slashvibe-mcp 0.3.21 → 0.3.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (229) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +280 -47
  3. package/config.js +36 -31
  4. package/crypto.js +1 -6
  5. package/discord.js +19 -19
  6. package/index.js +217 -207
  7. package/intelligence/index.js +2 -9
  8. package/intelligence/infer.js +10 -16
  9. package/intelligence/patterns.js +23 -18
  10. package/intelligence/proactive.js +16 -15
  11. package/intelligence/serendipity.js +57 -20
  12. package/memory.js +13 -8
  13. package/notify.js +39 -14
  14. package/package.json +27 -20
  15. package/presence.js +2 -2
  16. package/prompts.js +5 -9
  17. package/protocol/index.js +123 -87
  18. package/protocol/telegram-commands.js +36 -37
  19. package/store/api.js +358 -529
  20. package/store/local.js +9 -10
  21. package/store/profiles.js +48 -192
  22. package/store/reservations.js +2 -9
  23. package/store/skills.js +69 -71
  24. package/store/sqlite.js +355 -0
  25. package/tools/_actions.js +48 -387
  26. package/tools/_connection-queue.js +45 -56
  27. package/tools/_discovery-enhanced.js +52 -57
  28. package/tools/_discovery.js +87 -185
  29. package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
  30. package/tools/{shipback.js → _experimental/shipback.js} +4 -3
  31. package/tools/_proactive-discovery.js +60 -73
  32. package/tools/_shared/index.js +41 -64
  33. package/tools/admin-inbox.js +10 -15
  34. package/tools/agents.js +1 -1
  35. package/tools/artifact-create.js +13 -23
  36. package/tools/artifact-view.js +4 -4
  37. package/tools/{_deprecated/back.js → back.js} +1 -1
  38. package/tools/bye.js +3 -5
  39. package/tools/consent.js +2 -2
  40. package/tools/context.js +9 -10
  41. package/tools/crossword.js +3 -2
  42. package/tools/discover.js +94 -356
  43. package/tools/dm.js +27 -86
  44. package/tools/doctor.js +12 -41
  45. package/tools/drawing.js +34 -20
  46. package/tools/echo.js +11 -11
  47. package/tools/feed.js +30 -58
  48. package/tools/follow.js +64 -187
  49. package/tools/{_deprecated/forget.js → forget.js} +4 -7
  50. package/tools/game.js +144 -48
  51. package/tools/handoff.js +6 -8
  52. package/tools/help.js +3 -3
  53. package/tools/idea.js +15 -27
  54. package/tools/inbox.js +121 -293
  55. package/tools/init.js +54 -151
  56. package/tools/invite.js +8 -21
  57. package/tools/migrate.js +27 -24
  58. package/tools/multiplayer-game.js +50 -40
  59. package/tools/{_deprecated/mute.js → mute.js} +4 -3
  60. package/tools/notifications.js +58 -48
  61. package/tools/observe.js +12 -15
  62. package/tools/onboarding.js +8 -11
  63. package/tools/open.js +13 -144
  64. package/tools/party-game.js +23 -12
  65. package/tools/patterns.js +2 -1
  66. package/tools/ping.js +5 -7
  67. package/tools/react.js +28 -30
  68. package/tools/{_deprecated/recall.js → recall.js} +5 -10
  69. package/tools/release.js +4 -2
  70. package/tools/{_deprecated/remember.js → remember.js} +4 -6
  71. package/tools/report.js +2 -2
  72. package/tools/request.js +6 -26
  73. package/tools/reserve.js +1 -1
  74. package/tools/session-fork.js +97 -0
  75. package/tools/session-save.js +109 -0
  76. package/tools/settings.js +30 -99
  77. package/tools/ship.js +74 -56
  78. package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
