slashvibe-mcp 0.3.21 → 0.3.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +280 -47
- package/config.js +36 -31
- package/crypto.js +1 -6
- package/discord.js +19 -19
- package/index.js +217 -207
- package/intelligence/index.js +2 -9
- package/intelligence/infer.js +10 -16
- package/intelligence/patterns.js +23 -18
- package/intelligence/proactive.js +16 -15
- package/intelligence/serendipity.js +57 -20
- package/memory.js +13 -8
- package/notify.js +39 -14
- package/package.json +27 -20
- package/presence.js +2 -2
- package/prompts.js +5 -9
- package/protocol/index.js +123 -87
- package/protocol/telegram-commands.js +36 -37
- package/store/api.js +358 -529
- package/store/local.js +9 -10
- package/store/profiles.js +48 -192
- package/store/reservations.js +2 -9
- package/store/skills.js +69 -71
- package/store/sqlite.js +355 -0
- package/tools/_actions.js +48 -387
- package/tools/_connection-queue.js +45 -56
- package/tools/_discovery-enhanced.js +52 -57
- package/tools/_discovery.js +87 -185
- package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
- package/tools/{shipback.js → _experimental/shipback.js} +4 -3
- package/tools/_proactive-discovery.js +60 -73
- package/tools/_shared/index.js +41 -64
- package/tools/admin-inbox.js +10 -15
- package/tools/agents.js +1 -1
- package/tools/artifact-create.js +13 -23
- package/tools/artifact-view.js +4 -4
- package/tools/{_deprecated/back.js → back.js} +1 -1
- package/tools/bye.js +3 -5
- package/tools/consent.js +2 -2
- package/tools/context.js +9 -10
- package/tools/crossword.js +3 -2
- package/tools/discover.js +94 -356
- package/tools/dm.js +27 -86
- package/tools/doctor.js +12 -41
- package/tools/drawing.js +34 -20
- package/tools/echo.js +11 -11
- package/tools/feed.js +30 -58
- package/tools/follow.js +64 -187
- package/tools/{_deprecated/forget.js → forget.js} +4 -7
- package/tools/game.js +144 -48
- package/tools/handoff.js +6 -8
- package/tools/help.js +3 -3
- package/tools/idea.js +15 -27
- package/tools/inbox.js +121 -293
- package/tools/init.js +54 -151
- package/tools/invite.js +8 -21
- package/tools/migrate.js +27 -24
- package/tools/multiplayer-game.js +50 -40
- package/tools/{_deprecated/mute.js → mute.js} +4 -3
- package/tools/notifications.js +58 -48
- package/tools/observe.js +12 -15
- package/tools/onboarding.js +8 -11
- package/tools/open.js +13 -144
- package/tools/party-game.js +23 -12
- package/tools/patterns.js +2 -1
- package/tools/ping.js +5 -7
- package/tools/react.js +28 -30
- package/tools/{_deprecated/recall.js → recall.js} +5 -10
- package/tools/release.js +4 -2
- package/tools/{_deprecated/remember.js → remember.js} +4 -6
- package/tools/report.js +2 -2
- package/tools/request.js +6 -26
- package/tools/reserve.js +1 -1
- package/tools/session-fork.js +97 -0
- package/tools/session-save.js +109 -0
- package/tools/settings.js +30 -99
- package/tools/ship.js +74 -56
- package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
- package/tools/social-inbox.js +22 -28
- package/tools/social-post.js +24 -27
- package/tools/solo-game.js +54 -46
- package/tools/start.js +14 -148
- package/tools/status.js +21 -68
- package/tools/submit.js +4 -2
- package/tools/suggest-tags.js +36 -33
- package/tools/summarize.js +19 -16
- package/tools/tag-suggestions.js +72 -73
- package/tools/test.js +1 -1
- package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
- package/tools/token.js +4 -4
- package/tools/update.js +1 -2
- package/tools/watch.js +132 -112
- package/tools/who.js +20 -40
- package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
- package/tools/workshop-buddy.js +52 -53
- package/tools/x-mentions.js +0 -1
- package/tools/x-reply.js +0 -1
- package/twitter.js +14 -20
- package/version.json +8 -10
- package/analytics.js +0 -107
- package/auth-store.js +0 -148
- package/auto-update.js +0 -130
- package/bridges/bridge-monitor.js +0 -388
- package/bridges/discord-bot.js +0 -431
- package/bridges/farcaster.js +0 -299
- package/bridges/telegram.js +0 -261
- package/bridges/webhook-health.js +0 -420
- package/bridges/webhook-server.js +0 -437
- package/bridges/whatsapp.js +0 -441
- package/bridges/x-webhook.js +0 -423
- package/games/arcade.js +0 -406
- package/games/chess.js +0 -451
- package/games/colorguess.js +0 -343
- package/games/crossword-words.js +0 -171
- package/games/crossword.js +0 -461
- package/games/drawing.js +0 -347
- package/games/gameroulette.js +0 -300
- package/games/gamerouter.js +0 -336
- package/games/gamestatus.js +0 -337
- package/games/guessnumber.js +0 -209
