slashvibe-mcp 0.3.21 → 0.3.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (229) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +280 -47
  3. package/config.js +36 -31
  4. package/crypto.js +1 -6
  5. package/discord.js +19 -19
  6. package/index.js +217 -207
  7. package/intelligence/index.js +2 -9
  8. package/intelligence/infer.js +10 -16
  9. package/intelligence/patterns.js +23 -18
  10. package/intelligence/proactive.js +16 -15
  11. package/intelligence/serendipity.js +57 -20
  12. package/memory.js +13 -8
  13. package/notify.js +39 -14
  14. package/package.json +27 -20
  15. package/presence.js +2 -2
  16. package/prompts.js +5 -9
  17. package/protocol/index.js +123 -87
  18. package/protocol/telegram-commands.js +36 -37
  19. package/store/api.js +358 -529
  20. package/store/local.js +9 -10
  21. package/store/profiles.js +48 -192
  22. package/store/reservations.js +2 -9
  23. package/store/skills.js +69 -71
  24. package/store/sqlite.js +355 -0
  25. package/tools/_actions.js +48 -387
  26. package/tools/_connection-queue.js +45 -56
  27. package/tools/_discovery-enhanced.js +52 -57
  28. package/tools/_discovery.js +87 -185
  29. package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
  30. package/tools/{shipback.js → _experimental/shipback.js} +4 -3
  31. package/tools/_proactive-discovery.js +60 -73
  32. package/tools/_shared/index.js +41 -64
  33. package/tools/admin-inbox.js +10 -15
  34. package/tools/agents.js +1 -1
  35. package/tools/artifact-create.js +13 -23
  36. package/tools/artifact-view.js +4 -4
  37. package/tools/{_deprecated/back.js → back.js} +1 -1
  38. package/tools/bye.js +3 -5
  39. package/tools/consent.js +2 -2
  40. package/tools/context.js +9 -10
  41. package/tools/crossword.js +3 -2
  42. package/tools/discover.js +94 -356
  43. package/tools/dm.js +27 -86
  44. package/tools/doctor.js +12 -41
  45. package/tools/drawing.js +34 -20
  46. package/tools/echo.js +11 -11
  47. package/tools/feed.js +30 -58
  48. package/tools/follow.js +64 -187
  49. package/tools/{_deprecated/forget.js → forget.js} +4 -7
  50. package/tools/game.js +144 -48
  51. package/tools/handoff.js +6 -8
  52. package/tools/help.js +3 -3
  53. package/tools/idea.js +15 -27
  54. package/tools/inbox.js +121 -293
  55. package/tools/init.js +54 -151
  56. package/tools/invite.js +8 -21
  57. package/tools/migrate.js +27 -24
  58. package/tools/multiplayer-game.js +50 -40
  59. package/tools/{_deprecated/mute.js → mute.js} +4 -3
  60. package/tools/notifications.js +58 -48
  61. package/tools/observe.js +12 -15
  62. package/tools/onboarding.js +8 -11
  63. package/tools/open.js +13 -144
  64. package/tools/party-game.js +23 -12
  65. package/tools/patterns.js +2 -1
  66. package/tools/ping.js +5 -7
  67. package/tools/react.js +28 -30
  68. package/tools/{_deprecated/recall.js → recall.js} +5 -10
  69. package/tools/release.js +4 -2
  70. package/tools/{_deprecated/remember.js → remember.js} +4 -6
  71. package/tools/report.js +2 -2
  72. package/tools/request.js +6 -26
  73. package/tools/reserve.js +1 -1
  74. package/tools/session-fork.js +97 -0
  75. package/tools/session-save.js +109 -0
  76. package/tools/settings.js +30 -99
  77. package/tools/ship.js +74 -56
  78. package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
  79. package/tools/social-inbox.js +22 -28
  80. package/tools/social-post.js +24 -27
  81. package/tools/solo-game.js +54 -46
  82. package/tools/start.js +14 -148
  83. package/tools/status.js +21 -68
  84. package/tools/submit.js +4 -2
  85. package/tools/suggest-tags.js +36 -33
  86. package/tools/summarize.js +19 -16
  87. package/tools/tag-suggestions.js +72 -73
  88. package/tools/test.js +1 -1
  89. package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
  90. package/tools/token.js +4 -4
  91. package/tools/update.js +1 -2
  92. package/tools/watch.js +132 -112
  93. package/tools/who.js +20 -40
  94. package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
  95. package/tools/workshop-buddy.js +52 -53
  96. package/tools/x-mentions.js +0 -1
  97. package/tools/x-reply.js +0 -1
  98. package/twitter.js +14 -20
  99. package/version.json +8 -10
  100. package/analytics.js +0 -107
  101. package/auth-store.js +0 -148
  102. package/auto-update.js +0 -130
