slashvibe-mcp 0.3.21 → 0.3.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +280 -47
- package/config.js +36 -31
- package/crypto.js +1 -6
- package/discord.js +19 -19
- package/index.js +217 -207
- package/intelligence/index.js +2 -9
- package/intelligence/infer.js +10 -16
- package/intelligence/patterns.js +23 -18
- package/intelligence/proactive.js +16 -15
- package/intelligence/serendipity.js +57 -20
- package/memory.js +13 -8
- package/notify.js +39 -14
- package/package.json +27 -20
- package/presence.js +2 -2
- package/prompts.js +5 -9
- package/protocol/index.js +123 -87
- package/protocol/telegram-commands.js +36 -37
- package/store/api.js +358 -529
- package/store/local.js +9 -10
- package/store/profiles.js +48 -192
- package/store/reservations.js +2 -9
- package/store/skills.js +69 -71
- package/store/sqlite.js +355 -0
- package/tools/_actions.js +48 -387
- package/tools/_connection-queue.js +45 -56
- package/tools/_discovery-enhanced.js +52 -57
- package/tools/_discovery.js +87 -185
- package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
- package/tools/{shipback.js → _experimental/shipback.js} +4 -3
- package/tools/_proactive-discovery.js +60 -73
- package/tools/_shared/index.js +41 -64
- package/tools/admin-inbox.js +10 -15
- package/tools/agents.js +1 -1
- package/tools/artifact-create.js +13 -23
- package/tools/artifact-view.js +4 -4
- package/tools/{_deprecated/back.js → back.js} +1 -1
- package/tools/bye.js +3 -5
- package/tools/consent.js +2 -2
- package/tools/context.js +9 -10
- package/tools/crossword.js +3 -2
- package/tools/discover.js +94 -356
- package/tools/dm.js +27 -86
- package/tools/doctor.js +12 -41
- package/tools/drawing.js +34 -20
- package/tools/echo.js +11 -11
- package/tools/feed.js +30 -58
- package/tools/follow.js +64 -187
- package/tools/{_deprecated/forget.js → forget.js} +4 -7
- package/tools/game.js +144 -48
- package/tools/handoff.js +6 -8
- package/tools/help.js +3 -3
- package/tools/idea.js +15 -27
- package/tools/inbox.js +121 -293
- package/tools/init.js +54 -151
- package/tools/invite.js +8 -21
- package/tools/migrate.js +27 -24
- package/tools/multiplayer-game.js +50 -40
- package/tools/{_deprecated/mute.js → mute.js} +4 -3
- package/tools/notifications.js +58 -48
- package/tools/observe.js +12 -15
- package/tools/onboarding.js +8 -11
- package/tools/open.js +13 -144
- package/tools/party-game.js +23 -12
- package/tools/patterns.js +2 -1
- package/tools/ping.js +5 -7
- package/tools/react.js +28 -30
- package/tools/{_deprecated/recall.js → recall.js} +5 -10
- package/tools/release.js +4 -2
- package/tools/{_deprecated/remember.js → remember.js} +4 -6
- package/tools/report.js +2 -2
- package/tools/request.js +6 -26
- package/tools/reserve.js +1 -1
- package/tools/session-fork.js +97 -0
- package/tools/session-save.js +109 -0
- package/tools/settings.js +30 -99
- package/tools/ship.js +74 -56
- package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
- package/tools/social-inbox.js +22 -28
- package/tools/social-post.js +24 -27
- package/tools/solo-game.js +54 -46
- package/tools/start.js +14 -148
- package/tools/status.js +21 -68
- package/tools/submit.js +4 -2
- package/tools/suggest-tags.js +36 -33
- package/tools/summarize.js +19 -16
- package/tools/tag-suggestions.js +72 -73
- package/tools/test.js +1 -1
- package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
- package/tools/token.js +4 -4
- package/tools/update.js +1 -2
- package/tools/watch.js +132 -112
- package/tools/who.js +20 -40
- package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
- package/tools/workshop-buddy.js +52 -53
- package/tools/x-mentions.js +0 -1
- package/tools/x-reply.js +0 -1
- package/twitter.js +14 -20
- package/version.json +8 -10
- package/analytics.js +0 -107
- package/auth-store.js +0 -148
- package/auto-update.js +0 -130
- package/bridges/bridge-monitor.js +0 -388
- package/bridges/discord-bot.js +0 -431
- package/bridges/farcaster.js +0 -299
- package/bridges/telegram.js +0 -261
- package/bridges/webhook-health.js +0 -420
- package/bridges/webhook-server.js +0 -437
- package/bridges/whatsapp.js +0 -441
- package/bridges/x-webhook.js +0 -423
- package/games/arcade.js +0 -406
- package/games/chess.js +0 -451
- package/games/colorguess.js +0 -343
- package/games/crossword-words.js +0 -171
- package/games/crossword.js +0 -461
- package/games/drawing.js +0 -347
- package/games/gameroulette.js +0 -300
- package/games/gamerouter.js +0 -336
- package/games/gamestatus.js +0 -337
- package/games/guessnumber.js +0 -209
- package/games/hangman.js +0 -279
- package/games/memory.js +0 -338
- package/games/multiplayer-tictactoe.js +0 -389
- package/games/pixelart.js +0 -399
- package/games/quickduel.js +0 -354
- package/games/riddle.js +0 -371
- package/games/rockpaperscissors.js +0 -291
- package/games/snake.js +0 -406
- package/games/storybuilder.js +0 -343
- package/games/tictactoe.js +0 -345
- package/games/twentyquestions.js +0 -286
- package/games/twotruths.js +0 -207
- package/games/werewolf.js +0 -508
- package/games/wordassociation.js +0 -247
- package/games/wordchain.js +0 -135
- package/intelligence/interests.js +0 -369
- package/notification-emitter.js +0 -77
- package/setup.js +0 -480
- package/smart-inbox.js +0 -276
- package/tools/_deprecated/auto-suggest-connections.js +0 -304
- package/tools/_deprecated/bootstrap-skills.js +0 -231
- package/tools/_deprecated/bridge-dashboard.js +0 -342
- package/tools/_deprecated/bridge-health.js +0 -400
- package/tools/_deprecated/bridge-live.js +0 -384
- package/tools/_deprecated/bridges.js +0 -383
- package/tools/_deprecated/colorguess.js +0 -281
- package/tools/_deprecated/discover-insights.js +0 -379
- package/tools/_deprecated/discover-momentum.js +0 -256
- package/tools/_deprecated/discovery-analytics.js +0 -345
- package/tools/_deprecated/discovery-auto-suggest.js +0 -275
- package/tools/_deprecated/discovery-bootstrap.js +0 -267
- package/tools/_deprecated/discovery-daily.js +0 -375
- package/tools/_deprecated/discovery-dashboard.js +0 -385
- package/tools/_deprecated/discovery-digest.js +0 -314
- package/tools/_deprecated/discovery-hub.js +0 -357
- package/tools/_deprecated/discovery-insights.js +0 -384
- package/tools/_deprecated/discovery-momentum.js +0 -281
- package/tools/_deprecated/discovery-monitor.js +0 -319
- package/tools/_deprecated/discovery-proactive.js +0 -300
- package/tools/_deprecated/draw.js +0 -317
- package/tools/_deprecated/farcaster.js +0 -307
- package/tools/_deprecated/games-catalog.js +0 -376
- package/tools/_deprecated/games.js +0 -313
- package/tools/_deprecated/guessnumber.js +0 -194
- package/tools/_deprecated/hangman.js +0 -129
- package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
- package/tools/_deprecated/riddle.js +0 -240
- package/tools/_deprecated/run-bootstrap.js +0 -69
- package/tools/_deprecated/skills-analytics.js +0 -349
- package/tools/_deprecated/skills-bootstrap.js +0 -301
- package/tools/_deprecated/skills-dashboard.js +0 -268
- package/tools/_deprecated/skills.js +0 -380
- package/tools/_deprecated/smart-intro.js +0 -353
- package/tools/_deprecated/storybuilder.js +0 -331
- package/tools/_deprecated/telegram-bot.js +0 -183
- package/tools/_deprecated/telegram-setup.js +0 -214
- package/tools/_deprecated/twentyquestions.js +0 -143
- package/tools/_shared.js +0 -234
- package/tools/_work-context.js +0 -338
- package/tools/_work-context.manual-test.js +0 -199
- package/tools/_work-context.test.js +0 -260
