takomi 2.1.45 → 2.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (679) hide show
  1. package/.pi/README.md +5 -5
  2. package/.pi/agents/architect.md +2 -2
  3. package/.pi/agents/designer.md +2 -2
  4. package/.pi/agents/worker.md +32 -0
  5. package/.pi/extensions/oauth-router/README.md +3 -3
  6. package/.pi/extensions/oauth-router/config.ts +34 -34
  7. package/.pi/extensions/oauth-router/report-ui.ts +205 -205
  8. package/.pi/extensions/oauth-router/scripts/vibe-verify.py +5 -5
  9. package/.pi/extensions/takomi-context-manager/diagnostics.ts +560 -560
  10. package/.pi/extensions/takomi-context-manager/model-policy-gate.ts +15 -103
  11. package/.pi/extensions/takomi-context-manager/policy-tools.ts +93 -93
  12. package/.pi/extensions/takomi-context-manager/skill-categories.d.ts +11 -11
  13. package/.pi/extensions/takomi-context-manager/skill-tools.ts +208 -208
  14. package/.pi/extensions/takomi-context-manager/tool-renderers.ts +112 -112
  15. package/.pi/extensions/takomi-runtime/command-text.ts +5 -4
  16. package/.pi/extensions/takomi-runtime/commands.ts +17 -17
  17. package/.pi/extensions/takomi-runtime/gate-provenance.ts +24 -24
  18. package/.pi/extensions/takomi-runtime/index.ts +278 -86
  19. package/.pi/extensions/takomi-runtime/model-routing-defaults.ts +168 -232
  20. package/.pi/extensions/takomi-runtime/profile.ts +9 -8
  21. package/.pi/extensions/takomi-runtime/routing-policy.ts +84 -65
  22. package/.pi/extensions/takomi-runtime/shared.ts +7 -30
  23. package/.pi/extensions/takomi-runtime/tool-renderers.ts +234 -234
  24. package/.pi/extensions/takomi-runtime/workflow-catalog.ts +54 -54
  25. package/.pi/extensions/takomi-subagents/agents.ts +5 -0
  26. package/.pi/extensions/takomi-subagents/async-lifecycle.ts +401 -401
  27. package/.pi/extensions/takomi-subagents/detached-results.ts +940 -940
  28. package/.pi/extensions/takomi-subagents/index.ts +4 -0
  29. package/.pi/extensions/takomi-subagents/native-render.ts +253 -250
  30. package/.pi/extensions/takomi-subagents/pi-subagents-engine.ts +7 -1
  31. package/.pi/extensions/takomi-subagents/result-heartbeat.ts +55 -55
  32. package/.pi/extensions/takomi-subagents/subagent-ux.ts +162 -162
  33. package/.pi/extensions/takomi-subagents/tool-runner.ts +65 -1
  34. package/.pi/settings.json +39 -36
  35. package/.pi/takomi/model-routing.md +6 -0
  36. package/.pi/takomi-profile.json +8 -4
  37. package/README.md +1 -1
  38. package/assets/.agent/skills/embedded-captions/CATALOG.md +93 -93
  39. package/assets/.agent/skills/embedded-captions/SKILL.md +286 -286
  40. package/assets/.agent/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -35
  41. package/assets/.agent/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -115
  42. package/assets/.agent/skills/embedded-captions/assets/fonts/char-widths.json +2211 -2211
  43. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +241 -241
  44. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +241 -241
  45. package/assets/.agent/skills/embedded-captions/dna/README.md +148 -148
  46. package/assets/.agent/skills/embedded-captions/dna/chrome.json +68 -68
  47. package/assets/.agent/skills/embedded-captions/dna/cream.json +69 -69
  48. package/assets/.agent/skills/embedded-captions/dna/documentary.json +62 -62
  49. package/assets/.agent/skills/embedded-captions/dna/editorial.json +70 -70
  50. package/assets/.agent/skills/embedded-captions/dna/glitch.json +82 -82
  51. package/assets/.agent/skills/embedded-captions/dna/ink.json +65 -65
  52. package/assets/.agent/skills/embedded-captions/dna/keynote.json +62 -62
  53. package/assets/.agent/skills/embedded-captions/dna/loud.json +75 -75
  54. package/assets/.agent/skills/embedded-captions/dna/neon.json +58 -58
  55. package/assets/.agent/skills/embedded-captions/dna/velocity.json +89 -89
  56. package/assets/.agent/skills/embedded-captions/modes/cinematic/README.md +48 -48
  57. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -98
  58. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -188
  59. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -134
  60. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -179
  61. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -81
  62. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -170
  63. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -16
  64. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -226
  65. package/assets/.agent/skills/embedded-captions/modes/cinematic/engine.html +355 -355
  66. package/assets/.agent/skills/embedded-captions/modes/standard/_anatomy.md +233 -233
  67. package/assets/.agent/skills/embedded-captions/modes/standard/_motion.md +192 -192
  68. package/assets/.agent/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -97
  69. package/assets/.agent/skills/embedded-captions/references/aesthetic-principles.md +168 -168
  70. package/assets/.agent/skills/embedded-captions/references/anti-patterns.md +188 -188
  71. package/assets/.agent/skills/embedded-captions/references/bespoke-vs-presets.md +178 -178
  72. package/assets/.agent/skills/embedded-captions/references/caption-grouping.md +130 -130
  73. package/assets/.agent/skills/embedded-captions/references/composition-craft.md +522 -522
  74. package/assets/.agent/skills/embedded-captions/references/direction-catalog.md +138 -138
  75. package/assets/.agent/skills/embedded-captions/references/example-renders/champion.html +371 -371
  76. package/assets/.agent/skills/embedded-captions/references/example-renders/memory-wall.html +334 -334
  77. package/assets/.agent/skills/embedded-captions/references/failure-modes.md +145 -145
  78. package/assets/.agent/skills/embedded-captions/references/layout-heuristics.md +238 -238
  79. package/assets/.agent/skills/embedded-captions/references/motion-vocabulary.md +148 -148
