slashvibe-mcp 0.3.21 → 0.3.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (229) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +280 -47
  3. package/config.js +36 -31
  4. package/crypto.js +1 -6
  5. package/discord.js +19 -19
  6. package/index.js +217 -207
  7. package/intelligence/index.js +2 -9
  8. package/intelligence/infer.js +10 -16
  9. package/intelligence/patterns.js +23 -18
  10. package/intelligence/proactive.js +16 -15
  11. package/intelligence/serendipity.js +57 -20
  12. package/memory.js +13 -8
  13. package/notify.js +39 -14
  14. package/package.json +27 -20
  15. package/presence.js +2 -2
  16. package/prompts.js +5 -9
  17. package/protocol/index.js +123 -87
  18. package/protocol/telegram-commands.js +36 -37
  19. package/store/api.js +358 -529
  20. package/store/local.js +9 -10
  21. package/store/profiles.js +48 -192
  22. package/store/reservations.js +2 -9
  23. package/store/skills.js +69 -71
  24. package/store/sqlite.js +355 -0
  25. package/tools/_actions.js +48 -387
  26. package/tools/_connection-queue.js +45 -56
  27. package/tools/_discovery-enhanced.js +52 -57
  28. package/tools/_discovery.js +87 -185
  29. package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
  30. package/tools/{shipback.js → _experimental/shipback.js} +4 -3
  31. package/tools/_proactive-discovery.js +60 -73
  32. package/tools/_shared/index.js +41 -64
  33. package/tools/admin-inbox.js +10 -15
  34. package/tools/agents.js +1 -1
  35. package/tools/artifact-create.js +13 -23
  36. package/tools/artifact-view.js +4 -4
  37. package/tools/{_deprecated/back.js → back.js} +1 -1
  38. package/tools/bye.js +3 -5
  39. package/tools/consent.js +2 -2
  40. package/tools/context.js +9 -10
  41. package/tools/crossword.js +3 -2
  42. package/tools/discover.js +94 -356
  43. package/tools/dm.js +27 -86
  44. package/tools/doctor.js +12 -41
  45. package/tools/drawing.js +34 -20
  46. package/tools/echo.js +11 -11
  47. package/tools/feed.js +30 -58
  48. package/tools/follow.js +64 -187
  49. package/tools/{_deprecated/forget.js → forget.js} +4 -7
  50. package/tools/game.js +144 -48
  51. package/tools/handoff.js +6 -8
  52. package/tools/help.js +3 -3
  53. package/tools/idea.js +15 -27
  54. package/tools/inbox.js +121 -293
  55. package/tools/init.js +54 -151
  56. package/tools/invite.js +8 -21
  57. package/tools/migrate.js +27 -24
  58. package/tools/multiplayer-game.js +50 -40
  59. package/tools/{_deprecated/mute.js → mute.js} +4 -3
  60. package/tools/notifications.js +58 -48
  61. package/tools/observe.js +12 -15
  62. package/tools/onboarding.js +8 -11
  63. package/tools/open.js +13 -144
  64. package/tools/party-game.js +23 -12
  65. package/tools/patterns.js +2 -1
  66. package/tools/ping.js +5 -7
  67. package/tools/react.js +28 -30
  68. package/tools/{_deprecated/recall.js → recall.js} +5 -10
  69. package/tools/release.js +4 -2
  70. package/tools/{_deprecated/remember.js → remember.js} +4 -6
  71. package/tools/report.js +2 -2
  72. package/tools/request.js +6 -26
  73. package/tools/reserve.js +1 -1
  74. package/tools/session-fork.js +97 -0
  75. package/tools/session-save.js +109 -0
  76. package/tools/settings.js +30 -99
  77. package/tools/ship.js +74 -56
  78. package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
  79. package/tools/social-inbox.js +22 -28
  80. package/tools/social-post.js +24 -27
  81. package/tools/solo-game.js +54 -46
  82. package/tools/start.js +14 -148
  83. package/tools/status.js +21 -68
  84. package/tools/submit.js +4 -2
