e4k-data 4.85.49 → 4.87.51
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/data/buildings.json +957 -504
- package/data/constructionItems.json +300 -38
- package/data/constructionItemsEffectGroups.json +1 -1
- package/data/districtTypes.json +5 -0
- package/data/effectCaps.json +140 -0
- package/data/effects.json +231 -1
- package/data/equipments.json +92 -0
- package/data/expansions.json +54 -54
- package/data/horses.json +143 -143
- package/data/leaguetypeEvents.json +99 -0
- package/data/packages.json +2361 -6
- package/data/researches.json +71 -71
- package/data/rewards.json +2036 -3
- package/data/sceatSkillTiers.json +14 -15
- package/data/sceatSkills.json +560 -796
- package/data/tempServerDailyTaskRewards.json +5 -5
- package/data/tempServerRankRewards.json +972 -0
- package/data/tempServerSettings.json +58 -0
- package/data/units.json +123 -0
- package/data/version.json +1 -1
- package/data/versionInfo.json +3 -3
- package/data/wodIds.json +192 -192
- package/images/x768.json +605 -4
- package/languages/da.json +317 -198
- package/languages/de.json +316 -197
- package/languages/el.json +318 -199
- package/languages/en.json +321 -201
- package/languages/es.json +319 -200
- package/languages/fi.json +317 -198
- package/languages/fr.json +317 -198
- package/languages/it.json +319 -200
- package/languages/ja.json +314 -195
- package/languages/ko.json +313 -194
- package/languages/nl.json +317 -198
- package/languages/no.json +319 -200
- package/languages/pl.json +317 -198
- package/languages/pt.json +319 -200
- package/languages/ru.json +317 -198
- package/languages/sv.json +319 -200
- package/languages/tr.json +315 -196
- package/languages/zh_CN.json +316 -197
- package/languages/zh_TW.json +316 -197
- package/package.json +1 -1
- package/typings/data.d.ts +2 -2
- package/typings/images.d.ts +39 -0
- package/typings/languages.d.ts +127 -7
package/languages/zh_TW.json
CHANGED
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@@ -888,7 +888,9 @@
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888
888
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"email_change_cancelation_old_request_error": "此取消連結似乎已經逾期。",
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889
889
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"email_change_cancelation_successful": "你的電子郵件更改要求已被取消。",
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890
890
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"email_change_cancelation_multiple_clicks_error": "此取消連結已被選取過。",
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891
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"errorCode_450": "已發送確認,可能需要最多一小時。您每天只能更改一次密碼,所以如果需要的話,請明天再試一次。"
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891
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"errorCode_450": "已發送確認,可能需要最多一小時。您每天只能更改一次密碼,所以如果需要的話,請明天再試一次。",
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892
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"errorCode_OBJECT_INVALID_STATE": "此操作目前無法進行。請稍後再試。",
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893
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"errorCode_title": "注意!"
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892
894
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},
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893
895
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"buildings_and_decorations": {
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894
896
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"bakery_name": "麵包房",
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@@ -1348,7 +1350,7 @@
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1348
1350
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"ci_blueprint_ReduceDefensiveToolsTime": "防禦武器生產速度建築物品藍圖",
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1349
1351
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"ci_blueprint_EspionageSpeedBoost": "間諜活動速度建築物品藍圖",
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1350
1352
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"ci_blueprint_HospitalAdditionalSpace": "醫院空間建築物品藍圖",
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1351
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-
"ci_primary_barracksCost": "
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1353
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+
"ci_primary_barracksCost": "招募成本建築物品",
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1352
1354
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"ci_primary_barracksStacks": "招募部隊建築物品",
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1353
1355
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"ci_primary_bakeryStorage": "食物儲存建築物品",
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1354
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"ci_primary_hospitalHealSpeed": "治療速度建築物品",
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@@ -1497,11 +1499,11 @@
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1497
1499
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"ci_appearance_elvenEstate_flavour": "老樹為人類和動物等提供了庇護場所。",
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1498
1500
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"merchantItem_ci_20052_name": "老樹倉庫",
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1499
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"merchantItem_ci_20053_name": "老樹莊園",
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1500
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-
"
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1501
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"
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1502
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+
"ci_blueprint_attackUnitAmountFront_secondary_premium": "頂級聖物部隊限制正面進攻建築物品藍圖",
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1503
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"ci_blueprint_attackUnitAmountFlank_secondary_premium": "頂級聖物部隊限制側翼進攻建築物品藍圖",
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1502
1504
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"ci_blueprint_offensiveMeleeBonus": "頂級聖物近戰部隊攻擊力建築物品藍圖",
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1503
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"ci_blueprint_offensiveRangeBonus": "頂級聖物遠距離部隊攻擊力建築物品藍圖",
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1504
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"
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1506
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"ci_blueprint_attackBoostYard_secondary_premium": "頂級聖物內城攻擊力建築物品藍圖",
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1505
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"ci_secondary_attackUnitAmountFront": "聖物部隊限制正面進攻建築物品",
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1506
1508
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"ci_secondary_attackUnitAmountFlank": "聖物部隊限制側面進攻建築物品",
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1507
1509
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"ci_secondary_offensiveMeleeBonus": "聖物近戰部隊攻擊力建築物品",
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@@ -1553,12 +1555,11 @@
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1553
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"honeygardens_name": "蜂蜜花園",
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1554
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"deco_scorpionPark_name": "毒蠍公園",
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"deco_scorpionNature_name": "毒蠍生態區",
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1556
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-
"ci_blueprint_honeyProduction": "頂級基礎蜂蜜生產建築物品藍圖",
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"ci_blueprint_meadProduction": "基礎蜜酒生產建築物品藍圖",
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1558
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-
"
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1559
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"ci_blueprint_unboostedHoneyProduction_secondary_premium": "頂級聖物蜂蜜生產建築物品藍圖",
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1560
