takomi 2.1.45 → 2.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (679) hide show
  1. package/.pi/README.md +5 -5
  2. package/.pi/agents/architect.md +2 -2
  3. package/.pi/agents/designer.md +2 -2
  4. package/.pi/agents/worker.md +32 -0
  5. package/.pi/extensions/oauth-router/README.md +3 -3
  6. package/.pi/extensions/oauth-router/config.ts +34 -34
  7. package/.pi/extensions/oauth-router/report-ui.ts +205 -205
  8. package/.pi/extensions/oauth-router/scripts/vibe-verify.py +5 -5
  9. package/.pi/extensions/takomi-context-manager/diagnostics.ts +560 -560
  10. package/.pi/extensions/takomi-context-manager/model-policy-gate.ts +15 -103
  11. package/.pi/extensions/takomi-context-manager/policy-tools.ts +93 -93
  12. package/.pi/extensions/takomi-context-manager/skill-categories.d.ts +11 -11
  13. package/.pi/extensions/takomi-context-manager/skill-tools.ts +208 -208
  14. package/.pi/extensions/takomi-context-manager/tool-renderers.ts +112 -112
  15. package/.pi/extensions/takomi-runtime/command-text.ts +5 -4
  16. package/.pi/extensions/takomi-runtime/commands.ts +17 -17
  17. package/.pi/extensions/takomi-runtime/gate-provenance.ts +24 -24
  18. package/.pi/extensions/takomi-runtime/index.ts +278 -86
  19. package/.pi/extensions/takomi-runtime/model-routing-defaults.ts +168 -232
  20. package/.pi/extensions/takomi-runtime/profile.ts +9 -8
  21. package/.pi/extensions/takomi-runtime/routing-policy.ts +84 -65
  22. package/.pi/extensions/takomi-runtime/shared.ts +7 -30
  23. package/.pi/extensions/takomi-runtime/tool-renderers.ts +234 -234
  24. package/.pi/extensions/takomi-runtime/workflow-catalog.ts +54 -54
  25. package/.pi/extensions/takomi-subagents/agents.ts +5 -0
  26. package/.pi/extensions/takomi-subagents/async-lifecycle.ts +401 -401
  27. package/.pi/extensions/takomi-subagents/detached-results.ts +940 -940
  28. package/.pi/extensions/takomi-subagents/index.ts +4 -0
  29. package/.pi/extensions/takomi-subagents/native-render.ts +253 -250
  30. package/.pi/extensions/takomi-subagents/pi-subagents-engine.ts +7 -1
  31. package/.pi/extensions/takomi-subagents/result-heartbeat.ts +55 -55
  32. package/.pi/extensions/takomi-subagents/subagent-ux.ts +162 -162
  33. package/.pi/extensions/takomi-subagents/tool-runner.ts +65 -1
  34. package/.pi/settings.json +39 -36
  35. package/.pi/takomi/model-routing.md +6 -0
  36. package/.pi/takomi-profile.json +8 -4
  37. package/README.md +1 -1
  38. package/assets/.agent/skills/embedded-captions/CATALOG.md +93 -93
  39. package/assets/.agent/skills/embedded-captions/SKILL.md +286 -286
  40. package/assets/.agent/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -35
  41. package/assets/.agent/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -115
  42. package/assets/.agent/skills/embedded-captions/assets/fonts/char-widths.json +2211 -2211
  43. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +241 -241
  44. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +241 -241
  45. package/assets/.agent/skills/embedded-captions/dna/README.md +148 -148
  46. package/assets/.agent/skills/embedded-captions/dna/chrome.json +68 -68
  47. package/assets/.agent/skills/embedded-captions/dna/cream.json +69 -69
  48. package/assets/.agent/skills/embedded-captions/dna/documentary.json +62 -62
  49. package/assets/.agent/skills/embedded-captions/dna/editorial.json +70 -70
  50. package/assets/.agent/skills/embedded-captions/dna/glitch.json +82 -82
  51. package/assets/.agent/skills/embedded-captions/dna/ink.json +65 -65
  52. package/assets/.agent/skills/embedded-captions/dna/keynote.json +62 -62
  53. package/assets/.agent/skills/embedded-captions/dna/loud.json +75 -75
  54. package/assets/.agent/skills/embedded-captions/dna/neon.json +58 -58
  55. package/assets/.agent/skills/embedded-captions/dna/velocity.json +89 -89
  56. package/assets/.agent/skills/embedded-captions/modes/cinematic/README.md +48 -48
  57. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -98
  58. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -188
  59. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -134
  60. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -179
  61. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -81
  62. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -170
  63. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -16
  64. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -226
  65. package/assets/.agent/skills/embedded-captions/modes/cinematic/engine.html +355 -355
  66. package/assets/.agent/skills/embedded-captions/modes/standard/_anatomy.md +233 -233
  67. package/assets/.agent/skills/embedded-captions/modes/standard/_motion.md +192 -192
  68. package/assets/.agent/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -97
  69. package/assets/.agent/skills/embedded-captions/references/aesthetic-principles.md +168 -168
  70. package/assets/.agent/skills/embedded-captions/references/anti-patterns.md +188 -188
  71. package/assets/.agent/skills/embedded-captions/references/bespoke-vs-presets.md +178 -178
  72. package/assets/.agent/skills/embedded-captions/references/caption-grouping.md +130 -130
  73. package/assets/.agent/skills/embedded-captions/references/composition-craft.md +522 -522
  74. package/assets/.agent/skills/embedded-captions/references/direction-catalog.md +138 -138
  75. package/assets/.agent/skills/embedded-captions/references/example-renders/champion.html +371 -371
  76. package/assets/.agent/skills/embedded-captions/references/example-renders/memory-wall.html +334 -334
  77. package/assets/.agent/skills/embedded-captions/references/failure-modes.md +145 -145
  78. package/assets/.agent/skills/embedded-captions/references/layout-heuristics.md +238 -238
  79. package/assets/.agent/skills/embedded-captions/references/motion-vocabulary.md +148 -148
  80. package/assets/.agent/skills/embedded-captions/references/rail.md +68 -68
  81. package/assets/.agent/skills/embedded-captions/references/reference-bar.md +47 -47
  82. package/assets/.agent/skills/embedded-captions/references/scene-types.md +94 -94
  83. package/assets/.agent/skills/embedded-captions/references/test-set.md +66 -66
  84. package/assets/.agent/skills/embedded-captions/references/typographic-moves.md +266 -266
  85. package/assets/.agent/skills/embedded-captions/references/typography-presets.md +63 -63
  86. package/assets/.agent/skills/embedded-captions/scripts/audio-envelope.cjs +95 -95
  87. package/assets/.agent/skills/embedded-captions/scripts/check-occlusion.cjs +250 -250
  88. package/assets/.agent/skills/embedded-captions/scripts/check-overflow.cjs +194 -194
  89. package/assets/.agent/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -233
  90. package/assets/.agent/skills/embedded-captions/scripts/check-timing.cjs +173 -173
  91. package/assets/.agent/skills/embedded-captions/scripts/fill-timings.cjs +124 -124
  92. package/assets/.agent/skills/embedded-captions/scripts/fit-fonts.cjs +158 -158
  93. package/assets/.agent/skills/embedded-captions/scripts/gen-stroke-path.py +46 -46
  94. package/assets/.agent/skills/embedded-captions/scripts/inject-fonts.cjs +169 -169
  95. package/assets/.agent/skills/embedded-captions/scripts/lib-dna.cjs +201 -201
  96. package/assets/.agent/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -1205
  97. package/assets/.agent/skills/embedded-captions/scripts/make-composition.cjs +404 -404
  98. package/assets/.agent/skills/embedded-captions/scripts/make-theme.cjs +8781 -8781
  99. package/assets/.agent/skills/embedded-captions/scripts/matte.cjs +279 -279
  100. package/assets/.agent/skills/embedded-captions/scripts/measure-layout.cjs +293 -293
  101. package/assets/.agent/skills/embedded-captions/scripts/prepare.sh +39 -39
  102. package/assets/.agent/skills/embedded-captions/scripts/preview-frames.cjs +268 -268
  103. package/assets/.agent/skills/embedded-captions/scripts/render-and-composite.sh +469 -469
  104. package/assets/.agent/skills/embedded-captions/scripts/render-theme.sh +34 -34
  105. package/assets/.agent/skills/embedded-captions/scripts/safe-zones.cjs +813 -813
  106. package/assets/.agent/skills/embedded-captions/scripts/transcribe.cjs +332 -332
  107. package/assets/.agent/skills/embedded-captions/themes/PORTING.md +49 -49
  108. package/assets/.agent/skills/embedded-captions/themes/README.md +244 -244
  109. package/assets/.agent/skills/embedded-captions/themes/anchor.json +27 -27
  110. package/assets/.agent/skills/embedded-captions/themes/arcade.json +51 -51
  111. package/assets/.agent/skills/embedded-captions/themes/aurora.json +41 -41
  112. package/assets/.agent/skills/embedded-captions/themes/biolume.json +35 -35
  113. package/assets/.agent/skills/embedded-captions/themes/brush.json +74 -74
  114. package/assets/.agent/skills/embedded-captions/themes/chalkboard.json +52 -52
  115. package/assets/.agent/skills/embedded-captions/themes/dossier.json +56 -56
  116. package/assets/.agent/skills/embedded-captions/themes/graffiti.json +62 -62
  117. package/assets/.agent/skills/embedded-captions/themes/hologram.json +41 -41
  118. package/assets/.agent/skills/embedded-captions/themes/inkwater.json +43 -43
  119. package/assets/.agent/skills/embedded-captions/themes/laser.json +46 -46
  120. package/assets/.agent/skills/embedded-captions/themes/lastpage.json +33 -33
  121. package/assets/.agent/skills/embedded-captions/themes/neonsign.json +53 -53
  122. package/assets/.agent/skills/embedded-captions/themes/nightcity.json +56 -56
  123. package/assets/.agent/skills/embedded-captions/themes/ordnance.json +54 -54
