takomi 2.1.45 → 2.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (679) hide show
  1. package/.pi/README.md +5 -5
  2. package/.pi/agents/architect.md +2 -2
  3. package/.pi/agents/designer.md +2 -2
  4. package/.pi/agents/worker.md +32 -0
  5. package/.pi/extensions/oauth-router/README.md +3 -3
  6. package/.pi/extensions/oauth-router/config.ts +34 -34
  7. package/.pi/extensions/oauth-router/report-ui.ts +205 -205
  8. package/.pi/extensions/oauth-router/scripts/vibe-verify.py +5 -5
  9. package/.pi/extensions/takomi-context-manager/diagnostics.ts +560 -560
  10. package/.pi/extensions/takomi-context-manager/model-policy-gate.ts +15 -103
  11. package/.pi/extensions/takomi-context-manager/policy-tools.ts +93 -93
  12. package/.pi/extensions/takomi-context-manager/skill-categories.d.ts +11 -11
  13. package/.pi/extensions/takomi-context-manager/skill-tools.ts +208 -208
  14. package/.pi/extensions/takomi-context-manager/tool-renderers.ts +112 -112
  15. package/.pi/extensions/takomi-runtime/command-text.ts +5 -4
  16. package/.pi/extensions/takomi-runtime/commands.ts +17 -17
  17. package/.pi/extensions/takomi-runtime/gate-provenance.ts +24 -24
  18. package/.pi/extensions/takomi-runtime/index.ts +278 -86
  19. package/.pi/extensions/takomi-runtime/model-routing-defaults.ts +168 -232
  20. package/.pi/extensions/takomi-runtime/profile.ts +9 -8
  21. package/.pi/extensions/takomi-runtime/routing-policy.ts +84 -65
  22. package/.pi/extensions/takomi-runtime/shared.ts +7 -30
  23. package/.pi/extensions/takomi-runtime/tool-renderers.ts +234 -234
  24. package/.pi/extensions/takomi-runtime/workflow-catalog.ts +54 -54
  25. package/.pi/extensions/takomi-subagents/agents.ts +5 -0
  26. package/.pi/extensions/takomi-subagents/async-lifecycle.ts +401 -401
  27. package/.pi/extensions/takomi-subagents/detached-results.ts +940 -940
  28. package/.pi/extensions/takomi-subagents/index.ts +4 -0
  29. package/.pi/extensions/takomi-subagents/native-render.ts +253 -250
  30. package/.pi/extensions/takomi-subagents/pi-subagents-engine.ts +7 -1
  31. package/.pi/extensions/takomi-subagents/result-heartbeat.ts +55 -55
  32. package/.pi/extensions/takomi-subagents/subagent-ux.ts +162 -162
  33. package/.pi/extensions/takomi-subagents/tool-runner.ts +65 -1
  34. package/.pi/settings.json +39 -36
  35. package/.pi/takomi/model-routing.md +6 -0
  36. package/.pi/takomi-profile.json +8 -4
  37. package/README.md +1 -1
  38. package/assets/.agent/skills/embedded-captions/CATALOG.md +93 -93
  39. package/assets/.agent/skills/embedded-captions/SKILL.md +286 -286
  40. package/assets/.agent/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -35
  41. package/assets/.agent/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -115
  42. package/assets/.agent/skills/embedded-captions/assets/fonts/char-widths.json +2211 -2211
  43. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +241 -241
  44. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +241 -241
  45. package/assets/.agent/skills/embedded-captions/dna/README.md +148 -148
  46. package/assets/.agent/skills/embedded-captions/dna/chrome.json +68 -68
  47. package/assets/.agent/skills/embedded-captions/dna/cream.json +69 -69
  48. package/assets/.agent/skills/embedded-captions/dna/documentary.json +62 -62
  49. package/assets/.agent/skills/embedded-captions/dna/editorial.json +70 -70
  50. package/assets/.agent/skills/embedded-captions/dna/glitch.json +82 -82
  51. package/assets/.agent/skills/embedded-captions/dna/ink.json +65 -65
  52. package/assets/.agent/skills/embedded-captions/dna/keynote.json +62 -62
  53. package/assets/.agent/skills/embedded-captions/dna/loud.json +75 -75
  54. package/assets/.agent/skills/embedded-captions/dna/neon.json +58 -58
  55. package/assets/.agent/skills/embedded-captions/dna/velocity.json +89 -89
  56. package/assets/.agent/skills/embedded-captions/modes/cinematic/README.md +48 -48
  57. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -98
  58. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -188
  59. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -134
  60. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -179
  61. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -81
  62. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -170
  63. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -16
  64. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -226
  65. package/assets/.agent/skills/embedded-captions/modes/cinematic/engine.html +355 -355
  66. package/assets/.agent/skills/embedded-captions/modes/standard/_anatomy.md +233 -233
  67. package/assets/.agent/skills/embedded-captions/modes/standard/_motion.md +192 -192
  68. package/assets/.agent/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -97
  69. package/assets/.agent/skills/embedded-captions/references/aesthetic-principles.md +168 -168
  70. package/assets/.agent/skills/embedded-captions/references/anti-patterns.md +188 -188
  71. package/assets/.agent/skills/embedded-captions/references/bespoke-vs-presets.md +178 -178
  72. package/assets/.agent/skills/embedded-captions/references/caption-grouping.md +130 -130
  73. package/assets/.agent/skills/embedded-captions/references/composition-craft.md +522 -522
  74. package/assets/.agent/skills/embedded-captions/references/direction-catalog.md +138 -138
  75. package/assets/.agent/skills/embedded-captions/references/example-renders/champion.html +371 -371
  76. package/assets/.agent/skills/embedded-captions/references/example-renders/memory-wall.html +334 -334
  77. package/assets/.agent/skills/embedded-captions/references/failure-modes.md +145 -145
  78. package/assets/.agent/skills/embedded-captions/references/layout-heuristics.md +238 -238
  79. package/assets/.agent/skills/embedded-captions/references/motion-vocabulary.md +148 -148
  80. package/assets/.agent/skills/embedded-captions/references/rail.md +68 -68
  81. package/assets/.agent/skills/embedded-captions/references/reference-bar.md +47 -47
  82. package/assets/.agent/skills/embedded-captions/references/scene-types.md +94 -94
  83. package/assets/.agent/skills/embedded-captions/references/test-set.md +66 -66
  84. package/assets/.agent/skills/embedded-captions/references/typographic-moves.md +266 -266
  85. package/assets/.agent/skills/embedded-captions/references/typography-presets.md +63 -63
  86. package/assets/.agent/skills/embedded-captions/scripts/audio-envelope.cjs +95 -95
  87. package/assets/.agent/skills/embedded-captions/scripts/check-occlusion.cjs +250 -250
  88. package/assets/.agent/skills/embedded-captions/scripts/check-overflow.cjs +194 -194
  89. package/assets/.agent/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -233
  90. package/assets/.agent/skills/embedded-captions/scripts/check-timing.cjs +173 -173
  91. package/assets/.agent/skills/embedded-captions/scripts/fill-timings.cjs +124 -124
  92. package/assets/.agent/skills/embedded-captions/scripts/fit-fonts.cjs +158 -158
  93. package/assets/.agent/skills/embedded-captions/scripts/gen-stroke-path.py +46 -46
  94. package/assets/.agent/skills/embedded-captions/scripts/inject-fonts.cjs +169 -169
  95. package/assets/.agent/skills/embedded-captions/scripts/lib-dna.cjs +201 -201
