slashvibe-mcp 0.3.21 → 0.3.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (229) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +280 -47
  3. package/config.js +36 -31
  4. package/crypto.js +1 -6
  5. package/discord.js +19 -19
  6. package/index.js +217 -207
  7. package/intelligence/index.js +2 -9
  8. package/intelligence/infer.js +10 -16
  9. package/intelligence/patterns.js +23 -18
  10. package/intelligence/proactive.js +16 -15
  11. package/intelligence/serendipity.js +57 -20
  12. package/memory.js +13 -8
  13. package/notify.js +39 -14
  14. package/package.json +27 -20
  15. package/presence.js +2 -2
  16. package/prompts.js +5 -9
  17. package/protocol/index.js +123 -87
  18. package/protocol/telegram-commands.js +36 -37
  19. package/store/api.js +358 -529
  20. package/store/local.js +9 -10
  21. package/store/profiles.js +48 -192
  22. package/store/reservations.js +2 -9
  23. package/store/skills.js +69 -71
  24. package/store/sqlite.js +355 -0
  25. package/tools/_actions.js +48 -387
  26. package/tools/_connection-queue.js +45 -56
  27. package/tools/_discovery-enhanced.js +52 -57
  28. package/tools/_discovery.js +87 -185
  29. package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
  30. package/tools/{shipback.js → _experimental/shipback.js} +4 -3
  31. package/tools/_proactive-discovery.js +60 -73
  32. package/tools/_shared/index.js +41 -64
  33. package/tools/admin-inbox.js +10 -15
  34. package/tools/agents.js +1 -1
  35. package/tools/artifact-create.js +13 -23
  36. package/tools/artifact-view.js +4 -4
  37. package/tools/{_deprecated/back.js → back.js} +1 -1
  38. package/tools/bye.js +3 -5
  39. package/tools/consent.js +2 -2
  40. package/tools/context.js +9 -10
  41. package/tools/crossword.js +3 -2
  42. package/tools/discover.js +94 -356
  43. package/tools/dm.js +27 -86
  44. package/tools/doctor.js +12 -41
  45. package/tools/drawing.js +34 -20
  46. package/tools/echo.js +11 -11
  47. package/tools/feed.js +30 -58
  48. package/tools/follow.js +64 -187
  49. package/tools/{_deprecated/forget.js → forget.js} +4 -7
  50. package/tools/game.js +144 -48
  51. package/tools/handoff.js +6 -8
  52. package/tools/help.js +3 -3
  53. package/tools/idea.js +15 -27
  54. package/tools/inbox.js +121 -293
  55. package/tools/init.js +54 -151
  56. package/tools/invite.js +8 -21
  57. package/tools/migrate.js +27 -24
  58. package/tools/multiplayer-game.js +50 -40
  59. package/tools/{_deprecated/mute.js → mute.js} +4 -3
  60. package/tools/notifications.js +58 -48
  61. package/tools/observe.js +12 -15
  62. package/tools/onboarding.js +8 -11
  63. package/tools/open.js +13 -144
  64. package/tools/party-game.js +23 -12
  65. package/tools/patterns.js +2 -1
  66. package/tools/ping.js +5 -7
  67. package/tools/react.js +28 -30
  68. package/tools/{_deprecated/recall.js → recall.js} +5 -10
  69. package/tools/release.js +4 -2
  70. package/tools/{_deprecated/remember.js → remember.js} +4 -6
  71. package/tools/report.js +2 -2
  72. package/tools/request.js +6 -26
  73. package/tools/reserve.js +1 -1
  74. package/tools/session-fork.js +97 -0
  75. package/tools/session-save.js +109 -0
  76. package/tools/settings.js +30 -99
  77. package/tools/ship.js +74 -56
  78. package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
  79. package/tools/social-inbox.js +22 -28
  80. package/tools/social-post.js +24 -27
  81. package/tools/solo-game.js +54 -46
  82. package/tools/start.js +14 -148
  83. package/tools/status.js +21 -68
