takomi 2.1.45 → 2.5.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.pi/README.md +5 -5
- package/.pi/agents/architect.md +2 -2
- package/.pi/agents/designer.md +2 -2
- package/.pi/agents/worker.md +32 -0
- package/.pi/extensions/oauth-router/README.md +3 -3
- package/.pi/extensions/oauth-router/config.ts +34 -34
- package/.pi/extensions/oauth-router/report-ui.ts +205 -205
- package/.pi/extensions/oauth-router/scripts/vibe-verify.py +5 -5
- package/.pi/extensions/takomi-context-manager/diagnostics.ts +560 -560
- package/.pi/extensions/takomi-context-manager/model-policy-gate.ts +15 -103
- package/.pi/extensions/takomi-context-manager/policy-tools.ts +93 -93
- package/.pi/extensions/takomi-context-manager/skill-categories.d.ts +11 -11
- package/.pi/extensions/takomi-context-manager/skill-tools.ts +208 -208
- package/.pi/extensions/takomi-context-manager/tool-renderers.ts +112 -112
- package/.pi/extensions/takomi-runtime/command-text.ts +5 -4
- package/.pi/extensions/takomi-runtime/commands.ts +17 -17
- package/.pi/extensions/takomi-runtime/gate-provenance.ts +24 -24
- package/.pi/extensions/takomi-runtime/index.ts +278 -86
- package/.pi/extensions/takomi-runtime/model-routing-defaults.ts +168 -232
- package/.pi/extensions/takomi-runtime/profile.ts +9 -8
- package/.pi/extensions/takomi-runtime/routing-policy.ts +84 -65
- package/.pi/extensions/takomi-runtime/shared.ts +7 -30
- package/.pi/extensions/takomi-runtime/tool-renderers.ts +234 -234
- package/.pi/extensions/takomi-runtime/workflow-catalog.ts +54 -54
- package/.pi/extensions/takomi-subagents/agents.ts +5 -0
- package/.pi/extensions/takomi-subagents/async-lifecycle.ts +401 -401
- package/.pi/extensions/takomi-subagents/detached-results.ts +940 -940
- package/.pi/extensions/takomi-subagents/index.ts +4 -0
- package/.pi/extensions/takomi-subagents/native-render.ts +253 -250
- package/.pi/extensions/takomi-subagents/pi-subagents-engine.ts +7 -1
- package/.pi/extensions/takomi-subagents/result-heartbeat.ts +55 -55
- package/.pi/extensions/takomi-subagents/subagent-ux.ts +162 -162
- package/.pi/extensions/takomi-subagents/tool-runner.ts +65 -1
- package/.pi/settings.json +39 -36
- package/.pi/takomi/model-routing.md +6 -0
- package/.pi/takomi-profile.json +8 -4
- package/README.md +1 -1
- package/assets/.agent/skills/embedded-captions/CATALOG.md +93 -93
- package/assets/.agent/skills/embedded-captions/SKILL.md +286 -286
- package/assets/.agent/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -35
- package/assets/.agent/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -115
- package/assets/.agent/skills/embedded-captions/assets/fonts/char-widths.json +2211 -2211
- package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +241 -241
- package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +241 -241
- package/assets/.agent/skills/embedded-captions/dna/README.md +148 -148
- package/assets/.agent/skills/embedded-captions/dna/chrome.json +68 -68
- package/assets/.agent/skills/embedded-captions/dna/cream.json +69 -69
- package/assets/.agent/skills/embedded-captions/dna/documentary.json +62 -62
- package/assets/.agent/skills/embedded-captions/dna/editorial.json +70 -70
- package/assets/.agent/skills/embedded-captions/dna/glitch.json +82 -82
- package/assets/.agent/skills/embedded-captions/dna/ink.json +65 -65
- package/assets/.agent/skills/embedded-captions/dna/keynote.json +62 -62
- package/assets/.agent/skills/embedded-captions/dna/loud.json +75 -75
- package/assets/.agent/skills/embedded-captions/dna/neon.json +58 -58
- package/assets/.agent/skills/embedded-captions/dna/velocity.json +89 -89
- package/assets/.agent/skills/embedded-captions/modes/cinematic/README.md +48 -48
- package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -98
- package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -188
- package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -134
- package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -179
- package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -81
- package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -170
- package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -16
- package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -226
- package/assets/.agent/skills/embedded-captions/modes/cinematic/engine.html +355 -355
- package/assets/.agent/skills/embedded-captions/modes/standard/_anatomy.md +233 -233
- package/assets/.agent/skills/embedded-captions/modes/standard/_motion.md +192 -192
- package/assets/.agent/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -97
- package/assets/.agent/skills/embedded-captions/references/aesthetic-principles.md +168 -168
- package/assets/.agent/skills/embedded-captions/references/anti-patterns.md +188 -188
- package/assets/.agent/skills/embedded-captions/references/bespoke-vs-presets.md +178 -178
- package/assets/.agent/skills/embedded-captions/references/caption-grouping.md +130 -130
- package/assets/.agent/skills/embedded-captions/references/composition-craft.md +522 -522
- package/assets/.agent/skills/embedded-captions/references/direction-catalog.md +138 -138
- package/assets/.agent/skills/embedded-captions/references/example-renders/champion.html +371 -371
- package/assets/.agent/skills/embedded-captions/references/example-renders/memory-wall.html +334 -334
- package/assets/.agent/skills/embedded-captions/references/failure-modes.md +145 -145
- package/assets/.agent/skills/embedded-captions/references/layout-heuristics.md +238 -238
- package/assets/.agent/skills/embedded-captions/references/motion-vocabulary.md +148 -148
- package/assets/.agent/skills/embedded-captions/references/rail.md +68 -68
- package/assets/.agent/skills/embedded-captions/references/reference-bar.md +47 -47
- package/assets/.agent/skills/embedded-captions/references/scene-types.md +94 -94
- package/assets/.agent/skills/embedded-captions/references/test-set.md +66 -66
- package/assets/.agent/skills/embedded-captions/references/typographic-moves.md +266 -266
- package/assets/.agent/skills/embedded-captions/references/typography-presets.md +63 -63
- package/assets/.agent/skills/embedded-captions/scripts/audio-envelope.cjs +95 -95
- package/assets/.agent/skills/embedded-captions/scripts/check-occlusion.cjs +250 -250
- package/assets/.agent/skills/embedded-captions/scripts/check-overflow.cjs +194 -194
- package/assets/.agent/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -233
- package/assets/.agent/skills/embedded-captions/scripts/check-timing.cjs +173 -173
- package/assets/.agent/skills/embedded-captions/scripts/fill-timings.cjs +124 -124
- package/assets/.agent/skills/embedded-captions/scripts/fit-fonts.cjs +158 -158
- package/assets/.agent/skills/embedded-captions/scripts/gen-stroke-path.py +46 -46
- package/assets/.agent/skills/embedded-captions/scripts/inject-fonts.cjs +169 -169
- package/assets/.agent/skills/embedded-captions/scripts/lib-dna.cjs +201 -201
- package/assets/.agent/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -1205
- package/assets/.agent/skills/embedded-captions/scripts/make-composition.cjs +404 -404
- package/assets/.agent/skills/embedded-captions/scripts/make-theme.cjs +8781 -8781
- package/assets/.agent/skills/embedded-captions/scripts/matte.cjs +279 -279
- package/assets/.agent/skills/embedded-captions/scripts/measure-layout.cjs +293 -293
- package/assets/.agent/skills/embedded-captions/scripts/prepare.sh +39 -39
- package/assets/.agent/skills/embedded-captions/scripts/preview-frames.cjs +268 -268
- package/assets/.agent/skills/embedded-captions/scripts/render-and-composite.sh +469 -469
- package/assets/.agent/skills/embedded-captions/scripts/render-theme.sh +34 -34
- package/assets/.agent/skills/embedded-captions/scripts/safe-zones.cjs +813 -813
- package/assets/.agent/skills/embedded-captions/scripts/transcribe.cjs +332 -332
- package/assets/.agent/skills/embedded-captions/themes/PORTING.md +49 -49
- package/assets/.agent/skills/embedded-captions/themes/README.md +244 -244
- package/assets/.agent/skills/embedded-captions/themes/anchor.json +27 -27
- package/assets/.agent/skills/embedded-captions/themes/arcade.json +51 -51
- package/assets/.agent/skills/embedded-captions/themes/aurora.json +41 -41
- package/assets/.agent/skills/embedded-captions/themes/biolume.json +35 -35
- package/assets/.agent/skills/embedded-captions/themes/brush.json +74 -74
- package/assets/.agent/skills/embedded-captions/themes/chalkboard.json +52 -52
- package/assets/.agent/skills/embedded-captions/themes/dossier.json +56 -56
- package/assets/.agent/skills/embedded-captions/themes/graffiti.json +62 -62
- package/assets/.agent/skills/embedded-captions/themes/hologram.json +41 -41
- package/assets/.agent/skills/embedded-captions/themes/inkwater.json +43 -43
- package/assets/.agent/skills/embedded-captions/themes/laser.json +46 -46
- package/assets/.agent/skills/embedded-captions/themes/lastpage.json +33 -33
- package/assets/.agent/skills/embedded-captions/themes/neonsign.json +53 -53
- package/assets/.agent/skills/embedded-captions/themes/nightcity.json +56 -56
- package/assets/.agent/skills/embedded-captions/themes/ordnance.json +54 -54
- package/assets/.agent/skills/embedded-captions/themes/papercut.json +37 -37
- package/assets/.agent/skills/embedded-captions/themes/popup.json +46 -46
- package/assets/.agent/skills/embedded-captions/themes/ransom.json +62 -62
- package/assets/.agent/skills/embedded-captions/themes/scoreboard.json +54 -54
- package/assets/.agent/skills/embedded-captions/themes/spectrum.json +46 -46
- package/assets/.agent/skills/embedded-captions/themes/stardust.json +29 -29
- package/assets/.agent/skills/embedded-captions/themes/stomp.json +43 -43
- package/assets/.agent/skills/embedded-captions/themes/terminal.json +49 -49
- package/assets/.agent/skills/embedded-captions/themes/thunder.json +44 -44
- package/assets/.agent/skills/embedded-captions/themes/transit.json +44 -44
- package/assets/.agent/skills/embedded-captions/themes/vhs.json +47 -47
- package/assets/.agent/skills/faceless-explainer/SKILL.md +209 -209
- package/assets/.agent/skills/faceless-explainer/references/cut-catalog.md +215 -215
- package/assets/.agent/skills/faceless-explainer/references/motion-language.md +156 -156
- package/assets/.agent/skills/faceless-explainer/references/story-design.md +248 -248
- package/assets/.agent/skills/faceless-explainer/references/visual-design.md +146 -146
- package/assets/.agent/skills/faceless-explainer/scripts/assemble-index.mjs +570 -570
- package/assets/.agent/skills/faceless-explainer/scripts/audio.mjs +253 -253
- package/assets/.agent/skills/faceless-explainer/scripts/build-frame.mjs +536 -536
- package/assets/.agent/skills/faceless-explainer/scripts/captions.mjs +508 -508
- package/assets/.agent/skills/faceless-explainer/scripts/lib/assets.mjs +55 -55
- package/assets/.agent/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -45
- package/assets/.agent/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -249
- package/assets/.agent/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -204
- package/assets/.agent/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -38
- package/assets/.agent/skills/faceless-explainer/scripts/lib/transitions.json +71 -71
- package/assets/.agent/skills/faceless-explainer/scripts/transitions.mjs +320 -320
- package/assets/.agent/skills/faceless-explainer/sub-agents/frame-worker.md +75 -75
- package/assets/.agent/skills/figma/SKILL.md +121 -121
- package/assets/.agent/skills/general-video/SKILL.md +143 -143
- package/assets/.agent/skills/hyperframes/SKILL.md +164 -164
- package/assets/.agent/skills/hyperframes-animation/SKILL.md +84 -84
- package/assets/.agent/skills/hyperframes-animation/adapters/animate-text.md +64 -64
- package/assets/.agent/skills/hyperframes-animation/adapters/animejs.md +114 -114
- package/assets/.agent/skills/hyperframes-animation/adapters/css-animations.md +143 -143
- package/assets/.agent/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -118
- package/assets/.agent/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -96
