slashvibe-mcp 0.3.21 → 0.3.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (229) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +280 -47
  3. package/config.js +36 -31
  4. package/crypto.js +1 -6
  5. package/discord.js +19 -19
  6. package/index.js +217 -207
  7. package/intelligence/index.js +2 -9
  8. package/intelligence/infer.js +10 -16
  9. package/intelligence/patterns.js +23 -18
  10. package/intelligence/proactive.js +16 -15
  11. package/intelligence/serendipity.js +57 -20
  12. package/memory.js +13 -8
  13. package/notify.js +39 -14
  14. package/package.json +27 -20
  15. package/presence.js +2 -2
  16. package/prompts.js +5 -9
  17. package/protocol/index.js +123 -87
  18. package/protocol/telegram-commands.js +36 -37
  19. package/store/api.js +358 -529
  20. package/store/local.js +9 -10
  21. package/store/profiles.js +48 -192
  22. package/store/reservations.js +2 -9
  23. package/store/skills.js +69 -71
  24. package/store/sqlite.js +355 -0
  25. package/tools/_actions.js +48 -387
  26. package/tools/_connection-queue.js +45 -56
  27. package/tools/_discovery-enhanced.js +52 -57
  28. package/tools/_discovery.js +87 -185
  29. package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
  30. package/tools/{shipback.js → _experimental/shipback.js} +4 -3
  31. package/tools/_proactive-discovery.js +60 -73
  32. package/tools/_shared/index.js +41 -64
  33. package/tools/admin-inbox.js +10 -15
  34. package/tools/agents.js +1 -1
  35. package/tools/artifact-create.js +13 -23
  36. package/tools/artifact-view.js +4 -4
  37. package/tools/{_deprecated/back.js → back.js} +1 -1
  38. package/tools/bye.js +3 -5
  39. package/tools/consent.js +2 -2
  40. package/tools/context.js +9 -10
  41. package/tools/crossword.js +3 -2
  42. package/tools/discover.js +94 -356
  43. package/tools/dm.js +27 -86
  44. package/tools/doctor.js +12 -41
  45. package/tools/drawing.js +34 -20
  46. package/tools/echo.js +11 -11
  47. package/tools/feed.js +30 -58
  48. package/tools/follow.js +64 -187
  49. package/tools/{_deprecated/forget.js → forget.js} +4 -7
  50. package/tools/game.js +144 -48
  51. package/tools/handoff.js +6 -8
  52. package/tools/help.js +3 -3
  53. package/tools/idea.js +15 -27
  54. package/tools/inbox.js +121 -293
  55. package/tools/init.js +54 -151
  56. package/tools/invite.js +8 -21
  57. package/tools/migrate.js +27 -24
  58. package/tools/multiplayer-game.js +50 -40
  59. package/tools/{_deprecated/mute.js → mute.js} +4 -3
  60. package/tools/notifications.js +58 -48
  61. package/tools/observe.js +12 -15
  62. package/tools/onboarding.js +8 -11
  63. package/tools/open.js +13 -144
  64. package/tools/party-game.js +23 -12
  65. package/tools/patterns.js +2 -1
  66. package/tools/ping.js +5 -7
  67. package/tools/react.js +28 -30
  68. package/tools/{_deprecated/recall.js → recall.js} +5 -10
  69. package/tools/release.js +4 -2
  70. package/tools/{_deprecated/remember.js → remember.js} +4 -6
  71. package/tools/report.js +2 -2
  72. package/tools/request.js +6 -26
  73. package/tools/reserve.js +1 -1
  74. package/tools/session-fork.js +97 -0
  75. package/tools/session-save.js +109 -0
  76. package/tools/settings.js +30 -99
  77. package/tools/ship.js +74 -56
  78. package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
  79. package/tools/social-inbox.js +22 -28
  80. package/tools/social-post.js +24 -27
  81. package/tools/solo-game.js +54 -46
  82. package/tools/start.js +14 -148
  83. package/tools/status.js +21 -68
  84. package/tools/submit.js +4 -2
  85. package/tools/suggest-tags.js +36 -33
  86. package/tools/summarize.js +19 -16
  87. package/tools/tag-suggestions.js +72 -73
  88. package/tools/test.js +1 -1
  89. package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
  90. package/tools/token.js +4 -4
  91. package/tools/update.js +1 -2
  92. package/tools/watch.js +132 -112
  93. package/tools/who.js +20 -40
  94. package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
  95. package/tools/workshop-buddy.js +52 -53
  96. package/tools/x-mentions.js +0 -1
  97. package/tools/x-reply.js +0 -1
  98. package/twitter.js +14 -20
  99. package/version.json +8 -10
  100. package/analytics.js +0 -107
  101. package/auth-store.js +0 -148
  102. package/auto-update.js +0 -130
  103. package/bridges/bridge-monitor.js +0 -388
  104. package/bridges/discord-bot.js +0 -431
  105. package/bridges/farcaster.js +0 -299
  106. package/bridges/telegram.js +0 -261
  107. package/bridges/webhook-health.js +0 -420
  108. package/bridges/webhook-server.js +0 -437
  109. package/bridges/whatsapp.js +0 -441
  110. package/bridges/x-webhook.js +0 -423
  111. package/games/arcade.js +0 -406
  112. package/games/chess.js +0 -451
  113. package/games/colorguess.js +0 -343
  114. package/games/crossword-words.js +0 -171
  115. package/games/crossword.js +0 -461
  116. package/games/drawing.js +0 -347
  117. package/games/gameroulette.js +0 -300
  118. package/games/gamerouter.js +0 -336
  119. package/games/gamestatus.js +0 -337
  120. package/games/guessnumber.js +0 -209
  121. package/games/hangman.js +0 -279
  122. package/games/memory.js +0 -338
  123. package/games/multiplayer-tictactoe.js +0 -389
  124. package/games/pixelart.js +0 -399
  125. package/games/quickduel.js +0 -354
  126. package/games/riddle.js +0 -371
  127. package/games/rockpaperscissors.js +0 -291
  128. package/games/snake.js +0 -406
  129. package/games/storybuilder.js +0 -343
  130. package/games/tictactoe.js +0 -345
  131. package/games/twentyquestions.js +0 -286
  132. package/games/twotruths.js +0 -207
