slashvibe-mcp 0.3.21 → 0.3.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (229) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +280 -47
  3. package/config.js +36 -31
  4. package/crypto.js +1 -6
  5. package/discord.js +19 -19
  6. package/index.js +217 -207
  7. package/intelligence/index.js +2 -9
  8. package/intelligence/infer.js +10 -16
  9. package/intelligence/patterns.js +23 -18
  10. package/intelligence/proactive.js +16 -15
  11. package/intelligence/serendipity.js +57 -20
  12. package/memory.js +13 -8
  13. package/notify.js +39 -14
  14. package/package.json +27 -20
  15. package/presence.js +2 -2
  16. package/prompts.js +5 -9
  17. package/protocol/index.js +123 -87
  18. package/protocol/telegram-commands.js +36 -37
  19. package/store/api.js +358 -529
  20. package/store/local.js +9 -10
  21. package/store/profiles.js +48 -192
  22. package/store/reservations.js +2 -9
  23. package/store/skills.js +69 -71
  24. package/store/sqlite.js +355 -0
  25. package/tools/_actions.js +48 -387
  26. package/tools/_connection-queue.js +45 -56
  27. package/tools/_discovery-enhanced.js +52 -57
  28. package/tools/_discovery.js +87 -185
  29. package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
  30. package/tools/{shipback.js → _experimental/shipback.js} +4 -3
  31. package/tools/_proactive-discovery.js +60 -73
  32. package/tools/_shared/index.js +41 -64
  33. package/tools/admin-inbox.js +10 -15
  34. package/tools/agents.js +1 -1
  35. package/tools/artifact-create.js +13 -23
  36. package/tools/artifact-view.js +4 -4
  37. package/tools/{_deprecated/back.js → back.js} +1 -1
  38. package/tools/bye.js +3 -5
  39. package/tools/consent.js +2 -2
  40. package/tools/context.js +9 -10
  41. package/tools/crossword.js +3 -2
  42. package/tools/discover.js +94 -356
  43. package/tools/dm.js +27 -86
  44. package/tools/doctor.js +12 -41
  45. package/tools/drawing.js +34 -20
  46. package/tools/echo.js +11 -11
  47. package/tools/feed.js +30 -58
  48. package/tools/follow.js +64 -187
  49. package/tools/{_deprecated/forget.js → forget.js} +4 -7
  50. package/tools/game.js +144 -48
  51. package/tools/handoff.js +6 -8
  52. package/tools/help.js +3 -3
  53. package/tools/idea.js +15 -27
  54. package/tools/inbox.js +121 -293
  55. package/tools/init.js +54 -151
  56. package/tools/invite.js +8 -21
  57. package/tools/migrate.js +27 -24
  58. package/tools/multiplayer-game.js +50 -40
  59. package/tools/{_deprecated/mute.js → mute.js} +4 -3
  60. package/tools/notifications.js +58 -48
  61. package/tools/observe.js +12 -15
  62. package/tools/onboarding.js +8 -11
  63. package/tools/open.js +13 -144
  64. package/tools/party-game.js +23 -12
  65. package/tools/patterns.js +2 -1
  66. package/tools/ping.js +5 -7
  67. package/tools/react.js +28 -30
  68. package/tools/{_deprecated/recall.js → recall.js} +5 -10
  69. package/tools/release.js +4 -2
  70. package/tools/{_deprecated/remember.js → remember.js} +4 -6
  71. package/tools/report.js +2 -2
  72. package/tools/request.js +6 -26
  73. package/tools/reserve.js +1 -1
  74. package/tools/session-fork.js +97 -0
  75. package/tools/session-save.js +109 -0
  76. package/tools/settings.js +30 -99
  77. package/tools/ship.js +74 -56
  78. package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
  79. package/tools/social-inbox.js +22 -28
  80. package/tools/social-post.js +24 -27
  81. package/tools/solo-game.js +54 -46
  82. package/tools/start.js +14 -148
  83. package/tools/status.js +21 -68
  84. package/tools/submit.js +4 -2