- package/assets/.agent/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -96
- package/assets/.agent/skills/hyperframes-animation/adapters/gsap.md +105 -105
- package/assets/.agent/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -507
- package/assets/.agent/skills/hyperframes-animation/adapters/lottie.md +117 -117
- package/assets/.agent/skills/hyperframes-animation/adapters/three.md +131 -131
- package/assets/.agent/skills/hyperframes-animation/adapters/typegpu.md +178 -178
- package/assets/.agent/skills/hyperframes-animation/adapters/waapi.md +101 -101
- package/assets/.agent/skills/hyperframes-animation/blueprints/comparison-split.md +27 -27
- package/assets/.agent/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -44
- package/assets/.agent/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -28
- package/assets/.agent/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -57
- package/assets/.agent/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -46
- package/assets/.agent/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -53
- package/assets/.agent/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -66
- package/assets/.agent/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -78
- package/assets/.agent/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -69
- package/assets/.agent/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -28
- package/assets/.agent/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -37
- package/assets/.agent/skills/hyperframes-animation/blueprints/ticker-takeover.md +29 -29
- package/assets/.agent/skills/hyperframes-animation/blueprints/titlecard-reveal.md +42 -42
- package/assets/.agent/skills/hyperframes-animation/blueprints/typewriter-reveal.md +51 -51
- package/assets/.agent/skills/hyperframes-animation/blueprints/video-text-pivot.md +30 -30
- package/assets/.agent/skills/hyperframes-animation/blueprints-index.md +146 -146
- package/assets/.agent/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -382
- package/assets/.agent/skills/hyperframes-animation/examples/comparison-split-cards.html +649 -649
- package/assets/.agent/skills/hyperframes-animation/examples/concept-demo-decode-pan.html +520 -520
- package/assets/.agent/skills/hyperframes-animation/examples/cta-morph-press.html +468 -468
- package/assets/.agent/skills/hyperframes-animation/examples/cta-orbit-collapse.html +1298 -1298
- package/assets/.agent/skills/hyperframes-animation/examples/demo-page-scroll-spotlight.html +759 -759
- package/assets/.agent/skills/hyperframes-animation/examples/hook-counter-burst.html +729 -729
- package/assets/.agent/skills/hyperframes-animation/examples/messaging-multi-phrase.html +352 -352
- package/assets/.agent/skills/hyperframes-animation/examples/metric-video-text-pivot.html +779 -779
- package/assets/.agent/skills/hyperframes-animation/examples/problem-mockup-overwhelm.html +1374 -1374
- package/assets/.agent/skills/hyperframes-animation/examples/proof-logo-chain.html +861 -861
- package/assets/.agent/skills/hyperframes-animation/examples/takeover-ticker-displace.html +347 -347
- package/assets/.agent/skills/hyperframes-animation/examples/workflow-approve-press.html +606 -606
- package/assets/.agent/skills/hyperframes-animation/rules/3d-page-scroll.md +227 -227
- package/assets/.agent/skills/hyperframes-animation/rules/3d-text-depth-layers.md +297 -297
- package/assets/.agent/skills/hyperframes-animation/rules/ai-tracking-box.md +382 -382
- package/assets/.agent/skills/hyperframes-animation/rules/ambient-glow-bloom.md +305 -305
- package/assets/.agent/skills/hyperframes-animation/rules/asr-keyword-glow.md +286 -286
- package/assets/.agent/skills/hyperframes-animation/rules/avatar-cloud-network.md +371 -371
- package/assets/.agent/skills/hyperframes-animation/rules/camera-cursor-tracking.md +246 -246
- package/assets/.agent/skills/hyperframes-animation/rules/card-morph-anchor.md +267 -267
- package/assets/.agent/skills/hyperframes-animation/rules/center-outward-expansion.md +227 -227
- package/assets/.agent/skills/hyperframes-animation/rules/context-sensitive-cursor.md +257 -257
- package/assets/.agent/skills/hyperframes-animation/rules/coordinate-target-zoom.md +332 -332
- package/assets/.agent/skills/hyperframes-animation/rules/counting-dynamic-scale.md +283 -283
- package/assets/.agent/skills/hyperframes-animation/rules/css-marker-patterns.md +373 -373
- package/assets/.agent/skills/hyperframes-animation/rules/cursor-click-ripple.md +262 -262
- package/assets/.agent/skills/hyperframes-animation/rules/depth-of-field-blur.md +313 -313
- package/assets/.agent/skills/hyperframes-animation/rules/depth-scatter-assemble.md +303 -303
- package/assets/.agent/skills/hyperframes-animation/rules/discrete-text-sequence.md +273 -273
- package/assets/.agent/skills/hyperframes-animation/rules/dynamic-content-sequencing.md +307 -307
- package/assets/.agent/skills/hyperframes-animation/rules/gsap-effects.md +299 -299
- package/assets/.agent/skills/hyperframes-animation/rules/hacker-flip-3d.md +223 -223
- package/assets/.agent/skills/hyperframes-animation/rules/kinetic-beat-slam.md +183 -183
- package/assets/.agent/skills/hyperframes-animation/rules/motion-blur-streak.md +328 -328
- package/assets/.agent/skills/hyperframes-animation/rules/multi-phase-camera.md +273 -273
- package/assets/.agent/skills/hyperframes-animation/rules/orbit-3d-entry.md +301 -301
- package/assets/.agent/skills/hyperframes-animation/rules/physics-press-reaction.md +350 -350
- package/assets/.agent/skills/hyperframes-animation/rules/press-release-spring.md +296 -296
- package/assets/.agent/skills/hyperframes-animation/rules/reactive-displacement.md +277 -277
- package/assets/.agent/skills/hyperframes-animation/rules/scale-swap-transition.md +298 -298
- package/assets/.agent/skills/hyperframes-animation/rules/sine-wave-loop.md +278 -278
- package/assets/.agent/skills/hyperframes-animation/rules/split-tilt-cards.md +277 -277
- package/assets/.agent/skills/hyperframes-animation/rules/spring-pop-entrance.md +273 -273
- package/assets/.agent/skills/hyperframes-animation/rules/stat-bars-and-fills.md +156 -156
- package/assets/.agent/skills/hyperframes-animation/rules/svg-icon-enrichment.md +329 -329
- package/assets/.agent/skills/hyperframes-animation/rules/svg-path-draw.md +274 -274
- package/assets/.agent/skills/hyperframes-animation/rules/vertical-spring-ticker.md +239 -239
- package/assets/.agent/skills/hyperframes-animation/rules/viewport-change.md +349 -349
- package/assets/.agent/skills/hyperframes-animation/rules-index.md +86 -86
- package/assets/.agent/skills/hyperframes-animation/scripts/animation-map.mjs +606 -606
- package/assets/.agent/skills/hyperframes-animation/scripts/package-loader.mjs +288 -288
- package/assets/.agent/skills/hyperframes-animation/scripts/package-loader.test.mjs +62 -62
- package/assets/.agent/skills/hyperframes-animation/techniques.md +507 -507
- package/assets/.agent/skills/hyperframes-animation/transitions/TRANSITION-REGISTRY.md +167 -167
- package/assets/.agent/skills/hyperframes-animation/transitions/catalog.md +127 -127
- package/assets/.agent/skills/hyperframes-animation/transitions/css-3d.md +12 -12
- package/assets/.agent/skills/hyperframes-animation/transitions/css-blur.md +51 -51
- package/assets/.agent/skills/hyperframes-animation/transitions/css-cover.md +43 -43
- package/assets/.agent/skills/hyperframes-animation/transitions/css-destruction.md +95 -95
- package/assets/.agent/skills/hyperframes-animation/transitions/css-dissolve.md +66 -66
- package/assets/.agent/skills/hyperframes-animation/transitions/css-distortion.md +45 -45
- package/assets/.agent/skills/hyperframes-animation/transitions/css-grid.md +10 -10
- package/assets/.agent/skills/hyperframes-animation/transitions/css-light.md +49 -49
- package/assets/.agent/skills/hyperframes-animation/transitions/css-mechanical.md +30 -30
- package/assets/.agent/skills/hyperframes-animation/transitions/css-other.md +25 -25
- package/assets/.agent/skills/hyperframes-animation/transitions/css-push.md +41 -41
- package/assets/.agent/skills/hyperframes-animation/transitions/css-radial.md +37 -37
- package/assets/.agent/skills/hyperframes-animation/transitions/css-scale.md +24 -24
- package/assets/.agent/skills/hyperframes-animation/transitions/overview.md +153 -153
- package/assets/.agent/skills/hyperframes-cli/SKILL.md +113 -113
- package/assets/.agent/skills/hyperframes-cli/references/doctor-browser.md +45 -45
- package/assets/.agent/skills/hyperframes-cli/references/init-and-scaffold.md +51 -51
- package/assets/.agent/skills/hyperframes-cli/references/lambda.md +132 -132
- package/assets/.agent/skills/hyperframes-cli/references/lint-validate-inspect.md +121 -121
- package/assets/.agent/skills/hyperframes-cli/references/preview-render.md +164 -164
- package/assets/.agent/skills/hyperframes-cli/references/upgrade-info-misc.md +75 -75
- package/assets/.agent/skills/hyperframes-core/SKILL.md +78 -78
- package/assets/.agent/skills/hyperframes-core/references/composition-patterns.md +263 -263
- package/assets/.agent/skills/hyperframes-core/references/data-attributes.md +70 -70
- package/assets/.agent/skills/hyperframes-core/references/determinism-rules.md +68 -68
- package/assets/.agent/skills/hyperframes-core/references/full-screen-motion.md +62 -62
- package/assets/.agent/skills/hyperframes-core/references/minimal-composition.md +66 -66
- package/assets/.agent/skills/hyperframes-core/references/script-format.md +49 -49
- package/assets/.agent/skills/hyperframes-core/references/storyboard-format.md +95 -95
- package/assets/.agent/skills/hyperframes-core/references/sub-compositions.md +237 -237
- package/assets/.agent/skills/hyperframes-core/references/subagent-dispatch.md +41 -41
- package/assets/.agent/skills/hyperframes-core/references/tailwind.md +125 -125
- package/assets/.agent/skills/hyperframes-core/references/tracks-and-clips.md +76 -76
- package/assets/.agent/skills/hyperframes-core/references/variables-and-media.md +90 -90
- package/assets/.agent/skills/hyperframes-creative/SKILL.md +70 -70
- package/assets/.agent/skills/hyperframes-creative/frame-presets/biennale-yellow/FRAME.md +289 -289
- package/assets/.agent/skills/hyperframes-creative/frame-presets/biennale-yellow/caption-skin.html +221 -221
- package/assets/.agent/skills/hyperframes-creative/frame-presets/biennale-yellow/frame-showcase.html +1214 -1214
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data-composition-id="group-five-recreate"
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data-width="1920"
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data-height="1080"
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data-start="0"
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data-duration="5.75"
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data-root="true"
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>
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<div data-hf-id="hf-g5wall" id="wall"></div>
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</div>
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<script>
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(function () {
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// ════════════════════════════════════════════════════════════════════
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// POSTER-TILE MOSAIC · ONE base template, THREE beat-synced operations
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// ────────────────────────────────────────────────────────────────────
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// BASE : a packed MOSAIC of DIFFERENT-SIZED colored tiles (asset-free:
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// color + label). The tiles are NOT a uniform grid — they vary in
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// size (tall / wide / small) and tessellate to fill the frame with
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// no overlap (thin seams only), exactly like the source's 错落 wall.