  85. package/tools/suggest-tags.js +36 -33
  86. package/tools/summarize.js +19 -16
  87. package/tools/tag-suggestions.js +72 -73
  88. package/tools/test.js +1 -1
  89. package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
  90. package/tools/token.js +4 -4
  91. package/tools/update.js +1 -2
  92. package/tools/watch.js +132 -112
  93. package/tools/who.js +20 -40
  94. package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
  95. package/tools/workshop-buddy.js +52 -53
  96. package/tools/x-mentions.js +0 -1
  97. package/tools/x-reply.js +0 -1
  98. package/twitter.js +14 -20
  99. package/version.json +8 -10
  100. package/analytics.js +0 -107
  101. package/auth-store.js +0 -148
  102. package/auto-update.js +0 -130
  103. package/bridges/bridge-monitor.js +0 -388
  104. package/bridges/discord-bot.js +0 -431
  105. package/bridges/farcaster.js +0 -299
  106. package/bridges/telegram.js +0 -261
  107. package/bridges/webhook-health.js +0 -420
  108. package/bridges/webhook-server.js +0 -437
  109. package/bridges/whatsapp.js +0 -441
  110. package/bridges/x-webhook.js +0 -423
  111. package/games/arcade.js +0 -406
  112. package/games/chess.js +0 -451
  113. package/games/colorguess.js +0 -343
  114. package/games/crossword-words.js +0 -171
  115. package/games/crossword.js +0 -461
  116. package/games/drawing.js +0 -347
  117. package/games/gameroulette.js +0 -300
  118. package/games/gamerouter.js +0 -336
  119. package/games/gamestatus.js +0 -337
  120. package/games/guessnumber.js +0 -209
  121. package/games/hangman.js +0 -279
  122. package/games/memory.js +0 -338
  123. package/games/multiplayer-tictactoe.js +0 -389
  124. package/games/pixelart.js +0 -399
  125. package/games/quickduel.js +0 -354
  126. package/games/riddle.js +0 -371
  127. package/games/rockpaperscissors.js +0 -291
  128. package/games/snake.js +0 -406
  129. package/games/storybuilder.js +0 -343
  130. package/games/tictactoe.js +0 -345
  131. package/games/twentyquestions.js +0 -286
  132. package/games/twotruths.js +0 -207
  133. package/games/werewolf.js +0 -508
  134. package/games/wordassociation.js +0 -247
  135. package/games/wordchain.js +0 -135
  136. package/intelligence/interests.js +0 -369
  137. package/notification-emitter.js +0 -77
  138. package/setup.js +0 -480
  139. package/smart-inbox.js +0 -276
  140. package/tools/_deprecated/auto-suggest-connections.js +0 -304
  141. package/tools/_deprecated/bootstrap-skills.js +0 -231
  142. package/tools/_deprecated/bridge-dashboard.js +0 -342
  143. package/tools/_deprecated/bridge-health.js +0 -400
  144. package/tools/_deprecated/bridge-live.js +0 -384
  145. package/tools/_deprecated/bridges.js +0 -383
  146. package/tools/_deprecated/colorguess.js +0 -281
  147. package/tools/_deprecated/discover-insights.js +0 -379
  148. package/tools/_deprecated/discover-momentum.js +0 -256
  149. package/tools/_deprecated/discovery-analytics.js +0 -345
  150. package/tools/_deprecated/discovery-auto-suggest.js +0 -275
  151. package/tools/_deprecated/discovery-bootstrap.js +0 -267
  152. package/tools/_deprecated/discovery-daily.js +0 -375
  153. package/tools/_deprecated/discovery-dashboard.js +0 -385
  154. package/tools/_deprecated/discovery-digest.js +0 -314
  155. package/tools/_deprecated/discovery-hub.js +0 -357
  156. package/tools/_deprecated/discovery-insights.js +0 -384
  157. package/tools/_deprecated/discovery-momentum.js +0 -281
  158. package/tools/_deprecated/discovery-monitor.js +0 -319
  159. package/tools/_deprecated/discovery-proactive.js +0 -300