- package/tools/activity.js +0 -220
- package/tools/agent-treasury.js +0 -288
- package/tools/analytics.js +0 -191
- package/tools/approve.js +0 -197
- package/tools/arcade.js +0 -173
- package/tools/artifacts-price.js +0 -107
- package/tools/ask-expert.js +0 -160
- package/tools/available.js +0 -120
- package/tools/become-expert.js +0 -150
- package/tools/broadcast.js +0 -325
- package/tools/chat.js +0 -202
- package/tools/collaborative-drawing.js +0 -286
- package/tools/connection-status.js +0 -178
- package/tools/earnings.js +0 -126
- package/tools/friends.js +0 -207
- package/tools/genesis.js +0 -233
- package/tools/gig-browse.js +0 -206
- package/tools/gig-complete.js +0 -144
- package/tools/health.js +0 -87
- package/tools/leaderboard.js +0 -117
- package/tools/lib/git-apply.js +0 -206
- package/tools/lib/git-bundle.js +0 -407
- package/tools/mint.js +0 -377
- package/tools/plan.js +0 -225
- package/tools/profile.js +0 -219
- package/tools/proof-of-work.js +0 -144
- package/tools/pulse.js +0 -218
- package/tools/reply.js +0 -166
- package/tools/reputation.js +0 -175
- package/tools/schedule.js +0 -367
- package/tools/search-messages.js +0 -123
- package/tools/session.js +0 -467
- package/tools/session_price.js +0 -128
- package/tools/smart-check.js +0 -201
- package/tools/social-processor.js +0 -445
- package/tools/streak.js +0 -147
- package/tools/stuck.js +0 -297
- package/tools/subscribe.js +0 -148
- package/tools/subscriptions.js +0 -134
- package/tools/tip.js +0 -193
- package/tools/wallet.js +0 -269
- package/tools/webhook-test.js +0 -388
- package/tools/withdraw.js +0 -145
- package/tools/work-summary.js +0 -96
- package/tools/workshop.js +0 -327
- /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
- /package/tools/{l2.js → _experimental/l2.js} +0 -0
- /package/tools/{_deprecated/away.js → away.js} +0 -0
package/games/gamerouter.js
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/**
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* Game Router - Quick launcher for any workshop game
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* Routes game commands to the appropriate game implementation
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* Makes all games easily accessible with simple commands
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*/
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// Import all game systems
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const arcade = require('./arcade');
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const drawing = require('./drawing');
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const pixelart = require('./pixelart');
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const gamestatus = require('./gamestatus');
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const hangman = require('./hangman');
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const wordchain = require('./wordchain');
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const twentyquestions = require('./twentyquestions');
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const wordassociation = require('./wordassociation');
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// Game routing table - maps game IDs to their implementations
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const GAME_ROUTES = {
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// Discovery & navigation
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'arcade': {
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type: 'navigation',
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module: arcade,
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createState: arcade.createInitialArcadeState,
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display: arcade.formatArcadeDisplay,
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handleCommand: arcade.handleArcadeCommand,
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description: 'Browse all available games'
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},
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'gamestatus': {
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type: 'status',
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module: gamestatus,
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createState: gamestatus.createInitialGameStatusState,
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display: gamestatus.formatGameStatusDisplay,
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handleCommand: gamestatus.handleGameStatusCommand,
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description: 'See game overview and get recommendations'
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},
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// Creative & collaborative games
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'drawing': {
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type: 'collaborative',
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module: drawing,
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createState: drawing.createInitialDrawingState,
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display: drawing.formatDrawingDisplay,
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handleCommand: null, // Uses direct methods
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description: 'Collaborative drawing canvas'
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},
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'pixelart': {
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type: 'collaborative',
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module: pixelart,
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createState: pixelart.createInitialPixelArtState,
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display: pixelart.formatPixelArtDisplay,
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handleCommand: null,
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description: 'Collaborative pixel art creation'
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},
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// Single-player games
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'hangman': {
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type: 'singleplayer',
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module: hangman,
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createState: hangman.createInitialHangmanState,
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display: hangman.formatHangmanDisplay,
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handleCommand: null,
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description: 'Classic word guessing game'
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},
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'twentyquestions': {
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type: 'interactive',
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module: twentyquestions,
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createState: twentyquestions.createInitialTwentyQuestionsState,
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display: twentyquestions.formatTwentyQuestionsDisplay,
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handleCommand: null,
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description: 'Guess what I\'m thinking!'
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},