- package/games/hangman.js +0 -279
- package/games/memory.js +0 -338
- package/games/multiplayer-tictactoe.js +0 -389
- package/games/pixelart.js +0 -399
- package/games/quickduel.js +0 -354
- package/games/riddle.js +0 -371
- package/games/rockpaperscissors.js +0 -291
- package/games/snake.js +0 -406
- package/games/storybuilder.js +0 -343
- package/games/tictactoe.js +0 -345
- package/games/twentyquestions.js +0 -286
- package/games/twotruths.js +0 -207
- package/games/werewolf.js +0 -508
- package/games/wordassociation.js +0 -247
- package/games/wordchain.js +0 -135
- package/intelligence/interests.js +0 -369
- package/notification-emitter.js +0 -77
- package/setup.js +0 -480
- package/smart-inbox.js +0 -276
- package/tools/_deprecated/auto-suggest-connections.js +0 -304
- package/tools/_deprecated/bootstrap-skills.js +0 -231
- package/tools/_deprecated/bridge-dashboard.js +0 -342
- package/tools/_deprecated/bridge-health.js +0 -400
- package/tools/_deprecated/bridge-live.js +0 -384
- package/tools/_deprecated/bridges.js +0 -383
- package/tools/_deprecated/colorguess.js +0 -281
- package/tools/_deprecated/discover-insights.js +0 -379
- package/tools/_deprecated/discover-momentum.js +0 -256
- package/tools/_deprecated/discovery-analytics.js +0 -345
- package/tools/_deprecated/discovery-auto-suggest.js +0 -275
- package/tools/_deprecated/discovery-bootstrap.js +0 -267
- package/tools/_deprecated/discovery-daily.js +0 -375
- package/tools/_deprecated/discovery-dashboard.js +0 -385
- package/tools/_deprecated/discovery-digest.js +0 -314
- package/tools/_deprecated/discovery-hub.js +0 -357
- package/tools/_deprecated/discovery-insights.js +0 -384
- package/tools/_deprecated/discovery-momentum.js +0 -281
- package/tools/_deprecated/discovery-monitor.js +0 -319
- package/tools/_deprecated/discovery-proactive.js +0 -300
- package/tools/_deprecated/draw.js +0 -317
- package/tools/_deprecated/farcaster.js +0 -307
- package/tools/_deprecated/games-catalog.js +0 -376
- package/tools/_deprecated/games.js +0 -313
- package/tools/_deprecated/guessnumber.js +0 -194
- package/tools/_deprecated/hangman.js +0 -129
- package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
- package/tools/_deprecated/riddle.js +0 -240
- package/tools/_deprecated/run-bootstrap.js +0 -69
- package/tools/_deprecated/skills-analytics.js +0 -349
- package/tools/_deprecated/skills-bootstrap.js +0 -301
- package/tools/_deprecated/skills-dashboard.js +0 -268
- package/tools/_deprecated/skills.js +0 -380
- package/tools/_deprecated/smart-intro.js +0 -353
- package/tools/_deprecated/storybuilder.js +0 -331
- package/tools/_deprecated/telegram-bot.js +0 -183
- package/tools/_deprecated/telegram-setup.js +0 -214
- package/tools/_deprecated/twentyquestions.js +0 -143
- package/tools/_shared.js +0 -234
- package/tools/_work-context.js +0 -338
- package/tools/_work-context.manual-test.js +0 -199
- package/tools/_work-context.test.js +0 -260
- package/tools/activity.js +0 -220
- package/tools/agent-treasury.js +0 -288
- package/tools/analytics.js +0 -191
- package/tools/approve.js +0 -197
- package/tools/arcade.js +0 -173
- package/tools/artifacts-price.js +0 -107
- package/tools/ask-expert.js +0 -160
- package/tools/available.js +0 -120
- package/tools/become-expert.js +0 -150
- package/tools/broadcast.js +0 -325
- package/tools/chat.js +0 -202
- package/tools/collaborative-drawing.js +0 -286
- package/tools/connection-status.js +0 -178
- package/tools/earnings.js +0 -126
- package/tools/friends.js +0 -207
- package/tools/genesis.js +0 -233
- package/tools/gig-browse.js +0 -206
- package/tools/gig-complete.js +0 -144
- package/tools/health.js +0 -87
- package/tools/leaderboard.js +0 -117
- package/tools/lib/git-apply.js +0 -206
- package/tools/lib/git-bundle.js +0 -407
- package/tools/mint.js +0 -377
- package/tools/plan.js +0 -225
- package/tools/profile.js +0 -219
- package/tools/proof-of-work.js +0 -144
- package/tools/pulse.js +0 -218
- package/tools/reply.js +0 -166
- package/tools/reputation.js +0 -175
- package/tools/schedule.js +0 -367
- package/tools/search-messages.js +0 -123
- package/tools/session.js +0 -467
- package/tools/session_price.js +0 -128
- package/tools/smart-check.js +0 -201
- package/tools/social-processor.js +0 -445
- package/tools/streak.js +0 -147
- package/tools/stuck.js +0 -297
- package/tools/subscribe.js +0 -148
- package/tools/subscriptions.js +0 -134
- package/tools/tip.js +0 -193
- package/tools/wallet.js +0 -269
- package/tools/webhook-test.js +0 -388
- package/tools/withdraw.js +0 -145
