slashvibe-mcp 0.3.21 → 0.3.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (229) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +280 -47
  3. package/config.js +36 -31
  4. package/crypto.js +1 -6
  5. package/discord.js +19 -19
  6. package/index.js +217 -207
  7. package/intelligence/index.js +2 -9
  8. package/intelligence/infer.js +10 -16
  9. package/intelligence/patterns.js +23 -18
  10. package/intelligence/proactive.js +16 -15
  11. package/intelligence/serendipity.js +57 -20
  12. package/memory.js +13 -8
  13. package/notify.js +39 -14
  14. package/package.json +27 -20
  15. package/presence.js +2 -2
  16. package/prompts.js +5 -9
  17. package/protocol/index.js +123 -87
  18. package/protocol/telegram-commands.js +36 -37
  19. package/store/api.js +358 -529
  20. package/store/local.js +9 -10
  21. package/store/profiles.js +48 -192
  22. package/store/reservations.js +2 -9
  23. package/store/skills.js +69 -71
  24. package/store/sqlite.js +355 -0
  25. package/tools/_actions.js +48 -387
  26. package/tools/_connection-queue.js +45 -56
  27. package/tools/_discovery-enhanced.js +52 -57
  28. package/tools/_discovery.js +87 -185
  29. package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
  30. package/tools/{shipback.js → _experimental/shipback.js} +4 -3
  31. package/tools/_proactive-discovery.js +60 -73
  32. package/tools/_shared/index.js +41 -64
  33. package/tools/admin-inbox.js +10 -15
  34. package/tools/agents.js +1 -1
  35. package/tools/artifact-create.js +13 -23
  36. package/tools/artifact-view.js +4 -4
  37. package/tools/{_deprecated/back.js → back.js} +1 -1
  38. package/tools/bye.js +3 -5
  39. package/tools/consent.js +2 -2
  40. package/tools/context.js +9 -10
  41. package/tools/crossword.js +3 -2
  42. package/tools/discover.js +94 -356
  43. package/tools/dm.js +27 -86
  44. package/tools/doctor.js +12 -41
  45. package/tools/drawing.js +34 -20
  46. package/tools/echo.js +11 -11
  47. package/tools/feed.js +30 -58
  48. package/tools/follow.js +64 -187
  49. package/tools/{_deprecated/forget.js → forget.js} +4 -7
  50. package/tools/game.js +144 -48
  51. package/tools/handoff.js +6 -8
  52. package/tools/help.js +3 -3
  53. package/tools/idea.js +15 -27
  54. package/tools/inbox.js +121 -293
  55. package/tools/init.js +54 -151
  56. package/tools/invite.js +8 -21
  57. package/tools/migrate.js +27 -24
  58. package/tools/multiplayer-game.js +50 -40
  59. package/tools/{_deprecated/mute.js → mute.js} +4 -3
  60. package/tools/notifications.js +58 -48
  61. package/tools/observe.js +12 -15
  62. package/tools/onboarding.js +8 -11
  63. package/tools/open.js +13 -144
  64. package/tools/party-game.js +23 -12
  65. package/tools/patterns.js +2 -1
  66. package/tools/ping.js +5 -7
  67. package/tools/react.js +28 -30
  68. package/tools/{_deprecated/recall.js → recall.js} +5 -10
  69. package/tools/release.js +4 -2
  70. package/tools/{_deprecated/remember.js → remember.js} +4 -6
  71. package/tools/report.js +2 -2
  72. package/tools/request.js +6 -26
  73. package/tools/reserve.js +1 -1
  74. package/tools/session-fork.js +97 -0
  75. package/tools/session-save.js +109 -0
  76. package/tools/settings.js +30 -99
  77. package/tools/ship.js +74 -56
  78. package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
  79. package/tools/social-inbox.js +22 -28
  80. package/tools/social-post.js +24 -27
  81. package/tools/solo-game.js +54 -46
  82. package/tools/start.js +14 -148
  83. package/tools/status.js +21 -68
  84. package/tools/submit.js +4 -2
  85. package/tools/suggest-tags.js +36 -33
  86. package/tools/summarize.js +19 -16
  87. package/tools/tag-suggestions.js +72 -73
  88. package/tools/test.js +1 -1
  89. package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
  90. package/tools/token.js +4 -4