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"ci_blueprint_unboostedMeadProduction": "聖物蜜酒生產建築物品藍圖",
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1560
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-
"
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1561
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"
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1561
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"ci_secondary_honeyProduction": "頂級蜂蜜生產建築物品藍圖",
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1562
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"ci_blueprint_HoneyProductionIncrease": "頂級蜂蜜生產建築物品藍圖",
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1562
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"ci_effect_MeadProductionincrease": "+{0} 蜜酒產量加成",
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1563
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"ci_effect_unboostedHoneyProduction_blueprint": "每小時蜂蜜產量",
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1565
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"ci_effect_unboostedMeadProduction_blueprint": "每小時蜜酒產量",
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@@ -1653,10 +1654,10 @@
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1653
1654
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"ci_secondary_attackUnitAmountFront_premium": "頂級聖物部隊上限正面進攻建築物品",
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1654
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"refinery_upgrade_info": "增加木材和石頭庫存容納空間",
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1655
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"toolsmith_upgrade_info": "增加王國資源的庫存容納空間",
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1656
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-
"ci_primary_honeyProduction_premium": "
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1657
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"ci_primary_meadProduction_premium": "
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1658
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"ci_primary_MeadProductionIncrease_premium": "
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1659
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-
"ci_primary_honeyProductionIncrease_premium": "
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1657
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"ci_primary_honeyProduction_premium": "頂級基礎蜂蜜生產建築物品",
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1658
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"ci_primary_meadProduction_premium": "頂級蜂蜜酒生產建築物品",
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1659
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"ci_primary_MeadProductionIncrease_premium": "頂級蜂蜜酒生產建築物品",
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1660
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"ci_primary_honeyProductionIncrease_premium": "頂級基礎蜂蜜生產建築物品",
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1660
1661
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"ci_appearance_anniversaryKeep": "盛大週年紀念宴會宮殿",
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1661
1662
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"ci_appearance_anniversaryKeep_flavour": "一座專為宴會建造的宮殿……歡慶偉大的帝國 10 週年的完美場地。",
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1662
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"deco_AnniversaryMonument10_name": "堅忍帝王",
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@@ -1895,11 +1896,11 @@
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1895
1896
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"deco_stpatricksdecowitheffect_name": "高貴的三葉草酒吧",
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1896
1897
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"ci_appearance_dragonriderSiegeWorkshop": "屠龍騎士攻擊型武器工坊",
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1897
1898
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"ci_appearance_dragonriderSiegeWorkshop_flavour": "快捷且堅固!打造最佳騎龍戰士盔甲的方式就是如此。",
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1898
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"ci_appearance_octoberfestMarket": "
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1899
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"ci_appearance_octoberfestMarket": "十月啤酒節市場",
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1899
1900
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"ci_appearance_octoberfestMarket_flavour": "讓我們一邊換穿傳統服飾,一邊交換啤酒桶和讚美吧!",
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1900
1901
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"deco_Pedestal_name": "復活節彩蛋束",
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1901
1902
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"deco_EasterGiantDeco_name": "高貴復活節樂園",
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1902
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-
"deco_AnniversaryDecoWithEffect_name": "
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1903
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"deco_AnniversaryDecoWithEffect_name": "崇高的夏季涼亭",
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1903
1904
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"deco_CarnivalDecoWithEffect_name": "尊貴弄臣面具",
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1904
1905
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"deco_ChristmasDecoWithEffect_name": "崇高的禮物基地",
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1905
1906
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"deco_SpringDecoWithEffect_name": "崇高元素騎士",
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@@ -1938,7 +1939,7 @@
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1938
1939
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"ci_appearance_dragonscaleToolsmith": "龍鱗武器鍛造師",
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1939
1940
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"ci_appearance_dragonscaleToolsmith_flavour": "工具匠在這座閃耀新穎的建築中用力錘打,金屬聲在珍稀龍鱗屋頂迴響。",
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1940
1941
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"ci_primary_unboostedBeefProduction": "牛肉生產建設項目",
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1941
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-
"ci_secondary_unboostedBeefProduction": "
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1942
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"ci_secondary_unboostedBeefProduction": "聖物牛肉生產計畫",
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1942
1943
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"deco_exaltedCursedSteerport": "尊貴的詛咒舵港",
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1943
1944
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"deco_exaltedMysticalSteerport": "尊貴神秘牛頭港",
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1944
1945
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"deco_exaltedSteerport": "尊貴的舵港",
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@@ -1953,7 +1954,7 @@
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1953
1954
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"ci_blueprint_BeefProductionIncrease": "頂級牛肉生產建築物品藍圖",
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1954
1955
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"ci_secondary_unboostedBeefProduction_premium": "頂級聖物牛肉生產建築物品",
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1955
1956
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"ci_primary_BeefProductionIncrease_premium": "頂級牛肉生產建築物品",
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1956
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-
"
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1957
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"ci_blueprint_unboostedBeefProduction_secondary_premium": "高級聖物牛肉生產建築藍圖",
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1957
1958
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"ci_effect_BeefProductionIncrease_tt": "牛肉生產獎勵:",
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1958
1959
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"ci_effect_BeefProductionIncrease_blueprint": "牛肉生產獎勵",