  85. package/tools/suggest-tags.js +36 -33
  86. package/tools/summarize.js +19 -16
  87. package/tools/tag-suggestions.js +72 -73
  88. package/tools/test.js +1 -1
  89. package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
  90. package/tools/token.js +4 -4
  91. package/tools/update.js +1 -2
  92. package/tools/watch.js +132 -112
  93. package/tools/who.js +20 -40
  94. package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
  95. package/tools/workshop-buddy.js +52 -53
  96. package/tools/x-mentions.js +0 -1
  97. package/tools/x-reply.js +0 -1
  98. package/twitter.js +14 -20
  99. package/version.json +8 -10
  100. package/analytics.js +0 -107
  101. package/auth-store.js +0 -148
  102. package/auto-update.js +0 -130
  103. package/bridges/bridge-monitor.js +0 -388
  104. package/bridges/discord-bot.js +0 -431
  105. package/bridges/farcaster.js +0 -299
  106. package/bridges/telegram.js +0 -261
  107. package/bridges/webhook-health.js +0 -420
  108. package/bridges/webhook-server.js +0 -437
  109. package/bridges/whatsapp.js +0 -441
  110. package/bridges/x-webhook.js +0 -423
  111. package/games/arcade.js +0 -406
  112. package/games/chess.js +0 -451
  113. package/games/colorguess.js +0 -343
  114. package/games/crossword-words.js +0 -171
  115. package/games/crossword.js +0 -461
  116. package/games/drawing.js +0 -347
  117. package/games/gameroulette.js +0 -300
  118. package/games/gamerouter.js +0 -336
  119. package/games/gamestatus.js +0 -337
  120. package/games/guessnumber.js +0 -209
  121. package/games/hangman.js +0 -279
  122. package/games/memory.js +0 -338
  123. package/games/multiplayer-tictactoe.js +0 -389
  124. package/games/pixelart.js +0 -399
  125. package/games/quickduel.js +0 -354
  126. package/games/riddle.js +0 -371
  127. package/games/rockpaperscissors.js +0 -291
  128. package/games/snake.js +0 -406
  129. package/games/storybuilder.js +0 -343
  130. package/games/tictactoe.js +0 -345
  131. package/games/twentyquestions.js +0 -286
  132. package/games/twotruths.js +0 -207
  133. package/games/werewolf.js +0 -508
  134. package/games/wordassociation.js +0 -247
  135. package/games/wordchain.js +0 -135
  136. package/intelligence/interests.js +0 -369
  137. package/notification-emitter.js +0 -77
  138. package/setup.js +0 -480
  139. package/smart-inbox.js +0 -276
  140. package/tools/_deprecated/auto-suggest-connections.js +0 -304
  141. package/tools/_deprecated/bootstrap-skills.js +0 -231
  142. package/tools/_deprecated/bridge-dashboard.js +0 -342
  143. package/tools/_deprecated/bridge-health.js +0 -400
  144. package/tools/_deprecated/bridge-live.js +0 -384
  145. package/tools/_deprecated/bridges.js +0 -383
  146. package/tools/_deprecated/colorguess.js +0 -281
  147. package/tools/_deprecated/discover-insights.js +0 -379
  148. package/tools/_deprecated/discover-momentum.js +0 -256
  149. package/tools/_deprecated/discovery-analytics.js +0 -345
  150. package/tools/_deprecated/discovery-auto-suggest.js +0 -275
  151. package/tools/_deprecated/discovery-bootstrap.js +0 -267
  152. package/tools/_deprecated/discovery-daily.js +0 -375
  153. package/tools/_deprecated/discovery-dashboard.js +0 -385
  154. package/tools/_deprecated/discovery-digest.js +0 -314
  155. package/tools/_deprecated/discovery-hub.js +0 -357
  156. package/tools/_deprecated/discovery-insights.js +0 -384
  157. package/tools/_deprecated/discovery-momentum.js +0 -281
  158. package/tools/_deprecated/discovery-monitor.js +0 -319
  159. package/tools/_deprecated/discovery-proactive.js +0 -300