  91. package/tools/update.js +1 -2
  92. package/tools/watch.js +132 -112
  93. package/tools/who.js +20 -40
  94. package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
  95. package/tools/workshop-buddy.js +52 -53
  96. package/tools/x-mentions.js +0 -1
  97. package/tools/x-reply.js +0 -1
  98. package/twitter.js +14 -20
  99. package/version.json +8 -10
  100. package/analytics.js +0 -107
  101. package/auth-store.js +0 -148
  102. package/auto-update.js +0 -130
  103. package/bridges/bridge-monitor.js +0 -388
  104. package/bridges/discord-bot.js +0 -431
  105. package/bridges/farcaster.js +0 -299
  106. package/bridges/telegram.js +0 -261
  107. package/bridges/webhook-health.js +0 -420
  108. package/bridges/webhook-server.js +0 -437
  109. package/bridges/whatsapp.js +0 -441
  110. package/bridges/x-webhook.js +0 -423
  111. package/games/arcade.js +0 -406
  112. package/games/chess.js +0 -451
  113. package/games/colorguess.js +0 -343
  114. package/games/crossword-words.js +0 -171
  115. package/games/crossword.js +0 -461
  116. package/games/drawing.js +0 -347
  117. package/games/gameroulette.js +0 -300
  118. package/games/gamerouter.js +0 -336
  119. package/games/gamestatus.js +0 -337
  120. package/games/guessnumber.js +0 -209
  121. package/games/hangman.js +0 -279
  122. package/games/memory.js +0 -338
  123. package/games/multiplayer-tictactoe.js +0 -389
  124. package/games/pixelart.js +0 -399
  125. package/games/quickduel.js +0 -354
  126. package/games/riddle.js +0 -371
  127. package/games/rockpaperscissors.js +0 -291
  128. package/games/snake.js +0 -406
  129. package/games/storybuilder.js +0 -343
  130. package/games/tictactoe.js +0 -345
  131. package/games/twentyquestions.js +0 -286
  132. package/games/twotruths.js +0 -207
  133. package/games/werewolf.js +0 -508
  134. package/games/wordassociation.js +0 -247
  135. package/games/wordchain.js +0 -135
  136. package/intelligence/interests.js +0 -369
  137. package/notification-emitter.js +0 -77
  138. package/setup.js +0 -480
  139. package/smart-inbox.js +0 -276
  140. package/tools/_deprecated/auto-suggest-connections.js +0 -304
  141. package/tools/_deprecated/bootstrap-skills.js +0 -231
  142. package/tools/_deprecated/bridge-dashboard.js +0 -342
  143. package/tools/_deprecated/bridge-health.js +0 -400
  144. package/tools/_deprecated/bridge-live.js +0 -384
  145. package/tools/_deprecated/bridges.js +0 -383
  146. package/tools/_deprecated/colorguess.js +0 -281
  147. package/tools/_deprecated/discover-insights.js +0 -379
  148. package/tools/_deprecated/discover-momentum.js +0 -256
  149. package/tools/_deprecated/discovery-analytics.js +0 -345
  150. package/tools/_deprecated/discovery-auto-suggest.js +0 -275
  151. package/tools/_deprecated/discovery-bootstrap.js +0 -267
  152. package/tools/_deprecated/discovery-daily.js +0 -375
  153. package/tools/_deprecated/discovery-dashboard.js +0 -385
  154. package/tools/_deprecated/discovery-digest.js +0 -314
  155. package/tools/_deprecated/discovery-hub.js +0 -357
  156. package/tools/_deprecated/discovery-insights.js +0 -384
  157. package/tools/_deprecated/discovery-momentum.js +0 -281
  158. package/tools/_deprecated/discovery-monitor.js +0 -319
  159. package/tools/_deprecated/discovery-proactive.js +0 -300
  160. package/tools/_deprecated/draw.js +0 -317
  161. package/tools/_deprecated/farcaster.js +0 -307
  162. package/tools/_deprecated/games-catalog.js +0 -376
  163. package/tools/_deprecated/games.js +0 -313
  164. package/tools/_deprecated/guessnumber.js +0 -194
  165. package/tools/_deprecated/hangman.js +0 -129
  166. package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
  167. package/tools/_deprecated/riddle.js +0 -240
  168. package/tools/_deprecated/run-bootstrap.js +0 -69
  169. package/tools/_deprecated/skills-analytics.js +0 -349
