takomi 2.1.45 → 2.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (679) hide show
  1. package/.pi/README.md +5 -5
  2. package/.pi/agents/architect.md +2 -2
  3. package/.pi/agents/designer.md +2 -2
  4. package/.pi/agents/worker.md +32 -0
  5. package/.pi/extensions/oauth-router/README.md +3 -3
  6. package/.pi/extensions/oauth-router/config.ts +34 -34
  7. package/.pi/extensions/oauth-router/report-ui.ts +205 -205
  8. package/.pi/extensions/oauth-router/scripts/vibe-verify.py +5 -5
  9. package/.pi/extensions/takomi-context-manager/diagnostics.ts +560 -560
  10. package/.pi/extensions/takomi-context-manager/model-policy-gate.ts +15 -103
  11. package/.pi/extensions/takomi-context-manager/policy-tools.ts +93 -93
  12. package/.pi/extensions/takomi-context-manager/skill-categories.d.ts +11 -11
  13. package/.pi/extensions/takomi-context-manager/skill-tools.ts +208 -208
  14. package/.pi/extensions/takomi-context-manager/tool-renderers.ts +112 -112
  15. package/.pi/extensions/takomi-runtime/command-text.ts +5 -4
  16. package/.pi/extensions/takomi-runtime/commands.ts +17 -17
  17. package/.pi/extensions/takomi-runtime/gate-provenance.ts +24 -24
  18. package/.pi/extensions/takomi-runtime/index.ts +278 -86
  19. package/.pi/extensions/takomi-runtime/model-routing-defaults.ts +168 -232
  20. package/.pi/extensions/takomi-runtime/profile.ts +9 -8
  21. package/.pi/extensions/takomi-runtime/routing-policy.ts +84 -65
  22. package/.pi/extensions/takomi-runtime/shared.ts +7 -30
  23. package/.pi/extensions/takomi-runtime/tool-renderers.ts +234 -234
  24. package/.pi/extensions/takomi-runtime/workflow-catalog.ts +54 -54
  25. package/.pi/extensions/takomi-subagents/agents.ts +5 -0
  26. package/.pi/extensions/takomi-subagents/async-lifecycle.ts +401 -401
  27. package/.pi/extensions/takomi-subagents/detached-results.ts +940 -940
  28. package/.pi/extensions/takomi-subagents/index.ts +4 -0
  29. package/.pi/extensions/takomi-subagents/native-render.ts +253 -250
  30. package/.pi/extensions/takomi-subagents/pi-subagents-engine.ts +7 -1
  31. package/.pi/extensions/takomi-subagents/result-heartbeat.ts +55 -55
  32. package/.pi/extensions/takomi-subagents/subagent-ux.ts +162 -162
  33. package/.pi/extensions/takomi-subagents/tool-runner.ts +65 -1
  34. package/.pi/settings.json +39 -36
  35. package/.pi/takomi/model-routing.md +6 -0
  36. package/.pi/takomi-profile.json +8 -4
  37. package/README.md +1 -1
  38. package/assets/.agent/skills/embedded-captions/CATALOG.md +93 -93
  39. package/assets/.agent/skills/embedded-captions/SKILL.md +286 -286
  40. package/assets/.agent/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -35
  41. package/assets/.agent/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -115
  42. package/assets/.agent/skills/embedded-captions/assets/fonts/char-widths.json +2211 -2211
  43. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +241 -241
  44. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +241 -241
  45. package/assets/.agent/skills/embedded-captions/dna/README.md +148 -148
  46. package/assets/.agent/skills/embedded-captions/dna/chrome.json +68 -68
  47. package/assets/.agent/skills/embedded-captions/dna/cream.json +69 -69
  48. package/assets/.agent/skills/embedded-captions/dna/documentary.json +62 -62
  49. package/assets/.agent/skills/embedded-captions/dna/editorial.json +70 -70
  50. package/assets/.agent/skills/embedded-captions/dna/glitch.json +82 -82
  51. package/assets/.agent/skills/embedded-captions/dna/ink.json +65 -65
  52. package/assets/.agent/skills/embedded-captions/dna/keynote.json +62 -62
  53. package/assets/.agent/skills/embedded-captions/dna/loud.json +75 -75
  54. package/assets/.agent/skills/embedded-captions/dna/neon.json +58 -58
  55. package/assets/.agent/skills/embedded-captions/dna/velocity.json +89 -89
  56. package/assets/.agent/skills/embedded-captions/modes/cinematic/README.md +48 -48
  57. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -98
  58. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -188
  59. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -134
  60. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -179
  61. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -81
  62. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -170
  63. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -16
  64. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -226
  65. package/assets/.agent/skills/embedded-captions/modes/cinematic/engine.html +355 -355
  66. package/assets/.agent/skills/embedded-captions/modes/standard/_anatomy.md +233 -233
  67. package/assets/.agent/skills/embedded-captions/modes/standard/_motion.md +192 -192
  68. package/assets/.agent/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -97
  69. package/assets/.agent/skills/embedded-captions/references/aesthetic-principles.md +168 -168
  70. package/assets/.agent/skills/embedded-captions/references/anti-patterns.md +188 -188
  71. package/assets/.agent/skills/embedded-captions/references/bespoke-vs-presets.md +178 -178
  72. package/assets/.agent/skills/embedded-captions/references/caption-grouping.md +130 -130
  73. package/assets/.agent/skills/embedded-captions/references/composition-craft.md +522 -522
  74. package/assets/.agent/skills/embedded-captions/references/direction-catalog.md +138 -138
  75. package/assets/.agent/skills/embedded-captions/references/example-renders/champion.html +371 -371
  76. package/assets/.agent/skills/embedded-captions/references/example-renders/memory-wall.html +334 -334
  77. package/assets/.agent/skills/embedded-captions/references/failure-modes.md +145 -145
  78. package/assets/.agent/skills/embedded-captions/references/layout-heuristics.md +238 -238
  79. package/assets/.agent/skills/embedded-captions/references/motion-vocabulary.md +148 -148
  80. package/assets/.agent/skills/embedded-captions/references/rail.md +68 -68
  81. package/assets/.agent/skills/embedded-captions/references/reference-bar.md +47 -47
  82. package/assets/.agent/skills/embedded-captions/references/scene-types.md +94 -94
  83. package/assets/.agent/skills/embedded-captions/references/test-set.md +66 -66
  84. package/assets/.agent/skills/embedded-captions/references/typographic-moves.md +266 -266
  85. package/assets/.agent/skills/embedded-captions/references/typography-presets.md +63 -63
  86. package/assets/.agent/skills/embedded-captions/scripts/audio-envelope.cjs +95 -95
  87. package/assets/.agent/skills/embedded-captions/scripts/check-occlusion.cjs +250 -250
  88. package/assets/.agent/skills/embedded-captions/scripts/check-overflow.cjs +194 -194
  89. package/assets/.agent/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -233
  90. package/assets/.agent/skills/embedded-captions/scripts/check-timing.cjs +173 -173
  91. package/assets/.agent/skills/embedded-captions/scripts/fill-timings.cjs +124 -124
  92. package/assets/.agent/skills/embedded-captions/scripts/fit-fonts.cjs +158 -158
  93. package/assets/.agent/skills/embedded-captions/scripts/gen-stroke-path.py +46 -46
  94. package/assets/.agent/skills/embedded-captions/scripts/inject-fonts.cjs +169 -169
  95. package/assets/.agent/skills/embedded-captions/scripts/lib-dna.cjs +201 -201
