slashvibe-mcp 0.3.21 → 0.3.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (229) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +280 -47
  3. package/config.js +36 -31
  4. package/crypto.js +1 -6
  5. package/discord.js +19 -19
  6. package/index.js +217 -207
  7. package/intelligence/index.js +2 -9
  8. package/intelligence/infer.js +10 -16
  9. package/intelligence/patterns.js +23 -18
  10. package/intelligence/proactive.js +16 -15
  11. package/intelligence/serendipity.js +57 -20
  12. package/memory.js +13 -8
  13. package/notify.js +39 -14
  14. package/package.json +27 -20
  15. package/presence.js +2 -2
  16. package/prompts.js +5 -9
  17. package/protocol/index.js +123 -87
  18. package/protocol/telegram-commands.js +36 -37
  19. package/store/api.js +358 -529
  20. package/store/local.js +9 -10
  21. package/store/profiles.js +48 -192
  22. package/store/reservations.js +2 -9
  23. package/store/skills.js +69 -71
  24. package/store/sqlite.js +355 -0
  25. package/tools/_actions.js +48 -387
  26. package/tools/_connection-queue.js +45 -56
  27. package/tools/_discovery-enhanced.js +52 -57
  28. package/tools/_discovery.js +87 -185
  29. package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
  30. package/tools/{shipback.js → _experimental/shipback.js} +4 -3
  31. package/tools/_proactive-discovery.js +60 -73
  32. package/tools/_shared/index.js +41 -64
  33. package/tools/admin-inbox.js +10 -15
  34. package/tools/agents.js +1 -1
  35. package/tools/artifact-create.js +13 -23
  36. package/tools/artifact-view.js +4 -4
  37. package/tools/{_deprecated/back.js → back.js} +1 -1
  38. package/tools/bye.js +3 -5
  39. package/tools/consent.js +2 -2
  40. package/tools/context.js +9 -10
  41. package/tools/crossword.js +3 -2
  42. package/tools/discover.js +94 -356
  43. package/tools/dm.js +27 -86
  44. package/tools/doctor.js +12 -41
  45. package/tools/drawing.js +34 -20
  46. package/tools/echo.js +11 -11
  47. package/tools/feed.js +30 -58
  48. package/tools/follow.js +64 -187
  49. package/tools/{_deprecated/forget.js → forget.js} +4 -7
  50. package/tools/game.js +144 -48
  51. package/tools/handoff.js +6 -8
  52. package/tools/help.js +3 -3
  53. package/tools/idea.js +15 -27
  54. package/tools/inbox.js +121 -293
  55. package/tools/init.js +54 -151
  56. package/tools/invite.js +8 -21
  57. package/tools/migrate.js +27 -24
  58. package/tools/multiplayer-game.js +50 -40
  59. package/tools/{_deprecated/mute.js → mute.js} +4 -3
  60. package/tools/notifications.js +58 -48
  61. package/tools/observe.js +12 -15
  62. package/tools/onboarding.js +8 -11
  63. package/tools/open.js +13 -144
  64. package/tools/party-game.js +23 -12
  65. package/tools/patterns.js +2 -1
  66. package/tools/ping.js +5 -7
  67. package/tools/react.js +28 -30
  68. package/tools/{_deprecated/recall.js → recall.js} +5 -10
  69. package/tools/release.js +4 -2
  70. package/tools/{_deprecated/remember.js → remember.js} +4 -6
  71. package/tools/report.js +2 -2
  72. package/tools/request.js +6 -26
  73. package/tools/reserve.js +1 -1
  74. package/tools/session-fork.js +97 -0
  75. package/tools/session-save.js +109 -0
  76. package/tools/settings.js +30 -99
  77. package/tools/ship.js +74 -56
  78. package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
  79. package/tools/social-inbox.js +22 -28
  80. package/tools/social-post.js +24 -27
  81. package/tools/solo-game.js +54 -46
  82. package/tools/start.js +14 -148
  83. package/tools/status.js +21 -68
  84. package/tools/submit.js +4 -2
  85. package/tools/suggest-tags.js +36 -33
  86. package/tools/summarize.js +19 -16
  87. package/tools/tag-suggestions.js +72 -73
  88. package/tools/test.js +1 -1
  89. package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