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1959
1960
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"ci_effect_unboostedBeefProduction_blueprint": "每小時牛肉生產量",
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@@ -1981,7 +1982,51 @@
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1981
1982
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"deco_carnivorousPlantT4Red_short_info": "特殊裝飾,可以放置在致命花卉花園中。可通過貿易商或特別優惠獲得。",
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1982
1983
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"DecoDistrict2x2_short_info": "儲存特殊裝飾,並隨著每個新等級增加力量和公共秩序。",
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1983
1984
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"webshop_decoDistrictBuilding": "儲存特殊裝飾,並隨著每個新等級提升力量和公共秩序。從 {0} 級開始。",
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1984
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"webshop_decoSpecialCustomSize": "可以放置在致命植物花園中的致命植物花園裝飾。增加城堡內的公共秩序 +{0},建築大小 {1}x{2}。"
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1985
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"webshop_decoSpecialCustomSize": "可以放置在致命植物花園中的致命植物花園裝飾。增加城堡內的公共秩序 +{0},建築大小 {1}x{2}。",
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1986
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"FoodDistrict_name": "食品區",
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1987
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"FoodDistrict_short_info": "為食品建築創造空間",
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1988
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"FoodDistrict_upgrade_info": "增加區域內的空間",
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1989
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"ci_appearance_octoberfestGuardhouse": "十月啤酒節警衛所",
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1990
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"ci_appearance_octoberfestGuardhouse_flavour": "不幸的是,警衛在值班期間沒有啤酒。似乎啤酒杯裡的水能讓他們滿意。",
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1991
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"ci_appearance_octoberfestHunter": "十月啤酒節獵人",
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1992
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"ci_appearance_octoberfestHunter_flavour": "誰在乎他們是否還能獲取任何獵物,這些家伙知道如何傳統地打扮。",
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1993
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"ci_blueprint_MeadProductionIncrease": "頂級基礎蜜酒生產建築物品藍圖",
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1994
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+
"ci_blueprint_barrelWorkshop_premium": "頂級蜜酒儲藏室藍圖",
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1995
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+
"ci_blueprint_unboostedHoneyProduction_secondary": "頂級聖物蜂蜜生產建築物品藍圖",
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1996
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"ci_primary_unboostedHoneyProduction": "蜂蜜生產建築物品",
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1997
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"ci_blueprint_unboostedHoneyProduction": "頂級蜂蜜生產建築物品藍圖",
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1998
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"ci_blueprint_unboostedBeefProduction": "建築藍圖的牛肉生產",
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1999
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"ci_blueprint_attackUnitAmountFlank_secondary": "聖物部隊限制側翼進攻建築物品藍圖",
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2000
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+
"ci_blueprint_attackBoostYard_secondary": "聖物內城攻擊力建築物品藍圖",
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2001
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"ci_blueprint_offensiveMeleeBonus_secondary": "聖物近戰部隊攻擊力建築物品藍圖",
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2002
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"ci_blueprint_offensiveMeleeBonus_secondary_premium": "頂級聖物近戰部隊攻擊力建築物品藍圖",
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2003
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"ci_blueprint_offensiveRangeBonus_secondary": "聖物遠距離部隊攻擊力建築物品藍圖",
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2004
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"ci_blueprint_offensiveRangeBonus_secondary_premium": "頂級聖物遠距離部隊攻擊力建築物品藍圖",
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2005
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"ci_blueprint_attackUnitAmountFront_secondary": "聖物部隊限制正面進攻建築物品藍圖",
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2006
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"ci_blueprint_barrelWorkshop_secondary_premium": "頂級聖物蜜酒儲藏室藍圖",
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2007
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"ci_blueprint_honeyGarden_secondary_premium": "頂級聖物蜂蜜儲藏室藍圖",
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2008
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"ci_blueprint_honeyGarden_premium": "頂級蜂蜜儲藏室藍圖",
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2009
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"deco_ExaltedGreenOktoberfestGarden_name": "崇高的十月啤酒節花園",
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2010
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"deco_ExaltedPurpleOktoberfestGarden_name": "崇高的紫色啤酒節花園",
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2011
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"deco_ExaltedRedOktoberfestGarden_name": "崇高的紅色十月節花園",
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2012
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"ci_blueprint_unboostedHoneyProduction_premium": "頂級蜂蜜生產建築物品藍圖",
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2013
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"ci_blueprint_BeefProductionIncrease_premium": "頂級牛肉生產建築物品藍圖",
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2014
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+
"ci_blueprint_attackBoostYard": "庭院攻擊力建築物品藍圖",
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2015
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+
"ci_blueprint_attackUnitAmountFlank": "頂級聖物部隊限制側翼進攻建築物品藍圖",
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2016
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"ci_blueprint_attackUnitAmountFront": "前方攻擊單位限制建築物品藍圖",
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2017
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+
"ci_effect_CraftingQueueProductionBoost_3": "+{0}% 針對龍之寶藏資源的額外產出",
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2018
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+
"ci_effect_CraftingQueueProductionBoost_4": "+{0}%的龍息鍛造場資源的額外產出",
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2019
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+
"ci_effect_auxiliaryCapacityBoost": "+{0} 輔助設備的容量提升",
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2020
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+
"ci_effect_stationingTravelCostReduction": "-{0}% 駐軍的旅行成本",
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2021
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"ci_effect_toolProductionSpeedBoostAll": "+{0}% 所有工具的生產速度獎勵",
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2022
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"ci_secondary_relicRefineryBoost_premium": "頂級聖物精煉廠生物建築物品",
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2023
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"ci_secondary_relicToolsmithBoost_premium": "頂級聖物鍛工匠生產建築物品",
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2024
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"ci_blueprint_MeadProductionIncrease_premium": "頂級基礎蜜酒生產建築物品藍圖",
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2025
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+
"ci_blueprint_HoneyProductionIncrease_premium": "頂級蜂蜜生產建築物品藍圖",
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2026
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"ci_blueprint_relicToolsmithBoost_premium": "頂級聖物鍛工匠生產藍圖",
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2027
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"ci_blueprint_relicRefineryBoost_premium": "頂級聖物精煉廠生產藍圖",