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// Multiplayer word games
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'wordchain': {
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type: 'multiplayer',
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module: wordchain,
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createState: wordchain.createInitialWordChainState,
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display: wordchain.formatWordChainDisplay,
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handleCommand: null,
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description: 'Build chains of connected words'
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},
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'wordassociation': {
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type: 'multiplayer',
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module: wordassociation,
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createState: wordassociation.createInitialWordAssociationState,
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display: wordassociation.formatWordAssociationDisplay,
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handleCommand: null,
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description: 'Quick-fire word connections'
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}
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};
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// Get list of all routable games
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function getAvailableGames() {
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return Object.keys(GAME_ROUTES);
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}
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// Check if a game is available
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function gameAvailable(gameId) {
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return !!GAME_ROUTES[gameId];
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}
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// Get game info
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function getGameRoute(gameId) {
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return GAME_ROUTES[gameId];
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}
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// Create initial state for any game
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function createGameState(gameId) {
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const route = GAME_ROUTES[gameId];
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return { error: `Game '${gameId}' not found!` };
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}
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try {
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return {
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success: true,
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gameState: state,
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gameType: route.type,
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gameId: gameId
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};
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} catch (error) {
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return { error: `Failed to create ${gameId}: ${error.message}` };
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const route = GAME_ROUTES[gameId];
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return `Error: Game '${gameId}' not found!`;
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try {
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function handleGameCommand(gameId, gameState, command) {
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const route = GAME_ROUTES[gameId];
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return { error: `Game '${gameId}' not found!` };
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return { error: `Game '${gameId}' doesn't support text commands. Use specific game actions.` };
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function getGameSuggestions(playerCount = 'any', difficulty = 'any', category = 'any') {
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const allGames = arcade.GAMES;
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let suggestions = Object.entries(allGames);
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suggestions = suggestions.filter(([id, game]) => {
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if (playerCount === 'multiplayer') return game.players !== 'Solo';
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suggestions = suggestions.filter(([id, game]) =>
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);
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suggestions = suggestions.filter(([id, game]) => game.category === category);
|
|
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|
-
}
|
|
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|
-
|
|
189
|
-
return suggestions.map(([id, game]) => ({
|
|
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|
-
id,
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|
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name: game.name,
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|
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description: game.description,
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|
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players: game.players,
|
|
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difficulty: game.difficulty,
|
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|
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category: game.category,
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|
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icon: game.icon,
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|
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available: gameAvailable(id)
|
|
198
|
-
}));
|
|
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|
-
}
|
|
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|
-
|
|
201
|
-
// Get quick start instructions for a game
|
|
202
|
-
function getQuickStart(gameId) {
|
|
203
|
-
const instructions = {
|
|
204
|
-
'arcade': 'Browse all games! Try typing category names like `classic` or game names like `chess`.',
|
|
205
|
-
'gamestatus': 'See game overview! Try `easy`, `solo`, `multiplayer` to filter games.',
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|
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|
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'drawing': 'Join collaborative drawing! Use coordinates and character names to draw.',
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'pixelart': 'Create pixel art! Place colored pixels to make collaborative art.',
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'hangman': 'Guess letters to reveal the hidden word! Try common letters first.',
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|
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'twentyquestions': 'Ask yes/no questions to guess what I\'m thinking! You have 20 tries.',
|
|
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|
-
'wordchain': 'Build word chains! Each word must connect to the previous word.',
|
|
211
|
-
'wordassociation': 'Say the first word that comes to mind! Build associations.'
