slashvibe-mcp 0.3.21 → 0.3.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (229) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +280 -47
  3. package/config.js +36 -31
  4. package/crypto.js +1 -6
  5. package/discord.js +19 -19
  6. package/index.js +217 -207
  7. package/intelligence/index.js +2 -9
  8. package/intelligence/infer.js +10 -16
  9. package/intelligence/patterns.js +23 -18
  10. package/intelligence/proactive.js +16 -15
  11. package/intelligence/serendipity.js +57 -20
  12. package/memory.js +13 -8
  13. package/notify.js +39 -14
  14. package/package.json +27 -20
  15. package/presence.js +2 -2
  16. package/prompts.js +5 -9
  17. package/protocol/index.js +123 -87
  18. package/protocol/telegram-commands.js +36 -37
  19. package/store/api.js +358 -529
  20. package/store/local.js +9 -10
  21. package/store/profiles.js +48 -192
  22. package/store/reservations.js +2 -9
  23. package/store/skills.js +69 -71
  24. package/store/sqlite.js +355 -0
  25. package/tools/_actions.js +48 -387
  26. package/tools/_connection-queue.js +45 -56
  27. package/tools/_discovery-enhanced.js +52 -57
  28. package/tools/_discovery.js +87 -185
  29. package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
  30. package/tools/{shipback.js → _experimental/shipback.js} +4 -3
  31. package/tools/_proactive-discovery.js +60 -73
  32. package/tools/_shared/index.js +41 -64
  33. package/tools/admin-inbox.js +10 -15
  34. package/tools/agents.js +1 -1
  35. package/tools/artifact-create.js +13 -23
  36. package/tools/artifact-view.js +4 -4
  37. package/tools/{_deprecated/back.js → back.js} +1 -1
  38. package/tools/bye.js +3 -5
  39. package/tools/consent.js +2 -2
  40. package/tools/context.js +9 -10
  41. package/tools/crossword.js +3 -2
  42. package/tools/discover.js +94 -356
  43. package/tools/dm.js +27 -86
  44. package/tools/doctor.js +12 -41
  45. package/tools/drawing.js +34 -20
  46. package/tools/echo.js +11 -11
  47. package/tools/feed.js +30 -58
  48. package/tools/follow.js +64 -187
  49. package/tools/{_deprecated/forget.js → forget.js} +4 -7
  50. package/tools/game.js +144 -48
  51. package/tools/handoff.js +6 -8
  52. package/tools/help.js +3 -3
  53. package/tools/idea.js +15 -27
  54. package/tools/inbox.js +121 -293
  55. package/tools/init.js +54 -151
  56. package/tools/invite.js +8 -21
  57. package/tools/migrate.js +27 -24
  58. package/tools/multiplayer-game.js +50 -40
  59. package/tools/{_deprecated/mute.js → mute.js} +4 -3
  60. package/tools/notifications.js +58 -48
  61. package/tools/observe.js +12 -15
  62. package/tools/onboarding.js +8 -11
  63. package/tools/open.js +13 -144
  64. package/tools/party-game.js +23 -12
  65. package/tools/patterns.js +2 -1
  66. package/tools/ping.js +5 -7
  67. package/tools/react.js +28 -30
  68. package/tools/{_deprecated/recall.js → recall.js} +5 -10
  69. package/tools/release.js +4 -2
  70. package/tools/{_deprecated/remember.js → remember.js} +4 -6
  71. package/tools/report.js +2 -2
  72. package/tools/request.js +6 -26
  73. package/tools/reserve.js +1 -1
  74. package/tools/session-fork.js +97 -0
  75. package/tools/session-save.js +109 -0
  76. package/tools/settings.js +30 -99
  77. package/tools/ship.js +74 -56
  78. package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
  79. package/tools/social-inbox.js +22 -28
  80. package/tools/social-post.js +24 -27
  81. package/tools/solo-game.js +54 -46
  82. package/tools/start.js +14 -148
  83. package/tools/status.js +21 -68
  84. package/tools/submit.js +4 -2
  85. package/tools/suggest-tags.js +36 -33
  86. package/tools/summarize.js +19 -16
  87. package/tools/tag-suggestions.js +72 -73
  88. package/tools/test.js +1 -1
  89. package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
  90. package/tools/token.js +4 -4
  91. package/tools/update.js +1 -2
  92. package/tools/watch.js +132 -112