  133. package/games/werewolf.js +0 -508
  134. package/games/wordassociation.js +0 -247
  135. package/games/wordchain.js +0 -135
  136. package/intelligence/interests.js +0 -369
  137. package/notification-emitter.js +0 -77
  138. package/setup.js +0 -480
  139. package/smart-inbox.js +0 -276
  140. package/tools/_deprecated/auto-suggest-connections.js +0 -304
  141. package/tools/_deprecated/bootstrap-skills.js +0 -231
  142. package/tools/_deprecated/bridge-dashboard.js +0 -342
  143. package/tools/_deprecated/bridge-health.js +0 -400
  144. package/tools/_deprecated/bridge-live.js +0 -384
  145. package/tools/_deprecated/bridges.js +0 -383
  146. package/tools/_deprecated/colorguess.js +0 -281
  147. package/tools/_deprecated/discover-insights.js +0 -379
  148. package/tools/_deprecated/discover-momentum.js +0 -256
  149. package/tools/_deprecated/discovery-analytics.js +0 -345
  150. package/tools/_deprecated/discovery-auto-suggest.js +0 -275
  151. package/tools/_deprecated/discovery-bootstrap.js +0 -267
  152. package/tools/_deprecated/discovery-daily.js +0 -375
  153. package/tools/_deprecated/discovery-dashboard.js +0 -385
  154. package/tools/_deprecated/discovery-digest.js +0 -314
  155. package/tools/_deprecated/discovery-hub.js +0 -357
  156. package/tools/_deprecated/discovery-insights.js +0 -384
  157. package/tools/_deprecated/discovery-momentum.js +0 -281
  158. package/tools/_deprecated/discovery-monitor.js +0 -319
  159. package/tools/_deprecated/discovery-proactive.js +0 -300
  160. package/tools/_deprecated/draw.js +0 -317
  161. package/tools/_deprecated/farcaster.js +0 -307
  162. package/tools/_deprecated/games-catalog.js +0 -376
  163. package/tools/_deprecated/games.js +0 -313
  164. package/tools/_deprecated/guessnumber.js +0 -194
  165. package/tools/_deprecated/hangman.js +0 -129
  166. package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
  167. package/tools/_deprecated/riddle.js +0 -240
  168. package/tools/_deprecated/run-bootstrap.js +0 -69
  169. package/tools/_deprecated/skills-analytics.js +0 -349
  170. package/tools/_deprecated/skills-bootstrap.js +0 -301
  171. package/tools/_deprecated/skills-dashboard.js +0 -268
  172. package/tools/_deprecated/skills.js +0 -380
  173. package/tools/_deprecated/smart-intro.js +0 -353
  174. package/tools/_deprecated/storybuilder.js +0 -331
  175. package/tools/_deprecated/telegram-bot.js +0 -183
  176. package/tools/_deprecated/telegram-setup.js +0 -214
  177. package/tools/_deprecated/twentyquestions.js +0 -143
  178. package/tools/_shared.js +0 -234
  179. package/tools/_work-context.js +0 -338
  180. package/tools/_work-context.manual-test.js +0 -199
  181. package/tools/_work-context.test.js +0 -260
  182. package/tools/activity.js +0 -220
  183. package/tools/agent-treasury.js +0 -288
  184. package/tools/analytics.js +0 -191
  185. package/tools/approve.js +0 -197
  186. package/tools/arcade.js +0 -173
  187. package/tools/artifacts-price.js +0 -107
  188. package/tools/ask-expert.js +0 -160
  189. package/tools/available.js +0 -120
  190. package/tools/become-expert.js +0 -150
  191. package/tools/broadcast.js +0 -325
  192. package/tools/chat.js +0 -202
  193. package/tools/collaborative-drawing.js +0 -286
  194. package/tools/connection-status.js +0 -178
  195. package/tools/earnings.js +0 -126
  196. package/tools/friends.js +0 -207
  197. package/tools/genesis.js +0 -233
  198. package/tools/gig-browse.js +0 -206
  199. package/tools/gig-complete.js +0 -144
  200. package/tools/health.js +0 -87
  201. package/tools/leaderboard.js +0 -117
  202. package/tools/lib/git-apply.js +0 -206
  203. package/tools/lib/git-bundle.js +0 -407
  204. package/tools/mint.js +0 -377
  205. package/tools/plan.js +0 -225
  206. package/tools/profile.js +0 -219
  207. package/tools/proof-of-work.js +0 -144
  208. package/tools/pulse.js +0 -218
  209. package/tools/reply.js +0 -166
  210. package/tools/reputation.js +0 -175
  211. package/tools/schedule.js +0 -367
  212. package/tools/search-messages.js +0 -123
  213. package/tools/session.js +0 -467
  214. package/tools/session_price.js +0 -128
  215. package/tools/smart-check.js +0 -201
  216. package/tools/social-processor.js +0 -445
  217. package/tools/streak.js +0 -147
  218. package/tools/stuck.js +0 -297
  219. package/tools/subscribe.js +0 -148
  220. package/tools/subscriptions.js +0 -134
  221. package/tools/tip.js +0 -193
  222. package/tools/wallet.js +0 -269
  223. package/tools/webhook-test.js +0 -388
  224. package/tools/withdraw.js +0 -145
  225. package/tools/work-summary.js +0 -96
  226. package/tools/workshop.js +0 -327
  227. /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
  228. /package/tools/{l2.js → _experimental/l2.js} +0 -0
  229. /package/tools/{_deprecated/away.js → away.js} +0 -0
@@ -1,376 +0,0 @@
1
- /**
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- * vibe games — Discover and launch all available games on /vibe
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- *
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- * Your one-stop shop for finding fun! Browse all games, get recommendations,
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- * and quick-launch your favorites.
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- */
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-
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- const config = require('../config');
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- const { requireInit } = require('./_shared');
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-