  79. package/tools/social-inbox.js +22 -28
  80. package/tools/social-post.js +24 -27
  81. package/tools/solo-game.js +54 -46
  82. package/tools/start.js +14 -148
  83. package/tools/status.js +21 -68
  84. package/tools/submit.js +4 -2
  85. package/tools/suggest-tags.js +36 -33
  86. package/tools/summarize.js +19 -16
  87. package/tools/tag-suggestions.js +72 -73
  88. package/tools/test.js +1 -1
  89. package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
  90. package/tools/token.js +4 -4
  91. package/tools/update.js +1 -2
  92. package/tools/watch.js +132 -112
  93. package/tools/who.js +20 -40
  94. package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
  95. package/tools/workshop-buddy.js +52 -53
  96. package/tools/x-mentions.js +0 -1
  97. package/tools/x-reply.js +0 -1
  98. package/twitter.js +14 -20
  99. package/version.json +8 -10
  100. package/analytics.js +0 -107
  101. package/auth-store.js +0 -148
  102. package/auto-update.js +0 -130
  103. package/bridges/bridge-monitor.js +0 -388
  104. package/bridges/discord-bot.js +0 -431
  105. package/bridges/farcaster.js +0 -299
  106. package/bridges/telegram.js +0 -261
  107. package/bridges/webhook-health.js +0 -420
  108. package/bridges/webhook-server.js +0 -437
  109. package/bridges/whatsapp.js +0 -441
  110. package/bridges/x-webhook.js +0 -423
  111. package/games/arcade.js +0 -406
  112. package/games/chess.js +0 -451
  113. package/games/colorguess.js +0 -343
  114. package/games/crossword-words.js +0 -171
  115. package/games/crossword.js +0 -461
  116. package/games/drawing.js +0 -347
  117. package/games/gameroulette.js +0 -300
  118. package/games/gamerouter.js +0 -336
  119. package/games/gamestatus.js +0 -337
  120. package/games/guessnumber.js +0 -209
  121. package/games/hangman.js +0 -279
  122. package/games/memory.js +0 -338
  123. package/games/multiplayer-tictactoe.js +0 -389
  124. package/games/pixelart.js +0 -399
  125. package/games/quickduel.js +0 -354
  126. package/games/riddle.js +0 -371
  127. package/games/rockpaperscissors.js +0 -291
  128. package/games/snake.js +0 -406
  129. package/games/storybuilder.js +0 -343
  130. package/games/tictactoe.js +0 -345
  131. package/games/twentyquestions.js +0 -286
  132. package/games/twotruths.js +0 -207
  133. package/games/werewolf.js +0 -508
  134. package/games/wordassociation.js +0 -247
  135. package/games/wordchain.js +0 -135
  136. package/intelligence/interests.js +0 -369
  137. package/notification-emitter.js +0 -77
  138. package/setup.js +0 -480
  139. package/smart-inbox.js +0 -276
  140. package/tools/_deprecated/auto-suggest-connections.js +0 -304
  141. package/tools/_deprecated/bootstrap-skills.js +0 -231
  142. package/tools/_deprecated/bridge-dashboard.js +0 -342
  143. package/tools/_deprecated/bridge-health.js +0 -400
  144. package/tools/_deprecated/bridge-live.js +0 -384
  145. package/tools/_deprecated/bridges.js +0 -383
  146. package/tools/_deprecated/colorguess.js +0 -281
  147. package/tools/_deprecated/discover-insights.js +0 -379
  148. package/tools/_deprecated/discover-momentum.js +0 -256
  149. package/tools/_deprecated/discovery-analytics.js +0 -345
  150. package/tools/_deprecated/discovery-auto-suggest.js +0 -275
  151. package/tools/_deprecated/discovery-bootstrap.js +0 -267