  103. package/bridges/bridge-monitor.js +0 -388
  104. package/bridges/discord-bot.js +0 -431
  105. package/bridges/farcaster.js +0 -299
  106. package/bridges/telegram.js +0 -261
  107. package/bridges/webhook-health.js +0 -420
  108. package/bridges/webhook-server.js +0 -437
  109. package/bridges/whatsapp.js +0 -441
  110. package/bridges/x-webhook.js +0 -423
  111. package/games/arcade.js +0 -406
  112. package/games/chess.js +0 -451
  113. package/games/colorguess.js +0 -343
  114. package/games/crossword-words.js +0 -171
  115. package/games/crossword.js +0 -461
  116. package/games/drawing.js +0 -347
  117. package/games/gameroulette.js +0 -300
  118. package/games/gamerouter.js +0 -336
  119. package/games/gamestatus.js +0 -337
  120. package/games/guessnumber.js +0 -209
  121. package/games/hangman.js +0 -279
  122. package/games/memory.js +0 -338
  123. package/games/multiplayer-tictactoe.js +0 -389
  124. package/games/pixelart.js +0 -399
  125. package/games/quickduel.js +0 -354
  126. package/games/riddle.js +0 -371
  127. package/games/rockpaperscissors.js +0 -291
  128. package/games/snake.js +0 -406
  129. package/games/storybuilder.js +0 -343
  130. package/games/tictactoe.js +0 -345
  131. package/games/twentyquestions.js +0 -286
  132. package/games/twotruths.js +0 -207
  133. package/games/werewolf.js +0 -508
  134. package/games/wordassociation.js +0 -247
  135. package/games/wordchain.js +0 -135
  136. package/intelligence/interests.js +0 -369
  137. package/notification-emitter.js +0 -77
  138. package/setup.js +0 -480
  139. package/smart-inbox.js +0 -276
  140. package/tools/_deprecated/auto-suggest-connections.js +0 -304
  141. package/tools/_deprecated/bootstrap-skills.js +0 -231
  142. package/tools/_deprecated/bridge-dashboard.js +0 -342
  143. package/tools/_deprecated/bridge-health.js +0 -400
  144. package/tools/_deprecated/bridge-live.js +0 -384
  145. package/tools/_deprecated/bridges.js +0 -383
  146. package/tools/_deprecated/colorguess.js +0 -281
  147. package/tools/_deprecated/discover-insights.js +0 -379
  148. package/tools/_deprecated/discover-momentum.js +0 -256
  149. package/tools/_deprecated/discovery-analytics.js +0 -345
  150. package/tools/_deprecated/discovery-auto-suggest.js +0 -275
  151. package/tools/_deprecated/discovery-bootstrap.js +0 -267
  152. package/tools/_deprecated/discovery-daily.js +0 -375
  153. package/tools/_deprecated/discovery-dashboard.js +0 -385
  154. package/tools/_deprecated/discovery-digest.js +0 -314
  155. package/tools/_deprecated/discovery-hub.js +0 -357
  156. package/tools/_deprecated/discovery-insights.js +0 -384
  157. package/tools/_deprecated/discovery-momentum.js +0 -281
  158. package/tools/_deprecated/discovery-monitor.js +0 -319
  159. package/tools/_deprecated/discovery-proactive.js +0 -300
  160. package/tools/_deprecated/draw.js +0 -317
  161. package/tools/_deprecated/farcaster.js +0 -307
  162. package/tools/_deprecated/games-catalog.js +0 -376
  163. package/tools/_deprecated/games.js +0 -313
  164. package/tools/_deprecated/guessnumber.js +0 -194
  165. package/tools/_deprecated/hangman.js +0 -129
  166. package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
  167. package/tools/_deprecated/riddle.js +0 -240
  168. package/tools/_deprecated/run-bootstrap.js +0 -69
  169. package/tools/_deprecated/skills-analytics.js +0 -349
  170. package/tools/_deprecated/skills-bootstrap.js +0 -301
  171. package/tools/_deprecated/skills-dashboard.js +0 -268
  172. package/tools/_deprecated/skills.js +0 -380
  173. package/tools/_deprecated/smart-intro.js +0 -353
  174. package/tools/_deprecated/storybuilder.js +0 -331
  175. package/tools/_deprecated/telegram-bot.js +0 -183
  176. package/tools/_deprecated/telegram-setup.js +0 -214
  177. package/tools/_deprecated/twentyquestions.js +0 -143
  178. package/tools/_shared.js +0 -234
  179. package/tools/_work-context.js +0 -338
  180. package/tools/_work-context.manual-test.js +0 -199
  181. package/tools/_work-context.test.js +0 -260
  182. package/tools/activity.js +0 -220
  183. package/tools/agent-treasury.js +0 -288
  184. package/tools/analytics.js +0 -191
  185. package/tools/approve.js +0 -197
  186. package/tools/arcade.js +0 -173
  187. package/tools/artifacts-price.js +0 -107