  90. package/tools/token.js +4 -4
  91. package/tools/update.js +1 -2
  92. package/tools/watch.js +132 -112
  93. package/tools/who.js +20 -40
  94. package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
  95. package/tools/workshop-buddy.js +52 -53
  96. package/tools/x-mentions.js +0 -1
  97. package/tools/x-reply.js +0 -1
  98. package/twitter.js +14 -20
  99. package/version.json +8 -10
  100. package/analytics.js +0 -107
  101. package/auth-store.js +0 -148
  102. package/auto-update.js +0 -130
  103. package/bridges/bridge-monitor.js +0 -388
  104. package/bridges/discord-bot.js +0 -431
  105. package/bridges/farcaster.js +0 -299
  106. package/bridges/telegram.js +0 -261
  107. package/bridges/webhook-health.js +0 -420
  108. package/bridges/webhook-server.js +0 -437
  109. package/bridges/whatsapp.js +0 -441
  110. package/bridges/x-webhook.js +0 -423
  111. package/games/arcade.js +0 -406
  112. package/games/chess.js +0 -451
  113. package/games/colorguess.js +0 -343
  114. package/games/crossword-words.js +0 -171
  115. package/games/crossword.js +0 -461
  116. package/games/drawing.js +0 -347
  117. package/games/gameroulette.js +0 -300
  118. package/games/gamerouter.js +0 -336
  119. package/games/gamestatus.js +0 -337
  120. package/games/guessnumber.js +0 -209
  121. package/games/hangman.js +0 -279
  122. package/games/memory.js +0 -338
  123. package/games/multiplayer-tictactoe.js +0 -389
  124. package/games/pixelart.js +0 -399
  125. package/games/quickduel.js +0 -354
  126. package/games/riddle.js +0 -371
  127. package/games/rockpaperscissors.js +0 -291
  128. package/games/snake.js +0 -406
  129. package/games/storybuilder.js +0 -343
  130. package/games/tictactoe.js +0 -345
  131. package/games/twentyquestions.js +0 -286
  132. package/games/twotruths.js +0 -207
  133. package/games/werewolf.js +0 -508
  134. package/games/wordassociation.js +0 -247
  135. package/games/wordchain.js +0 -135
  136. package/intelligence/interests.js +0 -369
  137. package/notification-emitter.js +0 -77
  138. package/setup.js +0 -480
  139. package/smart-inbox.js +0 -276
  140. package/tools/_deprecated/auto-suggest-connections.js +0 -304
  141. package/tools/_deprecated/bootstrap-skills.js +0 -231
  142. package/tools/_deprecated/bridge-dashboard.js +0 -342
  143. package/tools/_deprecated/bridge-health.js +0 -400
  144. package/tools/_deprecated/bridge-live.js +0 -384
  145. package/tools/_deprecated/bridges.js +0 -383
  146. package/tools/_deprecated/colorguess.js +0 -281
  147. package/tools/_deprecated/discover-insights.js +0 -379
  148. package/tools/_deprecated/discover-momentum.js +0 -256
  149. package/tools/_deprecated/discovery-analytics.js +0 -345
  150. package/tools/_deprecated/discovery-auto-suggest.js +0 -275
  151. package/tools/_deprecated/discovery-bootstrap.js +0 -267
  152. package/tools/_deprecated/discovery-daily.js +0 -375
  153. package/tools/_deprecated/discovery-dashboard.js +0 -385
  154. package/tools/_deprecated/discovery-digest.js +0 -314
  155. package/tools/_deprecated/discovery-hub.js +0 -357
  156. package/tools/_deprecated/discovery-insights.js +0 -384
  157. package/tools/_deprecated/discovery-momentum.js +0 -281
  158. package/tools/_deprecated/discovery-monitor.js +0 -319
  159. package/tools/_deprecated/discovery-proactive.js +0 -300
  160. package/tools/_deprecated/draw.js +0 -317
  161. package/tools/_deprecated/farcaster.js +0 -307
  162. package/tools/_deprecated/games-catalog.js +0 -376
  163. package/tools/_deprecated/games.js +0 -313
  164. package/tools/_deprecated/guessnumber.js +0 -194
  165. package/tools/_deprecated/hangman.js +0 -129
  166. package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
  167. package/tools/_deprecated/riddle.js +0 -240
