slashvibe-mcp 0.3.21 → 0.3.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (229) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +280 -47
  3. package/config.js +36 -31
  4. package/crypto.js +1 -6
  5. package/discord.js +19 -19
  6. package/index.js +217 -207
  7. package/intelligence/index.js +2 -9
  8. package/intelligence/infer.js +10 -16
  9. package/intelligence/patterns.js +23 -18
  10. package/intelligence/proactive.js +16 -15
  11. package/intelligence/serendipity.js +57 -20
  12. package/memory.js +13 -8
  13. package/notify.js +39 -14
  14. package/package.json +27 -20
  15. package/presence.js +2 -2
  16. package/prompts.js +5 -9
  17. package/protocol/index.js +123 -87
  18. package/protocol/telegram-commands.js +36 -37
  19. package/store/api.js +358 -529
  20. package/store/local.js +9 -10
  21. package/store/profiles.js +48 -192
  22. package/store/reservations.js +2 -9
  23. package/store/skills.js +69 -71
  24. package/store/sqlite.js +355 -0
  25. package/tools/_actions.js +48 -387
  26. package/tools/_connection-queue.js +45 -56
  27. package/tools/_discovery-enhanced.js +52 -57
  28. package/tools/_discovery.js +87 -185
  29. package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
  30. package/tools/{shipback.js → _experimental/shipback.js} +4 -3
  31. package/tools/_proactive-discovery.js +60 -73
  32. package/tools/_shared/index.js +41 -64
  33. package/tools/admin-inbox.js +10 -15
  34. package/tools/agents.js +1 -1
  35. package/tools/artifact-create.js +13 -23
  36. package/tools/artifact-view.js +4 -4
  37. package/tools/{_deprecated/back.js → back.js} +1 -1
  38. package/tools/bye.js +3 -5
  39. package/tools/consent.js +2 -2
  40. package/tools/context.js +9 -10
  41. package/tools/crossword.js +3 -2
  42. package/tools/discover.js +94 -356
  43. package/tools/dm.js +27 -86
  44. package/tools/doctor.js +12 -41
  45. package/tools/drawing.js +34 -20
  46. package/tools/echo.js +11 -11
  47. package/tools/feed.js +30 -58
  48. package/tools/follow.js +64 -187
  49. package/tools/{_deprecated/forget.js → forget.js} +4 -7
  50. package/tools/game.js +144 -48
  51. package/tools/handoff.js +6 -8
  52. package/tools/help.js +3 -3
  53. package/tools/idea.js +15 -27
  54. package/tools/inbox.js +121 -293
  55. package/tools/init.js +54 -151
  56. package/tools/invite.js +8 -21
  57. package/tools/migrate.js +27 -24
  58. package/tools/multiplayer-game.js +50 -40
  59. package/tools/{_deprecated/mute.js → mute.js} +4 -3
  60. package/tools/notifications.js +58 -48
  61. package/tools/observe.js +12 -15
  62. package/tools/onboarding.js +8 -11
  63. package/tools/open.js +13 -144
  64. package/tools/party-game.js +23 -12
  65. package/tools/patterns.js +2 -1
  66. package/tools/ping.js +5 -7
  67. package/tools/react.js +28 -30
  68. package/tools/{_deprecated/recall.js → recall.js} +5 -10
  69. package/tools/release.js +4 -2
  70. package/tools/{_deprecated/remember.js → remember.js} +4 -6
  71. package/tools/report.js +2 -2
  72. package/tools/request.js +6 -26
  73. package/tools/reserve.js +1 -1
  74. package/tools/session-fork.js +97 -0
  75. package/tools/session-save.js +109 -0
  76. package/tools/settings.js +30 -99
  77. package/tools/ship.js +74 -56
  78. package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
  79. package/tools/social-inbox.js +22 -28
  80. package/tools/social-post.js +24 -27
  81. package/tools/solo-game.js +54 -46
  82. package/tools/start.js +14 -148
  83. package/tools/status.js +21 -68
