scene"
36
+ data-composition-id="viewport-scene"
37
+ data-start="0"
38
+ data-duration="5"
39
+ data-track-index="0"
40
+ >
41
+ <div class="world" id="world">
42
+ <div class="content">
43
+ <div class="hero" id="hero">{Brand}</div>
44
+ <div class="tagline">{tagline}</div>
45
+ <div class="cta-row">
46
+ <div class="cta" id="cta">{ctaUrl}</div>
47
+ </div>
48
+ </div>
49
+ </div>
50
+ </div>
51
+ ```
52
+
53
+ ## CSS
54
+
55
+ ```css
56
+ .scene {
57
+ position: relative;
58
+ width: 100%;
59
+ height: 100%;
60
+ overflow: hidden;
61
+ background: {bgGradient};
62
+ font-family: {font};
63
+ }
64
+ .world {
65
+ position: absolute;
66
+ inset: 0;
67
+ display: grid;
68
+ place-items: center;
69
+ transform-origin: 50% 50%;
70
+ will-change: transform;
71
+ }
72
+ .content {
73
+ display: flex;
74
+ flex-direction: column;
75
+ align-items: center;
76
+ gap: CONTENT_GAP;
77
+ text-align: center;
78
+ }
79
+ .hero {
80
+ font-size: HERO_FONT_SIZE;
81
+ font-weight: 900;
82
+ letter-spacing: HERO_LETTER_SPACING;
83
+ text-transform: uppercase;
84
+ color: {textColor};
85
+ }
86
+ .tagline {
87
+ font-size: TAGLINE_FONT_SIZE;
88
+ font-weight: 600;
89
+ color: {labelColor};
90
+ }
91
+ .cta {
92
+ display: inline-block;
93
+ padding: CTA_PADDING_Y CTA_PADDING_X;
94
+ font-family: {monoFont};
95
+ font-size: CTA_FONT_SIZE;
96
+ font-weight: 700;
97
+ letter-spacing: CTA_LETTER_SPACING;
98
+ color: {accentColor};
99
+ text-transform: uppercase;
100
+ background: {ctaBg};
101
+ border: 1px solid {ctaBorder};
102
+ border-radius: CTA_BORDER_RADIUS;
103
+ }
104
+ ```
105
+
106
+ ## GSAP Timeline
107
+
108
+ ```html
109
+ <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
110
+ <script>
111
+ window.__timelines = window.__timelines || {};
112
+ const tl = gsap.timeline({ paused: true });
113
+
114
+ const world = document.getElementById("world");
115
+
116
+ // Camera state — single source of truth. World transform is composed from
117
+ // this object inside applyCamera() so the transform string order is stable.
118
+ const cam = { scale: 1, x: 0, y: 0 };
119
+
120
+ function applyCamera() {
121
+ world.style.transform = `translate(${cam.x}px, ${cam.y}px) scale(${cam.scale})`;
122
+ }
123
+ applyCamera();
124
+
125
+ // Phase 1 — content reveal at neutral camera
126
+ tl.from(".hero", { opacity: 0, y: HERO_Y, duration: HERO_DUR, ease: "power3.out" }, HERO_START);
127
+ tl.from(
128
+ ".tagline",
129
+ { opacity: 0, y: TAGLINE_Y, duration: TAGLINE_DUR, ease: "power3.out" },
130
+ TAGLINE_START,
131
+ );
132
+
133
+ // Phase 2 — zoom in on CTA (single-element composite transform)
134
+ // CSS applies scale FIRST then translate: world point (ox, oy) lands at
135
+ // (S × ox + x, S × oy + y). Solve S × offset + T = 0 → T = -offset × S.
136
+ // This is DIFFERENT from coordinate-target-zoom (nested wrappers, T = -offset).