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// "adding a box" = a new image; "changing a box color" = a new
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// asset/recolor. Everything below just schedules these tiles on
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// the beat. Reverse-engineered from group_5 of the golden sample.
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//
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// OP A staggerInOut : tiles enter staggered (top-right→bottom-left waterfall)
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// → hold on a downbeat → exit staggered. each in/out
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// lands on one onset. mixed sizes packing to full frame.
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// OP B holdRecolor : all tiles snap on at once, positions LOCKED, the
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// whole palette recolors as a unit on each beat.
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// OP C snakeFill+overlay : tiles reveal in a snake path (band by band,
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// L→R then R→L) → a full-grid recolor on the hard-stop
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// → extra "cutout" tiles pop on top, one per beat.
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//
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// ARCHITECTURE: the operators (§6) are pure, parameterized, order-independent
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// functions. A data PROGRAM (§3) lists which operators run, in what order,
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// on which beats — and §7 just dispatches it. So you compose by editing DATA
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// (the PROGRAM array, or the `program` render variable / program.json), never
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// the operator code. Combine freely, repeat, or run one solo.
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// ════════════════════════════════════════════════════════════════════
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// ── 1. Content variables (what a user changes; everything else is timing)
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var defaults = {
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bgColor: "#e9e9e9",
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tiles: 12,
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bands: 3,
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gap: 10,
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showText: true,
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labels:
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"DARE TO BE BOLD,NEW DROP,WALK THE TALK,STAND OUT,PUCKER UP," +
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"SUPER SONIC,IN TECHNICOLOUR,BOLD PRINTS,NEW SCENTS,TIME TO MOVE," +
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"CRAZY FUNKY COOL,BEAUTY INSIDE",
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program: "", // empty = built-in group_5 score (DEFAULT_PROGRAM, §3)
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};
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var vars = Object.assign(
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{},
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defaults,
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window.__hyperframes && window.__hyperframes.getVariables
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? window.__hyperframes.getVariables()
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: {},
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);
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var N = Math.max(2, parseInt(vars.tiles, 10) || 12);
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var BANDS = Math.max(1, parseInt(vars.bands, 10) || 3);
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var GAP = Math.max(0, parseFloat(vars.gap) || 0);
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var SHOW_TEXT = vars.showText !== false && vars.showText !== "false";
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var LABELS = String(vars.labels)
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.split(",")
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.map(function (s) {
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return s.trim();
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});
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|
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184
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// ── 2. PALETTE LIBRARY — each THEME is a "look" the whole wall can wear.
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|
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// A recolor (OP B) / a swap (OP C) just points the wall at another theme.
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// Tile i takes theme[i % theme.length], so one theme dresses the grid in a
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// coordinated multi-color scheme. Add themes freely — more beats, more looks.
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|
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var THEMES = [
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["#c8f53a", "#101010", "#ffffff", "#1d1d1d"], // 0 lime / ink (default + OP A)
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["#b6f23c", "#0c2a14", "#ffffff", "#0c2a14"], // 1 green
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191
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["#2f5cff", "#dce8ff", "#0a1748", "#9fc0ff"], // 2 blue
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["#ff5ab3", "#23d6a3", "#1a0a14", "#ffd1ec"], // 3 pink / mint
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["#ff3b30", "#ffd60a", "#0a84ff", "#30d158"], // 4 saturated DROP look
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|
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];
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195
|
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var FONTS = [
|
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196
|
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// typographic variety per tile (the "字体" inside each box)
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'"Helvetica Neue", Arial, sans-serif',
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198
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'Georgia, "Times New Roman", serif',
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|
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'"Arial Narrow", "Helvetica Neue", sans-serif',
|
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|
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'"Courier New", Courier, monospace',
|
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|
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];
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|
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function contrast(hex) {
|
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|
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// readable text color for a given fill
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|
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var h = hex.replace("#", "");
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|
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var r = parseInt(h.substr(0, 2), 16),
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|
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g = parseInt(h.substr(2, 2), 16),
|
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|
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b = parseInt(h.substr(4, 2), 16);
|
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|
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return 0.299 * r + 0.587 * g + 0.114 * b > 150 ? "#0b0b0b" : "#ffffff";
|
|
209
|
-
}
|
|
210
|
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function themeColor(t, slot) {
|
|
211
|
-
var pal = THEMES[((t % THEMES.length) + THEMES.length) % THEMES.length];
|
|
212
|
-
return pal[slot % pal.length];
|
|
213
|
-
}
|
|
214
|
-
|
|
215
|
-
// ── 3. THE PROGRAM (data) — the composable surface ──────────────────────
|
|
216
|
-
// An ordered list of operator steps {op, ...beats/opts}. THIS is what you
|
|
217
|
-
// recompose: reorder, drop, repeat, or swap a step's beats — no operator code
|
|
218
|
-
// changes. An agent can override the whole list at render time via the
|
|
219
|
-
// `program` variable (a JSON string), so it composes by emitting DATA, not by
|
|
220
|
-
// editing JS. Beats are absolute audio seconds from <group>.audiomap.json.
|
|
221
|
-
// Mirrors program.json. group_5: 129.2 BPM · downbeats 1.324/3.181/5.039 ·
|
|
222
|
-
// hard_stop 4.0s. (See program.json for each op's fields.)
|
|
223
|
-
var DEFAULT_PROGRAM = [
|
|
224
|
-
{
|
|
225
|
-
op: "staggerInOut", // build → hold (downbeat) → exit
|
|
226
|
-
theme: 0,
|
|
227
|
-
enter: [0.23, 0.37, 0.46, 0.6, 0.7, 0.84, 0.91, 1.07, 1.14, 1.28],
|
|
228
|
-
hold: 1.324,
|
|
229
|
-
exit: [1.37, 1.51, 1.62, 1.74, 1.83, 1.97, 2.07],
|
|
230
|
-
},
|
|
231
|
-
{
|
|
232
|
-
op: "holdRecolor", // snap on, lock, recolor per snare
|
|
233
|
-
on: 2.35,
|
|
234
|
-
onTheme: 1,
|
|
235
|
-
recolor: [2.42, 2.53, 2.81, 2.93],
|
|
236
|
-
themes: [2, 3, 1, 2],
|
|
237
|
-
off: 2.98,
|
|
238
|
-
},
|
|
239
|
-
{
|
|
240
|
-
op: "snakeFillOverlay", // snake fill → swap → overlay pops
|
|
241
|
-
baseTheme: 0,
|
|
242
|
-
fill: [3.04, 3.181, 3.44, 3.65, 3.79, 3.9], // 3.181 = downbeat f76 (accel)
|
|
243
|
-
swap: 4.0,
|
|
244
|
-
swapTheme: 4, // hard_stop "一键换装"
|
|
245
|
-
overlay: [4.11, 4.34, 4.48, 4.81, 4.97, 5.25, 5.48],
|
|
246
|
-
}, // 7 onsets, 1 cutout each
|
|
247
|
-
];
|
|
248
|
-
var DUR = 5.75; // = root data-duration; re-timing a new track edits both + the beats
|
|
249
|
-
|
|
250
|
-
// Resolve the active program: a non-empty `program` variable (JSON) overrides.
|
|
251
|
-
var PROGRAM = DEFAULT_PROGRAM;
|
|
252
|
-
if (vars.program && String(vars.program).trim()) {
|
|
253
|
-
try {
|
|
254
|
-
var parsed = typeof vars.program === "string" ? JSON.parse(vars.program) : vars.program;
|
|
255
|
-
if (parsed && parsed.length) PROGRAM = parsed;
|
|
256
|
-
} catch (e) {
|
|
257
|
-
PROGRAM = DEFAULT_PROGRAM;
|
|
258
|
-
} // malformed → fall back, render stays valid
|
|
259
|
-
}
|
|
260
|
-
// Pre-build enough overlay "cutout" elements for the hungriest step.