|
|
212
|
-
};
|
|
213
|
-
|
|
214
|
-
return instructions[gameId] || 'Game instructions not available. Check the game description for details.';
|
|
215
|
-
}
|
|
216
|
-
|
|
217
|
-
// Format router help/overview
|
|
218
|
-
function formatRouterHelp() {
|
|
219
|
-
let help = '🎮 **GAME ROUTER - Quick Access to All Games**\n\n';
|
|
220
|
-
|
|
221
|
-
// Group by type
|
|
222
|
-
const byType = {};
|
|
223
|
-
Object.entries(GAME_ROUTES).forEach(([id, route]) => {
|
|
224
|
-
if (!byType[route.type]) byType[route.type] = [];
|
|
225
|
-
byType[route.type].push({ id, ...route });
|
|
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|
-
});
|
|
227
|
-
|
|
228
|
-
Object.entries(byType).forEach(([type, games]) => {
|
|
229
|
-
const typeLabels = {
|
|
230
|
-
navigation: '🧭 Navigation & Discovery',
|
|
231
|
-
status: '📊 Game Information',
|
|
232
|
-
collaborative: '🎨 Collaborative Games',
|
|
233
|
-
singleplayer: '🎯 Solo Games',
|
|
234
|
-
multiplayer: '👥 Multiplayer Games',
|
|
235
|
-
interactive: '🤖 Interactive Games'
|
|
236
|
-
};
|
|
237
|
-
|
|
238
|
-
help += `**${typeLabels[type] || type.toUpperCase()}**\n`;
|
|
239
|
-
games.forEach(game => {
|
|
240
|
-
help += `• \`${game.id}\` - ${game.description}\n`;
|
|
241
|
-
});
|
|
242
|
-
help += '\n';
|
|
243
|
-
});
|
|
244
|
-
|
|
245
|
-
help += '**Quick Commands:**\n';
|
|
246
|
-
help += '• Type any game ID to launch it\n';
|
|
247
|
-
help += '• `available` - List all games\n';
|
|
248
|
-
help += '• `suggest solo/multiplayer easy/medium` - Get recommendations\n';
|
|
249
|
-
help += '• `arcade` - Browse full game collection\n';
|
|
250
|
-
help += '• `gamestatus` - See what\'s available\n\n';
|
|
251
|
-
|
|
252
|
-
help += '**Integration:**\n';
|
|
253
|
-
help += 'Use `vibe game @user` for tic-tac-toe/chess\n';
|
|
254
|
-
help += 'Use individual game names for other games\n';
|
|
255
|
-
|
|
256
|
-
return help;
|
|
257
|
-
}
|
|
258
|
-
|
|
259
|
-
// Handle general router commands
|
|
260
|
-
function handleRouterCommand(command) {
|
|
261
|
-
const cmd = command.toLowerCase().trim();
|
|
262
|
-
|
|
263
|
-
if (cmd === 'available' || cmd === 'list') {
|
|
264
|
-
const games = getAvailableGames();
|
|
265
|
-
return {
|
|
266
|
-
success: true,
|
|
267
|
-
display: `**Available Games (${games.length}):**\n${games.join(', ')}\n\nType any game name to launch it!`
|
|
268
|
-
};
|
|
269
|
-
}
|
|
270
|
-
|
|
271
|
-
if (cmd.startsWith('suggest')) {
|
|
272
|
-
// Parse suggestion parameters
|
|
273
|
-
const parts = cmd.split(' ').slice(1); // Remove 'suggest'
|
|
274
|
-
let playerCount = 'any';
|
|
275
|
-
let difficulty = 'any';
|
|
276
|
-
|
|
277
|
-
parts.forEach(part => {
|
|
278
|
-
if (['solo', 'multiplayer'].includes(part)) playerCount = part;
|
|
279
|
-
if (['easy', 'medium', 'hard'].includes(part)) difficulty = part;
|
|
280
|
-
});
|
|
281
|
-
|
|
282
|
-
const suggestions = getGameSuggestions(playerCount, difficulty);
|
|
283
|
-
|
|
284
|
-
let response = `🎯 **Game Suggestions** (${suggestions.length} games)\n`;
|
|
285
|
-
if (playerCount !== 'any') response += `*${playerCount} games*\n`;
|
|
286
|
-
if (difficulty !== 'any') response += `*${difficulty} difficulty*\n`;
|
|
287
|
-
response += '\n';
|
|
288
|
-
|
|
289
|
-
suggestions.slice(0, 8).forEach(game => {
|
|
290
|
-
const status = game.available ? '✅' : '🚧';
|
|
291
|
-
response += `${status} ${game.icon} **${game.name}** (${game.players})\n`;
|
|
292
|
-
response += ` *${game.description}*\n\n`;
|
|
293
|
-
});
|
|
294
|
-
|
|
295
|
-
return { success: true, display: response };
|
|
296
|
-
}
|
|
297
|
-
|
|
298
|
-
if (cmd === 'help' || cmd === '?') {
|
|
299
|
-
return { success: true, display: formatRouterHelp() };
|
|
300
|
-
}
|
|
301
|
-
|
|
302
|
-
// Check if it's a game launch command
|
|
303
|
-
if (gameAvailable(cmd)) {
|
|
304
|
-
const result = createGameState(cmd);
|
|
305
|
-
if (result.error) {
|
|
306
|
-
return { error: result.error };
|
|
307
|
-
}
|
|
308
|
-
|
|
309
|
-
const display = displayGame(cmd, result.gameState);
|
|
310
|
-
const instructions = getQuickStart(cmd);
|
|
311
|
-
|
|
312
|
-
return {
|
|
313
|
-
success: true,
|
|
314
|
-
display: display + '\n\n💡 **Quick Start:** ' + instructions,
|
|
315
|
-
gameState: result.gameState,
|
|
316
|
-
gameId: cmd,
|
|
317
|
-
gameType: result.gameType
|
|
318
|
-
};
|
|
319
|
-
}
|
|
320
|
-
|
|
321
|
-
return { error: `Unknown command '${cmd}'. Type 'help' for available commands or 'available' for game list.` };
|
|
322
|
-
}
|
|
323
|
-
|
|
324
|
-
module.exports = {
|