  170. package/tools/_deprecated/skills-bootstrap.js +0 -301
  171. package/tools/_deprecated/skills-dashboard.js +0 -268
  172. package/tools/_deprecated/skills.js +0 -380
  173. package/tools/_deprecated/smart-intro.js +0 -353
  174. package/tools/_deprecated/storybuilder.js +0 -331
  175. package/tools/_deprecated/telegram-bot.js +0 -183
  176. package/tools/_deprecated/telegram-setup.js +0 -214
  177. package/tools/_deprecated/twentyquestions.js +0 -143
  178. package/tools/_shared.js +0 -234
  179. package/tools/_work-context.js +0 -338
  180. package/tools/_work-context.manual-test.js +0 -199
  181. package/tools/_work-context.test.js +0 -260
  182. package/tools/activity.js +0 -220
  183. package/tools/agent-treasury.js +0 -288
  184. package/tools/analytics.js +0 -191
  185. package/tools/approve.js +0 -197
  186. package/tools/arcade.js +0 -173
  187. package/tools/artifacts-price.js +0 -107
  188. package/tools/ask-expert.js +0 -160
  189. package/tools/available.js +0 -120
  190. package/tools/become-expert.js +0 -150
  191. package/tools/broadcast.js +0 -325
  192. package/tools/chat.js +0 -202
  193. package/tools/collaborative-drawing.js +0 -286
  194. package/tools/connection-status.js +0 -178
  195. package/tools/earnings.js +0 -126
  196. package/tools/friends.js +0 -207
  197. package/tools/genesis.js +0 -233
  198. package/tools/gig-browse.js +0 -206
  199. package/tools/gig-complete.js +0 -144
  200. package/tools/health.js +0 -87
  201. package/tools/leaderboard.js +0 -117
  202. package/tools/lib/git-apply.js +0 -206
  203. package/tools/lib/git-bundle.js +0 -407
  204. package/tools/mint.js +0 -377
  205. package/tools/plan.js +0 -225
  206. package/tools/profile.js +0 -219
  207. package/tools/proof-of-work.js +0 -144
  208. package/tools/pulse.js +0 -218
  209. package/tools/reply.js +0 -166
  210. package/tools/reputation.js +0 -175
  211. package/tools/schedule.js +0 -367
  212. package/tools/search-messages.js +0 -123
  213. package/tools/session.js +0 -467
  214. package/tools/session_price.js +0 -128
  215. package/tools/smart-check.js +0 -201
  216. package/tools/social-processor.js +0 -445
  217. package/tools/streak.js +0 -147
  218. package/tools/stuck.js +0 -297
  219. package/tools/subscribe.js +0 -148
  220. package/tools/subscriptions.js +0 -134
  221. package/tools/tip.js +0 -193
  222. package/tools/wallet.js +0 -269
  223. package/tools/webhook-test.js +0 -388
  224. package/tools/withdraw.js +0 -145
  225. package/tools/work-summary.js +0 -96
  226. package/tools/workshop.js +0 -327
  227. /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
  228. /package/tools/{l2.js → _experimental/l2.js} +0 -0
  229. /package/tools/{_deprecated/away.js → away.js} +0 -0
@@ -1,194 +0,0 @@
1
- /**
2
- * vibe guessnumber — Play guess the number game with someone
3
- *
4
- * A fun number guessing game with difficulty levels
5
- */
6
-
7
- const config = require('../config');
8
- const store = require('../store');
9
- const { createGamePayload } = require('../protocol');
10
- const { requireInit, normalizeHandle } = require('./_shared');
11
-
12
- // Import game implementation
13
- const guessNumber = require('../games/guessnumber');
14
-
15
- // Post game results to board and Discord
16
- async function postGameResult(winner, loser, moves, difficulty) {
17
- const API_URL = process.env.VIBE_API_URL || 'https://www.slashvibe.dev';
18
-
19
- // Post to board
20
- try {
21
- const content = `@${winner} guessed the number in ${moves} moves! (${difficulty} difficulty) vs @${loser}`;
22
-
23
- await fetch(`${API_URL}/api/board`, {
24
- method: 'POST',
25
- headers: { 'Content-Type': 'application/json' },
26
- body: JSON.stringify({
27
- author: 'echo',
28
- content,
29
- category: 'general'
30
- })
31
- });
32
- } catch (e) {
33
