slashvibe-mcp 0.3.21 → 0.3.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (229) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +280 -47
  3. package/config.js +36 -31
  4. package/crypto.js +1 -6
  5. package/discord.js +19 -19
  6. package/index.js +217 -207
  7. package/intelligence/index.js +2 -9
  8. package/intelligence/infer.js +10 -16
  9. package/intelligence/patterns.js +23 -18
  10. package/intelligence/proactive.js +16 -15
  11. package/intelligence/serendipity.js +57 -20
  12. package/memory.js +13 -8
  13. package/notify.js +39 -14
  14. package/package.json +27 -20
  15. package/presence.js +2 -2
  16. package/prompts.js +5 -9
  17. package/protocol/index.js +123 -87
  18. package/protocol/telegram-commands.js +36 -37
  19. package/store/api.js +358 -529
  20. package/store/local.js +9 -10
  21. package/store/profiles.js +48 -192
  22. package/store/reservations.js +2 -9
  23. package/store/skills.js +69 -71
  24. package/store/sqlite.js +355 -0
  25. package/tools/_actions.js +48 -387
  26. package/tools/_connection-queue.js +45 -56
  27. package/tools/_discovery-enhanced.js +52 -57
  28. package/tools/_discovery.js +87 -185
  29. package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
  30. package/tools/{shipback.js → _experimental/shipback.js} +4 -3
  31. package/tools/_proactive-discovery.js +60 -73
  32. package/tools/_shared/index.js +41 -64
  33. package/tools/admin-inbox.js +10 -15
  34. package/tools/agents.js +1 -1
  35. package/tools/artifact-create.js +13 -23
  36. package/tools/artifact-view.js +4 -4
  37. package/tools/{_deprecated/back.js → back.js} +1 -1
  38. package/tools/bye.js +3 -5
  39. package/tools/consent.js +2 -2
  40. package/tools/context.js +9 -10
  41. package/tools/crossword.js +3 -2
  42. package/tools/discover.js +94 -356
  43. package/tools/dm.js +27 -86
  44. package/tools/doctor.js +12 -41
  45. package/tools/drawing.js +34 -20
  46. package/tools/echo.js +11 -11
  47. package/tools/feed.js +30 -58
  48. package/tools/follow.js +64 -187
  49. package/tools/{_deprecated/forget.js → forget.js} +4 -7
  50. package/tools/game.js +144 -48
  51. package/tools/handoff.js +6 -8
  52. package/tools/help.js +3 -3
  53. package/tools/idea.js +15 -27
  54. package/tools/inbox.js +121 -293
  55. package/tools/init.js +54 -151
  56. package/tools/invite.js +8 -21
  57. package/tools/migrate.js +27 -24
  58. package/tools/multiplayer-game.js +50 -40
  59. package/tools/{_deprecated/mute.js → mute.js} +4 -3
  60. package/tools/notifications.js +58 -48
  61. package/tools/observe.js +12 -15
  62. package/tools/onboarding.js +8 -11
  63. package/tools/open.js +13 -144
  64. package/tools/party-game.js +23 -12
  65. package/tools/patterns.js +2 -1
  66. package/tools/ping.js +5 -7
  67. package/tools/react.js +28 -30
  68. package/tools/{_deprecated/recall.js → recall.js} +5 -10
  69. package/tools/release.js +4 -2
  70. package/tools/{_deprecated/remember.js → remember.js} +4 -6
  71. package/tools/report.js +2 -2
  72. package/tools/request.js +6 -26
  73. package/tools/reserve.js +1 -1
  74. package/tools/session-fork.js +97 -0
  75. package/tools/session-save.js +109 -0
  76. package/tools/settings.js +30 -99
  77. package/tools/ship.js +74 -56
  78. package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
  79. package/tools/social-inbox.js +22 -28
  80. package/tools/social-post.js +24 -27
  81. package/tools/solo-game.js +54 -46
  82. package/tools/start.js +14 -148
  83. package/tools/status.js +21 -68
  84. package/tools/submit.js +4 -2