|
325
|
-
GAME_ROUTES,
|
|
326
|
-
getAvailableGames,
|
|
327
|
-
gameAvailable,
|
|
328
|
-
getGameRoute,
|
|
329
|
-
createGameState,
|
|
330
|
-
displayGame,
|
|
331
|
-
handleGameCommand,
|
|
332
|
-
getGameSuggestions,
|
|
333
|
-
getQuickStart,
|
|
334
|
-
formatRouterHelp,
|
|
335
|
-
handleRouterCommand
|
|
336
|
-
};
|
package/games/gamestatus.js
DELETED
|
@@ -1,337 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Game Status Checker - See what games are available and what's happening
|
|
3
|
-
* Helps users discover games and find active sessions to join
|
|
4
|
-
*/
|
|
5
|
-
|
|
6
|
-
// Import arcade data for game information
|
|
7
|
-
const { GAMES, CATEGORIES } = require('./arcade');
|
|
8
|
-
|
|
9
|
-
// Create initial game status state
|
|
10
|
-
function createInitialGameStatusState() {
|
|
11
|
-
return {
|
|
12
|
-
view: 'overview', // 'overview', 'category', 'active'
|
|
13
|
-
selectedCategory: null,
|
|
14
|
-
lastChecked: new Date().toISOString(),
|
|
15
|
-
refreshCount: 0
|
|
16
|
-
};
|
|
17
|
-
}
|
|
18
|
-
|
|
19
|
-
// Get overview of all available games
|
|
20
|
-
function getGameOverview() {
|
|
21
|
-
const totalGames = Object.keys(GAMES).length;
|
|
22
|
-
const categoryCounts = {};
|
|
23
|
-
|
|
24
|
-
// Count games by category
|
|
25
|
-
Object.values(GAMES).forEach(game => {
|
|
26
|
-
categoryCounts[game.category] = (categoryCounts[game.category] || 0) + 1;
|
|
27
|
-
});
|
|
28
|
-
|
|
29
|
-
// Count by player type
|
|
30
|
-
const playerTypes = {
|
|
31
|
-
solo: 0,
|
|
32
|
-
multiplayer: 0,
|
|
33
|
-
versus: 0
|
|
34
|
-
};
|
|
35
|
-
|
|
36
|
-
Object.values(GAMES).forEach(game => {
|
|
37
|
-
if (game.players === 'Solo') {
|
|
38
|
-
playerTypes.solo++;
|
|
39
|
-
} else if (game.players.includes('v1') || game.players === '1v1') {
|
|
40
|
-
playerTypes.versus++;
|
|
41
|
-
} else {
|
|
42
|
-
playerTypes.multiplayer++;
|
|
43
|
-
}
|
|
44
|
-
});
|
|
45
|
-
|
|
46
|
-
return {
|
|
47
|
-
totalGames,
|
|
48
|
-
categoryCounts,
|
|
49
|
-
playerTypes
|
|
50
|
-
};
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
// Get featured games (popular/recommended)
|
|
54
|
-
function getFeaturedGames() {
|
|
55
|
-
// Hand-picked selection of great games to try
|
|
56
|
-
const featured = [
|
|
57
|
-
'tictactoe', // Classic and simple
|
|
58
|
-
'chess', // Strategic depth
|
|
59
|
-
'drawing', // Creative collaboration
|
|
60
|
-
'pixelart', // Artistic fun
|
|
61
|
-
'hangman', // Word game classic
|
|
62
|
-
'wordchain', // Interactive word game
|
|
63
|
-
'snake', // Action-packed
|
|
64
|
-
'werewolf', // Social deduction
|
|
65
|
-
'twentyquestions' // Interactive guessing
|
|
66
|
-
];
|
|
67
|
-
|
|
68
|
-
return featured
|
|
69
|
-
.filter(id => GAMES[id]) // Make sure game exists
|
|
70
|
-
.map(id => ({ id, ...GAMES[id] }));
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
// Get games by difficulty level
|
|
74
|
-
function getGamesByDifficulty(difficulty) {
|
|
75
|
-
return Object.entries(GAMES)
|
|
76
|
-
.filter(([id, game]) => game.difficulty.toLowerCase() === difficulty.toLowerCase())
|
|
77
|
-
.map(([id, game]) => ({ id, ...game }));
|
|
78
|
-
}
|
|
79
|
-
|
|
80
|
-
// Get games suitable for quick play (easy/medium difficulty)
|
|
81
|
-
function getQuickPlayGames() {
|
|
82
|
-
return Object.entries(GAMES)
|
|
83
|
-
.filter(([id, game]) => ['Easy', 'Medium'].includes(game.difficulty))
|
|
84
|
-
.map(([id, game]) => ({ id, ...game }));
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
// Get games by player count preference
|
|
88
|
-
function getGamesByPlayerType(playerType) {
|
|
89
|
-
const filters = {
|
|
90
|
-
solo: game => game.players === 'Solo',
|
|
91
|
-
competitive: game => game.players.includes('v1') || game.players === '1v1',
|
|
92
|
-
multiplayer: game => !game.players.includes('Solo') && !game.players.includes('v1'),
|
|
93
|
-
any: () => true
|
|
94
|
-
};
|
|
95
|
-
|
|
96
|
-
const filter = filters[playerType] || filters.any;
|
|
97
|
-
|
|
98
|
-
return Object.entries(GAMES)
|
|
99
|
-
.filter(([id, game]) => filter(game))
|
|
100
|
-
.map(([id, game]) => ({ id, ...game }));
|
|
101
|
-
}
|
|
102
|
-
|
|
103
|
-
// Format game status display
|
|
104
|
-
function formatGameStatusDisplay(gameState) {
|
|
105
|
-
const { view, selectedCategory, refreshCount } = gameState;
|
|
106
|
-
const overview = getGameOverview();
|
|
107
|
-
|
|
108
|
-
let display = '';
|
|
109
|
-
|
|
110
|
-
if (view === 'overview') {
|
|
111
|
-
// Main game status overview
|
|
112
|
-
display += '🎮 **GAME STATUS & DISCOVERY**\n\n';