  84. package/tools/submit.js +4 -2
  85. package/tools/suggest-tags.js +36 -33
  86. package/tools/summarize.js +19 -16
  87. package/tools/tag-suggestions.js +72 -73
  88. package/tools/test.js +1 -1
  89. package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
  90. package/tools/token.js +4 -4
  91. package/tools/update.js +1 -2
  92. package/tools/watch.js +132 -112
  93. package/tools/who.js +20 -40
  94. package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
  95. package/tools/workshop-buddy.js +52 -53
  96. package/tools/x-mentions.js +0 -1
  97. package/tools/x-reply.js +0 -1
  98. package/twitter.js +14 -20
  99. package/version.json +8 -10
  100. package/analytics.js +0 -107
  101. package/auth-store.js +0 -148
  102. package/auto-update.js +0 -130
  103. package/bridges/bridge-monitor.js +0 -388
  104. package/bridges/discord-bot.js +0 -431
  105. package/bridges/farcaster.js +0 -299
  106. package/bridges/telegram.js +0 -261
  107. package/bridges/webhook-health.js +0 -420
  108. package/bridges/webhook-server.js +0 -437
  109. package/bridges/whatsapp.js +0 -441
  110. package/bridges/x-webhook.js +0 -423
  111. package/games/arcade.js +0 -406
  112. package/games/chess.js +0 -451
  113. package/games/colorguess.js +0 -343
  114. package/games/crossword-words.js +0 -171
  115. package/games/crossword.js +0 -461
  116. package/games/drawing.js +0 -347
  117. package/games/gameroulette.js +0 -300
  118. package/games/gamerouter.js +0 -336
  119. package/games/gamestatus.js +0 -337
  120. package/games/guessnumber.js +0 -209
  121. package/games/hangman.js +0 -279
  122. package/games/memory.js +0 -338
  123. package/games/multiplayer-tictactoe.js +0 -389
  124. package/games/pixelart.js +0 -399
  125. package/games/quickduel.js +0 -354
  126. package/games/riddle.js +0 -371
  127. package/games/rockpaperscissors.js +0 -291
  128. package/games/snake.js +0 -406
  129. package/games/storybuilder.js +0 -343
  130. package/games/tictactoe.js +0 -345
  131. package/games/twentyquestions.js +0 -286
  132. package/games/twotruths.js +0 -207
  133. package/games/werewolf.js +0 -508
  134. package/games/wordassociation.js +0 -247
  135. package/games/wordchain.js +0 -135
  136. package/intelligence/interests.js +0 -369
  137. package/notification-emitter.js +0 -77
  138. package/setup.js +0 -480
  139. package/smart-inbox.js +0 -276
  140. package/tools/_deprecated/auto-suggest-connections.js +0 -304
  141. package/tools/_deprecated/bootstrap-skills.js +0 -231
  142. package/tools/_deprecated/bridge-dashboard.js +0 -342
  143. package/tools/_deprecated/bridge-health.js +0 -400
  144. package/tools/_deprecated/bridge-live.js +0 -384
  145. package/tools/_deprecated/bridges.js +0 -383
  146. package/tools/_deprecated/colorguess.js +0 -281
  147. package/tools/_deprecated/discover-insights.js +0 -379
  148. package/tools/_deprecated/discover-momentum.js +0 -256
  149. package/tools/_deprecated/discovery-analytics.js +0 -345
  150. package/tools/_deprecated/discovery-auto-suggest.js +0 -275
  151. package/tools/_deprecated/discovery-bootstrap.js +0 -267
  152. package/tools/_deprecated/discovery-daily.js +0 -375
  153. package/tools/_deprecated/discovery-dashboard.js +0 -385
  154. package/tools/_deprecated/discovery-digest.js +0 -314
  155. package/tools/_deprecated/discovery-hub.js +0 -357
  156. package/tools/_deprecated/discovery-insights.js +0 -384
  157. package/tools/_deprecated/discovery-momentum.js +0 -281