  96. package/assets/.agent/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -1205
  97. package/assets/.agent/skills/embedded-captions/scripts/make-composition.cjs +404 -404
  98. package/assets/.agent/skills/embedded-captions/scripts/make-theme.cjs +8781 -8781
  99. package/assets/.agent/skills/embedded-captions/scripts/matte.cjs +279 -279
  100. package/assets/.agent/skills/embedded-captions/scripts/measure-layout.cjs +293 -293
  101. package/assets/.agent/skills/embedded-captions/scripts/prepare.sh +39 -39
  102. package/assets/.agent/skills/embedded-captions/scripts/preview-frames.cjs +268 -268
  103. package/assets/.agent/skills/embedded-captions/scripts/render-and-composite.sh +469 -469
  104. package/assets/.agent/skills/embedded-captions/scripts/render-theme.sh +34 -34
  105. package/assets/.agent/skills/embedded-captions/scripts/safe-zones.cjs +813 -813
  106. package/assets/.agent/skills/embedded-captions/scripts/transcribe.cjs +332 -332
  107. package/assets/.agent/skills/embedded-captions/themes/PORTING.md +49 -49
  108. package/assets/.agent/skills/embedded-captions/themes/README.md +244 -244
  109. package/assets/.agent/skills/embedded-captions/themes/anchor.json +27 -27
  110. package/assets/.agent/skills/embedded-captions/themes/arcade.json +51 -51
  111. package/assets/.agent/skills/embedded-captions/themes/aurora.json +41 -41
  112. package/assets/.agent/skills/embedded-captions/themes/biolume.json +35 -35
  113. package/assets/.agent/skills/embedded-captions/themes/brush.json +74 -74
  114. package/assets/.agent/skills/embedded-captions/themes/chalkboard.json +52 -52
  115. package/assets/.agent/skills/embedded-captions/themes/dossier.json +56 -56
  116. package/assets/.agent/skills/embedded-captions/themes/graffiti.json +62 -62
  117. package/assets/.agent/skills/embedded-captions/themes/hologram.json +41 -41
  118. package/assets/.agent/skills/embedded-captions/themes/inkwater.json +43 -43
  119. package/assets/.agent/skills/embedded-captions/themes/laser.json +46 -46
  120. package/assets/.agent/skills/embedded-captions/themes/lastpage.json +33 -33
  121. package/assets/.agent/skills/embedded-captions/themes/neonsign.json +53 -53
  122. package/assets/.agent/skills/embedded-captions/themes/nightcity.json +56 -56
  123. package/assets/.agent/skills/embedded-captions/themes/ordnance.json +54 -54
  124. package/assets/.agent/skills/embedded-captions/themes/papercut.json +37 -37
  125. package/assets/.agent/skills/embedded-captions/themes/popup.json +46 -46
  126. package/assets/.agent/skills/embedded-captions/themes/ransom.json +62 -62
  127. package/assets/.agent/skills/embedded-captions/themes/scoreboard.json +54 -54
  128. package/assets/.agent/skills/embedded-captions/themes/spectrum.json +46 -46
  129. package/assets/.agent/skills/embedded-captions/themes/stardust.json +29 -29
  130. package/assets/.agent/skills/embedded-captions/themes/stomp.json +43 -43
  131. package/assets/.agent/skills/embedded-captions/themes/terminal.json +49 -49
  132. package/assets/.agent/skills/embedded-captions/themes/thunder.json +44 -44
  133. package/assets/.agent/skills/embedded-captions/themes/transit.json +44 -44
  134. package/assets/.agent/skills/embedded-captions/themes/vhs.json +47 -47
  135. package/assets/.agent/skills/faceless-explainer/SKILL.md +209 -209
  136. package/assets/.agent/skills/faceless-explainer/references/cut-catalog.md +215 -215
  137. package/assets/.agent/skills/faceless-explainer/references/motion-language.md +156 -156
  138. package/assets/.agent/skills/faceless-explainer/references/story-design.md +248 -248
  139. package/assets/.agent/skills/faceless-explainer/references/visual-design.md +146 -146
  140. package/assets/.agent/skills/faceless-explainer/scripts/assemble-index.mjs +570 -570
  141. package/assets/.agent/skills/faceless-explainer/scripts/audio.mjs +253 -253
  142. package/assets/.agent/skills/faceless-explainer/scripts/build-frame.mjs +536 -536
  143. package/assets/.agent/skills/faceless-explainer/scripts/captions.mjs +508 -508
  144. package/assets/.agent/skills/faceless-explainer/scripts/lib/assets.mjs +55 -55
  145. package/assets/.agent/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -45
  146. package/assets/.agent/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -249
  147. package/assets/.agent/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -204
  148. package/assets/.agent/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -38
  149. package/assets/.agent/skills/faceless-explainer/scripts/lib/transitions.json +71 -71
  150. package/assets/.agent/skills/faceless-explainer/scripts/transitions.mjs +320 -320
  151. package/assets/.agent/skills/faceless-explainer/sub-agents/frame-worker.md +75 -75
  152. package/assets/.agent/skills/figma/SKILL.md +121 -121
  153. package/assets/.agent/skills/general-video/SKILL.md +143 -143
  154. package/assets/.agent/skills/hyperframes/SKILL.md +164 -164
  155. package/assets/.agent/skills/hyperframes-animation/SKILL.md +84 -84
  156. package/assets/.agent/skills/hyperframes-animation/adapters/animate-text.md +64 -64
  157. package/assets/.agent/skills/hyperframes-animation/adapters/animejs.md +114 -114
  158. package/assets/.agent/skills/hyperframes-animation/adapters/css-animations.md +143 -143
  159. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -118
  160. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -96
  161. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -96
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  163. package/assets/.agent/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -507
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  167. package/assets/.agent/skills/hyperframes-animation/adapters/waapi.md +101 -101
  168. package/assets/.agent/skills/hyperframes-animation/blueprints/comparison-split.md +27 -27
  169. package/assets/.agent/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -44
  170. package/assets/.agent/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -28
  171. package/assets/.agent/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -57
  172. package/assets/.agent/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -46
  173. package/assets/.agent/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -53
  174. package/assets/.agent/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -66
  175. package/assets/.agent/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -78
  176. package/assets/.agent/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -69
  177. package/assets/.agent/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -28
  178. package/assets/.agent/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -37
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  184. package/assets/.agent/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -382
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@@ -1,51 +1,51 @@
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- ## Blur
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-
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- All blur transitions scale with energy. See SKILL.md "Blur Intensity by Energy" for the full table.