  160. package/tools/_deprecated/draw.js +0 -317
  161. package/tools/_deprecated/farcaster.js +0 -307
  162. package/tools/_deprecated/games-catalog.js +0 -376
  163. package/tools/_deprecated/games.js +0 -313
  164. package/tools/_deprecated/guessnumber.js +0 -194
  165. package/tools/_deprecated/hangman.js +0 -129
  166. package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
  167. package/tools/_deprecated/riddle.js +0 -240
  168. package/tools/_deprecated/run-bootstrap.js +0 -69
  169. package/tools/_deprecated/skills-analytics.js +0 -349
  170. package/tools/_deprecated/skills-bootstrap.js +0 -301
  171. package/tools/_deprecated/skills-dashboard.js +0 -268
  172. package/tools/_deprecated/skills.js +0 -380
  173. package/tools/_deprecated/smart-intro.js +0 -353
  174. package/tools/_deprecated/storybuilder.js +0 -331
  175. package/tools/_deprecated/telegram-bot.js +0 -183
  176. package/tools/_deprecated/telegram-setup.js +0 -214
  177. package/tools/_deprecated/twentyquestions.js +0 -143
  178. package/tools/_shared.js +0 -234
  179. package/tools/_work-context.js +0 -338
  180. package/tools/_work-context.manual-test.js +0 -199
  181. package/tools/_work-context.test.js +0 -260
  182. package/tools/activity.js +0 -220
  183. package/tools/agent-treasury.js +0 -288
  184. package/tools/analytics.js +0 -191
  185. package/tools/approve.js +0 -197
  186. package/tools/arcade.js +0 -173
  187. package/tools/artifacts-price.js +0 -107
  188. package/tools/ask-expert.js +0 -160
  189. package/tools/available.js +0 -120
  190. package/tools/become-expert.js +0 -150
  191. package/tools/broadcast.js +0 -325
  192. package/tools/chat.js +0 -202
  193. package/tools/collaborative-drawing.js +0 -286
  194. package/tools/connection-status.js +0 -178
  195. package/tools/earnings.js +0 -126
  196. package/tools/friends.js +0 -207
  197. package/tools/genesis.js +0 -233
  198. package/tools/gig-browse.js +0 -206
  199. package/tools/gig-complete.js +0 -144
  200. package/tools/health.js +0 -87
  201. package/tools/leaderboard.js +0 -117
  202. package/tools/lib/git-apply.js +0 -206
  203. package/tools/lib/git-bundle.js +0 -407
  204. package/tools/mint.js +0 -377
  205. package/tools/plan.js +0 -225
  206. package/tools/profile.js +0 -219
  207. package/tools/proof-of-work.js +0 -144
  208. package/tools/pulse.js +0 -218
  209. package/tools/reply.js +0 -166
  210. package/tools/reputation.js +0 -175
  211. package/tools/schedule.js +0 -367
  212. package/tools/search-messages.js +0 -123
  213. package/tools/session.js +0 -467
  214. package/tools/session_price.js +0 -128
  215. package/tools/smart-check.js +0 -201
  216. package/tools/social-processor.js +0 -445
  217. package/tools/streak.js +0 -147
  218. package/tools/stuck.js +0 -297
  219. package/tools/subscribe.js +0 -148
  220. package/tools/subscriptions.js +0 -134
  221. package/tools/tip.js +0 -193
  222. package/tools/wallet.js +0 -269
  223. package/tools/webhook-test.js +0 -388
  224. package/tools/withdraw.js +0 -145
  225. package/tools/work-summary.js +0 -96
  226. package/tools/workshop.js +0 -327
  227. /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
  228. /package/tools/{l2.js → _experimental/l2.js} +0 -0
  229. /package/tools/{_deprecated/away.js → away.js} +0 -0
package/games/pixelart.js DELETED
@@ -1,399 +0,0 @@
1
- /**
2
- * Collaborative Pixel Art game implementation for /vibe
3
- * A shared pixel grid where multiple users can create art together
4
- * Place colored pixels to create collaborative pixel art masterpieces!