  124. package/assets/.agent/skills/embedded-captions/themes/papercut.json +37 -37
  125. package/assets/.agent/skills/embedded-captions/themes/popup.json +46 -46
  126. package/assets/.agent/skills/embedded-captions/themes/ransom.json +62 -62
  127. package/assets/.agent/skills/embedded-captions/themes/scoreboard.json +54 -54
  128. package/assets/.agent/skills/embedded-captions/themes/spectrum.json +46 -46
  129. package/assets/.agent/skills/embedded-captions/themes/stardust.json +29 -29
  130. package/assets/.agent/skills/embedded-captions/themes/stomp.json +43 -43
  131. package/assets/.agent/skills/embedded-captions/themes/terminal.json +49 -49
  132. package/assets/.agent/skills/embedded-captions/themes/thunder.json +44 -44
  133. package/assets/.agent/skills/embedded-captions/themes/transit.json +44 -44
  134. package/assets/.agent/skills/embedded-captions/themes/vhs.json +47 -47
  135. package/assets/.agent/skills/faceless-explainer/SKILL.md +209 -209
  136. package/assets/.agent/skills/faceless-explainer/references/cut-catalog.md +215 -215
  137. package/assets/.agent/skills/faceless-explainer/references/motion-language.md +156 -156
  138. package/assets/.agent/skills/faceless-explainer/references/story-design.md +248 -248
  139. package/assets/.agent/skills/faceless-explainer/references/visual-design.md +146 -146
  140. package/assets/.agent/skills/faceless-explainer/scripts/assemble-index.mjs +570 -570
  141. package/assets/.agent/skills/faceless-explainer/scripts/audio.mjs +253 -253
  142. package/assets/.agent/skills/faceless-explainer/scripts/build-frame.mjs +536 -536
  143. package/assets/.agent/skills/faceless-explainer/scripts/captions.mjs +508 -508
  144. package/assets/.agent/skills/faceless-explainer/scripts/lib/assets.mjs +55 -55
  145. package/assets/.agent/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -45
  146. package/assets/.agent/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -249
  147. package/assets/.agent/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -204
  148. package/assets/.agent/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -38
  149. package/assets/.agent/skills/faceless-explainer/scripts/lib/transitions.json +71 -71
  150. package/assets/.agent/skills/faceless-explainer/scripts/transitions.mjs +320 -320
  151. package/assets/.agent/skills/faceless-explainer/sub-agents/frame-worker.md +75 -75
  152. package/assets/.agent/skills/figma/SKILL.md +121 -121
  153. package/assets/.agent/skills/general-video/SKILL.md +143 -143
  154. package/assets/.agent/skills/hyperframes/SKILL.md +164 -164
  155. package/assets/.agent/skills/hyperframes-animation/SKILL.md +84 -84
  156. package/assets/.agent/skills/hyperframes-animation/adapters/animate-text.md +64 -64
  157. package/assets/.agent/skills/hyperframes-animation/adapters/animejs.md +114 -114
  158. package/assets/.agent/skills/hyperframes-animation/adapters/css-animations.md +143 -143
  159. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -118
  160. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -96
  161. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -96
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  163. package/assets/.agent/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -507
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  167. package/assets/.agent/skills/hyperframes-animation/adapters/waapi.md +101 -101
  168. package/assets/.agent/skills/hyperframes-animation/blueprints/comparison-split.md +27 -27
  169. package/assets/.agent/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -44
  170. package/assets/.agent/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -28
  171. package/assets/.agent/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -57
  172. package/assets/.agent/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -46
  173. package/assets/.agent/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -53
  174. package/assets/.agent/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -66
  175. package/assets/.agent/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -78
  176. package/assets/.agent/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -69
  177. package/assets/.agent/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -28
  178. package/assets/.agent/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -37
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  184. package/assets/.agent/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -382
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@@ -1,531 +1,531 @@
1
- #!/usr/bin/env python3
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- """Beat-grid + drum/event analysis engine for music-to-video.
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-
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- Turns a BGM track directly into a deterministic `audiomap.json` — the music skeleton
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- that the Director and Builder hang visuals on. It merges:
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-
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- - a reliable tempo + beat grid + downbeat (librosa beat tracker),
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- - metrical position per event (strong / weak / syncopated / off-grid) over a 16th-note bar grid,
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- - drum-element classification (kick / snare / hihat / perc) via band-split,
10
- - special audio events (riser / glitch / crash-impact / hard-stop silence),
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- - an energy narrative (audio-driven energy phases + builds + key moments; the Music
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- Reader names the sections — no fixed Intro/Build/Drop/Outro template),
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- - a phrase layer + per-section density budgets for visual planning.
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-
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- Output is the canonical `audiomap.json` documented in the skill.
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-
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- Usage:
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- python3 analyze-beatgrid.py track.mp3 -o audiomap.json
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- python3 analyze-beatgrid.py track.mp3 --print # also print a readable brief
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-
21
- Deps: ffmpeg/ffprobe on PATH + librosa, numpy, soundfile (band-split heuristics,
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- no learned models / no madmom).
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- """
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-
25
- from __future__ import annotations
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-
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- import argparse
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- import json
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- import subprocess
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- import sys
31
- import tempfile
32
- from pathlib import Path
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-
34
- import librosa
35
- import numpy as np
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- import soundfile as sf
37
-
38
- SR = 22050
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- HOP = 512 # ~23 ms frames
40
- AUDIOMAP_VERSION = 2
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-
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-
43
- # ── decode ────────────────────────────────────────────────────────────────
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- def load_audio(path: str) -> tuple[np.ndarray, int, float]:
45
- """Decode any ffmpeg-readable file to mono float32 @ SR via a temp wav."""
46
- with tempfile.NamedTemporaryFile(suffix=".wav", delete=False) as tmp:
47
- wav = tmp.name
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- subprocess.run(
49
- ["ffmpeg", "-y", "-i", path, "-ac", "1", "-ar", str(SR), wav],
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- capture_output=True, check=True,
51
- )
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- y, sr = sf.read(wav, dtype="float32")
53
- Path(wav).unlink(missing_ok=True)
54
- if y.ndim > 1:
55
- y = y.mean(axis=1)
56
- return y, sr, len(y) / sr
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-
58
-
59
- # ── tempo + beat grid + downbeat phase ──────────────────────────────────────
60
- def beat_grid(y: np.ndarray, sr: int) -> dict:
61
- tempo, beat_frames = librosa.beat.beat_track(y=y, sr=sr, hop_length=HOP, units="frames")
62
- beats = librosa.frames_to_time(beat_frames, sr=sr, hop_length=HOP)
63
- return {"bpm": float(np.atleast_1d(tempo)[0]), "beats": beats, "beat_frames": beat_frames}
64
-
65
-
66
- def _norm_flux(band: np.ndarray) -> np.ndarray:
67
- """Positive first-difference (onset flux) of a band-energy curve, normalized."""
68
- flux = np.maximum(0.0, np.diff(np.sqrt(band), prepend=band[:1]))
69
- return flux / (flux.max() + 1e-9)
70
-
71
-
72
- def band_energy_curves(y: np.ndarray, sr: int) -> dict:
73
- """Per-frame band energy + per-band normalized onset flux (for drum typing)."""
74
- S = np.abs(librosa.stft(y, hop_length=HOP)) ** 2
75
- freqs = librosa.fft_frequencies(sr=sr)
76
- # Tight drum bands: kick fundamental, snare body, hihat sizzle. Narrow bands
77
- # keep one drum's transient from leaking into another's flux on a full mix.