  96. package/assets/.agent/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -1205
  97. package/assets/.agent/skills/embedded-captions/scripts/make-composition.cjs +404 -404
  98. package/assets/.agent/skills/embedded-captions/scripts/make-theme.cjs +8781 -8781
  99. package/assets/.agent/skills/embedded-captions/scripts/matte.cjs +279 -279
  100. package/assets/.agent/skills/embedded-captions/scripts/measure-layout.cjs +293 -293
  101. package/assets/.agent/skills/embedded-captions/scripts/prepare.sh +39 -39
  102. package/assets/.agent/skills/embedded-captions/scripts/preview-frames.cjs +268 -268
  103. package/assets/.agent/skills/embedded-captions/scripts/render-and-composite.sh +469 -469
  104. package/assets/.agent/skills/embedded-captions/scripts/render-theme.sh +34 -34
  105. package/assets/.agent/skills/embedded-captions/scripts/safe-zones.cjs +813 -813
  106. package/assets/.agent/skills/embedded-captions/scripts/transcribe.cjs +332 -332
  107. package/assets/.agent/skills/embedded-captions/themes/PORTING.md +49 -49
  108. package/assets/.agent/skills/embedded-captions/themes/README.md +244 -244
  109. package/assets/.agent/skills/embedded-captions/themes/anchor.json +27 -27
  110. package/assets/.agent/skills/embedded-captions/themes/arcade.json +51 -51
  111. package/assets/.agent/skills/embedded-captions/themes/aurora.json +41 -41
  112. package/assets/.agent/skills/embedded-captions/themes/biolume.json +35 -35
  113. package/assets/.agent/skills/embedded-captions/themes/brush.json +74 -74
  114. package/assets/.agent/skills/embedded-captions/themes/chalkboard.json +52 -52
  115. package/assets/.agent/skills/embedded-captions/themes/dossier.json +56 -56
  116. package/assets/.agent/skills/embedded-captions/themes/graffiti.json +62 -62
  117. package/assets/.agent/skills/embedded-captions/themes/hologram.json +41 -41
  118. package/assets/.agent/skills/embedded-captions/themes/inkwater.json +43 -43
  119. package/assets/.agent/skills/embedded-captions/themes/laser.json +46 -46
  120. package/assets/.agent/skills/embedded-captions/themes/lastpage.json +33 -33
  121. package/assets/.agent/skills/embedded-captions/themes/neonsign.json +53 -53
  122. package/assets/.agent/skills/embedded-captions/themes/nightcity.json +56 -56
  123. package/assets/.agent/skills/embedded-captions/themes/ordnance.json +54 -54
  124. package/assets/.agent/skills/embedded-captions/themes/papercut.json +37 -37
  125. package/assets/.agent/skills/embedded-captions/themes/popup.json +46 -46
  126. package/assets/.agent/skills/embedded-captions/themes/ransom.json +62 -62
  127. package/assets/.agent/skills/embedded-captions/themes/scoreboard.json +54 -54
  128. package/assets/.agent/skills/embedded-captions/themes/spectrum.json +46 -46
  129. package/assets/.agent/skills/embedded-captions/themes/stardust.json +29 -29
  130. package/assets/.agent/skills/embedded-captions/themes/stomp.json +43 -43
  131. package/assets/.agent/skills/embedded-captions/themes/terminal.json +49 -49
  132. package/assets/.agent/skills/embedded-captions/themes/thunder.json +44 -44
  133. package/assets/.agent/skills/embedded-captions/themes/transit.json +44 -44
  134. package/assets/.agent/skills/embedded-captions/themes/vhs.json +47 -47
  135. package/assets/.agent/skills/faceless-explainer/SKILL.md +209 -209
  136. package/assets/.agent/skills/faceless-explainer/references/cut-catalog.md +215 -215
  137. package/assets/.agent/skills/faceless-explainer/references/motion-language.md +156 -156
  138. package/assets/.agent/skills/faceless-explainer/references/story-design.md +248 -248
  139. package/assets/.agent/skills/faceless-explainer/references/visual-design.md +146 -146
  140. package/assets/.agent/skills/faceless-explainer/scripts/assemble-index.mjs +570 -570
  141. package/assets/.agent/skills/faceless-explainer/scripts/audio.mjs +253 -253
  142. package/assets/.agent/skills/faceless-explainer/scripts/build-frame.mjs +536 -536
  143. package/assets/.agent/skills/faceless-explainer/scripts/captions.mjs +508 -508
  144. package/assets/.agent/skills/faceless-explainer/scripts/lib/assets.mjs +55 -55
  145. package/assets/.agent/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -45
  146. package/assets/.agent/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -249
  147. package/assets/.agent/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -204
  148. package/assets/.agent/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -38
  149. package/assets/.agent/skills/faceless-explainer/scripts/lib/transitions.json +71 -71
  150. package/assets/.agent/skills/faceless-explainer/scripts/transitions.mjs +320 -320
  151. package/assets/.agent/skills/faceless-explainer/sub-agents/frame-worker.md +75 -75
  152. package/assets/.agent/skills/figma/SKILL.md +121 -121
  153. package/assets/.agent/skills/general-video/SKILL.md +143 -143
  154. package/assets/.agent/skills/hyperframes/SKILL.md +164 -164
  155. package/assets/.agent/skills/hyperframes-animation/SKILL.md +84 -84
  156. package/assets/.agent/skills/hyperframes-animation/adapters/animate-text.md +64 -64
  157. package/assets/.agent/skills/hyperframes-animation/adapters/animejs.md +114 -114
  158. package/assets/.agent/skills/hyperframes-animation/adapters/css-animations.md +143 -143
  159. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -118
  160. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -96
  161. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -96
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  163. package/assets/.agent/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -507
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  167. package/assets/.agent/skills/hyperframes-animation/adapters/waapi.md +101 -101
  168. package/assets/.agent/skills/hyperframes-animation/blueprints/comparison-split.md +27 -27
  169. package/assets/.agent/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -44
  170. package/assets/.agent/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -28
  171. package/assets/.agent/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -57
  172. package/assets/.agent/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -46
  173. package/assets/.agent/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -53
  174. package/assets/.agent/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -66
  175. package/assets/.agent/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -78
  176. package/assets/.agent/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -69
  177. package/assets/.agent/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -28
  178. package/assets/.agent/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -37
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  184. package/assets/.agent/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -382
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- # Data Attributes Reference
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-
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- Every HyperFrames composition uses `data-*` attributes to declare timing and structure to the framework. This is the full attribute table — pair with `tracks-and-clips.md` for the rules behind `data-track-index`.