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-
5
- ### Blur Through
6
-
7
- Content becomes fully abstract before resolving. The heaviest blur transition.
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-
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- **Calm (default for this type — it's inherently heavy):**
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-
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- ```js
12
- tl.to(old, { filter: "blur(30px)", scale: 1.08, duration: 0.5, ease: "power1.in" }, T);
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- tl.to(old, { opacity: 0, duration: 0.3, ease: "power1.in" }, T + 0.3);
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- // Hold: both scenes in abstract blur state
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- tl.fromTo(new,
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- { filter: "blur(30px)", scale: 0.92, opacity: 0 },
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- { filter: "blur(30px)", scale: 0.92, opacity: 1, duration: 0.2, ease: "none" }, T + 0.5);
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- // Slow resolve
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- tl.to(new, { filter: "blur(0px)", scale: 1, duration: 0.7, ease: "power1.out" }, T + 0.7);
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- ```
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-
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- **Medium:**
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-
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- ```js
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- tl.to(old, { filter: "blur(15px)", scale: 1.05, opacity: 0, duration: 0.4, ease: "power2.in" }, T);
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- tl.fromTo(new,
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- { filter: "blur(15px)", scale: 0.95, opacity: 0 },
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- { filter: "blur(0px)", scale: 1, opacity: 1, duration: 0.4, ease: "power2.out" }, T + 0.2);
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- ```
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-
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- ### Directional Blur
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-
33
- Blur + skew simulating motion in one direction. Scale blur and skew with energy.
34
-
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- **Medium (default):**
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-
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- ```js
38
- tl.to(old, { filter: "blur(12px)", skewX: -8, x: -200, opacity: 0, duration: 0.4, ease: "power3.in" }, T);
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- tl.fromTo(new,
40
- { filter: "blur(12px)", skewX: 8, x: 200, opacity: 0 },
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- { filter: "blur(0px)", skewX: 0, x: 0, opacity: 1, duration: 0.4, ease: "power3.out" }, T + 0.15);
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- ```
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-
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- **Calm (heavier blur, gentler motion):**
45
-
46
- ```js
47
- tl.to(old, { filter: "blur(20px)", skewX: -4, x: -100, opacity: 0, duration: 0.6, ease: "power1.in" }, T);
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- tl.fromTo(new,
49
- { filter: "blur(20px)", skewX: 4, x: 100, opacity: 0 },
50
- { filter: "blur(0px)", skewX: 0, x: 0, opacity: 1, duration: 0.6, ease: "power1.out" }, T + 0.3);
51
- ```
1
+ ## Blur
2
+
3
+ All blur transitions scale with energy. See SKILL.md "Blur Intensity by Energy" for the full table.
4
+
5
+ ### Blur Through
6
+
7
+ Content becomes fully abstract before resolving. The heaviest blur transition.
8
+
9
+ **Calm (default for this type — it's inherently heavy):**
10
+
11
+ ```js
12
+ tl.to(old, { filter: "blur(30px)", scale: 1.08, duration: 0.5, ease: "power1.in" }, T);
13
+ tl.to(old, { opacity: 0, duration: 0.3, ease: "power1.in" }, T + 0.3);
14
+ // Hold: both scenes in abstract blur state
15
+ tl.fromTo(new,
16
+ { filter: "blur(30px)", scale: 0.92, opacity: 0 },
17
+ { filter: "blur(30px)", scale: 0.92, opacity: 1, duration: 0.2, ease: "none" }, T + 0.5);
18
+ // Slow resolve
19
+ tl.to(new, { filter: "blur(0px)", scale: 1, duration: 0.7, ease: "power1.out" }, T + 0.7);
20
+ ```
21
+
22
+ **Medium:**
23
+
24
+ ```js
25
+ tl.to(old, { filter: "blur(15px)", scale: 1.05, opacity: 0, duration: 0.4, ease: "power2.in" }, T);
26
+ tl.fromTo(new,
27
+ { filter: "blur(15px)", scale: 0.95, opacity: 0 },
28
+ { filter: "blur(0px)", scale: 1, opacity: 1, duration: 0.4, ease: "power2.out" }, T + 0.2);
29
+ ```
30
+
31
+ ### Directional Blur
32
+
33
+ Blur + skew simulating motion in one direction. Scale blur and skew with energy.