|
|
113
|
-
display += `**📊 Overview** • Refresh #${refreshCount + 1}\n`;
|
|
114
|
-
display += `**${overview.totalGames} games available** in the Workshop Arcade\n\n`;
|
|
115
|
-
|
|
116
|
-
// Category breakdown
|
|
117
|
-
display += '**📂 Games by Category:**\n';
|
|
118
|
-
Object.entries(overview.categoryCounts).forEach(([category, count]) => {
|
|
119
|
-
const categoryInfo = CATEGORIES[category];
|
|
120
|
-
if (categoryInfo) {
|
|
121
|
-
display += `${categoryInfo.icon} ${categoryInfo.name}: **${count} games**\n`;
|
|
122
|
-
}
|
|
123
|
-
});
|
|
124
|
-
display += '\n';
|
|
125
|
-
|
|
126
|
-
// Player type breakdown
|
|
127
|
-
display += '**👥 Games by Player Type:**\n';
|
|
128
|
-
display += `🎯 Solo games: **${overview.playerTypes.solo}**\n`;
|
|
129
|
-
display += `⚔️ 1v1 competitive: **${overview.playerTypes.versus}**\n`;
|
|
130
|
-
display += `👥 Multiplayer: **${overview.playerTypes.multiplayer}**\n\n`;
|
|
131
|
-
|
|
132
|
-
// Featured games
|
|
133
|
-
const featured = getFeaturedGames();
|
|
134
|
-
display += '**⭐ Featured Games (Great to Try):**\n';
|
|
135
|
-
featured.slice(0, 6).forEach(game => {
|
|
136
|
-
display += `${game.icon} **${game.name}** (${game.players}) - ${game.description}\n`;
|
|
137
|
-
});
|
|
138
|
-
display += '\n';
|
|
139
|
-
|
|
140
|
-
// Quick recommendations
|
|
141
|
-
display += '**🚀 Quick Recommendations:**\n';
|
|
142
|
-
display += '• **New to games?** Try Tic-Tac-Toe or Number Guessing\n';
|
|
143
|
-
display += '• **Want creativity?** Check out Collaborative Drawing or Pixel Art\n';
|
|
144
|
-
display += '• **Like words?** Try Hangman, Word Chain, or Twenty Questions\n';
|
|
145
|
-
display += '• **Social fun?** Werewolf or Two Truths & A Lie are great with friends\n\n';
|
|
146
|
-
|
|
147
|
-
display += '**💡 Commands:**\n';
|
|
148
|
-
display += '• Type `arcade` or `games` to launch the full Workshop Arcade\n';
|
|
149
|
-
display += '• Type `easy`, `medium`, or `hard` to filter by difficulty\n';
|
|
150
|
-
display += '• Type `solo`, `competitive`, or `multiplayer` to filter by type\n';
|
|
151
|
-
display += '• Type `refresh` to update this status\n';
|
|
152
|
-
|
|
153
|
-
} else if (view === 'category') {
|
|
154
|
-
// Category-specific view (if implemented)
|
|
155
|
-
const categoryInfo = CATEGORIES[selectedCategory];
|
|
156
|
-
display += `${categoryInfo.icon} **${categoryInfo.name.toUpperCase()}**\n\n`;
|
|
157
|
-
display += `*${categoryInfo.description}*\n\n`;
|
|
158
|
-
|
|
159
|
-
const categoryGames = Object.entries(GAMES)
|
|
160
|
-
.filter(([id, game]) => game.category === selectedCategory)
|
|
161
|
-
.map(([id, game]) => ({ id, ...game }));
|
|
162
|
-
|
|
163
|
-
categoryGames.forEach(game => {
|
|
164
|
-
display += `${game.icon} **${game.name}** (${game.players})\n`;
|
|
165
|
-
display += ` *${game.description}*\n\n`;
|
|
166
|
-
});
|
|
167
|
-
}
|
|
168
|
-
|
|
169
|
-
return display;
|
|
170
|
-
}
|
|
171
|
-
|
|
172
|
-
// Handle game status commands
|
|
173
|
-
function handleGameStatusCommand(gameState, command) {
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174
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const cmd = command.toLowerCase().trim();
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175
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-
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176
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// Refresh command
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177
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if (cmd === 'refresh' || cmd === 'update') {
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return {
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success: true,
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gameState: {
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...gameState,
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lastChecked: new Date().toISOString(),
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refreshCount: gameState.refreshCount + 1
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}
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185
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};
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186
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}
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187
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-
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188
|
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// Difficulty filters