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-
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- ## Composition Root
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-
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- Every renderable composition needs one root element:
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-
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- | Attribute | Required | Meaning |
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- | ---------------------------- | ------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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- | `data-composition-id` | Yes | Unique ID. Must match the animation registry key on `window.__timelines`. |
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- | `data-width` / `data-height` | Yes | Pixel frame size. Common values: `1920x1080`, `1080x1920`, `1080x1080`. |
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- | `data-duration` | Conditional\* | Render duration in seconds (total length / frame count), not the GSAP timeline length. **Read once at compile time, like `data-width` / `data-height`**: a static root `data-duration` is locked before scripts run, so a script (`root.setAttribute("data-duration", ...)`) or a `--variables`-driven value cannot change the render length. To vary length per render, author the root `data-duration` directly. (A clip's `data-duration` is different: re-read from the live DOM, so scripts/variables can drive it.) Only when the root omits `data-duration` does the renderer derive total length from the live DOM / timeline after scripts run. |
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- | `data-fps` | No | Optional frame rate hint. CLI render flags can override output fps. |
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- | `data-composition-variables` | No | JSON array of variable declarations (on `<html>`). See `variables-and-media.md`. |
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-
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- \*`data-duration` is optional whenever the runtime can auto-infer duration: a registered GSAP timeline, a finite CSS animation, a finite WAAPI `element.animate()`, or a registered Lottie animation. It is **required** for Three.js (no auto-inference), for infinite/unbounded CSS or WAAPI animations, and for any composition with no GSAP timeline and no animation signal at all. `npx hyperframes lint` enforces this (`root_composition_missing_duration_source`). See `determinism-rules.md` → "Duration Contract For Non-GSAP Runtimes" for the per-runtime breakdown.
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-
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- The root should be `position: relative`, have explicit pixel dimensions, and hide overflow unless intentionally composing outside the frame.
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-
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- ## Clip Attributes
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-
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- Timed child elements are clips. **`class="clip"` is required on visible timed elements** (`<div>`, `<img>`, etc.) — without it the runtime keeps the element visible for the whole composition, ignoring `data-start` / `data-duration`. Omit on `<video>` (framework manages visibility directly) and `<audio>` (no visual).
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-
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- **Clips must be DIRECT children of the composition root.** A clip nested inside a wrapper `<div>` is not registered — most visibly, a `<video>` in a wrapper is never seeked/decoded and renders black. To wrap/transform a clip, put the wrapper _inside_ the clip, or animate the clip element itself; do not wrap the clip. (`<video>`/`<audio>` additionally must be at the **host** root, never in a sub-comp `<template>` — see `variables-and-media.md`.)
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-
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- | Attribute | Required | Meaning |
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- | ------------------ | ----------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------- |
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- | `id` | Yes | Stable DOM ID for linting, timeline targets, and debugging. |
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- | `data-start` | Yes | Start time in seconds, or a supported clip-time reference. |
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- | `data-duration` | Required for `div`, `img`, and sub-compositions | Duration in seconds. Video/audio can default to media duration when known. |
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- | `data-track-index` | Yes | Timeline track. Clips on the same track must not overlap. |
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- | `data-media-start` | No | Offset into the media source, in seconds. |
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- | `data-volume` | No | Static audio volume, `0` to `1`, default `1`. For fades, animate `volume` on the timeline instead (see `variables-and-media.md`). |
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- | `data-has-audio` | No (`<video>` only) | `"true"` to declare the video carries an audio track when auto-detection would miss it. |
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-
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- **Visibility window is inclusive of both ends.** A clip shows while `start ≤ t ≤ start + duration` — it still renders at exactly `t = start + duration`, so the final frame holds the animation's resolved end state (the runtime does not hide it one frame early). A reveal/entrance that lands on `data-duration` is therefore visible on the last frame; you do not need to finish it _before_ `data-duration` just to guarantee the end state renders. (Climax-dwell guidance in `/hyperframes-animation` is about pacing, not this boundary.)
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-
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- ## Sub-Composition Host Attributes
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-
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- When a clip is a sub-composition host (loads another composition file):
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-
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- | Attribute | Required | Meaning |
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- | ---------------------------- | -------- | ---------------------------------------------------------------------- |
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- | `data-composition-id` | Yes | The internal composition ID of the loaded file. |
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- | `data-composition-src` | Yes | Path to the sub-composition HTML file. |
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- | `data-width` / `data-height` | Yes | Render dimensions for the sub-composition instance. |
48
- | `data-variable-values` | No | Per-instance variable overrides as JSON. See `variables-and-media.md`. |
49
-
50
- See `sub-compositions.md` for the full wiring pattern.
51
-
52
- ## Authoring Hints
53
-
54
- - `id="root"` — template convention used by scaffolds and the transition catalog so CSS can target the composition root with `#root` instead of `[data-composition-id="main"]`. Not required by the runtime, but consistent with the rest of the ecosystem.
55
- - `class="clip"` — required runtime visibility marker on visible timed elements (`<div>`, `<img>`, …). See Clip Attributes above.
56
- - `data-layout-allow-overflow` — tells `hyperframes inspect` that overflow on this element (or its descendants) is intentional. Notes:
57
- - `inspect` measures `getBoundingClientRect` at sampled timestamps, not rendered pixels — `overflow: hidden` clips the visual but does **not** suppress an `inspect` overflow finding. This attribute is the escape hatch; CSS overflow is not.
58
- - Can be set on the composition **root** as well as on any child. When the cited offender is `div.<comp>-root inside div.<comp>-root` (the root reports its own children's union as overflowing), the fix goes on the root, not on individual text descendants — shrinking font sizes will not converge.
59
- - In a multi-scene `group_wN.html` (continue runs), every scene-local element stays in the DOM during the other scenes' time windows; the layout-box union almost always overflows the canvas during morph seams. Mark the root and every scene-local primary/supporting element with this attribute **at construction**, not after `inspect` flags it.
60
- - **Blast radius — it silences more than `inspect`.** The attribute is inherited down the subtree (the perception probe walks ancestors), so it also suppresses the rendered-perception checks `text-clipping`, `content-cramped-container`, and `foreground-over-panel` for every descendant. Putting it on a persistent panel that also hosts real foreground content disables collision checks on that content for the panel's whole lifetime. Prefer the narrowest opt-out: scope it to the smallest decorative wrapper, or use per-element `data-layout-bleed="true"` for one intentional primary-text crop. The two canvas/edge checks `primary-offscreen` and `foreground-over-panel` deliberately run **even under** allow-overflow, so it cannot hide a wordmark sliced by the frame or text bleeding onto a panel edge.