5
- */
6
-
7
- // Pixel art canvas dimensions
8
- const CANVAS_SIZE = 16; // 16x16 grid for manageable display
9
-
10
- // Available pixel colors using colored squares
11
- const PIXEL_COLORS = {
12
- 'empty': '⬜', // Empty/white
13
- 'black': '⬛', // Black
14
- 'red': '🟥', // Red
15
- 'blue': '🟦', // Blue
16
- 'green': '🟩', // Green
17
- 'yellow': '🟨', // Yellow
18
- 'orange': '🟧', // Orange
19
- 'purple': '🟪', // Purple
20
- 'brown': '🟫', // Brown
21
- 'pink': '🩷', // Pink (if available, fallback to red)
22
- 'gray': '⬜', // Light gray (using white as fallback)
23
- 'darkgray': '⬛', // Dark gray (using black as fallback)
24
- };
25
-
26
- // Alternative color representation for better compatibility
27
- const ALT_COLORS = {
28
- 'empty': '⬜',
29
- 'black': '⬛',
30
- 'red': '🔴',
31
- 'blue': '🔵',
32
- 'green': '🟢',
33
- 'yellow': '🟡',
34
- 'orange': '🟠',
35
- 'purple': '🟣',
36
- 'brown': '🟤',
37
- 'pink': '🌸',
38
- 'gray': '⚪',
39
- 'darkgray': '⚫'
40
- };
41
-
42
- // Create initial pixel art game state
43
- function createInitialPixelArtState() {
44
- // Initialize empty canvas
45
- const canvas = Array(CANVAS_SIZE).fill(null).map(() =>
46
- Array(CANVAS_SIZE).fill('empty')
47
- );
48
-
49
- return {
50
- canvas: canvas,
51
- players: [],
52
- pixelMoves: [],
53
- maxPlayers: 10,
54
- gameOver: false,
55
- createdAt: new Date().toISOString(),
56
- lastActivity: new Date().toISOString(),
57
- theme: null, // Optional art theme/challenge
58
- mode: 'collaborative', // 'collaborative', 'battle', 'themed'
59
- colorMode: 'squares' // 'squares' or 'circles'
60
- };
61
- }
62
-
63
- // Add player to pixel art session
64
- function addPlayer(gameState, playerHandle) {
65
- if (gameState.players.includes(playerHandle)) {
66
- return { error: 'Player already in the pixel art session' };
67
- }
68
-
69
- if (gameState.players.length >= gameState.maxPlayers) {
70
- return { error: `Pixel art session is full (max ${gameState.maxPlayers} players)` };
71
- }
72
-
73
- const newPlayers = [...gameState.players, playerHandle];
74
-
75
- return {
76
- success: true,
77
- gameState: {
78
- ...gameState,
79
- players: newPlayers,
80
- lastActivity: new Date().toISOString()
81
- }
82
- };
83
- }
84
-
85
- // Place a pixel at position
86
- function placePixel(gameState, x, y, color, playerHandle) {
87
- const { canvas, players, pixelMoves } = gameState;
88
-
89
- // Validate player
90
- if (!players.includes(playerHandle)) {
91
- return { error: 'You need to join the pixel art session first!' };
92
- }
93
-
94
- // Validate position
95
- if (x < 0 || x >= CANVAS_SIZE || y < 0 || y >= CANVAS_SIZE) {
96
- return { error: `Position out of bounds. Canvas is ${CANVAS_SIZE}x${CANVAS_SIZE}` };
97
- }
98
-
99
- // Validate color
100
- if (!PIXEL_COLORS[color]) {
101
- const availableColors = Object.keys(PIXEL_COLORS).join(', ');
102
- return { error: `Invalid color '${color}'. Available: ${availableColors}` };
103
- }
104
-
105
- // Update canvas
106
- const newCanvas = canvas.map(row => [...row]);
107
- newCanvas[y][x] = color;
108
-
109
- // Record the move
110
- const move = {