  152. package/tools/_deprecated/discovery-daily.js +0 -375
  153. package/tools/_deprecated/discovery-dashboard.js +0 -385
  154. package/tools/_deprecated/discovery-digest.js +0 -314
  155. package/tools/_deprecated/discovery-hub.js +0 -357
  156. package/tools/_deprecated/discovery-insights.js +0 -384
  157. package/tools/_deprecated/discovery-momentum.js +0 -281
  158. package/tools/_deprecated/discovery-monitor.js +0 -319
  159. package/tools/_deprecated/discovery-proactive.js +0 -300
  160. package/tools/_deprecated/draw.js +0 -317
  161. package/tools/_deprecated/farcaster.js +0 -307
  162. package/tools/_deprecated/games-catalog.js +0 -376
  163. package/tools/_deprecated/games.js +0 -313
  164. package/tools/_deprecated/guessnumber.js +0 -194
  165. package/tools/_deprecated/hangman.js +0 -129
  166. package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
  167. package/tools/_deprecated/riddle.js +0 -240
  168. package/tools/_deprecated/run-bootstrap.js +0 -69
  169. package/tools/_deprecated/skills-analytics.js +0 -349
  170. package/tools/_deprecated/skills-bootstrap.js +0 -301
  171. package/tools/_deprecated/skills-dashboard.js +0 -268
  172. package/tools/_deprecated/skills.js +0 -380
  173. package/tools/_deprecated/smart-intro.js +0 -353
  174. package/tools/_deprecated/storybuilder.js +0 -331
  175. package/tools/_deprecated/telegram-bot.js +0 -183
  176. package/tools/_deprecated/telegram-setup.js +0 -214
  177. package/tools/_deprecated/twentyquestions.js +0 -143
  178. package/tools/_shared.js +0 -234
  179. package/tools/_work-context.js +0 -338
  180. package/tools/_work-context.manual-test.js +0 -199
  181. package/tools/_work-context.test.js +0 -260
  182. package/tools/activity.js +0 -220
  183. package/tools/agent-treasury.js +0 -288
  184. package/tools/analytics.js +0 -191
  185. package/tools/approve.js +0 -197
  186. package/tools/arcade.js +0 -173
  187. package/tools/artifacts-price.js +0 -107
  188. package/tools/ask-expert.js +0 -160
  189. package/tools/available.js +0 -120
  190. package/tools/become-expert.js +0 -150
  191. package/tools/broadcast.js +0 -325
  192. package/tools/chat.js +0 -202
  193. package/tools/collaborative-drawing.js +0 -286
  194. package/tools/connection-status.js +0 -178
  195. package/tools/earnings.js +0 -126
  196. package/tools/friends.js +0 -207
  197. package/tools/genesis.js +0 -233
  198. package/tools/gig-browse.js +0 -206
  199. package/tools/gig-complete.js +0 -144
  200. package/tools/health.js +0 -87
  201. package/tools/leaderboard.js +0 -117
  202. package/tools/lib/git-apply.js +0 -206
  203. package/tools/lib/git-bundle.js +0 -407
  204. package/tools/mint.js +0 -377
  205. package/tools/plan.js +0 -225
  206. package/tools/profile.js +0 -219
  207. package/tools/proof-of-work.js +0 -144
  208. package/tools/pulse.js +0 -218
  209. package/tools/reply.js +0 -166
  210. package/tools/reputation.js +0 -175
  211. package/tools/schedule.js +0 -367
  212. package/tools/search-messages.js +0 -123
  213. package/tools/session.js +0 -467
  214. package/tools/session_price.js +0 -128
  215. package/tools/smart-check.js +0 -201
  216. package/tools/social-processor.js +0 -445
  217. package/tools/streak.js +0 -147
  218. package/tools/stuck.js +0 -297
  219. package/tools/subscribe.js +0 -148