61
- - `data-layout-ignore` — exclude this element from layout audits entirely.
62
-
63
- ## Legacy / Removed Attributes
64
-
65
- These names appear in older projects and examples. Use the current names when authoring or editing:
66
-
67
- | Legacy name | Use instead |
68
- | ------------ | ------------------ |
69
- | `data-layer` | `data-track-index` |
70
- | `data-end` | `data-duration` |
1
+ # Data Attributes Reference
2
+
3
+ Every HyperFrames composition uses `data-*` attributes to declare timing and structure to the framework. This is the full attribute table — pair with `tracks-and-clips.md` for the rules behind `data-track-index`.
4
+
5
+ ## Composition Root
6
+
7
+ Every renderable composition needs one root element:
8
+
9
+ | Attribute | Required | Meaning |
10
+ | ---------------------------- | ------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
11
+ | `data-composition-id` | Yes | Unique ID. Must match the animation registry key on `window.__timelines`. |
12
+ | `data-width` / `data-height` | Yes | Pixel frame size. Common values: `1920x1080`, `1080x1920`, `1080x1080`. |
13
+ | `data-duration` | Conditional\* | Render duration in seconds (total length / frame count), not the GSAP timeline length. **Read once at compile time, like `data-width` / `data-height`**: a static root `data-duration` is locked before scripts run, so a script (`root.setAttribute("data-duration", ...)`) or a `--variables`-driven value cannot change the render length. To vary length per render, author the root `data-duration` directly. (A clip's `data-duration` is different: re-read from the live DOM, so scripts/variables can drive it.) Only when the root omits `data-duration` does the renderer derive total length from the live DOM / timeline after scripts run. |
14
+ | `data-fps` | No | Optional frame rate hint. CLI render flags can override output fps. |
15
+ | `data-composition-variables` | No | JSON array of variable declarations (on `<html>`). See `variables-and-media.md`. |
16
+
17
+ \*`data-duration` is optional whenever the runtime can auto-infer duration: a registered GSAP timeline, a finite CSS animation, a finite WAAPI `element.animate()`, or a registered Lottie animation. It is **required** for Three.js (no auto-inference), for infinite/unbounded CSS or WAAPI animations, and for any composition with no GSAP timeline and no animation signal at all. `npx hyperframes lint` enforces this (`root_composition_missing_duration_source`). See `determinism-rules.md` → "Duration Contract For Non-GSAP Runtimes" for the per-runtime breakdown.
18
+
19
+ The root should be `position: relative`, have explicit pixel dimensions, and hide overflow unless intentionally composing outside the frame.
20
+
21
+ ## Clip Attributes
22
+
23
+ Timed child elements are clips. **`class="clip"` is required on visible timed elements** (`<div>`, `<img>`, etc.) — without it the runtime keeps the element visible for the whole composition, ignoring `data-start` / `data-duration`. Omit on `<video>` (framework manages visibility directly) and `<audio>` (no visual).
24
+
25
+ **Clips must be DIRECT children of the composition root.** A clip nested inside a wrapper `<div>` is not registered — most visibly, a `<video>` in a wrapper is never seeked/decoded and renders black. To wrap/transform a clip, put the wrapper _inside_ the clip, or animate the clip element itself; do not wrap the clip. (`<video>`/`<audio>` additionally must be at the **host** root, never in a sub-comp `<template>` — see `variables-and-media.md`.)
26
+
27
+ | Attribute | Required | Meaning |
28
+ | ------------------ | ----------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------- |
29
+ | `id` | Yes | Stable DOM ID for linting, timeline targets, and debugging. |
30
+ | `data-start` | Yes | Start time in seconds, or a supported clip-time reference. |
31
+ | `data-duration` | Required for `div`, `img`, and sub-compositions | Duration in seconds. Video/audio can default to media duration when known. |
32
+ | `data-track-index` | Yes | Timeline track. Clips on the same track must not overlap. |
33
+ | `data-media-start` | No | Offset into the media source, in seconds. |
34
+ | `data-volume` | No | Static audio volume, `0` to `1`, default `1`. For fades, animate `volume` on the timeline instead (see `variables-and-media.md`). |
35
+ | `data-has-audio` | No (`<video>` only) | `"true"` to declare the video carries an audio track when auto-detection would miss it. |
36
+
37
+ **Visibility window is inclusive of both ends.** A clip shows while `start ≤ t ≤ start + duration` — it still renders at exactly `t = start + duration`, so the final frame holds the animation's resolved end state (the runtime does not hide it one frame early). A reveal/entrance that lands on `data-duration` is therefore visible on the last frame; you do not need to finish it _before_ `data-duration` just to guarantee the end state renders. (Climax-dwell guidance in `/hyperframes-animation` is about pacing, not this boundary.)
38
+
39
+ ## Sub-Composition Host Attributes
40
+
41
+ When a clip is a sub-composition host (loads another composition file):
42
+
43
+ | Attribute | Required | Meaning |
44
+ | ---------------------------- | -------- | ---------------------------------------------------------------------- |
45
+ | `data-composition-id` | Yes | The internal composition ID of the loaded file. |
46
+ | `data-composition-src` | Yes | Path to the sub-composition HTML file. |
47
+ | `data-width` / `data-height` | Yes | Render dimensions for the sub-composition instance. |
48
+ | `data-variable-values` | No | Per-instance variable overrides as JSON. See `variables-and-media.md`. |
49
+
50
+ See `sub-compositions.md` for the full wiring pattern.
51
+
52
+ ## Authoring Hints
53
+
54
+ - `id="root"` — template convention used by scaffolds and the transition catalog so CSS can target the composition root with `#root` instead of `[data-composition-id="main"]`. Not required by the runtime, but consistent with the rest of the ecosystem.
55
+ - `class="clip"` — required runtime visibility marker on visible timed elements (`<div>`, `<img>`, …). See Clip Attributes above.
56
+ - `data-layout-allow-overflow` — tells `hyperframes inspect` that overflow on this element (or its descendants) is intentional. Notes:
57
+ - `inspect` measures `getBoundingClientRect` at sampled timestamps, not rendered pixels — `overflow: hidden` clips the visual but does **not** suppress an `inspect` overflow finding. This attribute is the escape hatch; CSS overflow is not.
58
+ - Can be set on the composition **root** as well as on any child. When the cited offender is `div.<comp>-root inside div.<comp>-root` (the root reports its own children's union as overflowing), the fix goes on the root, not on individual text descendants — shrinking font sizes will not converge.