11
- const definition = {
12
- name: 'vibe_games',
13
- description: 'Discover all available games on /vibe. Browse catalog, get recommendations, quick-launch games.',
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- inputSchema: {
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- type: 'object',
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- properties: {
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- category: {
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- type: 'string',
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- description: 'Filter by game category',
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- enum: ['all', 'solo', 'multiplayer', 'collaborative', 'party', 'creative']
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- },
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- players: {
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- type: 'number',
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- description: 'Filter by number of players (1 for solo, 2+ for multiplayer)'
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- },
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- mood: {
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- type: 'string',
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- description: 'Get game recommendations based on your mood',
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- enum: ['competitive', 'creative', 'chill', 'brainy', 'social']
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- }
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- },
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- required: []
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- }
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- };
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-
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- // Games catalog with all available games
37
- const GAMES_CATALOG = {
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- // Solo Games
39
- solo: [
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- {
41
- name: '20 Questions',
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- command: 'vibe twenty-questions',
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- description: 'I think of something, you guess with yes/no questions',
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- emoji: '❓',
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- difficulty: 'medium',
46
- playtime: '5-10 min',
47
- tags: ['brainy', 'solo', 'guessing']
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- },
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- {
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- name: 'Riddles',
51
- command: 'vibe riddle',
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- description: 'Challenge your mind with brain teasers across difficulty levels',
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- emoji: '🧩',
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- difficulty: 'varies',
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- playtime: '3-15 min',
56
- tags: ['brainy', 'solo', 'puzzle']
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- },
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- {
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- name: 'Hangman',
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- command: 'vibe hangman',
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- description: 'Classic word guessing game - can you save the stick figure?',
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- emoji: '🎪',
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- difficulty: 'easy',
64
- playtime: '5 min',
65
- tags: ['casual', 'solo', 'word']
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- },
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- {
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- name: 'Number Guessing',
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- command: 'vibe guessnumber',
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- description: 'Guess my number between 1-100 with strategic hints',
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- emoji: '🔢',
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- difficulty: 'easy',
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- playtime: '3-5 min',
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- tags: ['casual', 'solo', 'logic']
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- }
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- ],
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-
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- // 1v1 Games
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- versus: [
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- {
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- name: 'Tic-Tac-Toe',
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- command: 'vibe game @friend',
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- description: 'Classic 3x3 grid strategy - get three in a row!',
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- emoji: '⭕',
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- players: 2,
86
- difficulty: 'easy',
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- playtime: '2 min',
88
- tags: ['competitive', '1v1', 'classic']
89
- },
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- {
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- name: 'Chess',
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- command: 'vibe game @friend --game chess',