  80. package/assets/.agent/skills/embedded-captions/references/rail.md +68 -68
  81. package/assets/.agent/skills/embedded-captions/references/reference-bar.md +47 -47
  82. package/assets/.agent/skills/embedded-captions/references/scene-types.md +94 -94
  83. package/assets/.agent/skills/embedded-captions/references/test-set.md +66 -66
  84. package/assets/.agent/skills/embedded-captions/references/typographic-moves.md +266 -266
  85. package/assets/.agent/skills/embedded-captions/references/typography-presets.md +63 -63
  86. package/assets/.agent/skills/embedded-captions/scripts/audio-envelope.cjs +95 -95
  87. package/assets/.agent/skills/embedded-captions/scripts/check-occlusion.cjs +250 -250
  88. package/assets/.agent/skills/embedded-captions/scripts/check-overflow.cjs +194 -194
  89. package/assets/.agent/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -233
  90. package/assets/.agent/skills/embedded-captions/scripts/check-timing.cjs +173 -173
  91. package/assets/.agent/skills/embedded-captions/scripts/fill-timings.cjs +124 -124
  92. package/assets/.agent/skills/embedded-captions/scripts/fit-fonts.cjs +158 -158
  93. package/assets/.agent/skills/embedded-captions/scripts/gen-stroke-path.py +46 -46
  94. package/assets/.agent/skills/embedded-captions/scripts/inject-fonts.cjs +169 -169
  95. package/assets/.agent/skills/embedded-captions/scripts/lib-dna.cjs +201 -201
  96. package/assets/.agent/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -1205
  97. package/assets/.agent/skills/embedded-captions/scripts/make-composition.cjs +404 -404
  98. package/assets/.agent/skills/embedded-captions/scripts/make-theme.cjs +8781 -8781
  99. package/assets/.agent/skills/embedded-captions/scripts/matte.cjs +279 -279
  100. package/assets/.agent/skills/embedded-captions/scripts/measure-layout.cjs +293 -293
  101. package/assets/.agent/skills/embedded-captions/scripts/prepare.sh +39 -39
  102. package/assets/.agent/skills/embedded-captions/scripts/preview-frames.cjs +268 -268
  103. package/assets/.agent/skills/embedded-captions/scripts/render-and-composite.sh +469 -469
  104. package/assets/.agent/skills/embedded-captions/scripts/render-theme.sh +34 -34
  105. package/assets/.agent/skills/embedded-captions/scripts/safe-zones.cjs +813 -813
  106. package/assets/.agent/skills/embedded-captions/scripts/transcribe.cjs +332 -332
  107. package/assets/.agent/skills/embedded-captions/themes/PORTING.md +49 -49
  108. package/assets/.agent/skills/embedded-captions/themes/README.md +244 -244
  109. package/assets/.agent/skills/embedded-captions/themes/anchor.json +27 -27
  110. package/assets/.agent/skills/embedded-captions/themes/arcade.json +51 -51
  111. package/assets/.agent/skills/embedded-captions/themes/aurora.json +41 -41
  112. package/assets/.agent/skills/embedded-captions/themes/biolume.json +35 -35
  113. package/assets/.agent/skills/embedded-captions/themes/brush.json +74 -74
  114. package/assets/.agent/skills/embedded-captions/themes/chalkboard.json +52 -52
  115. package/assets/.agent/skills/embedded-captions/themes/dossier.json +56 -56
  116. package/assets/.agent/skills/embedded-captions/themes/graffiti.json +62 -62
  117. package/assets/.agent/skills/embedded-captions/themes/hologram.json +41 -41
  118. package/assets/.agent/skills/embedded-captions/themes/inkwater.json +43 -43
  119. package/assets/.agent/skills/embedded-captions/themes/laser.json +46 -46
  120. package/assets/.agent/skills/embedded-captions/themes/lastpage.json +33 -33
  121. package/assets/.agent/skills/embedded-captions/themes/neonsign.json +53 -53
  122. package/assets/.agent/skills/embedded-captions/themes/nightcity.json +56 -56
  123. package/assets/.agent/skills/embedded-captions/themes/ordnance.json +54 -54
  124. package/assets/.agent/skills/embedded-captions/themes/papercut.json +37 -37
  125. package/assets/.agent/skills/embedded-captions/themes/popup.json +46 -46
  126. package/assets/.agent/skills/embedded-captions/themes/ransom.json +62 -62
  127. package/assets/.agent/skills/embedded-captions/themes/scoreboard.json +54 -54
  128. package/assets/.agent/skills/embedded-captions/themes/spectrum.json +46 -46
  129. package/assets/.agent/skills/embedded-captions/themes/stardust.json +29 -29
  130. package/assets/.agent/skills/embedded-captions/themes/stomp.json +43 -43
  131. package/assets/.agent/skills/embedded-captions/themes/terminal.json +49 -49
  132. package/assets/.agent/skills/embedded-captions/themes/thunder.json +44 -44
  133. package/assets/.agent/skills/embedded-captions/themes/transit.json +44 -44
  134. package/assets/.agent/skills/embedded-captions/themes/vhs.json +47 -47
  135. package/assets/.agent/skills/faceless-explainer/SKILL.md +209 -209
  136. package/assets/.agent/skills/faceless-explainer/references/cut-catalog.md +215 -215
  137. package/assets/.agent/skills/faceless-explainer/references/motion-language.md +156 -156
  138. package/assets/.agent/skills/faceless-explainer/references/story-design.md +248 -248
  139. package/assets/.agent/skills/faceless-explainer/references/visual-design.md +146 -146
  140. package/assets/.agent/skills/faceless-explainer/scripts/assemble-index.mjs +570 -570
  141. package/assets/.agent/skills/faceless-explainer/scripts/audio.mjs +253 -253
  142. package/assets/.agent/skills/faceless-explainer/scripts/build-frame.mjs +536 -536
  143. package/assets/.agent/skills/faceless-explainer/scripts/captions.mjs +508 -508
  144. package/assets/.agent/skills/faceless-explainer/scripts/lib/assets.mjs +55 -55
  145. package/assets/.agent/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -45
  146. package/assets/.agent/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -249
  147. package/assets/.agent/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -204