- console.error('[guessnumber] Failed to post to board:', e.message);
34
- }
35
-
36
- // Post to Discord
37
- try {
38
- await fetch(`${API_URL}/api/discord-bridge`, {
39
- method: 'POST',
40
- headers: { 'Content-Type': 'application/json' },
41
- body: JSON.stringify({
42
- type: 'game',
43
- data: {
44
- game: 'guess-the-number',
45
- winner: winner,
46
- loser: loser,
47
- player1: winner,
48
- player2: loser,
49
- moves: moves,
50
- difficulty: difficulty,
51
- draw: false
52
- }
53
- })
54
- });
55
- } catch (e) {
56
- console.error('[guessnumber] Failed to post to Discord:', e.message);
57
- }
58
- }
59
-
60
- const definition = {
61
- name: 'vibe_guessnumber',
62
- description: 'Play a guess the number game with someone. Choose difficulty: easy (1-10), medium (1-50), hard (1-100), extreme (1-1000)',
63
- inputSchema: {
64
- type: 'object',
65
- properties: {
66
- handle: {
67
- type: 'string',
68
- description: 'Who to play with (e.g., @solienne)'
69
- },
70
- difficulty: {
71
- type: 'string',
72
- description: 'Game difficulty (default: medium)',
73
- enum: ['easy', 'medium', 'hard', 'extreme']
74
- },
75
- guess: {
76
- type: ['number', 'string'],
77
- description: 'Your number guess'
78
- }
79
- },
80
- required: ['handle']
81
- }
82
- };
83
-
84
- /**
85
- * Parse game state from thread
86
- */
87
- function getGameState(thread) {
88
- // Find the most recent guess number game payload
89
- for (let i = thread.length - 1; i >= 0; i--) {
90
- const msg = thread[i];
91
- if (msg.payload?.type === 'game' && msg.payload?.game === 'guessnumber') {
92
- return msg.payload.state;
93
- }
94
- }
95
- return null;
96
- }
97
-
98
- /**
99
- * Format game display
100
- */
101
- function formatGameDisplay(gameState, them) {
102
- const display = guessNumber.formatGuessNumberDisplay(gameState);
103
-
104
- if (gameState.gameOver && gameState.won) {
105
- return `## Guess the Number with @${them}\n\n${display}\n\nGreat job! Start a new game anytime with \`vibe guessnumber @${them}\``;
106
- } else if (gameState.gameOver && !gameState.won) {
107
- return `## Guess the Number with @${them}\n\n${display}\n\nTry again! Start a new game with \`vibe guessnumber @${them}\``;
108
- } else {
109
- return `## Guess the Number with @${them}\n\n${display}\n\nMake your next guess with \`vibe guessnumber @${them} --guess NUMBER\``;
110
- }
111
- }
112
-
113
- async function handler(args) {
114
- const initCheck = requireInit();
115
- if (initCheck) return initCheck;
116
-
117
- const { handle, guess } = args;
118
- const difficulty = args.difficulty || 'medium';
119
- const myHandle = config.getHandle();
120
- const them = normalizeHandle(handle);
121
-
122
- if (them === myHandle) {
123
- return { display: 'You can\'t play a guessing game with yourself! That would be cheating! 😄' };
124
- }
125
-
126
- // Get existing thread
127
- const thread = await store.getThread(myHandle, them);
128
- let gameState = getGameState(thread);
129
-
130
- // Show current state if no guess provided
131
- if (guess === undefined) {
132
- if (!gameState) {
133
- // Start new game
134
- const newGameState = guessNumber.createInitialGuessNumberState(difficulty);
135
- const payload = createGamePayload('guessnumber', newGameState);
136
-
137
- const difficultyInfo = guessNumber.getDifficultyInfo()[difficulty];
138
- await store.sendMessage(
139
- myHandle,
140
- them,
141
- `Started a new guess the number game! (${difficulty}: ${difficultyInfo.range}) I'm thinking of a number... can you guess it?`,
142
- 'dm',
143
- payload
144
- );
145
-
146
- return {
147
- display: `## New Guess the Number Game with @${them}\n\n${guessNumber.formatGuessNumberDisplay(newGameState)}\n\nUse \`vibe guessnumber @${them} --guess NUMBER\` to make your first guess!`
148
- };
149
- }
150
-
151
- // Show existing game
152
- return {
153