  158. package/tools/_deprecated/discovery-monitor.js +0 -319
  159. package/tools/_deprecated/discovery-proactive.js +0 -300
  160. package/tools/_deprecated/draw.js +0 -317
  161. package/tools/_deprecated/farcaster.js +0 -307
  162. package/tools/_deprecated/games-catalog.js +0 -376
  163. package/tools/_deprecated/games.js +0 -313
  164. package/tools/_deprecated/guessnumber.js +0 -194
  165. package/tools/_deprecated/hangman.js +0 -129
  166. package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
  167. package/tools/_deprecated/riddle.js +0 -240
  168. package/tools/_deprecated/run-bootstrap.js +0 -69
  169. package/tools/_deprecated/skills-analytics.js +0 -349
  170. package/tools/_deprecated/skills-bootstrap.js +0 -301
  171. package/tools/_deprecated/skills-dashboard.js +0 -268
  172. package/tools/_deprecated/skills.js +0 -380
  173. package/tools/_deprecated/smart-intro.js +0 -353
  174. package/tools/_deprecated/storybuilder.js +0 -331
  175. package/tools/_deprecated/telegram-bot.js +0 -183
  176. package/tools/_deprecated/telegram-setup.js +0 -214
  177. package/tools/_deprecated/twentyquestions.js +0 -143
  178. package/tools/_shared.js +0 -234
  179. package/tools/_work-context.js +0 -338
  180. package/tools/_work-context.manual-test.js +0 -199
  181. package/tools/_work-context.test.js +0 -260
  182. package/tools/activity.js +0 -220
  183. package/tools/agent-treasury.js +0 -288
  184. package/tools/analytics.js +0 -191
  185. package/tools/approve.js +0 -197
  186. package/tools/arcade.js +0 -173
  187. package/tools/artifacts-price.js +0 -107
  188. package/tools/ask-expert.js +0 -160
  189. package/tools/available.js +0 -120
  190. package/tools/become-expert.js +0 -150
  191. package/tools/broadcast.js +0 -325
  192. package/tools/chat.js +0 -202
  193. package/tools/collaborative-drawing.js +0 -286
  194. package/tools/connection-status.js +0 -178
  195. package/tools/earnings.js +0 -126
  196. package/tools/friends.js +0 -207
  197. package/tools/genesis.js +0 -233
  198. package/tools/gig-browse.js +0 -206
  199. package/tools/gig-complete.js +0 -144
  200. package/tools/health.js +0 -87
  201. package/tools/leaderboard.js +0 -117
  202. package/tools/lib/git-apply.js +0 -206
  203. package/tools/lib/git-bundle.js +0 -407
  204. package/tools/mint.js +0 -377
  205. package/tools/plan.js +0 -225
  206. package/tools/profile.js +0 -219
  207. package/tools/proof-of-work.js +0 -144
  208. package/tools/pulse.js +0 -218
  209. package/tools/reply.js +0 -166
  210. package/tools/reputation.js +0 -175
  211. package/tools/schedule.js +0 -367
  212. package/tools/search-messages.js +0 -123
  213. package/tools/session.js +0 -467
  214. package/tools/session_price.js +0 -128
  215. package/tools/smart-check.js +0 -201
  216. package/tools/social-processor.js +0 -445
  217. package/tools/streak.js +0 -147
  218. package/tools/stuck.js +0 -297
  219. package/tools/subscribe.js +0 -148
  220. package/tools/subscriptions.js +0 -134
  221. package/tools/tip.js +0 -193
  222. package/tools/wallet.js +0 -269
  223. package/tools/webhook-test.js +0 -388
  224. package/tools/withdraw.js +0 -145
  225. package/tools/work-summary.js +0 -96
  226. package/tools/workshop.js +0 -327
  227. /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
  228. /package/tools/{l2.js → _experimental/l2.js} +0 -0
  229. /package/tools/{_deprecated/away.js → away.js} +0 -0
@@ -1,209 +0,0 @@
1
- /**
2
- * Guess the Number game implementation for /vibe
3