  93. package/tools/who.js +20 -40
  94. package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
  95. package/tools/workshop-buddy.js +52 -53
  96. package/tools/x-mentions.js +0 -1
  97. package/tools/x-reply.js +0 -1
  98. package/twitter.js +14 -20
  99. package/version.json +8 -10
  100. package/analytics.js +0 -107
  101. package/auth-store.js +0 -148
  102. package/auto-update.js +0 -130
  103. package/bridges/bridge-monitor.js +0 -388
  104. package/bridges/discord-bot.js +0 -431
  105. package/bridges/farcaster.js +0 -299
  106. package/bridges/telegram.js +0 -261
  107. package/bridges/webhook-health.js +0 -420
  108. package/bridges/webhook-server.js +0 -437
  109. package/bridges/whatsapp.js +0 -441
  110. package/bridges/x-webhook.js +0 -423
  111. package/games/arcade.js +0 -406
  112. package/games/chess.js +0 -451
  113. package/games/colorguess.js +0 -343
  114. package/games/crossword-words.js +0 -171
  115. package/games/crossword.js +0 -461
  116. package/games/drawing.js +0 -347
  117. package/games/gameroulette.js +0 -300
  118. package/games/gamerouter.js +0 -336
  119. package/games/gamestatus.js +0 -337
  120. package/games/guessnumber.js +0 -209
  121. package/games/hangman.js +0 -279
  122. package/games/memory.js +0 -338
  123. package/games/multiplayer-tictactoe.js +0 -389
  124. package/games/pixelart.js +0 -399
  125. package/games/quickduel.js +0 -354
  126. package/games/riddle.js +0 -371
  127. package/games/rockpaperscissors.js +0 -291
  128. package/games/snake.js +0 -406
  129. package/games/storybuilder.js +0 -343
  130. package/games/tictactoe.js +0 -345
  131. package/games/twentyquestions.js +0 -286
  132. package/games/twotruths.js +0 -207
  133. package/games/werewolf.js +0 -508
  134. package/games/wordassociation.js +0 -247
  135. package/games/wordchain.js +0 -135
  136. package/intelligence/interests.js +0 -369
  137. package/notification-emitter.js +0 -77
  138. package/setup.js +0 -480
  139. package/smart-inbox.js +0 -276
  140. package/tools/_deprecated/auto-suggest-connections.js +0 -304
  141. package/tools/_deprecated/bootstrap-skills.js +0 -231
  142. package/tools/_deprecated/bridge-dashboard.js +0 -342
  143. package/tools/_deprecated/bridge-health.js +0 -400
  144. package/tools/_deprecated/bridge-live.js +0 -384
  145. package/tools/_deprecated/bridges.js +0 -383
  146. package/tools/_deprecated/colorguess.js +0 -281
  147. package/tools/_deprecated/discover-insights.js +0 -379
  148. package/tools/_deprecated/discover-momentum.js +0 -256
  149. package/tools/_deprecated/discovery-analytics.js +0 -345
  150. package/tools/_deprecated/discovery-auto-suggest.js +0 -275
  151. package/tools/_deprecated/discovery-bootstrap.js +0 -267
  152. package/tools/_deprecated/discovery-daily.js +0 -375
  153. package/tools/_deprecated/discovery-dashboard.js +0 -385
  154. package/tools/_deprecated/discovery-digest.js +0 -314
  155. package/tools/_deprecated/discovery-hub.js +0 -357
  156. package/tools/_deprecated/discovery-insights.js +0 -384
  157. package/tools/_deprecated/discovery-momentum.js +0 -281
  158. package/tools/_deprecated/discovery-monitor.js +0 -319
  159. package/tools/_deprecated/discovery-proactive.js +0 -300
  160. package/tools/_deprecated/draw.js +0 -317
  161. package/tools/_deprecated/farcaster.js +0 -307
  162. package/tools/_deprecated/games-catalog.js +0 -376
  163. package/tools/_deprecated/games.js +0 -313
  164. package/tools/_deprecated/guessnumber.js +0 -194
  165. package/tools/_deprecated/hangman.js +0 -129
  166. package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
  167. package/tools/_deprecated/riddle.js +0 -240
  168. package/tools/_deprecated/run-bootstrap.js +0 -69
  169. package/tools/_deprecated/skills-analytics.js +0 -349
  170. package/tools/_deprecated/skills-bootstrap.js +0 -301