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189
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if (['easy', 'medium', 'hard'].includes(cmd)) {
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const games = getGamesByDifficulty(cmd);
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191
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let response = `🎯 **${cmd.toUpperCase()} DIFFICULTY GAMES**\n\n`;
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193
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games.forEach(game => {
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response += `${game.icon} **${game.name}** (${game.players})\n`;
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response += ` *${game.description}*\n\n`;
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196
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});
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197
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198
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response += `*Found ${games.length} games with ${cmd} difficulty*`;
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199
|
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200
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return { success: true, customDisplay: response };
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201
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}
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202
|
-
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203
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// Player type filters
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204
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if (['solo', 'competitive', 'multiplayer'].includes(cmd)) {
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205
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const games = getGamesByPlayerType(cmd);
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206
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let response = `👥 **${cmd.toUpperCase()} GAMES**\n\n`;
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207
|
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|
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208
|
-
games.forEach(game => {
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209
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response += `${game.icon} **${game.name}** (${game.players})\n`;
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|
210
|
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response += ` *${game.description}*\n\n`;
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211
|
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});
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|
212
|
-
|
|
213
|
-
response += `*Found ${games.length} ${cmd} games*`;
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|
214
|
-
|
|
215
|
-
return { success: true, customDisplay: response };
|
|
216
|
-
}
|
|
217
|
-
|
|
218
|
-
// Quick play filter
|
|
219
|
-
if (cmd === 'quick' || cmd === 'quickplay') {
|
|
220
|
-
const games = getQuickPlayGames();
|
|
221
|
-
let response = `⚡ **QUICK PLAY GAMES**\n\n`;
|
|
222
|
-
response += `*Easy to learn, fun to play!*\n\n`;
|
|
223
|
-
|
|
224
|
-
games.slice(0, 8).forEach(game => {
|
|
225
|
-
response += `${game.icon} **${game.name}** (${game.players})\n`;
|
|
226
|
-
response += ` *${game.description}*\n\n`;
|
|
227
|
-
});
|
|
228
|
-
|
|
229
|
-
return { success: true, customDisplay: response };
|
|
230
|
-
}
|
|
231
|
-
|
|
232
|
-
// Category navigation
|
|
233
|
-
if (CATEGORIES[cmd]) {
|
|
234
|
-
return {
|
|
235
|
-
success: true,
|
|
236
|
-
gameState: {
|
|
237
|
-
...gameState,
|
|
238
|
-
view: 'category',
|
|
239
|
-
selectedCategory: cmd
|
|
240
|
-
}
|
|
241
|
-
};
|
|
242
|
-
}
|
|
243
|
-
|
|
244
|
-
// Back to overview
|
|
245
|
-
if (cmd === 'back' || cmd === 'overview' || cmd === 'main') {
|
|
246
|
-
return {
|
|
247
|
-
success: true,
|
|
248
|
-
gameState: {
|
|
249
|
-
...gameState,
|
|
250
|
-
view: 'overview',
|
|
251
|
-
selectedCategory: null
|
|
252
|
-
}
|
|
253
|
-
};
|
|
254
|
-
}
|
|
255
|
-
|
|
256
|
-
// Launch arcade
|
|
257
|
-
if (cmd === 'arcade' || cmd === 'games' || cmd === 'launcher') {
|
|
258
|
-
return {
|
|
259
|
-
success: true,
|
|
260
|
-
customDisplay: '🎮 **Workshop Arcade** - Use the `arcade` game to launch the full game browser!\n\nType `vibe arcade` or start any specific game by name.'