111
- x, y, color,
112
- player: playerHandle,
113
- timestamp: new Date().toISOString(),
114
- moveNumber: pixelMoves.length + 1,
115
- previousColor: canvas[y][x]
116
- };
117
-
118
- const newMoves = [...pixelMoves, move];
119
-
120
- const newGameState = {
121
- ...gameState,
122
- canvas: newCanvas,
123
- pixelMoves: newMoves,
124
- lastActivity: new Date().toISOString()
125
- };
126
-
127
- return { success: true, gameState: newGameState };
128
- }
129
-
130
- // Fill a rectangular region with a color
131
- function fillRegion(gameState, x0, y0, x1, y1, color, playerHandle) {
132
- const { players } = gameState;
133
-
134
- if (!players.includes(playerHandle)) {
135
- return { error: 'You need to join the pixel art session first!' };
136
- }
137
-
138
- if (!PIXEL_COLORS[color]) {
139
- return { error: `Invalid color '${color}'` };
140
- }
141
-
142
- // Ensure coordinates are in bounds and properly ordered
143
- const minX = Math.max(0, Math.min(x0, x1));
144
- const maxX = Math.min(CANVAS_SIZE - 1, Math.max(x0, x1));
145
- const minY = Math.max(0, Math.min(y0, y1));
146
- const maxY = Math.min(CANVAS_SIZE - 1, Math.max(y0, y1));
147
-
148
- let currentGameState = gameState;
149
-
150
- // Fill pixel by pixel to maintain move history
151
- for (let y = minY; y <= maxY; y++) {
152
- for (let x = minX; x <= maxX; x++) {
153
- const result = placePixel(currentGameState, x, y, color, playerHandle);
154
- if (result.success) {
155
- currentGameState = result.gameState;
156
- }
157
- }
158
- }
159
-
160
- return { success: true, gameState: currentGameState };
161
- }
162
-
163
- // Clear the entire canvas
164
- function clearCanvas(gameState, playerHandle) {
165
- const { players } = gameState;
166
-
167
- if (!players.includes(playerHandle)) {
168
- return { error: 'You need to join the pixel art session first!' };
169
- }
170
-
171
- const canvas = Array(CANVAS_SIZE).fill(null).map(() =>
172
- Array(CANVAS_SIZE).fill('empty')
173
- );
174
-
175
- const clearMove = {
176
- action: 'clear_all',
177
- player: playerHandle,
178
- timestamp: new Date().toISOString(),
179
- moveNumber: gameState.pixelMoves.length + 1
180
- };
181
-
182
- return {
183
- success: true,
184
- gameState: {
185
- ...gameState,
186
- canvas: canvas,
187
- pixelMoves: [...gameState.pixelMoves, clearMove],
188
- lastActivity: new Date().toISOString()
189
- }
190
- };
191
- }
192
-
193
- // Toggle color mode between squares and circles
194
- function toggleColorMode(gameState, playerHandle) {
195
- const { players } = gameState;
196
-
197
- if (!players.includes(playerHandle)) {
198
- return { error: 'You need to join the pixel art session first!' };
199
- }
200
-
201
- const newMode = gameState.colorMode === 'squares' ? 'circles' : 'squares';
202
-
203
- return {
204
- success: true,
205
- gameState: {
206
- ...gameState,
207
- colorMode: newMode,
208
- lastActivity: new Date().toISOString()
209
- }
210
- };
211
- }
212
-
213
- // Format pixel art display
214
- function formatPixelArtDisplay(gameState) {
215
- const { canvas, players, pixelMoves, theme, mode, colorMode } = gameState;