  188. package/tools/ask-expert.js +0 -160
  189. package/tools/available.js +0 -120
  190. package/tools/become-expert.js +0 -150
  191. package/tools/broadcast.js +0 -325
  192. package/tools/chat.js +0 -202
  193. package/tools/collaborative-drawing.js +0 -286
  194. package/tools/connection-status.js +0 -178
  195. package/tools/earnings.js +0 -126
  196. package/tools/friends.js +0 -207
  197. package/tools/genesis.js +0 -233
  198. package/tools/gig-browse.js +0 -206
  199. package/tools/gig-complete.js +0 -144
  200. package/tools/health.js +0 -87
  201. package/tools/leaderboard.js +0 -117
  202. package/tools/lib/git-apply.js +0 -206
  203. package/tools/lib/git-bundle.js +0 -407
  204. package/tools/mint.js +0 -377
  205. package/tools/plan.js +0 -225
  206. package/tools/profile.js +0 -219
  207. package/tools/proof-of-work.js +0 -144
  208. package/tools/pulse.js +0 -218
  209. package/tools/reply.js +0 -166
  210. package/tools/reputation.js +0 -175
  211. package/tools/schedule.js +0 -367
  212. package/tools/search-messages.js +0 -123
  213. package/tools/session.js +0 -467
  214. package/tools/session_price.js +0 -128
  215. package/tools/smart-check.js +0 -201
  216. package/tools/social-processor.js +0 -445
  217. package/tools/streak.js +0 -147
  218. package/tools/stuck.js +0 -297
  219. package/tools/subscribe.js +0 -148
  220. package/tools/subscriptions.js +0 -134
  221. package/tools/tip.js +0 -193
  222. package/tools/wallet.js +0 -269
  223. package/tools/webhook-test.js +0 -388
  224. package/tools/withdraw.js +0 -145
  225. package/tools/work-summary.js +0 -96
  226. package/tools/workshop.js +0 -327
  227. /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
  228. /package/tools/{l2.js → _experimental/l2.js} +0 -0
  229. /package/tools/{_deprecated/away.js → away.js} +0 -0
@@ -1,336 +0,0 @@
1
- /**
2
- * Game Router - Quick launcher for any workshop game
3
- * Routes game commands to the appropriate game implementation
4
- * Makes all games easily accessible with simple commands
5
- */
6
-
7
- // Import all game systems
8
- const arcade = require('./arcade');
9
- const drawing = require('./drawing');
10
- const pixelart = require('./pixelart');
11
- const gamestatus = require('./gamestatus');
12
- const hangman = require('./hangman');
13
- const wordchain = require('./wordchain');
14
- const twentyquestions = require('./twentyquestions');
15
- const wordassociation = require('./wordassociation');
16
-
17
- // Game routing table - maps game IDs to their implementations
18
- const GAME_ROUTES = {
19
- // Discovery & navigation
20
- 'arcade': {
21
- type: 'navigation',
22
- module: arcade,
23
- createState: arcade.createInitialArcadeState,
24
- display: arcade.formatArcadeDisplay,
25
- handleCommand: arcade.handleArcadeCommand,
26
- description: 'Browse all available games'
27
- },
28
-
29
- 'gamestatus': {
30
- type: 'status',
31
- module: gamestatus,
32
- createState: gamestatus.createInitialGameStatusState,
33
- display: gamestatus.formatGameStatusDisplay,
34
- handleCommand: gamestatus.handleGameStatusCommand,
35
- description: 'See game overview and get recommendations'
36
- },
37
-
38
- // Creative & collaborative games
39
- 'drawing': {
40
- type: 'collaborative',
41
- module: drawing,
42
- createState: drawing.createInitialDrawingState,
43
- display: drawing.formatDrawingDisplay,
44
- handleCommand: null, // Uses direct methods
45
- description: 'Collaborative drawing canvas'
46
- },
47
-
48
- 'pixelart': {
49
- type: 'collaborative',
50
- module: pixelart,
51
- createState: pixelart.createInitialPixelArtState,
52
- display: pixelart.formatPixelArtDisplay,
53
- handleCommand: null,
54
- description: 'Collaborative pixel art creation'
55
- },
56
-
57
- // Single-player games
58
- 'hangman': {
59
- type: 'singleplayer',
60
- module: hangman,
61
- createState: hangman.createInitialHangmanState,
62
- display: hangman.formatHangmanDisplay,
63
- handleCommand: null,
64
- description: 'Classic word guessing game'
65
- },
66
-
67
- 'twentyquestions': {
68
- type: 'interactive',
69
- module: twentyquestions,
70
- createState: twentyquestions.createInitialTwentyQuestionsState,
71
- display: twentyquestions.formatTwentyQuestionsDisplay,
72
- handleCommand: null,
73
- description: 'Guess what I\'m thinking!'