  84. package/tools/submit.js +4 -2
  85. package/tools/suggest-tags.js +36 -33
  86. package/tools/summarize.js +19 -16
  87. package/tools/tag-suggestions.js +72 -73
  88. package/tools/test.js +1 -1
  89. package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
  90. package/tools/token.js +4 -4
  91. package/tools/update.js +1 -2
  92. package/tools/watch.js +132 -112
  93. package/tools/who.js +20 -40
  94. package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
  95. package/tools/workshop-buddy.js +52 -53
  96. package/tools/x-mentions.js +0 -1
  97. package/tools/x-reply.js +0 -1
  98. package/twitter.js +14 -20
  99. package/version.json +8 -10
  100. package/analytics.js +0 -107
  101. package/auth-store.js +0 -148
  102. package/auto-update.js +0 -130
  103. package/bridges/bridge-monitor.js +0 -388
  104. package/bridges/discord-bot.js +0 -431
  105. package/bridges/farcaster.js +0 -299
  106. package/bridges/telegram.js +0 -261
  107. package/bridges/webhook-health.js +0 -420
  108. package/bridges/webhook-server.js +0 -437
  109. package/bridges/whatsapp.js +0 -441
  110. package/bridges/x-webhook.js +0 -423
  111. package/games/arcade.js +0 -406
  112. package/games/chess.js +0 -451
  113. package/games/colorguess.js +0 -343
  114. package/games/crossword-words.js +0 -171
  115. package/games/crossword.js +0 -461
  116. package/games/drawing.js +0 -347
  117. package/games/gameroulette.js +0 -300
  118. package/games/gamerouter.js +0 -336
  119. package/games/gamestatus.js +0 -337
  120. package/games/guessnumber.js +0 -209
  121. package/games/hangman.js +0 -279
  122. package/games/memory.js +0 -338
  123. package/games/multiplayer-tictactoe.js +0 -389
  124. package/games/pixelart.js +0 -399
  125. package/games/quickduel.js +0 -354
  126. package/games/riddle.js +0 -371
  127. package/games/rockpaperscissors.js +0 -291
  128. package/games/snake.js +0 -406
  129. package/games/storybuilder.js +0 -343
  130. package/games/tictactoe.js +0 -345
  131. package/games/twentyquestions.js +0 -286
  132. package/games/twotruths.js +0 -207
  133. package/games/werewolf.js +0 -508
  134. package/games/wordassociation.js +0 -247
  135. package/games/wordchain.js +0 -135
  136. package/intelligence/interests.js +0 -369
  137. package/notification-emitter.js +0 -77
  138. package/setup.js +0 -480
  139. package/smart-inbox.js +0 -276
  140. package/tools/_deprecated/auto-suggest-connections.js +0 -304
  141. package/tools/_deprecated/bootstrap-skills.js +0 -231
  142. package/tools/_deprecated/bridge-dashboard.js +0 -342
  143. package/tools/_deprecated/bridge-health.js +0 -400
  144. package/tools/_deprecated/bridge-live.js +0 -384
  145. package/tools/_deprecated/bridges.js +0 -383
  146. package/tools/_deprecated/colorguess.js +0 -281
  147. package/tools/_deprecated/discover-insights.js +0 -379
  148. package/tools/_deprecated/discover-momentum.js +0 -256
  149. package/tools/_deprecated/discovery-analytics.js +0 -345
  150. package/tools/_deprecated/discovery-auto-suggest.js +0 -275
  151. package/tools/_deprecated/discovery-bootstrap.js +0 -267
  152. package/tools/_deprecated/discovery-daily.js +0 -375
  153. package/tools/_deprecated/discovery-dashboard.js +0 -385
  154. package/tools/_deprecated/discovery-digest.js +0 -314
  155. package/tools/_deprecated/discovery-hub.js +0 -357
  156. package/tools/_deprecated/discovery-insights.js +0 -384
  157. package/tools/_deprecated/discovery-momentum.js +0 -281
  158. package/tools/_deprecated/discovery-monitor.js +0 -319