  148. package/assets/.agent/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -38
  149. package/assets/.agent/skills/faceless-explainer/scripts/lib/transitions.json +71 -71
  150. package/assets/.agent/skills/faceless-explainer/scripts/transitions.mjs +320 -320
  151. package/assets/.agent/skills/faceless-explainer/sub-agents/frame-worker.md +75 -75
  152. package/assets/.agent/skills/figma/SKILL.md +121 -121
  153. package/assets/.agent/skills/general-video/SKILL.md +143 -143
  154. package/assets/.agent/skills/hyperframes/SKILL.md +164 -164
  155. package/assets/.agent/skills/hyperframes-animation/SKILL.md +84 -84
  156. package/assets/.agent/skills/hyperframes-animation/adapters/animate-text.md +64 -64
  157. package/assets/.agent/skills/hyperframes-animation/adapters/animejs.md +114 -114
  158. package/assets/.agent/skills/hyperframes-animation/adapters/css-animations.md +143 -143
  159. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -118
  160. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -96
  161. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -96
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  163. package/assets/.agent/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -507
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  167. package/assets/.agent/skills/hyperframes-animation/adapters/waapi.md +101 -101
  168. package/assets/.agent/skills/hyperframes-animation/blueprints/comparison-split.md +27 -27
  169. package/assets/.agent/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -44
  170. package/assets/.agent/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -28
  171. package/assets/.agent/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -57
  172. package/assets/.agent/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -46
  173. package/assets/.agent/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -53
  174. package/assets/.agent/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -66
  175. package/assets/.agent/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -78
  176. package/assets/.agent/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -69
  177. package/assets/.agent/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -28
  178. package/assets/.agent/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -37
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  184. package/assets/.agent/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -382
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@@ -1,246 +1,246 @@
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- ---
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- name: camera-cursor-tracking
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- description: Two-phase virtual camera that locks viewport to a moving focal point with configurable initial positioning.
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- metadata:
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- tags: camera, tracking, viewport, two-phase, spring
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- ---
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-
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- # Two-Phase Camera Cursor Tracking
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-
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- Keeps a horizontally-growing element (e.g. a search bar with typing text, a long URL animating in) visible by switching between two camera modes.
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-
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- ## How It Works
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-
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- Separate **World Space** (the full target element with all content) from **Screen Space** (the viewport). Two phases:
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-
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- - **Phase 1 (Static)** — The world container sits at a fixed initial offset. Camera doesn't move. This anchors the viewer's eye to the composition before tracking begins.
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- - **Phase 2 (Tracking)** — Activates when the focal point (cursor, highlight, last typed glyph) exceeds a target screen position (e.g. a configurable fraction `CURSOR_TARGET_FRACTION` of viewport width from the left). The world container translates leftward (`x: -<delta>`) keeping the focal point pinned at that screen position.
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-
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- The offset math is **mathematically continuous** at the phase boundary — at the instant tracking starts, the world position equals what the static phase had. So the transition is seamless.
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-
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- The piecewise form used in code is:
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-
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- ```
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- finalWorldX = Math.min(INITIAL_OFFSET, trackingOffset)
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- ```
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-
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- `INITIAL_OFFSET` is the static-phase value; `trackingOffset` is whatever shift keeps the focal point at `CURSOR_TARGET_FRACTION × viewportWidth`. While the focal point hasn't grown past the target screen X, `trackingOffset` exceeds `INITIAL_OFFSET` (it's a less-negative number) and `Math.min` returns the static value. Once the focal point would cross the target, `trackingOffset` overtakes `INITIAL_OFFSET` and tracking takes over.