74
- },
75
-
76
- // Multiplayer word games
77
- 'wordchain': {
78
- type: 'multiplayer',
79
- module: wordchain,
80
- createState: wordchain.createInitialWordChainState,
81
- display: wordchain.formatWordChainDisplay,
82
- handleCommand: null,
83
- description: 'Build chains of connected words'
84
- },
85
-
86
- 'wordassociation': {
87
- type: 'multiplayer',
88
- module: wordassociation,
89
- createState: wordassociation.createInitialWordAssociationState,
90
- display: wordassociation.formatWordAssociationDisplay,
91
- handleCommand: null,
92
- description: 'Quick-fire word connections'
93
- }
94
- };
95
-
96
- // Get list of all routable games
97
- function getAvailableGames() {
98
- return Object.keys(GAME_ROUTES);
99
- }
100
-
101
- // Check if a game is available
102
- function gameAvailable(gameId) {
103
- return !!GAME_ROUTES[gameId];
104
- }
105
-
106
- // Get game info
107
- function getGameRoute(gameId) {
108
- return GAME_ROUTES[gameId];
109
- }
110
-
111
- // Create initial state for any game
112
- function createGameState(gameId) {
113
- const route = GAME_ROUTES[gameId];
114
- if (!route) {
115
- return { error: `Game '${gameId}' not found!` };
116
- }
117
-
118
- try {
119
- const state = route.createState();
120
- return {
121
- success: true,
122
- gameState: state,
123
- gameType: route.type,
124
- gameId: gameId
125
- };
126
- } catch (error) {
127
- return { error: `Failed to create ${gameId}: ${error.message}` };
128
- }
129
- }
130
-
131
- // Display game state
132
- function displayGame(gameId, gameState) {
133
- const route = GAME_ROUTES[gameId];
134
- if (!route) {
135
- return `Error: Game '${gameId}' not found!`;
136
- }
137
-
138
- try {
139
- return route.display(gameState);
140
- } catch (error) {
141
- return `Error displaying ${gameId}: ${error.message}`;
142
- }
143
- }
144
-
145
- // Handle game command
146
- function handleGameCommand(gameId, gameState, command) {
147
- const route = GAME_ROUTES[gameId];
148
- if (!route) {
149
- return { error: `Game '${gameId}' not found!` };
150
- }
151
-
152
- if (!route.handleCommand) {
153
- return { error: `Game '${gameId}' doesn't support text commands. Use specific game actions.` };
154
- }
155
-
156
- try {
157
- return route.handleCommand(gameState, command);
158
- } catch (error) {
159
- return { error: `Command failed: ${error.message}` };
160
- }
161
- }
162
-
163
- // Get game suggestions based on preferences
164
- function getGameSuggestions(playerCount = 'any', difficulty = 'any', category = 'any') {
165
- const allGames = arcade.GAMES;
166
- let suggestions = Object.entries(allGames);
167
-
168
- // Filter by player count
169
- if (playerCount !== 'any') {
170
- suggestions = suggestions.filter(([id, game]) => {
171
- if (playerCount === 'solo') return game.players === 'Solo';
172
- if (playerCount === 'multiplayer') return game.players !== 'Solo';
173
- return true;
174
- });
175
- }
176
-
177
- // Filter by difficulty
178
- if (difficulty !== 'any') {
179
- suggestions = suggestions.filter(([id, game]) =>
180
- game.difficulty.toLowerCase() === difficulty.toLowerCase()
181
- );
182
- }
183
-
184
- // Filter by category
185
- if (category !== 'any') {
186
- suggestions = suggestions.filter(([id, game]) => game.category === category);
187
- }
188
-
189
- return suggestions.map(([id, game]) => ({
190
- id,
191
- name: game.name,
192
- description: game.description,
193
- players: game.players,
194
- difficulty: game.difficulty,
195
- category: game.category,
196
- icon: game.icon,
197
- available: gameAvailable(id)
198
- }));
199
- }
200
-
201
- // Get quick start instructions for a game
202
- function getQuickStart(gameId) {
203
- const instructions = {
204
- 'arcade': 'Browse all games! Try typing category names like `classic` or game names like `chess`.',
205
- 'gamestatus': 'See game overview! Try `easy`, `solo`, `multiplayer` to filter games.',
206
- 'drawing': 'Join collaborative drawing! Use coordinates and character names to draw.',
207
- 'pixelart': 'Create pixel art! Place colored pixels to make collaborative art.',
208
- 'hangman': 'Guess letters to reveal the hidden word! Try common letters first.',
209
- 'twentyquestions': 'Ask yes/no questions to guess what I\'m thinking! You have 20 tries.',
210
- 'wordchain': 'Build word chains! Each word must connect to the previous word.',
211
- 'wordassociation': 'Say the first word that comes to mind! Build associations.'