  171. package/tools/_deprecated/skills-dashboard.js +0 -268
  172. package/tools/_deprecated/skills.js +0 -380
  173. package/tools/_deprecated/smart-intro.js +0 -353
  174. package/tools/_deprecated/storybuilder.js +0 -331
  175. package/tools/_deprecated/telegram-bot.js +0 -183
  176. package/tools/_deprecated/telegram-setup.js +0 -214
  177. package/tools/_deprecated/twentyquestions.js +0 -143
  178. package/tools/_shared.js +0 -234
  179. package/tools/_work-context.js +0 -338
  180. package/tools/_work-context.manual-test.js +0 -199
  181. package/tools/_work-context.test.js +0 -260
  182. package/tools/activity.js +0 -220
  183. package/tools/agent-treasury.js +0 -288
  184. package/tools/analytics.js +0 -191
  185. package/tools/approve.js +0 -197
  186. package/tools/arcade.js +0 -173
  187. package/tools/artifacts-price.js +0 -107
  188. package/tools/ask-expert.js +0 -160
  189. package/tools/available.js +0 -120
  190. package/tools/become-expert.js +0 -150
  191. package/tools/broadcast.js +0 -325
  192. package/tools/chat.js +0 -202
  193. package/tools/collaborative-drawing.js +0 -286
  194. package/tools/connection-status.js +0 -178
  195. package/tools/earnings.js +0 -126
  196. package/tools/friends.js +0 -207
  197. package/tools/genesis.js +0 -233
  198. package/tools/gig-browse.js +0 -206
  199. package/tools/gig-complete.js +0 -144
  200. package/tools/health.js +0 -87
  201. package/tools/leaderboard.js +0 -117
  202. package/tools/lib/git-apply.js +0 -206
  203. package/tools/lib/git-bundle.js +0 -407
  204. package/tools/mint.js +0 -377
  205. package/tools/plan.js +0 -225
  206. package/tools/profile.js +0 -219
  207. package/tools/proof-of-work.js +0 -144
  208. package/tools/pulse.js +0 -218
  209. package/tools/reply.js +0 -166
  210. package/tools/reputation.js +0 -175
  211. package/tools/schedule.js +0 -367
  212. package/tools/search-messages.js +0 -123
  213. package/tools/session.js +0 -467
  214. package/tools/session_price.js +0 -128
  215. package/tools/smart-check.js +0 -201
  216. package/tools/social-processor.js +0 -445
  217. package/tools/streak.js +0 -147
  218. package/tools/stuck.js +0 -297
  219. package/tools/subscribe.js +0 -148
  220. package/tools/subscriptions.js +0 -134
  221. package/tools/tip.js +0 -193
  222. package/tools/wallet.js +0 -269
  223. package/tools/webhook-test.js +0 -388
  224. package/tools/withdraw.js +0 -145
  225. package/tools/work-summary.js +0 -96
  226. package/tools/workshop.js +0 -327
  227. /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
  228. /package/tools/{l2.js → _experimental/l2.js} +0 -0
  229. /package/tools/{_deprecated/away.js → away.js} +0 -0
@@ -1,354 +0,0 @@
1
- /**
2
- * Quick Duel game implementation for /vibe
3
- * Fast-paced luck & strategy mini-game where players choose actions
4
- * Perfect for quick competitive fun!
5
- */
6
-
7
- // Available actions with different risk/reward profiles
8
- const ACTIONS = {
9
- attack: {
10
- emoji: '⚔️',
11
- name: 'Attack',
12
- damage: 3,
13
- accuracy: 0.7,
14
- description: 'High damage, moderate accuracy'
15
- },
16
- defend: {
17
- emoji: '🛡️',
18
- name: 'Defend',
19
- damage: 1,
20
- accuracy: 0.9,
21
- counterBonus: 2, // Extra damage if opponent attacks
22
- description: 'Low damage, high accuracy, counters attacks'
23
- },
24
- magic: {
25
- emoji: '✨',
26
- name: 'Magic',
27
- damage: 4,
28
- accuracy: 0.5,
29
- description: 'Very high damage, low accuracy'
30
- },
31
- dodge: {
32
- emoji: '💨',
33
- name: 'Dodge',
34
- damage: 2,
35
- accuracy: 0.6,
36
- evasion: 0.8, // Chance to avoid incoming damage
37
- description: 'Moderate damage, chance to avoid damage'
38
- }
39
- };
40
-
41
- // Fun combat messages
42
- const COMBAT_MESSAGES = {
43
- hit: [
44
- 'lands a solid hit!', 'connects beautifully!', 'strikes true!',
45
- 'finds their mark!', 'delivers a crushing blow!'