78
- low = (freqs < 150) # kick
79
- mid = (freqs >= 150) & (freqs < 900) # snare body
80
- high = (freqs >= 5000) # hihat / cymbal
81
- e_low, e_mid, e_high = S[low].sum(axis=0), S[mid].sum(axis=0), S[high].sum(axis=0)
82
- return {
83
- "S": S,
84
- "low": e_low, "mid": e_mid, "high": e_high,
85
- "total": S.sum(axis=0) + 1e-9,
86
- "flux_low": _norm_flux(e_low), "flux_mid": _norm_flux(e_mid), "flux_high": _norm_flux(e_high),
87
- "flatness": librosa.feature.spectral_flatness(S=np.sqrt(S))[0],
88
- "centroid": librosa.feature.spectral_centroid(S=np.sqrt(S), sr=sr)[0],
89
- "n": S.shape[1],
90
- }
91
-
92
-
93
- def downbeat_phase(beat_frames: np.ndarray, bc: dict, beats_per_bar: int = 4) -> int:
94
- """Pick the bar phase whose beats carry the most KICK (low-band) energy."""
95
- kick = bc["low"] / bc["total"]
96
- best_p, best_score = 0, -1.0
97
- for p in range(beats_per_bar):
98
- idx = [bf for i, bf in enumerate(beat_frames) if (i - p) % beats_per_bar == 0]
99
- idx = [min(f, bc["n"] - 1) for f in idx]
100
- score = float(np.sum([kick[f] for f in idx])) if idx else 0.0
101
- if score > best_score:
102
- best_p, best_score = p, score
103
- return best_p
104
-
105
-
106
- # ── metrical position: strong / weak / syncopated / off-grid ─────────────────
107
- # 16-step bar grid (4 beats x 4 sixteenths). Strength by metrical weight.
108
- GRID_CLASS = {0: "strong", 8: "strong", 4: "weak", 12: "weak",
109
- 2: "weak", 6: "weak", 10: "weak", 14: "weak"} # else (odd 16ths) -> syncopated
110
-
111
-
112
- def classify_metric(t: float, beats: np.ndarray, phase: int, bpb: int = 4) -> tuple:
113
- """Return (grid_class, bar, beat_in_bar, step16) for a time t."""
114
- if len(beats) < 2:
115
- return "off-grid", -1, -1, -1
116
- i = int(np.searchsorted(beats, t) - 1)
117
- i = max(0, min(i, len(beats) - 2))
118
- beat_dur = beats[i + 1] - beats[i]
119
- frac = (t - beats[i]) / max(beat_dur, 1e-6) # 0..1 within the beat
120
- sixteenth = int(round(frac * 4)) % 4 # nearest 16th in beat
121
- carry = 1 if round(frac * 4) >= 4 else 0
122
- beat_idx = i + carry
123
- beat_in_bar = (beat_idx - phase) % bpb # 0..3
124
- bar = (beat_idx - phase) // bpb
125
- step16 = beat_in_bar * 4 + sixteenth # 0..15
126
- # distance to the nearest 16th line (in seconds) → off-grid test
127
- nearest = beats[i] + (round(frac * 4) / 4) * beat_dur
128
- if abs(t - nearest) > 0.5 * (beat_dur / 4):
129
- return "off-grid", bar, beat_in_bar + 1, step16
130
- return GRID_CLASS.get(step16, "syncopated"), bar, beat_in_bar + 1, step16
131
-
132
-
133
- # ── drum classification (band-split heuristic) ──────────────────────────────
134
- def frame_at(t: float, sr: int, n: int) -> int:
135
- return min(int(round(t * sr / HOP)), n - 1)
136
-
137
-
138
- def classify_drum(t: float, bc: dict, sr: int) -> tuple:
139
- """(drum_type, energy_norm, feel): which band's onset TRANSIENT dominates.
140
-
141
- Uses per-band normalized flux (relative transient strength), the standard
142
- way to separate kick (low) / snare (mid+noise) / hihat (high). Falls back to
143
- glitch for noisy non-harmonic bursts and perc when no band clearly leads.
144
- """
145
- f = frame_at(t, sr, bc["n"])
146
- win = slice(max(0, f - 1), min(bc["n"], f + 2))
147
- fl = float(bc["flux_low"][win].max())
148
- fm = float(bc["flux_mid"][win].max())
149
- fh = float(bc["flux_high"][win].max())
150
- lo = float(bc["low"][win].mean()); md = float(bc["mid"][win].mean())
151
- hi = float(bc["high"][win].mean()); tot = float(bc["total"][win].mean())
152
- flat = float(bc["flatness"][win].mean())
153
- lr, mr, hr = lo / tot, md / tot, hi / tot
154
-
155
- fluxes = {"kick": fl, "snare": fm, "hihat": fh}
156
- lead = max(fluxes, key=fluxes.get)
157
- lead_val = fluxes[lead]
158
- if lead_val < 0.06: # no real transient → texture/perc
159
- drum = "glitch" if flat > 0.30 else "perc"
160
- elif lead == "snare" and flat > 0.30 and mr < 0.30:
161
- drum = "glitch" # mid-band but noisy & thin → scratch/glitch
162
- else:
163
- drum = lead
164
- # feel (frequency character)
165
- has_bot, has_top, has_mid = lr > 0.30, hr > 0.20, mr > 0.30
166
- feel = ("full" if has_bot and has_top and has_mid else
167
- "heavy" if has_bot and not has_top else
168
- "bright" if has_top and not has_bot else
169
- "intimate" if has_mid else "sparse")
170
- return drum, tot, feel
171
-
172
-
173
- # ── energy structure (RMS @1s) + sections + key moments + builds ────────────
174
- def energy_structure(y: np.ndarray, sr: int, dur: float, first_onset: float = 0.0) -> dict:
175
- rms = librosa.feature.rms(y=y, hop_length=sr)[0] # ~1s frames
176
- rms = rms / (rms.max() + 1e-9)
177
- norms = rms.tolist()
178
-
179
- def lvl(n):
180
- return "VOID" if n < 0.2 else "LOW" if n < 0.4 else "MEDIUM" if n < 0.65 else "HIGH"
181
-
182
- phases, cur, cs = [], None, 0
183
- for i, n in enumerate(norms):
184
- l = lvl(n)
185
- if l != cur:
186
- if cur:
187
- phases.append({"s": cs, "e": i, "lvl": cur})
188
- cur, cs = l, i
189
- if cur:
190
- phases.append({"s": cs, "e": len(norms), "lvl": cur})
191
-
192
- moments = []
193
- for i in range(1, len(norms)):
194
- d = norms[i] - norms[i - 1]
195
- if abs(d) > 0.12:
196
- moments.append({"t": i, "kind": "DROP" if d < 0 else "SURGE", "delta": round(d, 2)})
197
- moments.sort(key=lambda m: abs(m["delta"]), reverse=True)
198
-
199
- # hard stop: a HIGH→low cliff (a sudden stop) in the back third
200
- hard_stops = [m for m in moments if m["kind"] == "DROP" and m["t"] > dur * 0.6 and m["delta"] < -0.25]
201
-
202
- # NO forced Intro/Build/Drop/Outro template. The energy phases (audio-driven runs of
203
- # one energy level, variable count) are the raw structural blocks. The Music Reader
204
- # (LLM) decides the actual sections — count, boundaries, and free-form names — from
205
- # these phases + key_moments + rolls + hard_stops + phrases. Sections are
206
- # interpretation; only the timing they snap to is fact.
207
- phases_sec = []
208
- for p in phases:
209
- seg = norms[p["s"]:max(p["s"] + 1, p["e"])]
210
- phases_sec.append({
211
- "start": float(p["s"]),
212
- "end": float(min(p["e"], round(dur, 1))),
213
- "level": p["lvl"],
214
- "energy": round(float(np.mean(seg)) if seg else 0.0, 2),
215
- })
216
-
217
- return {"norms": [round(n, 2) for n in norms], "phases": phases_sec,
218
- "moments": moments[:8], "hard_stops": hard_stops}
219
-
220
-
221
- # ── rolls / fills (localized rapid-onset runs) ───────────────────────────────
222
- # A roll is where choreography should switch from discrete hits to a continuous /
223
- # cascading visual (per-letter cascade, stagger). Derived straight from the onset
224
- # stream — runs never overlap, so no dedup is needed (unlike a band-energy detector).
225
- ROLL_MIN_HITS = 4
226
- ROLL_CONT = 0.55 # × beat_dur: gap up to ~half a beat still keeps a run alive
227
- ROLL_ACCEPT = 0.42 # × beat_dur: mean spacing denser than an 8th note counts
228
- ROLL_DEDUP = 0.08 # seconds: merge onsets closer than a 32nd (double-trigger)
229
-
230
-
231
- def detect_rolls(events: list, beat_dur: float) -> list:
232
- """Runs of >=4 onsets whose MEAN spacing is denser than an 8th note. Tuned so a
233
- full hihat/snare roll is captured as ONE span (not fragmented down to its tail),
234
- while a sparse groove stays out — validated against the golden 7.5-9.5s roll.
235
- The linear scan means runs never overlap (no LEGACY-style double-counting)."""