59
+ - In a multi-scene `group_wN.html` (continue runs), every scene-local element stays in the DOM during the other scenes' time windows; the layout-box union almost always overflows the canvas during morph seams. Mark the root and every scene-local primary/supporting element with this attribute **at construction**, not after `inspect` flags it.
60
+ - **Blast radius — it silences more than `inspect`.** The attribute is inherited down the subtree (the perception probe walks ancestors), so it also suppresses the rendered-perception checks `text-clipping`, `content-cramped-container`, and `foreground-over-panel` for every descendant. Putting it on a persistent panel that also hosts real foreground content disables collision checks on that content for the panel's whole lifetime. Prefer the narrowest opt-out: scope it to the smallest decorative wrapper, or use per-element `data-layout-bleed="true"` for one intentional primary-text crop. The two canvas/edge checks `primary-offscreen` and `foreground-over-panel` deliberately run **even under** allow-overflow, so it cannot hide a wordmark sliced by the frame or text bleeding onto a panel edge.
61
+ - `data-layout-ignore` — exclude this element from layout audits entirely.
62
+
63
+ ## Legacy / Removed Attributes
64
+
65
+ These names appear in older projects and examples. Use the current names when authoring or editing:
66
+
67
+ | Legacy name | Use instead |
68
+ | ------------ | ------------------ |
69
+ | `data-layer` | `data-track-index` |
70
+ | `data-end` | `data-duration` |
@@ -1,68 +1,68 @@
1
- # Determinism, Animation Runtime, and Layout
2
-
3
- HyperFrames seeks compositions frame-by-frame. Every frame must be reproducible from its time value alone — same input time → same pixels. Three contracts enforce this: the **animation runtime contract**, the **determinism rules**, and the **layout contract**.
4
-
5
- ## Animation Runtime Contract
6
-
7
- GSAP is the primary runtime. The core requirement is generic: animation state must be seekable from HyperFrames time.
8
-
9
- For GSAP:
10
-
11
- - Create the timeline **synchronously** during page initialization.
12
- - Use `gsap.timeline({ paused: true })`.
13
- - Register it on `window.__timelines["<composition-id>"]`.
14
- - The key must match `data-composition-id` on the composition root.
15
- - **Do not** call `tl.play()` for render-critical motion.
16
- - **Do not** build timelines inside `async`, `Promise`, `setTimeout`, or event handlers — the renderer can sample before they finish.
17
- - **Do not** create empty tweens only to set duration; use `data-duration` on the clip instead.
18
- - **Do not** `gsap.set()` clip elements from later scenes — they are not in the DOM at page load. Use `tl.set(selector, vars, time)` inside the timeline at or after the clip's `data-start`.
19
-
20
- Use the `hyperframes-animation` skill for tween syntax, position parameters, eases, and performance rules.
21
-
22
- ### Duration Contract For Non-GSAP Runtimes
23
-
24
- The render engine needs a positive total duration before it will capture a single frame — without one, capture fails outright with "Composition has zero duration." A GSAP timeline supplies this automatically. CSS, WAAPI, and Lottie compositions have no timeline object, so the runtime infers duration itself:
25
-
26
- - **CSS**: longest `animation-delay` + `animation-duration` × finite `animation-iteration-count` across animated elements (offset by each element's `data-start`). `animation-iteration-count: infinite` cannot be inferred.
27
- - **WAAPI**: longest `element.animate()` effect's `getComputedTiming().endTime`. Infinite `iterations` cannot be inferred.
28
- - **Lottie**: the registered animation's native length (`totalFrames / frameRate`, or the dotLottie player's own `duration`) — always finite regardless of `loop`.
29
- - **Three.js**: **not inferable**. The `three` adapter only forwards time via `hf-seek` — it has no `AnimationClip`/`AnimationMixer` inspection.
30
-
31
- `data-duration` on the root `[data-composition-id]` element is therefore optional whenever every non-GSAP animation on the page is finite (CSS/WAAPI with finite iteration counts, or Lottie). It is **required** when: the composition has an infinite/unbounded CSS or WAAPI animation, the composition uses Three.js, or there is no GSAP timeline and no animation signal at all for any adapter to discover. `npx hyperframes lint` enforces exactly this (`root_composition_missing_duration_source`) — see the runtime/adapter-specific docs under `hyperframes-animation/adapters/` for the full contract per runtime.
32
-
33
- ## Determinism Rules
34
-
35
- Rendered frames must be reproducible from the requested time. Do **not** use any of the following for visual state:
36
-
37
- - `Date.now()`, `performance.now()`, or any render-time clock.
38
- - Unseeded `Math.random()`. Use a seeded PRNG if random-looking placement is needed.
39
- - Render-time network fetches for required assets. Inline or pre-bundle them.
40
- - Hover, scroll, pointer, or focus state. The renderer has no input events.
41
- - Infinite loops such as `repeat: -1`. Compute a finite count: `repeat: Math.max(0, Math.floor(duration / cycleDuration) - 1)` — **`floor`, not `ceil`** (`ceil` overshoots `data-duration` and trips the `gsap_repeat_ceil_overshoot` lint; `max(0, …)` avoids a negative repeat = infinite).
42
-
43
- Also avoid:
44
-
45
- - Animating anything outside the visual-property allowlist: `opacity`, `x`, `y`, `scale`, `rotation`, `color`, `backgroundColor`, `borderRadius`, transforms. Never animate `display` or `visibility` — use opacity/transforms and timed clip visibility instead.
46
- - Animating the same property on the same element from multiple timelines at the same time — GSAP's overwrite behavior is order-dependent and can flip between renders.
47
-
48
- ## Layout Contract
49
-
50
- Build the visible end-state in static HTML and CSS first, then animate from/to that state.
51
-
52
- - The composition root has fixed pixel frame dimensions.
53
- - **The root composition's total duration (render length / frame count) is fixed at compile time**, read once from the static root `data-duration` before scripts run, like `data-width` / `data-height`. A script or `--variables` value that rewrites the root `data-duration` afterward is ignored. To vary render length per output, author the root `data-duration` directly. (A _clip's_ own `data-duration` is re-read from the live DOM, so scripts/variables can still drive clip lengths. Only when the root omits `data-duration` does the renderer probe the live DOM / timeline for total length.)
54
- - Scene containers should fill the scene with `width: 100%; height: 100%; box-sizing: border-box`.
55
- - Use padding, flex, grid, and `max-width` for layout. Avoid positioning main content with hardcoded `top`/`left` offsets when a layout container can do it.
56
- - Use `position: absolute` for layers and decorative elements, not as the default content-layout strategy.
57
- - Prefer transforms and opacity for animation.
58
- - Keep text inside its intended container. For dynamic text, use `max-width`, wrapping, or `window.__hyperframes.fitTextFontSize(text, { maxWidth, fontFamily, fontWeight })`.