- * Classic number guessing game with hints and difficulty levels
4
- */
5
-
6
- // Create initial guess the number state
7
- function createInitialGuessNumberState(difficulty = 'medium') {
8
- const ranges = {
9
- easy: { min: 1, max: 10 },
10
- medium: { min: 1, max: 50 },
11
- hard: { min: 1, max: 100 },
12
- extreme: { min: 1, max: 1000 }
13
- };
14
-
15
- const range = ranges[difficulty] || ranges.medium;
16
- const targetNumber = Math.floor(Math.random() * (range.max - range.min + 1)) + range.min;
17
-
18
- return {
19
- targetNumber: targetNumber,
20
- guesses: [],
21
- moves: 0,
22
- gameOver: false,
23
- won: false,
24
- difficulty: difficulty,
25
- range: range,
26
- hints: []
27
- };
28
- }
29
-
30
- // Make a guess
31
- function makeGuess(gameState, guess) {
32
- const { targetNumber, guesses, moves, gameOver, range } = gameState;
33
-
34
- // Parse guess as number
35
- const guessNumber = parseInt(guess);
36
-
37
- // Validate guess
38
- if (isNaN(guessNumber)) {
39
- return { error: 'Please enter a valid number!' };
40
- }
41
-
42
- if (guessNumber < range.min || guessNumber > range.max) {
43
- return { error: `Please guess a number between ${range.min} and ${range.max}!` };
44
- }
45
-
46
- // Check if already guessed
47
- if (guesses.includes(guessNumber)) {
48
- return { error: `You already guessed ${guessNumber}! Try a different number.` };
49
- }
50
-
51
- // Check if game is already over
52
- if (gameOver) {
53
- return { error: 'Game is over! Start a new game to play again.' };
54
- }
55
-
56
- // Process the guess
57
- const newGuesses = [...guesses, guessNumber];
58
- const newMoves = moves + 1;
59
- let hint = '';
60
- let won = false;
61
-
62
- if (guessNumber === targetNumber) {
63
- // Correct guess!
64
- won = true;
65
- hint = '🎯 Perfect! You got it!';
66
- } else if (guessNumber < targetNumber) {
67
- // Too low
68
- const diff = targetNumber - guessNumber;
69
- if (diff <= 2) {
70
- hint = '📈 Very close! Go a bit higher!';
71
- } else if (diff <= 5) {
72
- hint = '📈 Close! Too low, but getting warmer!';
73
- } else if (diff <= 10) {
74
- hint = '📈 Too low! Go higher!';
75
- } else {
76
- hint = '📈 Way too low! Much higher!';
77
- }
78
- } else {
79
- // Too high
80
- const diff = guessNumber - targetNumber;
81
- if (diff <= 2) {
82
- hint = '📉 Very close! Go a bit lower!';
83
- } else if (diff <= 5) {
84
- hint = '📉 Close! Too high, but getting warmer!';
85
- } else if (diff <= 10) {
86
- hint = '📉 Too high! Go lower!';
87
- } else {
88
- hint = '📉 Way too high! Much lower!';
89
- }
90
- }
91
-
92
- const newHints = [...gameState.hints, hint];
93
- const newGameOver = won;
94
-
95
- const newGameState = {
96
- ...gameState,
97
- guesses: newGuesses,
98
- moves: newMoves,
99
- gameOver: newGameOver,
100
- won: won,
101
- hints: newHints,
102
- lastGuess: guessNumber,
103
- lastHint: hint
104
- };
105
-
106
- return { success: true, gameState: newGameState };
107
- }
108
-
109
- // Format display for guess the number game
110
- function formatGuessNumberDisplay(gameState) {
111
- const { guesses, moves, gameOver, won, difficulty, range, lastGuess, lastHint, targetNumber } = gameState;
112
-
113
- let display = `🔢 **Guess the Number** (${difficulty}) - Move ${moves}\n\n`;
114
-
115
- // Show range
116
- display += `**Range:** ${range.min} - ${range.max}\n\n`;
117
-
118
- // Show latest guess and hint
119
- if (lastGuess) {
120
- display += `**Last guess:** ${lastGuess}\n`;
121
- if (lastHint) {
122
- display += `**Hint:** ${lastHint}\n\n`;