  220. package/tools/subscriptions.js +0 -134
  221. package/tools/tip.js +0 -193
  222. package/tools/wallet.js +0 -269
  223. package/tools/webhook-test.js +0 -388
  224. package/tools/withdraw.js +0 -145
  225. package/tools/work-summary.js +0 -96
  226. package/tools/workshop.js +0 -327
  227. /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
  228. /package/tools/{l2.js → _experimental/l2.js} +0 -0
  229. /package/tools/{_deprecated/away.js → away.js} +0 -0
@@ -1,286 +0,0 @@
1
- /**
2
- * 20 Questions game implementation for /vibe
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- * One player thinks of something, the other tries to guess it in 20 yes/no questions
4
- */
5
-
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- // Categories and example items for random selection
7
- const CATEGORIES = {
8
- animals: [
9
- 'elephant', 'dolphin', 'penguin', 'tiger', 'butterfly', 'octopus', 'kangaroo',
10
- 'giraffe', 'owl', 'shark', 'panda', 'wolf', 'eagle', 'whale', 'lion',
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- 'monkey', 'bear', 'rabbit', 'snake', 'turtle', 'fox', 'deer', 'bat'
12
- ],
13
- objects: [
14
- 'smartphone', 'guitar', 'bicycle', 'telescope', 'clock', 'umbrella', 'camera',
15
- 'mirror', 'keyboard', 'lamp', 'backpack', 'compass', 'hammer', 'scissors',
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- 'calculator', 'headphones', 'pencil', 'book', 'chair', 'door', 'window', 'table'
17
- ],
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- food: [
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- 'pizza', 'chocolate', 'apple', 'sushi', 'ice cream', 'hamburger', 'pasta',
20
- 'banana', 'cheese', 'bread', 'cookie', 'sandwich', 'orange', 'cake',
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- 'popcorn', 'honey', 'soup', 'salad', 'coffee', 'tea', 'yogurt', 'rice'
22
- ],
23
- places: [
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- 'library', 'beach', 'mountain', 'forest', 'castle', 'hospital', 'school',
25
- 'museum', 'theater', 'restaurant', 'park', 'bridge', 'lighthouse', 'cave',
26
- 'waterfall', 'desert', 'island', 'city', 'village', 'garden', 'zoo', 'airport'
27
- ],
28
- activities: [
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- 'swimming', 'reading', 'dancing', 'cooking', 'painting', 'singing', 'running',
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- 'climbing', 'writing', 'fishing', 'gardening', 'photography', 'camping',
31
- 'hiking', 'surfing', 'skiing', 'cycling', 'shopping', 'traveling', 'studying'
32
- ]
33
- };
34
-
35
- // Get random item from a category or all categories
36
- function getRandomItem(category = null) {
37
- if (category && CATEGORIES[category]) {
38
- const items = CATEGORIES[category];
39
- return {
40
- item: items[Math.floor(Math.random() * items.length)],
41
- category: category
42
- };
43
- } else {
44
- // Random from all categories
45
- const allCategories = Object.keys(CATEGORIES);
46
- const randomCategory = allCategories[Math.floor(Math.random() * allCategories.length)];
47
- return getRandomItem(randomCategory);
48
- }
49
- }
50
-
51
- // Create initial 20 questions state
52
- function createInitialTwentyQuestionsState(mode = 'guess', customItem = null, category = null) {
53
- const randomSelection = customItem ?