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- description: 'The timeless strategy game with full piece movement',
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- emoji: '♟️',
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- players: 2,
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- difficulty: 'hard',
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- playtime: '10-60 min',
98
- tags: ['competitive', '1v1', 'strategy']
99
- },
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- {
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- name: 'Rock Paper Scissors',
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- command: 'vibe rockpaperscissors @friend',
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- description: 'Quick decision game of chance and psychology',
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- emoji: '✂️',
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- players: 2,
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- difficulty: 'easy',
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- playtime: '1 min',
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- tags: ['competitive', '1v1', 'quick']
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- }
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- ],
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-
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- // Collaborative & Creative Games
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- collaborative: [
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- {
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- name: 'Collaborative Drawing',
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- command: 'vibe drawing --action start',
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- description: '🎨 Real-time shared canvas! Draw together with emojis and Unicode art',
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- emoji: '🎨',
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- players: '1-8',
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- difficulty: 'easy',
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- playtime: '10-30 min',
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- tags: ['creative', 'collaborative', 'art', 'realtime']
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- },
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- {
125
- name: 'Story Builder',
126
- command: 'vibe story-builder --action create',
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- description: '📖 Build stories together! Each person adds one sentence',
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- emoji: '📖',
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- players: '1-8',
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- difficulty: 'easy',
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- playtime: '15-30 min',
132
- tags: ['creative', 'collaborative', 'writing', 'storytelling']
133
- }
134
- ],
135
-
136
- // Multiplayer Party Games
137
- party: [
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- {
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- name: 'Word Association',
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- command: 'vibe multiplayer-game wordassociation --action create',
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- description: 'Say words that relate to the previous word. Build themes together!',
142
- emoji: '💭',
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- players: '2-6',
144
- difficulty: 'easy',
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- playtime: '10-20 min',
146
- tags: ['social', 'party', 'word', 'creative']
147
- },
148
- {
149
- name: 'Werewolf',
150
- command: 'vibe werewolf --action create',
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- description: 'Social deduction party game - find the werewolves!',
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- emoji: '🐺',
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- players: '5-12',
154
- difficulty: 'medium',
155
- playtime: '20-45 min',
156
- tags: ['social', 'party', 'deduction', 'strategy']
157
- },
158
- {
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- name: 'Two Truths and a Lie',
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- command: 'vibe twotruths',
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- description: 'Share facts about yourself - others guess which is the lie',
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- emoji: '🤥',
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- players: '3+',
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- difficulty: 'easy',
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- playtime: '10-20 min',
166
- tags: ['social', 'party', 'icebreaker']
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- }
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- ]
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- };
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-
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- // Mood-based game recommendations
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- const MOOD_RECOMMENDATIONS = {
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- competitive: ['Chess', 'Tic-Tac-Toe', 'Rock Paper Scissors', 'Werewolf'],
174
- creative: ['Collaborative Drawing', 'Story Builder', 'Word Association'],
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- chill: ['20 Questions', 'Hangman', 'Number Guessing', 'Two Truths and a Lie'],