216
-
217
- let display = `🎨 **Collaborative Pixel Art** (${players.length} artist${players.length !== 1 ? 's' : ''})\n`;
218
- display += `*${CANVAS_SIZE}x${CANVAS_SIZE} pixel canvas*\n\n`;
219
-
220
- // Show theme if set
221
- if (theme) {
222
- display += `🎯 **Theme:** ${theme}\n\n`;
223
- }
224
-
225
- // Choose color palette based on mode
226
- const colors = colorMode === 'circles' ? ALT_COLORS : PIXEL_COLORS;
227
-
228
- // Show canvas with coordinate labels
229
- display += '```\n';
230
-
231
- // Top coordinate labels (0-9, A-F for 10-15)
232
- let topLabels = ' ';
233
- for (let x = 0; x < CANVAS_SIZE; x++) {
234
- if (x < 10) {
235
- topLabels += x;
236
- } else {
237
- topLabels += String.fromCharCode(65 + x - 10); // A, B, C, D, E, F
238
- }
239
- }
240
- display += topLabels + '\n';
241
-
242
- // Canvas rows with left coordinate labels
243
- for (let y = 0; y < CANVAS_SIZE; y++) {
244
- let row = (y < 10 ? y : String.fromCharCode(65 + y - 10)) + ' ';
245
- for (let x = 0; x < CANVAS_SIZE; x++) {
246
- const pixelColor = canvas[y][x];
247
- row += colors[pixelColor] || colors['empty'];
248
- }
249
- display += row + '\n';
250
- }
251
-
252
- display += '```\n\n';
253
-
254
- // Show players
255
- if (players.length > 0) {
256
- display += `**Artists:** ${players.map(p => `@${p}`).join(', ')}\n\n`;
257
- }
258
-
259
- // Show recent activity
260
- if (pixelMoves.length > 0) {
261
- const recentMoves = pixelMoves.slice(-4).filter(m => m.action !== 'clear_all'); // Last 4 non-clear moves
262
- if (recentMoves.length > 0) {
263
- display += '**Recent pixels:**\n';
264
- for (const move of recentMoves) {
265
- display += `• @${move.player} placed ${colors[move.color]} at (${move.x},${move.y})\n`;
266
- }
267
- display += '\n';
268
- }
269
- }
270
-
271
- // Show available colors
272
- display += `**Available colors** (${colorMode} mode):\n`;
273
- const colorEntries = Object.entries(colors);
274
- const colorLines = [];
275
- for (let i = 0; i < colorEntries.length; i += 4) {
276
- const group = colorEntries.slice(i, i + 4);
277
- colorLines.push(group.map(([name, pixel]) => `${pixel}${name}`).join(' '));
278
- }
279
- display += colorLines.join('\n') + '\n\n';
280
-
281
- // Show commands
282
- display += '**Commands:**\n';
283
- display += '• `pixel X Y COLOR` - Place pixel at coordinates (e.g., `pixel 5 3 red`)\n';
284
- display += '• `fill X0 Y0 X1 Y1 COLOR` - Fill rectangular area\n';
285
- display += '• `clear` - Clear entire canvas\n';
286
- display += '• `toggle` - Switch between square/circle colors\n\n';
287
-
288
- return display;
289
- }
290
-
291
- // Set pixel art theme/challenge
292
- function setTheme(gameState, theme, playerHandle) {
293
- const { players } = gameState;
294
-
295
- if (!players.includes(playerHandle)) {
296
- return { error: 'You need to join the pixel art session first!' };
297
- }
298
-
299
- return {
300
- success: true,
301
- gameState: {
302
- ...gameState,
303
- theme: theme,
304
- lastActivity: new Date().toISOString()
305
- }
306
- };
307
- }
308
-
309
- // Get pixel art statistics
310