212
- };
213
-
214
- return instructions[gameId] || 'Game instructions not available. Check the game description for details.';
215
- }
216
-
217
- // Format router help/overview
218
- function formatRouterHelp() {
219
- let help = '🎮 **GAME ROUTER - Quick Access to All Games**\n\n';
220
-
221
- // Group by type
222
- const byType = {};
223
- Object.entries(GAME_ROUTES).forEach(([id, route]) => {
224
- if (!byType[route.type]) byType[route.type] = [];
225
- byType[route.type].push({ id, ...route });
226
- });
227
-
228
- Object.entries(byType).forEach(([type, games]) => {
229
- const typeLabels = {
230
- navigation: '🧭 Navigation & Discovery',
231
- status: '📊 Game Information',
232
- collaborative: '🎨 Collaborative Games',
233
- singleplayer: '🎯 Solo Games',
234
- multiplayer: '👥 Multiplayer Games',
235
- interactive: '🤖 Interactive Games'
236
- };
237
-
238
- help += `**${typeLabels[type] || type.toUpperCase()}**\n`;
239
- games.forEach(game => {
240
- help += `• \`${game.id}\` - ${game.description}\n`;
241
- });
242
- help += '\n';
243
- });
244
-
245
- help += '**Quick Commands:**\n';
246
- help += '• Type any game ID to launch it\n';
247
- help += '• `available` - List all games\n';
248
- help += '• `suggest solo/multiplayer easy/medium` - Get recommendations\n';
249
- help += '• `arcade` - Browse full game collection\n';
250
- help += '• `gamestatus` - See what\'s available\n\n';
251
-
252
- help += '**Integration:**\n';
253
- help += 'Use `vibe game @user` for tic-tac-toe/chess\n';
254
- help += 'Use individual game names for other games\n';
255
-
256
- return help;
257
- }
258
-
259
- // Handle general router commands
260
- function handleRouterCommand(command) {
261
- const cmd = command.toLowerCase().trim();
262
-
263
- if (cmd === 'available' || cmd === 'list') {
264
- const games = getAvailableGames();
265
- return {
266
- success: true,
267
- display: `**Available Games (${games.length}):**\n${games.join(', ')}\n\nType any game name to launch it!`
268
- };
269
- }
270
-
271
- if (cmd.startsWith('suggest')) {
272
- // Parse suggestion parameters
273
- const parts = cmd.split(' ').slice(1); // Remove 'suggest'
274
- let playerCount = 'any';
275
- let difficulty = 'any';
276
-
277
- parts.forEach(part => {
278
- if (['solo', 'multiplayer'].includes(part)) playerCount = part;
279
- if (['easy', 'medium', 'hard'].includes(part)) difficulty = part;
280
- });
281
-
282
- const suggestions = getGameSuggestions(playerCount, difficulty);
283
-
284
- let response = `🎯 **Game Suggestions** (${suggestions.length} games)\n`;
285
- if (playerCount !== 'any') response += `*${playerCount} games*\n`;
286
- if (difficulty !== 'any') response += `*${difficulty} difficulty*\n`;
287
- response += '\n';
288
-
289
- suggestions.slice(0, 8).forEach(game => {
290
- const status = game.available ? '✅' : '🚧';
291
- response += `${status} ${game.icon} **${game.name}** (${game.players})\n`;
292
- response += ` *${game.description}*\n\n`;
293
- });
294
-
295
- return { success: true, display: response };
296
- }
297
-
298
- if (cmd === 'help' || cmd === '?') {
299
- return { success: true, display: formatRouterHelp() };
300
- }
301
-
302
- // Check if it's a game launch command
303
- if (gameAvailable(cmd)) {
304
- const result = createGameState(cmd);
305
- if (result.error) {
306
- return { error: result.error };
307
- }
308
-
309
- const display = displayGame(cmd, result.gameState);
310
- const instructions = getQuickStart(cmd);
311
-
312
- return {
313
- success: true,
314
- display: display + '\n\n💡 **Quick Start:** ' + instructions,
315
- gameState: result.gameState,
316
- gameId: cmd,
317
- gameType: result.gameType
318
- };
319
- }
320
-
321
- return { error: `Unknown command '${cmd}'. Type 'help' for available commands or 'available' for game list.` };