  160. package/tools/_deprecated/draw.js +0 -317
  161. package/tools/_deprecated/farcaster.js +0 -307
  162. package/tools/_deprecated/games-catalog.js +0 -376
  163. package/tools/_deprecated/games.js +0 -313
  164. package/tools/_deprecated/guessnumber.js +0 -194
  165. package/tools/_deprecated/hangman.js +0 -129
  166. package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
  167. package/tools/_deprecated/riddle.js +0 -240
  168. package/tools/_deprecated/run-bootstrap.js +0 -69
  169. package/tools/_deprecated/skills-analytics.js +0 -349
  170. package/tools/_deprecated/skills-bootstrap.js +0 -301
  171. package/tools/_deprecated/skills-dashboard.js +0 -268
  172. package/tools/_deprecated/skills.js +0 -380
  173. package/tools/_deprecated/smart-intro.js +0 -353
  174. package/tools/_deprecated/storybuilder.js +0 -331
  175. package/tools/_deprecated/telegram-bot.js +0 -183
  176. package/tools/_deprecated/telegram-setup.js +0 -214
  177. package/tools/_deprecated/twentyquestions.js +0 -143
  178. package/tools/_shared.js +0 -234
  179. package/tools/_work-context.js +0 -338
  180. package/tools/_work-context.manual-test.js +0 -199
  181. package/tools/_work-context.test.js +0 -260
  182. package/tools/activity.js +0 -220
  183. package/tools/agent-treasury.js +0 -288
  184. package/tools/analytics.js +0 -191
  185. package/tools/approve.js +0 -197
  186. package/tools/arcade.js +0 -173
  187. package/tools/artifacts-price.js +0 -107
  188. package/tools/ask-expert.js +0 -160
  189. package/tools/available.js +0 -120
  190. package/tools/become-expert.js +0 -150
  191. package/tools/broadcast.js +0 -325
  192. package/tools/chat.js +0 -202
  193. package/tools/collaborative-drawing.js +0 -286
  194. package/tools/connection-status.js +0 -178
  195. package/tools/earnings.js +0 -126
  196. package/tools/friends.js +0 -207
  197. package/tools/genesis.js +0 -233
  198. package/tools/gig-browse.js +0 -206
  199. package/tools/gig-complete.js +0 -144
  200. package/tools/health.js +0 -87
  201. package/tools/leaderboard.js +0 -117
  202. package/tools/lib/git-apply.js +0 -206
  203. package/tools/lib/git-bundle.js +0 -407
  204. package/tools/mint.js +0 -377
  205. package/tools/plan.js +0 -225
  206. package/tools/profile.js +0 -219
  207. package/tools/proof-of-work.js +0 -144
  208. package/tools/pulse.js +0 -218
  209. package/tools/reply.js +0 -166
  210. package/tools/reputation.js +0 -175
  211. package/tools/schedule.js +0 -367
  212. package/tools/search-messages.js +0 -123
  213. package/tools/session.js +0 -467
  214. package/tools/session_price.js +0 -128
  215. package/tools/smart-check.js +0 -201
  216. package/tools/social-processor.js +0 -445
  217. package/tools/streak.js +0 -147
  218. package/tools/stuck.js +0 -297
  219. package/tools/subscribe.js +0 -148
  220. package/tools/subscriptions.js +0 -134
  221. package/tools/tip.js +0 -193
  222. package/tools/wallet.js +0 -269
  223. package/tools/webhook-test.js +0 -388
  224. package/tools/withdraw.js +0 -145
  225. package/tools/work-summary.js +0 -96
  226. package/tools/workshop.js +0 -327
  227. /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
  228. /package/tools/{l2.js → _experimental/l2.js} +0 -0
  229. /package/tools/{_deprecated/away.js → away.js} +0 -0
package/games/snake.js DELETED
@@ -1,406 +0,0 @@
1
- /**
2
- * Snake Game implementation for /vibe
3
- * Classic arcade action! Control the snake, eat food, grow longer, avoid walls and yourself.
4
- * Simple controls, endless fun, and high score tracking.