46
- ],
47
- miss: [
48
- 'swings and misses!', 'attacks thin air!', 'fumbles the attempt!',
49
- 'stumbles and misses!', 'fails to connect!'
50
- ],
51
- counter: [
52
- 'perfectly counters!', 'turns defense into offense!', 'strikes back!',
53
- 'reverses the attack!', 'capitalizes on the opening!'
54
- ],
55
- dodge: [
56
- 'narrowly avoids the blow!', 'slips away at the last second!',
57
- 'dances out of danger!', 'evades with style!', 'dodges gracefully!'
58
- ]
59
- };
60
-
61
- // Create initial duel state
62
- function createInitialDuelState() {
63
- return {
64
- player1: null,
65
- player2: null,
66
- player1Health: 10,
67
- player2Health: 10,
68
- player1Action: null,
69
- player2Action: null,
70
- round: 1,
71
- gameOver: false,
72
- winner: null,
73
- combatLog: [],
74
- waitingForActions: true,
75
- gameType: 'quickduel'
76
- };
77
- }
78
-
79
- // Join the duel as a player
80
- function joinDuel(gameState, playerHandle) {
81
- if (gameState.player1 === playerHandle || gameState.player2 === playerHandle) {
82
- return { error: 'You\'re already in this duel!' };
83
- }
84
-
85
- if (!gameState.player1) {
86
- return {
87
- success: true,
88
- gameState: {
89
- ...gameState,
90
- player1: playerHandle
91
- }
92
- };
93
- } else if (!gameState.player2) {
94
- return {
95
- success: true,
96
- gameState: {
97
- ...gameState,
98
- player2: playerHandle,
99
- waitingForActions: true // Both players ready, can start
100
- }
101
- };
102
- } else {
103
- return { error: 'Duel is full! Only 2 players can fight.' };
104
- }
105
- }
106
-
107
- // Choose action for current round
108
- function chooseAction(gameState, playerHandle, actionName) {
109
- if (gameState.gameOver) {
110
- return { error: 'Duel is over! Start a new one to fight again.' };
111
- }
112
-
113
- if (gameState.player1 !== playerHandle && gameState.player2 !== playerHandle) {
114
- return { error: 'You\'re not in this duel!' };
115
- }
116
-
117
- const normalizedAction = actionName.toLowerCase().trim();
118
- if (!ACTIONS[normalizedAction]) {
119
- const validActions = Object.keys(ACTIONS).join(', ');
120
- return { error: `Invalid action! Choose: ${validActions}` };
121
- }
122
-
123
- const newGameState = { ...gameState };
124
-
125
- if (playerHandle === gameState.player1) {
126
- if (newGameState.player1Action) {
127
- return { error: 'You already chose your action this round!' };
128
- }
129
- newGameState.player1Action = normalizedAction;
130
- } else {
131
- if (newGameState.player2Action) {
132
- return { error: 'You already chose your action this round!' };
133
- }
134
- newGameState.player2Action = normalizedAction;
135
- }
136
-
137
- // If both players have acted, resolve the round
138
- if (newGameState.player1Action && newGameState.player2Action) {
139
- return resolveRound(newGameState);
140
- }
141
-
142
- return { success: true, gameState: newGameState };
143
- }
144
-
145
- // Resolve a combat round
146
- function resolveRound(gameState) {
147
- const { player1, player2, player1Action, player2Action, player1Health, player2Health, round, combatLog } = gameState;
148
-
149
- const action1 = ACTIONS[player1Action];
150
- const action2 = ACTIONS[player2Action];
151
-
152
- let newPlayer1Health = player1Health;
153
- let newPlayer2Health = player2Health;
154
- const newCombatLog = [...combatLog];
155
-
156
- // Calculate damage for each player
157
- let player1Damage = 0;
158
- let player2Damage = 0;
159
-
160
- // Player 1's attack on Player 2
161
- const p1Hit = Math.random() < action1.accuracy;
162
- const p1Dodged = action2.evasion && Math.random() < action2.evasion;
163
-
164
- if (p1Hit && !p1Dodged) {