59
- - For text measurement without DOM reflow, use `window.__hyperframes.pretext`: `pretext.prepare(text, font)` then `pretext.layout(prepared, maxWidth, lineHeight)`. Pure arithmetic, ~0.0002 ms per call — safe for per-frame text reflow, shrinkwrap containers, and computing layout before render. `fitTextFontSize` is built on it.
60
- - **Do not** use `<br>` in body text. Forced breaks ignore the actual rendered font width and produce an extra break when the line already wraps naturally, causing overlap. Let text wrap via `max-width`. Exception: short display titles where each word is deliberately on its own line.
61
- - **Transformed elements must be block-level + sized.** `transform`/`scaleX`/`scaleY` is a no-op on an inline `<span>`, and scaling an auto-width (0px) element shows nothing → invisible bars/fills. Give them `display: block`/`inline-block`/flex-item **and** a real `width`/`height` (e.g. `width: 100%` inside a sized parent). _(silent — lint/inspect miss it.)_
62
- - **Absolutely-positioned decoratives that pulse or overshoot** (`yoyo` scale, `back.out`) need clearance at their **peak** size and must not straddle an `overflow: hidden` edge — else they overlap a neighbor or get clipped. Position for the largest frame, not the resting one. _(silent.)_
63
-
64
- ## Why This Matters
65
-
66
- The renderer takes a time value and produces a pixel buffer. There is no notion of "playback" — every frame is a fresh seek. Any state that depends on having reached this frame _through_ a prior frame (timers, accumulated state, event-driven animations) will desync when the renderer samples out of order or in parallel.
67
-
68
- If you find yourself reaching for `setTimeout`, `requestAnimationFrame`, or `addEventListener` to drive a visual, rebuild it as a tween on the timeline instead.
1
+ # Determinism, Animation Runtime, and Layout
2
+
3
+ HyperFrames seeks compositions frame-by-frame. Every frame must be reproducible from its time value alone — same input time → same pixels. Three contracts enforce this: the **animation runtime contract**, the **determinism rules**, and the **layout contract**.
4
+
5
+ ## Animation Runtime Contract
6
+
7
+ GSAP is the primary runtime. The core requirement is generic: animation state must be seekable from HyperFrames time.
8
+
9
+ For GSAP:
10
+
11
+ - Create the timeline **synchronously** during page initialization.
12
+ - Use `gsap.timeline({ paused: true })`.
13
+ - Register it on `window.__timelines["<composition-id>"]`.
14
+ - The key must match `data-composition-id` on the composition root.
15
+ - **Do not** call `tl.play()` for render-critical motion.
16
+ - **Do not** build timelines inside `async`, `Promise`, `setTimeout`, or event handlers — the renderer can sample before they finish.
17
+ - **Do not** create empty tweens only to set duration; use `data-duration` on the clip instead.
18
+ - **Do not** `gsap.set()` clip elements from later scenes — they are not in the DOM at page load. Use `tl.set(selector, vars, time)` inside the timeline at or after the clip's `data-start`.
19
+
20
+ Use the `hyperframes-animation` skill for tween syntax, position parameters, eases, and performance rules.
21
+
22
+ ### Duration Contract For Non-GSAP Runtimes
23
+
24
+ The render engine needs a positive total duration before it will capture a single frame — without one, capture fails outright with "Composition has zero duration." A GSAP timeline supplies this automatically. CSS, WAAPI, and Lottie compositions have no timeline object, so the runtime infers duration itself:
25
+
26
+ - **CSS**: longest `animation-delay` + `animation-duration` × finite `animation-iteration-count` across animated elements (offset by each element's `data-start`). `animation-iteration-count: infinite` cannot be inferred.
27
+ - **WAAPI**: longest `element.animate()` effect's `getComputedTiming().endTime`. Infinite `iterations` cannot be inferred.
28
+ - **Lottie**: the registered animation's native length (`totalFrames / frameRate`, or the dotLottie player's own `duration`) — always finite regardless of `loop`.
29
+ - **Three.js**: **not inferable**. The `three` adapter only forwards time via `hf-seek` — it has no `AnimationClip`/`AnimationMixer` inspection.
30
+
31
+ `data-duration` on the root `[data-composition-id]` element is therefore optional whenever every non-GSAP animation on the page is finite (CSS/WAAPI with finite iteration counts, or Lottie). It is **required** when: the composition has an infinite/unbounded CSS or WAAPI animation, the composition uses Three.js, or there is no GSAP timeline and no animation signal at all for any adapter to discover. `npx hyperframes lint` enforces exactly this (`root_composition_missing_duration_source`) — see the runtime/adapter-specific docs under `hyperframes-animation/adapters/` for the full contract per runtime.
32
+
33
+ ## Determinism Rules
34
+
35
+ Rendered frames must be reproducible from the requested time. Do **not** use any of the following for visual state:
36
+
37
+ - `Date.now()`, `performance.now()`, or any render-time clock.
38
+ - Unseeded `Math.random()`. Use a seeded PRNG if random-looking placement is needed.
39
+ - Render-time network fetches for required assets. Inline or pre-bundle them.
40
+ - Hover, scroll, pointer, or focus state. The renderer has no input events.
41
+ - Infinite loops such as `repeat: -1`. Compute a finite count: `repeat: Math.max(0, Math.floor(duration / cycleDuration) - 1)` — **`floor`, not `ceil`** (`ceil` overshoots `data-duration` and trips the `gsap_repeat_ceil_overshoot` lint; `max(0, …)` avoids a negative repeat = infinite).
42
+
43
+ Also avoid:
44
+
45
+ - Animating anything outside the visual-property allowlist: `opacity`, `x`, `y`, `scale`, `rotation`, `color`, `backgroundColor`, `borderRadius`, transforms. Never animate `display` or `visibility` — use opacity/transforms and timed clip visibility instead.
46
+ - Animating the same property on the same element from multiple timelines at the same time — GSAP's overwrite behavior is order-dependent and can flip between renders.
47
+
48
+ ## Layout Contract
49
+
50
+ Build the visible end-state in static HTML and CSS first, then animate from/to that state.
51
+
52
+ - The composition root has fixed pixel frame dimensions.
53
+ - **The root composition's total duration (render length / frame count) is fixed at compile time**, read once from the static root `data-duration` before scripts run, like `data-width` / `data-height`. A script or `--variables` value that rewrites the root `data-duration` afterward is ignored. To vary render length per output, author the root `data-duration` directly. (A _clip's_ own `data-duration` is re-read from the live DOM, so scripts/variables can still drive clip lengths. Only when the root omits `data-duration` does the renderer probe the live DOM / timeline for total length.)
54
+ - Scene containers should fill the scene with `width: 100%; height: 100%; box-sizing: border-box`.