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-
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- ## HTML
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-
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- ```html
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- <div
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- class="scene"
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- id="tracking-scene"
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- data-composition-id="tracking-scene"
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- data-start="0"
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- data-duration="5"
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- data-track-index="0"
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- >
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- <div class="viewport">
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- <div class="world">
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- <div class="search-bar">
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- <span class="text" id="reveal-text">{phrase}</span><span class="cursor">|</span>
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- </div>
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- </div>
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- </div>
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- </div>
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- ```
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-
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- ## CSS (hero-frame layout)
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-
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- ```css
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- .scene {
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- position: relative;
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- width: 100%;
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- height: 100%;
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- }
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-
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- .viewport {
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- position: absolute;
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- inset: 0;
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- overflow: hidden; /* clip the world content */
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- display: flex;
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- align-items: center;
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- justify-content: flex-start;
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- padding-left: VIEWPORT_PAD_LEFT; /* "left margin" — variation: left-aligned init */
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- }
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-
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- .world {
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- display: flex;
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- align-items: center;
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- white-space: nowrap; /* keep text on one line for camera-tracking */
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- transform: translateX(0); /* GSAP will animate this */
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- }
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-
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- .search-bar {
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- font-family: {font};
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- font-size: BAR_FONT_SIZE;
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- font-weight: BAR_FONT_WEIGHT;
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- color: {textColor};
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- letter-spacing: BAR_LETTER_SPACING;
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- }
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-
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- .search-bar .text {
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- /* Width grows as more characters reveal */
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- display: inline-block;
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- overflow: hidden;
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- vertical-align: bottom;
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- }
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-
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- .search-bar .cursor {
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- display: inline-block;
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- width: CURSOR_WIDTH;
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- margin-left: CURSOR_GAP;
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- background: {accentColor};
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- height: CURSOR_HEIGHT_EM;
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- vertical-align: bottom;
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- /* No `animation: blink` CSS keyframe here — HF renders by seeking a paused
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- timeline, and CSS animation clocks are NOT synced to that seek. A CSS
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- blink will flicker non-deterministically. Drive cursor blink as a finite
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- yoyo tween on the GSAP timeline instead — see GSAP Timeline section. */
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- }
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- ```
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-
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- ## GSAP Timeline
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-
107
- ```html
108
- <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
109
- <script>
110
- window.__timelines = window.__timelines || {};
111
- const tl = gsap.timeline({ paused: true });
112
-
113
- // Pre-measure target text width to compute tracking distance.
114
- // Build the timeline SYNCHRONOUSLY — see Critical Constraints for why
115
- // a fonts.ready gate causes worker-race flicker.
116
- const textEl = document.getElementById("reveal-text");
117
- const fullText = textEl.textContent;
118
- const targetCursorScreenX = CURSOR_TARGET_FRACTION * VIEWPORT_WIDTH;
119
- const fullWidth = textEl.scrollWidth; // total text width after full reveal
120
- const trackingDelta = Math.max(0, VIEWPORT_PAD_LEFT + fullWidth - targetCursorScreenX);
121
-
122
- // Phase 1 — text reveals progressively; camera holds.
123
- // Reveal via max-width tween (no layout-property tweens on width/left/top).
124
- tl.fromTo(
125
- ".search-bar .text",
126
- { maxWidth: 0 },
127
- {
128
- maxWidth: fullWidth,
129
- duration: REVEAL_DUR,
130
- ease: "none", // linear typing rate
131
- },
132
- REVEAL_START,
133
- );
134
-
135
- // Phase 2 — camera tracks. Begin BEFORE full reveal so the boundary feels
136
- // continuous (text is still revealing as camera starts moving). The
137
- // Math.min(INITIAL_OFFSET, trackingOffset) formulation makes the handoff
138
- // mathematically continuous; see How It Works.
139
- tl.to(
140
- ".world",
141
- {
142
- x: -trackingDelta,
143
- duration: TRACK_DUR,
144
- ease: "power2.inOut",
145
- },
146
- TRACK_START,
147
- );
148
-
149
- // Cursor blink — GSAP-driven (NEVER CSS @keyframes infinite, which doesn't
150
- // sync with HF's seek-by-frame). Finite yoyo, repeats computed from scene
151
- // length so blinks land deterministically across frames.
152
- const blinkRepeats = Math.ceil(SCENE_DURATION / BLINK_HALF_PERIOD) - 1;
153
- tl.to(
154
- ".search-bar .cursor",
155
- {
156
- opacity: 0,
157
- duration: BLINK_HALF_PERIOD,
158
- ease: "steps(1)", // hard on/off, no fade
159
- yoyo: true,
160
- repeat: blinkRepeats,
161
- },
162
- 0,
163
- );
164
-
165
- window.__timelines["tracking-scene"] = tl;
166
- </script>
167
- ```
168
-
169
- ### Variations
170
-
171
- - **Centered → Center-Tracked**: set `.viewport { justify-content: center; padding: 0; }`. Camera tracks once the focal point crosses the midline (`CURSOR_TARGET_FRACTION = 0.5`).
172
- - **Left-Aligned → Right-Tracked**: as written above. Best when content exceeds viewport width from the start.
173
- - **Continuous typing driver**: replace the `maxWidth` tween with an `onUpdate` typing clock (`charsTyped = Math.floor(progress)`) plus per-frame `measureNodeWidth` to drive the cursor screen X. Required when the typed text is consumed elsewhere in the scene (e.g. by a parent strip's camera offset).
174
-
175
- ## How to Choose Values
176
-
177
- - **VIEWPORT_PAD_LEFT** — left-edge padding of the world inside the viewport (Phase 1 anchor X).
178
- - Range: 0 → ~10% of viewport width
179
- - Effects: 0 hugs the left edge; larger inset feels more like a centered hero frame
180
- - Constraints: must match the CSS `padding-left` on `.viewport` or the camera math drifts
181
- - **VIEWPORT_WIDTH** — the composition's `data-width` in CSS pixels.