  85. package/tools/suggest-tags.js +36 -33
  86. package/tools/summarize.js +19 -16
  87. package/tools/tag-suggestions.js +72 -73
  88. package/tools/test.js +1 -1
  89. package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
  90. package/tools/token.js +4 -4
  91. package/tools/update.js +1 -2
  92. package/tools/watch.js +132 -112
  93. package/tools/who.js +20 -40
  94. package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
  95. package/tools/workshop-buddy.js +52 -53
  96. package/tools/x-mentions.js +0 -1
  97. package/tools/x-reply.js +0 -1
  98. package/twitter.js +14 -20
  99. package/version.json +8 -10
  100. package/analytics.js +0 -107
  101. package/auth-store.js +0 -148
  102. package/auto-update.js +0 -130
  103. package/bridges/bridge-monitor.js +0 -388
  104. package/bridges/discord-bot.js +0 -431
  105. package/bridges/farcaster.js +0 -299
  106. package/bridges/telegram.js +0 -261
  107. package/bridges/webhook-health.js +0 -420
  108. package/bridges/webhook-server.js +0 -437
  109. package/bridges/whatsapp.js +0 -441
  110. package/bridges/x-webhook.js +0 -423
  111. package/games/arcade.js +0 -406
  112. package/games/chess.js +0 -451
  113. package/games/colorguess.js +0 -343
  114. package/games/crossword-words.js +0 -171
  115. package/games/crossword.js +0 -461
  116. package/games/drawing.js +0 -347
  117. package/games/gameroulette.js +0 -300
  118. package/games/gamerouter.js +0 -336
  119. package/games/gamestatus.js +0 -337
  120. package/games/guessnumber.js +0 -209
  121. package/games/hangman.js +0 -279
  122. package/games/memory.js +0 -338
  123. package/games/multiplayer-tictactoe.js +0 -389
  124. package/games/pixelart.js +0 -399
  125. package/games/quickduel.js +0 -354
  126. package/games/riddle.js +0 -371
  127. package/games/rockpaperscissors.js +0 -291
  128. package/games/snake.js +0 -406
  129. package/games/storybuilder.js +0 -343
  130. package/games/tictactoe.js +0 -345
  131. package/games/twentyquestions.js +0 -286
  132. package/games/twotruths.js +0 -207
  133. package/games/werewolf.js +0 -508
  134. package/games/wordassociation.js +0 -247
  135. package/games/wordchain.js +0 -135
  136. package/intelligence/interests.js +0 -369
  137. package/notification-emitter.js +0 -77
  138. package/setup.js +0 -480
  139. package/smart-inbox.js +0 -276
  140. package/tools/_deprecated/auto-suggest-connections.js +0 -304
  141. package/tools/_deprecated/bootstrap-skills.js +0 -231
  142. package/tools/_deprecated/bridge-dashboard.js +0 -342
  143. package/tools/_deprecated/bridge-health.js +0 -400
  144. package/tools/_deprecated/bridge-live.js +0 -384
  145. package/tools/_deprecated/bridges.js +0 -383
  146. package/tools/_deprecated/colorguess.js +0 -281
  147. package/tools/_deprecated/discover-insights.js +0 -379
  148. package/tools/_deprecated/discover-momentum.js +0 -256
  149. package/tools/_deprecated/discovery-analytics.js +0 -345
  150. package/tools/_deprecated/discovery-auto-suggest.js +0 -275
  151. package/tools/_deprecated/discovery-bootstrap.js +0 -267
  152. package/tools/_deprecated/discovery-daily.js +0 -375
  153. package/tools/_deprecated/discovery-dashboard.js +0 -385
  154. package/tools/_deprecated/discovery-digest.js +0 -314
  155. package/tools/_deprecated/discovery-hub.js +0 -357
  156. package/tools/_deprecated/discovery-insights.js +0 -384
  157. package/tools/_deprecated/discovery-momentum.js +0 -281
  158. package/tools/_deprecated/discovery-monitor.js +0 -319