165
- player2Damage = action1.damage;
166
-
167
- // Check for defend counter
168
- if (player2Action === 'defend' && player1Action === 'attack') {
169
- player1Damage += action2.counterBonus;
170
- newCombatLog.push(`${player1} ${ACTIONS[player1Action].emoji} attacks, but ${player2} ${ACTIONS[player2Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.counter)}`);
171
- } else {
172
- newCombatLog.push(`${player1} ${ACTIONS[player1Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.hit)}`);
173
- }
174
- } else if (p1Dodged) {
175
- newCombatLog.push(`${player1} ${ACTIONS[player1Action].emoji} attacks, but ${player2} ${ACTIONS[player2Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.dodge)}`);
176
- } else {
177
- newCombatLog.push(`${player1} ${ACTIONS[player1Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.miss)}`);
178
- }
179
-
180
- // Player 2's attack on Player 1
181
- const p2Hit = Math.random() < action2.accuracy;
182
- const p2Dodged = action1.evasion && Math.random() < action1.evasion;
183
-
184
- if (p2Hit && !p2Dodged) {
185
- player1Damage += action2.damage;
186
-
187
- // Check for defend counter
188
- if (player1Action === 'defend' && player2Action === 'attack') {
189
- player2Damage += action1.counterBonus;
190
- newCombatLog.push(`${player2} ${ACTIONS[player2Action].emoji} attacks, but ${player1} ${ACTIONS[player1Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.counter)}`);
191
- } else {
192
- newCombatLog.push(`${player2} ${ACTIONS[player2Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.hit)}`);
193
- }
194
- } else if (p2Dodged) {
195
- newCombatLog.push(`${player2} ${ACTIONS[player2Action].emoji} attacks, but ${player1} ${ACTIONS[player1Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.dodge)}`);
196
- } else {
197
- newCombatLog.push(`${player2} ${ACTIONS[player2Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.miss)}`);
198
- }
199
-
200
- // Apply damage
201
- newPlayer1Health = Math.max(0, player1Health - player1Damage);
202
- newPlayer2Health = Math.max(0, player2Health - player2Damage);
203
-
204
- // Add damage summary if any damage was dealt
205
- if (player1Damage > 0 || player2Damage > 0) {
206
- let damageText = '';
207
- if (player1Damage > 0 && player2Damage > 0) {
208
- damageText = `Both fighters take damage! ${player1} -${player1Damage}HP, ${player2} -${player2Damage}HP`;
209
- } else if (player1Damage > 0) {
210
- damageText = `${player1} takes ${player1Damage} damage!`;
211
- } else if (player2Damage > 0) {
212
- damageText = `${player2} takes ${player2Damage} damage!`;
213
- }
214
- newCombatLog.push(damageText);
215
- }
216
-
217
- // Check for winner
218
- let winner = null;
219
- let gameOver = false;
220
-
221
- if (newPlayer1Health <= 0 && newPlayer2Health <= 0) {
222
- winner = 'draw';
223
- gameOver = true;
224
- newCombatLog.push('🤝 Both fighters collapse! It\'s a draw!');
225
- } else if (newPlayer1Health <= 0) {
226
- winner = player2;
227
- gameOver = true;
228
- newCombatLog.push(`🏆 ${player2} emerges victorious!`);
229
- } else if (newPlayer2Health <= 0) {
230
- winner = player1;
231
- gameOver = true;
232
- newCombatLog.push(`🏆 ${player1} emerges victorious!`);
233
- }
234
-
235
- return {
236
- success: true,
237
- gameState: {
238
- ...gameState,
239
- player1Health: newPlayer1Health,
240
- player2Health: newPlayer2Health,
241
- round: round + 1,
242
- player1Action: null,
243
- player2Action: null,
244
- combatLog: newCombatLog,
245
- winner: winner,
246
- gameOver: gameOver,
247
- waitingForActions: !gameOver
248
- }
249
- };
250
- }
251
-
252
- // Get a random message from an array
253