182
- - Constraints: must equal the scene root's `data-width`; never tweened
183
- - **CURSOR_TARGET_FRACTION** — fraction of viewport width where the focal point locks during Phase 2.
184
- - Range: 0.5 (center-tracked) → 0.75 (right-leaning, more text visible behind cursor)
185
- - Effects: lower values leave less revealed text in frame; higher values delay tracking
186
- - **BAR_FONT_SIZE** — hero element font size.
187
- - Range: ~8-12% of viewport height; below ~6% reads as a UI widget rather than a cinematic element
188
- - **BAR_FONT_WEIGHT** — weight of the search-bar text.
189
- - Range: discrete; 400 for neutral demo text, 700 for hero / headline framing
190
- - **BAR_LETTER_SPACING** — `letter-spacing` for the bar text.
191
- - Range: slight negative (tighter, more cinematic) → 0 (default)
192
- - **CURSOR_WIDTH** — visual cursor stroke width in CSS pixels.
193
- - Range: ~4-10 px at 1080p; thinner reads as typed text, thicker reads as a block caret
194
- - **CURSOR_GAP** — `margin-left` between text and cursor.
195
- - Range: a few px of breathing room; do not exceed the cursor width or it visually detaches
196
- - **CURSOR_HEIGHT_EM** — cursor height as an em multiple of the font.
197
- - Range: 0.85-1.0; matches the visual height of the typed glyphs
198
- - **REVEAL_START** — when Phase 1 typing begins.
199
- - Constraints: typically 0; if preceded by another phase, ≥ that phase's end + small buffer
200
- - **REVEAL_DUR** — duration of the Phase 1 reveal tween.
201
- - Range: scale with character count (target an average per-character cadence in the 0.05-0.15s range)
202
- - Constraints: must end before `SCENE_DURATION` and ideally overlap slightly with the tracking phase
203
- - **TRACK_START** — when Phase 2 camera motion begins.
204
- - Range: usually before reveal completes so the handoff feels continuous; can equal `REVEAL_START` if the focal point is already past the target at t=0
205
- - Constraints: `TRACK_START < REVEAL_START + REVEAL_DUR` for a smooth crossfade
206
- - **TRACK_DUR** — duration of the camera pan.
207
- - Range: 0.8-2.0s; under 0.5s reads as a snap, over 2.5s drags
208
- - **SCENE_DURATION** — must match the scene root's `data-duration`.
209
- - Constraints: feeds the blink repeat count; mismatch causes blinks to truncate or run past the end
210
- - **BLINK_HALF_PERIOD** — half-period of the cursor blink (one on-state OR one off-state).
211
- - Range: 0.2-0.4s; 0.3s reads as a natural caret blink
212
- - Constraints: derived value `Math.ceil(SCENE_DURATION / BLINK_HALF_PERIOD) - 1` must be ≥ 0
213
- - **Ease choices** — discrete:
214
- - Camera pan: `power2.inOut` or `power3.inOut` for cinematic settle; avoid `back.out` (overshoot reads as UI bounce, not camera)
215
- - Reveal: `"none"` for linear typing; any easing distorts the per-keystroke cadence
216
- - Blink: `"steps(1)"` for hard on/off; any easing fades the cursor and breaks the caret feel
217
-
218
- ## Key Principles
219
-
220
- - **Measure with `getBoundingClientRect()` / probe nodes**, not by character count × font-size. Proportional fonts have variable glyph widths.
221
- - **`white-space: nowrap`** on the world — text must stay on one line for camera math to work
222
- - **Pre-allocate the world width** by setting `maxWidth` at full target width — prevents layout shift mid-tween
223
- - **Eased camera** (`power2.inOut` / `power3.inOut`), not linear — natural pan feel
224
- - **Spring-like via easing**, not via stiffness/damping params — GSAP doesn't have a built-in spring, but `back.out(${BOUNCE_FACTOR})` or `power4.out` approximate the settling feel
225
-
226
- ## Critical Constraints
227
-
228
- - **Build the timeline SYNCHRONOUSLY, no fonts.ready gate** — HF renders frames in parallel workers, each a fresh browser. If you wrap the timeline build in `document.fonts.ready.then(...)`, some workers will seek frames BEFORE the Promise resolves and find no timeline registered → those frames render at CSS initial state (e.g. `max-width: 0` ⇒ empty text), other workers render correctly → visible flicker between empty and filled. Register `window.__timelines[id] = tl` at script-parse time, even if fonts haven't loaded yet — the camera math can tolerate a few percent width error from fallback-font measurement, but worker-race flicker is unacceptable.
229
- - **If precise post-font measurement matters**, re-measure inside the tween's `onUpdate` (still deterministic per-frame seek), not via a Promise gate. Or set `font-display: block` on the @font-face to force the browser to wait for the font before painting any text.
230
- - **Timeline must be paused**: `gsap.timeline({ paused: true })`. Never `tl.play()`
231
- - **Registry key = `data-composition-id`**: `window.__timelines["tracking-scene"]` must match scene root
232
- - **Continuous math at phase boundary**: the world's `x` at the moment tracking starts must equal the static-phase offset. The `Math.min(INITIAL_OFFSET, trackingOffset)` formulation guarantees this; do NOT switch to a hard `if (typingProgress > threshold)` branch or the camera will visibly jump.