|
|
261
|
-
};
|
|
262
|
-
}
|
|
263
|
-
|
|
264
|
-
// Help
|
|
265
|
-
if (cmd === 'help' || cmd === '?') {
|
|
266
|
-
let help = '🎮 **Game Status Commands**\n\n';
|
|
267
|
-
help += '**Filters:**\n';
|
|
268
|
-
help += '• `easy`, `medium`, `hard` - Games by difficulty\n';
|
|
269
|
-
help += '• `solo`, `competitive`, `multiplayer` - Games by player type\n';
|
|
270
|
-
help += '• `quick` - Easy to learn games\n\n';
|
|
271
|
-
help += '**Categories:**\n';
|
|
272
|
-
Object.entries(CATEGORIES).forEach(([id, cat]) => {
|
|
273
|
-
help += `• \`${id}\` - ${cat.name}\n`;
|
|
274
|
-
});
|
|
275
|
-
help += '\n**Actions:**\n';
|
|
276
|
-
help += '• `refresh` - Update game status\n';
|
|
277
|
-
help += '• `arcade` - Launch full game browser\n';
|
|
278
|
-
help += '• `back` - Return to overview\n';
|
|
279
|
-
|
|
280
|
-
return { success: true, customDisplay: help };
|
|
281
|
-
}
|
|
282
|
-
|
|
283
|
-
// Unknown command
|
|
284
|
-
return {
|
|
285
|
-
error: `Unknown command '${cmd}'. Try 'help' for available commands, or 'arcade' to browse all games.`
|
|
286
|
-
};
|
|
287
|
-
}
|
|
288
|
-
|
|
289
|
-
// Get a random game recommendation with reason
|
|
290
|
-
function getRandomGameRecommendation() {
|
|
291
|
-
const allGames = Object.entries(GAMES);
|
|
292
|
-
const randomGame = allGames[Math.floor(Math.random() * allGames.length)];
|
|
293
|
-
const [id, game] = randomGame;
|
|
294
|
-
|
|
295
|
-
const reasons = [
|
|
296
|
-
'Great for beginners!',
|
|
297
|
-
'Quick to learn, hard to master',
|
|
298
|
-
'Perfect for a coffee break',
|
|
299
|
-
'Lots of replayability',
|
|
300
|
-
'Fan favorite in the workshop',
|
|
301
|
-
'Creative and fun',
|
|
302
|
-
'Good brain exercise',
|
|
303
|
-
'Social and interactive'
|
|
304
|
-
];
|
|
305
|
-
|
|
306
|
-
const reason = reasons[Math.floor(Math.random() * reasons.length)];
|
|
307
|
-
|
|
308
|
-
return {
|
|
309
|
-
id,
|
|
310
|
-
game,
|
|
311
|
-
reason
|
|
312
|
-
};
|
|
313
|
-
}
|
|
314
|
-
|
|
315
|
-
// Check if a specific game exists
|
|
316
|
-
function gameExists(gameId) {
|
|
317
|
-
return !!GAMES[gameId];
|
|
318
|
-
}
|
|
319
|
-
|
|
320
|
-
// Get game info by ID
|
|
321
|
-
function getGameInfo(gameId) {
|
|
322
|
-
return GAMES[gameId] ? { id: gameId, ...GAMES[gameId] } : null;
|
|
323
|
-
}
|
|
324
|
-
|
|
325
|
-
module.exports = {
|
|
326
|
-
createInitialGameStatusState,
|
|
327
|
-
getGameOverview,
|
|
328
|
-
getFeaturedGames,
|
|
329
|
-
getGamesByDifficulty,
|
|
330
|
-
getGamesByPlayerType,
|
|
331
|
-
getQuickPlayGames,
|
|
332
|
-
formatGameStatusDisplay,
|
|
333
|
-
handleGameStatusCommand,
|
|
334
|
-
getRandomGameRecommendation,
|
|
335
|
-
gameExists,
|
|
336
|
-
getGameInfo
|
|
337
|
-
};
|