|
|
261
|
-
var maxOverlays = 0;
|
|
262
|
-
PROGRAM.forEach(function (s) {
|
|
263
|
-
if (s.overlay && s.overlay.length > maxOverlays) maxOverlays = s.overlay.length;
|
|
264
|
-
});
|
|
265
|
-
|
|
266
|
-
// ── 4. Build the MOSAIC (the base template — DIFFERENT-sized packed tiles) ─
|
|
267
|
-
var root = document.getElementById("root");
|
|
268
|
-
document.documentElement.style.setProperty("--bg", vars.bgColor);
|
|
269
|
-
var wall = document.getElementById("wall");
|
|
270
|
-
|
|
271
|
-
var MARGIN = 56;
|
|
272
|
-
var innerW = 1920 - MARGIN * 2,
|
|
273
|
-
innerH = 1080 - MARGIN * 2;
|
|
274
|
-
|
|
275
|
-
// Pack the frame into N DIFFERENT-sized rects that tessellate with NO overlap:
|
|
276
|
-
// recursively split the largest region along its longer side. Deterministic —
|
|
277
|
-
// the split ratio is a fixed function of the step index, so it renders the same
|
|
278
|
-
// every time (no Math.random). This is the "错落 but gap-filling" look of OP A.
|
|
279
|
-
function packMosaic(n, W, H) {
|
|
280
|
-
var rects = [{ x: 0, y: 0, w: W, h: H }];
|
|
281
|
-
while (rects.length < n) {
|
|
282
|
-
var bi = 0;
|
|
283
|
-
for (var i = 1; i < rects.length; i++) {
|
|
284
|
-
if (rects[i].w * rects[i].h > rects[bi].w * rects[bi].h) bi = i;
|
|
285
|
-
}
|
|
286
|
-
var r = rects.splice(bi, 1)[0];
|
|
287
|
-
var ratio = 0.4 + ((rects.length * 37) % 21) / 100; // 0.40..0.60, deterministic
|
|
288
|
-
if (r.w >= r.h) {
|
|
289
|
-
var w1 = Math.round(r.w * ratio);
|
|
290
|
-
rects.push({ x: r.x, y: r.y, w: w1, h: r.h });
|
|
291
|
-
rects.push({ x: r.x + w1, y: r.y, w: r.w - w1, h: r.h });
|
|
292
|
-
} else {
|
|
293
|
-
var h1 = Math.round(r.h * ratio);
|
|
294
|
-
rects.push({ x: r.x, y: r.y, w: r.w, h: h1 });
|
|
295
|
-
rects.push({ x: r.x, y: r.y + h1, w: r.w, h: r.h - h1 });
|
|
296
|
-
}
|
|
297
|
-
}
|
|
298
|
-
return rects;
|
|
299
|
-
}
|
|
300
|
-
var rects = packMosaic(N, innerW, innerH);
|
|
301
|
-
|
|
302
|
-
var tiles = [];
|
|
303
|
-
for (var idx = 0; idx < N; idx++) {
|
|
304
|
-
var R = rects[idx];
|
|
305
|
-
var el = document.createElement("div");
|
|
306
|
-
el.className = "gf-tile";
|
|
307
|
-
el.style.left = MARGIN + R.x + GAP / 2 + "px";
|
|
308
|
-
el.style.top = MARGIN + R.y + GAP / 2 + "px";
|
|
309
|
-
el.style.width = Math.max(1, R.w - GAP) + "px";
|
|
310
|
-
el.style.height = Math.max(1, R.h - GAP) + "px";
|
|
311
|
-
el.style.backgroundColor = themeColor(0, idx);
|
|
312
|
-
|
|
313
|
-
var lab = document.createElement("span");
|
|
314
|
-
lab.className = "gf-label";
|
|
315
|
-
lab.textContent = SHOW_TEXT ? LABELS[idx % LABELS.length] || "" : "";
|
|
316
|
-
lab.style.color = contrast(themeColor(0, idx));
|
|
317
|
-
lab.style.fontFamily = FONTS[idx % FONTS.length];
|
|
318
|
-
lab.style.fontSize = Math.round(Math.min(R.w, R.h) * 0.16) + "px";
|
|
319
|
-
el.appendChild(lab);
|
|
320
|
-
|
|
321
|
-
wall.appendChild(el);
|
|
322
|
-
tiles.push({
|
|
323
|
-
el: el,
|
|
324
|
-
label: lab,
|
|
325
|
-
idx: idx,
|
|
326
|
-
cx: R.x + R.w / 2,
|
|
327
|
-
cy: R.y + R.h / 2,
|
|
328
|
-
rect: R,
|
|
329
|
-
});
|
|
330
|
-
}
|
|
331
|
-
|
|
332
|
-
// enter/exit order (OP A): top-right → bottom-left waterfall (matches source)
|
|
333
|
-
var enterOrder = tiles
|
|
334
|
-
.map(function (t) {
|
|
335
|
-
return t.idx;
|
|
336
|
-
})
|
|
337
|
-
.sort(function (a, b) {
|
|
338
|
-
return tiles[b].cx - tiles[b].cy - (tiles[a].cx - tiles[a].cy);
|
|
339
|
-
});
|
|
340
|
-
// snake order (OP C): band by band top→bottom, alternating L→R / R→L
|
|
341
|
-
var bandH = innerH / BANDS;
|
|
342
|
-
var snakeOrder = tiles
|
|
343
|
-
.map(function (t) {
|
|
344
|
-
return t.idx;
|
|
345
|
-
})
|
|
346
|
-
.sort(function (a, b) {
|
|
347
|
-
var ba = Math.min(BANDS - 1, Math.floor(tiles[a].cy / bandH));
|
|
348
|
-
var bb = Math.min(BANDS - 1, Math.floor(tiles[b].cy / bandH));
|
|
349
|
-
if (ba !== bb) return ba - bb;
|
|
350
|
-
return (ba % 2 === 0 ? 1 : -1) * (tiles[a].cx - tiles[b].cx);
|
|
351
|
-
});
|
|
352
|
-
|
|
353
|
-
// overlay "cutouts" (OP C) — drawn silhouettes at scattered spots
|
|
354
|
-
var OV_POS = [
|
|
355
|
-
// % of the inner stage
|
|
356
|
-
{ l: 60, t: 50 },
|
|
357
|
-
{ l: 14, t: 56 },
|
|
358
|
-
{ l: 78, t: 12 },
|
|
359
|
-
{ l: 38, t: 26 },
|
|
360
|
-
{ l: 50, t: 58 },
|
|
361
|
-
{ l: 70, t: 66 },
|
|
362
|
-
{ l: 26, t: 40 },
|
|
363
|
-
];
|
|
364
|
-
var overlays = [];
|
|
365
|
-
for (var k = 0; k < maxOverlays; k++) {
|
|
366
|
-
var pos = OV_POS[k % OV_POS.length];
|
|
367
|
-
var ov = document.createElement("div");
|
|
368
|
-
ov.className = "gf-ov";
|
|
369
|
-
var ow = innerW * 0.2,
|
|
370
|
-
oh = innerH * 0.62;
|
|
371
|
-
ov.style.width = ow + "px";
|
|
372
|
-
ov.style.height = oh + "px";
|
|
373
|
-
ov.style.left = MARGIN + innerW * (pos.l / 100) - ow / 2 + "px";
|
|
374
|
-
ov.style.top = MARGIN + innerH * (pos.t / 100) - oh / 2 + "px";
|
|
375
|
-
var fill = themeColor(4, k);
|
|
376
|
-
ov.style.backgroundColor = fill;
|
|
377
|
-
var sil = document.createElement("div");
|
|
378
|
-
sil.className = "sil";
|
|
379
|
-
sil.style.color = contrast(fill);
|
|
380
|
-
var cap = document.createElement("div");
|
|
381
|
-
cap.className = "cap";
|
|
382
|
-
cap.textContent = SHOW_TEXT ? "MODEL " + (k + 1) : "";
|
|
383
|
-
cap.style.color = contrast(fill);
|
|
384
|
-
ov.appendChild(sil);
|
|
385
|
-
ov.appendChild(cap);
|
|
386
|
-
wall.appendChild(ov);
|
|
387
|
-
overlays.push(ov);
|
|
388
|
-
}
|
|
389
|
-
|
|
390
|
-
// ── 5. Timeline + small helpers ─────────────────────────────────────────
|
|
391
|
-
window.__timelines = window.__timelines || {};
|
|
392
|
-
var tl = gsap.timeline({ paused: true });
|
|
393
|
-
|
|
394
|
-
// overwrite:"auto" lets a later move on a tile cleanly supersede an earlier
|
|
395
|
-
// one (and keeps the static linter from cross-flagging dynamically-targeted tweens).
|
|
396
|
-
// immediateRender:false — a from/fromTo MUST NOT bake its from-state at creation,
|
|
397
|
-
// or an operator scheduled LATER (e.g. staggerInOut's jitter) would park the tiles
|
|
398
|
-
// off-grid during an EARLIER operator (e.g. holdRecolor). Keeps operators order-independent.
|
|
399
|
-
var POP = {
|
|
400
|
-
duration: 0.12,
|
|
401
|
-
ease: "back.out(1.7)",
|
|
402
|
-
overwrite: "auto",
|
|
403
|
-
immediateRender: false,
|
|
404
|
-
};
|
|
405
|
-
function setTheme(t, idx, themeIdx) {
|
|
406
|
-
// 0ms recolor on the beat (a hit, not a fade)
|
|
407
|
-
var col = themeColor(themeIdx, idx);
|
|
408
|
-
tl.set(tiles[idx].el, { backgroundColor: col }, t);
|
|
409
|
-
tl.set(tiles[idx].label, { color: contrast(col) }, t);
|
|
410
|
-
}
|
|
411
|
-
function jitter(i) {
|
|
412
|
-
// deterministic scatter offset (no Math.random — must render identically)
|
|
413
|
-
return { x: (((i * 37) % 7) - 3) * 16, y: (((i * 53) % 7) - 3) * 16 };
|
|
414
|
-
}
|
|
415
|
-
function beatAt(i, n, beats) {
|
|
416
|
-
// distribute n items across a beat list, monotonic
|
|
417
|
-
if (!beats || !beats.length) return 0;
|
|
418
|
-
return beats[Math.min(beats.length - 1, Math.floor((i * beats.length) / n))];
|
|
419
|
-
}
|
|
420
|
-
function orderOf(name) {
|
|
421
|
-
// resolve a reveal order (string preset or explicit array)
|
|
422
|
-
if (Array.isArray(name)) return name;
|
|
423
|
-
if (name === "snake") return snakeOrder;
|
|
424
|
-
if (name === "index")
|
|
425
|
-
return tiles.map(function (t) {
|
|
426
|
-
return t.idx;
|
|
427
|
-
});
|
|
428
|
-
return enterOrder; // default = top-right→bottom-left waterfall
|
|
429
|
-
}
|
|
430
|
-
|
|
431
|
-
gsap.set(
|
|
432
|
-
tiles.map(function (t) {
|
|
433
|
-
return t.el;
|
|
434
|
-
}),
|
|
435
|
-
{ autoAlpha: 0 },
|
|
436
|
-
);
|
|
437
|
-
if (overlays.length) gsap.set(overlays, { autoAlpha: 0 });
|
|
438
|
-
|
|
439
|
-
// ── 6. THE THREE OPERATORS — pure, parameterized, order-independent ──────
|
|
440
|
-
// Each takes ONE program step P and schedules onto `tl`. Each "shows" tiles
|
|
441
|
-
// via fromTo(from hidden) and sets its own theme, so operators compose in ANY
|
|
442
|
-
// order, repeat safely, and can run solo. Add a new operator = add a function
|
|
443
|
-
// here + a key in OPS; the PROGRAM (§3 / the `program` var) can then call it.