233
- - **Inline cursor, not absolutely positioned**: cursor should be a sibling of the text (inline-block) so it follows text flow naturally — absolute positioning misaligns with the camera math
234
- - **`overflow: hidden` on `.viewport`**: clip the world's left edge as it pans off-screen
235
- - **Cursor blink via GSAP, NOT CSS `@keyframes ... infinite`** — HF renders by seeking the paused timeline; CSS animation clocks are NOT synchronized with that seek, so any CSS-driven blink will flicker non-deterministically across frames. Always drive blink as a finite yoyo tween on the paused GSAP timeline (repeat count computed from scene length).
236
-
237
- ## Combinations
238
-
239
- - [context-sensitive-cursor.md](context-sensitive-cursor.md) — change cursor color/style per text segment during typing
240
- - [discrete-text-sequence.md](discrete-text-sequence.md) — non-linear text reveals that pair with this camera
241
-
242
- ## Pairs with HF skills
243
-
244
- - `/hyperframes-animation` — timeline + tween API
245
- - `/hyperframes-core` — composition wiring + `data-*` attributes
246
- - `/hyperframes-cli` — `hyperframes lint` to validate the registry key + duration
1
+ ---
2
+ name: camera-cursor-tracking
3
+ description: Two-phase virtual camera that locks viewport to a moving focal point with configurable initial positioning.
4
+ metadata:
5
+ tags: camera, tracking, viewport, two-phase, spring
6
+ ---
7
+
8
+ # Two-Phase Camera Cursor Tracking
9
+
10
+ Keeps a horizontally-growing element (e.g. a search bar with typing text, a long URL animating in) visible by switching between two camera modes.
11
+
12
+ ## How It Works
13
+
14
+ Separate **World Space** (the full target element with all content) from **Screen Space** (the viewport). Two phases:
15
+
16
+ - **Phase 1 (Static)** — The world container sits at a fixed initial offset. Camera doesn't move. This anchors the viewer's eye to the composition before tracking begins.
17
+ - **Phase 2 (Tracking)** — Activates when the focal point (cursor, highlight, last typed glyph) exceeds a target screen position (e.g. a configurable fraction `CURSOR_TARGET_FRACTION` of viewport width from the left). The world container translates leftward (`x: -<delta>`) keeping the focal point pinned at that screen position.
18
+
19
+ The offset math is **mathematically continuous** at the phase boundary — at the instant tracking starts, the world position equals what the static phase had. So the transition is seamless.
20
+
21
+ The piecewise form used in code is:
22
+
23
+ ```
24
+ finalWorldX = Math.min(INITIAL_OFFSET, trackingOffset)
25
+ ```
26
+
27
+ `INITIAL_OFFSET` is the static-phase value; `trackingOffset` is whatever shift keeps the focal point at `CURSOR_TARGET_FRACTION × viewportWidth`. While the focal point hasn't grown past the target screen X, `trackingOffset` exceeds `INITIAL_OFFSET` (it's a less-negative number) and `Math.min` returns the static value. Once the focal point would cross the target, `trackingOffset` overtakes `INITIAL_OFFSET` and tracking takes over.
28
+
29
+ ## HTML
30
+
31
+ ```html
32
+ <div
33
+ class="scene"
34
+ id="tracking-scene"
35
+ data-composition-id="tracking-scene"
36
+ data-start="0"
37
+ data-duration="5"
38
+ data-track-index="0"
39
+ >
40
+ <div class="viewport">
41
+ <div class="world">
42
+ <div class="search-bar">
43
+ <span class="text" id="reveal-text">{phrase}</span><span class="cursor">|</span>
44
+ </div>
45
+ </div>
46
+ </div>
47
+ </div>
48
+ ```
49
+
50
+ ## CSS (hero-frame layout)
51
+
52
+ ```css
53
+ .scene {
54
+ position: relative;
55
+ width: 100%;
56
+ height: 100%;
57
+ }
58
+
59
+ .viewport {
60
+ position: absolute;
61
+ inset: 0;
62
+ overflow: hidden; /* clip the world content */
63
+ display: flex;
64
+ align-items: center;
65
+ justify-content: flex-start;
66
+ padding-left: VIEWPORT_PAD_LEFT; /* "left margin" — variation: left-aligned init */
67
+ }
68
+
69
+ .world {
70
+ display: flex;
71
+ align-items: center;
72
+ white-space: nowrap; /* keep text on one line for camera-tracking */
73
+ transform: translateX(0); /* GSAP will animate this */
74
+ }
75
+
76
+ .search-bar {
77
+ font-family: {font};
78
+ font-size: BAR_FONT_SIZE;
79
+ font-weight: BAR_FONT_WEIGHT;
80
+ color: {textColor};
81
+ letter-spacing: BAR_LETTER_SPACING;
82
+ }
83
+
84
+ .search-bar .text {
85
+ /* Width grows as more characters reveal */
86
+ display: inline-block;
87
+ overflow: hidden;
88
+ vertical-align: bottom;
89
+ }
90
+
91
+ .search-bar .cursor {
92
+ display: inline-block;
93
+ width: CURSOR_WIDTH;
94
+ margin-left: CURSOR_GAP;
95
+ background: {accentColor};
96
+ height: CURSOR_HEIGHT_EM;
97
+ vertical-align: bottom;
98
+ /* No `animation: blink` CSS keyframe here — HF renders by seeking a paused
99
+ timeline, and CSS animation clocks are NOT synced to that seek. A CSS
100
+ blink will flicker non-deterministically. Drive cursor blink as a finite
101
+ yoyo tween on the GSAP timeline instead — see GSAP Timeline section. */
102
+ }
103
+ ```
104
+
105
+ ## GSAP Timeline
106
+
107
+ ```html
108
+ <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
109
+ <script>
110
+ window.__timelines = window.__timelines || {};
111
+ const tl = gsap.timeline({ paused: true });
112
+
113
+ // Pre-measure target text width to compute tracking distance.