- package/tools/work-summary.js +0 -96
- package/tools/workshop.js +0 -327
- /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
- /package/tools/{l2.js → _experimental/l2.js} +0 -0
- /package/tools/{_deprecated/away.js → away.js} +0 -0
package/games/quickduel.js
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/**
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* Quick Duel game implementation for /vibe
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* Fast-paced luck & strategy mini-game where players choose actions
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* Perfect for quick competitive fun!
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*/
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// Available actions with different risk/reward profiles
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const ACTIONS = {
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attack: {
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emoji: '⚔️',
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name: 'Attack',
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damage: 3,
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accuracy: 0.7,
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description: 'High damage, moderate accuracy'
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},
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defend: {
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emoji: '🛡️',
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name: 'Defend',
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damage: 1,
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accuracy: 0.9,
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counterBonus: 2, // Extra damage if opponent attacks
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description: 'Low damage, high accuracy, counters attacks'
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},
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magic: {
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emoji: '✨',
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name: 'Magic',
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damage: 4,
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accuracy: 0.5,
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description: 'Very high damage, low accuracy'
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},
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dodge: {
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emoji: '💨',
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name: 'Dodge',
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damage: 2,
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accuracy: 0.6,
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evasion: 0.8, // Chance to avoid incoming damage
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description: 'Moderate damage, chance to avoid damage'
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}
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};
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// Fun combat messages
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const COMBAT_MESSAGES = {
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hit: [
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'lands a solid hit!', 'connects beautifully!', 'strikes true!',
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'finds their mark!', 'delivers a crushing blow!'
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],
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miss: [
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'swings and misses!', 'attacks thin air!', 'fumbles the attempt!',
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'stumbles and misses!', 'fails to connect!'
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],
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counter: [
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'perfectly counters!', 'turns defense into offense!', 'strikes back!',
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'reverses the attack!', 'capitalizes on the opening!'
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],
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dodge: [
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'narrowly avoids the blow!', 'slips away at the last second!',
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'dances out of danger!', 'evades with style!', 'dodges gracefully!'