34
+
35
+ **Medium (default):**
36
+
37
+ ```js
38
+ tl.to(old, { filter: "blur(12px)", skewX: -8, x: -200, opacity: 0, duration: 0.4, ease: "power3.in" }, T);
39
+ tl.fromTo(new,
40
+ { filter: "blur(12px)", skewX: 8, x: 200, opacity: 0 },
41
+ { filter: "blur(0px)", skewX: 0, x: 0, opacity: 1, duration: 0.4, ease: "power3.out" }, T + 0.15);
42
+ ```
43
+
44
+ **Calm (heavier blur, gentler motion):**
45
+
46
+ ```js
47
+ tl.to(old, { filter: "blur(20px)", skewX: -4, x: -100, opacity: 0, duration: 0.6, ease: "power1.in" }, T);
48
+ tl.fromTo(new,
49
+ { filter: "blur(20px)", skewX: 4, x: 100, opacity: 0 },
50
+ { filter: "blur(0px)", skewX: 0, x: 0, opacity: 1, duration: 0.6, ease: "power1.out" }, T + 0.3);
51
+ ```
@@ -1,43 +1,43 @@
1
- ## Cover
2
-
3
- ### Staggered Color Blocks
4
-
5
- Full-screen (1920x1080) colored divs slide across staggered. Scene swaps while covered.
6
-
7
- **2-block** (standard):
8
-
9
- ```js
10
- tl.set("#wipe-a", { x: -1920 }, T - 0.01);
11
- tl.set("#wipe-b", { x: -1920 }, T - 0.01);
12
- tl.to("#wipe-a", { x: 0, duration: 0.25, ease: "power3.inOut" }, T);
13
- tl.to("#wipe-b", { x: 0, duration: 0.25, ease: "power3.inOut" }, T + 0.06);
14
- tl.set(old, { opacity: 0 }, T + 0.2);
15
- tl.set(new, { opacity: 1 }, T + 0.2);
16
- tl.to("#wipe-a", { x: 1920, duration: 0.25, ease: "power3.inOut" }, T + 0.28);
17
- tl.to("#wipe-b", { x: 1920, duration: 0.25, ease: "power3.inOut" }, T + 0.34);
18
- ```
19
-
20
- **5-block** (dense variant): same pattern with 5 blocks at 0.04s stagger. Use composition palette colors.
21
-
22
- ### Horizontal Blinds
23
-
24
- Full-width strips slide across staggered. Each strip: `width: 1920px; height: Xpx`.
25
-
26
- **6 strips** (180px each): `0.03s` stagger
27
- **12 strips** (90px each): `0.018s` stagger
28
-
29
- ```js
30
- for (var i = 0; i < N; i++) {
31
- tl.set("#blind-h-" + i, { x: -1920 }, T - 0.01);
32
- tl.fromTo("#blind-h-" + i, { x: -1920 }, { x: 0, duration: 0.2, ease: "power3.inOut" }, T + i * stagger);
33
- }
34
- tl.set(old, { opacity: 0 }, T + coverTime);
35
- tl.set(new, { opacity: 1 }, T + coverTime);
36
- for (var i = 0; i < N; i++) {
37
- tl.to("#blind-h-" + i, { x: 1920, duration: 0.2, ease: "power3.inOut" }, T + exitStart + i * stagger);
38
- }
39
- ```
40
-
41
- ### Vertical Blinds
42
-
43
- Same as horizontal but strips are tall and narrow, moving on Y axis.
1
+ ## Cover
2
+
3
+ ### Staggered Color Blocks
4
+
5
+ Full-screen (1920x1080) colored divs slide across staggered. Scene swaps while covered.
6
+
7
+ **2-block** (standard):
8
+
9
+ ```js
10
+ tl.set("#wipe-a", { x: -1920 }, T - 0.01);
11
+ tl.set("#wipe-b", { x: -1920 }, T - 0.01);
12
+ tl.to("#wipe-a", { x: 0, duration: 0.25, ease: "power3.inOut" }, T);
13
+ tl.to("#wipe-b", { x: 0, duration: 0.25, ease: "power3.inOut" }, T + 0.06);
14
+ tl.set(old, { opacity: 0 }, T + 0.2);
15
+ tl.set(new, { opacity: 1 }, T + 0.2);
16
+ tl.to("#wipe-a", { x: 1920, duration: 0.25, ease: "power3.inOut" }, T + 0.28);
17
+ tl.to("#wipe-b", { x: 1920, duration: 0.25, ease: "power3.inOut" }, T + 0.34);
18
+ ```
19
+
20
+ **5-block** (dense variant): same pattern with 5 blocks at 0.04s stagger. Use composition palette colors.
21
+
22
+ ### Horizontal Blinds
23
+
24
+ Full-width strips slide across staggered. Each strip: `width: 1920px; height: Xpx`.
25
+
26
+ **6 strips** (180px each): `0.03s` stagger
27
+ **12 strips** (90px each): `0.018s` stagger
28
+
29
+ ```js
30
+ for (var i = 0; i < N; i++) {
31
+ tl.set("#blind-h-" + i, { x: -1920 }, T - 0.01);
32
+ tl.fromTo("#blind-h-" + i, { x: -1920 }, { x: 0, duration: 0.2, ease: "power3.inOut" }, T + i * stagger);
33
+ }
34
+ tl.set(old, { opacity: 0 }, T + coverTime);
35
+ tl.set(new, { opacity: 1 }, T + coverTime);
36
+ for (var i = 0; i < N; i++) {
37
+ tl.to("#blind-h-" + i, { x: 1920, duration: 0.2, ease: "power3.inOut" }, T + exitStart + i * stagger);
38
+ }
39
+ ```
40
+
41
+ ### Vertical Blinds
42
+
43
+ Same as horizontal but strips are tall and narrow, moving on Y axis.
@@ -1,95 +1,95 @@
1
- ## Destruction
2
-
3
- ### Page Burn
4
-
5
- The outgoing scene literally burns away from a corner. A fire front expands with noise-based irregular edges, a canvas draws the scorched char line at the burn boundary, and individual text characters/elements chip off and fall with gravity as the fire reaches them. The incoming scene reveals behind the burn.