  159. package/tools/_deprecated/discovery-proactive.js +0 -300
  160. package/tools/_deprecated/draw.js +0 -317
  161. package/tools/_deprecated/farcaster.js +0 -307
  162. package/tools/_deprecated/games-catalog.js +0 -376
  163. package/tools/_deprecated/games.js +0 -313
  164. package/tools/_deprecated/guessnumber.js +0 -194
  165. package/tools/_deprecated/hangman.js +0 -129
  166. package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
  167. package/tools/_deprecated/riddle.js +0 -240
  168. package/tools/_deprecated/run-bootstrap.js +0 -69
  169. package/tools/_deprecated/skills-analytics.js +0 -349
  170. package/tools/_deprecated/skills-bootstrap.js +0 -301
  171. package/tools/_deprecated/skills-dashboard.js +0 -268
  172. package/tools/_deprecated/skills.js +0 -380
  173. package/tools/_deprecated/smart-intro.js +0 -353
  174. package/tools/_deprecated/storybuilder.js +0 -331
  175. package/tools/_deprecated/telegram-bot.js +0 -183
  176. package/tools/_deprecated/telegram-setup.js +0 -214
  177. package/tools/_deprecated/twentyquestions.js +0 -143
  178. package/tools/_shared.js +0 -234
  179. package/tools/_work-context.js +0 -338
  180. package/tools/_work-context.manual-test.js +0 -199
  181. package/tools/_work-context.test.js +0 -260
  182. package/tools/activity.js +0 -220
  183. package/tools/agent-treasury.js +0 -288
  184. package/tools/analytics.js +0 -191
  185. package/tools/approve.js +0 -197
  186. package/tools/arcade.js +0 -173
  187. package/tools/artifacts-price.js +0 -107
  188. package/tools/ask-expert.js +0 -160
  189. package/tools/available.js +0 -120
  190. package/tools/become-expert.js +0 -150
  191. package/tools/broadcast.js +0 -325
  192. package/tools/chat.js +0 -202
  193. package/tools/collaborative-drawing.js +0 -286
  194. package/tools/connection-status.js +0 -178
  195. package/tools/earnings.js +0 -126
  196. package/tools/friends.js +0 -207
  197. package/tools/genesis.js +0 -233
  198. package/tools/gig-browse.js +0 -206
  199. package/tools/gig-complete.js +0 -144
  200. package/tools/health.js +0 -87
  201. package/tools/leaderboard.js +0 -117
  202. package/tools/lib/git-apply.js +0 -206
  203. package/tools/lib/git-bundle.js +0 -407
  204. package/tools/mint.js +0 -377
  205. package/tools/plan.js +0 -225
  206. package/tools/profile.js +0 -219
  207. package/tools/proof-of-work.js +0 -144
  208. package/tools/pulse.js +0 -218
  209. package/tools/reply.js +0 -166
  210. package/tools/reputation.js +0 -175
  211. package/tools/schedule.js +0 -367
  212. package/tools/search-messages.js +0 -123
  213. package/tools/session.js +0 -467
  214. package/tools/session_price.js +0 -128
  215. package/tools/smart-check.js +0 -201
  216. package/tools/social-processor.js +0 -445
  217. package/tools/streak.js +0 -147
  218. package/tools/stuck.js +0 -297
  219. package/tools/subscribe.js +0 -148
  220. package/tools/subscriptions.js +0 -134
  221. package/tools/tip.js +0 -193
  222. package/tools/wallet.js +0 -269
  223. package/tools/webhook-test.js +0 -388
  224. package/tools/withdraw.js +0 -145
  225. package/tools/work-summary.js +0 -96
  226. package/tools/workshop.js +0 -327
  227. /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
  228. /package/tools/{l2.js → _experimental/l2.js} +0 -0
  229. /package/tools/{_deprecated/away.js → away.js} +0 -0
package/games/memory.js DELETED
@@ -1,338 +0,0 @@
1
- /**
2
- * Memory Pattern Game implementation for /vibe
3
- * Challenge your memory with increasingly complex emoji sequences!