|
|
444
|
-
|
|
445
|
-
// A — staggered enter (waterfall) → hold → staggered exit. one move per beat.
|
|
446
|
-
// P: { enter:[s], exit?:[s], theme?:i, order?:"waterfall"|"snake"|"index"|[idx] }
|
|
447
|
-
function staggerInOut(P) {
|
|
448
|
-
var order = orderOf(P.order),
|
|
449
|
-
theme = P.theme || 0;
|
|
450
|
-
order.forEach(function (i, k) {
|
|
451
|
-
setTheme(beatAt(k, N, P.enter), i, theme);
|
|
452
|
-
var d = jitter(i);
|
|
453
|
-
tl.fromTo(
|
|
454
|
-
tiles[i].el,
|
|
455
|
-
{ autoAlpha: 0, scale: 0.78, x: d.x, y: d.y },
|
|
456
|
-
Object.assign({ autoAlpha: 1, scale: 1, x: 0, y: 0 }, POP),
|
|
457
|
-
beatAt(k, N, P.enter),
|
|
458
|
-
);
|
|
459
|
-
});
|
|
460
|
-
// hold = the wall simply stays put until the exit begins (no extra tween)
|
|
461
|
-
if (!P.exit || !P.exit.length) return; // no exit → leave the wall standing
|
|
462
|
-
order.forEach(function (i, k) {
|
|
463
|
-
tl.to(
|
|
464
|
-
tiles[i].el,
|
|
465
|
-
{
|
|
466
|
-
autoAlpha: 0,
|
|
467
|
-
scale: 0.9,
|
|
468
|
-
y: 46,
|
|
469
|
-
duration: 0.12,
|
|
470
|
-
ease: "power2.in",
|
|
471
|
-
overwrite: "auto",
|
|
472
|
-
},
|
|
473
|
-
beatAt(k, N, P.exit),
|
|
474
|
-
);
|
|
475
|
-
});
|
|
476
|
-
}
|
|
477
|
-
|
|
478
|
-
// B — snap whole wall on, LOCK positions, recolor as a unit on each beat.
|
|
479
|
-
// P: { on:s, recolor?:[s], themes?:[i], onTheme?:i, off?:s }
|
|
480
|
-
function holdRecolor(P) {
|
|
481
|
-
tiles.forEach(function (_, i) {
|
|
482
|
-
setTheme(P.on, i, P.onTheme || 0);
|
|
483
|
-
});
|
|
484
|
-
// x:0,y:0 resets any transform a prior operator left behind → clean LOCKED grid
|
|
485
|
-
tl.fromTo(
|
|
486
|
-
tiles.map(function (t) {
|
|
487
|
-
return t.el;
|
|
488
|
-
}),
|
|
489
|
-
{ autoAlpha: 0, scale: 0.96, x: 0, y: 0 },
|
|
490
|
-
{
|
|
491
|
-
autoAlpha: 1,
|
|
492
|
-
scale: 1,
|
|
493
|
-
x: 0,
|
|
494
|
-
y: 0,
|
|
495
|
-
duration: 0.1,
|
|
496
|
-
ease: "power2.out",
|
|
497
|
-
overwrite: "auto",
|
|
498
|
-
immediateRender: false,
|
|
499
|
-
},
|
|
500
|
-
P.on,
|
|
501
|
-
);
|
|
502
|
-
(P.recolor || []).forEach(function (t, ri) {
|
|
503
|
-
var th = (P.themes || [0])[ri % (P.themes || [0]).length];
|
|
504
|
-
tiles.forEach(function (_, i) {
|
|
505
|
-
setTheme(t, i, th);
|
|
506
|
-
});
|
|
507
|
-
});
|
|
508
|
-
if (P.off != null) {
|
|
509
|
-
tl.to(
|
|
510
|
-
tiles.map(function (t) {
|
|
511
|
-
return t.el;
|
|
512
|
-
}),
|
|
513
|
-
{ autoAlpha: 0, scale: 0.97, duration: 0.1, ease: "power2.in", overwrite: "auto" },
|
|
514
|
-
P.off,
|
|
515
|
-
);
|
|
516
|
-
}
|
|
517
|
-
}
|
|
518
|
-
|
|
519
|
-
// C — snake reveal → optional full-grid swap → overlay cutouts pop on top.
|
|
520
|
-
// P: { fill:[s], baseTheme?:i, swap?:s, swapTheme?:i, overlay?:[s], order?:… }
|
|
521
|
-
function snakeFillOverlay(P) {
|
|
522
|
-
var order = orderOf(P.order || "snake"),
|
|
523
|
-
base = P.baseTheme || 0;
|
|
524
|
-
var f0 = P.fill && P.fill.length ? P.fill[0] : 0;
|
|
525
|
-
order.forEach(function (i) {
|
|
526
|
-
setTheme(Math.max(0, f0 - 0.01), i, base);
|
|
527
|
-
});
|
|
528
|
-
order.forEach(function (i, k) {
|
|
529
|
-
tl.fromTo(
|
|
530
|
-
tiles[i].el,
|
|
531
|
-
{ autoAlpha: 0, scale: 0.85, x: 0, y: 0 }, // x/y reset → fills on the clean grid
|
|
532
|
-
{
|
|
533
|
-
autoAlpha: 1,
|
|
534
|
-
scale: 1,
|
|
535
|
-
x: 0,
|
|
536
|
-
y: 0,
|
|
537
|
-
duration: 0.1,
|
|
538
|
-
ease: "back.out(1.6)",
|
|
539
|
-
overwrite: "auto",
|
|
540
|
-
immediateRender: false,
|
|
541
|
-
},
|
|
542
|
-
beatAt(k, N, P.fill),
|
|
543
|
-
);
|
|
544
|
-
});
|
|
545
|
-
if (P.swap != null) {
|
|
546
|
-
// hard-stop "一键换装" — recolor the whole grid at once
|
|
547
|
-
tiles.forEach(function (_, i) {
|
|
548
|
-
setTheme(P.swap, i, P.swapTheme != null ? P.swapTheme : 4);
|
|
549
|
-
});
|
|
550
|
-
}
|
|
551
|
-
(P.overlay || []).forEach(function (t, i) {
|
|
552
|
-
// one cutout per beat; final holds
|
|
553
|
-
if (!overlays[i]) return;
|
|
554
|
-
tl.fromTo(
|
|
555
|
-
overlays[i],
|
|
556
|
-
{ autoAlpha: 0, scale: 0.6, y: 30 },
|
|
557
|
-
{
|
|
558
|
-
autoAlpha: 1,
|
|
559
|
-
scale: 1,
|
|
560
|
-
y: 0,
|
|
561
|
-
duration: 0.16,
|
|
562
|
-
ease: "back.out(2)",
|
|
563
|
-
overwrite: "auto",
|
|
564
|
-
immediateRender: false,
|
|
565
|
-
},
|
|
566
|
-
t,
|
|
567
|
-
);
|
|
568
|
-
});
|
|
569
|
-
}
|
|
570
|
-
|
|
571
|
-
var OPS = {
|
|
572
|
-
staggerInOut: staggerInOut,
|
|
573
|
-
holdRecolor: holdRecolor,
|
|
574
|
-
snakeFillOverlay: snakeFillOverlay,
|
|
575
|
-
};
|
|
576
|
-
|
|
577
|
-
// ── 7. RUN THE PROGRAM — dispatch each step to its operator, in order ────
|
|
578
|
-
PROGRAM.forEach(function (step) {
|
|
579
|
-
var fn = step && OPS[step.op];
|
|
580
|
-
if (fn) fn(step);
|
|
581
|
-
});
|
|
582
|
-
|
|
583
|
-
tl.to({}, { duration: 0.001 }, DUR); // pin the timeline length to the full span
|
|
584
|
-
tl.seek(0);
|
|
585
|
-
window.__timelines["group-five-recreate"] = tl;
|
|
586
|
-
})();
|
|
587
|
-
</script>
|
|
588
|
-
</body>
|
|
589
|
-
</html>
|
|
1
|
+
<!doctype html>
|
|
2
|
+
<html
|
|
3
|
+
lang="en"
|
|
4
|
+
data-composition-variables='[
|
|
5
|
+
{"id":"bgColor", "type":"color", "label":"Stage background", "default":"#e9e9e9"},
|
|
6
|
+
{"id":"tiles", "type":"number", "label":"Tile count (mosaic)", "default":12},
|
|
7
|
+
{"id":"bands", "type":"number", "label":"Snake-fill row bands", "default":3},
|
|
8
|
+
{"id":"gap", "type":"number", "label":"Seam / gap (px)", "default":10},
|
|
9
|
+
{"id":"showText","type":"boolean", "label":"Show tile labels", "default":true},
|
|
10
|
+
{"id":"labels", "type":"string", "label":"Tile labels (comma list)", "default":"DARE TO BE BOLD,NEW DROP,WALK THE TALK,STAND OUT,PUCKER UP,SUPER SONIC,IN TECHNICOLOUR,BOLD PRINTS,NEW SCENTS,TIME TO MOVE,CRAZY FUNKY COOL,BEAUTY INSIDE"},
|
|
11
|
+
{"id":"program", "type":"string", "label":"Program JSON (empty = built-in group_5 score)", "default":""}
|
|
12
|
+
]'
|
|
13
|
+
>
|
|
14
|
+
<head>
|
|
15
|
+
<meta charset="utf-8" />
|
|
16
|
+
<meta name="viewport" content="width=1920, height=1080" />
|
|
17
|
+
<title>Poster-Tile Wall · 3 beat-synced operations — group_5 reference impl</title>
|
|
18
|
+
<script src="../../motion-primitives/assets/gsap.min.js"></script>
|
|
19
|
+
<style>
|
|
20
|
+
*,
|
|
21
|
+
*::before,
|
|
22
|
+
*::after {
|
|
23
|
+
margin: 0;
|
|
24
|
+
padding: 0;
|
|
25
|
+
box-sizing: border-box;
|
|
26
|
+
}
|
|
27
|
+
html,
|
|
28
|
+
body {
|
|
29
|
+
background: var(--bg, #e9e9e9);
|
|
30
|
+
overflow: hidden;
|
|
31
|
+
font-family: "Helvetica Neue", Helvetica, Arial, sans-serif;
|
|
32
|
+
}
|
|
33
|
+
#root {
|
|
34
|
+
position: relative;
|
|
35
|
+
width: 1920px;
|
|
36
|
+
height: 1080px;
|
|
37
|
+
overflow: hidden;
|
|
38
|
+
background: var(--bg, #e9e9e9);
|
|
39
|
+
}
|
|
40
|
+
/* the wall = the BASE TEMPLATE. all three operations act on this one grid. */
|
|
41
|
+
#wall {
|
|
42
|
+
position: absolute;
|
|
43
|
+
inset: 0;
|
|
44
|
+
}
|
|
45
|
+
.gf-tile {
|
|
46
|
+
position: absolute;
|
|
47
|
+
display: flex;
|
|
48
|
+
align-items: flex-end;
|
|
49
|
+
overflow: hidden;
|
|
50
|
+
will-change: transform, opacity;
|
|
51
|
+
backface-visibility: hidden;
|
|
52
|
+
}
|
|
53
|
+
.gf-label {
|
|
54
|
+
font-weight: 800;
|
|
55
|
+
line-height: 0.95;
|
|
56
|
+
letter-spacing: -0.01em;
|
|
57
|
+
padding: 0.5em 0.55em;
|
|
58
|
+
text-transform: uppercase;
|
|
59
|
+
word-break: break-word;
|
|
60
|
+
}
|
|
61
|
+
/* overlay "cutouts" (phase C) — drawn, asset-free silhouette + label */
|
|
62
|
+
.gf-ov {
|
|
63
|
+
position: absolute;
|
|
64
|
+
display: flex;
|
|
65
|
+
flex-direction: column;
|
|
66
|
+
align-items: center;
|
|
67
|
+
justify-content: flex-end;
|
|
68
|
+
border-radius: 6px;
|
|
69
|
+
will-change: transform, opacity;
|
|
70
|
+
box-shadow: 0 18px 50px rgba(0, 0, 0, 0.35);
|
|
71
|
+
}
|
|
72
|
+
.gf-ov .sil {
|
|
73
|
+
position: relative;
|
|
74
|
+
width: 60%;
|
|
75
|
+
flex: 1 1 auto;
|
|
76
|
+
margin-top: 14%;
|
|
77
|
+
display: flex;
|
|
78
|
+
align-items: flex-end;
|
|
79
|
+
justify-content: center;
|
|
80
|
+
}
|
|
81
|
+
.gf-ov .sil::before {
|
|
82
|
+
/* head */
|
|
83
|
+
content: "";
|
|
84
|
+
position: absolute;
|
|
85
|
+
top: 0;
|
|
86
|
+
width: 34%;
|
|
87
|
+
padding-top: 34%;
|
|
88
|
+
border-radius: 50%;
|
|
89
|
+
background: currentColor;
|
|
90
|
+
}
|
|
91
|
+
.gf-ov .sil::after {
|
|
92
|
+
/* shoulders / body */
|
|
93
|
+
content: "";
|
|
94
|
+
width: 100%;
|
|
95
|
+
height: 56%;
|
|
96
|
+
border-radius: 48% 48% 14% 14% / 60% 60% 14% 14%;
|
|
97
|
+
background: currentColor;
|
|
98
|
+
}
|
|
99
|
+
.gf-ov .cap {
|
|
100
|
+
align-self: stretch;
|
|
101
|
+
text-align: center;
|
|
102
|
+
font-weight: 800;
|
|
103
|
+
font-size: 26px;
|
|
104
|
+
letter-spacing: 0.02em;
|
|
105
|
+
padding: 10px 6px;
|
|
106
|
+
text-transform: uppercase;
|
|
107
|
+
}
|
|
108
|
+
</style>
|
|
109
|
+
</head>
|
|
110
|
+
<body>
|
|
111
|
+
<!-- duration 5.75s = the full group_5 span (3 operations back to back, ends frozen) -->
|
|
112
|
+
<div
|
|
113
|
+
data-hf-id="hf-g5rt"
|
|
114
|
+
id="root"
|
|
115
|
+
data-composition-id="group-five-recreate"
|
|
116
|
+
data-width="1920"
|
|
117
|
+
data-height="1080"
|
|
118
|
+
data-start="0"
|
|
119
|
+
data-duration="5.75"
|
|
120
|
+
data-root="true"
|
|
121
|
+
>
|
|
122
|
+
<div data-hf-id="hf-g5wall" id="wall"></div>
|
|
123
|
+
</div>
|
|
124
|
+
|
|
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<script>