123
- }
124
- }
125
-
126
- // Show all guesses in order
127
- if (guesses.length > 0) {
128
- display += `**Your guesses:** ${guesses.join(', ')}\n\n`;
129
- }
130
-
131
- // Show game status
132
- if (gameOver) {
133
- if (won) {
134
- display += `🎉 **Congratulations!** You guessed ${targetNumber} in ${moves} tries!\n\n`;
135
-
136
- // Add performance feedback
137
- const maxOptimal = Math.ceil(Math.log2(range.max - range.min + 1));
138
- if (moves <= maxOptimal) {
139
- display += '⭐ **Excellent strategy!** You used optimal guessing!';
140
- } else if (moves <= maxOptimal + 2) {
141
- display += '👍 **Great job!** Very efficient guessing!';
142
- } else if (moves <= maxOptimal + 5) {
143
- display += '👌 **Not bad!** Room for improvement with binary search!';
144
- } else {
145
- display += '🎯 **You got there!** Try narrowing down with middle numbers next time!';
146
- }
147
- }
148
- } else {
149
- display += '**Keep guessing! You can do it! 🎯**';
150
-
151
- // Give strategic hint after several guesses
152
- if (moves >= 3 && moves % 3 === 0) {
153
- display += '\n\n💡 **Tip:** Try guessing numbers in the middle of your remaining range!';
154
- }
155
- }
156
-
157
- return display;
158
- }
159
-
160
- // Get optimal strategy hint
161
- function getStrategyHint(gameState) {
162
- const { guesses, range } = gameState;
163
-
164
- if (guesses.length === 0) {
165
- const middle = Math.floor((range.min + range.max) / 2);
166
- return `Try starting with ${middle} (middle of the range) for optimal strategy!`;
167
- }
168
-
169
- // Find remaining range based on guesses
170
- let min = range.min;
171
- let max = range.max;
172
-
173
- guesses.forEach(guess => {
174
- const hints = gameState.hints;
175
- const hintIndex = guesses.indexOf(guess);
176
- if (hints[hintIndex]) {
177
- if (hints[hintIndex].includes('higher') || hints[hintIndex].includes('low')) {
178
- min = Math.max(min, guess + 1);
179
- } else if (hints[hintIndex].includes('lower') || hints[hintIndex].includes('high')) {
180
- max = Math.min(max, guess - 1);
181
- }
182
- }
183
- });
184
-
185
- if (min >= max) {
186
- return 'Keep going! You\'re very close!';
187
- }
188
-
189
- const middle = Math.floor((min + max) / 2);
190
- return `Try ${middle} (middle of ${min}-${max} range)`;
191
- }
192
-
193
- // Get difficulty info
194
- function getDifficultyInfo() {
195
- return {
196
- easy: { range: '1-10', description: 'Perfect for beginners' },
197
- medium: { range: '1-50', description: 'Good balance of challenge and fun' },
198
- hard: { range: '1-100', description: 'Classic number guessing challenge' },
199
- extreme: { range: '1-1000', description: 'For the truly brave!' }
200
- };
201
- }
202
-
203
- module.exports = {
204
- createInitialGuessNumberState,
205
- makeGuess,
206
- formatGuessNumberDisplay,
207
- getStrategyHint,
208
- getDifficultyInfo
209
- };
package/games/hangman.js DELETED
@@ -1,279 +0,0 @@
1
- /**
2
- * Hangman game implementation for /vibe
3
- * Classic word guessing game with ASCII art
4
- */
5
-
6
- // Word lists organized by difficulty
7
- const WORD_LISTS = {
8
- easy: [
9
- 'cat', 'dog', 'sun', 'car', 'run', 'big', 'fun', 'red', 'yes', 'top',
10
- 'old', 'new', 'hot', 'cold', 'good', 'fast', 'slow', 'book', 'tree', 'blue'
11
- ],
12
- medium: [
13
- 'apple', 'house', 'water', 'happy', 'music', 'phone', 'sleep', 'magic',
14
- 'friend', 'school', 'garden', 'yellow', 'rainbow', 'castle', 'dragon',
15
- 'planet', 'forest', 'ocean', 'mountain', 'butterfly'
16
- ],
17