137
+ const counterY = -TARGET_OFFSET_Y * TARGET_SCALE;
138
+
139
+ tl.to(
140
+ cam,
141
+ {
142
+ scale: TARGET_SCALE,
143
+ y: counterY,
144
+ duration: ZOOM_DUR,
145
+ ease: "power3.inOut",
146
+ onUpdate: applyCamera,
147
+ },
148
+ ZOOM_START,
149
+ );
150
+
151
+ // Phase 3 — CTA reveals/dwells after zoom settles
152
+ tl.from(
153
+ "#cta",
154
+ {
155
+ opacity: 0,
156
+ scale: CTA_REVEAL_SCALE,
157
+ duration: CTA_REVEAL_DUR,
158
+ ease: `back.out(${BOUNCE_FACTOR})`,
159
+ },
160
+ CTA_REVEAL_START,
161
+ );
162
+
163
+ window.__timelines["viewport-scene"] = tl;
164
+ </script>
165
+ ```
166
+
167
+ ## Scale Value Guide
168
+
169
+ | Effect | Scale | Feel |
170
+ | ----------- | ----------- | ----------------------------------- |
171
+ | Subtle | 1.02 - 1.05 | Barely perceptible — "professional" |
172
+ | Medium | 1.05 - 1.15 | "Ta-da" emphasis |
173
+ | Noticeable | 1.15 - 1.30 | Focus on region |
174
+ | Dramatic | 1.5 - 2.5 | Element fills screen |
175
+ | Full-screen | 3.0+ | Element covers viewport |
176
+
177
+ | Perception threshold | Result |
178
+ | -------------------- | -------------------- |
179
+ | < 5% | Imperceptible |
180
+ | 10-15% | Comfortable emphasis |
181
+ | > 30% | Cinematic / dramatic |
182
+
183
+ ## Variations
184
+
185
+ ### Focus-lock (camera follows moving cursor/character)
186
+
187
+ For an element moving across the world, keep it at fixed screen X. Compute world offset per-frame:
188
+
189
+ ```js
190
+ const focusEl = document.querySelector(".moving-cursor");
191
+ const targetScreenX = VIEWPORT_WIDTH * FOCUS_SCREEN_X_FRAC;
192
+ const focusUpdate = { p: 0 };
193
+ tl.to(
194
+ focusUpdate,
195
+ {
196
+ p: 1,
197
+ duration: FOLLOW_DUR,
198
+ ease: "power2.inOut",
199
+ onUpdate: () => {
200
+ const rect = focusEl.getBoundingClientRect();
201
+ const focusWorldX = rect.left + rect.width / 2;
202
+ cam.x = targetScreenX - focusWorldX;
203
+ applyCamera();
204
+ },
205
+ },
206
+ FOLLOW_START,
207
+ );
208
+ ```
209
+
210
+ ### Composite scale (multi-phase)
211
+
212
+ Multiply two scale tweens for compound effects:
213
+
214
+ ```js
215
+ const scaleUp = { v: 1 };
216
+ const scaleDown = { v: 1 };
217
+ function applyCompositeCamera() {
218
+ cam.scale = scaleUp.v * scaleDown.v;
219
+ applyCamera();
220
+ }
221
+ tl.to(
222
+ scaleUp,
223
+ { v: SCALE_UP_TARGET, duration: SCALE_UP_DUR, onUpdate: applyCompositeCamera },
224
+ SCALE_UP_START,
225
+ );
226
+ tl.to(
227
+ scaleDown,
228
+ { v: SCALE_DOWN_TARGET, duration: SCALE_DOWN_DUR, onUpdate: applyCompositeCamera },
229
+ SCALE_DOWN_START,
230
+ );
231
+ ```
232
+
233
+ ### Camera mode transition (centered → follow)
234
+
235
+ Crossfade between two camera modes via a 0→1 weight tween. At weight 0, mode A; at weight 1, mode B; intermediate is interpolated.
236
+
237
+ ## How to Choose Values
238
+
239
+ ### Layout (CSS)
240
+
241
+ - **CONTENT_GAP** — vertical gap between hero, tagline, and CTA.
242
+ - Range: 16-48 px
243
+ - Effects: small → tightly stacked (logo-lockup feel); large → airy, editorial
244
+ - **HERO_FONT_SIZE / TAGLINE_FONT_SIZE / CTA_FONT_SIZE** — typographic hierarchy.
245
+ - Range: hero >> tagline > CTA (hero is the brand mark, CTA is the actionable footer)
246
+ - Constraints: hero must remain readable when scaled DOWN at neutral camera AND when scaled UP during the zoom — pick the size at neutral camera, the zoom only enlarges it
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+ - **HERO_LETTER_SPACING / CTA_LETTER_SPACING** — uppercase tracking.