  159. package/tools/_deprecated/discovery-proactive.js +0 -300
  160. package/tools/_deprecated/draw.js +0 -317
  161. package/tools/_deprecated/farcaster.js +0 -307
  162. package/tools/_deprecated/games-catalog.js +0 -376
  163. package/tools/_deprecated/games.js +0 -313
  164. package/tools/_deprecated/guessnumber.js +0 -194
  165. package/tools/_deprecated/hangman.js +0 -129
  166. package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
  167. package/tools/_deprecated/riddle.js +0 -240
  168. package/tools/_deprecated/run-bootstrap.js +0 -69
  169. package/tools/_deprecated/skills-analytics.js +0 -349
  170. package/tools/_deprecated/skills-bootstrap.js +0 -301
  171. package/tools/_deprecated/skills-dashboard.js +0 -268
  172. package/tools/_deprecated/skills.js +0 -380
  173. package/tools/_deprecated/smart-intro.js +0 -353
  174. package/tools/_deprecated/storybuilder.js +0 -331
  175. package/tools/_deprecated/telegram-bot.js +0 -183
  176. package/tools/_deprecated/telegram-setup.js +0 -214
  177. package/tools/_deprecated/twentyquestions.js +0 -143
  178. package/tools/_shared.js +0 -234
  179. package/tools/_work-context.js +0 -338
  180. package/tools/_work-context.manual-test.js +0 -199
  181. package/tools/_work-context.test.js +0 -260
  182. package/tools/activity.js +0 -220
  183. package/tools/agent-treasury.js +0 -288
  184. package/tools/analytics.js +0 -191
  185. package/tools/approve.js +0 -197
  186. package/tools/arcade.js +0 -173
  187. package/tools/artifacts-price.js +0 -107
  188. package/tools/ask-expert.js +0 -160
  189. package/tools/available.js +0 -120
  190. package/tools/become-expert.js +0 -150
  191. package/tools/broadcast.js +0 -325
  192. package/tools/chat.js +0 -202
  193. package/tools/collaborative-drawing.js +0 -286
  194. package/tools/connection-status.js +0 -178
  195. package/tools/earnings.js +0 -126
  196. package/tools/friends.js +0 -207
  197. package/tools/genesis.js +0 -233
  198. package/tools/gig-browse.js +0 -206
  199. package/tools/gig-complete.js +0 -144
  200. package/tools/health.js +0 -87
  201. package/tools/leaderboard.js +0 -117
  202. package/tools/lib/git-apply.js +0 -206
  203. package/tools/lib/git-bundle.js +0 -407
  204. package/tools/mint.js +0 -377
  205. package/tools/plan.js +0 -225
  206. package/tools/profile.js +0 -219
  207. package/tools/proof-of-work.js +0 -144
  208. package/tools/pulse.js +0 -218
  209. package/tools/reply.js +0 -166
  210. package/tools/reputation.js +0 -175
  211. package/tools/schedule.js +0 -367
  212. package/tools/search-messages.js +0 -123
  213. package/tools/session.js +0 -467
  214. package/tools/session_price.js +0 -128
  215. package/tools/smart-check.js +0 -201
  216. package/tools/social-processor.js +0 -445
  217. package/tools/streak.js +0 -147
  218. package/tools/stuck.js +0 -297
  219. package/tools/subscribe.js +0 -148
  220. package/tools/subscriptions.js +0 -134
  221. package/tools/tip.js +0 -193
  222. package/tools/wallet.js +0 -269
  223. package/tools/webhook-test.js +0 -388
  224. package/tools/withdraw.js +0 -145
  225. package/tools/work-summary.js +0 -96
  226. package/tools/workshop.js +0 -327
  227. /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
  228. /package/tools/{l2.js → _experimental/l2.js} +0 -0
  229. /package/tools/{_deprecated/away.js → away.js} +0 -0
@@ -1,247 +0,0 @@
1
- /**
2
- * Word Association game implementation for /vibe
3
- * Players take turns saying words that associate with the previous word
4
- * Build creative chains of connected ideas!