322
- }
323
-
324
- module.exports = {
325
- GAME_ROUTES,
326
- getAvailableGames,
327
- gameAvailable,
328
- getGameRoute,
329
- createGameState,
330
- displayGame,
331
- handleGameCommand,
332
- getGameSuggestions,
333
- getQuickStart,
334
- formatRouterHelp,
335
- handleRouterCommand
336
- };
@@ -1,337 +0,0 @@
1
- /**
2
- * Game Status Checker - See what games are available and what's happening
3
- * Helps users discover games and find active sessions to join
4
- */
5
-
6
- // Import arcade data for game information
7
- const { GAMES, CATEGORIES } = require('./arcade');
8
-
9
- // Create initial game status state
10
- function createInitialGameStatusState() {
11
- return {
12
- view: 'overview', // 'overview', 'category', 'active'
13
- selectedCategory: null,
14
- lastChecked: new Date().toISOString(),
15
- refreshCount: 0
16
- };
17
- }
18
-
19
- // Get overview of all available games
20
- function getGameOverview() {
21
- const totalGames = Object.keys(GAMES).length;
22
- const categoryCounts = {};
23
-
24
- // Count games by category
25
- Object.values(GAMES).forEach(game => {
26
- categoryCounts[game.category] = (categoryCounts[game.category] || 0) + 1;
27
- });
28
-
29
- // Count by player type
30
- const playerTypes = {
31
- solo: 0,
32
- multiplayer: 0,
33
- versus: 0
34
- };
35
-
36
- Object.values(GAMES).forEach(game => {
37
- if (game.players === 'Solo') {
38
- playerTypes.solo++;
39
- } else if (game.players.includes('v1') || game.players === '1v1') {
40
- playerTypes.versus++;
41
- } else {
42
- playerTypes.multiplayer++;
43
- }
44
- });
45
-
46
- return {
47
- totalGames,
48
- categoryCounts,
49
- playerTypes
50
- };
51
- }
52
-
53
- // Get featured games (popular/recommended)
54
- function getFeaturedGames() {
55
- // Hand-picked selection of great games to try
56
- const featured = [
57
- 'tictactoe', // Classic and simple
58
- 'chess', // Strategic depth
59
- 'drawing', // Creative collaboration
60
- 'pixelart', // Artistic fun
61
- 'hangman', // Word game classic
62
- 'wordchain', // Interactive word game
63
- 'snake', // Action-packed
64
- 'werewolf', // Social deduction
65
- 'twentyquestions' // Interactive guessing
66
- ];
67
-
68
- return featured
69
- .filter(id => GAMES[id]) // Make sure game exists
70
- .map(id => ({ id, ...GAMES[id] }));
71
- }
72
-
73
- // Get games by difficulty level
74
- function getGamesByDifficulty(difficulty) {
75
- return Object.entries(GAMES)
76
- .filter(([id, game]) => game.difficulty.toLowerCase() === difficulty.toLowerCase())
77
- .map(([id, game]) => ({ id, ...game }));
78
- }
79
-
80
- // Get games suitable for quick play (easy/medium difficulty)
81
- function getQuickPlayGames() {
82
- return Object.entries(GAMES)
83
- .filter(([id, game]) => ['Easy', 'Medium'].includes(game.difficulty))
84
- .map(([id, game]) => ({ id, ...game }));
85
- }
86
-
87
- // Get games by player count preference
88
- function getGamesByPlayerType(playerType) {
89
- const filters = {
90
- solo: game => game.players === 'Solo',
91
- competitive: game => game.players.includes('v1') || game.players === '1v1',
92
- multiplayer: game => !game.players.includes('Solo') && !game.players.includes('v1'),
93
- any: () => true
94
- };
95
-
96
- const filter = filters[playerType] || filters.any;
97
-
98
- return Object.entries(GAMES)
99
- .filter(([id, game]) => filter(game))
100
- .map(([id, game]) => ({ id, ...game }));
101
- }
102
-
103
- // Format game status display
104
- function formatGameStatusDisplay(gameState) {
105
- const { view, selectedCategory, refreshCount } = gameState;
106
- const overview = getGameOverview();
107
-
108
- let display = '';
109
-
110
- if (view === 'overview') {
111
- // Main game status overview
112
- display += '🎮 **GAME STATUS & DISCOVERY**\n\n';