54
- { item: customItem.toLowerCase(), category: 'custom' } :
55
- getRandomItem(category);
56
-
57
- return {
58
- mode: mode, // 'guess' = player guesses AI's item, 'think' = AI guesses player's item
59
- item: randomSelection.item,
60
- category: randomSelection.category,
61
- questions: [],
62
- questionsLeft: 20,
63
- gameOver: false,
64
- won: false,
65
- currentQuestion: null,
66
- moves: 0,
67
- guesses: [] // Track actual guesses (not just questions)
68
- };
69
- }
70
-
71
- // Process a question (for 'guess' mode where player asks questions)
72
- function askQuestion(gameState, question) {
73
- const { item, questions, questionsLeft, gameOver, moves } = gameState;
74
-
75
- if (gameOver) {
76
- return { error: 'Game is over! Start a new game to play again.' };
77
- }
78
-
79
- if (questionsLeft <= 0) {
80
- return { error: 'No questions left! Make your final guess.' };
81
- }
82
-
83
- // Normalize question
84
- const normalizedQuestion = question.toLowerCase().trim();
85
-
86
- // Check if it's a guess rather than a yes/no question
87
- if (normalizedQuestion.startsWith('is it ')) {
88
- const guess = normalizedQuestion.substring(6);
89
- return processGuess(gameState, guess);
90
- }
91
-
92
- // Simple AI to answer yes/no questions
93
- const answer = answerQuestion(normalizedQuestion, item, gameState.category);
94
-
95
- const newQuestions = [...questions, { question, answer, questionNumber: moves + 1 }];
96
- const newQuestionsLeft = questionsLeft - 1;
97
- const newMoves = moves + 1;
98
-
99
- const newGameState = {
100
- ...gameState,
101
- questions: newQuestions,
102
- questionsLeft: newQuestionsLeft,
103
- moves: newMoves,
104
- currentQuestion: { question, answer }
105
- };
106
-
107
- // Check if no questions left
108
- if (newQuestionsLeft === 0) {
109
- return {
110
- success: true,
111
- gameState: {
112
- ...newGameState,
113
- message: `That's all 20 questions! What's your final guess?`
114
- }
115
- };
116
- }
117
-
118
- return { success: true, gameState: newGameState };
119
- }
120
-
121
- // Process a final guess
122
- function processGuess(gameState, guess) {
123
- const { item, guesses, gameOver } = gameState;
124
-
125
- if (gameOver) {
126
- return { error: 'Game is already over!' };
127
- }
128
-
129
- const normalizedGuess = guess.toLowerCase().trim();
130
- const normalizedItem = item.toLowerCase().trim();
131
-
132
- // Check for exact match or close match
133
- const isCorrect = normalizedGuess === normalizedItem ||
134
- normalizedItem.includes(normalizedGuess) ||
135
- normalizedGuess.includes(normalizedItem);
136
-
137
- const newGuesses = [...guesses, { guess: normalizedGuess, correct: isCorrect }];
138
-
139
- const newGameState = {
140
- ...gameState,
141
- guesses: newGuesses,
142
- gameOver: true,
143
- won: isCorrect,
144
- finalGuess: normalizedGuess
145
- };
146
-
147
- return { success: true, gameState: newGameState };
148
- }
149
-
150
- // Simple AI to answer yes/no questions about an item
151
- function answerQuestion(question, item, category) {
152
- const q = question.toLowerCase();
153
- const itemLower = item.toLowerCase();
154
-
155
- // Size-related questions
156
- if (q.includes('big') || q.includes('large')) {
157
- const bigThings = ['elephant', 'whale', 'giraffe', 'mountain', 'castle', 'tree', 'building', 'car', 'house'];
158
- return bigThings.some(thing => itemLower.includes(thing) || thing.includes(itemLower)) ? 'yes' : 'no';
159
- }
160
-
161
- if (q.includes('small') || q.includes('tiny')) {
162