236
- cont = beat_dur * ROLL_CONT # max gap that keeps a run alive
237
- accept = beat_dur * ROLL_ACCEPT # max MEAN gap for a run to count
238
- # collapse onset double-triggers (two onsets < a 32nd apart = one hit) so a
239
- # held/sparse passage can't masquerade as a roll on a duplicated transient.
240
- ev = []
241
- for e in events:
242
- if ev and e["t"] - ev[-1]["t"] <= ROLL_DEDUP:
243
- if e.get("energy", 0) > ev[-1].get("energy", 0):
244
- ev[-1] = e
245
- continue
246
- ev.append(e)
247
- times = [e["t"] for e in ev]
248
- n = len(times)
249
- rolls, i = [], 0
250
- while i < n - 1:
251
- j = i
252
- while j + 1 < n and (times[j + 1] - times[j]) <= cont:
253
- j += 1
254
- if j - i + 1 >= ROLL_MIN_HITS:
255
- gaps = [times[k + 1] - times[k] for k in range(i, j)]
256
- if sum(gaps) / len(gaps) <= accept:
257
- t0, t1 = times[i], times[j]
258
- half = len(gaps) // 2
259
- accel = (half >= 1 and
260
- sum(gaps[half:]) / (len(gaps) - half) <
261
- sum(gaps[:half]) / half * 0.85)
262
- dcount: dict[str, int] = {}
263
- for e in ev[i:j + 1]:
264
- dcount[e["drum"]] = dcount.get(e["drum"], 0) + 1
265
- rolls.append({
266
- "start": round(t0, 3), "end": round(t1, 3),
267
- "dur_sec": round(t1 - t0, 3),
268
- "hits": j - i + 1,
269
- "rate_per_min": round((j - i) / max(t1 - t0, 1e-6) * 60),
270
- "kind": "accel-roll" if accel else ("sustained-fill" if t1 - t0 > 1.2 else "fill"),
271
- "drum": max(dcount, key=dcount.get),
272
- })
273
- i = j + 1
274
- return rolls
275
-
276
-
277
- # ── per-section spectral character (sustained "feel") ────────────────────────
278
- # Coarse, reliable bands for how a SECTION sounds (not the noisy per-second dump).
279
- # Distinct from a per-event `feel`, which is the transient color of a single hit.
280
- FEEL_BANDS = [("sub", 0, 60), ("bass", 60, 250), ("low_mid", 250, 800),
281
- ("mid", 800, 2500), ("presence", 2500, 6000), ("air", 6000, 1e9)]
282
-
283
-
284
- def annotate_section_feel(bc: dict, sr: int, sections: list) -> None:
285
- """Attach {character, bands} to each energy phase from its sustained band balance."""
286
- S, n = bc["S"], bc["n"]
287
- freqs = librosa.fft_frequencies(sr=sr)
288
- fps = sr / HOP
289
- masks = [(name, (freqs >= lo) & (freqs < hi)) for name, lo, hi in FEEL_BANDS]
290
- for s in sections:
291
- f0 = int(s["start"] * fps)
292
- f1 = min(max(f0 + 1, int(s["end"] * fps)), n)
293
- seg = S[:, f0:f1]
294
- if seg.shape[1] == 0 or s.get("energy", 0) < 0.15:
295
- s["feel"] = {"character": "sparse", "bands": []}
296
- continue
297
- en = {name: float(seg[m].sum()) for name, m in masks}
298
- tot = sum(en.values()) + 1e-9
299
- ratios = {name: en[name] / tot for name in en}
300
- present = sorted([bn for bn, r in ratios.items() if r > 0.12],
301
- key=lambda bn: -ratios[bn])
302
- lo = ratios["sub"] + ratios["bass"]
303
- hi = ratios["presence"] + ratios["air"]
304
- mid = ratios["low_mid"] + ratios["mid"]
305
- char = ("heavy" if lo > 0.5 else "bright" if hi > 0.45 else
306
- "full" if lo > 0.25 and hi > 0.25 else
307
- "warm" if mid > 0.5 else "sparse")
308
- s["feel"] = {"character": char, "bands": present}
309
-
310
-
311
- # ── audiomap enrichment: phrase layer + section density budgets ─────────────
312
- def round3(n: float) -> float:
313
- return round(float(n), 3)
314
-
315
-
316
- def derive_phrases(downbeats: list[float], phrase_bars: int, duration_sec: float) -> list:
317
- """Group downbeats into phrase spans of `phrase_bars` bars."""
318
- phrases = []
319
- if not downbeats:
320
- return phrases
321
- index = 0
322
- for i in range(0, len(downbeats), phrase_bars):
323
- start = downbeats[i]
324
- next_idx = i + phrase_bars
325
- end = downbeats[next_idx] if next_idx < len(downbeats) else duration_sec
326
- phrases.append({
327
- "index": index,
328
- "start": round3(start),
329
- "end": round3(end),
330
- "bars": min(phrase_bars, len(downbeats) - i),
331
- })
332
- index += 1
333
- return phrases
334
-
335
-
336
- def count_in(times: list[float], start: float, end: float) -> int:
337
- return sum(1 for t in times if t >= start - 1e-6 and t < end - 1e-6)
338
-
339
-
340
- def derive_phase_budgets(timeline: dict) -> list:
341
- """Attach an objective density read to each energy phase.
342
-
343
- Density is a fact (onsets-per-second + rolls). It is a hint for how much visual
344
- content a span can hold; it does not set timing or sections. The Music Reader uses
345
- these phases to decide the actual sections.
346
- """
347
- phases = timeline.get("energy_phases", [])
348
- onset_times = [e["t"] for e in timeline.get("events", [])]
349
- rolls = timeline.get("rolls", [])
350
- hard_stops = timeline.get("hard_stops", [])
351
-
352
- out = []
353
- for s in phases:
354
- span = max(1e-6, float(s.get("end", 0)) - float(s.get("start", 0)))
355
- onsets = count_in(onset_times, s["start"], s["end"])
356
- ph_rolls = [
357
- {"start": r["start"], "end": r["end"], "kind": r["kind"], "drum": r["drum"]}
358
- for r in rolls
359
- if r["start"] < s["end"] - 1e-6 and r["end"] > s["start"] + 1e-6
360
- ]
361
- ph_stops = [
362
- h["t"]
363
- for h in hard_stops
364
- if h["t"] >= s["start"] - 1e-6 and h["t"] < s["end"] + 1e-6
365
- ]
366
-
367
- if s.get("energy", 0) < 0.2 or onsets < 6:
368
- density = "sparse"
369
- elif onsets >= 18 or ph_rolls:
370
- density = "dense"
371
- else:
372
- density = "medium"
373
-
374
- enriched = dict(s)
375
- enriched["onsets"] = onsets
376
- enriched["onsetRate"] = round(onsets / span, 1)
377
- enriched["rolls"] = ph_rolls
378
- enriched["hardStops"] = ph_stops
379
- enriched["density"] = density
380
- out.append(enriched)
381
- return out
382
-
383
-
384
- def finalize_audiomap(timeline: dict, phrase_bars: int = 4) -> dict:
385
- downbeats = timeline.get("grid", {}).get("downbeats_sec", [])
386
- duration_sec = timeline.get("audio", {}).get("duration_sec", 0)
387
- energy_phases = derive_phase_budgets(timeline)
388
- phrases = derive_phrases(downbeats, phrase_bars, duration_sec)
389
- return {
390
- "version": AUDIOMAP_VERSION,
391
- "phraseBars": phrase_bars,
392
- **timeline,
393
- "energy_phases": energy_phases,
394
- "phrases": phrases,
395
- }
396
-
397
-
398
- # ── main ────────────────────────────────────────────────────────────────────
399
- def analyze(path: str, phrase_bars: int = 4) -> dict:
400
- y, sr, dur = load_audio(path)
401
- bg = beat_grid(y, sr)
402
- bc = band_energy_curves(y, sr)
403
- phase = downbeat_phase(bg["beat_frames"], bc)
404
- beats = bg["beats"]
405
- downbeats = [float(beats[i]) for i in range(len(beats)) if (i - phase) % 4 == 0]
406
-
407
- # onsets → events
408
- onset_t = librosa.onset.onset_detect(
409
- y=y, sr=sr, hop_length=HOP, units="time", backtrack=True
410
- )
411
- en_at = bc["total"]
412
- en_max = float(en_at.max()) + 1e-9
413
- events = []
414
- for t in onset_t:
415
- gclass, bar, bib, step16 = classify_metric(float(t), beats, phase)
416