5
- */
6
-
7
- // Game configuration
8
- const BOARD_WIDTH = 15;
9
- const BOARD_HEIGHT = 12;
10
- const INITIAL_SNAKE_LENGTH = 3;
11
-
12
- // Direction constants
13
- const DIRECTIONS = {
14
- 'UP': 'UP',
15
- 'DOWN': 'DOWN',
16
- 'LEFT': 'LEFT',
17
- 'RIGHT': 'RIGHT'
18
- };
19
-
20
- // Opposite directions (to prevent instant death by going backwards)
21
- const OPPOSITE_DIRECTIONS = {
22
- 'UP': 'DOWN',
23
- 'DOWN': 'UP',
24
- 'LEFT': 'RIGHT',
25
- 'RIGHT': 'LEFT'
26
- };
27
-
28
- // Visual representation
29
- const SYMBOLS = {
30
- empty: '⬜',
31
- snake: '🟩', // Snake body
32
- head: '🟢', // Snake head (brighter green)
33
- food: '🍎', // Food
34
- wall: '⬛' // Walls (if we add them later)
35
- };
36
-
37
- // Create initial snake game state
38
- function createInitialSnakeState(playerHandle) {
39
- // Start snake in the middle of the board
40
- const centerX = Math.floor(BOARD_WIDTH / 2);
41
- const centerY = Math.floor(BOARD_HEIGHT / 2);
42
-
43
- const initialSnake = [];
44
- for (let i = 0; i < INITIAL_SNAKE_LENGTH; i++) {
45
- initialSnake.push({ x: centerX - i, y: centerY });
46
- }
47
-
48
- return {
49
- player: playerHandle,
50
- snake: initialSnake,
51
- direction: 'RIGHT',
52
- food: generateRandomFood(initialSnake),
53
- score: 0,
54
- gameOver: false,
55
- moves: 0,
56
- speed: 1, // Game speed level (1-5)
57
- createdAt: new Date().toISOString(),
58
- lastMove: new Date().toISOString(),
59
- highScore: 0, // Track personal best
60
- reason: null // Game over reason
61
- };
62
- }
63
-
64
- // Generate random food position that doesn't overlap with snake
65
- function generateRandomFood(snake) {
66
- let attempts = 0;
67
- const maxAttempts = 100;
68
-
69
- while (attempts < maxAttempts) {
70
- const x = Math.floor(Math.random() * BOARD_WIDTH);
71
- const y = Math.floor(Math.random() * BOARD_HEIGHT);
72
-
73
- // Check if this position is occupied by snake
74
- const occupied = snake.some(segment => segment.x === x && segment.y === y);
75
-
76
- if (!occupied) {
77
- return { x, y };
78
- }
79
-
80
- attempts++;
81
- }
82
-
83
- // Fallback if we can't find a spot (board is almost full)
84
- for (let y = 0; y < BOARD_HEIGHT; y++) {
85
- for (let x = 0; x < BOARD_WIDTH; x++) {
86
- const occupied = snake.some(segment => segment.x === x && segment.y === y);
87
- if (!occupied) {
88
- return { x, y };
89
- }
90
- }
91
- }
92
-
93
- // If board is completely full (shouldn't happen with our board size)
94
- return { x: 0, y: 0 };
95
- }
96
-
97
- // Change snake direction
98
- function changeDirection(gameState, newDirection, playerHandle) {
99
- const { player, direction, gameOver } = gameState;
100
-
101
- if (playerHandle !== player) {
102
- return { error: 'Not your game!' };
103
- }
104
-
105
- if (gameOver) {
106
- return { error: 'Game is over! Start a new game to play again.' };
107
- }
108
-
109
- // Validate direction
110
- if (!DIRECTIONS[newDirection.toUpperCase()]) {
111
- return { error: 'Invalid direction. Use: up, down, left, right' };
112
- }
113
-
114
- const normalizedDirection = newDirection.toUpperCase();
115
-
116
- // Prevent going in opposite direction (instant death)
117
- if (OPPOSITE_DIRECTIONS[direction] === normalizedDirection) {
118
- return { error: 'Cannot reverse direction!' };
119
- }
120
-
121
- return {
122
- success: true,
123
- gameState: {
124
- ...gameState,
125
- direction: normalizedDirection,
126
- lastMove: new Date().toISOString()
127
- }
128
- };
129
- }
130
-
131
- // Move the snake one step
132
- function moveSnake(gameState) {
133
- const { snake, direction, food, score, moves, speed } = gameState;
134
-
135
- if (gameState.gameOver) {
136
- return { success: true, gameState }; // Already over, no change