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+ - Range: 4-10 px for uppercase display type; 0 for sentence case
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+ - **CTA_PADDING_X / CTA_PADDING_Y / CTA_BORDER_RADIUS** — pill geometry around the CTA text.
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+ - Constraints: `CTA_BORDER_RADIUS ≥ CTA_FONT_SIZE` to keep the pill ends fully rounded
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+
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+ ### Phase 1 — Content reveal
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+
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+ - **HERO_START** — when the hero begins fading in.
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+ - Range: 0.2-0.5s (small offset for a beat of black before content appears)
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+ - **HERO_DUR** — hero fade-up duration.
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+ - Range: 0.6-1.2s
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+ - **HERO_Y** — initial Y offset of hero before fade-up (in px).
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+ - Range: 16-48 px
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+ - **TAGLINE_START** — when the tagline begins fading in.
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+ - Constraints: `≥ HERO_START + 0.3` (let the hero land first so the eye reads top-down)
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+ - **TAGLINE_DUR / TAGLINE_Y** — same shape as hero, typically smaller (`TAGLINE_Y` half of `HERO_Y`).
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+
264
+ ### Phase 2 — Zoom
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+
266
+ - **TARGET_OFFSET_Y** — measured Y offset (in px) of the CTA from viewport center at neutral camera.
267
+ - Constraints: derived from layout, NOT a free parameter. Measure via `getBoundingClientRect()` OR compute from `CONTENT_GAP + (HERO_HEIGHT + TAGLINE_HEIGHT) / 2`. Sign matters — positive = below center.
268
+ - **TARGET_SCALE** — final magnification of the world.
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+ - Range: 1.3× (modest) → 1.6-2.0× (typical CTA zoom) → 3×+ (cinematic)
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+ - Constraints: raster source media needs `sourceResolution ≥ rendered × TARGET_SCALE`; text remains crisp at any scale
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+ - **ZOOM_START** — when the zoom begins.
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+ - Constraints: `≥ TAGLINE_START + TAGLINE_DUR + viewer-scan-time` (give viewer ~0.5s after content lands before camera moves)
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+ - **ZOOM_DUR** — duration of the zoom tween.
274
+ - Range: 1.0-2.0s; under 0.8s feels like a teleport, over 2.5s drags
275
+
276
+ ### Phase 3 — CTA reveal + dwell
277
+
278
+ - **CTA_REVEAL_START** — when the CTA pops in.
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+ - Constraints: `≥ ZOOM_START + ZOOM_DUR × 0.9` (start near the end of the zoom so the CTA "lands" with the camera)
280
+ - **CTA_REVEAL_DUR** — CTA fade-in / pop duration.
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+ - Range: 0.4-0.8s
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+ - **CTA_REVEAL_SCALE** — initial scale of the CTA before pop.
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+ - Range: 0.85-0.95 (sub-1 → grows into place); >1.0 inverts to a shrink-into-place feel
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+ - **BOUNCE_FACTOR** — overshoot coefficient for `back.out(${BOUNCE_FACTOR})`.
285
+ - Range: 1.2-2.5; lower = subtle settle, higher = pronounced overshoot. The ease family (`back.out`) is the choice; this number tunes its intensity.
286
+ - Reference: ease family options: `back.out` (overshoot then settle), `elastic.out` (oscillation), `power3.out` (clean decel, no overshoot)
287
+ - **DWELL_DUR** — implicit hold after `CTA_REVEAL_START + CTA_REVEAL_DUR` until `data-duration` ends.
288
+ - Range: ≥ 1.0s (see "Climax dwell" in Key Principles)
289
+
290
+ ### Focus-lock variation
291
+
292
+ - **VIEWPORT_WIDTH** — composition width in px. Real value (`data-width` on the root); not abstract.
293
+ - **FOCUS_SCREEN_X_FRAC** — where on screen to lock the focused element.
294
+ - Range: 0.4-0.7 (rule of thirds positions); 0.5 is dead center
295
+ - **FOLLOW_START / FOLLOW_DUR** — when the follow-cam engages and for how long.