- drum, energy, feel = classify_drum(float(t), bc, sr)
417
- f = frame_at(float(t), sr, bc["n"])
418
- events.append({
419
- "t": round(float(t), 3),
420
- "bar": int(bar), "beat_in_bar": int(bib), "step16": int(step16),
421
- "grid": gclass, "drum": drum,
422
- "energy": round(float(en_at[f]) / en_max, 2), "feel": feel,
423
- "special": None,
424
- })
425
-
426
- first_onset = next((float(t) for t in onset_t if t >= 2.0), 0.0)
427
- es = energy_structure(y, sr, dur, first_onset)
428
-
429
- # tag specials onto nearby events
430
- for hs in es["hard_stops"]:
431
- for e in events:
432
- if abs(e["t"] - hs["t"]) < 0.6:
433
- e["special"] = "hard_stop"
434
- # riser: events inside a 1.5s+ rising-energy run that precedes a SURGE
435
- surges = [m["t"] for m in es["moments"] if m["kind"] == "SURGE"]
436
- for st in surges:
437
- for e in events:
438
- if st - 2.0 <= e["t"] < st and e["special"] is None and e["drum"] in ("perc", "glitch"):
439
- e["special"] = "riser"
440
-
441
- # rolls / fills + whether each leads straight into a surge/drop (cascade cue)
442
- beat_dur = float(np.median(np.diff(beats))) if len(beats) > 1 else 60.0 / max(bg["bpm"], 1e-6)
443
- rolls = detect_rolls(events, beat_dur)
444
- for r in rolls:
445
- r["leads_to"] = next((m["kind"] for m in es["moments"]
446
- if 0 <= m["t"] - r["end"] <= 1.2), None)
447
- # near-silent windows (= VOID energy phases) — convenience for "hold / breathe"
448
- silences = [{"start": p["start"], "end": p["end"]}
449
- for p in es["phases"] if p["level"] == "VOID"]
450
- # per-phase sustained spectral character (how each energy block FEELS)
451
- annotate_section_feel(bc, sr, es["phases"])
452
-
453
- n_drum = {}
454
- for e in events:
455
- n_drum[e["drum"]] = n_drum.get(e["drum"], 0) + 1
456
- n_grid = {}
457
- for e in events:
458
- n_grid[e["grid"]] = n_grid.get(e["grid"], 0) + 1
459
-
460
- summary = (f"{bg['bpm']:.0f} BPM · {len(beats)} beats / {len(downbeats)} bars · "
461
- f"{len(events)} events ({n_drum}) · {len(rolls)} rolls · "
462
- f"{len(es['phases'])} energy phases · {dur:.1f}s")
463
-
464
- timeline = {
465
- "summary": summary,
466
- "audio": {"path": path, "duration_sec": round(dur, 3), "sr": sr},
467
- "tempo": {"bpm": round(bg["bpm"], 1), "beats_per_bar": 4,
468
- "downbeat_phase": phase, "n_beats": len(beats), "n_bars": len(downbeats)},
469
- "grid": {"beats_sec": [round(float(b), 3) for b in beats],
470
- "downbeats_sec": [round(b, 3) for b in downbeats]},
471
- "energy_phases": es["phases"],
472
- "key_moments": es["moments"],
473
- "hard_stops": es["hard_stops"],
474
- "rolls": rolls,
475
- "silences": silences,
476
- "stats": {"drum_counts": n_drum, "grid_counts": n_grid},
477
- "events": events,
478
- }
479
- return finalize_audiomap(timeline, phrase_bars)
480
-
481
-
482
- def print_brief(d: dict) -> None:
483
- print(f"\n{d['summary']}\n{'='*70}")
484
- print("ENERGY PHASES (audio-driven blocks; the Music Reader names the sections)")
485
- for s in d.get("energy_phases", []):
486
- feel = s.get("feel", {})
487
- bands = ",".join(feel.get("bands", []))
488
- print(f" {s['start']:5.1f}-{s['end']:5.1f}s {s.get('level', ''):6s} energy={s.get('energy')} "
489
- f"{feel.get('character', ''):6s} [{bands}] {s.get('density', '?')}")
490
- print("PHRASES")
491
- for p in d.get("phrases", []):
492
- print(f" #{p['index']} {p['start']:5.2f}-{p['end']:5.2f}s bars={p['bars']}")
493
- print("KEY MOMENTS")
494
- for m in d["key_moments"]:
495
- print(f" {m['t']:3d}s {m['kind']:5s} Δ{m['delta']:+.2f}")
496
- print(f"HARD STOPS: {[h['t'] for h in d['hard_stops']]}")
497
- print("ROLLS / FILLS")
498
- for r in d.get("rolls", []):
499
- lead = f" → {r['leads_to']}" if r.get("leads_to") else ""
500
- print(f" {r['start']:6.2f}-{r['end']:5.2f}s {r['hits']:2d} hits @ {r['rate_per_min']:4d}/min "
501
- f"{r['kind']:10s} ({r['drum']}){lead}")
502
- print(f"SILENCES: {[(s['start'], s['end']) for s in d.get('silences', [])]}")
503
- print(f"DRUM COUNTS: {d['stats']['drum_counts']} GRID: {d['stats']['grid_counts']}")
504
- print(f"\nEVENTS ({len(d['events'])}) [t · bar:beat · grid · drum · energy · special]")
505
- for e in d["events"]:
506
- sp = f" <{e['special']}>" if e["special"] else ""
507
- print(f" {e['t']:6.2f}s b{e['bar']}:{e['beat_in_bar']} {e['grid']:3s} "
508
- f"{e['drum']:6s} e={e['energy']:.2f} {e['feel']:8s}{sp}")
509
-
510
-
511
- def main() -> None:
512
- ap = argparse.ArgumentParser()
513
- ap.add_argument("audio")
514
- ap.add_argument("-o", "--out", default=None)
515
- ap.add_argument("--phrase-bars", type=int, default=4)
516
- ap.add_argument("--print", action="store_true", dest="do_print")
517
- a = ap.parse_args()
518
- d = analyze(a.audio, phrase_bars=a.phrase_bars)
519
- if a.out:
520
- Path(a.out).write_text(json.dumps(d, ensure_ascii=False, indent=2))
521
- dens = " ".join(f"{s.get('level', '?')}:{s.get('density', '?')}" for s in d.get("energy_phases", []))
522
- print(
523
- f"[analyze-beatgrid] wrote audiomap {a.out} · {len(d.get('energy_phases', []))} phases · density [{dens}]",
524
- file=sys.stderr,
525
- )
526
- if a.do_print or not a.out:
527
- print_brief(d)
528
-
529
-
530
- if __name__ == "__main__":
531
- main()
1
+ #!/usr/bin/env python3
2
+ """Beat-grid + drum/event analysis engine for music-to-video.
3
+
4
+ Turns a BGM track directly into a deterministic `audiomap.json` — the music skeleton
5
+ that the Director and Builder hang visuals on. It merges:
6
+
7
+ - a reliable tempo + beat grid + downbeat (librosa beat tracker),
8
+ - metrical position per event (strong / weak / syncopated / off-grid) over a 16th-note bar grid,
9
+ - drum-element classification (kick / snare / hihat / perc) via band-split,
10
+ - special audio events (riser / glitch / crash-impact / hard-stop silence),
11
+ - an energy narrative (audio-driven energy phases + builds + key moments; the Music
12
+ Reader names the sections — no fixed Intro/Build/Drop/Outro template),
13
+ - a phrase layer + per-section density budgets for visual planning.
14
+
15
+ Output is the canonical `audiomap.json` documented in the skill.
16
+
17
+ Usage:
18
+ python3 analyze-beatgrid.py track.mp3 -o audiomap.json
19
+ python3 analyze-beatgrid.py track.mp3 --print # also print a readable brief
20
+
21
+ Deps: ffmpeg/ffprobe on PATH + librosa, numpy, soundfile (band-split heuristics,
22
+ no learned models / no madmom).
23
+ """
24
+
25
+ from __future__ import annotations
26
+
27
+ import argparse
28
+ import json
29
+ import subprocess
30
+ import sys
31
+ import tempfile
32
+ from pathlib import Path
33
+
34
+ import librosa
35
+ import numpy as np
36
+ import soundfile as sf
37
+
38
+ SR = 22050
39
+ HOP = 512 # ~23 ms frames
40
+ AUDIOMAP_VERSION = 2
41
+
42
+
43
+ # ── decode ────────────────────────────────────────────────────────────────
44
+ def load_audio(path: str) -> tuple[np.ndarray, int, float]:
45
+ """Decode any ffmpeg-readable file to mono float32 @ SR via a temp wav."""