113
- display += `**📊 Overview** • Refresh #${refreshCount + 1}\n`;
114
- display += `**${overview.totalGames} games available** in the Workshop Arcade\n\n`;
115
-
116
- // Category breakdown
117
- display += '**📂 Games by Category:**\n';
118
- Object.entries(overview.categoryCounts).forEach(([category, count]) => {
119
- const categoryInfo = CATEGORIES[category];
120
- if (categoryInfo) {
121
- display += `${categoryInfo.icon} ${categoryInfo.name}: **${count} games**\n`;
122
- }
123
- });
124
- display += '\n';
125
-
126
- // Player type breakdown
127
- display += '**👥 Games by Player Type:**\n';
128
- display += `🎯 Solo games: **${overview.playerTypes.solo}**\n`;
129
- display += `⚔️ 1v1 competitive: **${overview.playerTypes.versus}**\n`;
130
- display += `👥 Multiplayer: **${overview.playerTypes.multiplayer}**\n\n`;
131
-
132
- // Featured games
133
- const featured = getFeaturedGames();
134
- display += '**⭐ Featured Games (Great to Try):**\n';
135
- featured.slice(0, 6).forEach(game => {
136
- display += `${game.icon} **${game.name}** (${game.players}) - ${game.description}\n`;
137
- });
138
- display += '\n';
139
-
140
- // Quick recommendations
141
- display += '**🚀 Quick Recommendations:**\n';
142
- display += '• **New to games?** Try Tic-Tac-Toe or Number Guessing\n';
143
- display += '• **Want creativity?** Check out Collaborative Drawing or Pixel Art\n';
144
- display += '• **Like words?** Try Hangman, Word Chain, or Twenty Questions\n';
145
- display += '• **Social fun?** Werewolf or Two Truths & A Lie are great with friends\n\n';
146
-
147
- display += '**💡 Commands:**\n';
148
- display += '• Type `arcade` or `games` to launch the full Workshop Arcade\n';
149
- display += '• Type `easy`, `medium`, or `hard` to filter by difficulty\n';
150
- display += '• Type `solo`, `competitive`, or `multiplayer` to filter by type\n';
151
- display += '• Type `refresh` to update this status\n';
152
-
153
- } else if (view === 'category') {
154
- // Category-specific view (if implemented)
155
- const categoryInfo = CATEGORIES[selectedCategory];
156
- display += `${categoryInfo.icon} **${categoryInfo.name.toUpperCase()}**\n\n`;
157
- display += `*${categoryInfo.description}*\n\n`;
158
-
159
- const categoryGames = Object.entries(GAMES)
160
- .filter(([id, game]) => game.category === selectedCategory)
161
- .map(([id, game]) => ({ id, ...game }));
162
-
163
- categoryGames.forEach(game => {
164
- display += `${game.icon} **${game.name}** (${game.players})\n`;
165
- display += ` *${game.description}*\n\n`;
166
- });
167
- }
168
-
169
- return display;
170
- }
171
-
172
- // Handle game status commands
173
- function handleGameStatusCommand(gameState, command) {
174
- const cmd = command.toLowerCase().trim();
175
-
176
- // Refresh command
177
- if (cmd === 'refresh' || cmd === 'update') {
178
- return {
179
- success: true,
180
- gameState: {
181
- ...gameState,
182
- lastChecked: new Date().toISOString(),
183
- refreshCount: gameState.refreshCount + 1
184
- }
185
- };
186
- }
187
-
188
- // Difficulty filters
189
- if (['easy', 'medium', 'hard'].includes(cmd)) {
190
- const games = getGamesByDifficulty(cmd);
191
- let response = `🎯 **${cmd.toUpperCase()} DIFFICULTY GAMES**\n\n`;
192
-
193
- games.forEach(game => {
194
- response += `${game.icon} **${game.name}** (${game.players})\n`;
195
- response += ` *${game.description}*\n\n`;
196
- });
197
-
198
- response += `*Found ${games.length} games with ${cmd} difficulty*`;
199
-
200
- return { success: true, customDisplay: response };
201
- }
202
-
203
- // Player type filters
204
- if (['solo', 'competitive', 'multiplayer'].includes(cmd)) {
205
- const games = getGamesByPlayerType(cmd);
206
- let response = `👥 **${cmd.toUpperCase()} GAMES**\n\n`;
207
-
208
- games.forEach(game => {