  168. package/tools/_deprecated/run-bootstrap.js +0 -69
  169. package/tools/_deprecated/skills-analytics.js +0 -349
  170. package/tools/_deprecated/skills-bootstrap.js +0 -301
  171. package/tools/_deprecated/skills-dashboard.js +0 -268
  172. package/tools/_deprecated/skills.js +0 -380
  173. package/tools/_deprecated/smart-intro.js +0 -353
  174. package/tools/_deprecated/storybuilder.js +0 -331
  175. package/tools/_deprecated/telegram-bot.js +0 -183
  176. package/tools/_deprecated/telegram-setup.js +0 -214
  177. package/tools/_deprecated/twentyquestions.js +0 -143
  178. package/tools/_shared.js +0 -234
  179. package/tools/_work-context.js +0 -338
  180. package/tools/_work-context.manual-test.js +0 -199
  181. package/tools/_work-context.test.js +0 -260
  182. package/tools/activity.js +0 -220
  183. package/tools/agent-treasury.js +0 -288
  184. package/tools/analytics.js +0 -191
  185. package/tools/approve.js +0 -197
  186. package/tools/arcade.js +0 -173
  187. package/tools/artifacts-price.js +0 -107
  188. package/tools/ask-expert.js +0 -160
  189. package/tools/available.js +0 -120
  190. package/tools/become-expert.js +0 -150
  191. package/tools/broadcast.js +0 -325
  192. package/tools/chat.js +0 -202
  193. package/tools/collaborative-drawing.js +0 -286
  194. package/tools/connection-status.js +0 -178
  195. package/tools/earnings.js +0 -126
  196. package/tools/friends.js +0 -207
  197. package/tools/genesis.js +0 -233
  198. package/tools/gig-browse.js +0 -206
  199. package/tools/gig-complete.js +0 -144
  200. package/tools/health.js +0 -87
  201. package/tools/leaderboard.js +0 -117
  202. package/tools/lib/git-apply.js +0 -206
  203. package/tools/lib/git-bundle.js +0 -407
  204. package/tools/mint.js +0 -377
  205. package/tools/plan.js +0 -225
  206. package/tools/profile.js +0 -219
  207. package/tools/proof-of-work.js +0 -144
  208. package/tools/pulse.js +0 -218
  209. package/tools/reply.js +0 -166
  210. package/tools/reputation.js +0 -175
  211. package/tools/schedule.js +0 -367
  212. package/tools/search-messages.js +0 -123
  213. package/tools/session.js +0 -467
  214. package/tools/session_price.js +0 -128
  215. package/tools/smart-check.js +0 -201
  216. package/tools/social-processor.js +0 -445
  217. package/tools/streak.js +0 -147
  218. package/tools/stuck.js +0 -297
  219. package/tools/subscribe.js +0 -148
  220. package/tools/subscriptions.js +0 -134
  221. package/tools/tip.js +0 -193
  222. package/tools/wallet.js +0 -269
  223. package/tools/webhook-test.js +0 -388
  224. package/tools/withdraw.js +0 -145
  225. package/tools/work-summary.js +0 -96
  226. package/tools/workshop.js +0 -327
  227. /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
  228. /package/tools/{l2.js → _experimental/l2.js} +0 -0
  229. /package/tools/{_deprecated/away.js → away.js} +0 -0
@@ -1,389 +0,0 @@
1
- /**
2
- * Multiplayer Tic-Tac-Toe game implementation for /vibe
3
- * Room-based system where players can create/join games and play together
4
- * Multiple rooms can run simultaneously with spectators allowed
5
- */
6
-
7
- const BOARD_SIZE = 9; // 3x3 grid
8
-
9
- // Create initial multiplayer tic-tac-toe state
10
- function createInitialMultiplayerTicTacToeState(host, roomName = null) {
11
- return {
12
- roomName: roomName || `${host}'s game`,
13
- host: host,
14
- players: [], // [player1, player2] - exactly 2 players to play
15
- spectators: [], // Can watch the game
16
- board: Array(BOARD_SIZE).fill(''), // 3x3 grid as flat array
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- turn: 'X', // X always starts
18
- moves: 0,
19
- winner: null,
20
- gameOver: false,
21
- isDraw: false,
22
- currentPlayerIndex: 0, // 0 or 1, indexes into players array
23
- playerSymbols: {}, // { handle: 'X' | 'O' }