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- brainy: ['Riddles', '20 Questions', 'Chess', 'Werewolf'],
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- social: ['Word Association', 'Story Builder', 'Werewolf', 'Two Truths and a Lie', 'Collaborative Drawing']
178
- };
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-
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- // Quick stats about the game ecosystem
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- function getGameStats() {
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- const allGames = Object.values(GAMES_CATALOG).flat();
183
- const totalGames = allGames.length;
184
-
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- const byCategory = {};
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- const byPlayers = { solo: 0, duo: 0, party: 0 };
187
-
188
- Object.entries(GAMES_CATALOG).forEach(([category, games]) => {
189
- byCategory[category] = games.length;
190
- });
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-
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- allGames.forEach(game => {
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- if (!game.players || game.players === 1) {
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- byPlayers.solo++;
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- } else if (game.players === 2) {
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- byPlayers.duo++;
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- } else {
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- byPlayers.party++;
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- }
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- });
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-
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- return { totalGames, byCategory, byPlayers };
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- }
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-
205
- // Format games display
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- function formatGamesDisplay(games, title, showCommands = true) {
207
- if (games.length === 0) {
208
- return `**${title}**\nNo games found matching your criteria.`;
209
- }
210
-
211
- let display = `## ${title}\n\n`;
212
-
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- for (const game of games) {
214
- display += `### ${game.emoji} ${game.name}\n`;
215
- display += `${game.description}\n\n`;
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-
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- // Game details
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- const details = [];
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- if (game.players) details.push(`👥 ${game.players} players`);
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- if (game.difficulty) details.push(`🎯 ${game.difficulty}`);
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- if (game.playtime) details.push(`⏱️ ${game.playtime}`);
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-
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- if (details.length > 0) {
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- display += `**Details:** ${details.join(' • ')}\n`;
225
- }
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-
227
- if (showCommands) {
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- display += `**Play:** \`${game.command}\`\n\n`;
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- } else {
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- display += '\n';
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- }
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- }
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-
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- return display;
235
- }
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-
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- // Get games by category
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- function getGamesByCategory(category) {
239
- if (category === 'all') {
240
- return Object.values(GAMES_CATALOG).flat();
241
- }
242
-
243
- const categoryMap = {
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- 'solo': 'solo',
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- 'multiplayer': ['versus', 'party'],
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- 'collaborative': 'collaborative',
247
- 'party': 'party',
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- 'creative': 'collaborative' // Alias for collaborative
249
- };
250
-
251
- const targetCategories = Array.isArray(categoryMap[category]) ?
252
- categoryMap[category] : [categoryMap[category]];
253
-
254
- const games = [];
255
- for (const cat of targetCategories) {
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- if (GAMES_CATALOG[cat]) {
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- games.push(...GAMES_CATALOG[cat]);
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- }
259
- }
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-
261
- return games;
262
- }
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-
264
- // Get games by player count
265
- function getGamesByPlayers(playerCount) {
266
- const allGames = Object.values(GAMES_CATALOG).flat();
267
-
268
- return allGames.filter(game => {
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- if (!game.players) return playerCount === 1; // Solo games
270
-
271
- const players = game.players;
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-
273
- // Handle ranges like "2-6" or "3+"
274
- if (typeof players === 'string') {