- function getPixelArtStats(gameState) {
311
- const { canvas, pixelMoves, players } = gameState;
312
-
313
- // Count colors used
314
- const colorCount = {};
315
- for (const row of canvas) {
316
- for (const pixel of row) {
317
- if (pixel !== 'empty') {
318
- colorCount[pixel] = (colorCount[pixel] || 0) + 1;
319
- }
320
- }
321
- }
322
-
323
- // Count moves per player
324
- const playerMoves = {};
325
- for (const move of pixelMoves) {
326
- if (move.player && move.action !== 'clear_all') {
327
- playerMoves[move.player] = (playerMoves[move.player] || 0) + 1;
328
- }
329
- }
330
-
331
- const totalColoredPixels = Object.values(colorCount).reduce((a, b) => a + b, 0);
332
- const totalPixels = CANVAS_SIZE * CANVAS_SIZE;
333
- const fillPercentage = Math.round((totalColoredPixels / totalPixels) * 100);
334
-
335
- return {
336
- totalMoves: pixelMoves.length,
337
- totalColoredPixels,
338
- fillPercentage,
339
- uniqueColorsUsed: Object.keys(colorCount).length,
340
- colorCount,
341
- playerMoves,
342
- mostUsedColor: Object.entries(colorCount).sort(([,a], [,b]) => b - a)[0]
343
- };
344
- }
345
-
346
- // Generate art suggestions based on theme
347
- function getArtSuggestions(theme) {
348
- const suggestions = {
349
- 'nature': ['Use green for grass/trees', 'Blue for sky/water', 'Yellow for sun', 'Brown for tree trunks'],
350
- 'pixel character': ['Start with basic shape', 'Use black for outlines', 'Add simple features', 'Keep it small and recognizable'],
351
- 'landscape': ['Blue sky at top', 'Green ground at bottom', 'Add simple shapes for trees/mountains'],
352
- 'abstract': ['Use complementary colors', 'Try patterns or geometric shapes', 'Experiment with color gradients'],
353
- 'flag': ['Research the flag colors', 'Plan the layout first', 'Use fill command for large areas'],
354
- 'emoji': ['Pick a simple emoji to recreate', 'Use basic shapes', 'Focus on recognizable features'],
355
- 'retro game': ['Use limited color palette', 'Think 8-bit style', 'Simple geometric shapes work best']
356
- };
357
-
358
- const defaultSuggestions = [
359
- 'Start with simple shapes',
360
- 'Use contrasting colors',
361
- 'Plan before placing pixels',
362
- 'Collaborate with other artists!'
363
- ];
364
-
365
- return suggestions[theme?.toLowerCase()] || defaultSuggestions;
366
- }
367
-
368
- // Export a simple text version of the canvas
369
- function exportCanvasAsText(gameState) {
370
- const { canvas, colorMode } = gameState;
371
- const colors = colorMode === 'circles' ? ALT_COLORS : PIXEL_COLORS;
372
-
373
- let textCanvas = '';
374
- for (const row of canvas) {
375
- for (const pixel of row) {
376
- textCanvas += colors[pixel] || colors['empty'];
377
- }
378
- textCanvas += '\n';
379
- }
380
-
381
- return textCanvas;
382
- }
383
-
384
- module.exports = {
385
- createInitialPixelArtState,
386
- addPlayer,
387
- placePixel,
388
- fillRegion,
389
- clearCanvas,
390
- toggleColorMode,
391
- formatPixelArtDisplay,
392
- setTheme,
393
- getPixelArtStats,
394
- getArtSuggestions,
395
- exportCanvasAsText,
396
- PIXEL_COLORS,
397
- ALT_COLORS,
398
- CANVAS_SIZE
399
- };