55
+ - Use padding, flex, grid, and `max-width` for layout. Avoid positioning main content with hardcoded `top`/`left` offsets when a layout container can do it.
56
+ - Use `position: absolute` for layers and decorative elements, not as the default content-layout strategy.
57
+ - Prefer transforms and opacity for animation.
58
+ - Keep text inside its intended container. For dynamic text, use `max-width`, wrapping, or `window.__hyperframes.fitTextFontSize(text, { maxWidth, fontFamily, fontWeight })`.
59
+ - For text measurement without DOM reflow, use `window.__hyperframes.pretext`: `pretext.prepare(text, font)` then `pretext.layout(prepared, maxWidth, lineHeight)`. Pure arithmetic, ~0.0002 ms per call — safe for per-frame text reflow, shrinkwrap containers, and computing layout before render. `fitTextFontSize` is built on it.
60
+ - **Do not** use `<br>` in body text. Forced breaks ignore the actual rendered font width and produce an extra break when the line already wraps naturally, causing overlap. Let text wrap via `max-width`. Exception: short display titles where each word is deliberately on its own line.
61
+ - **Transformed elements must be block-level + sized.** `transform`/`scaleX`/`scaleY` is a no-op on an inline `<span>`, and scaling an auto-width (0px) element shows nothing → invisible bars/fills. Give them `display: block`/`inline-block`/flex-item **and** a real `width`/`height` (e.g. `width: 100%` inside a sized parent). _(silent — lint/inspect miss it.)_
62
+ - **Absolutely-positioned decoratives that pulse or overshoot** (`yoyo` scale, `back.out`) need clearance at their **peak** size and must not straddle an `overflow: hidden` edge — else they overlap a neighbor or get clipped. Position for the largest frame, not the resting one. _(silent.)_
63
+
64
+ ## Why This Matters
65
+
66
+ The renderer takes a time value and produces a pixel buffer. There is no notion of "playback" — every frame is a fresh seek. Any state that depends on having reached this frame _through_ a prior frame (timers, accumulated state, event-driven animations) will desync when the renderer samples out of order or in parallel.
67
+
68
+ If you find yourself reaching for `setTimeout`, `requestAnimationFrame`, or `addEventListener` to drive a visual, rebuild it as a tween on the timeline instead.
@@ -1,62 +1,62 @@
1
- # Full-Screen Motion Pattern
2
-
3
- For full-frame motion (continuous backgrounds, color washes, full-bleed visual states that span multiple clips), prefer a **shared background layer + transparent timed content layers** over stacked opaque scene backgrounds.
4
-
5
- ## Why
6
-
7
- Stacking opaque scene divs means every scene change has to repaint the entire frame, every cross-scene visual continuity has to be faked, and every "global" state (a hue shift, a vignette, a film grain) has to be duplicated on every scene. A shared background layer driven by the seekable timeline gives you one continuous visual surface and makes scenes themselves cheap and transparent.
8
-
9
- ## Pattern
10
-
11
- ```html
12
- <div id="root" data-composition-id="main" data-width="1920" data-height="1080" data-duration="20">
13
- <!-- Shared background — NOT a clip. Always visible. Driven by the timeline. -->
14
- <div id="bg" class="full-bleed"></div>
15
-
16
- <!-- Timed content layers — transparent backgrounds. -->
17
- <section
18
- id="scene1"
19
- class="clip transparent"
20
- data-start="0"
21
- data-duration="6"
22
- data-track-index="1"
23
- >
24
- <!-- content -->
25
- </section>
26
- <section
27
- id="scene2"
28
- class="clip transparent"
29
- data-start="6"
30
- data-duration="14"
31
- data-track-index="1"
32
- >
33
- <!-- content -->
34
- </section>
35
- </div>
36
-
37
- <script>
38
- window.__timelines = window.__timelines || {};
39
- const tl = gsap.timeline({ paused: true });
40
-
41
- // Drive the shared background from the seekable timeline.
42
- tl.to("#bg", { backgroundColor: "#0a1530", duration: 6, ease: "sine.inOut" }, 0);
43
- tl.to("#bg", { backgroundColor: "#1a0a30", duration: 14, ease: "sine.inOut" }, 6);
44
-
45
- // Scene-local animations stay transparent on top.
46
- tl.from("#scene1 h1", { y: 48, opacity: 0, duration: 0.6 }, 0.2);
47
-
48
- window.__timelines["main"] = tl;
49
- </script>
50
- ```
51
-
52
- ## Rules
53
-
54
- - **The background is not a clip.** No `data-start` / `data-duration` / `data-track-index`. It exists for the whole composition.
55
- - **Content scenes have transparent backgrounds.** Whatever you put in the shared `#bg` shows through.
56
- - **Drive global state from the shared layer.** Hue shifts, vignettes, grain, film-look filters — animate them once on the shared layer, not per-scene.
57
- - **Do not animate visibility on `.clip` elements.** HyperFrames already shows/hides clips based on `data-start` and `data-duration`. Animating `display` / `visibility` on the clip itself races with the framework's own show/hide. Animate a _child wrapper_ inside the clip instead.
58
- - **Verify intentional overflow with snapshots.** Before adding `data-layout-allow-overflow` to silence an inspect warning, run `npx hyperframes snapshot` and confirm the overflow is what you want.
59
-
60
- ## When Not to Use This Pattern
61
-
62
- If scenes really are visually disjoint — hard cuts between distinct color worlds with no continuity — the stacked-opaque pattern is fine. The shared-background pattern is for compositions where the background **is part of the motion language**, not just backdrop.
1
+ # Full-Screen Motion Pattern
2
+
3
+ For full-frame motion (continuous backgrounds, color washes, full-bleed visual states that span multiple clips), prefer a **shared background layer + transparent timed content layers** over stacked opaque scene backgrounds.
4
+
5
+ ## Why
6
+
7
+ Stacking opaque scene divs means every scene change has to repaint the entire frame, every cross-scene visual continuity has to be faked, and every "global" state (a hue shift, a vignette, a film grain) has to be duplicated on every scene. A shared background layer driven by the seekable timeline gives you one continuous visual surface and makes scenes themselves cheap and transparent.
8
+
9
+ ## Pattern
10
+
11
+ ```html
12
+ <div id="root" data-composition-id="main" data-width="1920" data-height="1080" data-duration="20">
13
+ <!-- Shared background — NOT a clip. Always visible. Driven by the timeline. -->
14
+ <div id="bg" class="full-bleed"></div>
15
+
16
+ <!-- Timed content layers — transparent backgrounds. -->
17
+ <section
18
+ id="scene1"
19
+ class="clip transparent"
20
+ data-start="0"
21
+ data-duration="6"
22
+ data-track-index="1"
23
+ >
24
+ <!-- content -->
25
+ </section>
26
+ <section
27
+ id="scene2"
28
+ class="clip transparent"
29
+ data-start="6"
30
+ data-duration="14"
31
+ data-track-index="1"
32
+ >
33
+ <!-- content -->
34
+ </section>
35
+ </div>
36
+
37
+ <script>
38
+ window.__timelines = window.__timelines || {};
39
+ const tl = gsap.timeline({ paused: true });
40
+
41
+ // Drive the shared background from the seekable timeline.