- display: formatGameDisplay(gameState, them)
154
- };
155
- }
156
-
157
- // Make a guess
158
- // Initialize game if needed
159
- if (!gameState) {
160
- gameState = guessNumber.createInitialGuessNumberState(difficulty);
161
- }
162
-
163
- // Check if game is over
164
- if (gameState.gameOver) {
165
- return { display: `This game is over! Start a new game with \`vibe guessnumber @${them}\` (no guess).` };
166
- }
167
-
168
- // Make the guess
169
- const result = guessNumber.makeGuess(gameState, guess);
170
- if (result.error) {
171
- return { display: `${result.error}` };
172
- }
173
-
174
- const newGameState = result.gameState;
175
- const payload = createGamePayload('guessnumber', newGameState);
176
-
177
- // Send message with game state
178
- let message = '';
179
- if (newGameState.won) {
180
- message = `🎉 You got it! The number was ${newGameState.targetNumber}! Solved in ${newGameState.moves} guesses!`;
181
- // Post to board
182
- await postGameResult(myHandle, them, newGameState.moves, newGameState.difficulty);
183
- } else {
184
- message = `Guessed ${guess}. ${newGameState.lastHint} Keep trying!`;
185
- }
186
-
187
- await store.sendMessage(myHandle, them, message, 'dm', payload);
188
-
189
- return {
190
- display: formatGameDisplay(newGameState, them)
191
- };
192
- }
193
-
194
- module.exports = { definition, handler };
@@ -1,129 +0,0 @@
1
- /**
2
- * vibe hangman — Play hangman word guessing game
3
- *
4
- * Single-player game where you guess letters to find the hidden word
5
- */
6
-
7
- const config = require('../config');
8
- const store = require('../store');
9
- const { createGamePayload } = require('../protocol');
10
- const { requireInit } = require('./_shared');
11
-
12
- // Hangman game implementation
13
- const hangman = require('../games/hangman');
14
-
15
- const definition = {
16
- name: 'vibe_hangman',
17
- description: 'Play hangman - guess letters to find the hidden word',
18
- inputSchema: {
19
- type: 'object',
20
- properties: {
21
- guess: {
22
- type: 'string',
23
- description: 'Letter to guess (a-z) or "new" to start a new game'
24
- },
25
- difficulty: {
26
- type: 'string',
27
- description: 'Difficulty level for new games (easy, medium, hard)',
28
- enum: ['easy', 'medium', 'hard']
29
- }
30
- },
31
- required: []
32
- }
33
- };
34
-
35
- /**
36
- * Get latest hangman game state for user
37
- */
38
- async function getLatestHangmanState(handle) {
39
- // Get user's thread with themselves (for single-player games)
40
- const thread = await store.getThread(handle, handle);
41
-
42
- // Find the most recent hangman game
43
- for (let i = thread.length - 1; i >= 0; i--) {
44
- const msg = thread[i];
45
- if (msg.payload?.type === 'game' && msg.payload?.game === 'hangman') {
46
- return msg.payload.state;
47
- }
48
- }
49
- return null;
50
- }
51
-
52
- async function handler(args) {
53
- const initCheck = requireInit();
54
- if (initCheck) return initCheck;
55
-
56
- const { guess, difficulty = 'medium' } = args;
57
- const myHandle = config.getHandle();
58
-
59
- // Get current game state
60
- let gameState = await getLatestHangmanState(myHandle);
61
-
62
- // Start new game
63
- if (!gameState || guess === 'new' || (gameState.gameOver && !guess)) {
64
- gameState = hangman.createInitialHangmanState(difficulty);
65
- const payload = createGamePayload('hangman', gameState);
66
-
67
- await store.sendMessage(myHandle, myHandle, `New ${difficulty} hangman game started!`, 'dm', payload);
68
-
69
- const display = hangman.formatHangmanDisplay(gameState);
70
- return {
71
- display: `## New Hangman Game (${difficulty})\n\n${display}\n\nGuess letters with: \`vibe hangman --guess a\``
72
- };
73
- }
74
-
75
- // Show current game if no guess
76
- if (!guess) {
77
- const display = hangman.formatHangmanDisplay(gameState);
78
- const status = gameState.gameOver ?