5
- */
6
-
7
- // Simple word validation
8
- function isValidWord(word) {
9
- // Basic checks: alphabetic, reasonable length, not too short
10
- if (!/^[a-zA-Z\-']+$/.test(word)) return false; // Allow hyphens and apostrophes
11
- if (word.length < 2) return false;
12
- if (word.length > 30) return false;
13
-
14
- // Allow single meaningful words
15
- if (word.length === 1) {
16
- return ['a', 'i'].includes(word.toLowerCase());
17
- }
18
-
19
- return true;
20
- }
21
-
22
- // Create initial word association state
23
- function createInitialWordAssociationState() {
24
- return {
25
- words: [],
26
- players: [],
27
- currentPlayer: null,
28
- moves: 0,
29
- gameOver: false,
30
- winner: null,
31
- lastWord: null,
32
- usedWords: new Set(), // Track words to prevent exact repeats
33
- playerTurnIndex: 0,
34
- maxWords: 30, // End game after 30 words for now
35
- associations: [], // Store word -> word pairs for fun stats
36
- startedAt: new Date().toISOString()
37
- };
38
- }
39
-
40
- // Add player to game
41
- function addPlayer(gameState, playerHandle) {
42
- if (gameState.players.includes(playerHandle)) {
43
- return { error: 'Player already in the game' };
44
- }
45
-
46
- if (gameState.players.length >= 6) {
47
- return { error: 'Game is full (max 6 players)' };
48
- }
49
-
50
- const newPlayers = [...gameState.players, playerHandle];
51
-
52
- return {
53
- success: true,
54
- gameState: {
55
- ...gameState,
56
- players: newPlayers,
57
- currentPlayer: gameState.currentPlayer || playerHandle // First player starts
58
- }
59
- };
60
- }
61
-
62
- // Make a word association move
63
- function makeMove(gameState, word, playerHandle) {
64
- const { words, players, currentPlayer, moves, usedWords, lastWord, maxWords } = gameState;
65
-
66
- // Normalize word
67
- const normalizedWord = word.toLowerCase().trim().replace(/['"]/g, '');
68
-
69
- // Validate basic word format
70
- if (!isValidWord(normalizedWord)) {
71
- return { error: 'Invalid word format. Use only letters (2-30 characters).' };
72
- }
73
-
74
- // Check if it's the right player's turn (if multiplayer)
75
- if (players.length > 1 && currentPlayer !== playerHandle) {
76
- return { error: `Not your turn! Waiting for @${currentPlayer}` };
77
- }
78
-
79
- // Check if word was already used (allow some flexibility)
80
- if (usedWords.has(normalizedWord)) {
81
- return { error: 'Word already used! Try a different word.' };
82
- }
83
-
84
- // Check if it's the same word as last word
85
- if (lastWord && normalizedWord === lastWord.toLowerCase()) {
86
- return { error: 'Cannot repeat the same word immediately!' };
87
- }
88
-
89
- // Valid move - update game state
90
- const newWords = [...words, { word: normalizedWord, player: playerHandle, timestamp: new Date().toISOString() }];
91
- const newUsedWords = new Set([...usedWords, normalizedWord]);
92
- const newAssociations = lastWord ? [...gameState.associations, `${lastWord} → ${normalizedWord}`] : gameState.associations;
93
-
94
- // Determine next player
95
- let nextPlayerIndex = gameState.playerTurnIndex;
96
- let nextPlayer = currentPlayer;
97
-
98
- if (players.length > 1) {
99
- nextPlayerIndex = (gameState.playerTurnIndex + 1) % players.length;
100
- nextPlayer = players[nextPlayerIndex];
101
- }
102
-
103
- // Check if game should end