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(function () {
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// ════════════════════════════════════════════════════════════════════
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// POSTER-TILE MOSAIC · ONE base template, THREE beat-synced operations
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// ────────────────────────────────────────────────────────────────────
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// BASE : a packed MOSAIC of DIFFERENT-SIZED colored tiles (asset-free:
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// color + label). The tiles are NOT a uniform grid — they vary in
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// size (tall / wide / small) and tessellate to fill the frame with
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// no overlap (thin seams only), exactly like the source's 错落 wall.
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// "adding a box" = a new image; "changing a box color" = a new
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// asset/recolor. Everything below just schedules these tiles on
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// the beat. Reverse-engineered from group_5 of the golden sample.
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//
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// OP A staggerInOut : tiles enter staggered (top-right→bottom-left waterfall)
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// → hold on a downbeat → exit staggered. each in/out
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// lands on one onset. mixed sizes packing to full frame.
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// OP B holdRecolor : all tiles snap on at once, positions LOCKED, the
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// whole palette recolors as a unit on each beat.
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// OP C snakeFill+overlay : tiles reveal in a snake path (band by band,
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// L→R then R→L) → a full-grid recolor on the hard-stop
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// → extra "cutout" tiles pop on top, one per beat.
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//
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// ARCHITECTURE: the operators (§6) are pure, parameterized, order-independent
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// functions. A data PROGRAM (§3) lists which operators run, in what order,
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// on which beats — and §7 just dispatches it. So you compose by editing DATA
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// (the PROGRAM array, or the `program` render variable / program.json), never
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// the operator code. Combine freely, repeat, or run one solo.
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// ════════════════════════════════════════════════════════════════════
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// ── 1. Content variables (what a user changes; everything else is timing)
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var defaults = {
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bgColor: "#e9e9e9",
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tiles: 12,
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bands: 3,
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gap: 10,
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showText: true,
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labels:
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"DARE TO BE BOLD,NEW DROP,WALK THE TALK,STAND OUT,PUCKER UP," +
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"SUPER SONIC,IN TECHNICOLOUR,BOLD PRINTS,NEW SCENTS,TIME TO MOVE," +
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"CRAZY FUNKY COOL,BEAUTY INSIDE",
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program: "", // empty = built-in group_5 score (DEFAULT_PROGRAM, §3)
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};
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var vars = Object.assign(
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{},
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defaults,
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window.__hyperframes && window.__hyperframes.getVariables
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? window.__hyperframes.getVariables()
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: {},
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);
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var N = Math.max(2, parseInt(vars.tiles, 10) || 12);
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var BANDS = Math.max(1, parseInt(vars.bands, 10) || 3);
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var GAP = Math.max(0, parseFloat(vars.gap) || 0);
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var SHOW_TEXT = vars.showText !== false && vars.showText !== "false";
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var LABELS = String(vars.labels)
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.split(",")
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.map(function (s) {
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return s.trim();
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});
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+
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// ── 2. PALETTE LIBRARY — each THEME is a "look" the whole wall can wear.
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// A recolor (OP B) / a swap (OP C) just points the wall at another theme.
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// Tile i takes theme[i % theme.length], so one theme dresses the grid in a
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// coordinated multi-color scheme. Add themes freely — more beats, more looks.
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var THEMES = [
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["#c8f53a", "#101010", "#ffffff", "#1d1d1d"], // 0 lime / ink (default + OP A)
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["#b6f23c", "#0c2a14", "#ffffff", "#0c2a14"], // 1 green
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["#2f5cff", "#dce8ff", "#0a1748", "#9fc0ff"], // 2 blue
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["#ff5ab3", "#23d6a3", "#1a0a14", "#ffd1ec"], // 3 pink / mint
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["#ff3b30", "#ffd60a", "#0a84ff", "#30d158"], // 4 saturated DROP look
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];
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var FONTS = [
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// typographic variety per tile (the "字体" inside each box)
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'"Helvetica Neue", Arial, sans-serif',
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'Georgia, "Times New Roman", serif',
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'"Arial Narrow", "Helvetica Neue", sans-serif',
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'"Courier New", Courier, monospace',
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];
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function contrast(hex) {
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// readable text color for a given fill
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var h = hex.replace("#", "");
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var r = parseInt(h.substr(0, 2), 16),
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g = parseInt(h.substr(2, 2), 16),
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b = parseInt(h.substr(4, 2), 16);
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return 0.299 * r + 0.587 * g + 0.114 * b > 150 ? "#0b0b0b" : "#ffffff";
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}
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function themeColor(t, slot) {
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var pal = THEMES[((t % THEMES.length) + THEMES.length) % THEMES.length];
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return pal[slot % pal.length];
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+
}
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+
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// ── 3. THE PROGRAM (data) — the composable surface ──────────────────────
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// An ordered list of operator steps {op, ...beats/opts}. THIS is what you
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// recompose: reorder, drop, repeat, or swap a step's beats — no operator code
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// changes. An agent can override the whole list at render time via the
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// `program` variable (a JSON string), so it composes by emitting DATA, not by
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// editing JS. Beats are absolute audio seconds from <group>.audiomap.json.
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// Mirrors program.json. group_5: 129.2 BPM · downbeats 1.324/3.181/5.039 ·
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+
// hard_stop 4.0s. (See program.json for each op's fields.)