275
- if (players.includes('-')) {
276
- const [min, max] = players.split('-').map(n => parseInt(n));
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- return playerCount >= min && playerCount <= max;
278
- } else if (players.includes('+')) {
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- const min = parseInt(players.replace('+', ''));
280
- return playerCount >= min;
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- }
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- return parseInt(players) === playerCount;
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- }
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-
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- return players === playerCount;
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- });
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- }
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-
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- // Get mood-based recommendations
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- function getMoodRecommendations(mood) {
291
- const gameNames = MOOD_RECOMMENDATIONS[mood] || [];
292
- const allGames = Object.values(GAMES_CATALOG).flat();
293
-
294
- return allGames.filter(game => gameNames.includes(game.name));
295
- }
296
-
297
- async function handler(args) {
298
- const initCheck = requireInit();
299
- if (initCheck) return initCheck;
300
-
301
- const { category = 'all', players, mood } = args;
302
-
303
- // Handle mood-based recommendations
304
- if (mood) {
305
- const games = getMoodRecommendations(mood);
306
- const title = `🎮 Games for ${mood.toUpperCase()} mood`;
307
- return {
308
- display: formatGamesDisplay(games, title)
309
- };
310
- }
311
-
312
- // Handle player count filter
313
- if (players) {
314
- const games = getGamesByPlayers(players);
315
- const title = `🎮 Games for ${players} player${players !== 1 ? 's' : ''}`;
316
- return {
317
- display: formatGamesDisplay(games, title)
318
- };
319
- }
320
-
321
- // Handle category filter
322
- if (category && category !== 'all') {
323
- const games = getGamesByCategory(category);
324
- const title = `🎮 ${category.toUpperCase()} Games`;
325
- return {
326
- display: formatGamesDisplay(games, title)
327
- };
328
- }
329
-
330
- // Show full catalog (default)
331
- const stats = getGameStats();
332
-
333
- let display = `# 🎮 /vibe Games Catalog\n\n`;
334
- display += `Welcome to the /vibe games arcade! We have **${stats.totalGames} games** across multiple categories.\n\n`;
335
-
336
- // Quick stats
337
- display += `**Quick Browse:**\n`;
338
- display += `• 🎯 \`vibe games --category solo\` - ${stats.byCategory.solo} solo games\n`;
339
- display += `• ⚔️ \`vibe games --category versus\` - 1v1 competitive games\n`;
340
- display += `• 🎨 \`vibe games --category collaborative\` - Create together\n`;
341
- display += `• 🎉 \`vibe games --category party\` - Group fun\n\n`;
342
-
343
- display += `**By Mood:**\n`;
344
- display += `• 🏆 \`vibe games --mood competitive\` - Ready to win\n`;
345
- display += `• 🎨 \`vibe games --mood creative\` - Make something cool\n`;
346
- display += `• 😌 \`vibe games --mood chill\` - Relaxed fun\n`;
347
- display += `• 🧠 \`vibe games --mood brainy\` - Mental challenge\n`;
348
- display += `• 👥 \`vibe games --mood social\` - Connect with others\n\n`;
349
-
350
- display += `**By Players:**\n`;
351
- display += `• \`vibe games --players 1\` - Solo adventures\n`;
352
- display += `• \`vibe games --players 2\` - Perfect for pairs\n`;
353
- display += `• \`vibe games --players 4\` - Small group games\n\n`;
354
-
355
- // Highlight featured games
356
- display += `## ⭐ Featured Games\n\n`;
357
-
358
- const featured = [
359
- GAMES_CATALOG.collaborative[0], // Drawing
360
- GAMES_CATALOG.party[0], // Word Association
361
- GAMES_CATALOG.versus[1], // Chess
362
- GAMES_CATALOG.solo[0] // 20 Questions
363
- ];
364
-
365
- for (const game of featured) {
366
- display += `**${game.emoji} ${game.name}** - ${game.description}\n`;
367
- display += `▸ \`${game.command}\`\n\n`;
368
- }
369
-
370
- display += `💡 **Tip:** Many games work great for icebreakers, team building, or just having fun with friends!\n\n`;
371
- display += `Use \`vibe games --category all\` to see the complete catalog with details.`;
372
-
373
- return { display };
374
- }
375
-
376
- module.exports = { definition, handler };
@@ -1,313 +0,0 @@
1
- /**
2
- * vibe games — Browse and launch workshop games
3
- *
4
- * Discover all available games, get recommendations, and launch games
5
- */
6
-
7
- const config = require('../config');
8
- const store = require('../store');
9
- const { createGamePayload, formatPayload } = require('../protocol');
10
- const { requireInit, normalizeHandle } = require('./_shared');
11
-
12
- // Import game systems
13
- const arcade = require('../games/arcade');
14
- const gamerouter = require('../games/gamerouter');
15
-
16
- // Track active game sessions per user
17
- const activeSessions = new Map();
18
-
19
- const definition = {
20
- name: 'vibe_games',
21
- description: 'Browse and launch workshop games. Discover new games, get recommendations, or launch any game.',
22
- inputSchema: {
23
- type: 'object',
24
- properties: {
25
- action: {
26
- type: 'string',
27
- description: 'What to do: browse, launch, suggest, help, status',
28
- enum: ['browse', 'launch', 'suggest', 'help', 'status', 'quit']
29
- },
30
- game: {
31
- type: 'string',
32
- description: 'Game to launch (e.g., hangman, wordchain, drawing)'
33
- },
34
- category: {
35
- type: 'string',
36