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2028
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"ci_blueprint_offensiveRangeBonus_premium": "頂級聖物遠距離部隊攻擊力建築物品藍圖",
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2029
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"ci_blueprint_offensiveMeleeBonus_premium": "頂級聖物近戰部隊攻擊力建築物品藍圖"
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1985
2030
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},
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1986
2031
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"dialogs": {
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1987
2032
|
"dialog_festival_desc": "用食物幫你的居民舉辦一場盛宴吧!在盛宴期間,你所有城堡的招募速度會大幅提高。宴會越大,效果越好。",
|
|
@@ -5045,7 +5090,7 @@
|
|
|
5045
5090
|
"dialog_legendTemple_16_desc": "增加進攻者在內城時的戰鬥力 {0}。只在對象是有傳奇等級的城堡領主時適用。",
|
|
5046
5091
|
"dialog_legendTemple_17_desc": "增加去程的巡游速度 {0}。只在對象是有傳奇等級的城堡領主時適用。",
|
|
5047
5092
|
"dialog_legendTemple_18_desc": "增加由進攻獲得的榮耀得分 {0}。只在對象是有傳奇等級的城堡領主時適用。",
|
|
5048
|
-
"dialog_legendTemple_19_desc": "
|
|
5093
|
+
"dialog_legendTemple_19_desc": "在返回旅程中增加旅行速度{0}。僅適用於傳奇等級的城堡領主。",
|
|
5049
5094
|
"dialog_legendTemple_20_desc": "增加側面的士兵上限 {0}。只在對象是有傳奇等級的城堡領主時適用。",
|
|
5050
5095
|
"dialog_legendTemple_21_desc": "增加軍隊的掠奪能力 {0}。只在對象是有傳奇等級的城堡領主時適用。",
|
|
5051
5096
|
"dialog_legendTemple_22_desc": "增加側面的工具上限 {0}。只在對象是有傳奇等級的城堡領主時適用。",
|
|
@@ -10795,7 +10840,6 @@
|
|
|
10795
10840
|
"equipment_unique_986": "冰凍蜜花",
|
|
10796
10841
|
"equipment_unique_986_desc": "將您的軍隊變成兵蜂戰車,並增加成功進攻敵人所奪得的蜜蜂數量,真是太蜂狂了。",
|
|
10797
10842
|
"equipment_unique_987": "蜂巢",
|
|
10798
|
-
"ci_effect_rangeBonus": "+{0}% 遠戰型部隊的戰鬥力",
|
|
10799
10843
|
"percentage_range_plusPlus_desc": "+{0} - -{1}%",
|
|
10800
10844
|
"percentage_range_minusPlus_desc": "-{0} - +{1}%",
|
|
10801
10845
|
"percentage_range_minusMinus_desc": "-{0} - -{1}%",
|
|
@@ -11645,7 +11689,7 @@
|
|
|
11645
11689
|
"dialog_tempServer_overview_crossServerTest_desc": "此版本的域外活動是測試運行。我們要嘗試測試《Empire》網頁版和《帝國:四國霸戰》的跨伺服器活動,讓兩款遊戲的玩家們可在 單一伺服器上競爭。測試期間可能會發生技術問題。\n\n域外國度是一項特別活動,你可和世界各地的城堡領主在一個臨時活動伺服器上競爭。\n\n\n域外國度充滿崇高的獎勵,但需要英勇的城堡領主運用技巧、戰略和力量來收集每日排名得分,才能稱霸這些人跡未至的土地。\n\n如何收集每日排名得分的方式則會隨每一版活動變化,因此請務必在每場活動開始時查看得分概要。\n\n\n雖然域外國度充滿了誘人的寶藏,但當地空間有限,因此請務必在域外人滿為患之前進入!",
|
|
11646
11690
|
"event_title_116": "大師鐵匠",
|
|
11647
11691
|
"maintenance_discord_desc": "請點擊下方的按鈕來加入《Empire》的 Discord 伺服器,以掌握最新消息和最新狀態。",
|
|
11648
|
-
"maintenance_freeze_desc": "
|
|
11692
|
+
"maintenance_freeze_desc": "我們已暫時凍結所有玩家的食品、蜜酒和牛肉消耗,以及任何剩餘的活躍增益時間。",
|
|
11649
11693
|
"dialog_tempServer_overview_crossServerLive_desc": "此版本的域外活動是一場網頁版《Empire》和《帝國:四國霸戰》的跨伺服器活動。你將會與此兩版遊戲的玩家正面對決。為實現跨伺服器遊戲,某些遊戲功能可能會被停用。\n\n域外國度是一項特別活動,你可和世界各地的城堡領主在一個臨時活動伺服器上競爭。\n\n\n域外國度充滿崇高的獎勵,但需要英勇的城堡領主運用技巧、戰略和力量來收集每日排名得分,才能稱霸這些人跡未至的土地。\n\n如何收集每日排名得分的方式則會隨每一版活動變化,因此請務必在每場活動開始時查看得分概要。\n\n\n雖然域外國度充滿了誘人的寶藏,但當地空間有限,因此請務必在域外人滿為患之前進入!",
|
|
11650
11694
|
"alert_writeNewMessage_blocked_lowLevel": "等你達到等級 16,就可發送訊息給其他玩家。請提升你的經驗等級。",
|
|
11651
11695
|
"alert_writeNewMessage_blocked_dailyLimit": "你已達到每日上限。你今天已無法再發送更多訊息。請明天再試。",
|
|
@@ -11687,8 +11731,6 @@
|
|
|
11687
11731
|
"webshop_siegemortar_desc": "獲得等級 {0} 攻城野豬砲攻城武器。",
|
|
11688
11732
|
"ci_blueprint_relicToolsmithBoost": "頂級聖物鍛工匠生產藍圖",
|
|
11689
11733
|
"ci_blueprint_relicRefineryBoost": "頂級聖物精煉廠生產藍圖",
|
|
11690
|
-
"ci_secondary_relicRefineryBoost_premium": "頂級聖物精煉廠生物建築物品",
|
|
11691
|
-
"ci_secondary_relicToolsmithBoost_premium": "頂級聖物鍛工匠生產建築物品",
|
|
11692
11734
|
"dialog_longPointsEvent_eventEnd_dragonrider": "隨著龍之火焰止息,慶祝活動歸於平靜,巨龍交流會也來到尾聲。你在競賽中獲得了 {0} 分賽季得分,並確保了排名第 {1} 名。不過別太扼腕,未來還會有更多壯闊的冒險!",
|
|
11693
11735
|
"dialog_longPointsEvent_eventEnd_dragonrider_singular": "隨著最後一聲龍吼靜歇,巨龍交流會也畫下句點。你獲得了 {0} 分賽季得分,並確保了第 {1} 名的排名。保持你的士氣高漲,因為還有新的傳奇任務等著你!",
|
|
11694
11736
|
"dialog_longPointsEvent_eventEnd_title_dragonrider": "交流會結束!",
|
|
@@ -12158,7 +12200,7 @@
|
|
|
12158
12200
|
"webshop_FoodStorageBakery_725_desc": "麵包店的永久建設項目。提供 +{0}k 食物儲存容量。",
|
|
12159
12201
|
"webshop_WallUnitLimitKeep_740_desc": "堡壘的永久建築物品。牆上的單位限制增加 +{0}.",
|
|
12160
12202
|
"webshop_WallUnitLimitKeep_763_desc": "農舍、穀倉、溫室和溫室的永久建築物品。提供 +{0} 的食品生產獎金。",
|
|
12161
|
-
"equip_effect_description_allianceDefenseUnitAmountYardBonusCapped": "+{0}
|
|
12203
|
+
"equip_effect_description_allianceDefenseUnitAmountYardBonusCapped": "+{0}以增加同盟支援部隊容量",
|
|
12162
12204
|
"ringmenu_store_districtNotEmpty": "區域並不空。",
|
|
12163
12205
|
"webshop_FatalFlora_Complete_name": "致命花園完整包",
|
|
12164
12206
|
"webshop_FatalFlora_Deluxe_name": "致命花園豪華套裝",
|
|
@@ -12175,7 +12217,44 @@
|
|
|
12175
12217
|
"webshop_flytrap_huge_name": "巨型捕蠅器包",
|
|
12176
12218
|
"webshop_flytrap_large_name": "大型捕蠅器捆",
|
|
12177
12219
|
"webshop_flytrap_medium_name": "中型捕蠅器套件",
|
|
12178
|
-
"webshop_flytrap_small_name": "小型捕蠅器束"
|
|
12220
|
+
"webshop_flytrap_small_name": "小型捕蠅器束",
|
|
12221
|
+
"dialog_chestOffer_desc_oktoberfest": "一個包含慕尼黑啤酒節慶祝活動片段的慶祝箱!",
|
|
12222
|
+
"dialog_chestOffer_title_oktoberfest": "十月節優惠",
|
|
12223
|
+
"webshop_decoWithEffects_FoodProdFoodStorageCap_desc": "增加您城堡內的公共秩序 +{0},每小時 +{1} 的食品生產獎金(最多 +40,000), +{2} 的城堡食品儲存容量獎金(最多 +50,000),效果上限在裝飾物之間共享。",
|
|
12224
|
+
"webshop_decoWithEffects_HoneyProdHoneyStorageCap_desc": "提高您城堡內的公共秩序 +{0},每小時增加 +{1} 的蜂蜜生產獎金(最多 +40k),增加城堡內的蜂蜜儲存容量的 +{2} 獎金(最多 +15k),效果上限在裝飾之間共享。",
|
|
12225
|
+
"webshop_XPBundle_medium_name": "中等體驗包",
|
|
12226
|
+
"webshop_XPBundle_small_name": "小型體驗包",
|
|
12227
|
+
"webshop_OktoberMeadBow_desc": "防禦力為{0}的卓越強力遠程防禦者",
|
|
12228
|
+
"webshop_OktoberMeadMace_desc": "具有超強防禦力的Oktoberfest近戰防禦者,防禦力為{0}",
|
|
12229
|
+
"webshop_OktoberMeadRanger_desc": "一名極為強大的Oktoberfest遠程攻擊者,攻擊力為{0}",
|
|
12230
|
+
"webshop_OktoberMeadShieldMaiden_desc": "卓越強大的慕尼黑啤酒節近戰攻擊者,攻擊力為 {0}",
|
|
12231
|
+
"webshop_itemtemporary_desc_CastStrDefYardFoodProdDaysGeneric": "城主物品。在防衛庭院時增加 +{0}% 的戰鬥力,在裝備有城主的城堡中增加 +{1} 的食物生產,持續 {2} 天。",
|
|
12232
|
+
"webshop_itemtemporary_desc_CastUnitLimitWallDaysGeneric": "城主物品。+{0}% 單位限制於城牆上,持續 {1} 天。",
|
|
12233
|
+
"webshop_itemtemporary_desc_WaveCombatStrDaysGeneric": "指揮官物品。+{0} 附加攻擊波,攻擊敵方庭院時 +{1}% 戰鬥力,持續 {2} 天。",
|
|
12234
|
+
"webshop_oktoberfest_VIP_name": "VIP桶龍頭",
|
|
12235
|
+
"webshop_oktoberfest_apppackage_name": "十月啤酒節外觀包",
|
|
12236
|
+
"webshop_oktoberfest_extraLarge_name": "特大桶龍頭",
|
|
12237
|
+
"webshop_oktoberfest_giant_name": "巨型酒桶水龍頭",
|
|
12238
|
+
"webshop_oktoberfest_huge_name": "巨大的桶龍頭",
|
|
12239
|
+
"webshop_oktoberfest_large_name": "大桶水龍頭",
|
|
12240
|
+
"webshop_oktoberfest_medium_name": "中型酒桶水龍頭",
|
|
12241
|
+
"webshop_oktoberfest_small_name": "小酒桶水龍頭",
|
|
12242
|
+
"webshop_permacommander_desc": "永久指揮官外觀物品。",
|
|
12243
|
+
"ci_effect_elvenFarm": "+{0} 公共秩序",
|
|
12244
|
+
"ci_effect_AnniversaryEstate": "+{0} 公共秩序",
|
|
12245
|
+
"dialog_legendTemple_sceat_68_desc": "解鎖城牆的更高層級",
|
|
12246
|
+
"dialog_legendTemple_sceat_68_name": "龍堡壘",
|
|
12247
|
+
"dialog_legendTemple_sceat_69_desc": "解鎖城堡門的更高等級",
|
|
12248
|
+
"dialog_legendTemple_sceat_69_name": "龍的下顎",
|
|
12249
|
+
"dialog_legendTemple_sceat_70_desc": "解鎖城堡塔的更高等級",
|
|
12250
|
+
"dialog_legendTemple_sceat_70_name": "龍巢",
|
|
12251
|
+
"webshop_decoWithEffects_MeadProdMeadStorageCap_desc": "提升您城堡內的公共秩序 +{0},城堡內的蜂蜜酒生產 +{1} 獎勵(最多 +100k),城堡內的蜂蜜酒儲存容量 +{2} 獎勵(最多 +100k),效果上限在裝飾間共享。",
|
|
12252
|
+
"dialog_barracks_slotCapacity": "每個招募欄位的部隊容量",
|
|
12253
|
+
"dialog_ci_filter_rarities_0": "獨特",
|
|
12254
|
+
"dialog_ci_filter_rarities_1": "普通",
|
|
12255
|
+
"dialog_ci_filter_rarities_2": "稀有",
|
|
12256
|
+
"dialog_ci_filter_rarities_3": "超凡",
|
|
12257
|
+
"dialog_ci_filter_rarities_4": "傳奇"
|
|
12179
12258
|
},
|
|
12180
12259
|
"effects": {
|
|
12181
12260
|
"equip_effect_description_conquerSpeedBonus": "+{0}% 出征時的軍隊巡游速度",
|
|
@@ -12190,7 +12269,7 @@
|
|
|
12190
12269
|
"equip_effect_description_lootBonus": "+{0}% 劫掠時搶到的資源",
|
|
12191
12270
|
"equip_effect_description_lootReduction": "-{0}% 遭劫掠後損失的資源",
|
|
12192
12271
|
"equip_effect_description_magicFindBonus": "+{0}% 找到更強大裝備的機率",
|
|
12193
|
-
"equip_effect_description_meleeBonus": "+{0}%
|
|
12272
|
+
"equip_effect_description_meleeBonus": "+{0}% 近戰單位在防守時的戰鬥力",
|
|
12194
12273
|
"equip_effect_description_moatBonus": "+{0}% 的護城河防護",
|
|
12195
12274
|
"equip_effect_description_moatReduction": "-{0}% 的敵方護城河防護",
|
|
12196
12275
|
"equip_effect_description_npcDefenseBonus": "+{0}% 防禦 NPC 進攻時的戰鬥力",