46
+ with tempfile.NamedTemporaryFile(suffix=".wav", delete=False) as tmp:
47
+ wav = tmp.name
48
+ subprocess.run(
49
+ ["ffmpeg", "-y", "-i", path, "-ac", "1", "-ar", str(SR), wav],
50
+ capture_output=True, check=True,
51
+ )
52
+ y, sr = sf.read(wav, dtype="float32")
53
+ Path(wav).unlink(missing_ok=True)
54
+ if y.ndim > 1:
55
+ y = y.mean(axis=1)
56
+ return y, sr, len(y) / sr
57
+
58
+
59
+ # ── tempo + beat grid + downbeat phase ──────────────────────────────────────
60
+ def beat_grid(y: np.ndarray, sr: int) -> dict:
61
+ tempo, beat_frames = librosa.beat.beat_track(y=y, sr=sr, hop_length=HOP, units="frames")
62
+ beats = librosa.frames_to_time(beat_frames, sr=sr, hop_length=HOP)
63
+ return {"bpm": float(np.atleast_1d(tempo)[0]), "beats": beats, "beat_frames": beat_frames}
64
+
65
+
66
+ def _norm_flux(band: np.ndarray) -> np.ndarray:
67
+ """Positive first-difference (onset flux) of a band-energy curve, normalized."""
68
+ flux = np.maximum(0.0, np.diff(np.sqrt(band), prepend=band[:1]))
69
+ return flux / (flux.max() + 1e-9)
70
+
71
+
72
+ def band_energy_curves(y: np.ndarray, sr: int) -> dict:
73
+ """Per-frame band energy + per-band normalized onset flux (for drum typing)."""
74
+ S = np.abs(librosa.stft(y, hop_length=HOP)) ** 2
75
+ freqs = librosa.fft_frequencies(sr=sr)
76
+ # Tight drum bands: kick fundamental, snare body, hihat sizzle. Narrow bands
77
+ # keep one drum's transient from leaking into another's flux on a full mix.
78
+ low = (freqs < 150) # kick
79
+ mid = (freqs >= 150) & (freqs < 900) # snare body
80
+ high = (freqs >= 5000) # hihat / cymbal
81
+ e_low, e_mid, e_high = S[low].sum(axis=0), S[mid].sum(axis=0), S[high].sum(axis=0)
82
+ return {
83
+ "S": S,
84
+ "low": e_low, "mid": e_mid, "high": e_high,
85
+ "total": S.sum(axis=0) + 1e-9,
86
+ "flux_low": _norm_flux(e_low), "flux_mid": _norm_flux(e_mid), "flux_high": _norm_flux(e_high),
87
+ "flatness": librosa.feature.spectral_flatness(S=np.sqrt(S))[0],
88
+ "centroid": librosa.feature.spectral_centroid(S=np.sqrt(S), sr=sr)[0],
89
+ "n": S.shape[1],
90
+ }
91
+
92
+
93
+ def downbeat_phase(beat_frames: np.ndarray, bc: dict, beats_per_bar: int = 4) -> int:
94
+ """Pick the bar phase whose beats carry the most KICK (low-band) energy."""
95
+ kick = bc["low"] / bc["total"]
96
+ best_p, best_score = 0, -1.0
97
+ for p in range(beats_per_bar):
98
+ idx = [bf for i, bf in enumerate(beat_frames) if (i - p) % beats_per_bar == 0]
99
+ idx = [min(f, bc["n"] - 1) for f in idx]
100
+ score = float(np.sum([kick[f] for f in idx])) if idx else 0.0
101
+ if score > best_score:
102
+ best_p, best_score = p, score
103
+ return best_p
104
+
105
+
106
+ # ── metrical position: strong / weak / syncopated / off-grid ─────────────────
107
+ # 16-step bar grid (4 beats x 4 sixteenths). Strength by metrical weight.
108
+ GRID_CLASS = {0: "strong", 8: "strong", 4: "weak", 12: "weak",
109
+ 2: "weak", 6: "weak", 10: "weak", 14: "weak"} # else (odd 16ths) -> syncopated
110
+
111
+
112
+ def classify_metric(t: float, beats: np.ndarray, phase: int, bpb: int = 4) -> tuple:
113
+ """Return (grid_class, bar, beat_in_bar, step16) for a time t."""
114
+ if len(beats) < 2:
115
+ return "off-grid", -1, -1, -1
116
+ i = int(np.searchsorted(beats, t) - 1)
117
+ i = max(0, min(i, len(beats) - 2))
118
+ beat_dur = beats[i + 1] - beats[i]
119
+ frac = (t - beats[i]) / max(beat_dur, 1e-6) # 0..1 within the beat
120
+ sixteenth = int(round(frac * 4)) % 4 # nearest 16th in beat
121
+ carry = 1 if round(frac * 4) >= 4 else 0
122
+ beat_idx = i + carry
123
+ beat_in_bar = (beat_idx - phase) % bpb # 0..3
124
+ bar = (beat_idx - phase) // bpb
125
+ step16 = beat_in_bar * 4 + sixteenth # 0..15
126
+ # distance to the nearest 16th line (in seconds) → off-grid test
127
+ nearest = beats[i] + (round(frac * 4) / 4) * beat_dur
128
+ if abs(t - nearest) > 0.5 * (beat_dur / 4):
129
+ return "off-grid", bar, beat_in_bar + 1, step16
130
+ return GRID_CLASS.get(step16, "syncopated"), bar, beat_in_bar + 1, step16
131
+
132
+
133
+ # ── drum classification (band-split heuristic) ──────────────────────────────
134
+ def frame_at(t: float, sr: int, n: int) -> int:
135
+ return min(int(round(t * sr / HOP)), n - 1)
136
+
137
+
138
+ def classify_drum(t: float, bc: dict, sr: int) -> tuple:
139
+ """(drum_type, energy_norm, feel): which band's onset TRANSIENT dominates.
140
+
141
+ Uses per-band normalized flux (relative transient strength), the standard
142
+ way to separate kick (low) / snare (mid+noise) / hihat (high). Falls back to
143
+ glitch for noisy non-harmonic bursts and perc when no band clearly leads.
144
+ """
145
+ f = frame_at(t, sr, bc["n"])
146
+ win = slice(max(0, f - 1), min(bc["n"], f + 2))
147
+ fl = float(bc["flux_low"][win].max())
148
+ fm = float(bc["flux_mid"][win].max())
149
+ fh = float(bc["flux_high"][win].max())
150
+ lo = float(bc["low"][win].mean()); md = float(bc["mid"][win].mean())
151
+ hi = float(bc["high"][win].mean()); tot = float(bc["total"][win].mean())
152
+ flat = float(bc["flatness"][win].mean())
153
+ lr, mr, hr = lo / tot, md / tot, hi / tot
154
+
155
+ fluxes = {"kick": fl, "snare": fm, "hihat": fh}
156
+ lead = max(fluxes, key=fluxes.get)
157
+ lead_val = fluxes[lead]
158
+ if lead_val < 0.06: # no real transient → texture/perc
159
+ drum = "glitch" if flat > 0.30 else "perc"
160
+ elif lead == "snare" and flat > 0.30 and mr < 0.30:
161
+ drum = "glitch" # mid-band but noisy & thin → scratch/glitch
162
+ else:
163
+ drum = lead
164
+ # feel (frequency character)
165
+ has_bot, has_top, has_mid = lr > 0.30, hr > 0.20, mr > 0.30
166
+ feel = ("full" if has_bot and has_top and has_mid else
167
+ "heavy" if has_bot and not has_top else
168
+ "bright" if has_top and not has_bot else
169
+ "intimate" if has_mid else "sparse")
170
+ return drum, tot, feel
171
+
172
+
173
+ # ── energy structure (RMS @1s) + sections + key moments + builds ────────────
174
+ def energy_structure(y: np.ndarray, sr: int, dur: float, first_onset: float = 0.0) -> dict:
175
+ rms = librosa.feature.rms(y=y, hop_length=sr)[0] # ~1s frames
176
+ rms = rms / (rms.max() + 1e-9)
177
+ norms = rms.tolist()
178
+
179
+ def lvl(n):
180
+ return "VOID" if n < 0.2 else "LOW" if n < 0.4 else "MEDIUM" if n < 0.65 else "HIGH"
181
+
182
+ phases, cur, cs = [], None, 0
183
+ for i, n in enumerate(norms):
184
+ l = lvl(n)
185
+ if l != cur:
186
+ if cur:
187
+ phases.append({"s": cs, "e": i, "lvl": cur})
188
+ cur, cs = l, i
189
+ if cur:
190
+ phases.append({"s": cs, "e": len(norms), "lvl": cur})
191
+
192
+ moments = []
193
+ for i in range(1, len(norms)):
194
+ d = norms[i] - norms[i - 1]
195
+ if abs(d) > 0.12:
196
+ moments.append({"t": i, "kind": "DROP" if d < 0 else "SURGE", "delta": round(d, 2)})
197
+ moments.sort(key=lambda m: abs(m["delta"]), reverse=True)
198
+
199
+ # hard stop: a HIGH→low cliff (a sudden stop) in the back third
200
+ hard_stops = [m for m in moments if m["kind"] == "DROP" and m["t"] > dur * 0.6 and m["delta"] < -0.25]
201
+
202
+ # NO forced Intro/Build/Drop/Outro template. The energy phases (audio-driven runs of
203
+ # one energy level, variable count) are the raw structural blocks. The Music Reader
204
+ # (LLM) decides the actual sections — count, boundaries, and free-form names — from
205
+ # these phases + key_moments + rolls + hard_stops + phrases. Sections are
206
+ # interpretation; only the timing they snap to is fact.