- description: 'Game category to browse (classic, word, puzzle, action, creative, social)'
37
- },
38
- difficulty: {
39
- type: 'string',
40
- description: 'Difficulty preference for suggestions (easy, medium, hard)',
41
- enum: ['easy', 'medium', 'hard']
42
- },
43
- players: {
44
- type: 'string',
45
- description: 'Player preference for suggestions (solo, multiplayer)',
46
- enum: ['solo', 'multiplayer']
47
- },
48
- command: {
49
- type: 'string',
50
- description: 'Command to send to active game'
51
- }
52
- },
53
- required: []
54
- }
55
- };
56
-
57
- // Get user session
58
- function getUserSession(handle) {
59
- if (!activeSessions.has(handle)) {
60
- activeSessions.set(handle, {
61
- currentGame: null,
62
- gameState: null,
63
- arcadeState: arcade.createInitialArcadeState(),
64
- lastActivity: new Date().toISOString()
65
- });
66
- }
67
- return activeSessions.get(handle);
68
- }
69
-
70
- // Clear user session
71
- function clearUserSession(handle) {
72
- activeSessions.delete(handle);
73
- }
74
-
75
- // Format game list for display
76
- function formatGameList(games, title = 'Games') {
77
- if (!games || games.length === 0) {
78
- return `**${title}**\n*No games found.*`;
79
- }
80
-
81
- let display = `**${title}** (${games.length} games)\n\n`;
82
-
83
- games.forEach(game => {
84
- display += `${game.icon || '🎮'} **${game.name}**\n`;
85
- display += ` *${game.description}*\n`;
86
- display += ` Players: ${game.players} • Difficulty: ${game.difficulty}\n\n`;
87
- });
88
-
89
- return display;
90
- }
91
-
92
- // Launch a specific game
93
- function launchGame(session, gameId) {
94
- // Check if game exists
95
- if (!gamerouter.gameAvailable(gameId)) {
96
- const availableGames = gamerouter.getAvailableGames();
97
- return {
98
- error: `Game '${gameId}' not found! Available games: ${availableGames.join(', ')}`
99
- };
100
- }
101
-
102
- // Create game state
103
- const result = gamerouter.createGameState(gameId);
104
- if (result.error) {
105
- return { error: result.error };
106
- }
107
-
108
- // Update session
109
- session.currentGame = gameId;
110
- session.gameState = result.gameState;
111
- session.lastActivity = new Date().toISOString();
112
-
113
- // Get display
114
- const display = gamerouter.displayGame(gameId, result.gameState);
115
- const instructions = gamerouter.getQuickStart(gameId);
116
-
117
- return {
118
- success: true,
119
- display: display + '\n\n💡 **Quick Start:** ' + instructions + '\n\n*Use `vibe games --command [action]` to play, or `vibe games --action quit` to exit.*'
120
- };
121
- }
122
-
123
- // Handle game command
124
- function handleGameCommand(session, command) {
125
- if (!session.currentGame || !session.gameState) {
126
- return { error: 'No active game. Use `vibe games --action launch --game [name]` to start a game.' };
127
- }
128
-
129
- const result = gamerouter.handleGameCommand(session.currentGame, session.gameState, command);
130
- if (result.error) {
131
- return { error: result.error };
132
- }
133
-
134
- // Update session
135
- if (result.gameState) {
136
- session.gameState = result.gameState;
137
- session.lastActivity = new Date().toISOString();
138
- }
139
-
140
- // Format response
141
- let display = '';
142
- if (result.display) {
143
- display = result.display;
144
- } else if (result.gameState) {
145
- display = gamerouter.displayGame(session.currentGame, result.gameState);
146
- } else {
147
- display = 'Command processed.';
148
- }
149
-
150
- return { success: true, display: display };
151
- }
152
-
153
- // Generate game recommendations
154
- function getRecommendations(difficulty = 'any', players = 'any') {
155
- const suggestions = gamerouter.getGameSuggestions(players, difficulty);
156
-
157
- let display = '🎯 **Game Recommendations**\n\n';
158
-
159
- if (difficulty !== 'any') {
160
- display += `*${difficulty.charAt(0).toUpperCase() + difficulty.slice(1)} difficulty games*\n`;
161
- }
162
- if (players !== 'any') {
163
- display += `*${players.charAt(0).toUpperCase() + players.slice(1)} games*\n`;
164
- }
165
-
166
- display += '\n';
167
-
168
- const recommendedGames = suggestions.slice(0, 6); // Show top 6 recommendations
169
-
170
- recommendedGames.forEach(game => {
171
- const status = game.available ? '✅' : '🚧';
172
- display += `${status} ${game.icon || '🎮'} **${game.name}** (${game.players})\n`;
173
- display += ` *${game.description}*\n`;
174
- display += ` Launch with: \`vibe games --action launch --game ${game.id}\`\n\n`;
175
- });
176
-
177
- if (suggestions.length > 6) {
178
- display += `*... and ${suggestions.length - 6} more games! Use \`vibe games --action browse\` to see all.*\n`;
179
- }
180
-
181
- return display;
182
- }
183
-
184
- // Generate help text
185
- function generateHelp() {
186
- return `🎮 **Workshop Games Help**
187
-
188
- **Actions:**
189
- • \`vibe games --action browse\` - Browse all available games
190
- • \`vibe games --action browse --category word\` - Browse word games
191
- • \`vibe games --action launch --game hangman\` - Launch hangman game
192
- • \`vibe games --action suggest\` - Get game recommendations
193
- • \`vibe games --action suggest --difficulty easy --players solo\` - Filtered suggestions
194
- • \`vibe games --action status\` - See your current game status
195
- • \`vibe games --action quit\` - Quit current game
196
-
197
- **Game Categories:**
198
- 🎲 classic • 📝 word • 🧩 puzzle • ⚡ action • 🎨 creative • 👥 social
199
-
200
- **While Playing:**
201
- • \`vibe games --command [action]\` - Send command to current game
202
- • Each game has its own commands - check the quick start guide!