296
+ - Constraints: `FOLLOW_DUR` matches the duration the focused element is in motion
297
+
298
+ ### Composite-scale variation
299
+
300
+ - **SCALE_UP_TARGET / SCALE_DOWN_TARGET** — multiplicative factors composed via `cam.scale = scaleUp.v * scaleDown.v`.
301
+ - Effects: combine a slow push-in (`SCALE_UP_TARGET` ~1.15) with a brief release (`SCALE_DOWN_TARGET` ~0.9) for a breath/punch shape
302
+ - **SCALE_UP_START / SCALE_UP_DUR / SCALE_DOWN_START / SCALE_DOWN_DUR** — phase timing for each multiplicand.
303
+
304
+ ### Color tokens
305
+
306
+ - **{bgGradient}** — scene background (typically a dark radial vignette so edges fall off as zoom reveals them)
307
+ - **{textColor}** — hero text; highest contrast against `{bgGradient}`
308
+ - **{labelColor}** — tagline / secondary copy; one step softer than `{textColor}`
309
+ - **{accentColor}** — CTA text + border; reserved hue that pops on reveal
310
+ - **{ctaBg} / {ctaBorder}** — semi-transparent fills derived from `{accentColor}` (typical `rgba` at 10-15% / 35-45% alpha)
311
+
312
+ ### Font tokens
313
+
314
+ - **{font}** — sans-serif body / hero stack (e.g. `"Inter", sans-serif`)
315
+ - **{monoFont}** — monospace CTA stack (e.g. `"JetBrains Mono", monospace`); reserved for the URL/code-like CTA so it reads as actionable
316
+
317
+ ## Key Principles
318
+
319
+ - **World moves opposite to perceived camera** — pan camera right = `translateX(-x)` on the world wrapper. Get this sign right, otherwise everything moves the wrong way.
320
+ - **Single-wrapper transform order matters** — `translate(x, y) scale(S)` applies scale first; counter-translate is `T = -offset × S`. Mixing this up with the nested-wrapper form (`T = -offset`) drifts the target off-center as scale changes.
321
+ - **`overflow: hidden` on `.scene` REQUIRED** — at any non-1.0 scale the world transform reveals edges or pushes content off-frame.
322
+ - **`transform-origin: 50% 50%`** on the world wrapper — centered scaling is what the math assumes.
323
+ - **Background on `.scene`, NOT on `.world`** — if background is on the world, transforming the world warps/translates the background.
324
+ - **Single source of truth via `cam` object + `applyCamera()`** — when scale and translate both change, write them in ONE place. Otherwise the transform string composition order is unpredictable.
325
+ - **Subtle continuous motion > big sudden zoom** — for a feel-natural product video, use 1.05-1.15× zoom over 2-3s. Big > 1.3× zooms read as dramatic narrative moments, save them.
326
+ - **Climax dwell >=1s** — after the zoom settles, the comp must continue for >=1s so the viewer can read the focal point.
327
+
328
+ ## Critical Constraints
329
+
330
+ - **Timeline must be paused**: `gsap.timeline({ paused: true })`
331
+ - **Registry key = `data-composition-id`**
332
+ - **No CSS `transition` on `.world`** — competes with GSAP
333
+ - **`will-change: transform`** on `.world`
334
+ - **`overflow: hidden` on `.scene`**
335
+ - **`transform-origin: 50% 50%` on `.world`**
336
+ - **Background on `.scene`** — never on `.world`
337
+ - **Scale and translate share one `onUpdate`** — both read from `cam` and write the composite transform string together; never split them across tweens that touch `world.style.transform` directly
338
+
339
+ ## Combinations
340
+
341
+ - [multi-phase-camera.md](multi-phase-camera.md) — viewport-change inside one phase of a multi-phase camera
342
+ - [coordinate-target-zoom.md](coordinate-target-zoom.md) — alternative for off-center zoom (nested wrappers, `T = -offset` form)
343
+ - [sine-wave-loop.md](sine-wave-loop.md) — idle micro-drift after viewport settles
344
+
345
+ ## Pairs with HF skills
346
+
347
+ - `/hyperframes-animation` — single tween writing composite transform
348
+ - `/hyperframes-core` — composition wiring
349
+ - `/hyperframes-cli` — `hyperframes lint`