4
- * Like Simon Says but with colorful emojis - perfect for quick brain training
5
- */
6
-
7
- // Available pattern emojis - visually distinct and memorable
8
- const PATTERN_EMOJIS = ['🔴', '🟡', '🟢', '🔵', '🟣', '🟠', '⚫', '⚪'];
9
-
10
- // Difficulty levels affect sequence length and speed
11
- const DIFFICULTY_LEVELS = {
12
- easy: {
13
- name: 'Easy',
14
- emoji: '🟢',
15
- startLength: 3,
16
- maxLength: 6,
17
- emojiCount: 4, // Use fewer emojis
18
- description: 'Short sequences, 4 colors'
19
- },
20
- medium: {
21
- name: 'Medium',
22
- emoji: '🟡',
23
- startLength: 4,
24
- maxLength: 8,
25
- emojiCount: 6,
26
- description: 'Medium sequences, 6 colors'
27
- },
28
- hard: {
29
- name: 'Hard',
30
- emoji: '🔴',
31
- startLength: 5,
32
- maxLength: 10,
33
- emojiCount: 8,
34
- description: 'Long sequences, all 8 colors'
35
- }
36
- };
37
-
38
- // Fun encouragement messages
39
- const ENCOURAGEMENT = [
40
- "Great memory! 🧠", "You're on fire! 🔥", "Excellent recall! ⭐",
41
- "Perfect! 💫", "Amazing focus! 🎯", "Memory master! 👑",
42
- "Brilliant! ✨", "Outstanding! 🌟", "Incredible! 🚀"
43
- ];
44
-
45
- const WRONG_MESSAGES = [
46
- "Close, but not quite! 🤔", "Almost had it! 💭", "Good try! 🎯",
47
- "So close! 😅", "Keep practicing! 💪", "Nearly perfect! 🌟"
48
- ];
49
-
50
- // Create initial memory game state
51
- function createInitialMemoryState(difficulty = 'medium') {
52
- const difficultyConfig = DIFFICULTY_LEVELS[difficulty] || DIFFICULTY_LEVELS.medium;
53
- const availableEmojis = PATTERN_EMOJIS.slice(0, difficultyConfig.emojiCount);
54
-
55
- // Generate first pattern
56
- const pattern = generatePattern(availableEmojis, difficultyConfig.startLength);
57
-
58
- return {
59
- difficulty: difficulty,
60
- difficultyConfig: difficultyConfig,
61
- availableEmojis: availableEmojis,
62
- currentPattern: pattern,
63
- playerInput: [],
64
- level: 1,
65
- score: 0,
66
- gameOver: false,
67
- won: false,
68
- showingPattern: true,
69
- inputPhase: false,
70
- consecutiveCorrect: 0,
71
- totalCorrect: 0,
72
- totalAttempts: 0,
73
- startTime: Date.now(),
74
- lastResult: null,
75
- maxLevelReached: 1
76
- };
77
- }
78
-
79
- // Generate a random pattern of emojis
80
- function generatePattern(availableEmojis, length) {
81
- const pattern = [];
82
- for (let i = 0; i < length; i++) {
83
- const randomEmoji = availableEmojis[Math.floor(Math.random() * availableEmojis.length)];
84
- pattern.push(randomEmoji);
85
- }
86
- return pattern;
87
- }
88
-
89
- // Start the input phase (player can now enter their guess)
90
- function startInput(gameState) {
91
- if (gameState.gameOver) {
92
- return { error: 'Game is over! Start a new game to play again.' };
93
- }
94
-
95
- if (!gameState.showingPattern) {
96
- return { error: 'Already in input phase! Enter your pattern guess.' };
97
- }
98
-
99
- return {
100
- success: true,
101
- gameState: {
102
- ...gameState,
103
- showingPattern: false,
104
- inputPhase: true,
105
- playerInput: []
106
- }
107
- };
108
- }
109
-
110
- // Submit the complete pattern guess
111
- function submitPattern(gameState, patternInput) {
112
- if (gameState.gameOver) {
113
- return { error: 'Game is over! Start a new game to play again.' };
114
- }
115
-
116
- if (gameState.showingPattern) {
117
- return { error: 'Wait for the input phase! Use `/game memory --input` first.' };
118
- }
119
-
120
- if (!patternInput || typeof patternInput !== 'string') {
121
- return { error: 'Please enter your pattern guess!' };
122
- }
123
-
124
- // Parse input - could be space-separated, comma-separated, or just concatenated
125
- let inputEmojis;
126
- if (patternInput.includes(' ')) {
127
- inputEmojis = patternInput.split(' ').filter(e => e.trim().length > 0);
128
- } else if (patternInput.includes(',')) {