114
+ // Build the timeline SYNCHRONOUSLY — see Critical Constraints for why
115
+ // a fonts.ready gate causes worker-race flicker.
116
+ const textEl = document.getElementById("reveal-text");
117
+ const fullText = textEl.textContent;
118
+ const targetCursorScreenX = CURSOR_TARGET_FRACTION * VIEWPORT_WIDTH;
119
+ const fullWidth = textEl.scrollWidth; // total text width after full reveal
120
+ const trackingDelta = Math.max(0, VIEWPORT_PAD_LEFT + fullWidth - targetCursorScreenX);
121
+
122
+ // Phase 1 — text reveals progressively; camera holds.
123
+ // Reveal via max-width tween (no layout-property tweens on width/left/top).
124
+ tl.fromTo(
125
+ ".search-bar .text",
126
+ { maxWidth: 0 },
127
+ {
128
+ maxWidth: fullWidth,
129
+ duration: REVEAL_DUR,
130
+ ease: "none", // linear typing rate
131
+ },
132
+ REVEAL_START,
133
+ );
134
+
135
+ // Phase 2 — camera tracks. Begin BEFORE full reveal so the boundary feels
136
+ // continuous (text is still revealing as camera starts moving). The
137
+ // Math.min(INITIAL_OFFSET, trackingOffset) formulation makes the handoff
138
+ // mathematically continuous; see How It Works.
139
+ tl.to(
140
+ ".world",
141
+ {
142
+ x: -trackingDelta,
143
+ duration: TRACK_DUR,
144
+ ease: "power2.inOut",
145
+ },
146
+ TRACK_START,
147
+ );
148
+
149
+ // Cursor blink — GSAP-driven (NEVER CSS @keyframes infinite, which doesn't
150
+ // sync with HF's seek-by-frame). Finite yoyo, repeats computed from scene
151
+ // length so blinks land deterministically across frames.
152
+ const blinkRepeats = Math.ceil(SCENE_DURATION / BLINK_HALF_PERIOD) - 1;
153
+ tl.to(
154
+ ".search-bar .cursor",
155
+ {
156
+ opacity: 0,
157
+ duration: BLINK_HALF_PERIOD,
158
+ ease: "steps(1)", // hard on/off, no fade
159
+ yoyo: true,
160
+ repeat: blinkRepeats,
161
+ },
162
+ 0,
163
+ );
164
+
165
+ window.__timelines["tracking-scene"] = tl;
166
+ </script>
167
+ ```
168
+
169
+ ### Variations
170
+
171
+ - **Centered → Center-Tracked**: set `.viewport { justify-content: center; padding: 0; }`. Camera tracks once the focal point crosses the midline (`CURSOR_TARGET_FRACTION = 0.5`).
172
+ - **Left-Aligned → Right-Tracked**: as written above. Best when content exceeds viewport width from the start.
173
+ - **Continuous typing driver**: replace the `maxWidth` tween with an `onUpdate` typing clock (`charsTyped = Math.floor(progress)`) plus per-frame `measureNodeWidth` to drive the cursor screen X. Required when the typed text is consumed elsewhere in the scene (e.g. by a parent strip's camera offset).
174
+
175
+ ## How to Choose Values
176
+
177
+ - **VIEWPORT_PAD_LEFT** — left-edge padding of the world inside the viewport (Phase 1 anchor X).
178
+ - Range: 0 → ~10% of viewport width
179
+ - Effects: 0 hugs the left edge; larger inset feels more like a centered hero frame
180
+ - Constraints: must match the CSS `padding-left` on `.viewport` or the camera math drifts
181
+ - **VIEWPORT_WIDTH** — the composition's `data-width` in CSS pixels.
182
+ - Constraints: must equal the scene root's `data-width`; never tweened
183
+ - **CURSOR_TARGET_FRACTION** — fraction of viewport width where the focal point locks during Phase 2.
184
+ - Range: 0.5 (center-tracked) → 0.75 (right-leaning, more text visible behind cursor)
185
+ - Effects: lower values leave less revealed text in frame; higher values delay tracking
186
+ - **BAR_FONT_SIZE** — hero element font size.
187
+ - Range: ~8-12% of viewport height; below ~6% reads as a UI widget rather than a cinematic element
188
+ - **BAR_FONT_WEIGHT** — weight of the search-bar text.
189
+ - Range: discrete; 400 for neutral demo text, 700 for hero / headline framing
190
+ - **BAR_LETTER_SPACING** — `letter-spacing` for the bar text.
191
+ - Range: slight negative (tighter, more cinematic) → 0 (default)
192
+ - **CURSOR_WIDTH** — visual cursor stroke width in CSS pixels.
193
+ - Range: ~4-10 px at 1080p; thinner reads as typed text, thicker reads as a block caret
194
+ - **CURSOR_GAP** — `margin-left` between text and cursor.