6
-
7
- This transition has three systems working together:
8
-
9
- 1. **Fire geometry** — a radial front expanding from a corner (e.g., bottom-right) with noise-based irregularity for organic edges
10
- 2. **Scene clipping** — the outgoing scene uses an SVG clip-path (with `fill-rule: evenodd`) that cuts a hole matching the fire front. As the fire expands, more of the scene is clipped away. All content (text, images, lines) burns with the page — no separate debris.
11
- 3. **Scorched edge** — a `<canvas>` overlay draws a radial gradient fringe at the fire boundary to simulate charring
12
-
13
- **When to use:** Dramatic reveals, edgy/destructive mood, gaming, cyberpunk. This is the most dramatic transition in the catalog — reserve it for hero moments.
14
-
15
- **Requirements:**
16
-
17
- - A `<canvas>` element for the burn edge overlay
18
- - A noise function for organic fire edge geometry
19
- - SVG clip-path with evenodd fill-rule for the inverted clip
20
-
21
- **Fire geometry (deterministic noise):**
22
-
23
- ```js
24
- function noise(x) {
25
- var ix = Math.floor(x),
26
- fx = x - ix;
27
- var a = Math.sin(ix * 127.1 + 311.7) * 43758.5453;
28
- var b = Math.sin((ix + 1) * 127.1 + 311.7) * 43758.5453;
29
- var t = fx * fx * (3 - 2 * fx);
30
- return a - Math.floor(a) + (b - Math.floor(b) - (a - Math.floor(a))) * t;
31
- }
32
-
33
- function fireRadiusAtAngle(angle, progress) {
34
- var base = progress * maxRadius;
35
- return (
36
- base +
37
- noise(angle * 3 + progress * 4) * 50 +
38
- noise(angle * 8 + progress * 9) * 20 +
39
- noise(angle * 15 + progress * 15) * 8
40
- );
41
- }
42
- ```
43
-
44
- **Incoming scene timing:** The incoming scene should NOT be visible during the burn. As the fire consumes the outgoing scene, **black shows through the holes** — this is the dramatic part. The viewer watches content being destroyed against blackness.
45
-
46
- At ~90% through the burn, the incoming scene fades in SLOWLY from black — the background first, then content staggered. Use long, gentle fades (`power1.out`, 0.8-1.2s durations) so it feels like the new scene materializes from darkness, not a hard swap.
47
-
48
- ```js
49
- // Scene 2 stays at opacity: 0 during the burn — black behind the fire
50
- tl.set("#s2-title", { opacity: 0 }, T);
51
- tl.set("#s2-subtitle", { opacity: 0 }, T);
52
-
53
- // At 90% through, scene bg fades in slowly from black
54
- var contentReveal = T + BURN_DURATION * 0.9;
55
- tl.to("#scene2", { opacity: 1, duration: 1.2, ease: "power1.out" }, contentReveal);
56
-
57
- // Content fades in staggered on top, even slower
58
- tl.to("#s2-title", { opacity: 1, duration: 1.0, ease: "power1.out" }, contentReveal + 0.5);
59
- tl.to("#s2-subtitle", { opacity: 1, duration: 0.8, ease: "power1.out" }, contentReveal + 0.7);
60
- ```
61
-
62
- **Content burns with the page — no falling debris.** The clip-path on scene1 IS the effect — as the fire shape expands, everything behind the fire edge (text, images, lines) disappears naturally. Don't clone elements, don't create falling debris. The content is part of the page being consumed. The scorched canvas edge provides the visual char line at the burn boundary.
63
-
64
- **Hide scene1 via `tl.set` at burn end — NEVER in `onComplete`.** Using `onComplete` to hide scene1 is not reversible when scrubbing. Instead, use a `tl.set` at the exact burn end time:
65
-
66
- ```js
67
- tl.to(
68
- burnState,
69
- {
70
- progress: 1,
71
- duration: BURN_DURATION,
72
- ease: "none",
73
- onUpdate: function () {
74
- var wp = burnState.progress;
75
- var scene1 = document.getElementById("scene1");
76
- if (wp <= 0) {
77
- scene1.style.clipPath = "none"; // fully visible when rewound
78
- } else if (wp < 1) {
79
- scene1.style.clipPath = buildClipPath(wp);
80
- }
81
- drawEdge(wp);
82
- },
83
- // NO onComplete — use tl.set instead
84
- },
85
- T,
86
- );
87
-
88
- // Hide scene1 at exact burn end — reversible via timeline
89
- tl.set("#scene1", { opacity: 0 }, T + BURN_DURATION);
90
- tl.set("#scene1", { clipPath: "none" }, T + BURN_DURATION);
91
- ```
92
-
93
- The `onUpdate` handles clip-path and canvas edge per-frame. The `tl.set` handles the final hide — and GSAP automatically reverses it when scrubbing backward, restoring scene1 to `opacity: 1`.
94
-
95
- The `onUpdate` callback is the key — it runs every frame to advance the clip-path and canvas edge in sync with the timeline.
1
+ ## Destruction
2
+
3
+ ### Page Burn
4
+
5
+ The outgoing scene literally burns away from a corner. A fire front expands with noise-based irregular edges, a canvas draws the scorched char line at the burn boundary, and individual text characters/elements chip off and fall with gravity as the fire reaches them. The incoming scene reveals behind the burn.
6
+
7
+ This transition has three systems working together:
8
+
9
+ 1. **Fire geometry** — a radial front expanding from a corner (e.g., bottom-right) with noise-based irregularity for organic edges
10
+ 2. **Scene clipping** — the outgoing scene uses an SVG clip-path (with `fill-rule: evenodd`) that cuts a hole matching the fire front. As the fire expands, more of the scene is clipped away. All content (text, images, lines) burns with the page — no separate debris.
11
+ 3. **Scorched edge** — a `<canvas>` overlay draws a radial gradient fringe at the fire boundary to simulate charring
12
+
13
+ **When to use:** Dramatic reveals, edgy/destructive mood, gaming, cyberpunk. This is the most dramatic transition in the catalog — reserve it for hero moments.