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var DEFAULT_PROGRAM = [
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{
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op: "staggerInOut", // build → hold (downbeat) → exit
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theme: 0,
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enter: [0.23, 0.37, 0.46, 0.6, 0.7, 0.84, 0.91, 1.07, 1.14, 1.28],
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hold: 1.324,
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exit: [1.37, 1.51, 1.62, 1.74, 1.83, 1.97, 2.07],
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+
},
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+
{
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op: "holdRecolor", // snap on, lock, recolor per snare
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on: 2.35,
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+
onTheme: 1,
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+
recolor: [2.42, 2.53, 2.81, 2.93],
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+
themes: [2, 3, 1, 2],
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off: 2.98,
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238
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+
},
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{
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op: "snakeFillOverlay", // snake fill → swap → overlay pops
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+
baseTheme: 0,
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fill: [3.04, 3.181, 3.44, 3.65, 3.79, 3.9], // 3.181 = downbeat f76 (accel)
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+
swap: 4.0,
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+
swapTheme: 4, // hard_stop "一键换装"
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+
overlay: [4.11, 4.34, 4.48, 4.81, 4.97, 5.25, 5.48],
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246
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+
}, // 7 onsets, 1 cutout each
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+
];
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248
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+
var DUR = 5.75; // = root data-duration; re-timing a new track edits both + the beats
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249
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+
|
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250
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+
// Resolve the active program: a non-empty `program` variable (JSON) overrides.
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+
var PROGRAM = DEFAULT_PROGRAM;
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252
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+
if (vars.program && String(vars.program).trim()) {
|
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+
try {
|
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254
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+
var parsed = typeof vars.program === "string" ? JSON.parse(vars.program) : vars.program;
|
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255
|
+
if (parsed && parsed.length) PROGRAM = parsed;
|
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256
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+
} catch (e) {
|
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257
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+
PROGRAM = DEFAULT_PROGRAM;
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258
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+
} // malformed → fall back, render stays valid
|
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259
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+
}
|
|
260
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+
// Pre-build enough overlay "cutout" elements for the hungriest step.
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261
|
+
var maxOverlays = 0;
|
|
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|
+
PROGRAM.forEach(function (s) {
|
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263
|
+
if (s.overlay && s.overlay.length > maxOverlays) maxOverlays = s.overlay.length;
|
|
264
|
+
});
|
|
265
|
+
|
|
266
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+
// ── 4. Build the MOSAIC (the base template — DIFFERENT-sized packed tiles) ─
|
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267
|
+
var root = document.getElementById("root");
|
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268
|
+
document.documentElement.style.setProperty("--bg", vars.bgColor);
|
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269
|
+
var wall = document.getElementById("wall");
|
|
270
|
+
|
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271
|
+
var MARGIN = 56;
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272
|
+
var innerW = 1920 - MARGIN * 2,
|
|
273
|
+
innerH = 1080 - MARGIN * 2;
|
|
274
|
+
|
|
275
|
+
// Pack the frame into N DIFFERENT-sized rects that tessellate with NO overlap:
|
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276
|
+
// recursively split the largest region along its longer side. Deterministic —
|
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277
|
+
// the split ratio is a fixed function of the step index, so it renders the same
|
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278
|
+
// every time (no Math.random). This is the "错落 but gap-filling" look of OP A.
|
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279
|
+
function packMosaic(n, W, H) {
|
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280
|
+
var rects = [{ x: 0, y: 0, w: W, h: H }];
|
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281
|
+
while (rects.length < n) {
|
|
282
|
+
var bi = 0;
|
|
283
|
+
for (var i = 1; i < rects.length; i++) {
|
|
284
|
+
if (rects[i].w * rects[i].h > rects[bi].w * rects[bi].h) bi = i;
|
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285
|
+
}
|
|
286
|
+
var r = rects.splice(bi, 1)[0];
|
|
287
|
+
var ratio = 0.4 + ((rects.length * 37) % 21) / 100; // 0.40..0.60, deterministic
|
|
288
|
+
if (r.w >= r.h) {
|
|
289
|
+
var w1 = Math.round(r.w * ratio);
|
|
290
|
+
rects.push({ x: r.x, y: r.y, w: w1, h: r.h });
|
|
291
|
+
rects.push({ x: r.x + w1, y: r.y, w: r.w - w1, h: r.h });
|
|
292
|
+
} else {
|
|
293
|
+
var h1 = Math.round(r.h * ratio);
|
|
294
|
+
rects.push({ x: r.x, y: r.y, w: r.w, h: h1 });
|
|
295
|
+
rects.push({ x: r.x, y: r.y + h1, w: r.w, h: r.h - h1 });
|
|
296
|
+
}
|
|
297
|
+
}
|
|
298
|
+
return rects;
|
|
299
|
+
}
|
|
300
|
+
var rects = packMosaic(N, innerW, innerH);
|
|
301
|
+
|
|
302
|
+
var tiles = [];
|
|
303
|
+
for (var idx = 0; idx < N; idx++) {
|
|
304
|
+
var R = rects[idx];
|
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305
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+
var el = document.createElement("div");
|
|
306
|
+
el.className = "gf-tile";
|
|
307
|
+
el.style.left = MARGIN + R.x + GAP / 2 + "px";
|
|
308
|
+
el.style.top = MARGIN + R.y + GAP / 2 + "px";
|
|
309
|
+
el.style.width = Math.max(1, R.w - GAP) + "px";
|
|
310
|
+
el.style.height = Math.max(1, R.h - GAP) + "px";
|
|
311
|
+
el.style.backgroundColor = themeColor(0, idx);
|
|
312
|
+
|
|
313
|
+
var lab = document.createElement("span");
|
|
314
|
+
lab.className = "gf-label";
|
|
315
|
+
lab.textContent = SHOW_TEXT ? LABELS[idx % LABELS.length] || "" : "";
|
|
316
|
+
lab.style.color = contrast(themeColor(0, idx));
|
|
317
|
+
lab.style.fontFamily = FONTS[idx % FONTS.length];
|
|
318
|
+
lab.style.fontSize = Math.round(Math.min(R.w, R.h) * 0.16) + "px";
|
|
319
|
+
el.appendChild(lab);
|
|
320
|
+
|
|
321
|
+
wall.appendChild(el);
|
|
322
|
+
tiles.push({
|
|
323
|
+
el: el,
|
|
324
|
+
label: lab,
|
|
325
|
+
idx: idx,
|
|
326
|
+
cx: R.x + R.w / 2,
|
|
327
|
+
cy: R.y + R.h / 2,
|
|
328
|
+
rect: R,
|
|
329
|
+
});
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
// enter/exit order (OP A): top-right → bottom-left waterfall (matches source)
|
|
333
|
+
var enterOrder = tiles
|
|
334
|
+
.map(function (t) {
|
|
335
|
+
return t.idx;
|
|
336
|
+
})
|
|
337
|
+
.sort(function (a, b) {
|
|
338
|
+
return tiles[b].cx - tiles[b].cy - (tiles[a].cx - tiles[a].cy);
|
|
339
|
+
});
|
|
340
|
+
// snake order (OP C): band by band top→bottom, alternating L→R / R→L
|
|
341
|
+
var bandH = innerH / BANDS;
|
|
342
|
+
var snakeOrder = tiles
|
|
343
|
+
.map(function (t) {
|
|
344
|
+
return t.idx;
|
|
345
|
+
})
|
|
346
|
+
.sort(function (a, b) {
|
|
347
|
+
var ba = Math.min(BANDS - 1, Math.floor(tiles[a].cy / bandH));
|
|
348
|
+
var bb = Math.min(BANDS - 1, Math.floor(tiles[b].cy / bandH));
|
|
349
|
+
if (ba !== bb) return ba - bb;
|
|
350
|
+
return (ba % 2 === 0 ? 1 : -1) * (tiles[a].cx - tiles[b].cx);
|
|
351
|
+
});
|
|
352
|
+
|
|
353
|
+
// overlay "cutouts" (OP C) — drawn silhouettes at scattered spots
|
|
354
|
+
var OV_POS = [
|
|
355
|
+
// % of the inner stage
|
|
356
|
+
{ l: 60, t: 50 },
|
|
357
|
+
{ l: 14, t: 56 },
|
|
358
|
+
{ l: 78, t: 12 },
|
|
359
|
+
{ l: 38, t: 26 },
|
|
360
|
+
{ l: 50, t: 58 },
|
|
361
|
+
{ l: 70, t: 66 },
|
|
362
|
+
{ l: 26, t: 40 },
|
|
363
|
+
];
|
|
364
|
+
var overlays = [];
|
|
365
|
+
for (var k = 0; k < maxOverlays; k++) {
|
|
366
|
+
var pos = OV_POS[k % OV_POS.length];
|
|
367
|
+
var ov = document.createElement("div");
|
|
368
|
+
ov.className = "gf-ov";
|
|
369
|
+
var ow = innerW * 0.2,
|
|
370
|
+
oh = innerH * 0.62;
|
|
371
|
+
ov.style.width = ow + "px";
|
|
372
|
+
ov.style.height = oh + "px";
|
|
373
|
+
ov.style.left = MARGIN + innerW * (pos.l / 100) - ow / 2 + "px";
|
|
374
|
+
ov.style.top = MARGIN + innerH * (pos.t / 100) - oh / 2 + "px";
|
|
375
|
+
var fill = themeColor(4, k);
|
|
376
|
+
ov.style.backgroundColor = fill;
|
|
377
|
+
var sil = document.createElement("div");
|
|
378
|
+
sil.className = "sil";
|
|
379
|
+
sil.style.color = contrast(fill);
|
|
380
|
+
var cap = document.createElement("div");
|
|
381
|
+
cap.className = "cap";
|
|
382
|
+
cap.textContent = SHOW_TEXT ? "MODEL " + (k + 1) : "";
|
|
383
|
+
cap.style.color = contrast(fill);
|
|
384
|
+
ov.appendChild(sil);
|
|
385
|
+
ov.appendChild(cap);
|
|
386
|
+
wall.appendChild(ov);
|
|
387
|
+
overlays.push(ov);
|
|
388
|
+
}
|
|
389
|
+
|
|
390
|
+
// ── 5. Timeline + small helpers ─────────────────────────────────────────
|
|
391
|
+
window.__timelines = window.__timelines || {};
|
|
392
|
+
var tl = gsap.timeline({ paused: true });
|
|
393
|
+
|
|
394
|
+
// overwrite:"auto" lets a later move on a tile cleanly supersede an earlier
|
|
395
|
+
// one (and keeps the static linter from cross-flagging dynamically-targeted tweens).
|
|
396
|
+
// immediateRender:false — a from/fromTo MUST NOT bake its from-state at creation,
|
|
397
|
+
// or an operator scheduled LATER (e.g. staggerInOut's jitter) would park the tiles
|
|
398
|
+
// off-grid during an EARLIER operator (e.g. holdRecolor). Keeps operators order-independent.