|
|
@@ -12198,7 +12277,7 @@
|
|
|
12198
12277
|
"equip_effect_description_offensiveMeleeBonus": "+{0}% 近戰型部隊的戰鬥力",
|
|
12199
12278
|
"equip_effect_description_perceptionBonus": "+{0}% 提早進攻預警",
|
|
12200
12279
|
"equip_effect_description_offensiveRangeBonus": "+{0}% 遠戰型部隊的戰鬥力",
|
|
12201
|
-
"equip_effect_description_rangeBonus": "+{0}%
|
|
12280
|
+
"equip_effect_description_rangeBonus": "+{0}% 遠程單位在防禦時的戰鬥力",
|
|
12202
12281
|
"equip_effect_description_short_conquerSpeedBonus": "+{0}% 軍隊巡游速度",
|
|
12203
12282
|
"equip_effect_description_short_cooldownReduction": "-{0}% 的進攻冷卻時間",
|
|
12204
12283
|
"equip_effect_description_short_fameDefenseBonus": "+{0}% 防禦時所獲得之榮耀",
|
|
@@ -12211,14 +12290,14 @@
|
|
|
12211
12290
|
"equip_effect_description_short_lootBonus": "+{0}% 的資源戰利品",
|
|
12212
12291
|
"equip_effect_description_short_lootReduction": "-{0}% 遭劫掠後損失的資源",
|
|
12213
12292
|
"equip_effect_description_short_magicFindBonus": "+{0}% 找到較佳裝備的機率",
|
|
12214
|
-
"equip_effect_description_short_meleeBonus": "+{0}%
|
|
12293
|
+
"equip_effect_description_short_meleeBonus": "+{0}% 近戰單位在防守時的戰鬥力",
|
|
12215
12294
|
"equip_effect_description_short_moatBonus": "+{0}% 的護城河防護",
|
|
12216
12295
|
"equip_effect_description_short_moatReduction": "-{0}% 的敵方護城河防護",
|
|
12217
12296
|
"equip_effect_description_short_occupationTimeReduction": "-{0}% 需要的佔領時間",
|
|
12218
12297
|
"equip_effect_description_short_offensiveMeleeBonus": "+{0}% 近戰型部隊的戰鬥力",
|
|
12219
12298
|
"equip_effect_description_short_offensiveRangeBonus": "+{0}% 遠戰型部隊的戰鬥力",
|
|
12220
12299
|
"equip_effect_description_short_perceptionBonus": "+{0}% 提早進攻預警",
|
|
12221
|
-
"equip_effect_description_short_rangeBonus": "+{0}%
|
|
12300
|
+
"equip_effect_description_short_rangeBonus": "+{0}% 遠程單位在防禦時的戰鬥力",
|
|
12222
12301
|
"equip_effect_description_short_smashChance": "+{0}% 摧毀敵人建築物的機率",
|
|
12223
12302
|
"equip_effect_description_short_speedBonus": "+{0}% 軍隊巡游速度",
|
|
12224
12303
|
"equip_effect_description_short_stealthBonus": "+{0}% 延遲部隊偵測",
|
|
@@ -12973,7 +13052,6 @@
|
|
|
12973
13052
|
"ci_effect_meadProduction": "+{0} 蜜酒產量加成",
|
|
12974
13053
|
"ci_effect_unboostedHoneyProduction": "+{0} 每小時蜂蜜產量",
|
|
12975
13054
|
"ci_effect_unboostedMeadProduction": "+{0} 每小時蜜酒產量",
|
|
12976
|
-
"ci_secondary_honeyProduction": "頂級基礎蜂蜜生產建築物品藍圖",
|
|
12977
13055
|
"ci_secondary_meadProduction": "聖物基礎蜜酒生產建築物品",
|
|
12978
13056
|
"ci_secondary_unboostedHoneyProduction": "聖物蜂蜜生產建築物品",
|
|
12979
13057
|
"ci_secondary_unboostedMeadProduction": "聖物蜜酒生產建築物品",
|
|
@@ -13050,14 +13128,14 @@
|
|
|
13050
13128
|
"equip_effect_description_offensiveMeleeBonusTCI": "+{0}% 進攻時的近戰部隊力量",
|
|
13051
13129
|
"equip_effect_description_short_defenseBoostYardBaronTCI": "+{0}% 防禦內城時的戰鬥力",
|
|
13052
13130
|
"effect_description_offensiveRangeBonusTCI": "+{0}% 進攻時的遠距部隊力量",
|
|
13053
|
-
"effect_description_meleeBonusTCI": "+{0}%
|
|
13054
|
-
"equip_effect_description_meleeBonusTCI": "+{0}%
|
|
13055
|
-
"ci_effect_meleeBonusTCI": "+{0}%
|
|
13131
|
+
"effect_description_meleeBonusTCI": "+{0}% 近戰單位在防守時的戰鬥力",
|
|
13132
|
+
"equip_effect_description_meleeBonusTCI": "+{0}% 近戰單位在防守時的戰鬥力",
|
|
13133
|
+
"ci_effect_meleeBonusTCI": "+{0}% 近戰單位在防守時的戰鬥力",
|
|
13056
13134
|
"ci_effect_defenseBoostYard": "+{0}% 防禦內城時的戰鬥力",
|
|
13057
13135
|
"equip_effect_description_short_defenseBoostYardTCI": "+{0}% 防禦內城時的戰鬥力",
|
|
13058
13136
|
"effect_description_defenseBoostYardTCI": "+{0}% 防禦內城時的戰鬥力",
|
|
13059
13137
|
"ci_effect_defenseBoostYardTCI": "+{0}% 防禦內城時的戰鬥力",
|
|
13060
|
-
"effect_description_rangeBonusTCI": "+{0}%
|
|
13138
|
+
"effect_description_rangeBonusTCI": "+{0}% 遠程單位在防禦時的戰鬥力",
|
|
13061
13139
|
"effect_description_meadStorageTCI": "+{0} 蜜酒儲藏室容納空間",
|
|
13062
13140
|
"equip_effect_description_meadStorageTCI": "+{0} 蜜酒儲藏室容納空間",
|
|
13063
13141
|
"ci_effect_meadStorageTCI": "+{0} 蜜酒儲藏室容納空間",
|
|
@@ -13084,8 +13162,8 @@
|
|
|
13084
13162
|
"effect_description_attackBoostYardTCI": "+{0}% 進攻敵方內城時的戰鬥力",
|
|
13085
13163
|
"equip_effect_description_attackBoostYardTCI": "+{0}% 進攻敵方內城時的戰鬥力",
|
|
13086
13164
|
"ci_effect_attackBoostYardTCI": "+{0}% 進攻敵方內城時的戰鬥力",
|
|
13087
|
-
"equip_effect_description_rangeBonusTCI": "+{0}%
|
|
13088
|
-
"ci_effect_rangeBonusTCI": "+{0}%
|
|
13165
|
+
"equip_effect_description_rangeBonusTCI": "+{0}% 遠程單位在防禦時的戰鬥力",
|
|
13166
|
+
"ci_effect_rangeBonusTCI": "+{0}% 遠程單位在防禦時的戰鬥力",
|
|
13089
13167
|
"effect_name_difficultyScalingDefenseUnitAmountWall": "防守時的城牆部隊限制",
|
|
13090
13168
|
"effect_name_difficultyScalingRangeBonus": "遠距離防禦兵加成",
|
|
13091
13169
|
"effect_name_difficultyScalingMeleeBonus": "近戰防禦兵加成",
|
|
@@ -13125,6 +13203,7 @@
|
|
|
13125
13203
|
"effect_description_additionalWaves": "+{0}波額外攻勢",
|
|
13126
13204
|
"SceatSuppAttackWaves_name": "戰爭馬車",
|
|
13127
13205
|
"SceatSuppAttackWaves_short_info": "支援武器。增加進攻波數。",
|
|
13206
|
+
"ci_effect_rangeBonus": "+{0}% 遠程單位在防禦時的戰鬥力",
|
|
13128
13207
|
"relicequip_effect_description_relicFactionPointGainBoostBerimond": "+{0}% 進攻白理蒙類型目標時獲得的英勇",
|
|
13129
13208
|
"relicequip_effect_description_relicFactionPointGainBoostBerimond_undefined": "進攻白理蒙類型目標時獲得的英勇",
|
|
13130
13209
|
"relicequip_effect_description_relicAdditionalWaves": "+{0} 波額外攻勢",
|
|
@@ -13265,151 +13344,55 @@
|
|
|
13265
13344
|
"effect_name_woodProductionBoostMain": "大帝國城堡木材生產加成",
|
|
13266
13345
|
"effect_name_woodProductionBoost": "城堡內的木材生產加成",
|
|
13267
13346
|
"effect_name_foodProductionBoostBaronEconomy": "建築物的食物產量 bonus",
|
|
13268
|
-
"equip_effect_description_AttackBoostYardDecoCapped": "+{0}%
|
|
13269
|
-
"equip_effect_description_offensiveMeleeBonusDecoCapped": "+{0}%
|
|
13270
|
-
"equip_effect_description_offensiveRangeBonusDecoCapped": "+{0}%
|
|
13271
|
-
"equip_effect_description_recruitmentCostDecreaseAllCapped": "+{0}%
|
|
13272
|
-
"equip_effect_description_recruitmentSpeedBoostAllCapped": "+{0}%
|
|
13273
|
-
"equip_effect_description_toolProductionSpeedBoostAllCapped": "+{0}%
|
|
13347
|
+
"equip_effect_description_AttackBoostYardDecoCapped": "+{0}% 內城攻擊力",
|
|
13348
|
+
"equip_effect_description_offensiveMeleeBonusDecoCapped": "+{0}% 近戰單位攻擊力",
|
|
13349
|
+
"equip_effect_description_offensiveRangeBonusDecoCapped": "+{0}% 遠程單位攻擊力",
|
|
13350
|
+
"equip_effect_description_recruitmentCostDecreaseAllCapped": "+{0}% 招募幣成本",
|
|
13351
|
+
"equip_effect_description_recruitmentSpeedBoostAllCapped": "+{0}% 招募速度",
|
|
13352
|
+
"equip_effect_description_toolProductionSpeedBoostAllCapped": "+{0}% 工具生產速度",
|
|
13274
13353
|
"effect_name_offensiveMeleeBonusDecoCapped": "近戰部隊攻擊力的額外加成",
|
|
13275
13354
|
"effect_name_offensiveRangeBonusDecoCapped": "遠距離部隊的進攻力加成",
|
|
13276
13355
|
"effect_name_AttackBoostYardDecoCapped": "內城進攻戰鬥力加成",
|
|
13277
|
-
"equip_effect_description_decoUnboostedMeadProductionCapped": "+{0}%
|
|
13278
|
-
"equip_effect_description_decosUnboostedFoodProductionBonusBaronEconomyCapped": "+{0}%
|
|
13279
|
-
"equip_effect_description_decosUnboostedHoneyProductionCapped": "
|
|
13356
|
+
"equip_effect_description_decoUnboostedMeadProductionCapped": "+{0}% 蜜酒每小時生產量",
|
|
13357
|
+
"equip_effect_description_decosUnboostedFoodProductionBonusBaronEconomyCapped": "+{0}% 每小時食品生產",
|
|
13358
|
+
"equip_effect_description_decosUnboostedHoneyProductionCapped": "+{0}% 蜂蜜生產每小時",
|
|
13280
13359
|
"effect_name_decoUnboostedMeadProductionCapped": "頂級基礎蜜酒生產每小時獎勵",
|
|
13281
13360
|
"effect_name_decosUnboostedFoodProductionBonusBaronEconomyCapped": "每小時食物產量獎勵",
|
|
13282
13361
|
"effect_name_decosUnboostedHoneyProductionCapped": "每小時蜂蜜生產加成",
|
|
13283
13362
|
"effect_name_recruitmentCostDecreaseAllCapped": "招募費用降低",
|
|
13284
13363
|
"effect_name_recruitmentSpeedBoostAllCapped": "加速招募速度",
|
|
13285
13364
|
"effect_name_toolProductionSpeedBoostAllCapped": "工具生產速度加成",
|
|
13286
|
-
"effect_category_1": "部隊效果",
|
|
13287
13365
|
"effect_category_2": "防禦建築效果",
|
|
13288
|
-
"effect_category_3": "攻擊效果",
|
|
13289
|
-
"effect_category_4": "防守部隊效果",
|
|
13290
|
-
"effect_category_5": "戰鬥前效果",
|
|
13291
|
-
"effect_category_6": "戰鬥後效果",
|
|
13292
|
-
"effect_category_7": "經濟效果",
|
|
13293
|
-
"effect_category_8": "內城戰鬥效果",
|
|
13294
13366
|
"effect_category_commonEffectCap": "共同效果組上限:最高 {0}%",
|
|
13295
13367
|
"effect_effectsTooltip_header_castellan": "{0} 的城主:現行效果",
|
|
13296
|
-
"effect_group_6_5_passive": "掠奪資源量加成",
|
|
13297
|
-