104
- const shouldEnd = moves + 1 >= maxWords;
105
-
106
- const newGameState = {
107
- ...gameState,
108
- words: newWords,
109
- currentPlayer: shouldEnd ? null : nextPlayer,
110
- playerTurnIndex: nextPlayerIndex,
111
- moves: moves + 1,
112
- gameOver: shouldEnd,
113
- winner: shouldEnd ? 'everyone' : null,
114
- lastWord: normalizedWord,
115
- usedWords: newUsedWords,
116
- associations: newAssociations
117
- };
118
-
119
- return { success: true, gameState: newGameState };
120
- }
121
-
122
- // Format word association for display
123
- function formatWordAssociationDisplay(gameState) {
124
- const { words, players, currentPlayer, moves, gameOver, maxWords, associations } = gameState;
125
-
126
- let display = `🧠 **Word Association** (${moves}/${maxWords} words)\n\n`;
127
-
128
- if (gameOver) {
129
- display += '🎉 **Game Complete!** What a creative journey!\n\n';
130
- }
131
-
132
- if (words.length === 0) {
133
- if (players.length === 0) {
134
- display += '**Start with any word!**\n\n';
135
- display += 'Word association is about connecting ideas. Each new word should relate to the previous one.\n';
136
- } else {
137
- display += `**@${currentPlayer}, start us off with any word!**\n\n`;
138
- }
139
- } else {
140
- // Show the association chain (last 8 words to keep it readable)
141
- const recentWords = words.slice(-8);
142
- const wordChain = recentWords.map(w => {
143
- const capitalizedWord = w.word.charAt(0).toUpperCase() + w.word.slice(1);
144
- return `**${capitalizedWord}** (@${w.player})`;
145
- }).join(' → ');
146
-
147
- display += '**Chain:** ' + wordChain;
148
-
149
- if (words.length > 8) {
150
- display += ` (showing last 8 of ${words.length})`;
151
- }
152
-
153
- display += '\n\n';
154
-
155
- if (!gameOver) {
156
- const lastWordEntry = words[words.length - 1];
157
- const lastWord = lastWordEntry.word;
158
- display += `**"${lastWord.charAt(0).toUpperCase() + lastWord.slice(1)}" makes you think of...**\n\n`;
159
-
160
- if (players.length > 1) {
161
- display += `Turn: **@${currentPlayer}**`;
162
- } else {
163
- display += '**Your turn!** What word comes to mind?';
164
- }
165
- }
166
- }
167
-
168
- // Show players if multiplayer
169
- if (players.length > 1) {
170
- display += `\n\n**Players (${players.length}):** ${players.map(p => `@${p}`).join(', ')}`;
171
- }
172
-
173
- // Show some fun stats at the end
174
- if (gameOver && associations.length > 0) {
175
- display += '\n\n**Creative Journey:**\n';
176
- // Show the full chain condensed
177
- const fullChain = words.map(w => w.word.charAt(0).toUpperCase() + w.word.slice(1)).join(' → ');
178
- display += fullChain;
179
- }
180
-
181
- return display;
182
- }
183
-
184
- // Get game stats for fun
185
- function getGameStats(gameState) {
186
- const { words, players, associations } = gameState;
187
-
188
- if (words.length === 0) return null;
189
-
190
- // Player contribution stats
191
- const contributions = {};
192
- words.forEach(w => {
193
- contributions[w.player] = (contributions[w.player] || 0) + 1;
194
- });
195
-
196
- return {
197
- totalWords: words.length,
198
- contributors: Object.keys(contributions).length,
199
- contributions,
200
- longestWord: Math.max(...words.map(w => w.word.length)),
201
- shortestWord: Math.min(...words.map(w => w.word.length)),
202