129
- inputEmojis = patternInput.split(',').map(e => e.trim()).filter(e => e.length > 0);
130
- } else {
131
- // Try to split emoji string (this is tricky, but we'll try character by character)
132
- inputEmojis = Array.from(patternInput).filter(char =>
133
- PATTERN_EMOJIS.includes(char)
134
- );
135
- }
136
-
137
- // Validate input emojis
138
- const invalidEmojis = inputEmojis.filter(emoji => !gameState.availableEmojis.includes(emoji));
139
- if (invalidEmojis.length > 0) {
140
- const validEmojis = gameState.availableEmojis.join(' ');
141
- return { error: `Invalid emojis: ${invalidEmojis.join(' ')}. Use only: ${validEmojis}` };
142
- }
143
-
144
- // Check if pattern matches
145
- const correct = arraysEqual(inputEmojis, gameState.currentPattern);
146
- const newTotalAttempts = gameState.totalAttempts + 1;
147
- const newTotalCorrect = correct ? gameState.totalCorrect + 1 : gameState.totalCorrect;
148
- const newConsecutiveCorrect = correct ? gameState.consecutiveCorrect + 1 : 0;
149
-
150
- let newGameState = {
151
- ...gameState,
152
- playerInput: inputEmojis,
153
- totalAttempts: newTotalAttempts,
154
- totalCorrect: newTotalCorrect,
155
- consecutiveCorrect: newConsecutiveCorrect,
156
- lastResult: correct ? 'correct' : 'wrong',
157
- inputPhase: false
158
- };
159
-
160
- if (correct) {
161
- // Correct! Advance to next level
162
- const newLevel = gameState.level + 1;
163
- const newScore = gameState.score + (gameState.level * 10); // More points for harder levels
164
- const maxLevelReached = Math.max(gameState.maxLevelReached, newLevel);
165
-
166
- // Check if we've reached the maximum length for this difficulty
167
- const maxLength = gameState.difficultyConfig.maxLength;
168
- if (gameState.currentPattern.length >= maxLength) {
169
- // Won the game!
170
- newGameState = {
171
- ...newGameState,
172
- gameOver: true,
173
- won: true,
174
- score: newScore,
175
- level: newLevel,
176
- maxLevelReached: maxLevelReached,
177
- endTime: Date.now()
178
- };
179
- } else {
180
- // Generate next pattern (slightly longer)
181
- const nextLength = Math.min(
182
- gameState.currentPattern.length + 1,
183
- maxLength
184
- );
185
- const nextPattern = generatePattern(gameState.availableEmojis, nextLength);
186
-
187
- newGameState = {
188
- ...newGameState,
189
- currentPattern: nextPattern,
190
- level: newLevel,
191
- score: newScore,
192
- maxLevelReached: maxLevelReached,
193
- showingPattern: true,
194
- playerInput: []
195
- };
196
- }
197
- } else {
198
- // Wrong! Game over
199
- newGameState = {
200
- ...newGameState,
201
- gameOver: true,
202
- won: false,
203
- endTime: Date.now()
204
- };
205
- }
206
-
207
- return { success: true, gameState: newGameState };
208
- }
209
-
210
- // Helper function to compare arrays
211
- function arraysEqual(a, b) {
212
- if (a.length !== b.length) return false;
213
- for (let i = 0; i < a.length; i++) {
214
- if (a[i] !== b[i]) return false;
215
- }
216
- return true;
217
- }
218
-
219
- // Get a random encouragement message
220
- function getRandomEncouragement() {
221
- return ENCOURAGEMENT[Math.floor(Math.random() * ENCOURAGEMENT.length)];
222
- }
223
-
224
- function getRandomWrongMessage() {
225
- return WRONG_MESSAGES[Math.floor(Math.random() * WRONG_MESSAGES.length)];
226
- }
227
-
228
- // Format memory game for display
229
- function formatMemoryDisplay(gameState) {
230
- const {
231
- difficulty, difficultyConfig, currentPattern, playerInput, level, score,
232
- gameOver, won, showingPattern, inputPhase, lastResult, consecutiveCorrect,
233
- totalCorrect, totalAttempts, maxLevelReached, endTime, startTime
234
- } = gameState;
235
-
236
- let display = `🧠 **Memory Pattern Challenge** ${difficultyConfig.emoji} ${difficultyConfig.name.toUpperCase()}\n\n`;