79
- '\nGame over! Use `vibe hangman` with no arguments to start a new game.' :
80
- '\nGuess letters with: `vibe hangman --guess a`';
81
-
82
- return {
83
- display: `## Hangman Game\n\n${display}${status}`
84
- };
85
- }
86
-
87
- // Make a guess
88
- const result = hangman.makeGuess(gameState, guess);
89
-
90
- if (result.error) {
91
- const display = hangman.formatHangmanDisplay(gameState);
92
- return {
93
- display: `## Hangman Game\n\n${display}\n\n❌ **${result.error}**\n\nTry again: \`vibe hangman --guess a\``
94
- };
95
- }
96
-
97
- // Update game state
98
- const newGameState = result.gameState;
99
- const payload = createGamePayload('hangman', newGameState);
100
-
101
- // Send message with updated state
102
- let message = `Guessed "${guess.toUpperCase()}".`;
103
- if (newGameState.gameOver) {
104
- if (newGameState.won) {
105
- message += ` 🎉 You won! The word was "${newGameState.word.toUpperCase()}".`;
106
- } else {
107
- message += ` 💀 Game over! The word was "${newGameState.word.toUpperCase()}".`;
108
- }
109
- } else {
110
- if (newGameState.correctGuesses.includes(guess.toLowerCase())) {
111
- message += ' Good guess! ✅';
112
- } else {
113
- message += ' Not in the word! ❌';
114
- }
115
- }
116
-
117
- await store.sendMessage(myHandle, myHandle, message, 'dm', payload);
118
-
119
- const display = hangman.formatHangmanDisplay(newGameState);
120
- const status = newGameState.gameOver ?
121
- '\n\n🎮 Use `vibe hangman` to start a new game!' :
122
- '\n\nKeep guessing: `vibe hangman --guess e`';
123
-
124
- return {
125
- display: `## Hangman Game\n\n${display}${status}`
126
- };
127
- }
128
-
129
- module.exports = { definition, handler };
@@ -1,303 +0,0 @@
1
- /**
2
- * Multiplayer Tic-Tac-Toe — Create or join room-based tic-tac-toe games
3
- *
4
- * Room-based system where players can create/join games and play together.
5
- * Multiple rooms can run simultaneously with spectators allowed!
6
- */
7
-
8
- const config = require('../config');
9
- const store = require('../store');
10
- const { requireInit, normalizeHandle } = require('./_shared');
11
- const multiTicTacToe = require('../games/multiplayer-tictactoe');
12
-
13
- const definition = {
14
- name: 'vibe_multiplayer_tictactoe',
15
- description: 'Create or join multiplayer tic-tac-toe game rooms. Play with friends and allow spectators!',
16
- inputSchema: {
17
- type: 'object',
18
- properties: {
19
- room: {
20
- type: 'string',
21
- description: 'Room name (creates if doesn\'t exist, e.g., "quick-game", "tournament-finals")'
22
- },
23
- action: {
24
- type: 'string',
25
- description: 'Action to take',
26
- enum: ['view', 'join', 'spectate', 'move', 'leave', 'restart', 'list']
27
- },
28
- position: {
29
- type: 'number',
30
- description: 'Position to play (1-9)',
31
- minimum: 1,
32
- maximum: 9
33
- }
34
- },
35
- required: ['room']
36
- }
37
- };
38
-
39
- // Storage key for multiplayer tic-tac-toe rooms
40
- function getRoomKey(roomName) {
41
- return `multiplayer_tictactoe:${roomName.toLowerCase()}`;
42
- }
43
-
44
- // Get or create game room
45
- async function getOrCreateRoom(roomName, hostHandle) {
46
- const key = getRoomKey(roomName);
47
-
48
- try {
49
- const existing = await store.kv.get(key);
50
- if (existing) {
51
- return JSON.parse(existing);
52
- }
53
- } catch (e) {
54
- console.log(`[multiplayer-tictactoe] Creating new room: ${roomName}`);
55
- }
56
-
57
- // Create new room
58
- const newRoom = multiTicTacToe.createInitialMultiplayerTicTacToeState(hostHandle, roomName);
59
- await store.kv.set(key, JSON.stringify(newRoom));
60
- return newRoom;
61
- }
62
-
63
- // Save room state
64
- async function saveRoom(roomName, gameState) {
65
- const key = getRoomKey(roomName);
66
- await store.kv.set(key, JSON.stringify(gameState));
67
- }
68
-
69
- // List all active rooms
70
- async function listActiveRooms() {
71
- try {
72
- // In a real implementation, we'd query the KV store for all multiplayer_tictactoe:* keys
73
- // For now, return empty array since we can't easily list KV keys
74
- return [];
75