"effect_group_6_6_passive": "減少被掠奪而損失的資源",
|
|
13298
|
-
"effect_group_6_7_passive": "找到較佳裝備的機率",
|
|
13299
|
-
"effect_group_6_8_passive": "在戰鬥中所獲得之盛譽的加成",
|
|
13300
|
-
"effect_group_6_10_passive": "減少因劫掠所造成的火燒損害",
|
|
13301
|
-
"effect_group_6_11_passive": "劫掠所造成的火燒損害的加成",
|
|
13302
|
-
"effect_group_6_12_passive": "摧毀建築物機率的加成",
|
|
13303
13368
|
"effect_group_2_5_passive": "圍牆減弱加成",
|
|
13304
13369
|
"effect_group_2_6_passive": "大門減弱加成",
|
|
13305
13370
|
"effect_group_2_7_passive": "護城河減弱加成",
|
|
13306
|
-
"effect_group_1_8_passive": "戰鬥力加成:防守方遠戰型部隊",
|
|
13307
|
-
"effect_group_1_8_active": "所有防守方遠戰型部隊的戰鬥力總加成:{0}%",
|
|
13308
|
-
"effect_group_1_7_active": "所有防禦性近戰部隊的戰鬥力總加成:{0}%",
|
|
13309
|
-
"effect_group_1_7_passive": "戰鬥力加成:防禦型近戰型部隊",
|
|
13310
|
-
"effect_group_6_13_passive": "戰鬥中獲得的變形者護符加成",
|
|
13311
|
-
"effect_group_6_13_active": "戰鬥中獲得的變形者護符總數加成:{0}%",
|
|
13312
|
-
"effect_group_6_14_passive": "擊敗遊牧民或可汗軍營時獲得的可汗字牌加成",
|
|
13313
|
-
"effect_group_6_14_active": "擊敗遊牧民或可汗軍營時獲得的可汗字牌總數加成:{0}%",
|
|
13314
|
-
"effect_group_6_18_passive": "擊敗可汗軍營時獲得的憤怒積分加成",
|
|
13315
|
-
"effect_group_6_18_active": "擊敗可汗軍營時獲得的憤怒積分總數加成:{0}%",
|
|
13316
|
-
"effect_group_5_1_active": "-{0}% 軍隊巡游費用",
|
|
13317
|
-
"effect_group_6_10_active": "-{0}% 防守時所受到的火災傷害",
|
|
13318
|
-
"effect_group_6_2_active": "-{0}% 需要的佔領時間",
|
|
13319
|
-
"effect_group_6_3_active": "-{0}% 進攻冷卻時間",
|
|
13320
|
-
"effect_group_6_6_active": "-{0}% 遭劫掠後損失的資源",
|
|
13321
13371
|
"effect_group_2_5_active": "-{0}% 敵方城牆防護",
|
|
13322
13372
|
"effect_group_2_6_active": "-{0}% 敵方大門防護",
|
|
13323
13373
|
"effect_group_2_7_active": "-{0}% 敵方護城河防護",
|
|
13324
13374
|
"effect_group_2_5_active_malus": "+{0}% 敵方城牆防護",
|
|
13325
13375
|
"effect_group_2_6_active_malus": "+{0}% 敵方大門防護",
|
|
13326
13376
|
"effect_group_2_7_active_malus": "+{0}% 敵方護城河防護",
|
|
13327
|
-
"effect_group_5_1_active_malus": "+{0}% 軍隊巡游費用",
|
|
13328
|
-
"effect_group_6_10_active_malus": "+{0}% 防守時所受到的火災傷害",
|
|
13329
|
-
"effect_group_6_2_active_malus": "+{0}% 需要的佔領時間",
|
|
13330
|
-
"effect_group_6_3_active_malus": "+{0}% 進攻冷卻時間",
|
|
13331
|
-
"effect_group_6_6_active_malus": "+{0}% 遭劫掠後損失的資源",
|
|
13332
|
-
"effect_group_1_1_active_malus": "-{0}% 所有部隊的戰鬥力",
|
|
13333
|
-
"effect_group_1_2_active_malus": "-{0}% 近戰型部隊的戰鬥力",
|
|
13334
|
-
"effect_group_1_3_active_malus": "-{0}% 遠戰型部隊的戰鬥力",
|
|
13335
|
-
"effect_group_1_6_active_malus": "-{0}% 進攻敵方內城時的戰鬥力",
|
|
13336
|
-
"effect_group_1_9_active_malus": "-{0}% 防禦內城時的戰鬥力",
|
|
13337
|
-
"effect_group_1_13_active_malus": "-{0}% 防守部隊的戰鬥力",
|
|
13338
13377
|
"effect_group_2_1_active_malus": "-{0}% 城牆防護",
|
|
13339
13378
|
"effect_group_2_2_active_malus": "-{0}% 大門防護",
|
|
13340
13379
|
"effect_group_2_3_active_malus": "-{0}% 護城河防護",
|
|
13341
13380
|
"effect_group_2_4_active_malus": "-{0}% 安全庫存容納空間",
|
|
13342
|
-
"effect_group_3_1_active_malus": "-{0}% 正面部隊上限",
|
|
13343
|
-
"effect_group_3_2_active_malus": "-{0}% 側面的部隊上限",
|
|
13344
|
-
"effect_group_4_1_active_malus": "-{0}% 城牆上的部隊上限",
|
|
13345
|
-
"effect_group_5_2_active_malus": "-{0}% 軍隊巡游速度",
|
|
13346
|
-
"effect_group_5_3_active_malus": "-{0}% 延遲部隊偵測",
|
|
13347
|
-
"effect_group_5_4_active_malus": "-{0}% 提早進攻預警",
|
|
13348
|
-
"effect_group_6_1_active_malus": "-{0}% 軍隊回程巡游速度",
|
|
13349
|
-
"effect_group_6_4_active_malus": "-{0} 軍隊掠奪能力",
|
|
13350
|
-
"effect_group_6_5_active_malus": "-{0}% 劫掠時搶到的資源",
|
|
13351
|
-
"effect_group_6_7_active_malus": "-{0}% 找到更強大裝備的機率",
|
|
13352
|
-
"effect_group_6_8_active_malus": "-{0}% 戰鬥中所獲得之盛譽得分",
|
|
13353
|
-
"effect_group_6_9_active_malus": "-{0}% 戰鬥中所獲得之榮耀得分",
|
|
13354
|
-
"effect_group_6_11_active_malus": "-{0}% 進攻時造成的火災損失",
|
|
13355
|
-
"effect_group_6_12_active_malus": "-{0}% 進攻時摧毀敵人建築物的機率",
|
|
13356
13381
|
"effect_group_2_4_active": "+{0}% 安全庫存容納空間",
|
|
13357
|
-
"effect_group_4_1_active": "+{0}% 城牆上的部隊上限",
|
|
13358
|
-
"effect_group_6_4_active": "+{0} 軍隊掠奪能力",
|
|
13359
|
-
"effect_group_6_8_active": "+{0}% 戰鬥中所獲得之盛譽得分",
|
|
13360
|
-
"effect_group_1_1_active": "+{0}% 所有部隊的戰鬥力",
|
|
13361
|
-
"effect_group_1_2_active": "+{0}% 近戰型部隊的戰鬥力",
|
|
13362
|
-
"effect_group_1_3_active": "+{0}% 遠戰型部隊的戰鬥力",
|
|
13363
|
-
"effect_group_1_6_active": "+{0}% 進攻敵方內城時的戰鬥力",
|
|
13364
|
-
"effect_group_1_9_active": "+{0}% 防禦內城時的戰鬥力",
|
|
13365
|
-
"effect_group_1_13_active": "+{0}% 防守部隊的戰鬥力",
|
|
13366
13382
|
"effect_group_2_1_active": "+{0}% 城牆防護",
|
|
13367
13383
|
"effect_group_2_2_active": "+{0}% 大門防護",
|
|
13368
13384
|
"effect_group_2_3_active": "+{0}% 護城河防護",
|
|
13369
|
-
"effect_group_3_1_active": "+{0}% 正面部隊上限",
|
|
13370
|
-
"effect_group_3_2_active": "+{0}% 側面的部隊上限",
|
|
13371
|
-
"effect_group_5_2_active": "+{0}% 軍隊巡游速度",
|
|
13372
|
-
"effect_group_5_3_active": "+{0}% 延遲部隊偵測",
|
|
13373
|
-
"effect_group_5_4_active": "+{0}% 提早進攻預警",
|
|
13374
|
-
"effect_group_6_1_active": "+{0}% 軍隊回程巡游速度",
|
|
13375
|
-
"effect_group_6_5_active": "+{0}% 劫掠時搶到的資源",
|
|
13376
|
-
"effect_group_6_7_active": "+{0}% 找到更強大裝備的機率",
|
|
13377
|
-
"effect_group_6_9_active": "+{0}% 戰鬥中所獲得之榮耀得分",
|
|
13378
|
-
"effect_group_6_11_active": "+{0}% 進攻時造成的火災損失",
|
|
13379
|
-
"effect_group_6_12_active": "+{0}% 進攻時摧毀敵人建築物的機率",
|
|
13380
|
-
"effect_group_5_2_passive": "巡游速度加成:至地點",
|
|
13381
|
-
"effect_group_6_1_passive": "巡游速度加成:回程",
|
|
13382
|
-
"effect_group_6_9_passive": "戰鬥時所獲得之榮耀得分的加成",
|
|
13383
|
-
"effect_group_1_1_passive": "戰鬥力加成:所有部隊",
|
|
13384
|
-
"effect_group_1_2_passive": "戰鬥力加成:近戰型部隊",
|
|
13385
|
-
"effect_group_1_3_passive": "戰鬥力加成:遠戰型部隊",
|
|
13386
|
-
"effect_group_1_6_passive": "戰鬥力加成:內城中的進攻部隊",
|
|
13387
|
-
"effect_group_1_9_passive": "戰鬥力加成:內城中的防守部隊",
|
|
13388
|
-
"effect_group_1_13_passive": "戰鬥力加成:所有防守部隊",
|
|
13389
13385
|
"effect_group_2_1_passive": "圍牆防護加成",
|
|
13390
13386
|
"effect_group_2_2_passive": "大門防護加成",
|
|
13391
13387
|
"effect_group_2_3_passive": "護城河防護加成",
|
|
13392
13388
|
"effect_group_2_4_passive": "城堡的安全倉庫容量加成",
|
|
13393
|
-
"
|
|
13394
|
-
"
|
|
13395
|
-
"
|
|
13396
|
-
"
|
|
13397
|
-
"
|
|
13398
|
-
"
|
|
13399
|
-
"
|
|
13400
|
-
"effect_group_5_1_passive": "巡游費用減少",
|
|
13401
|
-
"effect_group_5_3_passive": "你的軍隊躲避偵測的機率",
|
|
13402
|
-
"effect_group_5_4_passive": "偵測到來襲進攻的機率",
|
|
13403
|
-
"effect_group_6_2_passive": "占領時間縮短",
|
|
13404
|
-
"effect_group_6_3_passive": "縮短勝利後的冷卻時間",
|
|
13405
|
-
"effect_group_6_4_passive": "軍隊掠奪能力加成",
|
|
13406
|
-
"ci_effect_attackUnitAmountFrontCapped": "+{0}% 部隊上限前線(已達上限)",
|
|
13407
|
-
"ci_effect_attackUnitAmountFlankCapped": "+{0}% 進攻時的側翼部隊上限 (上限)",
|
|
13408
|
-
"ci_effect_defenseBoostYardCapped": "+{0}% 在庭院防禦時的戰鬥力(上限)",
|
|
13409
|
-
"ci_effect_defenseUnitAmountWallCapped": "增加{0}城牆防守部隊的容量(上限)",
|
|
13410
|
-
"ci_effect_defenseUnitAmountYardBonusCapped": "內城防禦的部隊容量增加+{0}(上限)",
|
|
13411
|
-
"ci_effect_offensiveMeleeBonusTCICapped": "+{0}% 的近戰單位攻擊力(上限為止)",
|
|
13412
|
-
"ci_effect_offensiveRangeBonusTCICapped": "遠距離部隊攻擊力提升+{0}%(上限)",
|
|
13389
|
+
"ci_effect_attackUnitAmountFrontCapped": "+{0}% 單位限制在前",
|
|
13390
|
+
"ci_effect_attackUnitAmountFlankCapped": "+{0}% 側翼單位攻擊限制",
|
|
13391
|
+
"ci_effect_defenseBoostYardCapped": "+{0}% 戰鬥力在防禦庭院時",
|
|
13392
|
+
"ci_effect_defenseUnitAmountWallCapped": "+{0}% 增加防禦牆的部隊容量",
|
|
13393
|
+
"ci_effect_defenseUnitAmountYardBonusCapped": "+{0} 到庭院防禦中的部隊容量",
|
|
13394
|
+
"ci_effect_offensiveMeleeBonusTCICapped": "+{0}% 近戰單位攻擊力",
|
|
13395
|
+
"ci_effect_offensiveRangeBonusTCICapped": "+{0}% 遠程單位攻擊力",
|
|
13413
13396
|
"effect_name_attackUnitAmountFlankCapped": "增加進攻時的側翼部隊上限",
|
|
13414
13397
|
"effect_name_attackUnitAmountFrontCapped": "正面進攻部隊容納數額獎勵",
|
|
13415
13398
|
"effect_name_defenseBoostYardCapped": "防守時內城的實力",
|
|
@@ -13417,21 +13400,13 @@
|
|
|
13417
13400
|
"effect_name_defenseUnitAmountYardBonusCapped": "內城防禦部隊容量上限加成",
|
|
13418
13401
|
"effect_name_offensiveMeleeBonusTCICapped": "近戰部隊攻擊力的額外加成",
|
|
13419
13402
|
"effect_name_offensiveRangeBonusTCICapped": "遠距離攻擊兵強化",
|
|
13420
|
-
"equip_effect_description_attackUnitAmountFlankCapped": "+{0}%
|
|
13421
|
-
"equip_effect_description_attackUnitAmountFrontCapped": "+{0}%
|
|
13422
|
-
"equip_effect_description_defenseBoostYardCapped": "+{0}%
|
|
13423
|
-
"equip_effect_description_defenseUnitAmountWallCapped": "
|
|
13424
|
-
"equip_effect_description_defenseUnitAmountYardBonusCapped": "
|
|
13425
|
-
"equip_effect_description_offensiveMeleeBonusTCICapped": "+{0}%