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]
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};
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// Create initial duel state
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function createInitialDuelState() {
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return {
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player1: null,
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player2: null,
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player1Health: 10,
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player2Health: 10,
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player1Action: null,
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player2Action: null,
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round: 1,
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gameOver: false,
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winner: null,
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combatLog: [],
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waitingForActions: true,
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gameType: 'quickduel'
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};
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}
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// Join the duel as a player
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function joinDuel(gameState, playerHandle) {
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if (gameState.player1 === playerHandle || gameState.player2 === playerHandle) {
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return { error: 'You\'re already in this duel!' };
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}
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if (!gameState.player1) {
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return {
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success: true,
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gameState: {
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...gameState,
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player1: playerHandle
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}
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};
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} else if (!gameState.player2) {
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return {
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success: true,
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gameState: {
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...gameState,
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player2: playerHandle,
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waitingForActions: true // Both players ready, can start
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}
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};
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} else {
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return { error: 'Duel is full! Only 2 players can fight.' };
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}
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}
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// Choose action for current round
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function chooseAction(gameState, playerHandle, actionName) {
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if (gameState.gameOver) {
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return { error: 'Duel is over! Start a new one to fight again.' };
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}
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if (gameState.player1 !== playerHandle && gameState.player2 !== playerHandle) {
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return { error: 'You\'re not in this duel!' };
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}
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const normalizedAction = actionName.toLowerCase().trim();
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if (!ACTIONS[normalizedAction]) {
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const validActions = Object.keys(ACTIONS).join(', ');
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return { error: `Invalid action! Choose: ${validActions}` };
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}
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const newGameState = { ...gameState };
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if (playerHandle === gameState.player1) {
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if (newGameState.player1Action) {
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return { error: 'You already chose your action this round!' };
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}
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newGameState.player1Action = normalizedAction;
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} else {
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if (newGameState.player2Action) {
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return { error: 'You already chose your action this round!' };
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}
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newGameState.player2Action = normalizedAction;
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}
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// If both players have acted, resolve the round
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if (newGameState.player1Action && newGameState.player2Action) {
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return resolveRound(newGameState);
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}
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return { success: true, gameState: newGameState };
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}