237
-
238
- // Show level and score
239
- display += `**Level ${level}** • Score: ${score} • Streak: ${consecutiveCorrect}\n\n`;
240
-
241
- // Game result
242
- if (gameOver) {
243
- if (won) {
244
- display += `🏆 **CONGRATULATIONS! YOU WON!** 🏆\n`;
245
- display += `You completed all ${maxLevelReached - 1} levels! ${getRandomEncouragement()}\n\n`;
246
- } else {
247
- display += `💥 **Game Over!** ${getRandomWrongMessage()}\n`;
248
- display += `You reached level ${maxLevelReached} • Max sequence: ${currentPattern.length}\n\n`;
249
- }
250
-
251
- // Show final stats
252
- const accuracy = totalAttempts > 0 ? Math.round((totalCorrect / totalAttempts) * 100) : 0;
253
- const timeSeconds = Math.round((endTime - startTime) / 1000);
254
- display += `**Final Stats:**\n`;
255
- display += `• Accuracy: ${accuracy}% (${totalCorrect}/${totalAttempts})\n`;
256
- display += `• Time: ${timeSeconds} seconds\n`;
257
- display += `• Max Level: ${maxLevelReached}\n\n`;
258
-
259
- display += `Start a new game to try again!\n`;
260
- return display;
261
- }
262
-
263
- // Show pattern or input phase
264
- if (showingPattern) {
265
- display += `**🔍 MEMORIZE THIS PATTERN:**\n`;
266
- display += `${currentPattern.join(' ')}\n\n`;
267
- display += `**Sequence length:** ${currentPattern.length}\n`;
268
- display += `*Study it carefully, then use \`/game memory --input\` when ready!*\n`;
269
- } else if (inputPhase) {
270
- display += `**🎯 INPUT PHASE**\n`;
271
- display += `Enter the pattern you just saw!\n\n`;
272
- display += `**Available emojis:** ${gameState.availableEmojis.join(' ')}\n`;
273
- display += `**Expected length:** ${currentPattern.length}\n\n`;
274
-
275
- if (playerInput.length > 0) {
276
- display += `**Your input so far:** ${playerInput.join(' ')}\n`;
277
- }
278
-
279
- display += `*Use: \`/game memory --pattern "🔴 🟡 🟢"\` (space-separated)*\n`;
280
- } else {
281
- // Show result of last attempt
282
- if (lastResult === 'correct') {
283
- display += `✅ **Correct!** ${getRandomEncouragement()}\n`;
284
- display += `You got: ${playerInput.join(' ')}\n`;
285
- display += `Next pattern coming up...\n\n`;
286
-
287
- display += `**🔍 MEMORIZE THIS PATTERN:**\n`;
288
- display += `${currentPattern.join(' ')}\n\n`;
289
- display += `**Sequence length:** ${currentPattern.length}\n`;
290
- display += `*Study it, then use \`/game memory --input\` when ready!*\n`;
291
- } else if (lastResult === 'wrong') {
292
- display += `❌ **Incorrect!** ${getRandomWrongMessage()}\n`;
293
- display += `You entered: ${playerInput.join(' ')}\n`;
294
- display += `Correct was: ${currentPattern.join(' ')}\n\n`;
295
- }
296
- }
297
-
298
- // Show difficulty info
299
- display += `\n**Difficulty:** ${difficultyConfig.description}\n`;
300
-
301
- return display;
302
- }
303
-
304
- // Get available difficulties
305
- function getDifficulties() {
306
- return Object.entries(DIFFICULTY_LEVELS).map(([key, config]) => ({
307
- key,
308
- name: config.name,
309
- emoji: config.emoji,
310
- description: config.description
311
- }));
312
- }
313
-
314
- // Get game statistics
315
- function getMemoryStats(gameState) {
316
- const { level, score, consecutiveCorrect, totalCorrect, totalAttempts, maxLevelReached } = gameState;
317
-
318
- return {
319
- level,
320
- score,
321
- consecutiveCorrect,
322
- totalCorrect,
323
- totalAttempts,
324
- accuracy: totalAttempts > 0 ? Math.round((totalCorrect / totalAttempts) * 100) : 0,
325
- maxLevelReached
326
- };
327
- }
328
-
329
- module.exports = {
330
- createInitialMemoryState,
331
- startInput,
332
- submitPattern,
333
- formatMemoryDisplay,
334
- getDifficulties,
335
- getMemoryStats,
336
- PATTERN_EMOJIS,
337
- DIFFICULTY_LEVELS
338
- };