- function getRandomMessage(messageArray) {
254
- return messageArray[Math.floor(Math.random() * messageArray.length)];
255
- }
256
-
257
- // Format duel for display
258
- function formatDuelDisplay(gameState, viewerHandle = null) {
259
- const {
260
- player1, player2, player1Health, player2Health, round, gameOver,
261
- winner, combatLog, waitingForActions, player1Action, player2Action
262
- } = gameState;
263
-
264
- let display = `⚔️ **Quick Duel** - Round ${round}\n\n`;
265
-
266
- // Show player status
267
- if (!player1) {
268
- display += '**Waiting for fighters...** 🥊\n';
269
- display += 'Join the duel to fight!\n';
270
- return display;
271
- } else if (!player2) {
272
- display += `**${player1}** is looking for an opponent! 👊\n`;
273
- display += 'Someone join the duel to start the fight!\n';
274
- return display;
275
- }
276
-
277
- // Health bars
278
- const p1HealthBar = '❤️'.repeat(Math.max(0, player1Health)) + '💔'.repeat(Math.max(0, 10 - player1Health));
279
- const p2HealthBar = '❤️'.repeat(Math.max(0, player2Health)) + '💔'.repeat(Math.max(0, 10 - player2Health));
280
-
281
- display += `**${player1}:** ${p1HealthBar} (${player1Health}/10 HP)\n`;
282
- display += `**${player2}:** ${p2HealthBar} (${player2Health}/10 HP)\n\n`;
283
-
284
- // Show winner or waiting status
285
- if (gameOver) {
286
- if (winner === 'draw') {
287
- display += '🤝 **DRAW!** Both fighters fought valiantly!\n\n';
288
- } else {
289
- display += `🏆 **${winner} WINS!** 🏆\n\n`;
290
- }
291
- } else {
292
- // Show action status
293
- const p1Ready = player1Action ? '✅' : '⏳';
294
- const p2Ready = player2Action ? '✅' : '⏳';
295
-
296
- display += `**Action Status:**\n`;
297
- display += `${player1}: ${p1Ready} ${player1Action ? `(${ACTIONS[player1Action].emoji} ${ACTIONS[player1Action].name})` : 'choosing...'}\n`;
298
- display += `${player2}: ${p2Ready} ${player2Action ? `(${ACTIONS[player2Action].emoji} ${ACTIONS[player2Action].name})` : 'choosing...'}\n\n`;
299
- }
300
-
301
- // Show recent combat log (last 4 entries)
302
- if (combatLog.length > 0) {
303
- display += '**Combat Log:**\n';
304
- const recentLog = combatLog.slice(-4);
305
- for (const entry of recentLog) {
306
- display += `• ${entry}\n`;
307
- }
308
- display += '\n';
309
- }
310
-
311
- // Show available actions if viewer is a player and game isn't over
312
- if (!gameOver && (viewerHandle === player1 || viewerHandle === player2)) {
313
- const hasChosen = (viewerHandle === player1 && player1Action) ||
314
- (viewerHandle === player2 && player2Action);
315
-
316
- if (!hasChosen) {
317
- display += '**Choose your action:**\n';
318
- for (const [actionKey, action] of Object.entries(ACTIONS)) {
319
- display += `• **${action.emoji} ${action.name}** - ${action.description}\n`;
320
- }
321
- display += '\nUse: `/game quickduel --action attack/defend/magic/dodge`\n';
322
- } else {
323
- display += '✅ **Waiting for opponent...**\n';
324
- }
325
- } else if (!gameOver) {
326
- display += '**Spectating** - Watch the battle unfold! 👀\n';
327
- } else {
328
- display += 'Start a new duel to fight again!\n';
329
- }
330
-
331
- return display;
332
- }
333
-
334
- // Get game statistics
335
- function getDuelStats(gameState) {
336
- const { round, combatLog, player1Health, player2Health } = gameState;
337
-
338
- return {
339
- round: round,
340
- totalActions: combatLog.length,
341
- player1Health,
342
- player2Health,
343
- totalDamageDealt: (10 - player1Health) + (10 - player2Health)
344
- };
345
- }
346
-
347
- module.exports = {
348
- createInitialDuelState,
349
- joinDuel,
350
- chooseAction,
351
- formatDuelDisplay,
352
- getDuelStats,
353
- ACTIONS
354
- };