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// Resolve a combat round
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function resolveRound(gameState) {
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const { player1, player2, player1Action, player2Action, player1Health, player2Health, round, combatLog } = gameState;
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const action1 = ACTIONS[player1Action];
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const action2 = ACTIONS[player2Action];
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let newPlayer1Health = player1Health;
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let newPlayer2Health = player2Health;
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const newCombatLog = [...combatLog];
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// Calculate damage for each player
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// Player 1's attack on Player 2
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const p1Hit = Math.random() < action1.accuracy;
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const p1Dodged = action2.evasion && Math.random() < action2.evasion;
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if (p1Hit && !p1Dodged) {
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player2Damage = action1.damage;
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// Check for defend counter
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if (player2Action === 'defend' && player1Action === 'attack') {
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player1Damage += action2.counterBonus;
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newCombatLog.push(`${player1} ${ACTIONS[player1Action].emoji} attacks, but ${player2} ${ACTIONS[player2Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.counter)}`);
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} else {
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newCombatLog.push(`${player1} ${ACTIONS[player1Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.hit)}`);
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}
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} else if (p1Dodged) {
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newCombatLog.push(`${player1} ${ACTIONS[player1Action].emoji} attacks, but ${player2} ${ACTIONS[player2Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.dodge)}`);
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} else {
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newCombatLog.push(`${player1} ${ACTIONS[player1Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.miss)}`);
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178
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}
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179
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-
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180
|
-
// Player 2's attack on Player 1
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181
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-
const p2Hit = Math.random() < action2.accuracy;
|
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182
|
-
const p2Dodged = action1.evasion && Math.random() < action1.evasion;
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183
|
-
|
|
184
|
-
if (p2Hit && !p2Dodged) {
|
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185
|
-
player1Damage += action2.damage;
|
|
186
|
-
|
|
187
|
-
// Check for defend counter
|
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188
|
-
if (player1Action === 'defend' && player2Action === 'attack') {
|
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189
|
-
player2Damage += action1.counterBonus;
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190
|
-
newCombatLog.push(`${player2} ${ACTIONS[player2Action].emoji} attacks, but ${player1} ${ACTIONS[player1Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.counter)}`);
|
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191
|
-
} else {
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192
|
-
newCombatLog.push(`${player2} ${ACTIONS[player2Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.hit)}`);
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193
|
-
}
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194
|
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} else if (p2Dodged) {
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195
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newCombatLog.push(`${player2} ${ACTIONS[player2Action].emoji} attacks, but ${player1} ${ACTIONS[player1Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.dodge)}`);
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196
|
-
} else {
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197
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newCombatLog.push(`${player2} ${ACTIONS[player2Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.miss)}`);
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198
|
-
}
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199
|
-
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|
200
|
-
// Apply damage
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201
|
-
newPlayer1Health = Math.max(0, player1Health - player1Damage);
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202
|
-
newPlayer2Health = Math.max(0, player2Health - player2Damage);
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|
203
|
-
|
|
204
|
-
// Add damage summary if any damage was dealt
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205
|
-
if (player1Damage > 0 || player2Damage > 0) {
|
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206
|
-
let damageText = '';
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207
|
-
if (player1Damage > 0 && player2Damage > 0) {
|
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208
|