209
- response += `${game.icon} **${game.name}** (${game.players})\n`;
210
- response += ` *${game.description}*\n\n`;
211
- });
212
-
213
- response += `*Found ${games.length} ${cmd} games*`;
214
-
215
- return { success: true, customDisplay: response };
216
- }
217
-
218
- // Quick play filter
219
- if (cmd === 'quick' || cmd === 'quickplay') {
220
- const games = getQuickPlayGames();
221
- let response = `⚡ **QUICK PLAY GAMES**\n\n`;
222
- response += `*Easy to learn, fun to play!*\n\n`;
223
-
224
- games.slice(0, 8).forEach(game => {
225
- response += `${game.icon} **${game.name}** (${game.players})\n`;
226
- response += ` *${game.description}*\n\n`;
227
- });
228
-
229
- return { success: true, customDisplay: response };
230
- }
231
-
232
- // Category navigation
233
- if (CATEGORIES[cmd]) {
234
- return {
235
- success: true,
236
- gameState: {
237
- ...gameState,
238
- view: 'category',
239
- selectedCategory: cmd
240
- }
241
- };
242
- }
243
-
244
- // Back to overview
245
- if (cmd === 'back' || cmd === 'overview' || cmd === 'main') {
246
- return {
247
- success: true,
248
- gameState: {
249
- ...gameState,
250
- view: 'overview',
251
- selectedCategory: null
252
- }
253
- };
254
- }
255
-
256
- // Launch arcade
257
- if (cmd === 'arcade' || cmd === 'games' || cmd === 'launcher') {
258
- return {
259
- success: true,
260
- customDisplay: '🎮 **Workshop Arcade** - Use the `arcade` game to launch the full game browser!\n\nType `vibe arcade` or start any specific game by name.'
261
- };
262
- }
263
-
264
- // Help
265
- if (cmd === 'help' || cmd === '?') {
266
- let help = '🎮 **Game Status Commands**\n\n';
267
- help += '**Filters:**\n';
268
- help += '• `easy`, `medium`, `hard` - Games by difficulty\n';
269
- help += '• `solo`, `competitive`, `multiplayer` - Games by player type\n';
270
- help += '• `quick` - Easy to learn games\n\n';
271
- help += '**Categories:**\n';
272
- Object.entries(CATEGORIES).forEach(([id, cat]) => {
273
- help += `• \`${id}\` - ${cat.name}\n`;
274
- });
275
- help += '\n**Actions:**\n';
276
- help += '• `refresh` - Update game status\n';
277
- help += '• `arcade` - Launch full game browser\n';
278
- help += '• `back` - Return to overview\n';
279
-
280
- return { success: true, customDisplay: help };
281
- }
282
-
283
- // Unknown command
284
- return {
285
- error: `Unknown command '${cmd}'. Try 'help' for available commands, or 'arcade' to browse all games.`
286
- };
287
- }
288
-
289
- // Get a random game recommendation with reason
290
- function getRandomGameRecommendation() {
291
- const allGames = Object.entries(GAMES);
292
- const randomGame = allGames[Math.floor(Math.random() * allGames.length)];
293
- const [id, game] = randomGame;
294
-
295
- const reasons = [
296
- 'Great for beginners!',
297
- 'Quick to learn, hard to master',
298
- 'Perfect for a coffee break',
299
- 'Lots of replayability',
300
- 'Fan favorite in the workshop',
301
- 'Creative and fun',
302
- 'Good brain exercise',
303
- 'Social and interactive'
304
- ];
305
-
306
- const reason = reasons[Math.floor(Math.random() * reasons.length)];
307
-
308
- return {
309
- id,
310
- game,
311
- reason
312
- };
313
- }
314
-
315
- // Check if a specific game exists
316
- function gameExists(gameId) {
317
- return !!GAMES[gameId];
318
- }
319
-
320
- // Get game info by ID
321
- function getGameInfo(gameId) {
322
- return GAMES[gameId] ? { id: gameId, ...GAMES[gameId] } : null;
323
- }
324
-
325
- module.exports = {
326
- createInitialGameStatusState,
327
- getGameOverview,
328
- getFeaturedGames,
329
- getGamesByDifficulty,
330
- getGamesByPlayerType,
331
- getQuickPlayGames,
332
- formatGameStatusDisplay,
333
- handleGameStatusCommand,
334
- getRandomGameRecommendation,
335
- gameExists,
336
- getGameInfo
337
- };