203
-
204
- **Popular Games:**
205
- ⭕ tic-tac-toe • 🎯 hangman • 🔗 wordchain • 🎨 drawing • ❓ twentyquestions
206
-
207
- *Type \`vibe games --action browse\` to see all ${gamerouter.getAvailableGames().length} available games!*`;
208
- }
209
-
210
- async function handler(args) {
211
- const initCheck = requireInit();
212
- if (initCheck) return initCheck;
213
-
214
- const { action = 'browse', game, category, difficulty, players, command } = args;
215
- const myHandle = config.getHandle();
216
- const session = getUserSession(myHandle);
217
-
218
- try {
219
- switch (action) {
220
- case 'help':
221
- return { display: generateHelp() };
222
-
223
- case 'browse': {
224
- if (category) {
225
- // Browse specific category using arcade
226
- const result = arcade.navigateToCategory(session.arcadeState, category);
227
- if (result.error) {
228
- return { display: result.error };
229
- }
230
- session.arcadeState = result.gameState;
231
- const display = arcade.formatArcadeDisplay(session.arcadeState);
232
- return { display };
233
- } else {
234
- // Browse all games using arcade
235
- session.arcadeState = arcade.createInitialArcadeState();
236
- const display = arcade.formatArcadeDisplay(session.arcadeState);
237
- return { display };
238
- }
239
- }
240
-
241
- case 'launch': {
242
- if (!game) {
243
- return { display: 'Please specify a game to launch. Use `vibe games --action browse` to see available games.' };
244
- }
245
- return launchGame(session, game);
246
- }
247
-
248
- case 'suggest': {
249
- const display = getRecommendations(difficulty, players);
250
- return { display };
251
- }
252
-
253
- case 'status': {
254
- if (session.currentGame) {
255
- const display = gamerouter.displayGame(session.currentGame, session.gameState);
256
- return {
257
- display: `**Current Game:** ${session.currentGame}\n\n${display}\n\n*Use \`vibe games --command [action]\` to play, or \`vibe games --action quit\` to exit.*`
258
- };
259
- } else {
260
- const totalGames = gamerouter.getAvailableGames().length;
261
- return {
262
- display: `**No Active Game**\n\n🎮 **${totalGames} games available** in the Workshop\n\nUse \`vibe games --action launch --game [name]\` to start a game\nOr \`vibe games --action browse\` to explore all games`
263
- };
264
- }
265
- }
266
-
267
- case 'quit': {
268
- if (session.currentGame) {
269
- const gameName = session.currentGame;
270
- session.currentGame = null;
271
- session.gameState = null;
272
- return { display: `✅ Quit ${gameName}. Use \`vibe games --action browse\` to find another game!` };
273
- } else {
274
- return { display: 'No active game to quit.' };
275
- }
276
- }
277
-
278
- default: {
279
- // If we have a command and active game, handle it
280
- if (command && session.currentGame) {
281
- return handleGameCommand(session, command);
282
- }
283
-
284
- // Default to browse if no specific action
285
- session.arcadeState = arcade.createInitialArcadeState();
286
- const display = arcade.formatArcadeDisplay(session.arcadeState);
287
- return { display };
288
- }
289
- }
290
-
291
- } catch (error) {
292
- console.error('[games] Error:', error);
293
- return { display: `Error: ${error.message}. Try \`vibe games --action help\` for usage.` };
294
- }
295
- }
296
-
297
- // Clean up inactive sessions (called periodically)
298
- function cleanupInactiveSessions() {
299
- const now = Date.now();
300
- const TIMEOUT = 30 * 60 * 1000; // 30 minutes
301
-
302
- for (const [handle, session] of activeSessions.entries()) {
303
- const lastActivity = new Date(session.lastActivity).getTime();
304
- if (now - lastActivity > TIMEOUT) {
305
- activeSessions.delete(handle);
306
- }
307
- }
308
- }
309
-
310
- // Run cleanup every 10 minutes
311
- setInterval(cleanupInactiveSessions, 10 * 60 * 1000);
312
-
313
- module.exports = { definition, handler };