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damageText = `Both fighters take damage! ${player1} -${player1Damage}HP, ${player2} -${player2Damage}HP`;
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209
|
-
} else if (player1Damage > 0) {
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210
|
-
damageText = `${player1} takes ${player1Damage} damage!`;
|
|
211
|
-
} else if (player2Damage > 0) {
|
|
212
|
-
damageText = `${player2} takes ${player2Damage} damage!`;
|
|
213
|
-
}
|
|
214
|
-
newCombatLog.push(damageText);
|
|
215
|
-
}
|
|
216
|
-
|
|
217
|
-
// Check for winner
|
|
218
|
-
let winner = null;
|
|
219
|
-
let gameOver = false;
|
|
220
|
-
|
|
221
|
-
if (newPlayer1Health <= 0 && newPlayer2Health <= 0) {
|
|
222
|
-
winner = 'draw';
|
|
223
|
-
gameOver = true;
|
|
224
|
-
newCombatLog.push('🤝 Both fighters collapse! It\'s a draw!');
|
|
225
|
-
} else if (newPlayer1Health <= 0) {
|
|
226
|
-
winner = player2;
|
|
227
|
-
gameOver = true;
|
|
228
|
-
newCombatLog.push(`🏆 ${player2} emerges victorious!`);
|
|
229
|
-
} else if (newPlayer2Health <= 0) {
|
|
230
|
-
winner = player1;
|
|
231
|
-
gameOver = true;
|
|
232
|
-
newCombatLog.push(`🏆 ${player1} emerges victorious!`);
|
|
233
|
-
}
|
|
234
|
-
|
|
235
|
-
return {
|
|
236
|
-
success: true,
|
|
237
|
-
gameState: {
|
|
238
|
-
...gameState,
|
|
239
|
-
player1Health: newPlayer1Health,
|
|
240
|
-
player2Health: newPlayer2Health,
|
|
241
|
-
round: round + 1,
|
|
242
|
-
player1Action: null,
|
|
243
|
-
player2Action: null,
|
|
244
|
-
combatLog: newCombatLog,
|
|
245
|
-
winner: winner,
|
|
246
|
-
gameOver: gameOver,
|
|
247
|
-
waitingForActions: !gameOver
|
|
248
|
-
}
|
|
249
|
-
};
|
|
250
|
-
}
|
|
251
|
-
|
|
252
|
-
// Get a random message from an array
|
|
253
|
-
function getRandomMessage(messageArray) {
|
|
254
|
-
return messageArray[Math.floor(Math.random() * messageArray.length)];
|
|
255
|
-
}
|
|
256
|
-
|
|
257
|
-
// Format duel for display
|
|
258
|
-
function formatDuelDisplay(gameState, viewerHandle = null) {
|
|
259
|
-
const {
|
|
260
|
-
player1, player2, player1Health, player2Health, round, gameOver,
|
|
261
|
-
winner, combatLog, waitingForActions, player1Action, player2Action
|
|
262
|
-
} = gameState;
|
|
263
|
-
|
|
264
|
-
let display = `⚔️ **Quick Duel** - Round ${round}\n\n`;
|
|
265
|
-
|
|
266
|
-
// Show player status
|
|
267
|
-
if (!player1) {
|
|
268
|
-
display += '**Waiting for fighters...** 🥊\n';
|
|
269
|
-
display += 'Join the duel to fight!\n';
|
|
270
|
-
return display;
|
|
271
|
-
} else if (!player2) {
|
|
272
|
-
display += `**${player1}** is looking for an opponent! 👊\n`;
|
|
273
|
-
display += 'Someone join the duel to start the fight!\n';
|
|
274
|
-
return display;
|
|
275
|
-
}
|
|
276
|
-
|
|
277
|
-
// Health bars
|
|
278
|
-
const p1HealthBar = '❤️'.repeat(Math.max(0, player1Health)) + '💔'.repeat(Math.max(0, 10 - player1Health));
|
|
279
|
-
const p2HealthBar = '❤️'.repeat(Math.max(0, player2Health)) + '💔'.repeat(Math.max(0, 10 - player2Health));
|
|
280
|
-
|
|
281
|
-
display += `**${player1}:** ${p1HealthBar} (${player1Health}/10 HP)\n`;
|
|
282
|
-
display += `**${player2}:** ${p2HealthBar} (${player2Health}/10 HP)\n\n`;
|
|
283
|
-
|
|
284
|
-
// Show winner or waiting status
|
|
285
|
-
if (gameOver) {
|
|
286
|
-
if (winner === 'draw') {
|
|
287
|
-
display += '🤝 **DRAW!** Both fighters fought valiantly!\n\n';
|
|
288
|
-
} else {
|
|
289
|
-
display += `🏆 **${winner} WINS!** 🏆\n\n`;
|
|
290
|
-
}
|
|
291
|
-
} else {
|
|
292
|
-
// Show action status
|
|
293
|
-
const p1Ready = player1Action ? '✅' : '⏳';
|
|
294
|
-
const p2Ready = player2Action ? '✅' : '⏳';
|
|
295
|
-
|
|
296
|
-
display += `**Action Status:**\n`;
|
|
297
|
-
display += `${player1}: ${p1Ready} ${player1Action ? `(${ACTIONS[player1Action].emoji} ${ACTIONS[player1Action].name})` : 'choosing...'}\n`;
|
|
298
|
-
display += `${player2}: ${p2Ready} ${player2Action ? `(${ACTIONS[player2Action].emoji} ${ACTIONS[player2Action].name})` : 'choosing...'}\n\n`;
|
|
299
|
-
}
|
|
300
|
-
|
|
301
|
-
// Show recent combat log (last 4 entries)
|
|
302
|
-
if (combatLog.length > 0) {
|
|
303
|
-
display += '**Combat Log:**\n';
|
|
304
|
-
const recentLog = combatLog.slice(-4);
|
|
305
|
-
for (const entry of recentLog) {
|
|
306
|
-
display += `• ${entry}\n`;
|
|
307
|
-
}
|
|
308
|
-
display += '\n';
|
|
309
|
-
}
|
|
310
|
-
|
|
311
|
-
// Show available actions if viewer is a player and game isn't over
|
|
312
|
-
if (!gameOver && (viewerHandle === player1 || viewerHandle === player2)) {
|
|
313
|
-
const hasChosen = (viewerHandle === player1 && player1Action) ||
|
|
314
|
-
(viewerHandle === player2 && player2Action);
|
|
315
|
-
|
|
316
|
-
if (!hasChosen) {
|
|
317
|
-
display += '**Choose your action:**\n';
|
|
318
|
-
for (const [actionKey, action] of Object.entries(ACTIONS)) {
|
|
319
|
-
display += `• **${action.emoji} ${action.name}** - ${action.description}\n`;
|
|
320
|
-
}
|
|
321
|
-
display += '\nUse: `/game quickduel --action attack/defend/magic/dodge`\n';
|
|
322
|
-
} else {
|
|
323
|
-
display += '✅ **Waiting for opponent...**\n';
|
|
324
|
-
}
|
|
325
|
-
} else if (!gameOver) {
|
|
326
|
-
display += '**Spectating** - Watch the battle unfold! 👀\n';
|
|
327
|
-
} else {
|
|
328
|
-
display += 'Start a new duel to fight again!\n';
|
|
329
|
-
}
|
|
330
|
-
|
|
331
|
-
return display;
|
|
332
|
-
}
|
|
333
|
-
|
|
334
|
-
// Get game statistics
|
|
335
|
-
function getDuelStats(gameState) {
|
|
336
|
-
const { round, combatLog, player1Health, player2Health } = gameState;
|
|
337
|
-
|
|
338
|
-
return {
|
|
339
|
-
round: round,
|
|
340
|
-
totalActions: combatLog.length,
|
|
341
|
-
player1Health,
|
|
342
|
-
player2Health,
|
|
343
|
-
totalDamageDealt: (10 - player1Health) + (10 - player2Health)
|
|
344
|
-
};
|
|
345
|
-
}
|
|
346
|
-
|
|
347
|
-
module.exports = {
|
|
348
|
-
createInitialDuelState,
|
|
349
|
-
joinDuel,
|
|
350
|
-
chooseAction,
|
|
351
|
-
formatDuelDisplay,
|
|
352
|
-
getDuelStats,
|
|
353
|
-
ACTIONS
|
|
354
|
-
};
|