- uniqueWords: new Set(words.map(w => w.word)).size
203
- };
204
- }
205
-
206
- // Check for interesting patterns or themes
207
- function findThemes(gameState) {
208
- const { words } = gameState;
209
-
210
- if (words.length < 3) return [];
211
-
212
- const themes = [];
213
- const wordList = words.map(w => w.word.toLowerCase());
214
-
215
- // Look for color words
216
- const colors = ['red', 'blue', 'green', 'yellow', 'orange', 'purple', 'pink', 'black', 'white', 'brown', 'gray', 'grey'];
217
- const colorWords = wordList.filter(w => colors.includes(w));
218
- if (colorWords.length >= 2) {
219
- themes.push(`🌈 Colors: ${colorWords.join(', ')}`);
220
- }
221
-
222
- // Look for animal words
223
- const animals = ['cat', 'dog', 'bird', 'fish', 'mouse', 'lion', 'tiger', 'bear', 'wolf', 'fox', 'rabbit', 'horse', 'cow', 'pig', 'sheep'];
224
- const animalWords = wordList.filter(w => animals.some(animal => w.includes(animal) || animal.includes(w)));
225
- if (animalWords.length >= 2) {
226
- themes.push(`🐾 Animals: ${animalWords.join(', ')}`);
227
- }
228
-
229
- // Look for nature words
230
- const nature = ['tree', 'flower', 'water', 'sun', 'moon', 'star', 'cloud', 'rain', 'snow', 'mountain', 'ocean', 'forest'];
231
- const natureWords = wordList.filter(w => nature.some(n => w.includes(n) || n.includes(w)));
232
- if (natureWords.length >= 2) {
233
- themes.push(`🌿 Nature: ${natureWords.join(', ')}`);
234
- }
235
-
236
- return themes;
237
- }
238
-
239
- module.exports = {
240
- createInitialWordAssociationState,
241
- addPlayer,
242
- makeMove,
243
- formatWordAssociationDisplay,
244
- isValidWord,
245
- getGameStats,
246
- findThemes
247
- };
@@ -1,135 +0,0 @@
1
- /**
2
- * Word Chain game implementation for /vibe
3
- * Players take turns saying words that start with the last letter of the previous word
4
- */
5
-
6
- // Simple word validation - checks if it's a reasonable English word
7
- // In a full implementation, this could use a proper dictionary API
8
- function isValidWord(word) {
9
- // Basic checks: alphabetic, reasonable length, not too short
10
- if (!/^[a-zA-Z]+$/.test(word)) return false;
11
- if (word.length < 2) return false;
12
- if (word.length > 20) return false;
13
-
14
- // Some very basic filtering of common valid words vs nonsense
15
- // This is a simplified check - a real game would use a dictionary
16
- const commonPrefixes = ['th', 'he', 'in', 'er', 'an', 're', 'ed', 'nd', 'ou', 'ea', 'ti', 'to', 'it', 'st', 'io', 'le', 'is', 'on', 'ur', 'ar', 'nt', 'al'];
17
- const commonSuffixes = ['ed', 'er', 'ing', 'ly', 'est', 'ion', 'tion', 'sion', 'ness', 'ment', 'able', 'ible'];
18
-
19
- const lowerWord = word.toLowerCase();
20
-
21
- // Allow single letters for now (like 'a', 'i')
22
- if (word.length === 1) {
23
- return ['a', 'i'].includes(lowerWord);
24
- }
25
-
26
- // Check for common patterns that suggest it's a real word
27
- const hasCommonPrefix = commonPrefixes.some(prefix => lowerWord.startsWith(prefix));
28
- const hasCommonSuffix = commonSuffixes.some(suffix => lowerWord.endsWith(suffix));
29
-
30
- // Very permissive check - if it looks word-like, allow it
31
- // Real implementation would check against dictionary
32
- return hasCommonPrefix || hasCommonSuffix || lowerWord.length >= 3;
33
- }
34
-
35