24
- gameStarted: false,
25
- createdAt: new Date().toISOString(),
26
- lastActivity: new Date().toISOString(),
27
- history: [] // Move history for replay/analysis
28
- };
29
- }
30
-
31
- // Join a game room (as player or spectator)
32
- function joinRoom(gameState, playerHandle, asSpectator = false) {
33
- const { players, spectators, gameStarted, host } = gameState;
34
-
35
- // Check if already in the game
36
- if (players.includes(playerHandle) || spectators.includes(playerHandle)) {
37
- return { error: 'Already in this game room' };
38
- }
39
-
40
- if (!asSpectator && players.length < 2 && !gameStarted) {
41
- // Join as player
42
- const newPlayers = [...players, playerHandle];
43
- const playerSymbols = { ...gameState.playerSymbols };
44
-
45
- // Assign symbols - host gets X (goes first), second player gets O
46
- if (playerHandle === host) {
47
- playerSymbols[playerHandle] = 'X';
48
- } else if (newPlayers.length === 1) {
49
- playerSymbols[playerHandle] = 'X';
50
- } else {
51
- // Second player gets O
52
- playerSymbols[playerHandle] = 'O';
53
- }
54
-
55
- // Start game if we now have 2 players
56
- const shouldStart = newPlayers.length === 2;
57
-
58
- return {
59
- success: true,
60
- gameState: {
61
- ...gameState,
62
- players: newPlayers,
63
- playerSymbols,
64
- gameStarted: shouldStart,
65
- lastActivity: new Date().toISOString()
66
- }
67
- };
68
- } else {
69
- // Join as spectator
70
- return {
71
- success: true,
72
- gameState: {
73
- ...gameState,
74
- spectators: [...spectators, playerHandle],
75
- lastActivity: new Date().toISOString()
76
- }
77
- };
78
- }
79
- }
80
-
81
- // Leave the room
82
- function leaveRoom(gameState, playerHandle) {
83
- const { players, spectators, gameStarted, gameOver } = gameState;
84
-
85
- const wasPlayer = players.includes(playerHandle);
86
- const wasSpectator = spectators.includes(playerHandle);
87
-
88
- if (!wasPlayer && !wasSpectator) {
89
- return { error: 'Not in this game room' };
90
- }
91
-
92
- // If game is in progress and a player leaves, end the game
93
- if (wasPlayer && gameStarted && !gameOver) {
94
- const remainingPlayer = players.find(p => p !== playerHandle);
95
- return {
96
- success: true,
97
- gameState: {
98
- ...gameState,
99
- players: players.filter(p => p !== playerHandle),
100
- spectators: spectators.filter(s => s !== playerHandle),
101
- winner: remainingPlayer,
102
- gameOver: true,
103
- lastActivity: new Date().toISOString(),
104
- history: [...gameState.history, {
105
- type: 'forfeit',
106
- player: playerHandle,
107
- timestamp: new Date().toISOString()
108
- }]
109
- }
110
- };
111
- }
112
-
113
- // Normal leave
114
- return {
115
- success: true,
116
- gameState: {
117
- ...gameState,
118
- players: players.filter(p => p !== playerHandle),
119
- spectators: spectators.filter(s => s !== playerHandle),
120
- lastActivity: new Date().toISOString()
121
- }
122
- };
123
- }
124
-
125
- // Check for winner in tic-tac-toe
126
- function checkWinner(board) {
127
- const lines = [
128
- [0, 1, 2], [3, 4, 5], [6, 7, 8], // rows
129
- [0, 3, 6], [1, 4, 7], [2, 5, 8], // cols
130
- [0, 4, 8], [2, 4, 6] // diagonals
131
- ];
132
-
133
- for (const [a, b, c] of lines) {
134
- if (board[a] && board[a] === board[b] && board[a] === board[c]) {
135
- return board[a];
136
- }
137
- }
138
- return null;
139
- }
140
-
141
- // Make a move
142
- function makeMove(gameState, position, playerHandle) {
143
- const { board, players, turn, moves, winner, gameOver, gameStarted, playerSymbols } = gameState;
144
-
145
- // Validate game state
146
- if (!gameStarted) {
147
- return { error: 'Game hasn\'t started yet. Need 2 players.' };
148
- }
149
-
150
- if (gameOver) {
151
- return { error: 'Game is already over' };
152
- }
153
-
154