- hard: [
18
- 'javascript', 'computer', 'elephant', 'adventure', 'chocolate', 'umbrella',
19
- 'fantastic', 'mysterious', 'programming', 'butterfly', 'technology',
20
- 'dinosaur', 'encyclopedia', 'extraordinary', 'magnificent', 'revolutionary',
21
- 'philosopher', 'kaleidoscope', 'whimsical', 'serendipity'
22
- ]
23
- };
24
-
25
- // Hangman ASCII art stages
26
- const HANGMAN_STAGES = [
27
- // 0 wrong guesses
28
- `
29
- +---+
30
- | |
31
- |
32
- |
33
- |
34
- |
35
- =========`,
36
-
37
- // 1 wrong guess
38
- `
39
- +---+
40
- | |
41
- O |
42
- |
43
- |
44
- |
45
- =========`,
46
-
47
- // 2 wrong guesses
48
- `
49
- +---+
50
- | |
51
- O |
52
- | |
53
- |
54
- |
55
- =========`,
56
-
57
- // 3 wrong guesses
58
- `
59
- +---+
60
- | |
61
- O |
62
- /| |
63
- |
64
- |
65
- =========`,
66
-
67
- // 4 wrong guesses
68
- `
69
- +---+
70
- | |
71
- O |
72
- /|\\ |
73
- |
74
- |
75
- =========`,
76
-
77
- // 5 wrong guesses
78
- `
79
- +---+
80
- | |
81
- O |
82
- /|\\ |
83
- / |
84
- |
85
- =========`,
86
-
87
- // 6 wrong guesses (game over)
88
- `
89
- +---+
90
- | |
91
- O |
92
- /|\\ |
93
- / \\ |
94
- |
95
- =========`
96
- ];
97
-
98
- // Get random word from difficulty level
99
- function getRandomWord(difficulty = 'medium') {
100
- const words = WORD_LISTS[difficulty] || WORD_LISTS.medium;
101
- return words[Math.floor(Math.random() * words.length)].toLowerCase();
102
- }
103
-
104
- // Create initial hangman state
105
- function createInitialHangmanState(difficulty = 'medium') {
106
- const word = getRandomWord(difficulty);
107
-
108
- return {
109
- word: word,
110
- guessedLetters: [],
111
- wrongGuesses: [],
112
- correctGuesses: [],
113
- wrongCount: 0,
114
- maxWrongs: 6,
115
- gameOver: false,
116
- won: false,
117
- difficulty: difficulty,
118
- moves: 0
119
- };
120
- }
121
-
122
- // Check if letter has been guessed before
123
- function hasBeenGuessed(gameState, letter) {
124
- return gameState.guessedLetters.includes(letter.toLowerCase());
125
- }
126
-
127
- // Check if letter is in the word
128
- function isLetterInWord(word, letter) {
129
- return word.includes(letter.toLowerCase());
130
- }
131
-
132
- // Get current word display (with underscores for unguessed letters)
133
- function getWordDisplay(word, correctGuesses) {
134
- return word
135
- .split('')
136
- .map(letter => correctGuesses.includes(letter) ? letter.toUpperCase() : '_')
137
- .join(' ');
138
- }
139
-
140
- // Make a guess
141
- function makeGuess(gameState, guess) {
142
- const { word, guessedLetters, wrongGuesses, correctGuesses, wrongCount, maxWrongs } = gameState;
143
-
144
- // Normalize guess
145
- const letter = guess.toLowerCase().trim();
146
-
147
- // Validate guess
148
- if (!/^[a-z]$/.test(letter)) {
149
- return { error: 'Please guess a single letter (a-z)' };
150
- }
151
-
152
- // Check if already guessed
153
- if (hasBeenGuessed(gameState, letter)) {
154
- return { error: `You already guessed "${letter.toUpperCase()}". Try a different letter!` };
155
- }
156
-
157
- // Check if game is already over
158
- if (gameState.gameOver) {
159
- return { error: 'Game is over! Start a new game to play again.' };
160
- }
161
-
162
- // Process the guess
163
- const newGuessedLetters = [...guessedLetters, letter];
164
- const newWrongGuesses = [...wrongGuesses];
165
- const newCorrectGuesses = [...correctGuesses];
166
- let newWrongCount = wrongCount;
167
-
168
- if (isLetterInWord(word, letter)) {
169
- // Correct guess
170
- newCorrectGuesses.push(letter);