|
|
13426
|
-
"equip_effect_description_offensiveRangeBonusTCICapped": "
|
|
13427
|
-
"effect_group_5_5_active": "+{0}% 速度加成",
|
|
13428
|
-
"effect_group_5_5_active_malus": "加速-{0}%",
|
|
13429
|
-
"effect_group_5_5_passive": "部隊速度增益",
|
|
13430
|
-
"effect_group_5_6_active": "+{0} 額外波次",
|
|
13431
|
-
"effect_group_5_6_active_malus": "-{0} 額外波次",
|
|
13432
|
-
"effect_group_5_6_passive": "進攻的額外波數",
|
|
13433
|
-
"effect_group_8_4_active": "增加{0}守城部隊容量",
|
|
13434
|
-
"effect_group_1_11_active": "+{0}% 提升側翼戰鬥力的20%幾率",
|
|
13403
|
+
"equip_effect_description_attackUnitAmountFlankCapped": "+{0}% 側翼單位攻擊限制",
|
|
13404
|
+
"equip_effect_description_attackUnitAmountFrontCapped": "+{0}% 單位限制在前面",
|
|
13405
|
+
"equip_effect_description_defenseBoostYardCapped": "+{0}% 戰鬥力在防守庭院時",
|
|
13406
|
+
"equip_effect_description_defenseUnitAmountWallCapped": "+{0}% 增加防禦牆的部隊容量",
|
|
13407
|
+
"equip_effect_description_defenseUnitAmountYardBonusCapped": "+{0} 增加庭院防禦的部隊容量",
|
|
13408
|
+
"equip_effect_description_offensiveMeleeBonusTCICapped": "+{0}% 近戰單位攻擊力",
|
|
13409
|
+
"equip_effect_description_offensiveRangeBonusTCICapped": "+{0}% 遠程單位攻擊強度",
|
|
13435
13410
|
"effect_desc_CraftingQueueProductionBoost_4": "{0}% 龍的寶庫組件的額外產量",
|
|
13436
13411
|
"effect_name_CraftingQueueProductionBoost_4": "龍息鍛造組件輸出的額外獎勵",
|
|
13437
13412
|
"ci_effect_lootBonusPVE": "+{0}% 對 NPC 目標所劫掠的資源",
|
|
@@ -13441,35 +13416,149 @@
|
|
|
13441
13416
|
"effect_name_unboostedBeefProductionCapped": "每小時牛肉生產獎勵",
|
|
13442
13417
|
"ci_effect_unboostedBeefProduction_tt": "每小時的牛肉產量:",
|
|
13443
13418
|
"ci_effect_BeefProductionIncrease": "+{0} 牛肉生產加成",
|
|
13444
|
-
"effect_name_allianceDefenseUnitAmountYardBonusCapped": "
|
|
13445
|
-
"effect_name_attackBoostYardCapped": "
|
|
13446
|
-
"effect_name_battleXPBoostCapped": "
|
|
13447
|
-
"effect_name_buildingXPBoostCapped": "
|
|
13448
|
-
"effect_name_coalProductionBoostCapped": "
|
|
13449
|
-
"effect_name_foodCapacityBonusBaronEconomyCapped": "
|
|
13450
|
-
"effect_name_foodProductionBoostBaronEconomyCapped": "
|
|
13451
|
-
"effect_name_glassProductionBoostCapped": "
|
|
13452
|
-
"effect_name_honeyCapacityBonusBaronEconomyCapped": "
|
|
13453
|
-
"effect_name_ironProductionBoostCapped": "
|
|
13454
|
-
"effect_name_marketCarriageCapacityBoostCapped": "
|
|
13455
|
-
"effect_name_marketSpeedOwnBoostCapped": "
|
|
13456
|
-
"effect_name_meadCapacityBonusBaronEconomyCapped": "
|
|
13457
|
-
"effect_name_meadProductionBoostCapped": "
|
|
13458
|
-
"effect_name_oilProductionBoostCapped": "
|
|
13459
|
-
"effect_name_stoneProductionBoostDesertCapped": "
|
|
13460
|
-
"effect_name_stoneProductionBoostFireCapped": "
|
|
13461
|
-
"effect_name_stoneProductionBoostIceCapped": "
|
|
13462
|
-
"effect_name_stoneProductionBoostMainCapped": "
|
|
13463
|
-
"effect_name_unboostedMeadProductionCapped": "
|
|
13464
|
-
"effect_name_woodProductionBoostDesertCapped": "
|
|
13465
|
-
"effect_name_woodProductionBoostFireCapped": "
|
|
13466
|
-
"effect_name_woodProductionBoostIceCapped": "
|
|
13467
|
-
"effect_name_woodProductionBoostMainCapped": "
|
|
13468
|
-
"effect_name_foodProductionBoostDesertCapped": "
|
|
13469
|
-
"effect_name_foodProductionBoostFireCapped": "
|
|
13470
|
-
"effect_name_foodProductionBoostIceCapped": "
|
|
13471
|
-
"equip_effect_description_attackBoostYardCapped": "+{0}%
|
|
13472
|
-
"
|
|
13419
|
+
"effect_name_allianceDefenseUnitAmountYardBonusCapped": "聯盟支援部隊容量的獎勵",
|
|
13420
|
+
"effect_name_attackBoostYardCapped": "庭院攻擊戰鬥力的獎勵",
|
|
13421
|
+
"effect_name_battleXPBoostCapped": "攻擊中獲得的XP獎勵",
|
|
13422
|
+
"effect_name_buildingXPBoostCapped": "建築施工獲得的XP獎勵",
|
|
13423
|
+
"effect_name_coalProductionBoostCapped": "城堡中的煤炭生產獎勵",
|
|
13424
|
+
"effect_name_foodCapacityBonusBaronEconomyCapped": "城堡的食物儲存能力獎勵",
|
|
13425
|
+
"effect_name_foodProductionBoostBaronEconomyCapped": "城堡食品生產的獎勵",
|
|
13426
|
+
"effect_name_glassProductionBoostCapped": "城堡玻璃生產的獎勵",
|
|
13427
|
+
"effect_name_honeyCapacityBonusBaronEconomyCapped": "對城堡蜂蜜存儲能力的獎勵",
|
|
13428
|
+
"effect_name_ironProductionBoostCapped": "城堡中的鐵生產獎勵",
|
|
13429
|
+
"effect_name_marketCarriageCapacityBoostCapped": "市場手推車容量的獎勵",
|
|
13430
|
+
"effect_name_marketSpeedOwnBoostCapped": "在你自己的城堡之間的車速加成",
|
|
13431
|
+
"effect_name_meadCapacityBonusBaronEconomyCapped": "城堡中的蜂蜜酒儲存容量獎勵",
|
|
13432
|
+
"effect_name_meadProductionBoostCapped": "城堡中的蜂蜜酒生產獎勵",
|
|
13433
|
+
"effect_name_oilProductionBoostCapped": "城堡橄欖油生產的獎勵",
|
|
13434
|
+
"effect_name_stoneProductionBoostDesertCapped": "在燃燒的沙子城堡中獲得石材生產獎勵",
|
|
13435
|
+
"effect_name_stoneProductionBoostFireCapped": "在火焰峰城堡中的石材生產獎勵",
|
|
13436
|
+
"effect_name_stoneProductionBoostIceCapped": "在永冬冰川城堡中的石頭生產獎勵",
|
|
13437
|
+
"effect_name_stoneProductionBoostMainCapped": "在大帝國城堡中增加石材生產的獎勵",
|
|
13438
|
+
"effect_name_unboostedMeadProductionCapped": "城堡中蜜酒生產的獎勵",
|
|
13439
|
+
"effect_name_woodProductionBoostDesertCapped": "在燃燒的沙堡中獲得木材生產獎勵",
|
|
13440
|
+
"effect_name_woodProductionBoostFireCapped": "火焰山城堡的木材生產獎勵",
|
|
13441
|
+
"effect_name_woodProductionBoostIceCapped": "在永冬冰川城堡中的木材生產獎勵",
|
|
13442
|
+
"effect_name_woodProductionBoostMainCapped": "在偉大帝國城堡中的木材生產獎勵",
|
|
13443
|
+
"effect_name_foodProductionBoostDesertCapped": "在燃燒的沙堡中的食品生產獎勵",
|
|
13444
|
+
"effect_name_foodProductionBoostFireCapped": "火焰山城堡的食品生產獎勵",
|
|
13445
|
+
"effect_name_foodProductionBoostIceCapped": "在永冬冰川城堡中增加食物生產的獎勵",
|
|
13446
|
+
"equip_effect_description_attackBoostYardCapped": "+{0}% 攻擊力,攻擊敵方庭院時",
|
|
13447
|
+
"effect_category_1": "部隊效果",
|
|
13448
|
+
"effect_category_3": "攻擊效果",
|
|
13449
|
+
"effect_category_4": "防守部隊效果",
|
|
13450
|
+
"effect_category_5": "戰鬥前效果",
|
|
13451
|
+
"effect_category_6": "戰鬥後效果",
|
|
13452
|
+
"effect_category_7": "經濟效果",
|
|
13453
|
+
"effect_category_8": "內城戰鬥效果",
|
|
13454
|
+
"effect_group_1_13_active": "+{0}% 防守部隊的戰鬥力",
|
|
13455
|
+
"effect_group_1_13_active_malus": "-{0}% 防守部隊的戰鬥力",
|
|
13456
|
+
"effect_group_1_13_passive": "戰鬥力加成:所有防守部隊",
|
|
13457
|
+
"effect_group_1_1_active": "+{0}% 所有部隊的戰鬥力",
|
|
13458
|
+
"effect_group_1_1_active_malus": "-{0}% 所有部隊的戰鬥力",
|
|
13459
|
+
"effect_group_1_1_passive": "戰鬥力加成:所有部隊",
|
|
13460
|
+
"effect_group_1_2_active": "+{0}% 近戰型部隊的戰鬥力",
|
|
13461
|
+
"effect_group_1_2_active_malus": "-{0}% 近戰型部隊的戰鬥力",
|
|
13462
|
+
"effect_group_1_2_passive": "戰鬥力加成:近戰型部隊",
|
|
13463
|
+
"effect_group_1_3_active": "+{0}% 遠戰型部隊的戰鬥力",
|
|
13464
|
+
"effect_group_1_3_active_malus": "-{0}% 遠戰型部隊的戰鬥力",
|
|
13465
|
+
"effect_group_1_3_passive": "戰鬥力加成:遠戰型部隊",
|
|
13466
|
+
"effect_group_1_6_active": "+{0}% 進攻敵方內城時的戰鬥力",
|
|
13467
|
+
"effect_group_1_6_active_malus": "-{0}% 進攻敵方內城時的戰鬥力",
|
|
13468
|
+
"effect_group_1_6_passive": "戰鬥力加成:內城中的進攻部隊",
|
|
13469
|
+
"effect_group_1_7_active": "所有防禦性近戰部隊的戰鬥力總加成:{0}%",
|
|
13470
|
+
"effect_group_1_7_passive": "戰鬥力加成:防禦型近戰型部隊",
|
|
13471
|
+
"effect_group_1_8_active": "所有防守方遠戰型部隊的戰鬥力總加成:{0}%",
|
|
13472
|
+
"effect_group_1_9_active": "+{0}% 防禦內城時的戰鬥力",
|
|
13473
|
+
"effect_group_1_9_active_malus": "-{0}% 防禦內城時的戰鬥力",
|
|
13474
|
+
"effect_group_1_9_passive": "戰鬥力加成:內城中的防守部隊",
|
|
13475
|
+
"effect_group_3_1_active": "+{0}% 正面部隊上限",
|
|
13476
|
+
"effect_group_3_1_active_malus": "-{0}% 正面部隊上限",
|
|
13477
|
+
"effect_group_3_1_passive": "士兵數量加成:正面",
|
|
13478
|
+
"effect_group_3_2_active": "+{0}% 側面的部隊上限",
|
|
13479
|
+
"effect_group_3_2_active_malus": "-{0}% 側面的部隊上限",
|
|
13480
|
+
"effect_group_3_2_passive": "士兵數量加成:側面",
|
|
13481
|
+
"effect_group_3_3_active": "目前進攻時在內城獲得支援的機率",
|
|
13482
|
+
"effect_group_3_3_passive": "進攻時在內城獲得支援的機率",
|
|
13483
|
+
"effect_group_4_1_active": "+{0}% 城牆上的部隊上限",
|
|
13484
|
+
"effect_group_4_1_active_malus": "-{0}% 城牆上的部隊上限",
|
|
13485
|
+
"effect_group_4_1_passive": "士兵數量加成:圍牆",
|
|
13486
|
+
"effect_group_4_2_active": "防守時在內城獲得支援的目前機率",
|
|
13487
|
+
"effect_group_4_2_passive": "防守時在內城獲得支援的機率",
|
|
13488
|
+
"effect_group_5_11_active": "+{0}% 提升側翼戰鬥力的20%幾率",
|
|
13489
|
+
"effect_group_5_1_active": "-{0}% 軍隊巡游費用",
|
|
13490
|
+
"effect_group_5_1_active_malus": "+{0}% 軍隊巡游費用",
|
|
13491
|
+
"effect_group_5_1_passive": "巡游費用減少",
|
|
13492
|
+
"effect_group_5_2_active": "+{0}% 軍隊巡游速度",
|
|
13493
|
+
"effect_group_5_2_active_malus": "-{0}% 軍隊巡游速度",
|
|
13494
|
+
"effect_group_5_2_passive": "巡游速度加成:至地點",
|
|
13495
|
+
"effect_group_5_3_active": "+{0}% 延遲部隊偵測",
|
|
13496
|
+