- const smallThings = ['butterfly', 'mouse', 'ant', 'coin', 'key', 'pencil', 'ring', 'watch'];
163
- return smallThings.some(thing => itemLower.includes(thing) || thing.includes(itemLower)) ? 'yes' : 'no';
164
- }
165
-
166
- // Category questions
167
- if (q.includes('animal') || q.includes('creature') || q.includes('living thing')) {
168
- return category === 'animals' ? 'yes' : 'no';
169
- }
170
-
171
- if (q.includes('food') || q.includes('eat') || q.includes('edible')) {
172
- return category === 'food' ? 'yes' : 'no';
173
- }
174
-
175
- if (q.includes('place') || q.includes('location') || q.includes('building')) {
176
- return category === 'places' ? 'yes' : 'no';
177
- }
178
-
179
- // Color questions
180
- if (q.includes('red')) {
181
- const redThings = ['apple', 'fire truck', 'rose', 'blood', 'strawberry', 'tomato'];
182
- return redThings.some(thing => itemLower.includes(thing)) ? 'yes' : 'no';
183
- }
184
-
185
- if (q.includes('blue')) {
186
- const blueThings = ['ocean', 'sky', 'whale', 'blueberry'];
187
- return blueThings.some(thing => itemLower.includes(thing)) ? 'yes' : 'no';
188
- }
189
-
190
- if (q.includes('green')) {
191
- const greenThings = ['tree', 'grass', 'frog', 'leaf', 'lettuce', 'cucumber'];
192
- return greenThings.some(thing => itemLower.includes(thing)) ? 'yes' : 'no';
193
- }
194
-
195
- // Physical properties
196
- if (q.includes('fly') || q.includes('flies')) {
197
- const flyingThings = ['bird', 'butterfly', 'bat', 'plane', 'helicopter', 'eagle', 'owl'];
198
- return flyingThings.some(thing => itemLower.includes(thing)) ? 'yes' : 'no';
199
- }
200
-
201
- if (q.includes('swim')) {
202
- const swimmingThings = ['fish', 'dolphin', 'shark', 'whale', 'turtle', 'penguin'];
203
- return swimmingThings.some(thing => itemLower.includes(thing)) ? 'yes' : 'no';
204
- }
205
-
206
- if (q.includes('water')) {
207
- const waterThings = ['ocean', 'river', 'fish', 'boat', 'swimming', 'whale', 'dolphin'];
208
- return waterThings.some(thing => itemLower.includes(thing)) ? 'yes' : 'no';
209
- }
210
-
211
- // Usage questions
212
- if (q.includes('use') || q.includes('tool')) {
213
- return category === 'objects' ? 'yes' : 'no';
214
- }
215
-
216
- if (q.includes('electronic') || q.includes('electricity') || q.includes('power')) {
217
- const electronicThings = ['phone', 'computer', 'tv', 'radio', 'camera', 'calculator', 'lamp'];
218
- return electronicThings.some(thing => itemLower.includes(thing)) ? 'yes' : 'no';
219
- }
220
-
221
- // Default responses for unhandled questions
222
- const yesWords = ['can', 'does', 'has', 'would', 'could'];
223
- const hasYesWord = yesWords.some(word => q.includes(word));
224
-
225
- // Give somewhat random but consistent answers for unrecognized questions
226
- const hash = question.split('').reduce((a, b) => {
227
- a = ((a << 5) - a) + b.charCodeAt(0);
228
- return a & a;
229
- }, 0);
230
-
231
- return Math.abs(hash) % 2 === 0 ? 'yes' : 'no';
232
- }
233
-
234
- // Format 20 questions display
235
- function formatTwentyQuestionsDisplay(gameState) {
236
- const { questions, questionsLeft, gameOver, won, category, currentQuestion, guesses, finalGuess, item } = gameState;
237
-
238
- let display = `🤔 **20 Questions** (${20 - questionsLeft}/20 questions used)\n\n`;
239
-
240
- if (gameOver) {
241
- if (won) {
242
- display += `🎉 **You got it!** The answer was "${item}"!\n`;
243
- display += `Solved in ${questions.length} questions!`;
244
- } else {
245
- display += `💀 **Game Over!** The answer was "${item}"\n`;
246
- if (finalGuess) {
247
- display += `Your guess: "${finalGuess}"`;
248
- }
249