- // Validate player
155
- if (!players.includes(playerHandle)) {
156
- return { error: 'You are not a player in this game' };
157
- }
158
-
159
- // Check if it's player's turn
160
- const playerSymbol = playerSymbols[playerHandle];
161
- if (playerSymbol !== turn) {
162
- return { error: `Not your turn! Waiting for ${turn}` };
163
- }
164
-
165
- // Validate position
166
- if (position < 1 || position > 9) {
167
- return { error: 'Position must be 1-9' };
168
- }
169
-
170
- const index = position - 1; // Convert to 0-based index
171
- if (board[index]) {
172
- return { error: `Position ${position} is already taken` };
173
- }
174
-
175
- // Make the move
176
- const newBoard = [...board];
177
- newBoard[index] = playerSymbol;
178
-
179
- const newMoves = moves + 1;
180
- const newWinner = checkWinner(newBoard);
181
- const newIsDraw = !newWinner && newBoard.every(cell => cell !== '');
182
- const newGameOver = newWinner || newIsDraw;
183
- const nextTurn = playerSymbol === 'X' ? 'O' : 'X';
184
-
185
- // Record move in history
186
- const moveRecord = {
187
- type: 'move',
188
- player: playerHandle,
189
- symbol: playerSymbol,
190
- position: position,
191
- timestamp: new Date().toISOString(),
192
- moveNumber: newMoves
193
- };
194
-
195
- const newGameState = {
196
- ...gameState,
197
- board: newBoard,
198
- turn: newGameOver ? playerSymbol : nextTurn,
199
- moves: newMoves,
200
- winner: newWinner,
201
- gameOver: newGameOver,
202
- isDraw: newIsDraw,
203
- lastActivity: new Date().toISOString(),
204
- history: [...gameState.history, moveRecord]
205
- };
206
-
207
- return { success: true, gameState: newGameState };
208
- }
209
-
210
- // Restart the game (keep same players)
211
- function restartGame(gameState, playerHandle) {
212
- const { players, host, spectators, playerSymbols } = gameState;
213
-
214
- // Only players can restart
215
- if (!players.includes(playerHandle)) {
216
- return { error: 'Only players can restart the game' };
217
- }
218
-
219
- // Need 2 players to restart
220
- if (players.length !== 2) {
221
- return { error: 'Need 2 players to restart the game' };
222
- }
223
-
224
- return {
225
- success: true,
226
- gameState: {
227
- ...gameState,
228
- board: Array(BOARD_SIZE).fill(''),
229
- turn: 'X', // X always starts
230
- moves: 0,
231
- winner: null,
232
- gameOver: false,
233
- isDraw: false,
234
- currentPlayerIndex: 0,
235
- gameStarted: true,
236
- lastActivity: new Date().toISOString(),
237
- history: []
238
- }
239
- };
240
- }
241
-
242
- // Format multiplayer tic-tac-toe for display
243
- function formatMultiplayerTicTacToeDisplay(gameState, viewerHandle = null) {
244
- const {
245
- roomName, host, players, spectators, board, turn, moves, winner, isDraw,
246
- gameStarted, playerSymbols, gameOver, history
247
- } = gameState;
248
-
249
- let display = `🎯 **Multiplayer Tic-Tac-Toe** - ${roomName}\n\n`;
250
-
251
- // Game status
252
- if (!gameStarted) {
253
- display += `**Waiting for players...** (${players.length}/2)\n`;
254
- if (players.length > 0) {
255
- display += `Players: ${players.map(p => `@${p} (${playerSymbols[p] || '?'})`).join(', ')}\n`;
256
- }
257
- if (spectators.length > 0) {
258
- display += `Spectators: ${spectators.map(s => `@${s}`).join(', ')}\n`;
259
- }
260
- display += '\n';
261
-
262
- if (players.length < 2) {
263
- display += 'Join with `/game multiplayer-tictactoe --join`\n';
264
- display += 'Or spectate with `/game multiplayer-tictactoe --spectate`\n';
265
- }
266
-
267
- return display;
268
- }
269
-
270
- // Show board
271
- const symbols = board.map((cell, i) => cell || (i + 1).toString());
272
-
273
- display += `**Move ${moves}**\n`;
274
- display += '```\n';
275
- for (let row = 0; row < 3; row++) {
276
- const line = [];
277