14
+
15
+ **Requirements:**
16
+
17
+ - A `<canvas>` element for the burn edge overlay
18
+ - A noise function for organic fire edge geometry
19
+ - SVG clip-path with evenodd fill-rule for the inverted clip
20
+
21
+ **Fire geometry (deterministic noise):**
22
+
23
+ ```js
24
+ function noise(x) {
25
+ var ix = Math.floor(x),
26
+ fx = x - ix;
27
+ var a = Math.sin(ix * 127.1 + 311.7) * 43758.5453;
28
+ var b = Math.sin((ix + 1) * 127.1 + 311.7) * 43758.5453;
29
+ var t = fx * fx * (3 - 2 * fx);
30
+ return a - Math.floor(a) + (b - Math.floor(b) - (a - Math.floor(a))) * t;
31
+ }
32
+
33
+ function fireRadiusAtAngle(angle, progress) {
34
+ var base = progress * maxRadius;
35
+ return (
36
+ base +
37
+ noise(angle * 3 + progress * 4) * 50 +
38
+ noise(angle * 8 + progress * 9) * 20 +
39
+ noise(angle * 15 + progress * 15) * 8
40
+ );
41
+ }
42
+ ```
43
+
44
+ **Incoming scene timing:** The incoming scene should NOT be visible during the burn. As the fire consumes the outgoing scene, **black shows through the holes** — this is the dramatic part. The viewer watches content being destroyed against blackness.
45
+
46
+ At ~90% through the burn, the incoming scene fades in SLOWLY from black — the background first, then content staggered. Use long, gentle fades (`power1.out`, 0.8-1.2s durations) so it feels like the new scene materializes from darkness, not a hard swap.
47
+
48
+ ```js
49
+ // Scene 2 stays at opacity: 0 during the burn — black behind the fire
50
+ tl.set("#s2-title", { opacity: 0 }, T);
51
+ tl.set("#s2-subtitle", { opacity: 0 }, T);
52
+
53
+ // At 90% through, scene bg fades in slowly from black
54
+ var contentReveal = T + BURN_DURATION * 0.9;
55
+ tl.to("#scene2", { opacity: 1, duration: 1.2, ease: "power1.out" }, contentReveal);
56
+
57
+ // Content fades in staggered on top, even slower
58
+ tl.to("#s2-title", { opacity: 1, duration: 1.0, ease: "power1.out" }, contentReveal + 0.5);
59
+ tl.to("#s2-subtitle", { opacity: 1, duration: 0.8, ease: "power1.out" }, contentReveal + 0.7);
60
+ ```
61
+
62
+ **Content burns with the page — no falling debris.** The clip-path on scene1 IS the effect — as the fire shape expands, everything behind the fire edge (text, images, lines) disappears naturally. Don't clone elements, don't create falling debris. The content is part of the page being consumed. The scorched canvas edge provides the visual char line at the burn boundary.
63
+
64
+ **Hide scene1 via `tl.set` at burn end — NEVER in `onComplete`.** Using `onComplete` to hide scene1 is not reversible when scrubbing. Instead, use a `tl.set` at the exact burn end time:
65
+
66
+ ```js
67
+ tl.to(
68
+ burnState,
69
+ {
70
+ progress: 1,
71
+ duration: BURN_DURATION,
72
+ ease: "none",
73
+ onUpdate: function () {
74
+ var wp = burnState.progress;
75
+ var scene1 = document.getElementById("scene1");
76
+ if (wp <= 0) {
77
+ scene1.style.clipPath = "none"; // fully visible when rewound
78
+ } else if (wp < 1) {
79
+ scene1.style.clipPath = buildClipPath(wp);
80
+ }
81
+ drawEdge(wp);
82
+ },
83
+ // NO onComplete — use tl.set instead
84
+ },
85
+ T,
86
+ );
87
+
88
+ // Hide scene1 at exact burn end — reversible via timeline
89
+ tl.set("#scene1", { opacity: 0 }, T + BURN_DURATION);
90
+ tl.set("#scene1", { clipPath: "none" }, T + BURN_DURATION);
91
+ ```
92
+
93
+ The `onUpdate` handles clip-path and canvas edge per-frame. The `tl.set` handles the final hide — and GSAP automatically reverses it when scrubbing backward, restoring scene1 to `opacity: 1`.
94
+
95
+ The `onUpdate` callback is the key — it runs every frame to advance the clip-path and canvas edge in sync with the timeline.
@@ -1,66 +1,66 @@
1
- ## Dissolve
2
-
3
- ### Crossfade
4
-
5
- Simple opacity swap. The baseline.
6
-
7
- ```js
8
- tl.to(old, { opacity: 0, duration: 0.5, ease: "power2.inOut" }, T);
9
- tl.fromTo(new, { opacity: 0 }, { opacity: 1, duration: 0.5, ease: "power2.inOut" }, T);
10
- ```
11
-
12
- ### Blur Crossfade
13
-
14
- Dissolve with blur + scale shift. **Scale blur amount by energy** — see SKILL.md "Blur Intensity by Energy" section. The examples below show the medium (default) version. For calm compositions, increase to 20-30px with a 0.3-0.5s hold at peak blur. For high-energy, decrease to 3-6px with no hold.