- }
250
- } else {
251
- display += `**Category hint:** ${category}\n`;
252
- display += `**Questions remaining:** ${questionsLeft}\n\n`;
253
-
254
- // Show recent questions
255
- if (questions.length > 0) {
256
- display += '**Recent questions:**\n';
257
- const recentQuestions = questions.slice(-3); // Show last 3
258
- for (const q of recentQuestions) {
259
- display += `${q.questionNumber}. "${q.question}" → **${q.answer}**\n`;
260
- }
261
- display += '\n';
262
- }
263
-
264
- if (currentQuestion) {
265
- display += `Last answer: **${currentQuestion.answer}**\n\n`;
266
- }
267
-
268
- if (questionsLeft > 0) {
269
- display += '**Ask a yes/no question or make a guess!**\n';
270
- display += 'Examples: "Is it alive?", "Is it bigger than a car?", "Is it a cat?"';
271
- } else {
272
- display += '**No questions left! What\'s your final guess?**';
273
- }
274
- }
275
-
276
- return display;
277
- }
278
-
279
- module.exports = {
280
- createInitialTwentyQuestionsState,
281
- askQuestion,
282
- processGuess,
283
- formatTwentyQuestionsDisplay,
284
- getRandomItem,
285
- CATEGORIES
286
- };
@@ -1,207 +0,0 @@
1
- /**
2
- * Two Truths and a Lie - Social ice breaker game for /vibe
3
- *
4
- * How it works:
5
- * 1. One player shares 3 statements about themselves
6
- * 2. Other players guess which one is the lie
7
- * 3. Points for correct guesses, points for fooling others
8
- */
9
-
10
- // Create initial game state
11
- function createInitialState(host) {
12
- return {
13
- host,
14
- phase: 'setup', // setup, guessing, reveal
15
- statements: [], // Array of 3 statements
16
- lieIndex: null, // Which statement is the lie (0, 1, or 2)
17
- guesses: {}, // { playerHandle: guessIndex }
18
- scores: {}, // { playerHandle: score }
19
- round: 1,
20
- createdAt: new Date().toISOString()
21
- };
22
- }
23
-
24
- // Host submits their 3 statements
25
- function submitStatements(gameState, statements, lieIndex) {
26
- if (gameState.phase !== 'setup') {
27
- return { error: 'Statements already submitted' };
28
- }
29
-
30
- if (!Array.isArray(statements) || statements.length !== 3) {
31
- return { error: 'Must provide exactly 3 statements' };
32
- }
33
-
34
- if (lieIndex < 0 || lieIndex > 2) {
35
- return { error: 'Lie index must be 0, 1, or 2' };
36
- }
37
-
38
- return {
39
- success: true,
40
- gameState: {
41
- ...gameState,
42
- statements,
43
- lieIndex,
44
- phase: 'guessing'
45
- }
46
- };
47
- }
48
-
49
- // Player makes a guess
50
- function makeGuess(gameState, player, guessIndex) {
51
- if (gameState.phase !== 'guessing') {
52
- return { error: 'Not in guessing phase' };
53
- }
54
-
55
- if (player === gameState.host) {
56
- return { error: 'Host cannot guess their own statements' };
57
- }
58
-
59
- if (guessIndex < 0 || guessIndex > 2) {
60
- return { error: 'Guess must be 0, 1, or 2 (which statement is the lie)' };
61
- }
62
-
63
- const newGuesses = { ...gameState.guesses, [player]: guessIndex };
64
-
65
- return {
66
- success: true,
67
- gameState: {
68
- ...gameState,
69
- guesses: newGuesses
70
- }
71
- };
72
- }
73
-
74
- // Reveal the answer and calculate scores
75
- function reveal(gameState) {
76
- if (gameState.phase !== 'guessing') {
77
- return { error: 'Not in guessing phase' };
78
- }
79
-
80
- const { lieIndex, guesses, host } = gameState;
81
- const newScores = { ...gameState.scores };
82
-
83
- // Initialize host score if needed
84
- if (!newScores[host]) newScores[host] = 0;
85
-
86
- const correctGuessers = [];
87
- const fooledPlayers = [];
88
-
89
- for (const [player, guess] of Object.entries(guesses)) {