195
+ - Range: a few px of breathing room; do not exceed the cursor width or it visually detaches
196
+ - **CURSOR_HEIGHT_EM** — cursor height as an em multiple of the font.
197
+ - Range: 0.85-1.0; matches the visual height of the typed glyphs
198
+ - **REVEAL_START** — when Phase 1 typing begins.
199
+ - Constraints: typically 0; if preceded by another phase, ≥ that phase's end + small buffer
200
+ - **REVEAL_DUR** — duration of the Phase 1 reveal tween.
201
+ - Range: scale with character count (target an average per-character cadence in the 0.05-0.15s range)
202
+ - Constraints: must end before `SCENE_DURATION` and ideally overlap slightly with the tracking phase
203
+ - **TRACK_START** — when Phase 2 camera motion begins.
204
+ - Range: usually before reveal completes so the handoff feels continuous; can equal `REVEAL_START` if the focal point is already past the target at t=0
205
+ - Constraints: `TRACK_START < REVEAL_START + REVEAL_DUR` for a smooth crossfade
206
+ - **TRACK_DUR** — duration of the camera pan.
207
+ - Range: 0.8-2.0s; under 0.5s reads as a snap, over 2.5s drags
208
+ - **SCENE_DURATION** — must match the scene root's `data-duration`.
209
+ - Constraints: feeds the blink repeat count; mismatch causes blinks to truncate or run past the end
210
+ - **BLINK_HALF_PERIOD** — half-period of the cursor blink (one on-state OR one off-state).
211
+ - Range: 0.2-0.4s; 0.3s reads as a natural caret blink
212
+ - Constraints: derived value `Math.ceil(SCENE_DURATION / BLINK_HALF_PERIOD) - 1` must be ≥ 0
213
+ - **Ease choices** — discrete:
214
+ - Camera pan: `power2.inOut` or `power3.inOut` for cinematic settle; avoid `back.out` (overshoot reads as UI bounce, not camera)
215
+ - Reveal: `"none"` for linear typing; any easing distorts the per-keystroke cadence
216
+ - Blink: `"steps(1)"` for hard on/off; any easing fades the cursor and breaks the caret feel
217
+
218
+ ## Key Principles
219
+
220
+ - **Measure with `getBoundingClientRect()` / probe nodes**, not by character count × font-size. Proportional fonts have variable glyph widths.
221
+ - **`white-space: nowrap`** on the world — text must stay on one line for camera math to work
222
+ - **Pre-allocate the world width** by setting `maxWidth` at full target width — prevents layout shift mid-tween
223
+ - **Eased camera** (`power2.inOut` / `power3.inOut`), not linear — natural pan feel
224
+ - **Spring-like via easing**, not via stiffness/damping params — GSAP doesn't have a built-in spring, but `back.out(${BOUNCE_FACTOR})` or `power4.out` approximate the settling feel
225
+
226
+ ## Critical Constraints
227
+
228
+ - **Build the timeline SYNCHRONOUSLY, no fonts.ready gate** — HF renders frames in parallel workers, each a fresh browser. If you wrap the timeline build in `document.fonts.ready.then(...)`, some workers will seek frames BEFORE the Promise resolves and find no timeline registered → those frames render at CSS initial state (e.g. `max-width: 0` ⇒ empty text), other workers render correctly → visible flicker between empty and filled. Register `window.__timelines[id] = tl` at script-parse time, even if fonts haven't loaded yet — the camera math can tolerate a few percent width error from fallback-font measurement, but worker-race flicker is unacceptable.
229
+ - **If precise post-font measurement matters**, re-measure inside the tween's `onUpdate` (still deterministic per-frame seek), not via a Promise gate. Or set `font-display: block` on the @font-face to force the browser to wait for the font before painting any text.
230
+ - **Timeline must be paused**: `gsap.timeline({ paused: true })`. Never `tl.play()`
231
+ - **Registry key = `data-composition-id`**: `window.__timelines["tracking-scene"]` must match scene root
232
+ - **Continuous math at phase boundary**: the world's `x` at the moment tracking starts must equal the static-phase offset. The `Math.min(INITIAL_OFFSET, trackingOffset)` formulation guarantees this; do NOT switch to a hard `if (typingProgress > threshold)` branch or the camera will visibly jump.
233
+ - **Inline cursor, not absolutely positioned**: cursor should be a sibling of the text (inline-block) so it follows text flow naturally — absolute positioning misaligns with the camera math
234
+ - **`overflow: hidden` on `.viewport`**: clip the world's left edge as it pans off-screen
235
+ - **Cursor blink via GSAP, NOT CSS `@keyframes ... infinite`** — HF renders by seeking the paused timeline; CSS animation clocks are NOT synchronized with that seek, so any CSS-driven blink will flicker non-deterministically across frames. Always drive blink as a finite yoyo tween on the paused GSAP timeline (repeat count computed from scene length).
236
+
237
+ ## Combinations
238
+
239
+ - [context-sensitive-cursor.md](context-sensitive-cursor.md) — change cursor color/style per text segment during typing
240
+ - [discrete-text-sequence.md](discrete-text-sequence.md) — non-linear text reveals that pair with this camera
241
+
242
+ ## Pairs with HF skills
243
+
244
+ - `/hyperframes-animation` — timeline + tween API
245
+ - `/hyperframes-core` — composition wiring + `data-*` attributes
246
+ - `/hyperframes-cli` — `hyperframes lint` to validate the registry key + duration