15
-
16
- **Medium (default):**
17
-
18
- ```js
19
- tl.to(old, { filter: "blur(10px)", scale: 1.03, opacity: 0, duration: 0.5, ease: "power2.inOut" }, T);
20
- tl.fromTo(new,
21
- { filter: "blur(10px)", scale: 0.97, opacity: 0 },
22
- { filter: "blur(0px)", scale: 1, opacity: 1, duration: 0.5, ease: "power2.inOut" }, T + 0.1);
23
- ```
24
-
25
- **Calm (wellness, luxury) — heavy blur, holds at abstract color:**
26
-
27
- ```js
28
- tl.to(old, { filter: "blur(25px)", scale: 1.05, duration: 0.6, ease: "power1.in" }, T);
29
- tl.to(old, { opacity: 0, duration: 0.4, ease: "power1.in" }, T + 0.4);
30
- tl.fromTo(new,
31
- { filter: "blur(25px)", scale: 0.95, opacity: 0 },
32
- { filter: "blur(25px)", scale: 0.95, opacity: 1, duration: 0.3, ease: "power1.inOut" }, T + 0.5);
33
- tl.to(new, { filter: "blur(0px)", scale: 1, duration: 0.6, ease: "power1.out" }, T + 0.8);
34
- ```
35
-
36
- ### Focus Pull
37
-
38
- Outgoing slowly blurs while incoming fades in sharp. Depth-of-field feel. **Scale blur amount and hold duration by energy.**
39
-
40
- **Medium:**
41
-
42
- ```js
43
- tl.to(old, { filter: "blur(15px)", duration: 0.5, ease: "power1.in" }, T);
44
- tl.to(old, { opacity: 0, duration: 0.3, ease: "power2.in" }, T + 0.25);
45
- tl.fromTo(new, { opacity: 0 }, { opacity: 1, duration: 0.3, ease: "power2.out" }, T + 0.25);
46
- ```
47
-
48
- **Calm — slow rack focus with long hold at peak defocus:**
49
-
50
- ```js
51
- tl.to(old, { filter: "blur(30px)", duration: 0.8, ease: "power1.in" }, T);
52
- tl.to(old, { opacity: 0, duration: 0.5, ease: "power1.in" }, T + 0.6);
53
- tl.fromTo(new, { opacity: 0, filter: "blur(20px)" },
54
- { opacity: 1, filter: "blur(20px)", duration: 0.3, ease: "power1.inOut" }, T + 0.7);
55
- tl.to(new, { filter: "blur(0px)", duration: 0.6, ease: "power1.out" }, T + 1.0);
56
- ```
57
-
58
- ### Color Dip
59
-
60
- Fade to solid color, hold, fade up new scene.
61
-
62
- ```js
63
- tl.to(old, { opacity: 0, duration: 0.2, ease: "power2.in" }, T);
64
- // Background color shows through
65
- tl.fromTo(new, { opacity: 0 }, { opacity: 1, duration: 0.2, ease: "power2.out" }, T + 0.25);
66
- ```
1
+ ## Dissolve
2
+
3
+ ### Crossfade
4
+
5
+ Simple opacity swap. The baseline.
6
+
7
+ ```js
8
+ tl.to(old, { opacity: 0, duration: 0.5, ease: "power2.inOut" }, T);
9
+ tl.fromTo(new, { opacity: 0 }, { opacity: 1, duration: 0.5, ease: "power2.inOut" }, T);
10
+ ```
11
+
12
+ ### Blur Crossfade
13
+
14
+ Dissolve with blur + scale shift. **Scale blur amount by energy** — see SKILL.md "Blur Intensity by Energy" section. The examples below show the medium (default) version. For calm compositions, increase to 20-30px with a 0.3-0.5s hold at peak blur. For high-energy, decrease to 3-6px with no hold.
15
+
16
+ **Medium (default):**
17
+
18
+ ```js
19
+ tl.to(old, { filter: "blur(10px)", scale: 1.03, opacity: 0, duration: 0.5, ease: "power2.inOut" }, T);
20
+ tl.fromTo(new,
21
+ { filter: "blur(10px)", scale: 0.97, opacity: 0 },
22
+ { filter: "blur(0px)", scale: 1, opacity: 1, duration: 0.5, ease: "power2.inOut" }, T + 0.1);
23
+ ```
24
+
25
+ **Calm (wellness, luxury) — heavy blur, holds at abstract color:**
26
+
27
+ ```js
28
+ tl.to(old, { filter: "blur(25px)", scale: 1.05, duration: 0.6, ease: "power1.in" }, T);
29
+ tl.to(old, { opacity: 0, duration: 0.4, ease: "power1.in" }, T + 0.4);
30
+ tl.fromTo(new,
31
+ { filter: "blur(25px)", scale: 0.95, opacity: 0 },
32
+ { filter: "blur(25px)", scale: 0.95, opacity: 1, duration: 0.3, ease: "power1.inOut" }, T + 0.5);
33
+ tl.to(new, { filter: "blur(0px)", scale: 1, duration: 0.6, ease: "power1.out" }, T + 0.8);
34
+ ```
35
+
36
+ ### Focus Pull
37
+
38
+ Outgoing slowly blurs while incoming fades in sharp. Depth-of-field feel. **Scale blur amount and hold duration by energy.**
39
+
40
+ **Medium:**
41
+
42
+ ```js
43
+ tl.to(old, { filter: "blur(15px)", duration: 0.5, ease: "power1.in" }, T);
44
+ tl.to(old, { opacity: 0, duration: 0.3, ease: "power2.in" }, T + 0.25);
45
+ tl.fromTo(new, { opacity: 0 }, { opacity: 1, duration: 0.3, ease: "power2.out" }, T + 0.25);
46
+ ```
47
+
48
+ **Calm — slow rack focus with long hold at peak defocus:**
49
+
50
+ ```js
51
+ tl.to(old, { filter: "blur(30px)", duration: 0.8, ease: "power1.in" }, T);
52
+ tl.to(old, { opacity: 0, duration: 0.5, ease: "power1.in" }, T + 0.6);
53
+ tl.fromTo(new, { opacity: 0, filter: "blur(20px)" },
54
+ { opacity: 1, filter: "blur(20px)", duration: 0.3, ease: "power1.inOut" }, T + 0.7);
55
+ tl.to(new, { filter: "blur(0px)", duration: 0.6, ease: "power1.out" }, T + 1.0);
56
+ ```
57
+
58
+ ### Color Dip
59
+
60
+ Fade to solid color, hold, fade up new scene.
61
+
62
+ ```js
63
+ tl.to(old, { opacity: 0, duration: 0.2, ease: "power2.in" }, T);
64
+ // Background color shows through
65
+ tl.fromTo(new, { opacity: 0 }, { opacity: 1, duration: 0.2, ease: "power2.out" }, T + 0.25);
66
+ ```
@@ -1,45 +1,45 @@
1
- ## Distortion
2
-
3
- ### Glitch
4
-
5
- RGB-tinted overlays (NOT multiply blend — use normal blending at 35% opacity) jitter with large offsets. Scene itself also jitters.