90
- if (!newScores[player]) newScores[player] = 0;
91
-
92
- if (guess === lieIndex) {
93
- // Correct guess: +1 point to guesser
94
- newScores[player] += 1;
95
- correctGuessers.push(player);
96
- } else {
97
- // Wrong guess: +1 point to host for fooling them
98
- newScores[host] += 1;
99
- fooledPlayers.push(player);
100
- }
101
- }
102
-
103
- return {
104
- success: true,
105
- gameState: {
106
- ...gameState,
107
- phase: 'reveal',
108
- scores: newScores
109
- },
110
- results: {
111
- lieIndex,
112
- lieStatement: gameState.statements[lieIndex],
113
- correctGuessers,
114
- fooledPlayers,
115
- scores: newScores
116
- }
117
- };
118
- }
119
-
120
- // Start a new round with a new host
121
- function newRound(gameState, newHost) {
122
- return {
123
- success: true,
124
- gameState: {
125
- ...gameState,
126
- host: newHost,
127
- phase: 'setup',
128
- statements: [],
129
- lieIndex: null,
130
- guesses: {},
131
- round: gameState.round + 1
132
- }
133
- };
134
- }
135
-
136
- // Format game display
137
- function formatDisplay(gameState, viewerHandle) {
138
- const { host, phase, statements, guesses, scores, round, lieIndex } = gameState;
139
- const isHost = viewerHandle === host;
140
-
141
- let display = `🎭 **Two Truths and a Lie** (Round ${round})\n`;
142
- display += `Host: @${host}\n\n`;
143
-
144
- if (phase === 'setup') {
145
- if (isHost) {
146
- display += `**Your turn!** Share 3 statements about yourself.\n`;
147
- display += `Use: \`vibe twotruths --statements "truth1" "truth2" "lie" --lie 2\`\n`;
148
- display += `(--lie indicates which statement number is the lie: 0, 1, or 2)\n`;
149
- } else {
150
- display += `Waiting for @${host} to share their statements...\n`;
151
- }
152
- } else if (phase === 'guessing') {
153
- display += `**Which one is the lie?**\n\n`;
154
- statements.forEach((stmt, i) => {
155
- const marker = isHost ? (i === lieIndex ? '🤫' : '✓') : `${i + 1}.`;
156
- display += `${marker} ${stmt}\n`;
157
- });
158
- display += '\n';
159
-
160
- if (isHost) {
161
- const guessCount = Object.keys(guesses).length;
162
- display += `${guessCount} player(s) have guessed.\n`;
163
- display += `Use \`vibe twotruths --reveal\` when ready to reveal!\n`;
164
- } else {
165
- if (guesses[viewerHandle] !== undefined) {
166
- display += `✓ You guessed statement #${guesses[viewerHandle] + 1}\n`;
167
- } else {
168
- display += `Use \`vibe twotruths --guess 1\` (or 2 or 3) to guess the lie!\n`;
169
- }
170
- }
171
- } else if (phase === 'reveal') {
172
- display += `**The lie was:**\n`;
173
- statements.forEach((stmt, i) => {
174
- const marker = i === lieIndex ? '❌ LIE:' : '✓ TRUE:';
175
- display += `${marker} ${stmt}\n`;
176
- });
177
- display += '\n';
178
-
179
- // Show who guessed what
180
- display += `**Guesses:**\n`;
181
- for (const [player, guess] of Object.entries(guesses)) {
182
- const correct = guess === lieIndex;
183
- display += `@${player}: #${guess + 1} ${correct ? '✓' : '✗'}\n`;
184
- }
185
- display += '\n';
186
-
187
- // Show scores
188
- display += `**Scores:**\n`;
189
- const sortedScores = Object.entries(scores).sort((a, b) => b[1] - a[1]);
190
- sortedScores.forEach(([player, score]) => {
191
- display += `@${player}: ${score} pts\n`;
192
- });
193
-
194
- display += `\nUse \`vibe twotruths --newround @someone\` to start next round!\n`;
195
- }
196
-
197
- return display;
198
- }
199
-
200
- module.exports = {
201
- createInitialState,
202
- submitStatements,
203
- makeGuess,
204
- reveal,
205
- newRound,
206
- formatDisplay
207
- };