207
+ phases_sec = []
208
+ for p in phases:
209
+ seg = norms[p["s"]:max(p["s"] + 1, p["e"])]
210
+ phases_sec.append({
211
+ "start": float(p["s"]),
212
+ "end": float(min(p["e"], round(dur, 1))),
213
+ "level": p["lvl"],
214
+ "energy": round(float(np.mean(seg)) if seg else 0.0, 2),
215
+ })
216
+
217
+ return {"norms": [round(n, 2) for n in norms], "phases": phases_sec,
218
+ "moments": moments[:8], "hard_stops": hard_stops}
219
+
220
+
221
+ # ── rolls / fills (localized rapid-onset runs) ───────────────────────────────
222
+ # A roll is where choreography should switch from discrete hits to a continuous /
223
+ # cascading visual (per-letter cascade, stagger). Derived straight from the onset
224
+ # stream — runs never overlap, so no dedup is needed (unlike a band-energy detector).
225
+ ROLL_MIN_HITS = 4
226
+ ROLL_CONT = 0.55 # × beat_dur: gap up to ~half a beat still keeps a run alive
227
+ ROLL_ACCEPT = 0.42 # × beat_dur: mean spacing denser than an 8th note counts
228
+ ROLL_DEDUP = 0.08 # seconds: merge onsets closer than a 32nd (double-trigger)
229
+
230
+
231
+ def detect_rolls(events: list, beat_dur: float) -> list:
232
+ """Runs of >=4 onsets whose MEAN spacing is denser than an 8th note. Tuned so a
233
+ full hihat/snare roll is captured as ONE span (not fragmented down to its tail),
234
+ while a sparse groove stays out — validated against the golden 7.5-9.5s roll.
235
+ The linear scan means runs never overlap (no LEGACY-style double-counting)."""
236
+ cont = beat_dur * ROLL_CONT # max gap that keeps a run alive
237
+ accept = beat_dur * ROLL_ACCEPT # max MEAN gap for a run to count
238
+ # collapse onset double-triggers (two onsets < a 32nd apart = one hit) so a
239
+ # held/sparse passage can't masquerade as a roll on a duplicated transient.
240
+ ev = []
241
+ for e in events:
242
+ if ev and e["t"] - ev[-1]["t"] <= ROLL_DEDUP:
243
+ if e.get("energy", 0) > ev[-1].get("energy", 0):
244
+ ev[-1] = e
245
+ continue
246
+ ev.append(e)
247
+ times = [e["t"] for e in ev]
248
+ n = len(times)
249
+ rolls, i = [], 0
250
+ while i < n - 1:
251
+ j = i
252
+ while j + 1 < n and (times[j + 1] - times[j]) <= cont:
253
+ j += 1
254
+ if j - i + 1 >= ROLL_MIN_HITS:
255
+ gaps = [times[k + 1] - times[k] for k in range(i, j)]
256
+ if sum(gaps) / len(gaps) <= accept:
257
+ t0, t1 = times[i], times[j]
258
+ half = len(gaps) // 2
259
+ accel = (half >= 1 and
260
+ sum(gaps[half:]) / (len(gaps) - half) <
261
+ sum(gaps[:half]) / half * 0.85)
262
+ dcount: dict[str, int] = {}
263
+ for e in ev[i:j + 1]:
264
+ dcount[e["drum"]] = dcount.get(e["drum"], 0) + 1
265
+ rolls.append({
266
+ "start": round(t0, 3), "end": round(t1, 3),
267
+ "dur_sec": round(t1 - t0, 3),
268
+ "hits": j - i + 1,
269
+ "rate_per_min": round((j - i) / max(t1 - t0, 1e-6) * 60),
270
+ "kind": "accel-roll" if accel else ("sustained-fill" if t1 - t0 > 1.2 else "fill"),
271
+ "drum": max(dcount, key=dcount.get),
272
+ })
273
+ i = j + 1
274
+ return rolls
275
+
276
+
277
+ # ── per-section spectral character (sustained "feel") ────────────────────────
278
+ # Coarse, reliable bands for how a SECTION sounds (not the noisy per-second dump).
279
+ # Distinct from a per-event `feel`, which is the transient color of a single hit.
280
+ FEEL_BANDS = [("sub", 0, 60), ("bass", 60, 250), ("low_mid", 250, 800),
281
+ ("mid", 800, 2500), ("presence", 2500, 6000), ("air", 6000, 1e9)]
282
+
283
+
284
+ def annotate_section_feel(bc: dict, sr: int, sections: list) -> None:
285
+ """Attach {character, bands} to each energy phase from its sustained band balance."""
286
+ S, n = bc["S"], bc["n"]
287
+ freqs = librosa.fft_frequencies(sr=sr)
288
+ fps = sr / HOP
289
+ masks = [(name, (freqs >= lo) & (freqs < hi)) for name, lo, hi in FEEL_BANDS]
290
+ for s in sections:
291
+ f0 = int(s["start"] * fps)
292
+ f1 = min(max(f0 + 1, int(s["end"] * fps)), n)
293
+ seg = S[:, f0:f1]
294
+ if seg.shape[1] == 0 or s.get("energy", 0) < 0.15:
295
+ s["feel"] = {"character": "sparse", "bands": []}
296
+ continue
297
+ en = {name: float(seg[m].sum()) for name, m in masks}
298
+ tot = sum(en.values()) + 1e-9
299
+ ratios = {name: en[name] / tot for name in en}
300
+ present = sorted([bn for bn, r in ratios.items() if r > 0.12],
301
+ key=lambda bn: -ratios[bn])
302
+ lo = ratios["sub"] + ratios["bass"]
303
+ hi = ratios["presence"] + ratios["air"]
304
+ mid = ratios["low_mid"] + ratios["mid"]
305
+ char = ("heavy" if lo > 0.5 else "bright" if hi > 0.45 else
306
+ "full" if lo > 0.25 and hi > 0.25 else
307
+ "warm" if mid > 0.5 else "sparse")
308
+ s["feel"] = {"character": char, "bands": present}
309
+
310
+
311
+ # ── audiomap enrichment: phrase layer + section density budgets ─────────────
312
+ def round3(n: float) -> float:
313
+ return round(float(n), 3)
314
+
315
+
316
+ def derive_phrases(downbeats: list[float], phrase_bars: int, duration_sec: float) -> list:
317
+ """Group downbeats into phrase spans of `phrase_bars` bars."""
318
+ phrases = []
319
+ if not downbeats:
320
+ return phrases
321
+ index = 0
322
+ for i in range(0, len(downbeats), phrase_bars):
323
+ start = downbeats[i]
324
+ next_idx = i + phrase_bars
325
+ end = downbeats[next_idx] if next_idx < len(downbeats) else duration_sec
326
+ phrases.append({
327
+ "index": index,
328
+ "start": round3(start),
329
+ "end": round3(end),
330
+ "bars": min(phrase_bars, len(downbeats) - i),
331
+ })
332
+ index += 1
333
+ return phrases
334
+
335
+
336
+ def count_in(times: list[float], start: float, end: float) -> int:
337
+ return sum(1 for t in times if t >= start - 1e-6 and t < end - 1e-6)
338
+
339
+
340
+ def derive_phase_budgets(timeline: dict) -> list:
341
+ """Attach an objective density read to each energy phase.
342
+
343
+ Density is a fact (onsets-per-second + rolls). It is a hint for how much visual
344
+ content a span can hold; it does not set timing or sections. The Music Reader uses
345
+ these phases to decide the actual sections.