|
|
399
|
+
var POP = {
|
|
400
|
+
duration: 0.12,
|
|
401
|
+
ease: "back.out(1.7)",
|
|
402
|
+
overwrite: "auto",
|
|
403
|
+
immediateRender: false,
|
|
404
|
+
};
|
|
405
|
+
function setTheme(t, idx, themeIdx) {
|
|
406
|
+
// 0ms recolor on the beat (a hit, not a fade)
|
|
407
|
+
var col = themeColor(themeIdx, idx);
|
|
408
|
+
tl.set(tiles[idx].el, { backgroundColor: col }, t);
|
|
409
|
+
tl.set(tiles[idx].label, { color: contrast(col) }, t);
|
|
410
|
+
}
|
|
411
|
+
function jitter(i) {
|
|
412
|
+
// deterministic scatter offset (no Math.random — must render identically)
|
|
413
|
+
return { x: (((i * 37) % 7) - 3) * 16, y: (((i * 53) % 7) - 3) * 16 };
|
|
414
|
+
}
|
|
415
|
+
function beatAt(i, n, beats) {
|
|
416
|
+
// distribute n items across a beat list, monotonic
|
|
417
|
+
if (!beats || !beats.length) return 0;
|
|
418
|
+
return beats[Math.min(beats.length - 1, Math.floor((i * beats.length) / n))];
|
|
419
|
+
}
|
|
420
|
+
function orderOf(name) {
|
|
421
|
+
// resolve a reveal order (string preset or explicit array)
|
|
422
|
+
if (Array.isArray(name)) return name;
|
|
423
|
+
if (name === "snake") return snakeOrder;
|
|
424
|
+
if (name === "index")
|
|
425
|
+
return tiles.map(function (t) {
|
|
426
|
+
return t.idx;
|
|
427
|
+
});
|
|
428
|
+
return enterOrder; // default = top-right→bottom-left waterfall
|
|
429
|
+
}
|
|
430
|
+
|
|
431
|
+
gsap.set(
|
|
432
|
+
tiles.map(function (t) {
|
|
433
|
+
return t.el;
|
|
434
|
+
}),
|
|
435
|
+
{ autoAlpha: 0 },
|
|
436
|
+
);
|
|
437
|
+
if (overlays.length) gsap.set(overlays, { autoAlpha: 0 });
|
|
438
|
+
|
|
439
|
+
// ── 6. THE THREE OPERATORS — pure, parameterized, order-independent ──────
|
|
440
|
+
// Each takes ONE program step P and schedules onto `tl`. Each "shows" tiles
|
|
441
|
+
// via fromTo(from hidden) and sets its own theme, so operators compose in ANY
|
|
442
|
+
// order, repeat safely, and can run solo. Add a new operator = add a function
|
|
443
|
+
// here + a key in OPS; the PROGRAM (§3 / the `program` var) can then call it.
|
|
444
|
+
|
|
445
|
+
// A — staggered enter (waterfall) → hold → staggered exit. one move per beat.
|
|
446
|
+
// P: { enter:[s], exit?:[s], theme?:i, order?:"waterfall"|"snake"|"index"|[idx] }
|
|
447
|
+
function staggerInOut(P) {
|
|
448
|
+
var order = orderOf(P.order),
|
|
449
|
+
theme = P.theme || 0;
|
|
450
|
+
order.forEach(function (i, k) {
|
|
451
|
+
setTheme(beatAt(k, N, P.enter), i, theme);
|
|
452
|
+
var d = jitter(i);
|
|
453
|
+
tl.fromTo(
|
|
454
|
+
tiles[i].el,
|
|
455
|
+
{ autoAlpha: 0, scale: 0.78, x: d.x, y: d.y },
|
|
456
|
+
Object.assign({ autoAlpha: 1, scale: 1, x: 0, y: 0 }, POP),
|
|
457
|
+
beatAt(k, N, P.enter),
|
|
458
|
+
);
|
|
459
|
+
});
|
|
460
|
+
// hold = the wall simply stays put until the exit begins (no extra tween)
|
|
461
|
+
if (!P.exit || !P.exit.length) return; // no exit → leave the wall standing
|
|
462
|
+
order.forEach(function (i, k) {
|
|
463
|
+
tl.to(
|
|
464
|
+
tiles[i].el,
|
|
465
|
+
{
|
|
466
|
+
autoAlpha: 0,
|
|
467
|
+
scale: 0.9,
|
|
468
|
+
y: 46,
|
|
469
|
+
duration: 0.12,
|
|
470
|
+
ease: "power2.in",
|
|
471
|
+
overwrite: "auto",
|
|
472
|
+
},
|
|
473
|
+
beatAt(k, N, P.exit),
|
|
474
|
+
);
|
|
475
|
+
});
|
|
476
|
+
}
|
|
477
|
+
|
|
478
|
+
// B — snap whole wall on, LOCK positions, recolor as a unit on each beat.
|
|
479
|
+
// P: { on:s, recolor?:[s], themes?:[i], onTheme?:i, off?:s }
|
|
480
|
+
function holdRecolor(P) {
|
|
481
|
+
tiles.forEach(function (_, i) {
|
|
482
|
+
setTheme(P.on, i, P.onTheme || 0);
|
|
483
|
+
});
|
|
484
|
+
// x:0,y:0 resets any transform a prior operator left behind → clean LOCKED grid
|
|
485
|
+
tl.fromTo(
|
|
486
|
+
tiles.map(function (t) {
|
|
487
|
+
return t.el;
|
|
488
|
+
}),
|
|
489
|
+
{ autoAlpha: 0, scale: 0.96, x: 0, y: 0 },
|
|
490
|
+
{
|
|
491
|
+
autoAlpha: 1,
|
|
492
|
+
scale: 1,
|
|
493
|
+
x: 0,
|
|
494
|
+
y: 0,
|
|
495
|
+
duration: 0.1,
|
|
496
|
+
ease: "power2.out",
|
|
497
|
+
overwrite: "auto",
|
|
498
|
+
immediateRender: false,
|
|
499
|
+
},
|
|
500
|
+
P.on,
|
|
501
|
+
);
|
|
502
|
+
(P.recolor || []).forEach(function (t, ri) {
|
|
503
|
+
var th = (P.themes || [0])[ri % (P.themes || [0]).length];
|
|
504
|
+
tiles.forEach(function (_, i) {
|
|
505
|
+
setTheme(t, i, th);
|
|
506
|
+
});
|
|
507
|
+
});
|
|
508
|
+
if (P.off != null) {
|
|
509
|
+
tl.to(
|
|
510
|
+
tiles.map(function (t) {
|
|
511
|
+
return t.el;
|
|
512
|
+
}),
|
|
513
|
+
{ autoAlpha: 0, scale: 0.97, duration: 0.1, ease: "power2.in", overwrite: "auto" },
|
|
514
|
+
P.off,
|
|
515
|
+
);
|
|
516
|
+
}
|
|
517
|
+
}
|
|
518
|
+
|
|
519
|
+
// C — snake reveal → optional full-grid swap → overlay cutouts pop on top.
|
|
520
|
+
// P: { fill:[s], baseTheme?:i, swap?:s, swapTheme?:i, overlay?:[s], order?:… }
|
|
521
|
+
function snakeFillOverlay(P) {
|
|
522
|
+
var order = orderOf(P.order || "snake"),
|
|
523
|
+
base = P.baseTheme || 0;
|
|
524
|
+
var f0 = P.fill && P.fill.length ? P.fill[0] : 0;
|
|
525
|
+
order.forEach(function (i) {
|
|
526
|
+
setTheme(Math.max(0, f0 - 0.01), i, base);
|
|
527
|
+
});
|
|
528
|
+
order.forEach(function (i, k) {
|
|
529
|
+
tl.fromTo(
|
|
530
|
+
tiles[i].el,
|
|
531
|
+
{ autoAlpha: 0, scale: 0.85, x: 0, y: 0 }, // x/y reset → fills on the clean grid
|
|
532
|
+
{
|
|
533
|
+
autoAlpha: 1,
|
|
534
|
+
scale: 1,
|
|
535
|
+
x: 0,
|
|
536
|
+
y: 0,
|
|
537
|
+
duration: 0.1,
|
|
538
|
+
ease: "back.out(1.6)",
|
|
539
|
+
overwrite: "auto",
|
|
540
|
+
immediateRender: false,
|
|
541
|
+
},
|
|
542
|
+
beatAt(k, N, P.fill),
|
|
543
|
+
);
|
|
544
|
+
});
|
|
545
|
+
if (P.swap != null) {
|
|
546
|
+
// hard-stop "一键换装" — recolor the whole grid at once
|
|
547
|
+
tiles.forEach(function (_, i) {
|
|
548
|
+
setTheme(P.swap, i, P.swapTheme != null ? P.swapTheme : 4);
|
|
549
|
+
});
|
|
550
|
+
}
|
|
551
|
+
(P.overlay || []).forEach(function (t, i) {
|
|
552
|
+
// one cutout per beat; final holds
|
|
553
|
+
if (!overlays[i]) return;
|
|
554
|
+
tl.fromTo(
|
|
555
|
+
overlays[i],
|
|
556
|
+
{ autoAlpha: 0, scale: 0.6, y: 30 },
|
|
557
|
+
{
|
|
558
|
+
autoAlpha: 1,
|
|
559
|
+
scale: 1,
|
|
560
|
+
y: 0,
|
|
561
|
+
duration: 0.16,
|
|
562
|
+
ease: "back.out(2)",
|
|
563
|
+
overwrite: "auto",
|
|
564
|
+
immediateRender: false,
|
|
565
|
+
},
|
|
566
|
+
t,
|
|
567
|
+
);
|
|
568
|
+
});
|
|
569
|
+
}
|
|
570
|
+
|
|
571
|
+
var OPS = {
|
|
572
|
+
staggerInOut: staggerInOut,
|
|
573
|
+
holdRecolor: holdRecolor,
|
|
574
|
+
snakeFillOverlay: snakeFillOverlay,
|
|
575
|
+
};
|
|
576
|
+
|
|
577
|
+
// ── 7. RUN THE PROGRAM — dispatch each step to its operator, in order ────
|
|
578
|
+
PROGRAM.forEach(function (step) {
|
|
579
|
+
var fn = step && OPS[step.op];
|
|
580
|
+
if (fn) fn(step);
|
|
581
|
+
});
|
|
582
|
+
|
|
583
|
+
tl.to({}, { duration: 0.001 }, DUR); // pin the timeline length to the full span
|
|
584
|
+
tl.seek(0);
|
|
585
|
+
window.__timelines["group-five-recreate"] = tl;
|
|
586
|
+
})();
|
|
587
|
+
</script>
|
|
588
|
+
</body>
|
|
589
|
+
</html>
|