- // Create initial word chain state
36
- function createInitialWordChainState() {
37
- return {
38
- words: [],
39
- currentPlayer: 'player1', // player1 starts (the person who initiated the game)
40
- moves: 0,
41
- gameOver: false,
42
- winner: null,
43
- lastLetter: null,
44
- usedWords: new Set() // Track words to prevent repeats
45
- };
46
- }
47
-
48
- // Make a word chain move
49
- function makeMove(gameState, word, isPlayer1Move) {
50
- const { words, currentPlayer, moves, usedWords, lastLetter } = gameState;
51
-
52
- // Normalize word
53
- const normalizedWord = word.toLowerCase().trim();
54
-
55
- // Validate basic word format
56
- if (!isValidWord(normalizedWord)) {
57
- return { error: 'Invalid word format. Use only letters, 2-20 characters.' };
58
- }
59
-
60
- // Check if it's the right player's turn
61
- const expectedPlayer = currentPlayer === 'player1' ? true : false;
62
- if (isPlayer1Move !== expectedPlayer) {
63
- return { error: 'Not your turn!' };
64
- }
65
-
66
- // Check if word was already used
67
- if (usedWords.has(normalizedWord)) {
68
- return { error: 'Word already used! Try a different word.' };
69
- }
70
-
71
- // Check if word starts with the required letter
72
- if (lastLetter && normalizedWord[0] !== lastLetter) {
73
- return { error: `Word must start with "${lastLetter.toUpperCase()}"` };
74
- }
75
-
76
- // Valid move - update game state
77
- const newWords = [...words, normalizedWord];
78
- const newUsedWords = new Set([...usedWords, normalizedWord]);
79
- const newLastLetter = normalizedWord[normalizedWord.length - 1];
80
- const newCurrentPlayer = currentPlayer === 'player1' ? 'player2' : 'player1';
81
-
82
- const newGameState = {
83
- words: newWords,
84
- currentPlayer: newCurrentPlayer,
85
- moves: moves + 1,
86
- gameOver: false,
87
- winner: null,
88
- lastLetter: newLastLetter,
89
- usedWords: newUsedWords,
90
- lastWord: normalizedWord
91
- };
92
-
93
- return { success: true, gameState: newGameState };
94
- }
95
-
96
- // Format word chain for display
97
- function formatWordChainDisplay(gameState) {
98
- const { words, currentPlayer, moves, lastLetter, lastWord } = gameState;
99
-
100
- let display = `🔗 **Word Chain** (${moves} words)\n\n`;
101
-
102
- if (words.length === 0) {
103
- display += '**Start the chain with any word!**\n\n';
104
- display += 'Next: **Player 1**';
105
- } else {
106
- // Show the chain
107
- display += '**Chain:** ' + words.map(w => w.charAt(0).toUpperCase() + w.slice(1)).join(' → ') + '\n\n';
108
-
109
- if (lastLetter) {
110
- display += `**Next word must start with: "${lastLetter.toUpperCase()}"**\n\n`;
111
- }
112
-
113
- display += `Turn: **${currentPlayer === 'player1' ? 'Player 1' : 'Player 2'}**`;
114
-
115
- if (lastWord) {
116
- display += `\nLast word: "${lastWord.charAt(0).toUpperCase() + lastWord.slice(1)}"`;
117
- }
118
- }
119
-
120
- return display;
121
- }
122
-
123
- // Check if a letter is considered "difficult" (fewer common words start with it)
124
- function isDifficultLetter(letter) {
125
- const difficultLetters = ['x', 'z', 'q', 'j', 'v'];
126
- return difficultLetters.includes(letter.toLowerCase());
127
- }
128
-
129
- module.exports = {
130
- createInitialWordChainState,
131
- makeMove,
132
- formatWordChainDisplay,
133
- isValidWord,
134
- isDifficultLetter
135
- };