346
+ """
347
+ phases = timeline.get("energy_phases", [])
348
+ onset_times = [e["t"] for e in timeline.get("events", [])]
349
+ rolls = timeline.get("rolls", [])
350
+ hard_stops = timeline.get("hard_stops", [])
351
+
352
+ out = []
353
+ for s in phases:
354
+ span = max(1e-6, float(s.get("end", 0)) - float(s.get("start", 0)))
355
+ onsets = count_in(onset_times, s["start"], s["end"])
356
+ ph_rolls = [
357
+ {"start": r["start"], "end": r["end"], "kind": r["kind"], "drum": r["drum"]}
358
+ for r in rolls
359
+ if r["start"] < s["end"] - 1e-6 and r["end"] > s["start"] + 1e-6
360
+ ]
361
+ ph_stops = [
362
+ h["t"]
363
+ for h in hard_stops
364
+ if h["t"] >= s["start"] - 1e-6 and h["t"] < s["end"] + 1e-6
365
+ ]
366
+
367
+ if s.get("energy", 0) < 0.2 or onsets < 6:
368
+ density = "sparse"
369
+ elif onsets >= 18 or ph_rolls:
370
+ density = "dense"
371
+ else:
372
+ density = "medium"
373
+
374
+ enriched = dict(s)
375
+ enriched["onsets"] = onsets
376
+ enriched["onsetRate"] = round(onsets / span, 1)
377
+ enriched["rolls"] = ph_rolls
378
+ enriched["hardStops"] = ph_stops
379
+ enriched["density"] = density
380
+ out.append(enriched)
381
+ return out
382
+
383
+
384
+ def finalize_audiomap(timeline: dict, phrase_bars: int = 4) -> dict:
385
+ downbeats = timeline.get("grid", {}).get("downbeats_sec", [])
386
+ duration_sec = timeline.get("audio", {}).get("duration_sec", 0)
387
+ energy_phases = derive_phase_budgets(timeline)
388
+ phrases = derive_phrases(downbeats, phrase_bars, duration_sec)
389
+ return {
390
+ "version": AUDIOMAP_VERSION,
391
+ "phraseBars": phrase_bars,
392
+ **timeline,
393
+ "energy_phases": energy_phases,
394
+ "phrases": phrases,
395
+ }
396
+
397
+
398
+ # ── main ────────────────────────────────────────────────────────────────────
399
+ def analyze(path: str, phrase_bars: int = 4) -> dict:
400
+ y, sr, dur = load_audio(path)
401
+ bg = beat_grid(y, sr)
402
+ bc = band_energy_curves(y, sr)
403
+ phase = downbeat_phase(bg["beat_frames"], bc)
404
+ beats = bg["beats"]
405
+ downbeats = [float(beats[i]) for i in range(len(beats)) if (i - phase) % 4 == 0]
406
+
407
+ # onsets → events
408
+ onset_t = librosa.onset.onset_detect(
409
+ y=y, sr=sr, hop_length=HOP, units="time", backtrack=True
410
+ )
411
+ en_at = bc["total"]
412
+ en_max = float(en_at.max()) + 1e-9
413
+ events = []
414
+ for t in onset_t:
415
+ gclass, bar, bib, step16 = classify_metric(float(t), beats, phase)
416
+ drum, energy, feel = classify_drum(float(t), bc, sr)
417
+ f = frame_at(float(t), sr, bc["n"])
418
+ events.append({
419
+ "t": round(float(t), 3),
420
+ "bar": int(bar), "beat_in_bar": int(bib), "step16": int(step16),
421
+ "grid": gclass, "drum": drum,
422
+ "energy": round(float(en_at[f]) / en_max, 2), "feel": feel,
423
+ "special": None,
424
+ })
425
+
426
+ first_onset = next((float(t) for t in onset_t if t >= 2.0), 0.0)
427
+ es = energy_structure(y, sr, dur, first_onset)
428
+
429
+ # tag specials onto nearby events
430
+ for hs in es["hard_stops"]:
431
+ for e in events:
432
+ if abs(e["t"] - hs["t"]) < 0.6:
433
+ e["special"] = "hard_stop"
434
+ # riser: events inside a 1.5s+ rising-energy run that precedes a SURGE
435
+ surges = [m["t"] for m in es["moments"] if m["kind"] == "SURGE"]
436
+ for st in surges:
437
+ for e in events:
438
+ if st - 2.0 <= e["t"] < st and e["special"] is None and e["drum"] in ("perc", "glitch"):
439
+ e["special"] = "riser"
440
+
441
+ # rolls / fills + whether each leads straight into a surge/drop (cascade cue)
442
+ beat_dur = float(np.median(np.diff(beats))) if len(beats) > 1 else 60.0 / max(bg["bpm"], 1e-6)
443
+ rolls = detect_rolls(events, beat_dur)
444
+ for r in rolls:
445
+ r["leads_to"] = next((m["kind"] for m in es["moments"]
446
+ if 0 <= m["t"] - r["end"] <= 1.2), None)
447
+ # near-silent windows (= VOID energy phases) — convenience for "hold / breathe"
448
+ silences = [{"start": p["start"], "end": p["end"]}
449
+ for p in es["phases"] if p["level"] == "VOID"]
450
+ # per-phase sustained spectral character (how each energy block FEELS)
451
+ annotate_section_feel(bc, sr, es["phases"])
452
+
453
+ n_drum = {}
454
+ for e in events:
455
+ n_drum[e["drum"]] = n_drum.get(e["drum"], 0) + 1
456
+ n_grid = {}
457
+ for e in events:
458
+ n_grid[e["grid"]] = n_grid.get(e["grid"], 0) + 1
459
+
460
+ summary = (f"{bg['bpm']:.0f} BPM · {len(beats)} beats / {len(downbeats)} bars · "
461
+ f"{len(events)} events ({n_drum}) · {len(rolls)} rolls · "
462
+ f"{len(es['phases'])} energy phases · {dur:.1f}s")
463
+
464
+ timeline = {
465
+ "summary": summary,
466
+ "audio": {"path": path, "duration_sec": round(dur, 3), "sr": sr},
467
+ "tempo": {"bpm": round(bg["bpm"], 1), "beats_per_bar": 4,
468
+ "downbeat_phase": phase, "n_beats": len(beats), "n_bars": len(downbeats)},
469
+ "grid": {"beats_sec": [round(float(b), 3) for b in beats],
470
+ "downbeats_sec": [round(b, 3) for b in downbeats]},
471
+ "energy_phases": es["phases"],
472
+ "key_moments": es["moments"],
473
+ "hard_stops": es["hard_stops"],
474
+ "rolls": rolls,
475
+ "silences": silences,
476
+ "stats": {"drum_counts": n_drum, "grid_counts": n_grid},
477
+ "events": events,
478
+ }
479
+ return finalize_audiomap(timeline, phrase_bars)
480
+
481
+
482
+ def print_brief(d: dict) -> None:
483
+ print(f"\n{d['summary']}\n{'='*70}")
484
+ print("ENERGY PHASES (audio-driven blocks; the Music Reader names the sections)")
485
+ for s in d.get("energy_phases", []):
486
+ feel = s.get("feel", {})
487
+ bands = ",".join(feel.get("bands", []))
488
+ print(f" {s['start']:5.1f}-{s['end']:5.1f}s {s.get('level', ''):6s} energy={s.get('energy')} "
489
+ f"{feel.get('character', ''):6s} [{bands}] {s.get('density', '?')}")
490
+ print("PHRASES")
491
+ for p in d.get("phrases", []):
492
+ print(f" #{p['index']} {p['start']:5.2f}-{p['end']:5.2f}s bars={p['bars']}")
493
+ print("KEY MOMENTS")
494
+ for m in d["key_moments"]:
495
+ print(f" {m['t']:3d}s {m['kind']:5s} Δ{m['delta']:+.2f}")
496
+ print(f"HARD STOPS: {[h['t'] for h in d['hard_stops']]}")
497
+ print("ROLLS / FILLS")
498
+ for r in d.get("rolls", []):
499
+ lead = f" → {r['leads_to']}" if r.get("leads_to") else ""
500
+ print(f" {r['start']:6.2f}-{r['end']:5.2f}s {r['hits']:2d} hits @ {r['rate_per_min']:4d}/min "
501
+ f"{r['kind']:10s} ({r['drum']}){lead}")
502
+ print(f"SILENCES: {[(s['start'], s['end']) for s in d.get('silences', [])]}")
503
+ print(f"DRUM COUNTS: {d['stats']['drum_counts']} GRID: {d['stats']['grid_counts']}")
504
+ print(f"\nEVENTS ({len(d['events'])}) [t · bar:beat · grid · drum · energy · special]")
505
+ for e in d["events"]:
506
+ sp = f" <{e['special']}>" if e["special"] else ""
507
+ print(f" {e['t']:6.2f}s b{e['bar']}:{e['beat_in_bar']} {e['grid']:3s} "
508
+ f"{e['drum']:6s} e={e['energy']:.2f} {e['feel']:8s}{sp}")
509
+
510
+
511
+ def main() -> None:
512
+ ap = argparse.ArgumentParser()
513
+ ap.add_argument("audio")
514
+ ap.add_argument("-o", "--out", default=None)
515
+ ap.add_argument("--phrase-bars", type=int, default=4)
516
+ ap.add_argument("--print", action="store_true", dest="do_print")
517
+ a = ap.parse_args()
518
+ d = analyze(a.audio, phrase_bars=a.phrase_bars)
519
+ if a.out:
520
+ Path(a.out).write_text(json.dumps(d, ensure_ascii=False, indent=2))
521
+ dens = " ".join(f"{s.get('level', '?')}:{s.get('density', '?')}" for s in d.get("energy_phases", []))
522
+ print(
523
+ f"[analyze-beatgrid] wrote audiomap {a.out} · {len(d.get('energy_phases', []))} phases · density [{dens}]",
524
+ file=sys.stderr,
525
+ )
526
+ if a.do_print or not a.out:
527
+ print_brief(d)
528
+
529
+
530
+ if __name__ == "__main__":
531
+ main()