- } catch (e) {
76
- console.error('[multiplayer-tictactoe] Error listing rooms:', e.message);
77
- return [];
78
- }
79
- }
80
-
81
- // Post game activity to board
82
- async function postGameActivity(roomName, playerHandle, action, details = '') {
83
- const API_URL = process.env.VIBE_API_URL || 'https://www.slashvibe.dev';
84
-
85
- try {
86
- let content = '';
87
- switch (action) {
88
- case 'created':
89
- content = `🎯 @${playerHandle} created tic-tac-toe room "${roomName}" — join the game!`;
90
- break;
91
- case 'joined':
92
- content = `🎯 @${playerHandle} joined tic-tac-toe room "${roomName}"`;
93
- break;
94
- case 'started':
95
- content = `🎯 Tic-tac-toe game started in room "${roomName}" — spectators welcome!`;
96
- break;
97
- case 'won':
98
- content = `🎉 @${playerHandle} won the tic-tac-toe game in "${roomName}"!`;
99
- break;
100
- case 'draw':
101
- content = `🤝 Tic-tac-toe game in "${roomName}" ended in a draw!`;
102
- break;
103
- default:
104
- return; // Don't post for other actions
105
- }
106
-
107
- await fetch(`${API_URL}/api/board`, {
108
- method: 'POST',
109
- headers: { 'Content-Type': 'application/json' },
110
- body: JSON.stringify({
111
- author: 'echo',
112
- content,
113
- category: 'general'
114
- })
115
- });
116
- } catch (e) {
117
- console.error('[multiplayer-tictactoe] Failed to post to board:', e.message);
118
- }
119
- }
120
-
121
- async function handler(args) {
122
- const initCheck = requireInit();
123
- if (initCheck) return initCheck;
124
-
125
- const { room, action = 'view', position } = args;
126
- const myHandle = config.getHandle();
127
-
128
- // List all active rooms
129
- if (action === 'list') {
130
- const rooms = await listActiveRooms();
131
-
132
- if (rooms.length === 0) {
133
- return {
134
- display: `## 🎯 Multiplayer Tic-Tac-Toe Rooms\n\nNo active rooms found.\n\nCreate one: \`vibe multiplayer-tictactoe --room "my-game" --action join\``
135
- };
136
- }
137
-
138
- let display = `## 🎯 Active Multiplayer Tic-Tac-Toe Rooms\n\n`;
139
-
140
- for (const roomData of rooms) {
141
- const gameState = roomData.state;
142
- const players = gameState.players || [];
143
- const spectators = gameState.spectators || [];
144
- const status = gameState.gameOver ? '✅ Complete' :
145
- gameState.gameStarted ? '🎲 In Progress' :
146
- `🏁 Waiting (${players.length}/2 players)`;
147
-
148
- display += `**${roomData.name}** - ${status}\n`;
149
- display += ` Host: @${gameState.host}\n`;
150
- display += ` Players: ${players.map(p => `@${p}`).join(', ') || 'None'}\n`;
151
- if (spectators.length > 0) {
152
- display += ` Spectators: ${spectators.map(s => `@${s}`).join(', ')}\n`;
153
- }
154
- display += ` Join: \`vibe multiplayer-tictactoe --room "${roomData.name}" --action join\`\n\n`;
155
- }
156
-
157
- return { display };
158
- }
159
-
160
- if (!room) {
161
- return { display: 'Room name is required. Use something like "quick-game" or "tournament-finals"' };
162
- }
163
-
164
- // Normalize room name
165
- const roomName = room.toLowerCase().replace(/[^a-z0-9-]/g, '-');
166
-
167
- try {
168
- // Get or create room
169
- let gameState = await getOrCreateRoom(roomName, myHandle);
170
- let wasNewRoom = gameState.players.length === 0 && gameState.spectators.length === 0;
171
- let wasWaitingForPlayers = !gameState.gameStarted && gameState.players.length < 2;
172
-
173
- // Handle different actions
174
- switch (action) {
175
- case 'view':
176
- // Just show current state
177
- break;
178
-
179
- case 'join':
180
- const joinResult = multiTicTacToe.joinRoom(gameState, myHandle, false);
181
- if (joinResult.error) {
182
- return { display: joinResult.error };
183
- }
184
-
185
- gameState = joinResult.gameState;
186
- await saveRoom(roomName, gameState);
187
-
188
- // Post activity based on what happened
189
- if (wasNewRoom) {
190
- await postGameActivity(roomName, myHandle, 'created');
191
- } else if (wasWaitingForPlayers) {
192
- await postGameActivity(roomName, myHandle, 'joined');
193
- }
194
-
195
- // If game just started, announce it
196