42
+ tl.to("#bg", { backgroundColor: "#0a1530", duration: 6, ease: "sine.inOut" }, 0);
43
+ tl.to("#bg", { backgroundColor: "#1a0a30", duration: 14, ease: "sine.inOut" }, 6);
44
+
45
+ // Scene-local animations stay transparent on top.
46
+ tl.from("#scene1 h1", { y: 48, opacity: 0, duration: 0.6 }, 0.2);
47
+
48
+ window.__timelines["main"] = tl;
49
+ </script>
50
+ ```
51
+
52
+ ## Rules
53
+
54
+ - **The background is not a clip.** No `data-start` / `data-duration` / `data-track-index`. It exists for the whole composition.
55
+ - **Content scenes have transparent backgrounds.** Whatever you put in the shared `#bg` shows through.
56
+ - **Drive global state from the shared layer.** Hue shifts, vignettes, grain, film-look filters — animate them once on the shared layer, not per-scene.
57
+ - **Do not animate visibility on `.clip` elements.** HyperFrames already shows/hides clips based on `data-start` and `data-duration`. Animating `display` / `visibility` on the clip itself races with the framework's own show/hide. Animate a _child wrapper_ inside the clip instead.
58
+ - **Verify intentional overflow with snapshots.** Before adding `data-layout-allow-overflow` to silence an inspect warning, run `npx hyperframes snapshot` and confirm the overflow is what you want.
59
+
60
+ ## When Not to Use This Pattern
61
+
62
+ If scenes really are visually disjoint — hard cuts between distinct color worlds with no continuity — the stacked-opaque pattern is fine. The shared-background pattern is for compositions where the background **is part of the motion language**, not just backdrop.
@@ -1,66 +1,66 @@
1
- # Minimal Composition
2
-
3
- The smallest renderable HyperFrames composition — a standalone (top-level) root with one clip and one tween:
4
-
5
- ```html
6
- <!doctype html>
7
- <html lang="en">
8
- <head>
9
- <meta charset="UTF-8" />
10
- <meta name="viewport" content="width=1920, height=1080" />
11
- <title>Minimal HyperFrames Composition</title>
12
- <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
13
- <style>
14
- body {
15
- margin: 0;
16
- background: #0b0f14;
17
- color: white;
18
- font-family: Inter, system-ui, sans-serif;
19
- }
20
- #root {
21
- position: relative;
22
- width: 1920px;
23
- height: 1080px;
24
- overflow: hidden;
25
- }
26
- .clip {
27
- position: absolute;
28
- inset: 0;
29
- display: grid;
30
- place-items: center;
31
- }
32
- h1 {
33
- margin: 0;
34
- font-size: 96px;
35
- }
36
- </style>
37
- </head>
38
- <body>
39
- <div
40
- id="root"
41
- data-composition-id="main"
42
- data-width="1920"
43
- data-height="1080"
44
- data-duration="5"
45
- >
46
- <section id="title-card" class="clip" data-start="0" data-duration="5" data-track-index="1">
47
- <h1 id="title">Hello HyperFrames</h1>
48
- </section>
49
- </div>
50
- <script>
51
- window.__timelines = window.__timelines || {};
52
- const tl = gsap.timeline({ paused: true });
53
- tl.from("#title", { y: 48, opacity: 0, duration: 0.6, ease: "power3.out" }, 0.2);
54
- window.__timelines["main"] = tl;
55
- </script>
56
- </body>
57
- </html>
58
- ```
59
-
60
- Required elements:
61
-
62
- - Root `<div>` with `data-composition-id`, `data-width`, `data-height`, `data-duration`
63
- - At least one clip (any element with `data-start`, `data-duration`, `data-track-index`)
64
- - GSAP timeline created paused, registered on `window.__timelines["<composition-id>"]`
65
-
66
- This pattern is **standalone** (top-level `index.html`) — no `<template>` wrapper around the root. For sub-compositions (files loaded by `data-composition-src`), see `sub-compositions.md`.
1
+ # Minimal Composition
2
+
3
+ The smallest renderable HyperFrames composition — a standalone (top-level) root with one clip and one tween:
4
+
5
+ ```html
6
+ <!doctype html>
7
+ <html lang="en">
8
+ <head>
9
+ <meta charset="UTF-8" />
10
+ <meta name="viewport" content="width=1920, height=1080" />
11
+ <title>Minimal HyperFrames Composition</title>
12
+ <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
13
+ <style>
14
+ body {
15
+ margin: 0;
16
+ background: #0b0f14;
17
+ color: white;
18
+ font-family: Inter, system-ui, sans-serif;
19
+ }
20
+ #root {
21
+ position: relative;
22
+ width: 1920px;
23
+ height: 1080px;
24
+ overflow: hidden;
25
+ }
26
+ .clip {
27
+ position: absolute;
28
+ inset: 0;
29
+ display: grid;
30
+ place-items: center;
31
+ }
32
+ h1 {
33
+ margin: 0;
34
+ font-size: 96px;
35
+ }
36
+ </style>
37
+ </head>
38
+ <body>
39
+ <div
40
+ id="root"
41
+ data-composition-id="main"
42
+ data-width="1920"
43
+ data-height="1080"
44
+ data-duration="5"
45
+ >
46
+ <section id="title-card" class="clip" data-start="0" data-duration="5" data-track-index="1">
47
+ <h1 id="title">Hello HyperFrames</h1>
48
+ </section>
49
+ </div>
50
+ <script>
51
+ window.__timelines = window.__timelines || {};
52
+ const tl = gsap.timeline({ paused: true });
53
+ tl.from("#title", { y: 48, opacity: 0, duration: 0.6, ease: "power3.out" }, 0.2);
54
+ window.__timelines["main"] = tl;
55
+ </script>
56
+ </body>
57
+ </html>
58
+ ```
59
+
60
+ Required elements:
61
+
62
+ - Root `<div>` with `data-composition-id`, `data-width`, `data-height`, `data-duration`
63
+ - At least one clip (any element with `data-start`, `data-duration`, `data-track-index`)
64
+ - GSAP timeline created paused, registered on `window.__timelines["<composition-id>"]`
65
+
66
+ This pattern is **standalone** (top-level `index.html`) — no `<template>` wrapper around the root. For sub-compositions (files loaded by `data-composition-src`), see `sub-compositions.md`.