"effect_group_5_3_active_malus": "-{0}% 延遲部隊偵測",
|
|
13497
|
+
"effect_group_5_3_passive": "你的軍隊躲避偵測的機率",
|
|
13498
|
+
"effect_group_5_4_active": "+{0}% 提早進攻預警",
|
|
13499
|
+
"effect_group_5_4_active_malus": "-{0}% 提早進攻預警",
|
|
13500
|
+
"effect_group_5_4_passive": "偵測到來襲進攻的機率",
|
|
13501
|
+
"effect_group_5_5_active": "+{0}% 速度加成",
|
|
13502
|
+
"effect_group_5_5_active_malus": "加速-{0}%",
|
|
13503
|
+
"effect_group_5_5_passive": "部隊速度增益",
|
|
13504
|
+
"effect_group_5_6_active": "+{0} 額外波次",
|
|
13505
|
+
"effect_group_5_6_active_malus": "-{0} 額外波次",
|
|
13506
|
+
"effect_group_5_6_passive": "進攻的額外波數",
|
|
13507
|
+
"effect_group_5_8_passive": "戰鬥力加成:防守方遠戰型部隊",
|
|
13508
|
+
"effect_group_6_10_active": "-{0}% 防守時所受到的火災傷害",
|
|
13509
|
+
"effect_group_6_10_active_malus": "+{0}% 防守時所受到的火災傷害",
|
|
13510
|
+
"effect_group_6_10_passive": "減少因劫掠所造成的火燒損害",
|
|
13511
|
+
"effect_group_6_11_active": "+{0}% 進攻時造成的火災損失",
|
|
13512
|
+
"effect_group_6_11_active_malus": "-{0}% 進攻時造成的火災損失",
|
|
13513
|
+
"effect_group_6_11_passive": "劫掠所造成的火燒損害的加成",
|
|
13514
|
+
"effect_group_6_12_active": "+{0}% 進攻時摧毀敵人建築物的機率",
|
|
13515
|
+
"effect_group_6_12_active_malus": "-{0}% 進攻時摧毀敵人建築物的機率",
|
|
13516
|
+
"effect_group_6_12_passive": "摧毀建築物機率的加成",
|
|
13517
|
+
"effect_group_6_13_active": "戰鬥中獲得的變形者護符總數加成:{0}%",
|
|
13518
|
+
"effect_group_6_13_passive": "戰鬥中獲得的變形者護符加成",
|
|
13519
|
+
"effect_group_6_14_active": "擊敗遊牧民或可汗軍營時獲得的可汗字牌總數加成:{0}%",
|
|
13520
|
+
"effect_group_6_14_passive": "擊敗遊牧民或可汗軍營時獲得的可汗字牌加成",
|
|
13521
|
+
"effect_group_6_18_active": "擊敗可汗軍營時獲得的憤怒積分總數加成:{0}%",
|
|
13522
|
+
"effect_group_6_18_passive": "擊敗可汗軍營時獲得的憤怒積分加成",
|
|
13523
|
+
"effect_group_6_1_active": "+{0}% 軍隊回程巡游速度",
|
|
13524
|
+
"effect_group_6_1_active_malus": "-{0}% 軍隊回程巡游速度",
|
|
13525
|
+
"effect_group_6_1_passive": "巡游速度加成:回程",
|
|
13526
|
+
"effect_group_6_2_active": "-{0}% 需要的佔領時間",
|
|
13527
|
+
"effect_group_6_2_active_malus": "+{0}% 需要的佔領時間",
|
|
13528
|
+
"effect_group_6_2_passive": "占領時間縮短",
|
|
13529
|
+
"effect_group_6_3_active": "-{0}% 進攻冷卻時間",
|
|
13530
|
+
"effect_group_6_3_active_malus": "+{0}% 進攻冷卻時間",
|
|
13531
|
+
"effect_group_6_3_passive": "縮短勝利後的冷卻時間",
|
|
13532
|
+
"effect_group_6_4_active": "+{0} 軍隊掠奪能力",
|
|
13533
|
+
"effect_group_6_4_active_malus": "-{0} 軍隊掠奪能力",
|
|
13534
|
+
"effect_group_6_4_passive": "軍隊掠奪能力加成",
|
|
13535
|
+
"effect_group_6_5_active": "+{0}% 劫掠時搶到的資源",
|
|
13536
|
+
"effect_group_6_5_active_malus": "-{0}% 劫掠時搶到的資源",
|
|
13537
|
+
"effect_group_6_5_passive": "掠奪資源量加成",
|
|
13538
|
+
"effect_group_6_6_active": "-{0}% 遭劫掠後損失的資源",
|
|
13539
|
+
"effect_group_6_6_active_malus": "+{0}% 遭劫掠後損失的資源",
|
|
13540
|
+
"effect_group_6_6_passive": "減少被掠奪而損失的資源",
|
|
13541
|
+
"effect_group_6_7_active": "+{0}% 找到更強大裝備的機率",
|
|
13542
|
+
"effect_group_6_7_active_malus": "-{0}% 找到更強大裝備的機率",
|
|
13543
|
+
"effect_group_6_7_passive": "找到較佳裝備的機率",
|
|
13544
|
+
"effect_group_6_8_active": "+{0}% 戰鬥中所獲得之盛譽得分",
|
|
13545
|
+
"effect_group_6_8_active_malus": "-{0}% 戰鬥中所獲得之盛譽得分",
|
|
13546
|
+
"effect_group_6_8_passive": "在戰鬥中所獲得之盛譽的加成",
|
|
13547
|
+
"effect_group_6_9_active": "+{0}% 戰鬥中所獲得之榮耀得分",
|
|
13548
|
+
"effect_group_6_9_active_malus": "-{0}% 戰鬥中所獲得之榮耀得分",
|
|
13549
|
+
"effect_group_6_9_passive": "戰鬥時所獲得之榮耀得分的加成",
|
|
13550
|
+
"effect_group_8_4_active": "增加{0}守城部隊容量",
|
|
13551
|
+
"effect_group_8_5_active": "+{0} 聯盟支援部隊在防守庭院時的容量",
|
|
13552
|
+
"ci_effect_defenseUnitAmountWall": "+{0}% 增加防禦牆的部隊容量",
|
|
13553
|
+
"ci_effect_recruitmentSpeedBoostAll": "+{0}% 招募速度",
|
|
13554
|
+
"ci_effect_craftingQueueProductionBoost2_tt": "工具匠的生產獎金:",
|
|
13555
|
+
"ci_effect_craftingQueueProductionBoost_1_blueprint": "煉油廠生產獎金",
|
|
13556
|
+
"ci_effect_craftingQueueProductionBoost_2_blueprint": "工具匠的生產獎勵",
|
|
13557
|
+
"ci_effect_craftingQueueProductionBoost_tt": "煉油廠生產獎金:",
|
|
13558
|
+
"ci_effect_offensiveMeleeBonusTCI_blueprint": "近戰單位攻擊時的攻擊力",
|
|
13559
|
+
"ci_effect_offensiveMeleeBonusTCI_tt": "近戰單位攻擊時的攻擊力:",
|
|
13560
|
+
"ci_effect_offensiveRangeBonusTCI_blueprint": "遠程單位攻擊時的攻擊力",
|
|
13561
|
+
"ci_effect_offensiveRangeBonusTCI_tt": "遠程單位攻擊時的攻擊力:"
|
|
13473
13562
|
},
|
|
13474
13563
|
"equipment_heroes_and_gems": {
|
|
13475
13564
|
"equipment_slotType_hero": "英雄",
|
|
@@ -17221,7 +17310,7 @@
|
|
|
17221
17310
|
"equipment_unique_2005": "壞心眼策略家的旗幟",
|
|
17222
17311
|
"equipment_unique_2005_desc": "這面旗是用來召集來自世界各地的訪客。會將你的軍隊變成巴伐利亞的慶祝車隊,準備突擊下一座最上等的啤酒花園。",
|
|
17223
17312
|
"equipment_unique_2006": "風味據點",
|
|
17224
|
-
"equipment_unique_2006_desc": "
|
|
17313
|
+
"equipment_unique_2006_desc": "這細緻而新鮮的麵團覆蓋在你的城堡上,浸泡在氫氧化鈉卷中。讓每個人都知道,十月節的精神在你的人民之中。",
|
|
17225
17314
|
"equipment_unique_2003": "啤酒桶",
|
|
17226
17315
|
"equipment_unique_2003_desc": "將你的城堡變成泡沫般的要塞。",
|
|
17227
17316
|
"equipment_unique_2007_desc": "將你的城堡變成死者的要塞。",
|
|
@@ -17286,7 +17375,20 @@
|
|
|
17286
17375
|
"equipment_unique_1090_desc": "將你的城堡變成荒糜慶典的要塞。",
|
|
17287
17376
|
"equipment_unique_1089_desc": "將你的城堡變成荒糜慶典的要塞。",
|
|
17288
17377
|
"equipment_unique_1090": "週年紀念宴會禮炮",
|
|
17289
|
-
"equipment_unique_1089": "週年紀念宴會禮炮"
|
|
17378
|
+
"equipment_unique_1089": "週年紀念宴會禮炮",
|
|
17379
|
+
"equipment_unique_1095_desc": "將您的城堡轉變為泡沫堡壘。",
|
|
17380
|
+
"equipment_unique_1096": "戰鬥飲品",
|
|
17381
|
+
"equipment_unique_1096_desc": "這些士兵有強壯的胃和更強的戰鬥技能。他們在唱著過去輝煌戰鬥的海歌時將粉碎你的敵人,創造出下一個故事,讓所有人都能一起歌唱。",
|
|
17382
|
+
"equipment_unique_1091": "戰鬥飲品",
|
|
17383
|
+
"equipment_unique_1091_desc": "這些士兵擁有強壯的胃和更強的戰鬥技能。他們將一邊唱著來自過去輝煌戰役的海員歌曲,一邊粉碎你的敵人,創造出下個可以一起唱的故事。",
|
|
17384
|
+
"equipment_unique_1093": "啤酒桶",
|
|
17385
|
+
"equipment_unique_1093_desc": "將您的城堡轉變為泡沫堡壘。",
|
|
17386
|
+
"equipment_unique_1094": "啤酒桶",
|
|
17387
|
+
"equipment_unique_1094_desc": "將您的城堡轉變為泡沫堡壘。",
|
|
17388
|
+
"equipment_unique_1095": "啤酒桶",
|
|
17389
|
+
"equipment_unique_1092": "戰鬥飲品",
|
|
17390
|
+
"equipment_unique_1092_desc": "這些士兵擁有強壯的胃和更強的戰鬥技能。他們將在唱著過去輝煌戰役的海員歌曲時,粉碎你的敵人,創造出下一次可以一起唱的故事。",
|
|
17391
|
+
"equip_effect_description_battleXPBoostCapped": "在戰鬥中所獲得之經驗值:+{0}%"
|
|
17290
17392
|
},
|
|
17291
17393
|
"generic": {
|
|
17292
17394
|
"activity": "活動",
|
|
@@ -19162,7 +19264,7 @@
|
|
|
19162
19264
|
"generic_hours": "小時",
|
|
19163
19265
|
"generic_hour": "小時",
|
|
19164
19266
|
"currency_description_OctoberfestLTPEToken": "獨特的節慶代幣。可在限定時間內在大師鐵匠處兌換獎勵。",
|
|
19165
|
-
"currency_name_OctoberfestLTPEToken": "
|
|
19267
|
+
"currency_name_OctoberfestLTPEToken": "十月啤酒節代幣",
|
|
19166
19268
|
"panel_option_discord": "Discord 伺服器",
|
|
19167
19269
|
"panel_action_discord": "Discord",
|
|
19168
19270
|
"drawChance": "抽獎機會",
|
|
@@ -19323,7 +19425,12 @@
|
|
|
19323
19425
|
"hud_button_supportChat": "支援聊天",
|
|
19324
19426
|
"currency_description_FloraToken": "用於升級致命花園的寶貴代幣。可以在商人處購買或通過特殊優惠獲得。",
|
|
19325
19427
|
"currency_name_FloraToken": "植物代幣",
|
|
19326
|
-
"moreComingSoon": "更多內容即將來臨..."
|
|
19428
|
+
"moreComingSoon": "更多內容即將來臨...",
|
|
19429
|
+
"dialog_ci_filter_rarities_all": "所有稀有度",
|
|
19430
|
+
"dialog_ci_filter_effects_3": "三個效果",
|
|
19431
|
+
"dialog_ci_filter_effects_2": "兩種效果",
|
|
19432
|
+
"dialog_ci_filter_effects_1": "一個效果",
|
|
19433
|
+
"dialog_ci_filter_effects_all": "所有效果"
|
|
19327
19434
|
},
|
|
19328
19435
|
"help": {
|
|
19329
19436
|
"help_location": "在這裡,你可以看到關於你的城堡和所有前哨重要內容的總體概況。",
|
|
@@ -23842,7 +23949,19 @@
|
|
|
23842
23949
|
"SummerMarksman_short_info": "強力夏季遠程防衛者",
|
|
23843
23950
|
"FruitBreaker_desc": "水果粉碎者擁有無堅不摧的力量,只要揮舞他那強大的棍棒,就能輕鬆粉碎敵人。他是夏日國度的強大守護者。",
|
|
23844
23951
|
"FruitBreaker_name": "水果粉碎者",
|
|
23845
|
-
"ScaleShardMarksman_name": "鱗甲弓箭手"
|
|
23952
|
+
"ScaleShardMarksman_name": "鱗甲弓箭手",
|
|
23953
|
+
"BavarianBrewer_desc": "這些無害的釀酒師是城裡最友善的鄰居,除非你威脅到他們的啤酒。",
|
|
23954
|
+
"BavarianBrewer_name": "巴伐利亞釀酒師",
|
|
23955
|
+
"BavarianBrewer_short_info": "Oktoberfest遠程防禦者",
|
|
23956
|
+
"CaskMarksmann_desc": "空腹後該如何處理木桶?給你。",
|
|
23957
|
+
"CaskMarksmann_name": "桶狙擊手",
|
|
23958
|
+
"CaskMarksmann_short_info": "十月節遠程攻擊者",
|
|
23959
|
+
"PretzelGuardian_name": "椒鹽捲餅守護者",
|
|
23960
|
+
"PretzelGuardian_name_desc": "誰能空腹打架?解決方案:椒鹽捲餅!",
|
|
23961
|
+
"PretzelGuardian_short_info": "Oktoberfest近戰防禦兵",
|
|
23962
|
+
"SteinSmasher_name": "杯子破壞者",
|
|
23963
|
+
"SteinSmasher_name_desc": "斯坦·斯馬舍甚至樂在其中地粉碎敵人的防禦。",
|
|
23964
|
+
"SteinSmasher_short_info": "十月啤酒節近戰攻擊者"
|
|
23846
23965
|
},
|
|
23847
23966
|
"generic_flash": {
|
|
23848
23967
|
"Footer": {
|