137
- }
138
-
139
- // Calculate new head position
140
- const head = snake[0];
141
- let newX = head.x;
142
- let newY = head.y;
143
-
144
- switch (direction) {
145
- case 'UP':
146
- newY -= 1;
147
- break;
148
- case 'DOWN':
149
- newY += 1;
150
- break;
151
- case 'LEFT':
152
- newX -= 1;
153
- break;
154
- case 'RIGHT':
155
- newX += 1;
156
- break;
157
- }
158
-
159
- // Check wall collision
160
- if (newX < 0 || newX >= BOARD_WIDTH || newY < 0 || newY >= BOARD_HEIGHT) {
161
- return {
162
- success: true,
163
- gameState: {
164
- ...gameState,
165
- gameOver: true,
166
- reason: 'Hit the wall!',
167
- highScore: Math.max(gameState.highScore || 0, score)
168
- }
169
- };
170
- }
171
-
172
- // Check self collision
173
- const selfCollision = snake.some(segment => segment.x === newX && segment.y === newY);
174
- if (selfCollision) {
175
- return {
176
- success: true,
177
- gameState: {
178
- ...gameState,
179
- gameOver: true,
180
- reason: 'Bit yourself!',
181
- highScore: Math.max(gameState.highScore || 0, score)
182
- }
183
- };
184
- }
185
-
186
- // Create new head
187
- const newHead = { x: newX, y: newY };
188
- const newSnake = [newHead, ...snake];
189
-
190
- // Check if food was eaten
191
- const ateFood = newX === food.x && newY === food.y;
192
-
193
- let finalSnake;
194
- let newScore = score;
195
- let newFood = food;
196
- let newSpeed = speed;
197
-
198
- if (ateFood) {
199
- // Keep tail (snake grows)
200
- finalSnake = newSnake;
201
- newScore = score + 10;
202
- newFood = generateRandomFood(newSnake);
203
-
204
- // Increase speed every 50 points (max speed 5)
205
- newSpeed = Math.min(5, Math.floor(newScore / 50) + 1);
206
- } else {
207
- // Remove tail (snake moves)
208
- finalSnake = newSnake.slice(0, -1);
209
- }
210
-
211
- return {
212
- success: true,
213
- gameState: {
214
- ...gameState,
215
- snake: finalSnake,
216
- food: newFood,
217
- score: newScore,
218
- moves: moves + 1,
219
- speed: newSpeed,
220
- lastMove: new Date().toISOString(),
221
- highScore: Math.max(gameState.highScore || 0, newScore)
222
- }
223
- };
224
- }
225
-
226
- // Auto-move the snake (for continuous play)
227
- function autoMove(gameState) {
228
- if (gameState.gameOver) {
229
- return { success: true, gameState };
230
- }
231
-
232
- return moveSnake(gameState);
233
- }
234
-
235
- // Format snake game for display
236
- function formatSnakeDisplay(gameState) {
237
- const { snake, food, score, gameOver, moves, speed, reason, highScore, player } = gameState;
238
-
239
- let display = `🐍 **Snake Game** - @${player}\n\n`;
240
-
241
- if (gameOver) {
242
- display += `💀 **Game Over!** ${reason}\n`;
243
- display += `**Final Score:** ${score} points\n`;
244
- if (highScore > score) {
245
- display += `**High Score:** ${highScore} points\n`;
246
- } else {
247
- display += `🎉 **New High Score!** ${score} points\n`;
248
- }
249
- display += '\n';
250
- } else {
251
- display += `**Score:** ${score} | **Speed:** ${speed} | **Length:** ${snake.length}\n`;
252
- if (highScore > 0) {
253
- display += `**High Score:** ${highScore} points\n`;
254
- }
255
- display += '\n';
256
- }
257
-
258
- // Draw the game board
259
- display += '```\n';
260
-
261
- // Create empty board
262
- const board = Array(BOARD_HEIGHT).fill(null).map(() => Array(BOARD_WIDTH).fill(SYMBOLS.empty));
263
-
264
- // Place snake body
265
- for (let i = 1; i < snake.length; i++) {
266
- const segment = snake[i];
267
- if (segment.x >= 0 && segment.x < BOARD_WIDTH && segment.y >= 0 && segment.y < BOARD_HEIGHT) {
268
- board[segment.y][segment.x] = SYMBOLS.snake;
269
- }
270
- }
271
-
272
- // Place snake head (on top of body if needed)
273
- const head = snake[0];
274