- if (gameState.gameStarted && wasWaitingForPlayers) {
197
- await postGameActivity(roomName, null, 'started');
198
- }
199
- break;
200
-
201
- case 'spectate':
202
- const spectateResult = multiTicTacToe.joinRoom(gameState, myHandle, true);
203
- if (spectateResult.error) {
204
- return { display: spectateResult.error };
205
- }
206
-
207
- gameState = spectateResult.gameState;
208
- await saveRoom(roomName, gameState);
209
- break;
210
-
211
- case 'move':
212
- if (position === undefined) {
213
- return { display: 'Move action requires position. Example: `--action move --position 5`' };
214
- }
215
-
216
- const moveResult = multiTicTacToe.makeMove(gameState, position, myHandle);
217
- if (moveResult.error) {
218
- return { display: moveResult.error };
219
- }
220
-
221
- const prevGameState = gameState;
222
- gameState = moveResult.gameState;
223
- await saveRoom(roomName, gameState);
224
-
225
- // Post result if game ended
226
- if (gameState.gameOver && !prevGameState.gameOver) {
227
- if (gameState.winner) {
228
- const winnerHandle = Object.keys(gameState.playerSymbols).find(h => gameState.playerSymbols[h] === gameState.winner);
229
- await postGameActivity(roomName, winnerHandle, 'won');
230
- } else if (gameState.isDraw) {
231
- await postGameActivity(roomName, null, 'draw');
232
- }
233
- }
234
- break;
235
-
236
- case 'leave':
237
- const leaveResult = multiTicTacToe.leaveRoom(gameState, myHandle);
238
- if (leaveResult.error) {
239
- return { display: leaveResult.error };
240
- }
241
-
242
- gameState = leaveResult.gameState;
243
- await saveRoom(roomName, gameState);
244
-
245
- return {
246
- display: `✅ Left room "${roomName}". ${gameState.gameOver ? 'Game ended due to forfeit.' : ''}`
247
- };
248
-
249
- case 'restart':
250
- const restartResult = multiTicTacToe.restartGame(gameState, myHandle);
251
- if (restartResult.error) {
252
- return { display: restartResult.error };
253
- }
254
-
255
- gameState = restartResult.gameState;
256
- await saveRoom(roomName, gameState);
257
- break;
258
-
259
- default:
260
- return { display: `Unknown action "${action}". Use: view, join, spectate, move, leave, restart, or list` };
261
- }
262
-
263
- // Format and return display
264
- const display = multiTicTacToe.formatMultiplayerTicTacToeDisplay(gameState, myHandle);
265
- let result = `# 🎯 Multiplayer Tic-Tac-Toe Room: "${roomName}"\n\n${display}`;
266
-
267
- // Add usage instructions based on game state
268
- if (!gameState.gameStarted) {
269
- result += '\n**How to play:**\n';
270
- if (gameState.players.length < 2) {
271
- result += `• \`vibe multiplayer-tictactoe --room "${roomName}" --action join\` - Join as player\n`;
272
- }
273
- result += `• \`vibe multiplayer-tictactoe --room "${roomName}" --action spectate\` - Watch the game\n`;
274
- } else if (!gameState.gameOver) {
275
- result += '\n**Game commands:**\n';
276
- result += `• \`vibe multiplayer-tictactoe --room "${roomName}" --action move --position N\` - Play position 1-9\n`;
277
- result += `• \`vibe multiplayer-tictactoe --room "${roomName}" --action leave\` - Leave game\n`;
278
- } else {
279
- result += '\n**Game over!**\n';
280
- result += `• \`vibe multiplayer-tictactoe --room "${roomName}" --action restart\` - Play again (players only)\n`;
281
- result += `• \`vibe multiplayer-tictactoe --room "${roomName}" --action leave\` - Leave room\n`;
282
- }
283
-
284
- // Add room sharing info
285
- result += `\n**Share this room:** \`vibe multiplayer-tictactoe --room "${roomName}"\`\n`;
286
-
287
- // Show available positions if game is active
288
- if (gameState.gameStarted && !gameState.gameOver) {
289
- const available = multiTicTacToe.getAvailablePositions(gameState);
290
- if (available.length > 0) {
291
- result += `**Available positions:** ${available.join(', ')}\n`;
292
- }
293
- }
294
-
295
- return { display: result };
296
-
297
- } catch (error) {
298
- console.error('[multiplayer-tictactoe] Error:', error);
299
- return { display: `Error: ${error.message}` };
300
- }
301
- }
302
-
303
- module.exports = { definition, handler };