- for (let col = 0; col < 3; col++) {
278
- const index = row * 3 + col;
279
- line.push(symbols[index]);
280
- }
281
- display += line.join(' │ ') + '\n';
282
- if (row < 2) display += '──┼───┼──\n';
283
- }
284
- display += '```\n\n';
285
-
286
- // Game status
287
- if (winner) {
288
- const winnerHandle = Object.keys(playerSymbols).find(h => playerSymbols[h] === winner);
289
- display += `🎉 **@${winnerHandle} wins!** (${winner})\n\n`;
290
- } else if (isDraw) {
291
- display += `🤝 **Draw!** Well played!\n\n`;
292
- } else if (gameStarted) {
293
- const currentPlayerHandle = Object.keys(playerSymbols).find(h => playerSymbols[h] === turn);
294
- display += `**@${currentPlayerHandle}'s turn** (${turn})\n\n`;
295
- }
296
-
297
- // Show players
298
- display += `**Players:**\n`;
299
- for (const player of players) {
300
- const symbol = playerSymbols[player];
301
- const status = symbol === turn && !gameOver ? ' ← current turn' : '';
302
- display += `• @${player} (${symbol})${status}\n`;
303
- }
304
-
305
- // Show spectators if any
306
- if (spectators.length > 0) {
307
- display += `\n**Spectators (${spectators.length}):** ${spectators.map(s => `@${s}`).join(', ')}\n`;
308
- }
309
-
310
- // Show controls based on viewer's role
311
- display += '\n';
312
- if (players.includes(viewerHandle)) {
313
- if (!gameOver) {
314
- display += `**Your commands:**\n`;
315
- display += `• \`/game multiplayer-tictactoe --move N\` - Play position 1-9\n`;
316
- display += `• \`/game multiplayer-tictactoe --leave\` - Leave game\n`;
317
- } else {
318
- display += `**Game over!** Use \`/game multiplayer-tictactoe --restart\` to play again\n`;
319
- }
320
- } else if (spectators.includes(viewerHandle)) {
321
- display += `**You are spectating.** Use \`/game multiplayer-tictactoe --leave\` to stop watching\n`;
322
- } else {
323
- if (!gameStarted) {
324
- display += `**Join:** \`/game multiplayer-tictactoe --join\` or \`/game multiplayer-tictactoe --spectate\`\n`;
325
- } else {
326
- display += `**Spectate:** \`/game multiplayer-tictactoe --spectate\`\n`;
327
- }
328
- }
329
-
330
- // Show recent moves
331
- if (history.length > 0) {
332
- const recentMoves = history.filter(h => h.type === 'move').slice(-3);
333
- if (recentMoves.length > 0) {
334
- display += `\n**Recent moves:**\n`;
335
- for (const move of recentMoves) {
336
- display += `• @${move.player} played ${move.symbol} at position ${move.position}\n`;
337
- }
338
- }
339
- }
340
-
341
- return display;
342
- }
343
-
344
- // Get game statistics
345
- function getGameStats(gameState) {
346
- const { moves, history, players, spectators } = gameState;
347
-
348
- const moveHistory = history.filter(h => h.type === 'move');
349
- const playerMoves = {};
350
-
351
- for (const move of moveHistory) {
352
- playerMoves[move.player] = (playerMoves[move.player] || 0) + 1;
353
- }
354
-
355
- return {
356
- totalMoves: moves,
357
- totalPlayers: players.length,
358
- totalSpectators: spectators.length,
359
- playerMoves,
360
- gameStarted: gameState.gameStarted,
361
- gameOver: gameState.gameOver,
362
- winner: gameState.winner
363
- };
364
- }
365
-
366
- // Check if game is ready to start
367
- function canStartGame(gameState) {
368
- return gameState.players.length === 2 && !gameState.gameStarted;
369
- }
370
-
371
- // Get available positions
372
- function getAvailablePositions(gameState) {
373
- return gameState.board
374
- .map((cell, index) => cell === '' ? index + 1 : null)
375
- .filter(pos => pos !== null);
376
- }
377
-
378
- module.exports = {
379
- createInitialMultiplayerTicTacToeState,
380
- joinRoom,
381
- leaveRoom,
382
- makeMove,
383
- restartGame,
384
- formatMultiplayerTicTacToeDisplay,
385
- checkWinner,
386
- getGameStats,
387
- canStartGame,
388
- getAvailablePositions
389
- };