6
-
7
- ```js
8
- tl.set("#glitch-r", { opacity: 1, x: 40, y: -8 }, T);
9
- tl.set("#glitch-g", { opacity: 1, x: -30, y: 12 }, T);
10
- tl.set("#glitch-b", { opacity: 1, x: 15, y: -20 }, T);
11
- tl.set(old, { x: -15 }, T);
12
- // 6 jitter frames at 0.03s intervals with big offsets (±30-60px)
13
- // ... swap and clear at T + 0.2
14
- ```
15
-
16
- ### Chromatic Aberration
17
-
18
- RGB overlays start aligned then spread apart (±80px), scene fades, converge on new scene.
19
-
20
- ```js
21
- tl.set("#glitch-r", { opacity: 0.6, x: 0 }, T);
22
- tl.set("#glitch-g", { opacity: 0.6, x: 0 }, T);
23
- tl.set("#glitch-b", { opacity: 0.6, x: 0 }, T);
24
- tl.to("#glitch-r", { x: -80, opacity: 0.8, duration: 0.3, ease: "power2.in" }, T);
25
- tl.to("#glitch-b", { x: 80, opacity: 0.8, duration: 0.3, ease: "power2.in" }, T);
26
- tl.to("#glitch-g", { y: 30, duration: 0.3, ease: "power2.in" }, T);
27
- // Swap at T + 0.3, converge back at T + 0.3
28
- ```
29
-
30
- ### Ripple
31
-
32
- Rapid oscillation (±30px) + scale distortion (0.97-1.03) + increasing blur. Swap at peak distortion.
33
-
34
- ```js
35
- tl.to(old, { x: 30, scale: 1.02, duration: 0.04, ease: "none" }, T);
36
- tl.to(old, { x: -25, scale: 0.98, filter: "blur(4px)", duration: 0.04, ease: "none" }, T + 0.04);
37
- // ... more oscillations with increasing blur
38
- // Swap at peak, incoming stabilizes with decreasing wobble
39
- ```
40
-
41
- ### VHS Tape
42
-
43
- Clone scene into 20 horizontal strips (each 54px, clip-path'd). Each strip shifts x independently with seeded pseudo-random offsets at per-bar random intervals. Add red+blue chromatic offset copies on each strip (z-index above main, 35% opacity). Make strips wider than frame (2020px at left:-50px) so edges never show.
44
-
45
- See SKILL.md for clone-based implementation pattern.
1
+ ## Distortion
2
+
3
+ ### Glitch
4
+
5
+ RGB-tinted overlays (NOT multiply blend — use normal blending at 35% opacity) jitter with large offsets. Scene itself also jitters.
6
+
7
+ ```js
8
+ tl.set("#glitch-r", { opacity: 1, x: 40, y: -8 }, T);
9
+ tl.set("#glitch-g", { opacity: 1, x: -30, y: 12 }, T);
10
+ tl.set("#glitch-b", { opacity: 1, x: 15, y: -20 }, T);
11
+ tl.set(old, { x: -15 }, T);
12
+ // 6 jitter frames at 0.03s intervals with big offsets (±30-60px)
13
+ // ... swap and clear at T + 0.2
14
+ ```
15
+
16
+ ### Chromatic Aberration
17
+
18
+ RGB overlays start aligned then spread apart (±80px), scene fades, converge on new scene.
19
+
20
+ ```js
21
+ tl.set("#glitch-r", { opacity: 0.6, x: 0 }, T);
22
+ tl.set("#glitch-g", { opacity: 0.6, x: 0 }, T);
23
+ tl.set("#glitch-b", { opacity: 0.6, x: 0 }, T);
24
+ tl.to("#glitch-r", { x: -80, opacity: 0.8, duration: 0.3, ease: "power2.in" }, T);
25
+ tl.to("#glitch-b", { x: 80, opacity: 0.8, duration: 0.3, ease: "power2.in" }, T);
26
+ tl.to("#glitch-g", { y: 30, duration: 0.3, ease: "power2.in" }, T);
27
+ // Swap at T + 0.3, converge back at T + 0.3
28
+ ```
29
+
30
+ ### Ripple
31
+
32
+ Rapid oscillation (±30px) + scale distortion (0.97-1.03) + increasing blur. Swap at peak distortion.
33
+
34
+ ```js
35
+ tl.to(old, { x: 30, scale: 1.02, duration: 0.04, ease: "none" }, T);
36
+ tl.to(old, { x: -25, scale: 0.98, filter: "blur(4px)", duration: 0.04, ease: "none" }, T + 0.04);
37
+ // ... more oscillations with increasing blur
38
+ // Swap at peak, incoming stabilizes with decreasing wobble
39
+ ```
40
+
41
+ ### VHS Tape
42
+
43
+ Clone scene into 20 horizontal strips (each 54px, clip-path'd). Each strip shifts x independently with seeded pseudo-random offsets at per-bar random intervals. Add red+blue chromatic offset copies on each strip (z-index above main, 35% opacity). Make strips wider than frame (2020px at left:-50px) so edges never show.
44
+
45
+ See SKILL.md for clone-based implementation pattern.
@@ -1,10 +1,10 @@
1
- ## Grid
2
-
3
- ### Grid Dissolve
4
-
5
- Grid of colored cells covers the frame in a ripple from center. Scene swaps at 50% coverage. Cells fade out in ripple.
6
-
7
- **12-cell** (4x3, each 480x270): standard
8
- **120-cell** (12x10, each 160x108): dense variant — lower opacity (0.75), tighter ripple
9
-
10
- Cells are created dynamically in JS, sorted by distance from center for ripple stagger.
1
+ ## Grid
2
+
3
+ ### Grid Dissolve
4
+
5
+ Grid of colored cells covers the frame in a ripple from center. Scene swaps at 50% coverage. Cells fade out in ripple.
6
+
7
+ **12-cell** (4x3, each 480x270): standard
8
+ **120-cell** (12x10, each 160x108): dense variant — lower opacity (0.75), tighter ripple
9
+
10
+ Cells are created dynamically in JS, sorted by distance from center for ripple stagger.