- if (head.x >= 0 && head.x < BOARD_WIDTH && head.y >= 0 && head.y < BOARD_HEIGHT) {
275
- board[head.y][head.x] = SYMBOLS.head;
276
- }
277
-
278
- // Place food
279
- if (food.x >= 0 && food.x < BOARD_WIDTH && food.y >= 0 && food.y < BOARD_HEIGHT) {
280
- board[food.y][food.x] = SYMBOLS.food;
281
- }
282
-
283
- // Add border for clarity
284
- display += '┌' + '─'.repeat(BOARD_WIDTH * 2) + '┐\n';
285
-
286
- // Draw board rows
287
- for (let y = 0; y < BOARD_HEIGHT; y++) {
288
- display += '│';
289
- for (let x = 0; x < BOARD_WIDTH; x++) {
290
- display += board[y][x];
291
- if (x < BOARD_WIDTH - 1) display += '';
292
- }
293
- display += '│\n';
294
- }
295
-
296
- display += '└' + '─'.repeat(BOARD_WIDTH * 2) + '┘\n';
297
- display += '```\n\n';
298
-
299
- if (!gameOver) {
300
- display += '**Controls:**\n';
301
- display += '• `w` or `up` - Move up\n';
302
- display += '• `s` or `down` - Move down\n';
303
- display += '• `a` or `left` - Move left\n';
304
- display += '• `d` or `right` - Move right\n\n';
305
-
306
- display += '💡 **Tip:** Eat the 🍎 to grow and score points!\n';
307
-
308
- // Show game stats
309
- const totalCells = BOARD_WIDTH * BOARD_HEIGHT;
310
- const coverage = Math.round((snake.length / totalCells) * 100);
311
- display += `**Board Coverage:** ${coverage}%\n`;
312
- } else {
313
- display += 'Start a new game to play again! 🎮\n';
314
- }
315
-
316
- return display;
317
- }
318
-
319
- // Get game statistics
320
- function getSnakeStats(gameState) {
321
- const { snake, score, moves, speed } = gameState;
322
-
323
- const totalCells = BOARD_WIDTH * BOARD_HEIGHT;
324
- const coverage = (snake.length / totalCells) * 100;
325
-
326
- return {
327
- score,
328
- snakeLength: snake.length,
329
- moves,
330
- speed,
331
- boardCoverage: Math.round(coverage * 100) / 100,
332
- efficiency: moves > 0 ? Math.round((score / moves) * 100) / 100 : 0
333
- };
334
- }
335
-
336
- // Check if game is won (snake fills entire board - nearly impossible!)
337
- function checkWin(gameState) {
338
- const totalCells = BOARD_WIDTH * BOARD_HEIGHT;
339
- return gameState.snake.length >= totalCells - 1; // -1 for food
340
- }
341
-
342
- // Get direction from various input formats
343
- function parseDirection(input) {
344
- const normalized = input.toLowerCase().trim();
345
-
346
- const directionMap = {
347
- 'w': 'UP',
348
- 'up': 'UP',
349
- 'u': 'UP',
350
- 's': 'DOWN',
351
- 'down': 'DOWN',
352
- 'd': 'RIGHT',
353
- 'a': 'LEFT',
354
- 'left': 'LEFT',
355
- 'right': 'RIGHT',
356
- 'l': 'LEFT',
357
- 'r': 'RIGHT'
358
- };
359
-
360
- return directionMap[normalized] || null;
361
- }
362
-
363
- // Generate tips based on game state
364
- function getGameTips(gameState) {
365
- const { snake, score, moves, speed } = gameState;
366
-
367
- const tips = [];
368
-
369
- if (snake.length < 5) {
370
- tips.push('🎯 Focus on eating food to grow your snake!');
371
- }
372
-
373
- if (score > 0 && moves > score * 2) {
374
- tips.push('⚡ Try to be more efficient - plan your path to the food!');
375
- }
376
-
377
- if (speed >= 3) {
378
- tips.push('🏃 You\'re getting fast! Be careful with turns.');
379
- }
380
-
381
- if (snake.length > 10) {
382
- tips.push('🐍 Getting long! Watch out for your own tail.');
383
- }
384
-
385
- const coverage = (snake.length / (BOARD_WIDTH * BOARD_HEIGHT)) * 100;
386
- if (coverage > 30) {
387
- tips.push('📈 Great coverage! Space is getting tight.');
388
- }
389
-
390
- return tips;
391
- }
392
-
393
- module.exports = {
394
- createInitialSnakeState,
395
- changeDirection,
396
- moveSnake,
397
- autoMove,
398
- formatSnakeDisplay,
399
- getSnakeStats,
400
- checkWin,
401
- parseDirection,
402
- getGameTips,
403
- DIRECTIONS,
404
- BOARD_WIDTH,
405
- BOARD_HEIGHT
406
- };