171
- } else {
172
- // Wrong guess
173
- newWrongGuesses.push(letter);
174
- newWrongCount++;
175
- }
176
-
177
- // Check win condition (all letters guessed)
178
- const uniqueLetters = [...new Set(word.split(''))];
179
- const won = uniqueLetters.every(letter => newCorrectGuesses.includes(letter));
180
-
181
- // Check lose condition
182
- const gameOver = won || newWrongCount >= maxWrongs;
183
-
184
- const newGameState = {
185
- ...gameState,
186
- guessedLetters: newGuessedLetters,
187
- wrongGuesses: newWrongGuesses,
188
- correctGuesses: newCorrectGuesses,
189
- wrongCount: newWrongCount,
190
- gameOver: gameOver,
191
- won: won,
192
- moves: gameState.moves + 1,
193
- lastGuess: letter
194
- };
195
-
196
- return { success: true, gameState: newGameState };
197
- }
198
-
199
- // Format hangman display
200
- function formatHangmanDisplay(gameState) {
201
- const { word, wrongGuesses, correctGuesses, wrongCount, gameOver, won, difficulty, moves, lastGuess } = gameState;
202
-
203
- let display = `🎯 **Hangman** (${difficulty}) - Move ${moves}\n\n`;
204
-
205
- // Show hangman drawing
206
- display += '```\n' + HANGMAN_STAGES[wrongCount] + '\n```\n\n';
207
-
208
- // Show current word progress
209
- const wordDisplay = getWordDisplay(word, correctGuesses);
210
- display += `**Word:** ${wordDisplay}\n\n`;
211
-
212
- // Show wrong guesses
213
- if (wrongGuesses.length > 0) {
214
- display += `**Wrong guesses:** ${wrongGuesses.map(l => l.toUpperCase()).join(', ')}\n`;
215
- }
216
-
217
- // Show remaining guesses
218
- const remaining = 6 - wrongCount;
219
- display += `**Remaining guesses:** ${remaining}\n\n`;
220
-
221
- // Show game status
222
- if (gameOver) {
223
- if (won) {
224
- display += `🎉 **You won!** The word was "${word.toUpperCase()}"\n`;
225
- display += `Solved in ${moves} guesses!`;
226
- } else {
227
- display += `💀 **Game Over!** The word was "${word.toUpperCase()}"\n`;
228
- display += 'Better luck next time!';
229
- }
230
- } else {
231
- if (lastGuess) {
232
- if (correctGuesses.includes(lastGuess)) {
233
- display += `✅ Good guess! "${lastGuess.toUpperCase()}" is in the word.\n\n`;
234
- } else {
235
- display += `❌ Sorry, "${lastGuess.toUpperCase()}" is not in the word.\n\n`;
236
- }
237
- }
238
- display += '**Guess a letter to continue!**';
239
- }
240
-
241
- return display;
242
- }
243
-
244
- // Get hint for the current word
245
- function getHint(word, difficulty) {
246
- const hints = {
247
- // Easy words
248
- 'cat': 'A furry pet that says meow',
249
- 'dog': 'Man\'s best friend that barks',
250
- 'sun': 'Bright star in our sky',
251
- 'car': 'Vehicle with four wheels',
252
- 'run': 'Move quickly on foot',
253
-
254
- // Medium words
255
- 'apple': 'Red or green fruit that grows on trees',
256
- 'house': 'Building where people live',
257
- 'water': 'Clear liquid we drink',
258
- 'music': 'Sounds arranged in harmony',
259
- 'phone': 'Device for making calls',
260
-
261
- // Hard words
262
- 'javascript': 'Popular programming language',
263
- 'computer': 'Electronic device for processing data',
264
- 'elephant': 'Large gray animal with a trunk',
265
- 'adventure': 'Exciting or unusual experience',
266
- 'programming': 'Writing code for computers'
267
- };
268
-
269
- return hints[word] || `A ${difficulty} word with ${word.length} letters`;
270
- }
271
-
272
- module.exports = {
273
- createInitialHangmanState,
274
- makeGuess,
275
- formatHangmanDisplay,
276
- getRandomWord,
277
- getHint,
278
- WORD_LISTS
279
- };